#my art style is based on nothing and changes all the time
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starphenie · 6 days ago
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nikki doodles
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art · 11 months ago
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Creator Spotlight: @camberdraws
Hello! My name is Camber (any pronouns), and I’m a mixed media illustrator located in the southwestern United States. I love drawing everything, but I have a special interest in depicting strange creatures and environments, often accompanied by abstract imagery and mark-making. Professionally, I’ve worked creating concept art and 2D assets for museum exhibits, but currently, I am engaged full-time as a software developer and make standalone illustrations in my free time. I’ve been posting art on Tumblr since I was a teenager, and the site has been very welcoming towards my work to this very day!
Check out Camber’s interview below!
Did you originally have a background in art? If not, how did you start?
I’ve had an interest in drawing since I was barely sentient, but at thirteen years old I decided to become “serious” about art. I was all about reading tutorials and doing a ton of studies. I would tote my heavy instructional art books to school every single day (my poor back!) Despite all this, I decided to forgo art school in favor of a bachelor’s degree in Computer Science at my local college. Alongside my major, I received a minor in Art Studio with a specialization in fine art, which totally changed my views on creating artwork and drastically changed my style.
How has your style developed over the years?
As mentioned previously, my style did a 180 after I studied under some very skilled fine art professors! As a kid, my drawings were very realism-heavy and inspired by video game concept art. I mostly worked digitally, too. During college, I was thrown for a loop when we were instructed to do strange things like, for example, make a bunch of marks on paper using pastel, WITHOUT looking, and then turn said marks into a finished piece of art! I quickly and deeply fell in love with abstract work, and especially appreciated images that are not easily parsed by the viewer. Since then, I’ve made it my goal to combine abstract mark-making with more representational subject matter.
What is one habit you find yourself doing a lot as an artist?
Hmmm, one habit I really enjoy as an artist is strictly tracking the amount of time I spend drawing! I currently work a full-time job wholly unrelated to art, so I have to be careful with my time if I want to spend enough hours drawing each week. I created a spreadsheet that allows you to enter the amount of minutes you’ve drawn each day and calculate how much drawing time you still need to reach your weekly goal (I aim for 20 hours a week.) Having such a clear, numbers-based objective keeps me motivated to work like nothing else!
Over the years as an artist, what were your biggest inspirations behind your creativity?
I know this is a common inspiration, but Hayao Miyazaki’s work has been rewiring my neurons since I was a child. Seemingly all of my artistic interests can be summed up by the movie Princess Mononoke: it has strange/abstract creature designs, a strong focus on nature and environmental storytelling, and a mix of dark and hopeful themes. Additionally, I’ve been deeply inspired by video game series such as Zelda, Okami, Pikmin, and Dark Souls. But arguably, none of these have influenced me more than Pokemon! I’ve been drawing Pokemon since I could barely hold a pencil, and I haven’t stopped since! I believe my love of designing creatures originated with my endless deluge of Pokemon fanart during my childhood.
What is a medium that you have always been intrigued by but would never use yourself?
I’ve always been fascinated by 3D mediums and am so tempted to try them out! Whether that’s 3D models created digitally or sculptures made from clay, I profoundly admire artists who have this skill. Oftentimes, it feels like I don’t have time to delve into a totally different artistic paradigm. However, I feel very strongly that learning new skills can enrich your current work. I should take that advice and someday give 3D mediums a shot!
What is a recent creative project that you are proud of?
I am in the process of creating an art book (a dream of mine!) and have been executing smaller drawings of concepts I find interesting from both a visual and storytelling standpoint. A recent drawing for said book is that of a snail made of ink with an ink bottle as a shell, and it went absolutely viral! I’ve never had an experience like this as an artist before and it has been spectacular! I was able to open a shop using my newly acquired art printer and sell many prints of my snail. Creating something original, directly stemming from my interests, and having that resonate with so many people has been unreal. I couldn’t ask for more as an artist!
What advice would you give to younger you about making art that’s personal or truthful to your own experiences?
I would tell my younger self to chill out and experiment more! I was so caught up in the idea that I needed to have a realistic style to be considered “good.” I also believed that technical skill was the only measure of how worthy my art was. That’s not to say technical skill doesn’t matter, but I now firmly believe the creativity and voice of your ideas far outweigh the skill of execution in terms of importance. Technical skills should elevate ideas, not the other way around. Once I began to revel in strange ideas and stories for my work, depicted oftentimes in odd styles or mediums, I truly found my voice as an artist.
Who on Tumblr inspires you and why?
My peers here on Tumblr inspire me more than anything! Sharing my work with contemporaries and giving each other support brings me joy like no other, and keeps me motivated to continue creating. I wouldn’t be where I am today without them! @beetlestench, @theogm-art, @trustyalt, @ratwednesday, @phantom-nisnow, @svltart, @mintsdraws, @mothhh-hh, @jupiterweathers, @thesewispsofsmoke, @picoffee, @fetchiko, @kaisei-ink, and @pine-niidles just to name only a few!
Thanks for stopping by, Camber! If you haven’t seen their Meet the Artist piece, check it out here. For more of Camber’s work, follow their Tumblr, @camberdraws!
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glamourscat · 3 months ago
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୨୧ Shidou's hcs ୨୧
CW: nothing?? maybe a little angst
a meme sender. Idk he just gives off those vibes, he would probably fill any messaging chat w random memes. Or even worse, reacts to some of your messages with those really cringe meme reaction pictures ... like this one
takes pictures on your phone when you leave it around. Good luck w your storage, cause it will always be full of random pictures. From forehead pics, funny faces, pictures of you sleeping
We know that one of his fav/best subjects at school aside from PE was art. I like to think he likes art as a hobby, especially after a stressfull day on the field. Mostly painting or sketching, but I can see photography and music especially.
It’s no secret that he doesn’t fit in. From his bold and extravagant style, I mean the guy's colour palette is literally hot pink, but that aside is — he is literally the total opposite of what the Japanese culture claims to be. Unapologetically loud, extroverted, doesnt accept societal norms. No wonder he is seen as an outsider in blue lock lmao. Especially because, like Bachira but slightly different, Shidou doesn’t play because he wants to win. Not like Isagi, not like Rin, who if they lose a match will go absolutely nuts. He plays because he just wants to play. His philosophy on football is to leave a mark, big enough that people know he was there and to just enjoy football as it is.
But, with that said, taking in consideration his philosophy and the way he lives, I think he would be into someone who’s pretty much the opposite of what society expects. He doesn’t want “the society standard”, he doesn’t want you to change yourself because of him (eg: shaving, cutting hair like you think he would like, less or more makeup etc..) he wants you to be yourself. From your clothes to the way you present yourself. He wants someone that can be loud as him, unafraid to be free— to search for that freedom with him, but at the same time someone who’s brave enough to be calm during the storm (aka at night when you two are alone with your thoughts and feelings) 
His partner will be the same coin, just different side of it. Someone that can literally match his freak lol, but who’s different enough to anchor him down. Someone who sees the world in colours, someone who’s unconventional in the eyes of all. 
Aesthetically wise, I don’t think it really matters to him. Again, it’s a matter of vibes mostly. Still, I can see him taking a liking into people who have unconventional features or fashion style. Anyone who "doesn't fit in". Both people with muscle and plus size people. He gives me the vibes of someone who would enjoy squeezing the living out of you, I can’t explain why. If you’re into makeup, even better. I think colour wise, his partner would have a clothing palette maybe similar to his. Some colourful stuff, mixed with base colours. I don’t see him with someone that just dresses with one tone/colour. Someone who maybe doesn’t even have a particular fixed style, but every day dresses differently base on their mood. 
Just by taking a look at what his favourite manga, movie and song is (i go in more detail about my analysis on them here) I feel he is an extreme political being. His style was already a dead giveaway, but, the fact he likes those three pieces of media that hold such heavy political discourse, the lack of freedom, the sense of feeling trapped… I would say he is someone who’s definitely involved in politics. See it as you wish. 
Lastly, i think he struggles to make friends. It’s no secret, he comes across as strong, personality wise— extremely imposing. His aura has probably scared a few people off before. He probably craves those deep, intense, friendships with someone.
let me know your thoughts on them!
© glamourscat
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imsosleepyofyourbull · 7 months ago
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This is an impulsive draft of a scene I thought up based on @orange-artist‘s Time Travel AU of the Kamaboko Squad… if you read this, know that I love your art and that I genuinely can’t stop thinking about it. Please enjoy the hyper-fixation soup of words that I call my unedited writing!
“Kanata and Kiriya,” Kagaya gasped, his usually gentle and composed features overrun with surprise as he desperately hoped he had not misheard them. “How… how many of the children did you say survived this year’s Final Selection?”
“Of the thirty-three test takers, thirty-three have passed and will continue to serve the Demon Slayer Corps,” Kanata replied dutifully.
“Of those thirty-three,” Kiriya continued after, already anticipating their father’s next question. “Five were noted to be especially skilled.”
“The independent swordsman who developed his own breathing style, Hashibira Inosuke.”
“The independent swordsman who does not use a breathing style, Shinazugawa Genya.”
“The youngest student of the retired Rumbling Pillar Kuwajima Jigoro, Agatsuma Zenitsu.”
“The newest student of the retired Water Pillar Urokodaki Sakonji, Kamado Tanjiro.”
“And the only student of the current Insect Pillar Kocho Shinobu, Tsuyuri Kanao.”
Kiriya gave their father a moment to commit the different names to memory before concluding, “the remaining twenty-eight state one or more of these five had saved their lives at least once and stayed close by until they were healthy enough to survive the rest of the week. We saw each of them waiting at the edge of the forest for the rest of the stragglers before passing themselves. Additionally, the Kasugai Crows we sent on a final expedition of the forest afterward reported that only one or two of the demons were left alive.”
Kagaya had believed the Miracle Selection to be a once in a lifetime phenomena — marked by a lonely gravestone in their strange family’s shared cemetery and the memory of a peach colored fox wielding violent waters in defense of its peers.
Unimaginable, and unrepeatable.
He was right, but only because this Miracle Selection was nothing like the first. This one was intentional and decisive and everything that his family made of blood, bone, and steel had been waiting for. The beginning, or perhaps just the first visible omen, of a change in the very course of the world that Kagaya had been unable to foresee until it had already happened. Was it any coincidence that there were thirty-three survivors specifically? That, of those thirty-three, five of them in particular had saved the rest?
The Ubuyashiki were superstitious by nature; marrying their heirs to the daughters of priests and teaching their children to create rings of salt around their beds when they wanted some extra protection at night. The importance of the numbers three and five were not lost on him. With the three sacred treasures and the five directions (the five senses) marking their way, there was no question as to what he must do. Kanata and Kiriya know it too, or they would’ve sent a crow instead of making a personal report.
“Tell our most reliable kasugai to follow the five children you just mentioned,” he ordered Kanata, “they don’t have to be especially quiet… though I would appreciate it if they were undisruptive.”
He could not see her, but he knew that she gave him a solemn bow before turning to leave.
For Kiriya, “I need a missive to be sent to all of the currently active Pillars as well as the retired Rumbling and Water Pillars for a meeting at the northwestern estate three months from now.”
“Understood.”
The tide of change was fast approaching, and he knows that it will spell the end of this centuries long battle against the night. Kibutsuji Muzan will not live to see the next era — that, he promises.
(What he does not know just yet is that his chosen children have already sat on the horizon of a demon free world, and they know that they cannot afford to fail twice. Once was enough.)
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fansids · 10 months ago
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Shadow of the King Au Art Dump
Since I very rarely get past the sketching phase any presentable art is rare, but I managed to find some for ya'll
Warning for some old ass art:
1. The Stalwart Generals
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I spent an ungodly amount of time figuring out the designs, dynamics, and personalities of all of these monkies so I'll be damned if I don't show them first.
The Generals take care of anything SWK is unable to. They are in charge of FFM when he's not present.
Marshal Ma - While technically all the generals are the same rank, Marshal Ma is considered SWK's unofficial second in command. She's calm in every crisis with a very low bs tolerance and is 75% of the reason why the island doesn't fall to chaos every time SWK leaves. She's highly respected by all the inhabitants and can and will break your spine Bane style if the situation calls for it.
Marshal Liu - Mean bisexual. Marshal Ma's sister and the bane of her existence. On duty she takes her role very seriously. Off duty she likes to keep Ma on her toes with her dumbassery. She's easy going, hates clothes, and loves to fight. She has a slightly concerning amount of knives on her person at all times. She is big gay for General Beng.
General Beng - Meaner lesbian. A siamang and the largest and tallest of the generals. She enjoys dressing up, tea (both kinds), and a good party. She has a very short fuse. While her size and strength alone would generally deter anyone from testing her temper, there are always idiots. She can fight, but she knows her Liu would enjoy it more.
