#Seafaring
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The despotic fleet, one of the main adversaries of the Dioscorian agents 🔥 The Hidden Isle
#illustrators on tumblr#artists on tumblr#illustration#ttrpg#the hidden isle#indie rpg#ttrpg community#nautical#maritime#seafaring#sefirot tarot#Sefirot#ocean
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All Hands to the Pumps, Henry Scott Tuke, 1888
#art#art history#Henry Scott Tuke#genre painting#genre art#seafaring#British art#English art#19th century art#Victorian period#Victorian art#Tate Britain
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Do you have any recommendations for games with fantasy pirates and tactical combat? I've really been enjoying running Pirate Borg, but I'm missing my crunchy strategy mini games. Thanks for everything you do for the community!
Theme: Tactical Pirate Fantasy
Hello friend, so by ‘tactical’ my best guess as to what you’re looking for is games that provide your characters with multiple options when it comes to resolving conflicts, with some options being better than others. This may or may not include maps in combat, but I think it might also include environmental considerations, buffs or de-buffs for using specific pieces of gear, and accounting for range or position when firing a gun.
However, really tactical games are much harder for me to find, probably because there’s so much math that goes into them. I did my best to give you a range of options, but I’m not entirely sure how well any one of these pirate games match your definition of ‘tactical’.
Bilge Rats, by Games by Cass.
Take to The Sea of Mischief and gamble your life away on high seas adventures as ratfolk pirates. Chase buried treasure, hunt wannabe pirate lords, and engage in some all together unsavoury action in Bilge Rats: A Sea of Mischief. This 78 page guide has everything you need to get your adventures on The Sea of Mischief up and running--except for the d6 dice, cups, and pencils you're gonna need. So, dust off your tricorn caps, get your cutlass shined, and get ready to set sail!
Bilge Rats’ form of strategy is probably unlike what you think of when you think of a tactical game, but I think it’s interesting and worth taking a look at! The basic system is centred around a game called “Liar’s Dice”, which involves rolling, bluffing if you don’t succeed, and calling other’s bluffs. You roll a pool of d6’s, with the difficulty being determined by a) the minimum number to beat to be considered a success and b) the number of successes you need to do the thing. As a player you’ll have to decide when a roll is worth bluffing, and if you enter PVP, it’s also about determining when your opponent is bluffing - challenge someone when they’re right, and you’ll pay the cost!
That being said, I think the most tactical part of this game comes into play during naval battles. Your character type is called a “Duty”, which determines your role upon the ship, your order of initiative, and a number of skill values. You’ll also have to consider wind speed, wind direction, and the roughness of the waves every time you engage in combat on a boat, so making strategic choices to improve your odds is probably pretty important.
The Runed Age, by Stormforge Productions.
In a world where magic and technology have fused together, where the limits that man is capable of have been broken, where a man can destroy the world with a stroke of a pen, the poor starve and the rich prosper off the blood of innocence. A world that should be a utopia has been turned by greed and pride into a battlefield where the poor wage war in the shadows for the ambitions of the wealthy. You are one of these scoundrels, these rogues, these pirates who struggle for the sport of the rich to achieve the glory, the riches, the power to break your chains and surpass the limits of The Runed Age.
The Runed Age is built on the Sigil System, a robust d100 roll-under system that allows you to play as narratively or simulationist as you want. The d100 genre of systems is a tried a true roleplaying method, and what sets the Sigil System (and thus the Ruined Age) apart from the rest is its combat and wounds system, which reflects the stresses and rigours of combat on the body to make combat as realistic as possible. This means that every fight in the Runed Age is a gritty, epic and lethal struggle for survival where you need to be prepared to do your best just to outlive your opponent.
The Runed Age is saturated with magic, using Runes as a mechanic to write your own spells. The openness of the system means that players have a lot of control over what they do with their magic, but the game definitely rewards system mastery because every time you try to write a spell, you’ll have to consider fiddly bits like power, range, and control.
When it comes to rolling dice, the system is heavily inspired by Call of Cthulhu. One review I found for this game mentions a possibility for tactical play, so I’m assuming that combat is more survival than CoC. If you want magic to be a significant part of the game, you probably want to check out The Runed Age.
Blood & Thunder, by Black Flag Printing Press.
You are a cutthroat aboard a pirate ship, seeking the fortune and glory that awaits those strong enough to take it. Brave the waterways of Erda and get rich or die trying in this nautical piracy TTRPG.
