#action game
Explore tagged Tumblr posts
naitor5 · 1 year ago
Text
Tumblr media
Ebony & Ivory - Devil May Cry
222 notes · View notes
bison2winquote · 26 days ago
Photo
Tumblr media
Queen Gradriel De Valendia’s game-over screen, Princess Crown [Saturn] (Atlus)
27 notes · View notes
cacklingpumpkins · 2 months ago
Text
Tumblr media
I redesigned some of the monsters of Poppy Playtime as if they were in a 2000's Hack n' Slash
Tumblr media
NEW ART VIDEO OUT NOW! What if Poppy Playtime was a 2000's Action Game?
youtube
30 notes · View notes
wastedskins · 2 months ago
Text
Tumblr media
Jason Todd, Batman: Arkham Knight, 2015
39 notes · View notes
satoshi-mochida · 6 months ago
Text
Action horror third-person shooter NIGHTMARE OPERATOR – INDIE LIVE Expo 2024 trailer, screenshots
From Gematsu
Tumblr media
Tokyo-based game developer DDDistortion has released a new trailer and screenshots for action horror third-person shooter NIGHTMARE OPERATOR, as well as announced that main character Misha has been redesigned by Gravity Rush series artist Takeshi Oga.
Here is a look at the final character design by Oga:
Tumblr media Tumblr media Tumblr media
Here is an overview of the game, via its Steam page:
About
The year is 2036. Humanity has declined. Misha is a Public Safety Operator: a contractor for the Provisional Government tasked with hunting Youkai, and protecting the Quarantine City of Shin-Chiba. Within the haunted ruins of Tokyo, she unearths a mystery that could unmake what remains of civilization. NIGHTMARE OPERATOR is an action-horror shooter about hunting Youkai in the haunted ruins of Tokyo. Combat fuses the tense shooting gameplay of classic survival horror, with the skill-based mechanics and execution of fighting games and spectacle fighters.
Key Features
Clutch System – Misha’s Modular Gun allows her to rapidly switch between Weapon Modules using command inputs inspired by fighting games. Efficiently dispatching Youkai requires maintaining a cool head and skillful execution, even as the horrifying creatures close in.
Legends Brought to Life – The Youkai that Misha encounters are drawn from urban legends, and Japanese folklore. However, they don’t appear exactly as depicted in the well-known stories. These are the monsters the stories are based on.
Powerful Status Effects – Weapon Modules are imbued with various elemental damage types that allow Misha to inflict statuses such as “freeze,” “stun,” or “bleed” upon Youkai. Learning when your next shot is going to send a Youkai reeling or freeze them solid is key to survival.
Build Your Own Combos – While exploring the ruins of Tokyo, Misha will discover and build up an impressive arsenal of Weapon Modules. Weapon Modules can be slotted into different “Command Slots” in Misha’s Modular Gun, allowing players to choose which command inputs to assign to what modules.
Lo-Rez Tokyo – The locations Misha explores in NIGHTMARE OPERATOR are all based on the real-world districts and neighborhoods of Tokyo. Famous landmarks and beloved streets are realized in a beautiful low-poly aesthetic that is inspired by the early days of 3D video games.
Kanpai! – Between missions, Misha and her team have nomikai at a local izakaya in the Quarantine City. These sections will allow players to explore archives from the broken world of NIGHTMARE OPERATOR, interact with the inhabitants of the Quarantine City, and drool over low-poly izakaya fare.
NIGHTMARE OPERATOR is in development for PC (Steam). A release date has yet to be announced.
Watch a new trailer below. View the screenshots at the gallery.
Announce Trailer
youtube
46 notes · View notes
xxdrowninglessonsxx · 2 months ago
Text
This is where I blog from btw
Tumblr media
Alice: Madness Returns, Hatter’s Domain ⏱︎ ׂ ₊˚⊹⋆
23 notes · View notes
devileaterjaek · 27 days ago
Text
Tumblr media
Castlevania: Lament of Innocence (PS2) Join our community on //Discord// Support me on //Ko-Fi//
11 notes · View notes
frogthane · 3 months ago
Text
Okie, so it's been some time since I finished cyberpunk2077 - amazing game, loved it, perfect mix of story plus fuck around and find out - and the ending was... enlightening. Something crawled up from the depths of my foggy and paranoid brain and was released into the world. I knew instantly I was saving Johnny. It didn't matter to me that he had already lived his life, nor that there were people waiting for me back in the material world, nor that I was absolutely petrified of death. I looked up at Alt and a singular tear streamed down my face. I ignored Johnny's patronizing taunts aimed to sway me as I stepped towards the unknown.