General Ba - The youngest of the generals. While she's not shy, she is very quiet. She does not waste her words. But, when she speaks, the others will stop whatever they're doing to listen. She likes to spend her free time in the libraries. Get her in the right mood and she'll argue with you for hours about the most random subjects.
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2. Macaque face evolution
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Was trying to get a feel for Macaque's face and how it changes throughout the au. Top right is the youngest, bottom right is the oldest. Bro gets all sorts of messed up from the whole died and resurrection thing and very much looks wrong afterwards.
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3. New fit
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Macaque and SWK have the whole cape thing going on, I figured SWK gave Mac one of his own when he was still training under him. I like to think it holds a lot of sentimental value to him since he still wears it in present day but he would rather get his head smashed in again than admit it.
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4. I'm sure this won't come back to bite anyone later
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Eeesh. Imagine spending your whole life training to receive and keep the Sun Wukong's attention only for him to casually give it to some random human boy thousands of years later. I mean, Macaque did betray him and everything, but it's the principle.
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5. The Tongbi Gibbon Concepts
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One of the four world-wrecking/celestial monkies. My brain was very focused on the whole pulling celestial bodies out of the sky part of her abilities that I made her based around that line.
Don't know if this fit is still canon as she and the Horse Monkey had a large role to play in Shadow of the King, and I'm considering if I should take them out
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Bonus:
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I consider the Tongbi gibbon and the Horse Monkey to be older than both Sun Wukong and Macaque in Shadow of the King. The Horse Monkey is the eldest, but the Tongbi's age is nothing to sniff at.
That being said, that does not mean she can't be bought.
Takes place after all the traumatizing shit in SotK
Panel 1
Tongbi: Child, I am an ancient being. I hold the power of gods within me. I was witness to the birth of the Great Sage himself. I have seen nations and empires rise and fall. I have gathered and spent innumerable wealth. Yet you think you can bribe me with 20 yuan?
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The host: ...how 'bout 30?
Panel 3
Off-panel (Horse Monkey): TONGBI!!
MK: I thought the nimbus made you airsick
Red Son: Not helping, Noodle Boy
Tongbi: BOTH OF YOU SHUT UP!
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cozymochi · 2 months ago
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What is your secret/tips when it comes to analyzing the art style and anatomy of TWST? 👀
Studying the rest of Toboso’s work as it was presented over time and how it evolved, identifying it, noting the patterns, breaking down how she came to the visual conclusions she did on top of what process is probably being taken in regards to twst, and putting that into practice when going off the beaten path to do my own thing with it.
I don’t know if that makes any sense. It’s just master studies. I’ve done it with Takahashi, Toriyama and a myriad of other artists I’ve liked. It’s kind of why my junk can kinda shift around when I feel like it. I have some gripes with that links wording, but it’s basically just that and not some grand secret. I only really came to a better understanding of how twst is constructed extremely recently when I got my physical hands on the first artbook. Then I realized how much I was overthinking. [shitty scans are my own]
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You can even see the ghost lines and more of the uncertainties on where elements should go, and how they were ultimately changed.
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Something about seeing the original card art completely broken down with notes and without all the bells snd whistles (and definitively from Toboso herself) kind of put into perspective how twst isn’t as complicated it seems to be when it’s cleaned up. It might be just me, but looking at a solely finished work can potentially skew someone’s perspective, especially if the only thing being noted is coloring- a completely seperate step altogether. Which I see a lot of, tbh. I’m not exempt no matter how deep in the rabbit hole I get.
But—
But, I probably shouldn’t be the one talking since I have like… [redacted] years of having a trained eye for that sort of thing.
I’m not too concerned about coloring ( again, separate step, and not even done by her), it’s the drawing part. That’s the actual meat and potatoes. So, someone could see competent twst coloring mastered but the drawings themselves aren’t really following the general processes at play, and folk will still call it the “twst style.” So, whenever anyone says that, even here, I’m not sure what others mean by that. What is this alleged “twst style?” (Disclaimer: Rhetorical)
Yeah it’s a combination of every element at once (as every style is), but as far as my learning goes- I define the quote “twst style” is just Yana Toboso’s general artwork (notably from the 2020s, but the rest are helpful). Even if there are other artists in D-6th that are contributing. They’re all essentially trying to accomplish a unified look and that unified look is based off of hers. So, I don’t find looking at just twisted wonderland itself all that beneficial, low key. I’ll look over Black Butler, her miscellaneous fanart, her disney fanart, whatever happens to cross my path that I think would be informative for my purposes. Again, I’m not looking at every possible thing ever, obviously, just what I think would be informative.
I’m not sure how often anyone thinks about that. Especially since her visual process just carries over nearly 1:1, even if her point of reference and intent on designing something changed.
It’s like how Snake from Black Butler and Silver look pretty similar. No, it’s not from being “lazy” which- side note I hate those bad faith reads, total peeve.
Designing Snake and designing Silver came from two completely separate and unrelated intentions nearly a decade apart from each other. It just happens there are tropes that she clearly likes as an artist when designing characters. I’m more inclined to believe based on what I’ve read and practiced that it’s just a case of that, nothing more.
Which makes me reflect on a lot of my own repeated visual tropes. Such as how a lot of my female character designs always end up having some form of short curly hair, meanwhile the male characters keep having long hair 😩 God knows the wavy asymmetrical swoop bang rearing it’s head. It’s not intentional, but it keeps happening anyway.
That’s the kinda joint I’m talking about with master studies. Again, not just looking at something and trying to mimic it, it does go into trying to break down the process even at that level.
All this reminds me of this conversation I overheard in college while I was stuck doing printmaking work— some person said they, really wanted to draw like the guy who made Naruto since they liked his artstyle. Only for some other guy to cut in like “No, you shouldn’t do that! That’s not original :/ you should figure out your own original style first” or something to that end. I partially wish I butt in to that conversation. I didn’t much like how quick that guy shut that person down either.
Because… That’s… that’s not even remotely how that works? How can a person even find their own style/voice/whatever without studying the work of someone that came before them? If they wanna draw like that mangaka, then let them learn via that avenue. You can’t work backwards starting from nowhere. I even learned that in character design.
This person would have learned a lot more about how the process works and what works for them in their attempts to understand his style. They’d find their own organically after that. It’d also be more fun for them in the moment since they’re focusing on something they like. Then when it comes time to learn the boring (but important) stuff like fundamentals, they’d be able to articulate themselves more and identify what they’re doing. (Don’t knock art history and bring stuck breaking down meaning in seemingly “useless” stuff.)
But I’m starting to digress on the common “ugh im not original and unique enough if im not immediately doing my own thing from scratch” thing I saw/ overheard too much during my years at that campus. (It also led to me seeing zero progression from beginning to end from those peers)
As for the whole twst art thing, I can’t really tell you what conclusions to draw should any of this be put into practice. That’s not up to me to say.
I’m of the mindset that if you can sufficiently understand at least one art style, you can pretty much do anything else you want.
Take that with what you will.
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genderfluid-culture-iss · 1 year ago
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for the baby genderfluid tips!!
this could just be me lmao, but DO NOT donate your fem clothes if you feel masc for longer than usual. or vice versa.
keeping a gender journal is something that can be really helpful to actually look back on and see how it changes (and also have proof of fluidity for when you begin to think "hmm actually im just a trans girl. nothing else." no, you probably aren't. you felt completely boy/nonbinary/etc just a month ago, and thats okay.)
basically it can be really hard to embrace that your gender is not static, especially if your gender stays stable for a slightly longer period. it took me so long to stop rotating between "im a girl always" "no, im a boy always" "actually, im nonbinary always" to just admit im genderfluid.
also, make genderfluid content. you don't have to show it to anyone, but sometimes it can really help to make poetry or art or write a story about being fluid and your experience in particular. i have an easy avenue for this since i write fanfiction (haven't published any of it yet lmao) and i just hit my favorite characters with my genderfluid beam and go nuts
follow people who are genderfluid, read genderfluid books, maybe join a genderfluid discord server (there are barely any, so actually maybe make one), try to make genderfluid friends. you are not alone, even though it sometimes feels that way.
if you have plushies or anything similar, make them genderfluid. i have a genderfluid squishmallow who i use she/they pronouns for, and a little husky that switches between he/she. idk it just helps sometimes lol
some of us change gender daily, or multiple times a day. some of us change gender only a couple times a year, or even less. we're all different and that's fine.
tips for presentation:
if you have a day when you can't figure out gender, go neutral clothing-wise
take little things to ease dysphoria if you switch when you're out somewhere (ex. lipgloss, eyeliner, leather bracelet, etc)
if you can, get pronoun pins. seriously, get pronoun pins (or a colored bracelet for subtlety or if you're not out). you can wear multiple at a time, you can switch them whenever you need to. you aren't a burden if your pronouns change. you don't have to stick to they/them to be easy for people.
if you can, get a versatile hairstyle that you can make suit your gender no matter what. if you cant, try to get a hairstyle that makes you the least dysphoric overall.
if you are organized enough, separate your clothes based on gender/what you feel comfy wearing on different days. do not pressure yourself to fit stereotypes. some people can only feel comfortable in skirts when theyre boys, so they only wear skirts on boy days. do what works for you.
it's kinda complicated, but if you can expand your vocal range to sound more fem or masc depending on how you feel, it can help. alternatively, vocal train to make it more androgynous.
keep makeup wipes with you in case you need to take it off part way through being out. basically, make it as easy as possible to be able to change/tweak your presentation if necessary.
this could just be me, but having lots of hoodies in different colors and styles will save your life
sometimes you might have "blender days", which is what i call it when your gender feels like its in a blender in a bad way and you can't tell at all what it is, everything feels wrong, it's changing like every 10 minutes, etc. tbh on these days all i can do is put on sweats and a hoodie and feel dysphoric. listen to music if it helps. do a hobby.
non-clothing items can help a lot. a blue tshirt and jeans can be whatever you want it to be based on what you wear it with. (ex. sneakers/ballet flats, leather bracelet/sparkly necklace, baseball cap/eyeliner)
and lastly: YOU ARE AMAZING. keep being you, keep being incredible, and know that being genderfluid is a gift. be proud to be who you are, have fun, know that you are unique and special and wonderful!! we're ever-changing, and that's awesome. you are precious. i love you.
🩷🤍💜🖤💙
dont wanna link my tumblr, but my name is kiley if you want to attach a name to this!
Okay this is a lot more than I was expecting LMAO /pos
Thank you so much for this Kiley <33 I’ll start working on a masterpost with links to all this.
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thedrawingduke · 2 months ago
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TALE of WOE:
So I had offered to help with a mural project for a local company my friend/roommate works for. They had a really bad design mocked up that no one was happy with and I’ve had *some* mural experience and thought it sounded fun. Besides, it helps out a local business. And it gives my relatives something to point at and appreciate (they do their best to be supportive but my Frankenstein art is…a lot for them, let’s be real).
The owner was really difficult to get in touch with (had to play telephone thru my friend to hear from him) but he liked my concept sketches. After I heard he planned on low-balling us big time with the budget, I came up with a simpler design to pitch at our first and only in-person meeting. (And I mean LOW ball, he wanted to pay like 5-10$ per square foot, no design fee).
This guy is quite young. He showed up in a grubby shirt, sport shorts, and a business tie “as a joke”. He proceeded to low ball us but he liked the sketches and when we gave a second estimate, he did eventually approve the budget (a sweetheart deal, a steal, from the generosity of our hearts and goodwill for our friend and a local business). But he did flaunt his commission of a “coffee robot” for his fireworks stand (a side gig?) so I can see a worrying lack of discernment and money-smarts.
We work on getting a contract written up but he’s not responding and my friend (the “telephone”) is struggling to get info from him. Then, 3 days before the final art deadline, he says he wants the old concept actually (the one for a much bigger budget) but he doesn’t want to pay for the design changes or increase budget. Apparently the intern and another party (not owners) changed his mind idk. He is very malleable, apparently.
When we try and say that’s not going to be possible without compensation, he passes the whole project to his intern and says we will be compensated for work done, as he wants to pay us for the use of the concepts and go with another muralist (intern’s dad). Ok buddy, good riddance, I guess.
My design partner and I draft up two pricing options and send them to him. Telephone friend tells me that he’s dragging his feet on the payment because he’s had unsuspected money issues (the previous owner was/is a crook who is allergic to paying taxes) but she assures me he will compensate me, it just might take a while.
At this point, I’m just relieved to be free of the mess. I really did want a mural under my belt and the money is needed but hey, it happens. Clearly, this guy doesn’t understand that my partner and I were already giving him a sweetheart deal and we can’t make him value us and our work so we see this as a net blessing. Best of luck to their new muralist, whoever that may be.
