#Place Review Panel
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insidecroydon · 1 year ago
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Perry's council refuses to name its design review panellists
CROYDON IN CRISIS: Mayor decided to re-boot jo Negrini’s Place Review Panel, but after almost a year’s delay, the identities of the ‘experts’ assembled remain closely guarded secrets. By WALTER CRONXITE Missing some essential detail: will the council’s design panel help improve the borough’s built environment? “Just what are they trying to hide?” a Katharine Street source said today after the…
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primepaginequotidiani · 3 months ago
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PRIMA PAGINA The Jerusalem Post di Oggi venerdì, 06 settembre 2024
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kaurwreck · 8 months ago
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I think you're right that it's significant, and I think Mori is clever to recognize that Akutagawa is a rook.
Like a rook, Akutagawa is powerful, but generally contained and often undercut by his predictability. However, because he's keenly aware of his own constraints, and because others often aren't (especially regarding variables they've internalized as known), he's able to play into and against his own predictability to paradoxically surprise them.
He moves within the confines of his rigidity to shape outcomes, sometimes more effectively than his more dynamic opponents and peers. Rooks do that too, if you let them.
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Me, knowing nothing about chess, probably overthinking the significance of referencing akutagawa in this scene, but is going to look it up later anyways
#i have very specific chess feelings and thoughts re: rooks (which is what that piece is)#because in elementary school i was in a program for intellectually gifted students - by which i do NOT mean an honors program#i mean i displayed several specific neuro characteristics and struggled in a classroom environment such that i was referred for screening#the results of the screening flagged me for several additional tests and my results on those tests then prompted a comprehensive assessment#which was conducted by a licensed examiner who additionally administered another test chosen specifically based on my prior data#the report from which triggered a review of all of the above data by a panel of specialists who determined that I was wired so atypically#that I required specifically designed support services to avoid an adverse impact my access to education#ie I was not considered academically gifted which is what people are usually thinking of when they talk about giftedness (esp on tumblr)#i prefaced with all of that to counter misconceptions and emphasize that i was not in a program for smart and highly successful students#i was in a program for students with distinct cognitive processing needs that could not be met without specialized intervention#but inanely and entirely b/c of misconceptions the administrators at my school forcibly registered us in an annual chess tournament#which they wouldn't let us opt out of b/c there was a funding incentive for the school if we advanced far enough#ironically chess is a bad fit for this type of giftedness b/c it's rote + relies on bounded conventions instead of creative problem solving#but anyway i did not want to fucking play chess especially not competitively - it's boring and gets redundant#so i intentionally threw all of my games to remove myself from the tournament early#except my fellow indentured chess competitors noticed i was doing that and they were also bored and didn't care for the tournament#and so several of them made a game out of forcibly advancing me as far as they could by outmaneuvering my attempts to lose#horrifically they managed to corner me into winning enough that i was in serious danger of advancing#and so i started AGGRESSIVELY practicing chess in my spare time to learn how to shape the board and get confident in my ability to do so#i played against computers and then strangers online for hours a day and i studied checkmate patterns and how to subvert + reconfigure them#all so i could play well enough to ensure i'd lose even when being actively sabotaged#it worked - i narrowly escaped advancing that year and I don't think they were able to lose to me again after that#they kept trying - even playing me outside of tournaments to try and figure out how i was consistently losing#it's b/c i layered multiple strategies that involved breaking select conventions + manipulating their focus and psychology#BUT the fulcrum of my approach relied heavily on my rooks and select pawns as my most valuable pieces#i got very good at using rooks to shape the board without placing them in a position to be captured until i wanted them to be#once i had a few pawns close to promotion i would shift my rooks into bait b/c once one was taken i could just promote a pawn into a rook#and because absent a potential stalemate people almost always promote pawns into queens#my opponent would forget my additional rooks and would make choices based on the implicit assumptions that my deputized pawns were queens#rooks are treasures
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brunchable · 1 month ago
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How To Impress a 21st Century Girl.
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Pairings: Bucky Barnes x f!Reader
Themes: Rom-Com, Fluff, Mutual Pining(Heavy?), First Date, Flirtation and Playfulness.
Summary: Sam had forced Bucky to use Tinder to solve his abysmal love life. Bucky tells himself that if third time isn't a charm, he will officially give up trying to find a partner.
A/N: I'm a sucker for rom-coms, I hope you guys enjoyed this because I enjoyed writing it.
tags: @hzdhrtss @winterslove1917
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It had all been Sam’s idea. "Come on, man. You need to get back out there!" Sam had said, way too enthusiastically, while setting up a Tinder profile for him without even asking. Bucky had resisted at first, arguing that dating apps probably weren't his thing. But Sam was persistent, reminding him that it was 2024, not 1944, and that "no one meets in grocery stores anymore."
Reluctantly, Bucky had gone along with it, figuring it couldn’t hurt to try. What was the worst that could happen?
Well, now he knew.
Bucky was starting to think Tinder was out to get him. His first two dates had been disasters—and not just normal awkwardness, but spectacularly bad. The first girl, Jenny, had brought her ex-boyfriend to the date. Apparently, he was her ride, and they were still "good friends." Bucky had spent two hours third-wheeling a reunion he hadn’t signed up for. The second girl, Alicia, had a collection of ceramic frogs. And when Bucky said “collection,” he meant obsession. The girl spent an entire dinner showing him photos of different frog figurines. It was ribbiting. Literally. One of them even made croaking sounds.
So, now here he was, on date number three, standing outside some trendy café, wondering what fresh nightmare awaited him. This time, though, he’d let you plan the date. Maybe handing over control would be better than having to smile through another amphibian-themed dinner.
You showed up right on time, and Bucky was genuinely relieved to see no ex-boyfriend hovering in the background. You were wearing a paneled knit dress with spaghetti straps that hugged you just right, and your short hair was perfectly tousled. You smiled at him, but the look on your face told him you were just as unsure as he was.
“Hi,” you greeted, and Bucky instantly forgot every single normal response. Holy shit he is TALL.
“Hey, I’m Bucky.” he mumbled back. He was really nailing this whole dating thing.
You walked inside, and the café had that minimalist vibe. A lot of plants. A lot of exposed brick. The kind of place where you’re not sure if you’re supposed to sit or admire the interior design.
As you both sat down, Bucky tried to channel his inner suave. He could do this. He had faced way worse than an awkward date. Like alien invasions. Like that one time he lost his arm again. This was nothing.
Except... why was talking to an attractive woman harder than fighting off super soldiers?
“I, uh, like your dress,” Bucky said, already feeling the heat creep up his neck. Nice, Barnes, real original.
“Thanks,” you replied, with an amused smile playing on your lips. “I like your... jacket.”
Bucky nodded, looking down at his worn leather jacket. “Yeah. It’s... warm.”
Warm? That’s what you’re going with? He mentally slapped himself. This was going well. So well. He tried to change the subject and scanned the menu. “Uh... so, what’s good here?”
“I don’t know, I’ve never been,” you said, fiddling with the edge of your napkin. “The internet said they have good coffee, though.”
“Internet reviews, huh?” Bucky raised an eyebrow. “That’s always a gamble. Could be great... could be a disaster.”
Cue the awkward silence.
The waiter had barely placed the food in front of you both before the quiet tension stretched between you like you were sitting in a library, not a café. Bucky poked at his bagel as if it might come to life at any moment, while you took a delicate sip of your coffee, your eyes darting between him and the wall behind him.
You both chewed in the most nonchalant way possible, each of you hyper-aware of the silence that was growing louder by the second. You were mentally cursing every decision that led to this exact moment, and Bucky, for his part, was questioning whether retiring from the whole Avenger thing had been a mistake.
Say something. Anything, Bucky thought, taking another bite of his bagel, which suddenly felt like chewing rubber. Ask about herr favorite food? No, that’s boring. Comment on the weather? Oh, yeah, nothing like ‘Hey, it’s been cold lately,’ to really sweep her off her feet. Real smooth.
Meanwhile, you were trying to figure out how you managed to forget how to make normal conversation. Maybe ask him about his hobbies? No, that’s basic. Compliment his hair? What are you, in fifth grade? Pull yourself together!
Bucky, still chewing the world’s driest bagel, caught your eye for a split second, and you both did that polite half-smile thing that happens when you’re not sure whether you should talk or continue pretending to enjoy the food.
Did she just smile at me because I’m being awkward, or am I overthinking this? Bucky wondered, immediately breaking eye contact and pretending his coffee was the most fascinating thing on the table.
You, on the other hand, were screaming internally. Oh God, did I smile too weird? Was it the kind of smile that says, ‘I like you,’ or the one that says, ‘I’m trapped in this date and don’t know how to escape’?
You both took another sip of your drinks at the exact same time.
Alright, Barnes, get it together. Say something smart, Bucky told himself, putting his mug down carefully.
“So, uh... how’s your coffee?”
You blinked, your brain scrambling for a response. How’s my coffee? It’s coffee. Just say it’s good. Don’t overthink it.
“It’s... good. How’s your bagel?”
Bucky looked down at the circular piece of bread like it had personally betrayed him. “It’s... round.”
Round? Really? You went with ‘round’? Smooth, real smooth, he chastised himself, nodding like he had just made the most profound statement about bagels ever.
Your lips twitched. Did he just describe his food as ‘round’? Okay, maybe I’m not the only one struggling here.
You took another sip of your coffee, trying to hide your smile. God, this is like watching two middle schoolers on a first date.
You both glanced at each other again. Smile. Look away. Silence.
Bucky ran a hand through his hair. Alright, clearly, she thinks I’m a complete idiot. But it’s fine. I can recover. Just... find a topic. Literally any topic.
You picked at your napkin. Okay, maybe I should mention the escape room next. But what if he hates escape rooms? What if he thinks they’re boring? You cleared your throat slightly, ready to speak, but then—
Bucky cleared his throat at the same time. You both froze, staring at each other like deer caught in headlights.
“You go first,” Bucky said quickly.
“No, no, you first,” you insisted, waving your hand.
Bucky’s brain blanked. He blinked, searching for anything to say. “Uh... did you... park nearby?”
You stared at him, and then a smile slowly spread across your face. Did he really just ask me about parking? You nodded. “No I–um took public transport. Did you?”
Bucky gave a stiff nod. “Yeah. Close. Very close. Super convenient.”
You both stared at each other for a beat, and then, in a miraculous moment, you both cracked up at the exact same time.
“Parking?” you laughed, shaking your head. “That’s the best we’ve got?”
Bucky held up his hands. “Hey, I panicked, okay? The bagel threw me off.”
You wiped a tear from your eye, your shoulders shaking with laughter. “And I thought the frogs were bad.”
Bucky couldn’t help but laugh harder. “Okay, in my defense, this date is way better than ceramic frogs.”
“Glad to be the non-frog date.” You raised your cup in mock salute.
You both chuckled, and for the first time, the awkward tension seemed to melt away. Sure, you were a bit of a mess, but at least you were a mess together.
As you calmed down, you leaned forward, a playful grin on your face. “So, what’s next? You ready for the escape room?”
“I dunno. Should I be worried?” Bucky smirked, feeling a lot lighter.
“Only if you’re bad at puzzles,” you teased.
Bucky crossed his arms, leaning back with a smirk. “Oh, trust me, I think I’ll manage.”
And with that, you both finally stood up to head for the next part of your date, the awkwardness left behind with the round bagel and the overly complicated coffee.
× × × ×
As soon as you stepped into the Asylum escape room, the mood shifted from "awkward first date" to "this might be how I die."
Oh, great. Creepy hospital décor. Perfect first-date vibes. You eyed the flickering lights and eerie medical tools scattered around the room, trying not to let on how much it was creeping you out. At least it’s better than ceramic frogs, you thought, glancing at Bucky.
“This is supposed to be the hardest escape room they have,” you said, glancing at Bucky. “Takes most people at least an hour. You ready for this?”
“Yeah, sure. I mean... it’s puzzles, right? How hard can it be?” Bucky shoved his hands in his pockets, trying to appear calm. I’ve literally fought aliens. How bad could a few puzzles be?
“You’ve never done one of these before, right?” You looked at him, a bit skeptical.
He shook his head. “First time. But, uh... I’m good under pressure.” Under pressure? What am I saying? I sound like I’m about to defuse a bomb, not solve a riddle. Get a grip, Barnes.
“Alright. Let’s do this.” You smiled, trying to hide your own nerves. 
The clock started ticking, and immediately, you were plunged into darkness. A loud creak echoed through the room, followed by a voice over the intercom: “Welcome to the Asylum. You have 60 minutes to escape. Good luck... you’ll need it.”
Perfect. Creepy voice? Check. Flickering lights? Check. Yep, I'm doomed. You moved toward a stack of papers, squinting at the dim lighting. “Okay, first thing’s first... we need to find the clues hidden in this room to unlock the door.”
Before you could even start, Bucky was already inspecting a random pipe on the wall. He tugged at it, and it came loose, revealing a hidden key taped to the back. Oh, that was... lucky? Or did I just break something?
You froze mid-step. “Wait. How did you—”
“I... uh... just pulled on it.” Bucky looked just as surprised as you. Did I just accidentally solve this?
“Okay. Lucky guess.” You stared at him. 
Bucky shrugged. “Maybe.” Play it cool, Barnes. Don't look like you’re clueless here.
You both moved into the next room, which had even creepier décor. Faint writing on the walls, jars filled with unidentifiable things, and a mannequin in the corner that Bucky immediately side-eyed like it was going to jump out at you. Okay, I don’t trust that mannequin. Why’s it looking at me like that?
You picked up a piece of paper with some cryptic writing on it. “This says something about finding the light within the dark. I think it’s a clue. We need to—”
“Found it,” Bucky called out.
You turned to see him holding up a blacklight. How does he keep doing this?! 
“They always hide something with a blacklight, right?” He grinned, flashing the light on the wall, revealing a series of glowing numbers. That’s a thing, right? People hide stuff with these lights all the time... right?
“Oh, you’re just full of ideas now, huh?” You crossed your arms, smirking.
Bucky rubbed the back of his neck, trying to play it cool. “Just... using my instincts.” Yep. Totally knew that.
You worked through the next few puzzles, but by "worked," what you really meant was Bucky accidentally stumbling into the solutions. Every time you tried to figure out a clue, Bucky would casually touch something, pull a lever, or press a random button that—surprise—opened the next door or revealed the next key. At first, you thought he was joking. But as the minutes ticked by, it became clear: Bucky was somehow solving the escape room by sheer dumb luck—or so you thought.
This is starting to freak me out... Am I secretly a genius? Bucky thought.
At one point, you were trying to decipher a complicated code etched into the wall, mumbling to yourself about numerology and patterns, when Bucky—completely oblivious—pulled a book off the shelf, and a hidden door creaked open in the floor.
No. No way. “Are you—” You blinked. “Did you just—”
Bucky glanced at the open trapdoor, confused. “What? Was that not supposed to happen?”
You slapped your forehead. “No! I mean, yes, but—oh my God, Bucky, you’re breaking the game.”
He raised his hands in surrender. “I swear I’m not doing it on purpose!” Seriously, I just touched a book. How is that a thing?
You looked down at the trapdoor, then back at him. “What are you? A puzzle savant? Did you plan this?”
Bucky laughed nervously, scratching the back of his head. “Nah, I just thought the book looked weird.” Great, now she thinks I’m some kind of escape room wizard.
You gaped at him. “The book looked weird?” Weird? Dude, I’m starting to think you have X-ray vision.
“I mean... yeah. It was dusty.” It wasn’t even that weird... or was it?
You squinted at him, hands on your hips. “You’re telling me you spotted a dusty book and thought, ‘Aha! Hidden door.’?”
“Isn’t that... what you’re supposed to do in these rooms?” Bucky shrugged, looking genuinely sorry. Please tell me that's how this works.
This man is unbelievable. You stared at him for a long moment before bursting out laughing. “Oh my God. You’re accidentally good at this. You’re just walking around solving stuff like you do this every weekend!”
Bucky chuckled, his shoulders relaxing a little. I have no idea what I’m doing, but I’m glad she’s laughing. “I swear I’ve never done this before.” This isn’t even the weirdest thing that’s happened to me this week.
“I don’t know whether to be impressed or terrified,” you teased, stepping closer to him. “You’re like a walking cheat code.” Sure, Sherlock. Whatever you say.
“Hey, I’m just here to help.” He smiled, clearly enjoying your reaction. At least she’s impressed. That’s something.
I think you might secretly be a robot. You shook your head, grinning. “Alright, escape room prodigy, let’s see if you can crack the last one.”
You entered the final room—a dimly lit chamber with a creepy-looking mannequin in the corner and random medical equipment scattered around. You narrowed your eyes.
“Okay, this is the hardest part. No way you’re going to just... guess your way out of this one.”
“Yeah, this one’s. . . tricky.” Bucky glanced around, clearly trying to look casual. Please don’t let me stumble into the solution again... 
