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#Four playable characters?
rhadinesthes · 2 years
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I also found this ad for TwinSanity on the previous page.
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cartoonnonsensegirl · 3 months
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It's such a shame that the Disney Infinity games ceased production...
Mainly it's because one of the movies you could play through was Inside Out, and they had figures for all five emotions. So if the Disney Infinity games continued, and with the release of Inside Out 2, they could have made four more figures to use in-game for the four new emotions.
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vigilantdesert · 3 months
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Ooc. Yayyyyyyyy four swords adventures
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blissfulstatic · 9 months
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i started all of these games at wildly different times, took varying levels of breaks partway through each of them, and then finished all of their achievements in the same two days
i don't know what to do with myself now
#buenos dias short people#tunic was like. i played to maybe halfway. took a months long break#when i picked it back up i didnt remember what i was doing so i started a new file and played like a third#months long break. but this time i resumed the second file and played through to the end#the game is very cryptic but starting over gave me a handle on the mechanics and what was important#outer wilds took like four tries even though i knew it would be good i just wasnt hooked#the game is about knowledge even more than tunic like knowledge is the whole deal and it comes slowly at first#but when it hit it really hit. god damn#please play outer wilds#spyro? um. it was good#i don't know that i took any big breaks from it? there were some but a couple weeks at most#spyro levels are not particularly complex. or content rich. and i really felt that 60 hours#playing the whole trilogy all back to back can really burn you out#its a collectathon you're bound to spend a good while just wandering around to find that one last thing you missed#and i didn't know i could left stick for sparx to point out the nearest gems until like halfway through 2 so that was a time waster#im not saying it wasn't a good game but spyros moveset is like. glide fire charge and you do this for three games#until they throw in random nonspyro playable characters in 3 and they all control really bad and weird. but its still mostly spyro#i could have taken big breaks between each game and it would've been better probably but its a collection im gonna roll to the next one
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pregnantsecondo · 1 year
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Of course I don't think that every person who plays dishonored is queer. However, it must be noted that dishonored is a very queer game.
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khaenriahkhaenriah · 8 months
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Posted this when the banner was announced.
In over 250 pulls using freemogems and birthday money I got:
a) yoimiya (the one I actually wanted)
b) aquila favonia (yay for kaeya)
c) tighnari c1 (love him)
d) raiden c1 (first five star she deserves it)
e) two kiraras (somehow)
f) mika (phys kaeya being realised)
g) countless bennetts and saras
Wanna know who I didn't get?
FUCKING CHEVREUSE
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lady-zephyrine · 8 months
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I don'''t know how they''d remake Canvas Curse since it relied on you using the DS's touchscreen, but I could see it being one of those ones where you could throw a couple of Dream Friends in there if it DID get remade.
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y2khaos · 2 years
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so i was talking to my friend @shadyedge abt how The End in frontiers appears as however the beholder perceives death, and i couldn't help but consider the implications of it appearing as a planetoid to sonic himself.
my instant association is how the majority of final battles in the series take place in space to begin with. of course sonic would see a symbol of finality as a celestial object!
but it also makes me think...it looks like a barren planet. one completely devoid of life. it's absolutely covered in craters, a lot of which appearing even deeper than those on earth's moon. a planet that's taken many beatings and has not survived.
kinda has me thinking about the culmination of all of eggman's plans over the years, what with attempting to wipe out the planet's life and/or force it to serve him multiple times. pretty much any antagonist's plans, really.
those are just my thoughts tho!!
