(this post is satire)
I keep seeing people be like "Mabel caused the apocalypse when she gave Bill the rift!" and I think those people are missing the bigger picture. The REAL reason why Mabel caused the apocalypse is because she didn't press the red button in nwhs to shut down the portal before it finished powering on!
She had NO reason to trust Stan by that point, all the evidence she had up until then pointed towards him being some kind of supercriminal who LIED about his identity and maybe even killed the real stan, and she KNEW for a FACT that the portal being turned on would cause the end of the world, because she saw the blacklight warning messages about it only a few minutes beforehand!
But when it came down to it, she didn't listen to her own brother (a reoccurring problem :/ its so toxic to have different goals and interests and opinions from someone as perfect as Dipper), and let the portal finish activating, which DIRECTLY led to the rift existing in the first place.
And sure, you might wanna argue that Stan was the one who spent thirty years making the portal functional again, and was also the one who started the portal-turning-on process, and was also the one who convinced Mabel not to shut down the portal at the last second, and he had plenty of time to see the blacklight warning messages between the time he discovered that Ford used blacklight and the time the portal finished powering on, but she still could have shut it down before it was too late! A little bit of emotional anguish doesn't excuse making a decision that led to the end of the world.
You might also want to argue that Ford was the one who made the portal in the first place (and he was manipulated by Bill for years... which is WAY worse than being tricked by Bill for one day or for one second, and is totally 100% definitely Ford's fault. Like... who would let themselves get tricked by Bill... just don't fall for it?) but Ford at least TRIED to shut down the portal after he discovered how dangerous it was. Like, sure, he started out ignoring a lot of people who warned him that it was dangerous, and even after he found out he never fully disassembled the portal before he fell in (or even just burned the portal schematic pages), and the last thing he told Stan was "help me!" which made it sound like he WANTED Stan to turn the incredibly dangerous portal back on.... but after he came back, he dedicated all of his time to fixing his mistakes! I guess except for the time he played dungeons dungeons and more dungeons for multiple days in a row with Dipper, and didn't say anything about Stan and the kids leaving the shack once it was bill-proofed, and didnt put alien adhesive on the rift right away when he found it in the spaceship, and let himself get captured by a security droid (as if letting himself be tricked by Bill wasn't enough...) and let Dipper, a 12 year old, carry the rift in his backpack while it was still cracked, but he at least he didn't say or do anything impulsive while upset with his sibling! And DON'T say "he punched Stan" or "he told Stan to leave his house by the end of the Summer" or "he corrected Stan's grammar right before they were going to defeat Bill in a way that wouldn't have required erasing Stan's memories", none of that helped to CAUSE the APOCALYPSE. Except for I guess the time he sent that postcard to Stan. He should have never brought Stan into such a dangerous situation when he knew he might get frustrated at him tbh, and he basically goaded Stan into shoving him into the portal, which helped to eventually create the rift. He should have dropped everything with their argument and turned off the portal before continuing the conversation! But even then, he wasn't the one who let the portal get turned on AGAIN, so he's STILL less to blame than Mabel.