I thought of Jackie, my closest choomba who's soul journeyed with me the entire way through his bike. Viktor, the person I had come to view as a father, I remembered the last time I saw him, how distraught and hopeless he'd seemed. Judy, a person who'd been buried underneath, secretly holding power over so many individuals who have yet to realize the full potential of braindances. River, the man so dedicated to saving his city he's willing to put his own needs aside. Panam, a woman willing to take the heat from allies if it means protecting her people, a brash human that harbours a sensitive soul. Kerry, a deeply broken individual who never learned to move on from his past and carries his story deep in his soul.
But then there was Johnny, still throwing nonchalant remarks in my direction, his voice still carrying to me. I hated placing that chip in my head, hated knowing I only had a mere few weeks left to live, hated that Johnny couldn't seem to give less of a fuck. Until he did. I had just lost Jackie, but Johnny unknowingly provided me with a new constant. He could be demeaning at times, he could be the embodiment (engram?) of peer pressure, lulling my body towards alcohol and cigarettes, but Johnny soon became necessary to my survival. He dragged me back to consciousness after a particularly bad bout. He helped think up plans, cautioned me against my idiotic tendencies. He spoke to me, a constant voice by my side, showing me a whole new world.
So yes, I crossed the bridge and stepped towards the metaverse. I didn't need this body anymore. Besides, even if I decided to go on, i would only have six months. Six months in a body that was no longer my own, but Johnny's. Not that that had any sway in my decision. No. Johnny had become the sole most important figure in my life, and I couldn't knowingly kill him. Despite it maybe just being a silly game, it was at that moment that I learned something about myself: I would gladly give up my own life if it meant saving someone I loved. Because yes, I loved Johnny.
Sure, it hurt hearing those messages from all my chooms from throughout the game, and walking down those carved walls of the cemetary were brutal, realizing I recognized a few of the names, but I stood by it. I left this world, and I witnessed those that mourned me. If Johnny had gone, nobody would have been left to miss him. No one but me. So now, I get to proudly watch him start a new life while giving chances to others along the way.
I couldn't be more at peace.
12 notes · View notes
posthumanwanderings · 1 year ago
Video
tumblr
Cannon Spike (Psikyo / Capcom - Dreamcast - 2000)  
29 notes · View notes
fogaminghub · 1 month ago
Text
🌌 Calling all gamers and sci-fi lovers! Tomorrow is the day you've been waiting for—Awaken – Astral Blade drops! Embark on a biopunk adventure as Tania, a unique bioengineered character, exploring the lush yet mysterious Horace Islands. This game is influenced by cinematic classics like Annihilation and Blade Runner 2049, making it a must-play!
With fluid combat mechanics, a rich narrative, and choices that impact your journey, this game is set to immerse you into its captivating world.
Get ready for the release on PS5! 🎮🚀 
4 notes · View notes
blazehedgehog · 6 months ago
Note
I've seen the developers of Sonic, Mario, Kirby, and Balan Wonderworld refer to their games as "action games" (in Kirby's case, with the specification that Kirby Super Star was an action game while Kirby's Dreamland 3 was a platformer). I've also seen Sakurai call Super Smash Bros. an action game along with it being a party game and a fighting game. Any idea why these devs think about genres like this compared to a lot of us? Is it a cultural thing (East vs West, or maybe audience vs developer)?
Genres, especially game genres, are a whole huge mess because everybody started drifting on how they define what, and nobody was happy with how existing games were defined.
I'm technically part of that. Most people probably are.
Like, people who refer to Mega Man as a "platformer" to me are insane. Mario is a platformer, because Mario's primary thing is jumping. It's like, 75% of his games.
Mega Man... I know the meme (I think from Arin Hanson) is "Jump & Shoot Man" because you kind of do equal parts of it, but I definitely think of Mega Man more as a shooter. Like if Mario is a platformer, Mega Man having so much shooting disqualifies him from being platformer, unless we do literally just call it a "shooter-platformer" like the way music genres mix.
To me, "action game" feels too generic. So your game contains action? Great. You've described 80% of all video games made in the last 50 years. This isn't like movies.
And then you get the cheeky idiots out there who are like "RPGs mean role-playing games, huh? Well you play roles in most games, so they all must be role-playing games."
Generally speaking, I try not to engage in genre discourse because it always leads to this kind of frustrating, smug nitpicking.