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dany36 · 2 years
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I think Nemesis just put into words why I just haven’t felt the hype 😕
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adamburt1984 · 1 year
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Genshin Impact Characters
My Top Five Favourite Characters from each nations
Mondstadt
1. Amber
2. Lisa
3. Klee
4. Noelle
5. Jean
Honourable Mention: Barabara, Sucrose, Mona
Liyue
1. Hu Toa
2. Xiangling
3. Ganya
4. Keqing
5. Yaoyao
Honourable Mention: Ningguang, Yun Jin, Yun Fei, Beidou, Xinyan
Inazuma
1. Yoimiya
2. Raiden Shogun/Ei
3. Kamisato Ayaka
4. Sangonomiya Kokomi
5. Sayu
Honourable Mention: Kirara, Yae Miko, Kujou Sara
Sameru
1. Nahida
2. Nilou
3. Faruzan
4. Candace
5. Dehya
Honourable Mention: Layla, Collei
Fontaine
1. Navia
2. Sigewinne
3. Charlotte
4. Lynette
5. Chevrsuse
Honourable Mention: Neuvillette
Non-Playable Characters (Apart from Paimon)
1. Jeht
2. Rana
3. Estelle
4. Ying’er
5. Zhiqiong
Honourable Mention: Flora and Chloris, Nabiya, Melusines, Salsa, Eremite Dersert Clearwater, Idyia, Katherya, Katarine, Lyudochita, BenBen, Mechanical Crab, some ladies and girls from every nations.
Nations Rank
1. Liyue
2. Mondstadt
3. Sumera
4. Fontaine
5. Inazuma.
Male Rank
1. Zhongli
2. Neuvillette
3. Venti
4. Wriothesley
5. Thoma
6. Dainsleif.
Top Five Favourite Characters from each Elements/Visions
Pyro
1. Hu Toa
2. Amber
3. Yoimiya
4. Xiangling
5. Klee
Honourable Mention: Chevreuse, Yan Fei, Dehya, Xinyan
Dendro
1. Nahida
2. Rana (?)
3. Yaoyao
4. Collei
5. Kirara
Electro
1. Raiden Shogun/Ei
2. Lisa
3. Keqing
4. Beidou
5. Yae Miko
Honourable Mention: Kujou Sara, 
Geo
1. Navia
2. Noelle
3. Ningguang
4. Yun Jin
5. Zhongli
Anemo
1. Jean
2. Faruzan
3. Sayu
4. Lynette
5. Sucrose
Hydro
1. Nilou
2. Jeht (?)
3. Sangonomiya Kokomi
4. Candace
5. Barbara
Honourable Mention: Mona, Neuvillette
Cryo
1. Ganyu
2. Kamisato Ayaka
3. Charlotte
4. Layla
5. 
Visions Rank
1. Pyro
2. Electro
3. Hydro
4. Dendro
5. Geo
6. Anemo 
7. Cryo.
Things when I think of these Nations
Mondstudt:
Amber, Klee, Lisa, Jean and Flora
Liyue:
Hu Toa
Inazuma:
Yoimiya and Raiden/Ei
Sameru:
Nahida, Jeht, Rana and Nilou
Chasm:
Zhiqiong
Things I think of Fontaine:
Chatlotte, Lynette, Navia, Estelle and Melusines
Archon Rank
1. Nahida
2. Raiden/Ei
3. Zhongli
4. Venti
5. Furina
Lolis Rank (Apart from Paimon)
1. Nahida
2. Klee 
3. Yao Yao
4. Sayu
5. Sigewinne
6. Diona
7. Qiqi
8. Dori
10 Favourite 4 Star Characters
1. Amber
2. Xiangling
3. Lisa
4. Yaoyao
5. Noelle
6. Charlotte
7. Sayu
8. Ningguang
9. Faruzan
10. Kirara
Honourable Mention: Layla, Yun Jin, Lynette, Yan Fei, Candace, Xinyan, Barabara, Sucrose, Beidou, Kuki Shinobu, Sucrose.
