#posting this from my pc for the first time in ages
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hyah-lian · 2 years ago
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YES
i mean, like, i need a proper extention cord for it to work properly where i wont have to be all odd angles to see the monitor, but the desk is clear and up and running!
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mythalism · 2 months ago
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i realized the other day after posting about this fan theory that, at this point, it is basically talked about in fandom as if its canon, and newer fans might not understand why. my goal today was to explain the theory and all of the evidence we have for it in inquisition to give people a better understanding of why this has become so ubiquitous, and to hopefully have something to look back on in two months with that "apollo gift of prophecy" dodgeball meme when veilguard proves us right.
very important before i get started: this is not my theory. i didn't make it up. unfortunately, i also don't know exactly who did and if it could even be traced at this point. this is something that many people have believed for a long time, and i'm not the first to write about it. there are a lot of great posts and essays that speculate on this theory, and what it could mean for solas's character going forward.
PLEASE feel free to contribute thoughts, or link to posts you have made yourself or seen before in the replies/reblogs!!! much of my own experience with this comes from long before this account existed, so i dont have exact sources but rather random, amorphous fandom knowledge of this theory and what major arguments have circulated in the past 10 years. this post by @sammakesart and this post by @mrs-gauche went around recently and both touch on this theory and i highly recommend them both! i know @corseque has also written about this theory multiple times over the years.
i was first introduced to this on tumblr when it started gaining ground in the fandom after the release of trespasser in 2015, predominantly due to a couple of lines of cole dialogue from trespasser, so that is where we will begin.
shoutout to @daitranscripts and the dragon age wiki for the dialogue
this line of cole's is basically the foundation of this theory, and what is cited most often. i'm not entirely sure if the theory existed before trespasser, but if it did, i dont remember it being well-known or widely accepted like it is now.
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this line is usually interpreted to suggest that solas, who would have been a spirit of wisdom/pride at the time, took a body and came into being as an elf at mythal's behest. this is also the line that suggests solas himself once wore vallaslin, and that he removed it himself using the same spell he uses on a romanced lavellan thousands of years later, but did so clumsily the first time and left the scar we can see on his eyebrow.
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first i want to acknowledge what are pretty much the most damning indications of this theory
solas means "pride; to stand tall" in elvhen, according to world of thedas vol. 1
the dread wolf form we see in murals, written descriptions, and of course, in real life in the veilguard trailer, bears a pretty clear resemblance to pride demons:
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most notably, in the face and eyes. yeah i dont really have anything else to say about those lmao it's pretty blatant
overall, inquisition tells us a great deal about spirits, and gives the player an alternate worldview through which to understand them, distinct from the chantry/circle narrative presented previously.
solas himself, along with cole, has a lot to say about the nature of spirits throughout his dialogue and banter with several characters. one sentiment that he espouses repeatedly is that spirits and demons are the same thing, but demons are a spirit corrupted and perverted away from its purpose.
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Solas: They rarely seek this world. When they do, their natures do not often survive exposure to the people they encounter. Wisdom and purpose are too easily twisted to pride and desire
During All New, Faded for Her:
PC: Solas, you said your friend was a wisdom spirit. Solas: That is not its natural form. It has been corrupted. PC: Corrupted? Solas: Forced to act against its original purpose. What did they do, what did they do, what did they do?
second, that spirits and the fade are a mirror, and reflect the waking world. specifically, that spirits reflect the perception and expectation of a mortal, and adapts accordingly. belief makes reality.
On Ostagar:
PC: I've heard the stories. It would be interesting to hear what it was really like. Solas: That's just it. In the Fade, I see reflections created by spirits who react to the emotions of the warriors. One moment, I see heroic Wardens lighting the fire and a power mad villain sneering as he lets King Cailan fall. The next, I see an army overwhelmed and a veteran commander refusing to let more soldiers die in a lost cause. PC: And you can't tell which is real? Solas: It is the fade. They are all real.
and third, that spirits are people.
solas expresses concerns over what the breach does to spirits at multiple points, including here with cassandra.
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he also regularly argues in favor of spirits personhood, and passionately pushes back against characters who argue the opposite, such as dorian:
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as well as the inquisitor themselves, should they choose certain dialogue options:
PC: You trust these spirits not to possess you the first time you accidentally make a wish? Solas: Do you trust your friends not to turn on you? (authors note: LMFAOOOOOOO) PC: Well, yes, but they're people. Solas: Ah, of course. PC: You know what I mean. Solas: Are people only people because they are flesh and blood? Solas: Is Cassandra defined by her cheekbones and not her faith? Varric by his chest hair not his wit? PC: They're not defined by their bodies, but they do have bodies. You need one to be a person. Solas: A demon possessing a corpse has a body. PC: A living body. Solas: A demon possesses a living mage to become an abomination. PC: They didn't make that body. They just took it over. Solas: Technically your mother created your body, with some help from your father, one assumes. PC: You've thought about this. Solas: On occasion, yes. OR:
PC: Spirits are bound by their nature. You said it yourself. They're shaped by contact with real people. Solas: Just as Leliana was shaped by contact with Divine Justinia, as those who serve the inquisition are shaped by you. If I change your mind in this conversation, does that mean you're no more real than a spirit? OR: PC: Im certain you have some rhetorical trick ready to counter anything I say. Solas: It's likely. I've had a lot of time to discuss the question with people. Or "spirits", if you prefer.
aside from this entire conversation being hilarious and very fen'harel coded, i think its notable that his enthusiasm and snark here is distinct from the way he engages in other debates, where he is often clinical and detached. on the subject of spirits, however, we get a lot more emotional investment from him - it feels personal. as he says, he's thought about it. on occasion.
solas having originally been a spirit adds helpful context for his insistence on spirit's personhood despite modern thedas's completely contradictory beliefs, and also helps inform his worldview more generally, especially in regards to elves.
one of solas's most heavily criticized aspects is his disdain for modern elves and the dalish. and i agree, it's fucked up and he is an absolute ass about it at nearly every opportunity. however, his feelings regarding the elves sometimes seem... strange, even in the context of him being an ancient elf.
keeping in mind cole's line from trespasser, that he "did not want a body", as well as another cole line from trespasser:
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most people infer that there is some sort of resentment on solas's end for him having to become human at mythal's request. it seems as if he was turned away from his purpose. wisdom forced to be pride.
cole's personal quest, which shows solas passionately arguing to keep cole a spirit, supports this. it is almost as if he is trying to prevent cole from the same fate that was forced upon him.
throughout the quest he says things such as: "This is not some fanciful story, child of the stone. We cannot change our nature by wishing." "A spirit does not work through emotions. It embodies them." "You would alter the essence of what he is." "It is good that he is not entirely changed, however human he becomes."
most telling of all, i think is this line at the end of the quest if you elect to keep cole as a spirit.
Varric: "He could have been a person." Solas: Possibly. Would that have made him happier?
OUGGHGH.
clearly, for solas, the answer was no. being a person has not made him happier.
regardless, solas still values spirits as fundamentally equal to people despite their differences and worthy of the same freedoms, self-determination and respect.
this kinship with spirits, however, might help explain his disdain for elves, in a way i find to be more satisfying than "all ancient elves are assholes" and more in-line with his character overall.
it seems as if solas doesnt see himself as separate from modern elves because he doesnt see himself as a modern elf, but that he doesnt not see himself as an elf at all, but rather as a spirit.
solas infamously says, following halamshiral if you bring up briala:
"I'm sorry, I was confused. I do not consider myself to have much in common with the elves."
the inquisitor has the option for several responses, and although most of us probably pick the one that tells him to fuck off, the others are more telling:
PC: Nor should you. You're not defined by the shape of your ears. They're not your people. Solas: No, they are not. OR PC: Who do you have much in common with. Who are your people? Solas: A good question. Solas: I joined the inquisition to save the world. Regardless of who "my people" are, this was the best way to help him.
"not being defined by the shape of your ears" and solas's immediate identification with the statement and approval of it sticks out to me. it seems like he's just being racist, and he very well might be, but in the context of this theory, it can also be interpreted as him disliking being "defined" by having a body at all, or any physical characteristics, consistent with how he resists the idea that varric and cassandra are defined by their own physical characteristics.
if the player insists they want to help the orlesian elves even if he doesnt, he still has something interesting to say:
Solas: Stop Corypheus. That will do for a start. It speaks well of you to feel for the oppressed. Help them for that. Know them for what they are.
this is not the only time he equates all oppressed groups of thedas to one another, defined by their shared subjugation rather than the real, in-world divisions such as race and religion. it's also interesting to consider the relationship between oppression, as a situation that evokes certain emotions in those who experience it, such as pride. as solas says of ostagar, spirits there were drawn to the emotions of the soldiers there. are spirits of pride drawn to situations of oppression, where pride is needed for liberation?
solas's failure (or refusal) to recognize the reality of how oppression functions in modern thedas along lines of race and ethnicity specifically is one of his biggest flaws, but it continues to fit with this theory, as it is consistent with that same sort of single-minded, spirit tunnel-vision that we see from spirits and demons. i would also assume that he considers spirits to be part of this monolithic group of "the oppressed", considering the spirit slavery/bondage practices in tevinter and nevarra, both of which he criticizes.
i do believe, however, that to equate all of solas's unfair derision of the dalish to him identifying with spirits over people, rather than ancient elves over modern elves, would be too generous and an oversimplification. its also clear how much of his anger towards the dalish comes from... wait for it.... his wounded pride.
solas is prideful. when he is faced with pride in others, he becomes defensive, even nasty. when his pride is challenged, often by others pride, he becomes almost unrecognizable. the dalish specifically rub up against his pride, in the most specific of ways that grate at his most cherished qualities and that disregard his own perception of himself. the thing he is most proud of, leading a slave rebellion against corrupt tyrants, erased from history entirely. branded a traitor instead, while those he fought against are worshiped as saviors for millennia.
Solas: I have joined my fair share of causes. But when I offered lessons learned in the Fade, I was derided by my enemies... and sometimes by my allies. Liar. Fool. Madman. There are endless ways to say something isn't worth listening to. Over time, it grinds away at you.
its also possible, considering what we know of the nature of expectation creating reality for spirits, that the dalish framing of the dread wolf actually does indeed make him worse - more arrogant, less compassionate, more ruthless, more cunning, more of a liar. a spirit being perverted into a demon based on the dominant perception of it.
perhaps the most interesting tidbit about solas of all which supports this theory, is that this phenomenon of expectation shaping his nature, making him more prideful or more humble, is not exclusive to the world of thedas, but also occurs on a meta-level with the player by proxy of the inquisitor.
a 2020 interview of trick weekes, solas's writer, says this pretty much verbatim.
"Solas mirrors. If you approach Solas from a place of humility and say, "I want to learn from you," Solas will bend over backwards to tell you how flawed he is and how he's just coming at this from his own limited understanding. If you come in with ego, Solas is genetically incapable of not bristling when he sees your ego... because he can't not do that."
this is fascinating for like 7 million reasons, but most notably for the language trick uses that i believe to be incredibly revealing. first, solas himself talks about how spirits "mirror" the real world multiple times. second is the way in which they speak about solas's mirroring as innate, uncontrollable, and involuntary. he is genetically incapable of not mirroring. genetically incapable of not bristling at someone else's pride. this being a genetic incapability implies, pretty unambigously, that he is a spirit. we dont know of any people in thedas who have pride in their DNA. except. you know. pride demons.
pride is his purpose. he cannot turn away from it or betray that purpose to pursue something else. he cannot change his nature simply by wishing. if he were to attempt it, he would be corrupted.
trick offers this information as an explanation for player's extremely varied perception of solas when playing the game, and it perfectly mimics the way solas himself talks about spirits as being created by a dreamer's expectation of them.
when asked about his friendships with spirits, he says:.
PC: You're saying that you became friends with pride and desire demons? Solas: They were not demons for me. PC: Meaning? Solas: The Fade reflects the minds of the living. If you expect a spirit of wisdom to be a pride demon, it will adapt/ And if your mind is free of corrupting influences? If you understand the nature of the spirit? They can be fast friends.
i just love how perfectly this reflects every fandom argument that's been had on twitter about solas for the past 10 years. like seriously.
random twitter user: you like that guy!? but hes a [demon]!! solas stans: he wasn't a demon for me
and it is true; people who are pretty deep into the games often know what solas is like to a low-approval inquisitor, but it can be shocking for new players to see what he is like at the other end of the approval spectrum, whether that is someone who hated him seeing the tenderness with which he kisses a romanced lavellan goodbye to remove her anchor in trespasser, or someone who romanced him witnessing the cruelty and detachment which with he grabs a low-approval inquisitor to yank off their anchor. he becomes almost an entirely different person based on how the player treats him.
for all that solas, in true spirit form, reflects the perceptions of the players, he has plenty of pure pride-demon vibes on his own, independent of player expectation. he is not just proud, or made proud as a mirror for player/character pride, but he often even goes as far as to act in ways that mimic how we have seen from spirits more generally, as well as pride demons specifically.
the wiki states:
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"Spirits are not complex in the sense that they seize upon a single facet of human experience, and this one idea becomes their identity.[3] They are formed as a reflection of the real world and its passions.[10] A spirit embodies and latches onto a specific purpose and will do all in its power to fulfill that purpose. For instance, a hunger demon will attempt to feed on anything it crosses,[4] and a spirit of justice will stop at nothing to uphold its name”
along with further reinforcing solas's tunnel vission as characteristic of spirits, he does indeed intentionally attempt to stoke arrogance in others, as well as test characters to see if they are vulnerable to arrogance and power-hungriness. this is probably best exemplified by his banter with vivienne, versus his banter with cassandra.
