#but i find it so highly significant that sora and riku can create their own keyblade which is so unheard of
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#kingdom hearts dream drop distance#khddd#sora#riku#nightmare's end#mirage split#my gif#i was going to write up a whole thing in the tags about my thoughts on this keyblade#but i just know it'll be an incoherent essay because i can't properly articulate my thoughts#the x-blade must be forged through a clash of light and darkness#but i find it so highly significant that sora and riku can create their own keyblade which is so unheard of#this keyblade isn't created with a clash but rather through harmony and balance#not with conflict but with understanding and connection and love#and i always felt as though that's how the x-blade SHOULD be forged. that master xehanort went about it all wrong#because balance and connections are such important themes in these games#it has two handles and looks so regal when combined. all of the shapes feel reminiscent of the x-blade too#it shines so brilliantly with both sora and riku's symbols. the heart and crown which is the iconic logo for the entire series#also the way stained glass is always used to represent hearts. it's so significant!#and yeah the paupu fruit keychain is its own thing to unpack#okay so i ended up writing something anyway but there's still so much more#i just really hope we get to see more of this in future games because it would be shocking if it was nothing more than a cool combo attack
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The Disney Princess Dilemma
Kingdom Hearts 3 has been a game filled with massive highs and devastating emotional lows. And while the game is both a critical and financial success for Square Enix, the opinions of dedicated fans have been rather divided. Overall the game is an amazing piece of entertainment, but there is one aspect of the narrative that most fans seem to agree is the game’s biggest flaw, the rather weak portrayal of it’s female characters, in particular Kairi.
Now before I dive in any deeper I want to make a few things clear. Kairi is one of my favourite characters in the Kingdom Hearts series, and has been since I first got into the series well over 15 years ago. As such this post is intended as a character study and discussion, not an excuses to bash on Kairi’s character or Nomura’s ability as a writer. I adore Kairi and I’ve got far too much respect for Nomura as a creative to so thoughtlessly throw hate around. Secondly, while I will be referring to certain character’s as being “Princes” and “Princesses”, shipping has got nothing to do with this, they are simply Disney character archetypes I want to explore. There is no hidden agenda here, just an honest discussion. Alrighty, this is going to be a long one, let’s jump in!
As it stands we have no idea what the future plot of the Kingdom Hearts series holds, the only person who does know is Nomura. Perhaps everything we’ve seen so far is all part of a bigger master plan that will one day blow all our collective minds away. But until then when it comes to the problem surrounding Kairi’s portrayal in Kingdom Hearts 3, the best way we can find the answers for where things potentially went wrong is to look back.
Since I completed the game and begun to see many of the complaints surrounding Nomura’s writing of Kairi, I begun to wonder how had it all come to this. A lot of people have concluded the main issue is that Nomura just doesn’t like Kairi anymore and he no longer knows what to do with her. Personally I don’t think that’s the case. If Nomura really was tired of her and she wasn’t working into his long term plans then he would have written her out of the plot a long time ago. But he didn’t. Kairi has continued to make significant appearances in a majority of the titles in the series. She has been front and centre in the promotional material for Kingdom Hearts 3, a great deal of the the game’s opening was focused on her, (even more so than Aqua which really surprised me), and the ending of the game seemingly sets Kairi right at the heart of whatever is about to come next in Sora’s journey. So then what went wrong? If Nomura doesn’t hate Kairi and isn’t bored with her then why was she relegated once again to the role of the damsel in distress? Well I believe it all comes back to her original role in the Kingdom Hearts series, Kairi is Square Enix’s Disney Princess.
One thing we have to keep in mind whenever you consider the development of a Kingdom Hearts game is that Disney is always at the heart of development process. Not just in the creation of the Disney worlds, but in how the original characters are designed, how they act, and how the overall story progresses. Kingdom Hearts is this weirdly impossible mix of JRPG and Disney storytelling that somehow works to create an utterly amazing greater whole. As such each character by design, especially in the case of the original Kingdom Hearts, can be seen as fitting into a number of well known Disney archetypes.
Most classic Disney films have three main character types the plot centres around, the Prince/Hero, the Villain, and the Princess. As the first game in the series, the developers wanted to make sure every aspect of the game was filled with that beloved Disney Magic. We see that Sora, Riku and Kairi were all purposefully written to embody these three classic archetypes. Sora is the daring Prince, he’s our hero and the one we know will save the day no matter what. Likewise Riku comes to embody the role of the Villain, as we constantly see him attempt to get in Sora’s way and undermine his journey. Now before any RIku fans jump down my throat, Riku obviously isn’t the true villain of the game as he also embodies that age old JRPG role of the rival to Sora’s hero. So we always knew Riku would be redeemed by the game’s end, but that doesn’t change the fact that for a time Riku was one of the bad guys. That of course means Kairi is the Princess, but not just any princess, she is purposefully written to embody the traits of a classic Disney Princess.
