#IN EVERY WAY IT COULD BE
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xx-j4nu5-c4t5-xx · 6 months ago
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"An ideal Sims game would have Sims 2's gameplay mechanics, Sims 3's open world, and Sims 4's graphics!"
I absolutely despise this take, and I want to explain why. This is a very long rant and it is full of piss and vinegar directed at everything in the Sims 4. I'm gonna try to keep everything kinda professional as much as I can but I can't guarantee an unbiased opinion.
If you'll let me talk your ears off for a moment, I'd like to explain, from my own experience as an artist and a casual player, my issues with the art style and direction of The Sims 4 compared to The Sims 2. (I'm not really going to comment on 3 because I've never played it.)
I want to start off by explaining the difference between better graphics and higher resolution. The Sims 4 absolutely blows Sims 2 out of the water when it comes to textures and polygon counts on sims, no contest. But I'd argue that the graphics themselves... aren't better. They're worse, even, so much fucking worse. The biggest problems come from the stylization and the animations, in my opinion, so I'll explain what I mean.
Have you ever felt like the Sims in 4 just look... weird? Not quirky, not kinda strange, but off. Distressing. Uncanny. Whatever the fuck the kids call it nowadays. When you strip away the packs and the CC and the shaders, the sims in the base game look bad. They're very close to being human; they walk like us, talk like us, have families like us, but they don't look like us, not exactly. There's always something off about them, no matter how close you try to get. Proportions will be a bit off, or your eyelashes will be like three polygons for some fucking reason, and the jig is up. The illusion is gone.
This is one of the instances where a higher resolution and more detailed models and meshes work against you. You aren't making believe. You are beyond the point of pretending that the pixelated shapes are real clothes and bodies and faces, because at this point, they're close enough that you don't need to. There's no gap to bridge. But that doesn't necessarily mean that they're lifelike, at least, not enough to be completely human. In some ways, they're still tethered to being cartoony and plasticky and fake. Just enough to frighten you. Enough to put you off. They're not using it to their advantage anymore, and instead, it's holding them back.
When the Sims 2 came out in 2004, the developers knew that they weren't going to make a perfectly accurate life simulator. They physically couldn't render every wrinkle in the face or fold in the clothing. In some animations, things clip strangely or the facial expressions are sort of janky or there's just some form of roughness around the edges. But that's okay; your brain doesn't need a perfectly accurate representation this time. That's not what you're here for, anyway.
The Sims 4 is basically Icarus-ing itself into disaster. The entire game sacrifices style for complete realism, a goal that was unachievable ten years ago, and is unachievable now.
The Sims 2 never thought of itself as a completely realistic life sim, though. It has cartoony, low poly meshes and exaggerated proportions and wild, raunchy storylines that would never occur in real life. BECAUSE IT ISN'T REAL LIFE. And it isn't like real life, not because it's failing to be, but because it doesn't want to be!
The Sims 4 is not ever going to completely replicate human looks or interactions or dynamics. And if it's trying to, it's doing a shit job of it. That shouldn't be the goal in the first place. If I wanted to watch a lonely college student talk to himself in the mirror to try and get better at interacting with people, I'd close the computer and go look at myself. It somehow highlights the most mundane parts of life without any of the whimsy and goofiness that the earlier installments had. It takes itself too fucking seriously for its own good, and it's killing both the gameplay and the art style.
The other point I'd like to bring up is the animation. The Sims 4 allows for much more customization of both sim and environments, but at the cost of dynamic animations. How many times is that grab animation reused? How many times is the same set of animations used for sims with wildly different personalities? Your sims barely feel alive with how little they express themselves.
Now, look, I'm a digital artist. I've dabbled in animation, but only briefly, and only in 2D. I've got no clue how 3D animation works, much less how it worked 20 years ago, but I can see the passion in every single animation in the Sims 2. The more niche interactions allowed for more expressive animations than in 4. They could afford to have a distinct animation for mean sims throwing the football extra hard to be assholes, rather than every sim using the same generic football-throwing animation to save time and money. I get where they're coming from. I get the idea. But in one move, you've both made the art style stiffer and less expressive, and you've made the personalities of the sims seem meaningless. Everyone acts the same, regardless of what their moodlets or their traits say. It's hollow. It's stifled. It's a waste of potential.
