#i don't even like forgotten realms much as a setting
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galedekarios · 7 months ago
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epilogue outfit descriptions
i finally looked at the item descriptions of gale's epilogue outfit and they're so cute:
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embroidered ensemble a delicately-embroidered outfit inspired by the decorative spine of sharro's 'a sommelier's guide to the forgotten realms.'
i love how this not only ties into gale's love for books (his library in his tower in waterdeep, wooing the protag with a book in his act 2 romance scene, enchanting his camp clothes to smell like a library, among many other instances) with gale (presumably) commissioning an outfit based on the binding of a book, but it also highlights his love for wine:
(Gale: Sembian wine, Cormyrian ball, Waterdhavian conversation. It's the little things you miss while on the road.
Gale: I have a cat, a library, and a weakness for a good glass of wine.
etc, etc, etc)
i think it's very cute to imagine him going to a tailor in waterdeep with the book in question in hand, showing them the decorative spine of it, and asking for an ensemble inspired by it.
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elegant slippers these bejewelled slippers were made for sipping good wine among even better company.
i just really love this for gale, someone who is so gregarious and full of love, after so long of being isolated and alone, during what was arguably the worst time of his life.
he goes from:
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Player: You don't have any friends? Gale: Sadly not. If I'm being entirely honest, my social circle is rather small. More of a dot. Or a pinhead. Gale: I've got aquaintances, certainly. Plenty of colleagues. But friends? Those are precious indeed. Gale: I hope, though we've only known each other for a short time, I might be able to count you among that number?
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Player: You must have been lonely, with only Tara for company... Gale: Sometimes. But I imposed it upon myself, after all. I set up enough wards to keep an army at bay, never mind the few colleagues who sought to inquire about my welfare. Gale: Tara did her best to keep my spirits up, of course, but there's only so much one tressym can make up for one's entire social circle. And she was often gone seeking items to treat my condition. Gale: You're the first person I've spent any significant time with in a year or more. Spending time in your company, I realise that I may have left behind the greater part of my wit, and sensitivity, in my tower.
to having companions and friends and (potentially) a partner, who love him just as much as he loves them, who are excited to reunite with him and spend precious time in each other's company.
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alpaca-clouds · 3 months ago
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Worldbuild Differently: Unthink Religion
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This week I want to talk a bit about one thing I see in both fantasy and scifi worldbuilding: Certain things about our world that we live in right now are assumed to be natural, and hence just adapted in the fantasy world. With just one tiny problem: They are not natural, and there were more than enough societies historically that avoided those pitfalls.
Tell me, if you have heard this one before: You have this fantasy world with so many differnet gods that are venerated. So what do you do to venerate those gods? Easy! You go into those big temple structures with the stained glass in their windows, that for some reason also use incense in their rituals. DUH!
Or: Please, writers, please just think one moment on why the fuck you always just want to write Christianity. Because literally no other religion than Christianity has buildings like that! And that has to do a lot with medieval and early post-medieval culture. I am not even asking you to look into very distant cultures. Just... Look of mosques and synagogues differ from churches. And then maybe look at Roman and Greek temples. That is all I am asking.
Let's make one thing clear: No matter what kind of world you are building, there is gonna be religion. It does not matter if you are writing medieval fantasy, stoneage fantasy, or some sort of science fiction. I know that a lot of atheists hate the idea that a scifi world has religion, but... Look, human brains are wired to believe in the paranormal. That is simply how we are. And even those atheists, that believe themselves super rational, do believe in some weird stuff that is about as scientific as any religions. (Evolutionary Psychology would be such an example.)
What the people will believe in will differ from their circumstance and the world they life in, but there is gonna be religion of some sort. Because we do need some higher power to blame, we need the rituals of it, and we need the community aspect of it.
Ironically I personally am still very much convinced that IRL even in a world like the Forgotten Realms, people would still make up new gods they would pray to, even with a whole pantheon of very, very real gods that exist. (Which is really sad, that this gets so rarely explored.)
However, how this worship looks like is very different. Yes, the Abrahamitic religions in general do at least have in common that they semi-regularily meet in some sort of big building to pray to their god together. Though how much the people are expected to go into that temple to pray is actually quite different between those religions and the subgroups of those religions.
Other religions do not have this though. Some do not have those really big buildings, and often enough only a select few are even allowed into the big buildings - or those might only be accessible during some holidays.
Instead a lot of polytheistic religions make a big deal of having smaller shrines dedicated to some of the gods. Often folks will have their own little shrine at home where they will pray daily. Alternatively there are some religions where there might be a tiny shrine outside that people will go to to pray to.
Funnily enough that is also something I have realized Americans often don't quite get: Yeah, this was a thing in Christianity, too. In Europe you will still find those tiny shrines to certain saints (because technically speaking Christianity still works as a polytheistic religion, only that we have only one god, but a lot of saints that take over the portfolios of the polytheistic gods). I am disabled, and even in the area I can reach on foot I know of two hidden shrines. One of them is to Mary, and one... I am honestly not sure, as the masonry is too withered to say who was venerated there. Usually those shrines are bieng kept in a somewhat okay condition by old people, but yeah...
Of course, while with historically inspired fantasy settings make this easy (even though people still hate their research), things get a bit harder with science fiction.
Again, the atheist idea is often: "When we develop further scientifically, we will no longer need religion!" But I am sorry, folks. This is not how the human brain works. We see weird coincidences and will go: "What paranormal power was responsible for it?" We can now talk about why the human brain has developed this way. We are evolved to find patterns, and we are evolved (because social animal and such) to try and understand the will others have - so far that we will read will in nature. It is simply how our brains work.
So, what will scifi cultures believe in? I don't know. Depends on your worldbuilding. Maybe they believe in the ghost in the machine, maybe there si some other religions there. You can actually go very wild with it. But you need to unthink the normativity of Christianity to do that. And that is... what I see too little off.
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dilemmaontwolegs · 9 months ago
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For the love of god(dess) || CL16 {1}
A/N & Summary: Greek God/dess AU. This was a draft I had wasting away with reincarnation trope. Reader is the goddess of love. I don't even know what I am doing anymore lol Warnings: reader injury, blood WC: 2.2k Part One || Two
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“Do you ever stop working?”
You leered across the scrying bowl to the unwelcome guest waltzing into your sanctum. “Unlike some, my work never ends.”
“Come now, I remember a time when you used to love my little soirées,” Dionysus whispered in your ear as he dipped his finger in the bowl, disturbing the still waters. The god of debauchery had never held just a little party, there was a reason hedonism and excess had been celebrated for millennia. “Take one night off. It will be one to remember.”
“Liar,” you said with a smile despite yourself. “I still don’t have any memory of the last one.”
He winked and flicked the droplet of water from his finger at you playfully, “Then I am doing my job right. It’s on earth…”
Damn, the god knew how to pique your interest. Thousands of years watching through the haze of the scrying bowl did little to capture their humanity. Whenever you could, you used to walk among them to see the fruits of your labour. 
“Love, you are eternal - yet you waste away in this…” he drifted off as he looked around the empty stone room, carvings depicting your greatest champions along the walls, “place.”
While the other gods had their golden palaces you were content in the temple that had once been filled with priestesses who served the deity you once were. A shell of who you used to be reflected back in the still water. What was the Goddess of Love with a broken heart? Cold and empty like this temple.
Your thoughts darkened and shadows crept along the walls before you took a deep breath. It had been a few decades since you had some fresh air, maybe it was for the best to get out. “Fine. One night.”
Dio grinned and swept an arm around your waist before leading you to the door. The sunlight hit your face and you cursed Apollo until your eyes adjusted to the brightness. The drunken god took one look at the white robe you wore, a silver sash tied at the waist, and tutted.
“I know beauty is in the eye of the beholder, but this won’t do.”
“Any other insults?” you dared as you cast a hand over yourself, the white cotton bleeding to a deep red leather skin that hugged your body and accentuated your assets. A black corset snapped at the contours of your waist and pressed your breasts up, the armour unnecessary but as familiar as breathing. The others may have forgotten the great war but your heart remembered the loss and you swore you would not leave yourself vulnerable again. 
He let out a low whistle and shook his head. 
“Oh, one more thing.” Your bow and quiver snapped into place across your back and drew a groan from Dio. “What?” Your eyes darted to the chalice that was forever held in his left hand. “You have your attachments, I have mine.”
He held his cupped hand up, wine sloshing over the rim, and pointed a finger at you. “Firstly, this is a curse - not a choice. And secondly, this is useful to drink out of.”
“Maybe you should have been more careful where you stuck your dick.”
“I didn’t know the nymph was one of Zeus’ favourites, obviously,” Dio grumbled before setting off down the path that would lead to the mortal realm.
Las Vegas, Mortal Realm, 2023 PIW (Post-Immortal-Wars)
You already knew the party would be a large one, but this was big even by Dionysus’ standards. Thousands of people imbibed in the free flowing alcohol and danced under strobe lights in Sin City, his favourite playground. Dio sent a mischievous wink before he touched the champagne tower and his power imbued with the liquor to increase the effect and ensure everyone was on the same level as him.
“Drink, Love,” he ordered as he tipped the rim of his glass to your lips. Sweet wine warmed your throat as much as his power did and you drank it down knowing that for at least a few minutes your cares would be diminished - but they always came back too soon. “Now dance.”
Your hips swayed and your hands found themselves moving above your head as the lights mesmerised you. Human scents came and went as they moved around you, their pheromones calling to your power as they found lovers, if only for the night. One particular scent caught your attention and you followed it to find Dio talking to the human. He had been god touched and the mark glowed on his brow - not that the mortals could see it.
“Love, this is the man of the hour,” Dio gushed, casting a hand to the party as if it were all for him. “Max here won the race.”
You didn’t know what race he was referring to, nor did you care. “Of course he did,” you stated dryly. Max was Nike’s champion and Nike was the Goddess of Victory in everything except what mattered. “Congratulations.”
You grabbed Dio’s hand and drank your fill from his cursed chalice in the hopes it would douse the fire that ignited in your veins. If Nike had fought alongside you in the war instead of wasting her time with her Olympians and their silly sports then maybe Károlos would have survived. Maybe you would do more than just survive eternity alone.
“Sorry, she doesn’t get out much,” Dio joked, clapping the victor on the arm. “Drink, my friend. The night is young and life is short.”
You slipped away into the sea of bodies, drifting through until a cool breeze called from the balcony and you escaped to the quiet. Your breath exhaled with a heaviness only an immortal could carry and a chuckle startled you.
