#anyways my game plans are like the same
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violetsareblue-selfships · 2 months ago
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good morning!! <333
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lucabyte · 7 months ago
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So does anybody else ever think about how Loop felt the need to demonstrate that the party's deaths wouldn't have any effect on the loops. I know I do but that's besides the point. Anyway I don't think Loop actually needs to bathe, they just like to feel included.
#'but lucabyte didnt you already do a comic with this exact same message? that loop has potentially killed their party intentionally before?'#yes i did absolutely do that thank you for noticing. that is what the cannibalism comic is about. no that was not a metaphor. lol#isat#in stars and time#isat spoilers#in stars and time spoilers#sifloop#isat siffrin#isat loop#in stars and time fanart#isat fanart#lucabyteart#ill ramble elsewhere some other time. maybe in a text post. but. long and short of it: even if you assume the answer to 'how do they know'#is that in sasasap isa got frozen once. theres still the fact that the loops are from sif being too distressed. how far gone does a siffrin#have to be before they can witness a party member die and notice it has no effect. how does loop feel to have planned to kill the party#during act 3. why did they NEED to show sif that. are they trying to preemtively stop them from getting the idea in their head#that maybe that might work? when they're out of all other options? when they just get so frustrated and at wits end?#loop helps in subtle ways through the whole game. and in less subtle ways like begging sif not to use the dagger. and while yes the#overarching reason you need to learn that the loops are tied to sif is because you need to figure out wish craft.... loop doesn't know the#actual mechanics of the loops themselves. just what didn't work. the power of friendship. getting the final hit in. being perfect. etc...#and besides all that.. how did loop feel during that hangout. being so deceitful. especially since before the other shoe drops#sif is enjoying themselves. but they know what's coming the whole time.#as for: why bathing? its the obvious imagery for blood on their hands/washing/never being clean. and is a bit of an inversion of the other#piece i just drew with the other casual closeness and nudity being kind. this one is cruel instead.#anyway tag ramble over ill do a masterpost of all my fanwork with some directors commentary sometime i promise. since i know im often vague
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aria-greenhoodie · 3 months ago
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So. That dental hygiene game, am I right, guys?
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Click for Quality!
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cutiesigh · 5 months ago
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「Demo WIP」 Can y'all watch my plant real quick? 🍈
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moeblob · 1 month ago
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OC
#my characters#mmofail#HIS name is Beta Burst but he is played by a woman named Haley#and shes chill correcting people that hes a she irl but also just doesnt mind which pronouns people use online#irl though shes a she/her through and through#also she tells one of her employees at work (shes a manager at a convenience store) to get a hobby or find a fun online game#cause he always looks super tired and he tells her he doesnt wanna socialize out of work in person people are tiring#and then hes like hmmmm a hobby or game hmmm#and then he gets the same game and goes on the same server and lets his sister design his character#while he naps then he just picks a name and chooses ETA 1400 bc he works overnight and if he logs in#he plans to log in at like 2pm so why not make that his name#however there is a guild owner who wants to collect all the greek letters (her own name in game is Omega Rising)#so she makes the executive decision to include eta 1400 and when he and beta are talking one day in game#hes like oh yeah im just playing cause my boss at work told me i needed a hobby#and beta is like oh shit thats me im the boss who told him he needs a hobby#so eta starts calling beta boss in game just like he calls her irl#and its just a nice lil friendship and shes happy when eta starts to make friends in the guild#he still has a lost lil puppy like following vibe when hes around boss but eta does do some growing socially#mostly with betas friends in the guild which are: a guy with no backbone and a guy playing a girl who doesnt tell anyone shes a he#anyway thank you thats my oc essay tags and i love beta and shes just really funny to me#bc she just is there to vibe and play pvp#which the horn lore is those are high ranking pvp rewards for heavy blade users#and when eta finds out the pvp reward for a healer is a bloodied crown#hes like please please please help me learn pvp that sounds really cool ill do my best boss
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misc-muses · 6 months ago
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Gonna be hard to complete the Zodiac without this guy, ey, Sixer?