In Kingdom Hearts lore the original seven Princess of Hearts were comprised of Snow White, Aurora, Cinderella, Jasmine, Belle, Alice and Kairi. The Disney Princess are all very recognisable, and considering they are now the 7th highest grossing media franchise of all time (I’m not kidding! They make more money then the entire Harry Potter/Wizarding World franchise), it makes sense to see them grouped together in Kingdom Hearts. In comparison, at the time Kairi was a brand new character that the player knew very little about, and had never been associated with the Princesses before. So in order for her inclusion as a Princess of Heart in the narrative to work, Nomura needed to develop her character in such a way that the player would see and accept her as essentially a new Disney Princess. The best way to accomplish this then, with perhaps the exception of Alice in Wonderland, was to have Kairi’s role in the game unfold in a similar manner to what we often see occur in the other Princesses’ films, the often helpless Princess being captured or tormented by the villain, then eventually saved by the Prince. That’s why every time we see Kairi’s lifeless body throughout the entire game we can’t help thinking of Sleepy Beauty, because that’s exactly what Nomura want’s us to see. The game directly draws on the plot of Sleeping Beauty, Kairi embodies the sleeping Aurora, Sora is Prince Phillip charging forth with enchanted sword in hand, while Riku is being manipulated by the central villain of Sleepy Beauty herself, Malificent. Nomura’s narrative cements the subliminal suggestions in our minds and archives his goal, Kairi becomes a new kind of Disney Princess.
The narrative of having Kairi saved by Sora worked quite well in the original Kingdom Hearts, because the overall intention of that game was to create an experience reminiscent of the classic Disney films everyone grew up on. And while she was relegated to the role of damsel in destress for a large portion of the story, Kairi does get her moment to shine and show us that there’s more to being a princess than simply waiting to be rescued. Kairi represents the inner strength that balances out Sora and Riku’s outward power. Its a theme that has come to be associated with her character throughout all the main entries in the series.
So what was next for Kairi? Well as it turns out more of the same it seems. Kairi unfortunately finds herself being kidnapped by the villains once again in Kingdom Hearts 2, likely due to Nomura again wanting to make it clear that Kairi is the Princess of this story. But first lets take a look at the development of Kairi’s design over the course of the series. While initially being presented as a rather normal teenage girl in the first game, during the development of Kingdom Hearts 2 there was a conscious push to make Kairi even more Princess like than she had been in previous games. Her hair is longer, she wears a pretty pink dress now rather than shorts and tank tops, and her overall appearance is much more elegant and mature. In a cast interview with Kairi’s then english voice actress, Hayden Panettiere, it’s mentioned that she was often asked to raise her voice a few octaves to make Kairi sound more like a Princess. Kairi’s physical Princess evolution is pushed even further in Kingdom Hearts 3 when she is given a new battle dress and a hair cut that is somewhat reminiscent of Snow White. While this new outfit does appear hardier then her previous design, unlike her fellow Guardians Kairi does not wear any form of gloves or gauntlets to protect her hands, instead only wearing a few bracelets. Comparing her Kingdom Hearts 3 outfit to that of Sora and Riku’s does bring into question it’s overall practicality, but she is a Princess and the design makes that very clear visually.
For the sake of character development and future plot progression it makes sense to bring Kairi’s role as a Princess of Heart to the forefront, as it would soon come to play an even greater part in Kingdom Hearts lore. Having been born with a heart of pure light makes Kairi very unlike any other character in the series. But it seems in order to press upon the player that yes indeed Kairi is a Princess, In Kingdom Hearts 2 Nomura fell back on the old Princess needing to be saved by the Prince plot device in order to drive that home. Thankfully though things are changed up a bit this time around. Kairi is sick of waiting around, and whenever she gets the chance to strike out on her own to find her friends, both before and after being kidnapped, she does so without hesitation. She’s even given a Keyblade and is finally able to fight for herself this time! Hurray! Overall it isn’t great that Nomura chose to make Kairi the old school Disney damsel in distress again, but despite this we do see determination and growth in her character. Perhaps not as much as we see in Sora and Riku, but there is development none the less and by the end most fans were excited to see how she would continue to grow as a character in future instalments.
For a good while it did seem that Nomura was hinting at Kairi taking on a much bigger role in the highly anticipated Kingdom Hearts 3. It was revealed in Dream Drop Distance that Yen Sid intended for her to be trained as a Keyblade Wielder, ensuring she would become one of the Guardians of Light and take part in the second Keyblade War. And as I mentioned previously, Kairi was quite often front and centre in most of Kingdom Hearts 3’s marketing material. Her line “This time, I’ll protect you” was constantly used throughout said marketing for the game. It all looked promising for Kairi! But then we all know what happened.
