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miesozernacma · 6 months ago
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ive had enough of the people in this house
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coddda · 6 months ago
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I wish we could have met in some other way.
Lawlight Week Day 2: Soulmates
If you saw me repost and re-edit this several times uh No you didn't </3
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If you know what every frame is from you get a free cookie. by the way
#death note#dn#light yagami#l lawliet#lawlight#oh god here we go#death note jdrama#death note 2015#death note 2006#death note musical#lctw#l change the world#dntm#lawlightweek2024#my art#collapses i am NEVER putting this much effort in one piece ever again /hj this was the Only one i had mostly prepared in advance#ironically the most painstaking part about making this entire thing was converting the images into an animated file#that wasn't either horrifically compressed or just. wouldn't loop. why do gifs have to look so BAD it's so inconvenient#and THEN i realized I had to forcibly Stitch the two animations together so they would actually be synced and it wouldn't look dumb#and the end result is STILL so compressed. because Tumblr. uhhh just don't click on it it'll look so scuffed LOL. anyways#this is what i get for watching Every Adaptation of Death Note. i am a death note multiverse truther#usually i'd have something clever to say in the tags but. this drained the life out of me just uh.#yeah. they're doomed in every universe. this is the only way they could've met. they are doomed by their own natures and the#circumstances that surround them. there is no universe where light tries to prevent L's death. and even in the cases where L Doesn't die#there is no universe where L can save light. there is no universe where he can truly “catch” Kira and make him see where he went wrong#(<- if you read LCTW you know. :) )#in every universe and adaptation L will call Light his first friend. in some universes they'll take that notion more seriously than others#no matter what one of them will die due to the other. its the only constant. it's the only way it can ever be. they are the others downfall
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kyngyt · 1 month ago
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V on a motorbike vroom vroom
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gummi-ships · 1 year ago
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sysig · 3 months ago
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can i ask for larry and kabu.... is it allowed......... if not i can ask for something else lol
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Day 2 - Warm feelings
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hipsternumbertwo · 2 months ago
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If you were thinking of buying the livestream ticket for Mamma Mia But Different, this is your sign!
This duet alone 😍 the harmonies were incredible.
(Full gif set)
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semiotomatics · 1 year ago
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i meant to make some big well-written post abt it but unfortunately my brain was otherwise occupied experiencing The Horrors so instead, have some wordvomit
this past monday marked twenty years since i went on a field trip to the library and ran my hand along a bookshelf in the children's fiction section and found a book called So You Want To Be A Wizard* and brought it home and read it cover to cover in like. a day. and i couldn't even begin to explain how that day has shaped my life but i do just wanna acknowledge it and say that i'm so glad my friend let me borrow her library card (cause i didn't have my own yet) so i could bring the book home and i'm so glad my mum special ordered the rest of the series from the local independent bookstore almost immediately after i finished it and i'm so glad i discovered the forums and i'm so glad i found so many cousins on tumblr—including my best friend and platonic soulmate @astraldepths—and i'm so glad i got to help plan and execute crossingscon (twice!!) and that i got to meet so many of you in person—INCLUDING DD HERSELF—and i'm just. so glad i discovered this series
i have like twelve copies of SYW but i think my favourite is the twentieth anniversary edition (which is now, itself, twenty years old—wild), because it contains both the short story Uptown Local, which i adore, and an afterword by DD, which i have read entirely too many times. anyway, i wanna share a quote from that afterword, bc it seems fitting:
Wizardry, too, changes with the times, because its practitioners do...and indeed it must change, to keep up with the Lone Power, Itself never averse to using new means to Its old end. Even the Wizard's Oath will seem to change from time to time, altering its appearance according to species, age, cast of mind, and (sometimes) simply according to where you're standing, in time and space, when you examine it. But beyond that, as the series continues, I can promise that some things will always stay the same—the knowledge of a partner's dependable friendship; a shared go-for-broke determination to get it right when the Universe is watching; and the glad adrenaline rush caused by the sudden incursion of the unexpected...as when you run your hand down a row of books on a library shelf and one of them catches your finger.