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verflares · 9 months ago
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this all being said about the light dragon and how it is definitely the biggest highlight of totk (for me at least), i Do think a lot of the reaction to it Is dependent on botw and zelda's characterisation from that game... a lot of which is kind of lacking in totk because of her more passive role (e.g. you are told about her + see her actions after they have already happened)
like. if you didn't already really like zelda and were sold on her relationship with link (and not even just from a shipping zelink perspective, like. just UNDERSTANDING they have a strong bond from everything they've gone through together) then i'm not sure if any of that stuff in totk would've hit as hard as it did. the game does very little to build on what we already know about them, which i think is both a letdown to new players (which. i am not sure why they are playing the sequel before botw, but that is how totk acts most of the time lmao) and returning ones, and as time goes on it's become harder for me to blame people for not caring for it as much.
what a truly odd game
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lucky-draws · 1 year ago
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started pokemon x again... my humble team so far
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your--isgayrights · 6 months ago
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Outside of Lee Seolhwa and Lee Sookyung, do you have plans for any other character outside of Kim Dokja’s primary companions (like Gong Pildu or Han Doonghoon) for your soulmate fanfiction? Constellations like Persephone or Uriel or Sun Wukong probably wouldn’t make sense to exist in real life but maybe characters such as Han Myungoh/Han Dareum or Jang Hayoung could fit? If I recall correctly, Jang Hayoung in particular is the one responsible for the title of the fanfiction, right? I feel like she alongside the Unidentifiable Wall and the Fourth Wall would be so thematically appropriate but I couldn’t imagine how you would do it if at all. I also want to say that I’m impressed how you managed to seamlessly incorporate so many references to the original ORV into your work. It must have required you to reread and recheck the wiki.
Yess, I'm glad you asked this anon bc literally I just threw in a little reference to Han Doonghoon and Lee Sungkook in the 4.4 update and got worried people would think they had to remember the characters well to understand the surrounding plot point better than Kim Dokja does. But I think I should trust the reader a bit more lol.
Unfortunately my inclusion of Aileen and Jang Hayoung isn't going to be as big as the other kdjco members, but they're sort of already set up in the fic and have a role in chap 5. I think JHY doesn't appear directly bc to me the relationship between her and KDJ is harder to make 'real,' though I have some ideas depending on how much I decide to include in chap 5. In my plans 5 will have a gaming tourney featured, so other big 'wos players' may be referenced further there as well.
Of course like you mention the fic title and many of the chapter titles are coming directly from the mouth of Jang Hayoung, so in that way she is constantly being referenced, haha.
Han Myungoh and his daughter are referenced earlier in Chapter 4. It's sort of a drive by.
I do make use of the wiki (bless the editorsn🙏), though mostly just to check dates, numbers, and spellings of names. I like to think of myself as someone with a pretty decent memory tho, so a lot of the more specific story references are definitely just me pulling in stuff I remember from my novel read throughs. Like I might have to look at the wiki to remember Han Dareum's name, but I'll never forget Han Myungoh's entire Male Pregnancy that he had like that was a crazy random W to me on my first ORV read through I was like hello??? Also that being around when JHY was being confirmed trans haha. I think I was only out for like a year or so before reading orv so the little gender fucky moments really stuck out to me.
Sometimes rereading my old work I also remember things I forgot happened in ORV. I think part of the reason I'm struggling so much with chap 4 and onward is that now that the wall fic characters have sort of developed to where they are some of the scenes I had in mind are less 1 to 1 with the OG. For instance, I'm trying to rewrite a scene I have of YJH and KDJ having a rooftop chat that like parallels the one back before the seoul's strongest incarnation arc in the novel, but it's a bit difficult. At first I wanted to include a lot more of KDJ interacting with the rest of YJH's team, but the rooftop Scene makes more sense to put a cap on the themes explored in chap 4. But when I first wrote this scene it was less specifically addressing that theme, because it was in the outline of like right after I wrote chapter 1, so it was kind of just the OG ORV scene with the flavoring of my AU on top. A lot of the little things they do and say in the OG novel would have to be quite finagled to fit anymore, so reworking it is the big task rn.
