#sefirot tarot
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vivtanner · 1 year ago
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The despotic fleet, one of the main adversaries of the Dioscorian agents 🔥 The Hidden Isle
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tarot-reader · 1 year ago
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Ace of Wands: Heat, creativity, momentum, expulsion of blunt energy force. Circumstances in bloom. Project in bloom. Queen of Swords: The logical thinker, and gifted analytic. Enforcer of boundaries, distant from others. Going online. King of Swords: Analytical man of high mental caliber. A mind with calculated intentions. A restless and at times tormented mind. King of Cups: A loving man of sensitive nature. Prone to enjoy music in harmonious environments. Enjoys seeing everybody around him get along. Two of Cups: Loving mirror images of one another. Knight of Swords: Events happening quickly. Days passing quickly. Many conversations had over a short span of time. A surprise visit. Pain for the man, unexplored mental paths for the lady. Events flowing in motion.
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wayward-jack · 2 years ago
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Tarot deck + game I backed forever ago came in the other day! They're so pretty I love them so much. Can't wait to bond with them and use them c:
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eliotbaum · 2 years ago
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You can now get a copy of the Sefirot deck, the game, pins and more until the end of February ✨
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comparativetarot · 2 years ago
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Knight of Pentacles. Art by Viv Tanner and Eli Baum, from Sefirot.
“Let not my love be called idolatry, Nor my beloved as an idol show, Since all alike my songs and praises be To one, of one, still such, and ever so.”
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rpgsandbox · 1 year ago
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kickstarter
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The Hidden Isle is a pen and paper RPG that uses Tarot cards instead of dice, set in the 16th century on the secretive island of Dioscoria. It focuses on roleplaying and collaborative storytelling.
This is a game about swashbuckling adventures across Europe and the Middle East, stealing forbidden texts from oppressive regimes, protecting an island of outcasts using ancient magic, and toppling empires with just the right speech at just the right time.
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If you are familiar with Tarot then The Hidden Isle will resonate with you all the more, but no experience with Tarot is necessary. To help you feel like a mystical oracle and stay inspired, we’ll provide you with tables and guides to help you quickly understand each card draw.
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Narrative heavy, rules light. While the game does have rules, their purpose is to enrich and drive your narratives. The game is designed as a collaborative storytelling experience.
Play and character growth intertwined. Each character has a burden—an emotional weight they carry—and an ideal to live up to. Become your truest self, or succumb to your worst impulses.
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A vibrant 16th-century world. Dioscoria is described in loving detail, as are major cities of the time such as London, Istanbul and Venice. No historical knowledge is needed.
A wide array of characters. Play as an Illusionist, Scoundrel, Occultist, Prowler, Champion or Hunter. More characters are planned for stretch goals.
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GM can plan or improvise. Scenarios can be planned ahead of time by the Seer, or improvised at the start of a session for GMs short on time.
Tarot cards instead of dice. They’re used for everything from scenario inspiration, to character backstories, to divination, to skill checks. No Tarot experience is required. Any deck can be used, but we recommend the Sefirot deck.
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Dioscoria: a hidden isle of sages, adventurers, and ancient wisdom. Within the walls of this secret city are gathered the misunderstood, the persecuted, those unjustly punished for the way they live. Here they can flourish, and return to the world to wage their secret war against injustice and ignorance when they are ready.
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1562: It is a dangerous and disrupted time. Europe has embraced the innovations of gunpowder, and is using it to tear itself apart along religious lines. The Ottoman Empire is poised to break either Vienna to its west or the Safavid Empire to its east. European colonisers are spreading along the coastlines of the world like a hungry parasite. The Inquisition accuses, tortures and executes its victims across the Catholic world.
It is also a world of alchemy and sorcery. English magicians pry the mysteries of the stars. Ottoman scholars unravel the hidden design of the creator. Dioscorian mystics have mastered techniques to peer beyond the veil of time, and steer the world towards sanity.
Into this maelstrom step the agents of Dioscoria. Dioscoria's actors, magicians, assassins and paladins stand ready to defend the helpless and preserve wisdom. As these agents tackle scheme after scheme, and topple tyrants, cults and demonic forces, will they live up to their ideal selves, or embrace the darker parts of their own humanity?
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Character generation: Characters’ backstories—their childhoods, their adult life, their emotional burdens and their ideals—are generated by consulting the Tarot for inspiration.