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i mean this one is self explanatory. cmon.
but it becomes especially interesting when compared to his interactions with cassandra, of whom he starts out very distrustful of. however, through their banter, he immediately begins to test her for indications of her inclination towards arrogance and desire for power:
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cassandra passes solas's tests and earns his approval through her humility, curiosity, and willingness to give up power for the greater good. as a result, solas softens considerably towards her, and becomes more evocative of wisdom than pride, offering her advice when she asks, though very humbly:
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"i would hardly presume" is actually hilarious considering how he does presume. ALL THE TIME. but it shows the extent of this "mirroring" that trick mentions, when compared to how he speaks with vivienne, who does not pass his tests of pride: notice how his jabs at her specifically target her pride, the things she is proud of about herself, and tear them down:
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he tells her that her position in the orlesian court is unearned, that the freedom she is so proud of winning for herself will come to an inevitable end, and that her resistance to demons does not make her special. its absolutely BRUTAL.
its especially important to note how little bearing vivienne and cassandra's backgrounds have on solas's perception of them. vivienne is a circle mage, a group of people who solas deeply sympathizes with, and believes should be freed. meanwhile cassandra is effectively templar, a group whom solas despises and finds unjust, and has been complacent in the oppression of mages that solas is so vehemently against.
and yet? it does not matter. he measures their worth based entirely on their propensity for pride.
it’s worth noting too, keeping in mind Solas’s almost uncharacteristic reverence for cassandra’s faith in the maker and (take this with a grain of salt because it was david gaider and he said via forum post….) that there are actually two types of spirits that become pride. wisdom, and faith.
"A spirit embodies and latches onto a specific purpose and will do all in its power to fulfill that purpose."
what we DONT know: pretty much everything else about this. what was the process like? at what point in history did he take the body? how was that body made? was it stolen? did he start as wisdom and turn into pride later? did he always oscillate between both? was he corrupted by what was asked of him, to fight, as his friend was in his personal quest?
i could continue talking about this forever, probably, especially with how it manifests in the solavellan relationship and what it suggests for solas's story in veilguard, but ill cut it here for both my own sanity and yours. but first, a few fun dialogue bits that strike me as very pride-demon coded but didn't fit anywhere else in this analysis.
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in conclusion:
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acealistair · 5 months ago
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Dragon Age: The Veilguard GameInformer Article Transcribed
I saw some people lamenting that they had no way to read the GameInformer article, and while MVP dalishious posted screenshots of the article here, I figured that might be a little difficult to read, plus people with screen readers can't read it of course. So I've gone ahead and transcribed it! Full thing below the cut!
As a note, I transcribed it without correcting any typos, capitalization errors, etc. that the article itself had (as much as it pained me, omg the author capitalizes so many things that shouldn't be and vice versa). There may be some typos on my part as I did this as quickly as I could, so apologies in advance for any you might encounter.
I have also created a plot-spoiler-free version of the article for those who would like to learn more about the mechanics of the game without learning more plot info than they want!
Throughout my research and preparation for a trip to BioWare’s Edmonton, Canada, office for this cover story, I kept returning to the idea that its next game, Dragon Age: The Veilguard (formerly subtitled Dreadwolf) is releasing at a critical moment for the storied developer. The previous installment, Dragon Age: Inquisition, hit PlayStation, Xbox, and PC a decade ago. It was the win BioWare needed, following the 2012 release of Mass Effect 3 with its highly controversial and (for many) disappointing ending. Inquisition launched two years later, in 2014, to rave reviews and, eventually, various Gameo the Year awards, almost as if a reminder of what the studio was capable of.
Now, in 2024, coincidentally, the next Dragon Age finds itself in a similar position. BioWare attempted a soft reboot of Mass Effect with Andromeda in 2017, largely seen as a letdown among the community, and saw its first live-service multiplayer attempt in 2019’s Anthem flounder in the tricky waters of the genre; it aimed for a No Man’s Sky-like turnaround with Anthem Next, but that rework was canceled in 2021. Like its predecessor, BioWare’s next Dragon Age installment is not only a new release in a beloved franchise, but is another launch with the pressure of BioWare’s prior misses; a game fans hope will remind them the old BioWare is still alive today.
“Having been in this industry for 25 years, you see hits and misses, and it’s all about building off of those hits and learning from those misses,” BioWare general manager Gary McKay, who’s been with the studio since January 2020, tells me.
As McKay gives me a tour of the office, I can’t help but notice how much Anthem is scattered around it. More than Mass Effect, more than Dragon Age, there’s a lot of Anthem - posters, real-life replicas of its various Javelins, wallpaper, and more. Recent BioWare news stories tell of leads and longtime studio veterans laid off and others departing voluntarily. Veilguard’s development practically began with the COVID-19 pandemic in 2020. When I ask McKay about the tumultuousness of BioWare and how he, as the studio manager, makes the team feel safe in the product it’s developing, he says it’s about centering on the creative vision. “[When] we have that relentless pursuit for quality, and we have passion and people in the right roles, a lot of the other stuff you’re talking about just fades into the background.”
That’s a sentiment echoed throughout the team I speak to: Focus on what makes a BioWare game great and let Veilguard speak for itself. Though I had no expectations going in - it’s been 10 years since the last Drag Age, after all, and BioWare has been cagey about showing this game publicly - my expectations have been surpassed. This return to Thedas, the singular continent of the franchise, feels like both a warm welcome for returning fans and an impressive entry point for first-time players.
New Age, New Name
At the start of each interview, I address a dragon-sized elephant in the room with the game’s leads. What was Dragon Age: Dreadwolf is now Dragon Age: The Veilguard. Why?
“These games are reflections of the teams that make them, and as part of that, it means we learn a lot about what the heart and soul of the game really is as we’re developing it,” Veilguard game director Corinne Busche tells me. “We quickly learned and realized that the absolute beating heart of this game is these authentic, diverse companions. And when we took a step back, as we always do, we always check our decisions and make sure they still represent the game we’re trying to build.”
Dreadwolf no longer did that, but each member of BioWare I speak to tells me The Veilguard does. And while I was initially abrasive to the change - lore aside, Dreadwolf is simply a cool name - I warmed up to The Veilguard.
Solas, a Loki-esque trickster member of the Elven pantheon of gods known as the Dread Wolf, created the Veil long ago while attempting to free the elves from their slave-like status in Thedas. This Veil is a barrier between the magical Fade and Thedas, banishing Elven gods and removing Elven immortality from the world. But players didn’t know that in Inquisition, where he is introduced as a mage ally and companion. However, at the end of Inquisition’s Trespasser DLC, which sets the stage for Veilguard, we learn in a shocking twist that Solas wants to destroy the Veil and restore Elves to their former glory. However, doing so would bring chaos to Thedas, and those who call it home, the people who eventually become The Veilguard, want to stop him.
“There’s an analogy I like to use, which is, ‘If you want to carve an elephant out of marble, you just take a piece of marble and remove everything that doesn’t look like an elephant,’” Veilguard creative director John Epler says. “As we were building this game, it became really clear that it was less that we were trying to make The Veilguard and more like The Veilguard was taking shape as we built the game. Solas is still a central figure in it. He’s still a significant character. But really, the focus shifts to the team.
“[We] realized Dreadwolf suggests a title focused on a specific individual, whereas The Veilguard, much like Inquisition, focuses more on the team.”
Creating Your Rook
Veilguard’s character creator is staggeringly rich, with a dizzying number of customizable options. Busche tells me that inclusivity is at the heart of it, noting that she believes everyone can create someone who represents them on-screen.
There are four races to choose from when customizing Rook, the new playable lead - Elves, Qunari, Humans, and Dwarves - and hundreds of options to customize your character beyond that. You can select pronouns separately from gender and adjust physical characteristics like height, shoulder width, chest size, glute and bulge size, hip width, how bloodshot your eyes are, how crooked your nose is, and so much more. There must be hundreds of sliders to customize these body proportions and features like skin hue, tone, melanin, and just about anything else you might adjust on a character. Oh, and there’s nudity in Veilguard, too, which I learn firsthand while customizing my Rook.
“The technology has finally caught up to our ambition,” Dragon Age series art director Matt Rhodes tells me as we decide on my warrior-class Qunari’s backstory, which affects faction allegiance, in-game dialogue, and reputation standing - we choose the pirate-themed Lords of Fortune.
Notably, instead of a warrior class, we could have chosen mage or rogue. All three classes have unique specializations, bespoke skill trees, and special armors, too. And though our Rook is aligned with the Lords of Fortune faction, there are others to choose from including the Grey Wardens, Shadow Dragons, The Mourn Watch, and more. There is some flexibility in playstyle thanks to specializations, but your class largely determines the kind of actions you can perform in combat.
“Rook ascends because of competency, not because of a magical McGuffin,” BioWare core lead and Mass effect executive producer Michael Gamble tells me in contrast to Inquisition’s destiny-has-chosen-you-characterization.
“Rook is here because they choose to be, and that speaks to the kind of character that we’ve built.” Busche adds, “Someone needs to stop this, and Rook says, ‘I guess that’s me.’”
Beyond the on-paper greatness of this character creator, its customizability speaks to something repeated throughout my BioWare visit: Veilguard is a single-player, story-driven RPG. Or in other words, the type of game that made BioWare as storied as it is. McKay tells me the team explored a multiplayer concept early in development before scratching it to get back to BioWare basics. The final game will feature zero multiplayer and no microtransactions.
Happy to hear that, I pick our first and last name, then one of four voices, with a pitch shifter for each, too, and we’re off to Minrathous.
Exploring Tevinter For The First Time
Throughout the Dragon Age series, parts of Thedas are discussed by characters and referenced by lore material but left to the imagination of players as they can’t visit them. Veilguard immediately eschews this, setting its opening prologue mission in Minrathous, the capital of the  Tevinter Empire. Frankly, I’m blown away by how good it looks. It’s my first time seeing Veilguard in action and my first look at a Dragon Age game in nearly a decade. Time has treated this series well, and so has technology.
Epler, who’s coming up on 17 years at BioWare, acknowledges that the franchise has always been at the will of its engine. Dragon Age: Origins and II’s Eclipse Engine worked well for the time, but today, they show their age. Inquisition was BioWare’s first go at Ea’s proprietary Frostbite engine - mind you, an engine designed for first-person shooters and decidedly not multi-character RPGs - and the team struggled there, too. Epler and Busche agree Veilguard is the first RPG where BioWare feels fully in command of Frostbite and, more generally, its vision for this world.
We begin inside a bar. Rook and Varric are looking for Neve Gallus, a detective mage somewhere in Minrathous. The first thing players will do once Veilguard begins is select a dialogue option, something the team says speaks to their vision of a story-forward, choice-driven adventure. After a quick bar brawl cutscene that demonstrates Rook’s capabilities, there’s another dialogue choice, and different symbols here indicate the type of tone you can roll with. There’s a friendly, snarky, and rough-and-tough direct choice, and I later learn of a more romantically inclined “emotional” response. These are the replies that will build relationships with characters, romantic and platonic alike, but you’re welcome to ignore this option. However, your companions can romance each other, so giving someone the cold shoulder might nudge them into the warm embrace of another. We learn Neve is in Dumat Plaza and head into the heart of Minrathous.
Rhodes explains BioWare’s philosophy for designing this city harkens back to a quick dialogue from Inquisition’s Dorian Pavus. Upon entering Halamshiral’s Winter Palace, the largest venue in Dragon Age history at that point, Dorian notes that it’s cute, adorable even, alluding to his Tevinter heritage. If Dorian thinks the largest venue in Dragon Age history is cute and adorable, what must the place he’s from be like? “It’s like this,” Rhodes says as we enter Minrathous proper in-game.
Minrathous is huge, painted in magical insignia that looks like cyberpunk-inspired neon city signs and brimming with detail. Knowing it’s a city run by mages and built entirely upon magic, Rhodes says the team let its imagination run wild. The result is the most stunning and unique city in the series. Down a wide, winding pathway, there’s a pub with a dozen NPCs - Busche says BioWare used Veilguard’s character creator to make each in-world NPC except for specific characters like recruitable companions - and a smart use of verticality, scaling, and wayfinding to push us toward the main attraction: Solas, attempting to tear down the Veil.
All hell is breaking loose. Pride Demons are rampaging through the city. Considering Pride Demons were bosses in prior games, seeing them roaming freely in the prologue of Veilguard speaks to the stakes of this opener. Something I appreciate throughout our short journey through Minrathous to its center below is the cinematography at play. As a Qunari, my character stands tall, and Rhodes says the camera adjusts to ensure larger characters loom over those below. On the flip side, the camera adjusts for dwarves to demonstrate their smaller stature compared to those around them.
