#so I might have to redo all of it.....
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meownotgood · 2 months ago
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also, do you guys have any specific requests (characters or scenarios) for kinktober? can't make any promises (I am unreliable) but I'll whip up some drabbles if I can.........
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chronologically-challenged · 3 months ago
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Siffrin: Hey, Stardust, any ideas for this loop?
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@chipper-smol This is how I picture the start of 80% of their conversations going after awhile in role reversal au.
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ganondoodle · 6 months ago
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(totk rewritten)
finally, all the arm and spirit abilities- for the first half of the game (rauru) and for the second half with the shiekah arm replacing links arms instead and the spirit abilities gained through ganondorf
(please excuse my handwriting and sometimes repeated info on the first two, i lost motivation/patience at the end and couldnt get myself to basically redo it all from scratch just to make it a bit more cleaner)
note, the camera rune is unconnected to the arm, its the shiekah stone copy link has (zelda carries the one from botw, a copy was attempted to be made for link but it lacks all runes except the camera, the map and its teleportation, and journal/archive)
note for the heal effects of some spirit abilities- im also reworking the healing system, making it more like the older games, so healing isnt as easy and much more restricted, thus making those effects of spirit abilities more valuable ( lil potion icon on the d pad will act a little bit like in skyward sword, opens your limited selection of healing items and if chosen link switches to holding it and letting you consume it with -a- while walking around in real time- to avoid more pausing and mass healing on regular items while in menu)
additional note, the automatic recharging of the magic meter depending on the environment gives you a reliable but less abusable way of using abilities and allows for even more creative dungeon/challenge design by using it effectively- it works by absorbing magic from its surroundings, so if its an area with little magic it recharges slower, if its a very spiritual or healthy place it will recharge faster, it can be used to make things more challenging and also as subtle storytelling (example, theres a graveyard with the magic energy around being off the charts, even if there are no spirits to see, it could hint at the people buried not having died peacefully, no matter what their gravestone says...)
the usage of magic and how much the different abilities cost also allows for a much more dynamic fighting style for players to choose and try out, balancing them all out with their cost instead of a fixed timer, and the recharging beign affected by the environment perhaps forcing players that favor high cost magic abilities to use the lower cost ones for example, or not being able to charge one up bc the enemy is too fast and doesnt give you enough time to charge it
about half of the small overworld dungeons (not shrines) are also locked/inaccessible for the first half and new quests appear as the second half commences- together with the additional changes raurus return brings with it (sonau buildings, enemies being mostly cosntructs that he summoned etc) and whole set of new abilities giving you a fresh new way to play while (hopefully) not making you feel too restricted for the first half
... making these detailed concepts took me longer than id like to admit q-q
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myokk · 2 months ago
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my favorite bookworm
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deoidesign · 7 months ago
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important distinction.
Testing a few different things with this one
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keekity · 6 months ago
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fashion designer & her freelance programmer gf
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arsenicflame · 1 year ago
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stede is 'oh this place has something related to my interest i must go in immediately' autistic and izzy is 'if we deviate one inch from my plan for today i will murder someone' autistic
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raiiny-bay · 2 months ago
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monster boyz 3 yr anniversary next month............
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redo-rewind-if · 4 months ago
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Hi, I wonder how are you creating your wip? Do you write it in google docs and then code it in Twine? I'm starting making my own and I'm looking for some technical tips
Hi! Thanks so much for the ask! It's always good to see new authors starting their own IFs. This might be a bit long so I'll put everything under a read more for those of you who aren't interested.
For me personally, I write in LibreOffice, which is a free alternative to Microsoft Office/Word. But, you can definitely use Google Docs or whatever other writing program you prefer!
As for coding, you can just code in Twine, but I like to code some as I write so I don't forget when to set certain variables. If you don't want to code anything in your draft, then I'd recommend at least leaving yourself reminders at places you'd like to add variables or when you want to have skill checks or anything else of the sort.
I should mention that a lot of people dislike coding in Twine, the code isn't set apart from the text visually and can be confusing for some, so if that's the case for you, I'd recommend checking out something like Notepad++ for coding and then copy and pasting everything into Twine once you're done.
