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#hrímfaxi
illustratus · 7 months
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Nótt riding Hrímfaxi by Peter Nicolai Arbo
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lestatdelioncoeur · 2 years
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Herald of the Night, Annie Stegg Gerard ~
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fire-rose · 2 years
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Why do I torment myself by drawing the one animal I can’t draw without tracing first?
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artthatgivesmefeelings · 11 months
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Peter Nicolai Arbo (Norwegian, 1831-1892) Nótt riding Hrímfaxi (The Night), 1887
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steampunk-llama · 1 year
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brokenonyxestate · 10 months
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WINTER HAS COME TO BOE
Winter has indeed come to BOE. It's wonderful to see all the white stuff cover everything outside. It's such a beautiful sight, and we have been looking forward to this after all the rain we have endured for the last month or so. The white snow is definitely prefered over all the mud, and the kids loves it!
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The shetlandsponies will be going outside soon, but the kids wanted some pictures with them, so I complied and let Calypso snap some pictures. She has evolved an interest for photography, and that might come in handy soon I hope.
Kaki Golden has been gelded, and has become much calmer after that, which seems to sooth Ares' anxiety around horses. He still hasn't ridden Barmur much, if at all, so his sister Athena keeps him in shape, if he should want to ride the gelding at some point. He seems to enjoy grooming the shetlandsponies though, so for now that's good enough for me. He doesn't have to love horses, just because he has been born into this family.
Athena is as horse crazy as ever, and even tried to jump onto Loco's back the other day. Good thing she couldn't reach, as Loco hasn't been broken in yet, and probably would have thrown her off right away. Feline and I had a stern talk with her about just jumping on horses in the pastures, and I think she understands that - at least for a little wild. Nothing can contain that wild child xD
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Loco hasn't been gelded yet, so he currently shares pasture with the Icelandic boys, but I hope to get him gelded soon, so he and all the ponies can share the pasture together.
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The warmbloods seems to like the snow, and Commodor and Jet spends a lot of time running around and enjoying to stretch their muscles in the cool air.
Smarties seems to like scraping at the snow with high knee lifts every time, which I guess is good. He has never seen snow before and was quite puzzled by it to begin with, but with the calm mood from the other stallions he just went right in!
These days Sailor and Obaldo seems to argue a lot. They have a hard time to agree on anything it seems, so we might want to split the stallion herd in two soon. Sailor will probably stay with Jet and Commodor, while Obaldo will go with Smarties, as Sailor has always been a good influence on the younger stallions and takes the leader role well. Smarties is such a calm boy, and probably won't argue with Obaldo, but he is big enough to not be pushed around like a ragdoll.
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written-with-blue-ink · 10 months
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Could we get headcanons of different pets the Genshin men would have and how they would interact with them or their personalities? Especially Diluc and Alhaitham. I love men with animals, the biggest green flag
I got you, boo! I honestly couldn't stop once I started so added a few other characters
Alhaitham, Diluc, Kaeya, Childe, Cyno TW: neglected animals in Cyno's
Pet Headcanons
Alhaitham
She showed up in a previous post but I think he would have a cat
An Egyptian Mau to be precise, her name would be Asal (Persian for honey) after her golden/bronze coat
She would 100% be a curious and very intelligent kitten who loves to run around and play
Type of cat who just climbs up fabric/clothes and will sit on your shoulder or around your neck
Will bite and pull on your ear if you oversleep and don’t feed her
Literally embodiment of “Ray of Sunshine”
Absolutely loves Kaveh for some reason (totally not because he spoils her rotten)
“Kaveh, stop feeding her so much, she’s getting fat. I don’t want two spoiled lazy cats”
“Excuse you, she’s perfect and skinny as is… Wait did you insult me too?!”
Does tricks! she knows how to sit, shake, tap (where she taps her nose to your finger/thumb) and is learning more
Diluc
A big dog man
I could see him with rottweilers, german shepherds or bernese mountain dogs with a name like “Bear” or “Beau”, short, bold, and simple.
Originally gotten as guard dogs for a paranoid Ragnvindr who has many enemies and just got back from a murder spree in Snezhnaya, they now work more as emotional support dogs for him and others
He also still has his childhood tortoise (because those things live forever) which he named ‘Clip’ as a child
He’s very mellow, the dogs treat him as one of their own
They also cuddle and sleep together, two dogs wrapped around a tortoise who rests his head on the dog’s neck
When he and Kaeya were in their older teens, Crepus got them both large Clydesdale horses when they both joined the Knight’s Cavalry. 
