#i really hope this helps!!!!!!
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Your gifs are always spot on. I’m thinking about starting a side blog for tlou gifs— but honestly I’m kinda lost on how to get that started. What’s your normal giffing process? (If you don’t mind sharing oc)
thank you! i'm fairly new to gifing as well, and use a lot of really good resources i found online to help me along. the process i follow depends on the scene i'm looking at (it is light, dark, does it have ugly colouring, words, or text, etc) and i adjust it to fit whatever i need.
but here is the normal gifing process i follow!
I grabbed the trailer of TLOU to use as an example.
Here is how I go from this to this:
Once you know what scene you want to gif, you need to capture it. I usually download it through torrents (always 1080p, never under as tumblr tends to ruin the quality), buy them online (as a downloadable version), or with 4K Video Downloader (perfect for getting YouTube videos in 1080p), or screen capture to record them.
Since you can't put in a 45+ min video in Photoshop, you need to trim it down. I use Video Proc Converter (the full version also has a video downloader and a screen recorder!) to trim the video down to the clips I want. It also retains its resolution, too.
Then comes editing!
I primarily use these in PS:
Once all my frames have been added, trimmed, timed, cropped, and converted to a Smart Object, the gif looks like this:
It's not bad, but it could be better! So, I always sharpen them next. I sharpen them twice with Smart Sharpen:
It looks like this now:
You can already see the difference!
Next, I brighten the gif. I use Exposure, Brightness/Contrast, and Curves, and Levels (more so for gifs with heavy black). For this one, I used Exposure (+0.99), Brightness/Contrast (1 & 35), and Curves (I used the white eyedropper tool on the snow in the background - the whitest part of the gif), and then used the Line to add more brightness.
Now, my gif looks like this!
Next, I use Colour Balance I ALWAYS use this. There is no preset. You should play around with the colours to see which ones work for your gif. I rarely use Shadows, sometimes I use Highlights but I always just stick with Midtones.
I suggest playing around with this until you find something you like.
My gif with Colour Balance looks like this:
I then go into Selective Colour. For this one, you can try them out until you find what you like! I wanted to make the reds in the trees pop and make her rucksack a deeper blue, so I added:
My gif looks like this:
And it's basically finished!!
If you want, you can add Vibrancy to make the colours pop (but is does saturate them so you might need another Colour Balance to even it out):
Since the red was pretty saturated and dark, I added Colour Balance to even the tones out.
Now my gif is finished!!!!
And these are the settings I use to save my gif:
#this isn't the best but it's the general idea of what i do!!!#i really hope this helps!!!!!!#gifmaking#gif tutorial#because of all the ugly gifs used i'm hesitant to tag this as tlou
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I'm knitting in the corner at a party
and guys my age stop by to tell me I remind them of their aunt, of their grandmother. This is a compliment and I take it as such. They confess to having tried crochet once, and I smile. They get back in line for the bathroom.
I'm knitting in the corner at a party and a queer woman sits on the floor next to me, arranges her skirt, and smiles up at me. (I try not to blush.) She asks me all the questions on her mind about my craft and I answer them, hands still moving. We swap yarn sources. She doesn't stay, but she knows where to find me.
I'm knitting in the corner at a party and everyone knows where to find me when they need a minute, when socializing is too much and the music is too loud and they need to catch their breath. They pretend to be checking in on me, which is sweet, but I can see the relief in their eyes the moment they stop performing for a house full of people. They sit down and tell me things and all the while they never take their eyes off my hands.
The party has wound down and I'm still knitting and the hosts, two guys in their twenties, thank me for "helping to curate the vibe." I had no idea that's what I was doing. I leave the party having forgotten to drink anything and without that woman's number but with many rows added to my top-down raglan sweater. I call it a night, and a good one.
#knitting#knitblr#poetry#tagging this with poetry feels ridiculous#but oh well#anyway this is a true story#or technically two true stories smushed into one#i sent this to one of the guys who hosted the party and he said “this is really nice” like twenty times#and then he thanked me again for helping to curate the vibe#anyway i feel like those of us who do it know the kind of impact that knitting in public can have#but i guess it wasn't until i was reflecting on this party that i realized it could be used to create a safe space#if you will#okay that's enough tags#anyway i hope you enjoy#bon appetit#etc#UNEDITED BTW SO BE NICE#please
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Today my therapist introduced me to a concept surrounding disability that she called "hLep".