“Fuck, not another one. Can’t I have one moment of peace?” you groaned as his scent found you before the handsome man stepped out of the shadows of the corner he had been hiding in.
“Sorry,” he apologised. “This was my hiding place first.”
The mark of the Adonis glowed beneath the dark hair that fell over his forehead and you internally scoffed at the god’s vanity. The man standing before you would have been stuck down if he showed his face in Olympus, he was far too good looking it would be considered an offence to the petty gods. And those eyes, green eyes just like...You had to look away before you could finish that thought.
“What do you have to hide from?” you asked, leaning against the rail as you watched fireworks explode among the stars. “You’re a champion.”
“You must have me confused with someone else,” he laughed bitterly.
“I know a champion when I see one.” You felt Dionysus breeze onto the balcony before you heard his drunken laugh behind you, the bitter smell of blackthorn root on his breath from the drug he had smoked.
“Love, eternal Love, I found you,” he slurred as hugged your back, the feathered fletches from the quiver of arrows irritating him. “Must you wear these prickly things?”
Before you could stop him, he ripped an arrow out, the sharpened point catching the side of your neck. A hiss of pain escaped your lips as blood trickled down your throat and the power that kept the weapons hidden from mortal sight broke with the bead of blood on the tip. 
Adonis’ champion gasped as his mind raced to piece together what he was seeing. A woman bleeding and a man holding the weapon. His eyes narrowed and he leapt at Dio, trying to wretch the bloodied arrow from him before he could attack you again. You could have laughed at how futile the attempt was for a mortal to attack a god but said god was higher than Zeus’ perch in his palace and rotten drunk off his wine. 
The fates must have been laughing their asses off as the mortal and god collided, both tumbling to the floor before the mortal screamed in pain.
A hand reached into your chest, at least that was how it felt when the fire exploded inside you. “No, no, no, no,” you cried as Dio fell away from the mortal and you saw the arrow buried in the champion's chest. “What have you done?”
The fire faded as the bond snapped into place and you hated how you suddenly feared for the mortal. That fear had you rushing to his side and falling to your knees as Dio stared at his hands. “I, I didn’t mean to,” he stammered. 
Even the mortals knew the power those arrows held, the stories were told throughout the ages of how just a nick from one could make strangers, enemies even, fall for each other in an instant. The greatest weapon of all was love and it had the power to destroy even the immortals. And Dio had just stabbed the mortal with one, coated in your blood. Blood that bonded.
You gripped the shaft and tugged the arrow out of his chest before slamming your hand over the wound and pouring your energy into it, sealing it closed. He reached for your hand that was slick with his blood and you let him hold it, unable to fight the love that came from your own power. 
“You’ll be okay,” you promised him before narrowing your eyes at Dio. “You, not so much.”
“It was an accident, I swear, it was like I couldn’t control myself. Charles just jumped-”
Your eyes flared silver as you looked back at the unearthly green shade of his eyes. Same eyes, same name, Adonis’ champion. You had foolishly thought Adonis had chosen the mortal for his beauty, but if the mortal was reincarnated then he would also bear the mark on his brow.
“Károlos,” you whispered as a feeling of rightness settled across the universe.
Charles frowned at the name but understood the tenderness in the tone, such a sweet sound. His chest no longer burned and smooth skin met his palm as he felt for the wound that had healed, but the blood on his shirt was proof he had not imagined it all. 
“Who are you?” he asked as he rose to his feet, tasting his blood on his tongue.
You flinched at the question and looked to the stars. “I go by many names, but you may call me Y/N.”
“You called me Károlos.”
“That was your name the first time you walked the earth,” Adonis said, appearing on the balcony in a flash of light. “Károlos, Karlaz, Carl, Charles - it’s always the same. A hundred lifetimes lived, always searching, always waiting. All for this moment.”
When Károlos had been killed you had stormed to the Underworld ready to bargain with Hades, but he had said Károlos wasn’t in the Elysian Fields. You hadn’t believed him in your anger. All this time, Adonis had kept his soul safe. 
You reached behind to your quiver and drew an arrow, grabbing your bow and notching it. “You had two thousand years to tell me he was alive.”
Adonis held his hands up, shifting closer to Dio ready to sacrifice him as a shield. “You think the fates would let me tell you! I did what I could but you were happy to grovel alone in your temple.”
“Can someone please tell me what’s going on?” Charles asked, wondering why no one had come to see what was going on, except when he looked at the party everyone was frozen like the time had come to a stop.
“I was grieving! And now I will have to mourn him anew, because he’s fucking mortal!”
Adonis grinned and you debated releasing the arrow. “Are you sure about that? Is that not your blood that runs in his veins now? I can smell it on him.”
You paused. Your blood had been on the arrow, immortal blood. You and Charles had gravitated to each other without realising it and you inhaled as you leaned a little closer. There was still a hint of that fresh mortal scent but it was an undercurrent to the aether that grew stronger with each breath. 
“What the fuck is going on?” Charles snapped as you dissected him with your eyes like an experiment. “And why is no one else moving?”
You unnotched the arrow and waved the feathered end at Adonis. “We are going to have words about this later.” The beautiful god nodded before disappearing in a flash of light.
“So I'm forgiven, right?” Dio asked with a shy smile. “Told you it would be one to remember.”
You held a hand up to silence him and looked at Charles. “I don’t know how to answer your questions without making more. It might be easier if I show you.”
He accepted your hand without hesitation and you wondered how much of that was the force of the bond or because on some unconscious level his soul recognised yours. Either way, you smiled at the warmth between your skin before leaving the mortal realm behind.
“Where are we going?” he asked as the stars faded with the lights of Sin City.
“Home.”
For Reference: Dionysus - God of Wine and Pleasure Nike - Goddess of Victory Adonis - God of Beauty, Desire and Rebirth Károlos - (Old derivative for Charles) A warrior who was fated to be your soulmate before being killed protecting you in the Immortal Wars. Reincarnated as Charles Leclerc by Adonis. Olympus - Immortal Realm
Click here for part two.
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y-rhywbeth2 · 1 year ago
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Lore Compilations (+ this blog's tagging/filter list at the end)
A WIP of a pinned post table of contents to tidy up the blog while I empty my fixations onto it plus a lore accuracy disclaimer (so I don't have to keep typing one), because why not. I like tables of content.
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Disclaimer regarding lore accuracy: If you combine 50 years, 5 editions, 10+ settings, god knows how many novels, and then all the writers who all retcon and contradict each other's work then what you get is a clusterfuck. The lore I show here is compiled from all five editions of the game. You will likely see stuff out there that contradicts some things I say, or stuff I didn't mention/know. That's the lore for you. If you were the Dungeon Master making your own story, your job would be to pick and chose and build your own take on the setting out of it. I, personally, heavily favour older lore. Larian absolutely did this with Baldurs Gate 3 - frankly, I don't think they even know half this lore even exists, and Bioware took some liberties in the original games too. Wizards of the Coast themselves trample D&D into the ground all the time! All D&D is near enough fanfiction built on fanfiction. Therefore, if you find any information useful you may take it, leave it or tweak it to your desire for your own story, because it's D&D lore, and that's how it works.
Disclaimer regarding Larian's canon (and Bioware, and Obsidian): The setting shown in BG3 does not really match up to the setting as presented in sourcebooks (and sometimes novels, previous games, and 'word of god). I'm always talking about the latter and reframing the story and characters within the latter.
Disclaimer regarding asking me for my opinions on how [x] works in canon: I can make an educated guess based on the sourcebooks, but there are many gaps in many places and however educated the guess, unless it comes from a sourcebook, novel, or writer, it's just my own headcanon.
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TABLE OF CONTENTS [WIP] (I make no promises as to the speed or order at which any of this is produced - and some of these need updating)
Abeir-Toril Why it's called the "Forgotten" Realms
[Some of this is getting revamped at some point] History | Time & Festivals | Lexicon [1] [2] | Languages | Living in Faerûn [1] [?] | Notable Organisations | Magic | | Waterdeep | The Underdark | Geography and Human Cultures
Baldurs Gate: The City #1 | Demographics | Law & Legal System | Aministration & Government | ???
Human Names | Clothes and Fashion | Music | Dating, Sex, Marriage etc [part 1] [part 2] |
Religion How religion works in the Realms, the different pantheons in the world and then individual posts dedicated to the gods as individuals, how and why to worship them and how their churches function
Religion | Priesthoods and Temples | Deities
Death and the Afterlife Dying | Judgement | Afterlives
Deities in BG3 Shar | Selûne | Bhaal | Mystra | Jergal | Bane | Bane #2 | Bane #3 | Myrkul | Lathander | Kelemvor | Tyr | Helm | Ilmater | Mielikki | Oghma | Tempus | Silvanus | Talos | Corellon | Moradin | Yondalla | Garl Glittergold | Eilistraee | Lolth | Laduguer | Gruumsh | Bahamut | Tiamat | Amodeus |
The rest of the Faerûnian Pantheon Gods of Magic & Knowledge | Nature Deities | Cyric | The Elemental Lords | Good Deities | Evil Deities | Neutral Deities |
Arcane Magic
Public Perception | Types of Mages | The Weave | Specialisations | Obscure types of magic | Elven High Magic | ???
Vampires Feeding | "Biology" | Hierarchy & Powers | Weaknesses & Cures | Psychology
Elves The Complete Book of Elves once said ‘The elves of Toril do not follow the standards of most other worlds,’ which yeah, pretty much. The Player’s Handbook is not necessarily going to be accurate when talking about the Tel’Quessir.
Physiology and quirks | Names & Clans and Houses || Pan-Cultural things: Social life | Time and Age Categories | Homes | Language | Art | Entertainment | Technology || Elven 'Subraces' still a wip || Philosophy and Religion & Pantheons || Half-elves | [WIP]
Drow Culture | Other Drow Cultures
Planars & Planetouched Tieflings | Githyanki | Bhaalspawn | Devils
Dwarves Overview | Culture | Specific Cultures | Magic | Religion | History
Orcs
Hin - That's "halfling", if you're over 3'4" Overview | Names | Culture | Homelands | Religion
Gnomes Culture | Names | Homelands | History | Religion
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Tagging system:
Various lore things that don't go in the larger compilations are tagged lore stuff. Things that aren't lore will get tagged babbling.