He named his horse Skinfaxi and Kaeya has Hrímfaxi (named after the sun and moon horses from Norse mythos)
Skinfaxi is one hell of a mare, it took Diluc a lot of time, energy, and patience to get her to behave (though she still has a playful streak)
Would buck him off during training but she was the fastest horse in the Cavalry
He would take her on long rides at night through the woods and around Dawn Winery just to get her to trust him
Kaeya
Obviously, Hrímfaxi, who, unlike his sister, was much more timid.
They both got along really well, with no issues, unlike their siblings.
The two riding are almost like one being, completely in synch
With the cavalry gone, Mondstadt City doesn’t have a lot of space for a horse so he stays with his sister at Dawn Winery
Kaeya comes by whenever he can to ride him
But besides her he would take care of the stray cats around Mondstadt City, refilling food and water bowls around the city while on patrol
One day, after a long night, Kaeya woke up to clawing and meowing at the door and saw his favorite cat, a Calico named Lucky, wandered inside and flopped on his rug in pain, crying as he noticed the giant lump coming from her stomach
By sunrise, he now had a mother of three kittens refusing to leave his house.
Two girls (One Calico like her mom and the other orange) and a boy (A black cat with faint stripes)
He lets Klee name them: Sunny (Orange), Cloudy (Calico) and Stormy (the black cat)
The girls are definitely headstrong while Stormy is shy and tends to hide behind his big sisters
(as a kaeya kinnie with three stray/outdoor cats, he gets them too)
Childe
From a family with lots of big dogs, like Great Pyrenees, Samoyed, and Tibetan Mastiffs
When he moved to Liyue for deployment and got super lonely, his subordinates weren’t super close to him and locals didn’t trust him as a Harbinger, he grew rather lonely
Till he went into the countryside to deal with some Treasure Hoarders and saw them using weasels and ferrets to carry contraband and money around without notice
What really sold him was watching a little kid in the camp playing with one and rubbing noses with it
The next day Ajax had two ferrets running around his apartment with the most expensive ferret setup money could buy
They are the most playful, feral things who love running around and play-fighting each other
Named Jayson and Lila, a pair of twins
(totally didn't name them after the stoats from Burrow’s End)
Loves them so much and plays with them throughout all of his free time
Leaves them to his assistant whenever he is away or is busy (who proceeds to give her hell)
They love it when he wears big coats/parkas so they can climb in and snuggle
Cyno
Didn’t have pets growing up
His first pet was on a mission as General Mahamatra, arrested some guy, went through his house for evidence, and found a severely malnourished and neglected Leopard Gecko
Some of his claws had fallen off to nubs due to layers of sheaded skin build up and he was cold to the touch from lack of heating. 
The lizard curls up into his warm hands and it immediately melts the General Mahamatra’s heart
Immediately putting him back and picking up the cage, he leaves the rest of the investigation to his coworkers before rushing to Gandharva Ville
Scared Tighnari and Collei with how quickly he rushed in through the door with a giant glass terrarium.
Looks calm and collected but is sitting in the corner with Collei just staring at Tighnari and the lizard, internal panic on the inside
Once Tighnari gives an analysis, Cyno asks Nari to watch the lizard for a few days and he will come back for it
Proceeds to spend two days straight researching Leopard geckos and how to take care of them
Also blows a good portion of his paycheck on supplies for the gecko, a larger tank, lights, and heating pads, etc. 
Picks him up and takes him home as soon as the terrarium is set up
Names him something dumb like “Geck” or a combo of his and Tighnari’s names like “Tighno” 
Most people don’t know besides Tighnari and Collei that the gecko exists, and why would they? Who’s gonna believe that the General Mahamatra has a tiny lizard as a pet
When Alhaitham and Kaveh find out Cyno has a pet, Cyno immediately pulls out pictures from his wallet like a proud dad
Whenever he is away for a while, he has Collei house sit and take care of the lizard, pays her generously
Will just sit on top of Cyno’s head or shoulder and chill
Loves to chirp and make little noises for fun/comfort
(also a leopard gecko parent and my gecko is a rescue with all these attributes from being mishandled)
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troellwr · 1 year
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Hrímfaxi
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Chaos (Blitzø) and Asherah (Darcy) in my fic/the main couple INSTEAD of Stoliz:
Blitzo emerges as a nightmarish vision of uncontrolled chaos, a direct embodiment of the void in mythology. Cloaked in a dark, off-the-shoulder cassock that flows elegantly to the ground, the fabric is ink-black, saturated with a glossy sheen that absorbs light. The cassock features wide sleeves, eerily devoid of any patterns except for an array of pulsating white stars that embellish the hem and lower portions, their shapes unnaturally twisting and resizing themselves as if alive. His torso is a disturbing tableau of multiple red eyes with slit black pupils and blinding white irises, each one blinking asynchronously, creating a disorienting, hallucinogenic effect. Blitzo's arms, encased in obsidian armor, end in sharply elongated claws, dripping with an otherworldly substance that sizzles upon contact with the ground. His boots are jet black with violent splashes of red-pink, the colors so intensely vivid they nearly radiate off the material. Above his head, a glowing white halo shaped like a twisted crown pulsates with chaotic energy, its center marked by a red-pink star, radiating an oppressive light that seems to warp reality around it. From his back sprouted three pairs of massive, black angel wings, each feather fluttering with eerie autonomy. The feathers are studded with red-pink eyes, each blinking independently, adding to his terrifying visage. His neck is clasped by a skull charm that throbs with a ghostly light, while his own eyes, now pitch black with stark white irises and blood-red slits which can shift to broken hearts or a starry-eyed effect, give nothing away of his thoughts but scream malevolence.
