#MAJORA ART WE ARE SO BACK
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joffyworld · 25 days ago
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MAJORAAAAAAAAAAAAAA
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for requests. teehee (congrats on 400 followers!!)
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AHSHJASD SORRY THIS TOOK A BIT... loved drawing this though <333 !!!!!
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also heres a lil bonus sketch i did before sketching the actual piece hehe
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sysig · 10 months ago
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A hero is only as good as his weapons, so make ‘em count (Patreon)
#Doodles#Original#Another idea smol and I are working on together :D Been a bit!#She came up with the concept on this one and I fell in love with it <3 She's very cool hehe#If you're familiar with the game Minit it has Something of a similar premise - not the same strict time pressure but yes on the time loop#Y'ever notice how in some games it seems like the wandering trader or traveling shop seems to come upon you rather than the other way around#:3c Hm ♪ Wonder how they'd know where you were gonna be :3c#The crux is that you play as the weapons shop owner and you're responsible for supplying the hero and his team with weapons!#Except the BBEG has gotten wise to how the hero keeps defeating him and it sick of it - so the shop owner is cursed to be in a time loop!#I love the concept <3 It sounds so fun to play in and there's still plenty of room to think about the mechanics and how it would be played#As well as the art design! :D#We threw around some character concepts - she's really into Baldur's Gate 3 at the moment so of course they had some influence in hers hehe#Only got the starting party for the moment but there are plans for a full team of 4 plus the shopkeep >:3c And various other NPCs lol#A lot of the gameplay would basically boil down to being a bartering simulator hehe ♪#Very RPG trade-this-for-that style quests - under a time limit! Hehe#Since it's the type of game that pretty much requires replaying sections time-loop-style it's all about how quickly you can trial and error#And then hightail it to where you need to be lol#I think we were also tossing around a nap mechanic to skip right to the time loop reset in case you mess up a run haha#I gotta get back to Majora's Mask at some point I swear#We still have a good bit of concept work to do on the art side of things - she's also been really into pixel art lately and I love pixel art#I also managed to pick up a full release of one of the RPGMakers :D So that's an exciting possibility!#I haven't learned most of its ins and outs yet but I do know About importing custom assets at the very least >:3c#Same with Novelty and I haven't done that yet either lol - all in due time! I hope!!
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librarygarten · 1 month ago
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Hello, i loved all your LU scenarios, specially the ones where the chain reacts to their games, they were so well written.
I was wondering if you could do some scenarios where the reader talks about some Zelda trivia with the chain, like the development of some games (Majoras mask was made in just one year and the director of Zelda don't like it, there were supposed to be more dungeons in Wind Waker) or the reception of their releases (Four swords adventures sold less than a million copies, WW was poorly recieved unlike TP for it's art style, this changed as time passed, etc.), perhaps some easter eggs or cameos (Talon and Ingo looks like Mario and Luigi, Link appears in other games as a cameo).
Okay, but why is this lowkey me 😭. My autistic ass would NOT shut up about their games, even if I was telling them stuff they didn't want to hear about.
It was a peaceful day. The chain had found an inn to stay at for the night. Nobody was injured. Supplies and spirits were high. Until Wind decided to ask you a question.
“So, if our adventures are games, does that mean you know everything that happened during them? Like everyone we met, everything we did, EVERYTHING?” Wind asked. Some of the other Links brustled, clearly uncomfortable with the question and what you might say. You smile nervously. 
“Basically? But you don’t talk in the games, so I don’t know anything you said.”
“But who made the games? How do they know about our adventures?” Wind asked.
“Oooh boy.” You scratched the back of your head, “There’s a company called Nintendo, they made most of the Legend of Zelda games. I think Four’s games were made by a different company, though. That’s why some of the details are a bit screwy.”
“What’s that supposed to mean!?” Four snapped his head up to look at you, forgetting the weapon he had been working on.
“Oh, uh…” you stammered, “Well, the other company made your games, but they didn’t use the same stories as Nintendo did, so the lore gets a bit weird. Like, your Ganon is probably a completely unrelated guy from the Ganon that Time, Wind, Hyrule, Legend, and Twilight all had to deal with. The way he randomly turns into a pig in your game after getting that trident or whatever doesn’t match up at all with how Ganondorf turns into a pig after being sealed away by Time’s Zelda in an alternate timeline where Time dies during the final battle.”
“Wait, there’s a timeline where Time DIED?” Twilight is behind you now, and you’re not sure when he got there. You turn to look at him, his face full of panic.
“Yeah, Ocarina of Time kind of broke the timeline into three different paths. The game was so popular it became, like, the most important part of the timeline. It actually sold so well that the people who made the game made a sequel to it, Majora’s Mask, in under a year, which is kind of insane. For context, Ocarina of Time took over twice that long to make.” Time raised an eyebrow at your explanation, but decided he didn’t want to know more.
“Wait, if there are multiple timelines, how can you know which of our adventures are ours and which were just really similar? The many timelines means there’s infinite possibilities.” Sky asked, reminding everyone that he was the only Link to ever attend school (and remember it), and apparently he studied multiverse theory???? Moving on.
“Well, there are some differences between languages, I guess? Like, in the English version of Link’s Awakening, there’s a quest to get a mermaid’s lost necklace, but that was just a change the translators made. In the original Japanese, the quest is to get the mermaid’s bikini top.” You chatter on, missing the blush that creeps up Legend’s neck and ears. “And some of the items in Wind Waker are mixed around between the English and Japanese versions. Like maps, heart containers, and rupees are in each other's spots.”