But for what Sims 2 lacks in polygons, it makes up for in smaller animated details. Quality over quantity. The sims have hair physics, they open the door before they get in the car, they take utensils out of the counters when they cook, they jump on the couch and the cushions smush under their weight. When they dance, the weight is realistic, and when they smile, it tugs at every one of the few dozen shapes that make up their faces. The sims are lively. They dance and sing and love and hate just like humans, and rather than being some strange attempt at mimicry, it's almost a tribute. They were made with love. You can tell that they were drawn up and rigged and animated by a bunch of people working together, studying each other and making faces in the mirror for reference and watching their kids and neighbors and dogs and hands for reference. The sims are not human, and not trying to be, but they're taking the most human parts of us and making them their own.
You could never have a game with the Sims 4's graphics and the Sims 2's gameplay. The gameplay and graphics are inexorably connected, and the Sims 2 just has so much glorious detail baked into it, that you could never really make it work underneath the limitations of the later games. The developers of 2 knew what their limits were, and they worked tirelessly to make the game as full and complex as they could within those limits. The developers for the Sims 4 just did not have those guidelines, and thus, the drive to bend the rules was no longer there. They didn't go wild in rebellion because they were never told they couldn't in the first place. They spent the entire time chasing a goal they couldn't meet, and lost sight of what made the series fun to begin with.
It wasn't the realism you came for; you had realism already surrounding you. It was the caricature of it that made it interesting.
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drulalovescas · 2 months ago
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Cas did THAT.
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Cas literally changed the way Dean saw himself. Cas did it.
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poorly-drawn-mdzs · 4 months ago
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HOT, SINGLE, UNSTUDIED SPONGES. 3000 NAUTICAL MILES AWAY. Come sail the distance and read Tiger Tiger!
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mobius-m-mobius · 1 year ago
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#the Nowhere Man who waits and the God of Stories who watches
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bloominglegumes · 7 months ago
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i love normal guys doomed by the narrative
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inkskinned · 1 year ago
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at some point it's just like. do they even fucking like the thing they're asking AI to make? "oh we'll just use AI for all the scripts" "we'll just use AI for art" "no worries AI can write this book" "oh, AI could easily design this"
like... it's so clear they've never stood in the middle of an art museum and felt like crying, looking at a piece that somehow cuts into your marrow even though the artist and you are separated by space and time. they've never looked at a poem - once, twice, three times - just because the words feel like a fired gun, something too-close, clanging behind your eyes. they've never gotten to the end of the movie and had to arrive, blinking, back into their body, laughing a little because they were holding their breath without realizing.
"oh AI can mimic style" "AI can mimic emotion" "AI can mimic you and your job is almost gone, kid."
... how do i explain to you - you can make AI that does a perfect job of imitating me. you could disseminate it through the entire world and make so much money, using my works and my ideas and my everything.
and i'd still keep writing.
i don't know there's a word for it. in high school, we become aware that the way we feel about our artform is a cliche - it's like breathing. over and over, artists all feel the same thing. "i write because i need to" and "my music is how i speak" and "i make art because it's either that or i stop existing." it is such a common experience, the violence and immediacy we mean behind it is like breathing to me - comes out like a useless understatement. it's a cliche because we all feel it, not because the experience isn't actually persistent. so many of us have this ... fluttering urgency behind our ribs.
i'm not doing it for the money. for a star on the ground in some city i've never visited. i am doing it because when i was seven i started taking notebooks with me on walks. i am doing it because in second grade i wrote a poem and stood up in front of my whole class to read it out while i shook with nerves. i am doing it because i spent high school scribbling all my feelings down. i am doing it for the 16 year old me and the 18 year old me and the today-me, how we can never put the pen down. you can take me down to a subatomic layer, eviscerate me - and never find the source of it; it is of me. when i was 19 i named this blog inkskinned because i was dramatic and lonely and it felt like the only thing that was actually permanently-true about me was that this is what is inside of me, that the words come up over everything, coat everything, bloom their little twilight arias into every nook and corner and alley
"we're gonna replace you". that is okay. you think that i am writing to fill a space. that someone said JOB OPENING: Writer Needed, and i wrote to answer. you think one raindrop replaces another, and i think they're both just falling. you think art has a place, that is simply arrives on walls when it is needed, that is only ever on demand, perfect, easily requested. you see "audience spending" and "marketability" and "multi-line merch opportunity"
and i see a kid drowning. i am writing to make her a boat. i am writing because what used to be a river raft has long become a fully-rigged ship. i am writing because you can fucking rip this out of my cold dead clammy hands and i will still come back as a ghost and i will still be penning poems about it.
it isn't even love. the word we use the most i think is "passion". devotion, obsession, necessity. my favorite little fact about the magic of artists - "abracadabra" means i create as i speak. we make because it sluices out of us. because we look down and our hands are somehow already busy. because it was the first thing we knew and it is our backbone and heartbreak and everything. because we have given up well-paying jobs and a "real life" and the approval of our parents. we create because - the cliche again. it's like breathing. we create because we must.
you create because you're greedy.
