#i'm really not doing well right now but i'll be alright Tumblr posts
lightseoul · 2 days ago
Note
Hiiiiii! I really love your work!!
Can i ask for number 20?
hello, love! thank you so much, and know that i see you interacting with my pieces and i truly appreciate it <3 also, at this point, i'm not even writing the prompts in order of the requests LOL so you get a fast pass, too! this bkg is always way too fun to write! i hope this one makes y'all smile.
(this is lightseoul's 2k milestone event ft. bakugou katsuki! to play, view the numbered list of prompts here, then simply send an ask with your chosen number and i'll whip something up!)
warnings. minors dni, please!
Tumblr media
20. "THIS IS SUCH A WASTE OF TIME." (0.9k)
“…so just like the last time, i want you to relax, okay?”
from where he’s laying on top of your pristine king-sized bed, a half-naked bakugou only glowers at you, arms folded behind his head in such a way that makes his biceps oh so bitable. he’s radiating that domineering aura that he always gives off in any context, only this time it’s a little…
misplaced.
you reach out to touch him, dressed in nothing but your intimates as well, ultimately placing your hand on his inner thigh. you feel him immediately tense at the contact.
carressing the skin with soothing circles in attempt to calm him, you toss him a gentle smile. “just—let me make you feel good. alright, katsuki?”
“yeah, yeah,” he quips dismissively, rolling his eyes in nonchalance, comically juxtaposing the way his abdominal muscles and thighs are pulsing in what you’ve long identified as budding anticipation. “get on with it already.”
you bite back a laugh at his masked enthusiasm. the last thing you want is to make him feel embarrassed—you never want to make him feel bad, especially when you’re being intimate, and, well…
let’s just say you’ve been thinking about tonight ever since you broached the topic with him last week over dinner.
“katsuki…” you remember starting, nerves shot as you toyed with the leftover rice grains on your plate.
he looked up from where he sat across you on your dining table, eyebrows raised in question, wordlessly nudging you to go on.
“there’s something i’ve been wanting to try out,” you continued.
“…okay?”
“in bed.”
now, it’s not like you two are vanilla nor are you prudes—not that there’s anything wrong with that.
it’s just that the topic of sex makes you both flustered, and so talking about it is never an easy feat. but when curiosity and the burning need do get to either of you, you always made it a point to bring it up with the other.
the hand that was holding a glass of cold water froze mid-air at your statement, and you looked up at bakugou, whose gaze has averted from yours.
it probably took him a full minute or two to finally reply, not before clearing his throat like he always did when he felt awkward.
“what is it?”
“i want to top you,” you blurted out before you can think better against it. “…again.”
and when he didn’t say anything, you decided to just take the opportunity and press on.
“i know we never really talked about me topping again after that first time, but i figured that you liked it enough, based on how you—”
“—alright, alright,” he cut you off, a faint hue of pink high on his cheeks. “i get it.”
“so you’ll do it then?” you asked him then and there, excitement bleeding into your tone.
what felt like a few agonizing minutes passed before he finally nodded, an unreadable expression on his face. “not now, though. this friday, when i get off early.”
which brings you to now.
it’s bakugou’s voice, though, that actually brings you back to the present moment.
“are ya gonna get on with it or are you gonna keep on staring at me?”
you pull back and feel yourself flush at the call out, but will yourself to remain composed. you’re not about to let him steal your role for the night—you’ve fought hard enough to get to where you are right now.
“sorry,” you quickly retort, “before we start, though—”
he groans.
“—let’s go through the safe words first.”
“what am i, a fucking dumbass?” he sneers, traces of restlessness evident on his features that are extra pretty under the dim lights of your bedroom. “you don’t have to keep on repeating ‘em everytime we fuck.”
“it’s important that we reiterate them,” you argue, “especially for tonight, since we’re trying something new.”
for the nth time, bakugou rolls his eyes but relents, giving you a curt nod.
“so every now and then, i’ll ask you what color you’re at. green is for when you’re all good to continue, yellow is when you want to take a pause, and red is when—”
“—i want to stop, i know.”
“no questions asked—i’ll stop the minute you say red. so don’t hesitate to tell me, okay?”
“okay,” he tosses back so impatiently you’re now really struggling to keep a straight face. he shifts on his back and adjusts his boxer shorts, which, you observe are getting tighter by the second.
you haven’t even started, yet the mere thought of you topping him—however ambiguous that is—is turning him on.
bakugou must’ve noticed you looking and the slight upturn of the corner of your lips, because he shoots you a glare. “you done? god, this is such a waste of time.”
at that, you snort. “you’re not even gonna ask me what i’m gonna do?”
“how bad can it be?”
oh, dear.
the man is probably expecting you to just ride him.
you chance another look at your beautiful boyfriend, and a tidal wave of want washes over you so violently you almost stumble from where you’re seated at the bottom edge of the bed.
well.
it’s now or never, right?
and to hell with it if you can’t have him this way now.
taking a deep breath, you steel yourself for what you’re about to say next.
“…get on your knees, katsuki.”
his reply is almost instantaneous.
“what?”
to that, you shoot him the most innocent smile you can muster.
“‘cause i’m about to finger you.”
134 notes · View notes
lych33dragoncookie · 19 hours ago
Text
Alright. Chapter 6. Boy do I have some choice words about this one.
Let's start small, though. With Spice being a fucking freak.
Tumblr media Tumblr media
Look, I'm a Dragon Ball fan. I'm easy to please with this kind of thing. You give me a character who is really weird about fighting and I'll hoot and holler about it all day long. This isn't a generic "Villain plays with their food, this ends up being a terrible mistake later" situation; Spice could have killed her right there and then, much like Flour intended to do with Dark Cacao when his soul jam was stolen, but here? Nah. He wants to coke this woman up for a chance at a good fight with her and her in specific. Weirdo. I like him.
Smoked Cheese continues to be really really good this update, by the way. I couldn't be any more glad to have him here.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
He's blunt. He knows how to strike a nerve, how to push someone's buttons; just because he's undeniably on the side of good, that doesn't mean these inherent traits of his' are gone. They're being repurposed, the same methods going towards a better end, he's still undeniably him, no one else would speak up to the queen like this, he knows what makes her tick, and he's using that to drag her off of the ground and bring her back up. I'm absolutely loving every bit of it.
This chapter also does a really good job of accentuating the sheer contrast Golden Cheese and Burning Spice have as rulers, with the former having outright raised her closest subjects, keeping them on an equal level, and providing for them with no hesitation or restraint, while the latter keeps his subjects in line through fear and nothing more.
Tumblr media Tumblr media
Specially because, later on, it's shown that it's not at all empty threats...
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
He fucking killed her.
This is entirely unprecedented. I don't think we've ever seen anyone kill another character, NPC or not, onscreen. Elder Faerie didn't so much die from being murdered or anything, as much as he gave away his own life force and all that stuff to White Lily so she could deal with Shadow Milk This isn't that. This is a character being unceremoniously, ruthlessly killed, even if it wasn't a playable one. A cookie, no less; not any of the little animals, who despite their sapience wouldn't have had the same sort of impact, no, he instantly reduced this one cookie to nothing without any hesitation or remorse, and threatened to do the same to her grieving followers immediately after.
Tumblr media
Golden Cheese keeps her followers by giving without any restraint, while Burning Spice keeps his followers by letting the threat of destruction loom over their heads constantly, willing to take from them the moment he gets an excuse to, or just because he feels like it.
And, speaking of him; while this update didn't give us a glimpse on how he started, that "first kingdom" that he ruled and presumably saw wither to dust, we did get to see something else.
His breaking point.
Tumblr media
Admittedly, I feel like if one were to observe just these 2 story chapters, cutscenes alone, they'd get the wrong impression. If we look outside them, we're well aware that Burning Spice was once a benevolent figure, and that even now he avoids thinking about the first kingdom he ruled. With that context, these lines make a lot of sense.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Despite being the herald of change; time, change itself, was not kind to him. Burning Spice shows us the inherent pain of the idea of immortality. Of how futile it would feel to get attached to absolutely anything, knowing it'll all just wither away sooner or later, and you'll outlast those very things. After an innumerable amount of time, seeing entire civilizations rise and fall, over and over again, becoming more and more desensitized and numb to it all after the great pain of that first loss, it's no wonder it would all end up feeling utterly pointless. Why get attached if it'll all become nothing eventually? If by getting attached, you're just leaving yourself vulnerable to the pain of loss again? Why have any interest in this newly sprouting life if it'll all just wither away like all the ones before? Life, unfortunately, is limited. Fleeting. And while that already causes great pain to those possessing mortal life, at least they too know that it won't be forever. That we're all on the same ground, and that we can make the best of the time we have. But if all you have is time, time that nothing else around you has, then...
Tumblr media
Eventually, without a strong will and the right philosophy, it will drive you mad. And that's exactly what happened here. Life may be fleeting, something irreplicable yet completely limited; but just as there will always be life, there will always be a way for that life to be extinguished. Life is unrepeatable and unique, but destruction? If you find pleasure in destruction, you always have something to look forward to. The feeling caused by razing everything to the ground is perfectly replicable, something that can't be taken away from you. It's immediate, final, and requires no pain or attachment. Empty and unfulfilling, yes; but painless and addictive.
There is no greater pretense. There is no long term. There is no end goal.
Tumblr media
It's just all about getting addicted to the thrill of senseless, heart-pumping violence. If there's always something to destroy, there's always something to look forward to, after all; something no one can take away from you.
... Of course, this isn't to say any of this is correct. Obviously not. The complete improbability of a scenario where one cannot die of old age aside, this is the complete opposite of how you should approach this. You can keep reminders of said fleeting life, find attachment to things that will last just as long as you, make sure to never forget all the experiences that immortality has allowed you to form, and value what you have in the moment, making sure to let its memory and purpose live on through you. Something a certain someone else will, most likely, embody as her long, long lifespan continues.
Ok, this was all meant to be one post, but I have too many images to put here, and Tumblr really doesn't like that. So...
1/2
See you in like, another 30 minutes or so. Idk.
66 notes · View notes
my-husbandos-wifey · 2 days ago
Text
KUROO X FEM Reader
Tumblr media
Synopsis: Being Kuroo's friend is fun as he was a great friend and captain of Nekoma. But you're a friend and that's it. You helped him with the girl he likes and stayed, offering a shoulder to lean after he got rejected.
A/N: So English is not my first language so pardon my grammatical errors.
******
"C/N birthday is next week. I need your help for picking gifts for her." Kuroo said as he continues to eat his ice cream. The two of you were in the park in the neighborhood, he texted you to go there and he started to rant about his crush.
He's so in love with that girl but neither of you know if she feels the same.
As his friend you need to help him but it hurts helping him to get close to another girl when you're already with him all this time. Still, as his friend, you'll support him whatever makes him happy.
"What is her interest?" You asked about eating your ice cream glancing at him.