Please don’t let him find the solution immediately. Just this once.
You pointed at the mannequin. “We need to find a code hidden somewhere in this room. The clue says it’s ‘locked in the mind.’ So it has to be something mental, right? Like a puzzle?”
Bucky stared at the mannequin for a second, then slowly reached out and twisted its head off. Inside, there was a slip of paper with the code on it. Oh, come on. You’ve got to be kidding me.
“Are you KIDDING me?!” Your jaw dropped. 
“I just thought... you know... maybe the head comes off?” Bucky held up the paper, looking sheepish. 
Why am I even here?! You threw your hands up in the air. “Of COURSE the head comes off! Because that makes total sense! Sure!”
Bucky bit back a laugh. “Well, it did say ‘locked in the mind.’” Technically, I was right.
You glared at him, then shook your head, laughing despite yourself. “Okay, that’s it. You’re banned from escape rooms. You ruin them.”
“Ruined it?” Bucky asked, grinning. “We escaped, didn’t we?” She’s totally impressed, even if she won’t admit it.
“We escaped in twelve minutes, Bucky! Twelve!” You slapped his arm playfully. “That’s not normal!”
He laughed, ducking his head. “Sorry?” Guess I’m not so bad at this ‘fun date’ thing.
As you both stepped out of the escape room, the staff was standing there, looking like they’d just witnessed the impossible.
“You’re... done?” Pink-haired Girl asked, your eyes wide with disbelief.
Wow. They look like I just told them Santa isn’t real, Bucky thought.
You, just as confused, looked over at Bucky. “Uh. . .yeah, I guess?”
“Looks like it.” Bucky gave a casual shrug. No big deal. Just casually shattering dreams.
Clipboard Guy checked his stopwatch again, his mouth hanging open. “Twelve minutes. No. That’s not possible. People are supposed to break down in there. We’ve had people cry!”
Cry? What is this, an escape room or emotional boot camp? “You want me to go back in and tear up a little? You know, for the full experience?” Bucky raised an eyebrow, a smirk tugging at his lips. 
“People have left that room emotionally damaged. You just... strolled out.” Pink-haired Girl blinked. 
You stared at Bucky, still wrapping your head around it. “I didn’t even get through the first clue, and you were already unlocking half the room.”
“You were working hard. I just sped things up a bit.” Bucky chuckled softly, glancing at you with a playful smile. I mean, you were giving it a solid effort...
The Master of Puzzles guy appeared, shaking his head like he couldn’t believe what he was seeing. “Did you... have the answers beforehand? Because that’s the hardest room we’ve got. We’ve had people rage-quit in there.”
Bucky rubbed the back of his neck, looking amused. “Nah, just good at finding my way out of things.”
“I didn’t even do anything. You solved the whole thing!” You shook your head, still half-laughing, half in disbelief.
“Hey, you were a great moral support.” Bucky smiled at you, nudging you lightly. Seriously, though, it’s good to have someone to watch while I dismantle a room’s dignity.
Clipboard Guy muttered, “We’re gonna have to ban him. He’s banned.”
Oh no, I’ve ruined their sacred puzzle temple.
“He broke the hardest room we’ve got. Who even does that?” Pink-haired Girl nodded, still dumbfounded. 
“Well, I’d offer to go back and struggle a bit, but... I don’t think it’d be convincing.” Bucky smirked, leaning casually against the counter. Trust me, I can’t fake being bad at something. Even if I tried.
As you headed for the exit, Bucky held the door open for you, giving the staff one last glance before he leaned over to you, voice low. 
“What? You wanted to be stuck in there all night?”
“Honestly? It would’ve been nice to solve at least one puzzle.” You groaned, though you were smiling.
“Next time, I’ll let you have the first clue. Promise.” Bucky chuckled softly. And by let you, I mean I’ll stand far away from everything and try not to accidentally win.
 “You better.” You laughed, shaking your head as you both stepped out into the night.
× × × ×
The arcade was buzzing with lights, sounds, and the faint scent of popcorn. It was a complete shift from the eerie asylum escape room, and you were already eyeing the rows of flashing machines and claw games with glee.
Alright, this is more like it. No creepy mannequins here, just good old-fashioned fun.
Bucky, on the other hand, looked around like he had just entered a foreign world. The last time he’d been in an arcade, they didn’t have all this flashing neon or half the games that were here now. What happened to the simple stuff? Pinball machines and jukeboxes. Now I’ve got ten-foot robots staring at me while kids slap buttons like their lives depend on it.
Still, he couldn’t help but smile at how excited you looked. Okay, if she’s this excited, maybe this won’t be so bad.
“Okay, so... how does this place work again?” he asked, watching a kid furiously slap buttons at a nearby game.
You laughed, giving him a gentle nudge. “It’s simple! We just play a bunch of games, earn tickets, and then trade them in for really weird prizes. Easy.”
Bucky nodded, though he still looked a little confused. “So, you win tickets by—?”
“By being amazing at games, obviously,” you said, your eyes already darting toward a nearby basketball shooting game. “Let’s see if you can keep up.”
Bucky followed you, a small smirk tugging at the corners of his lips. “Oh, I’ll keep up.” Alright, let’s see if I remember how to be competitive at... basketball?
You started with basketball, and while you had a decent shot, Bucky quickly became the Michael Jordan of arcade basketball. He tossed shot after shot into the hoop with ridiculous ease, barely even looking like he was trying.
Oh, come on. Seriously? Why is he good at everything? You shook your head in disbelief. “Oh, come on. Are you serious right now? Are you even aiming?”
“I dunno. I just... throw.” Bucky shrugged, not missing a single shot. 
“This is what I get for going on a date with someone who’s literally built for accuracy.” You playfully narrowed your eyes at him. Why am I pretending like I’m mad? It’s honestly impressive.
He flashed a boyish grin. “You wanted to see if I could keep up.” Oh, I’m keeping up, doll.
You crossed your arms, pretending to pout. “I wasn’t trying to lose in record time.”
When the game ended, Bucky had a ridiculous amount of points, and you had... well, significantly fewer. He collected your combined tickets from the machine, glancing down at you with a playful glint in his eyes.
“Should I carry these, or do you want to hold on to the three tickets you earned?” he teased, raising an eyebrow.
How is he still charming even while teasing me? This is unfair. You scoffed, rolling your eyes as you snatched a couple of tickets from his hand with a grin. “You know what? Fuck you.”
“Careful, doll. You keep talking like that, and I might just take you up on it.” Bucky’s smirk widened, and he leaned in a little closer, lowering his voice just enough to make your pulse quicken. 
Okay, that was a little too good. I should not be blushing right now. Your eyes widened for a second, a flush creeping up your neck before you shot him a playful glare. “You wish.”
“You know I don’t have to wish for anything.” He chuckled, stepping back with a wink.
Well, that escalated quickly. You tried to bite back your smile, but it was impossible with the way he was looking at you. “I’m starting to regret bringing you here.”
Bucky held up the stack of tickets, grinning like a kid who just won the lottery. “You’re only regretting it because I’m walking away with all the prizes.” Did I just turn an arcade into a battlefield?
“Yeah, yeah, keep rubbing it in.” You huffed, shaking your head, though the smile on your face said otherwise. 
Bucky shot you another wink. “Oh, I plan to.”
This guy is dangerous with that smile. You smirked, leaning in a little. “So... what happened to the awkward guy who pointed out that bagels are round? Because this,” you waved at the arcade tickets, “does not feel like the same guy.”
“What? You weren’t impressed by my bagel observations?” Bucky chuckled, rubbing the back of his neck. I was doing my best back then, okay?
You laughed, giving him a playful nudge. “Oh, I was very impressed. I just didn’t know you were hiding this arcade legend behind all that bagel wisdom.”
He grinned, eyes glinting. “I’m full of surprises, doll.” You have no idea.
“Clearly,” you said, still teasing him as you walked toward the next game. “Let’s see how many more surprises you’ve got.”
You dragged him over to the shooting gallery game, where you were met with an array of plastic rifles and paper targets.
“I’m kinda good at this,” you declared, grabbing one of the rifles with renewed determination. “You can’t have a crazy aim for everything.” Finally, something I can win.
Bucky raised an eyebrow, amused. “Okay. Let’s see what you got.”
You aimed and fired... missing every single target. You winced as the targets flipped back and forth, mocking you with their tiny, evil faces. Are you kidding me?
“You’re holding it too tight.” Bucky stepped up beside you, arms crossed, a smirk playing on his lips. 
“Oh, great. Here we go. The expert.” You groaned. Of course, I’m holding it too tight. Leave it to Bucky to know everything.
Bucky smiled, but instead of saying anything, he stepped behind you, wrapping his arms around you, his hands gently guiding yours on the plastic gun. You froze, your heart skipping a beat as you felt the warmth of him so close. His breath was soft against your ear as he leaned in to guide your aim, his voice low and steady.
Why does he have to be so good at this? I can barely think straight.
“Relax,” he murmured, his hands adjusting yours gently. “Don’t grip it so hard. Just like this.”
How am I supposed to relax when he’s practically wrapped around me?
Your pulse quickened, your senses suddenly overwhelmed by how close he was. His cologne—woodsy and warm—filled your lungs, making you a little dizzy. You swallowed hard, focusing on anything but the way your back pressed against his chest. “Okay... relax. Right. Got it.”
“You’re not relaxing.” Bucky’s voice was low, almost teasing.
Yeah, no kidding. Not exactly easy when you smell like a lumberjack dream. 
“I am relaxed!” you shot back, though your heart was racing so fast you were sure he could hear it.
Bucky chuckled, and the soft rumble of his laugh vibrated against your back. “If you were relaxed, you wouldn’t be holding your breath.” 
If she’s holding her breath, I must be doing something right.
You blinked, realizing that yes, you were in fact holding your breath. You exhaled slowly, trying to focus on the targets instead of the fact that Bucky was basically wrapped around you.
“Good,” he said quietly, his hands still steadying yours. “Now, pull the trigger. Nice and easy.”
Yeah, this is totally normal. Just shooting targets, totally not thinking about how close we are.
You followed his lead, squeezing the trigger gently. The shot rang out, and the sound of a hit echoed through the machine. The target flipped backward, signaling a perfect hit.
“I did it!” you exclaimed, your excitement bubbling over as you turned your head to look at him.
Your faces were just inches apart. Bucky’s eyes locked on yours, and for a moment, neither of you moved. The air between you was thick with tension, the good kind—the kind that makes your heart race and your stomach flip.
God, she’s close. Just a little closer...
Your gaze flickered down to his lips, and Bucky swallowed hard, momentarily forgetting where you were or what you were doing. All he could think about was how easy it would be to lean in just a little more, to—
“Uh, sorry!” A kid nearby bumped into the machine, jolting you both out of the moment.
Of course. Great timing, kid.
You quickly stepped out of Bucky’s embrace, your face flushed. “Well, um... thanks for the lesson, Barnes.”
Bucky cleared his throat, his ears a little pink. “Yeah. Anytime.” Anytime? Seriously, Barnes? That’s all you’ve got?
You moved on to a few more games, but the tension between you still lingered, electric and unspoken. After a particularly intense game of air hockey (where you almost won, thanks to Bucky being a little too distracted by you), you found yourselves at the prize counter.
Your eyes scanned the shelves, but one prize in particular caught your attention: an absolutely massive goose plush sitting at the top of the prize display. It was ridiculous, almost comically large, but it made you smile instantly.
“Oh my God,” you muttered, pointing. “That goose is so cute.”
Bucky followed your gaze and raised an eyebrow. A goose? Really? She could pick anything, and it’s that giant bird?
“You like that thing?” he asked, tilting his head slightly.
“I mean, look at it. It’s the size of a couch,” you said, laughing. “No one’s ever gonna win enough tickets for that.”
Bucky looked thoughtful for a second. Then, without saying a word, he handed all of your tickets to the guy at the counter. Challenge accepted, doll.
The kid behind the counter stared at him. “Uh, you know this isn’t enough for the goose, right?”
Bucky nodded. “Yeah, but... what’s it take to win that thing?”
Because clearly, winning giant plush birds is my new priority in life.
The kid blinked. “Like... a thousand tickets.”
Bucky smirked, then turned to you. “Wait here.”
“What are you doing?” You frowned, confused. 
Please don’t say you’re going to try and win a thousand tickets... oh my God, he’s going to try and win a thousand tickets.
Bucky said nothing and disappeared into the crowd. A few minutes later, you saw him at one of those old-school, rigged basketball games. His face was calm, determined—like he was about to go to war.
One after the other, Bucky sank shot after shot, racking up points so fast that you had to rub your eyes to believe it. Within minutes, he had earned a mountain of tickets. He moved on to another game, this time skee-ball, and then to another. Every single game, he dominated, earning enough tickets to make the counter kid’s jaw drop when he returned with what looked like a roll of tickets big enough to use as a belt.
“Holy crap,” you muttered, watching as Bucky handed the tickets over, a satisfied smirk on his face. The kid counted them, eyes wide, then slowly reached for the giant goose plush.
The oversized goose was practically half Bucky’s height as he carried it back over to you, grinning.
“Here you go,” he said, handing it to you with a proud look. “You said you liked it, right?”
Who just... casually wins a giant goose plush? How did he do that?
You stared at the giant, fluffy creature, then at him, your heart flipping over itself. “Bucky... this is insane. It’s huge.”
“Well, I couldn’t just leave without winning you something.” He shrugged, his grin boyish and a little shy. Yeah, Barnes, act like you’re not insanely proud of yourself right now. 
He’s... adorable. Stop. Focus. “You really didn’t have to... but I love it.” You laughed, hugging the goose to your chest. 
“Good.” Bucky’s eyes softened as he watched you smile. Worth every single ticket.
Your heart raced, your face heating up as you looked at him over the massive plush. “You’re full of surprises, Barnes. Who knew you’d be this good at arcades?”
Just trying to impress the girl, no big deal.
“Maybe I just wanted to impress you.” He smiled, a little more reserved this time.
Well, mission accomplished, buddy. You blushed, the air between you crackling again with that familiar tension. “Well, mission accomplished.”
You stood there for a moment, just smiling at each other, the absurdly large goose between you, until you laughed and nudged him with your elbow.
“You know, this might be the best date I’ve ever been on,” you said, your tone light but sincere. Was that too much? Did I just over-share?
Bucky’s smile grew, his eyes softening. “Yeah?”
“Yeah,” you said softly, holding the goose a little tighter. “Definitely the best.” Okay, that was smooth. Not awkward at all.
You left the arcade with the giant goose plush between you, its goofy face almost mocking the awkwardness that had suddenly crept back into your steps. Bucky walked beside you, hands stuffed into his jacket pockets, trying to figure out what to say.
Do I say something? Or just... keep walking?
The sounds of the city filled the silence around you, but neither of you spoke. The playful energy from the arcade had faded into something quieter, more uncertain.
Why am I so bad at this? Just say something, Barnes.
After a long stretch of quiet, Bucky cleared his throat. “So... is this the end?” Smooth, real smooth.
You blinked and glanced over at him, trying to keep your heart from doing a flip at his words. “Well, that’s all I had planned. Why?”
Bucky hesitated, his jaw tightening slightly as he looked ahead, his mind clearly weighing something. Okay, don’t screw this up. Don’t sound too eager.
For a moment, you thought maybe he was going to say goodbye, that maybe this was the end of your date after all. But then, he spoke quietly, almost as if he was embarrassed to admit it.
“I kind of don’t want to go home yet.” Well, there it is. Now she knows.
You felt a flutter in your chest, your face heating up as a small, shy smile tugged at your lips. You ducked your head, looking down at the sidewalk to hide the blush creeping across your cheeks. The way he said it—so simple but sincere—made your heart skip.
Why does that sound so much cuter than it should? You bit your lip, an idea suddenly coming to you.
“Well...” you started, glancing up at him. “There’s a new building by the riverside with a sky deck. It just opened recently, and it’s supposed to have the best view of the city.”
“Sky deck, huh?” Bucky raised an eyebrow, intrigued. A sky deck? Yeah, that sounds better than awkwardly walking home.
You nodded, a little more excited now. “Yeah. It’s pretty high up, and overlooks the whole city. I haven’t been yet, but I heard it’s amazing at night.”
“Sounds better than going home.” Bucky tilted his head slightly, his lips curving into a soft smile. Thank God. I’m not ready for this to be over yet.
“Then let’s go.” You grinned, feeling your heart race just a little faster. 
You shared a quick, almost nervous glance at each other before walking in the direction of the riverside. The awkwardness wasn’t completely gone, but now, it was laced with anticipation, a kind of giddy energy that made your stomach flutter. You hugged the plush goose a little tighter, trying not to let your excitement show too much, but inside, you were buzzing.
× × × × 
The city lights shimmered below you as you lounged on the comfy chairs, drinks in hand. The night air was cool, but it didn’t come close to breaking the warmth buzzing between you and Bucky.