Holidays happen, no news. No updates. Most importantly: no check. I’m on day 2 of driving back home from holidays on the East Coast when I get a text from telephone friend informing us that the owner has decided to “pass” on the design packet options and just…not pay me. Oh and that’s not all! The new mural is up and lo and behold: it’s based off my concept art. The concepts he didn’t want to pay for but clearly gave to the muralist to use as inspiration!!!
The final art is not traced from my sketches, and there are some elements added so the muralist clearly made it his own—I’ll hand it to him. But the CONCEPT is my work. I had nothing to go off of from the owner (the original mural concept from the previous artist was unusable). The line art style, the use of 2 kinds of birds, the color scheme, pop art style bursts, even the idea of a hand holding the coffee cup with the company logo—those were all things I came up with and researched and put on paper.
It sucks on multiple levels, obviously. But what gets me is that I can’t think of a way of making a stink without it putting my friend/roommate’s job in jeopardy. Like I could just go public and see what happens, but the owner is so irresponsible…he’d just put the mess on her plate. Idk he better shape up and start treating her right OR hope and pray she doesn’t leave because she’s the only thing between him and us having a Problem.
Idk the whole thing blows and the economy is bad and now I can’t shop my mural designs to anyone else because the concepts are the same LOL. What a mess! Happy new year to me
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astralfuchs · 6 months ago
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I hate the Piapro Super Pack
They all sound like NT. In this video by SukoyaCathedral on Twitter comparing Kaito SP with his V3, you can clearly hear how the voice sounds just as nasally as NT and all the transitions sound muffled and choppy. They all sound like they got a bad cold and are trying to sing anyway.
A Spectral Analysis of the Video above shows that "V3 has diagonal formants, that means real samples. SP just jumps from one vowel to another." - @The_Soda_Wave
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Especially Luka and Meiko are just Miku NT 2 and 3. They do not retain their Sound at all, sounding just like Miku most of the time, especially in the highs. This makes both of them nothing more than some sort of "Append" for Miku NT/SP. Here is an example of Luka SP by Axxell from the SynthV Unofficial Discord:
Luka V2 -> Luka V4 Hard -> Luka SP
It makes sense that people very quickly made jokes like these:
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Images by The_Soda_Wave on Twitter
The worst thing about this situation for me is that this wasn't a rushed product in any way. They had all the time in the world to make it, they could've postponed it before the announcement and after, but based on them having demos ready and everything, it was clearly planned to be released like this. Crypton doesn't usually just rush things out for the sake of it, seeing as there is still only Miku on NT with no release of the other Piaproloids in sight.
This makes it very clear to me that Crypton is happy with this result. They WANT them all to sound like NT, all muffled and choppy. Luka and Meiko sounding just like Miku with parameters changed is DELIBERATE. Which also leads me to suspect this will be how the voices are going to sound moving forward with every new release as well. What this means for Miku V6? We will have to see, but my hopes have already gone down the drain.
No one actually likes the Sound of NT, the only people who actively listen to it are Project Sekai players, and with the art style of the box art and all of them sounding closer to their NT counterparts, I can only assume this Super Pack is actually a Sekai Pack, marketed to that side of the fan base.
In Conclusion:
The Superpack is a budget alternative to the actual VBs with worse quality in all aspects, no English compatibility and the sound of NT (one of the least liked vocal synth programs) hiding beneath it, which also completely destroys the tone of 2/6 characters. Even SynthV Lite voices sound better and those are free.
The only people that would gain anything from this are fans of Miku, Rin, Len and Kaito or beginners that really want VOCALOID instead of the other cheaper available programs, that don't mind that they sound bad and just want a cheaper way to get them, even if that means they are not as good.
This is the sound that Crypton wants for their Vocal Synths moving forward. They want them to sound sick and like they're eating their own words while singing them.
Crypton really hates Luka and Meiko and just wants them to sound like Miku
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hybbart · 5 months ago
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Hi! I absolutely adore your work, I was wondering if you have any advice on getting your ideas and au's out there? Sometimes it feels like no matter how much you post/try to connect with others it's impossible for any posts to break out of the little tumblr interaction bubble
Well, I'm not really the person to ask this, cause any popularity I have at any point is almost entirely dependant on my current hyperfixation, and I'm not one to care much about it.
Mostly I have a good enough appealing and safe art style and good enough sense of humour that's easy for people to like even if they don't especially care about the content, and draw often enough that I don't get forgotten.
My current stuff is fanworks, which have a built in audience, so you're always going to be seen as long as you tag it properly. Especially if you're actively participating in the fandom. I also have the benefit of being obsessed with a rather popular duo like ranchers.
Basically, the notes I get are very predictable and temporary, and not really based on any intentional work. I'm good enough for casual followers to pay attention to as long as it's stuff they recognize. I'd say like 80% of my notes are from casual engagement who aren't really going to do much besides a like and maybe reblog just because they were told they have to reblog artists or they're using the site wrong.
I guess what I mean to say is, having those notes is nice and appreciated but at the end of the day I also have a pretty small little bubble. There's just a wall of passers-by around it making it seem bigger than it actually is. It very quickly dissipates when I draw anything out of the ordinary that I can't put a bunch of popular tags on. So, I'm not really the person to ask about that sort of thing.
That said, I guess all that might sound a bit cynical to most people even though it isn't meant to be, so I guess some actual tips might be in order.
Skill. Art's about communication and expression, which like anything is better done with a larger toolkit and knowledge. And also especially casual engagement just enjoys things of higher quality. Raw ideas aren't usually enough to get people to understand or care unless they care about you. To be blunt, sometimes people just aren't good enough or are too niche for a general audience. That's nothing to be self-conscious or miserable about, it's just something you have to be self-aware about enough to accept that you're not gonna attract people who aren't invested in you. If that's something you want to change by becoming better then you have to intentionally do so, talent is a lie.
Passion. It's obvious when your heart isn't in it regardless of skill level because art is about communication. And passion's what drives us to do better, it's hard to develop and spend time on work you don't really want to do. If you're enthusiastic other people will be more likely to join you in your enthusiasm. If you don't care or are burnt out people will notice. If you're doing things just to get attention people will notice. You have to want to create what you're creating.
Good ideas. To be blunt a good idea that interests people is just going to be more popular than a bad one that doesn't. Sometimes something that interests you doesn't interest a lot of other people, that's why you gotta make peace with caring more about quality interaction over quantity, and being more self-aware.
Making friends. Finding people who are as enthusiastic as you about something is going to go a long way, and people who aren't as enthusiastic are more likely to become enthusiastic or support you if you're friends and you can annoy them in their DMs with 3 hour tangents about your favourite thing. Honestly once you have someone you can do this to you stop caring about the other stuff. Art's about communication, like I said. Participating in events is a great way to make friends, but so is just reaching out to people you like.
Being friendly. This one's pretty simple. If you're a dick people aren't going to take the time to get invested in your project even if it interests them.
Being accessible. This covers anything from literal accessibility to having clean directories and tags, to anchoring/themed extra engagement. 'Do you have any questions about [character]' is going to get more engagement than 'feel free to ask me anything about my au' even if there's less questions to ask because it's less broad and puts less of a burden on the asker to come up with a prompt. It's easier to be broader later on when you have already put out a lot of information and people are more invested.
Being concise: Basically very few people are going to read this goliath of a post compared to a short, information dense, clear post. When I post art I try to avoid too much text, because I want the art to be the focus of the post. When I post writing I put it under a cut so it doesn't consume someone's dash and write something clearer above. The reason writing is going to get less engagement is because it takes more time and effort to engage with than a picture. People who aren't already invested aren't going to sift through 10 paragraphs of loose info. This goes for art, too. One piece is going to catch the eye easier than 10 unrelated sketches or a long form comic. This doesn't mean don't make this content, but be smarter about how you present it to take into account how it engages people.
Tagging things. Don't abuse tags or put irrelevant tags, but finding out what tags are frequented that apply to your art helps. There is definitely still an inconsistent limit of tags that tumblr's search actually pays attention to, so put the most important ones first. I usually put warnings first and foremost and put personal categorization tags last. Being consistent with tags lets people find stuff on your blog easier and makes you show up in a search more frequently, so you're easier to find for people who use tumblr in different ways.
Time of day. This one's finicky to figure out and can change but if you post when there's more people online... well, more people are likely to see it. Apparently other people follow like hundreds or even thousands of blogs and don't even look at everything on their dash, so for those types of people posts might as well not exist unless it's at the top of their dash. This also helps when popping up in more popular tags' most recent when people are actually looking them up. This doesn't affect posts as much as people think but it does enough to be visible. I frequently post things at like 1 am when no one's on so it doesn't get notes until later on and through notifications.
anyways, i hope something in there helps. If not, well... crap.
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breakfastatmiles · 4 months ago
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Your art is wonderful!!!
A constant inspiration to my own creativity and art work. Could you explain some of your art style to me? I’m interested in looking at a bunch of different ones to try and finally find one for me.
Goodnight!!🌙
Thank you so much! That means the world to me! I’d be happy to share some of my process with you 😄
Keep in mind I’m completely self-taught, so this is just the process of how I make my drawings and not any sort of professional advice 😅 apologies for the long post ahead 😪
Starting with the basics, my biggest influences are Jin Kim and Ami Thompson. Both are amazing character designers and I really admire their stylization and expressions. Whenever I feel stuck on something, I always go back to their drawings for inspiration.
I typically start in Procreate with a canvas size of 3300px x 4200px or 11” x 14” with a DPI of 300.
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I put my reference in the corner of the canvas (in this case it’s a screenshot from the movie She’s the Man) and I start my rough sketch (emphasis on rough). Sketching is probably the longest part in my drawing process because I’m focusing on expression, composition, proportions, etc. This usually has about two to three passes before I move on.
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Then I lower the opacity of the sketch and clean it up with some lineart on a new layer. Lineart doesn’t play a huge part in my style, but I still like to play around with line weight. Since I knew this was going to be a fully rendered piece, I didn’t spend much time on lines that I knew were going to be removed later in the process.
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Underneath all of that, I use the skin tone and color the base of the character. I make sure that I color ever so slightly past the lineart, for reasons that will be important later. This part can be tedious, especially because I use a textured brush, so there are a lot of gaps that I fill in later.
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Then using new layers with clipping masks, I start the flat colors. Nothing too crazy here.
I’ve made color palettes for characters and backgrounds that I typically draw, so this way it speeds up the process and maintains style consistency. If I need a color that I don’t normally use, I’ll just play around with the colors until I find something that fits well with everything else.
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Next, on a multiply layer, I add some basic shading (with the skin tone color) and blush (with an orange-pink color). I also move onto the background. Some are more complex than others. If I’m going for a more cinematic look, I’ll fill the background in with some basic shapes and blur it slightly. Thankfully the background was pretty simple in this reference.
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I start checking proportions now that everything has basic colors. Then I duplicate my lineart layer and change it to a pinkish-red and put it on multiply mode and turn down the opacity. This is why the base color layer needs to line up with the lineart, otherwise there’d just be gaps underneath. Instead of erasing my black lineart layer, I put a mask on it and just keep the eyes and eyebrows.
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Then I start working on the shading and hair, which is an entire process in itself. Maybe I’ll make a tutorial on that one day 😅
I also use some vivid light and soft light layers and put in some subtle colors for extra pizzazz.
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Then I add a hard light layer to the eyes for that glossy look and on a normal layer add some white details just to make some things pop more (like the nose, lips, eyes, sometimes hair, etc.)
I did make an eye tutorial a while back, but my process is still the same!
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Lastly, I spend a lot of time playing with different blending modes (multiply, add, soft light, vivid light layers) and really focus on the lighting. I used to focus on adding a lot more details and make the coloring more realistic, but I found that the more simplistic coloring was easier for me to do and fit my style better. Sometimes I still tend to go too far with the details and realize that it looks better when I tone it down a bit.
That’s pretty much it! Let me know if you have any questions! Hope this helps. Have fun making art!
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moonstandardtime · 7 months ago
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OFFICIAL ART COMMISSIONS POST!!!
BASE COSTS
SKETCHES / SMALL DOODLES -- $10
BUSTS / PROFILE PICTURES -- $15
HALF BODY -- $20
FULL BODY -- $30
FULL PIECE -- $38
Communication will be over Discord, or Tumblr DMs if necessary. DM me here or use Ko-fi to start!
previews + more info under cut (blood/gore warning for one of the previews (its part of a screenshot, so not detailed))
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WILL DO:
Humanoids
System alters
OCs
Fanart
NSFW (with limits)
Gore (probably not anatomically accurate)
WONT DO (with exceptions):
Super high detail designs (unless you have a detailed ref/are okay with less detail)
Animals
Complex scenes with over 3 characters
GENERAL GUIDELINES:
ALL OF WHAT FOLLOWS, AS WELL AS PRICES, IS SUBJECT TO CHANGE.
Payment via Ko-fi or Cashapp.
Costs are loosely based on an hourly wage. I'm open to minor negotiations, but don't expect discounts.