Surrounding Blitzo is an aura of black fire, a darkness so profound it appears to swallow light, punctuated by flashes of chaotic energy that distort the air around him. His voice, a cacophony of whispers, screams, and the unsettling chitter of insects, shifts unpredictably, sometimes overlapping in a symphony of madness. Accompanying him are the mythical horses Skinfaxi, Hrímfaxi, and Spindle, each exuding their eerie glow of dawn, dusk, and the spectral unknown. Blitzo wields a staff topped with an obsidian Mustang, its mane, and tail a morass of flames and liquid lava, eyes glowing red, horns branching out like twisted trees. His previously yellowed teeth are now an unnerving angelic white, his tail longer and spiked, ending in a swirling orb of indigo and violet flames. The once innocuous heart-shaped mark has been replaced by a glowing red pentagram, shifting unpredictably between symbols of ancient chaos. Engulfed in flames of red, black, and white, his every movement leaves trails of these colors, blending into a dizzying display of otherworldly power.
Drool of black blood trickles from his mouth, a dark liquid substance seeping from his form, granting him the terrifying ability to restore life to the dead and mend injuries. This same substance, when it touches the fallen, causes their eyes to reform and fuse, restoring them to a semblance of life. His scars seem to be completely healed. 
In the swirling chaos that is Blitzo's aura, shadows seem to move of their own accord, forming faces of torment that whisper secrets of despair into the ears of the brave souls who dare approach. His cassock, while appearing solid from afar, up close reveals a shifting, almost liquid texture, like a black hole fabric consuming the light around it, making it difficult for one's eyes to find a place to rest without feeling pulled into the abyss. The stars on his garment, rather than providing a respite from the darkness, flicker erratically, their light sharp and piercing, like needles to the eye, overwhelming the senses with their intense glare.
The chains that Blitzo wields writhe like serpents, each link crying red blood that steams upon hitting the ground, filling the air with the metallic scent of iron and fear. The glowing red roots that entangle these chains pulse with a life of their own, occasionally tightening suddenly as if attempting to strangle the unseen. His halo, rather than a divine symbol, functions as a beacon of madness, casting disturbing shadows that dance mockingly around him, warping and elongating into grotesque figures that seem to mock the very idea of sanity.
The sound accompanying Blitzo's presence is no less disturbing—a discordant symphony of the cries of the damned, the wailing of the winds of oblivion, and the unsettling silence of the void interspersed suddenly and without warning. This acoustic chaos ensures that no one can acclimate, each moment with him a test of one's mental endurance. Even the air around Blitzo is tainted; breathing it in feels like inhaling a mist of despair that slowly fills the lungs with a heaviness that is not just physical but existential. The ground where he steps crackles with the energy of a storm, the very earth blackening as if scorched by the depths of hell, leaving behind a trail of decay in his wake. Instead of a forked and lengthy red tongue, his tongue can change into a variety of disturbingly clownish patterns, Asherah (Darcy), finding it "hot". The main pattern(s) he chooses is either half black and red, black with red stripes, or red with black stripes.
Darcy's form is a masterpiece of cosmic artistry, her skin has two hues that for different patterns (black or white), showcasing an intense duality of existence that borders on the divine, but she can change this pattern to anything she wants, or just have one color dominate the other which changes the rest of her traits to fit the change. Most of the time, she has the pattern of half-white and half-black split down the middle.