Burdens and ideals: Every character has a burden and an ideal. These are habits that threaten to engulf you, or values you are striving to live up to. Use them during play to make challenges easier, or become the person you want to be.
Skill checks: The Agent and the Seer each draw a hand of cards, based on the Agent’s skill and the challenge’s difficulty. Each plays a single card; the highest wins. The suit’s skill (swords, wands, cups or pentacles) acts as a trump suit.
Fortune cards: To avert failure, Agents may spend a fortune card to turn a failure into a success. Agents can jump in and help each other when all seems lost.
Solo mode: A favored Stretch Goal has been reached. Now you can play as an Agent in solitaire mode. The Cabinet of Extremis has chosen you to carry out their will on more dangerous missions than regular Agents undertake. You can also find the preliminary rules among the playtest materials.
Visions: Each Agent is blessed before each mission, and can receive glimpses of the past, present or future. Visions can be used to gain useful information, peer into a character’s fate, or add tension and stakes to a scene.
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Harm: Harm can be physical or spiritual. Agents are usually harmed because of a failed challenge. Harm can severely impede an Agent, and lead to permanent trauma if untreated.
Abilities: Each character class has unique abilities. Occultists can curse with the evil eye. Performers can imitate their target perfectly. Hunters can spread panic by dispatching their enemies from the shadows. Just make sure your ability isn’t causing you more harm than you can tolerate!
Contacts: Your friends and allies in Dioscoria can help you grow. These personal connections help you train, prepare and reflect on yourself, and can teach you abilities you would otherwise never have access to.
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Territories: Dioscoria, and other cities, change over time: in response to player actions, or inspired by Tarot draws. This can create a unique geopolitical landscape: a world that branches off from our own history.
Scenario divination: For GMs who don’t want to prep ahead of time, scenarios can be generated on the fly by drawing Tarot cards and consulting the “Vision guide”. If you chain these scenarios together, you can generate entire campaigns with nothing more than a Tarot deck and a little imagination.
The Hidden Isle is inspired by Forged in the Dark, and its core is formed from that system’s style and dynamics. However, this is not just a reskin with Tarot cards: The Hidden Isle is an original and coherent game with its own feel and rhythm.
Play The Hidden Isle now!
If you’re curious how the rules come together, and how it feels to play, why not try The Hidden Isle yourself? To get started, just download the playtest materials:
Download Playtest Kit
We also have two pre-made scenarios for you that can be played immediately:
The Rialto Scrolls: Rescue a scholar from the Jewish Ghetto before her life's work falls into covetous hands.
The Face of the Enemy: Foil a spy sent to Dioscoria to bring the island under control.
And if you don't have a group at the ready, try the game with the preliminary solo mode!
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The Hidden Isle – an A4-size, gold-foiled, hardcover book of roughly 230 pages – contains the complete game rules, sections describing Dioscoria and the world of the sixteenth century, and all character classes and supplementary tables.
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230+ pages of beautiful, elegantly laid out material. Bound in hardcover, clad in gold foil.
Complete game rules, including character creation, NPC generation and scenario generation using Tarot cards.
Five classes, each with eight unique abilities!
A flexible magic system featuring seven schools of magic and seven magical sources.
33 specialized items for your Agents to draw on during each mission.
24 historically inspired magical creatures.
A full, dedicated chapter on Dioscoria: its culture, origins, and a tour of the city.
A practical "Advice for Seers" chapter, giving you extra tools to help you run a game of The Hidden Isle.
A detailed section on the world of the sixteenth century,containing extensive lore on five major cities of the time, from various parts of the known world.
Tarot tables and references to help you understand any card, giving you multiple prompts for any situation to aid inspiration.
Additional materials for printing at home such as character sheets, reference sheets, Tarot tables are available via digital download.
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Kickstarter campaign ends: Sat, October 28 2023 3:55 PM BST
Website: [Causa Creations] [Sefirot Games] [facebook] [twitter] [instagram]
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hermitsmirror · 2 years ago
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🐉 P I C K 🔵  A  🔵 C A R D 🐉
Close your eyes. Breathe deep. Open your inner eye to the tome of wisdom within. Let your mind flit over its pages and see what text sparkles into life. Then select a card from the Sefirot Tarot.
Will you pick left, center, or right? Let me know in the comments.