“Can we go back to the part where there’s multiple Ganons, apparently?” Wild gripped the edge of the table, his knuckles white. You hadn’t notice him sit down. Actually, the whole chain seemed to be listening now. Wuh-oh.
“Oh, well, not at one time. Unless the dragon cutscenes from Tears of the Kingdom happen after Skyward Sword and Breath of the Wild is after all the other games. Then, Calamity Ganon was just kind of… chilling under Hyrule Castle while Four and Time dealt with their respective Ganons. But fans still argue about where your games fit on the timeline.” You shrug, trying to downplay how absolutely terrifying dealing with two Ganons at once would be.
“Wait, why do fans argue? Isn’t there an official timeline?” Hyrule asked. You groan.
“Yes, but it was published before Breath of the Wild was released, so we need to figure out where it is on the timeline based on the stuff in game, which is hard, because there's so many easter eggs.”
“Easter… eggs?” Warriors tilts his head.
“Items or decorations that reference other games. Like, in A Link Between Worlds, Legend’s house has Majora’s Mask hanging on the wall for no discernable reason. And in Breath of the Wild, there’s areas named after places in Link’s Awakening, like Koholit Rock and Goponga Island, which makes no sense because those places were dreamt up by a wind fish. Not to mention the fact the ruins of Lon Lon Ranch can be found, but there’s no way that structure would have been in as good of condition as it is for how old it is. And Lurelin village is an almost exact copy of Outset Island, but again, the timing is just too far apart.”
“But you never answered my other question.” Wind tapped your shoulder, stopping what would have been an hour-long rant on where Wild’s games fit on the official timeline. “How did ‘Nintendo’ or whoever else know about our adventures with that much detail?”
“UHHHHHH………. OH WOULD YOU LOOK AT THE TIME.” You quickly stand up from the table and launch yourself out the nearest window, escaping the conversation. (You were on the first floor. You’re fine).
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longwuzhere · 1 year ago
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Some cool Easter eggs I caught watching My Adventures with Superman that I want to show to people so they can be in on it with comic book readers
My episode 2 easter eggs and references in My Adventures with Superman post is here
My episode 3 easter eggs and references in My Adventures with Superman post is here
My episode 4 easter eggs and references in My Adventures with Superman post is here
My episode 5 easter eggs and references in My Adventures with Superman post is here
My Episode 6 easter eggs and references in My Adventures with Superman post is here
My Episode 7 easter eggs and references in My Adventures with Superman post is here and here
My Episode 8 easter eggs and references in My Adventures with Superman post is here
My Episode 9 easter eggs and references in My Adventures with Superman post is here
My Episode 10 easter eggs and refences in My Adventures with Superman post is here
My Easter eggs and references in My Adventures with Superman comic issue 1 post is here
My Easter eggs and references in My Adventures with Superman comic issue 2 post is here
My Easter eggs and references for My Adventures with Superman comic issue 3 post is here
(SPOILERS if you haven't seen the show yet):
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Lois Lane has a cut out clip of Vicki Vale. Vicki Vale is a journalist in Gotham City. Her first appearance was in Batman #49 (1948) as seen in the panel here (W: Bill Finger, A: Lew Sayre and Bob Kane, I: Charles Paris, L: Ira Schnapp).
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Looks like Jimmy is a fan of Legend of Zelda Majora's Mask. Good video game taste.
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Jimmy mentions a psychic starfish and the one starfish in the DC universe who is psychic is Starro the Conqueror, who's first appearance is in Brave and the Bold 28 (1960) (the cover art here is done by Mike Sekowsky, Murphy Anderson, and Ira Schnapp) and has the power to mind control people.
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Lois, after barging into Perry White's office about a story, mentions Mt. Simonson. This is a neat name drop to Superman: The Man of Steel writer Louise Simonson, one of the nicest comic book writers you'll ever meet. She helped co-create John Henry Irons a.k.a Steel with artist of the Superman: The Man of Steel comic, Jon Bogdanove (really hope we get to see Irons in this show too).
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Jon Bogdanove also gets a name drop here as does...
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Dan Jurgen, comic book writer and artist on the Superman comic in the 90s (also one of my favorite Superman artists).
Now who are these kids that call themselves the Newskid Legion? Well, they are a VERY deep DC cut and reference to the Newsboy Legion back in the 1940s. The group was created by Joe Simon and Jack Kirby, LEGENDARY comic book creators.
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The page here is from Who's Who: The Definitive Directory of the DC Universe #16 (1986) with the art by Jack Kirby and Karl Kesel. Most of the Newskid Legion is named after the Newsboy Legion members
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Gabby and Big Words here share names with their Newsboy Legion counterparts as does Flip Johnson...
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who shares names with Walter "Flip" Johnson here on the cover of Superman's Pal Jimmy Olson #137 (1971) which was done by Jack Kirby, Neal Adams, and Gaspar Saladino.
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Patty, the cartoonist of the Newskid Legion homages this panel from Adventures of Superman #500 (1993) (W: Karl Kesel, P: Tom Grummet, I: Doug Hazelwood, C: Glenn Whitmore, L: Albert DeGuzman), the first appearance of Superboy, Conner Kent/ Kon-El.
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But who is the one below that drawing? We'll his name is in Big Word's word puzzle, in the show. It's Jim Harper, the Guardian.
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Jim Harper becomes the Newsboy Legion's legal guardian despite their causing trouble for him. The page here is from Star Spangled Comics #7, the Newsboy Legion and the Guardian's first appearance, by Joe Simon, Jack Kirby, and Whitney Ellsworth. You might've seen the Guardian on the recent Young Justice cartoon.