"She's into arts. I heard she's part of the art club." He replied. That made you pause. How similar does this girl have with you? "What a coincidence. I'm into arts as well." You commented making him look at you.
"I didn't know that," he said eyeing you up. "Why did you not join the art club instead of the volleyball team?" He asked with curiosity.
"Every artist will feel the same pressure to be in the same room as people who are better than them in something they're passionate about." You explained before sighing as he continued to eat his ice cream. "Buy her gouache, paint brushes or watercolor papers." You recommend.
"She already has those." He said with disdain.
"New art materials never fail to make an artist fall in love." You defended. It's true tho. One of the best feelings you had is when your parents bought you materials instead from your own allowance.
"But I already have an idea..."
"Why did you ask me to come here in the first place?" You asked with a frown.
"I need your help" he answered. "I was thinking of a necklace."
You eyed him up and huffed. "I sometimes forget you're still a guy." You said in disbelief as sighed. But still, you can't help but feel the world smashing itself against your shoulders. How hard is it to be just a friend? To be just someone you know you are to them?
He looked at you, "what do you mean?"
"She's into art. Why get her something that she doesn't like?" You asked unfazed.
"Well.. I just thought that she would love it since it has her favorite gemstone color," Kuroo explained with a hopeful expression hoping it's a great idea.
You felt a sudden feeling to smack his head but you stopped yourself and shook your head. "True but, scale it. What do you think she would like more? A necklace that can be tossed around and forgotten or art materials that she can use on paintings that could last for years?" You questioned with raised eyebrows.
That took Kuroo back as he thought for a moment. "That makes sense..." A smile creeps in his lips as he looks at you waiting for another suggestion. "Any more ideas to get since you're the expert?"
You wanted to curse the world out loud for making Kuroo so irresistible. He looked so in love right now and the admiration in his eyes by just merely thinking about the girl. How come can this be your situation?
"Make her paper flowers." You suggested.
"Alright I can do that." He replied leaning back the bench again with determination already picture the whole thing in his head.
You tossed the ice cream on the trash can and smiled. "Goodluck Mr. Romantiko". You patted his shoulder and stood up.
Kuroo stares at you, "why did you throw the ice cream?"
"I have to eat dinner, idiot." You replied, lying that you don't really have the appetite to finish the whole thing. "I'll get going now. Goodluck."
"I will." Kuroo said, "See ya."
******
A week later you gave the flower and the gifts but you heard from your teammates that he got rejected. You went to Kenma first and asked him about the matter.
You sat beside Kenma in the quiet corner of the gym, watching others continue to practice. Kuroo is in the locker room. The coach noticed his change of demeanor. Everyone did.
"Hey, Kenma," you started, hesitant. "Did you hear… about Kuroo?"
"He got rejected, right?"
"Yeah…" You shifted uncomfortably, the weight of concern pressing down on you. "He seemed… pretty down about it." You added concern.
You bit your lip with worry as you glance at Kenma. "Do you think… he’ll be okay?"
Kenma studied you for a moment, taking in the unease you were trying to mask. He knew how you felt about Kuroo. It wasn’t like he missed much, but he’d never say anything. He's quiet yes but he observes people. He's not oblivious as Kuroo is. And besides, it's not his place to interfere, he thought. Still, he knew what you were really asking.
"He’ll be fine," Kenma answered, his tone matter of fact, as if he were stating the obvious. "Kuroo always bounces back. It’s just… how he is."
You nodded, though it didn't do much about your concern about him. "I know. It’s just… hard to watch, you know?"
Kenma shrugged. "Maybe. But if he really liked her… he’ll have to deal with it on his own." He paused, then added quietly, "You worrying won’t change that."
After that, you talked to the coach and asked the permissions to let Kuroo go home earlier today. Coach Nekomata agreed but he made you go with him to check on him. He needs Kuroo back, he's the captain of the team after all. What will happen to the team if the captain is unwell?
You knocked on the door first before walking inside the locker room. "Yo captain." You greeted. You found him sitting on a bench as he stared into the floor.
Kuroo looked at you and forced a smile. "What's up?"
You could feel how your heart tightened. God... He looked so out of himself. How can that girl affect him so much? It's rare for you to see Kuroo like this. You wanted to push yourself into his arms but you can't.
"Quit that smile. It doesn't suit you." You commented.
He sighed. "Better?" He frowned.
"Want some ice cream?" You asked with a hopeful smile for him to say yes.
"I don't really feel like eating ice cream right now," Kuroo answered. "But thank you for the offer."
"How about a ramen?" You asked again.
"I don't feel like eating anything right now.." Kuroo said, looking away. Kuroo also felt like crying, but he didn't want to cry in front of you.
You're not oblivious to the tension he was feeling and the emotion. You know your place and limit. He doesn't need a lover right now, he needs you, his friend. You knelt your one knee in front of him and cupped his cheek. Before you started to like him. You're his friend until now and maybe forever. Kuroo looked at you with a blank expression trying to hide his pain.
Kuroo sighed. "I just don't get what I did wrong.. I tried everything, I tried making her the best paper flower bouquet, writing her romantic poems and love letters.. I even gave her the best art supplies for her birthday and it still didn't work.. I'm nothing but a failure..." He trailed and looked away.
"Hey, listen to me. Just because she rejected you doesn't mean you failed. It's just because she appreciates your feelings but maybe she has a reason. She may be like another guy or she's focused on her studies. Kuroo... You're a great person and always remember that. Your life didn't end when she rejected you ." You caressed his cheek with an assuring smile.
Kuroo, who got his face caressed by you, felt that warm, fuzzy feeling in his chest. Kuroo looked away, blushing slightly from your words and touch. His expression changed from a broken one into a shy but flustered one. The pain he felt in his chest from heartbreak melted away and he had another feeling in his chest. One that made him feel different but in a good way. Now his chest felt light and his heart felt fluttery from your words and touch.
"Oi--- now change your clothes. I asked coach to let you leave early. You can go home now." You patted his cheek before standing up.
"Oh.. alright," Kuroo said softly. Kuroo stood up and watched you as left the changing room. Kuroo just stared ahead of him. He looked at the floor, his heart beating quickly. He was blushing a bit, but he tried to cover it. Kuroo felt confused why he was feeling like this, but he didn't question it. Kuroo grabbed his stuff and changed.
Kuroo walked out wearing his school uniform. He stared at you and the team, watching you as you were helping the teammates with practice. Kuroo's heart felt warm, the feeling he had from your touch earlier hasn't gone away and his cheeks were still tinted pink.
You glanced in hus direction and went to you. "Ready to go?"
"Yeah," Kuroo replied, a bit flustered from your glance. Kuroo walked over to you while waving goodbye to the rest of the team.
_________________
On your way, I glanced at the sunset. "Feeling better?"
"Y-Yeah," Kuroo said softly. His heart was beating quickly and his cheeks were still rosy. Kuroo couldn't understand what he was feeling, but he thought that maybe it was because you showed him comfort.
"You know maybe it's not your time yet for your lovelife." You said with wonder.
"It's probably not," Kuroo agreed, looking down as you two walked out of the school. "But still, it hurts," Kuroo said with a frown on his face as he walked beside you.
You patted his shoulder. "It's all gonna be fine."
Kuroo sighed. "Thanks..." Kuroo said. The two of you walked in the streets as the wind was blowing. Kuroo's face wasn't sad or anything, it was blank and he was a bit quiet. Kuroo glanced at you, but looked away after a few seconds.
"Hm? Do I have something in my face?" You asked confused as you looked at the car parked beside the road.
"Oh, um.. no," Kuroo said, shaking his head before looking away. Kuroo's heart was still racing and he felt confused as to what was happening to him.
"Let's get you an ice cream I know you don't feel like eating but I wanted so it's on me." You suddenly said dismissing the fact that he reject the idea earlier.
"Ice cream sounds nice right now," Kuroo said with a small smile. "But are you sure? You don't have to spend anything on me.." Kuroo said.
"Shhh I'm your friend lemme treat your pitiful ass." You said with a mischievous grin and encircled your arms around his neck and pulled him inside the convenience store. Kuroo chuckled as you pulled him inside the convenience store. "Fineee," Kuroo said, a bit flustered from your closeness. Kuroo grabbed an ice cream cone and went over to the counter with you.
You paid for the ice cream as both of you stand outside of the convenience store, eating the ice cream. Kuroo and you were outside of the store. Kuroo started eating his ice cream as he and you continued walking. "She's beautiful..." You whispered.
"Huh? Who?" Kuroo asked. Kuroo thought that you might be talking about the girl he liked.
"The girl you liked. I saw her earlier today... She's really pretty." You continued staring into unknown as the wind blows blowing my hair and the city lights reflecting in my face as you put the popsicle in my mouth.
"Oh.." Kuroo said in response. He stopped eating his ice cream for a few seconds before looking away. Kuroo tried to hide the fact that he felt hurt from rejection when you mentioned the girl he liked. "Yeah.. she is," Kuroo sighed, looking down as he continued to walk. Kuroo's heart felt sinking in his chest when you mentioned her.
You bit the popsicle.
Kuroo was quiet while he was walking. The feeling in his chest hurt and he didn't like it.. After a few minutes of walking with you in silence, Kuroo finished his ice cream cone. Kuroo tossed the cone in the nearby trash can and continued walking with you.
You glanced at him. "Come on, now."
He glanced back at you as the two of you walked. His hands were in his pockets as his uniform moved from the wind. Kuroo didn't say anything as he walked with you, his expression blank while he was still trying to get over the rejection.
Both of you stood under a post light as he tower over you. You stared at his eyes that were starting to get heavy. Your hand immediately went to cup his cheeks.
"Let it out Kuroo... Let it out.." you softly said to him.
Kuroo was surprised by your touch, but he didn't refuse it. Kuroo's eyes widened from your touch on his cheeks and he stood there quietly as you said those words to him. Kuroo's bottom lip was quivering, his emotions were welling up inside of him and he couldn't hold it in any longer. Kuroo hugged you closely as he buried his head into your shoulder and wrapped his arms tightly around you, starting to cry.
"Shhh there... Let it out." You patted and caressed your back.
Kuroo's eyes were clenched shut as tears poured down his cheeks, wetting your shoulder. He cried, feeling hurt and upset. Kuroo hugged you tighter and buried his head into your shoulder, crying his eyes out as you comforted him. You hugged him in return.
Kuroo continued to cry in your arms while you hugged him tightly back. Kuroo was shaking slightly from his sobs as he buried his face in your shoulder.
"Hush now... It'll be fine. It's not your fault, you're not likeable or loveable, okay?" You caressed his back. Kuroo slowly calmed down as you comforted him, his sobs turning into sniffles while his eyes were still clenched shut. Kuroo's face was still buried in your shoulder as he sniffled. Kuroo hugged you as he slowly composed himself, his chest rising and falling as he took deep breaths.