Even if you think he DID somehow help to cause the apocalypse more than Mabel did (btw i am judging you for that if you are. Stan and Ford did basically nothing to help cause the apocalypse how could you hate them :/), Ford was the one who bill-proofed the shack! He did way more to try to stop the apocalypse than Mabel ever did! I mean yeah, Mabel was the one who fought tooth and nail for that unicorn hair, which they couldn't have bill-proofed the shack without, let alone have a safe haven during the apocalypse or make a successful shacktron without, but she wasn't the one to glue the unicorn hair into place around the shack. All she did was follow Ford's orders (unlike Dipper, who was willing to physically fight back against Ford and almost erase his mind when he thought Bill might be possessing him! And also the time he ignored Ford telling him not to try and save him and just focus on fixing the rift, and even brought the rift with him onto the droid, a highly dangerous environment that could have broken the rift and caused the apocalypse. It was so brave of Dipper to make such a risky move even though he knew what would happen if the rift broke open). All Mabel cared about was not getting separated from her sibling (a flaw she and Stan share tbh..... but at least the only thing Stan broke on accident was a science fair project and not an interdimensional rift!). She should have just sucked it up and accepted that Dipper getting away from her toxic behaviors and getting to be taught by Ford (the best possible mentor anyone could ever have!) would have been the best thing that ever happened to him. The show literally definitely 100% implies that Mabel is suffocating Dipper's potential just like Stan did with Ford, and its really sad that she was immature enough to be THAT UPSET about something Dipper was really happy about! Like, she's literally almost 13, she should be more mature by now. Not to mention picking up the wrong backpack and not even knowing what the rift was... use your critical thinking skills, Mabel! The audience knows how dangerous it is and we don't even live in the world of the show, its not that hard :/
Handing over the rift was less influential in ending the world than LETTING the rift be CREATED, but she still should have not wanted to spend more time with her friends and family. It's just like the time Stan spent decades trying to bring back his brother (who isn't even a good person?) instead of accepting that he was gone.
Like, sure, she didn't knowingly make a deal with Bill, but she still should have known better! The time Dipper knowingly made a deal with Bill after Bill made him upset at his sister was totally different, and even though he almost dropped Mabel from high up in a theater while she was in that cake prop, its not like she actually got hurt or anything, and if anything Dipper was in more danger from that mistake. Unlike when Mabel got put in that prison bubble! She got to be in a perfectly good and not-even-all-that-creepy fantasy land! Her getting lowkey brainwashed while in the bubble and trapped in there for away from any of her friends or family for what was supposed to be eternity is a pretty good deal as far as Bill deals go! And even if Bill ended up half a second away from killing her in the end, that's still nothing compared to the bridge plan he had for Dipper that he didn't get the chance to get close to following through with.
The bottom line is, Mabel is the worst member of the Pines family, and YES it IS a competition. Comparing all of their flaws and mistakes is what the show is all about! She should have either listened to what everyone else told her to do all the time or been kicked out of the house for the summer, and even that wouldn't have been enough of a punishment. If only she had shut down the portal before Ford came back, she would have been so much more bearable :)
Tl;dr: contrary to what was said in The Last Mabelcorn, Mabel Pines is NOT a good person and nearly SINGLEHANDEDLY caused the apocalypse!!!!!
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Hi, sorry for this but you are a writer, so umm.. I was hoping you could give me some tips/advice on how to write?
tbh the way I got into writing is a bit insane, but I do have some advice that can help. gonna put it under a cut just because it got kinda long
honest to god, one of the best pieces of advice is something you're already doing because reading can genuinely help you with becoming a better writer. stepping outside of your usual genres or authors can help expand your viewpoint and introduce you to more narrative styles so you can play around and see what works for you. eg. if you mostly read first person, give second person a shot. or if you're an omniscient third person, try limited third person. or even retrospective first person, because i often see people complain about first person pov when it's married with a present tense story. if you have a first person narrator talking about events in the past as if talking to you, or a journal it often takes an entirely different angle and it's something I've played with in Homestuck fics because that fandom tends to be more open to narrative experimentation. Writing is honestly a lot of looking at stuff you like (much like art) and smooshing it all together. Personally, I've gotten a lot of my writing style from stuff like The Locked Tomb, admittedly Lovecraft was foundational (but this is a great example of why to always remain critical considering his bullshit), so was Homestuck and Rick Riordan's stuff. I'm never trying to copy them wholesale, but I am looking at aspects I like - such as Riordan's humor intertwining with the narrative and narration, or the deeply unreliable narrators that Muir writes, or even how Homestuck balances purple prose with gut wrenching conciseness when it counts. A lot of modern day fast food fiction takes out a lot of the stuff that actually builds a story - pacing, playing with narration and technical writing - so you need to be conscious of what you're looking for in things. Often more established authors get to do weirder stuff than new authors, but don't discredit new ones because that would be leaving out folks like Xiran Jay Zhao and their phenomenal prose.