so yeah. in lieu of a more coherent post abt it, i just wanna say. thank you @dduane. for everything 💚
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kaiserouo · 8 months ago
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oh yeah destiny is a multiplayer game
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radios-universe · 2 months ago
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i’m gonna say it.
i’m gonna say it…
okay…
………
tao xu saying ‘friends group’ to me is just morally wrong. it’s FRIEND group. WHY DOES HE SAY FRIENDS GROUP
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bladewench · 1 year ago
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xxplastic-cubexx · 3 months ago
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chat i think im gonna be sick
(Powers of X #6)
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dykedvonte · 2 months ago
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wanted to say I appreciate your nuanced takes on MW and especially Curly. i don't get the claim that the fandom is full of Curly apologists when majority (esp yt and tiktok) say he's worse than Jimmy. Yes there's commentary about bro culture defending people, he def messed up in trying to placate Jimmy (tbh "we'll fix this" sounded more like trying to keep someone prone to outbursts like Jim calm and not hurt Anya/himself) but I don't think he did nothing to help Anya, since she continued to confide in him and he had less than a week to resolve it before the crash (I also don't get everyone saying he knew for ages when it seems like Anya told him that same week). I get Jimmy's a pos but saying stuff like Curly should've known he'd crash the ship or that Jim had a criminal record he ignored, reducing them to obviously horrible villain and willfully ignorant sidekick feels like a disservice to the game. If your best friend turned out to be horrible, what would you do in a confined space in the span of a few days to respond? I'd say some of the horror comes from trying to do good but ultimately failing, Curly's state after the crash is meant to be tragic horror not revenge/punishment
Thank you and this is what I want to get across.
A lot of information we have to supplement when it comes to how long things have been happening on this current ship. I think people try to add on to the horror and negligence by making things more obvious so it can feel like it was easier to avoid when, true to life, its not. Jimmy clearly didn't deserve or appreciate what Curly did for him in getting him the job, but do you think if Jimmy was that big of a menace on Earth he would've given him a position where he could have that level of power over people's lives? There's something in the fact he specifically chose to pick a position so close to himself where he could watch Jimmy.
I hate the bro code argument because that is a whole can of worms people really don't get. That sort of mentality is born from the general respect and preference of male matter over female ones. Curly is clearly not that guy, he is absent minded about the issue and inadvertently dismissive but he clearly believes Anya, he just can't understand what she's going through. It's an onslaught of information that no one really reacts right to. Additonally, the entire discussion of her assualt plays to heavy into the idea that there is fault outside of the perpertratior when it comes to SA. It's too close if she only did this or if Curly had protected her better but the fact of the matter is Jimmy did what he did. He did it before any of the conversations with Anya about it and it's why her behavior seemed to change so drastically in those last two days.
He has other conflicting thought and while his role as a Captain should've taken over, people act like it's not a very human thing to have such a toxic presence cloud your judgement. It is never easy to separate friend from coworker once that connection is formed, you want to help them, especially if they were friend first and for a long while like in this case. It's not right, but people act like it would be easy when the game clearly points out that no choice is easy to make, especially when you have to make it for more than one person. You have the weigh the consequences, look at all the options and make a plan. People can headcanon and decide how long things where happening, but if we look at what we were presented through the characters eyes, the only person given time to do that was Jimmy.
He waited two months after the crash to appoint himself Captain. Every time a problem was brought up he immediately took action and refused to sit on it and find a better solution. I think it's important to look at the warped way Jimmy takes initiative where Curly didn't as it works as a good contrast of why you don't just run in to "fix" things. The quickest and easiest option may not be the safest or most beneficial. I think some thoughts on the game suffer from the black and white thinking the game doesn't operate on along with us being voyeurs. We see what exactly led to what but the characters don't. They don't have the hindsight and foresight we do and even ours is scrambled by the non-linear story telling.
Like it's hard to talk abuou those grey zones without sounding like an apologist because you're explaining why taking responsibility isn't easy. It's not and it's weird to act like it would be in a scenerio that led up to the events of the game knowing what we know. We see all these characters in such isolated moments with various things before, in between, after and even during we aren't privy too. The idea that Jimmy is worse than Curly heavily banks on the words Jimmy was saying to Jimmy before he crashed the ship. That whatever happened on the ship was his responsibility to bare, which is true due to his position. But, are they not still not responsible for taking the actions Curly then must bare?