10 Favourite 5 Star Characters
1. Hu Toa
2. Nahida
3. Lumine
4. Yoimiya
5. Raiden Shogun/Ei
6. Klee
7. Navia
8. Keqing
9. Nilou
10. Kamisato Ayaka
Honourable Mention: Ganyu, Sangonomiya Kokomi, Jean, Dehya, Yae Miko, Zhongli, Neuvillette, Venti
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boygirlctommy · 2 years
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had a dream I was playing fnaf 2 and it’s so fucked up that it was all in my head bcus I NEED to know what was gonna happen at the end of that game
#my post#it wasn’t actually fnaf 2 but in my dream that’s what it was called#it was free-roaming and only actually had 3 nights#I did not finish night one#I think you play as Elizabeth? and you’re wandering around one of Williams arcades after dark#but it’s not really fully closed? the games are all still playable#and also the animatronics weren’t trying to kill you (yet. again I didn’t finish night one)#i played some of the arcade games (you had a certain amount of coins you could use to play the games) and won some. slightly bizarre prizes#from this coin slot game? I got like. four plastic pennies. and nine small triangular keys#they came with little cutscenes. DONT remember the pennies one but the key one was like. 3 kids were kicked out of their house by their dad#and had to live in small brick shacks they made themselves and later the dad went to bring one of the kids back inside but that kid had#already died from the cold so he went back inside. next day he went out to let a kid back in but theyd already died from the cold so he went#back in. the third day the last kid knocked on the door but the dad did not let them back in. the end. it was like that one bot from fnaf6#that tells you a story. anyways I was wandering around after winning my prizes and would occasionally walk past crying child and michael#at some point in the night you start to hear screaming. you can’t pinpoint which room it’s coming from but it’s terrified and in pain#and definitely michael. the player character PANICS bcus her brother is begging for his life but she can’t tell where he is so she runs to#go get William bcus surely her father will be able to help. you have to play this dumbass mini game to get to him idec it was stupid. you#find him and he’s wearing the spring Bonnie suit(not springtrapped he’s just wearing it) and he very creepily and calmly agrees to go check#he walks into a room with several very small doorways and locked boxes bcus that’s where the noise is coming from. dont question why he#knows that :) and he locks the door behind him. locking out the pc. the screaming very abruptly stops. William comes back out in a few mins.#no sign of Michael. he doesn’t answer any of your questions and leaves you alone in the arcade more confused and scared than ever and it’s#only 4 am. what happened to Michael? the pc still has the triangular keys. she thinks she can use them to unlock something in that room. if#only she could get the main door unlocked first...#and that’s where it ended! that’s where I stopped playing the game!! THAT SUCKS WHY DID I QUIT MID-GAME?? AT LEAST CONPLETE NUGHT 1 YOU BOZO#oh well. anyways this is haunting me. what the fuck happened to Michael?#literally I woke up and the first thing in my head was What happened to Michael?#👍 epic#I also played like. fnaf 5 but fucked up. again only 3 nights. there was this digital wife who wanted to kill everyone#girlboss
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super-lovely-star · 2 months
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Very Specific Middle Regression Things
These are all pretty particular to me and what I could think of, so feel free to add on your own experiences!
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Scrambling up the stairs on all fours like an animal
Seeing what will happen if you balance the light switch between on and off
Making up extremely elaborate stories in your head as you take a shower/bath
Trying out ridiculous makeup riiiight before you wash your face for the night so that way no-one but you sees it
Picking out random things from the refrigerator and seeing what will happen if you cook them together
Recreating your favorite characters on the Rinmarugames Mega Anime Avatar maker (this game is still playable it’s on dolldivine!)
Gathering different soaps and lotions from the bathroom and mixing them together just to see what it will smell like
Inventing personas, getting dressed up to fit the role, and then taking and editing unnecessarily dramatic pictures/videos of yourself
Listening to music and imagining your favorite characters or OCs singing along or starring in an elaborate music video
Coloring in your nails with sharpies or other markers, or drawing “tattoos” on your arms with them
Pretending that you have some kind of rare magical ability and then acting like you have to hide it, vaguely alluding to your “powers” etc
Making up code words for various real or imaginary things in your life and referring to them as such
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Let me know if you do any of these things/ have done them as a preteen
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linderosse · 4 months
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✨ Wisdomverse x Smash ✨
< Prev | 15 | Next >
Masterpost
It’s time.
I finally get to talk about Smash and the Zeldas :).
How this wacky little fighting game series represents the LoZ gals and influences them in Wisdomverse— explained under the cut!
Exactly four Zeldas make an appearance as playable characters in the Smash Brothers franchise, spanning different games and decades.