If you do use Notepad++, and you're also using SugarCube, I'd highly recommend downloading and using this to add SugarCube as a custom language to the program so your code is easier to read. (You'll be able to select it as the coding language in Notepad++ after downloading and following the directions, though you may need to exit and restart the program before it shows up in the language list).
Some other great resources I use: The Twine Cookbook (of course), SugarCube Documentation or Harlowe (if you prefer), some templates (including the one I use!) [1] [2] [3], and w3schools tutorials for basics in CSS and JavaScript (assuming you don't know how to code in them already, if you do, that's great!)
If you have any more questions, feel free to ask! I'm no coding expert but I have taken a few classes on Web Dev stuff in college so I know a thing or two.
Best of luck to you on your project anon!😊
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dustykneed · 11 months ago
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so screwed tmr (math) but just remembered this bad boy i made last year like a week after getting into tos and going through the entire spones tag on ao3 LMAO. enjoy
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wrote the whole thing in chi for whatever reason so in case its confusing bc i rushed translation the context is pre-slash spones get sent on an away mission and spock gets knocked out somehow and is out of it enough for his telepathic walls to be down so when bones touches him he figures out bones like likes him and hes processing that but then realises bones is straddling him so he passes out<33
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leconcombrerit · 2 years ago
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Oh holy one, cast thy purifying light upon these corrupt souls.
I hadn't drawn my sweet daughter in so long. I also hadn't yelled to the world how much I love Symphonia's glittery wings in a long time. I was obsessed with them as a kid and still am as an adult.
Old version of this below, as usual !
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abirdie · 2 months ago
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Gael García Bernal in Another End (2024, dir. Piero Messina)
(these gifs also feature Renate Reinsve)
Gifs are all 540px wide so you can click to see larger.
[other gael filmography gifsets]
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sundial-bee-scribbles · 2 months ago
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trying to psych myself up to finally do oc refs by doing fandom-related refs instead: volume 1
wanted to update my yuma from whatever tf this au is so he was a bit more unique... takes inspo from a lot of different things while also trying to be its own sorta thing? which is fitting given the au ;)
bonus chibi now that i'm also figuring out how tf to do chibis lol:
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#my art lol#synth v yuma#yuma synthv#synth v#synthv fanart#synthesizer v#vocaloid#vocaloid fanart#YES I KNOW ITS DIFFERENT but at this rate its the umbrella tag. all vsynth shit goes under there just like on main 😔#sorry for the annoyign watermarks i just dont want this to get stolennn/traced it'll b my joker arc. is2g#like thats never happened to me before as far as i know but now that my art is getting 'better' i begin to get scared that it will happen#if my fanart got stolen i'd def sting a little yeah but not hurt AS bad as if someone stole my original shit. THAT would hurt#one of many reasons why i post less personal oc stuffs. although as mentioned above i AM in an oc mood so i wanna draw em maybe...#and stuff like this is a step to develop a PROPER FUCKING REF STYLE bc i SUCKKKK AT MAKING REFS LOL 😭 BUT I SHOULD GIT GUD#i have a few other refs planned for vocaloid au (i guess???) related shit but they're not done yet. this one was also a wip that i just??#impulsively decided to redo & finish bc i wanted to draw but nothing else i was trying to draw came out right. advantages of many wips#i have SOOO many things i could say abt some of the things that went into this redesign but i dont wanna come off as pretentious 😔💔#obviously it was primarily inspired by the vimalion yuma design but. there's moreeee that i can't explain here bc tag limits and im shy#i do think i want to try and be more intentional with my character designs now so i'm seeing how that goes as i redesign some old ocs#man though this kind of stuff makes me remember i used to LOVEE doing this stuff. and now its even crazierr given art improvement#uaurhghh my head is buzzing w/. so many thoughts. THIS ALWAYS FUCKING HAPPENS I GET SO MANY IDEAS WHEN IM BUSY GFD#this is actually from today though unlike some other things i might eventually post. that'll make more sense soon#and fuckkk i forgot the chain necklace thing on the chibi yeah but i couldnt get it to look good. whatever
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ganondoodle · 10 months ago
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some more ideas for the totk rewritten project (botw2);