You didn't wait for his reply as you wiped his tears away.Kuroo opened his eyes, revealing his glistening eyes from the tears he cried earlier. His face looked a bit puffy from crying and there were tear streaks on his cheeks. Kuroo looked at you and noticed that you were wiping his tears away. Kuroo sniffled softly and blinked a few times.
You continued to wipe it and smiled. "Better or is there more?" You asked.
Kuroo sniffled again before pulling back. "I'm better now.." Kuroo replied, wiping his nose a bit with the back of his hand. He sniffled one more time before looking at you. Kuroo's eyes still glistened with tears within his cheeks.
You chuckled. "I should've let you do this before we grab some ice cream." You said trying to lighten the atmosphere.
"Yeah, you should have," Kuroo said, chuckling softly. Kuroo wiped the tear streaks off of his cheeks, clearing up the tear streaks and sniffled one more time. "Thanks for comforting me," Kuroo thanked with a small smile.
Now that's a smile you wanted to always see. "No worries. What kind of friend am I if I don't be there when you need me?"
"A crappy one," Kuroo teased, joking around. Kuroo chuckled lightly. "But really, thank you. I do feel better now.." Kuroo said, putting his hands back in his pockets.
"I do have a question though," Kuroo said, raising an eyebrow. He looked at you with slight confusion.
"Hm?"
"Why.. did you act like this towards me?" Kuroo asked, referring to when you comforted him and gave him some words of encouragement. Kuroo was still confused as to why you hugged him, wiped his tears and said all of those words. Kuroo had a look in his eyes that still showed confusion.
"Because I'm your friend, idiot." You flicked his forehead with a sheepish grin trying to hide the ache when I said 'your friend'.
Kuroo flinched a bit when you flicked him on the forehead, chuckling afterwards. His smile faded a bit when you said 'your friend'. Kuroo still had a feeling of sadness and disappointment deep within him from rejection, but he tried to hide it.
"Now we should get home. It's starting to get cold." You said as you hugged yourself and breathed out.
"Yeah let's go," Kuroo agreed, nodding. Kuroo walked with you in silence, his hands in his pockets and his head facing straight ahead. Kuroo had a small frown on his face while he was walking.
He continue to walk beside you in silence glancing once in a while. You don't want to hope but maybe it's not time for you to intervene or catch the chance to have him. Even if it hurts, you'll stay as his friend if it means to stay at your side longer than you'll be if you confess your feelings.
You stood at the curve towards your neighborhood.
"I'll get going now. Text me or Kenma if you need to talk." You motion your hand into calling with a smile before putting your hands inside the pocket of your jacket and breathed out.
"Alright," Kuroo nodded. "Goodnight.." Kuroo said before turning around and walking in the other direction, towards his home. Kuroo's hands were in his pockets while he walked, a feeling of disappointment was still lingering inside of him but he didn't let it show in his expression. Kuroo's chest felt a slight ache in it when you said goodbye, but he ignored it as he continued walking home.
Part 2?
38 notes · View notes
clairaworlds · 2 days ago
Text
SIFFREN CLOAK POST TIME BBY.
Tl;dr: In my opinion the backstiching on Siffrin's cloak is used to reinforce the seams, the cloak likely has a lining flatlined into the cloak, and if you'll allow me to offer a headcannon, hand sewn.
More in depth analysis and examples below
Ok to start, let's go over Isabeau's dialog about the cloak. I'll put it in full here, other characters comments are cut out.
So right here, right, that's super interesting stitching. It's backstitching, right, which is a very solid kind of stitching, and it's used in a lot of different places... But Vaugardian clothing in general is moving away from backstitching, because, well, we think it's boring. Like here, my clothing here has something called chainstitching, and also it's in a zigzag shape, because it looks cuter I guess. But backstitching is just more durable. Now that I look at it, your hat has the same stitching too... I wonder if they were a set? And, um, look at the way the cloak is weaved, too! It's wool, and it goes one thread up, one thread down, et cetera... But, again, Vaugardian clothing likes to be more interesting visually, so if you look at Mira's cloak--
...
No, no, I'm not saying it's boring!!!!! I'm just saying it's like... It's clothing that's less like Vaugarde, or even Ka Bue's artistic clothing... It's less clothing that's to make you look pretty, or make you stand out, and more clothing that's here to keep you comfy and warm. Function over form, you know?
So, um, what I'm SAYING is... Considering the Craft that came into it... The temperature regulation and how it grows with you... Whoever gave you this cloak wanted to make sure you're gonna be nice and comfy for a long time, Sif!
Note: I'm not a tailor, I've made a few garments and I embroder but that's about it. Take everything with a grain of salt.
Alright, first what is he even talking about? Here's a quick example of the two stitches Isabeau mentioned and a running stich which is probably the most basic stich
Tumblr media
Please ignore my inability to sew in a straight line. Also my horrid chain stich. I did not do it justice there so here's a better example of how it looks
Tumblr media
we can ignore Isabeau's incorrect opinions on what qualifies as an interesting stich bc he's probably talking more about the cultural differences between Siffrin's cloak and Vaugardian clothing. Which I'll admit IS intresting. But what stuck out to me is the fact that Isabeau can see the stitching at all. Most garments hide the majority of their stitching. You can see the seams sure, but the atual stichwork is typically on the inside.
Tumblr media
As you can see here, now that IS a cloak, and the seem hides the stichwork, the next option is that isabeau is looking at either the hem or the collar, i dout it's the collar just bc that's really close to Sif's neck/face and also bc it might not have any visible stitching either. The hem line is a possibility but if Siffrin's cloak has a lineing it might not show any visible stitching either.
Atually let's talk about lineings real quick. I imagen Siffrin's cloak has one, for several reasons, I think it'd be cool, I think it'd work with the idea that the cloak is designed to survive a LONG time becuase it reinforces and protects the garment, and it works with some fun headcannons i have. Here's an example of a lined cloak, the outside is the shiny later, the inside has the hand-embroidered stars. I'm focusing on the seems in thease pictures but a lined cloak might hide ALL its stiches including the hems.
Tumblr media Tumblr media
Although that's IF the cloak is bag lined, which is a process that leaves the lineing and the outside as mostly separate layers. You basically sew two garments then stich them together at the edges. But i have a feeling Siffrin's cloak is flat lined, not bag lined, so you basically attach the lineing to the outside and sew it together like it's one peice of fabric, the lineing dosnt move as much and honestly it comes out a little nicer. So that means the stichwork would still be visible on the inside of the cloak AND the hem, but I have a feeling Isa wasn't just holding Siffrin's cloak inside out to show off the stitching, and i don't think he was talking about the hem because it's not really a load bearing structure if that makes sense and it seems to me like Isa is talking about something that would benefit from being reinforced. So what's he talking about.
Well look at this
Tumblr media
There we go! Visable stitching on the outside of a garment!!! So what's the difference here? A couple of things but the best summary I have is: the seem is reinforced by being stiched down. Here's an example on a different garment.
Tumblr media
To test this, I grabbed some scrap fabric and tried it out i also did a quick hem with a backstich just to see how it'd look. I used contrasting thread to make it visable
Tumblr media
I also think Siffrin's cloak is a full circle cloak constructed with two halves sewn together like the bottom example here
Tumblr media
This is generally eaiser to construct than a four piece version and atually HAS seems unlike a single pice verdhion. Admittedly it may be a challenge depending on the width of the fabric, although if it was made when Sif was a kid and Crafted to grow with him that's much less of an issue
So! That's my two cents on the stitching on Siffrin's cloak. Honestly I would LOVE to make a Siffrin cloud but fabric is expensive and I can't really afford it, i also don't have the time. For now I should focous on finishing the star cloak I showed earlier, incase anyones curious here's the full inside of that cloak as of now
Tumblr media
Here's some other headcannons related to fabric and sewing.
First sewing macheens and other textile production macheens exist. I know isat is a veaugly fantasy historical style setting but I'll die on the hill that there's some sort of quicker way to produce textiles, primarily because fabric, fiber and clothing has historically been massively important and I have a hard time imaging that craft isn't capable of making fabric quicker.
Related to that, I think part of the reason Crafted clothing (like Sif's stuff) is more rare is becuase it has to be hand made. Maybe not hand spun and woven and sewn but in my head the more steps you do by hand the more it's Crafted.
In that veign I think Siffrin's contry has a tendency twards hand-made stuff. There are reasons for this but it's mostly vibes. Honestly I think all of isat puts a higher emphasis on arts and crafts than the real world but I like the idea that Sif's contry espechally focuses on the hand made, it makes sense with the whole ritual thing, there are plenty of rituals and superstitions arround hand-made goods.
In contrast Vaugarde trends twards evolution of techniques and technology, where someone from Siffrin's contry may be a master at an ancient technique that's been passed down for generations, a Vaugardian crafter will have developed their own unique style and often prioritizes astetics above convince, not to the point of it being low quality (like fast fashion) but more like "I decided to use two diffrent fabrics to make stripes insted of just one solid color fabric even though it's more work becuase it looks cool" Ka Bue has a heavy focous on tradition but also artistic vision, i kinda imagen it as the ballance between the two ends of the spectrum, but in a totally different way.
Next i think Siffrin's contry likes incorporating subtle decorations, like the hat with the stars on the lineing, or useing visable stitching on seams both to reinforce it and bc it's prity--sewing in a straight line is HARD, doing a backstich with consistent stichlenghts is harder, doing both by hand is impressive, having the stitching appear on the outside of the cloak would be a deliberate choice becuase you CAN just reinforce a seem on the inside of a garment. Admittedly that might be what's going on if we assume Isabeau is looking at the internal construction insted of any vidable stichwork. So yeah, function over form but with some subtle detailing.
Is this just an excuse for me to pretend that the lineing of Siffrin's cloak is hand embroidered with stars? Yes! But you can pry this headcanon out of my cold, dead hands! I love hand embroidered stars on the inside of a cloak, i literally own a cloak that i made that's like that!! (I'll finish it one day I swair! I just made a mistake and attached the lineing b4 I did the embrodery, like an idiot, and it's really annoying to work on!!)
One last thing I think is interesting is the use of the word "cloak" cloaks typically go over the shoulders and CAN close in the frount, but are still open. I'd describe Sif's cloak more as a poncho, and Mira's cloak as a shawl, but there really arnt any perfict words for every garment, so cloak is a good enough word. It'd also make sense if "cloak" is just the word for "outer layer garment that goes over the shoulders like that" in the world of isat.