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When Lois, Clark, and Jimmy go investigate about the smuggled robots in Metropolis, Jimmy makes a reference to super intelligent gorillas in France. This is a subtle hint at Monsieur Mallah, the Doom Patrol villain who will be in the show along with his partner, the Brain. Both made their first appearance in Doom Patrol #86 (1964) .
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The cover art here is done by Arnold Drake, Bob Brown, and Ira Schnapp.
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Later in the episode we see Clark receive his powers and he is surrounded with electricity, giving off Superman Blue vibes when in the comics, Superman gained electricity powers and became Electric Blue Superman who's first appearance was in Superman #123 (1997) (cover art by Dan Jurgens, Joe Rubenstein, Patrick Martin, and Todd Klein.
Link to Episode 2 of My Adventures with Superman Easter Eggs and references is here
Link to Episode 3 of My Adventures with Superman Easter Eggs and references is here
Link to Episode 4 of My Adventures with Superman Easter Eggs and references is here
Link to Episode 5 of My Adventures with Superman Easter Eggs and references is here
Link to Episode 6 of My Adventures with Superman Easter Eggs and references is here
Link to Episode 7 of My Adventures with Superman Easter Eggs and references is here and here
Link to Episode 8 of My Adventures with Superman Easter Eggs and references is here
Link to Episode 9 of My Adventures with Superman Easter Eggs and references is here
Link to Episode 10 of My Adventures with Superman Easter Eggs and references is here
My Easter eggs and references in My Adventures with Superman comic issue 1 post is here
My Easter eggs and references in My Adventures with Superman comic issue 2 post is here
My Easter eggs and references for My Adventures with Superman comic issue 3 post is here
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charbies · 4 months ago
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I'm mashing together my review of totk and reactions to random encounters with the masterworks I've had lately into one stream of consciousness
Totk should have had true continuity, not a 6 year time skip that we never get to see, experience, and feel. It's not that hard to bridge 2 games with a 1-2 min cutscene, esp in a zelda game. Majora's mask starts with quick, but meaningful exposition that bridges OOT to MM! The intro to wind waker is a 6 minute long cutscene!! This series thrives with its detailed, intriguing intros, so what happened?? Before I even launched totk the night it came out, I booted up botw and replayed the final boss & ending because I was so stoked to see the transition in story/world and wanted to honor both games. Instead boom, we're walking in a cave w/ no context.
I was so disappointed that zelda wasn't a companion character to link in totk, it was disempowering to her character arc. Really thought this game would build off of botw's snippets of link & zelda working together in memories. The teasers and trailers for totk gave this perception that she would be there (which would also "break tradition" like devs wanted, ffs). When I was on the tutorial island I was fully convinced I'd be finding her and we'd reconvene like "ok what's next." When I realized 20 mins into the game that she was GONE gone, as in will not reappear likely until the end of the game damsel-in-distress-style, my verbatim thought "wait... really? Is this still going to be good?" Which was kinda sad, for a game I waited so many years for :/
I had major pet peeves with the copy/paste nature of the cutscenes with the old sages. The dialogue, bgs, pacing, literally all identical. They just hot swapped the character models for the sages and said that was good enough, wtf!!! I live for cutscenes in games, I have since I was like 5. This felt lazy, and seriously demotivated me from completing the dungeons bc I knew there was going to be nothing novel or intriguing to look forward to
The secret stones were gimmicky af. Sorry. Also stupid name, they couldn't even opt for "sacred?" Ik in other languages they have way cooler names, which would have helped. Link's fucking thanos glove of stones was a stupid gimmick, I cannot believe they didn't think to alter that concept to be more mythical, or creative, or just original. I would have killed for the stones to relate to the triforce in some way, or to do away with the stones and have this game connect to the triforce, since the whole direction of this story was going back to ancient myth & lore.
the Zonai lacked depth, and honestly just felt like a boring distraction even tho they were supposed to be a central focus of this game. I 1000% agree with other folks posts on the take that rauru was a flat, 2-dimensional colonizer. Sonia got sidelined. yikes. ew. no thanks.
^similarly, ganon really was given no character or depth imo. It's like they did a fantastic job making him visibly LOOK scary, so they didn't bother to give him motives beyond "I'm bad, I do what I want."
the cliche "back to normal" at the end irked me. Link could have come out with no arm, keeping the zonia arm, or at least scars w/ the zonai arm pattern and that would be meaningful. Zelda got factory reset from irreversible draconification in a method that for all intents and purposes, could have been done as soon as link got rewind ability. There was no investigation or inclusion of the other dragons, which seemed like a missed opportunity. Actively working on reversing her could have been a main quest in game!! Like 1. Complete all dungeons/get all stones, 2. you can now go round up the spirits of rauru & sonia and reverse zelda yippee, 3. you and zelda go beat the shit out of ganon together. The dragons fighting was beautiful, powerful imagery, but honestly I think too much potential was traded away just to execute that one fraction of the boss fight.
The masterworks book annoys me, which is sad bc I love concept art. I wanted to be a concept artist growing up, I can accept that you'll often see things that never make it into the final cut. I was enamored with early posts abt things like zelda's haircut, char designs, etc.
But more recently I'm seeing the anthology side of the book taking major liberties that it didn't even bother showing us directly or alluding to in the game, and I think that's such a cop-out. They are literally telling us instead of SHOWING us in the game they release a year ago, and spent SIX YEARS making. There was a festival celebrating the return of zelda/defeat of ganon?? Freaking show us that!!! Show us link & zelda acclimate to post-calamity life. Show us imperfect, non-linear healing and resilience. I would have loved a festival scene w/ link and zelda that conveys the nuance of celebration and recognition of their efforts, and the contrasting weight of what they went through. Show me zelda, exhausted after a festival struggling with guilt and indecision about whether to bring back the monarchy with hyrule's restoration. Throwing in a "oh btw imagine if we actually had done this" post-game makes me so irritated and feral. It's like the post-release canon is sidling up to fanon and saying, "hey look we can do that too! look at our fan art" idk if that makes sense, I don't think I'm explaining it well. But it just feels disingenuous.