She’s... something else, Bucky thought, leaning back slightly. His gaze kept shifting between the breathtaking skyline and you, but he found himself more captivated by you. How am I supposed to focus on the view when she looks like that?
Noticing the quiet, you smirked. “So, you were really gonna end the night without showing off more of your endless talents?”
Oh, she’s teasing now. Alright, two can play this game. Bucky raised an eyebrow, amused. “What, beating you at arcade games wasn’t enough?”
You laughed, shaking your head. “You’re a walking cheat code, Bucky. But I feel like there’s more you’re holding back.”
His eyes flickered over your face, lingering on your lips for just a little too long. More than you know, doll. “Maybe I am.”
Your breath caught for a second, but you quickly recovered, tilting your head and flashing him a grin. “Oh yeah? Like what? Some secret talent I should know about?”
Keep your cool, Barnes. Don't blow it now.
Bucky leaned in just a fraction, his voice lowering, his eyes never leaving yours. “I’ve got a few tricks up my sleeve. But I only show them to people who ask nicely.”
God, does he have to sound that smooth? Your heart flipped at the way he was looking at you, intense, as if he was seeing through every joke and teasing comment. How am I supposed to keep this casual?
“Nicely, huh? And what do I have to do for you to show me?” you asked, your voice quieter now, the playful banter fading into something more charged.
“Keep hanging around,” he said softly.
I’m in deep now. Bucky's eyes dropped to your lips again, and for a moment, the world around you seemed to blur into nothing. Should I kiss her? Maybe I’m reading this wrong...
His eyes dropped to your lips again, and for a moment, the world around you seemed to blur into nothing. It was just him—his voice, his presence, the way he was looking at you like he wanted to kiss you but was holding back.
You swallowed, feeling the tension build like a slow fire. You sipped your drink, trying to cool yourself down, but it did little to shake the feeling that something between you had shifted. Stop overthinking, just go with it.
“I could do that,” you murmured, a small smile playing on your lips. You felt his eyes on you, and the air between you felt electric. You glanced at him, catching him staring at your lips again. Your pulse jumped. He’s really staring... isn’t he?
“You’re staring,” you said, teasing, though your voice had a soft edge to it, your heart thudding in your chest.
Bucky blinked, caught, but instead of pulling away, he smirked. “Am I?”
Yeah, Bucky, play it cool. Like you haven’t been staring for the past five minutes.
“Mhm,” you teased, though your voice was barely steady. Why does that smirk make my heart race? “I mean, I get it. The view’s great and all.”
Bucky’s smirk deepened, his voice dropping lower. “You could say that.”
I can’t believe this is actually happening. You felt your face heat up at the way he was looking at you. The intensity of his gaze made your stomach do wild flips. Why is this so... intense?
“You’re not just talking about the city, are you?” you asked, your voice barely above a whisper.
He chuckled softly, sending shivers down your spine. Just kiss her already. “Maybe not.”
Your breath hitched. “And what are you looking at?”
He leaned in slightly, his gaze locked on yours. “What do you think?”
She knows exactly what I’m looking at. 
Your heart raced, the pull between you growing stronger with every passing second. His eyes kept flicking down to your lips, making you wonder if he was going to kiss you. I really shouldn’t wait any longer...
Bucky cleared his throat suddenly, as if shaking off the trance he’d been in, and leaned back into his seat, looking almost embarrassed. Okay, maybe I’m rushing this.
“Sorry... I didn’t mean to—”
“No,” you interrupted quickly, your voice softer, gentler now. God, why did he stop? “Don’t be. I didn’t mind.”
His gaze snapped back to yours, the tension flaring again. She didn’t mind? Well, maybe I didn’t screw up, after all—or I did because you didn’t kiss her you idiot. He opened his mouth to say something, but instead, a soft smile tugged at his lips, and his expression softened.
“So... orthopedic ward, huh?” he said, shifting the conversation, though his eyes were still locked on you. “How do you handle that? All those broken bones?”
Smooth, Barnes. Talk about bones to distract yourself from the fact you were just about to kiss her.
You took a deep breath, relieved for the break in intensity but missing it instantly. Great, now I’m thinking about how close he was... “Well, it’s mostly convincing people not to do dumb things. Like skateboarding down staircases. You wouldn’t believe what people put themselves through.”
Bucky chuckled. Yeah, I believe it. Considering I’ve done dumber things in my time. “I can believe it. I’ve been there.”
You raised an eyebrow. “You’ve skateboarded down staircases?”
“No, but I’ve done some pretty stupid things in my time,” he admitted, leaning in again. Pretty sure falling for you might top the list. “But if I did something dumb, you’d patch me up, right?”
You smirked, your eyes twinkling. He’s flirting again. I can’t take this seriously. “Oh, I’d patch you up. But I’d make sure to remind you how dumb you were the entire time.”
“Fair,” Bucky said, the distance between you shrinking again. Patch me up, lecture me—just keep talking, I don’t care. “But I think I’d be a good patient.”
You shook your head with a grin. Good patient? Doubtful. “I doubt that. You’d probably complain the whole time.”
“I wouldn’t,” he replied, his tone teasing but soft. I’d let her take care of me, no problem. “If you were the one taking care of me, I’d be on my best behavior.”
He’s definitely not just talking about broken bones... Your heart skipped at the way he was looking at you again, his voice dropping to something more intimate. The banter was light, but underneath it all, there was that same intensity. Okay, now I’m thinking about kissing him again...
“You don’t strike me as someone who’s ever on their best behavior,” you teased softly, though your breath caught in your throat.
Bucky smirked, his eyes flicking to your lips again. “Maybe you bring it out in me.”
God, I hope so.
The words hung between you, heavy with meaning. Your pulse raced, and you leaned into the moment, letting the tension simmer between you, unspoken but undeniable. He’s close again…
“I’ll have to see that for myself,” you whispered, your voice barely audible over the pounding of your heartbeat.
She’s close, too. Just lean in, Barnes. Bucky’s gaze darkened, his voice low and rough. “You just might.”
A small smile tugged at your lips as the tension between you crackled, thick and electric. You shifted slightly, leaning in with a playful smirk. “So... tell me, you got any other dates lined up after this one?”
Bucky’s eyes flickered with amusement as he leaned back, crossing his arms. Dates? I can barely keep up with this one. “Why? You worried I’ve got someone else lined up?”
You grinned, holding his gaze. “Maybe. Should I be?”
Not a chance. He leaned in closer, the space between you shrinking as his voice dropped lower. “I don’t know... do you have any other dates lined up?”
He’s really turning this on me, huh? You blinked, your heart racing, but you quickly shot back, “Well, maybe... maybe not. Depends on how this one ends.”
Bucky chuckled softly, his eyes dropping to your lips again, the intensity rising. Alright, Barnes, time to end this date right. “Guess I better make sure it ends right, then.”
Before you could respond, Bucky reached out, his fingers gently tilting your chin up. His other hand slid to the back of your neck, his thumb brushing tenderly against your cheek as he leaned in, your lips so close you could feel his breath.
Your heart was pounding, your breath shallow, as his parted lips brushed against yours, soft and slow, his head tilting just slightly. The kiss was gentle at first, his lips locking against yours in a way that made everything around you fade to nothing. He could taste the faint sweetness of your daiquiri on your lips, and with a soft groan, his tongue did a slow, savoring lick against your bottom lip before slipping past, deepening the kiss.
Your hands instinctively moved up, cupping his face as you kissed him back, your fingers sliding along the scruff of his jaw. The warmth of his touch, the way his thumb stroked your cheek, the way his lips moved against yours —everything about it was intoxicating, pulling you under.
Then Bucky pulled back for a quick gasp, his breath mingling with yours , before diving back in, capturing your lips with even more intensity. The kiss deepened, more urgent this time, as though neither of you wanted the moment to end. His hand on your nape tightened slightly, pulling you closer as the kiss intensified, his lips pressing more firmly against yours.
They didn’t stop until they couldn’t breathe anymore, finally pulling apart when the need for air overtook you, both of you breathless and flushed. Their foreheads rested together, the cool night air doing little to cool the heat between you. Bucky’s thumb gently stroked your cheek as he whispered, his voice rough, “Definitely no other dates lined up after this.”
You smiled, your hands still cradling his face, your heart pounding. “Good. Neither do I.”
× × × ×
As Bucky’s motorcycle came to a slow stop outside your house, and glanced up at your front porch. You hopped off the bike, shaking out your hair with a satisfied grin.
That ride was way too short... you thought, glancing at him as you handed Bucky his helmet, which he stubbornly told you to wear instead of him.
Bucky, being the gentleman, didn’t just let you off with a wave. He slid off the bike and stood up straight, dusting his hands like he was about to help carry your groceries.
Alright, Barnes. Play it cool.
"I’ll walk you up," he said casually, like it wasn’t 2024 and people usually just waved from their cars.
You raised an eyebrow, your lips quirking into a smirk. "You’re walking me to my porch?"
Bucky nodded, as if it was the most obvious thing in the world. She thinks it’s weird? Hell, I thought that’s what you’re supposed to do.
“Of course. What kind of guy lets a lady walk to her door alone?” he replied, shrugging like this was completely normal.
You tried not to laugh, biting your lip to hold back a smile. He’s serious. Oh my God, he’s really serious. "Wow, okay, Mr. 1940s. What’s next, you gonna tip your hat and call me ‘ma’am’?"
Bucky smirked, taking a step closer. Alright, go with it, Barnes. “I could, if that’s what you’re into.”
You snorted, rolling your eyes but smiling as you walked together toward your porch. He’s ridiculous... and kinda sweet. You couldn’t help but notice how he slowed his pace just a little, like he was savoring the moment, hands tucked into his jacket pockets, casual yet somehow... considerate.
When you reached your porch, Bucky stopped, glancing at your door as if making sure it was safe territory. This is it. Play it smooth.
You turned to him, unable to hold back a laugh this time. "So, do I get a secret code to get into my own house, or...?"
Bucky grinned, leaning casually against the porch railing. “Just making sure you get home safe.”
Alright, Barnes, she’s not buying it. But hey, it worked.
“You know, they invented porch lights for a reason.” You shook your head, amused. He’s seriously acting like my personal bodyguard right now.
“What can I say? Old habits die hard.” Bucky shrugged, leaning in just a little closer, that playful glint in his eye. Please don’t laugh, please don’t laugh.
You looked up at him, crossing your arms with a smirk. “You know, there’s a fine line between being a gentleman and babysitting.”
Bucky chuckled. She’s killing me with that smirk. “Hey, you never know. There could be a rogue bagel out here, just waiting to trip you up.”
Oh, not the bagels again. “Oh my God, not the bagels again!” you burst out laughing, shaking your head.
He raised an eyebrow, his grin widening. “You know they’re round, right?”
This man is unbelievable. You groaned, pressing a hand to your forehead. “I think we’ve officially come full circle.”
“Just like a bagel.” Bucky gave a slow, dramatic nod.
You couldn’t help but laugh again, but you shook your head, standing on your porch with your hands on your hips. Why do I like this guy so much?
“Alright, alright, you’ve escorted me safely to my door. Anything else, or are you going to salute me goodbye?”
Bucky’s grin softened, and with a playful twinkle in his eye, he gave a small, mock salute. She’s gotta be messing with me right now, right? “Goodnight, ma’am.”
“Goodnight, soldier.” You couldn’t stop smiling as you opened your door, turning back to look at him. Don’t walk away, don’t walk away yet...
As you slipped inside, you peeked out one last time, watching as Bucky lingered for a second, that charming smirk still on his face before he finally turned and headed back to his bike. Say something, Barnes. Don’t just leave like a dork.
But then he stopped, halfway to his bike, and turned back around, something flickering in his eyes.
No, I’m not leaving yet. Not without...
Before you could ask what he was doing, Bucky closed the distance between you with a few long strides. Without hesitating, he gently tilted your chin up, his thumb brushing your cheek as he leaned in and kissed you—soft, quick, but just enough to make your heart race. His lips parted against yours, and for a split second, you tasted the warmth of him before he pulled back, just enough to meet your eyes.
That... was... wow.
Your breath caught in your throat, your heart doing a somersault. Did that just happen? You were still processing when Bucky grinned, his voice a little more hushed. “I guess I couldn’t leave without a proper goodbye.”
Smooth, Barnes. Real smooth.
You blinked, trying to find your voice, but all that came out was a soft, “No complaints here.”
Bucky chuckled softly, his hand still lingering at your neck for a moment longer. Then, he cleared his throat, stepping back a bit. “Hey, uh... you got a number I could call sometime?”
He’s asking for my number after that?
You smiled, feeling your heart flutter as you reached into your pocket, grabbing your phone. “Yeah, here—let me put it in.”
As you typed in your number, Bucky watched you, that familiar twinkle back in his eyes. Best decision I’ve made all night.
When you handed his phone back, your fingers brushed his, sending a small jolt up your arm. Yep, I’m done for.
Bucky pocketed the phone, flashing that boyish grin again. “Alright. I’ll call you.”
Yeah, you better. “I’ll hold you to that.”
He took a slow step down from the porch, but not without glancing over his shoulder one more time. “Goodnight... again.”
You stood there, grinning like an idiot. “Goodnight, Bucky.”
As Bucky made his way back to his bike, you slipped inside your house, leaning against the door as your heart raced. Did he really just kiss me? Again? Oh, this is definitely not over.
You peeked out one last time through the crack in the door, watching him as he swung his leg over his bike. Even from your doorway, you could hear him muttering with a smirk, “Just trying to keep the rogue bagels at bay.”
You rolled your eyes, laughing softly as you finally closed the door behind you, your heart racing a little more than you expected. I’m never going to forget this night...
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mostlysignssomeportents · 5 months ago
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Copyright takedowns are a cautionary tale that few are heeding
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On July 14, I'm giving the closing keynote for the fifteenth HACKERS ON PLANET EARTH, in QUEENS, NY. Happy Bastille Day! On July 20, I'm appearing in CHICAGO at Exile in Bookville.
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We're living through one of those moments when millions of people become suddenly and overwhelmingly interested in fair use, one of the subtlest and worst-understood aspects of copyright law. It's not a subject you can master by skimming a Wikipedia article!
I've been talking about fair use with laypeople for more than 20 years. I've met so many people who possess the unshakable, serene confidence of the truly wrong, like the people who think fair use means you can take x words from a book, or y seconds from a song and it will always be fair, while anything more will never be.
Or the people who think that if you violate any of the four factors, your use can't be fair – or the people who think that if you fail all of the four factors, you must be infringing (people, the Supreme Court is calling and they want to tell you about the Betamax!).
You might think that you can never quote a song lyric in a book without infringing copyright, or that you must clear every musical sample. You might be rock solid certain that scraping the web to train an AI is infringing. If you hold those beliefs, you do not understand the "fact intensive" nature of fair use.
But you can learn! It's actually a really cool and interesting and gnarly subject, and it's a favorite of copyright scholars, who have really fascinating disagreements and discussions about the subject. These discussions often key off of the controversies of the moment, but inevitably they implicate earlier fights about everything from the piano roll to 2 Live Crew to antiracist retellings of Gone With the Wind.
One of the most interesting discussions of fair use you can ask for took place in 2019, when the NYU Engelberg Center on Innovation Law & Policy held a symposium called "Proving IP." One of the panels featured dueling musicologists debating the merits of the Blurred Lines case. That case marked a turning point in music copyright, with the Marvin Gaye estate successfully suing Robin Thicke and Pharrell Williams for copying the "vibe" of Gaye's "Got to Give it Up."
Naturally, this discussion featured clips from both songs as the experts – joined by some of America's top copyright scholars – delved into the legal reasoning and future consequences of the case. It would be literally impossible to discuss this case without those clips.
And that's where the problems start: as soon as the symposium was uploaded to Youtube, it was flagged and removed by Content ID, Google's $100,000,000 copyright enforcement system. This initial takedown was fully automated, which is how Content ID works: rightsholders upload audio to claim it, and then Content ID removes other videos where that audio appears (rightsholders can also specify that videos with matching clips be demonetized, or that the ad revenue from those videos be diverted to the rightsholders).
But Content ID has a safety valve: an uploader whose video has been incorrectly flagged can challenge the takedown. The case is then punted to the rightsholder, who has to manually renew or drop their claim. In the case of this symposium, the rightsholder was Universal Music Group, the largest record company in the world. UMG's personnel reviewed the video and did not drop the claim.
99.99% of the time, that's where the story would end, for many reasons. First of all, most people don't understand fair use well enough to contest the judgment of a cosmically vast, unimaginably rich monopolist who wants to censor their video. Just as importantly, though, is that Content ID is a Byzantine system that is nearly as complex as fair use, but it's an entirely private affair, created and adjudicated by another galactic-scale monopolist (Google).