This, coupled with movie-liked movement through the city as BioWare showcases the chaos happening at the hands of Solas’ Veil-break ritual, creates a cinematic start that excited me, and I’m not even hands-on with the game.
Eventually, we reach Neve, who has angered some murderous blood mages, and rescue her from danger. Or rather, help… barely. Neve is quite capable, and her well-acted dialogue highlights that. Together, Varric, returning character Lace Harding, who is helping us stop Solas and is now a companion, Rook, and Neve defeat some demons. They then take on some Venatori Cultists seizing this chaotic opportunity to take over the city and other enemies before making it to Solas’ hideout. As we traverse deeper and deeper into this hideout, more of Solas’ murals appear on the walls, and things get more Elven. Rhodes says this is because you’re symbolically going back in time, as Minrathous is a city built by mages on the bones of what was originally the home of Elves.
At the heart of his hideout, we discover Solas’ personal Eluvian. This magical mirror-like structure allows the gang to teleport (and mechanically fast-travel) to Arlathan Forest, where Solas is secretly performing the ritual (while its effects pour out into Minrathous).
Here, we encounter a dozen or so demons, which BioWare has fully redesigned on the original premise of these monstrous creatures. Rhodes says they’re creatures of feeling and live and die off the emotions around them. As such, they are just a floating nervous system, push into this world from the Fade, rapidly assembled into bodies out of whatever scraps they find.
I won’t spoil the sequence of events here, but we stop Solas’ ritual and seemingly save the world… for now. Rook passes out moments later and wakes up in a dream-like landscape to the voice of none  other than Solas. He explains a few drops of Rook’s blood interacted with the ritual, connecting them to the Fade forever. He also says he was attempting to move the Elgar’nan and Ghilan’nain, part of the Evanuris or Elven gods of ancient times, to a new prison because the one he had previously constructed was failing. Unfortunately, Solas is trapped in the Fade by our doing, and these gods are now free. It’s up to Rook to stop them; thus, the stage for our adventure is set.
The Veilguard Who’s Who
While we learned a lot about returning character but first-time companion Lace Harding, ice mage private detective Neve Gallus, and veil jumper Bellara Lutara, BioWare shared some additional details about other companions Rook will meet later in the game. Davrin is a charming Grey Warden who is also an excellent monster hunter; Emmrich is a member of Nevarra’s Mourn Watch and a necromancer with a skeleton assistant named Manfred; Lucanis is a pragmatic assassin whose bloodline descends from the criminal House of Crows organization; And Taash is a dragon hunter allied with the piratic Lords of Fortune. All seven of these characters adorn this Game Informer issue, with Bellara up front and center in the spotlight.
The Lighthouse
After their encounter with Solas, Rook wakes up with Harding and Neve in the lair of the Dread Wolf himself, a special magical realm in the Fade called the Lighthouse. It’s a towering structure centered amongst various floating islands. Epler says, much like Skyhold in Inquisition, the Lighthouse is where your team bonds, grows, and prepares for its adventures throughout the campaign. It also becomes more functional and homier as you do. Already, though, it’s a beautifully distraught headquarters for the Veilguard, although they aren’t quite referring to themselves as that just yet.
Because it was Solas’ home base of operations, it’s gaudy, with his fresco murals adorning various walls, greenery hanging from above, and hues of purple and touches of gold everywhere. Since it’s in the Fade, a realm of dreams that responds to your world state and emotion, the Lighthouse reflects the chaos and disrepair of the Thedas you were in moments ago. I see a clock symbol over a dialogue icon in the distance, which signals an optional dialogue option. We head there, talk to Neve, select a response to try our hand at flirting, and then head to the dining hall.
A plate, a fork and knife, and a drinking chalice are at the end of a massive table. Rhodes says this is both a funny (and sad) look at Solas’ isolated existence and an example of the detail BioWare’s art team has put into Veilguard. “It’s a case of letting you see the story,” he says. “It’s like when you go to a friend's house and see their bedroom for the first time; you get to learn more about them.” From the dining hall, we gather the not-quite-Veilguard in the library, which Busche says in the central area of the Lighthouse and where your party will often regroup and prepare for what’s next. The team decides it must reach the ritual site back in Arlathan Forest, and Busche says I’m missing unique dialogue options here because I’m Qunari; an Elf would have more to say about the Fade due to their connection to it. The same goes for my backstory earlier in Minrathous. If I had picked the Shadow Dragons background, Neve would have recognized me immediately, with unique dialogue.
With our next move decided, we head to Solas’ Eluvian to return to Arlathan Forest and the ritual site. However, it’s not fully functional without Solas, and while it returns us to Arlathan Forest, it’s not exactly where we want to go. A few moments later, we’re back in the Arlathan Forest, and just before a demon-infested suit of mechanized armor known as a Sentinel can attack, two new NPCs appear to save us: Strife and Irelin. Harding recognizes them, something Dragon Age comic readers might know about. They’re experts in ancient elven magic and part of the new Veil Jumpers faction. The ensuing cutscene, where we learn Strife and Irelin need help finding someone named Bellara Lutara, is long, with multiple dialogue options. That’s something I’m noticing with Veilguard, too - there’s a heavy emphasis on storytelling and dialogue, and it feels deep and meaty, like a good fantasy novel. BioWare doesn’t shy away from minutes-long cutscenes.
Busche says that’s intentional, too. “For Rook, [this story’s about] what does it meant to be a leader,” she says. “You’re defining their leadership style with your choices.” Knowing that Rook is the leader of the Veilguard, I’m excited to see how far this goes. From the sound of it, my team will react to my chosen leadership style in how my relationships play out. That’s demonstrated within the game’s dialogue and a special relationship meter on each companion’s character screen.
Redefining Combat Once More
Bellara is deep within Arlathan Forest, and following the prolgoue’s events, something is up here. Three rings of massive rocks fly through the air, protecting what appears to be a central fortress. Demon Sentinels plague the surrounding lands, and after loading up a new save, we’re in control of a human mage.
Following the trend of prior Dragon Age games, Veilguard has completed the series’ shift from tactical strategy to real-time action, but fret not: a tactical pause-and-play mechanic returns to satiate fans who remember the series’ origins (pun intended). Though I got a taste of combat in the prologue, Veilguard’s drastic departure from all that came before it is even more apparent here.
Busche says player complete every swing in real-time, with special care taken to animation swing-through and canceling. There's a dash, a parry, the ability to charge moves, and a completely revamped healing system that allows you to use potions at your discretion by hitting right on the d-pad. You can combo attacks and even “bookmark” combos with a quick dash, which means you can pause a combo’s status with a dash to safety and continue the rest of the combo afterward. It looks even cooler than it sounds.
Like any good action game, there is a handful of abilities to customize your kit. And, if you want to maintain that real-time action feel, you can use them on the fly, so long as you take cooldowns into effect. But Veilguard’s pause-and-play gameplay mechanic, similar to Inquisition’s without the floating camera view, lets you bring things to halt for a healthy but optional dose of strategy.
In this screen, which essentially pauses the camera and pulls up a flashy combat wheel that highlights you and your companions’ skills, you can choose abilities, queue them up, and strategize with synergies and combos, all while targeting specific enemies. Do what you need to here, let go of the combat wheel, and watch your selections play out. Busche says she uses the combat wheel to dole out her companions’ attacks and abilities while sticking to the real-time action for her player-controlled Rook. On the other hand, Epler says he almost exclusively uses the combat wheel to dish out every ability and combo.
Busche says each character will play the same, in that you execute light and heavy attacks with hte same buttons, use abilities with the same buttons, and interact with the combo wheel in the same way, regardless of which class you select. But a sword-and-shield warrior, like we used in the prolgoue, can hip-fire or aim their shield to throw it like Captain America, whereas our human mage uses that same button to throw out magical ranged attacks. The warrior can parry incoming attacks, which can stagger enemies. The rogue gets a larger parry window. Our mage, however, can’t parry at all. Instead, they throw up a shield that blocks incoming attacks automatically so long as you have the mana to sustain it.
“What I see from Veilguard is a game that finally bridges the gap,” former Dragon Age executive producer Mark Darrah, who left BioWare in 2021 before joining the Veilguard team last year as a consultant, tells me. “Uncharitably, previous Dragon Age games got to the realm of ‘combat wasn’t too bad.’ In this game, the combat’s actually fun, but it does keep that thread that’s always been there. You have the focus on Rook, on your character, but still have that control and character coming into the combat experience from the other people in the party.”
“This is really the best Dragon Age game that I’ve ever played,” he adds, noting his bias. “This is the one where we get back to our roots of character-driven storytelling, have really fun combat, and aren’t making compromises.”
Watching Busche take down sentinels and legions of darkspawn on-screen, I can already sense Veilguard’s combat will likely end up my favorite in the series, although admittedly, as a fan of action games, I’m an easy sell here. It’s flashy, quick, and thanks to different types of health bars, like a greenish-blue one that represents barrier and is taken down most effectively with ranged attacks, a decent amount of strategy, even if you don’t use the pause-and-play combo wheel. Like the rest of the game, too, it’s gorgeous, with sprinkles, droplets, and splashes of magic in each attack our mage unleashes. Though I’m seeing the game run on a powerful PC, which is sure to be the best showcase of Veilguard, Epler tells me the game looks amazing on consoles - he’s been playing it on PlayStation 5 and enjoying it in both its fidelity and performance modes, but I’ll have to take his word for it.
Pressing Start
The start or pause screen is as important to a good RPG as the game outside the menus. Veilguard’s contains your map, journal, character sheets, skill tree, and a library for lore information. You can cross-compare equipment and equip new gear here for Rook and your companions, build weapon loadouts for quick change-ups mid-combat, and customize you and your party’s abilities and builds via an easy-to-understand skill tree. You won’t find minutiae here, “just real numbers,” Busche says. That means a new unlocked trait might increase damage by 25 percent against armor, but that’s as in-depth as the numbers get. Passive abilities unlock jump attacks and guarantee critical hit opportunities, while abilities add moves like a Wall of Fire to your arsenal (if you’re a mage). As you spec out this skill tree, which is 100 percent bespoke to each class, you’ll work closer to unlocking a specialization, of which there are three for each class, complete with a unique ultimate ability. Busche says BioWare’s philosophy here is “about changing the way you play, not statistical minutiae.”
Companion Customization
You can advance your bonds by helping companions on their own personal quests and by including them in your party for main quests. Every Relationship Level you rank up, shown on their character sheet, nets you a skill point to spend on them. Busche says the choices you make, what you say to companions, how you help them, and more all matter to their development as characters and party members. And with seven companions, there’s plenty to customize, from bespoke gear to abilities and more. Though each companion has access to five abilities, you can only take three into combat, so it’s important to strategize different combos and synergies within your party. Rhodes says beyond  this kind of customizable characterization, each companion has issues, problems, and personal quests to complete. “Bellara has her own story arc that runs parallel to and informs the story path you’re on,” Rhodes says.
In Entropy’s Grasp
As we progress through the forest and the current “In Entropy’s Grasp” mission, we finally find Bellara. She’s a veil jumper, the first companion you meet and recruit in-game (unlike Neve, who automatically joins), and the centerpiece of this issue’s cover image. Because our mage’s background is Veil Jumper, we get some unique dialogue. Bellara explains we’re all trapped in a Veil Bubble, and there’s no way out once you pass through it. Despite the dire situation, Bellara is bubbly, witty, and charming.
“When designing companions, they’re the load-bearing pillars for everything,” Rhodes says. “They’re the face of their faction, and in this case [with Bellara], their entire area of the world. She’s your window into Arlathan Forest.” Rhodes describes her as a sweetheart and nerd for ancient elven artifacts. As such ,she’s dressed more like an academic than a combat expert, although her special arm gauntlet is useful both for tinkering with her environment and taking down enemies.
Unlike Neve, who uses ice magic like our Rook and can slow down time with a special ability, Bellara specializes in electricity, and she can also use magic to heal you, something Busche says Dragon Age fans have been desperate to have in a game. Busche says if you don’t direct Neve and Bellara, they’re fully independent and will attack on their own. But synergizing your team will add to the fun and strategy of combat. Bellara’s electric magic is effective against Sentinels, which is great because we currently only have access to ice. However, without Bellara, we could also equip a rune that converts my ice magic, for a brief duration, into electricity to counter the Sentinels.
As we progress through Arlathan Forest, we encounter more and more darkspawn. Bellara mentions the darkspawn have never been this far before because the underground Deep Roads, where they usually escape from, aren’t nearby. However, with blighted Elven gods roaming the world, and thanks to Blight’s radiation-like spread, it’s a much bigger threat in Veilguard than in any Dragon Age before it.
I continue to soak in the visuals of Veilguard with Arlathan Forest’s elven ruins, dense greenery, and disgusting Blight tentacles and pustules; it’s perhaps the most impressive aspect of my time seeing the game, although everything else is making a strong impression, too. I am frustrated about having to watch the game rather than play it, to be honest. I’m in love with the art style, which is more high fantasy than anything in the series thus far and almost reminiscent of the whimsy of Fable, a welcome reprieve from the recent gritty Game of Thrones trend in fantasy games. Rhodes says that’s the result of the game’s newfound dose of magic.