I'm not a timeline purest, I don't need everything to interconnect, but I don't love how assertions in this book invalidate connections and lore of other games. Also really don't love how this game overwrites and sidelines the sheikah.
I know majority of my disappointment stems from my own, personal expectations of a game that, let's face it, was probably given many mandates and initiatives to appeal to *everyone* in broad, lackluster ways. I still love the world and characters of zelda, if anything, totk reaffirmed what I love and want to prioritize in my art that I didn't see present in this game. Fun fact I used the world of botw to learn a lot about drawing landscapes & composition. It actually inspires me a bit to try to learn to do comics, which has been a longtime goal I've been too busy and/or timid to pursue lol.
mmm anyway if u read this and any of this resonated DM me and lets froth at the mouth and commiserate lol
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bluesdesk · 9 months ago
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Hello and sorry again for being late! Here's round 11, with only 6 games left! We can say these are for sure the best Zelda games, they're all almost equally good and the choice depends on personal likings, for example Wind Waker vs Twilight princess for colors and art style! Or Breath of the Wild vs Skyward Sword for fighting style and story! Though Ghirahim is the best villain ever. Fight me.
As for Minish Cap, I'm so glad it reached this poit. I loved it. As I said, maybe not as much as albw but the art style is really gorgeous! And we have one of the few games in which Link and Zelda are childhood friends and close! It gets better in the italian translation because they're not only friends but also related, Smith there is both the uncle of Link and Zelda! Of course worldwide Smith is known as Link's grandpa so maybe he's Zelda's great-uncle!
Back to the poll, remember to vote the game you think is the worst out of these in the list! Please don't vote a game if you don't know it! Knowing means having played the game (even not completed), watched a gameplay, read the wiki! Having read the manga is ok too, I can't think of any other things rn but I hope you got what I mean :D
Reblogs are appreciated, since for obvious reasons I won't tag this as Linked Universe, but the majority of my interactions come from that fandom!
<< Previous round
Rankings under the cut!
The CDIs
Triforce Heroes
Zelda 2
Hyrule Warriors / Legends / Definitive
Cadence of Hyrule
Zelda 1
Four Swords Adventures
Four Swords
Oracle of Seasons/Ages
Age of Calamity
Phantom Hourglass
Link's awakening/LANS
Spirit Tracks
Tears of the Kingdom
A link to the Past
A link between worlds
The Minish Cap
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all-hail-trudos · 6 months ago
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The way Zelda redditors behave like BotW is going to be the template for future titles is absolutely hilarious. They are convinced that Nintendo is done with classic Zelda elements forever. TotK proves it! Never mind that they can barely agree on whether this even deserves to be called a new game or overpriced DLC. Or that Nintendo themselves have said that this was a very big experiment, where they let a team comprised of mostly younger devs run the show, and the director of BotW has actually left the company to go work on Infinity Nikki of all things. I don't know what the future of Zelda is going to look like. I can't see Nintendo just walking back everything they did in BotW. (And they better not. Skyward Sword is the worst mainline Zelda title, and BotW was the exact opposite of the hand holding the series had gotten really bad for). However, we can guarantee one thing for sure. The open-air game concept that specifically defined Breath of the Wild and its direct sequel Tears of the Kingdom is not simply going to be the new template for the series.
I could leave it there with a "because Nintendo said so" but it's midnight and I'm already making bad decisions, so I'm going to go one further and back this up with a second supporting argument. That's not how Nintendo as a company works. That's not how they've ever worked. They stopped doing rational, clear iterative upgrades when they followed up the Gamecube with the Wii. The Zelda series itself has constantly been one of self reinvention. Ocarina of Time is incredibly special in that Breath of the Wild is the first time they've so clearly broken away from the model it set. But when you look at the rest of the series, it's obvious BotW was the biggest experiment, but not even remotely the first. Majora's Mask turned the main gameplay concept on its head by putting everything on a Very. Tight. Timer. When you hit midnight of the third day, that was it. Rewind or die. All your progress was reset except for your sword (iirc), your masks, and your rupees if you put them in the bank (because the banker was a time traveler?). Wind Waker flooded the whole continent and had you sailing around on a boat, using a proto-physics system to fill your sails. The wide open world of OoT was gone altogether, and Princess Zelda didn't show up until halfway through the game (we won't talk about what they did to Tetra). Twilight Princess made the game super linear and made Zelda herself almost secondary to the plot. Actually, TP almost feels like the most direct callback to OoT with the doubling down on horse mounted combat, an art style that looked more like it next to whatever WW was doing (but which would ultimately age a lot worse), dungeons that also felt more directly inspired, and a combat system that was a little less fluid and reactive. But it also had Link temporarily become a werewolf, and gave us an egregiously underappreciated Spaghetti Western shootout that came out of nowhere and was all together too brief. Then Skyward Sword came along, which was the least reinventive of the bunch mechanically, but which did at least try to turn the classic narrative on its head. Also Zelda went from being barely there to being a driving character in the narrative. And she walked so BotW Princess Zelda could run. That said, imho, you can see why they leaned so much harder into experimentation with their next game that nearly skipped a whole console generation, because by SS the series tropes were getting a little too strong. The series was actually drifting into iterative territory, and that's not the typical Nintendo way. Especially not with one of their two core in-house franchises.