The vantablack portion(s) of her skin transcends mere darkness; it embodies an unfathomable abyss, a void so profound and all-consuming that it seems to stretch into infinity itself. This is no ordinary shade but an engulfing singularity, where light doesn't just fade—it's voraciously devoured, annihilated on contact. Each speck of white scattered across this incomprehensible darkness explodes with the intensity of an entire universe, not just a star, but a boundless cosmos brimming with tales untold, epochs unfurling in the blink of an eye. These pinpricks of light are so fiercely brilliant, so saturated with stories and life, that they pierce the veil of the abyss with an overwhelming fervor, challenging the very nature of perception. The stark, absolute blackness of her skin clashes with the incandescent specks in a spectacle of contrast so severe, that it threatens the sanity of the beholder. The light does not simply shine; it blazes with a ferocity that feels almost tangible, a beacon of infinity calling from the depths of an endless night. This collision of light and darkness creates an experience so intense, that it can destabilize the senses, inducing a vertiginous awe that makes the observer feel inconceivably minute, standing on the precipice of the vast, unfathomable expanse of existence. The encounter with such a sight, where the darkness is so saturated it becomes a physical presence, and the light so bright it sears the very essence of being, is an encounter with the sublime, leaving one dizzy with profound reverence and an acute awareness of one's insignificance in the face of such transcendent beauty. These stars are not static; they pulse, twinkle, and burn with vibrant life, moving in an ethereal dance choreographed by the forces of an invisible universe. Their luminosity is so potent, that it threatens to breach the boundary of reality, transforming her skin into a living nebula where stories of distant worlds unfold in real time.
Contrastingly, her light-infused portion(s) erupts in a brilliance that transcends mere dazzle, emitting an ethereal luminance from an immaculate, stark white surface. This white isn't just radiant; it's an explosion of purity, a blinding beacon of light so overpowering it seems to tear through the fabric of reality itself. The brightness emanating from her skin is not of this world, surpassing the core of a supernova in its intensity. It is a white so saturated, so utterly devoid of blemish, that its mere presence assaults the senses, compelling the beholder's pupils to shrink to mere pinpricks. The glow radiates a spectrum of whites so vivid and potent, that it threatens to consume all that falls within its gaze, challenging the very essence of perception and leaving an afterimage that lingers, burned into the vision of all who dare to look upon it. This hemisphere does not simply shine; it pulsates with a force that feels almost alive, an unyielding torrent of light that promises no shelter or reprieve, turning its observation into an act of defiance against the overwhelming tide of its luminosity. Against this surreal backdrop, patterns of vantablack weave constellations, nebulae, and celestial events so detailed, that they could only mirror the universe's splendor in its entirety. These formations challenge the very essence of light, presenting a twisted mirror to the cosmos that not only replicates but subverts the starry sky, suggesting an alternate reality where shadows craft the light. The white of her skin blazes with an intensity that borders on the unbearable, each ray of light seeming to carry the weight of a thousand suns. The vantablack designs on this incandescent field are not mere shadows but portals to infinity, each one a swirling maelstrom of possibilities, evolving and rotating with a hypnotic allure that dares the onlooker to dive into the void. The brilliance of this site is such that it transcends mere visual spectacle, becoming a visceral experience that engraves its memory onto the soul. In this breathtaking duality, shooting stars trace her limbs, leaving trails of cosmic fire that tattoo the skin with ephemeral tales of celestial wanderlust. This sensory barrage is not just seen but felt, a symphony of light and darkness that plays upon the senses with a cacophony of beauty so intense, that it verges on the traumatic, leaving an indelible mark of overwhelming awe. 
She has glowing white star-like freckles on either side of Her face, with three on each cheek, along with two glowing cartoonish faces (on her black-skinned side one face is white, on the white side the other face is black): a black cat with sharp fangs and piercing scarlet eyes, and a serpent with even longer fangs. These faces are capable of reacting to what She says and can speak and sing along with Her, as well as speak on their own and add on to anything Darcy says. 
Her hair, stark white on the vantablack side and pitch-black on the white side is fluffy, and changes in volume, sometimes wavy, sometimes curly, and sometimes sleek, straight strands that shimmer under the light. Occasionally, it adopts a crimped style, adding a playful, zigzag pattern that complements her bold look. Darcy occasionally swaps haircuts almost daily.
Her hair also possesses an elemental quality, swaying independently as if composed of living flames and a lava lamp, as well as undulating as if having a life of its own, as if she is constantly underwater. Upon closer inspection, the underside reveals a canvas of vantablack, a cosmic void punctuated by the twinkle of entire galaxies, nebulae, and star systems.
She has stylized white eyebrows. Her teeth are pearly white, and perfectly healthy-looking, even if she gorges on the greaseiest of foods. Her physique is sharply drawn, pencil-thin, scrawny, almost emaciated, and androgynous. She is capable of shapeshifting into a more male-like form, female form, or both, or even neither as the situation demands. She has a pointed upright nose.