“The use of magic has been an evolution as the series has gone on,” he says. “It’s something we’ve been planning for a while because Solas has been planning all this for a while. In the past, you could hint at cooler magical things in the corner because you couldn’t actually go there, but now we actually can, and it’s fun to showcase that.”
Busche, Epler, and Rhodes warn me that Arlathan Forest’s whimsy will starkly contrast to other areas. They promise some grim locations and even grimmer story moments because, without that contrast, everything falls flat. Busche likens it to a “thread of optimism” pulled through otherworldly chaos ravaging Thedas. For now, the spunky and effervescent Bellara is that thread.
As we progress deeper into the forest, Bellara spots a floating fortress and thinks the artifact needed to destroy the Veil Bubble is in there. To reach it, though, wem ust remove the floating rock rings, and Bellara’s unique ability, Tinker, can do just that by interacting with a piece of ancient elven technology nearby. Busche says Rook can acquire abilities like Tinker later to complete such tasks in instances where Bellara, for example, isn’t in the party.
Bellara must activate three of these in Arlathan Forest to reach the floating castle, and each one we activate brings forth a slew of sentinels, demons, and darkspawn to defeat. Busche does so with ease, showcasing high-level gameplay by adding three stacks of arcane build-up to create an Arcane Bomb on an enemy, which does devastating damage after being hit by a heavy attack. Now, she begins charging a heavy attack on her magical staff, then switches to magical daggers in a second loadout accessed with a quick tap of down on the d-pad to unleash some quick attacks, then back to the staff to charge it some more and unleash a heavy attack.
After a few more combat encounters, including one against a sentinel that’s “Frenzied,” which means it hits harder, moves faster, and has more health, we finally reach the center of the temple. Within is a particular artifact known as the Nadas Dirthalen, which Bellara says means “the inevitability of knowledge.” Before we can advance with it, a darkspawn Ogre boss attacks. It hits hard, has plenty of unblockable, red-coded attacks, and a massive shield we must take down first. However, it’s weak to fire, and our new fire staff is perfect for the situation.
After taking down this boss in a climactic arena fight, Bellara uses a special crystal to power the artifact and remove it from a pedestal, destroying the Veil Bubble. Then, the Nadas Dirthalen comes alive as an Archive Spirit, but because the crystal used to power it breaks, we learn little about this spirit before it disappears. Fortunately, Bellara thinks she can fix it - fixing broken stuff is kind of her thing, Epler says - so the group heads back to the Veil Jumper camp and, as interested as I am in learning what happens next, the demo ends. It’s clear that even after a few hours with the game’s opening, I’ve seen a nigh negligible amount of game; frustrating but equally as exciting.
Don’t Call It An Open World
Veilguard is not an open world, even if some of its explorable areas might fee like one. Gamble describes Veilguard’s Thedas as a hub-and-spoke design where “the needs of the story are served by the level design.” A version of Inquisition’s Crossroads, a network of teleporting Eluvians, returns, and it’s how players will traverse across northern Thedas. Instead of a connected open world, players will travel from Eluvian to Eluvian to different stretches of this part of the continent. This allows BioWare to go from places like Minrathous to tropical beaches to Arlathan Forest to grim and gothic areas and elsewhere. Some of these areas are larger and full of secrets and treasures. Others are smaller and more focused on linear storytelling. Arlathan Forest is an example of this, but there are still optional paths and offshoots to explore for loot, healing potion refreshes, and other things. There’s a minimap in each location, though linear levels like “In Entropy’s Grasp” won’t have the fog of war that disappears as you explore like some of Veilguard’s bigger locations. Regardless, BioWare says Veilguard has the largest number of diverse biomes in series history.
Dragon’s Delight
With a 10-hour day at BioWare behind me after hours of demo gameplay and interviews with the leads, I’m acutely aware of my favorite part of video games: the surprises. I dabbled with Origins and II and put nearly 50 hours into Inquisition, but any familiarity with the series the latter gave me had long since subsided over the past decade. I wanted to be excited about the next Dragon Age as I viewed each teaser and trailer, but other than seeing the words “Dragon Age,” I felt little. Without gameplay, without a proper look at the actual game we’ll all be playing this fall, I struggled to remember why Inquisition sucked me in 10 years ago.
This trip reminded me.
Dragon Age, much like the Thedas of Veilguard, lives in the uncertainty: The turbulence of BioWare’s recent release history and the lessons learned from it, the drastic changes to each Dragon Age’s combat, the mystery of its narrative, and the implications of its lore. It’s all a part of the wider Dragon Age story and why this studio keeps returning to this world. It’s been a fertile franchise for experimentation. While Veilguard is attempting to branch out in unique ways, it feels less like new soil and more like the harvest BioWare has been trying to cultivate since 2009, and I’m surprised by that.
I’m additionally surprised, in retrospect, how numb I’ve been to the game before this. I’m surprised by BioWare’s command over EA’s notoriously difficult Frostbite engine to create its prettiest game yet. I’m surprised by this series’ 15-year transition from tactical strategy to action-forward combat. I’m surprised by how much narrative thought the team has poured into these characters, even for BioWare. Perhaps having no expectations will do that to you. But most of all, with proper acknowledgement that I reserve additional judgment until I actually play the game, I’m surprised that Veilguard might just be the RPG I’m looking forward to most this year.
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morbethgames · 7 months ago
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The Final Part of Chapter 4 Mostly Is Now Live!
So, you guys are probably wondering what the mostly is about. Simply put, there’s a subroute in the final part that I still need to write. Not very long, it won’t be too big of a deal later on, but this scene was blocking me hard. After working on it for 2 months straight I just wanted to move on. Needless to say, if I had to write one more set of variations for how the PC fights the suspect, I was going to go insane. That being said, it is all mostly there. There’s simply one greyed out option is all. I’m going to come revisit this scene when it’s more fresh to me again and when I don’t have to push myself so damn hard and force myself to write it. Along with the final part, I’ll probably be adding a bit more variation to it in general. But, now that that’s out of the way, let me get to the patch notes!
Patch Notes:
Added most of the rest of Chapter 4, which includes another Text Box Investigation Scene!
Added an unlockable extra story of Ryder’s PoV before the after funeral scene.
Multiple gender variable mistakes have been fixed.
Fixed a mistake where Alvarez and Ryder were being referred to as ‘mommy’.
Added a small dialogue variation to Ryder’s train scene where, if you’ve already talked to Alvarez, the PC won’t ask Ryder to clarify details about Alvarez’s age.
Added a small dialogue variation to the talk with Hawks in Dennis’ Office where, if the PC didn’t answer the phone for their brother in Chapter 2, it will reflect that choice.
Fixed the error on my part where the hoplite in the painting in Hawks’ office was being referred to as ‘Roman’ instead of ‘Greek’.
Fixed a bug where, if you chose to talk to Lance first on the train, it wouldn’t give you the option to talk to a second person.
Thank you all so much for sticking with me while I’m pumping this stuff out! It feels like such a weight off my shoulders to be able to just moved on from this scene, and to give myself the room to just come back to it later. Expect the Patreon to pick back up to two posts a week again as I get to start writing all the in between stuff for Chapter 4.5! If you like this story, and you want to support either me or this story, head on over to my Patreon where you can get an early look at extra stories, audiobook readings of this story and other IF’s, original short stories with original characters, and so on.
Patreon Link ←
We’re getting close for sure everyone. Hopefully, bare minimum, by the end of the year, this story will be completed. I’m excited, scared, and worried all at the same time.
Thank you all again so much for sticking with me.
Stay Brilliant, -Vi
Demo Link: https://dashingdon.com/play/morbethgames/the-bureau-wip/mygame/
The Bureau forum page: https://forum.choiceofgames.com/t/wip-the-bureau-chapters-1-3-550k-total-words-updated-03-14-2024/99993
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deerspherestudios · 11 months ago
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📖FREQUENTLY ASKED QUESTIONS📖
Regarding asks, I typically avoid:
stacked questions (asks that have more than one question, so honestly, sending them one by one is better than writing a bunch in one go)
hyperspecific scenarios (while I enjoy answering these, some can get incredibly specific to the point where it doesn't even feel fun anymore)
questions that have already been answered (obviously)
To manage the blog, I usually queue up asks instead of posting them instantly, so it might take several weeks for me to respond. Please be patient! And while I appreciate the time and thought taken to writing me a message and the growing interest in the game, understand I'm still one person and will sometimes leave a message unanswered. Thank you. ❤️
Below is a compilation of questions I get a lot, so if you have a question feel free to check if it's already been answered! The list will update as needed:
🎮 F.A.Q ABOUT THE GAME 🎮
1. What is Mushroom Oasis❔ What is the rating❔
Mushroom Oasis is a visual novel made in Ren'Py that was initially released for the 2023 Yandere Game Jam. It's currently still in development as a solo project. I post updates almost exclusively on this tumblr so if you're interested in the game, you're in the right place. The rating is 16+. How did I come up with the concept?
2. How many days will the game have❔ When will it release❔
I initially planned it to have 4-5 days! But with some new ideas and routes I'm considering, it might extend to 5+ days. As for a release date, it's done when it's done. So please allow me the time to develop it at my pace <3
3. Will the game be translated to other languages❔
I'll be honest, I had no plans to. However, a few people have reached out volunteering to. I'll say for now I'm open to the idea, but I prefer people asking permission first. First and foremost, ask first.
4. Will the game be available for mobile❔ Will the game be free❔
For now, a hard no. I have zero clue how to make it available for mobile. Maybe I'll consider it once the game is fully released, but it's only for PC and Mac for now, as those are the default builds in Ren'Py.
And yes, the game will be completely free.
5. Is NSFW content allowed❔
Considering the main love interest is an adult, that's fine. However I'd appreciate proper filtering of NSFW content considering the game's age rating means there's more than a few minors in the fandom. NSFW questions aren't allowed on the blog.
Keep it where it's meant to be with proper tagging separate from the '#mushroom oasis vn' tag. Using '#mushroom oasis nsfw' should be enough? I hope.
NOTE: Now, I understand some people are really passionate about Mychael being asexual, but I can't bring myself to police people for mischaracterizing his asexuality, nor would I want to gatekeep him either.
He's a fictional character first and foremost, and while representation is important!!!/gen /srs I don't want to bring attention to any such content in case it brings unwanted harrassment on that creator for posting such content.
Please don't do that. Let people make what they wanna make. It's unfortunate, but fandom will be fandom.
6. Will there be other love interests? Will it have multiple endings❔
Due to project scope, the only romance-able character for MO is Mychael himself. The game will have multiple endings however, ranging from romantic ending, platonic ending to creepy/bad endings (because, y'know, yandere).
7. Will there be official merch?
Since I'm just done with college and newly married, the extra income would be nice! I have to plan for it and work out some logistics, but I will be working on something on the down low.
🍄 F.A.Q ABOUT MYCHAEL🍄
1. What are his pronouns and sexuality and age❔
He identifies as male, uses he/him pronouns and is a panromantic asexual. He's older than you think. ::-)
2. Is Mychael's name based off 'mycelium'❔
Yep!
3. What is his height❔
He's 6'2. He used to be 5'8.
4. When is his birthday❔
Initially it was 15th February! Simply because I happened to start designing him that day, hence his 'creation'.
I might pick another date though; for now, his birthday is undecided.
5. Favorite food and drink❔
He loves fried mushrooms and tomato juice! He hates spicy food though, as the smell and taste makes him physically ill.
6. Do you have a voice claim for him❔
Jonathan Groff, specifically his role as Kristoff in Frozen. The fandom has kinda associated it with him now, so it's here to stay haha.
7. What is Mychael's love language❔
I explain it in-depth here!
TL;DR: He likes giving gifts, and likes receiving words of affirmation.
8. How is Mychael's affection towards MC (blog-centric only)❔
So for context, as I manage the blog sometimes Mychael makes an appearance in answered asks. His answers can change depending on when you ask at the current state of the demo:
Day 1:
Tumblr media
Day 2:
Tumblr media
Day 3:
Tumblr media
EXTRAS:
Mychael's Character Ref
Firefly (MC)'s Character Ref
Mychael's Playlist
Mushroom Oasis' Playlist
Bad Ending 1 Explained
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ltleflrt · 2 years ago
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This whole backlash against printing fics irks the fuck out of me, and I got some shit to say about it. Mostly "Fuck You" but here's some nuance:
On the surface, I understand where the naysayers are coming from. It's a legitimate fear that making a profit from fanworks will bring down the C&D Hammer on fandom. I get that. Do not put on the One Ring, or you'll risk the Eye of Sauron.
But here's the thing. Fuck capitalism. Fuck digital only. We're living in the digital dark ages, and 100 years from now huge swathes of our history, fact and fiction, will be lost to our descendants because there will be no physical copies of our lives for them to find in old libraries and boxes in the attic, etc.
Creators deserve physical copies of their creations, and so do the other people in the world who love them.