25 notes · View notes
noxtivagus · 2 years ago
Text
i'm sorry
#🌙.tbd#i'm really not doing well right now but i'll be alright#sometimes i wish i cld just be perfect. to be good enough for my family to be good enough for this world. but it's.. never enough is it?#but wanting to do so much wishing i cld do everything so well for my sake n yours just loses the whole point of it#being human is such a delicate thing. so easily broken. perhaps life is just one big piece of glass. a mirror#n the ppl around us r just reflections. through the way we look through the glass.#n when shards break you can't really put them back together huh?#it hurts when everywhere i go i see what is lacking. n simultaneously see the full of it#but i can't convey it enough to the world. how much i care n love for everything.. how much i appreciate like. what my parents do for me n#everything n even if there's also sm mistakes n i'm full of flaws too#goddamn. being human is just too delicate. it's too delicate#but there's no such thing as too much i would like to think when it comes to human nature#n i wish i cld erase all my wrongs. all my flaws. but what meaning would there be if everything was just perfection?#where would be the meaning in the joys of life without knowing the sorrows?#n while it is painful to live with it. to live with all of it. it's. part of life n being human but#i wish i cld at least. be enough to prove my apologies. to prove how much i really love the people in my life. how much i appreciate it all#n so.. part of life is always striving for something better is it? to keep on doing more. its so tiring n i wonder at times if its worth it#ah. i was going to write something but i just forgot.#moving on though it just.. rlly hurts n i'm rlly sorry.#being human is so delicate n so complex n confusing.#but apologizing for being human is.. i don't know it'll be rather funny in a way bcs aren't we all human here?#but i wish i was a better human. i think sometimes that i wld be willing to trade some of my humanity for the sake of others#but would that be selfish instead? being human is so real & unreal n it's just. weird. but so simple too#it's as though my own head is in a constant battle in a dystopian fiction. but not really bcs perhaps this too really is part of being human#& i know nothing with certainty n with a profound conclusion but being human is just. something i can't ever quite properly grasp#there's nothing in this universe that we could ever grasp entirely. so much so as another human.#but i think.. every little thing has astronomical worth. at least to me. but i'm an infenitesimal human in the grand expanse of it#i wish that at least in my own little world. i could set things right & live on.#not everything will go how it 'should be' for such is the nature of life; largely imperfect & with end#but. yk. weird how that gives meaning too huh? but it hurts to think too much of it
1 note · View note
dawnthefluffyduck · 10 months ago
Text
Tumblr media
Wanted to draw but didn't wanna mess with anything that had pen pressure in it just yet, so here's some ms paint doodles done while I watched a manchild play lethal company
15 notes · View notes
neverendingford · 1 month ago
Text
.
#tag talk#went running this morning for the first time in like.. a year I think. I'm so out of shape.#I used to be able to fly. I used to be able to fuckin glide on my feet#oh well. I'll get there again if I really want it. I just have to let myself move in that direction#I lost it in college when my social anxiety got so bad I couldn't just go outside and run except at one in the morning#and a few minor health things popped up that just made running that much more prohibitive.#like the fact that my ears would hurt and I would get headaches from the wind on my ears even in 90 F weather#and the general stress-related stomach issues that made running nausea-inducing#I also just want to get back into my ideal shape without cutting calories because I need all the calories I can get but#but when I'm inactive I do get more tummy than I would like#which makes me feel guilty because I know I shouldn't feel shame about the shape of my body and a little tummy is the least of my worries#but if I can motivate myself with the desire to make my body my own instead of shame for how it is.#that's no different than any other thing people do to change how their body looks and presents#it's just the shame that's bad. running towards good not running away from perceived bad. motivation versus demotivation#also exercising is a great way to get out my manic energy without fucking randos off grindr#but in general my ability to go outside and be seen by other people has gotten a lot better.#between accepting that I'm allowed to just ignore people and be weird. and also sort of gender transitioning. my anxiety is at all time lows#idk. my life is pretty manageable right now. I manage the periodic depression and ride out the mania#I have a few friends to talk to and someone to play aoe2 with so honestly I'm alright#plans for things next year that I'll see if they pull through.#all in all my life is something I don't hate anymore and that's pretty fuckin pogchamp
1 note · View note
incorrectbatfam · 4 months ago
Note
What does Tim say when people ask about his spleen?
Damian: I am updating my blackmail records. Tell me what happened to your spleen in its full hilarity.
Tim: I donated it to a sickly orphan.
Damian: You win this round.
———————
Tim: I have to be careful, I lost my spleen.
Carrie: How?
Tim: Aliens.
———————
Tim: I'm zero percent spleen and fifty-nine percent pizza sauce.
Helena: Zero percent spleen?
Tim: Yep. On the bright side, they named a disease after me.
———————
Luke: I've designed nanotech vitals trackers to be implanted on our spleens.
Tim: Oh, no thanks. I don't have one.
Luke: You don't have a spleen?
Tim: It wasn't paying rent so I evicted it. Lazy freeloader.
———————
Barbara: Why does your chart say you're missing a spleen?
Tim: I made a deal with the devil but I had a discount code so instead of my soul I just needed to sell a non-essential organ.
———————
Steph: What happened to your spleen? Are you okay?
Tim: I'm fine. It's taking an extended gap year.
———————
Harper: So... can I ask about your spleen?
Tim: Yeah, don't worry. I was part of a failed science experiment.
Cullen: What'd they do?
Tim: They injected me with a serum that was supposed to make me indestructible. But instead all I got were a spleen removal and chronic insomnia. And a free T-shirt.
Cullen:
Harper:
Cullen: Was it a nice shirt?
———————
Dick: What do you mean you don't have a spleen?!?
Tim: It was confiscated by airport security.
———————
Tim: Happy Pride! My spleen finally came out of the closet. And by closet I mean my body.
Kate: Diversity win.
———————
Tim and Jason: *arguing*
Jason: At least I still have my spleen!
Tim: It's genetic!
Jason: Sucks to be you.
Tim: We have the same dad. It could happen to you too.
Jason, scoffing: Whatever.
Jason, internally: Oh shit, he's right. I need to see Leslie.
———————
Tim and Bette: *sparring*
Bette: *hits Tim*
Tim: Ow. Time out. That was my spleenhole.
Bette: ...How?
Tim: It took a trip to the Titanic in a soup can with a Playstation controller.
———————
Duke: Since when did you have that scar?
Tim: Since losing my spleen last year.
Duke: How do you lose a spleen?
Tim: You forget to cherish it.
———————
Cass: ?
Tim: I digested it.
———————
Selina: You know I have to tell Bruce about this.
Tim: Okay, fine.
Tim: I had to get it removed as a kid after falling into a well of bats.
———————
Bruce: Tell me what happened to your spleen so Alfred and Leslie can give you the proper treatment.
Tim: What do you mean?
Bruce: Everyone's been telling me you don't have it.
Tim: Well, I do, so...
Bruce: Alright, I'll have a talk with them about bad taste pranks.
———————
Alfred: You can't keep the truth from me, Master Tim.
Tim: Assassins stole it.
Alfred: I wasn't born yesterday. Now what really happened?
Tim: ...
5K notes · View notes
Text
You know, I'm discovering that half the appeal of jegulus for me is that it forces rosekiller and james to interact in a non-antagonistic way. And that dynamic is soooo fun. I need more. Like. Just some highlights for ya'll:
Evan: Great. You don't want Regulus to die. We don't want Regulus to die. Now we just have to make sure REGULUS doesn't want Regulus to die.
James: Fantastic, but have you met Regulus?
Barty, kicking down James door: POTTER!
James: What the HELL are you doing in here? Scratch that HOW the hell did you get in here?
Barty: Regulus told me, now WHERE ARE YOU GETTING YOUR BOOZE?
Regulus: James. You know how you said you'd do anything for me? Well. . .how much did you mean that?
James: With my whole heart. Anything. What do you need?
Regulus: Evan?
Evan: We need you to find Barty. He went into one of his fits of exam-stress-induced madness and he's been missing for three days.
James, suspicious that Reg blabbed about the map: Okay, why do you think I'd know where he is?
Evan: Because when you and Regulus were in your painful pining phase you were somehow able to avoid us AND stalk him everywhere. I don't know how you know where everyone is all the time, I just know you're doing it somehow. If you can't find him, I'll have to assume he finally made good on his threat to fling himself into the lake.
James: Is? Is this a recurring problem for you?
Evan: OH, and you've NEVER lost track of YOUR boyfriend OR your best friend because they were spiralling and have a complex from their shitty upbringing?
James: . . . Point taken. Give me 5 minutes.
Evan: *grabs James in the hallway and slams him against a wall*
Barty: Alright Potter, start talking!
James: Dammit you two! You know you can just ASK Regulus how it went after we go on a date, right? He'd probably be thrilled to tell you! Don't you two keep complaining about how much he won't shut up about me?
Evan: EXACTLY. If we encourage him, then we'll REALLY never hear the end of it. Now, did you do the thing we told you about?
James: the praise thing? Yeah, he reacted really well. Which you'd know if you ASKED REGULUS!
Barty: See, what did I tell you? He loves it! See you same time next week Potter!
James, yelling after them as they leave: I STILL WANNA KNOW HOW YOU FOUND OUT ABOUT THAT BY THE WAY!
Evan: NO YOU DON'T!
Idk, I'm a sucker for not quite friends James and Rosekiller. I need more.
2K notes · View notes
entitled-fangirl · 18 days ago
Text
A sigil of mine.
Summary: the reader is taken from Winterfell while Cregan is at the Wall. He's a vengeful man.
Warning: kidnapping, dread, guilt, blood, scars, branding, talks of torture, our boy Cregan embodying Joel Miller when Ellie gets taken in the Last of Us
This one is dark
A/n: based on an ask! Also, fuck the Lannisters
I'll proofread later🫡
Masterlist
Tumblr media
..............................................
"Lord Stark! An urgent letter has arrived from Winterfell!" A brother of the Wall yelled over the sound of the harsh wind that roared through the icy halls.
Cregan turned his entire body to him, a sudden pain in his stomach. What could be so urgent?
Cregan nearly rips the letter from the man's hand as he nears. The letter is stained with a dark red in places and he feels himself choke a little.
Lord Stark, Winterfell is under attack. By the time you read this, I will be long gone. I tried to protect the Lady as best as I could.  It was an honor to serve under House Stark and see you become a man. Please forgive me. Maester Tinedel
Cregan's hands shook violently as his eyes roamed over the paper another time. Then once more. His jaw set harshly as he looked up to the man that had brought such devastating news. "When did this arrive?" He growled lowly.
"Just this morning. Is it dated by any chance, my Lord?"
Cregan flipped the page and surely enough, the old maester had been wise enough to do so.
The air in his lungs escaped, creating a cloud in the cold air.
"Three weeks now."
The man stared in confusion at Cregan's sudden distress. "Is everything alright?"
Cregan crumpled the paper in his fist. "Ready my horse."
The brother of the Wall shook his head, "My lord, it is the bulk of winter. You can't possibly leave in such conditions. And you are not properly pack-"
"Ready. My. Horse. I leave within the hour."
The Warden of the North stormed away, a heaviness in his step from the sudden weight on his shoulders.
Cregan had always thought the travel to the Wall and back took too long on a good day.
Now, he was a mere bundle of nerves trying to tie what he could to his horse.
