#but that wasn't an option!
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cherryplasmids · 1 year ago
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awee thanks for the tag, shimi <3 @shimichoko
wanted to give some variety but i feel like it's pretty obvious what type of noise i like.
RULES: When you get this you have to put 5 songs you actually listen to, then tag 10 people!!
interested in seeing what people like! tagging: @sammyonfire @ging-snapped @infamousbeans @crucibleknightrightthumb @maybeamultiverse @sinclair-solutions @tangerines-mustache @deepspacedukat @capriskunk @many-fandoms-lover
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vulpixelates · 7 months ago
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i know it will never happen but i so desperately desire an origins-type playable backstory thing in all games but especially veilguard. i feel like it added so much depth to origins and made you feel instantly connected to your character in a way that gets lost in games like inquisition where you fill in the blanks as you go except for the bare basics. like, i do enjoy the freedom to willy nilly decide where a character was before the events of the story from a creative perspective, but the playable origins were just so good! especially when you go back to where your warden is from and can engage differently with the arcs there
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egophiliac · 1 year ago
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so excited for Kalim to save the day by swiper-no-swiping this dip. you can do it! I believe in you!
god I hope this reads properly
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contagious-watermelon · 2 months ago
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Why do I keep seeing transmascs and trans men insisting or implying that all trans men are "female socialized," or "understand the female experience," or "navigated the world as a woman." Because yeah, sure, that can be true for some people. especially if you weren't gnc at all as a kid and didn't crack your egg until well into adulthood, it makes sense.
But they don't stop at saying they had that experience. It always comes with an addendum that trans men, as a group, all can relate to this experience. I don't know about the entirety of my demographic, but I never got even a little bit of what some of them talk about. I didn't even believe that women were scared of going out at night until I kept consistently seeing them say it, online or wherever, for years. I never realized catcalling was a thing until I saw some women complaining about it on reddit.
But they posit it as some sort of, you're safer than cis men, right? You know what it's like? Which, on top of being patently, demonstrably false in the case of myself and many other trans men, holds some unpleasant and often outright hostile implications about trans women. And they always deny it, but if you can't even conceptualize someone like me who grew up gnc, and never got the bulk (or any?) of whatever we consider to be 'female socialization,' what does that say about what you think trans girls went through, growing up? I don't want to speak for them, as I've never experienced that firsthand, but I can guarantee that (if you're even a little bit obviously trans) people don't treat you like a cis kid of the opposite gender. By and large, they don't get treated like cis boys.
It just makes me mad that we're taking this inaccurate framework that (ever so conveniently) puts trans people into the box of our assumed birth gender, and trying to fancy it up and use it with a faux-progressive veneer; never mind the way that transphobes use it to bar trans women from being athletes, or using the bathroom, or having access to any gendered resources they need. It would be bad enough to try and dust it off and use it even if it were largely accurate, due to the aforementioned connections to outright transphobia, but it literally is patently false. Not in all cases, obviously, but why are we trying to revamp this untrue, inaccurate generalization and pretend that we can make it 'trans-inclusive?'
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quicksilversnails · 15 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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bet-on-me-13 · 5 months ago
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Uncle Vlad
So! Vlad Masters, Maddie Walker, and Jack Fenton were a group of friends that studied together at Gotham University. They all studied the Effects of Ectoplasm of the world around them, from how it affected Space-time to how it affected the Flora of the world.
But they had another friend, one who was interested on how Ectoplasm affected Human Beings before they died, rather than after. He was a Med Student, and he wanted to see if there were any Medicinal applications to Ectoplasm.
His name was Thomas Wayne.
Thomas was actually great friends with the Trio, and eventually they became a Quartet. He was just as crazy as them, although he hid it better, and he loved to get into stupid shenanigans with them.
Unfortunately that all came to an end when Vlad got was put in the Hospital by a Lab Accident. He refused to see any of them, but Thomas managed to convince him to let him study how the Ectoplasm was affecting his Body to hopefully find a Cure. He was the most skilled Ecto-Biologist they had after all.
Thomas never managed to find a Cure, but he did manage to maintain his friendship with Vlad, even after Jack and Maddie got married and moved away to Illinois. He felt bad that their friend group fell apart like that, but with all their lives changing it was inevitable. Thomas himself was planning on proposing to his girlfriend Martha soon.
When Vlad moved away to Wisconsin after recovering from his Accident, he stayed in contact with Thomas as thanks for all the help he gave in trying to find a Cure. Unlike Jack and Maddie who moved away without even trying to say goodbye, Thomas stuck around and stayed his friend.