[plain-text version of this post can be found under the cut]
Which is when you - in this case, you are a disabled person - ask someone for help ("I can't drink almond milk so can you get me some whole milk?", or "Please call Donna and ask her to pick up the car for me."), and they say yes, and then they do something that is not what you asked for but is what they think you should have asked for ("I know you said you wanted whole, but I got you skim milk because it's better for you!", "I didn't want to ruin Donna's day by asking her that, so I spent your money on an expensive towing service!") And then if you get annoyed at them for ignoring what you actually asked for - and often it has already happened repeatedly - they get angry because they "were just helping you! You should be grateful!!"
And my therapist pointed out that this is not "help", it's "hLep".
Sure, it looks like help; it kind of sounds like help too; and if it was adjusted just a little bit, it could be help. But it's not help. It's hLep.
At its best, it is patronizing and makes a person feel unvalued and un-listened-to. Always, it reinforces the false idea that disabled people can't be trusted with our own care. And at its worst, it results in disabled people losing our freedom and control over our lives, and also being unable to actually access what we need to survive.
So please, when a disabled person asks you for help on something, don't be a hLeper, be a helper! In other words: they know better than you what they need, and the best way you can honor the trust they've put in you is to believe that!
Also, I want to be very clear that the "getting angry at a disabled person's attempts to point out harmful behavior" part of this makes the whole thing WAY worse. Like it'd be one thing if my roommate bought me some passive-aggressive skim milk, but then they heard what I had to say, and they apologized and did better in the future - our relationship could bounce back from that. But it is very much another thing to have a crying shouting match with someone who is furious at you for saying something they did was ableist. Like, Christ, Jessica, remind me to never ask for your support ever again! You make me feel like if I asked you to call 911, you'd order a pizza because you know I'll feel better once I eat something!!
Edit: crediting my therapist by name with her permission - this term was coined by Nahime Aguirre Mtanous!
Edit again: I made an optional follow-up to this post after seeing the responses. Might help somebody. CW for me frankly talking about how dangerous hLep really is.
Plain-text version:
Today my therapist introduced me to a concept surrounding disability that she called "hLep".
Which is when you - in this case, you are a disabled person - ask someone for help ("I can't drink almond milk so can you get me some whole milk?", or "Please call Donna and ask her to pick up the car for me."), and they say yes, and then they do something that is not what you asked for but is what they think you should have asked for ("I know you said you wanted whole, but I got you skim milk because it's better for you!", "I didn't want to ruin Donna's day by asking her that, so I spent your money on an expensive towing service!") And then if you get annoyed at them for ignoring what you actually asked for - and often it has already happened repeatedly - they get angry because they "were just helping you! You should be grateful!!"
And my therapist pointed out that this is not "help", it's "hLep".
Sure, it looks like help; it kind of sounds like help too; and if it was adjusted just a little bit, it could be help. But it's not help. It's hLep.
At its best, it is patronizing and makes a person feel unvalued and un-listened-to. Always, it reinforces the false idea that disabled people can't be trusted with our own care. And at its worst, it results in disabled people losing our freedom and control over our lives, and also being unable to actually access what we need to survive.
So please, when a disabled person asks you for help on something, don't be a hLeper, be a helper! In other words: they know better than you what they need, and the best way you can honor the trust they've put in you is to believe that!
P.S. Also, I want to be very clear that the "getting angry at a disabled person's attempts to point out harmful behavior" part of this makes the whole thing WAY worse. Like it'd be one thing if my roommate bought me some passive-aggressive skim milk, but then they heard what I had to say, and they apologized and did better in the future - our relationship could bounce back from that. But it is very much another thing to have a crying shouting match with someone who is furious at you for saying something they did was ableist. Like, Christ, Jessica, remind me to never ask for your support ever again! You make me feel like if I asked you to call 911, you'd order a pizza because you know I'll feel better once I eat something!!
Edit: crediting my therapist by name with her permission - this term was coined by Nahime Aguirre Mtanous!
Edit again: I made an optional follow-up to this post after seeing the responses. Might help somebody. CW for me frankly talking about how dangerous hLep really is.