It would take too long. Whatever happened had happened and he wasn't there to save them.
To save her. 
He knew the guilt would eat his alive no matter how long it took him to get back. 
Surely another letter would arrive soon if things had turned for the better, but he wouldn't wait for that letter to show. 
The odds of one never arriving were too high.
"Are you certain of this, Lord Stark?"
He turned to the stable master with the hint of unshed tears in his eyes. "I'm not sure of anything. But I must return home."
The stable master nodded in acceptance, "And you're really not going to take men with you?"
Cregan huffed in frustration. "I cannot take men from the Wall. Their war is here. I cannot ask them to fight my own war as well."
"My lord, you're fighting both wars. Surely you can allow for some assistance."
Cregan hoisted himself up onto his horse. "I cannot promise when I'll return. But, should everything be righted, I will write back."
"If I may?"
"Yes?"
The man heaved a long sigh as placed his hands on his hips. "I wouldn't wish this feeling on my worst enemy, my lord. May the gods be with you on your journey and at your arrival."
Cregan bits the inside of his cheek. "Thank you."
With that, Cregan clicks at his horse, and the long journey began.
As expected, the journey was grueling. The cold was killing him from the outside in, but the constant need to stop and warm up was killing him from the inside out.
He couldn't even eat without thinking of the blood that stained the letter.
He couldn't sleep without thinking of the screams of his wife as another man's hands laid on her.
Even in the best case, the horror was too much to bare.
Despite his initial crumpling of the letter, Cregan kept it stashed away in his few belongings, smoothing it out and reading it every night before sleep consumed him. 
Just to crumple it again.
Despite the journey taking a usual two to three weeks when the weather was obedient, Cregan made it back to Winterfell in a week and half.
The consistent shiver to his bones only spurred him faster. 
He had plenty of time to consider his plan, should he truly be in need of one.
And now was the time to use it. 
Winterfell laid still. 
Cregan had expected fire and battle. A sound of swords clashing and men roaring.
Quietness was worse.
He had managed to get through the bulk of people with his hood up and his usual dire wolf cloak long abandoned. 
For in this moment, he was no Stark. 
He was a vengeful man.
He managed to sneak into the walls of the very place he should have been highly welcomed in.
For such a burly man, he was deathly silent. His boots made no sound on the stone floors, and his breath was so low that it may be thought that he didn't breathe at all.
He stood outside of his own chamber that he shared with his wife. He reached up and his hand faltered against the wood of the door. He couldn't dare open it.
"Oh, Lord Stark! Oh, thank the gods!" A female voice shrieked in relief.
Cregan flinched at the sound, turning on his heel to see the woman. His wife's handmaiden. He relaxed a bit.
"Oh. Sorry, milord. I didn't mean to frighten you. It's just I didn't know when you would return. Or if you'd return at all. And I-"
"Where is she?" He quietly interrupted.
The handmaiden stiffened and her face fell. "I… I dunno."
"She's not here?" He dared to ask.
She wrung her hands nervously. "You don't… you don't know?"
He tried to hold back his frustration. "Are they still here?"
She shook her head. "Left not long after the attack. Left just a few of us to pick up the pieces."
"And my wife? What happened to her?"
She let the silence set. 
He sighed in frustration and his hand moved to the chamber door.
"I wouldn't, milord," she warned.
He threw her a glare and dare to step in.
He should have listened.
The room laid in disarray. The furs from the bed were thrown on the floor. The furniture was moved, an obvious conflict had occurred. But that's not what Cregan's eyes moved to.
It was the scraps of clothing that were strewn across the room in various places. Some bloody.
His jaw went slack and he knelt down and picked up a strip of the cloth. Stark blue. 
His thumb rubbed at the fabric. He knew it well. His favorite dress on her. 
"They came in the early morning." The handmaiden spoke from the doorway. "Lady Stark had just gotten dressed for the day. I was… I was braiding her hair at the vanity when…"
"When..?" Cregan questioned. 
"It happened so suddenly. The screams."
He stood. "Who did it?"
"House Lannister."
Cregan took a deep breath. "Is she dead?"
"Milord-"
"-Was she slain by a Lannister?"
"No. Not exactly."
"What does that mean?"
"They took her. She could be dead now, I dunno. But they took her alive."
He felt a bit of relief move down his spine. "When you last saw her, she indeed was drawing breath?"
"Yes."
"Then that's enough for me. And Maester Tinedel?"
She tilted her head back and forth. "He lives. But barely."
He kept the fabric in his hand. "Take me to him."
"My Lord!"
"Please, don't get up on my account." Cregan stood at the elder man's bedside. "You're still healing."
The maester relaxed and leaned back against the headboard. "It takes more than a blade to change my loyalty, dear Cregan."
"You've been with me since the day I was born, old man," he teased. "And still you defend me when I am not there."
"There has been no greater honor."
Cregan pulled a chair to his bedside, sitting down. "Tell me what you remember."
"It's not a pleasant story for you, my lord. But very well." He leaned back in thought. "I was in my chamber. It was morning. I heard sounds from the corridor and I dared to go venture out. I defended as much as I could, but an old man is no match to young men with longswords. They took the lady from her room. As far as I know, they still have her-"
"-Do you know where they are now?"
"I'd assume they moved back to Casterly Rock. I have reason to believe that you have been betrayed by one of your bannermen, my lord. How else would they have gotten through the North so quietly?"
Cregan considered the man's words, running a shaky hand over his growing beard. "Who?"
The maester grunted as he sat up further. "I could hardly guess, my lord.
"Whoever it is, I'll murder him where he stands."
Gathering men together quickly was not a difficult task for Cregan.
Many men had skin in the game of thrones, and equally so, most were loyal unto death for their lord.
While most banner men would have answered a call to war, there wasn't enough time to gather an army while he was there, leaving the job to one of his closest bannerman, the Lord of House Bolton.
His mind laid in constant worry. 
In time, the men made it to Lord Reed, the last of the Northern Lords before being out of the North entirely. 
"'Tis truly a shame of what happened to the castle," Lord Reed said as he ushered Cregan further into Greywater Watch. "Any ideas of who might have done such an act?"
He shook his head, eyeing Lord Glover next to him. "No. No, we haven't. Hence why I don't have an army behind me."
"Well, that's understandable. Whoever did such a crime should be punished by all the gods alike, sneaking such an ambush like that."
Cregan nodded, "Yes, yes, they should. I thank you for housing us on such short notice."
Reed forced a smile. "Of course, Lord Stark." He continued moving down the hall. "The North would never sit by while a Lord's wife was taken from him."
Cregan's foot faltered. He paused completely. His voice was low. "I never said my wife was taken."
Lord Reed froze in pure fear at his mistake.
And he was shoved against the wall with Cregan's wolfish growl in his face. "Where is she?"
Reed gasped and fought against the man, but was no match. "I… I don't know what you mean, my lord… p… please.."
Cregan pulled him away by the throat to hit his head against the stone wall again, repeating himself. "WHERE IS SHE?"
Reed sputtered and groaned at the pain. "I… They didn't tell me… I swear…. I swear that to you."
"Your word means nothing to me." Cregan looked over his shoulder to Glover. "Write back to Winterfell. Tell them Lord Reed is dead."
"…My Lord?" Glover faltered.
"Tell them."
"Aye, my lord."
Reed shook violently in Cregan's grip. "I swear. I swear! I don't know! Please!"
Cregan leaned into the man's face. "You're gonna tell me what you do know. Aren't you?"
"Fucking Lannisters!" Cregan's voice roared through the Watch. "Get Glover. We're leaving now."
"My lord?" One of the men asked.
"Do what I said."
"Aye."
"May house Reed learn from its mistake."
Little did Cregan know yet, Loreon Lannister's brigade had been stopped by the Blackwoods, just shy of Lannister territory. 
The young Lord Benjicot Blackwood had rode out to meet them when word was sent of a brigade sneaking through his land. 
He raged at the sight of a terrified woman clad in a Stark blue dress. He vowed that the Lannisters would not see to their land should they refuse to surrender the woman to him.
Hence the small battle that had commenced.
But that was two weeks ago. 
Cregan looked over the land, the blood still staining the grass. "Think they made it?"
Glover hummed. "Lord Benjicot is a formidable enemy, I've heard. Wouldn't want to anger that boy in the slightest."
"Thank fuck!" A voice yelled over the field.
Lord Benjicot rode his horse out to the group in a fast trot. He spoke when he got closer "Knew you'd be quick but I figured it would be another few weeks."
"Don't underestimate angry northern men," Glover grimaced.
"Or Blackwoods, it seems," Cregan chimed in, looking over the field. "I believe I'm indebted to you in some capacity."
"Don't speak too soon, Lord Stark," Benjicot smiled. "You haven't asked how we faired."
Cregan's brows furrowed. "And how did you fair?"
Benjicot's smile grew. 
"We have her."
Cregan reached a hand out to steady himself on his horse from the sheer relief that swept through his body. "Gods…"
"Fucking bastards should have journeyed by sea if they were smart. Should've known that any ally of the Queen is an ally of mine."
"You have her then? In Raventree Hall?" Glover asked what they were all thinking.
"I do."
Cregan voice recovered. "Take me to her. Please."
"My lady?" One of the Blackwood handmaidens spoke up.
Y/n looked up at the woman. 
The faint hints of scratches and bruises were still on the lady's skin, but she had been given time to heal due to the Blackwoods' bravery. But regardless, the tremor in her hands remained. 
"I've been sent to inform you of a visitor that will soon be arriving."
Her heart leaped from her chest. She found herself moving more to the window and peering out. 
Cregan.
The man and his horse moved as one. It had always impressed her. 
Her sluggish behavior left the second he came into view. 
Not caring for her shoes, her cloak, anything, she ran past the handmaiden quicker than her feet could move. 
Tripping and stumbling along the way, ignoring the pain, she finally made it to the large doors of Raventree and bolted out of them.
Cregan had just pulled his horse to a stop when he caught sight of her.
He couldn't remember actually getting down from his horse he had gotten to her so quickly.
His strong arms held her to him in a vice grip, his hands indecisive of where to stay- her waist, her back, her hair, the constant need to feel her wholly gripped him.
Equally so, her arms wrapped around his neck firmly, as if to make sure he was real. 
"Fuck. Don't ever do this again," he sighed as he placed his chin on the top of her head. 
She sobbed lightly against his chest and her hands gripped his cloak so tightly her knuckles turned white. 
"Are you hurt?" He asked in worry. 
She hiccuped through tears. 
Cregan pulled her away, cupping her cheeks so he could study her. "Speak to me, pretty girl. Where are you hurt?"
She hiccuped again. "I… I'm fine."
"Where did they touch you?"
"Cregan…"
"Where?"
Benjicot had caught up at that point. "I wouldn't say they were delicate with her, Lord Stark. Most of it is faded, but the ones on her arms are rather nasty."