Like i feel like people think that these are situation that become easier with age or when you are in a postion of authority and they aren't. You don't lose your biases or gain some sudden knowledge that makes it easier. It just becomes more tiring as you keep dealing with it. I would be first in line to say Curly fucked up and should've done more but the idea he knew how bad it could get or he really saw the worst in the people around him and ignored it pretty much ignores a huge aspect of his character and the game.
#i do believe Anya was a victum to Jimmy more than once before the crash but the game plays wit the sort of fear of waiting and stagnation#i believe the reason she decided to tell him was becasuse she finally broke down and tested to see if she was pregnant after one too many#signs and its why she went to hide the gun because she knew now that there was proof of what Jimmy did and was he would do anything to#cover it up and while she also didn't want the baby there was no sure fire way to safely induce a miscarriage or abortion cause shes smart#enough to know that hence her reading the illusion of choice and taking measures to protect herself#but in the hypothetical it was a one time occurence I think Jimmy would act like one single mistake shouldn't define him and Anya thinks#that if she did something sooner or said something sooner than she or Curly could've stopped all of it but that the hard thing taking actio#its so hard to be preventative to a person like they also have the autonomy to do things and no one on the ship is okay with actively takin#that away outside of Jimmy that its just a delicate issue and people act like it was a conscious choice not to help when he just helped#wrong he did wrong by not immediately punishing Jimmy but at the same time did he even fully get it yet? Jimmy immediately got into his hea#after like the sound design right before he confront him is telling like every track sort of gives you the feeling of the characters where#we cant see their thoughts because again the only two characters pov we get are Jimmy's and Curly's and even then we only get Curly's thru#the responsibilites he has to take like he is always tasked with something because thats his role but we rarely see him do something off hi#own volition cause hes a metaphorical cog in many of the machines the games comments on but he's not actively pulling a switch#also i think people latch on to the we can both be heros things too much when analyzing Curly because Curly very much is not happy being th#leader and current “hero” of the Tulpar he just wants out in a way that doesn't hurt and while he is still responsible for not doing more#the idea he could've easily nipped this in the butt acts like Jimmy was not a beast of his own and that he made Jimmy into the person he wa#vs the fact that Jimmy is a person on his own right that makes these choices others are forced to take responsibility for when he simply c#couldve not done evil shit like at the end of the day Curly is not perfect but not nearly or remotely as bad as Jimmy because for that hed#have to not care hed have to not have tried hed have to not try to take responsibility and he did just not in the right way but thats#subjective to the person and you can only realize you did fuck up after the results are before you and its tragic like this game is a#a tragedy no matter how you try and spin it. There's lessosn to be learnt but at the end of the day it telling the worst moments of peoples#lives and the certain inevitabilities that come with it#mouthwashing#mouthwashing game#curly mouthwashing#captain curly#nurse anya#anya mouthwashing#jimmy mouthwashing
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snufflescribbles · 2 years ago
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when you watch promising young woman for the first time and see the ending, and as a woman your BRAIN SCREAMS, 'why do woman have to die to get justice?????'
and then you take deep breaths and realise.... that's the point...that women HAVE to die get justice. they won't believe you until you are fucking dead in a ditch and they have no choice but to believe you.
the ending this cold harsh reminder that oh, you thought this was a feminist revenge fantasy, where everything will work out.
well, here's the cold harsh truth. that the man you might love will be complicit in your worst nightmare. and he will show no remorse unless his career is at stake.
that the men will KILL you and burn your body and enjoy their weddings and escape because they CAN. because the world is built to protect them.
you thought this movie will find escapism here, that oh I Can Win.
well, no. no you can't. they won't let you.
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yarn-chicken · 4 days ago
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i made a strawberry kitty using @daftpatience 's pattern here!! this is the first time I've followed a pattern, and it didn't turn out super wonky! ಥ⁠‿⁠ಥ slowly I will gain more confidence in my ability to use a sewing machine...