For sensitive material, such as if I feel like poking at the various delightful topics presented in the game:
I'll use edgelord hours as the generic "reader discretion advised"
The tag villainous nonsense means Dead Dove Do Not Eat.
the family circle is an extra warning for discussing the themes and subtexts such as those present with Bhaal's cult and the Bhaalspawn: including reproductive horror and sexual abuse, including the incest.
When babbling about my ideas for a World of Darkness AU specifically Vampire the tag is wod shenanigans.
If I feel like posting anything I scribbled ("art"), the tag will be the scribbles
When I'm making posts and being negative or complaining about video games and trivial stuff, it will be filed as: griping.
Whenever I find or consider something new about the Dead Three and/or want to rant and scream insults at Bane again, my tag is the idiot three
When I babble about my characters, I tag it OCs, and the ocs are also tagged by name. So far I've only mentioned Vel
If I don't want to put my babbling about certain characters into the tags, I'll just put the / in front. /astarion, /orin, /gortash, /durge, etc
When I want to babble about stuff happening in my game as I play it, they're tagged playthrough shenanigans. The original games are bg2 playthrough shenanigans.
When I start talking about my oc's romance with Astarion I'll tag it petty murder boyfriends
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utilitycaster · 21 days ago
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anyway this is obviously a wild shift in the topic of conversation, but I was talking about it in the group chat last night as a distraction and would like to continue the distraction if I am being honest, so, with the caveat that this is based off of Fandom Osmosis Observations and a few reads of reviews and I have at this time played neither of these games, some thoughts about BG3 vs. Veilguard and what I've seen. many thanks to @captainofthetidesbreath for actually knowing things about video games and answering my many questions.
also just putting this up front with all said caveats: if you disagree that is great, I am very open that this is an outside observation and I could be very wrong but I am going to block people who get hostile without warning, and make this nonrebloggable if too many people get hostile. You are always permitted to disagree but like, I don't really care about your opinion if you're not someone with whom I have a pre-existing rapport unless idk you're like, actually a BG3 or Veilguard official story writer who happens to be on Tumblr. If you're a player? You have all of your own biases and they are not mine. Save it for someone who wants to get in a fight about this; I am not that person.
Essentially, what I've seen in terms of criticism from Veilguard that isn't just rampant transphobia comes down to the following:
why am I not playing my previous character from Inquisition again
why am I limited to a fairly consistent through line for the story
But first, I'm going to talk about BG3. What's funny is I seem like a much more obvious candidate for playing BG3, as a longtime D&D player who has come around on Forgotten Realms as a setting. However, while I looked at it for a while, I eventually lost interest for a couple of reasons. One is that apparently all the characters are WAY too eager to romance you which is like, a fun fantasy for 10 minutes but would probably annoy me in the long run. Another is that everyone who watched early reviews and kept abreast with the game told me that there was a clear favorite companion (Astarion) and that many of the characters had most of their interesting flaws sanded down (eg: Wyll was apparently much cockier originally; Shadowheart even more petulant; and as these are perhaps the two characters I was most intrigued by, reducing them to something blander destroyed much of the appeal). But perhaps the most interesting one is that as a boring goodie two shoes sort of person, my thought back when I was like "yeah, perhaps I will play this" was "oh, I do not want to have a murderous urge within me."
It became very apparent, through watching people play through and post on my dash, that if you didn't specifically play as the Dark Urge, and didn't specifically resist that urge, the story didn't really cohere. I have to admit, I know the premise of BG3 very well (tadpoles), and I know a lot of shipping trends (put a pin in that), and I know some of the more obvious points within it (Astarion is a vampire, Gale and Karlach both have bombs in their chests somehow, Shadowheart bleaches her hair) but I don't really have a great sense of the ending, and I did not avoid spoilers.
It feels like BG3 is designed for people who have one of those massive spreadsheets of D&D characters they haven't had a chance to play that are meticulously kept and thoroughly realized...and don't really leave room for modifying to fit the campaign you will actually be playing in. It feels like an OC sandbox simulator unless you do actually pick the choice the writers actually wrote for (Durge), and while it's not technically playersexual...it kinda is. I mean, I am a big fan of the trend in video games towards making it possible to romance anyone because it conjures up the idea of a world of high-powered bisexuals running around, which is very enjoyable for me, but the criticism of the Mary Sue archetype originally was never "how dare you fantasize about being cool." It was "wow, the characterizations are all warped beyond recognition solely so that everyone is in love with this character, and that makes for a dull and unsatisfying story." If you're everyone's type, and it's for romance and not just sheer lust, then either everyone around you is boring and wants the same thing, or you are sort of bland and inoffensive, or else the story is bashing characters together without a good basis for a compelling romance. This is also compounded by the fact that the companions can't get together with each other if you're playing your own character and not an Origins character.
None of this is to say it's bad to like BG3 and again, I didn't play it; but it is why I ultimately said "you know, given the effort involved to play it for me, a person without a gaming system, it's not worth it."
Veilguard has specifically intrigued me for going against a lot of this. You have a lot of choices in your character build, but they're all fairly thematically consistent: you did something within your faction that was well-intentioned but upset higher-ups and so you need to step away for a while. This establishes a personality for you! We know why you're part of a faction but also something of a free agent at the moment. We know why you're here and why you might be a good candidate for the current mission.
I'm not going to go into detail for the choices because while I'm not avoiding spoilers I don't want to spoil a relatively new game for others, but a lot of choices are fairly parallel, not in an "illusion of choice" way - they have consequences - but in terms of hitting similar themes. You can only save one city and both are places you have seen and places your companions have connections to; while the exact details may differ you are telling a consistent story.
I also think the fact that the companions can romance each other in your absence is important too! They exist even when you're not there. They are not just here to woo you, and indeed, they might be a better match for each other. I've been informed this is true in Inquisition as well, and I think it's a much more rich world if you, as the player, as the person who can ultimately decide the fates of your companions, aren't the center of their personal life. I also think it prevents the ability to sand down companions to be more agreeable to you as a player if you have to make an NPC/NPC romance compelling (and I will freely admit that, in a move that is not at all like me, I was pretty well sold by a potential in-game NPC/NPC romance, which is usually not the thing that gets me into works of fiction).
I'm not the right person to speak to the Inquisitor not being a significant character because I did not play DA:I, and I get that 'well, this is a new game with a new protagonist, as there has been for every Dragon Age game' is still not necessarily an adequate explanation. Nor is "hey, maybe it's good to attract new players" even though as someone who is highly attracted as a new player that is my opinion. However, I want to go back to the point about Resist Durge being the strongest option in BG3 in terms of story by a long shot. When I was trying to learn more, I said "ok, so just like how you're Tav in BG3 and Rook in Veilguard, you're Lavellan in Inquisition, right?" and was told that you are not - that's just the elvish Inquisitor option. Obviously this is anecdotal, but the fact that one option was far and away the most popular and thematically resonant is an indication that perhaps bringing forth the Inquisitor is carrying over some of the limitations of that game, whatever they may be. The true argument is "they are trying to tell a specific story here, and it is about a different POV than the one you previously had."
And that's really my point. I know I'm not an expert here - in fact I'm usually quite hesitant to write meta about things in which I'm not highly steeped, and very critical of those people who do - but I think an outsider perspective is useful here. The thing that is drawing me to video games is a new way to experience a fictional narrative (the other game I have been meaning to play - and even own on Steam- is Disco Elysium). That's not what everyone wants! But it is what I want. And so I want to be put into a developed, thoughtful narrative, and I don't mind if my choices are restricted in order to support it, and if I am playing a person I did not entirely choose. In tech, there is a saying of "make it easy to make the right choice (and hard to make the wrong one)" and so if you need your protagonist to hit certain beats, you should make that the required protagonist.
I think a story is stronger if your choices matter but if there is something of a foregone conclusion because it gives the writers thematic throughlines. This might sound a little silly given that this blog is largely dedicated to Actual Play but the thing is, most actual play does have, if not a foregone conclusion, at least a strongly intended conclusion of "work towards uncovering this mystery and achieving this goal", though the success of said goal is not guaranteed. I would argue that when a campaign lacks that, it tends to suffer in all aspects. RPG video games almost always have a foregone conclusion, but that's its own liability. In actual play, lacking a forgone conclusion means you spin off in any direction and it's anyone's guess if it's coherent. In an RPG, having this conclusion but not supporting it through the rest of the game will make it feel contrived. I feel a lot of Veilguard criticism is focusing on small contrivances early on that really mostly matter to a highly specific subset of potential players that prevent much larger and less forgiveable contrivances later on.
Anyway. Again, I am an outsider here, and I'm not here to say that it's bad to have a more open-world, sandboxy game with a self-insert-y OC type; but I have to be honest, I'd rather explore that in a true sandbox of fanfiction or original fiction, which is significantly cheaper and in which I can actually tell the entire story I want to tell. I don't want to be given more choices if a lot of them will be profoundly unsatisfying as a narrative. I don't want to cut through the world like a hot knife through butter. I want to be affected by it, and that's very hard to do with a character whose only trait is "self-insert whom everyone wants to fuck" or "guy that already carries the baggage of years of personal headcanons and highly variable choices that are hard to account for for every single person who ever played the previous game."
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one-flower-one-sword · 10 months ago
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"Gege, don't panic just yet. I'll repeat those words to you. Give them a listen."
"...Alright," Xie Lian said.
Hua Cheng's memory was exceptional, and he clearly and precisely repeated the words as soon as they left the area where the corpse-eating rats had gathered. Xie Lian stared intently at his lips as he pronounced a series of moderately paced and somewhat bizarre-sounding phrases. The words had a strange, ancient rhythm to them. Hearing them spoken with such steady control through Hua Cheng's lips made the notes deep, beautiful, and pleasing to the ears.
TGCF Volume 5, page 343
Mu Qing rolled all the silk veils into a ball and tossed them to the side, his veins popping slightly. "How would I know? Because all your clothes, accessories, and daily living needs were my responsibility back then. I washed for you, I mended for you - and every item in your wardrobe was unique. These statues are too detailed - everything is there, exactly the same, completely! When I saw those clothes, of course I knew which face they would have!"
TGCF Volume 6, page 50
For he had remembered something else: the tale of the red-clad ghost who set hundreds of civil and martial temples ablaze. Hua Cheng became famous overnight when he defeated thirty-three heavenly officials and obliterated every single one of their temples and shrines across the entirety of the Mortal Realm.