Google's copyright enforcement system is a cod-legal regime with all the downsides of the law, and a few wrinkles of its own (for example, it's a system without lawyers – just corporate experts doing battle with laypeople). And a single mis-step can result in your video being deleted or your account being permanently deleted, along with every video you've ever posted. For people who make their living on audiovisual content, losing your Youtube account is an extinction-level event:
https://www.eff.org/wp/unfiltered-how-youtubes-content-id-discourages-fair-use-and-dictates-what-we-see-online
So for the average Youtuber, Content ID is a kind of Kafka-as-a-Service system that is always avoided and never investigated. But the Engelbert Center isn't your average Youtuber: they boast some of the country's top copyright experts, specializing in exactly the questions Youtube's Content ID is supposed to be adjudicating.
So naturally, they challenged the takedown – only to have UMG double down. This is par for the course with UMG: they are infamous for refusing to consider fair use in takedown requests. Their stance is so unreasonable that a court actually found them guilty of violating the DMCA's provision against fraudulent takedowns:
https://www.eff.org/cases/lenz-v-universal
But the DMCA's takedown system is part of the real law, while Content ID is a fake law, created and overseen by a tech monopolist, not a court. So the fate of the Blurred Lines discussion turned on the Engelberg Center's ability to navigate both the law and the n-dimensional topology of Content ID's takedown flowchart.
It took more than a year, but eventually, Engelberg prevailed.
Until they didn't.
If Content ID was a person, it would be baby, specifically, a baby under 18 months old – that is, before the development of "object permanence." Until our 18th month (or so), we lack the ability to reason about things we can't see – this the period when small babies find peek-a-boo amazing. Object permanence is the ability to understand things that aren't in your immediate field of vision.
Content ID has no object permanence. Despite the fact that the Engelberg Blurred Lines panel was the most involved fair use question the system was ever called upon to parse, it managed to repeatedly forget that it had decided that the panel could stay up. Over and over since that initial determination, Content ID has taken down the video of the panel, forcing Engelberg to go through the whole process again.
But that's just for starters, because Youtube isn't the only place where a copyright enforcement bot is making billions of unsupervised, unaccountable decisions about what audiovisual material you're allowed to access.
Spotify is yet another monopolist, with a justifiable reputation for being extremely hostile to artists' interests, thanks in large part to the role that UMG and the other major record labels played in designing its business rules:
https://pluralistic.net/2022/09/12/streaming-doesnt-pay/#stunt-publishing
Spotify has spent hundreds of millions of dollars trying to capture the podcasting market, in the hopes of converting one of the last truly open digital publishing systems into a product under its control:
https://pluralistic.net/2023/01/27/enshittification-resistance/#ummauerter-garten-nein
Thankfully, that campaign has failed – but millions of people have (unwisely) ditched their open podcatchers in favor of Spotify's pre-enshittified app, so everyone with a podcast now must target Spotify for distribution if they hope to reach those captive users.
Guess who has a podcast? The Engelberg Center.
Naturally, Engelberg's podcast includes the audio of that Blurred Lines panel, and that audio includes samples from both "Blurred Lines" and "Got To Give It Up."
So – naturally – UMG keeps taking down the podcast.
Spotify has its own answer to Content ID, and incredibly, it's even worse and harder to navigate than Google's pretend legal system. As Engelberg describes in its latest post, UMG and Spotify have colluded to ensure that this now-classic discussion of fair use will never be able to take advantage of fair use itself:
https://www.nyuengelberg.org/news/how-explaining-copyright-broke-the-spotify-copyright-system/
Remember, this is the best case scenario for arguing about fair use with a monopolist like UMG, Google, or Spotify. As Engelberg puts it:
The Engelberg Center had an extraordinarily high level of interest in pursuing this issue, and legal confidence in our position that would have cost an average podcaster tens of thousands of dollars to develop. That cannot be what is required to challenge the removal of a podcast episode.
Automated takedown systems are the tech industry's answer to the "notice-and-takedown" system that was invented to broker a peace between copyright law and the internet, starting with the US's 1998 Digital Millennium Copyright Act. The DMCA implements (and exceeds) a pair of 1996 UN treaties, the WIPO Copyright Treaty and the Performances and Phonograms Treaty, and most countries in the world have some version of notice-and-takedown.
Big corporate rightsholders claim that notice-and-takedown is a gift to the tech sector, one that allows tech companies to get away with copyright infringement. They want a "strict liability" regime, where any platform that allows a user to post something infringing is liable for that infringement, to the tune of $150,000 in statutory damages.
Of course, there's no way for a platform to know a priori whether something a user posts infringes on someone's copyright. There is no registry of everything that is copyrighted, and of course, fair use means that there are lots of ways to legally reproduce someone's work without their permission (or even when they object). Even if every person who ever has trained or ever will train as a copyright lawyer worked 24/7 for just one online platform to evaluate every tweet, video, audio clip and image for copyright infringement, they wouldn't be able to touch even 1% of what gets posted to that platform.
The "compromise" that the entertainment industry wants is automated takedown – a system like Content ID, where rightsholders register their copyrights and platforms block anything that matches the registry. This "filternet" proposal became law in the EU in 2019 with Article 17 of the Digital Single Market Directive:
https://www.eff.org/deeplinks/2018/09/today-europe-lost-internet-now-we-fight-back
This was the most controversial directive in EU history, and – as experts warned at the time – there is no way to implement it without violating the GDPR, Europe's privacy law, so now it's stuck in limbo:
https://www.eff.org/deeplinks/2022/05/eus-copyright-directive-still-about-filters-eus-top-court-limits-its-use
As critics pointed out during the EU debate, there are so many problems with filternets. For one thing, these copyright filters are very expensive: remember that Google has spent $100m on Content ID alone, and that only does a fraction of what filternet advocates demand. Building the filternet would cost so much that only the biggest tech monopolists could afford it, which is to say, filternets are a legal requirement to keep the tech monopolists in business and prevent smaller, better platforms from ever coming into existence.
Filternets are also incapable of telling the difference between similar files. This is especially problematic for classical musicians, who routinely find their work blocked or demonetized by Sony Music, which claims performances of all the most important classical music compositions:
https://pluralistic.net/2021/05/08/copyfraud/#beethoven-just-wrote-music
Content ID can't tell the difference between your performance of "The Goldberg Variations" and Glenn Gould's. For classical musicians, the best case scenario is to have their online wages stolen by Sony, who fraudulently claim copyright to their recordings. The worst case scenario is that their video is blocked, their channel deleted, and their names blacklisted from ever opening another account on one of the monopoly platforms.
But when it comes to free expression, the role that notice-and-takedown and filternets play in the creative industries is really a sideshow. In creating a system of no-evidence-required takedowns, with no real consequences for fraudulent takedowns, these systems are huge gift to the world's worst criminals. For example, "reputation management" companies help convicted rapists, murderers, and even war criminals purge the internet of true accounts of their crimes by claiming copyright over them:
https://pluralistic.net/2021/04/23/reputation-laundry/#dark-ops
Remember how during the covid lockdowns, scumbags marketed junk devices by claiming that they'd protect you from the virus? Their products remained online, while the detailed scientific articles warning people about the fraud were speedily removed through false copyright claims:
https://pluralistic.net/2021/10/18/labor-shortage-discourse-time/#copyfraud
Copyfraud – making false copyright claims – is an extremely safe crime to commit, and it's not just quack covid remedy peddlers and war criminals who avail themselves of it. Tech giants like Adobe do not hesitate to abuse the takedown system, even when that means exposing millions of people to spyware:
https://pluralistic.net/2021/10/13/theres-an-app-for-that/#gnash
Dirty cops play loud, copyrighted music during confrontations with the public, in the hopes that this will trigger copyright filters on services like Youtube and Instagram and block videos of their misbehavior:
https://pluralistic.net/2021/02/10/duke-sucks/#bhpd
But even if you solved all these problems with filternets and takedown, this system would still choke on fair use and other copyright exceptions. These are "fact intensive" questions that the world's top experts struggle with (as anyone who watches the Blurred Lines panel can see). There's no way we can get software to accurately determine when a use is or isn't fair.
That's a question that the entertainment industry itself is increasingly conflicted about. The Blurred Lines judgment opened the floodgates to a new kind of copyright troll – grifters who sued the record labels and their biggest stars for taking the "vibe" of songs that no one ever heard of. Musicians like Ed Sheeran have been sued for millions of dollars over these alleged infringements. These suits caused the record industry to (ahem) change its tune on fair use, insisting that fair use should be broadly interpreted to protect people who made things that were similar to existing works. The labels understood that if "vibe rights" became accepted law, they'd end up in the kind of hell that the rest of us enter when we try to post things online – where anything they produce can trigger takedowns, long legal battles, and millions in liability:
https://pluralistic.net/2022/04/08/oh-why/#two-notes-and-running
But the music industry remains deeply conflicted over fair use. Take the curious case of Katy Perry's song "Dark Horse," which attracted a multimillion-dollar suit from an obscure Christian rapper who claimed that a brief phrase in "Dark Horse" was impermissibly similar to his song "A Joyful Noise."
Perry and her publisher, Warner Chappell, lost the suit and were ordered to pay $2.8m. While they subsequently won an appeal, this definitely put the cold grue up Warner Chappell's back. They could see a long future of similar suits launched by treasure hunters hoping for a quick settlement.
But here's where it gets unbelievably weird and darkly funny. A Youtuber named Adam Neely made a wildly successful viral video about the suit, taking Perry's side and defending her song. As part of that video, Neely included a few seconds' worth of "A Joyful Noise," the song that Perry was accused of copying.
In court, Warner Chappell had argued that "A Joyful Noise" was not similar to Perry's "Dark Horse." But when Warner had Google remove Neely's video, they claimed that the sample from "Joyful Noise" was actually taken from "Dark Horse." Incredibly, they maintained this position through multiple appeals through the Content ID system:
https://pluralistic.net/2020/03/05/warner-chappell-copyfraud/#warnerchappell
In other words, they maintained that the song that they'd told the court was totally dissimilar to their own was so indistinguishable from their own song that they couldn't tell the difference!
Now, this question of vibes, similarity and fair use has only gotten more intense since the takedown of Neely's video. Just this week, the RIAA sued several AI companies, claiming that the songs the AI shits out are infringingly similar to tracks in their catalog:
https://www.rollingstone.com/music/music-news/record-labels-sue-music-generators-suno-and-udio-1235042056/
Even before "Blurred Lines," this was a difficult fair use question to answer, with lots of chewy nuances. Just ask George Harrison:
https://en.wikipedia.org/wiki/My_Sweet_Lord
But as the Engelberg panel's cohort of dueling musicologists and renowned copyright experts proved, this question only gets harder as time goes by. If you listen to that panel (if you can listen to that panel), you'll be hard pressed to come away with any certainty about the questions in this latest lawsuit.
The notice-and-takedown system is what's known as an "intermediary liability" rule. Platforms are "intermediaries" in that they connect end users with each other and with businesses. Ebay and Etsy and Amazon connect buyers and sellers; Facebook and Google and Tiktok connect performers, advertisers and publishers with audiences and so on.
For copyright, notice-and-takedown gives platforms a "safe harbor." A platform doesn't have to remove material after an allegation of infringement, but if they don't, they're jointly liable for any future judgment. In other words, Youtube isn't required to take down the Engelberg Blurred Lines panel, but if UMG sues Engelberg and wins a judgment, Google will also have to pay out.
During the adoption of the 1996 WIPO treaties and the 1998 US DMCA, this safe harbor rule was characterized as a balance between the rights of the public to publish online and the interest of rightsholders whose material might be infringed upon. The idea was that things that were likely to be infringing would be immediately removed once the platform received a notification, but that platforms would ignore spurious or obviously fraudulent takedowns.
That's not how it worked out. Whether it's Sony Music claiming to own your performance of "Fur Elise" or a war criminal claiming authorship over a newspaper story about his crimes, platforms nuke first and ask questions never. Why not? If they ignore a takedown and get it wrong, they suffer dire consequences ($150,000 per claim). But if they take action on a dodgy claim, there are no consequences. Of course they're just going to delete anything they're asked to delete.
This is how platforms always handle liability, and that's a lesson that we really should have internalized by now. After all, the DMCA is the second-most famous intermediary liability system for the internet – the most (in)famous is Section 230 of the Communications Decency Act.
This is a 27-word law that says that platforms are not liable for civil damages arising from their users' speech. Now, this is a US law, and in the US, there aren't many civil damages from speech to begin with. The First Amendment makes it very hard to get a libel judgment, and even when these judgments are secured, damages are typically limited to "actual damages" – generally a low sum. Most of the worst online speech is actually not illegal: hate speech, misinformation and disinformation are all covered by the First Amendment.
Notwithstanding the First Amendment, there are categories of speech that US law criminalizes: actual threats of violence, criminal harassment, and committing certain kinds of legal, medical, election or financial fraud. These are all exempted from Section 230, which only provides immunity for civil suits, not criminal acts.
What Section 230 really protects platforms from is being named to unwinnable nuisance suits by unscrupulous parties who are betting that the platforms would rather remove legal speech that they object to than go to court. A generation of copyfraudsters have proved that this is a very safe bet:
https://www.techdirt.com/2020/06/23/hello-youve-been-referred-here-because-youre-wrong-about-section-230-communications-decency-act/
In other words, if you made a #MeToo accusation, or if you were a gig worker using an online forum to organize a union, or if you were blowing the whistle on your employer's toxic waste leaks, or if you were any other under-resourced person being bullied by a wealthy, powerful person or organization, that organization could shut you up by threatening to sue the platform that hosted your speech. The platform would immediately cave. But those same rich and powerful people would have access to the lawyers and back-channels that would prevent you from doing the same to them – that's why Sony can get your Brahms recital taken down, but you can't turn around and do the same to them.
This is true of every intermediary liability system, and it's been true since the earliest days of the internet, and it keeps getting proven to be true. Six years ago, Trump signed SESTA/FOSTA, a law that allowed platforms to be held civilly liable by survivors of sex trafficking. At the time, advocates claimed that this would only affect "sexual slavery" and would not impact consensual sex-work.
But from the start, and ever since, SESTA/FOSTA has primarily targeted consensual sex-work, to the immediate, lasting, and profound detriment of sex workers:
https://hackinghustling.org/what-is-sesta-fosta/
SESTA/FOSTA killed the "bad date" forums where sex workers circulated the details of violent and unstable clients, killed the online booking sites that allowed sex workers to screen their clients, and killed the payment processors that let sex workers avoid holding unsafe amounts of cash:
https://www.eff.org/deeplinks/2022/09/fight-overturn-fosta-unconstitutional-internet-censorship-law-continues
SESTA/FOSTA made voluntary sex work more dangerous – and also made life harder for law enforcement efforts to target sex trafficking:
https://hackinghustling.org/erased-the-impact-of-fosta-sesta-2020/
Despite half a decade of SESTA/FOSTA, despite 15 years of filternets, despite a quarter century of notice-and-takedown, people continue to insist that getting rid of safe harbors will punish Big Tech and make life better for everyday internet users.
As of now, it seems likely that Section 230 will be dead by then end of 2025, even if there is nothing in place to replace it:
https://energycommerce.house.gov/posts/bipartisan-energy-and-commerce-leaders-announce-legislative-hearing-on-sunsetting-section-230
This isn't the win that some people think it is. By making platforms responsible for screening the content their users post, we create a system that only the largest tech monopolies can survive, and only then by removing or blocking anything that threatens or displeases the wealthy and powerful.
Filternets are not precision-guided takedown machines; they're indiscriminate cluster-bombs that destroy anything in the vicinity of illegal speech – including (and especially) the best-informed, most informative discussions of how these systems go wrong, and how that blocks the complaints of the powerless, the marginalized, and the abused.
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Support me this summer on the Clarion Write-A-Thon and help raise money for the Clarion Science Fiction and Fantasy Writers' Workshop!
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/06/27/nuke-first/#ask-questions-never
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Image: EFF https://www.eff.org/files/banner_library/yt-fu-1b.png
CC BY 3.0 https://creativecommons.org/licenses/by/3.0/deed.en
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smilingcritterssafehaven · 2 months ago
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@north-heats-stronghold
Rupert: After a brief stupefied look on his face as he sees the factory go boom, he shakes his head and looks to the only human among the group. "...So what's gonna happen now? Gonna house all the toys in your home? Better hope it's big."
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“There’s potential for this warehouse to become a place the critters and other toys can rest in, I can have some solar panels installed for electricity too… hm..might need to clean a lot of things up though..”
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“..time to review my psychology notes from university for this….”
By the way this AU is oc friendly! Just wanted to let u know lel
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covid-safer-hotties · 3 months ago
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With the toll of new COVID-19 infections regularly topping 1 million a day and weekly deaths creeping toward the 1,000 mark, the Centers for Disease Control and Prevention (CDC) has launched a campaign aimed not at protecting the public from this ongoing pandemic, now in its fifth year, but at washing its hands of responsibility.