Another thing that helps greatly is reading writing critique. Video essays on books or even more critical thought pieces on writing, tropes, etc. can help you learn more about why something works. Lots of different channels on YouTube dedicated to dissecting media, absolutely recommend stuff like Hello Future Me, Overly Sarcastic Productions (real world ties + mythology, great basis to build things on), Zoe Bee (writer + commentary), Nerdwriter1 (media analysis + commentary), Just Write, and Tale Foundry. For adjacent suggestions that can help build up alternate perspectives that aren't directly about writing but are about critical thinking with stories (which is frankly an important skill to have), I definitely recommend Princess Weekes, Accented Cinema, Now You See It, Dominic Noble, The Storyteller, and Pop Culture Detective. A lot of this is discussing film (save Dominic Noble, who also talks about books a Lot), but the core essence of storytelling is helpful regardless of what angle it comes in - be it video game, movie, tv, or book reviews and analyses.
Actual writing. Varies on the person on if they do outlines or not and how, but I still recommend trying to do an outline when you're first starting out. One habit to immediately knock yourself out of is writing things chronologically. If you're working on a big piece and have more energy to write something in the middle? Put that in a new doc and leave a placeholder for where you're at. Legitimately, getting words on the paper is more important than those words being good. Because you can always come back and edit things to make sense.
Always edit what you write. I hate the "no beta we die like real men" attitude because people will dunk on editing but then praise stories for having "firm and satisfying" connections which can only really be built through editing. Your first draft is your rough idea. Your second one is when you read through and have it make sense. Three is making that make sense, and maybe 4 is more just grammar and spelling errors. Edit as many times necessary to make sure you like it.
Always work in broad strokes, then move in finer like with anything. Do a general idea for a story, then your main story beats, then how you connect them together, and then the nitty gritty of each. Keep lots of notes - do not rely on your head solely for everything - and just also be willing to let things go if they change.
What I tend to do when I write is I want a good flow. I often get that from reading my writing out loud to hear how it sounds, but I'm looking for a good beat to read along. Because even if the sentence is grammatically correct and structurally sound, it may not be very interesting to read. Like you could say someone feigned a polite expression to not let the other person know that they didn't feel comfortable with a topic, or you could go the angle I went with recently of "she painted herself an interested expression to wear as dread began to gnaw at her gut." Sometimes the more colorful or out there the language is, the better it sounds when you read it. Like instead of saying "that's just how things go for them" you could say, "but Fate had a funny way of making her disdain known for (X character)". And this is where reading other peoples' work comes in real handy because you can get a lot of examples of how people write things.
I also try and reflect themes of the story into the writing itself, like this section of a draft:
Still nothing. Seemed he wasn’t going to bother with a glass, instead just ripping the top off of some bottle of gin and tipping it back with little regard for himself.
Still that chronometer ticked on; still that taught tension like another arrow had been drawn. A million and more things flooded Ysayle’s mind, itching to loose them at Estinien, yet found herself stuck in indecision as she stared daggers into him - ever her opposite as he just seemed despondent. The gin bottle hit the extended shelf loudly; one hand a fist around the bottle, the other balled up on the surface - knuckles as white as bone.
Still, Estinien said naught.
Still, the chronometer ticked on.
Still, Ysayle’s heart roared in her ears - poisonous words damming up her throat.
The theme of this story is avoiding the mistakes of the past. How things often can wind up cyclical, and the goal is to break from those cycles and repeats. So naturally, several points of the narration itself repeat itself. This isn't standard writing style, but it gets that point across by repeating "Still" as the scene crawls on. I also use a lot of alliteration in my writing because I personally find it fun? So "a maddening matter made most malign", for example.
It also helps to change up how you write or what descriptors you use based on the character whose head you're in, even if it's third person. Third person can have a voice and I often use it to speak aloud a character's thoughts instead of relying on italicized dialogue-thoughts. It makes the dialogue-thoughts appearing hit more when they do instead of just having to be subjected to internal ramblings constantly. Like in this fic I just published:
“...Can we talk about it on the morn?”
“What for?”