Xie Lian had long forgotten how many heavenly officials had fought him over that blessed land; their titles, their faces, and even the words they said were lost to him. He could only vaguely recall that there were about thirty of them.
TGCF Volume 8, page 24
Was thinking about Hua Cheng's memory while rereading these scenes and how he appears to basically have perfect recall. Yes, we know he can "record" things with his butterflies, but he only seems to be doing so during strategic moments. If he had recorded what the corpse-eating rats were saying, there would have been no need for him to repeat their words himself, but he does. And they were words in a language he could read but not understand when spoken, and he only heard them spoken once and when there was no reason for him to memorize them. And yet he can recall them perfectly.
Xie Lian wonders if the extreme accuracy of the statues' details is because the sculptor's mind was so filled with images of him and only him, and while that's not wrong, I do think it's remarkable that Hua Cheng was able to remember all those intricate details. After all, they're from a time where he mostly was only able to watch over Xie Lian from afar, and even when they were close for once, it was usually during very stressful circumstances. Yet years later, he can still recreate it all perfectly, to a point that, according to Xie Lian, not even Xianle's most renowned sculptors were able to.
Same with the thirty-three heavenly officials - Hua Cheng was a ghost fire during that time and again it were very stressful circumstances where he was actively trying to defend Xie Lian with what little power he had. And yet, even years later, even after he was almost dispersed as Wu Ming and out of his mind, he can apparently recall every single one of their faces and knows exactly who was there. It's a stark contrast to how Xie Lian has no idea anymore even how many there were, much less their names and faces.
Of course, at this point it's been several hundred years, so that's not surprising. Still, there are many moments like these where Xie Lian is confused and taken aback by Hua Cheng's strong reaction to things he himself can barely remember and often doesn't even really think about anymore. That's a multi-layered issue of course - for one thing, trauma messes with memory, and Xie Lian himself has stated things like that he'd rather remember the delicious meat bun he ate the day before than how he'd been trampled to death years ago. For another, Hua Cheng has reason to cling to those memories Xie Lian would rather forget because of his immense anger on Xie Lian's behalf.
This doesn't explain moments like with the corpse-eating rats though, since like previously stated there was no reason for Hua Cheng to actively try and memorize what they were saying. It can thus be extrapolated from these examples that he always remembers everything this precisely, whether he wants to or not, even if he only heard or saw it once, and no matter how much time has passed since then.
On the one hand, this would evidently serve him very well in cases like his worship of Xie Lian or his goals in aiding and protecting him. On the other, this would mean that every moment of suffering he went through - or that Xie Lian went through, which to Hua Cheng is the worst kind of suffering - will forever be present in his mind in perfect detail. To him, it will always be as if it happened just yesterday. Even if he wanted to, he couldn't forget, because there's no "off setting" to his perfect memory, it's always "on" and can't be overwritten.
I think this might also be a small but not insignificant part of what makes up Hua Cheng's palpable intensity and sharpness, and also contributes to the strong emotions he surpresses beneath his controlled exterior.
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genericpuff · 1 year ago
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I can't remember exactly what chapter but early on when Persephone went to talk to Hades during the "one day of the year the citizens get to see their king and file complaints" and side lines it (and the citizens time) to talk about Tori and Alex and his missing eye and they eat lunch... didn't Hades just conjure food instead of making them lunch or am I misremembering?
so this ask sent me on a bit of a ride because i went to go find the scene you were talking about, i knew exactly where it was but i had actually completely FORGOTTEN about the whole lunch bit that came with it
and oh, my fucking god-
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MAN'S IS EATING AN ENTIRE STEAK ALL TO HIMSELF. AND HE GIVES HER JUST A COUPLE PASTRIES ???
and yes, he does basically magic it out of nowhere because he casts an 'illusion' to change her outfit and they're basically in a secret room right now. So he definitely didn't prepare this by hand or ahead of time (unless he lied about the whole 'illusion' thing and he really did knock her out and change her clothes against her will, oh god no-) And yet despite this being the "woman of his dreams", he STILL feeds her like a squirrel.
This is more proof as to why Persephone was never plus-sized rep and is written purely through the male gaze. For some reason Rachel is DEAD SET AGAINST feeding this poor girl or letting her chew food onscreen, and that's just the BARE MINIMUM of like, healthy fucking behavior.
Seriously, stop reading this post RIGHT NOW and ask yourself, "When has Persephone actually eaten a meal onscreen?"
Go ahead, I'll wait.
THAT'S RIGHT. SHE NEVER HAS.
The CLOSEST we've ever gotten to her eating a meal was that time she ordered takeout (fucking Chinese takeout???) and we never actually see her eating it. She's stirring it around in one panel and then by the end of the conversation, the food is gone.
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Even in scenes where you'd think she'd be eating, like in the scene where she stays at Hera's for dinner, they come up with some random excuse as to why she can't have a full meal.
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(I just noticed writing this up btw that they're all eating the same thing she is so why are they so apologetic as if they're all feasting on meat and she's just eating lettuce and cheese??? But it looks like all they're eating is greens and toast, what the fuck is happening-)
It's astounding to me at all that a Greek family wouldn't have anything more in the house for a vegetarian to eat than lettuce and halloumi. Need I remind you that Greek food is Mediterranean, it is primarily vegetarian. Beans, veggies, fruit, breads, and cheeses make up much of the foundation of Greek food so why don't they have anything else in the house; and why in the world is Zeus being all judgmental over her being vegetarian when most of what he eats - AND WHAT HE'S LITERALLY GOT ON HIS PLATE RIGHT NOW - is vegetarian???
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And when she DOES eat, it's always the tiniest morsels, like she's a squirrel or a delicate little baby who's never seen food before and whose teeth haven't grown in yet. She'll be holding utensils, she'll have a plate in front of her, but will she eat the food? Will there even be food on the plate?
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Anything we see her legitimately consume is juice. Happy little baby needs her juice, her sippy sip.
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This is honestly so indicative of how Americanized LO is. From the lack of actual Greek food to vegetarianism being treated like an inferior diet to the main female character not being allowed to even CHEW food onscreen let alone eat, like... what year is it ??? Being a vegetarian isn't a radical idea anymore, and for fuck's sakes, Greek food is readily available even in North America so it shouldn't be this hard to get right! Can we please throw out this 1950's misogyny bullshit of the man stuffing his face with steak while the woman eats nothing but grapefruit skins, hard boiled eggs, and wine??
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NO, SHE HASN'T. SHE HASN'T BEEN EATING ENOUGH, WE HAVEN'T SEEN HER EAT A GODDAMN MEAL ONCE SINCE SHE LEFT THE MORTAL REALM. CALL SOMEONE.
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NO DON'T FALL FOR THE DISTRACTION PERSEPHONE, IT'S A PLOY TO KEEP YOU FROM EATING, PLEASE JUST TAKE ONE BITE YOU'RE SO CLOSE-
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YOUR DAUGHTER IS HUNGRY. SHE SCREAMS FOR THE CHICKEN NUGGER. FEED HER.
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tshortik · 1 month ago
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Hiiiiiiiii 👀 👉👈 thats SUCH a cool redesign for Zariel, it got me so excited to DM a DiA campaign. Any tips for running it? I LOVE YOUR ART ITS SO AMAZING AND THE COLORS ARE SO PRETTY, THANK YOU FOR SHARING IT OKBYEE
Aww thank you so much! ❤❤❤ I LOVE Descent into Avernus, but my love is a complicated one. I do think it is a really good, albeit difficult module, to learn how to become a better DM, though... I will explain.
The lore in DiA is pretty flat and the campaign is pretty railroady by design. If you have a roleplay-heavy group, I think it is best to heavily alter the module and incorporate things in there, that are very relevant to your players. That is also its magic though, because you can make the conscious decision to just use DiA as a base and structure, that you then heavily alter. The premise of the main quest is cool and imo easy to follow, so taking that and shaping everything around it can be pretty neat. I don't think I would have learned as much as a DM, if I had just used a "perfect" module that already did everything for me. If that is not what one looks for though, that's also understandable.
Tips:
In DiA, the characters start in Baldur's Gate, which is imo the absolute worst decision I've ever seen. Elturel's fate is integral to the story, so I recommend having your PCs at least see what happens to Elturel. I recommend the oneshot The Fall of Elturel for that, where the PCs become witness to Elturel's fate from afar. It will also cover the low-level sessions in a neat way. Having at least one player character with a connection to that city also really helps. Otherwise, your PCs will just go "Oh wow how terrible. Anyway, I'm not from there anyway, don't know anyone from there, never been there, whatever lmao."
Some people cut out the Baldur's Gate part, but my group enjoyed that area a lot, so you can use it for roleplay-heavy sessions and fleshing out the lore. It is also a great sandbox to figure out how you as the DM will implement your characters goals and backstory into the plot, before venturing forth. Having a player character from Baldur's Gate or with a connection from there is also perfect. SPOILERS: Same thing with Candlekeep as well. It is a wicked cool location that is not explored in the module at all, but it might end up a very interesting mini arc for your PCs if you approach it on your own terms.
To flesh out the lore and make everything feel more lived in and logical (note: there are some very silly bits in the module, that would make a thoughtful player immediately go "that makes NO sense lol"), I recommend checking out the Alexandrian Remix. It can go on huge tangents that are unnecessary for your own means though, so don't feel like you have to stick to it 100%. It does have some really neat ideas and fixes for the lore though, and I have ended up using it more than the actual book lmao.
Avernus as a Sandbox is also great. In general, if you find a way to give your players choice in where they go in the Nine Hells, they will probably have a good time. I think they should def feel pressure and know of a goal, but also make sure that they have power over what road they take there, you know?
I mentioned Candlekeep – Elminster's Candlekeep Companion is also an amazing resource if you wanna flesh out that location. I have also heard of some people adding adventures from Candlekeep Mysteries in there, but I didn't do it myself cuz my players felt time pressure.
Contrast the evil, awful and depressing with moments that are nice and calm, even if it's just roleplay opportunities. Otherwise everything will feel like a drag. On the other hand, don't be afraid to then overwhelm your players by throwing a bit too much at them afterwards. High tensions and emotions are perfect for the setting imo, but you need to design it with ups and lows as to not overwhelm.
I have completely rewritten some of the Forgotten Realms lore, changed characters' genders and names and races in the book (Ravengard is a woman in my story, Reya is a dragonborn, etc.) especially about the deities. Don't be afraid to make the story your own. I also incorporated the player backstories heavily into the plot, which makes them sometimes go on completely homebrewed sidequests. Embrace that and don't be afraid of it!