Cregan never looked away from her, keeping her eye contact. He tilted his head down, silently asking to gaze at her arms.
He hesitantly pulled her sleeves up and gawked slightly. 
Green bruises still remained at her wrists, no doubt from dragging her along. He tried to ignore the faint scabs from the scrapes that laid in various spots. 
"They did a number on you, didn't they?"
She looked at him fearfully, beyond nervous for his reaction to all of this. 
Benjicot spoke up again. "You've no idea." He placed a steady hand on the woman's back, ignoring Cregan's protective glare as he did so. "You're safe here. Why don't you show him?"
"Show me what?"
She turned to look over her shoulder at Benjicot, "Must I?"
Cregan was growing frustrated. If there was one thing he hated, it was no knowing things. "Show me."
She hesitantly nodded, and Benjicot stepped up to her, untying her bodice from the back. Once he did so, he spun her around to have her back face Cregan. Then he gently pulled down her sleeve until her right shoulder blade was exposed. 
A Lannister sigil was burned into the skin. Ugly scarring around the marred flesh. 
Her head was hung in shame as she stood there, avoiding eye contact with everyone. 
Cregan's hand came up to brush the skin achingly slow. He couldn't find words. 
Benjicot broke the silence. "Amidst this, there is good news."
"I guarantee there isn't," Cregan growled back quickly.
"I have Loreon Lannister under my care as well."
Cregan's head snapped to him. "What?"
"The man is in my dungeons, Lord Stark."
Cregan's hand moved up to Y/n's hair, brushing it aside to fully view what was exposed of her back. 
But his eyes couldn't move from the brand.
"Inside, you say? Still breathing?"
Benjicot let out an amused chuckle. "I refused to take that privilege from you."
Lord Stark's hand brushed her shoulder again. "I fear I owe the Blackwoods more than I own."
Not long later, Cregan stepped into her room. 
She turned her head towards him.
Cregan was covered in blood.
She stood suddenly. "Are you harmed?"
His brows furrowed, looking down at himself, as if forgetting all he had done. "Oh. None of it is mine."
"You killed him?"
Cregan sighed and shut the door. "We'll not discuss this now."
"Cregan-"
"-No. Don't ask again."
Her face fell a bit. She moved to the window and sat again. 
He watched her. "Forgive me. There's still rage in my heart."
"Still? Is it because of me?"
He faltered. "No. No, of course not." He rubbed his chin. "You did nothing wrong."
"If I had journeyed to the Wall with you that day, would you have been as angry if Winterfell was attacked?"
He paused as considered her question. "You know the answer."
She hummed and looked out of the window.
He followed her gaze. "Forgive me for taking so long."
"I watched out this window."
"I know you did."
"What if Benjicot hadn't have found me?"
He sat down next to her. "He did though."
"But what if he hadn't?"
Cregan dared to reach out and pull her hair aside, tugging her sleeve down to see the brand again. 
She finally turned to look at him with teary eyes. 
"I'd rather not think about those things," Cregan answered softly.
"Will you wash yourself, please?"
He paused, remembering the blood all over him. "Sorry, sweet girl. I didn't realize that would bother you so much. I will, I promise."
She looked back to the window. "Will we go home soon?"
Cregan stood to go to the washbowl across the room. "We will in time."
"What's stopping us, Cregan?"
He didn't have the heart to actually say that it was her. "Be patient, my girl, alright?"
Benjicot walked with Cregan down the corridor. "I apologize that I did not manage to capture Lord Jason. That will haunt me."
Cregan shook his head, "You've done much for the North. We'll not forget this act of kindness."
Benji grinned, "The North remembers."
"Indeed."
"Tell me something, my lord?"
Cregan nodded.
"What did you do in those dungeons?"
Cregan sighed, crossing his arms over his  chest. "I wouldn't want you to think differently of me, old friend."
Benjicot shook his head, "Nothing could do so, Cregan. You've seen me rather bloody. It's only fair."
He paused and considered his words, carefully phrasing himself. "A part of me hopes that his son doesn't find out what I've done to his father. It was almost too much to bare."
"What do you mean?"
Cregan pulled his dagger from his belt, running a hand over the blade. "I'll have to sharpen this later, if you understand what I'm saying."
Benjicot nodded. "I believe I do. But more context might be beneficial."
Cregan leaned forward and spoke lowly. "The dead man wears a sigil of mine in return."
The Blackwood's eyes looked down to the dagger and back to Cregan. "I see."
"If there truly is life after death, my friend, I hope he lives the next with my reminder."
"Surely, he would. I'd say you were merciful in ending him regardless."
Cregan rubbed her thigh absentmindedly as the maester inspected the brand. 
"It's healing well, but as you can imagine, it will leave behind a nasty scar."
Cregan clenched his jaw at the thought of his own wife living with a lion burned onto her. "No risk of a fever?"
He shook his head. "A clean burn like this rarely risks such a thing."
"Well, the north thanks you for your work."
The maester excused himself.
Since finding her again, Cregan had a difficulty understanding what she was going through. She was bottling everything up, he could tell. 
"Sweet girl?" He asked gently, continuing to rub at her leg.
"Is it ugly?" She responded quietly, her eyes fixed on the floor.
Cregan wasn't sure what to say to that. "It looks painful. Is it?"
She hummed, eyes still anchored. "It didn't hurt as much as the laughs."
"They laughed? While they did this to you?"
She nodded. 
Her hand moved up to pull her sleeve back up, but Cregan was quick to stop her, placing his hand over hers. 
She looked up questioningly.
"You're as gorgeous as the day I met you." His other hand moved hair behind her ear. "And as beautiful as the day I married you. As well as when I left for the Wall this winter." He leaned forward and kissed her cheek gently. "You're just changed is all."
"But the-"
"-Yes. Yes, it pains me to see it. But not because of what it is, but because you were hurt and I did not defend you as I should have."
Silence fell over them until she spoke up.
"Tell me I'm yours."
Cregan froze. "What?"
"I need to hear it. To really know."
"Well, you are. You know that."
"Please, Cregan."
Cregan stood from the bed, rounding it until he was behind her. He reached out and brushed the brand again, trying to ignore the shiver that went down her spine. "You're mine."
The words relaxed her, her shoulders moving down.
Cregan placed his hands on her shoulders, gently massaging them. "You belong to the Warden of the North." He grinned. "A vile and vicious beast intent on killing anything that nears it. Almost anything."
She smiled lightly, the first one in weeks. "And what is that one thing that the wolf likes?"
"A pretty she-wolf that brings down his defense."
One of his hands moved to the back of her neck and she all but melted, her head leaning back now. 
He continued this for a while, letting the silence sit, but he soon leaned down and placed a gentle kiss to the marred skin of her shoulder. 
"You're mine." He kissed her shoulder. "And I don't need a brand to prove so." He kissed behind her ear. "You know who you belong to, don't you?"
"…you, Cregan."
"Hmm?" He feigned. 
"You."
He smirked and nipped at her ear. "And who is that? Tell me."
She turned as much as her injuries could allow. Her voice softened as his eyes gazed into hers. "Cregan Stark. I belong to Cregan Stark."
"And I do to you, pretty girl."
He closed the distance, placing the softest kiss he'd ever managed onto her lips.
When they pulled away from one another, she spoke. "Do we get to return soon?"
He nodded, twirling her hair between his fingers. "Soon. I'm only waiting for Lord Bolton to arrive with the men."
"Th… what?"
He puffed out his chest in pride. "I don't do well with spoiled southerners. Bolton is riding an army to the border of Lannister territory, with Benjicot's permission, of course."
"An army? You can't start a war over me."
"I didn't start anything, my love." He kissed her again. "I only finish it."
.........................................................
Taglist: @strengthandstay, @twinkletwinklenotastar, @kidd3ath,@yujyujj, @misswynters, @cosmosnkaz, @sithapprentice, @kaniromi, @lovemesomevesey, @its-jackie-bb, @8812-342, @thorins-queen-of-erebor, @kingdomzeldaquest @nyxbranwenn, @callsignwidow, @a1lexh-blog, @alyssa-dayne, @ethereal-athalia, @ashovertheriver, @lost-in-fiction-like-ur-mom, @dozcan123, @wangjiangelangel, @kamitargaryen, @aegonswife, @lv7867, @helpmedecideaname
1K notes · View notes
felassan · 5 months ago
Text
June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
----
Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
2K notes · View notes
noxtivagus · 2 years ago
Text
i get distracted so easily but i promise i'll get more done ! eventually aaaa 🫶🏼
#🌙.rambles#i find it so amusing how wnvr i have a new interest i always get into it so deeply#a week ago i listened to sm architects songs n searched up sm lyrics n read articles too n now this week it's#switched to the 1975 n i'm listening to sm of their songs too n reading even more articles n watching stuff n YEAH N#oh dear. i shld be doing my assignments due like 24 hours from now n they're easy n i'm nearly done#that's the thing i'm srs nearly done but i keep on getting distracted 😭 n then other stuff too i wna do but forget hflkasdjfd#can't blame me though bcs isn't there just so much to life? n other than all these responsibilities n. survival i suppose. in this society#i just want to live n. learn everything. understand as much as i can and be understood.#be at peace w all the contradictions in life.. 'always' is never possible but i do know i'll endlessly keep on going on until my end#sorry. that doesn't really make sense i just contradicted myself 💀 theres rlly just sm n. it's weird bcs.. i've rlly known extremes so well#like w apollo i have a twin i know how it is to have. such a deep and close relationship with another person. we're like#familial soulmates fr so ik how to direct my energy so.. yk yeah so IDK HOW TO EXPLAIN BUT#maybe a better comparison is. yk when i love something i'm super passionate about it. obvious i have phases here n then but#i have. a wide range of interests but. arghhh no not quite that as well. so.. the range n that intensity? coexisting?#n it's overwhelming often bcs it's too much. n in the past trying to do more than i could rlly drained me like. sm at the same time#but then yk that time for me where i mostly just played ffxiv. uh. help i don't know how to say it n then i forgot what i was gna write#ah. it's just a lot. i really can't write it enough. such is one of the limits of being human#but.. the strong thought i have of how these stuff make more important things more meaningful is just#at the same time there's. another thought that battles it w a similar intensity. n i feel too deeply i think too much of it#but if you were to ask me how i was doing right now i'd say. perhaps stressed yes but i'm doing alright right now. actually maybe not#HELP NO I'M NOT DOING THIS ANYMORE I'M CONFUSING MYSELF W MY OWN WORDS 😭 dw tho i am fine just rather frustrated with time#i want to do so much but yk i have these priorities that i need to do.. i mean. not really 'need'. but.#ah i just love thinking of how life is in relation to society n its people n then w. i forgot how to say it.. but yk. just the universe#it's so heavy thinking about these heavy things so often. the intense desire to understand n be understood..#to learn and to be learned. or maybe these songs r making me think of how. there's just so much. in life n death n everything#there's so much i don't know n again n again i keep on saying that while there's so much i don't know in every single aspect#there's.. people that r specifically one of my greatest weaknesses w just how unpredictable we are. i love it though but at the same time#it's uh. yeah. thinking of time n the past n present n future n how it's filled with so much is something that i want to#i want to take all of it in but it's also so overwhelming n i'm just at odds with my own self rn but i'm fine#words aren't enough honestly. but i want to convey it somehow. so i'll do what is right for me. in time.