Her eyes are a dizzying mosaic of unearthly visual wonder, the sclerae inked in an absorbing vantablack, so deep it swallows light whole. In stark contrast, her irises gleam with piercing white, shaped like stars with edges so sharp they could slice through the very fabric of reality. These celestial star-shaped pupils fluctuate wildly in size and form, morphing to mirror her volatile emotions. Surrounding these are sinister, crimson-colored concentric rings that glow with an ominous intensity, pulsing rhythmically when she wields her power of hypnosis. Above the typical placement, on her forehead, lie three additional eyes, meticulously arranged to form a triangle of mystical surveillance. The largest pair, her primary eyes, command attention, their gaze piercing and calculating. Subtly interspersed among her freckles are myriad tiny eyes, each barely visible unless caught by the right light, blinking open to reveal hints of the same dark sclerae and luminescent irises. More eyes tend to appear when she's angry.
She possesses lanky and slightly digitigrade limbs that culminate in what seem to be split black hooves, resembling those of artiodactyls—or more precisely, deer.
A large, stark white halo floated above her head, and crystal spires formed seven vertical white lines, resembling the seven spires of a tiara, specifically the Kokoshnik tiara. Each spire is topped with a sparkling, twinkling, and flaming star that can vary in its number of points (from four to sixteen), and the central spire is flanked by two smaller spires. This halo floats above her head, outlined in a white glow, with a central onyx black obsidian circular cut gemstones below the central spire and three smaller opals of the same color on each side of the halo's rim, she also has a pair of glowing branch-like axolotl gill-antlers extend from her hair, and branch out when she's angry or when she examines people but don't usually appear.
She possesses a deer tail, distinguished by its black and white hues, notable for its silk-like smoothness and gentleness upon touch. Additionally, her tail boasts the remarkable ability to transform into various forms, with a preference often alternating between her natural deer tail and a unique, vantablack devil's tail. This devil's tail is distinct, extending long with seven spikes culminating in an arrowhead tip, decorated with a white tip. Black dots embellish the corners of her mouth, complemented by black lipstick accentuating her upper lip.
She is adorned with seven pairs of wings, each marked by black eyes set against a white backdrop on their span, though these wings remain concealed and her wings are feathery and colored white. Her eyes are framed by thick black mascara and eyeliner. These wings are extremely large and gigantic compared to the other angels.
A striking feature is her elongated, sinuous, forked tongue adding to her enigmatic presence. Her forked tongue is the inverse of her skin (skin = black/white tongue half, tongue = white/black tongue half). She has two large black-tipped tufts of hair extending from the top of Her head that resemble deer ears. The ends of her arms are black with a texture of smooth obsidian rock with white veiny cracks and small embers flying from it, giving the appearance of cracked volcanic fissures that do burn when touched. All the glowing features in her body can also glow in the dark. She also has conspicuous, pulsating veins along her neck, their obsidian tendrils imbued with a sinister scarlet luminescence. A viscous ink-like venom incessantly oozes from her fingertips, dripping and generating wisps of smoke. At times, observers claim to perceive faint, anxious voices accompanying the eerie spectacle.
I know this may seem like an essay, but since I can't draw fanart of them, here it is in 10,000 word description for '^^!
Wow!
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teamsunfluff · 6 months
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LoU Sleepover Intro
“Oof!” Avin hit the stone of the tower face first with a quiet ‘thwap’. Their spherical body rolled a bit forward before coming to a stop belly up. They barely had time to react before Kaji was tossed through the air and landed square on top of them. “Ack-! Kaji-!”
“Sorry, sorry!” Kaji quickly scrambled off of Avin and helped the other shaymin right themself before looking back towards the portal through whence they came. “Those landings never get any easier, eh?”
“You’re telling me,” Avin grumbled as they got to their feet.
The portal hummed loudly before abruptly closing, leaving the two shaymin at the foot of the tower. Avin cast their gaze around the nearby landscape and frowned a little. “Why would Guildmaster Hrímfaxi send us here? This place doesn’t appear to have anything of aid towards our world.”
“Oh Avin, always so quick to judge,” Kaji said with a click of his tongue. He gestured with his head towards the tower above them. “Can’t you hear the people inside? There’s a gathering of sorts going on. Come on! Let’s go check it out and see what’s up.”
Avin hummed a bit as they mused over the thought before shrugging. “Sure, just don’t stray too far from me alright?”
“Swear on Sky Peak. Now let’s go!” Kaji grabbed Avin’s neck scarf and gently tugged on it, leading his teammate into the tower. 
[ Avin and Kaji have joined the Sleepover Event! Ask them something? ]
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ajentmm · 3 months
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FEH Refine Theorycraft July '24
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It time. Two Mythic Remixes, two lance fliers, a 3-4 star (FINALLY!) and two other guys. As usual, a further breakdown of my refines from pass blogs are hyperlinked to the character's name. GOTTA GO FAST!