underground general ideas i thought about what to theme the underground after, and since its vaguely like underwater in canon i thought id push it much much further, you cant actually dive and while id love that i do want to stay within a certain possible range of it still being a sequel to botw and somewhat based on totk- so im putting the low gravity effect away from the sky and instead in the underground, the ENTIRE underground, that way it is distinctly different in the way you have to play since you gotta work around the low gravity effect, the entire plant life and enemies will also be based on deep sea creatures- anglerfish like ones that half burrow and lure you with their light, those fish (or are they worms?) that hide underground as soon as you step too close, maybe they hide initially but only to make you go closer and try and snatch at you
much more glowy things too, basically everythings got some sort of light on it, there are different creatures flying around that all feature some sort of glow, so there is stuff to see but you cant immediately know what it is, theres a unique kind of plant that when you bother it spews out a dark cloud of spores (kinda like in tp) that dims any light you had; there are some landmarks you can activate or repair with the help of zelda but there is no way to illuminate the entire map and the lil light ferns expire slowly too
i also want it to be way more wet, not full with water but maybe a thin layer of water at most places and some drops from stalactites that fall constantly
there are shadowy ghosts there as well but they CAN aggro (still working on it), either by taking a weapon from their grave or some other things; also considered them or some other enemy that stalks you for some time and the only clue you get is maybe double sound of your steps or something at the very edge of your screen but you can never catch it when looking around (i dont want to make it a horror game but do want the underground to stay as creepy as when you first get down there), something elusive and shadow based that is rarely encountered but stays creepy for longer than the miasma hands sicne it cant get stuck on anything and the only way to be safe is while in the air
maybe some miasma reanimated corpses of ancient shiekah killed when the ancient hyrulean king turned on them (only foudn in the underground in this way; there are others but unposessed in alot of the broken shrines and old laboratories so seeing one suddendly move and crawl after you is probably pretty scary, kinda like the vroken guardians sometimes being still functional)
the dongos are the main friendly animal you can discover there and tame (still working out more details) they can climb around, always emit a little bit of light and the shadow enemy wont latch onto you as long as you are near a dongo, maybe even most enemies will leave you alone if you are riding one, as they are slower than horses, with the exception of gigamas (or a similar enemy ill redesign for that) as they are the natural predator of dongos; when you get to close to one it will react to it and if a fight is initiated it burrows away (you can call it and it comes back to you if you are out of range of that enemy)
tameable animals since i played skyward sword recently i just realized again how much fun it is to fly on a bird, sicne im already dividing the three map layers a bit more i thought it would be cool to make these layers more distinct, in some part by the tameable animals- the sky has birds (based on dinosaurs), the surface has horses, the underground dongos- neither of them can follow you to one they dont belong and the way to call them switches as you switch layers
im not sure yet if those birds should be ridable or are only able to give you a small boost upwards when you call them
magic bar so instead of actual batteries i planned to, as i said before, to put that into links shiekah arm prosthetic, and instead of giving you literal battery symbols on the screen it would be a bar right below your health and next to the symbol of the current selected arm ability
krog seeds a bit more to the krogs- as i said before they are no longer the way to make your pockets bigger- among an armor set i also thought about making the most expensive reward OR the end reward for finding all of them be the eponator zero- maybe it went missing during the cataclysm and maronus (engl. hestu) finds it at some point, so you get your bike back but its locked behind something bigger so you are unlikely to exploit it early on
(EDIT) (forgot to mention the dragons- im putting them each in one layer of the map- eldra in the underground bc gan is there and youknow, demise coming from the ground and fire being associated with the ground etc, farodra on the surface GREEN etc, and naydra in the sky, bc wisdom and owls and gods and all that weeeeee)
(on a sidenote im also thinking about ditching the building mechanic to some extent since i dont think it fits very well as a whole and it makes it too easy to completely skip stuff- i want the main way to move things or to get around be the hookshot/grappling hook part of links arm; still working on all that though .. so far it does seem likely like it will be much more limited)
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glass-oranges · 3 months ago
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Splatoon oc headshots!!! Mainly drew this so they could match pfps on ToyHouse..
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kitsunecrows · 1 year ago
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study break! 🍵 (read tags)
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