Lethal combat meets reactive gameplay at the infantry scale. Board, capture, or sink enemy vessels with naval play. Boasting rules for three dimensional range-finding and movement, even a regular swim in the ocean can become a deadly hazard as you're ripped apart by sharks, sea monsters, or something far worse.
Blood & Thunder is definitely fantastical, just judging from the races that you can choose from. Like D&D, your character choices are pre-packaged with stat bonuses and special abilities, but unlike D&D, you us a d100 for most of your rolls. Difficulty levels range from 0-100, with a limit on what you can even attempt to do depending on how high your skill rating is. If you can roll, you’ll aim to roll under your max skill rating.
Character levelling is also strategic; you need to meet certain requirements to take specific careers. Combat is also pretty dependent on a grid map, which I interpret to mean that range and positioning are two factors that you’ll have to consider, as well as an action economy that ensures that you’ll have to make your moves count.
Pirates and Musketeers, by Andrezj Buhlak.
The 17th century was rich in interesting events, political intrigues, bloody wars, and sea voyages. This book is a gateway to this fascinating period of history. If "dry history" is not enough for you, you can spice it up with fantastic assumptions, including vampires, werewolves, sea monsters and ancient ruins.
Pirates and Musketeers uses the Year Zero engine, which provides you with a number of d6s to roll that come from your base traits, character skills, and character gear. You have the ability to “push” your roll should your initial effort fail, which you will likely do often, as only 6’s are considered a success. However, should you “push” (or “re-roll”) your roll, any 1’s that you roll will also inflict penalties, doing damage to a stat or your gear. This means that in many stages of game-play, players will be balancing how much they value success against how many consequences they’re willing to face.
Language-wise, I’m not really a big fan of the way the game uses the term “savages.” The time period in this game is at the strength of many colonial empires, and some of that definitely bleeds through, so pick up this game with caution.
Caraval Crew, by iotsov.
A low fantasy TTRPG that focuses on sailing ships.
Right now, as far as I can tell, Caravel Crew is untested, but it has a lot of pieces for you to pick up and fiddle with. Combat has a lot of different kinds of options for your characters to exploit, with different outcomes if you bash, stab, shoot, parry, grapple, etc. There’s different weapons that are useful for different skills, and getting new weapons costs gold - an important resource to track. You’ll have a number of resources that you’ll need to keep track of and monitor, including hit points and something called EP.
On top of that, there’s also social and survival rules, so if you want a game that gives you engaging combat while still giving thought to other parts of the game, maybe pick up Caraval Crew and take it for a test drive!
24XX Skeleton Crew, by Jonah Boyd.
Dead men DO tell tales… on the other side. Skeleton Crew takes place in the sailor’s purgatory, Davy Jones’ Locker. When one dies at sea, their soul is brought to the Locker for a vast voyage to judge their fate. Some sailors only spend a few days in the Locker, but many form swashbuckling crews to preserve their non-lives for weeks, months, or years before judgement calls.
24XX games are another approach to the OSR (the same house of game design that fuels Pirate Borg), but use different-sized dice to represent a larger skill. I think there’s still more chance than strategy here, but again, this is a game that you could probably pull things from and then put into another system if you’re looking flavour.
The few fiddly bits that do exist in this game are things like different kinds of ships and different toys to put onto the ship - two things that you might be able to tack onto a game that doesn’t currently think about them, and thus opening up more pieces to consider should you get into a fight. Your ship could also come with flaws - what happens if you get in a fire-fight with a ship that has misfiring cannons? How might that complicate the battlefield?
You can also combine this game with another similar 24XX game, such as 14XX Golden Age to broaden your character origins or give yourself a few extra rules toys to play with.
Islands of the Far Sea, by Kindred Spirits, and Lilliputian, by ManaDawn Tabletop Games.
Islands of the Far Sea is a pirate-themed hack of Chris McDowell's Into the Odd, taking place in the Islands of the Oddworld. Play as one of seven Failed Careers in your new days as a Treasure-Hunter!
Lilliputian: Adventure on the Open Seas is an adventure game about exploring the vast and expansive ocean, filled with uncharted islands, hidden treasure, weird weather and unspeakable horrors. Character creation is fast, fun and random, classless, and relies on fictional advancement. It is based on Mausritter by Isaac Williams, Into The Odd by Chris McDowall and Cairn by Yochai Gal, as-well-as so many more.