He even became the Godfather to his son, Bruce. He later got a Letter from Jack and Maddie naming him the Godfather of their own son, Daniel, but he didn't really care as much. Bruce was an adorable little boy, and incredibly intelligent, he got that from his Father obviously.
Or course, then That Day happened. Thomas and his wife were Shot by a mugger and poor Bruce was left without his parents. Vlad tried to take him in, but was rejected on the grounds that he was still "Too frail to get out of his House".
He stayed in Contact with Bruce, but it became harder as time went on. From both the revelation that Daniel Fenton was a Halfa like him, and the fact that Bruce was traveling so much, he didn't have much of a chance to contact him. He needed to split his attention, and Daniel took a lot more than expected.
He hoped Bruce would stay a good kid, Daniel gave him too many headaches already.
...
A few years later, Bruce Wayne became the Batman.
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mamawasatesttube · 2 months ago
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what WERE tim and kon doing in that closet together that made kon have to get dressed afterwards anyway? wrong answers only. i'll start i think they were playing two person strip poker but tim cheated like a motherfucker. actually wait that doesn't make this sound any less gay. um. hold on. there's gotta be something. um
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bixels · 3 months ago
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a drawing of miku by a white person wearing a hoodie is not indicative of culture
they think i'm white, chat.
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mystery-pixels · 6 months ago
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more houses...lot's more houses
i've been obsessively making move in ready homes for my save and i'm so happy with them! (the price though for these are not starter homes prices unfortunately lol)
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ckret2 · 2 months ago
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rock paper scissors time, here's how this is gonna work: you win if you vote for the option that beats the option that gets the MOST votes. you lose if you vote for the option that the most people choose.
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teenagenutant · 8 months ago
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a fic that has made me laugh and has very, very much made me cry just updated... so i drew about it! power up by @pickledcarrotsandradish!! wahoo!!!
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redthemarten · 29 days ago
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He has no business being this friggin' cute...!!! OTL
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gummi-ships · 8 months ago
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Kingdom Hearts 3 - Kingdom of Corona
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armenelols · 4 months ago
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In deference to my recent bout of shitposting, have a daily reminder that Tolkien's half-elves have no happy ending and no matter what they choose, they'll still lose part of their family forever. They'll always be split between two people, neither fully one or the other, yet forced to pick one and lose the other
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tofasco-kylasco · 4 months ago
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The Roy siblings as options from the Why are you queer Tumblr poll. Is this anything
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vvossy · 5 months ago
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Transmasc Summer 🐋🐚 Sims4 CC Masterpost
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Top surgery - RFF Phalloplasty - Hysterectomy
───── ⋆ 𓇼°˖🌊 ───── INFO ───── 🌊˖°𓇼⋆─────
I've wanted phalloplasty scars in the sims4 for eons now as a few of my OCs (pictured above) have had bottom surgery, but no one had made any yet, so I decided to make my own.
I ended up going all out and also making a set of hysterectomy and top surgery scars to match the style of my phalloplasty scars.
This is my first ever cc!! So if anyone has tips or tricks or really useful tutorials pls send them over I'm very fresh to all this.
I've tried to make them all be Maxis Match and Base Game accessible!
Pose Used in the header image 🐚࣪ 𓈒
───── 🌊˖°𓇼⋆─────
Top Surgery Scars
Base game Compatible
Masculine Frame Only
Teen - Elder
21 swatches ( 7 top surgery types ((Double Incision, Inverted T, Keyhole, Periareola, Fishmouth, Lollipop)) with 3 transparencies each )
Can be found in the scar category ( front torso + right arm )
Free + No ads download
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───── 🌊˖°𓇼⋆─────
Hysterectomy Scars
Base game Compatible
Both Frames
Teen - Elder
21 swatches ( 7 hysterectomy types ((5 laparoscopic + 2 open surgery)) with 3 transparencies each)
Can be found in the scar category ( fem frame in front torso + masc frame in left arm )
Free + No ads download
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───── 🌊˖°𓇼⋆─────
RFF Phalloplasty Scars
Base game Compatible
Both Frames
Young adult - Elder
6 swatches ( left and right arm with 3 transparencies each )
Can be found in the scar category ( front torso + back torso )
Free + No ads download
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───── ⋆ 𓇼°˖🌊 ───── DO NOT───── 🌊˖°𓇼⋆─────
Reupload (To here or any other sites, reblogging is welcomed though!!)
Put behind a paywall
Steal/claim the cc as yours
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