Anyway I'm really appreciative of people like you who take note of these small details <3. it's kind of helping me remember and appreciate a lot of the parts of me that were behind a lot of Wall fic originally if that makes sense? I am like reintroducing myself to him and giving him a hug instead of running away cringing just because it's me lol.
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icewindandboringhorror · 1 year ago
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Hrmm... Revising my game and I feel like there's still sooo much writing left to do, for something that probably won't even amount to much, so.. I do want to narrow my focus more (especially given my health problems seeming to get worse/less energy the past few years), but I'm not sure how would be best to...
I currently have 5 characters as the Main ones with full planned questlines and such, with each character having 6 quests you can do for them. But I haven't really started the writing for the 5th main character. So then I was thinking, if I were going to write 6 full quests worth of content anyway... is it better to allocate that time on just doing a Complete 6 Quests for ONE single character, OR would it be better to do something like.. choose THREE side characters and do 2 quests for each of them? So that people have a wider variety to interact with and sort of sample around (of course with the idea that, once the first version of the game is released, IF people actually care about it enough to make it worth the effort, I would then add additional content to complete those 3 characters stories as well)
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SO... If you were playing an interactive fiction sort of game centered around talking to & doing quests for a cast of characters (like there's no larger plot, more it's just about interacting with people, every character kind of has a self contained story, the focus is just learning about them and the world and exploring the area) --- Which would you rather have?
(and of course it would be stated up front which characters have only partial questlines, so people don't expect them to have full quests like the others and then get disappointed, or etc. etc.)
Basically, is it better to just focus in specifically on having one fully complete questline? Or for there to be a few stories that are not complete yet, but have more initial options available?
#I guess I just feel weird about investing too much into characters if possibly nobody will like them. so the idea of being able to sample#around a wider variety opens up the option of like 'hey even if neither of these 4 are your favorite - you have 3 other options soon too!'#or whatever. BUT I also am very anti-the trend of releasing half finished games or shit like that where people preorder and then#the game sucks on actual release and isn't fully playable or good until 5 updates later#HOWEVER.. those are giant companies with hundreds of employees and millions in funding. I feel like it's different for someone#if they're just like ''hey I am getting zero money for this and doing it entirely on my own in my free time and before I do like 50+ hours#of work on top of the 100+ hours of work that I already did - I would like maybe to at least see some proof#people are interested in this - so I'm releasing the game with like a small amount of the originally intended content removed#that I still have planned out and hope to add later and the game is still entirely done and completely functional#except for just a few quests I might add later.. sorry'' etc. etc. ??? like I think that's different. but maybe some people dont see#it that way and would still be like 'grrr.. how dare there be unfinished options..>:V" idk#And the nature of the quests is such that it's not weird to have it be partial like.. again.there's no major plot. it's not like the quests#are leading up to some dramatic thing and having them half done would make it feel like a cliffhanger. It's meant to be very casual just#chilling and doing little tasks and such. And last thing to clarify I guess - by 'side character' I don't mean taking some unimportant bac#ground character and forcing them to have quests. I mean like.. originally the game had 8 full characters and I thought that was#too much so I cut it down to 5. So I still had everything planned for all the side characters too. Id' just be like.. re-giving them#quests and focuses that were already planned from the beginning but that I got rid of.. former main characters banished to the side lol..#ANYWAY... hrmm... hard to decide... It's just so niche I think. I feel more and more like I should just get it to a 'proof#of concept' state and get it out there to interest check rather than invest in it soooo much for nothing. Because I really do not have the#tastes other people do or interact with games or have interest in things in the same way. A lot of the stuff that I love (slow. character#focused things with basicaly no action or plot where its' just about getting to explore a world and learn about#people in a casual low stakes setting but ALSO not romance) I think people find very boring so... lol...#This year as I try to pick the project back up again after abandoning it for like 3 years I keep looking at stuff and going.. ough...#yeah... cut this maybe.. I should cut that too.. I should make them a side character.. remove this.. blah blah..#Though I did ADD a journal and inventory system and other things that like People Expect Games To Have so.. maybe#that will count for something.. hey..you can collect items.. it's not just 'talking to elves for 600 hours simulator'.. are you#entertained yet? lol.... When I was making my other tiny game for that pet website and I gave it to the play testers and someone was like#''it should have achievements so I feel I'm working towards something concrete'' I was literally so blindsided like..??... people WANT that#in games..? is the goal not simply to wander aimlessly &fixate on world/character lore& make your own silly pointless personal goals? I did#do them though because it IS fun to make up little achievement names and such but.. i fear i am out of touch so bad lol..