[OoT] Lullaby: Melee (Zelda and Sheik), Smash4 (Sheik), Ultimate (Sheik)
[TP] Dusk: Brawl (Zelda and also Sheik somehow), Smash4
[ALttP/ALBW] Fable: Ultimate
[ST] Phantom (a special case): Smash4, Ultimate
Funnily enough, there have also been four Links in Smash, although they’re not quite from the same games as the Zeldas.
[OoT/MM] Time: SSB64 (Adult), Melee (Adult and Young), Brawl (Young), Ultimate (Young)
[TP] Twilight: Brawl, Smash4
[BotW/TotK] Wild: Ultimate
[WW/PH] Wind: Brawl, Smash4, Ultimate
Now, Smash is just about as non-canon a game as Hyrule Warriors— and we all accept Wars and Artemis. And some Zeldas arguably have more of a chance to display their skills in Smash than in their own games.
Therefore, I’ve peripherally incorporated Smash into Wisdomverse:
Characters who have met each other in Smash will sometimes recognize each other from there, as if they’ve met in a vague dream. They may also forget. Such is the ephemeral world of Smash to its players.
To keep things fair, Smash connections and story will not be relevant to the plot of Wisdomverse.
Each mainline Smash Zelda also gets one of the three Golden Goddess skills from their Smash moveset to use in Wisdomverse, based on their personality and events from their actual games.
Charismatic, dramatic Fable gets to blow things up with Din’s Fire — like how Fable and the sages blast through Ganon’s barrier in ALttP
Steady, calculating Dusk gets to defend against attacks with Nayru’s Love — reminiscent of the twilight pyramid encasing her in Hyrule Castle in Twilight Princess
Quiet, stealthy Lullaby gets to teleport short distances with Farore’s Wind — like how Sheik (technically Requiem, not Lullaby) vanishes ninja-style in Ocarina of Time
And there you have it! Rebalancing the Zeldas, one skillset at a time :).
Extra:
For the truly dedicated folks, here’s a further analysis of interesting (and intentional on the part of the devs) Smash x Zelda facts:
Despite clearly looking like Dusk and not Lullaby, Brawl Zelda is able to turn into Sheik in both the plot of Subspace Emissary and in battle in Brawl. She loses this ability and goes back to normal in Smash4.
Despite clearly looking like Twilight, Brawl Link is shown with Navi in Subspace Emissary.
Wind is clearly Wind, and not Spirit, because he has the Wind Waker as a taunt in all three Smash games he shows up in.
Wind uses some of Legend’s attacks. And some of Time’s attacks. Wind is a dirty rotten move stealer (affectionate).
Phantom isn’t technically playable, but both Fable and Dusk summon a phantom to fight alongside them, and neither of them have seen a phantom in any of their games. Also, while their phantom summoning skill is recharging, they have a purple glow around their hand. Therefore, I’m inclined to believe they’re literally summoning Spirit Tracks Zelda (Phantom), like Robin summoning Chrom for his Final Smash, and you technically control her, so close enough.
In Melee, Young Link is clearly from MM, while Link is from OoT. This means Young Link is older than Link (just Time things).
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felassan · 3 months
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Dragon Age: The Veilguard info compilation Post 2
[Link to Part 1]
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user’s post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a ‘info that came out in snippets from articles and social media posts’ collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal’ post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this.