CDC Director Dr. Mandy Cohen held a press conference August 23 to review the state of the COVID-19 pandemic and encourage the public to get their winter COVID-19, RSV and flu vaccines once they are made available. While bluntly acknowledging that “COVID is with us,” she tried unconvincingly to assure reporters and viewers that “we have the tools to protect ourselves.” She then added, as a way of shifting the blame, “We just need to use them!”
Dr. Cohen was silent on who was responsible for the failure of most Americans to get booster shots or otherwise protect themselves from a disease, which can be fatal for many and cause lifelong debilitation for many more.
She could have named the Democratic administration of Joe Biden and Kamala Harris, which ended the COVID-19 emergency more than a year ago and treats the pandemic as a thing of the past. She could have named Republican presidential candidate Donald Trump, the promoter of quack remedies like ivermectin and bleach, who recently welcomed into his campaign the anti-vaxxer and enemy of science and public health, Robert F. Kennedy Jr.
And if she had been equipped with a mirror—and a conscience—she could have pointed to herself and other top CDC officials, who have collaborated in the anti-scientific rampage to shut down both mitigation efforts and even elementary data collection on cases of illness, hospitalization and death.
Most importantly (and therefore least likely) she could have acknowledged that within the framework of the capitalist system, the profits of giant banks and corporations are far more important than the lives of human beings. That is the meaning of the incessant claims that schools, factories, public transportation and facilities must be kept open, to save “the economy,” despite the inevitable spread of the infection as a result.
Dr. Cohen, like her predecessors and colleagues at the top of the public health establishment, puts political pressures above science and medicine. The nearly hour-long briefing was simply political theater, where a panel of experts attempted to place the public health agency in the best light despite acknowledging the monumental number of daily infections that have seen hospitalizations and fatalities climb.
Meanwhile, schools across multiple states have announced closures—affecting thousands—just as the new academic year has begun, in response to mass infections among faculty and students.
So far this year, more than 26,000 Americans have died from acute COVID-19 complications, and more than 800 per week are being killed by a preventable infection, a figure 20 percent higher than last year this time. At the current rate, it is expected that between 50,000 to 60,000 Americans will die from COVID-19 in 2024, a rate two to three times higher than fatalities from flu. However, these do not take into consideration excess deaths, and given the complete dismantling of the reporting systems, these figures are known undercounts.
Such figures could only appear low in comparison to the colossal death toll of the first three years of the pandemic, when 352,000 died in 2020, 464,000 in 2021 and 260,000 in 2022. In 2023, 76,000 COVID-19 deaths were recorded. All these numbers are underestimates, as excess mortality figures are considerably higher. The cumulative death toll from COVID-19 is likely well over 1.4 million in the United States and approaching 30 million worldwide.
Neither did the panel address any concerns over the fact that millions continue to suffer from Long COVID, which has taken a significant toll on the health of Americans and the world over. It bears mentioning that a recent study noted that 410 million people across the world have had Long COVID with a $1 trillion impact on global GDP. Yet, no treatment for this condition exists. Without health insurance and means, issues of brain fog, chronic fatigue and sleep disturbances become part of one’s physiognomy.
Much about Dr. Cohen’s characterization of the ongoing COVID-19 pandemic is deeply flawed and should have been taken up by the press, who remained silent on the matter. First and foremost, her claim, in response to a direct question that COVID-19 “is endemic,” is completely misleading.
An infection is endemic when it is contained, not spreading uncontrolled and not causing significant impact on the society. COVID-19 is none of these. It remains a pandemic, with new waves of infections where millions are being infected daily by a virus whose mutation far outstrips the efforts of public health agencies and pharmaceutical companies to provide vaccines, medicines and mitigation practices. It continues to cause large-scale social disruption, economic loss and general hardship.
The opposition of both capitalist parties to any significant effort to fight the pandemic was on display last week. The Democratic National Convention, like its Republican counterpart in July, was a massive superspreader event, with thousands of delegates and media personnel congregating in an enclosed arena, where there was continuous cheering, shouting and singing. There are already anecdotal reports of widespread sickness in state delegations returning from Chicago.
As for the Republicans, Trump staged his appearance with Robert F. Kennedy Jr. on Friday afternoon, beaming as Kennedy announced he was folding up his independent presidential campaign and endorsing the ex-president and would-be dictator. Kennedy said he was working with Trump on staffing agencies like the CDC, NIH, FDA and USDA from the standpoint of ending the “chronic disease crisis.” By this he means, of course, ending efforts to fight diseases and letting children, the elderly, and the entire American population suffer the consequences.
Fundamentally, all large epidemics and pandemics are serious social issues that require broad-scale infection control in place to disrupt and prevent disease. And with respect to COVID-19 and all future pandemics, these require an international collaborative perspective.
In 2024 so far, 179 million people were infected in the United States, a total that is eventually expected to surpass 2023, when more than 248 million Americans, or three-quarters of the population, caught COVID-19. SARS-CoV-2 wastewater levels throughout the pandemic suggest that there have been more than 1.1 billion infections in the United States, between three and four for every person in the country.
This begs the question how are those most vulnerable, such as the elderly, immunocompromised, and those with chronic disabling medical conditions, which represent a significant portion of the population, to protect themselves from perpetual mass infection?
For the CDC director to present public health efforts as a matter of individual, personal choice is a gross falsification of reality. The policy of mass infection has been forced on the population.
As for having the tools to protect themselves, what is being offered are simply vaccines and more vaccines as a means to prevent COVID-19. As the WSWS recently noted, “Despite the limitations, the uptake of the vaccines is vital for the health of the population. The shots have a strong, proven safety record and do prevent severe disease and potentially reduce the risk of Long COVID, as studies have indicated. However, they do not prevent infections and the immunity they offer is short-lived given the constant mutation of the virus.”
The vaccines by Pfizer and Moderna carry a cost of $120 to $130 per shot. In some regions, these can be as high as $160 or even $200. However, the rescinding in March of $4.3 billion from the Department of Health and Human Services in COVID-19 supplemental funding means access to free vaccines for the 26 million uninsured and tens of millions more underinsured, essentially all from working class families, will only mean that the vaccination campaign will simply languish as it did last year when only 7 million Americans accepted the boosters within six weeks of their delivery to pharmacies.
As for other tools in their toolbox, Cohen refers to anti-viral treatments like Paxlovid, which are regularly being denied to patients by their physicians or when they actually are given a prescription, face the daunting price tag of $1,300 to $2,400 per course because their insurance denies them coverage. Meanwhile, repurposed medications like Metformin, a drug that treats diabetes, which has shown anti-viral properties and shown in randomized trials to reduce COVID-19 viral loads and decrease risk of Long COVID, remain unmentioned. In particular, this raises the question of why there are so few tools in the toolbox, and why some are being removed, such as the ability to wear N95 masks in public.
The arrest of an 18-year-old New York man in Nassau County on Tuesday who was wearing a black ski mask utilizing the recently passed mask-ban legislation will only embolden police departments and threaten the public who face possible detentions and arrest simply on charges of police suspicion.
At the Democratic National Convention, guidance was issued forbidding mask wearing by attendees unless “it was necessary due to a disability” and this at the discretion of security.
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yurimother · 1 year ago
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Star Student X Delinquent Yuri Romance Manga 'I Can't Say No to the Lonely Girl' Licensed in English
On Saturday, Kodansha USA announced at its Anime Expo 2023 panel that it has licensed Kashikaze's I Can't Say No to the Lonely Girl (Lonely Girl ni Sakaraenai) for English publication. The first volume of the school romance Yuri manga will be released in the spring of 2024.
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I Can't Say No to the Lonely Girl follows Ayaka Sakurai, a star student gifted in both academics and athletics. However, she gets nervous about exams, so has to settle for a lesser high school than she intended.
When her homeroom teacher recognizes Ayaka's struggle, she offers her a recommendation letter that could get her into any school of her choice, on one condition. She has to convince the delinquent girl, Sora Honda, to come to school. Thus the goody-goody Sakurai is thrust into a web of blackmail that might just lead to romance!
I Can't Say No to the Lonely Girl was serialized in Comic Yuri Hime from 2019 until its conclusion in October 2022. Ichijinsha publishes six collected volumes of the manga in Japanese.
The manga received positive reviews from audiences and critics. Erica Friedman awarded the first Japanese volume an 8/10 score on Okazu, and the series won 12th place overall in Yuri Navi's fifth Yuri Manga Sousenkyo in 2021.
Kashikaze is a Japanese Yuri artist. She has contributed to multiple Yuri anthologies, including Canelé: Soeur, Shibuya Gyaru, and Chocolat: Shkaijin Yuri Anthology. She also released a side story doujinshi focusing on the side characters from I Can't Say No to the Lonely Girl.
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Look forward to the release of the first volume of I Can't Say No to the Lonely Girl in the Spring of 2024.
Source: Kodansha USA Website, Kodansha Comics Twitter
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suzuran777 · 3 months ago
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Analyzing some of the very first BL visual novels
First of all, I've talked about most of these topics during my Citrus con panel on Augustus 24th, so for those who missed it or who wanted a list of all the visual novels mentioned during the panel, those are also mentioned in this blog post! Japanese BL visual novels have been something I’ve been interested in since 2010-2011, and even these days many people in English speaking fanbases are familiar with games like DRAMAtical Murder and the other Nitro + Chiral titles. I've played many older titles which I've previously reviewed on this blog, and in this post I will be looking at some of the very first BL visual novels and how the industry has changed throughout the years.
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Before the very first "official" BL visual novels were released, some visual novels already existed in which a male protagonist had romantic or sexual scenes together with one of the other male characters. Some examples of this are games like Sotsugyou Ryokou (1996) and Ko-Ko-Ro (1998). Most of the other love interests in these games were girls, so they were not promoted as “boys’ love” games.
The oldest visual novel I could find that was promoted as a game which focuses on love between boys, is a game called Sei Valentine Gakuen, released by a company called B.M. in early 1999. This is a game in which you can name the protagonist, and none of the characters are voiced. While checking their old website through Waybackmachine, it seemed like the game had a lot of game-breaking bugs which they attempted to patch out, however the website quickly shut down within what seems like only a year (or maybe a few years) after its release date. Since there's not a lot of information about this game available online, I was surprised that someone bought the game second-hand and made a youtube video about it, so I recommend checking that out! You can watch it here. Despite being promoted as a game that focuses on love between boys it seems like there’s not really romance in the game, so I am curious why they marketed the game in this way.
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Next is a game called BOYxBOY, released a few months after Sei Valentine Gakuen in April 1999. This is one of the games I actually got to play myself, and I was surprised to see this game was released by King Records (the record label) as I didn’t know they used to publish games, let alone BL games. The protagonist has a face and a name this time, but even though all the other characters are voiced, they decided to leave the main character unvoiced for some reason. This game does have romance elements, like confession scenes, but it's still quite minimal. There’s only one character who actually gets a kiss scene for example. This game did get a fandisc a year later, but it seems to be more of a collection of extra materials and minigames rather than something that really adds something to the story of the game.
Another BL visual novel that was released around this time in July 1999 is a game called Graduation (or Sotsugyou) by Joinac, which as the title suggests, focuses on the protagonist spending time with people at his school right before his graduation. This one actually got translated, so it's probably the first BL visual novel to ever get an (official) English translation. Unlike most other games from this time, this one can still be easily accessed too, as a digital version is available for purchase on DLsite.
Entering the 2000s, game developer AliceSoft created their own BL game brand called AliceBlue and released their first BL game called Kakurezuki in 2000. Even though AliceSoft released 18+ rated titles in the past, this first BL title was actually also all-ages. Some reviews mentioned that they don’t really consider the game BL at all, pointing out the lack of romance, and I can definitely see where they’re coming from. Pretty much all the other games I mentioned so far take place in a modern-day school setting, however this game is more of a historical fantasy game (although the plot still only focuses on the protagonist and his daily interactions with those around him).
A lot of the games during this time period still highly resembled the typical dating sim-style game, which was quite popular in the mid/late 1990s. This kind of gameplay means that usually, the player decides what the character is going to do that day, for example, what subjects he takes in school, which club he joins and which locations he visits. In games like Kakurezuki, it’s a bit different you decide what magic skills you want to strengthen that day. This kind of gameplay kind of limits what kind of story the writers can explore, as the plot mostly focuses on the main character’s everyday life and their interactions with other characters, and eventually also became something that’s not commonly used in BL visual novels anymore.
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Later that year, in August 2000, one of the most well-known early BL visual novels was released. This was Sukisho (short for Suki na Mono wa Suki Dakara Shouganai) by Platinum Label. The company promoted this game as the “first 18+ boys love game” though Graduation also seems to be rated 18+ on DLsite. Sukisho gained a big fanbase, as many fans really liked the art (drawn by Tsutae Yuzu) and the characters. Even though the plot still focused on boys going to school, some characters do have a darker backstory. The company even created official forums where fans could discuss the plot of the game and fan theories. Some other boards also encouraged fan meetups at local conventions in Japan. It ended up getting 3 different sequels, a PlayStation 2 port, an anime adaptation, and various drama CDs and novels. These days a lot of BL visual novels get drama CDs, but back then this game really got a lot of extra content compared to other games. Like many others, I personally discovered this game through the anime many years ago, but I played the visual novel later as it has also been fan translated and was quite accessible back then.
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Another visual novel that stood out, and which also got an anime adaptation, is Angel's Feather (2003). Unlike the rather confusing anime plot, which adds a new character that isn’t in the game, I think the plot of the visual novel is actually much better. Initially it does seem like another game about high school boys, but in reality it’s more of an RPG game that focuses on the characters learning more about the world they’re living in, and their own magic abilities. I think just like Sukisho’s artstyle, compared to many other games that were released at the time, the art of this game quite unique. The artist is Yamamoto Kazue, who worked on many visual novels, and is still active nowadays. This game also got a sequel and drama CDs, but sadly the third game they were working on was never released. The studio was also working on a completely new game called White Shadow, however this one also remains unreleased to this day. If you want to read a little bit more information about this game and other unreleased titles, I wrote a blog post about that too here!
The inclusion of RPG elements I briefly mentioned just now in visual novels was not something only Angel’s Feather did. For example, some of these other screenshots are from Ouji-sama Lv1, Teikoku Sensenki, and Apocripha/0. The gameplay varied from a simple battle system to complicated dungeons and hard to beat enemies, depending on the game. One downside of this is that it’s quite a time-consuming process if you want to see all kinds of different endings, as these parts of the game were usually unskippable. Gradually, this is also something that slowly became less common in BL visual novels.
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Generally, a lot of older games were quite difficult to replay as most games only had a limited number of save slots, and sometimes there would be no preview images next to the save files either, so it was quite difficult to remember which save file you were supposed to load. Some of the oldest BL visual novels also don’t have a skip button, which means you have to play through all of the dialogue again if you want to see a different ending. The pictures below are my screenshots from Angel's Feather and Kannagi no Tori, a game that was released in 2001. Luckily both of these games do have a skip button, but there were never enough save slots!
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Other than changes in gameplay and artstyles, something that has also changed quite a lot are the dynamics between characters in adult scenes. In most BL visual novels, the protagonist is either a top or a bottom, and this doesn’t really change throughout the whole game. For example, if the official website mentions that the protag is a bottom, that means he’s a bottom with every single one of the love interests. Something I noticed while playing older games is that this order wasn’t always fixed. In games like Laughter Land and Kannagi no Tori for example, the game would often let the player decide. A game that was released a bit later which also has this option is PIL/SLASH’s game Shingakkou -Noli me tangere. In every route, no matter what character, you make the decision. I think it’s kind of fun when the game gives you choices like this, although I’m not sure if they will ever bring it back.
Terminology and target audience When I talk about these games I use “BL game” and “BL visual novel” as these are easily understood when communicating with an English-speaking audience. However in Japanese these games are usually only called “BL game” or "AVG" which just stands for adventure game. In the early 2000s some official websites around this time would refer to these BL visual novels as ''boys games'' to distinguish them from a genre called “girl’s games” or galge, which are games that would typically target a male audience. Even though the term “yaoi” was becoming less common, some developers would also call them “yaoi games” on their website, as you can see in some of the screenshots below . It’s not like the term “visual novel” is something completely unknown to them, but it’s also not a term I ever see them using to promote their games.
As for the target audience, similar to a lot of BL manga, the target audience for many of these BL visual novels was also women. A lot of websites stated that these were games “made by girls for girls”. However, it’s better to not generalize the whole genre as something exclusively targeted towards women, as some games like Hotaru (released by Tarutaru in December 2000) and its sequels were specifically advertised as games "made by gay men for gay men". One of the games I mentioned earlier, Graduation, was also made by a doujin group that calls themselves the Gay Artist Support, and like the name suggests, they support gay artists and alleys. Therefore it can be concluded that even during this time period, it wasn't just women creating and reading BL.