#hlep#original#mental health#my sympathies and empathies to anyone who has to rely on this kind of hlep to get what they need.#the people in my life who most need to see this post are my family but even if they did I sincerely doubt they would internalize it#i've tried to break thru to them so many times it makes my head hurt. so i am focusing on boundaries and on finding other forms of support#and this thing i learned today helps me validate those boundaries. the example with the milk was from my therapist.#the example with the towing company was a real thing that happened with my parents a few months ago while I was age 28. 28!#a full adult age! it is so infantilizing as a disabled adult to seek assistance and support from ableist parents.#they were real mad i was mad tho. and the spoons i spent trying to explain it were only the latest in a long line of#huge family-related spoon expenditures. distance and the ability to enforce boundaries helps. haven't talked to sisters for literally the#longest period of my whole life. people really believe that if they love you and try to help you they can do no wrong.#and those people are NOT great allies to the chronically sick folks in their lives.#you can adore someone and still fuck up and hurt them so bad. will your pride refuse to accept what you've done and lash out instead?#or will you have courage and be kind? will you learn and grow? all of us have prejudices and practices we are not yet aware of.#no one is pure. but will you be kind? will you be a good friend? will you grow? i hope i grow. i hope i always make the choice to grow.#i hope with every year i age i get better and better at making people feel the opposite of how my family's ableism has made me feel#i will see them seen and hear them heard and smile at their smiles. make them feel smart and held and strong.#just like i do now but even better! i am always learning better ways to be kind so i don't see why i would stop
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Happy 1 year anniversary to Mr Sherlock Holmes! Here's a litttleee celebratory comic from me
#sherlock & co#sherlock and co#writing these tags on the 29th of september#which is when john and sherlock ACTUALLY met <3#so there you go#uh once again shout out to candy for letting me talk through some of my processes#it helps immensely and i really wanted to be sure i was getting across what i wanted to with this one#speaking of which - usually i yap a lot in the tags of these bcus i love talking about art#for this one...im not sure i want to comment too much#because i'll be here forever and i think most things can speak for themself#but let me say this one thing#for the first five pages i was drawing john on paper and sherlock on the computer exclusively#and then bringing them together..#uh it really made me think of paul and harry. recording on opposite sides of the world. brought together by the power of editing#its not a particularly emotional scene but i hope ive infused it with. something.#anyway thats it from me#if u want to ask about any particular aspect i would love to yap about the process but i'll just leave it here for now or i'll never shut u#happy 1 year podpals#patsart#oh yeah i will say i did have to take quite a bit of liberty with the audio in order to do what i wanted. forgive me#or dont idc
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me when the sheep may or may not be looking at me
I loved this moment so much LOLOL
#pearlescentmoon#mumbo jumbo#hermitblr#hermitcraft#hc s10#mumbo is SO PALE here but i really wanted to lean into his current vampire aesthetic#actually it might just be a “im getting sued” aesthetic#btw if u havent watched itslam.. i hope this helps persuade you#zed may just be the best gameshow host ever
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:D
#gravity falls#relativity falls#soos ramirez#wendy corduroy#grenda grendinator#I think the GF burnout I've been feeling over the past year or so is finally starting to wear off a bit ^^#I've had like a bazillion things I wanna work on and I just haven't had the spoons#taking a couple months off from posting really helped I think :)#here's hoping it sticks this time lol
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the machine.
a comic about being a 'creator' online.
creative notes:
#in light of recent online 'success' i feel like this may come off as ungrateful#just wanna say that all the comics i make in this series are written about experiences i felt in 2022#which was a rough year personally and creatively#and i very luckily don't feel this way anymore#and this also isnt to shame anyone who DOES feel this way#its easy to start to feel like all you are is a vending machine of art#and like thats all you are to people#theres nothing human to you#it can be a bit of a pit#and on some level this damage is self inflicted but social media really doesnt help that feeling#this wont work for everyone but having friends around you who you can talk to about stuff that ISNT art#going outside for dinner#maybe walking around#its good for when you need that feeling to go away even a bit temporarily#youre a human being#not a mindless content creation machine#and i hope anyone who feels like this now can get to a place where they have a healthier relationship with their own work#good luck to all of you#and thank you for reading#comic art#its 10pm#stillindigo art
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i’ll just be having a normal night and then i remember how the first time colin kissed pen you can hear him panting into her mouth and then i’ll remember how every time he’s near her after that he can barely breathe or you can hear his heart pounding and then i’ll remember how he couldn’t even tell her his feelings during the ball because he literally could not breathe with her right there in front of him like she was stealing all his air again and the way he looks down at her mouth was like he so desperately wanted her to make his head stop spinning and fill his lungs with her because she’s consumed him and then i’ll remember–
#as you can see i have not been normal and will never be normal again#hope we all understand i am a changed woman now#homie really said i cannot breathe when you are near. when our lips are not touching. i need your help#godddddd#colin x penelope#polin#colin bridgerton#penelope featherington#bridgerton#bridgerton spoilers#bridgerton s3#bridgerton season 3
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Sock SWAP Opera! 💫
#mari's art#this was just meant to be a silly doodle oops#my fave episode#ig in this scenario bill goes after mabel bcuz she's sad dipper wont help with her show#and offers her the laptop password so dipper woudnt be so distracted??#either that or mabel takes a crack at guessing the password and triggers the countdown#gravity falls#mabel pines#bill cipher#dipper pines#gravity falls fanart#sock opera#gravity falls au#i guess#mabill#i really hope thats Not a ship name
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As a long time httyd fan who has been heavily involved in the fandom since the first movie and who has spent years working in the animation industry, I’d like to share my thoughts on the new httyd movie. Keep in mind, this is just my personal opinion and it's completely fine if you disagree with me. I just want to say a little something about all this that really bothers me.