I don't want to profit from letting people print my fics. That's why I use Lulu, since they have an option to set zero profit and make the links hidden so only fans in the know can get a copy. Other printing sites I've looked at in the past don't have those options. In fact, the first time I ever even thought about printing one of my stories was when I won NaNo for the first time and one of the prizes was a coupon for 3 free printings of your story. HELL YEAH, that's a copy for me, a copy for my beta, and a copy for the artist who made the cover for me. Perfect! But I ended up not using that coupon, because the site required I set a profit margin, and did not have an option to make it private. Ummm, no thanks. Not worth the risk. And even though the profit margin could be set as low as ten cents, I did not want to make ANY money from my fic, because I know that would be breaking Fair Use rules. I found Lulu instead, and decided to let other people get copies too, because I'm nice. And if I don't, it's not like I can stop them from doing it themselves, no matter how much I'd rather they not do that.
But that's not good enough for the Reporting Trolls. Their argument is that it's not possible for it to be completely profit free, since Lulu makes a profit on the printing costs and the shipping carriers make a profit off the shipping costs. Someone is making a profit, and that's unacceptable, even if that someone is not Me, The Person Who Made The Printing and Shipping Worth Paying For.
I would like anyone who thinks that to delete your accounts where you read fanfiction. AO3, Wattpad, FFNet, LJ, Dreamwidth, hell even Tumblr for the short ficlet stuff that only gets posted here. Because even if the website it self isn't profiting, (AO3 for example), the companies that sold them their server hardware made a profit. Since utilities are privatized, the electric company that runs those servers are making a profit. IF YOU PRINT IT ON YOUR PRINTER AND PUT IT IN A 3 RING BINDER, the paper, printer, and ink manufacturers made a profit from your dinky little print out. The companies that build all the parts for your computer or your smartphone made a profit on your portal to the internet, who profits from your monthly subscription, just like your electric company profits from the power it takes to run your pc or charge your phone battery. IT'S A SLIPPERY FUCKING SLOPE, AND YOU NEED TO LEARN WHEN TO BACK AWAY FROM THE LEDGE.
We live in a Capitalist Hellscape, and if a company could figure out how to charge you to breathe and for every single beat of your heart, they'd fucking do it. So get off your goddamn high horses with this "wELL SoMEonE iS makINg PrOFit" bullshit. Or if you truly believe that, shut off every account you own, turn off your utilities, and go live in the woods and make up your own goddamn stories, which you can only share orally to the local wildlife. They give kudos by biting you and giving you rabies.
(not to mention; these assholes don't go after fanartists who are ABSOLUTELY making a profit off their work. but noooo, Flirty can't format a fic for print and allow other people to pay for the printing service and shipping, while never seeing a penny of that herself, despite all of the GODDAMN WORK I HAVE PUT INTO IT, WRITING IT IN THE FIRST PLACE INCLUDED FUCK YOU VERY MUCH. fuckyoufuckyoufuckyoufuckyoufucky--)
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linka-from-captain-planet · 8 months ago
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Florrickology, Part 1: The Thong That Launched 1000 Headcanons
My favorite thing to do as a background character fan is to co-opt things that were definitely not meant to be characterization by making them characterization.
Thus, I have looked way deeper than intended into every possible pixel, moment, and mention of my beloved Counsellor Florrick and developed the exciting new field of Florrickology to report my findings.
Obviously the first place I'm going is this fucking dress and how I use it to infer upon her the two sexiest characteristics a woman can have:
Unflinching vanity and a deep-seated, yet subtle, insanity.
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This dress is more than a bit of an enigma because... why?
It really stands out because, while Larian gives players plenty of opportunities to sexualize their avatar and their companions, they don't really sexualize NPCs. Most women, like men, are dressed very modestly. Outfits that female NPCs wear are even often much more unisex than the equivalent outfits available to player characters (e.g. tunics that male PCs can wear may turn into tits-out dirndls on female PCs for no apparent reason, but female NPCs wearing the same outfit get a tunic). The only characters who are sexualized are presented as Sexy Characters, like Abdirak or Sorn Orlith or Orin or even Mystra and Mamzell Amira, who also wear this dress.
Mostly.
Florrick, despite being beautiful, a two-time damsel in distress, and a certified MILF, is not presented as a Sexy Character. She's presented as a no-nonsense, somewhat domineering, loyal-and-virtuous-to-a-fault fed. This is the only description of her in the game files (see img description), highlighting these bare-bones characteristics:
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So... why? For this character whose appearance truly doesn't matter beyond being eye-catching enough to communicate her importance to the story, who has no even vaguely flirtatious dialogue and no implied sexuality or romance (even with the man she spends the entire game chasing!), and not even a weird torture porn moment which she has ample opportunities... why dress her like this? Why emphasize her body over any other similarly-prominent NPC like, say, Alfira?
My assumption would be that they did it to soften her to the average Redditmod McGamerbro because the story really is better if incels don't kill her for being "bossy"... if they didn't also code her as a middle-aged black woman and give her a custom face sculpt with a prominent nose, large jaw, and non-Western features, all famously accepted with no problematic reaction from this demographic whom Larian doesn't not cater to. In fact, as the #1 Florrickposter in the universe, I often see people say in tags and comments that they didn't even notice how revealing her dress is while playing the game. While racism is definitely at play (plus misogyny, rendering this middle-aged black-coded woman invisible, whereas a younger and white man in the same role would be ALL OVER THIS DAMN PLACE), it also speaks to just how discordant her outfit and explicit characterization are.
Now, this outfit does make a little sense on a glance and I think that's a big part of why it flies under the radar as well: she's important and presumably wealthy, so of course she wears this very posh and expensive-looking dress. She's a wizard (a fact everyone manages to glean on a glance, despite it never being stated and basically never being relevant), so of course she's wearing something obnoxious and purple. From the waist up, it actually looks like a pretty reasonable outfit for a person of her DnD class, social class, and occupation.
It's from the waist down where it gets out of hand.
But first, this isn't even Florrick's original outfit or face (which I'll talk about in another post), or the first iteration of her current outfit. Originally, she wore the ostentatious yet modest feathered peacock dress that eventually ended up on Lucretious (and took the thicc waist with it RIP). According to my research, there was a reason for this: it was too baller for Waukeen's Rest and kept causing crashes, so they had to put her in a less graphically-demanding outfit.
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The original peacock dress sent the necessary "I am an important quest giver, engage with me" message, so why not just remove the cowl that was causing the issues? But instead, they changed her outfit entirely, keeping it eye-catching and posh (suitable for a big-city government official), but randomly making it super revealing (strange, for a big-city government official). Further, Florrick got a major va-va-voom upgrade between Sexy Dress v1 and final release, with a new dress model that makes it clearer that the front and back panels are sheer, subtly showing even more skin, and which unsubtly emphasizes her hips and breasts.
Based on extensive academic research using mods, I determined that the dress is what conveys the extra curviness (see img description in the left-most pic) vs her having a custom body sculpt (weak). Further, when viewed from behind, the dress pads out her ass, also making it look bigger and rounder than the standard body type 1 (see img description in the right-most pic).
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What's more, if you look closely at the waist seam of the final version of her sexy dress, it looks like they went so far as to skew it to make her hips stand out even more when she takes the cocked-hip stance (which she seems to only stand in) and perhaps draw even more attention to her thong sticking out. Notice how the waist seam is even and straight across in Sexy Dress V1 above, but Final Florrick has it like 2 inches higher on her right, without fabric bunching to explain the different seam lengths. You can also see how the dress subtly pops out farther than her actual hips (and from the side view, over her lower stomach), giving her the impression of curves the standard body type doesn't have. They were very intentional with it.
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Shockingly, I don't actually have much to say about her exposed thong in and of itself (it is what it is) except that I think it actually makes the outfit look substantially skimpier because it draws attention to just how high those hip slits are, compared to leaving the area blank so eyes gloss over it (even if that would imply she runs around commando all game). It's a small detail that drives home the overall design.
All this is to say, since this dress is only worn by 4 people* with Florrick being the first you see and by far has the most screen time, and it isn't lootable, it seems this outfit was developed intentionally and specifically to emphasize her body to make her look sexier.
*Florrick, Mamzell Amira (slightly different lower half), a random patriar at Gortash's inauguration named Lady Alia Durinbold, and Mystra
So, this takes us back to the question of 'why'. Why spend all this time and these resources fine-tuning this dress to make it as sexy and flattering as possible? Why put it on a character who has literally no reason to wear such a thing? Why put this dress which is nothing but nonsense on a character who's pretty much only characterized as being no-nonsense??
And this is also where the real tinfoil hattery comes in, as I doubt Larian really meant anything by it aside from creating a hot NPC for players with good taste to enjoy across all 3 acts.
But that's not what this nuclear caliber simp post is about; it's about overthinking shit because I love her and she is a main character to ME.
So, whatever Larian's intention, there's only 1 in-universe reason why Florrick wears this outfit:
She woke up that day in Waukeen's Rest, in the middle of nowhere a full tenday from the city, on her way back from literal hell to deal with yet another crisis, and decided to put it on. And continued to do so every day thereafter.
It's logical that she can't change right after being rescued since the inn is burning down presumably with her luggage in it, but why did she choose that outfit in the first place, considering she was travelling? She's been travelling for months; it can't have been her only clothing. Did she not have a Fist uniform? A pair of leggings? She runs right off after she's done talking; does she hike all the way in and out of the shadow-cursed lands in a thong and flat macrame boots? It doesn't even have any indication of cinches or buttons despite having all the logical seams and it's clearly tailored to fit her bananas hourglass figure, like there's no way she can just pull it on or step into it, so does she have to expend her valuable magic to wear it? Does she take the time to sew herself into it every day instead of sucking it up and wearing *barf* pants??? There are plenty of people around in Act 2 that could and would give her something more practical to wear, even if she did have a good reason to wear her original dress that day in Waukeen's Rest. Yet, she continues to wake up every day and put that outfit on. Even after returning home.
(In my head, the video game convention of every character only having 1 outfit is shorthand for what their "typical" outfit is, and they "really" have a wardrobe of similar clothing. So when I say she wears that outfit every day, I mean she has a couple of similarly-bonkers dresses in her bag and chooses to wear one every day vs something more practical).
So the simp's question isn't what Larian is saying about her by dressing like this, but what she's saying about herself by choosing to dress like this.
Clothing is self-expression. Look at the many analyses of the main characters' outfits. Larian may or may not have really meant anything by giving Florrick this outfit, but just as Astarion's careful mending of his shirt necessarily says something about him and his personality in the universe he lives in, so does Florrick's decision to wear flashy, revealing clothing.
It almost makes no sense... until you think about one of Florrick's explicitly-demonstrated characteristics:
Confidence. Over confidence. Hubris, even.
I'll have more to say about Desiré "Fuck It, We Ball" Florrick and her personality in another florrickology post, but the long and short of it is that this woman is not afraid of shit and sashays into every situation fully confident in her ability to charm or steamroll it to her liking. "She is used to getting her way", indeed. Her epilogue letter betrays a bit of self-doubt, but it seems to have been brought on by her perceived failures in relation to the player character's successes, so likely not her ordinary attitude. Whereas this seems to be her ordinary clothing, since she took it with her to Elturel and back for no apparent reason and chooses to wear it for no apparent reason.
She has nothing to gain from it, no one important to impress at least until returning to the city in Act 3. Otherwise, she's in bumfuck nowhere with her boss-friend and lackeys, or cursed!bumfuck nowhere with her lackeys and a bunch of vigilantes planning a war. While I wouldn't doubt that she has or might be willing to use her beauty and sex appeal to meet her goals (TadpUlder does, curiously, call her a "black widow"; is his tadpole capitalizing on stereotypes--could it be slut shaming her??, or is it referencing things that the shreds of Ulder's mind know she's done?), ultimately, there can't be a tactical explanation because there's nobody more powerful than her around 90% of the time.
She also doesn't flirt with anyone and nobody flirts with her (philistines). She has no mentioned spouse or lovers, nor any implied sexuality at all. The closest we get is Mizora saying "she misses the Duke" after Florrick's ambush in Act 3, the only time anyone implies she's on a crusade to find him because of romantic feelings and not duty, loyalty, and friendship... which means Mizora is probably just talking out her ass and belittling people, as she does.
So, combine self-confidence with the decision to constantly wear a sexy dress that shows off her body for no practical reason, and what do you get?
Balls-to-the-wall, unapologetic vanity.
(If it wasn't clear, when I call women "vain" I think they are objectively correct and this is a compliment of the highest order.)
Sure, maybe wearing this kind of outfit boosts her confidence and that helps deal with this unprecedented crisis and possibly the first self-doubt she's ever experienced, but this is evidently her usual clothing and she isn't usually dealing with those things.
So, she wears this intricate and revealing dress mostly she likes it and how she looks in it. This means she likes that it's revealing. She likes showing skin to literally no end except her own enjoyment.
Notice she doesn't really do her hair (it's shiny and neat, but not really styled) or bother with makeup (she lost the EA smoky eye in favor of a quick swipe of eyeliner). One may think that perhaps she isn't as confident in her facial beauty since she does have unique features, so she calls attention to her body instead, but she's so devoid of modesty that I can't help but assume she simply looks in the mirror in the morning, thinks "no notes" (correct) and moves on to pouring herself into her favorite skimpy dress. She's proud of her natural beauty, and she's not about to cover it all up with goop or fabric!! She never mentions it and nobody who knows her does; she's not trying to stunt on anyone or even attract other hot people.
She's in it purely for the love of the sport and, sexiest of all, herself. This woman doesn't think she's the sexiest creature in any given room, she knows it.