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Ashera: Order Goddess
Lvl. 40 5 ☆ 37/35/39/15/40 Max Invest: 46/43/48/23/49
Order’s Sentence: Grants Atk+3. At start of combat, if unit’s HP ≥ 25% or if [Bonus] is active on unit, grants Atk/Spd/Def/Res+5 to unit during combat and grants bonus to unit’s Atk during combat = total bonuses on ally with the highest total bonuses within 2 spaces. (Example: if an ally within 2 spaces has Atk/Spd/Def/Res+6, grants Atk+24.)
Glacies - Atk/Res Ideal 4 - Lull Spd/Res 4 - Order's Restraint+
At start of turn, grants Atk/Res+6, [Null Panic], [Null Follow-Up], and [Hexblade] to allies within 3 spaces for 1 turn, and also, if the number of allies within 3 spaces of unit ≥ 3, grants Atk/Res+6, [Null Panic], [Null Follow-Up], and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat.
Hey, it's Ashrea. She's the Goddess of Order and final boss of Radiant Dawn. She was a subversive twist of an arch villian to the Fire Emblem series by not being an evil man nor dragon, but a "snow queen" awakened to cast judgement on the world. It's fitting that she introduced the [Null Panic] status, being a counter to Yune. With her remix, she adds [Null Follow-up] and [Hexblade] to her statuses, with herself getting 50% DR Reduction. I wonder why she doesn't get Hexblade, since she could deal physical damage and light damage with Judge. What could her refine be?
Order’s Sentence: Grants Atk+3. At start of combat, if unit’s HP ≥ 25% or if [Bonus] is active on unit, grants Atk/Spd/Def/Res+5 to unit during combat and grants bonus to unit’s Atk and penalty to foe’s Atk during combat = highest total bonuses among unit or allies within 3 spaces. (Example: if an ally within 3 spaces has Atk/Spd/Def/Res+6, grants Atk+24 to unit and inflict Atk-24 on foe.)
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage equal to total damage reduced (by any source, including other skills). Resets at end of combat. If unit is within 3 spaces of an ally, after combat, restore 7 HP to user.
Along with the Blade Tome, she now has an anti blade tome, making her bulker than most mages. Along with that is DR and DR Reflection, as these abilities will mirror that of the Arua's with Aurora that protect her on that final stage. If you attack her without defeating her allies, she gets more tanky and more lethal on counter attacks, but if you attack her again, the "Arua" is used up. She also has self-healing to reference Mantle.
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Nótt: Moon's Elegance
Lvl. 40 5 ☆ 40/41/40/28/27         Max Invest: 49/50/49/36/35
Hrímfaxi: Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. (Example: if unit has +7 bonus to Atk, grants Atk+12, for a net bonus of Atk+19.) Calculates each stat bonus independently. Effect: 【Pathfinder】.
Distant Dart – Moon-Twin Wing+ - Atk/Spd Menace
If a skill compares unit’s Spd to a foe’s or ally’s Spd, treats unit’s Spd as if granted +7. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe during combat, unit deals damage = 10% of unit’s Atk (excluding area-of-effect Specials), and reduces the percentage of foe’s non-Special “reduce damage by X%” skills by 50% during combat (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%).
Uh, yeah, Not. What's her refine?
Hrímfaxi: Grants Spd+3 and 【Pathfinder】. At start of turn, grants【Pathfinder】to unit's support partner for 1 turn (if more than one support partner is present, effect is not granted). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit (Example: if unit has +7 bonus to Atk, grants Atk+12, for a net bonus of Atk+19.) Calculates each stat bonus independently.
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe, inflicts penalty on foe's Atk/Spd/Def during combat = current penalty on each of foe's stats (Calculates each stat penalty independently), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).".
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Ingrid: Solstice Knight
Lvl. 40 5 ☆  39/34/42/25/26       Max Invest: 49/44/52/34/36
Starpoint Lance: Grants Spd+3. During unit’s first combat in player phase or enemy phase, grants Atk/Spd/Def/Res+5 to unit and restores 10 HP to unit after combat.
Moonbow - Sturdy Impact - Guard Bearing 3 - Odd Spd Wave 3
Here’s Summer Ingrid. She introduced Guard Bearing and her Lance works with the condition that works only on the first combat in player phase or enemy phase. This works for most situations, but if you want to Galeforce or Refresher, this won’t work. And if multiple enemies are going to fight her, that won’t work either. This is really hard to rework so, let’s see if this work.
