#credit where credit it due
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the-moon-loves-the-sea · 1 month ago
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Shared here today by Matthew Boroson on Facebook. (ETA: Gaining inspiration from other authors is great. Lifting passages and avoiding giving credit isn’t.)
Tanith Lee was the first woman to win the British Fantasy Award for best novel, for the second book of the Flat Earth series. She died in 2015. You can buy Tales From the Flat Earth here and here .
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poorly-drawn-mdzs · 2 months ago
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Penelope's final gambit, you will always be famous, no matter the subtext.
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larkiethings · 2 months ago
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LET THE CROSS STITCH HIT THE FLOOR
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toastedseavegetable · 28 days ago
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no one's done it like that before
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playingwithyourjigglypuff · 5 months ago
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spockandstars · 1 month ago
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This article is deeply hilarious to me because like, who the fuck is David Gerrold? 🤨 Sorry guys, gotta close up shop because Dave here who wrote a singular Star Trek TOS episode in 1967 has the final word on these fictional characters’ relationship status.
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strwbrryfire · 4 months ago
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IM BOTH THE KILLER & THE FINAL GIRL
SO WHO ARE YOU ?
you first — paramore
pst my dumbass forgot to tag @drivestraight this is from their fic eat them alive!! go read it for clear skin <3
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louhinks · 1 year ago
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i've taken to drawing AW2 culinary crimes whilst i am beaten unconscious by art block. bon appetit
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pinkrangersarah · 3 months ago
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i've known aika for barely a day and I already love her, 10 out of 10 would die for this kid.
what better way to procrastinate in my own writing than quickly doodling my own oc with @kianamaiart's very own aika, whom elena relates to on a very spiritual level.
a witch who did not ask for her dad's powers and a magical girl who did not want to be a magical girl. maybe they can hang out someday.
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hyfinart · 5 months ago
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the referenced ss 4 ya'll ⬇️
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shimmer4 art because we need more of that ok!!!!
but its su parallels instead! they're gone, sorry prime shimmer!
credits 2 @transgoldeneagle 4 inspiring some of the shimmerphone design! (and @roniikue 4 the idea!)
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mipexch · 2 years ago
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comic about v2 and the goal they'll never fully reach alongside a dissatisfying conclusion. intimate rivalry and all (alternative ending comic. V1 dies instead of V2 during 4-4. V2 is narrating. V1 is dead.)
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bunabi · 13 days ago
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Whoever sent me that ask saying the devs contributed nothing but 'abysmal dogshit':
As someone who didn't enjoy her time with DAV for the most part I'm just gonna drop all these here and leave you to ask yourself who was responsible for Veilguard being a major departure from past games and where Bioware would be without people who genuinely care:
It helped that the Dragon Age team was full of veterans, and that over the years they’d developed a fair amount of chemistry as a team. “Muscle memory is incredibly influential at this point,” said Cameron Lee. “Through the hellfire which is game development, [we’re] forged into a unit, in that we know what [everyone’s] thinking and we understand everyone’s expectations and we know what needs to get done and just do it.”
From around the time of Trespasser’s release in 2015 to late 2017, the fourth Dragon Age was developed within an atmosphere that was apparently one of the most positive that some at BioWare had experienced.
“(...) some of the big changes included: 1) laying down a clear vision as early as possible, 2) maintaining regular on-boarding documents and procedures so new team members could get up to speed fast; and 3) a decision-making mentality where “we acknowledged that making the second-best choice was far, far better than not deciding and letting ambiguity stick around while people waited for a decision.
While BioWare’s publisher and parent company, Electronic Arts, tends to give its studios a fair amount of autonomy, there are still mandates to follow. By 2017, EA had not been secret about its desire to make all of its major products into “games as a service,” best defined as games that can be played—and monetized—for months and years after their release. Traditional Dragon Age games did not fit into that category.
By the latter half of 2017, Anthem was in real trouble, and there was concern that it might never be finished unless the studio did something drastic. In October of 2017, not long after veteran Mass Effect director Casey Hudson returned to the studio to take over as general manager, EA and BioWare took that drastic action, canceling Joplin and moving the bulk of its staff, including executive producer Mark Darrah, onto Anthem.
“I actually cannot count the amount of ‘stress casualties’ we had on Mass Effect: Andromeda or Anthem."
How did they manage to ship it in 15 months? The dev mentions working about 90 hours a week for 15 months. Many other devs on the team were also doing so and they think that others were doing 90 hours a week prior to the 15 month mark.
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madforhoran · 1 year ago
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Astarion's thank you's
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(there's a lovely compilation video so I cannot take full credit for this)
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magnecalliope · 18 days ago
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The Realm + Text Posts 3
[Part 1] [Part 2] [Part 3] [Part 4]
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spacerockfloater · 7 months ago
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Daily reminder that Sunfyre and Aegon won three battles against three dragons and survived them all. They were literally undefeated.
Say whatever you want about Aegon but that man dived head first into battle even if he was at the brink of death and emerged triumphant every single time.
Fire cannot kill a dragon and all that, I guess. Isn’t that right Targ stans?
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bookshelfdreams · 1 year ago
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ppl acting like izzy didn't get to experience true happiness when he got to look the british empire in the face and call it a rancid, syphilitic cunt, what more could you possibly want
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