The core reason that Dreamworks and Universal made this film is that it’s a quick and easy cash grab for them. Thats it. They don’t care about telling a good story or making a “better” version of the original movie for fans or even having an accurate portrayal of the characters/story. It’s purely about money. They know that fans of the original film will go see this movie, whether it’s good or bad. And those guaranteed ticket sales are all that matter to the studios. And with Universal, it has the added bonus of being a cheap promotional and merchandising opportunity for the new HTTYD land in Orlando that opens around the same time that the film is premiering in theaters.
And to help the studios make even more money out of this, they are using non-unionized VFX companies around the world to make this film, so that they can get cheaper labor and push the artists to do more that would be against American union standards. The same thing has probably happened with the costuming and fabrication for the filming, hence why the costumes look un-weathered and the sets look cheap. They don’t want to pay for the extra time and effort that it would take to make the practical bits of the production look good.
On top of all this, Dreamworks has already announced that they’re shutting down all their in-house animation projects in favor of using AI and outsourcing projects to cheaper international non-union studios.
With all this in mind, I just can’t support this film and I will not be seeing it in theaters. And I hope that others will do the same.
The only way to stop all these horrible “live action” remakes (which are actually just realistically animated remakes) is to not buy tickets to see them. Money is all that matters to these studios, and if they don’t make any money off of it, then they will stop and try something different. Maybe they'll even go back to focusing on original stories!
That’s the power that we hold as audiences. Our wallets help drive the decisions that the executives make. So support unique storytelling and gorgeous cinematography in movies. Support indie films. Support animators as they're fighting for fair pay and better contracts. But don't support a mediocre shot-for-shot remake riding on the coattails of an already successful film.
And I just want to wrap all this up by saying I have absolutely no hate towards anyone that has worked on the new film. Toothless looks incredible and I know the artists and creatives involved in this project did the best they could with what they were given.
But I also know that those same artists have so many more brilliant ideas that they would’ve loved to be given the creative freedom to do. I just wish hollywood would be willing to take a chance and let them do it.
#they could've made a film following the plot of the httyd books or even a different pov of what happened in Berk from a vikings view#those would've been much better options if they really wanted to utilize this IP in a live action or realistic animation format#but they chose the cheap option of literally copying an already successful film and throwing actors in there to say its new and different#this whole thing bugs me so much#i hope you guys will excuse this rant but I hate what hollywood has become and I hate that creatives are forced to make this junk for them#all while fearing for their jobs because of rampant layoffs#please help put an end to hollywood abusing creatives in the way that they are and don't watch this movie#httyd#how to train your dragon#hiccup#toothless#movie#live action#dragon#astrid#stormfly#cosplay#art#artists on tumblr
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
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first post hellooo i offer thee narilamb
#i didnt really have any plans when i was drawing this i just went auto pilot and hope it turns out somewhat decent HELP#its 12 am i need to sleep eugh mimimmimimi#cotl#cult of the lamb#narilamb#cotl narinder#cult of the lamb narinder#cotl lamb
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Just some words I've been needing to hear for a few weeks now and once I finally wrote them down, I thought maybe there were other people who might need to hear them too ❤️
You don't need to be anyone's favorite writer for your writing to be good.
The worth of your writing is not measured by whether or not you're included in fic recs or the amount of comments/asks you get.
Your works don't need to be recognized as some of The fics of the fandom to be good or worth reading.