2 notes · View notes
harrysfolklore · 2 months ago
Note
yn piastri fretting over oscar’s broken rib and oscar’s like, “gee you’re worst than mum” & nicole’s just like, “yeah i don’t need to worry about oscar when yn’s around”
the rumors are true: i'm obsessed with writing this little scenarios
read little bitch here
"Are you absolutely sure you're comfortable? Maybe we should prop you up a bit more," you hover anxiously over Oscar, adjusting his pillow for the third time in as many minutes." Oh, and do you need more ice? I can run and get some. Actually, should we call the doctor again? Just to double-check everything's okay?"
"YN, I'm fine," Oscar groans, "It's just a broken rib, not the end of the world. I'll be racing in Hungary next weekend anyway."
"What? No, absolutely not!" your eyes widen in alarm. "You can't race with a broken rib, Oscar. That's insane!"
Oscar rolls his eyes dramatically. "It's cracked, not broken. And I've been cleared by the medical team," he stresses, "You're worse that mum sometimes."
From her seat in the corner, Nicole chuckles. "Oh yeah, I don't even have to worry about you when your sister is around. She's got the overprotective mother role covered."
"Thanks, Mum," you say, turning to her. "My therapist has great opinions about it. She says my anxiety comes from a place of love."
"Yeah, well, your love is suffocating me right now," Oscar snorts.
"Osc, I'm just worried about you," you stressed again, "It's too dangerous. What if you crash? What if your rib punctures a lung? What if-"
"What if aliens invade during the race?" Oscar interrupts, mimicking your concerned tone. "What if a meteor hits the track? What if I suddenly forget how to drive?"
"This isn't funny, Oscar! I'm serious!"
"So am I! Carlos nearly drove with a burst appendix, and he was fine!"
Carlos, who's been quietly watching the siblings' back-and-forth like a tennis match, pipes up. "Well, 'fine' might be stretching it. I was in quite a bit of pain, actually."
You whirled on Carlos, who suddenly looked very interested in the ceiling. "Oh, don't even get me started on that piece of stupidity!"
"In my defense," Carlos cleared his throat awkwardly. "I didn't actually race…"
"Only because the team had more sense than you did!" you exclaimed.
"Back when you pretended to hate Carlos but you were at the edge of your seat worrying the entire time he was at the hospital," Oscar teased, making you roll your eyes.
"That's not the point right now," you crosses your arms over your chest, glaring at Oscar. "We're talking about your safety, not my past… concerns."
"Oh, but I think it is relevant," Oscar grins mischievously, sensing an opportunity. "Remember how you kept texting the group chat every five minutes when Carlos was in the hospital? 'Just being a decent human being,' you said. As if we couldn't see right through you."
You feel your cheeks heat up, aware of Carlos' gaze on you. "That's... that's completely irrelevant," you stammer.
"Is that so, hermosa?" Carlos chuckles softly, moving to stand beside you. "I didn't know you cared so much back then."
You shoot Carlos a look that's half embarrassment, half exasperation. "Don't you start. And you," you turn back to Oscar, pointing an accusing finger, "stop trying to change the subject. We're talking about your cracked rib and your ridiculous idea to race with it."
Nicole, who's been watching the exchange with poorly concealed amusement, decides to intervene. "Alright, kids, let's all take a breath. YN, honey, I understand you're worried. But Oscar's right - he's been cleared by the medical team. They wouldn't let him race if it wasn't safe."
"But-" you start to protest, only to be cut off by Oscar.
"No buts," he says firmly. "I appreciate the concern, sis, I really do. But this is my job, and sometimes it comes with risks. I promise I'll be careful, okay?"
You sigh, feeling your resolve weaken. "Fine. But I swear, Oscar, if you so much as wince during that race, I'm storming the track myself."
"Now that I'd pay to see. YN vs. Formula 1 security," Carlos jokes, "My money's on you, mi amor."
As you and Oscar continue to bicker, your mom and Carlos exchange amused glances. Carlos leans towards her, speaking in a low voice.
"Has YN always been like this?" he asks, a fond smile playing on his lips as he watches you fuss over Oscar.
"Oh, you have no idea," Nicole chuckles softly. "This is actually quite mild compared to when they were kids. There was this one time when Oscar was about seven, and he fell off his bike. Scraped his knee pretty badly. YN, who was ten at the time, went into full nurse mode."
"What did she do?" Carlos raises an eyebrow, intrigued.
"Well," she continues, "She insisted on 'quarantining' Oscar in his room for a week, claiming he needed complete bed rest. She even made a 'Do Not Disturb: Patient Recovering' sign for his door. Poor Oscar was going stir-crazy by day two, but YN wouldn't let him leave. She brought him all his meals, read him stories, everything."
Carlos can't help but laugh at the image. "That sounds exactly like something she would do."
"Oh, it gets better," Nicole grins. "When I finally convinced her that Oscar was fine to go outside, she insisted on wrapping him in bubble wrap before he could ride his bike again. Said it was 'necessary protective gear'. Oscar looked like a little astronaut waddling down the street."
Their laughter catches your attention, and you pause in your debate with Oscar about the dangers of racing with a cracked rib. "What's so funny?" you ask suspiciously.
Before Nicole can respond, Oscar, catching on to the conversation, groans dramatically. "Oh god, Mum, please tell me you're not telling the bubble wrap story."
Your eyes widen in realization, and you feel a blush creeping up your neck. "Mum! You promised never to mention that again!"
Carlos, still chuckling, wraps an arm around your waist. "I think it's adorable, hermosa. You've always been a protector."
"Well control your girlfriend! She's trying to bubble wrap me again, I swear!"
"I am not! Although..." you trail off, a mischievous glint in your eye, "it's not a bad idea for the race. Extra padding couldn't hurt, right?"
"YN, no!"
1K notes · View notes
talaok · 3 months ago
Text
Old Man
Pairing: Joel Miller x f!reader
Summary: Joel needs glasses but won't admit it, and there's only an amount of teasing a man can take before he decides to show you just how much of an old man he is.
warnings: unprotected p in v sex, creampie, hair pulling, (joel gets a lil rough)
Tumblr media
Ellie was the one to start it all,
I mean it's not like you hadn't noticed, but she was the one that started with the jokes.
Not very honorable of you to blame it all on the 14 year old, you knew... but still, just to get the record straight, you weren’t the one to tease him first.
“Gimmie Granpa” she had chuckled one time, grabbing the piece of paper where Maria had written down the recipe for her 'world-famous' casserole from his hands.
"Hey-" He'd protested,
"You can't see shit, man" she giggled, "Stop trying to fight it- you're getting old buddy"
And well from then on things had... escalated.
You'd yet to see a day where the poor man wasn't made fun of because of it, but truth be told, he really did need glasses.
You'd even suggested it to him more gently, in the comfort of your own room, away from Ellie's prying eyes.
"y'know baby, there's nothing wrong with getting glasses"
He'd looked at you as if you'd just told him to go fuck himself.
"Don't look at me like that" you'd smiled, rounding the bed to intertwine your hands behind his neck "It's for your own good"
"I don't need glasses"
"no?" you'd bit down a grin "you sure?"
"'m sure alright" he grumbled
"I bet Tommy would know where to get you a pair if you asked"
"darlin'"
"yes, baby?" you'd asked, hopeful
"I don't need 'em"
And you really did want to keep on trying to convince him, but then he'd kissed you and well- it must have slipped your mind.
Unluckily for him, not for a very long time.
He was in the bathroom, trying, or more specifically struggling, to open a bandaid for your injured finger.
It wasn't anything serious, just a little cut, but as you'd disinfected it, he'd insisted on covering it up, only of course you hadn't expected it to take so long.
"Baby, what's wrong, you can't find them?"
But the answer to your question was right before you as you entered the bathroom.
As I said, he was struggling.
A laugh bubbled up your throat as you took in his focused expression, the frown on his forehead, the squint in his eyes...
"Let me do it"
"No I can do it I just-" he tried to get it open again, failing miserably.
"Joel-" you smiled, walking up to him "let me" you said softly
And with a sigh, he surrendered, handing you the poor, tortured bandaid
"I could have done that" he grumbled as he watched you do it in a split second.
"Sure you could, old man" You grinned to yourself, carefully applying the bandage to your finger.
"What did you just say?"
A soft, breathless gasp fled your mouth-
He'd moved right behind you, and his hands were now on your waist.
"Jesus babe" you laughed,
"What did you say?"
His voice was rough, and his eyes... something had shifted behind his eyes.
You watched his reflection in the mirror before you as you answered
"I said I'm sure you could"
"Mhh" he hummed, his head lowering until he could dive into your neck and inhale your scent "The other thing"
"what other thing?" you feigned innocence, enthralled by his demeanor, by the almost predatorial look in his eyes
"You know what"
"no I don'-"
But you didn't have time to finish, he'd already grabbed you by your hair, pulling your head back until his mouth was ghosting yours
"you called me an old man, darlin'?"
He was a different man from a minute ago.
This was the Joel Miller people feared, the one that killed without remorse, the one that fucked you rough- the once that a sick and twisted part of you revered.
"Baby I was jokin-"
"didn't look like it" he growled, his clothed hard-on pressing into your ass making you whimper, "you think I'm an old man, babydoll?" he murmured, his grip tightening around your hair "I'll show you how much of an old man I am"
Next thing you knew, your upper body was flushed against the sink's countertop, and your shorts were at your feet, together with your panties.
You watched from the mirror as he freed his cock with the hand that wasn't holding you down, and then you felt it-
"will you look at that" he chuckled darkly, the tip of his dick sliding between your folds with ease "you're makin' a mess for an old man, babydoll"
"J-Joel" you whimpered
"no no darlin'" he cooed "You've brought this on yourself- now you're gonna be good and take it, alright?"
When you didn't respond, he yanked your head back, forcing you to look at him through the mirror
"alright?" he bent down, growling in your ear
"y-yes"
"try not to be too loud," he whispered "You wouldn't want people to know how much you like getting fucked by an old man"
You had no time to respond, to tell him how much you didn't care, because he'd already pushed himself fully inside of you, and the only thing you could do was scream.
"you can't help yourself can ya?" he muttered, watching your face contort in all sorts of bliss-induced expressions "The old man gives it to ya too good, 's that it?" he groaned, feeling your walls squeeze around him
"look at me" he ordered, pulling your hair again, making you open your eyes and watch him as he ruthlessly slammed inside of you "Look at the old man who's fuking you, darlin', don't be rude" he grinned
The sound of his skin against yours reverberated through the bathroom, and god it was nasty.
