another thing fantasy writers should keep track of is how much of their worldbuilding is aesthetic-based. it's not unlike the sci-fi hardness scale, which measures how closely a story holds to known, real principles of science. The Martian is extremely hard sci-fi, with nearly every detail being grounded in realistic fact as we know it; Star Trek is extremely soft sci-fi, with a vaguely plausible "space travel and no resource scarcity" premise used as a foundation for the wildest ideas the writers' room could come up with. and much as Star Trek fuckin rules, there's nothing wrong with aesthetic-based fantasy worldbuilding!
(sidenote we're not calling this 'soft fantasy' bc there's already a hard/soft divide in fantasy: hard magic follows consistent rules, like "earthbenders can always and only bend earth", and soft magic follows vague rules that often just ~feel right~, like the Force. this frankly kinda maps, but I'm not talking about just the magic, I'm talking about the worldbuilding as a whole.
actually for the purposes of this post we're calling it grounded vs airy fantasy, bc that's succinct and sounds cool.)
a great example of grounded fantasy is Dungeon Meshi: the dungeon ecosystem is meticulously thought out, the plot is driven by the very realistic need to eat well while adventuring, the story touches on both social and psychological effects of the whole 'no one dies forever down here' situation, the list goes on. the worldbuilding wants to be engaged with on a mechanical level and it rewards that engagement.
deliberately airy fantasy is less common, because in a funny way it's much harder to do. people tend to like explanations. it takes skill to pull off "the world is this way because I said so." Narnia manages: these kids fall into a magic world through the back of a wardrobe, befriend talking beavers who drink tea, get weapons from Santa Claus, dance with Bacchus and his maenads, and sail to the edge of the world, without ever breaking suspension of disbelief. it works because every new thing that happens fits the vibes. it's all just vibes! engaging with the worldbuilding on a mechanical level wouldn't just be futile, it'd be missing the point entirely.
the reason I started off calling this aesthetic-based is that an airy story will usually lean hard on an existing aesthetic, ideally one that's widely known by the target audience. Lewis was drawing on fables, fairy tales, myths, children's stories, and the vague idea of ~medieval europe~ that is to this day our most generic fantasy setting. when a prince falls in love with a fallen star, when there are giants who welcome lost children warmly and fatten them up for the feast, it all fits because these are things we'd expect to find in this story. none of this jars against what we've already seen.
and the point of it is to be wondrous and whimsical, to set the tone for the story Lewis wants to tell. and it does a great job! the airy worldbuilding serves the purposes of the story, and it's no less elegant than Ryōko Kui's elaborately grounded dungeon. neither kind of worldbuilding is better than the other.
however.
you do have to know which one you're doing.
the whole reason I'm writing this is that I saw yet another long, entertaining post dragging GRRM for absolute filth. asoiaf is a fun one because on some axes it's pretty grounded (political fuck-around-and-find-out, rumors spread farther than fact, fastest way to lose a war is to let your people starve, etc), but on others it's entirely airy (some people have magic Just Cause, the various peoples are each based on an aesthetic/stereotype/cliché with no real thought to how they influence each other as neighbors, the super-long seasons have no effect on ecology, etc).
and again! none of this is actually bad! (well ok some of those stereotypes are quite bigoted. but other than that this isn't bad.) there's nothing wrong with the season thing being there to highlight how the nobles are focused on short-sighted wars for power instead of storing up resources for the extremely dangerous and inevitable winter, that's a nice allegory, and the looming threat of many harsh years set the narrative tone. and you can always mix and match airy and grounded worldbuilding – everyone does it, frankly it's a necessity, because sooner or later the answer to every worldbuilding question is "because the author wanted it to be that way." the only completely grounded writing is nonfiction.
the problem is when you pretend that your entirely airy worldbuilding is actually super duper grounded. like, for instance, claiming that your vibes-based depiction of Medieval Europe (Gritty Edition) is completely historical, and then never even showing anyone spinning. or sniffing dismissively at Tolkien for not detailing Aragorn's tax policy, and then never addressing how a pre-industrial grain-based agricultural society is going years without harvesting any crops. (stored grain goes bad! you can't even mouse-proof your silos, how are you going to deal with mold?) and the list goes on.
the man went up on national television and invited us to engage with his worldbuilding mechanically, and then if you actually do that, it shatters like spun sugar under the pressure. doesn't he realize that's not the part of the story that's load-bearing! he should've directed our focus to the political machinations and extensive trope deconstruction, not the handwavey bit.
point is, as a fantasy writer there will always be some amount of your worldbuilding that boils down to 'because I said so,' and there's nothing wrong with that. nor is there anything wrong with making that your whole thing – airy worldbuilding can be beautiful and inspiring. but you have to be aware of what you're doing, because if you ask your readers to engage with the worldbuilding in gritty mechanical detail, you had better have some actual mechanics to show them.