Sometimes players also see connections where there are none, or they speculate about super wild stuff – and this might be controversial – but sometimes it is really neat to take some of those ideas (not all! otherwise there is no surprise) and make them actually relevant, even if they weren't before. If your players are engaged, that is always the best possible situation. Making some of their thoughts true can be on one hand extremely satisfying for them, and on the other hand they will make your own made-up-world much more interesting, because they collaborated unknowingly in making it so much richer and complex.
It really helps the flow of the campaign to have at least one PC that is: Morally dubious, or interested in deities, religion or lore. If not, you as the DM can attempt to make them more interested until they actually get to Avernus, through new goals or revelations. The themes of the Nine Hells have a lot to do with corruption and betrayal and emotions, so having characters with themes that go into that direction will make it easier to keep your players engaged.
This is my own opinion, but maybe play a couple devil npcs with this motto: There are certain good deeds only a devil can commit. Devils are the enemies, but they also have to become your allies. Your characters will be literally walking through a plane that is inhabited primarily by devils, and they will have to speak to some of them or parlay, if they don't want to be ripped to shreds immediately. Devils are smart and cunning, and many would prefer to talk it out, instead of risking their lives in the Nine Hells. This can also be an opportunity to explore corruption or redemption arcs, or to explore fiendish pacts. Both can flesh out the story tremendously. 👀
The setting gives you the opportunity to explore some esoteric and theological concepts. IF that is your jam (it is certainly mine), think about how you make that digestible to your players. They could find lore in a library, find strange ruins, meet a powerful deity, get visions by other deities, be manipulated by archdevils, etc. You don't have to leave it all as subtext, because devils and angels and otherwise literally become a central point of the campaign. Also don't be afraid to get weird about angels and devils. They are from a different plane – making them a little alien, letting them have absolutely wild opinions about the universe, not needing to fit them into our ideas of science – that is rly interesting stuff to explore as a PC and also DM. Resources (optional)
Flee Mortals by MCDM, Tome of Beasts (2023), Tome of Beasts 2, Creature Codex have really awesome monsters
Encounters in Avernus
The Encyclopedia of Demons & Demonology by Rosemary Ellen Guiley is a book that I own privately for some creative projects, but I got some neat inspiration from it for my campaign too!
A lot of the lore in Dnd is very questionable, but especially in the older versions you can find some wild and creative shit (and also lots of problematic rubbish you can just filter out lmao) that is mentioned once and then never again. Little nuggets like that usually inspire me the most and a simple sentence can spawn an entire lore or mission idea for me. Some books that you might find interesting (try to find a pdf version online cuz they aren't printed anymore) are Fiendish Codex I: Hordes of the Abyss, Fiendish Codex II: Tyrants of the Nine Hells (3.5), Guide to Hell (2e), Manual of the Planes (3.5).
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shewolfofvilnius · 2 months ago
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There is a huge part of me that is curious about dragon age because I love BG3 so much. But idk anything about it? Also none of the characters strike me as interesting (or attractive....) Maybe you could tell me what you like so much about ? maybe talk about the characters so I can give it a chance? I want to like it! but I just don't know!
I DIDN'T FORGET
So for me the first draw of Dragon Age is the incredible lore and worldbuilding that goes on in the games and books. It's arguably just as fleshed out as a setting like the Forgotten Realms despite just being three (soon four) video games and about a dozen books/comics. There's centuries of history. Ancient ruins. Environmental storytelling for days. A little visual cue in the first game that's referenced in optional banter in the third that pays off in the fourth (FIFTEEN years apart). I really appreciate that the first game, Dragon Age: Origins, only exposes you to part of the story. The game's set in a pestilence known as the Fifth Blight, and you're the plucky young adventurer that the grizzled old veteran manages to recruit out of a bad situation just before the end. And you and your friends are all that stand between victory and oblivion. But right off the bat there's storytelling about love and loss and prejudice and honor. There's a noble character who dies, leading to a coward being killed as the stakes are built. (There's also a dog you can pet, and moments to show kindness during armageddon, like a prisoner who just wants a sandwich before he dies, he hasn't been fed.)
And the banter is funny (if some of it's aged a bit unwell), and the gameplay really encourages you to get in the head of whatever character you want to build. Yes you can be the cliche prince charming. You can also be the sibling of a prostitute to pay the bills until your sister lands a high profile john who catches feels for her. From the start it's equal measures hopeful and bleak at the same time. (And as you invest in YOUR character emotionally, you inevitably emotionally invest in your companions too.) And gradually the world gets bigger. A character whose town you watch get destroyed becomes the protagonist of the second game, and they hook you in to. They're a refugee, a very timely story, and if they're a magic user, then they're an especially persecuted refugee. But you still make friends amidst the hopelessness. More of the world gets revealed. You have FUN, somehow. Characters from past games recur, either as cameos or in one very specific case as a high profile recurring character in 3 out of the 4. And you become so glad to see them as they represent continuity of story.
It's a game about family and faith and the lack thereof and prejudice and love and how one counters the other, about how persecuted people often pay the price of things that happened before their ancestors' ancestors were born, and that tomorrow should always be better than today.
That's thematic, though. Maybe you take a shine to Isabela the Pirate and Aveline the Guard Captain (maybe Merrill the blood mage elf, too). The three women basically form one of the best depictions of big/middle/little sister trios I've ever seen in a game. What starts out as cold hostility becomes banterful compassion and love. A lot of folks fell for Solas, an elven apostate whose every word is couched in three mysteries and two half-truths but seems to know way more than he's letting on. When you find out a horrible secret about the honourable Grey Warden Blackwall, do you leave him to his fate, try to redeem him, deliver a sufficient consequence, or outright torture him.
And you won't like everyone. The odds of you liking both the spirit-possessed mage Anders and the anti-magic elf Fenris in the same play of the same game are low unless you metagame it. And sometimes the games even rewards you for someone hating your ass or vice versa, and THAT'S organic. But being mean or having a negative interaction isn't some edgelord thing either, it's just "sometimes people don't get along" or "something you just need to punch someone"
You get to laugh at the tough stern warrior Cassandra getting absolutely beside herself wanting to know what happens in a book that it's writer, another of your companions, hated writing - and that even Cass herself calls smutty literature. Another character, The Iron Bull, is faced with a choice: His found family and the freedom to be who he's become, or the belief system he's known his entire life and that expects him to conform.
Does your character sacrifice? Does your character make the streets run red with blood? Is all you want to make people feel inspired and in something bigger than themselves? Even playing three (soon four) wholly new characters, you get to truly role-play and emotionally invest in these little blorbos, maybe even more strongly in Baldur's Gate. When a character returns you weren't expecting, is it joyful or melancholy? Can your character handle a confrontation of everything they've ever known.
And in the newest game, there's a baby griffon.
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I love Dragon Age. The lore is expansive beyond sanity for a franchise with it's commercial output. The characters feel alive, and the game tasks you to emotionally invest in order to reap the maximum reward and suffer the strongest heartache. Plus, in many cases, when the game doesn't tell you, say about your character? You get to roleplay and use your imagination so, so strongly.
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my-pjo-stuff · 3 months ago
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For the Great PJO Ask Analysis event: (ask no. 3)
You've got a topic in PJO you'd like for me to analyze?
The way demigods inherit their godly parents powers. Percy has a long list of abilities compared to Annabeth/Clarisse/Beckendorf, etc.
Want to share YOUR analysis of stuff with me and my followers?
Grover Underwood is an incredibly complex character who tends to get forgotten both by the fandom and the author. As satyr, he's got different aging to demigods and while Annabeth and Percy know him well, they don't seem to completely know. He doesn't talk about his family, his relationship with Juniper and is generally used as comic relief. His status as Pan's legacy holder seems underdeveloped as well. Thoughts?
Want to hear my take or shares yours of different characters and aspects of the PJO universe?
The exploration into the realms of Greek mythology is interesting. The Underworld is relatively easy for the trio to get into and for them to escape which seems to contradict the Underworld being a terrifying place with Tartarus, etc.
Nico and Bianca Di Angelo's storyline seems rather complicated and doesn't really explore them as characters. Opinion?
The way demigods inherit their godly parents powers. Percy has a long list of abilities compared to Annabeth/Clarisse/Beckendorf, etc.
Now I'm going to be honest and say that in my opinion there isn't much to analyze? Like, at the start of the series it seemed pretty obvious to me that powers are rather rare to be inherited from godly parents. Instead, it was more like talents that were passed down (Apollo kids being good at archery, Athena kids being smart etc.) For Percy's powers I honestly just assumed it was because he was the MC, and thus obviously had special or cool stuff to make the story interesting. In universe I chalked it up to just being a genetic lottery like irl in which actual powers were like a super recessive gene.
There's always a chance you'll inherit it and it'll show, it's just VERY small. Then as the book went on and more and bigger threats got introduced, as well as more characters being thrown into the mix a classic case of power creep set in. 'Cause you need the new characters to be interesting for the reader to get invested, while also needing to up the stakes from time to time to keep it interesting. Yet at the same time the characters also need to be able to reasonably defeat the enemies. So the most logical way to solve all that is to introduce new powers.
And I honestly there's not much more you can really analyze or explain. It's not really a coincidence that most characters introduced in the first five books didn't have any powers or only relatively weak ones, while those later introduced tend to have them or have them more powerfully.
Grover Underwood is an incredibly complex character who tends to get forgotten both by the fandom and the author (....) Thoughts?
I think Grover is one of the many wasted characters in the PJO books, he specifically having suffered from being treated like a side character despite having the setup of a main one. You already pointed out that Grover is very interesting as a character and has a lot going on- which, in my opinion, would have been better explored for a character if they had been a demigod.
Grover is in this sort of weird position where while yes, his themes are very cool and even relatable, they are not relatable enough. Because who do you think would children (aka, the books target audience) rather read about? The cool human demigods their age who look pretty and do cool stuff? Or the satyr guy who doesn't fit conventional beauty standards and isn't human? Fact is that Grover just isn't really as "attractive" as a character compared to others- he always seemed to take more of a background role supporting other characters. Which yeah, is most definitely a HUGE waste (which I honestly don't think I need to elaborate on further). And I honestly blame the fact that he just isn't pretty enough. Is he ugly? No, but he certainly isn't pretty or very fandomizable. He doesn't really have popular ship options and already gets pushed into the background of the books to make room for Percy and Annabeth. The fact that thus the fandom largely ignores him and he seems to lose importance as the story goes on doesn't seem suprising to me.