And she knows that being hot doesn't affect her ability to do her job and protect the city she loves. She doesn't have to cover herself up, doll up her hair and makeup, slap on like 400 pettiskirts, etc, to be taken seriously. It's possibly even giving 'malicious compliance'. She commands so much respect that even horny gamers don't notice her entire ass is one breeze away from being out.
The deep-seated, yet subtle insanity part has pretty much already been covered; maybe in her day-to-day life of attending meetings and walking all over everyone in Wyrm's Rock, it's not so impractical, but it's a completely insane thing to wear in any sort of crisis or outdoor adventure. That this woman is willing to risk chafing or being cold (womankind's public enemy #1 and #2) simply for the drip is delightfully nutty. There is not a single moment she appears in this game where this outfit would be reasonable.
She presents herself as a stalwart, serious, determined woman, but then squeezes into a dress so tight and precarious that it knocks off her Fleet of Foot speed boost, for literally no reason aside from being vain and lowkey kind of crazy.
Good for her!
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artzytrash · 3 months ago
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Just woke up and need to get out all my thoughts on the Backyard Sports trailer before I go to work
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First of all. THAT'S MY BOY!!! MY SON!! I popped off so hard when I saw him. I LOVE that they aren't trying to "modernise" the game by any means (cus that worked so well for them last time /s) and are retaining the early 2000s feel that makes the OG games so beloved
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KENNY!! MY OTHER SON!! I love that they used his hair and eyes from the atari design. Probably the best thing they could have done with him.
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KIESHA!!! She's so silly. This might be nitpicky but I'm a lil unsure about them making her hair more pointy than round if that makes sense. But it's not a huge deal she still looks great!
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The inclusion of the old character sprites was really cute, good way of showing some characters that didn't appear physically. (Ernie was also in that one promo image but still) (I wish Sally could have appeared in the trailer as herself but I'll take this)
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Favourite screenshots from the trailer. They're stanced tf up. The silly goobers.
Look I'm not saying this is my doing by any means, but it's pretty coincidental that, like immediately after I join the fandom, it gets a revival. And since I've joined I've been imaging what it would be like if they made another game in the series. Has Apollo given me the gift of the prophecy? /j
I'm very excited for this omg. I got hyperfixated on the series from watching one of my favourite streamers (Therm) play it and never actually played the games myself (I can't emulate the old ones currently cus I don't have a working PC), so I'm excited to be able to play them. I am actually looking at getting a PC very soon so maybe I'll actually play a bit of Baseball 97' or 2001 before then.
Also the music from the trailer is gonna be stuck in my head all day now I know it.
Last thing, I WILL be making art to celebrate the occasion, but I'm gonna be pretty busy this week with work, so it might take me a few days. I can probably find some doodles to post in the meantime, and I'm still working on a ton of aged up AU designs so expect more of them soon.
OK I'm done yapping now BYE
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1tsstargaze59 · 2 months ago
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❗️ANXIFEAR MINI FIC FROM MY NEW COLLEGE AU ❗️
So I got 6 hours of sleep last night because of this idea so APPRECIATE WHAT YA GETTING XD /j
This AU is still in the works, but all the info in this post is set information, send me your ideas in the comments or in asks, I'd be more then happy to hear them! ^^
I didn't get to draw anything for this sadly, but I picture them looking like @eechytooru 's humanizations of the two,
Now, narration mode on-
Warning for one f bomb I guess xD
It's the beginning of a new semester, Fear's a young college teacher in the mathematics faculty. He's been working there for about 3 years. Anxiety is a new teacher and this is her first semester teaching, she's a history teacher in the human science department.
Fear is just finishing up a lecture, when Anxiety barges in holding her material, her coffee and her notes. Her glasses are tilted and her hair's clipped up in it's usual messy style. When she looks up, she sees a full classroom of adults and a startled Fred looking straight at her.
Oh my bad, forgot to mention their human names hehe. Fear is Frederick Fitzgerald, because it's silly but trying to be serious, like him, and Anxiety is Anna-lee Tyson, just cuz I like how that sounds lol. Back to my narration,
She scrambles with her things and apologizes profusely to Mr. Fitzgerald. He urges her not to worry as he was just giving his ending speech and he dismisses the class. Anna awkwardly says goodbye to the students as they are leaving, while Fred starts packing his things. She approaches the front desk and sets her things down. They start up some small talk.
At this point, Fred has seen Anna around campus. He's found her little quirks fascinating; how she always carries too much in her arms, how she presses too hard on her PC's keys, how she supplements her coffee with energy drinks. It makes his stomach twist in a way that's farmiliar to him, but he denies putting any feelings forward to keep things professional. Anna rarely pays attention to her surroundings, she stays in her head much of the time, so this is her first time meeting him.
"I'm sorry again for the interruption," she repeats herself.
"Oh there's no need to apologize, Miss?"
"Tyson, Anna-Lee Tyson," she started to organize her supplies.
"Charmed, Frederick Fitzgerald. I've been interrupted by far worse. Students, other staff, KIDS EVEN!" He continued putting away his personal items.
"Kids?!"
"Yes, sadly, some single parents have to bring their children to class from lack of available childcare."
"Ugh, childcare should be more accessible to single parent students," she protested.
Fred shock his head in agreement.
"... Do you have any children M. Fitzgerald?"
He was taken aback by this question. Fred is a little ashamed he doesn't have kids at his age. He thinks if he had a partner by now, he probably would have-
Seeing his awkward reaction, she takes back the question:
"I'm sorry, you don't have to answer if you don't feel comfortable, I-"
Fred laughs it off, "No no, it's OK but... do I look that old to you?"
"No! I mean- of course not!" She assured him, although it seemed more as if she was reassuring herself.
And he laughs some more, "You would probably guess correctly to be frank."
"... Are you daring me to guess your age?"
"Yes, go on," he smiled, amused, and leaned on the desk.
So she tries to guess: "... 40?"
Fred jerked back and put his hand to his chest dramatically.
"I'm sorry, I'm sorry!" She apologized once more, shaking her hands nervously.
He chuckles, "No, you weren't too far off! I'm 37."
"Oh! OK, I got close!"
"Ya! May I try guessing your age?"
"Sure, go ahead," she smiled.
To this, he leans back on the desk and strikes a thinking pose dramatically, guessing 25 in a flirtatious manner.
She giggles, "You're kind M. Fitzgerald, but seriously though."
"Ok ok... 32?"
"Oh, so close, I'm 34!"
"Darn!" He says and they both laugh.
He looks at her laugh, it almost turns into a squeak. Something about her makes him feel like he could talk to her for hours and she'd listen. Her nose scrunches and it makes her round glasses tilt upwards; he pushes his own glasses up.
"And I love your smile..." he whispered under his breath mindlessly.
"Hm?"
"Oh hm, it was very nice meeting you Ms. Tyson!" He held out his hand to her, quickly responding to avoid suspicion.
"It was!" She agreed, shaking his hand firmly.
After an awkwardly long handshake, which she didn't register as such, he finished packing his things and headed out, wishing her a great start of the semester. She returned the gratitude. Leaving the lecture hall, he held his hand up to his face to hide the glow he felt on his cheeks.
Fuuuuuuck- he doesn't swear much, but this time called for it; she had a strong affect on him and he was going to have a difficult time trying to hide it for the rest of the semester-
-------
And ya that's it! Had to get this scene out of my mind and into the world or it would have consumed me a swear XD
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anim-ttrpgs · 7 months ago
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Wait does Eureka have its own established lore for how different supernatural creatures work?
Yes, it does!
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(I’m going to preface this post by saying that just about everything I’m talking about here, and more, is available FOR FREE for you to read in the free pre-release version of the Eureka: Investigative Urban Fantasy rulebook that you can download from our website. Go to Chapter 8 to start reading about the supernatural lore. The rulebook itself will do a lot better job of explaining all this than I will, because it has the exact details of how each one works, and I’m just hitting the highlights and going over what those details mean.)
Eureka: Investigative Urban Fantasy is a game about very human and believable investigators digging into dangerous (often supernatural) mysteries way over their heads, and sometimes those very human and believable investigators will be supernatural creatures themselves.
These supernatural creatures are every bit as human and “normal” as their mundane investigators counterparts, they have jobs, friends, families, hobbies, etc. They live among mundane society, not outside of it.
Most modern fantasy settings have some kind of separation between normal society and magical society, like you see in Harry Potter where there is normal society, and then a separate, secret magical society hidden away from it, or Vampire: The Masquerade, where vampires all have an agreement to keep themselves a secret from normal society despite acting within it.
In Eureka’s world, there is no “masquerade,” but that doesn’t mean that magic and monsters are well-known and well-documented phenomenons. Supernatural creatures such as vampires, wolfmen, etc. are exceptionally rare. Don’t take this as an exact number, but you can probably assume there’s about one of these per every 3.3 million normal people.
This rarity, as well as the fact that each individual has little to gain and everything to lose by revealing themselves (try “coming out” as a person who regularly assaults people and drains their blood), has led to them going largely undocumented in the modern day. Sure, this is the digital age, there are videos, but viral videos are not exactly scientific evidence. For every real vampire caught on camera, there are a thousand hoaxes and horror short films.
There is no secret vampire government controlling things from the shadows—most vampires don’t even know any other vampires, let alone enough to form a secret society with any effect on national politics.
As for how they work, well, that’s one of my favorite parts to talk about.
There are five playable monster types in Eureka (The Vampire, The Wolfman, The Fairy, The Witch, and The Thing From Beyond) plus two extras that are Kickstarter stretch goals (The Dullahan and The Gorgon), but in the interest of time, I’m only going to really go into detail with one of them.
Most playable monster types in Eureka are very, very old-school, with an emphasis on actual historical folklore over just making up all our own lore. That doesn’t mean Eureka doesn’t have a unique approach to the supernatural, though. Little of it is “new,” but it is certainly unique, because to my knowledge no other RPG has ever taken the old stuff this far before. A PC being a monster in Eureka isn’t just a few +1s here and there and maybe a little extra damage from silver weapons, it means playing by an entirely different set of rules from fellow investigators.
The vampires and vampire lore you see in movies are not folkloric vampires, they are mostly a 20th and 21st century pop-culture creation. Eureka’s vampire abilities, weaknesses, and other traits are based on pre-1900 vampire legends, with older traits usually taking precedent over newer ones. Thus, a lot of assumptions you might have about vampires going in could end up being very wrong. For instance, in movies, vampires instantly die when exposed to sunlight, but the first ever instance of a vampire in a story being killed by sunlight was in the 1922 film Nosferatu. In Eureka, sunlight is still awful for vampires, it strips them of their vampiric powers, but it doesn’t do any real damage to them. Sunlight is an issue vampires have to deal with, but it is far from instant death. That doesn’t mean being a vampire is inherently easy though, because in addition to having all the powers that folkloric vampires have (which is a TON), they also have all the weaknesses, and it is the emphasis on weaknesses that really makes the moment-to-moment playing of a monster PC in Eureka the most interesting. A few of my favorites for vampires are the refusal to enter homes without a direct invitation, and the compulsion to count large numbers of small objects. I think most vampire media these days considers these to be “silly” weaknesses and don’t want to acknowledge them in the lore of their “serious” scary horror vampires, but honestly I think that the “sillier” vampire stuff can still be used to great effect in horror. Imagine knowing that the only reason a vicious killer at your door hasn’t stormed in to rip your throat out is because they’re being polite.
A vampiric investigator will need to work around these weaknesses, and more, in their daily life, all while being sure not to reveal their true nature to their more mortal friends. It’s something that really changes how a character behaves and goes about problem-solving.
For instance, the rest of the party may be able to break into a house no-problem, but the vampire cannot. They need a invitation. That’s a problem. That’s a puzzle. It makes me excited just thinking about it.
This was originally going to be a much longer post where I went into more of the themes of monsters in Eureka, but I have decided that that would be most cohesive as its own post, an upcoming essay titled "How Eureka Handles Disability." So stay tuned for that.
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Eureka: Investigative Urban Fantasy is kickstarting from right now until May 10th! Back it while you still can!
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If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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wellbelesbian · 23 days ago
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Six Sentence Sunday
hello! i know i'm early, but i really wanted to share today!
for all i said it was finished, i've ended up going back to my shoulder to shoulder sequel and adding to it. i realise i haven't shared the title of it yet, should i, or should i keep it a secret? i'll give a spoiler: it's a lyric from a song i've already shared on a previous wip post.
a bit of a dark moment today, i had to work my way up to this scene as it was difficult to write. it's Baz's POV.