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smolsix · 1 year ago
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so more LN III thoughts (not as many at least, read more is just for users who are avoiding altogether)
I keep thinking abt how the single player you'll be playing with an AI like LN II, and I think the game would offer a lot of replay ability if you can choose which kid you play as as they both do different things (the wrench kid has the wrench for puzzles and breaking things, and the masked kid has the slingshot). in multiplayer it makes enough sense you can pick which one to play as, but if you can choose in single I think it'd make the game have a lot more play value and that's super cool.
the fact it has online co-op can mean so much for cool additional things, and i do hope character customisation is still there (LN with Six's masks/hats and LN II with Monos also) even if you have to unlock it which would also still offer replay ability.
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violetsareblue-selfships · 9 months ago
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good morning!! <3
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svtskneecaps · 11 months ago
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friends i had a damn qsmp dream and the dream i dreamt was phil had been off doing something and when he went back to the house where chayanne and tallulah were i guess they thought he was offstream and had their mics on and were talking to him and he straight up did not notice there was anything strange about this until he saw chat panicking lmfao
(also jaiden came back and there was a celebration for her return 😔 i miss her)
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valiant-portabella-pirkko · 3 months ago
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Whenever character slots go on sale next I'm gonna be in trouble because I feel very deeply compelled to make... An Arkk clone...
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thats-a-lot-of-cortisol · 1 year ago
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I know this has been ragged on a million times but I gotta
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meximango · 4 months ago
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Day 19 - Taken - Tibby - G
Summary: Tibby leaves home.
Ngl I don’t remember the layout of the Ruby Sea and how she would’ve gotten to the big city organically lmaooo I was too tired to open the game and map it out myself.
I could’ve made this the continuation of the last one so easily, the word was like PERFECT, but alas! Too sleepy to think of how to do what I want to do with that.
So I made this instead. A chance to dip my toe into writing about Tibby! Idk if I'll write her again for the current event, but I'm glad I gave it a shot.
Tibby did not have to survive on the surface for long before she found an abundance of inspiration and resources. 
Sui-no-Sato had been all she’d ever known. Her life there had been safe, simple, free of worry–and it was incredibly boring. She might not have ever mustered the impetus to leave, had the outsider not arrived. 
When an adventurer passed through and shared stories of her travels and grand encounters with the townsfolk, Tibby had been enraptured. She was a very animated miqo’te (she’d never seen one before! A tail covered in fur instead of scales, and two fluffy ears atop her head instead of horns. Truly fascinating.) The adventurer also had a book full of complex equations and geometrical figures, which she used to bring forth elemental creatures to aid her in battle. The beautiful blazing Phoenix, a fearsome visage of Bahamut, the winds of Garuda, Titan’s hold over the earth, and Ifrit’s flames. Yet despite being able to summon such miniature simulacrums of terrifying primals, Tibby’s favorite was the simplest creature, the default carbuncle. So cute! That was the first spark that lit the fire in her soul that wished to leave and travel. She wanted to travel the world so she could see other cute creatures, until she found the one she liked best. Then, she would recreate it in mechanical form. (She’d made a few tiny robots while growing up, but they were simple, so they couldn't do much. Also, they were ugly. Bleh.)