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turtleblogatlast · 1 year ago
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I find it interesting that Leo tells Raph that Raph was Mikey’s age when he first went out alone because it’s fun to draw the conclusion that Donnie and Leo were not that age when they themselves first went outside.
Sure, they likely could have just ventured out at the same time as their brothers and Leo just chose to focus on Raph to make his point, but given Donnie and Leo’s respective personalities I can absolutely see them just leaving anyway at a much younger age.
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alongtidesoflight · 2 months ago
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so here's my honest thoughts on dragon age: the veilguard, after ~40 hours of playing. i finished the main quest after having finished all companion quests and major faction quests. just to clear up what content i saw, i played as an elven transmasc rook who is a member of the lords of fortune. he romanced lucanis (although after finishing the game i'm now leaning towards taash). i don't know what's happening in playthroughs that have a different race, gender identity, romance or faction going on.
full spoilers ahead, i mean it. don't read further if you want to avoid them. i don't want complaining about it in my asks.
oh and also, if you're worried because of a few negative reviews online i can comfort you by saying don't give a fuck about a certain big name youtuber who is very much tied to bethesda franchises giving this a negative review. i'll explain why.
i'm starting off with the things i liked
the game looks really pretty. i was worried it wouldn't feel like thedas anymore (with them trying to "focus on northern thedas only" i thought they'd make a clear cut in environmental design. they do and they don't. it's complicated. i'll elaborate on it when talking about the negative stuff). anyway it does. minrathous feels like kirkwall. treviso enchanted me like the winter palace did. the hossberg wetlands reminded me of the hinterlands and a couple other inquisition maps. arlathan looked like... arlathan. the crossroads were different, but familiar. overall i like the way it looks and feels. it's thedas, with a twist. it's a good one, and gives everything a solid but unique feel.
combat is top tier. if you're a hardcore dragon age player you WILL miss the tactical aspect of it for a bit, but i promise you, once you're used to the way the combat works, you will be lapping that shit up. and once you get to ability combos you'll mourn the control you used to have over your companions in battle a bit less
the MAIN quest and its story. i expected worse, way worse. and for a while the game even had me tricked (harr harr you'll get it in a second) it is Really That Much Worse. but holy shit was it good. i walked away satisfied ngl.
your choices have SOLID weight. there's consequences, good AND bad. i got minrathous blighted, ruled over by venatori, and the leader of the shadow dragons ultimately died because of my decisions. i made those at the beginning and throughout the game. he died at the end. DAVRIN died because i didn't expect what i was saying to have that much weight. i thought i was in the clear. he had hero status. well turns out, your choices can still get your companions killed even if you do everything right. i fucking love him. he shouldn't have made that sacrifice just because i told him to do everything it takes once.
the inquisitor, morrigan and dorian being there, surprisingly. there's also negatives to this though, see below.
speaking of companions dying and the inquisitor playing a bigger role: the final quest feels like me2's suicide mission. i was blown away by it and the fact that i got to see the results of all my efforts playing out in front of me.
bioware are NOT trying to redeem solas. they love him as a character yes, but i wasn't forced to see any good in him. he betrays you. he fucked my rook over twice. he fucked him over right back, for good this time (the veil wasn't torn down, i anchored it by binding him to it, he's doomed to uphold it). but solas really lives up to his name as the trickster elven god. rip to all the people who grew really attached to him over the years.
varric died. if you like him that's probably as hard reading it as it was watching it. varric died and the game lies about it until the very end. when the realisation hits, it hurts. but in the very best way.
the amount of care they put into gender expression and trans identities this time around. (i'll add onto this with negative points as well too).
rook feels very much ingrained in the world of thedas. he doesn't ask questions that expose the player to lore through dialogue as if he's stepped foot into thedas for the first time. those conversations feel very solid and good. i hope other faction players got as much joy out of this as i did.
and the things i didn't like and boy there's a lot unfortunately
the music. let's just get that out of the way holy shit. it doesn't feel like it belongs in this universe. it gets so incredibly sci-fi-y at times you'd think it's taken straight from mass effect andromeda. there's not a single song unique to veilguard that i really enjoyed. it broke my immersion, real bad. hearing a busker play the tavern songs from inquisition on a lute right after i killed some venatori with wobbly bass songs playing in the background is just odd. weird tonal shift. don't like it. it's made for people who like flashy light-weight cinema.