Character Creation
It is the best CC BioWare has ever made in a game [source]
The faction we choose will determine who we as protagonist Rook were before they were recruited to put a stop to Solas [source]
Certain conversation options are only available to Rooks of certain factions. For example, Grey Wardens get conversation options that are focused on the Blight, as they know more about it from other people. It also impacts how people talk to Rook (reactivity from characters and then faction reactivity from plots relating to that faction) [source]
Faction choice affects a lot of things [source]
There aren't unique missions (I think this means like the playable Origins in DA:O), but faction choice does set the course for Rook for the rest of the game [source]
"body customization and morphing. From more muscular characters, to curvier builds, and just about any shape you want to give your character, there are all sorts of toggles to adjust so you can give them any figure you want". "There's even features that let you choose proportions, so you can alter their height, give them wider shoulders, and much more" [source]
There are makeup options [source]
There are tattoo options [source]
The hair uses a "Strand system" to "make them behave and move in a believable way for the different races" [source]. (Fel note/speculation: I think "race" here refers to irl, as opposed to like human vs qunari or something, as the language they are using for human/elf/dwarf/qunari is "Lineage")
There are 4 voices to choose from for Rook: two feminine and tow masculine (one American, one British for each) [source]
In CC, 'Lineage' is the game's parlance for race i.e. human, elf, dwarf, qunari [source]
We can pick Rook's name, but the dialogue calls them 'Rook' [source]
In CC we can "make a few key decisions that will impact how The Veilguard begins" [source]
"I really do think its our most feature-ful character creator ever." [source]
Story and lore
In the opening segment of the game (see more on the story's opening moments here), we're too late and Solas' ritual worsens, so Rook and the companions go to stop him. When travelling to the next location (Arlathan Forest) in the chase after Solas, the characters travel through an eluvian [source]. The Forest is where his ritual is taking place. Varric then asks the player if he should confront Solas, and players then work to take down the surrounding statues in order to stop the ritual. "I won’t spoil what happens next, but I’ll just say the player and Veilguard have a tall task ahead of them if they want to save Thedas." [source]
Four of the 6 faction options for Rook (Mourn Watch, Lords of Fortune, Veil Jumpers, Shadow Dragons) are "rooted in northern Thedas" [source]
Certain conversation options are only available to Rooks of certain factions. For example, Grey Wardens get conversation options that are focused on the Blight, as they know more about it from other people. It also impacts how people talk to Rook (reactivity from characters and then faction reactivity from plots relating to that faction) [source]
There aren't unique missions (I think this means like the playable Origins in DA:O), but faction choice does set the course for Rook for the rest of the game [source]
A line of dialogue Dorian had at the Winter Palace in DA:I about what Tevinter is like informed the devs' approach to bringing to life the setting of Tevinter: ""There's a line in Dragon Age Inquisition that we always like to call back to," Epler says. "Dorian goes to the Winter Palace, which, up to that point, is probably the most impressive thing you've seen [as the Inquisitor], and [he] says something like, 'Oh, this is cute.' And we had to ask, what does it look like? What is Tevinter if Dorian sees that [the Winter Palace] and thinks that?"" [source]
The fact that Minrathous used to be the land of the elves was factored into the location's design. John Epler: "You can see the architecture has changed. It's become a lot more elven focused. And something that we've kind of hinted at, but we've never really shown explicitly, is the idea that Tevinter is built on the bones of the ancient elven empire. Tevinter itself, Minrathous itself, all the magic you see, that's just a pale imitation of what the elves are capable of. So you'll start to see as you get deeper into the game, the elves, for example, worked Lyrium into their building materials. Tevinter can't quite figure out how to do that. So instead, you'll see more gold and gems, kind of imitating it, but not ever quite approaching what the elves are able to do, and really creating that continuity of the space. Obviously, Solas isn't too thrilled that this world is the way it is, because he lived in a time of miracles and magic, and even the most magical place in Thedas isn't magic like the elven people used to be able to do" [source]
At the end of the opening portion of the game there is a "jaw-dropping title card cliffhanger" [source]
On the opening sequence: ""One of the things we wanted to do with this game is make the prolog feel like the final mission of a different game," John Epler says. "We really needed to get the stakes, the spectacle, right off the bat. Obviously, players who had been waiting to confront Solas have been waiting for just this moment."" [source]
Each companion has their own storyline that runs parallel to the main story [source]
You cannot succeed without the companions. Each of them has a reason why they need to be part of your party, why they need to help you stop the end of the world [source]
All 7 companions are recruited in the game's first act [source]
The firey demon looking guys shown near the start of the Gameplay Reveal are Rage Demons. Demons in general got a revamp in this game "to more closely align their look", this can be seen with the shades and the Pride demons as well. "they’re creatures of emotion so they have a spectral nervous system look" [source]
The Pride demon the group fight at the Solas face-off in the Gameplay Reveal video "was more a direct tie to Solas than anything else, but it didn't escape us how much it echoed the beginning of DA:I". they wanted to show the stakes and the scale of Solas' power [source]
Characters, companions, romance