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Marketing and sales Some might be wondering; how did people discover these games back then? Around the year 2001, multiple websites were created by fans that kept track of new BL game developers, as well as any updates provided by the companies that were already established back then. A lot of these websites also gave fans the option to chat with each other in their forums. Some examples of these websites are BOY'S STREET and Boyslove Kenkyuujo (which translates to BoysLove research institute). They kept track of both commercial and doujin game releases. Companies and doujin creators would both sell their games at events like Comiket, Super Comic City and J-Garden too, where they would promote their games and chat with fans. Their games would also be sold at stores like Animate and Toranoana, which is not too different than how creators sell their BL games nowadays, as both of these stores still exist. A lot of BL game creators in the early 2000s were quite close to each other and collaborated. For example, some doujin groups like Anubis Label, Ritz, Moon Parrot and more created their own magazine called B-GAME, which featured information about their new doujin games, corporate games, survey results, game reviews and more. The picture below (on the right) is a picture I found on the website of doujin group Moon Parrot, promoting and selling their game Kuro no Tsuki at Super Comic City. Of course official BL game magazines also existed, but I think I will make a separate blog post about that (update: you can read it here!).
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Well-known developers throughout the years Next I made a list of some BL game creators that established their brands in the early or mid 2000s, and who continue to be active nowadays. I will mention some newer games as well. There's way too many BL visual novels to include all of them, so I apologize if I missed some that were quite influential!
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Langmaor/Tennenouji: The first game Langmaor released was a game called Enzai in 2002, illustrated by Yura. This game focuses on a boy whose name is Guys, who gets sent to prison as a result of a false accusation. In one interview, Yura mentioned that she was almost afraid that the plot of the game would be “too dark”, as the main character experiences a lot of abuse, but she concluded that at least the game would be unique. In 2004 Langmaor released Teikoku Sensenki, and a year later they released Zettai Fukujuu Meirei (or more well-known as Absolute Obedience). This game had a kind of unique system which focused on not one, but two protagonists. The final game this brand released was a game called Laughter Land (2006. The illustrations of this game were drawn by Yuzuki Ichi who had previously worked on Kannagi no Tori. Yura was also part of doujin group called Tennenouj, which already released their first BL game in 2000 called Sei Crain Gakuen, a BL game that you could play by opening HTML files in your browser. They released their second BL game in 2006, which was Miracle No-ton, a game about a notebook that could grand the protagonist’s wishes (horny wishes only though!). In 2009, Luckydog1 was released, which ended up becoming one of the most popular and well-known games in Japanese speaking BL visual novel fanbases. The game is about the protagonist Giancarlo, who’s a low-ranking member of the mafia and currently in prison, who receives the task to free 4 important members of the mafia from prison. Some BL gamemagazines like Cool-B have an annual popularity poll, and for years, LuckyDog 1 and its characters ended up in first place. On BL information websites like ChilChil it continues to be the highest rated BL visual novel to this day. Two years ago, Tennenouji also released the game Friendly Lab, of which the mobile version is still being updated, so even nowadays they are still very active.
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Nitro + CHiRAL: Or just called “NITRO CHiRal” these days. They released their first game, Togainu no Chi, in 2005. In the early interviews the director stated that they wanted to create something different, as a lot of visual novels around this time focused on schoolboys and modern-day settings. So instead, they wrote a story that takes place in a futuristic version of Japan, devastated by a Third World War. Only a year later in 2006, they released their second game, Lamento -BEYOND THE VOID- which also takes place in a fictional world. Even though the characters look similar to humans, they call themselves Ribika and have cat-like characteristics. The characters in this game are struggling to survive, as a mysterious force called “The Void” is slowly destroying their world. Because of their unique stories and beautiful illustrations, Nitro Chiral quickly gained a big fanbase in Japan too. In some articles published in Cool-B magazine, they mentioned that they were taking even bigger risks with their next game, as the plot would be anything but happy. This was about their third game, sweet pool. Despite that, I think fans already expected dark and serious stories from the company, so it was still well-received. Before releasing DRAMAtical Murder, they released two more visual novels called Itsuwari no Alkanet and World’s end Nightmare, though these were only available on Chiral Mobile, an app that could only be downloaded on certain Japanese phones. These days these games are considered lost media, but I wrote a blog post about what I could find about them some years ago. Afterwards they released their more well-known games DRAMAtical Murder in 2012 and Slow Damage in 2021.
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Pil/Slash: This is a BL visual novel developer that is well known for writing dark stories, with themes like abuse, noncon, physical and emotional torture. Though of course this is not too uncommon in BL visual novels, as all of the developers I’ve previously mentioned include themes like that in their games too.Their first game, Masquerade ~Jigoku Gakuen SO/DO/MU~, was released in 2006, followed by Koibito Yuugi a year later. In 2011, one of their most well-known titles, Shingakkou –Noli me tangere- was released. This game is about protagonist Michael who’s enrolled in a seminary. However, his school life is anything but peaceful, as his family gets murdered and he also discovers a secret society of devil worshippers in his very own school. At the moment this is the second highest rated BL game on ChilChil, after Luckydog1. After this they released Pigeon Blood in 2014, which was also a horror-themed game, and Paradise a few years later, which was quite popular in Japan too. In 2021 they released their newest game, Dystopia no Ou. This game focuses on protagonist Kiriku who dreams about becoming a rock star. Initially, this seems quite different than PIL/SLASH's previous games, but I promise the story still gets pretty dark. The writer credited for Paradise and Dystopia no Ou is Kyuuyouzawa Lychee, who's also the creator of doujin game group LOVE&DESTROY and games like CAGE OPEN and CAGE CLOSE.
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Spray: This company’s first game was Saikyou Darling, released in 2001, but I think they are probably more well-known for their Gakuen Heaven series. The first Gakuen Heaven game was released in 2002, but since then they have released a few newer versions of the game, console versions and a second game. This is another one of these games that people might know because it has an anime and manga series. Spray has released quite a few different games like Soshite Bokura Wa, Piyotan, STEAL! and more recently Tsumi naru Rasen no Ori, but I think other than Gakuen Heaven their most well-known title is probably Kichiku Megane, released in 2007. This game focuses on protagonist Katsuya, a salesman who seems to be failing at everything in life. Just before he’s fired from his job, he receives a mysterious pair of glasses from someone. Whenever he wears these glasses, his personality completely changes. He suddenly becomes very skilled at everything, but also very sadistic. In recent years fans have started organizing fan events for this game at local conventions again, so it’s interesting to see how popular it still is.
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Holicworks: Also known as LoveDelivery, as that’s the name they used to release some of their very first games, like Tsukigami (2007) and Beniiro Tenjou Ayakashi (2008). Their most well-known title Taisho Mebiusline, released in 2012. This game is a historical fantasy game which takes place during the end of the Taisho period, in 1923. The protagonist, Kyouichirou, moves to Tokyo in order to go to university. However, he runs into trouble soon after his arrival, as the Imperial Military becomes interested in his ability to see spirits. The writer of this game, Nakajo Rosa, is often praised for the historical research she did in order to write this game. The story covers all kinds of political issues, international affairs and military activity, and combines it with religious themes such as Shintoism. This also means that even for Japanese speakers, the game can be a bit difficult to read, as it tends to use difficult words and kanji. However, I think with a bit of research it’s not impossible. They also released games like Tokyo Onmyouji, Tokyo 24ku, and more recently Tokyo Satsujinki Gakkou no Kaidan, though the only game that has an English translation is Tokyo Onmyouji, which takes place in a more modern-day setting, but still focuses on supernatural themes like ghosts and spirits.
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Karin Entertainment: Another developer that has been around for a long time, who released their first BL game series called Bois in 2002. Afterwards in 2004, they released the game Animamundi Owarinaki Yami no Butou~ (Animamundi: Dark Alchemist), which I’m not sure if I should be calling BL game as there are also a few female love interests. The games they released after this aren’t BL games, but instead they created a new branch called Karin Chatnoir Omega, which released the game Omertà ~Chinmoku no Okite~ in 2011. In this game the mafia controls the government, and the protagonist J.J. is a hitman who’s taking all kinds of assassination jobs. In 2016 they also released the game Omega Vampire, which is the first omegaverse BL visual novel.
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Parade: This is a game developer known for creating games in which the protagonist is exclusively a top, or seme, which is also something that was not super common in the past. In a lot of other games almost all of the love interests are younger guys, so I think it was interesting to see at least two of the other main characters in NO THANK YOU!!! were over the age of 35. Even though most Parade games have a lot of 18+ content, like NO THANK YOU!!! and their second game Room No. 9, one should not underestimate the plot, as the writing is really good. My favorite game is probably their latest game, which is Lkyt., a historical fantasy game and my personal favorite.
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CORE: This is the BL branch of a company called Orbit, and their most well-known game is Messiah, which was released in 2006. Though their first game was a game called Ever Loyalty in 2001, followed by Fanatica in 2004. Most of CORE's games only have 1 or 2 characters the protagonist can end up together with, although sometimes other characters in the game also have their own bad endings. In Fanatica, the protagonist only has one true love interest, but a lot of the other main characters are also paired up with each other, so even if they don't have their own route, you do get to see different scenes with them. Even though CORE released their last game in 2008, which is the Messiah fandisc Messiah ~ Paranoia Paradox. It was announced that they are actually working on a new BL project called Tokyo Gentou/Tokyo Phantasmagoria, under the new name Procyon.
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Adelta: Not really 2000s as their first game was released quite some time later, but I think still important because they've gotten quite popular in recent years. This is a doujin game group created by Kurosawa Rinko. The first games this group worked on were Cocoon and Cocoon Black Noise, released in 2014. The game they’re probably most known for is Koshotengai no Hashihime (Hashihime of the old Book Town). This game is quite well known for its references to literature and real writers, and the story also takes place during the Taisho period. Originally it was advertised as a time-loop murder mystery. In 2020 Uuultra C was released, which is a completely different kind of game that takes place during the Showa period and focuses on heroes you’d typically see in a Super Sentai Series, or Tokusatsu movies in which the characters fight kaiju. Adelta is currently working on their newest game, Ooe.
Conclusion Of course there are many more BL visual novels which left a big impact on people, even less serious games like Gakuen Handsome which still get referenced a lot to this day. Another well-known title is Mada Koubou's Hadaka Shitsuji, which was mostly created by artist and writer Togo Mito. It kind of difficult to determine how many BL visual novels currently exist, but BL information website ChilChil currently lists 345 titles in this database. This does however include fandiscs and games that aren't technically BL games, and also doesn't include all doujin games ever released.
The early 2000s was a good time for BL visual novel fans and a lot of developers were making BL games back then, which also meant that there would be many new games to play. These days the number of active developers has significantly decreased, so most of the time you get about 1 or 2 big releases every year. Of course, there are still doujin groups and individual creators who make their own games, but the number of commercial releases is pretty small nowadays.
Some games that were released earlier this year however, are Tokyo Satsujinki Gakkou no Kaidan and Haiiro no Arcadia. I am personally also looking forward to the release of Adelta's new game Ooe, and Procyon's Tokyo Gentou/Tokyo Phantasmagoria, so I recommend checking those out when they're released!
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endiness · 6 months ago
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okay, i have gone through probably 50+ s2 interviews of hc researching this so far and i have to say that at this point i really don't see how he wasn't deliberately trying to manipulate the fanbase and the media against the writers and the show to get them onto his side. (and also, like, a very specific, extremely toxic section of the fandom at that.) (it's the sexist incel gamerbros. i'm talking about them.)
"I wanted to represent as much of a book-accurate Geralt as possible and a lot of the fans did as well, and so I campaigned really hard to make sure that he was more verbose, he sounded more intellectual, his choice of words was more thought out and that his approach to Cirilla and everyone else wasn’t antagonistic. Because it initially came across as he was just grumpy all the time with everyone and everything and I really wanted to show this three-dimensional character […] It’s gonna be tough to do the stuff which is as brilliant as Sapkowski’s writing, but it’s something I’m always gonna campaign for and it’s hopefully fit into the vision of the show."
there are so many interviews (ie virtually every interview out of 50+ with the exception of maybe, like, 3) where hc says the exact same thing about how he just cares so much about book accuracy, specifically where geralt's characterization is concerned, and that he really started to push for a more book accurate geralt in s2 and wanted him to be more verbose and intelligent and show that he isn't just a one dimensional character who just grunts and says hmm all the time like in s1 — and at no point does he ever take any responsibility for how that was due to his acting choices in the first place because he would cut his lines.
he also just straight up lies about the situation because the writers originally wrote geralt as being more verbose and book accurate in s1 but then changed the way they were writing him due to the acting choices he made. and yet he acts like that was never the case and that geralt was never originally written that way and he pushes this idea that a book accurate geralt went against lauren's vision. even though, once again, that was the original vision and it only changed due to him.
and on the extremely rare occasion (i'm talking, like, maybe 2 con panels here) that he ever takes any kind of responsibility for his role in all of that, he still waffles about and tries to present this image that he wasn't really cutting that many lines and they weren't really that important anyway and it didn't really matter:
"I didn't even cut that much. Just little bits when someone says how they feel, I thought if Geralt says nothing, and maybe the well-known grunts or hmms and sometimes the occasional f-word, people can take from that what they will."
even though that can't be true as confirmed by joey:
"Henry likes to cut his lines, 'cause he's lazy. No, he literally just likes to cut them. He likes to do more up here [frames his face with his hands] and just with face and hmms and grunts. There's a lot of hmms, and so I often have to take a lot of his lines and turn it into a lot of my stuff so that the plot happens."
and even hc himself confirms this and what joey said in a s1 interview:
"All the grunts, I either added or I didn't say anything and just grunted instead. It was often up to the other actors to go, 'I think he's not gonna say anything now.'"
i also have to point out that hc directly links his push for a more book accurate geralt to reading comments on reddit as i think that's very relevant to what section of the fandom exactly that he's pandering to and why he's been so vocal about it while lying about the role he played in everything and what actually happened:
"I’m on all the Reddit forums. I’m reading all the reviews. I’m literally trying to get everyone’s information. Some of it is not useful, and other criticisms are incredibly useful. I take it all in, and I look forward to bringing it even closer and closer to Sapkowski’s writing. I think any of those criticisms, they often lie in things like I was saying—we don’t have the advantage of a long involved conversation or dialogue with Geralt, so they are criticisms which I think I was prepared for. So for me, it’s about seeing that, understanding it, and working out how I can do my job better within the framework provided, [how to] appease and make those people feel comfortable that I do actually understand this character—and love this character just as much as they do."
"As a source for information, it's really helpful for me to see what everyone's saying, what everyone's thinking, and to see how much my thinking falls in line with whichever side of that spectrum it is and whether I'm doing the wrong thing, for example, by campaigning hard for the book Geralt to exist or whether I'm doing the right thing."
and just another important thing to point out imo: virtually the only times hc ever takes any responsibility in any capacity whatsoever for his own role in the show not adhering to the books (which even then he barely does and it's still always with a lot of excuses), it's only ever at con panels — which are far less likely to get picked up by news outlets and seen by a broader audience — and not in formal interview settings. (except for, i think, one interview he gave early on when s2 first went on hiatus. but even then, it still has the same problems that the con panels have where he comes up with a lot of excuses that don't match what happened.)
then there's an interview hc gave where he went on about how he added some book dialogue into a scene and he made it out to be like it was some kind of rebellion against the writers and he didn't consult them as he was just going to do what he wanted, consequences be damned:
"I did not feel like having long discussion about whether I could add this bit somewhere. So I just did it, said the words in front of the camera, and was ready to face the consequences."
and meanwhile what actually happened was that lauren eventually let hc have free reign and rewrite a scene that he was unhappy with. which, y'know. kinda fucking weird to present what happened in the way he did.
and then there's him pushing this narrative that the female characters — namely yennefer and ciri — were given more depth and focus than geralt and the male characters as if that came at their expense and all of which is somehow due to lauren's women-centric vision of the show as if that's somehow opposed to how the books themselves are:
"On season two, I wanted to bring as much of 'Book' Geralt into the show that Lauren's vision and that the plot would allow. That's a tricky thing to do, because the plot, as Lauren has said, is very centred around bringing women into the centre of The Witcher."
"In Season 1, there wasn't really much of an opportunity for expansive dialogue which Geralt is known for — in the books, he's often known to monologue — because we had two original origin stories which were the center point of the show."
"Lauren’s vision was more of an ensemble piece than the first Witcher books. It’s driven a lot more by the characters of Yennefer and Cirilla."
"I wanted to make sure we really explored as much as showrunner's vision could allow. She has her own plan, so I’ve got to toe that line between book Geralt and Lauren’s vision."
"I wanted to try and bring as much of the book’s Geralt into Season 2 as possible, and as much as the vision, the plot and storylines would allow. The toughest part for me was finding that balance between the showrunners’ vision and my love for the books, and trying to bring that Geralt to the showrunners’ vision."
