A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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The aim of the "Dodge Balls" microgame in WarioWare, Inc.: Mega Microgames is to dodge soccer balls while playing as a small Wario-themed car.
For every time the microgame is played, the balls pick a direction determined by the random number generator on the frame the microgame starts, and roll in that direction while bouncing off the walls in a predictable manner. There is always a set of possible directions they can pick that results in none of their paths going over the middle of the screen, where the car starts off - allowing the player to win by doing nothing.
The footage shows a small segment of a tool-assisted run in which a maximal score of 999 is achieved by never moving the car. The only thing the player does is strategically pause the game at specific points to manipulate the random number generator into always making the balls roll away from the car. As such, it is technically possible to get a maximum score in this game while using only the Start button, and not actually interacting with the microgame itself.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: mikewillplays2758
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Unused, extremely quickly-moving tiny Yoshi sprites found in the development files for Yoshi's Island. These were intended to be used during world map cutscenes, like similar small Yoshi sprites are in the finished game.
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Super Mario World-themed cover of a 1990 issue of the Japanese Famitsu magazine.
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Sprites and a walking animation of an early experimental, shaded design for Mario, found in development files for Super Mario World. Note also Raccoon Mario, who was planned to be in the game before being replaced with Cape Mario.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: NintendoMetro
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Top: the ending screen for Super Paper Mario shows Count Bleck and Tippi, together again in their true forms as Blumiere and Timpani.
Bottom: the internal name for the texture used for them is "aa3_LOVE_05", with "aa3" being the internal name of the ending room and "05" an internal texture number, leaving the actual name of the picture as simply "LOVE".
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: villomaru
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1998 Australian Yoshi's Story print ad. The artwork used is a unique edit of an official render of Light Blue Yoshi sticking out his tongue with his eyes closed; the Yoshi was changed to green and his eyes were edited to be open.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: ultra_sixty4
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To lower the workload, some shots in the various Super Mario cartoon series were created with characters being embedded as part of the background so that only the small parts that actually moved needed to be drawn on separate animation cels (a common practice, especially in lower-budget productions).
Some of the resulting drawings are extremely minimal, but have nevertheless been sold to collectors of cartoon production materials. Above is a frame where only Luigi's eyes have been drawn, from the Super Mario Bros. Super Show episode "King Mario of Cramalot".
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: max6464646464
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A glitch occurs in both versions of Super Mario RPG (Nintendo Switch version shown in the footage) in the desert section of Land's End. If Mario happens to land between two sand whirlpools in a precise way where he is touching the hitboxes for both of them at the same time, the game will become stuck in a loop of attempting to teleport him to two different areas simultaneously and failing.
The only way to continue playing in this scenario is to reset the game.
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Concept art of Toads for the 2023 Super Mario Bros. movie.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: PortalSMario
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Luigi's Mansion contains an unused "playable Mario" model in its files, which consists of Mario stretched to have proportions more similar to Luigi (and wearing straps for the Poltergust), likely for a scrapped two-player mode.
In pre-release footage of the game, Luigi was seen doing a "duck-walk" move, which has been completely removed from the game, and does not even remain in the files. However, this unused Mario still has the animation for the duck-walk in his data, so that it can be seen when modifying him to be playable.
Main Blog | Patreon | Twitter | Bluesky | Source: Br123 T T. Laser Crusader
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In the Japanese version of Super Mario Bros., there is a difference between how Bowser's fire breath sounds that depends on whether the game is played on a Famicom with square buttons or a Famicom with round buttons. In this post, the audio plays a square-button recording until 17 seconds in, then a round-button recording after the brief silence.
The reason for this is that the buttons are not the only difference between the console revisions, but that there has been a small modification in the console's sound chip as well. It has nearly no effect on game audio except for very specific sounds that use the Famicom's noise channel, like the fire breath.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: bro3256.com
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Officially licensed 1997 Super Mario 64 wristwatch.
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Top: the Star List menu in Super Mario Galaxy 2.
Bottom: the internal layout files for the game contain placeholder text for many elements that have no associated text in-game whatsoever, with some text being very bizarre. The placeholder text for the star icons in the Star List is "77eOOO777nnn7e7nnn7e7OOn 7eOO 77OO KeOO" in all languages.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: cometmedal
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In Mario & Luigi: Paper Jam, a rare glitch may occur during a battle against a group of Paper Spear Guys whereby they will encircle the plumbers, but then proceed to not attack and simply wait forever. As the player has no options to perform any input outside of making the plumbers jump, the game must be reset to continue playing.
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Box art for an officially licensed Super Mario Kart board game from Japan, featuring rare official artwork of the cast celebrating. This artwork can only be found on one other piece of merchandise, being a sliding puzzle, and this instance is the only one where the artwork is not broken up by the dividing lines of the puzzle pieces.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: gamescanner
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A particular controller input widely used for a glitch in The Legend of Zelda: Ocarina of Time (and other 3D Zelda game) speedrunning surprisingly also results in glitched behavior in Super Mario 3D World + Bowser's Fury.
The input is known as the "ESS position", named after the Extended Superslide, the glitch it is most commonly used for. It requires holding the analog stick precisely just outside the dead zone (the zone near the middle of the joystick where input is not registered as movement) tilted in the direction opposite the one Link is facing. The top image shows the input as detected by the software.
If this input is performed in the exact same way in Bowser's Fury while Mario is swimming, he will swim backwards for as long as the stick is tilted in the ESS position.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Baconsizzles_
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An extremely bizarre glitch that was possible at launch in Super Mario Maker 2, but has been since patched, is the "Extremely Wide Thwomp" glitch.
For that, Mario needed to perform a Ground Pound with a Big Goomba's Shoe into the Moon, with a Big Thwomp loading in at the same time Mario touched the Moon. If performed correctly, the Big Thwomp would be stretched so wide that it would appear as a nearly unrecognizable collection of rectangular pixels.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Black60Dragon_R
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