#every time someones like ''AI will replace u" im like. u will have to fucking KILL ME#there is no replacement here bc i am not filling a position. i am just writing#and the writing is what i need to be doing#writeblr#this probably doesn't make sense bc its sooo frustrating i rarely speak it the way i want to#edited for the typo wrote it and then was late to a meeting lol#i love u people who mention my typos genuinely bc i don't always catch them!!!! :) it is doing me a genuine favor!!!#my friend says i should tell you ''thank you beta editors'' but i don't know what that means#i made her promise it isn't a wolf fanfiction thing. so if it IS a wolf thing she is DEAD to me (just kidding i love her)#hey PS PS PS ??? if ur reading this thinking what it's saying is ''i am financially capable of losing this'' ur reading it wrong#i write for free. i always have. i have worked 5-7 jobs at once to make ends meet.#i did not grow up with access or money. i did not grow up with connections or like some kind of excuse#i grew up and worked my fucking ASS OFF. and i STILL!!! wrote!!! on the side!!! because i didn't know how not to!!!#i do not write for money!!!! i write because i fuckken NEED TO#i could be in the fucking desert i could be in the fuckken tundra i could be in total darkness#and i would still be writing pretentious angsty poetry about it#im not in any way saying it's a good thing. i'm not in any way implying that they're NOT tryna kill us#i'm saying. you could take away our jobs and we could go hungry and we could suffer#and from that suffering (if i know us) we'd still fuckin make art.#i would LOVE to be able to make money doing this! i never have been able to. but i don't NEED to. i will find a way to make my life work#even if it means being miserable#but i will not give up this thing. for the whole world.
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lotus-pear · 1 month ago
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the dialogue choices in this game should be more diabolical
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somnimagus · 1 year ago
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My page for @sheikahzine; about Impaz's duty to her village, empty of people and full of memories.
[id in alt text]
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ikiprian · 9 months ago
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Clone’s Best Friend
“Cute dog!” the girl says. “What breed is he?”
“Uh,” blinks Kon. "Are you asking what breed Superdog is?"
“Uh, duh?”
Well. She’ll have to forgive him his stunned expression, ‘cause he doesn’t usually run into other dog walkers on this path. This is, of course, because “path” is used in the loosest sense, the one that connotates direction and not tread ground, and the “walk” bit is entirely inapplicable, with all of them currently flying one thousand feet above sea level.
“Cujo’s a rescue,” she continues, swinging her feet in the sky, “so we don’t know for sure, but my sister thinks part husky, part shar pei. Half-and-half, like me!”
Cujo is also, apparently, half green and half glowing. He wiggles happily in a play-bow. It’s very cute, except for the way he’s the size of a small house.
Krypto’s tough, though. He barks and chases his new friend through cloud cover. Gamely, Cujo flees. They frolic in the chilly condensation, occasionally poking a head out before diving back in, like a fox in a snowdrift.
Neither of them see anything surprising about this. It’s all good fun. And, well. Krypto’s always been a good judge of character.
Kon turns back to the girl and gives her a megawatt smile.
“He’s Kryptonian. Like me. But he looks like a white lab!”
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vaguely-concerned · 5 months ago
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are. are you telling me that if the romanced mage warden dies and alistair is king, he deadass stares greagoir down over her dead body and grants the circle of ferelden its autonomy after ordering it rebuilt somewhere safer. first you have to deliberately leave him behind so he won't die for you and then he does that for you once you're gone, even when you're broken up??? absolute and literal king behaviour of the highest order????? the actions speak louder than words of it all??????? I think I hauve covid
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jakeperalta · 8 months ago
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very sexy of joe alwyn to have the eyes of millions of prying swifties on him for months and to only ever be like "btw you should care about gaza"
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egophiliac · 1 year ago
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C'MON TO THE THEATER!