"It’s important for me to have the character be three-dimensional and it’s tricky to do, as I was saying earlier, because there’s a certain vision and there’s a certain set, storyline and plot. And so, it was about me trying to find Geralt’s place within that."
"There’s only so much space to provide the same character from the books within the showrunner’s vision. But, I did my best to provide a bit more of a three-dimensional character with a bit more emotionality."
"It's important to me that the men in the story are three dimensional as well."
like, first off — and not to continually reiterate this but — that's not true. in s1, geralt was originally written as being just as verbose and intellectual as he was in the books and that only changed due to hc cutting his lines and we know that joey often had to take his lines, too. so there was, in fact, always plenty of time for geralt to be book accurate and for yennefer and ciri to have their own focus. these things were never mutually exclusive and it's definitely some kinda take to imply otherwise.
secondly, while it is true that geralt is the main character of the short stories, ciri is the main character of the main series starting from blood of elves, the book that s2 adapted. and despite claims otherwise, her pov has always had the most focus — yes, even more than geralt (sans baptism of fire, obvs.) and it's not like ciri is the only female pov, either, or that there aren't other important female characters that make up the series. there's yennefer, triss, milva, philippa, fringilla, nimue, condwiramurs, kenna — and that's just off the top of my head. there are plenty more where that came from. women and their stories have always played a central role in the books. nothing about that goes against them or is unique to lauren's vision.
and just with boe in particular, like. triss's pov is either focused on more than geralt's or at least about as much as his depending on how you want to break things down. and with dandelion following very close behind them, too! like, ciri may be the main character of the main series and geralt may be the main character of the short stories and their povs are the most focused on overall, but the books are still very much an ensemble piece made up of a collage of many, many povs to paint a full picture of the universe. and, yeah, the women make up a huge part of that. so the show focusing on ciri and yennefer and the women — and, yes, the men as well because it does actually do that! — is um, still book accurate. so y'know, why the fuck is he presenting this idea that's somehow not the case.
in general, hc emphasizes in a lot of interviews how much he fought for "male characters to be three dimensional." which yeah, given the context of everything else, is some suspicious kinda phrasing because it gives this undertone that the show wasn't writing three dimensional male characters in the first place as opposed to the women and that it's only due to his efforts that anything changed.
also, i have to highlight this quote of him talking about the three dimensionality of men because ~curious that he omits women from the list of people real menTM can be loving and caring toward:
"I believe that real men are very sensitive. They are very capable of doing things which can be violent, if possible, or necessary. But at the same time, they are incredibly capable of love and caring amongst men and towards children and family and all sorts."
and then there's the way hc talks about changing things which comes across as so suspicious, too, imo. especially when there is every other cast member to compare him to. because the way the rest of the cast has talked about this is that they all very consistently say that the whole process is very collaborative and that lauren is very much willing to hear them out about their thoughts and concerns and that it really feels like a team effort and that everyone is working together. and meanwhile the vibes that hc gives off is either "me vs the world (ie the writers)" or "but there's nothing that i can really do to change anything and it's all on the writers~" either way, his attitude very much comes off like all bad decisions are the writers' fault but meanwhile any good decision was due to him and him alone (or maybe the rest of the cast, but definitely not the writers.) like, weird af to play it off that way especially since every other cast member didn't seem to have any problems and they all gave credit where credit was due ie to lauren and the writers.
in conclusion, it'd be one thing if hc had just taken the l and admitted that he is the one who fucked up geralt's characterization in s1 and so he sought to rectify that in s2. but yeah, he doesn't really do that. instead he lies over, like, 50 times to create this narrative of him pushing for book accuracy as if that's somehow in opposition to lauren and the writers and as if they didn't originally write geralt book accurately in the first place and as if he played no role in the lack of book accuracy at all. and then that there's also him pushing this subtle (or not so subtle) narrative about how the women were taking a more central role as opposed to the men and that's somehow unlike the books and something purely due to lauren's vision, too? even though women have always played a central role in the books to the point where ciri is the main character of the main series? and that he's directly linked this narrative he's pushing to reading comments on reddit? (and that he also has a history, since s1, of trying to cater to game stans?) yeah, i just don't see how this doesn't add up to him trying to manipulate the media and audience — especially the worst parts of the fanbase — against the writers and the show and onto his side.
(also just one last thing i'd like to note as i find it super weird that when hc was asked about giving freya any advice, he immediately shut down the notion that he would ever do anything like that and he would never offer her any unsolicited advice and he would only ever give her any if she came to him first. like, there are literally s1 and s2 interviews where freya talks about hc giving her advice. i mean, maybe she did come to him in the first place, idk. but the immediacy in which he shut down the idea that he would ever do anything like that as if offering someone younger than you advice and being a mentor to them is wrong… weird. sus, even. like, why are you scrambling to cover your ass for something that's not even bad and, also, why are you lying about it by omission in the very least.)
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darkficsyouneveraskedfor · 5 days ago
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Warnings: this fic will include dark content such as dubcon/noncon, familial judgement/bullying, and other possible triggers. My warnings are not exhaustive, enter at your own risk.
This is a dark!fic and explicit. 18+ only. Your media consumption is your own responsibility. Warnings have been given. DO NOT PROCEED if these matters upset you.
Summary: Your mother invites a lonely coworker to Thanksgiving, a bit too lonely.
Characters: Andy Barber
Note: this is the second of my autumn fics as decided by all of you!
As per usual, I humbly request your thoughts! Reblogs are always appreciated and welcomed, not only do I see them easier but it lets other people see my work. I will do my best to answer all I can. I’m trying to get better at keeping up so thanks everyone for staying with me <3
Your feedback will help in this and future works (and WiPs, I haven’t forgotten those!) Asking for more or putting ‘part 2?’ is not feedback.
Love you all. You are appreciated and your are worthy. Treat yourself with care. 💖
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The smell of nutmeg hits you as you enter the house. That and the garble of voices. You take your time as you unlace your boots, keeping your jacket on as the rack is already overflowing with the like. You mentally ready yourself to face your famiiy and their annual judging panel. 
You peek into the front room as you keep a firm hold of the boxed pies you grabbed from your favourite bakery in the city. You promised dessert and you brought it. You'll put them down before you wade in the deep end. 
You enter the kitchen, rehearsing your greeting for your mother, but you're met with a stranger's back. He stands at the counter, scraping cranberry sauce from a saucepan into a serving dish. His brown hair is combed back neatly, though you can only see the ends from your vantage, and he wears a pressed shirt too white for the task at hand. 
You hesitate. Where the heck is your mom? You can't see the man's face but you can tell he's a bit too young for her. Or so you would assume. He could be a cousin's boyfriend and yet he might be a bit above that. 
"Um, hi," you say as you approach the end of the island counter, well away from him, "I'm looking for my mom." 
"Your mom? Doris?" He wonders. 
"Yeah," you answer as you set the pies on the counter. "I know I'm a little late..." 
"She just went to grab something from the cellar," he explains. "I'm Andy--" 
"There she is," your mom sweeps in with her seasonal gravy dish. "Mm, I knew you'd bring store bought." 
"They're from a local bakery." 
"You never did like being in the kitchen," she reprimands. "Oh, Andrew, that looks perfect. Not too runny." 
You glance at the man. This strange man draws praise from her like honey from a comb, whereas you find the task as easy as squeezing juice from a stone. You let it roll off your back like you have for years. 
"I got pumpkin, apple crumble, and some pecan. They usually sell out of that." You say. 
"Ooh, pecan," the man, Andy, says. 
"Oh, Andrew, my younger daughter," your mother introduces you as an afterthought as she goes to wash the gravy boat, "The typist." 
"Typist? Mom, I'm an admin assistant," you counter. "I guess it doesn't matter." 
"Just her, I'm afraid," she shuts off the faucet. "And her pies. No grandkids from her yet." 
You see that this year is going to be just like the last. You're better off facing the rabble of aunts and uncles waiting for you in the front room. Heck, the kids' table might be the place for you. 
"Thirty this year," your mother adds. 
You force a tight-lipped smile. When you were a kid, it was your grades or the stubborn bit of hair at the back of your head or that your sister, Tia, did it better. Now you're an adult, it's your lack of ambition or lack of kids. You don't think you lack the former and you don't really want the latter. Life is what it is. You have a job that pays your bills and you don't need to add to your cost of living. 
"I work with your mom." He offers. You look at him again. 
He’s tall, blue-eyed, distinguished. He’s older but carries it well enough. The thin lines around his eyes only add to his looks, and his thick beard further defines his jaw. 
"Oh, the law firm?" 
"He's a new partner," your mother preens. "Oh, he gave your brother some good advice too. Hopefully he can move out of that public office soon enough." 
Right, Rodney does everything right. He got into law, just like your mother told him too, and he has a pretty house and a pretty wife and three spoiled brats. Tia only has the one and a husband who works out of town every weekend. They're real grown-ups but to you, growing up seems boring. 
Your life isn't glamourous. You do diamond art or catch-up on the last issue of your favourite comic when you're not too tired. You get takeout once a week, otherwise you put the ready-made meals in the microwave and eat it in front of the television. It's not special but it's your life. 
"Public defenders do a service to the community," Andy says. "I did it for twenty years. It's not bad work. He can move up." 
"Mm, and yet you moved to a private firm," your mother challenges him. 
"Maybe you should be partner," he chortles at her playfully as he wipes his hands on the tails of the borrowed apron tied around his torso. 
"My mom makes really good stuffing," you say, "I'm sure you'll enjoy it, even if you're not home for the holiday." You drag your feet along the tile, "I'm going to say hello to Auntie Toya." 
"Good luck. She's in one of her moods," your mother tuts. "Must be menopause." 
You leave before she can aim another snipe in your direction. She can't help but let the bullets fly and see where they hit. It might be thanksgiving, but you're struggling to find much to be grateful for. 
🍂
"Mandy has a Christmas recital. I'll be sending the invite in the family chat," Tia, your sister, proclaims. "If you can make it, she'd be so happy, huh, sweetie?" 
She pets behind her daughter's ear and makes her giggle. Every awes and cooes at the little girl. Just like when your sister was her age, she's the princess of the family. 
"I can try to bring the kids," Rodney says. "We're thinking to get Kelly into dance next year. I need to get used to those things." 
Everyone laughs. You're not very amused. You're happy the kids have hobbies, that they are doing interesting things, but you just don't care that much. Still, your happy to be able to fade into the background. 
"I'm sure your sister can make it," your mother says, bring you back into the universe, "she doesn't have anything else going on." 
Your eyes dart back and forth. Your mouth is full of potatoes. You gulp painfully. 
"I can set the date aside. I still have some vacation left," you choke out. You can't make up an excuse with a whole audience to call you out. 
You sink back into silence as Tia goes on about the show. They're doing The Nutcracker. Oh joy. You were never a fan. Why can't they do something fun, like The Grinch? 
"Don't think I'm included in that invite," Andrew says under his breath from your left shoulder. As the two loners at the table, you're put together. "Kinda awkward." 
He chuckles, trying to ease the tension. You shift and hide your embarrassment. You forgot there was a complete stranger here to witness your judgement. 
"Right, well... I'm sure you have enough going on," you say. 
"I'm sure you do too," he pokes at the yams. "Kids keep you busy but life is already hectic." 
"Sure," you agree dully. You don't want to be rude. "you have kids?" 
"One. A son. Grown. He went to his girlfriend's for the holiday and his mom... is not in town." 
"Bad timing," you take another bite of potatoes. Maybe next year you can come down with a timely case of the flu. 
"Don't be silly. She doesn't have a boyfriend. We'd all know," your mother trills with laughter. You pop your head up as the hairs on your neck tingle. You know she means you before you even catch her gaze. "It'd be such an achievement, she'd have to shout it from the rooftops." 
You lost track of the conversation and you're not sure how you became the butt of the joke, but you're tired. It's supposed to be a day for family but it just feels like you're being cast out of yours. You put your fork down. 
"I'm going to clear my plate. Think I had too big a snack on the drive here," you stand, gritting back your irritation. "As usual, stuffing's delicious." 
You get up and make your way along the table. The silence is dense. Oh well. If they want to make this painful, you can do the same. 
You go to the kitchen and find a container. You scrape your leftovers into it and shake your head. You suppose you are behind. You're thirty years old. Next year you'll be thirty-one and her chiding will be even louder. The ticking of the clock will only ger worse as the years go by. 
"You're right, stuffing's good," Andy says. 
You wince and glance over your shoulder. "Uh, yeah. Like I said, think my eyes were bigger than my stomach." 
He comes up next to you and rinses off his plate, "well, I think my stomach would be turning too after that." 
"It's whatever," you shrug. 
"Thirty isn't old. You got time," he says. 
"Thanks," you reply tersely. 
"Not that it's any of my business." 
You're silent. It isn't but you're not going to be rude enough to say that out loud. Unlike the rest of your family, you can keep your thoughts to yourself. They might think you're immature because you're not living behind a white picket fence, but at least you don't act like a teenager. 
"It's better to take your time. You know, you rush into big decisions and you can't undo them. They don't always turn the way people promise," he says. "You follow that road map, take one wrong turn and you're wife's spending Thanksgiving with her 'work husband' at a hotel." He opens the dishwasher and wedges his plate between the metal, "Work husband, secret boyfriend, you know..." 
You're struck by the revelation. You can hear the tension in his voice. The hurt, the anger. 
"Oh, I'm sorry," you utter dumbly. 
"You're sorry? She isn't," he reaches for your plate and rinses it next. "I'm not telling you because I want you to feel bad for me. I guess I'm trying to commiserate. It could be worse." He adds your plate to the washer, "you're doing nothing wrong. Being alone means you have choices. Being tied to someone... you have obligations." 
"Yeah, sounds about right," you say. "Well, thanks. Not to benefit off your pain but yeah." You put the lid on the tupperware and sidle along to put it in the fridge, "I think I'm going to get some fresh air. Getting a bit overcrowded in here." 
"A little," he agrees. 
You leave and hold your breath until you get to the front door. Who knew the stranger at the table would be the only one to make you feel welcome? 
You grab your coat from the guest room and push your feet into your boots at the front door. You go outside into the brisk air. It's actually nice. Refreshing almost. 
You sit on the porch bench. In the colder months, it's rarely used. It hasn't snowed yet but the frost glistening on the grass is foreboding. 
You tuck your hands into your sleeves and look along the street. The other houses with yellow windows, glowing with the warmth and shadow of happy families. This time of year has only ever been stressful to you. You're never a part of the fun, you're usually the source of it. 
The front door opens and you fight to keep your unease under wraps. You don't need your mom lecturing you. Again. Or Tia telling you not to be jealous. Whatever happens is always your fault. 
"Whew, it's cold," Andy's voice eases your nerves as it assures you it isn't who you fear. 
"Yep, I don't mind. It's the only thin I like about this time of year." 
"Really?" He nears and sits on the other end of the bench. "I'm a summer person, I guess. Used to be we'd go to some resort for New Years." He says. 
"Sounds nice," you say. 
"I know. I'm moaning about a luxury," he scoffs, "trust me, I get it. I got it all, what do I got to whine about?" 
"I wouldn't say that. You never know what people have going on." 
"Nope," he agrees and rubs his hands together. He's quiet as he leans forward, resting his elbows on his legs. He bends and unbends his fingers as he examines them then sits up again. "Brrr. Only good thing about this weather, snuggle weather." 
He laughs. You try to. It's an awkward joke. 
"Maybe I should get a cat," he suggests. 
"Maybe," you clutch your hands tight. You should go inside. You know he's being nice but he's ruined the moment. 
Your teeth chatter as you take a deep breath of the late autumn air. Just a little longer before you go back. You close your eyes. 
The bench creaks and you think he's getting up. He must get the hint. Instead, as you open your eyes, you feel a weight across your shoulders. You flinch and peek at him from the corner of your eye. 
"You're shivering," he says. 
You look at him then back to the road. You should pull away but you can't. It feels mean. 
"God, my hands are so cold," he grips your shoulder as he puts his other hand on your thigh. 
"Woah," you catch his thick fingers. 
"Come on, let's get warmed up," he breaks through your resistance and rubs your leg. 
"Alright, I don't know what you think--" 
"What's so wrong about it? Like trains passing through the night. My wife's cheating, you're single, we could have some fun," he purrs as he holds you against him. 
"Um, no thanks," you grab his fingers again. "I'm flattered but--" 
"Shh, shh," he peels his hand away from your leg, once more evading your grasp, and grabs your chin. "Your mom told me all about it. How you can't get a date--" 
"That's not--" you latch onto his wrist, "stop, please, Andy." 
"Come on," he turns your head and nuzzles your nose with his, "I'm so fucking lonely. My wife hasn't touched me in over a year." 
"Your wife-- Andy," you hiss. 