(Please don't bring up Pokemon here. I know it's Nintendo's third core franchise. But please remember, Zelda and Mario are solely owned by Nintendo, while Pokemon is at this point is at the center of an entire corporate conglomerate, which Nintendo is only part of).
I get that some people didn't enjoy BotW. I can sympathize with the people who did not want more like it and who were consequently less than thrilled by TotK's arrival. But bemoaning the fall of the franchise and saying Nintendo is going to be like Ubisoft, EA, and all the other trend chasing studios out there is really going too far. Nintendo has spent too many years baffling investors to start doing that now. Yes, Tears of the Kingdom exists. No, it's not proof of the trend. It was a planned sequel (itself an enormously rare concept in Zelda history). You can't make a planned story and gameplay sequel to a game and just throw away the concept you're following up on. That would be an enormously bad idea. (Worse, even, than trying to make your sequel game stand on its own for new players and erasing nearly all memory of Link from the same people he helped save. I love TotK so much, but I am not blind to its flaws, what few there are).
ALSO yes Echoes of Wisdom has Zelda stacking beds into a diy staircase. NO that doesn't mean we're seeing a return of this apparently beloathed systems-based physics gameplay in 2D fashion. If there were physics, the beds would have fallen over. That's like calling Minecraft or Dragon Quest Builders a physics based exploration game just because they have objects you can stack. That is the dumbest take I've seen come out of a community that is profoundly skilled at coming out with dumb takes.
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Recently I've come to appreciate that pre-HD video games don't always wholly benefit from being played at HD resolutions with HD texture packs. This goes for emulation and official remasters. Even the best, most faithful texture packs (like Nerrel's Majora's Mask 64 HD) can create a lack of visual cohesion when the textures are fantastic but the models, world geometry, and animations are still very clearly products of their time. More below.
I can appreciate wanting to play Ocarina of Time or Majora's Mask at 1080p/4K with HD textures and interpolation making it look like it's 60fps. That's cool as fuck that we can do that now. But it's not me. No, I'm one of those freaks who turns on Ship of Harkinian (the fanmade PC port of OoT), activates N64 mode to shift it to 240p and 4:3 aspect ration, then layers on a CRT filter to make it look extra shitty. See, I see the value in the shit. Appreciating art in its original context is very important to me, especially video games.
I'm also playing Twilight Princess on Dolphin now at 480p, 4:3, and original textures. Does TPHD make a lot of great quality of life improvements? Are its new textures impressive? Does the higher resolution make everything look sharp and crisp? All yes. But is it nice to appreciate how the lower resolution smooths out rough model edges? Is it fun to let my imagination fill in the blanks of the texture work instead of having it all laid out for me? Is there cohesion between all the visual elements of the game? Also yes. I'm having a good time with it, too. Helps that I'm not chained to my Wii U to play it too lol
Oh, but there's one old game that I think absolutely shines with high resolution and HD textures. The Wind Waker. Hoo boy, this one is crazy. I played through the game twice on Dolphin, both times at 720p (my shitty computer can't manage 1080), and the second with Hypatia's HD texture pack too. My brother in Christ, it looks phenomenal in HD. Not the official remaster, mind you, that thing looks like hot ass with the new lighting engine. Nah, I mean Gamecube original, bumped up resolution, Hypatia textures.
It's unreal how well the game visually holds up. The world geometry is even blockier than TP, and the character models are simple, but those all work in its favor. It looks like a cartoon. It's so stylized that it aged like fine wine. Increasing the resolution and texture quality doesn't create any visual dissonance because the modelling is so stylized already. God it looks gorgeous. If your computer can handle it, I highly recommend trying that out. Use the Better Wind Waker mod to add the official remaster's QoL updates too and it'll be smooth sailing. Get it lmao. ANyway that's enough ranting. Back to playing TP on Dolphin.
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sapphicseasapphire · 10 months ago
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👋 anon from the timeline ask again! You answered most of it, but either i didnt catch on, or i was too vauge in regards to what i wanted to know 😣 I think what I meant was the three timelines branching after OOT and MM! (downfall, twilight, Great Sea) They all had different "versions" of the hero of time, but since Time seems to be outside the flow and is a god seeing over it, how did that split end up happening? Did he create it? If so, for what purpose? Why create a timeline where he died? Unless he isn't outside the flow of time and a timeline split occurred in which he died? Or is the hero of time a completely different person in this AU? Maybe I'm thinking too much about it - sincerely, a curious mutual who rambles too much
OOF sorry I completely misunderstood your ask!!! Sorry!!!
Okay okay so the timeline split is still canon in the Cryptid au. I will make it very clear now that Time does not exist outside of the flow of time- he’s subject to it just as much as everyone else is, he just has some more control. I’ve been trying to give him limits to his power. For example, he can go back in time infinitely, but he cannot rewind to any point before he was born as Link of the Kokiri. He cannot exist before he existed if that makes sense. He has no control over how quickly the future comes- he has to wait just like everyone else. His time travel is ONLY to the past.
It’s important to note that just as everyone else creates new timelines and new versions of themselves with every decision they make, Time does as well. Now, he has a bit more control over his consciousness as he becomes a different Time, but the effect is still the same. So the three main timelines we have: the Downfall timeline, the Child timeline, and the Adult timeline, are all different versions of him. I don’t think this departs much from canon- everyone knows a different Hero, but the God has dominion over all.
The Child timeline version of him, the one that did the God’s trail of Majora’s Mask, is the only one to ascend to Godhood. But that doesn’t erase the other two timelines! And even in timelines where he should be dead, he still has influence.