Payment is up front. If either of us needs to cancel at any point, I will provide (NOT FULL) refunds depending on where I am in the process.
Timeframe is around a week, give or take a few days, depending on the complexity of the ask. My ADHD is awful, so PLEASE pester me!
I need a ref! I'm not great at visualizing from text descriptions, so if you could provide references and a general sketch of what you want, that would be great! It doesn't need to be good at all--what I have in mind is really nothing more than a stick figure scribble. It just needs to get the idea across somehow.
I will work with you and talk back and forth as I work on the sketch! I will also check in throughout the process to make sure everything is going as you wish.
You can ask for a specific style! Simply provide an example of a piece I've done in the past. You can see my art on my tumblr -> https://moonstandardtime.tumblr.com/tagged/my%20art
PLEASEEE COMMUNICATE!! Thank you!
SPECIFICS:
REFUNDS:
- If you commission a piece and you cancel it, you will be refunded for what I haven't made significant progress on. For example, if you cancel a full-body with color, simple shading, and a simple background, and I've finished the lineart and started flat colors, you will be refunded $20 out of $55. You will recieve the unfinished piece.
- If you cancel a commission before I start it, you will recieve a full refund.
- If you cancel a commission before the intial sketch is finalized, you will recieve a 90% refund and the sketch.
REVISIONS:
- You can change as much as you want during the initial sketch. Anything after may come with a fee.
- If you want something changed late into the process, the fee will be increased.
- If it's too late, I may not be able to change it.
COPYRIGHT & USAGE:
ON MY SIDE:
- I reserve the right to cancel and refund the order at any time for any reason.
- I retain all copyrights over the commissioned artwork.
- I will NOT claim the intellectual property (IP) of the commissioned artwork (your characters are still yours, etc.)
- I will NOT profit further from the commissioned artwork unless you (the customer) break any of the terms.
- I reserve the right to post the commissioned artwork online and in my portfolio..
ON YOUR SIDE:
- You may upload the commissioned artwork on any website and social channels.
- You may NOT make profits from the commissioned piece (reselling, redistributing, uploading to POD-services, making prints for selling, etc.)
- You may NOT alter the commissioned artwork without my consent.
- You retain the rights to the intellectual property (IP).
- You may NOT use the commissioned artwork for commercial purposes.
- The following is considered copyright infringement:​
- Reproducing/using the copyrighted artwork commercially - means making money off it in any way not excluded from these terms.
- Claiming the artwork as your own.
- Altering the artwork without my consent.
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forevergoldgame · 1 month ago
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Episode 1 Progress Update, Part 2
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We're in the process of putting all the story scenes we've written in-engine! As we go, Dan's hacking through the remaining art assets, and I'm tying up some loose ends related to systems and variable storage.
Keep reading for more details!
Writing, writing, writing
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At this point, the draft mentioned in the previous update has been more or less fully realized. There's still plenty of editing to do, of course, but the episode's narrative is complete aside from a collection of short variable scenes.
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We won't reveal too many specifics just yet, but the scope of Episode 1 will take you from Quincy's last day as mine inspector through to the christening of the Prince's Convoy. Along the way, you'll meet most everyone from the demo (save for Oscar and Imani) as well as a few characters you haven't, make foundational choices about the kind of man Quincy is, and actually get a proper introduction to the setting and conflict.
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Changes to: art, character designs
You may have noticed some of the portraits in these screencaps are different from the demo. Once Episode 1 is out, it will be much harder to make design changes, and so we've decided to take the opportunity to revise a few character designs we weren't happy with. Nothing too crazy, but you might see a change of hair style or color here and there.
Art updates might happen here and there throughout development as Dan's work evolves, but the character designs themselves are less likely to such alterations after release. (Not counting diegetic changes in appearance, of course.)
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[PICTURED: Dan's faltering suspension of disbelief over Lucas's ability to continuously dye his roots while traveling. ]
Changes to: systems, traits, and more
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As we wrote Episode 1, I spent a lot of time rethinking the back end. Writing an entire episode gave me perspective on how the systems I wrote for the demo did and didn't work. I could talk at length about this, but most of said systems (like experience/leveling and reputation) were not represented in the demo due to its small scope. Seeing as no one would really understand or appreciate the details, I'll try to keep it brief instead.
LEVELING: Originally, leveling was going to be based on earning experience points. EXP would be awarded for completing quests and attempting skill checks, but we found that pacing an EXP curve in a game like this was a lot of work for a system which is ultimately at odds with a story based more on "narrative" than "winning." In the end, we did away with the concept of EXP in favor of a leveling system that is tied to main story progression.
REPUTATION: You may recall from the demo that Quincy's statistics listed a few different reputation continuum: rebel or orthodox, apathetic or ambitious, and so on. These were going to be tallies that kept track of the player's cumulative actions so that the system could easily calculate how certain characters felt about Quincy in a somewhat organic way. However, once we got writing, we realized the system was needlessly complicated, full of logistical holes, and redundant with other decision tracking handled by other parts of the system. And so, I replaced it with...
IDEALS: Ideals are somewhat like traits in that they alter text pertaining to Quincy's inner monologue and offer the player special dialog options. However, unlike traits, Quincy's ideals are somewhat malleable. If a Quincy with the "earnest" ideal continuously lies at every opportunity... well, eventually someone will notice.
AFFINITY/FRIENDSHIP: Much like reputation, the affinity system from the demo was both overly complicated and too simple to do what it needed. We knew we wanted something more organic than the standard "you completed my sidequest so now I'm in love with you because you're the main character" RPG approach since Forever Gold is more story-based, but the solution I came up with... was stupid.
I won't say how the new affinity system works - it'd spoil some of the magic if I told you exactly what actions the game was tracking and why - but it's simple on the back end while having enough complexity to create interesting roleplaying.
TRAITS: Traits have largely remained the same but have gained more importance as other systems shifted. In addition to the eight available to choose in the demo, there are three more to see in Episode 1. A few of them have been tweaked or renamed for clarity: the two traits that shared the name "Haretouched" are now called "Pariah" and "Maverick" to prevent confusion, and "Cleithrophobic" has been expanded into "Wilding" so that it better acts as a parallel quirk to Plutonist.
BETTER TOUCH CONTROLS FOR MOBILE + SMOOTHER NAVIGATION FOR DESKTOP: As it says on the tin. A lot of navigation that felt like it should have been swipeable on mobile or scrollable on desktop wasn't. But it is now!
In closing...
We're getting there. Man are we getting there. We've been pulling crazy hours on this lately.
-LS
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limbus-corp · 1 month ago
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Welcome to the library.
Faust hopes you find your book in this place.
Hm? No, no, nothing is amiss, Faust assures you. This is how it has always been here, and how it will always be, ever since I created the library.
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CHARACTERS UNLOCKED:
Faust and Heathcliff
List of characters
Current Chapter:
1. Eat you alive
List of chapters
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BLOG INFO:
//well hi there! This is a blog for my swap au between ruina and Limbus company! I thought it’d be fun to make a blog for it!
//this is specifically an interactive story askblog, meaning we’re starting at the beginning of ruina, and through asks, we’ll unlock new characters and such!
//artstyle may differ between posts. This is simply for ease of drawing. My main style (that you see in this post) will be reserved for comics, whereas my simpler style will be used for most asks.
//Please read below the read more if you want to ask, just so you have more info! Have a fun time here :)
Interactive askblog? What's that?
Basically, you all help progress and change what happens in the story! This isn't only done by unlocking characters, but by also deciding what occurs in the story, and how character relationships may change.
Sending asks:
Don’t be afraid to get silly! Though this blog is trying to get through a story, I don’t want it to be 100% serious.
Please don’t spam asks trying to send Heathcliff books. They get lost in the post. And the system doesn’t work like that! Try to get him thinking about a certain topic
Have a canon char or oc or even an abnormality you want to interact with us with? Send them in! You can either send them in to fight, or just to ask questions, either works!
Story progression
As seen on the characters post, you need certain things to unlock new characters. A new book, and for Heathcliff or Faust to talk about a certain thing. Chapters progress every time a new character is unlocked. They don’t really mean much else, and are just there as a way for me to track things.
I’ve tried not to make progression quests hard, but if you need a hint, I will provide one.
Characters
“Whose swapped with who??” You’ll have to stay and find out. I’m not revealing.
“This character works better swapped with this character though...” though I did base off of personality or story similarities, most of these swaps don’t actually impact the characters themselves, so it doesn’t matter who they swapped with in the end, I think.
Also, characters maayyy be a bit ooc, as I'm not too well versed with all of them. I'll get better, I promise <3.
//That is all for now! I will probably update this eventually however
// Most asks will be answered with a piece of art, bigger asks may get lil comics of art, and small asks that I can't draw for will just be text. Though I aim to have at least 90% be art. so answering may be slow, I apologize
//Normal blog rules and all that. Be nice, be respectful, no NSFW... yknow?
//This blog is also ran by the same person (me <3) who runs @dieci-association .
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taralen · 1 year ago
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Why I draw Spamton the way I do and in defense of the "Tumblr sexyman" Spamton G. Spamton. An ESSAY.
EDIT 2/3/24 - Fixed some grammatical errors, changed font colors to make them easier to read against a white background, and reframed some of my arguments, especially regarding the "Yaoi style" portion, as it came across as ignorant and spiteful.
I follow the #spamton tag here, and I hate to say it, but it's full of artists jabbing at other artists who so happen to draw Spamton handsome. I see comments like, "No, he's a middle-aged sleazeball who is grungy and dirty." Often, these depictions show him with graying hair, ratty clothes, and covered in filth and grime. While there is nothing inherently wrong about drawing him this way, I find it disingenuous that the same people who draw him this way criticize people who draw him more handsome and or clean-cut because this depiction is even less based on his canon appearance than someone simply drawing him more realistically proportioned and with a pleasing visage (the definition of what this is varies by artist, but they're all often reduced to just "tumblr sexyman.") I see similar comments by people who draw him in what they may describe as "disgusting" or a "dirty scammer."
If Toby intended for Spamton to look dirty and gross, he would have simply gone with a similar design route to this character as an NPC in Undertale.
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Toby or other official arts never depict him with the following, even though I see it in fan art all the time:
Ball-jointed hands. Some artists draw them properly and make them look super cool. Simple lines aren't how they look in reality, but I get why people do that. Either way, it's not canon.
Dirty with tattered clothes. Spamton is only ever shown with a black blazer. It's debatable if he wears pants, but Toby has also drawn him with a collared shirt and tie.
Graying hair. Should be obvious. He's only ever seen with jet-black hair.
Overweight/Fat. While some fan depictions of this are cute, it's not canon. Spamton is always drawn thin but not necessarily in shape.
Buff. Same as the above. It looks really good in some fanart but is also not canon.
Tail. It can look really, really cute, but not canon for him or any of the Addisons.
Feathers. Only Swatch and the Swatchlings are depicted with feathers in Cyber World.
"40+ years old" - There is zero evidence of this in-game or in official merchandise or media. This assumption apparently comes from people assuming that his birthday would be the same as the first "spam email," which (at the time of this writing) was 46 years ago. This is a false equivalency since there is no indication that Spamton has any associations with our real-world history of spam emails. It should also be noted that this was not a true spam email. The only thing closest to Spamton in association with real spam email history may be his favorite year, 1997, in which spam marketing emails became frequent nuisances. However, actions to stop spam mail started in 1996, and it was by the 2000s that they became a serious concern because technology had since advanced. If he were truly born in 1978, he would only be 19 by 1997. While not impossible, it's not how most people see him in his Big Shot years of barely just entering adulthood. Also, as someone who has lived through most of the 90s, I can attest to a lot of this. Spam stuff existed, but news reports only heavily got into it by the 2000s.
100% Inorganic or Robot. While a cool idea, there is more evidence against this, like his ability to eat, sleep, and genuinely feel pain.
Boobs. I get most people who do this are doing it for fun, but it's not canon to his design, lol.
Tall. The most obvious one. Spamton is below average height, as made evident by his nearly 1:1 scale with Kris, a teenager.
Toddler-sized. Same as above. I won't lie that it can be drawn super cute, though. Haha!
With all that being said, why is it such a contention among his fans to depict him as handsome?
There is evidence to support that Spamton is at least, to some degree, good-looking but unconventionally attractive based on several sources. It should be noted that people often use his shop sprite as the best representation of his head, but this isn't accurate, either. In Undertale and Deltarune, because of its cartoonish sprites, it shouldn't surprise anyone that Spamton's are the most inaccurate and change frequently. Another user posted an entire comparison of all his sprites and how drastically inconsistent they are. I tried searching through my likes for this, but I can't find it. If anyone finds this, please link or reblog it to this post. Anyway, the intent of the post was to show artists that there are numerous different ways you can interpret Spamton's design with what's provided in the game, alone.