To me, an "action game" is more for modern games that can't be defined by any other genre. Like, Uncharted. Uncharted has stealth, but it's not a stealth game. Uncharted has shooting, but it's not a shooter. Uncharted has climbing, but it's not a parkour game. Uncharted has adventure, but it's not an adventure game. "Prestige game" kinda works, but it lacks the drama element I'd associate with that kind of stuff (see: The Last of Us).
So Uncharted is an Action Game to me. Fast paced, contains a little bit of a lot of different things. But I also admit that's not a great definition, but it's also not a conversation I want to have on how to define it.
In general I think it's up to the people to decide what genres are and people who swing in like "WE NEED TO CHANGE AND STANDARDIZE ALL OF THIS" are never going to be successful. It's like the people who try to rail against the term "Metroidvania." Buddy, that ship sailed a long time ago and you weren't on it.
8 notes · View notes
roguelabyrinth · 1 year ago
Text
youtube
Rogue Labyrinth finally has a new trailer ⁉️
🌴 💎 💫 ⚡️ Fight in 4 different biomes 🏹 Hit enemies & projectiles against each other 💕 Make friends to get new abilities 🛋�� Decorate your room
& if you like it, wishlist on Steam! https://s.team/a/2412110/
35 notes · View notes
Text
No Sunday Chill for brother Titus!
The adventure in Space Marine 2 has been great so far. Kind of loving the game to be honest. This episode has brother Titus and his men exploring the swamps of Kadaku. Something lethal is out there and must be dealt with.
youtube
Can not get over how pretty this game looks. It's adds quite a bit to the adventure.
Tumblr media
Almost good enough to be a poster. : P
3 notes · View notes
operationrainfall · 6 months ago
Text
LOLLIPOP CHAINSAW RePOP First Trailer and Release Date
The first trailer and release date have been shared for the upcoming LOLLIPOP CHAINSAW RePOP. The game will release digitally worldwide on September 25, 2024 for PS5, Xbox Series X|S, Nintendo Switch and Steam. There will be a physical release, but details for that will come sometime later on. RePOP is a definitive version of the game which leaves the story unchanged, with the focus on…
Tumblr media
View On WordPress
5 notes · View notes
cookiethiefem · 6 months ago
Text
Playing Nine Sols over on Twitch!
Been looking forward to this game for a long while, so can't wait to give it a try!
twitch_live
3 notes · View notes
satoshi-mochida · 1 year ago
Text
‘Swashbuckler action game’ En Garde! announced for PC
Gematsu Source
Tumblr media
Fireplace Games has announced ��swashbuckler action game” En Garde! for PC. It will launch via Steam in August. A demo is available now.
En Garde! began as a student project back in 2018. The reception from the community led the team to establish itself as Fireplace Games and recreate En Garde! from the ground up as a full game experience.
Here is an overview of the game, via its Steam page:
About
From the forgotten pages of history, comes Adalia de Volador! Legendary swashbuckler. Dashing adventurer. Hero of the people.
Play as Adalia in her daring escapades full of sword-fighting, satire and shenanigans. Challenge the cruel Count-Duke and oppose tyranny with panache!
Beautifully painted locations, charismatic characters, and an astounding amount of battle banter will transport you to the golden age of swashbuckling comedy!
So, sharpen your sword, grab your boots and hat, and embark on a hilarious, action-packed spectacle!
Key Features
Fencing With Flair – Parry, riposte and lunge your way to victory! Fight with style to fill your Panache Meter and unlock special skills! But you’ll need more than your sword to win the day…
Adapt and Improvise – Challenging, ever-changing fights push you to rely on your cunning and acrobatics to disturb your enemies. Learn their weaknesses to toy with them and express your fighting style.
Experiment with the Environment – Combat areas are playgrounds full of opportunities to create mischief and gain the upper hand. Surprise, stun, or evade enemies with a variety of objects – from rolling barrels to falling chandeliers.
Arena Mode – Unlock zany game-changing modifiers and new fight situations in the arena mode. Play and replay randomized scenarios to test your skill against waves of enemies!
Theatrical Characters – A flamboyant cast dazzles the screen! Adalia and her rivals react to each of your actions, exchanging witty one-liners during the flow of the fight.
Story Episodes – Discover the tales of Adalia, with unique challenges to complete and secrets to uncover. Fight through marketplaces, dungeons and palaces: the world’s a stage for your epic duels!
Award-Winning Passion Project – The game was first prototyped as an award-winning and much-loved student project. The original team has reformed and expanded as Fireplace Games to increase the scope, sweep and grandeur of En Garde!
Watch the reveal trailer below.
Reveal Trailer
youtube
164 notes · View notes