I HOPE THIS MAKES SENSE!!! I’ve been so incredibly not okay these past few days and haven’t been able to muster the ability to make lore posts or art. I’m happy to explain further if I misunderstood your question again or if anything didn’t make sense haha. I’m starting to feel better.
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madigan-thompson · 1 year ago
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So, I am a crazy Legend of Zelda fan, hence why I love jojo's Linked Universe. I love the idea of all the Links coming together, but of course that sparked an idea. You see, I am one of the nerds that memorized the Zelda Timeline (infamous, I know), and I realized that in the Fallen Timeline (Link being defeated by Ganon in Ocarina of Time), no hero ever went back to save Termina from the Falling Moon and Majora's Mask (The same could be said for the Adult Timeline as well, but that's a whole other can of worms).
So what would the gods of Termina do (if we are going with it being an actual place and not a dream/Link being dead. A whole OTHER can of worms)? Well, stands to reason that they would have to name their own hero. But they don't have the Triforce OR the spirit of the hero, so they would have to use what they had...and the natural enemy of the Majora's Mask is the Fierce Deity, a power created from all the anger, sorrow, and pain of the people of Termina. So...
After that long-winded nerdy explanation, allow me to introduce Knil, Hero of Sorrows, also known as the Fierce Deity.
I styled her after jojo's art style because I could just imagine her showing up in Linked Universe and having ZERO idea who any of these weirdos are XD.
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hotcheetohatredwastaken · 5 months ago
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For the ask game:
🫂- What was your inspiration for your WIP?
🥸- Which character is most like you?
🎻- Where do you look when you need some inspiration?
:D
🫂- What was your inspiration for your WIP? For BDOR, my base inspiration was the LU update where Wild pulled out Majora's Mask. There was an explosion (that is definitely an overexaggerated verbiage, but the fandom was smaller back then) of fics within the fandom, with quite a few of them featuring Time, basically, freaking out at Wild over having the mask. [This one here, by Tashilover, was probably my favorite (Explosive). Go check it out!]
Anyways, I wrote something like that as well at the time, though I never ended up publishing it, and it will not make it into BDOR because it would mess with the plot too much. But I've hung onto that dynamic of, basically, the heroes accidentally traumatizing one another, and also the idea of Wild and Twilight vs the rest, and how that actually plays out. I still have that scene that I wrote (bless 15 year old me) and I may publish it eventually, once I clean it up.
🥸- Which character is most like you?
Wild. My guy. He doesn't know exactly who he is, after the Calamity, and I love him for that. At least how I write him, he's fiercely independent and stubborn and heroic---but he's also, at times, a lost kid with memory issues and horrible insecurity that just needs some guidance. I relate to him <3
🎻- Where do you look when you need some inspiration?
For inspiration, I'll usually read other fics in this fandom, or I'll beta read some of my mutuals. Occasionally I'll look at art, too, we have so many amazing artists in this fandom <3. Just taking in other's works usually gives me ideas on how to push through my own blocks, whether they be from style problems or lack of ideas or whatever.
Thank you for the ask, amayis!
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kitsune-kaos · 3 months ago
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Top 3 paintings
Ooo that’s a fun but tough one!
I’m not sure I have 3 specific paintings that come immediately to mind.
I do have a soft spot for Michelangelo, but my favorite pieces by him are sculptures 🙈
I think I’ll go ahead and share 3 paintings I’ve done that I enjoy the most
This I painted with my late great-aunt in Belgium. We had each painted our own, but she gave the guidelines through use of my limited French and her limited English. The colors used were Yellow, Red, and Black—the colors of the Belgian flag.
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I made this box in a high school ceramics class, and rather than glazing it, I used acrylic paint so I could do detail work, and we put on a finishing spray so it’d last. It’s the Clock Tower from The Legend of Zelda: Majora’s Mask, and the sides show the four regions you explore in the game—and the sides they’re on match the Clock Town gate locations in relation to the Clock Tower.
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This was a still-life piece I did out of the blue one day back in high school. It was a plant in my mom’s garden that was looking really pretty in the lighting cause it was overcast. I started by just drawing the outlines, until it started to drizzle. I also snapped a photo, so then I was able to head inside and paint it with gouache paint
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Now, if one was curious what professional paintings I’m inspired by, I have a side blog called @i-need-art-references
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just-a-carrot · 9 months ago
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Had the chance to sit down and play the new installment (that makes it sound like an appliance... OW: Smart Fridge Edition) and it's so viscerally raw and human. The whole game is, but wow. My favorite genre of fiction is fantasy, for being able to see a creator and their world as 'look at a life these people are living and the world they're living in'. A world surreal, fantastic, and all too easy to think about what it would be like if it was real-- acting like it is real with dreams of dragons and elves. Our Wonderland goes beyond that, in a way few other fantasy stories I've read have. It's not the fantasy of magical beings living in a sprawling, epic world; it's not the fantasy of a gigantic battle of good versus evil-- the fantasy comes in when the cast thinks their lives should be just like the tales of knights and glory. The fantasy is just humans trying their darndest, despite it all. Hoping for a better world. Which wouldn't be so worth commenting on if not for the execution. Every emotion, every action-- beat-by-beat it's gripping and a perfect sell into the world. Playing the finale elicited some feelings and memories I had forgotten about. The sense of turning on the GameCube late at night, going to play Mario Sunshine. Long road trips immersed in the scenery of forest and buffalo, after having spent hours staring at cities. Getting up to dumb hijinks with people I'd only know for a few days. Staring out into the open ocean upon a swing. I'm not sure why it brought those out, but I think it's because of how human the game is, it gets you to think. It got me to think, anyways. Anywho, thank you for an amazing experience Carrot. I hope you have a good rest, and that my thoughts are written here somewhat coherently. If not, I'll summarize: DAMN GOOD GAME. DAMN GOOD STORY. DAMN GOOD ART. DAMN GOOD.