Stuff people often miss that is canon:
Lips. Believe it or not, this bastard's got kissable lips. Toby's recent art and his Neo attack are proof of this.
Eyes under the glasses. Seen in his sprite of going "BIG SHOT" the first time with Kris. It also hints at heterochromia because they contrast in color with yellow pupils under the pink and pink under the yellow.
NEO has no visible jaw hinge line. Only puppet Spamton does. Big Shot Spamton doesn't have one, either.
NEO's glasses' colors are reversed, and they are pince-nez style.
Androgynous sense of fashion. This is the least missed one, but it's worth mentioning. Spamton has no issues wearing pink, a color nowadays associated with women, and the NEO body has fabulous heels in addition to mostly being a magenta pink. The dress on the mannequin that greatly resembles him (and may hint at him being a white Addison before) shows a pretty dress that mirrors the one Mettaton wore in Undertale.
So then, WHY is he being depicted as handsome or unconventionally good-looking a BAD thing?
There really shouldn't be an issue with it at all. It's less offensive and technically more canon than many of the supposed depictions of him being a sleazebag who looks like he hasn't showered in a century and is hooked up on drugs or booze. You don't become a media darling without a charming personality. Mettaton only got successful in Undertale before he got his EX body because there was literally nothing else the people could watch. Spamton, on the other hand, was competing against many, so he had to stand out and look good even with the help of Mike (and possibly Tenna).
I often see people make this very reductive argument that it's a "yaoi style." This is by far one of the stupidest arguments I've ever seen. Drawing good-looking men is NOT equivalent to liking Yaoi. There are plenty of other genres of Asian-origin or Anime-styled media that feature pretty boys that have nothing to do with Boy's Love. Even Shounen anime has some bishies. Drawing bishounen-style male characters is a design choice and does not indicate someone's interest in Yaoi media. I swear, I have never seen this problem with Eastern fans. It's rude to lump people with similar art styles under something most people who make this claim don't even understand. I've seen people make upset comments about other people calling their style stuff like "Cal-Arts" even if they never went to Cal-Arts or like the media produced by them. It's the same principle. Stop lumping entire artists under one umbrella.
I draw him handsome because it's simply the way I see him. I love many other depictions of him, undoubtedly, and I even have a sticker set that depicts him with the graying hair, but it looks really good anyway. My point is, the fact that people who draw him dark and handsome shouldn't be scrutinized any more than people who draw him way more off base.
My personal contentions with the assumption he is a "dirty sleazebag old man."
I find this absolutely hilarious because this is a genuine stereotype and stock character of people similar to him. The douchebag salesman is a trope that's been around for a long time, but people don't seem to realize that this is a caricature and not representative of real salespeople.
Go to any @$%^ing department store or even an electronics one. Do you ever see anyone selling you stuff looking like they crawled out of the trash? Most are lower-class people who can't find any other job, meaning they are stuck with sales. It takes skill to be a good salesman, and I hate to brag, but I can probably sell you a #@$%ing soap bar and convince you that the extra $10 you're spending on it over a drugstore brand is better for your hands by deeply moisturizing them through herbal extracts and only "naturally" derived cleansing agents. Your hands are dry from the cold, drawing moisture out of them, so the investment would be worth it for the health of your skin during this harsh winter season. Why risk a drugstore brand that will only make your hands feel even rougher, flakier, and cracked? Stuff like this requires you to look someone in the eyes and observe who they are—their body language, way of carrying themselves, and the cadence of how they respond to your words. Does it always work? No. However, do you think anyone would $%^&ing buy ANY LEGAL PRODUCT if a salesperson looked like they were a shady crack dealer who was suspicious as %^&( to deal with? NO. It's a stereotype caricature for a REASON. It's meant to demean the reality of the salesperson who is forced to peddle a stupid product for a living. It's hard, and if anything, GET MAD at the people who are the ones making the crappy product! Yeah, some salesmen are bad at their jobs, but do you really believe that Cyber City's #1 RATED SALESMAN got there from being mediocre?! He may have gotten outside help for something that Toby never made clear, but he definitely does NOT lack the personality to make a great salesman. And believe it or not, there is plenty of evidence to prove he WASN'T bad at it! The other NPCs sell stuff that was once his goods but with his labels removed, and based on his statement of wanting to "make his own deals," this heavily implies he was NOT selling products he wanted to sell before he became a Big Shot. He has a strong sense of pride in the way he sees and presents himself, and I think this may be overlooked by people who make him look as ratty as possible.
I will also CLEARLY state this but this depiction overall does several of the following, which I KNOW many people will say is bad:
Ageism. Why do so many people, mostly Zoomers, assume that a man in his 40s is washed-up, gross, or even considered old? I've seen hotter men in their 40s than some young men in their early 20s.
Downplays his mental health struggles. One of the best things about Spamton is how he DOESN'T play into just the "sleazebag" stereotype. Once we go into his shop, we see that he is truly just a very broken man. His theme song is a FARCE to try and convince you that he's tougher than he really is.
Classist/Poor-Shaming. The assumption that a homeless person has to have no sense of cleanliness. Please, for the love of all that is good, meet actual homeless people. Not all of them are like this. Spamton clearly keeps himself rather clean for someone who dumpster dives. He is trying to stay true to himself, and his sense of self is one of pride. There is no dialogue or description to imply he smells or lacks proper hygiene.
Again, while there is nothing inherently wrong with drawing him this way, I just want people to be more aware of why they draw him this way. Think of it like a thought experiment to reflect on why you see him the way you do. How I draw Spamton comes from a place of deep empathy, love, and life experiences I've had in sales in addition to ALWAYS being customer-facing, meaning I know what works and what doesn't for over a DECADE. It's rather bizarre to me that people who claim to be big fans of him draw him in such a demeaning way that goes beyond the canon depiction and lowers him to absolute dirt, almost like beating this character with the ugly stick just because it's "funny." Is he a tragic character to you? Or is he simply a clown to laugh at for his failures and hardships? How we depict and see people is utterly fascinating because it reflects in real life, too.
You can take the exact same person and show them to different groups of people, and they will all see the same person differently. They don't have to be artists, but they tend to vary if you ask their opinions. For example, I think the actor Mads Mikkelsen is very attractive, but I know many who wouldn't understand why. A guy I've had a crush on for years is one of the hottest men ever to me, but a friend of mine called him "just a guy."
I fully understand that some people find the way I draw him stupid. It is what it is. I can't force you to like it.
I'm simply trying to point out my reasonings for why I draw him this way, and I would like others to think about their methods, too, and NOT to bash other people outright or go "ewww Yaoi tumblr sexyman" just because someone doesn't depict him with stereotypical traits or as "100% canon style" (which is mostly just copying the game's sprite style.)
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raeynbowboi · 10 months ago
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Translating the Teen Titans to Faerun
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A long time ago I did a post translating the Gaang from Avatar: the Last Airbender to the world and lore of DnD, making Katara a Cleric of Selune, Toph a blind-fighting Ranger, etc. While that was a good first foray into the idea, I wanted to explore the idea again with my favorite team of heroes: the Teen Titans. I've built all of them before, Raven more than anyone else. But today, we're not building the Teen Titans based on their powers. We're building them based on how they would fit into DnD lore as if they were natives of Faerun, born and raised in the setting. How would this change their backstories, or would it simply change their powers? Let's find out.
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With a well-crafted team like the Teen Titans, we want to be sure each character stays true to their general party role, and the group works well together in a campaign. An all monk party isn't going to fare as well as a party with diverse roles and classes. So, while we won't get too hung up on this, it's worth thinking about. Robin is the leader, and specializes in stealth, infiltration, and investigation. Cyborg is the meat shield, gadgeteer, and primary doctor. Starfire is the flying warrior princess with laser powers and super strength. Raven is the scholarly wizard with powerful psionic powers from a dark origin and minimal healing powers. Lastly, Beast Boy is the goofball comedic wildcard shapeshifter. These basic ideas we want to keep in tack as much as possible, while filtering the team through the lore of Faerun.
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ROBIN
DICK GRAYSON
Before moving to Jump City, Robin mentored under Batman, a master detective and vigilante crimefighter in the crime-infested major city of Gotham. In some Teen Titans media, the Titans are firmly located in San Francisco, California, but even in the cartoon, Jump City appears to be located in southern California. Gotham has influences of major American cities like Detroit and Chicago. Meanwhile, Superman's Metropolis is more closely based on New York City. There are three major cities in Faerun: Waterdeep, Baldur's Gate, and Neverwinter. Of the three, Waterdeep seems the most like New York City as the biggest city in Faerun. Baldur's Gate started as a smuggler's den, mapping well onto Gotham. And that leaves Neverwinter to map onto Los Angeles/San Francisco. This would mean that Batman is a Baldurian nobleman, and that Robin moved from Baldur's Gate to Neverwinter to pursue his own career as an adventurer.
Robin is an ordinary human in every definition of the word. There's nothing special about his bloodline and his biology was not altered in any way. Robin is a Standard Human.
While Robin did begin his career as a performer in the Flying Grayson Circus Act, he's not really a performer anymore. Robin's true training came from being mentored by Bruce Wayne in Baldur's Gate, learning the tricks and tools of crime-fighting, investigation, martial arts, and stealth. We'll say his background is an Investigator for Insight and Investigation proficiency.
It really is worth pointing out that Robin became a villain twice while trying to chase Slade. When he lost to Kotaro, Robin disappeared to the other side of the world for weeks, possibly even a month or longer with little notice. When he broke his arm chasing Johnny Rancid, the entire team tackled him back into his chair thinking he was going to insist on hunting down Rancid in spite of his broken arm, and they were all surprised he was just grabbing the remote. Robin is textbook Chaotic Good.
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CLASS
Battle Master Fighter: Fighters are trained warriors. They're soldiers, guards, knights, and faith militants. Battle Masters are experts in strategy and tactical combat. Their maneuvers allow them to command their party, crowd control enemies, or gain advantages in a fight. Robin is well-versed with a variety of tools and weapons, and puts tactics at the forefront of his fighting style. Way of Shadow Monk: while Robin is a skilled martial artist trained by the Grand Master and talking animals, monks possess a mystical, not quite magical power. Their ki is beyond human ability. And a major aspect of both Batman and Robin is the complete lack of supernatural powers. Shadow Monk is not a horrible way to build Robin. He is a martial artist who favors stealth and secrecy. But, it's not the most in-character option there is. Inquisitive Rogue: Rogues do not need to be ruthless cutpurses loyal to some lowly den of thieves. They are simply highly specialized experts in the areas of infiltration, stealth, espionage, forgery, and extraction. It just so happens many use these talents for criminal offenses. Inquisitive Rogues are skilled detectives and investigators. They can study an enemy for weaknesses to exploit, gaining advantage even in a 1v1 scenario and dealing extra damage. It's also worth remembering Robin was trained by Batman, a man often called the world's greatest detective.
Looking at Robin's abilities, backstory, and training, I would ultimately declare him to be an Inquisitive Rogue. They excel at sizing up enemies that are bigger and stronger than them, they're designed to be great detectives, and their littany of skills and talents sure sounds like our Boy Wonder. You could reasonably multiclass with Battle Master Fighter for the maneuvers. Or you could go straight Rogue and just take the Martial Adept feat to gain Maneuvers.
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STARFIRE KORRIAND'R
Korriand'r is the princess of Tameran, a planet somewhere in the Vega system. Her race are proud warriors with emotion-heightened powers, including superstrength, flight, and starbolts. Tameraneans are similar to Kryptonians, except they aren't weak to Kryptonite, and they get their powers from emotion instead of the Earth's sun.
There are a few Alien species that Starfire could be:
Astral Elf: Space-faring elves that left the Feywild to explore the stars, Astral Elves have starlight in their eyes, and automatically know either Light, Dancing Lights, or Sacred Flame. Astral Elves can also teleport 30 ft as a bonus action a number of times equal to their proficiency bonus. Dragonborn: Contrary to popular belief, Dragonborn are not the result of a dragon and a bard doing the horizontal monster mash. Rather, they are aliens from the planet Abeir that crossed over to Toril during the Spellplague. Once the unpaid servants of Abeir's dragons, they overthrew their masters and made their own culture. They have a strong warrior culture, and value their clansmen and kin above all else, even faith. Dragonborn aren't always religious as the gods could not hear their prayers on Abeir, but Bahamut is a very popular god for worship in Dragonborn society, and other dragon deities do see worship in Dragonborn society. Githyanki: The Githyanki are the psionic warriors of the Gith race. Once the unpaid servants of the Illithid Empire, they freed themselves from servitude. However, in the aftermath, the Gith separated into two factions: the Githzarai and the Githyanki. The Githyanki serve the undying Lich Queen Vlaakith, hunt Mind Flayers, and ride Red Dragons. They also have a very "the strong eat the weak" mentality, and have extremely harsh policies on failture and usefulness.