Into the Odd and Mausritter use the same bones, and both of these game books acknowledge that inspiration, although Lilliputian also draws quite a bit from Cairn. I don’t consider either of these games to be tactical games - but what they do have is possibilities that can be imported into other games. The Failed Careers from Islands of the Far Sea are packaged skills and gear that you can give a character to start with. They will then have to figure out how to make their kit work for the problems they walk into.
Lilliputian also has specific rules for naval combat, as well as lots and lots of random tables. I think more than anything it communicates a specific vibe, but taking a little bit from one game and a little bit from another is one way to customize your experience - as well as give your players more options when trying to figure out how to tackle their next salty obstacle.
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Hey. What's a sea pilot? Isn't that what the captain's for? Why did the boat get all the way to open sea without a pilot?
???
I live in a 4,000m high landlocked mountain, please excuse my lack of nautical knowledge
Don't worry, you're completely fine, few people who aren't in a nautical job know what a sea pilot is! To understand what a pilot does, you first have to understand that captains very rarely steer the ship, that is the job of the first mate (depending on ship size, this may wary). Their job is to give commands to the crew both on deck and in the engine, to keep the ship running smoothly and for it to go where it needs to go. and while the ship master's certificate prepares you for almost all situations on sea, there are certain areas, especially canals or harbors, that require specialized knowledge and experience just with that area to navigate safely.
that's when a pilot comes in! when a ship of a certain size or with certain dangerous cargo enters their waterway, the come on board and assist the captain in driving through the area, often taking over commands, communications or even steering in some situations. they have to have specialized training and have to have up to a decade of experience as a captain themselves, depending on the jurisdiction. also, they are usually transferred on board by a much smaller pilot boat, meaning that you have to climb a rope ladder to get on board, which, depending on the swell, gets quite exciting. here are some pictures of me and my sister joining my dad to illustrate that point:
with 80% of wares being transported by sea, and almost every big harbour requiring sea pilots, i feel like this is one of the jobs that virtually nobody knows about that keeps the world trade going, and i think they should get more recognition!
#nautical#seafaring#thanm youuuu for the question i am of course not an expert i just get to go with my dad to work sometime. but its cool as shit
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We are out here.
#sailing#sailing ship#seafaring#tall ship#hudson river sloop clearwater#sailboat#sloop clearwater#sloop
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I love these little birds and their magic origami counterparts so much 😭. There is so much care this crew and cast of creators puts into their storytelling!!
(I made this little Storm Petrel Appreciation Post via Instagram after the first episode of MisMag2, but then realized the lore would be better to share with the Tumblr homies lol 🤟🐐💞)
"Storm (or stormy) petrels were named because the best time to see them is during storms at sea. In fact, in some native legends in the Arctic, the story's storm was actually caused by the petrel."
"For instance, it was once believed that storm petrels were the souls of drowned sailors, and it was bad luck to kill one. And the image of the small, intrepid bird on the stormy ocean has also become a chosen symbol for revolutionary calls to action around the world."
#d20#dimension 20#mismag#mismag 2#mismag2#misfits and magic#misfits and magic 2#misfits and magic season 2#misfits and magic s2#aabria iyengar#erika ishii#danielle radford#lou wilson#brennan lee mulligan#storm petrel#bird facts#evan kelmp#dr boodle#doctor boodle#dr. boodle#dr. norman boodle#myth#seafaring#dnd#dungeons and dragons#kids on brooms#kids on bikes
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One day out of pure curiosity I googled "world's first diving suit" and was greeted with this.
And I was never the same.
"John Lethbridge (1675–1759) invented the first underwater diving machine in 1715. He lived in the county of Devon in South West England and reportedly had 17 children. He is the subject of the Fisherman's Friends song "John in the Barrel".
John Lethbridge was a wool merchant based in Newton Abbot who invented a diving machine in 1715 that was used to salvage valuables from wrecks. This machine was an airtight oak barrel that allowed “the diver” to submerge long enough to retrieve underwater material."
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N.C. Wyeth
The Burning of the Bounty
1940
#n.c. wyeth#book illustration#mutiny on the bounty#book illustrator#fletcher christian#art history#american art#aesthetictumblr#tumblraesthetic#tumblrpic#tumblrpictures#tumblr art#tumblrstyle#artists on tumblr#tumblrposts#aesthetic#history#maritime history#maritime#seafaring#mutiny#ocean voyage#captain bligh
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Oldest deep sea shipwreck ever discovered found off the coast of Israel.