Starpoint Lance: Grants Spd+3. At the start of combat, if unit’s HP ≥ 25%, or this is the first combat in player phase or enemy phase, grants Atk/Spd/Def/Res+5 to unit, grant Special Cooldown Charge +1 to unit per attack, and restores X HP to unit after combat (If this is the first combat in player phase or enemy phase, X = 14, otherwise, X = 7)
There, I just made the it either she get good HP or it’s the first combat, gave her Special Charge, and gave her more HP after combat if it was the first, then 7 like everyone else. It mirrors Guard Bearing 4’s effect.
Enables [Canto (2)] If foe initiate combat or HP ≥75%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and also, if unit’s Spd > foe’s Spd (excluding [Phantom]), reduces damage from attacks (excluding area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Then these is Canto, so she can keep Guard Bearing. Then there’s NFU and Dodge for more DR. I also included the (excluding [Phantom]) so she can fight infantry units with dodge.
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Galle: Azure Rider
Other Wyvern Lance: Flying allies within 2 spaces of unit can move to a space within 2 spaces of unit. At start of turn, if unit is within 3 spaces of an ally, grants Atk/Def+6 and the following effects and to unit and flying allies within 3 spaces of unit for 1 turn.  "If unit initiates combat, unit makes a guaranteed follow-up attack", "Foe cannot make a follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and inflicts Special cooldown charge -1 on foe per attack during combat.
At start of combat, if unit's HP ≥ 25%, Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by X% during combat (if foe can make a follow-up attack, X = 80; otherwise, X = 40), and reduces damage from foe's follow-up attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).
OMG I guessed the weapon name!
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Shinon: Scathing Archer
Double Bow: Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if the number of allies adjacent to unit is ≤ 1, grants Atk/Spd/Def/Res+5 during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If unit is not adjacent to an ally unit can counterattack regardless of foe's range.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/ Def/Res+5 during combat, neutralized effects that grant “Special cooldown +X” to foe or inflict “Special Cooldown charge -X” on unit, reduces damage from foe's first attack by 30%, and deals damage = X% of unit's Spd when Special triggers. (X = unit's max Special cooldown count value × 10, + 20; excludes area-of-effect Specials)
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Kris: Unknown Hero
Sword of Shadow: Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe’s HP ≥ 75% at start of combat, neutralizes penalties on unit, inflicts Atk/Spd/Def-X on foe (X = 5 + number of [Bonus] effects active on foe × 2, excludes stat bonuses), and neutralizes bonuses on foe’s Atk/Spd/Def during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res +X (X = number of [Penalty] effects active on unit × 2, + 5; excludes stat penalties), reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and also, before unit's first attack, grants Special cooldown count-1 to unit.
I know it's just going to be a copy of female Kris's weapon but in case you didn't read what I did, here you go.
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Mustafa: Plegian Champion
Champion Plegian War Axe: At start of turn, if unit is within 4 spaces of a foe or is not adjacent to an ally, grant Atk/Def+6 and [Bonus Doubler] to unit for 1 turn and inflicts Atk/Def-6 and [Sabotage] on closest foes and foes within 2 spaces of those foes through their next actions. At the start of combat, if unit is adjacent to ≤ 1 allies, grants Spd/Def/Res+4 to unit and inflict Def-4 on foe during combat.
At start of combat, if foe initiate combat or foe’s HP ≥ 75%, grants Spd/Def/Res+4 to unit, inflict Def-4 on foe, and unit makes a guaranteed follow-up attack during combat, and also, if unit's Def > foe's Def, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5. (max 50%)
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Peter Nicolai Arbo (Norwegian, 1831-1892) Nótt riding Hrímfaxi (The Night), 1887
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the-hadal-zone-sys · 4 months
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🍒, 🍌 and 🫐? :)
🍒 - Does your system have insys relationships of any kind? What are the dynamics in those relationships?
Oh yeah, plenty. We've got some romantic, some familial, lots of friends. We've got an insys "married" couple even, with two adopted kids. That's Link and Ramaria, who adopted Kris and Chara.
Uhhh who else... Caleb, Jon, Martin, and Polaris are a big ol' polycule which is fun. Mike and Freminet are boyfriends,, uhh a few other couples here and there.
Suns is basically Spears's dad I think, and he's also an uncle figure to Chara. John and Cloud view each other as siblings, with NotCloud being the self-proclaimed "secret evil triplet."
Hrímfaxi and Mike have some sort of bond only horsegirls understand (silly)
🫐 - Do you celebrate any anniversaries? Syscovery, relationships, birthdays, etc? What do you typically do to celebrate?