While the Astral Elf looks the most like Starfire, I'm going with the race that seems the closest to Tameraneans. I'll be making Starfire a Gold Dragonborn. If the setting allows, you could absolutely make her a Crystal Dragonborn for Radiant energy, but not every setting is going to work for gem dragonborns, so I chose to stick to the classic varieties.
As for her background, Starfire is the Princess of Tameran which could make her work as a Noble. She is a highly skilled fighter which could make her a Soldier. She's also an alien from a far-away planet new to this earth and its strange customs, which could make her a Far Traveler. As being a princess is what shocks the Titans the most, it's what defines her more than the other two things. We'll call Starfire a Noble, but we'll swap out her History proficiency for Athletics, and keep her proficiency in Persuasion. She speaks Draconic as a Dragonborn, as well a language of her choice. We'll go with Gith for flavor, as it's another alien language. If you want a more core rulebook language, Deep Speech is the language of Aberrations. If both those languages feel too alien and you want a language she's more likely to encounter in a campaign, then the strong warrior cultures of Goliaths and Orcs could be nice choices for her, having her speak Giant or Orcish respectively. Because Tameraneans learn languages through lip contact, if you wanted to play up this aspect, you could have Starfire take the Linguist Feat once or twice to learn more languages, but this is entirely optional and mostly for flavor and roleplay.
Starfire always follows her heart. Even when told not to do something, she will do it if she believes it is right, which leans more Chaotic. However, Starfire can also usually be expected to keep her word, dislikes fighting unnecessarily, does not like lying, cheating or stealing. She was even willing to marry Glgrdsklechhh if it meant avoiding war, unaware it was a gambit for Blackfire to gain a powerful artifact in exchange for Starfire's hand in marriage. As such, I would say that Starfire is Neutral Good. She will always do whatever she feels is best in the moment. Whatever course of action she believes will do the most good for the most people.
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CLASS
Like with her race, there are a few build options each of which translates Starfire to DnD's world and lore in different ways.
Draconic Bloodline Sorcerer: Being a dragonborn, the Draconic Bloodline Sorcerer translates nicely as her race's natural affinity for draconic magic, mirroring how all Tameraneans have starbolts. She gives up her melee warrior aspects to focus on her dragonborn magic, specializing in Fire magic. Light Domain Cleric: Cleric is a surprisingly good choice for what Starfire would be if raised in the world of DnD. Clerics aren't just healers, some join their faith militant, acting as the sword of their god's divine justice. Clerics can cast radiant spells like Guiding Bolt, Sunbeam, and Sunburst, they're decent frontline warriors, and they heal and support their friends. War is a better fit if she wishes to worship Bahamut, but Light lets Starfire make better use of radiant magic, and also gives her a few fire spells as a Cleric as well, letting her keep the heavy light and fire theme. She may worship Tamara, the Draconic Goddess of Light, Mercy, and Forgiveness. Oath of Devotion Paladin: She starts to really lose her Starbolts at this point, but she puts greater emphasis on her warrior spirit, and she still has radiant smites. Whereas the Cleric angle makes Starfire a better support for her friends and Sorcerer puts all the attention on her starbolts, the Paladin focuses on turning Starfire into a heavy-hitting tank that shakes off the hits her friends can't handle. She still gets some healing with her Healing Touch, and a few healing spells. Starfire fits the mold of fighting for beliefs, as her powers manifest through strong convictions such as righteous fury, boundless confidence, and the joy of flight.
While I was tempted to make Starfire a Draconic Bloodline Sorcerer as a good translation of her canon emotion-based powers native to her race, I had to remind myself that we are not just building Starfire. Dragonborn are not Tameraneans. While they have access to draconic magic and blood, draconic sorcery is not a universal thing across their race the way it is with Tameraneans. We are asking what would Starfire be if raised in Faerun? And I don't believe Starfire would be a Sorcerer. However, Cleric and Paladin is a much tighter race. Both gain their powers from convictions and beliefs, which reflects the way Tamaraneans like Starfire draw their power from strong emotions and beliefs. But which one you favor comes down to splitting hairs. Ultimately, I would chalk Starfire up as an Oath of Devotion Paladin. For starters, we are ignoring their canonical powers when picking a class. Paladins are great warriors, and the people of Tameran are a strong and proud warrior race. Dragonborn are not super religious with Dragonborn Clerics being rare, but Paladins are extremely common in Dragonborn society. Finally, their main stats of Strength and Charisma is very fitting and appropriate for Starfire. She is strong and very charming. While I favor Paladin, the divide between Paladins and Clerics is extremely narrow, and being a Light Domain Cleric is not a bad way to build Starfire. She'd have ample access to tons of radiant and fire spells, she'd be able to heal and support her friends, and nothing is stopping her from putting points into Strength as a Cleric and being a decent front-liner. If you want her to draw strength from her convictions, be effective in melee, and be a full spellcaster, then Cleric is an equally great choice. As I said, Paladin only barely squeaks past Cleric in my analysis, and in the first draft, I did originally settle on Cleric. Both work for Starfire, and thus, I'll leave a spell list for both. For her Paladin build, I had Starfire take Magic Initiate: Sorcerer to give her some ranged spell attack options. You could also do a dip into Sorcerer with a Paladin build as opposed to taking the Magic Initiate feat.
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PALADIN SPELLS
Bold: Magic Initiate (Sorcerer) Orange: Oath Spells
C Firebolt, Light 1 Burning Hands, Cure Wounds, Protection from Evil & Good, Sanctuary, Searing Smite 2 Branding Smite, Lesser Restoration, Warding Bond, Zone of Truth 3 Blinding Smite, Beacon of Hope, Crusader's Mantle, Daylight, Dispel Magic, Revivify, Spirit Shroud 4 Death Ward, Freedom of Movement, Guardian of Faith, Staggering Smite 5 Banishing Smite, Circle of Power, Commune, Destructive Wave, Flame Strike
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CLERIC SPELLS
Orange: Domain Spells
C Guidance, Light, Resistance, Sacred Flame, Spare the Dying, Thaumaturgy 1 Bless, Burning Hands, Guiding Bolt, Healing Word, Faerie Fire, Sanctuary, Shield of Faith 2 Aid, Flaming Sphere, Lesser Restoration, Prayer of Healing, Scorching Ray, Spiritual Weapon 3 Daylight, Fireball, Mass Healing Word, Remove Curse, Spirit Guardians, Spirit Shroud 4 Aura of Life, Banishment, Guardian of Faith, Wall of Fire 5 Commune, Dawn, Flame Strike, Greater Restoration, Holy Weapon, Scrying, Summon Celestial 6 Heal, Sunbeam 7 Divine Word, Fire Storm 8 Sunburst 9 Mass Heal
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CYBORG VICTOR STONE
Victor "Vic" Stone is the son of famous cyberneticist Silas Stone that grew up in Detroit. Once a prolific high school athlete, Victor was horribly injured by an explosion at S.T.A.R. Labs caused by an invasion by Darkseid. With his cybernetics expertise, Silas saved Victor's life by infusing his son with the Mother Box.
Because Cyborg was born human but has since been infused with technology, we'll call Cyborg a Variant Human. Why is he not a Warforged? Becaues he was not built the way Grid was. Cyborg is not a robot, so he is not a warforged. He's also shown several times needing to eat and sleep in order to function, two things Warforged do not require. As a Variant Human, we'll give him +1 Strength and +1 Constitution. And we'll add on the Tough feat to increase his durability. Cyborg is the team meat shield, after all.
In terms of background, Cyborg was a high school athlete before the accident, so we'll call him an Athlete for Athletics and Acrobatics.
When Brother Blood steals Cyborg's blue prints, he becomes determined to stop Blood because it's his plans. His technology. He feels it is his responsibility. He similarly gets upset when any of his technology or gadgets is commandeered by villains. He puts his heart and soul into those inventions, and gets very upset when they're hurt or stolen. Cyborg is a lot more laid back than Robin as a leader, but still cares about getting the job done. I find it hard to really say whether he leans more Lawful or Chaotic. He has principles and sticks to them, but he's also left the team multiple times after a heated argument with Robin. I ultimately land on Neutral Good for Cyborg's alignment.
Now, how does his prosthetics come into it? Well, there's an item in DnD called the Prosthetic Limb, a common wondrous item that can replace lost limbs, doesn't require attunement, can be detached, but not against the user's will. But Cyborg's metal body clearly acts like armor, how do we incorporate this? We travel to Theros. Mythic Odysseys of Theros introduced an item called Molten Bronze Skin that comes in Breastplate, Half Plate, and Plate Armor variants. This item molds itself to the wearer's body, allowing them to easily wear clothes over the armor, and making it impossible for someone else to take off. This item does require attunement, but it accomplishes the same effect of giving Cyborg "built-in" armor, the way a Warforged would have.
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CLASS
Artillerist Artificer: Artificers are gadgeteers and magical smiths that can defy logic with their inventions. Both Cyborg and his father are experts in cybernetics, metalworking, coding, and engineering. Cyborg built a car, a submarine, and then turned that submarine into a spaceship. The artillerist can make a tiny cannon they can carry with one hand that can fire a force ballista. Just try to say that's not Cyborg's sonic cannon. Champion Fighter: Cyborg is the tank of the party. It's his job to take the hits others wouldn't survive. In a low-tech fantasy world where Artificers don't belong, this version of Cyborg is a blacksmith who forged his own weapons and armor. The Champion is an athlete who prioritized physical strength over other aspects. When Cyborg isn't using his sonic cannon, he's throwing punches and lifting heavy weights, and he was a high school athlete until his accident. This is also a good multiclass option to get both sides of Cyborg: the tech and the muscle.
At minimum, Cyborg needs at least to be level 3 in Artificer to gain his Eldritch Cannon. After that, he can put as many levels into Artificer or Fighter as he wants. If he manages to become a level 11 Fighter, he'll get to make 3 weapon attacks then fire the Force Ballista as a bonus action, giving Cyborg 4 attacks at level 14. If you choose the Unarmed Fighting Style, Cyborg can wreck shop with his fists, making him an effective pugilist. Thanks to Action Surge, he can attack up to 6 times with just his action, and 7 times once you include his Eldritch Cannon. This makes him a pretty effective damage dealer, and the fighter levels would boost his Hit Points to make him a more effective tank. If you choose to take Artificer to level 9, his Force Ballista increases from 2d8 to 3d8. If you're okay with odd numbered levels and losing out on ASI, then Artificer 9/Fighter 11 could work. But for those who like getting ASI, then Artificer 4/Fighter 16 or Artificer 8/Fighter 12 may be more appealing. Just make sure to max out his Strength, and give him good Constitution and Intelligence, while dumping Dexterity. As an Artificer, we'll add Medicine and Perception to his skill list.
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SPELLS
Blue: Artillerist Spells
C Light, Mending, Message, Shocking Grasp 1 Alarm, Cure Wounds, Identify, Shield, Thunderwave 2 Heat Metal, Scorching Ray, Shatter, Vortex Warp, Web 3 Fireball, Glyph of Warding, Haste, Tiny Servant, Wind Wall 4 Fabricate, Ice Storm, Mord's Private Sanctum, Summon Construct, Wall of Fire 5 Animate Objects, Cone of Cold, Creation, Greater Restoration, Wall of Force
This spell list was made for those who build Cyborg as a pure Artillerist Artificer, while those who build him as a Fighter multiclass will obviously have fewer spells.
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RAVEN RAVEN ROTH
In her youth, Raven's mother Arella was lured into joining a cult that worshipped Trigon. She was chosen to be Trigon's bedmate, and afterwards, was approached by the Monks of Azar. They offered to shelter her and the child from Trigon, agreeing to raise the child in another dimension. A dimension named Azarath.
I believe the best translation of Raven's backstory is that Arella was lured into the cult of a powerful Fiend. Afterward, Arella was approached by Githzerai monks who offered to shelter both her and the unborn child with them in their home: the Chaotic Neutral Plane of Limbo. It would be here in the monasteries among stoic and scholarly Githzerai monks and wizards that Raven would learn to control her emotions, expand her mind, and hone her psionic powers. And one day, she would leave Limbo to return to the Prime Material Plane. This encompasses every part of Raven's backstory: being raised in another dimension, learning to control her emotions, honing her psychic powers.
As a half-demon, Raven translates nicely to Tiefling. Due to her empathy powers to manipulate other people's emotions, we'll go with a Fierna Tiefling. This will give her Friends, Charm Person, and Suggestion.
Having been raised in another plane, I would call Raven a Far Traveler. This grants her proficiency with Insight to get a reading for people's true feelings, and Perception to sense things around her, both of which can be flavored as her empathic powers and her extrasensory abilities. It also grants her proficiency with a Dragonchess Set, and she learns the Abyssal language.