You don’t know what it is you ask of me.
“Tired,” Estinien said with a shrug. “We’ve morning patrol, remember?”
Compared to this fic:
“Yes, confusingly.” Her tone was flat as she leaned once again on Surkukteni’s shoulder, thankfully on the uninjured side. “I fear I may have been wrong, though I truly doubt it. To deny me twice, then throw a fit? I wonder — why didn’t you go through with it?”
Not even Surkukteni had that answer. For the umpteenth time during that conversation, she refused to look at Her Darkness. That desire — twisted and poisoned as it was — was one that still surfaced from time to time, yet like clockwork made her ill and was banished from her thoughts. Why was that? She felt scorned back then, wishing the universe would correct this error in sparing him but taking Ysayle — but was she not the one who helped save him? Who helped tear those eyes from his armor? She easily could — and had previously — bluffed that it was to destroy the eyes and be rid of the threat, but given her hesitancy now?
Why?
All of Surkukteni's thoughts are condensed into the narration so that I can separate out her thought dialogue from idle musings since she - specifically - has a connection with something that can talk telepathically. This thing comments on the literal narration of the story, so when she's directly addressing this thing it's thought-dialogue. But her actual thoughts become narration to avoid spending too much time with that, as I find it's better used sparingly.
Motivation for writing is probably the hardest thing, and best I can advise is to get really into critiquing the stuff you like because you wind up finding a lot of material in fix-it stuff, or just wanting to see more of stuff like you. It's part of what drives my xiv stuff due to how they treat female characters, and I really just wanna see more sapphic bi4bi. So considering it's something I've been stuck in for a very long time now and really like the ambient lore and wish it would do better, it's fueling my desire to write. And from there, there are so many other angles to take - like building ocs, building lore. Finding a sandbox is genuinely one of the best ways to do it. Again, like. You'd be surprised at how much is there because of spite. LOTR has Eowyn because Tolkien didn't like that the "can be killed by no man" thing in Macbeth was resolved with a character born by c-section, so he instead wrote Eowyn, the woman who killed the Witch-King of Angmar. C.S. Lewis didn't like the fact that Tolkien believed that modern technology - or slightly less modern technology - didn't believe in fantasy and he explicitly cited lampposts. And this is why there's just a random light post in the middle of nowhere in the Narnia books.
Critique is good and healthy. I'm critical with the stuff I like and my own things so I can work on them and myself. It's fine to like something that you don't wholly agree with, especially if you're using it to inform how you build on it or build your own things. Like I dunno, I looked at Dante from Devil May Cry and went "what if he was trans" and now I've got Rhombi, a character who has stepped really far away from the OG Dante mould, but you can still see hints of it as I used what I wanted to see out of DMC to build this bisexual disaster of a guy. I was disappointed by Elsword not really committing to some of their character concepts, so I kinda just took Eve (and admittedly Add) and made them into Celes and Neilos and took them to their logical conclusions. All three of them were originally fantrolls at some point, so most of the heavy lifting was done when I was back in Homestuck and all I had to do was scrub the barcodes off of them to build them up in an original verse.
Chemistry is also crucial. If characters aren't vibing, move on. Do not force it. Good chemistry can save a bad story (eg. FFXV) and bad chemistry can ruin a good story. Often it's the characters that drive a story so you need to do a lot of plotting and planning. Most writing is honestly just planning before putting the words down.
And I'm very much so rambling by now but my main points are these (+ others I'm realizing while typing):
Plot a Lot and keep lots of notes, and also organize those notes. The contents don't have to be pretty, but you'll thank yourself in advance if you at least sort them by core idea
Getting words down is more important than getting them down correctly. You can always come back and edit it when you have an idea of how to make it work
You can always place a [insert scene here] tag so you can keep your flow and don't get caught on something.