I love these guys so much. forget NRC, I want to attend their terrible disaster school for disaster children that might actually be plastered on top of the smoking remains of an actively sinking ship. I may or may not actually learn anything, but I will have the time of my life.
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poorly-drawn-mdzs · 3 months ago
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Ghouls night out
[First] Prev <–-> Next
#poorly drawn mdzs#mdzs#wei wuxian#lan wangji#Scopophobia#Don't be mean Lan Wangji - the dead girl aesthetic is a curated one. Support women's rights to look dead!#I have been waiting for this scene for ages...the ghost girl entourage is such a good look for WWX.#And by gods does the audio drama actually do something interesting with one of them.#Namely that we actually get to see WWX talk with them and learn about who they were and what they left behind.#I love necromancer characters but it's way too common for them to be like “Go! Ghost no.145!” like they're a pokemon#and not...you know...someone who had a whole life that they left behind.#I love me a necromancer who has an awareness to whose soul/body they are using. It adds a lot of flavour!#MDZS is a little hit or miss with this. I think the fans do a lot of the work with making Mo Xuanyu a bigger character.#Yi City has this in spades. Even though we don't individually get character backstories#We get many painful reminders about how these 'corpses' were people.#We also get a few lines about how WWX used whatever corpses he could get his hands on (including grandparents - Woof!)#MDZS often (but not always) likes to remind us that every sacrifice and every ghost was a person.#It is so close to nailing the landing regarding the deconstruction of the necromancer character.#Anyhow. You may have noticed the uptick in quality in the last two comics. Rule of three means next one is going to be a treat B*)#See you all very soon!
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letsduneit · 7 months ago
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thinking about paul saying "we're harkonnens. so this is how we'll survive. by being harkonnens" and about jessica saying "your father didn't believe in revenge" and paul replying "yeah well i do" and how things can die even as they continue to draw breath and how the harkonnens really did kill off all three of the atreides that night not just leto
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Watching Spirit: Stallion of the Cimarron again as an adult is so great because not only do you appreciate the nostalgia and joy of it, the stunning 2D animation mixed with early 3D techonology and well written tight story with a main character that never speaks.
But also you appreciate that the plot relies on horses, despite not being typical talking horses in cartoons, being extremely intelligent to the point that they are aware of their captivity and exploitation. And it involves a hyper intelligent horse dismantling (or, at the very least significantly delaying) American colonialism's expansion into the west.
This horse also very likely killed many colonialists when they were either launched at high speeds from his back, kicked in the head or blown up in a train explosion.
Good for him.
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persona-brainrot-real · 2 months ago
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Sae Niijima is such a good character it drives me insane a little. She's not a mother nor a maternal or doting older sister but instead a twenty four year old who was thrown into a position of responsibility that she never asked for. She loves Makoto just as much as she resents her and its so apparent every time they talk up until November. "Are you studying?" (I want you to do well) (I need you to get a job and stop making my life harder) "I'll use any method necessary to get this promotion" (Life will be easier for us) (So stop distracting me with your problems) "Focus on your future" (I know that you're capable) (I can't afford to waste my time on you, so stop wasting time on others)
Makoto is not only the sole reason she pushes as hard as she does for a promotion, for success, and the reason that she loses herself in her animosity over her fathers death, but also someone she can't stand for so long. Makoto was 14-15 when their father died. Sae was 21. As soon as she got the career she wanted and things started to look up, her stability was robbed from her and she was disillusioned with the system that her father had taught her to rely on and completely adhere to. How do you manage, the daughter of a cop, following his footsteps towards law enforcement, when you're suddenly reminded of how unfair it is? You can't quit, your little sister relies on you and she's so young and struggling just as badly with this grief. So you pick yourself up and you get moving again. You push harder, press further. You abandon your morals and your ethics because punishing criminals (guilty or not) is almost like punishing the man who killed your father.
And the whole time she's fighting for promotions, going for drinks with the SIU Director to make herself more favourable for promotions, trying to navigate being a woman in a competitive, suffocating, male-dominated field, falling behind despite doing so much where others are promoted for doing so little - all the while your little sister comes back from school and her biggest issues are so small compared to yours.
Persona 5 revolves so heavily around grief and loss and change and Sae embodies all of that so well, all of the sharp and unpleasant and jagged parts of grief.
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