When Robin becomes Slade's apprentice, Raven is the one to remind the team that he's a villain now, and they have to take him down. No matter how much the thought of it upsets her. When Cyborg leaves the team, Raven rationalizes that it's pointless to get upset and to focus on their duty as heroes. When Raven and Starfire switch bodies, Raven explains that she has to remain in control of herself to keep her powers from leaking out of her and destroying everything around her. When Trigon's prophecy comes to pass, Raven reveals that the reason she became a hero was that she wanted to do as much good as she could before the prophecy came to pass, hoping her good deeds would redeem her for the horrible destiny she knew she would one day fulfil. Raven is inarguably a perfect example of Lawful Good.
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TRIGON
But what about Raven's father? After all, we're not importing Trigon into the setting, we're picking an existing DnD Fiend to be the stand-in for Trigon. Firstly, we have to settle whether Trigon is a Devil or a Demon, and I believe he is a Demon. He betrays Slade the first chance he gets once it's time to pay up on his side of the deal, and his very presence on Earth changes the entire planet. Demons in DnD are Chaotic Evil, untrustworthy to keep their word. They also have an impact on the world around them that corrupts everything to resemble the Abyss. And prolonged demonic presence only makes these changes worse. But which Demon Lord is her father?
Graz'zt: Graz'zt is an interesting choice because he's actually had a relationship with a human: the witch Tasha. He is the Demon Prince of Lust and Pleasure. Graz'zt will take any opportunity to turn any moment that is sweet, beautiful, and tender into something perverse, degrading, and carnal. If anyone was going to sleep with Arella just to use her to make a kid he can manipulate, it would be Graz'zt. He's not as big as Trigon, but his personality does support that he'd play the waiting game. After all, he used to be a devil before he realized he would never rise high enough to stand beside Asmodeus, and defected to the Demon side. So unlike other Demons, Graz'zt is more clever and patient. It also means Tasha could be a DnD counterpart to Arella, and also gives Raven a grandmother: Baba Yaga. This places Raven in a very prolific magic bloodline of powerful female spellcasters. Before Demogorgon showed up, Graz'zt was contending with Orcus, the Demon Lord of Necromancy for supreme rulership of the Abyss, so he's no slouch in terms of power. He is a Large CR 24 Demon. Baphomet: Baphomet's strongest argument is that he resembles Trigon the most, with his cloven hooves and antlered head. However, Baphomet is more of a king of beasts and brutes, and his general behavior does not support Trigon's plot to conceive Raven. However, Baphomet's sphere of influence is brutality, aggression, rage, and conquest. Red Raven or Dark Raven literally embodies Raven's rage, and anger causes Raven's demonic powers to rise to the surface. Which is on point for Baphomet. The biggest point against Baphomet however is that he favors those with natural weapons such as claws and horns, as his followers should want to rampage and gore with their natural weapons. So a magical daughter like Raven doesn't really fit the bill. This could be her rebelling against his physical aggression mindset, but that's stretching to make it work. Trigon also doesn't care about fighting the Titans, using magic to distract them while he gathers his strength. Baphomet would take glee in the fight, something Trigon does not do. He is a Huge CR 23 Demon. Demogorgon: The Prince of Demons, Demogorgon is the most powerful of all the Demons in the Abyss. He's enormous, and an absolute world-ending level threat. But is he clever enough to plot to conceive Raven? Yes, but only partially. Demogorgon's two heads are basically his left brain and his right brain. One calculating and clever, the other feral and impulsive. The clever head could plan to use Raven as a portal, but the other head might be too impulsive and ruin the plan. He is a Huge CR 26 Demon.
Ultimately, I have to go with Graz'zt as Raven's father. He's not as powerful or as huge as Demogorgon, but he's more manipulative and cunning. He has the patience to wait for his plan to come to fruition, he's manipulative enough to use false love and affection to coerce people into obedience, and he's depraved enough to get a sick pleasure out of using, debasing, and defiling any amount of love shown to him. More importantly, half his brain isn't impulsively trying to undermine every single one of his schemes. While Demogoron is more of a world-ending 'we are so f*cked' threat, Graz'zt is still a Demon Lord. Just because he's prettier does not mean he's not still an enemy that even high level adventurers would struggle with. Graz'zt, after all, is a CR 24 Fiend. Certainly nothing to scoff at. That's only 2 CR below Demogorgon.
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CLASS
Raven is clearly a practitioner of arcane magic, but the source of her magic is so muddled that she could be any one of the three main arcane casters.
Aberrant Mind Sorcerer: Raised in Limbo amongst the Githzerai, the Aberrant Mind works well for Raven's backstory. For sorcerers, magic is infused into their very being. They don't need to study or make a deal, they just have a well of magical power innately. How they get this well varies. Usually, it passes along bloodlines. But it can also be like a mutation. One could go to the Shadowfell for Spring Break and return as a Shadow Magic Sorcerer. One can be given a spark of magic by a willing benefactor, they could touch an object that imparts magic to them, or awaken the power in a moment of dire circumstances. They could be born during an eclipse, travel to another plane, or be exposed to the weave itself. Their magic is constantly bubbling up inside of them, and leaking out if they don't contain it. Their magic can be explosive and hard to control. All of which sounds remarkably similar to Raven's powers and the constant struggle she undergoes to contain and control these powers. With Revelation in Flesh, Raven can fly for 10 minutes at a time at the cost of a single Sorcery Point. There's also no limit to how often she can reuse this power, other than her sorcery point pool. Granting Raven something akin to limitless flight, though not exactly. Fiend Warlock: While Raven herself did not make a deal with Trigon, Arella did. Arella was in Trigon's cult. According to Xanathar's Guide to Everything, one way a warlock might be joined to a patron is that their patron has been a benefactor to their family for generations, meaning it is possible to inherit one's otherworldly pact from their parents. There's also something I like to call the Sleeping Beauty Rule. The princess didn't choose to have fairy godmothers, but the king and queen did. The Player's Handbook also highlights that it is entirely possible to stumble into a pact without realizing it, or to become a warlock by simply reading an esoteric tome or touching a sentient blade. As such, it is entirely possible for Raven to be an unwilling warlock of her father. In the show, Trigon says that he gave Raven her powers, and Raven herself says in The End Part III that now that Trigon has no need of her, she no longer has her powers. But this is false, as Raven still has her powers, and uses them to fight back against Trigon. However, this is sort of fuzzy on how this works. Did Trigon really give her those powers, but could not take them away from her, or was Trigon mistaken and was never the source of her power to begin with? There's also the issue that in DnD canon lore, while a warlock Patron can bestow powers, they can't necessarily take them away. And Sorcerers can also have their powers bestowed upon them, further blurring the lines on whether Raven's gifts are more of a sorcerous origin or an otherworldly pact. The w Enchantment Wizard: I've built Raven several times, and every time, she's a Wizard. Raven is the brains of the party. She's a utility spellcaster with a vast knowledge of arcane lore and history. She's a polyglot who speaks several ancient languages, and has a library's worth of creepy esoteric books of arcane lore and eldrtich knowledge in her bedroom. Every spell that deals Psychic damage is under the School of Enchantment, and the school is full of spells that manipulate the mind, the senses, and emotions, all things Raven has displayed the ability to control. But we're not building Raven based on how she behaves in the comics or show. We're building Raven based on DnD lore, and Raven's powers were not cultivated through study. Yes, she learned new spells from Malchior. Yes, she is a highly intelligent person. But scholarly study is not the source of her powers. She does not have a connection to the Weave or any other sort of magical energy in the DC Universe. There are metaphysical forces in DC Comics, such as The Green, The Red, The Black, and other such forces, none of which Raven herself is linked to in any way. As such, I cannot confidently label Raven as a Wizard in accordance with DnD's lore.
Ultimately, I have to go with an Aberrant Mind Sorcerer. Her magic is innate. She works to control and maintain it. And a lack of restraint leads to her magic flooding out of her and impacting the world around her if left uncontrolled. Raven is a Sorcerer. However, she is a good candidate for multiclassing if you so choose. The main reason Raven is said to have left Azarath was due to Trigon finding her, forcing Raven to flee. However, in some versions, it is Raven herself --driven by curiosity -- that seeks her father out. In so doing, alerting him to her location, and dooming Azarath in the process. Either way, the moment of Trigon finding her could be the moment her pact is sealed, multiclassing Raven into a Fiend Warlock. Thus, Raven can start out as a Sorcerer, and possibly dip a level or two into Warlock to boot. This is also a large part of why I didn't make Starfire a Sorcerer. The party doesn't need two sorcerers, and Sorcerer works much better for Raven than it does for Starfire. For my spell recommendation, I will be assuming Raven has 2 levels in Warlock, and 18 levels in Sorcerer. For her Sorcerer skills, we'll give Raven Arcana and History.
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SPELLS
*Racial Spells Bold: Aberrant Mind Origin Spells Italics: Warlock Spells Purple: Sorcerer Spells
C Blade Ward, Eldritch Blast, Friends*, Mage Hand, Mending, Message, Mind Sliver, Mold Earth, Prestidigitation, Toll the Dead 1 Arms of Hadar, Catapult, Cause Fear, Charm Person*, Command, Dissonant Whispers, Hex, Shield 2 Calm Emotions, Detect Thoughts, Mind Spike, Suggestion*, Tasha's Mind Whip 3 Counterspell, Hunger of Hadar, Fly, Sending 4 Dimension Door, Evard's Black Tentacles, Raulothim's Psychic Lance, Summon Aberration 5 Bigby's Hand, Rary's Telepathic Bond, Synaptic Static, Telekinesis 6 Globe of Invulnerability 7 Plane Shift, Teleport 8 Demiplane 9 Time Stop or Psychic Scream
ELDRTICH INVOCATIONS
Agonizing Blast
Eldritch Sight
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BEAST BOY GARFIELD LOGAN
Garfield Logan was born an ordinary human, but when he became sick as a child, his father injected him with a serum using the DnA of a green monkey. The serum saved Beast Boy's life, but he turned completely green as a result, and unlocked his shapeshifting powers. Beast Boy can turn into more than just garden variety zoo animals. He has turned into alien lifeforms, microorganisms, dinosaurs, and dragons. The Werebeast Form he got in the 2003 cartoon episode "The Beast Within" later became Comic Cannon when Beast Boy was captured by Lupus, a minor werewolf villain. Beast Boy's best skill lies in his wild card shenanigans, as he can do things like turn into a whale to make use of how quickly whales think to artificially inflate his intelligence. When the Borneo Rainforest faced extinction, Beast Boy and Swamp Thing worked together to restore the ecosystem. Swamp Thing provided the seeds and flora, and then Beast Boy dispersed himself into a swarm of insects to help pollinate and stimulate the regrowth of the rainforest. Raven even tells Swamp Thing that when Beast Boy does this, he risks losing small parts of himself should anything happen to his many insect forms, but he takes on these risks willingly for the benefit of nature. While Beast Boy's green skin and shapeshifting are a result of the monkey serum he was injected with, Beast Boy's actual ability to shapeshift comes from a metaphysical energy field in the DC Universe called The Red. Think of it like the Force but specifically for all animal life forces in the universe. A similar force called The Green caters to all plant life in the universe, and this power is wielded by characters like Swamp Thing and Poison Ivy.
In terms of his race, because Beast Boy was a normal human until he turned green, I'd have to chalk him up as a Variant Human. Because he's short and green, there is a primal urge to make him a Goblin, and it would be cute, but inaccurate. There's also an urge to make him one of the partially bestial races like Leonin, Hadozee, Satyr, Minotaur, or Yuan-Ti. Even Simic Hybrid has a valid excuse to be in consideration. However, because Beast Boy was born human, I have to go with such. We'll give him +1 Wisdom, +1 Dexterity, and the Charger feat to dash into melee range and get a free attack out of it.
Beast Boy has pretty much always been a hero, first being adopted by the Doom Patrol, and later joining the Teen Titans. Momento ran the Doom Patrol like a military outfit, and Beast Boy grew up respecting rank and following orders. As such, I'd call him a Soldier making him proficient in Athletics, but we'll substitute in Performance to replace Intimidation.
Beast Boy wants to do good, but he's also the Lancer to Robin's stoic serious Leader. Beast Boy is a goofball knucklehead who often shows little regard for the rules. Upon running into the Doom Patrol again, Momento chastises Beast Boy for prioritizing his team's safety over completing the mission. He's usually also the first to suggest bizarre plans or spout off ridiculous theories. As such, I would say Beast Boy is Chaotic Good. He'll do what's right, just in a very unorthodox way.