tevinter nights is required reading. the podcasts are required listening exercises. the game is so fast paced, especially at the start, that there's no time to introduce you to characters and how much weight their names carry in-game. i would not have known who half these people are if i hadn't skimmed over tevinter nights. i'd care even less about them than i already did. there is no time to get properly attached to them. people will act as if you're talking to a legend personified and you'll be thinking man goddamn which chapter of tevinter night were they in again and what did they do???
there's a weird mismatch with the animations. you'll have beautifully fluid ones, like emmrich casting spells. and then you'll have rook's face animating in the most unnatural manner that's sorta reminiscent of mass effect andromeda's "my face is tired" addison, when their emotions SHOULD be landing with the player rn instead.
i'm not vibing with the art style. sometimes it works. most of the time it doesn't. at points i felt like i was watching tangled.
that also brings me to some of the dialogue. same issue. i am watching frozen. i am watching tangled. someone on the writer's team really likes the adorkable trope. bellara is its victim.
for all the talk about identity, bioware sure doesn't like theirs. the grey warden armor got a redesign again and it just makes them look like a generic army. i hate it lol
in general, i don't like the armor design. the wardrobe/appearances system is fine, but it's just not helping if all the armors are just... kinda bland or downight bad looking? and don't get me started on the lords of fortune armor. that is orientalism personified.
the world states should have been carried over, full stop. i know they said they didn't because they want to separate what happens in the north from what happens in the south, which... i could have lived with that. but the inquisitor sends you letters that keep you up to date on... the south of thedas. you learn that there's a blight again, that people are standing strong but it's difficult, denerim's fallen, the rulers are taking care of it, orlais is fighting and they're successful for a while, etc etc. what's good bioware. i thought we don't care about the south this time around. why are you feeding me so much boring generic information. if you're not gonna show any of it and just write letters, then carrying the world state over should not have been an issue. i have a game dev background. those few lines of code would not have broken your budget or pushed your engine's limits. fuck right off.
this gripe of mine carries over to all the cameos. as a lord of fortune you have to deal with isabela a lot. it's fun. i missed her. you get to go drinking with her and taash and bellara! also my hawke romanced her. she's not mentioned once. they had the opportunity to put a sentence or two about her in there with not a lot of effort, trust me.
when varric dies, all she has is a single line about it. for gold, for fortune, for varric. she only says it if you interact with her on your way to the final push. that's not mandatory.
morrigan is there. kieran isn't. the old god soul that mythal and then solas absorbed? who cares at this point, the gods are dead now and solas is locked away for eternity. i suppose? why is morrigan there. she feels unneeded. i wish they'd just left her down south, at least that way i wouldn't have had to witness her god awful redesign.
dorian at least feels as if he belongs in this story. the shadow dragons are a crucial part to protecting minrathous. he's also weirdly underutilised. isabela and morrigan had more lines than him in my playthrough.
on the topic of romance: bro that was underwhelming. no, genuinely. you know when romance picked up a bit? after the point of no return. i heard maybe two lines of companion banter about it before that. maybe i missed something which i honestly doubt, but romance did not play much of a role in lucanis's storyline. i saved his grandmother as he wished me to (and if you read tevinter nights you know she was rather abusive and their relationship not the healthiest) and told him to focus on his family. a reunified family my rook wasn't even introduced to as a partner at the end of all that.
really, do not buy this game if you're only in it for the romances. others might be better, lucanis's basically gave me nothing. except for an outing (the second coffee date i had with him, it was getting repetitive) all of it played out once i committed to the final quest. the sex scene was a fade to black. annoyingly right after davrin died. if you're looking for well paced and good spice, pick up something else. the sweet talk and the final goodbye were nice though.