“Ags,” I say, though it makes my chest ache to choke out even that one syllable. Her face comes into view as she leans over me, tears running down her face in rivulets and dripping onto my own. I try to speak with my eyes: it’s not like that anymore, we’re the victims here, we need them. I get it, I really do, a distrust of the police runs deep in me too, like a seam of coal under the earth. Barbed words at pride, harassment outside of clubs, Jamie taking a riot shield to the face. Even now, I cross the street whenever I see a PC.
i'll be posting an even darker part of this scene on wednesday, so stay tuned, but the song choice may give some things away:
and again, i'll be posting this for @carryonthroughtheages in november, so now is a great time to catch up/make start on the original (plus the other companion piece i wrote for it about Keris) if you haven't yet!
i have to say, i'm proud of it. it's the longest fic i've ever written (though small compared to a lot of the things i read, at 38k) and i really enjoyed writing it, and this addition. maybe one day i'll write an original queer story set around the strikes, but i have two other half-written novels i need to finish first.
tags: @forabeatofadrum @j-nipper-95 @artsyunderstudy @that-disabled-princess @prettygoododds @confused-bi-queer @imagineacoolusername @ic3-que3n @aristocratic-otter @larkral @hushed-chorus @ivelovedhimthroughworse @shemakesmeforget @fatalfangirl @ebbpettier @you-remind-me-of-the-babe @cutestkilla @youarenevertooold @alexalexinii @shrekgogurt @bookish-bogwitch @thewholelemon @supercutedinosaurs @shutup-andletme-go @theearlgreymage @ileadacharmedlife @alleycat0306 @carryonsimoncarryonbaz @comesitintheclover @noblecorgi @roomwithanopenfire @blackberrysummerblog @orange-peony and @run-for-chamo-miles
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pyreofsunflowers · 2 years ago
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How to make the Sims 3 look its best in 2022
so simming is a long time pastime of mine, and I've - in my humble opinion - perfected the look of the game without turning it into a yassed out modeling agency. (if you've ever looked for cc you know what I'm talking about) so in this first of probably many posts - here is a complete list of all my graphics mods!
Firstly, though, I should note that I have a very strong pc with a very strong graphics card. Please please please don't overload your computer, and explore options that will work best with your specs. What looks best for me might not look best for you.
Ahem, with that out of the way let's start with my default graphic settings.
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This keeps my game looking beautiful while running smoothly (hence the low reflection and edge smoothing)
Now let's get into the mods!
Lighting and Environment
Burnt Waffles' Moonrise Kingdom Lighting - Self explanatory, textures for the skybox, weather overlays, and general lighting. Make sure you pick the water that matches your world!
Simsi45's Reworked and Improved EA Lights - tones down the brightness of some lights, fixes directional lighting for covered lamps, light colors made more consistent, and other such fixes.
dDefinder's Outdoor Lighting Tweaks - removes that nasty blue hue at nighttime, adds more dynamic shadows, adds new weather types and can make nighttime darker!
Neim's Sims Blog's Default replacements for Garden Bushes and Orchard Trees - Replaces the textures for plants like tomato vines, apple trees, and onion plants - creating a much more lush looking garden.
Aminovas' Plant Retextures - softens the bright, garish colors of EA plants to be more appealing. In two parts, and available as non-defaults.
CAS + Create-a-Pet
Kurasoberina's Primer Skin + Buhudain's You are Real - my skin mod and a default replacement pack with upped realism. The skin was designed to be used with You are Real, just a heads up.
I don't use any nudey mods out of personal preference - but I hear good things about Cmar's and Geck.o's work. Here is a link to a bunch of nsfw sims stuff, if that's what your into. I also don't really use sliders outside of the hat slider, a glasses slider and a height and posture slider. this is again out of personal presence, as I am generally making an entire neighborhood's worth of sims at a time and don't have the energy to be nitpicky with sliders on every single sim. That being said, OneEuroMutt complied a really nice list of CAS sliders AND a list of animal sliders if your interested in that.
Bloom's Sexy Feet and Cyo's Cute feet for children - realistic foot retexture, the op is long gone so this is a forum post. May not work unless sim detail is set to high!
Shady's Loney Eyes - subtle eye retextures available as both a contact and a default replacement. I'm currently not using any eyelash retextures - mostly because I haven't found any that work. If anyone has suggestions, let me know!
MaryJane's, Firefox's, AND Agnelid's Hair Replacements - replaces defualt hair with much better looking CC from other creator's - I mix and match between the three. Note that these are far from complete, and I still work with pleanty of EA hair.
I like teh Sims CAS overhaul - less shine, and hides rather than deletes mostly unused items (i always have this weird paranoia that deleting them form CAS will delete them in gameplay...)
One Euro Mutt's Less Shoe Shine - self explanatory, fixes that weird shine that's on so many default shoes.
Simple Life's Lipstick, Blush, Eyeliner, Beards, Eyebrows, and Age Details - Simple Life is my go- to for facial updates, do note however the textures may look funky if your sim detail isn't set to high. (They don't have individual pages for each item, so you'll have to scroll - my apologies)
Ketheira's Freckles and Moles - self explanatory, more realistic face marks.
Eternal 2nd Kira's Insect Wing Replacements for Fairies - replaces the EA textures with high-def insect wings, I just think it looks neat mostly.
Brinwood's HD Dog Coats and Eyes - Also includes more colorable options for dog coats, such as inner ears and individual paws.
Lazy Duchess' cat and dog addons - adds whiskers, primarily, but also edits some face textures and adds more facial markings
Kale and Traelia's HD cat skin and eyes - better meshes for cats.
Dimitri Dane's and Elin Fredriksdotter's EQHD - a FULL retexture and remodel of EA horses with better textures of coats and eyes, and optional stallion junk if that's what your into (I'm not... lol). you will have to download custom saddles, bridles, tack, and poses as EA meshes will be incompatible - but I will probably make a separate post with all my horse CC... lol.
Misc. Textures
Pretty obviously, I use the No Build Sparkles and No Intro mod that everyone gets when they set up there CC folder for the first time. These little details make a big difference!
JustMiha's Clean UI reskin, which is currently still in development (hence the default graphic menu... lol)
Velocity Grass's remove stencil tool to remove any unwanted stencils from cabinets, beds, or toyboxes.
Simsi45's Tileable Items Fix - you know how you go to place a row of bookshelves and there's the lighting gets all messed up on a few of them? yeah this mod fixes that.
Jane Sambroski's Wood Grain re-textures - fixes a lot of the EA woods to have much nicer looking grains, and fixed an issue that caused the grain to become pixelated when zooming.
Plastic Box's Doorway Lighting Fix - fixes lots of the broken lighting with doors and archways, so now all glass doors will cast light through them and all arches of similar size will cast the same amount of light through them
Aminovas' Cow Textures - retextures the cow in the Milkin' It Corral store item to be more realistic. That's it.
And that's it! Yes, I know it's a lot, but I like my game GOREGOUS.
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venriliz · 3 months ago
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10 random facts about me
got tagged by @druidberries @alientown @papermint-airplane TY <3
u literally tagged the most boring person but that's probably what half of all people think of themselves, huh? °-° i might regurgitate some of the facts i used for my introduction post in the sims of tumblr community. i wrote a lot so i'll put a cut with the facts below here. °-°
my birthday is the 4th of july and when i was a kid (prolly like 5 or 6) i saw an american parade on the news on tv. after i asked my dad why these people are celebrating he literally told me that they're celebrating my birthday °_° i believed for several years that americans celebrated my fucking birthday bc i wasn't aware of independence day existing lmfao. my dad just loved fooling me V.V he might be dead but i'm still holding that grudge lol.
i'm kinda lucky to be alive i guess? when i was a kid i was hit by a car in what we in germany call "Spielstraße" which is kinda like a street in dense neighborhoods where kids are allowed to play freely and cars aren't allowed to go faster than 7 kph/4.3 mph. i don't now how fast the driver was but it probably was something around 30 kph/18 mph. i didn't have very bad injuries but still °-° i could've died.
i was a typical horse girl as a kid (i still like horses but i'm not riding anymore because i'm a very old 20-something with knee problems lol) and i was fucking INSUFFERABLE abt it.
i don't want to have kids or get married. i'm not one of those people who hate children like i love my nieces and my nephew BUT i have a lot of mental health issues and can't possibly take care of another life if i can barely take care of myself properly, right? marriage to me is just a weird concept. i can totally respect people getting married and if i'm invited to a wedding i'm obviously attending but i personally can't really subscribe to the idea of binding myself to someone with a piece of paper and it then being such a stupid process when it doesn't work out. also... it costs too much money lol
i have kind of an affinity for finding missing pets (i also photograph every missing poster i see so i guess that helps with recognizing them?)
i was NOT good at school like i kinda sucked and i can probably blame a mixture of mental health issues, trouble at home and also being a lazy teenager that just wasn't really built for school life lol. i barely managed to get the "Mittlere Reife" (if you're german u know what i mean. i could explain what that means but explaining the german school system would take years). english, german and biology were my only good classes. i absolutely hated math like we're lifelong enemies.
speaking of germany, i am from germany or to be more specific from the most northern region nearest to the danish border and i LOVE living here. the north and baltic sea are close to me and people here are usually quite chill. the only thing i don't like that much abt living here is kind of the regional cuisine bc a lot of it is fish and i don't like eating fish T.T
i HATE going shopping (i'm an online shopper °-° EMP my beloved) and my friends just don't take me with them on shopping trips bc they know i'll kill the mood by complaining like a child and wanting to go back home lmfao
the first sims game for me was the og Sims and i almost fried my dad's old ass pc playing it. my first vivid memory of the game was noticing that here and there random houses appeard out of seemingly nowhere. the goths got a new house that didn't fit their vibe for example lol. years later my dad told me that he used to play the game when i was sleeping and just built these houses lmfao. so i guess my dad was an og simmer oO.
i remember 9/11 (yes i'm old enough don't age shame me T.T). i was in kindergarten at that time and just came home from a friends house when the towers fell. i saw it on tv and even though i was very young i understood that a lot of people were getting hurt. definitely had an impact on me as a kid.
yeah that's it. i rambled a lot but yeah °-°
tagging @landgraabbed @olli-online @living-undead @moonwoodhollow @microscotch @crazy-lazy-elder-sims @aniraklova @tiallussims @skaterboi108 @faerun-s @cristalviper @none-of-these-days @fadingforrest @acuar-io @elderwisp @lilamausmaus @simpleratattack @azeterna @butteredfrogs @mmonetsims and everybody else who reads this! HA!
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adainesfroggieboggy · 10 months ago
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siobhan thompson appreciation post because her characters just make me so happy and they're so. good. she's so good at characters! spoilers for every intrepid heroes season of d20. i could do a whole other post about her sidequest characters bc they're so good.
Adaine Abernant. The Elven Oracle. She's always been one of my absolute favorite characters ever. Her anxiety representation in the first season makes me feel more seen, understood, and represented than any other character ever. She's literally so cool! She starts freshman year as an awkward nerd and becomes a cool nerd! Her anxiety never goes away, but the medication makes it manageable. She hates her parents because they're awful! Just the rep of having awful parents and hating them and that's okay because they suck! You should hate your parents if they suck as bad as the Abernants! Not everyone gets a redemption arc. If they suck, they suck.
Misty/Rowan. Misty is the perfect representation of an old lady who gives no fucks. She flirts so hard with that guy at the pixie wedding. She openly admits to having been friends with John Wilkes Booth. But at the same time? Will not give her age. A lady never tells. She's absolutely ancient and doesn't fucking care, but she also has this undertone of absolute existential panic because she needs adoration to survive! She stays relevant because she has to! Don't get me started on Rowan. I have a crush on Rowan Berry. She's reborn and immediately starts flirting with Pete, which is iconic in its own right. She's a bard who gives bardic inspiration by either flirting or complimenting, and sometimes the lines blur just a little bit. Absolute queen shit. She defeats the queen of Faerie and has no desire to go back until the Fae court tells her hey. You left us with no leader. And then brings democracy to Faerie! President Rowan!
Ruby Rocks! She starts the season as a kid who loves her sister just so much. That's the most integral part of her character. She's a princess and a rogue, and she loves her sister. She has a lot of development over the season! She ends as a woman who fights for her family and her country. She hates Saccharina when they first meet, a new sister on the tails of the loss of the most important person she's ever had. After Jet's death, she's overcome with grief and takes a level of shadow sorcerer because of it! Her development is amazing, a truly wonderful arc.
Iga Lizowski! Oh. My. God. She's the first pc that is a mom in d20, or at least in the Intrepid Heroes. Her relationship with her kids is so fun to watch, from urging Jessica to engage with the chest to bringing her into another part of the Unsleeping City. Then Nick, who she hadn't pressed at all to take responsibility for the chest, decides to become another defender of his family's magic! Not only is she an amazing mother, she's a fortune teller by trade! She knows full well that everything she does has merit, and that magic is real, but makes it all seem like a lie to cater to her clientele. It's not her intention to become a part of the Dream Team, but when her family is threatened, she fights like hell. Also she has a pseudodragon that's just a magical chihuahua and that's so old ladycore it's such a perfect choice.
Riva. They're just on their gallivant, honestly. They decorate their psychodrone with magnets. They're trying to sell pleasure putty. They make their own hours, but they don't know how. Riva is sweet and fun and naive. They love their friends and they love the outside world and they're having a great ass time on their gallivant.
Rosamund. Du. Prix. Quick little shoutout to Siobhan's princess voice because no joke she did my favorite accent. It borders on transatlantic (my favorite accent) but is very Disney princess. She starts as a Disney princess, too! To have a character looking for her true love wake up, search for him, and ultimately sacrifice her chance at having him is *mwah* beautiful. True love isn't real! She directly confronts this, and a member of her party is living proof of it. She has to see the prince who came to save her, and upon meeting him, she realizes how fucked the idea is. He kisses her once and that's all? She doesn't know him, she doesn't love him. How can she live happily ever after with him? Her story is about having things happen to her, but she wrenches the pen from the authors' hands and writes her fucking own! Once upon a time, there was a princess who tried speed dating!