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CLASS
Moon Druid: the most obvious choice, Druid is the only class in the game with access to Wildshape, the ability to shapeshift into animals. Although Beast Boy's powers were originally from genetic experiments gone wrong, his current lore makes Beast Boy connected to The Red, a metaphysical energy that links all animal life in the universe under the Parliament of Limbs. The Red is closely connected to The Green, which characters like Swamp Thing and Poison Ivy are connected to. Due to his connection to the energy of all living animals, Druid is fitting for Beast Boy. The Circle of the Moon is the most fitting option, granting Beast Boy Combat Wildshape. Lycan Blood Hunter: Before he was connected to the Red, Beast Boy's powers were a form of genetic mutation. Blood Hunters are the class that deal with altered DnA. While Beast Boy can't turn into every animal, his Lycan form is suitably animalistic and primal. It can also be a good option if you want to specifically play into the WereBeast form from the episode "The Beast Within". Because Beast Boy lacks supernatural powers beyond his shapeshifting, this version of Beast Boy sacrifices the variety of his wildshaping to keep him a strictly martial character. The Path of the Beast Barbarian also works, but Beast Boy only really has rage issues in "The Beast Within", and it is not otherwise a core aspect of his character, to the point that I didn't feel Barbarian was a good fit for his character. Valour Bard: If we ignore his powers entirely, then Beast Boy's role in the group is comedic relief and unexpected wildcard, which sounds like a Bard. Polymorph is on the Bard spell list, giving Beast Boy a backdoor method of wild shaping without being a druid. Through magical secrets, Bards can also pick up spells from other spell lists, letting Beast Boy pick up Druid spells like Web, Insect Plague, Summon Beast, Conjure Animals, and Guardian of Nature for the Primal Beast form. None of the subclasses jumped out to me for Beast Boy, but Valour Bards are great cheerleaders and sidekicks. Beast Boy has a chronic people pleaser mentality, and uses humor to lift his friends' spirits. Beast Master Ranger: Much like the Bard, this class option doesn't really fit Beast Boy, but it works as a variant build option that rather than being a full caster druid, Beast Boy protects his animal brethren as a mighty hunter. Tigers, Cheetahs, Lions, Gorillas, Elephants, and Rhinos are among his favorite animals to turn into, and would work well as Beasts of the Land. He also favors turning into a Hawk, Falcon, or Pterodactyl for a Beast of the Air. If you want a Beast of the Sea, he tends to favor Crocodiles, Sharks, Octopi, Whales, Swordfish, and Turtles.
While each of these offers interesting character angles, I obviously have to chalk up Beast Boy as a Circle of the Moon Druid. The Lycan Blood Hunter is a very close second choice, but lacks the connection to nature that Beast Boy (especially his Comic counterpart) definitely has. The bard was mostly thrown in to consider his personality, and it wasn't a terrible idea. He is funny, and would absolutely spam Vicious Mockery. A Beast Boy native to Faerun becoming a funny bard feels very organic to his character. But Druid feels just as organic, if not more-so. Finally, the Beast Master was pretty much thrown out as an extra idea, but not one I was taking seriously. Thematically, the idea of Beast Boy as a Lorax but for P.E.T.A. is interesting. Using his bond with animals to protect other animals. But the Druid was the clear winner. For his Druid skills, we'll give Beast Boy Animal Handling and Perception.
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SPELLS
Because Beast Boy does not really have magical powers beyond his wildshaping, I put together his spell list by trying to focus on shapeshifting, summoning animal companions, and any other bodily augmentation spell I could find. Spells that change some aspect of a person's body or enhances their senses in some way. I steered clear of any spell that felt too plant-themed or elemental, as Beast Boy is more connected to beasts than he is to storms or the elements.
C Druidcraft, Guidance, Infestation, Primal Savagery 1 Absorb Elements, Animal Friendship, Beast Bond, Speak With Animals 2 Animal Messenger, Beast Sense, Darkvision, Enhance Ability, Enlarge/Reduce, Locate Animals and Plants, Summon Beast 3 Conjure Animals, Protection from Energy, Water Breathing 4 Charm Monster, Dominate Beast, Giant Insect, Guardian of Nature, Polymorph 5 Commune with Nature, Insect Plague 6 Primordial Ward 7 Draconic Transformation 8 Animal Shapes 9 Shapechange
I will say, more than anyone else, his spell list really surprised me. I've always avoided building Beast Boy and hated the idea of him being a druid because it meant giving him spells. But I am surprisingly content with the spell list I have devised for him. It puts all the correct emphasis where it should be: on making Beast Boy the master of body modification, as well as allowing him to channel The Red as well through his animal spells. I used to think Beast Boy didn't work flavor-wise as a Druid, and now I can't believe I ever thought to build him any other way.
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TERRA TARA MARKOV
Terra is yet another princess, this time the illegitimate daughter of King Viktor Markov of Markovia. In the Comics, she made her living as a mercenary and criminal, taking odd jobs to get by, while in the show, Terra is a wandering homeless teen. In the comics, Tara was already working for Deathstroke before she met the Titans, while in the show, Terra met the Titans before she met Slade. This is to say, Terra has two completely different personalities. Comics Tara is a villain through-and-through, while Show Terra is a misguided hero turned villain turned reformed villain. Because the other characters are mostly going by their show counterparts, I'll mostly be looking at the Comics version of Tara only to answer any questions about her backstory we don't have from the show. The most important detail from the comics is that Tara's half-brother, Geo-Force (Prince Brion Markov), also has geokinetic powers. However, these powers are not signs of a magical bloodline, as neither King Viktor nor King Gregor Markov had these same powers. Their powers came about from the experiments of Helga Jace, the royal scientist of Markovia. Later, Brion's wife, Denise Howard, exposed herself to the same energies, turning her into Geode. Both Denise and Tara suffered from mental instability after the experiment, suggesting that the source of their powers had a debilitating effect on their mental states. Tara hated pretty much everyone and everything, while Denise desired to kill her own husband. In the comics, Tara was at one point part of the Black Lantern Corp, which raise their members as zombies to harness the power of death and hatred. This zombie Tara then sought revenge on the Teen Titans. I won't be covering this, but thought it was neat trivia.
We're going to stick mainly to the show's lore, so we'll call Terra a Variant Human since her powers are a result of scientific experimentation. We'll give her +1 Dexterity, +1 Wisdom and the Actor feat so she can pretend to be somebody else.
For her background, Terra is a wandering homeless kid. We'll call her an Outlander for Athletics and Survival. However, if you want to play more into Tara's backstory, then Criminal, Spy, Urban Bounty Hunter, and Haunted One could also work.
Show Terra's alignment seems to me to be True Neutral. She joins the Titans because it's offered. She works with Slade because he's an option. It never feels like her betrayal is personal until after Beast Boy turns his back on her. Up until then, she's hesitant and guilty about it. Terra looks out for Terra. That to me says True Neutral. Terra never seems to care that much about helping people or stopping villains. It was always more about just wanting to belong and to have a home. No strong convictions to be a hero or a villain. Which explains why The Girl Who Might Be Terra in Things Change is just an ordinary school girl. Not some great hero or wicked villain. If you're going by Comics Tara, that's straight up Chaotic Evil. The girl hated everyone and everything, and wanted a horizontal relationship with a middle-aged man. Comics Tara was just really unstable. I mean, she saw a Jerricho-possessed Deathstroke freeing the Titans, and instead of talking to him or trying to figure out what was going on, she just pushed the Big Red Button and brought the building down on herself in an attempt to take everyone with her.
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CLASS
Terra's class is tricky because unlike Starfire with her light and fire theme, or Raven's psionics and general magic, there's not really a clean and simple class for Earth-based spells. Druids are connected to nature, and Sorcerers and Wizards have pretty wide elemental coverage, but there's not a clear and clean answer like with the other titans. So, let's look at our options:
Wild Magic Sorcerer: While there was a Stone Sorcerer, this subclass never made it past Unearthed Arcana, so we can't really count it. In the show, Terra has poor control over her powers, often causing side effects accidentally. The possibility that the source of her powers also warped her mind in the comics also fits, as wild magic is the pure chaos of the feywild. Sorcerers sometimes get their powers from being exposed to a source of magical energy, visiting other planes, or being born during cosmic events. And the Wild Magic Sorcerer often causes chaos and problems at the table because of the random side effects of their magic, such that a lot of tables hate playing with the subclass because of just how detrimental it can be to have around. Which seems really fitting for Terra. Swarmkeeper Ranger: Like Toph, Terra in the show is an outdoorsy girl who prefers roughing it in the great outdoors. This rough and tumble lifestyle translates well to being a Ranger. The Swarmkeeper can be aided by a swarm of just about anything, and nowhere does it say it has to be sentient. So, Terra could be a ranger aided by a swarm of rocks or sand fighting alongside her. It's certainly an interesting and flavorful option. Rangers get a few earthy spells, but not a ton of them. However, you could always ask your DM to homebrew a rule that would let Ranger Terra pick up some more earthen-based spells from the Druid spell list. Mutant Blood Hunter: If we ignore Terra's powers completely to focus more on where they come from, Terra makes for an interesting Blood Hunter. Her powers are a result of scientific experimentation. Mutants literally alter themselves to fight, fitting that genetic experiment angle nicely. The only difference is that this version of Terra has learned to do it herself. It's not a bad choice. Assassin Rogue: Like the Blood Hunter, the Rogue is being considered without her geokinetic powers in mind. Rather, I'm looking at the Rogue because of how rogues are often infiltrators, spies, and thieves. I chose the Assassin as they have the ability to create a false identity, which is very fitting for Terra and the Judas Contract. Whispers Bard: This one is being suggested mostly for the worldbuilding implications. Bards from the College of Whispers work as spies and saboteurs, infiltrating parties and guilds disguised as other kinds of bards, then selling their cohort's secrets back to whatever spy network they serve. They literally pull off a Judas Contract as a Subclass. And with their Magical Secrets, a Whispers Bard Terra can pick up the few spells that actually let her throw rocks.
If we were just building Terra based on her powers, Wild Magic could have been a decent fit thematically. However, the purpose of this post is to ask ourselves 'what would the Teen Titans be if they were born and raised in Faerun?' And being exposed to the crazy magic of the Feywild just doesn't feel right for Terra. Whispers Bard creates an interesting angle for roleplay, but it caters more to players wanting to play more into her Comic Book Tara counterpart. The willing traitor. Whispers works great for a villainous version of Terra, but not for Show Terra. Blood Hunter and Assassin Rogue are decent ideas, but Terra isn't much of a scientist, and again, Assassin caters much more to Comics Tara than Show Terra. Ultimately, I have to go with the Swarmkeeper Ranger for Terra. As a girl roughing it in the great outdoors, sleeping in caves, and taking care of herself, becoming a ranger seems like a natural extension of the lifestyle she was already leading by the time she met the Titans. And if we're asking what the characters would become if raised in Faerun, that's a pretty cut and dry answer. Terra would have naturally gravitated toward the life of a roaming Ranger, aided by swarms of rocks and sand. Terra Markov is a Swarmkeeper Ranger. For her Ranger skills, we'll give Terra Perception and Stealth. If you want to give her Deception, swap one of the background skills she gets from Outlander, then pick up the dropped skill from the Ranger skill list.
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SPELLS
While we decided to make Terra a Swarmkeeper Ranger, it does sacrifice a lot of her Earth-based abilties. However, if you have an open-minded DM, Terra does get a few spells from both Primal Awareness and the Swarmkeeper Subclass that don't quite fit the theme, and a cool DM might be okay with letting you make a few substitutions for Terra's spell list, pulling more Earth-based spells from the Druid and Wizard spell list as an exchange for the excess spells than the base Ranger class gives her. But even without homebrewing in more Earth magic, Terra still gets a few stone-based spells, and Wrath of Nature can let Terra chuck rocks at enemies every turn as a bonus action so long as she maintains concentration on the spell. So even a pure Swarmkeeper Ranger will still get some earthen flavor as Terra. And you could also reflavor spells, such as treating Web like quicksand to keep Terra's earthen flavor.
Italics: Primal Awareness Spells Bold: Swarmkeeper Spells Pink: DM Approved Earth Spells (Homebrew)
C Mage Hand (Mold Earth) 1 Ensnaring Strike, Faerie Fire, Hunter's Mark, Speak With Animals (Catapult, Earth Tremor) 2 Barkskin, Beast Sense, Pass Without Trace, Web (Earthbind, Max's Earthen Grasp) 3 Conjure Barrage, Gaseous Form, Meld Into Stone, Speak With Plants (Erupting Earth, Wall of Sand) 4 Arcane Eye, Locate Creature, Stoneskin, Summon Elemental (Stone Shape) 5 Commune With Nature, Conjure Volley, Insect Plague, Swift Quiver, Wrath of Nature (Transmute Rock, Wall of Stone)
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Conclusion
I felt this was an interesting thought experiment. Some characters like Robin and Cyborg changed very little from the last time I built them, while Raven and Beast Boy stayed what I expected but offered new insights into how they fit into the lore of the world. Starfire and Terra had the biggest changes, but those changes I feel are for the better, at least for this post. At least now, you could play a campaign with the Teen Titans while also being completely faithful to DnD lore.
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