SOB
i don't know how to respond to this... this is incredibly sweet and thoughtful and i'm not sure i have the eloquence currently to type up and actually decent response 🥺💦
but i can definitely feel in my heart what you mean. even if it's not necessarily the exact same emotions or in the exact same way, especially as the creator rather than the experiencer in this case. but like. OW has always filled me with those types of nostalgic feelings as well. maybe it's because at its core, its about these types of fundamental happinesses. and these fundamental relationships we form as kids. and perhaps also simply because so much of the OW cast's pasts and experiences draw so heavily from my own, so it becomes almost as though i'm looking back into my own past through some kind of slightly warped threshold or something
stuff like the final scene in the field for instance was inspired by a scene in majora's mask, which is something i used to play with my sister. we would talk the characters aloud and make up our own stories rather than what they were actually saying (usually really ridiculous and stupid stuff lakdsfjad) or make silly radio plays where we recorded ourselves acting our chars from the game. also a lot of the references both in and outside of the game (like in my non-in-game art and such) was inspired by my own memories. so thinking about the game often makes these additional nostalgic coils drift up through my own memories
at any rate, i can't be sure that's the exact type of same feelings you're talking about, but... i feel like i understand the vibe of what you're saying at least
AND OFC I'M JUST REALLY HAPPY YOU ENJOYED THE ENDING DLKJALDSKJFASD
i still can't believe it's really over. and i mean sure it's not OVER over because i still have plans for other stuff with the chars and even the revamp which would include still working on stuff for the main game. but nothing will ever be the same for me as working on this game itself. and i'm really so grateful for everyone who's joined me in this journey because i'm not sure i would have made it to the end without all of you 💦
but i digress. thank you for this lovely message and for attempting to write up your thoughts lsakjdfasd it really means a lot!! 💕
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roy-dcm2 · 2 years ago
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Headcanon - Majora's Origin
I love Majora's Mask. It is nice to the game get the recognition after spending so much time in the shadow of Ocarina of Time.
However, since the beginning, fans have had an obsession about the origin of Majora's Mask. The oldest / most popular theory that often get repeated is - Majora is a DARK GOD rejecting the Goddesses and planning the destruction of everything!
It's a fine enough theory, but I never hear people really expand on the normal origin explain in the game. They never seem to grasp what "Majora's Mask" is - the Mask is very simply a Demon.
A unique demon, but a demon none the less.
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First of all, let's take the time to acknowledge that the world of Legend of Zelda is full of demons. Nearly every side game features some kind of powerful demon terrorizing the local population.
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[Nightmare art by JMatchhead on DeviantArt]
Anyway, Majora is a Tsukumogami, a type of "spirit" born from an item. (Never forget the Zelda franchise's Japanese influences.) In Shinto, it is believed that items can come alive after a long period of time (usually more than 100 years.) Items that are regularly used and maintained, birth helpful spirits. Items that have been neglected, birth angry spirits.
When you think of it that way, the origin told in the game makes a lot more sense. Majora's Mask is a mask used by an ancient tribe to cast curses. The Mask might have absorbed some of the dark magic that they used, so it was already brimming with dark energy when it was sealed away. Then it remained sealed away for a long time, growing resentful of those that had sealed it away.
(I mean, it might be a hexing mask, but items are happy to fulfill their purpose. If it's been neglected, it's because either no longer good enough to do it's job, or they are ashamed of the job it did before.)
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By the time the Happy Mask Salesman found it, it was probably already alive waiting for someone to pick it up.
[Sidebar - the HMS is not a God either. He's just a Mask collector. In a land of powerful masks, that means something, but it's not necessarily sinister. He probably buys and sells regular masks, but keeps rare masks for his personal collection. And his drive for collecting masks did push him to raid an ancient temple for Majora's Mask. But, he was also smart enough on how to transport it. He knew it would be trouble for anyone else. He might have planned a ritual to banish the spirit inside the Mask, if he could get the mask back. However, Link destroyed the demon the old fashioned way.]
When the Skull Kid put it on, it secretly wielded him like a puppet. Fascinatingly, being a hexing mask, the Skull Kid took great delight in cursing people, but hardly ever actually killed anyone. (I struggle to think of anyone the Skull Kid killed directly.) It enjoyed bringing misery to all, likely drawing power from people's despair.
It turned the swamp waters into poison. A terrible blizzard hit Snowpeak. Storms were making Great Bay unpleasant for the Zora, and all Ikana Canyon was cursed to relive a war that no one remembers what they were fighting for. On top of more personal curses like turning Kafei into a kid. And causing great despair from pulling the moon out of the sky.
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Finally, it was this increased energy of despair that allowed "the spirit of the mask" to manifest a true form for itself, that you fight as "Majora's Wrath."
And in the end, Link is able to destroy this demon, the Mask becomes an ordinary item once again, and the people of Termina are freed from depair as they greet a new dawn, after that third day.
(btw, some people think "Majora's Mask" created all of Termina, and that this is some kind of pocket dimension. If so, why doesn't it disappear when the evil spirit dies? Because Termina is a real place. It's just another country. There are other countries in LoZ. Just that NIntendo doesn't want to explain things.)
And that's it. I feel it's more concise. Instead of speculating on a cosmic pantheon we will never know, the story is much simpler. The land of Termina was cursed, suffering in despair, so the Gods (Or Goddess) sent the Hero to save them.