You also don't have to write chronologically - you wanna write the big confession scene before the intro? do it! just jump right into it!
also don't be afraid to delete stuff or remove it from your draft. save things for later to see if they work elsewhere, because maybe it could be a better spinoff.
dont listen to the advice of "if it really matters, you'll remember it in the morning" that advice was given by neurotypicals who don't have memory issues. make notes of EVERYTHING and then delete the ones that don't work
sometimes writing by hand vs computer can really make a difference in how you think. handwriting is slower and makes you think about stuff, so you may want to keep journals for random snippets or ideas like how doodling is good for building up your habit of drawing
Outlines can help but how you outline is up to you. Try a few styles out and go with what works best.
I cannot stress enough that having something like a marker board to write out your broad stroke story ideas is really really nice
Broad strokes first, then narrow it further and further down. Don't get wrapped up in the nitty gritty details
Chemistry is crucial and can often save a piece you're not fully feeling.
Read your stuff out loud while editing because it can help point out stuff that's not jiving! I find it helps a lot with dialogue
Read a lot. Listen to critique. Be more critical. Also don't limit your idea of stories to just books - expand the media you consume and you'll find really interesting stories that can help with yours
Don't be afraid to use tropes, but also don't super rely on them to where you're just checking off boxes instead of coming up with natural scenarios built on chemistry (eg. having the nerdy goth girl is fine, but the way the trope ends in most media ("fixing" her or just having her be a quirky cynical critic) may not fit with your story and it may be better to see how the story plays out rather than forcing it into something it's not)
Iron Widow is a good example here: the relationship between Zetian and Yizhi is pre-established and comes off as sort of "boy next door" vibes, or at least the very dedicated childhood friend. It quickly becomes apparent that he's as much a co-conspirator in her plans as Shimin is. The guy can be ruthless when given the chance, and that's how Yizhi goes beyond the initial trope and defines himself outside of it. Same with the contextualization of Shimin's seeming "aggression" as the "bad boy" and figuring out where that problem/persona actually stems from, and then the shift of viewing it as less aggression and more retaliation and self preservation.
Find something you do really want to write about, like filling a void in a piece of media you like or doing a take on media that made you mad or disappointed. Jane Eyre is technically fanfiction because the author wanted to see more of Jane and didn't get that. The Divine Comedy is self insert fanfiction of Dante Alighieri as he does worldbuilding with Christian mythos regarding heaven and hell. The Riordan verse is his interest in mythology crossed with a desire to give his son a protag that was like him (specifically ADHD and dyslexic), which then became wanting to let kids see themselves in the different halfbloods in the series.
There's a lot of ways you can get started writing, but the best way is to just write goofy stuff for yourself. Get out stuff that may look bad at first, but you go back and read it and critique it. Just getting yourself into the habit of writing helps a lot, because again: it matters less about the quality, and more getting it on the page and actually having something. You can always fine-tune writing, after all.
My first FFXIV fic isn't actually even published. It was just me writing something rambly about my Warrior of Light when I was starting to figure her character out. It looks nothing like what I'm doing now in part because that fanfiction became a launching point for me to work on others. I've got a lot of drafts that will never see the light of day because these were proto-concepts that became the stuff I wound up publishing. It's fine to have drafts that remain drafts because you can take that as practice, and practice is good. Anything that you write has value because you can use it to let your technical writing skills mature.
Also, don't be afraid to look for help. There are beta services on tumblr (or at least used to be when I was a teenager), plenty of writing guides or places set up to ask questions, plenty of youtubers that give prompts for you to work with. The hardest part is always getting started. But once you get past the awkwardness of the start, everything just falls into place and gets easier the longer you go at it.
You definitely have the desire for it because I've seen your very deep love of literature through the Bi-Library, so you can definitely become a strong writer if you put your mind to it 🫶 Find something to fix or address, and that usually is what gets the ball rolling. Worldbuilding is fun and can lead to something, but you can't have a well built world without a story to explore it.
Characters drive story, story is how you explore themes and the world itself, and the world itself is built on your experiences and interests. Embrace the fact that this is coming from your lens and experiences, because no media is truly void of the author and its other creators. Embrace that fact and use it as an extension of yourself. But really, just write. Literally anything. Just get into the habit of writing, and it'll progress from there!
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