Gong to quote the full article:
"Cargo from the remains of the oldest shipwreck to be found win the deep sea has been discovered n the eastern Mediterranean, Israeli archaeologists have sad.
Hundreds of intact amphorae - ancient storage jars - believed to be 3,300 years old were discovered 90km (56 miles) off the northern coast of Israel at a depth of 1,800m (5,905ft) on the sea bed.
Experts at the Israel Antiquities Authority (IAA) say the discovery suggest sailors of the period were able to navigate the oceans by using celestial navigation - taking bearings from the sun and stars.
The wreck was found during a routine oil and gas survey.
According to the IAA, the shipwreck is the "first and oldest" to be found in the region and probably sank during a storm or as a result of a pirate attack.
This find reveals to us as never before the ancient mariners' navigational skills," Jacob Sharvit, head of the IAA's marine unit.
He added it showed our ancestors were capable of traversing the Mediterranean Sea "without a line of sight to any coast".
"From this geographical point, only the horizon its visible all around. To navigate they probably used the celestial bodies, by taking sightings and angles of the sun and star positions."
The cargo was spotted by robot submersibles belonging to the oil and gas firm Energean which was looking for potential new energy sources off the Israeli coast.
Cameras picked up "what seemed to be a large pile of jugs heaped on the seafloor", according to the company's Karnit Bahartan.
Only two of the amphorae - believed to have been used by the Canaanite people who lived in an area stretching from modern-day Turkey to Egypt - were removed using specially designed tools, so as not to disturb the remaining artefacts.
Dr Bahartan described there discovery as a "truly sensational find".
She said that only two other shipwrecks with cargo are known from the late Bronze Age in the Mediterranean Sea, both of which were found relatively close to the Turkish coast using normal diving equipment.
"Based on these two finds, the academic assumption until now was that trade in that time was executed by safely flitting from port to port, hugging the coastline within eye contact," Dr Bahartan said.
"The discover of this boat now changes our entire understanding of ancient mariner abilities.
"It is the very first to be found at such a great distance with no line of sight to any landmass," she said.
The jars are expected to go on display this summer at the National Campus for the Archaeology of Israel in Jerusalem."
#History#Maritime#Maritime History#Seafaring#Navigation#Piracy#Pirates#Archaeology#Shipwreck#Israel#IAA#National Campus for the Archaeology of Israel#Jerusalem#Canaanites
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She shiver on me timbers until I ahoy
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Discoria - The Hidden Isle 🌊
#illustrators on tumblr#artists on tumblr#illustration#ttrpg#the hidden isle#indie rpg#ttrpg community#island#map#nautical#maritime#seafaring#maps#sefirot tarot#Sefirot#had so much fun working on this map even though it took forever I'm so proud of it!#feel free to check out our newest Sefirot project
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#wool sweater#wool turtleneck sweater#sweater#wool#shetland sweater#menswear#crewneck shetland#shetlandsweater#shetland#shetland crewneck#wool turtleneck#turtleneck#high neck sweater#seafaring#captain
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Do tick from brawl stars
Pretty curious to see what whacky results you will make
Really enjoying your work :3
Tick (Brawl Stars)
#livi’s moodboards#aesthetic#moodboards#moodboard#video games#black#ocean#monochrome#seafaring#pirates#pirate#piratecore#tick#tick brawl stars#brawl stars#brawl stars tick
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Port, Umi, and Jolly Roger~!
I hope we get more episodes of their adventure.
youtube
#fanart#port by the sea#port by the sea fanart#port#umi#jolly roger#indie animation#animated pilot#black and white art#black and white drawing#indie animated pilot#georden whitman#laila berzins#elizabeth maxwell#seafaring#art#go watch it#2020s animation#fan art#hmvw2015#hannah van weelden#female artists on tumblr#artists on tumblr#more to come#colored markers#cute#pen drawing#Youtube
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The 3-masted schooner Victory Chimes is down from Maine.
#sailing#seafaring#sailing ship#tall ship#this is a schooner appreciation blog#schooner alert#this is a schooner appreciation post#schooner#3-masted schooner#victory chimes
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