Now before we jump into Kingdom Hearts 3 itself let’s take a step back to the years following the release of Kingdom Hearts 2, and consider what was happening over at Disney Animation at the time. After nearly a decade of creating films that were mostly considered not up to scratch, Disney decided to go back to their most tried and true formula for creating successful animated films, adapting fairytales, specifically Princess movies. While this was the most sensible choice to make, Disney were also keenly aware that their older brand of Disney Princess film would likely no longer appeal to a modern audience. Today young girls want to look up to brave, strong and charismatic heroines who aren’t afraid to carve out their own path in life. Watching a movie about a Princess waiting to be saved just wasn’t going to cut it anymore. So Disney adapted and ever since then we’ve been introduced to an all new kind of Disney Princess, Tiana, Rapunzel, Elsa, Anna and Moana, Princesses who are the hero of their own stories.
This is what audiences have come to expect of the Princesses, to stand proudly on their own two feet, no longer being relegated to position the damsel in distress. So when it was announced that Tangled and Frozen would be brand new worlds in Kingdom Hearts 3 it set an exception in the minds of fans. Here we had two beloved Disney films that feature strong and brave Princesses as the central characters. It only makes sense then that we should expect the same strength to flow through to the wonderful ladies of Kingdom Hearts. But that didn’t happen. Instead nothing really changed for any of them, and instead of pushing Kairi to grow into the modern Princess we all want her to be, Nomura held her back.
Now the question we need to ask here is why? Why did Nomura choose to not follow the new Disney trend when he has stuck so closely to their lead in the past? I suppose the only person who can truly answer that question is the man himself. But lets try and think about this logically, as I can see two likely reasons why this occurred. The first is the fact that overall Square Enix and many other gaming companies still don’t do a great job when it comes to writing realistic and truly relatable female characters. Not to say there are none, but it is still a prevalent problem none the less. Case and point Lunafreya from Final Fantasy XV. The fact that in order to get a true understanding of Lunafreya as a character and her true feelings, we’re going to have to read a novel that acts as an alternate happy ending to the original game says a lot. But I’m getting off topic here! The track record for the development of female characters in games isn’t great, that’s not an excuse and game companies really need to start doing better, but it is a possible explanation for why the plot of Kingdom Hearts 3 unfolded the way it did.
The second and more likely reason to have Kairi play the Princess in distress to Sora’s hero once again was probably due to time constraints. AAA video game production is a massive undertaking with very strict deadlines. As a result developers are often forced to sacrifice interesting story elements and mechanics in order to make sure that a game is able to reach said deadlines in a solid and workable condition. Final Fantasy XV is again an excellent example of this and what can go wrong. In the time since the game’s release it has more or less been confirmed that due to the incredibly strained production of the game a vast majority of story content was cut out, and the game was left in a rather obvious unfinished state narrative wise. We know that the engine swap during the development of Kingdom Hearts 3 from the Luminous to the Unreal engine had a big impact on the game’s development time, and pushed it’s final release date back significantly. So it goes without saying that things would have been cut in order to make up for lost time. The fact Nomura has confirmed that we will be receiving DLC fleshing out Xion’s role in Kingdom Hearts 3 more or less confirms this. At the end of the day Square Enix is a business and sometimes sacrifices need to be made in order to ensure a product can be developed properly and efficiently.
There is every possibility that Nomura had planned a number of different ways for Kairi to develop and grow as a protagonist in Kingdom Hearts 3 before her tragic death occurred, perhaps even fighting back as much as she could before being captured. But the problem lies in just how many loose ends needed to be tied up in the game with the limited development time they had. So much attention need to be paid to as many characters as possible to wrap everything up that you run the risk of the game becoming bloated, or things feeling rushed and unfinished. I’m not saying it was the right choice to cut out Kairi’s potential character growth, but we can see why it was easier for Nomura to fall back on having her be easily kidnapped again to move that part of the plot forward as quickly as possible so the momentum didn’t slow down. She is a Princess after all, right? Well no, that reasoning isn’t an excuse anymore, audiences expect far more from the Princesses and its time for Square Enix to follow Disney’s lead.
So what can be done? If the reason Kairi is being held back is due to her role as a Princess then can it be fixed? The simple answer is yes, it can. Disney have already clearly laid out what they now expect of female heroines and Princesses in their films. With the less than positive critical response to the development of the female protagonists in Kingdom Hearts 3, Square would be crazy not to jump at the chance to give fans what we want to see. Nomura clearly understood what it meant for a character to be a Disney Princess during the development of Kingdom Hearts 1, and I’m sure he’s very aware that audience expectations have changed. What needs to be done now is for Square to take that step forward alongside Disney and allow Kairi move on from her role as a Classic Princess and finally grow into a Modern Disney Princess, not simply fall back on old writing habits out of convenience. By voicing our opinions in an honest and constructive manner on social media platforms such as Twitter, Tumblr, Instagram ect. Square Enix and Nomura will hear us. We need only tell them that not only do we want to see more from Kairi, but that we want her to stand proudly as one of the new Princesses of Heart alongside Elsa, Anna and Rapunzel, a positive embodiment of the new bread of Disney Hero.
#Kingdom Hearts#kairi#kingdom hearts 3#Sora#riku#disney princess#we just want to see her grow!#That's all we ask!#Please Nomura!
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