The exploration into the realms of Greek mythology is interesting. The Underworld is relatively easy for the trio to get into and for them to escape which seems to contradict the Underworld being a terrifying place with Tartarus, etc.
Again I'll just have to go meta and say, I think it's just the fact that they are in a children's book. It would get pretty boring to just always stay in America/the "human" world with a setting that could offer locations such as the Underworld, Tartarus, Olympus etc. so logically Rick searched for ways and reasons to get characters down there to use them. PJO and HOO being a kids' book series of course meant that he couldn't truly portray places like that as horrifying and dark as they should be, so he had to tone it down to keep it child-friendly. Same goes for the escapes from Tartarus and the Underworld- Rick can't just have his characters die, so he has them come out relatively unscathed. That's personally one of the reasons why I think that PJO would have been much more interesting had it been a young adult or teen series, since it would have allowed darker themes to be explored more thoroughly than they were. 8Some examples being locations like the Underworld, the true dystopia that a world would be where demigods just straight up have no human rights, the systematic issues with CHB ect.) Nico and Bianca Di Angelo's storyline seems rather complicated and doesn't really explore them as characters. Opinion?
I mean Bianca's only major character trait was just "Nico's sister". She was as flat as a piece of paper, died a few chapters after her introduction and really just served as a plot device for Nico's storyline. So I honestly don't think I have to say and go over the exact same talking points as everyone has gone over with her before. Nico on the other hand had some very cool set up where we could explore HIM growing angry with the gods. I mean, Zeus was the one who killed his mother, no? His father (even with good intentions) just straight up erased his and Bianca's memory completely. Bianca ended up dying not only for a god (Artemis) but also indirectly because of the gods (the scrapyard they have and the robot thingy). And Hades just also straight up attempted to semi-kidnap him and train him up to be the Child of Prophecy for what I can only assume to be his own gain. Not to mention the disrespect children of Hades got at camp. Nico is, as much as I see it, one of the characters with the most reasons to be hostile towards the gods. Right up there with Luke and Ethan for what I see. Unfortunately though that was never explored, purely because Rick either A) didn't have the time or B) couldn't have the antagonist look too good. I'm not yet finished with all the books, so there is a chance that the part about the story being overcomplicated could refer to something else- but as of now I gotta assume it's the "he's from ww2, actually!" thing. Which, honestly? To me, it is much less overcomplicated and more underdeveloped. Nico's "time travel" is, when it boils down to it, just a loose excuse for Rick to have another kid of the Big Three there without anyone breaking their vow. We could have had a cool exploration of how demigod life changed over the decades or an interesting arc of feeling displaced in time. Instead, we got none of it because, frankly said- for Nico as a character right now that backstory just frankly isn't important. Nothing would really change for him as a character if we just push away that time travel thing. All we'd need to say is that he and Bianca got their amnesia in an accident and then BOOM. Nothing would change for their characters at all really. We could easily say that Maria was killed by Zeus together with her unborn child to get Hades to curse the oracle and keep the time line in check. So yeah, to me their backstory is more of an excuse to have them here and is severely underutilized and unexplored- and Bianca is just a dumpster fire overall.
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beetlethebug · 8 months ago
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so we know that like, Kristen's whole deal is religion and such, right? I'm just kinda thinking about the other Bad Kids and the Gods. Maybe it's my own multi-deity pagan ass just wanting to consider what it would look like. (I'm using primarily Forgotten Realms Gods and my absolutely vague knowledge of them).
This got long so read under the cut ;u;
Gorgug is absolutely Garl Glittergold's favorite child. He loves the shenanigans. Do you think he starts connecting with Gruumsh when he starts connecting with his birth parents? Baby Gorgug leaving bits of metal and toys he accidentally broke on the altar the Thistlesprings' have in their workshop. Gorgug pre-artificer offering up the songs he makes as a tricky sort of "metal" working. Feeling a connection to Gruumsh in the heats of his rage, the nudge of a hand during his frenzy guiding him to the right target. Keeping bits of scrap from their enemies to melt down into his next artificing project. He also probably talks to Helm, sometimes, asking for guidance on how to best protect his friends. Gorgug has big protector energy.
Adaine who is, in a way, a deity in her own right, depending how revered the Oracle is. I don't know if Adaine would connect with Elvish gods, but she and Oghma vibe. I think that after the Bad Kids all talk and bond, Kristen makes a joke about her being a Gruumsh follower with her furious fist and so Adaine jokingly buys a pin to wear in offering. Jawbone also had a talk with her about sometimes it can help to talk to someone about your anxiety--whether that be a counselor or even the Gods, sometimes. Just Adaine praying to Gruumsh to have the strength to punch her anxiety in the face is very beautiful to me. Azuth is the god of wizards, so he and Adaine might vibe. Adaine feels like the type to vibe with the Gods mostly in jest; she talks to them sometimes, but they're silly little guys to her. Because of Tracker and Jawbone's lycanthropy, I think she either has a small shrine to Galicaea or has the biggest beef with her imaginable. Maybe a little bit of both.
Riz. God. I think once Riz meets his Father, he definitely like, sets up a little shrine to him. Ancestor work feels really important to Riz. He dedicates a lot of self-care things to his dad, I think. Mainly sleeping and drinking water. Does he do them? No. But it's the thought that counts. Riz is definitely the like, mundane acts of worship. Incorporating it into miniscule parts of his day that would go undetected unless you knew him and where to look. He also probably has some devotional jewelry to Yondalla; I think that Penny probably had a habit of repeating prayers while touching the beads of her bracelet (kind of like a Rosary) and that rubbed off on him, especially when she was babysitting him. The whole family also probably have at least some sort of worship to Tyr due to their connection to justice and law enforcement. I think Sklonda is more connected with some of the deities associated with Goblins, specifically Gruumsh (can you tell I love him?) and Maglubiyet. He prays to war gods to get through the absolute shitshow of Adventuring school. He and Adaine probably dedicate their research to Oghma.
Fig is really interesting because I feel like she is probably in the vein of demon work instead of divinity. Although I think that she unironically thinks Riz's dad is super cool so like, playfully worships him. Fig is the Bad Kid that I feel like collects all the different pieces of her friends and wears them proudly upon herself. She dedicates concerts to Kristen's new deity of the week. She sighs and asks Oghma for help on exams; she includes prayers to Gruumsh in her tracks. I feel like Fig also might have a tendency to like, worship the people in her life. She thinks they're so important and she cares about them so much. So she elevates them to the status of a God in her mind. They are invincible. They are young and powerful and the bonds they share are much, much magical then some God who pretends to be high and mighty. Her body is an altar--she wears jewelry and draws sigils and uses so much color magick. She is, in a way, a walking beacon to the gods, saying, "Look at us! We're just as good as you, and if you doubt it, then we'll kick your ass!"
Fabian Seacaster my beloved. This man follows his Father's footsteps for a long time. He worships Gods of the tempest, of the sea and sailing. Yondalla holds a special place in his heart. Riz nearly has a conniption when Fabian corrects him on a prayer to Yondalla, and the two of them bond about it. But once this man starts dancing, this man worships Corellon Larethian with his whole chest. He does a lot of his worship through dancing. Moving his body, getting in touch with his roots. Because of the fire elemental, he also does some like, elemental magic? But I think a lot of his forms of worship come through bodily experiences. Braving a storm, dancing in front of a crowd, making just the right maneuver to protect his friends in battle. Sometimes he and Fig and Gorgug will sit together and make devotional playlists!
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0aurelion-sol0 · 5 months ago
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(So before we start with this theory & new post of mine for a long time since my semi-hiatus, I want to repeat that I do not want any new informations about season 5 or anything related to it whether true or not, same for any leaks, set photos whether true not. I ESPECIALLY DO NOT WANT THOSE!!!!! or interviews that are the slightest bit too revealing UNLESS I haven't looked at it myself and even then, easy on any of these. I know something minor about this season & have seen two things about it but that's it, nothing more.
These theories & analyses might be proven wrong or false already or in the future but I don't care, I do this for fun & as a way to explore different possibilities about the story that can be interesting or could have been at least. I hope everyone understands this & will not be a party pooper towards me just to have a "GOTCHA!!!" moment... With that said, let's get into it, shall we ?)
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The Thessalhydra:
Back To The Future &... The Beginning.
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For this first post, I wanted to go back to season 1 as I found it was fitting to explore one of the earliest major fandom theories of Stranger Things since it's final season is on it's way.
"The Thessalhydra as the final threat from the Upside Down."
And while at first everyone at the end of Season 1 thought, obviously, that this creature would be the next threat in it's second season, the Mind Flayer poked it's head and said "not yet!", "I need to experiment with my minions first!" with a Vecna also slowly planning his own armageddon as well. And as much as I don't like him (& his season... 😒), he's here and he proves to be useful from time to time when it comes to theories or analyses because he still part of the show & can help up in terms of parallels, themes & plot.
But now, let's remember the last episode of season 1! The boys playing their new campaign about the Thessalhydra taking a similar turn to the one they did at the beginning of the first season (*wink wink*) & this time Will does a 14 (*wink wink*) & kills the Thessalhydra with a fireball. (*wink wink*)
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Now if this wasn't a tv show with multiple seasons, I would tell you that the boys obviously staged the whole thing for Will to win so that he can be happy and because they're all very nice friends & also not repeat the same game at risk of making him vanish again especially if the monster this time is the size of the Empire State Building, (sorry with the luck these characters have, I simply can't believe they can have a happy ending such as this one. WILL HAD UD SLUGS INSIDE HIS BODY, WTF GUYS???!!!) but this is a tv show with multiple seasons. And now, it has definitely become foreshadowing for what's to come.
Especially since in it's fourth season now, we basically have Nancy having an apocalyptic vision of Hawkins with a large creature which is describe by having a "gaping mouth".
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And if you look at her face here, she definitely did not find that thing beautiful in the slightest, though she is probably more terrified about the fact that she saw most of her family dead. 🤭
But would you look at that ?! What creature in ST fits that description ? Quite a lot actually but obviously you know which one I'm talking about, yes The Thessalhydra! And oh my god, look at what I've found on the Forgotten Realms Wiki:
"Thessalhydras were hideous and terrifying creatures. They had a large, reptilian body with a long tail, 18 feet (5.5 meters) in length, which ended in a pair of large, sharp pincers. It had no head, instead eight hydra-like heads, each about 6 feet (1.8 meters) in length, surrounded a gaping mouth filled with teeth and acidic saliva."