'Popular' writers in your fandom are also just writers (and humans!!) : you don't need to impress or be noticed by them to have a place in your fandom. Fandom should be fun so don't let your brain ruin it with a misplaced sense of competition <3
You don't need to post a fic every week to be considered a writer. You don't need to write every week to be a writer. There is no limited places in fandom: come and go as you want and as life allows you to. Post when you feel like it, there is no trend to surf on to stay 'relevant' as a fic writer or a content creator. Fandom will always wait for you.
Your writing is good, and the more you write, the more you find your style, the better it gets.
Your writing made someone's day. Your writing is helping the fandom stay alive. Your writing should make you happy, and that happiness should not be proportional to how recognized you are in your fandom.
I know it can be discouraging to see tons of fic recs in your fandom and none of them including your fics. But yesterday, when I was feeling down, I re-read my own published works because they were the stories I wanted to read. And I enjoyed reading them, so much. And that is enough to keep me writing, because it showed me there is no better person to write the stories I have in my head than myself (a huge progress considering months ago, I couldn't reread something I'd written because I was cringeing too hard to get through two sentences).
Find your people that will always hype you and your fics up: you and your writing don't have to appeal to every single person in your fandom. Write niche fics! Rarepairs seemingly no one brought up before! Include headcanons and takes and interpretations you've never seen written before!
Write the stories you are dying to read, and I promise you, you'll find other people who were hoping to find that story somewhere, too.
Your writing is unique because it can only ever be yours and same goes for your stories; your writing is worth reading and your stories are worth being written <3
#feeling really nervous about posting this because my brain is convinced people will think it's a dig when it is absolutely not#but they're the words I needed someone to tell me for weeks so if it can help anyone <3#so I really hope no one interprets them as a dig lmao#every work published is a blessing to the fandom#kind of my take on the write for yourself i guess#writing positivity#on writing#writeblr#writers on tumblr#writing encouragement#writing motivation
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💛 The Boi 💛
Hello, hope y'all are doing well! (^^)/ Wanted to make a quick post to let y'all know that my annual January curse has breeched containment and I'm currently in the middle of organizing sudden household repairs and unexpected medical appointments and miscellaneous stress sgdfgh-- 🫠 All that to say: no new video this week while I'm stuck grappling with all of the above sgdfksfd -- but here's a doodle of Heartless in the meantime! I wanna figure out a more solid design for his ghouls 🤔👻
#artists on tumblr#abd illustrates#heartless#It always feel wierd to ask this kind of thing - but if any of y'all would like to help the channel out in this trying time#then going back and rewatching some of my old uploads would genuinely be super helpful 🙏💖#(i say the channel 'cause of how wierd it feels to ask that but rlly it'd be a big help to me fr)#My flat is fully topsy turvy rn and it's been really bonkers trying to get any work done in the midst of sorting out repairs sgfhksdf 🫠#ANYWAY! i hope yalls tuesdays and week in general are going so good 🫵✨#and if they're not! i hope they get better real soon
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What do you mean I’m a bit late for Janus’ big day? Of course not, how could you say such a thing! I definitely didn’t forget all about it in my absence and only get reminded in the incorrect quotes video live chat; that’s not like me at all ;]
Anyways I decided to dress our sassy snake in some different outfits I think he’d like. He seems like the type to get all dolled up on his birthday and it goes with Thomas posting pics in outfits inspired by the sides on their appreciation days!
@thatsthat24
#sanders sides#janus sanders#ts janus#thomas sanders#sanders sides fanart#my hoard#I’ve returned!#the newest asides came out and I remembered how much I love it#so I’m hyperfixated again and I’ve not now peace since#it is nice to actually finish something again tho#I’ve been pretty busy working lately and now I’m starting to pack to move into my first apartment!#so not much time to really sit down and draw#and when I do have time I can’t get the motivation to actually draw anything#I want to get better about posting stuff on here#(even though it feels like I’m just dreaming into the void a lot)#even just silly little things or rough sketches I’ll never finish#I hope it’ll help me continue to draw and make things again#I forgot how nice it is#anyways if you’ve read this far thanks#have a cookie :] 🍪
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made a quick animation HEAVILY inspired by this post by @signanothername , i liked the idea too much, hope u dont mind-
havent drawn skeletons for years now
#utmv#killer sans#color sans#nightmare sans#something new au#othertale#dreamtale#color x killer#i think#killer!sans#killertale#this is so sketchy help i was rushing#at least i like how mare looks here#i really hope its ok that i didnt ask#i was justlike omfg i need to draw this RIGHT NOW#im so embarrassed#utmv au#undertale au#my art#was listening to nastyona while making this#hits different actually
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