Harding was one of the earliest characters that the devs wanted to bring into DA4, because she was such a fan favorite. She is this game's 'traditional returning' character [source]
Each character's romance flavor or style is different. They don't want every character for the romance to feel the same. They want everyone to have their own flavor that's appropriate to them as a character [source] [two]
"We found as we were building a story, more than ever before, it's a story about the people around you; a story about building this team, and working with them." [source]
Each companion has their own storyline that runs parallel to the main story [source]
You cannot succeed without the companions. Each of them has a reason why they need to be part of your party, why they need to help you stop the end of the world [source]
All companions are pansexual (specifically pansexual, not playersexual) [source]
Their pansexuality may come through in what we learn about their backstories [source]
No companion romance is race-locked [source]
Companions reference their past experiences or partners, and they reference who they'll become romantic with. [source]
If you don't romance a character, they may find a different partner for themselves. This could be within the companion roster itself or outside of it in the broader world. [source] For example, if the player does not romance Harding, she may get together with Taash [source]
The game is rated M [source]
The game contains nudity [source]
We can start flirting with the companions pretty early [source]
All 7 companions are recruited in the game's first act [source]
It is not until later parts of the game that you really commit to romance and things get pretty spicy [source]
The nudity, spicy things etc is more towards the end of the game [source]
The devs want the companions to be relatable and fully realized. So things get spicy, but in a more relatable way for people than e.g. some of the more shocking and comical scenes of this nature in Baldur's Gate 3 [source]
How sexually explicit the scenes are varies between characters. Some are more spicy than others. They have diverse personalities like in real life. "Some of them are more physical, more aggressive, and some of them are more... we have a gentleman necromancer [Emmrich], for instance, that is more intimate and sensual." [source] "some characters may be a little more steamy while some characters maybe a little bit more innocent" [source]
The romance and relationship system is more fleshed out than in previous BioWare games. A character's romance will be better woven into their personal story arc and into their involvement in the core questline of the game [source]
"BioWare has also worked to ensure that getting to know your characters as friends feels just as satisfying - and that just because you're not banging your buddy, their (platonic) relationship with you will still continue." ""One of the things we tried to do with The Veilguard is it's not just romantic relationship building," Epler continued. "You need to get to know a person before you can really build that kind of relationship with them, and if you choose not to build a [romantic] relationship, we never want to feel like you're being cut off. There's no 'okay, well, their arc isn't progressing, I'm done'." We want to make sure the non-romantic relationships are deep as well, with friendships not just for companions and yourself, but also between companions across the party."" [source]
GDL reprises his role as Solas [source]
Gameplay, presentation, performance etc
The game has a photo mode [source]
Combat is fast-paced [source]
If you pause the game using the ability wheel you can scan enemies to learn more information about them [source]
Each of the 3 main classes is distinguished by how it generates and spends energy for abilities [source]
Each of the 3 subclasses for each 3 main class promise to offer some meaningful distinctions from each other [source]
for this, rogues have momentum. You build momentum by attacking, by dodging, by parrying, and you lose it by being hit, so there's really a focus with rogues on avoiding damage, avoiding attacks. They build momentum quickly, but they lose it quickly. Warriors have rage, which they build a little bit more slowly, but they don't lose [source]
Attacks can be cancelled [source]
Regarding enemy weaknesses, some of these are elemental. In other cases their defenses are more vulnerable to specific types of abilities [source]
Combat seems to be a matter of managing our abilities as best we can to whittle down enemy defenses and take advantage of their weaknesses [source]
Over the course of the game we get access to three abilities per companion as well as an additional two abilities we can slot, and an additional ability that coms off of items that the devs will not talk about for now [source]
Fully offline single player, no EA account linking, no micro-transactions [source]
The game uses advanced rendering tech in Frostbite, nice subsurface scattering, high quality meshes, while having a striking pseudo-painterly look [source]
There are blood spatters in the game [source]
Production values on the game have gone through the roof. It looks like a big improvement on what came before [source]
On the music: "lots of foreboding tunes mixed with epic flair" [source]
Good voice acting, great facial animations, good hair tech, busy-looking environments and worlds [source]
It's not open world. "There are open areas you can explore around in, but it's mostly structured/mission based, sort of like Mass Effect." [source]
There are difficulty options [source]
They will talk about PC spec stuff at a later time [source]
There is probably an option to see damage numbers [source]
There are many reasons why the game is M-rated [source]
There are lots of abilities, with 3 swapped in on the wheel at any one time [source]
There are a bunch of accessibility options and they will talk about these soon [source]
The ability wheel gives you flexibility to enhance your playstyle. If you don't want to use it at all, you don't have to and that's no issue as shortcuts are available [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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callmearcturus · 3 months
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hellsinker: hello! welcome to hellsinker. would you like to learn how to play?