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fantasy-drawings-ra · 2 months ago
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Here are some miscellaneous sketches that I drew last month. I hope you like them!
Image description:
The first image is of Eiland from Fields of Mistria a cozy slice of life game. He is in a 3/4 angle facing slightly towards the right. And is drawn from waist up. He has his head slightly tilted back with his left hand up in a gently questioning manner. He has a soft smile upon his face while looking at the view and his other hand is resting on his hip in a fist. Referencing his game sprite.
The second image is of Ryis also from Fields of Mistria. He is angled in a 3/4 angle favoring the right like the rest of the sprites. Also is from waist up. He has his left hand resting at his hip in a fist. Though diverting from his sprite I drew him with his right hand up in a slight saluting fashion close to his forehead. He has a gentle smile on his face while also looking at the viewer.
The third image is of Reina from Fields of Mistria. She is angled like the other sprites in game at a 3/4 leaning to the right so I drew it in a similar fashion. She is looking to the viewer with her left hand tucked a bit under head and a bit behind her short curly bob hairstyle with twin buns. Her other arm is leaning a bit forward to her. And she has a sweet smile on her face.
The fourth image is of Fakir from Princess Tutu in his school uniform in a head to shoulders shot. He is facing our right in a side profile style to pair with the next piece of Duck from Princess Tutu. He has a soft expression on his face.
The fifth image is of Duck from Princess Tutu to go with the Fakir piece. She is facing to our left to look as if they’re facing each other. It is another side profile that is from head to shoulders in her normal duck like sweater she wears at times in the series. And she has a soft smile on her face.
The sixth image is the Desmond Sycamore drawing from Professor Layton I previously posted here on a different post. He is slightly leaning back to an implied table or desk. With his head facing in a 3/4 angle to our left slightly where his body is slightly leaning to the right. He has a light cheeky/teasing smile to the view where his eyes are looking. His right hand is holding his face up while the elbow rests on the edge of the table. While his left hand is resting face down on the table with his arm outstretch slightly on said table.
The seventh and final image is another one of Desmond Sycamore from head to shoulders facing in a 3/4 angle to the right. Looking over his shoulder which is slightly facing the other direction. He is wearing a dark turtleneck sweater. And his expression is a bemused but kind smile.
End of Image description.
Bonus thoughts and facts:
I got interested in Fields of Mistria from seeing a few posts about it before release. Now after release I’ve been seeing a lot of artists and people who I watch videos of playing it. I really wish to play it as well but I don’t have a pc that can play it. Maybe in the future they might put it on a system I can play it on. But in the mean time it looks really fun and I really like the characters. I might draw sketches of more and maybe if I have time draw them in digital. I also might put up a poll in asking who to sketch next. Who knows?
I rewatched Princess Tutu again and was inspired to draw Duck and Fakir. It’s been about five to six years since I drew my last digital piece with them and let me say that I can see the age and mistakes. But that’s just part of the process of improvement. So I’m hoping to redraw them in my current style in digital sometime in the near future.
End of Post.
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hyunin · 2 months ago
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hiiii everyone, this blog hit 1k followers the other day 🥹 tysm to anyone that has followed me here over the years! i'm sure at least a third of my followers are dead blogs from my suju (🤮) era in 2013 before i returned to gifmaking tumblr in 2020, but so many of you joined me once i returned and i'm so thankful for everyone that has reblogged my content and chatted with me and followed me up until this point! 🫶 i wanted to write some fun lil messages for my mutuals and pals below the cut, as well as shout out some people i don't necessarily speak to but like having on my dash also 💗 if u aren't mentioned on here and we're mutuals that doesn't mean i dislike u it just means i'm stupid and missed you 😭 before i get into the messages i also want to ask anyone who can to consider commissioning me for a gifset or writing by donating at least €10 to this fundraiser and sending me a screenshot of your donation! more info on that via this post. thank u so much again everyone!!! 🥳 (edit: i don't think half the mentions in this post are working so please check to see if you were mentioned even if you weren't notified!)
@redvelvetcult hi ele 🫶 i know we don't speak as often anymore but i'm always so happy to see u around and i love you <3 thank u for running yangjeongin with me even if it has been in spirit for 99% of its run LKJSDLFKJSJLKFD still wouldn't be the same without u @bataranqs hi kid! this is going to sound so lame but it's been rly fun watching u grow up over the years through awoo9, every time u use our weird ass humor it's so much funnier coming from u. thank u for hyping up everything we all do, especially my writing!! i really appreciate it and u @anyujins iwin...whew....LLKSJDKLFJLSKF i'm rly happy that we're a lot closer now than when we were last time i made one of these posts. i think we are anyway?? i forgor...but either way ilysm, thank u for your support when i've been going insane over the years and it would appear both of the stories of our love lives that we've been following for so long will have a tragic ending. LJKSDFJLKSLK but i hope we can be friends for many more moments of insanity to come and that we have more good news than bad news to share w each other soon. in the meantime it's always rly fun to talk to u and i am glad i have u in my life @miyawaki ver. i appreciate u v much if only bc u are a major provider of quality shitposts on my dash, u also being into kpop and giffing is a bonus. u are also so funny even if u are also MEAN!!!! it's funny most of the time. and u have also supported me a lot in ur own ver way over the years, and i can always count on u to give me feedback on giffing and such. i'm so happy for u that u are going to uni again and i hope u have so much fun but also don't forget about us 🔫 🫶 @seulggi gfx queen minya! u deserve a shoutout if ONLY bc u are carrying the gfx side of kpop tumblr on ur back fr. and i love seeing what u make on my dash. but u are also an awoo9er so i will give u a long AWOOOOOOOOO of appreciation ❣️ @meongppangz RI omg idk what account is best to tag u on so i tag u here. i rmr the last one of these i made i was like 'hope to talk more under better circumstances' and now we talk nearly every day LJSDFLKSDF i love that for us. thank u crazy person gc for bringing us together fr....love that we can bond over loving ggs and also hating collecting pcs and any other random shit of the day skz is doing. and giffing ofc. talking to u always makes me happy so i hope we continue talking and being friends for a long time to come 🫶 ily. also i'm going through my follow list for this in order of oldest blogs first and i just discovered y'all were one of the first skz blogs i followed. how cute @curiosityjams hi drea, we haven't spoken ages but i wanted to shout u out individually as well because i still enjoy seeing u on my dash and i still consider us friends 🫶 fellow eunbi stan...i will never forget waiting for the 2020 election results w you LMAO abt to do it all again soon...but i hope you're well and hope good things continue coming to u 🙇‍♀️ @hyunjinz agnes, backbone of stayblr that u are, i love u!! i know we don't Personally speak much at all i still feel like u are a dear friend of mine. you were one of the first ppl to support my skz content and i think you're that for a lot of people on stayblr and i think that is so sweet of u and also important for the community. u are so brave for going through the tags all the time and reblogging everything i do not have that kind of energy but i'm so glad u do!! i miss ur gifs but i'm happy that you're still around even when you don't gif. we're some of the last remaining pre-kingdom era skz ccs left 😱 so i will always appreciate ur company here <3 @innielove hi vi, i just want to say i love that u are giffing skz again. i've probably missed a lot of ur sets bc i'm bad at checking tags and dash but when i DO see them i'm like omg vi's gifs r really looking better than ever. thank u for returning to us 🫶 u have also actually been on stayblr for a long time so i'm always happy to see some of the oldies (can u believe we are oldies now...) back on the dash 😌
@kazuhas MS KALE it always makes me happy to see u on my dash here. ur gifs are so lovely and so are u!! i know we mainly know each other from off cc tumblr 🫣 but i wanted to give u a shoutout among all of my other tumblr beloveds bc ily. it's what u deserve @seo-changbinnies marie...another fellow stayblr hag at this point...u are still one of the funniest people on this site i swear. and i'm so glad u are still here and making gifs and blessing us w your funny tags. i hope u always stay just as insane, i love u for that <3 @seungs HI MIAAA we don't talk that much anymore but i wanted u to know that i still always love seeing u and your gifs on my dash 🫶 @felixies luna, legend of stayblr that u are 🙇‍♀️ i think ur work largely goes unappreciated by the fandom but u are an icon for keeping createskz running for all these years despite everything going on in ur life. tysm for your service 🫡 @huiracha marie huiracha...this is how i refer to u in my head btw. like 'huiracha' is ur last name. LKJSDFKLSKLD we have barely spoken but i want to give u your own shoutout just for surviving and continuing to gif on stayblr as long as u have. veterans' discount fr @hyunsung hi mona 🫶 we haven't spoken in a while either omg but i am still always excited to see u on my dash when u gif something or reblog something from me i'm like omg that's my friend mona :D SDKJFSJKLDF so thank u and i hope you're doing well 🙏 @hyunpic VILMA HYUNPIC...u know i am so glad we are better pals now. u are so funny and fun to talk to but also the sweetest ever!! thank u for always listening to me and being kind to me and also making me laugh. every time i feel like an rper named their hyunjin character something dumb i am glad i get to report it to u. some things only u will understand and appreciate. LKJSDKLJFSKLJFKLFD @sungtaro eri <3 we don't talk much anymore and maybe we NEVER HAVE??? but i have always felt like u are a dear friend and beloved mutual. i love seeing u on dash even if we don't have too many groups in common anymore. ur content is always lovely and so are u so we will always be pals as far as i am concerned 🫶 @exocean hi mo!! i must admit i don't have much to say but i wanted to mention you individually because you are so sweet and i love seeing u around and u deserve to know it <3 @hyumjim i don't even know what to say (positive) u know i am so glad ur squirmy wormy tag on one of my hyunjin sets brought us together. idr if we have ever properly spoken like via dm but bc u follow me on all my accounts i feel Seen by u....nd u haven't unfollowed me yet so god bless u. i always enjoy seeing ur thoughts and the posts u put on my dash whether they be a funny text post or someone's hot take getting dismantled or something Thought Provoking. my dash is definitely a better place because of u so thank uu 🫶
@wolfchans lau the Actual backbone of stayblr tysm for ur service fr. without u providing files for us i genuinely believe most of stayblr would be lost. not only do u do that but u are also genuinely very kind and make great content so i appreciate u so much!! thank u for making stayblr (and my dash) a better place @hyunebear hi adri i gotta admit i didn't even realize u were back on tumblr until i was going through my following and saw that u posted recently akljsdflkjdsf goes to show how much i'm on my dash...but i wanted to mention you individually even though it's been so long because you have genuinely touched my heart a lot and i will never forget ur compliments 🙏 ok maybe i did forget some of them word for word. but i will never forget how sweet u were to me. how about that. so thank you and i hope to see u around more!! i probably have to be on my dash more for that tho huh... @romanceuntold hi jen 🫶 i miss u on stayblr i'm ngl but i'm also still glad to see u on my dash through all your phases. you are such a warm and kind person and another person who i will never forget being so sweet to me. thank you and i hope you're doing well ❣️ @wearehappiness sidrah <3 the fact that we were both on stayblr but met properly on pc ig first is still so silly to me. me intending to wait on ur mail to get to me then being like 'stayblr perk i'll send ur mail rn' after i found out u were here LKJSDLKFLJKSF but you are suuuuch a sweet person who makes lovely gifs too. i miss ur gifs also!! and just you in general. wishing u the best in life always 💗 @mybodyfails hi oli 🫶 another person who has been soooo sweet to me, i'm so glad i got to help w leeknoween and i still have all the freebies u sent me from it preserved safely in my freebie photocard binder 😌 you are always lovely to talk to whenever we do, and thank u for reading my fic too despite zombies not being ur thing i appreciate u!! @strayklds / @facethesuns em i just think it's so funny that we like didn't speak before i invited u to the gif streaming server and i just did that on a whim bc u passed the vibe check and now i feel like we are good friends. despite still rarely speaking KSLDFLSDLKF but i love that for us and love ur gifs and seeing u around always 💞 @neohyune hi fae <3 i know us speaking is like a very recent development but i also wanted to mention u individually to thank u for your help 🙏 i need to write more of my fic tbh...but i Will be checking our conversation again for Notes. you also seem like a very sweet person so i would love to talk to u more in the future also 💕 @linoyes another very recent friendship (yes i am calling it that already) in my life, but thank u for your generosity, let's meet that fundraising goal together 💪 i hope we're also able to talk more outside of this context too. i just have a feeling i will have a lot more to say about u once i make another one of these!!
i'm ngl i don't know how many of you actually follow me here and i don't have time to check everyone's username individually so i'm just going to list a bunch of blogs i follow who may or may not follow me JKLSDFLKSDF but y'all make my dash a better place, thank u for all u do! 🫶 feel free to talk to me anytime too
@dazzlingkai @theseulgis @joytual @anyujin @cchuu @cherry-heartss @boynextdoors @hyunchans @ambivartence @minzbins @everglowz @chogiwow @ttathinker @minhosblr @minho-knows @yang-innie @leegahyun @bu99erfly
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