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If you need more time to find your center and that moment of intuitive connection, take that time. Let yourself peruse that great book of knowledge inside you, sifting through endless pages. You won’t find everything you want, but your mind will open to what you need. Allow yourself whatever time you need to feel comfortable with that surrender to higher knowledge.
How does that feel? I hope it helped you center and find comfort with your inner guide.
Now pick a card (if you want) and read its message in the reveal.
 
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Let me know how it resonates, and please share the post with those who might benefit from some guidance.
And if you need more in-depth and personalized guidance, schedule a reading with me on my site:
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dylanwritesgood · 2 years ago
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I got a new tarot deck and look at what they included...
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Three (THREE!) diverse lovers cards! Look at that! We got polyamory, bisexuality, wlw, mlm, trans folk, diverse bodies and ethnicities, and albinism representation? The rest of the deck has even more body diversity too. Strength is a fat woman. The Star has saggy boobies. I am in love.
It's called Sefirot by Causa Creations, and they're releasing the deck as a standalone tarot deck August 2023. I got it from their Kickstarter for a boardgame played with tarot cards but they're making test prints of a foiled, full size deck and omg I will be buying it.
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tresmanciasconsultancy · 3 months ago
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art & mancias
Sefirot's staff, from Dioscoria Island, is announcing a new fundraising campaign in Kickstarter. Check the news here!
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tresmancias · 3 months ago
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arte & mancias
La gente de Sefirot, el mazo de Dioscoria, está anunciando una nueva temporada de recaudaciones en Kickstarter. ¡Hay novedades! Más info aquí.
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irrevasazim · 5 months ago
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🔮 I Don't Understand the Aces and So Can You ✨
The four Ace cards represent a fundamental generative force that creates their suits in a fashion identical to how the tree of life in kabbalah is formed. Today we explore not the meaning of the Aces, but rather what the Ace itself means relative to the other cards of the minor arcana.
Tarot featured Rider Tarot by Arthur Edward Waite & Pamela Colman Smith
Music Provided by RingingPyramid https://www.youtube.com/@RingingPyramid
Come join your friendly neighborhood Satanist for a tarot reading LIVE on Twitch evenings 7PM-9PM EST https://www.twitch.tv/irrevasazim
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vivtanner · 1 year ago
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Discoria - The Hidden Isle 🌊
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clairehtownsend · 10 months ago
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(it's all) Snakes and Ladders
This last year can accurately be described as a doozy. Christmas Eve I played a candy version of Snakes and Ladders with my niece, and witnessed first hand the disapointment of slipping backwards along a snake again. This year has been one hell of a game. After feeling like I was healing my foot after a calcaneous fracture, my mobility suddenly got worst- culminating with not being able to walk…
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tarotporkema · 1 year ago
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Explicación simplificada de la estructura del Árbol de la Vida
Explicación simplificada de la estructura del Árbol de la Vida
Hay realmente pocos libros modernos buenos de Magia(k) y aún menos los hay en español; los clásicos tienen un lenguaje oscuro o sencillamente se hace difícil sortear los saltos culturales aunque no tengan más de cincuenta años de editados y, aún más importante, el principiante no sabe discriminar la información. Con frecuencia sucede – a mí me sucedió también- que los grimorios resultan…
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art · 2 months ago
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Meet the Artist: @vivtanner
Hello! I’m Viv Tanner, a Swiss freelance illustrator based in Austria. Whenever I’m not fighting monsters alongside friends in TTRPG worlds, I love to draw characters in atmospheric settings for books, games & more. Together with Eliot Baum, I’ve worked on projects like Sefirot - A Tarot Board Game, The Hidden Isle, and our comic Heart of Gold. Apart from that, I’ve illustrated covers for books and assembled my own small artbooks, like Naufrage & Agape. My passion lies in characters and their interactions, so I spend most of my free time creating art inspired by DnD campaigns/oneshots, which allows me to experiment with different styles as well.
Nice to meet you, Viv! Below are some pieces they have shared with you all.
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For more of Viv’s artwork, check out their Tumblr, @vivtanner!
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comparativetarot · 2 years ago
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Knight of Wands. Art by Viv Tanner and Eli Baum, from Sefirot.
“Be not afeard, this life is full of noises, phantoms and strange airs, that cause confusion, but bring delight to those who act.”
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