me: sure!
hellsinker: alright, so first things first, this is a bullet hell shoot'em'up with three unique playable characters: DEADLIAR, FOSSIL MAIDEN, and MINOGAME, plus one unlockable character. hellsinker has a unique emphasis on strategy and problem solving with a special scoring system and different routes.
me: cool!
hellsinker: you have a weapon, which can charge, a subweapon, and a special move. there's also a slowdown button. you can combine and time these to do different special attacks. when youre holding down fire you'll also have a SUPPRESSION RADIUS around you where some enemy bullets slow down and you can even delete some! if you get close to an enemy, you can SEAL them, which stops them from firing.
me: got it!
hellsinker: on the left side of the screen, you're gonna see a bunch of HUD info. let's break it down. first, you can see how many lives you have left. you can also earn more lives. pretty self explanatory
me: right. so if i lose them all it's game over?
hellsinker: yeah. well no, you'll get a chance to continue. but it's not like a normal continue, you only get one and it changes the game significantly, and you can lock yourself out of a continue. anyway let's get back to the bars. next from the top is SOL. SOL determines the strength of your main shot but is also your DISCHARGE gauge, so you have to balance that. LUNA just below it determines how fast you fire.
me: alright
hellsinker: okay so next up is STELLA. the more STELLA you have, the more bullets enemies will fire. your score will also scale with STELLA. you can increase and decrease STELLA with item pickups, or by aggressive/defensive play respectively, that kind of stuff. you can acquire APPEASEMENT that will help you decrease your STELLA if you graze the requisite number thus spawning two OLD RELICS
me: hm
hellsinker: finally, TERRA starts at 240. you lose TERRA if you die, but also if you avoid LIFE CHIPS and stuff like that. oh, also, it goes down if you finish a level. if it hits zero, as the next segment, you'll be sent to the Shrine of Farewell
me: what
hellsinker: on the other side of the screen, we have at the top your autobomb status, which can be set to ASPIRANT, SOLIDSTATE, or ADEPT. as a reminder, your DISCHARGE and Subweapon will behave differently based on whether you're holding the fire button down, the state of your gauges, etc. after that, you have the Spirit score, one of the three separate scoring systems in hellsinker. it's represented by three bars which represent the base 10 decimal digit values of your Spirit score. you can get a BREAKTHROUGH at 5200 Spirit, unless youve triggered the other BREAKTHROUGH in Kills, in which case it takes 6200.
me: wait
hellsinker: there's also a Kill score, which can also trigger a BREAKTHROUGH at 2500 or 5000 kills. BREAKTHROUGH will reset the threshold of LIFE CHIPS necessary to earn an IMMORTALITY EXTEND (80+40n pts) and sets said bonus to 200. Below that is Token score, which is like the other two but has no BREAK, and is earned by collecting LUNA DROPLETS (which have inverted gravity mind you), which also slightly increases your LUNA, and DROPLETS increase in value arithmetically.