Well well, after that, it's difficult to argue what else could that large creature be!
End of theory! Bye guys! Thank you for reading!
...
Except I also can do that... 😅 Because I have reason to believe that this future Thessalhydra is a creature we have seen before. One whose campaign mirrors another campaign from the same season.
Yes. I have reasons to believe that the Thessalhydra and The Demogorgon from Season 1 are one and the same.
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Do you remember this ?
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Of you course you remember this, what a stupid question. It's part of a series of trauma that affected us deeply as a fandom, for different reasons (at least for me) but it proves to be an even more important parallel than we originally thought.
I don't need to tell you about the thematic importance of the parallel or what it means for the characters, we've all already gone through that already, I am more interested in it's significance for the plot.
So El kills The Demogorgon & Henry the same way. By disintegrating them. But that action doesn't seem to end the same way for the both of them & El herself.
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What is interesting is that the three of them dissapear in some form, Henry into an Upside Down gate but ends up falling forever through the Hellscape (a different dimension than Dimension X/The Upside Down though likely connected, the same way that Dimension X & The Upside Down probably are the same thing but it's not fully confirmed yet.) before ending into Dimension X/The Upside Down in some way. And we all know what happens from here on out, at least what we know of it since Season 4.
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I have a theory for why he ended up there, what is the nature of that place and did not simply disintegrate like The Demogorgon who I also do not think simply disintegrated but we will not go fully through that in this post.
El though ends up in the Upside Down after being taken by the disintegrated part of the Demogorgon or by disintetrating herself (though it didn't really seem that way to me) which I think is probably because the Demogorgon used it's powers on her since he could open gates or send anyone to the UD in season 1. (We will also get into that but not in this post, same for why he was so different in Season 1, both physically and in the way he behaved.)
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But the Demogorgon, from what we saw simply disintegrated and we never heard or saw any significant clue of it's existence again. Which again leads me to believe, if we follow the logic of what happened to Henry & to El in some way, it is still alive, somewhere.
And I believe personally that it is in the Hellscape right now, and in the same way that Henry got electrocuted while free falling in that place which marked the start of it's transformation as Vecna, I think the same is happening to The Demogorgon and is slowly being transformed into the Thessalhydra.
I think that El when she disintegrate something, she sends them into the Hellscape which is connected to Dimension X/The Upside Down as some sort of passage for someone who didn't enter via a gate the "original" or "right" way per say. Because being launched into Dimension X/The Upside Down in a state or in a way such as this one could be fatal so it's some sort of transition in a way.
And while Henry technically went through a gate, he was disintegrated before it's opening & that gate couldn't last more than a few seconds which I think is a result of the barrier between the worlds not being thin enough. Plus I think El gave way more strength into Henry than she did the Demogorgon with her powers which in turn also opened a gate behind him.
So as a result, he went into the Hellscape as some sort of "safer" transition between the two dimensions since as we know, and I hope, no gate before that has been opened in Hawkins before.
And as for the Demogorgon, again I think it's a point of it fighting back against El & using it's own powers against her plus again El didn't seem to launch the same type of strength of her power as she did onto Henry since she was standing much closer to the Demogorgon than she did Henry while also using an important memory of hers to defeat him.
Now as to why we haven't seen that Demogorgon or Thessalhydra in ST again, I think it's because the Hellscape was connected to the original version of The Upside Down, Dimension X in a way that it's not anymore with The Upside Down because what happened November 6th, 1983 changed more than just the environment but also the workings of those dimensions since the barriers between the dimensions are now thinner.
So I see 3 possibilities for the Demogorgon, to me it is still free falling through the Hellscape being slowly turned into the Thessalhydra or somehow ended up in Dimension X instead which is still connected to The Upside Down but is seperate it's own plane in some way since The Mind Flayer still come from there or is in a version of The Upside Down that is still Dimension X outside of UD Hawkins.
But still, some things are still up for speculation for how exactly it all works out in the end.
As I said at the beginning of the post, you take Nancy's description and apply to other creatures in ST like the Meat Flayer/Spider Monster (whatever you wanna call it) of Season 3, a gaping mouth with multiple hydra-like heads who in a way also gets defeated by fireballs via Lucas and it's fireworks which we see Will throw with him but the Demogorgon also fits that description with it's own gaping mouth blooming like a flower whose petals could look like different mouths coming from it.
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And in a way, it would be ironic for The Demorgorn from season 1 to be The Thessalhydra because if we follow the boys' campaign, the very thing that took Will back then, that he couldn't defeat would also be the same thing he will defeat in it's final season as some sort of karmic consequence for The Demogorgon & The UD as a whole but also as a way to tie it's final season with it's first season in a more concrete way.
It started with Will and it will end with Will.
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alpaca-clouds · 5 months ago
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High Fantasy Conundrums: The Diversity Paradox
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I have some thoughts on High Fantasy and the way it currently is shifting in terms of the mainstream depictions. Meaning: No, this is not about books that much. It is more about the big franchises. The stuff with money behind it. Because those have stuff in common right now. I am talking about Dungeons & Dragons, The Witcher, Dragon Age, The Rings of Power and other more budget heavy fantasy.
Many words have been written, said, and screamed into the void of the internet about how these days you will usually see diversity in those. Most notably people that are not white.
And the self-proclaimed "conservatives" (who are actually white supremacists) will cry about how those are "medieval European worlds" and that hence there should not be Black or Asian people run around in them. Ignoring, of course, how there were Black and Asian people running around in medieval Europe.
And there will be leftists, that will defend any decision in this regard, on pure principle.
I will count myself among the second kind no doubt. I think it is good and important to see non-white characters in those big franchises. And frankly, I couldn't give less of a fuck whether or not whatever writer originally wrote a book that stuff was based on did imagine the world to be inhabited by people who did not have cheese-skin. I really don't.
Especially as the entire "realism" and "historically accurate" argument falls apart rather quickly if you consider one very important fact: There were no elves in medieval Europe. There were no dragons in medieval Europe. And there sure as hell was no actual magic in medieval Europe. So... Yeah, somehow I actually do think that Black and Asian characters inhabiting those fantasy worlds is less of an issue, when it comes to stuff being "historically accurate".
And yet...
There is something about this, that still very much irks me. Especially when it comes to some recent franchise stuff, like most of what Wizards of the Coasts did in regards of Dungeons & Dragons 5e in terms of lore - and something I am starting to expect from Dragon Age: The Veilguard.
And that is the lack of any actually non-white cultures within the world - and the lack of worldbuilding in this regard.
See... High Fantasy has generally speaking one big struggle in regards of the worldbuilding. A struggle that can be found in high fantasy world after high fantasy world: For the most part, the cultural worldbuilding is often lacking. While humans are often allowed to have a couple of different cultures, everyone else is usually treated like this: "This is dwarven culture", "this is elven culture", and "this is halfling culture". There is no variation in it. The dwarves in the high north have still the same culture, as the dwarves living in the south of the continent. And while humans do have a bit more in terms of different cultures, it usually also goes in broad strokes. Like: "This is the horse culture, this is the very noble culture, and this is the peasant culture". Am I saying I am blaming Tolkien? Yeah, maybe a bit.
This is one of the reasons I fell so in love with Dungeon Meshi. Because Dungeon Meshi literally is the first time I have seen that someone actually came up with differences between different elven and half-foot cultures and stuff. And I love it.
But Kui is the one writer I can think of, that really did that.
So... Let me talk about DnD, because I know my DnD Lore and I can tell you a bit of why this is bothering me here.
See: Dungeons & Dragons has this whole ass world in the Forgotten Realms as the main setting: Toril. Toril has a variety of continents. Just as you can see:
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Now, originally half of those continents did not exist, I might add. Most of them were added during 2e and 3e. Especailly 3e and 3.5e did some worldbuilding in regards of those other continents. Even though, yes, if we are honest those continents are very much: Fantasy Asia, Fantasy North America, Fantasy Middle America, Fantasy Africa, Fantasy Arabia, and Fantasy Australia (about which, I might note, we know next to nothing).
But while 3e and 4e did make some use of those other settings, 5e did something else. 5e very much reverted back to focusing on Faerûn and the Sword Coast once more. But because by the time 5e released it was 2014 in the real world, they knew they could not make Faerûn this super white world. So Faerûn became diverse. There are Black and Asian and Brown people living there now. But... culturally it stay in the "generic fantasy Europe" sphere.
And that is my issue: The lack of different cultures.
I will talk a bit more about the issues with the High Fantasy "Medieval Europe" culture tomorrow, but today let me say this: Even these days, when non-white characters will be included into those fantasy worlds, they still will only be allowed to exist within a supposedly white cultural context. They are not allowed to have a non-white culture.
While this makes some sense in prescribed worlds - so worlds based on books that never had any intent on depicting anything but their "white" pseudo-European culture (like Lord of the Rings and The Wheel of Time with their respective Amazon Prime adaptions), this is less the truth for worlds that are designed around whatever they represent today.
Wizards of the Coast absolutely could put some effort into creating those other continents as good, lived in settings - and allow folks from those other continents who live in Faerûn to bring parts of their own culture with them. They could pay some PoC to actually do that worldbuilding Own Voice style. You know?
And the same is true with Bioware and Dragon Age. While I am by far not as familiar with the worldbuilding of DA, as I am with the worldbuilding of DnD, I am under the impression that there is not a lot going on in terms of non-white cultures from other continents. There are non-white people hanging around in the main plot and what not, but it does not seem as if there is a lot going on in terms of them having cultures of origin. Correct me if I am wrong. Some of those cultures seem to have names, but that is where the worldbuilding ends.
And that... You know, that is an issue. Because diversity, especially ethical diversity, is not just about the skin color. It is about culture. And somehow the culture aspect of it gets ignored a lot. Doesn't it?
