ludinus would be one of those dudes in the "am i the asshole" subreddit with a title that sounds like a really obviously benign thing but then you open it and it's the most batshit insane thing you've ever read.
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Countdown to the Thunder Saga: 6 days!
Fun Fact: The ancient greek concept of hospitality, Xenia, was in part to Zeus, who was sometimes known as the protector of strangers! Xenia, to simplify it, had two main parts! Hosts respect of their guest, and the guests respect of their host! In addition, one never knew when a stranger was a god in disguise (sometimes Zeus!) which was all the reason to be kinder to them!
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Rolled up a creature in @prokopetz’s ttrpg Eat God for fun and games. Now “I am the hope of the universe. I am the answer to all living things that cry out for peace. I am protector of the innocent. I am the light in the darkness. I am truth. Ally to good! Nightmare to you!” (Aka Ime) (quote is from some random dbz speech idk I’ve never watched the show but I thought it was funny lol) will live rent free in my mind for the rest of time presumably.
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Our first official original TTRPG, Eureka: Investigative Urban Fantasy is planned for kickstarter launch late 2023/early 2024!
Eureka: Investigative Urban Fantasy is an original, fully fledged, 200-page 2d6 TTRPG from The Agency of Narrative Intrigue and Mystery inspired by The X-Files, Kolchak: The Nightstalker, and much more!
Eureka features investigation mechanics that let players take initiative, use their characters’ unique strengths to find clues, and deduce conclusions themselves rather than to just walking into a room and roll Investigate.
Failed Rolls are not the End!
The Eureka! mechanic accumulates points throughout the adventure that can be used to help prevent investigators from getting totally stuck, but also a reward investigators for solving the mystery without ever getting stumped, because these points can be saved for life-or-death situations instead!
Tactical Combat!
High-stakes realistic combat can end lives in seconds through deep strategy that encourages careful thinking and allows for complex maneuvers. Thoughtful positioning, understanding of one’s surroundings, and having the right weapon for the job play as much of a role in victory as a character’s stats, if not more, which is good, because most of these PCs will not be larger-than-life action heroes!
Roleplay-driven Mechanics, and Mechanic-driven Roleplay!
Player characters’ personalities and ideals determine many of their gameplay mechanics, giving each character a totally unique way to play through Eureka! This won’t get confusing though, as all of these different mechanics use the same underlying systems that are easy to understand! Changing characters won’t require you to completely relearn the game!
Man-eating Monsters Hiding in Plain Sight!
As investigators face off against metaphorical (or sometimes literal) monsters, the rare investigator may literally be a monster themselves, and keeping it secret from the other players while having to sate their sinister hunger is a game of intrigue all its own.
Extreme Versatility!
Eureka is designed to be able to run (just about) any adventure module set between about 1850 and the present day with hardly any adjustments to either the system or the module, no matter what system that module was originally made for! Investigation, action, survival-horror, you name it, Eureka can run it!
Player-driven investigation, a rewarding system for solving mysteries themselves, realistic high-stakes combat, gameplay determined by roleplay, and inter-party deception are all features you can look forward to in Eureka: Investigative Urban Fantasy.
Launch is still a ways off, but it doesn’t hurt to get the word out early!
Follow this blog to stay up to date on our launch preparations!
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Solo Co-op TTRPG
For a while, I had the idea of writing a game that you could play at your own pace, as a solo game, but that would allow you to share part of the experience with your friends, in a way that didn't require everyone to meet/talk at the same time.
So as the One Page RPG Jam is on, I thought this was the perfect time to try out this idea of a Solo Co-op TTRPG.
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The most recent episode of Interview with a Vampire let's us see Lestat's side of the story and see how it compares to Louis' accounting of their relationship. As a result, it reaffirms just how unreliable of a narrator Louis is, but it also further illuminates elements of his character that the director and writers have been playing with since the beginning of the show.
There's this part in the episode where Lestat turns to Louis and apologizes and it's framed with Lestat turned to Louis on one side and Claudia on his other side. They're the angel and devil on Louis' shoulders, but who is the angel and who is the devil? And as my friend said, Armand and Daniel are placed into that same dynamic with Louis later on. We are being asked to decide who to trust, who's telling the truth, who's the good guy, but the fact of unreliability robs us of that decision.
This whole story is about Louis, he's the protagonist, though not the narrator, and he is constantly being pulled in two directions, no matter when or where he is in his story. He's a mind split in two, divided by nature and circumstance. He's vampire and human, owner and owned, father and child, angel and devil. He's both telling the story and being told the story. His history is a story he tells himself, and as we've seen, sometimes that story is not whole.
Louis is the angel who saved Claudia from the fire but he's also the devil who sentenced her to an life of endless torment, the adult trapped in the body of a child. He's the angel who rescued Lestat from his grief and also the devil who abandoned him, who couldn't love him, could only kill and leave him.
He's pulled in two directions, internally and externally at all times and so it's no wonder that he feels the need to confess, first to the priest, then Daniel, and then Daniel again.
He's desperate to be heard, a Black man with power in Jim Crow America who's controlled by his position as someone with a seat at the table but one who will never be considered equal. He doesn't belong to the Black community or the white community, he can't. He acts as a go-between, a bridge, one who is pushed and pulled until he can't take it anymore. He's a fledgling child to an undead father, he's a young queer man discovering his sexual identity with an infinitely experienced partner. He's confessing because he wants to be absolved, that human part of him that was raised Catholic, that child who believed, he wants to be saved. He wants to be seen.
Louis wants to attain a forever life that is morally pure, but he can't. He's been soiled by sin, by "the devil," as he calls Lestat, and he can never be clean again. Deep down, I think he knows this, but he can't stop trying to repent. He tries to self-flagellate by staying with Lestat and then tries to repent by killing him, but can't actually follow through. He follows Claudia to Europe to try and assuage his guilt. He sets himself on fire, attempts to burn himself at the stake, to purify his body, rid himself of the dark gift.
Louis is a man endlessly trying to account for the pain he has caused and he ultimately fails, over and over again, because he can't get rid of what he is. A monster. He's an endlessly hungry monster. He's hungry for love, for respect, for power, for forgiveness, for death. He's a hole that can never be filled. He can never truly acquire any of those things because he will always be punishing himself for wanting and needing them in the first place. He will never truly believe he deserves them and as a result, can't accept them if they are ever offered. He can never be absolved for he has damned himself by accepting the dark gift and thus has tainted himself past the point of saving.
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