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I've been doing a lot of reflection as of late, especially after this past class.
This past class was about the Torah and Tanakh in general, and the way the rabbi talked about the commandments (specifically the ten commandments) has made me really reflect on how I interpret them, specifically the fifth commandment, or honoring your mother and father.
This is a commandment I have wrestled with for a long time - in fact, it brought me away from g-d at multiple times. I was severely abused when I was incredibly young by my mother, and I used to feel insulted at the implication that I were to honor her while she got to live a better life. It was hypocritical, in my eyes.
But this rabbi surmised that this particular commandment was because parenthood is an act of creation, something that is like the g-d from which we come from. My realization is this: I don't think we're necessarily meant to take even these commandments literally.
I this particular commandment is more of a call to honor creation - creation is a gift, and like any gift, many people simply will not like it and will discard it. The person who abused me created me, but she did not honor creation. She didn't honor me, but I can still honor it.
I have started to honor creation much more. I'm too young, too unstable, not mature enough to be a father (though I fantasize about it), but I create all the time. I create relationships, I create with my hands through crochet. I create memories, I create my world. And I can honor who I am and where I came from that made me who I am. I've been learning one of the mother tongues of my family (Italian, since part of my family originates there) and it was judaism that inspired me to do this.
I don't think g-d wants me to honor my abuser. I think He wants me to remember the Holy action of creation. When I am a father, that act of creation will be Holy, and indeed, I am already joyful about the thought.
I have seen many people struggle with this particular commandment, but I think this perspective helps me personally. I don't think I ever have to forgive my abusers (plural), and I don't think I am commanded to simply because they happened to be family. I am commanded to recognize the holy, to elevate the mundane. In doing so, I will remember g-d. Through creation, I honor g-d and everything he has done for us, for me, and for our collective people.
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It's kind of funny (heartbreaking) that there were multiple Ravens who wanted a number, to the point where some tried to manipulate Jean into helping them one way or another, but none of them would have been next in line. No matter what they did, there was always someone ahead of them on the list. Someone who wasn't even on the team. That someone wasn't Neil. Neil was a surprise to everyone, including Riko. That someone was Andrew.
Kevin might have had to beg Riko to go visit Andrew, and Riko might have laughed at Kevin and dismissed Andrew when Andrew turned him down, but make no mistake, if Andrew had accepted and had become a Raven, he would have taken that #4 spot within his first year.
If we're being real, Andrew had more of a chance at becoming part of the perfect Court than any of those Ravens ever had. Even Jean thinks of Andrew as one of them.
The other Ravens never stood a chance.
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wow so I have like 3 analysis in progress that touch on this topic but I really need to just talk about it rn with its own spotlight.
Aziraphale has this entire life that he's built for himself on earth, after armageddon he's thriving. When we catch up with him in Season 2 his first scene is literally him going to check in with one of his tenants, and throughout the season we see that he has a decent relationship with nearly Everyone on the block. He has an entire life for himself all hashed out and pretty.
Crowley... does not. His cold open in Season 2 is back in St. James park, checking in with Shax, finding out the gossip on Hell. He doesn't have his apartment, he only has his Bentley and the few plants he could fit in it. He doesn't have any other human friendships. His entire life and everything he loves to do is built entirely around Aziraphale.
This is something that I just find so fucking thrilling because when it comes to their characters and where exactly they are in their arcs right now, it's essentially like looking into a mirror.
Aziraphale knows exactly who he is when he's on his own. He nurtures his own relationships with humans he sees often, he's a nice landlord, he loves books and classical music, and hot cocoa. But, Aziraphale still holds onto the ideals of heaven. He still cares about doing good and being forgiving. He still cowers and jumps at the opportunity to help heaven, not because he wants to but because he's supposed to because he's still an angel.
Crowley has nothing. He has his car, which he drives to a secluded location to park every night, only to drive it right back in the morning. He's only even vaguely recognizable because people associate him with Aziraphale and this is fine for him, he could care less. He doesn't really need to know who he is or process his traumas, why would he when he can put all his attention and focus and love and care directly into Aziraphale? His friend, who has always been his friend, the one person who has always stood by him. Who cares about heaven and hell, he has Aziraphale.
When we finally see them on their own and without the influences of their head offices, we see the opposite of what we'd expect, and nearly the opposite of the outcome we see in episode 6. Crowley is the one constantly checking in with Hell (wether he likes it or not), and Aziraphale is the one who's living care free without even thinking about heaven. When he does something good that he wants to report, he just calls Crowley.
this whole dance of Crowley not knowing who he is without Aziraphale and Aziraphale knowing who he is fundamentally but not knowing how to break free from the confines of Heaven that stop him from truly embracing Crowley in the end, it's just so delicious.
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