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atticsandwich · 5 months ago
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ok typically first lessons for a new season generally set the stage of where the story goes for the season so!! here are some highlights i think will be worth noting:
[spoilers for nightbringer lesson 41 under the cut]
- the science fair seems to be our main focal point, kinda like how og obey me s2's was the play (which is still my fave season btw). notable each of the branches of science highlighted could have a main driving subplot to weave everything together? we don't have too much to go off of yet though
- it seems we're really going for the "everyone but solomon and mc has forgotten about mc's disappearance", which, considering they put extra focus on the brothers + luke and simeon being extra clingy, i think will be something we'll come back to later on (interestingly, dia + barb hasn't displayed or hinted at feeling like they haven't seen mc in a while)
- thirteen hug scene! i think it's definitely setting up for the non dateables to be romanceable, thirteen especially has displayed a lot of romantic tendencies towards mc in more recent events (mephisto and even raphael too, though they're a lot more lowkey)
- simeon. in one of the chapters they're hinting that there's definitely something wrong/off with him, which i definitely think will be another major subplot. maybe some stuff with michael getting physically involved finally? interestingly raphael's currently at the celestial realm bc michael called for him, which makes me wonder if he's gonna attempt to disguise himself as raphael again (though i doubt it)
- not really anything notable but i was scared they weren't gonna give us a solomon scene but I'm glad they did LMFAO he's so cute. Lucifer kissing mc's head as goodnight for longer than normal right in front him was funny. Also we definitely bang him in our room at the end LMFAO
ok that's all if i missed anything to note lmk 👍 i haven't played hard mode yet (help im still at lesson 20 something over there) and i haven't seen anyone talk about what the story chapter there is so if u know pls lmk 🙏) no mephisto cameo yet too.... sobs....
also i am. so glad i start unlocking my cards' level caps... power scaling is rough out here even with a full team of level 120 cards (+ level 80 memories) i barely reach A rank without the wand boosts
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jess-the-vampire · 2 years ago
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I loved the finale but kinda wished hunter got to stomp belos too then sobs from happiness knowing it’s finally over or belos stuck in the between realm forever or reliving his worse nightmare as a fate worse than death
Honestly the finale felt so odd to me because we felt like were were getting setups that just were not given resolution in the finale.
And these are setups post cut, so these are things the writers had to have planned while knowing their time, which makes it more odd to me.
like at that point the focus should be to only set up things you are going to touch on and that come back into play, not add things you don't.
I personally don't think hunter needed to watch belos die, but when the show gave him new powers last episode i kinda expected them to like....come back in the finale?
like hunter's dash has no role in the finale at all, it was useful for the one scene he got regarding willow and gus and figuring out flapjack is with him and everything.....but it's one episode before the finale and it is completely forgotten after the fact outside of a couple dashes in the archive that are relatively minor.
and he ends up getting a new palsiman anyway so it just feels....off to me. I mean i was expecting him to get a new palisman but it now almost makes his dash a bit more irrelevant to even have.
kinda like how they kill glyphs, but we get glyphs at the end anyway so why the loss at all if it's not really going to stick?
honestly, let's ignore the fact the way belos died really should not have killed him for a second, Eda, Raine, and King are the characters with some of the least interactions with belos at all in the show.
Like his rule had affects on these characters and their loved ones and he did try to have eda killed, but when you think of belos' victims.....these three tend not to not be the first 3 you think of.
i kinda think the death would of been a little better if none of them jumped in and the rain just did it.
There was some minor set up for camilia or the other kids to help finish him off so i almost think it would've been more fitting if they were the ones to do it if we HAD to have that.
i dunno man, i've heard all the arguments for why belos's death works, and a lot of it seems to be rooted in the fact that "Belos is not complicated, he's evil, he doesn't need a big death and yada yada"
but it's like, it's not that belos isn't complicated, it's that the show seemed too afraid of making him complicated. I mentioned this in my last belos post but there's lots of evidence to suggest he's a more 3d character, because of how his story ties into the stories of other characters, because he symbolically represents what people who grow up in these oppressive systems can turn into. There's a lot of real potential for belos to stand out as a villian that comes from sympathetic origins but can't be forgiven or redeemed.
Which is a good lesson for kids, that people can come from bad spots but that doesn't mean you can forgive their actions.
Something that would be far more revolutionary and interesting and tie into the themes of this show much better.....then implying his depth, not committing to it and making him generic, and everyone praising this as if generic big bads who get killed aren't extremely common in most shows.
Su was a rare exception of redeeming a big bad, not the norm, and everyone seems to be under the weird vast impression it's the other way around. Unless you're a lacky, you die as a villain in pretty much every show.
But instead that gets replaced with "Well he did it cause he's inherently a bad person", even tho the show directly told us the audience that he was in indoctrinated child when it came to witch hunting, that this wasn't something he got into because he wanted to but because he NEEDED to survive in the town.
The show has plenty of set up and evidence that he does have something deeper to him but backed out of it for one reason or another.
And remember here, they were cut at ER, so they added this whole caleb backstory AFTER the cut, so even if were were to say they wanted belos to be deeper and changed their mind.....they added all the bits that implied depth AFTER the cut.
like frankly, in retrospect, if you want belos to just be an ozai metaphor esq character and not have any depth to his villainy at all, caleb should of been entirely cut.
Do something different with hunter, because having this half finished thing with caleb that is not relevant to belos's end at all feels like baiting the audience with complexity they never get.
You could of easily just reduced philip's backstory as just being this witch hunter who went missing years ago and that would be more fitting of making belos one note as they want him to be during the finale.
having all this drama with his brother leaving him for a witch and philip acting out in response feels strange to even implement if it's not even going to be touched on that much.
the show draws so much attention to it too, which makes it extra odd.
'They wanted to tell a story in the bg for the audience to figure out", ok, so that implied they want us to care about belos's origin....right??? So why not pay that off and reward those you got invested?
Having a little story to figure out is neat but not when its the basis for the plot and not when it's existence is gonna be boiled down to "Well none of this is relevant to why he became evil. He was just like that".
like having his backstory told like this could of been great, but the show ends saying belos is not complex and that none of this matters to why he's evil despite caleb clearly being important in why belos hates witches to begin with.
i might be less bothered if i knew the crew wanted to showcase the brother's story someday but they don't even seem to be high on the list of toh spinoff ideas.
it all feels like teasing a really compelling story that tied into the themes and then dropping it last minute. And now people are rewarding that because apparently now making villains just evil is revolutionary despite the fact this has been done to hell and back since the dawn of time.
Belos went from potentially being one of the most standout modern day antagonists, to being just like everyone else, and i'm not sure why everyone thinks that's supposed to be a good thing when we had the potential to look back at toh and reward them for diving into what can make people into a belos and the cautionary tale behind it.
and now instead of being memorable in that category for doing something interesting, he's just gonna be looped in with every other generic modern day big bad who represents this specific kind of evil.
If belos is not going to actually be allowed to be complex, don't bait the audience into thinking he is.
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mammons-lover · 6 months ago
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Mammon x reader:
I don't use Y/N I used Mc (I know a lot of people don't like Y/n I secretly like it but shush, Anyways Enjoy!!)
MC stood in the middle of the pharmacy aisle, feeling a mix of excitement and nerves. They stared at the array of pregnancy tests before finally grabbing one. To calm their nerves, they picked up some of Mammon's favorite snacks: chips, chocolate bars, and a couple of ring pops, smiling to themselves at the thought of Mammon's delight. They paid for everything and headed home, trying to keep their thoughts in check.
As soon as MC got home, they set the bag down on the kitchen counter and rushed to the bathroom, the need to pee suddenly overwhelming. They barely noticed the sound of the front door opening.
Mammon strolled in, calling out, "MC, I'm home!" He kicked off his shoes and headed straight for the kitchen. "Sweet! Just what I needed," he said, spotting the bag of snacks. He rummaged through it, opening a bag of chips and munching away. As he reached back into the bag, his fingers brushed against something unfamiliar. He pulled it out and froze.
A pregnancy test.
"MC?" he called, his voice tinged with uncertainty. Just then, MC stepped out of the bathroom, and their eyes widened in horror seeing Mammon holding the test.
"Are you... are you pregnant?" he asked, his voice trembling.
"I don't know yet," MC replied, their voice shaky. "I was about to find out."
Mammon nodded, trying to muster some confidence. "Let's do it together, then."
They walked back to the bathroom. MC paused at the door, turning to Mammon with a blush. "Can you cover your ears?"
Mammon raised an eyebrow. "Seriously? I've seen you naked, you know."
"Just cover your ears!" MC insisted, their tone half-serious, half-grumpy.
Mammon chuckled, raising his hands to cover his ears. "Alright, alright."
MC took the test, feeling a mix of anxiety and excitement. They set it aside and washed their hands, trying to stay calm. As they waited for the results, the silence in the room felt deafening.
"What if it's positive?" MC whispered, their voice barely audible.
Mammon lowered his hands from his ears. "If it is, we'll deal with it together. I'll do anything you want, MC."
MC took a deep breath. "I... I want this baby," they admitted, looking up at him with wide, hopeful eyes.
Mammon's heart swelled. "I want it too," he said softly. He tried to lighten the mood with a grin. "Our baby is gonna be the coolest kid ever. Just think of all the fun we'll have."
MC laughed, the tension easing slightly. "But, Mammon, we haven't even seen the test yet. And if we are having a baby, you better marry me before it's born. I don't want our baby to be a bastard."
Mammon burst out laughing, and MC joined in. Their nervousness momentarily forgotten, they shared a moment of levity. Then, one of their phones went off with the alarm signaling it was time to check the test.
"Alright, moment of truth," MC said, taking a deep breath. They took two tests and handed the other two to Mammon.
MC checked their tests first: one was negative, the other positive. They looked up at Mammon, who was staring at his own tests with wide eyes.
"Both of mine are positive," he said, his voice barely above a whisper.
MC's heart raced. They were about to speak when Mammon suddenly walked out of the bathroom. Confusion and panic set in. Did he change his mind? Tears welled up in MC's eyes as they stood there, frozen. Just as they were about to follow him, Mammon walked back in, his expression serious.
Before MC could say anything, Mammon got down on one knee. "MC, the first time I saw you, I couldn't believe my eyes. You were the most beautiful thing I'd ever seen. As I got to know ya, I knew you were the one for me, and no one else. You don't know how much I love you. So please, take this ring and make me the happiest man in all three realms."
Through their tears, MC blinked and saw the ring – a ring pop from the pharmacy. They laughed, tears streaming down their face. "Yes, of course, Mammon."
Mammon slipped the ring pop onto their finger and picked them up, spinning them around before pulling them into a passionate kiss. "What flavor did ya get?" he asked, grinning.
MC laughed, wiping away their tears. "I don't know. I think raspberry or something."
They shared a laugh, knowing their future ahead would be filled with love and laughter.
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