"Just kiss me, please? That's all I want. Just a little affection. To feel wanted." 
"You're-- stop. Let go of me," you try to dislodge his hold on you. He's too strong.  
He tilts his head and presses his lips to yours. You murmur and slep his chest with your other hands. He hooks his arm around you as he angles you toward him. You writhe and bite his lip. 
He gasps and pulls back, keeping you locked in his embrace, "listen, sweetheart, you wanna play hard-to-get," he squeezes your jaw until you whimper, "what's mom gonna think when she catches you all over her married coworker?" 
"No, that's not--" 
"I'm sure she'll believe you," he snarls and slides his hand down to your throat. 
"Why..." you croak. 
"Baby, please, it's not a bad thing," he moves you with him as he edges off the bench. He turns, one arm still around you, his other hand locked onto your neck. He bends and forces you onto your back as he settles over you. "I'm going to make you feel just as good as you make me feel." 
You wriggle and whine. What he says is just as scary as what he hasn't said. He'll make you feel as good as you do him, or as bad.
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sayruq · 7 months ago
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A special State Department panel recommended months ago that Secretary of State Antony Blinken disqualify multiple Israeli military and police units from receiving U.S. aid after reviewing allegations that they committed serious human rights abuses. But Blinken has failed to act on the proposal in the face of growing international criticism of the Israeli military’s conduct in Gaza, according to current and former State Department officials. The incidents under review mostly took place in the West Bank and occurred before Hamas’ Oct. 7 attack on Israel. They include reports of extrajudicial killings by the Israeli Border Police; an incident in which a battalion gagged, handcuffed and left an elderly Palestinian American man for dead; and an allegation that interrogators tortured and raped a teenager who had been accused of throwing rocks and Molotov cocktails. Recommendations for action against Israeli units were sent to Blinken in December, according to one person familiar with the memo. “They’ve been sitting in his briefcase since then,” another official said.
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runabout-river · 2 months ago
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Thoughts on JJK chapter 270 (spoilers)
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Before I write my thoughts down, I have to confess that they've been tainted by a post I read I after reading the chapter. I decided to write the first part of my review as I had initially wanted to but the second part will discuss the things I read afterwards.
We start the chapter with a beautiful scene of a grave belonging to Tsumiki but my first thought was... what about Tsumiki's soul that had prevented Megumi from killing a girl?
If this is what Tsumiki's end and Megumi's final reaction to that would be, why did Gege bother including her soul as an active character into the story?
I also tried to find the raws to see what exactly was written on her grave. Only her surname? And was it also in English?
After that we get to Tengen and what happened to her and it was exactly here where my thoughts of this chapter went a big 🤨😵🧐🤬🤪
So Yuji just punched her out? And nothing more happened to her? The Culling Games are over? How did that happen? And through which remains would she stay stable? There was nothing left of Sukuna, at least nothing that had gone through Kenjaku's ritual. The only place she would be stable would still be inside Megumi. Her barriers are magically stable as well.
What a... neat ending to all those plot threads...
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Then we come to Maki finding her past helpers and telling them that all the reincarnated sorcerers would be separated from their hosts by Yuji soon and...
That's against established canon. We already had the discussion that the souls of the host's can't be saved because they've been pushed down to complete darkness. Choso couldn't feel the soul of his host anymore and that was how the narrative absolved him from any wrongdoing because now he didn't have to give his body back for ethical reasons and he hadn't made an unethical deal to be reincarnated either.
Only Megumi was said to have a chance of being saved and no one else.
So now I'm here and scretching my head thinking... was Gege so desperate or time constipated to end the manga that he threw that point out? Or is sth else going on here...
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We get Takaba back and he has a suspicious looking partner now, with whom he can do more comedy.
Now I don't think that's the real Kenjaku there. It's more likely that Takaba simply imposed that hairstyle on his new partner because he's missing his short time best friend.
For an actual Kenjaku comeback, he wouldn't have Geto's body anymore. Imo, Kenjaku did have spare bodies lying around he could've fled to at the last second though.
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We get more loose ends being tied up and for Higuruma it's clemency. This is another point in the "everything turns out perfectly good for the good guys" part we have been bombarded with in this chapter.
I'm like, Gege, isn't this too much? Wasn't JJK darker than this? Even Shoko gave up her smokes. The military plot is just "we'll deal with them" and there's no mention of JJ societal instability with the clans falling apart.
Either he really wanted to wrap every loose end up... or
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Gege forgets Megumi's scar on a pretty big panel and we get an anime love complication with one chapter remaining. It was funny though.
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Then we come to the end where we're set up to believe that life of the first year trio will go on as it should've been without those major Shibuya/Shinjuku complications.
Just going on missions and living life like that.
Now, one could accept that kind of ending (why isn't that in chapter 271 though?) But it comes off as so... lackluster and mended with fire after big chunks of the plot were cut off.
After I had finished the chapter, I was the most disappointed at everything that had to do with Tengen and the CG. So Gege sets up that the sorcerer life will continue afterwards. Even without wanting a Part 2, just ending the CG and Tengen's story like that is... unnecessarily boring and wasted space for nearly everything that came before that.
But then I read @thepersonperson post on how the last 3 chapters of JJK could possibly have been an induced dream sequence this whole time.
Induced by Yuji through his ability of creating fake memories right before defeat/death. His own DE is an application of this and Sukuna's strangely similar ability of talking with freshly deceased people in a dreamscape.
When Yuji had first expanded his domain, I went on such a ramble at the time about these strange abilities of them both. What I said back then was that Yuji wasnt an active/aware participant of them but by now he had acquired Sukuna's CT and again a DE.
This could mean that his induced dream sequences could've evolved enough that he became aware of them instead of only pushing them into someone else. In other words:
Yuji is dreaming of his best happy ending.
And here truly experiences that but he can't tell until now that it's a dream. He might very well be lying on the ground now about to die.
The post I linked adds more details to this theory like inconsistent character placements and "mistakes" like Megumi's scar suddenly missing, which would be commonplace in a dream.
That last picture up there with the guy who's supposed to be cursed but it was actually his girlfriend who had her perception of reality altered as well as the name of this chapter, would be the final hints about the last few chapters having been another glitch in perception.
Now only one week is left then we'll get our final answers to JJK. If this dream theory is true, then Gege will establish himself as the biggest troll, either with a JJK 2 or with a tragic ending.
(And if this really comes true, then I don't think I'll manage to escape the spoilers)
But whatever might come and even though I'm meh about the end (as it's presented to us right now) I still love JJK and immensely enjoyed reading, watching and engaging with it 😄
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your-name-is-jim · 1 year ago
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TOS fans, you may want to read this comic series!
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Sooo I recently read this series of comics called Star Trek: Year Five, published in 2019-2021 by IDW Publishing; I heard it was good, but I didn't expect it to be that good!
If you haven't read it, I suggest to check it out! (it's also not hard to find it if you get what I mean)
The art overall is great and, more importantly, the characters act like themselves and there are several references to their canon backgrounds, past and future experiences! What I absolutely loved was also seeing a lot of "old faces" from TOS show, as well as mentions of events from the series and the movies.
As the title suggests, the story takes place during the last year of Kirk's five-year mission on the Enterprise. I'd like to tell you more, but I enjoyed the surprise of a lot of things I didn't expect, so first of all I'll post a few pics without major spoilers from the first 11 issues (there are 25, so you still have a lot to discover!):
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I especially love how Bones and Sulu are drawn, they really look like them! Scotty and Uhura too, but that depends on the artist. Speaking of them, if you like a little Scotty/Uhura, this series has something good about it!
The joke about Kirk thinking there's something strange with the way the Klingons look now cracked me up. LOL
Also, I'm not sure Chapel would call McCoy "Bones", but she is very right in that panel. :)
The last panel is classical James T. Kirk's ass appreciation lol
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Sulu has a love story with an alien who doesn't understand human genders and uses they/them pronouns. As someone who headcanons TOS Sulu as attracted to any gender, that was great to see :D
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I'm also posting this "end-of-the-episode" panel because it's just perfection. TOS in a nutshell. Aww, look at Kirk and Spock just looking at each other! <3
I must say, you may be a little disappointed if you expect to see many moments with Kirk and Spock together, BUT the scenes they have together are really good! I won't say anything more, just read until the end and you'll see! :D
By the way, this series has a Valentine's Day extra, which is the only part where Kirk has a love interest (a female original character). Yeah, you heard me: in the main story, Kirk doesn't have new romances with anyone; Sulu is the one who gets all the action! ;)
The Valentine's Day issue is not linked to anything else and I don't think Kirk's female love interest is mentioned outside that story, so you can easily skip it if it's not for you. However, even if I can't say I'm especially happy with that story, I personally found something interesting there, for example this:
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I think I saw this out of context once, but I didn't know where it was from, so sorry I'm just going to lose my mind thinking about ladies or GENTLEMEN in Kirk's life and Kirk not correcting her about his sexual preferences. Anyway, I might make a separate post someday about this special from a Kirk/Spock shipper's perspective, because I do have a lot of thoughts about it :)
So, if you haven't read Star Trek: Year Five, I hope I convinced you to check it out! I hadn't been lucky with other Star Trek comics before, so I had almost lost hope to find something good… and then here it was! Something that made me feel like it was really written with a lot of love for The Original Series! I really needed it!
If you decide to give it a try, I'd love to see your thoughts and see your favorite parts! I hope you enjoyed this little review. :)
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nostalgebraist · 4 months ago
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Steve DeCanio, an ex-Berkeley activist now doing graduate work at M.I.T., is a good example of a legion of young radicals who know they have lost their influence but have no clear idea how to get it back again. “The alliance between hippies and political radicals is bound to break up,” he said in a recent letter. “There’s just too big a jump from the slogan of ‘Flower Power’ to the deadly realm of politics. Something has to give, and drugs are too ready-made as opiates of the people for the bastards (the police) to fail to take advantage of it.” Decanio spent three months in various Bay Area jails as a result of his civil rights activities and now he is lying low for a while, waiting for an opening. “I’m spending an amazing amount of time studying,” he wrote. “It’s mainly because I’m scared; three months on the bottom of humanity’s trash heap got to me worse than it’s healthy to admit. The country is going to hell, the left is going to pot, but not me. I still want to figure out a way to win.”
Re-reading Hunter S. Thompson's 1967 article about Haight-Ashbury, I thought: "huh, this guy sounds like he's going places. I wonder whether he ever did 'figure out a way to win'?"
So I web searched his name, and ... huh!
My current research interests include Artificial Intelligence, philosophy of the social sciences, and the economics of climate change. Several years ago I examined the consequences of computational limits for economics and social theory in Limits of Economic and Social Knowledge (Palgrave Macmillan, 2013).  Over the course of my academic career I have worked in the fields of global environmental protection, the theory of the firm, and economic history.  I have written about both the contributions and misuse of economics for long-run policy issues such as climate change and stratospheric ozone layer protection.  An earlier book, Economic Models of Climate Change: A Critique (Palgrave Macmillan, 2003), discussed the problems with conventional general equilibrium models applied to climate policy. From 1986 to 1987 I served as Senior Staff Economist at the President’s Council of Economic Advisers. I have been a member of the United Nations Environment Programme’s Economic Options Panel, which reviewed the economic aspects of the Montreal Protocol on Substances that Deplete the Ozone Layer, and I served as Co-Chair of the Montreal Protocol’s Agricultural Economics Task Force of the Technical and Economics Assessment Panel. I participated in the Intergovernmental Panel on Climate Change that shared the 2007 Nobel Peace Prize, and was a recipient of the Leontief Prize for Advancing the Frontiers of Economic Thought in 2007. In 1996 I was honored with a Stratospheric Ozone Protection Award, and in 2007 a “Best of the Best” Stratospheric Ozone Protection Award from the U.S. Environmental Protection Agency. I served as Director of the UCSB Washington Program from 2004 to 2009.
I don't know whether this successful academic career would count as "winning" by his own 1967 standards. But it was a pleasant surprise to find anything noteworthy about the guy at all, given that he was quoted as a non-public figure in a >50-year-old article.
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demonslayedher · 3 months ago
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Today I went to the Zenshuuchuu-ten (Total Concentration Exhibition) for the Swordsmith Village and Hashira Training arcs today!
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This is basically a chance for Ufotable to be like, "remember that cool thing we did?" and for we the fans to be like, "yup, sure do, that's why we're here."
It's not quite as extensive as other KnY events I've been to, and it doesn't particularly provide any new information, but it's fun to see some glimpses of the process from animation cells to finished clips. There's always a handful of fun displays to interact with, scrolls of character designs, and nice panels to display screenshots, especially centered around character arcs and impactful moments.
This time it was roughly as follows:
1. A room with large screen shots of Muzan the Upper Moons that appear in time with lines from the show and twangs of a biwa
2. A small room with a small swordsmithing game that they hurry everyone through. You need to strike the sword with just the right amount of force to get a ball into the middle of three slots, which I did, so I got handed a little piece of paper which is my certification as a master. I mentioned this to a friend afterword and her response was "of course you did."
3. A room in two parts dedicated to Muichiro's arc in SSV, with a hazy curtain you pass through sort of like Muichiro gaining his memories, and a model of his sword backlit in turquoise
4. A room dedicated to Mitsuri's arc in SSV, including a model of her sword which curves all the way across the room, and a little Mitsuri whom you could challenge to arm wrestling. She beat me pretty easily.
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5. A Genya room of screenshots, and models of both his short little sword and his gun. Forgot to mention that their lines were playing overheard in each room!
6. A Gyokko and Hantengu room. A Gyokko only appeared over a model of the vase if you took a photo with flash, and there was a little Hantengu figure to look for, and if you found it, they'd give you a piece of origami paper on your way out of the gallery (pretty much everybody found it, but it was tiny).
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8. The dedicated to Nezuko's mastery was not in-your-face triumph, but instead had a TV screen playing the Nezuko tribute music video version of her song, with the lyrics as scattered across the grey walls as the stream-of-consciousness lyrics.
9. Right after that, the staff ushers you in to the Hashira meeting, as though you were late.
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Next to the meeting taking place, there is a model of Tanjiro's new old sword.
8. After that is a room dedicated to Giyuu's back story. I liked the design of the hanging screenshots in this one. Although the overall image is "water" because of the blue, the water design with light cast on the floor, and water droplet sounds mixed in with Giyuu's lines, the half-and-half effect was perhaps not intentional, but it was there. When you turn back to look through this room, the hanging screenshots--memories of Sabito and Tsutako--are all black.
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9. The rest is a room dedicated to the different stages of Hashira training, with 3-D displays like riceballs, paper airplanes, pancakes with honeycomb and a ribbon, a board with ropes and sword cut marks (yikes), scuffed wooden swords, and a boulder you could push on. Along the tops of these displays were some eyeballs scoping everything out...
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10. After that they put you in a theater room with three wide screens and headphones. At the last Zenshuuchuuten they did a reedit of the Akaza and Rengoku fight across three screens, so I figured this would have has plunging into the Infinity Fortress. After a preview review of Hashira Training highlights and Muzan's walk, yup, sure enough things got explosive and they plunged us in via the big screen, including some extra disorientation by zooming really closely in on some moving shots, or having multiple things happen at once across the screens.
11. Then they funnel you into a place with a TV playing the announcement for the Infinity Castle movies. No new content or news.
12. After that, these things tend to have a bright and happy Kimetsu Academy room! You could take photos, but there was a chalkboard with the voice actors have let their signatures and messages for the fans. I appreciated how they seemed to reflect their characters in their comments and handwriting, to some extent (certainly not Matsuoka (Inosuke) or none of it would be legible, but Hayami (Shinobu) has very legible, handwriting, and Hanae (Tanjiro) has comments like "I hope you'll feel like GUWAAA and GAAAAA!"). You could not take photos of the signatures, but you could take a photo of Mitsuri's art and figment of her imagination who says disparaging things to her (despite how she wants her art to make the world happy?? Oh, the irony):
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13. The gallery concludes with a hall eyecatch illustrations, and a hall of Ufotable staff art paying homage to their favorite characters and scenes. Always treat seeing things in Ufotable style, but with individual craft and taste!
14. After that, you buy things. This is where they get ya.
Kind of thankfully, it's late enough in the exhibition's run that they've already run out of a lot of the smaller items I was intrigued by, so I behaved myself. I got the t-shirts I was planning on (I love the simplicity of them so so much, and really had to resist getting the paper airplane one too), a Daki ribbon item leftover from the last exhibition (though what I really wanted was Daki shoelaces), and an official pamphlet of the event. My friend got a couple Osaka-only badges,but since she got doubles of Zenitsuup the Umeda Sky Building, she gave one to me.
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I really love that "nanikore" ("what the...?") design. It's so simple, and if you don’t know KnY, you might think they're just silly little circus dudes. But people who know will be like, "!!!" and their day will be a little brighter for having seen it.
Gonna do a quick self-reblog now with some extra photos!
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