She was too shy to talk to the adventurer one on one, but she did a lot of eavesdropping and watching her as she went about her time in the village. The outside world was full of danger, but adventuring sounded so exciting! Besides, she had a plan for getting around the danger. She’d just blow it up or hide behind the safety of other adventurers. If she could make it all the way to Ishgard, she could get an apprenticeship at Skysteel Manufactoryl to become a machinist, so she could get the big guns–literally. She felt completely prepared to leave her bubble under the sea and go to the surface world as soon as she gathered enough materials. It was a few months after the adventurer left that Tibby felt prepared enough to depart. Her backpack stuffed to the brim, she rented a striped ray to take her to the shores of Onokoro, and from there convinced a porter to take her directly to Kugane. 
She helped at the city’s blacksmith for a while so she could learn more about crafting weapons. She was used to tinkering with whatever was laying around her home village, so she had the building and engineering side down, but she hadn’t been able to do much with it. She was going to need firepower if she was going to be an adventurer and stand a chance against enemies. Either that, or she’d need to learn how to build up her defenses. That was when she split tracks and started to apprentice at the armorer’s shop as well. 
During her downtime, she kept up with her self-taught studies as well, which was easy enough. The amount of scrap to be found up here had her spoiled for choice! Her bosses didn’t need to know when she took bits and bobs here and there, especially the unwanted junk–treasures to her, just as the phrase went. If she also went around the other shops in town, especially the goldsmith, and did the same? Well, nobody ever caught her or cared enough to say anything, so she made a habit of it. If she had been caught, she would have simply explained she was just a poor soul trying to hone her craft! Surely that was a worthy pursuit entitling her to some free crafting components?
Once confident that she could craft defensive and offensive implements equally well, as well as the delicate work involving cogs, springs, and crystals, she sold a bunch of her creations to make enough gil to travel from Othard to Eorzea–specifically, to Ishgard. She was lucky the city let her in, as it apparently had been shut down to outsiders for ages during the Dragonsong War, but they were opening their gates more and more ever since a certain adventurer swept through (she knew there was more than one adventurer on the star, but the descriptions she heard certainly sounded familiar, so she was pretty sure she’d met some major celebrity level of adventurer. How funny, that she came to their secluded, tiny town. Hydaelyn worked in mysterious ways. But also, damn. She should have gotten an autograph when she had the chance!) 
She was reminded of home briefly, but that was ok. She could go back one day to visit, but she was still on a mission. Ishgard was in need of help with reconstructing a district of theirs called the Firmament, so her crafting skills came in handy. She gained the notice of Skysteel Manufactory’s owner, and from there she finally got her wish to learn how to become a machinist. With the help of Stephanivien, she developed a rook autoturret. It was certainly fancier than her previous robotics, but still not very cute… She took it apart and built it up again, and again, and again, each time with slightly improved designs. Eventually, Tibby wanted to modify it into something truly unique. Maybe she’d make it look like a karakul, those were pretty darling. A sheep that shot bullets, what could be better than that?
For now, Tibby was content to learn all she could with Stephanivien, but one day soon enough she knew she’d get the itch to really start adventuring in earnest so she could fulfill her quest of finding the cutest creature out there to have the honor of becoming the visage for an automaton death machine, the queen of all turrets! Then normal citizens could feel safe, knowing monsters stood no chance against the face of something that could pass as a mechanical pet to the undiscerning eye. Maybe even the people in her village would feel safe enough to leave and see the world for themselves…
She wasn’t really sure if what she wanted was ridiculous, why she cared. Would she grow out of it? What would she do when her goals would be reached? How does one even know when they’ve found the right creature? Did she just want to see new things? To prove her innovativeness and become a celebrated inventor?  She may have not been completely sure, but she’d at least try out adventuring. If she hated it, she could go back home. If not, then maybe she could make some friends who could help her discover more about life purposes. She had plenty of time to figure it out.
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