We plan to celebrate our syscovery date, it just hasn't been that long yet. Uhhh we don't really do birthdays because it'd be too many people to keep track of, and I don't think anyone remembers their relationship anniversary 😭
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brokenonyxestate · 10 months
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THE LEARNING CURVE IS NOT STRAIGHT (AND NEITHER AM I)
Today I brought Feline and I's youngest kids, the twins Athena and Ares, into the staffroom, where some posters about horses was hung. I gave them a quick lesson in the body of a horse, and even if Athena seemed like she was the one who was the most interested in the lesson, Ares sat and listened quietly too.
I know Ares isn't big on riding, but maybe he would like to learn the basics about the horse body. At least Feline and I thought so.
The intention was to bring the kids into the arena or the barn afterwards to show them what I have taught them, but Ares wasn't interested in going into the barn. So instead I brought Athena out there, and showed her the things about the bit and the horse's mouth and so on.
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Then I brought her and her horse Faxe (BOE Hrimfaxi) into the indoor arena for a private lesson, so she could learn about the impact a bit had on a horse. That would be a very teachable moment for her.
"Try making him trot! And give him reins, you don't wanna pull him in the mouth when trying to make him go faster!" I instructed, very much regretting not putting on a jacket before going outside.
"Like this?" she urged the gelding into trot with semi-loose reins, as she knew to support him as well as not pulling him in his mouth.
"Exactly!" I praised, and watched as she trotted around the indoor arena.
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"Try to tell him to go into canter!" I then told her, and saw what happened before it actually happened.
"Ma!" she shouted as the gelding kicked behind himself.
"Easy! Heels down!" I instructed, and waited until she pulled her heels down again. For some reason they always went upwards, when she got nervous.
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"Let him walk for a little while, and then try again," I urged her on, and saw her pat Faxe's neck with a shaky hand. Yes, she was a brave young woman, but she was still only 8 years old, and could still get scared or spooked.
"I wanna try again," she said after little while with walking and then trotting.
"Then give it a try. Remember, heels down!" I told her calmly, and encouraged her to make him go faster.
"I did it!" she almost shouted as Faxe began to canter slowly.
"Give him a little more reins, and make him go slightly faster then," I smiled at her, clapping my hands. Knowing that that wouldn't spook the gelding. He was quite calm and obedient, though he didn't like it when she pulled her heels upwards.
"Yes, Ma!" she called back, giving him a little more rein, but not so much so he would slip and slide in them.
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"Good job, Athena! Can you see that when you don't pull him in the mouth, he is more willing to do what you say?" I asked her, as she slowed him down into trot, and then I added, "Same goes for your heels. Please keep them down."
"Yes, Ma. I see that," she smiled proudly, and I am sure I did too. My little girl would soon become a very good and confident rider, who always kept the horse's feelings in thought.
"Now, do you wanna give a small obstacle a try?"
She nodded eagerly.
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I put up a small obstacle for her. Faxe wasn't exactly the best jumper, but that would be a problem for later. Maybe when she was more experienced as a rider and had gotten the basics more 'down' then she could get a pony more fitted to whatever discipline she desired to enter in time.
"Now steer him towards the obstacle!" I told her, and when she trotted towards it I added, "In canter please!"
She just nodded eagerly, and urged the gelding to canter. Soon they were only a few feet away from the obstacle.
"Stand up! Slightly forward leaning, give him reins, but support him!" I instructed as she approached the jump, then they were jumping! "Sit down, but not too heavily!"
Then they landed and she leaned back, keeping her reins a little too tight, which made me winch slightly. Yet, she was still young and still learning.
Then the training was done. I let her cool off Faxe inside the arena, while I put the obstacle items into the correct arena. I hadn't bothered to bring her into the jumping arena, as the obstacles was set too high for her anyways, so just adding one obstacle to the dressage arena was easier.
"I'm proud of you, kid," I told her as she got off her horse, and then we began the walk to the barn from there.
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theholycinderblock · 7 months
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Celebrating the return of mega evolution with my own! Mega Rapidash is different depending on whether you use the Kanto or Galar form. The two are based on Skinfaxi and Hrímfaxi, the horses that pull the sun and moon in Norse mythology.
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hzaidan · 1 year
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Peter Nicolai Arbo (18 June 1831 – 14 October 1892) was a Norwegian historical painter, who specialized in portraits and allegorical scenes from Norwegian history and the Norse mythology. He is most noted for The Wild Hunt of Odin (See below), a dramatic motif based on the Wild Hunt legend and Valkyrie, which depicts a female figure from Norse mythology…
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Hrímfaxi,Nótt,Art,Paintings,Hervor,fine art,Dagr,biography,History,fineart,Peter Nicolai Arbo,Zaidan,Sverre,Norway,Valkyrie,Olav,Artists,footnotes,Odin,
14 Works, June 18th. is Peter Nicolai Arbo's day, his story, illustrated with footnotes #166
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