for all the good the ever-presence of gender identity does, it is brought up in such a disruptive manner too. it doesn't even play out naturally if you CHOOSE the lines that are meant to be said. hearing the words trans and non-binary in this setting doesn't feel right, and i'm saying this as a trans guy. i think it could have been handled more gracefully. the amount of times my rook went "i'm a MAN" as if he's about to start drumming on his chest and roaring any second now got super nerve-grating. "i'm so glad you're into me... the me who is trans. remember?" just. tell me one trans person who'd talk like that to a person they've grown close with and are trying to romance. this game doesn't handle sexuality well, so all this hey my body might not look like the way you're expecting it to look talk amounts to nothing anyway. i feel about this the way i feel about krem: this is partial exposition to trans experiences... packaged up for cis consumption. the ONLY exception to that is interacting with taash. holy shit was all of that heartwarming and bro did it feel good and natural to talk to them about theirs and rook's gender.
rivain and nevarra are new locations added by veilguard. they're also incredibly underwhelming, small and constricted maps. rivain is a coastline with a few ruins. the hall of valor is a partial ruin nestled into a cave on a beach, with a fighting pit. isabela is there in her skimpy outfit commentating your pit fights. that's it. i'm sorry if you were looking for a bustling pirate cove or whatever. you're not gonna get it. the nevarran crypts btw are a long ass dungeon crawl. that's it.
speaking of maps. i thought people were being dramatic when they said you're gonna be fighting the same enemies on them again and again. i thought they were figure of speeching it. they're not. you WILL fight the same amount of enemies. in the same spot. every time you reload the map. best to stay on a map and clear out the enemies and do as much questing on that map as you can before leaving, because you WILL have to do it all over again once you return.
the three choices i made for my inquisitor didn't matter lol she didn't have to face solas and therefore couldn't stop him at any cost as she had sworn (maybe because my rook tricked solas into binding himself to the veil, there was also an option to fight him. would she have stepped in? who knows). blackwall wasn't mentioned. and either her using a small amount of her forces in the final fight was the reason the civilians of minrathous fared so well..... or it just didn't matter. ultimately i think she had very little impact on anything
#datv#datv spoilers#dragon age: the veilguard#oh wow i hit a limit typing this#anyway to tie this up a bit: the good and bad to the environmental design being that well-known architecture like minrathous and dwarven#ruins look fire and remind me a lot of the previous games#but newly added locations are very... generic... very bland#i was very excited for rivain. i thought we'd get to see ships. not a bunch of ruins and a fighting pit and that's it#and why did i say to ignore a certain guy's review? bro because he was complaining about taash being ace and that taking up their screentim#and them being too up in your face about their identity. he did all this while she/her'ing them constantly#but my man they're trans. nb. not ace.#y'all need to be careful about bad reviews. they're coming from people who are upset about gender identity being handled as a topic in this#game. meanwhile they have no clue what they're even talking about. i don't think matty knows the difference between ace and trans#and neither do the hundreds of people who are one star rating this game currently#i liked this game. it's not top tier. it's not something i'll sink hours and hours and hours of my life into#it has tonal issues and it's moving away from what made dragon age stand out for me#but i do think that it's a genuinely fun play and people who are very invested in dragon age will squeeze joy out of it wherever they can#i had a hard time warming up to the new characters (taash and lucanis being the exception because they have an older bioware air about them#but solas's and varric's story (and don't get me wrong that's what veilguard is about) is GOOD. that is how bioware used to be.#and i wish they'd given us that energy all over the game. that direness. that grit. serious and mature writing.#that consistency is lacking#and whether you're gonna enjoy this game or not is entirely dependant on what you came here for and how well the game delivers on it#i think their weakest points are ironically the thing they advertised the most: the new companions and their writing#you won't find nuanced and good enemies here (i already reblogged something about this. you can go scroll around a bit and catch up on that#really the only thing that had me super invested and emotional was the main quest.#so make of that what you will. ultimately i was more frustrated with the game than i got enjoyment out of it. i was close to just put it#aside for now... until i went to minrathous to end ghila'nain's and elgar'nan's ritual. that all blew me away. still on a high off of it.#anyway yeah that review got cut short by the character limit maybe i'll add more to it tomorrow but rn... i am heading to bed#thanks for coming to my ted talk. also i'm sorry. zevran REALLY isn't in this.#dragon age
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