me: uh
hellsinker: okay, so remember TERRA? so the Shrine of Farewell is a bonus stage boss rush but you get infinite lives. STELLA is constantly rising. there are four bosses, and one extra. your Spirit score drops to zero though. oh, also, BOOTLEG GHOST doesnt work while you're here.
me: bootleg ghost????
hellsinker: because your Spirit score is reset (m=0) you're probably worried about your score, but don't worry, you get the chance to earn your Spirit back in the Shrine of Farewell by collecting Crystals. after this, TERRA is disabled for the rest of the run, so make sure to maximize your spirit-to-crystal ratio if you're chasing a Spirit based high-score route, but its also useful if you're going for survival. hard limit of segment 7
me: wait but
hellsinker: as i’m sure you inferred by now, along with executive fire, the primary engagement of HELLSINKER regardless of which GRAVEYARD EXECUTOR you’ve selected (and agnostic of MISTELTOE configuration) is one of: α) management of SOL (DISCHARGE when necessary), LUNA, and SUBWEAPON gauges by destruction, collection, and timing β) safely managing proximity between mutable projectiles while evading needletype and other immutables γ) proximity protocol beta applied to adversaries to reduce production of danger δ) judiciously balancing STELLA with RELICS and transubstantiation of mutables into STELLA, in order to synthesize needs for evasion and for Spirit/Kills ε) maximizing destruction (Kills), Spirit, and Token ζ) achieving IMMORTALITY EXTENDS through BREAKTHROUGH (5.2k(+1k)m || 2.5k(⋅2)d) and LIFE CHIP acquisition η) again, doing all this while evading and using the proper attack protocols contingent on your EXECUTOR and/or MISTELTOE θ) managing TERRA reducing actions in order to deploy the visit to the Shrine of Farewell strategically, such as to maximize Spirit (m) prior: 1 Crystal (i) = 0.5% m1, upper bound of n = 424i (disambiguation: non-summated) ergo maximal execution miΣ(n424) = 2.12 * pre-Shrine.
me:
hellsinker: alright! that just about covers the basics. ready to start playing?
me: i'm still working on the left side of the screen
user vehemently's review of HellSinker on Backloggd
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rhiaemrys · 27 days
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Okay, so in hsr I fully get the difference between playable paths and like. Path striding in general. (nonplayable paths characters still have to have some designation for their mechanics. Ie the character might be a history fictionologist in lore but in mechanics theyre an abundance path) That being said. Game mechanics analyzed alongside in game lore is FASCINATING.
To me personally, the FOUR most interesting characters in terms of paths and their abilities are Jing Yuan, Dr. Ratio, March, and the Trailblazer.
I get why Dan Heng has two separate paths and elements bc he sees himself as two wildly different people. But like, Jing Yuan is blessed by the hunt. Yet he's.. He's a euridion path playable. He orders the universe to protect the hunt. Hence, he is the divine forsight. Feixiao is hunt. We can assume the other generals are hunt related, yet the oldest and most widely successful/ long-lived general is the guy who (taking playable path into consideration) doesn't believe in that single-minded focus.
With Dr. Ratio, you'd think, initially, that he's a euridition typea guy. But no. He's hunt. He is SO dedicated to the concept of saving people from the disease of idiocy and, in general, helping people that he's a hunt path strider. Literally EVERYTHING this man does is dedicated to seeing people struggle and overcome that. Or fail. But still both prove that there's meaning. Every moment he is in a game, he's doing that. Thusly one track mind = hunt. Least in this case.
March has no concrete history. she's trying to preserve herself and her new memories, so if she ever forgets, she'll still have something to remember people she was close with by. Then, in the newest update, she's imaginary hunt. She's able to construct a new identity for herself due to her lack of past.
Finally, the trailblazer is an interesting case like March. Theres also the fact that they're powered by a stelleron, which is likely why their first paths destruction due to the stellerons connection to Nanook. However, they're able to connect to other paths as time goes on. Understanding more about what it means to be part of the universe. They connect so deeply they can change paths AT WILL. Literally March is the only other character who can do this and with both of these characters having amnesia Im calling a pattern.
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