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ordonianhero · 1 year ago
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Au vs. In game
Note: Jojo comic Linked univers is an Au, so things some of the links have are from their travels. Though ingame the links didn’t keep them. Or no longer own.
I been seeing people discuss on how Time or Legend would have certain instruments, when in the end of the game Time left the guitar as a headstone for the passing of a Zora. In Majora mask. And legend, horn? Was left for the wind fish. If I remember from Links Awakening? So I see how people find it confusing. With this being an Au Jojo is making it how they want to create the story whether it makes sense or not.
Even better way explain this is also with Twilight, if you have played the game, you will know Midna was the one to use the crystal that Twilight wears in the comic. When she leaves, he never got to keep it. It’s gone back to the twilight realm. So in the sun he has it and uses it when needed. It’s a part of him as his heart is still unsure how he feels after his time with Midna.
However, I would like to think what we see in the latest art work is Time owns the fish guitar after MM. Some felt that would be disrespectful of him if after he used it as a headstone, to take it. To must be a replica or something. My friend said a clever thing is, “most artist don’t want their instruments to rot away and would be happy to see something like time still using it.” It’s, sort of showing respect to the spirits he helped free on his journey. Time also own the wedding mask, which was in MM, but he never kept it, he gave it to anju and kafi if I remember, been a long time. So don’t @ me for it.
So most of the lads have things that at the end of the game they left behind or don’t have them. But this comic is an au, anything goes based on the creator own making. I know it looks weird. But AU and In game are different and this how this creator is making her comic.
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alinktoana · 6 months ago
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local elderly girl sells stickers at a japanese food festival
not gonna lie, the entire experience is very emotional to me and it's been a month but moon channel's vid essay about cool japan, and the release of smt5 vengeance (lol) inspired me
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tldr: i made some stickers, got real existential about it, will keep making more c: if youd like to check them out, here's a link
ive always wanted to draw, i used to say i was gonna become a painter or a fashion designer when i grew up. none of that happened, but i did go to film school. my final project was a script for an animated short highly inspired by nbc hannibal, majora's mask (i know, it was 2016, it makes sense to me lol) and a huge loss in my life from which i havent fully recovered, 10 years later.
the point is, ive always been art adjacent but i never really drew, until i got inspired by_hannibal itself_, noel fielding, kylux (LOL) and a roommate who was who was really inspired by art youtubers like frannerd and drew around the house, so i picked up a pencil and started drawing hannigram fanart bc i was so insanely in love with that show lol i remember who i was before i drew. i spent my days reading and watching tv, bc i love stories and stuff, but i was a consumer. and once i got a job after college i felt so incredibly isolated and directionless. do i have a direction now, as i work as a """"designer""" for a company that sells a mental health app? no. but like demifiend was force fed a magatama and got demon powers (LMAO BEAR WITH ME I JUST BOUGHT SMT3 HD REMASTER), i caught the art demon (like steven zapata says). and i caught it bad. i spend my day to day rushing through my work and chores and everything so i can have enough time to draw in the evening, to do whatever, and sometimes the need is so immense i cant do anything bc im not good enough, my skills are fading, im worthless, what's the meaning of all this? so i took a chance and showed my work at an arts alley on a japanese food festival i was helping organize. mind you, i was juggling that with my 9/5, promoting the event, finishing drawings from years ago. and when i got there, nobody got it. people looked at the stickers and didnt recognize the characters, and went on to buy the stickers my friends had that were more current. it was all japanese fanart. we were there with the single purpose of baiting weebs like us lol
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ive always dealt with clients, im used to this. but im used to business to business, bc sigh i am a corporate girly. and im a beginner in the demon arts of arting. i felt so ashamed people were preferring other people, that i had the audacity to think i was worth anything. but i stood there, standing still with my brain boucing off my skull wanting to leave but also enjoying the experience and hoping someone, anyone would get it. and some people did. to my surprise, jack frost was my best selling sticker, lol. jack frost, from the smt franchise, a franchise im so new to but i love so dearly. im 100% a poser, ive never finished a megaten game. but… it just speaks to me. and thats where my cool japan feelings come from bc, like i said, i was selling at a japanese food festival. people my age, from the country i come from, were exposed to dragon ball and cardcaptor sakura from birth. and learning about history and the atrocities of the japanese empire is just. who can you trust. but ive aways resonated with one thing from japan, and it's the way they portray sadness in their works. it's become a ritual since last year that i will listen to smtv's ost when im on my period bc it literally brings me back to life. no one but i know how many times ive drawn goro majima and taiga saejima bc their mere existance and their sorrow resonates with me so immensily and i dont wanna see them being sad, nor do i wanna see me being sad. it's. it's really difficult to be to admit that im from brazil, bc our country sells happiness as an export but for many, many years the most popular genre is butthurt country music, and it makes sense, you know? people dont wanna admit they're sad. and i can only imagine what it's like for regular japanese people, bc we (i) get to see their big exports of bittersweetness… i dont know, maybe other people get to see that from brazil too, i dont know. the arts in brazil, or specially where i live, it's just isnt in the cards for us. but ill keep trying, you know. and i know fanart is a hack. but im trying. despite everything and everyone wanting us (me) to work for mining/metal/oil companies, make the most money, have the least health, drink all the alcohol (but call an uber), consume, reproduce and die, i. i just wanna draw tiny people, you know. it's. not that big a deal. all this to say that yes im gonna keep drawing and making stickers and, who knows, you know. these are stickers that i wont ever find near me, or that im too broke to get them from artists/official stores, so if youre like me, here's some pdfs in case you wanna print them and stick them wherever c: ty if you got this far, this is a big ramble… but it's been years in the making and despite everything im happy about it c:
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