"f-fuck" you tried to speak, tears tarnishing your vision
"I know, I know" he pretended to care, getting up from where he was pressing his torso onto your back, using a hand to get you to remain flush against the sink "I'm going too slow, ain't I?"
Oh shit
Oh fucking shi-
If you thought he was going hard before... you hadn't seen anything.
You couldn't fully create one single thought in your mind as he picked up his pace, as he started literally slamming into you fast and hard enough to break you in half.
"I'm jus' an old man after all babydoll, ain't I?" he breathed, one hand still on your back while the other was still forcing your head up to look at him "You'll understand if I can't fuck you as hard as you'd like" it was like he wasn't hearing how loud you were moaning, how breathless your whines and gasps where each time his dick hit your cervix "what's that?" he mocked "you need it harder darlin'?"
"J-Joel-" you whined, begging, pleading for what you weren't even sure
"shh I got you baby" he cooed, bending down to whisper in your ear again, slowing down his pace just to thrust so fucking deep and hard into you you swore you saw stars "I know my old man's pace ain't enough for you doll"
But it was- Oh it was more than enough.
And yet he didn't care- he was going even harder, even faster, even deeper, and you... you didn't even remember your name anymore.
You could feel the thickness of his cock as it slammed into you over and over and over again, the way it would hit the most hidden spots inside of you, the ones only Joel had only ever been able to find, and then-
And then you could hear his grunts and strangled groans as he fucked you within an inch of your life, as his hair fell to his forehead and tears streamed down your face and your eyes struggled to remain open, struggled to keep on watching him as he fucked you from behind with enough force to break the fucking sink you were on.
Until it got to be too much, until you felt your stomach tighten and the fuse lighting, until he hit that secret spot once again, and all you could do was close your eyes as bliss took over your body, as waves of ecstasy washed over you.
"look at you" he groaned "coming all over an old man's cock" he breathed, your walls squeezing him too good to do anything else but follow suit "letting an old man come deep inside of ya"
It took a long moment for either of you to wake up from the sex-induced haze, but Joel was in much better shape than you, so it was him who came back earlier.
he begrudgingly pulled out, enjoying for a moment too long his own handy work before he helped you up, picking you up bridal style once he realized how useless your legs had become.
"baby" you murmured, before he could place you on the bed "You know I was joking right?" you said, leaning up to kiss him, your mouth catching his in a sweet, gentle kiss that contradicted completely the way he'd just ruined your ability to walk properly
"You're not an old man" you promised
"mh?" he hummed, kissing you again just because he could
"yeah" you smiled, melting into the kiss for what felt like an eternity
He was holding you gently, watching your eyes as they begged to close.
"good" he hummed against your mouth, watching it twist into a devious little smirk as a spark ignited in your eyes
"Although I still think you should at least consider getting glasses-"
"darlin'" he stopped you immediately "I suggest you stop talkin''"
"or what?" you bit down a grin, laughing softly
"Or Tommy's gonna be real mad when you tell him you can't make it to patrol tomorrow 'cause your legs don't work"
2K notes · View notes
ilydeku · 3 months ago
Text
izuku loves to talk about you during interviews
Tumblr media
- anything and every topic it will ALWAYS be about you
- the question won't even be remotely related to you and still izukus answer will revolve around "y/n, my wife!!" <3
- oh, the glint in his eyes, the peaking smile when he speaks about you, lover boyyy
- the media knows he LOVE LOVES you, they think it's funny for this big, confident, mighty hero to be reduced to sap when it comes to you
- it's like his whole is personality is HIS WIFE
- the journalists lowkey get so SICK of him for this, they don't want to invite him anymore 😭
- but they kinda have to, due to to his status as #1
"Good evening everyone and welcome Hero Talk! Tonight we'll be staring someone you all know and love, single handedly the greatest hero of all time, Deku! Alright, Deku how are you tonight?"
"Feeling pretty good! This is one of my wife's favorite shows, so I'm even more grateful to be here. And how are you?"
"Oh, same old. Really, just living. Now, we wanted to ask you some fun questions. Let's start with this one. Why did you want to become a hero?"
"Wow, haha! That really brings be back to my youth. When I was kid, my biggest influence was All Might, and he miraculously became my mentor. He was a good hero, and a good man. I wanted to be just like him: fearless, persevering, saving people with I smile. I would beg my mom everyday to watch this video on the computer of him saving a bunch a people. I was really swayed by All Might. I wanted to become a hero to make an impact in the world. I wanted to save people with a smile too."
"That sounds really endearing, Deku. I remember All Might's reign. He wasn't number one on the top charts all those years for nothing. So, did you ever think you'd be standing as Japan's top hero?"
"Well, it was never really my goal to become number one. That was Kacchan's- Dynamight's. My dream was, like I said, to become a hero and save others. But I have to say, it really is a blessing. I'd like to thank my Mom, All Might, my friends, and especially my wife for who I've become. My Mom has really done a lot for me growing up: protecting, encourage, and just always caring for me. All Might has kinda been that father figure for me when my Dad was away. My friends have shown me what it's like to work together and really be part of a heart. And my wife? Haha...I can't thank her enough for all the times she's been right by my side, even before we were together. Nothing I can say or do will ever be enough to express how much she means to me."
"Mm. Quite the supportive group. Your wife sounds like quite the lady!"
"She is. She's wonderful."
"Moving on to the next question, do you use social media often?"
"Occasionally, yes?? My wife uses it regularly, posting about us when we go out and stuff. It's mostly for her family to see how she's doing. She handles most of my official accounts. She says it's to be more appealing to the public, and I guess to show that there's more to heroes on the inside?? I'm not really sure, but I trust her process. Although, I'd rather be appealing to her alone."
"The public will always interested in a hero's private life! Now, Deku, what is your ideal setting of relaxation?"
"My wife doesn't like places that are too crowded or noisy, so maybe a cozy day at the beach?- but early in the morning or in the evening when the crowds calm down. Maybe a movie theatre, but days after the movie is released so it's just us together. Actually, a lazy day at home together is great too! Cooking meals and watching a movie on the couch? Really, any place is relaxing if my wife is with me."
(am i questioning Deku's wife or Deku!?) "How scenic! Those sound very fitting for you!! How about any restaurants?"
"Not really. My wife really knows how to cook, it's amazing! I love her home-cooked meals, so there's no way I'd go out of my way to a restaurant. But if my wife is feeling it, I'll be sure to make reservations."
"(sigh)"
"(smiling warmly)"
Tumblr media
1K notes · View notes
loves4ge · 3 months ago
Text
tattoo artist!au, cw: partial nudity, mdni
Tumblr media
choso can feel his heart stutter in his chest, bumping against his ribcage. god, who just walked in? the pen he's using to draw in his tablet clatters to the ground, though he can't be bothered to pick it up because he is too busy staring at you.
oh, you, with your lovely little dress hitching near the middle of your thigh. strappy sandals and painted nails, you have him hooked. the parlor is dimly lit and smells of ink and paper and alcohol. the kind that's used for cleaning wounds and not the one that you get drunk on with your friends on friday nights. he doesn't even hear your words and you have to repeat them.
"sorry, what did you say?" he sounds out of breath despite not doing any physical exertion. and you grin, that smile would put the sun to shame.
"that's alright. i wanted to get a tattoo but i wasn't sure if you accepted walk-ins?" you trail off towards the end in an inquiring tone. you know that they don't. it's their pinned post on social media.
he does not accept walk-ins. "sure we do, what do you have in mind?"
your eyes brighten, grinning even wider, and choso thinks he might just die and go to heaven right now. he can't stop glancing at you when you show him the designs on your phone.
"where do you want it done?" he asks at the end, opening a blank page on his tablet to finalize a design. you can't help but observe him, leaning over the counter, hair in two twin ponytails and eyeliner done to perfection.
"i was thinking my hip? like if i wore a bikini, i want the tattoo to be partially obscured by the bikini bottoms." choso thinks he may as well have short-circuited with the speed his brain is malfunctioning. you notice his delayed response and almost cooed. he's shy.
this isn't the first time a client has asked for a tattoo in a risqué position, and he's never batted an eye at nudity either. but he's entirely unsure of himself when you strip down to your panties (you ended up taking off the short dress, though you did wear a cami underneath it), and he's thinking maybe he does have a problem with nudity after all (most people call this problem an erection, but choso's not that crude).
"you're gonna have to pull it aside, or i can cut it off." he doesn't specify which part, and now your eyes widen.
swallowing thickly, you ask, "what do you mean?" you know what he means, but you sort of hope he meant something else.
"the side of your underwear, we can just cut a slit—oh," he understands what his previous sentence sounded like when he sees your face contort into disbelief and then promptly dissolve into relief.
he doesn't look at you directly, "sorry, i don't know why i said that. it's, oh god, sorry to make you uncomfort—" he's cut off by your words of understanding.
"it's my fault really. i swear i'm not uncomfortable. really, choso." oh, the money he'd pay to hear his name leave your lips again.
"…if you say so. i'll use the scissors now, if that's okay?" you nod, smiling to encourage him. god knows he needs no encouragement to cut off your panties. there's silence in the parlor except for the sound of fabric being cut. he hands you a small towel to cover whatever you need to, but you just place it to the side. you know what you're doing. choso isn't sure if you're an angel or the devil.
he makes sure his ponytails aren't loose and puts on some nitrile gloves, black like his hair. you're wondering if you should break the silence, make some small talk, put the boy out of his misery, or just let the tension simmer.
"i really like the face tattoo thing you've got going on." he snaps up to look at you, then immediately reddens. his fingers hover above the black stripe across his face.
"yeah?"
"mhm." you lift your hand, thumbing his cheek where the tattoo ends. he's still the entire time.
you'd be the death of him.
with careful hands, he sanitizes the part of your hip where the tattoo would go on. he may have taken a little bit longer than usual, his fingertips pressing into your skin with the thin layer of an alcohol wipe acting as a barrier. your skin is soft, and he wants to grip your hips more actively. without the façade of a tattooist doing his job.
you're not feeling calm anymore, and in a sudden fit of unadvised decision-making, you grab choso's wrist (this choice was not peer-reviewed by your groupchat, but at the moment you find it in yourself that you don't really care). he startles but doesn't say anything.
"i'm nervous," you murmur. he instantly softens, melts, and reaches out to grab your shoulder in a sort of platonic 'i'm there for you' way. you're not planning to be platonic.
"that's alright lovely, everybody gets nervous before tattoos. it's more common than you think. would you like water?" his voice is soothing, and the way his lips move. you know what you need. you know what would calm you down.
"i know another way we can get rid of my nerves."
"mm, how so?"
"kiss me."
he almost chokes. he looks at your dead serious expression.
he is so fucked.
Tumblr media
1K notes · View notes