suppermariobroth
Supper Mario Broth
8K posts
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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suppermariobroth · 11 hours ago
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Super Mario 64 contains a famous glitch called “Zombie Flying” whereby if Mario obtains a Wing Cap and then loses all health, falling into a cannon without touching the ground first, he will be able to fly around with 0 health since internally, flying is a state that makes Mario immune to death. Only when he lands will he actually perform his death animation and be ejected from the course.
A lesser-known aspect of this glitch is that if Mario performs a Ground Pound onto a block that contains a Power Star during this, he will die during the star’s appearance animation, causing a conflict due to the two events that should never happen together occuring simultaneously.
This will cause the camera to become stuck in its wobbling state it normally assumes when Mario dies, but Mario’s death animation will never complete. Instead, the scene in the bottom image, with Mario unable to move or to truly die, will simply last forever until the game is reset.
Main Blog | Twitter | Patreon | Small Findings | Source: Akfamilyhome
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suppermariobroth · 1 day ago
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Unused early background found in development files for Yoshi's Island.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
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suppermariobroth · 1 day ago
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Model of an early character design for Yoshi for the 1993 Super Mario Bros. movie, known as "Junior" at that point in the process.
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suppermariobroth · 2 days ago
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Extremely rare promotional Nintendo DS Mario and Peach-themed rhinestone stickers.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SpriteCell
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suppermariobroth · 2 days ago
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Sample finished design found on Nintendo's official page for Mario no Photopi in 1998, featuring a Yoshi from Yoshi's Story.
Mario no Photopi was a Japanese-only Nintendo 64 title, functioning similar to Mario Paint with an ability to draw and edit images, with an additional ability to import and export image files via a proprietary memory card system.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
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suppermariobroth · 2 days ago
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Nintendo of America's 2020 accolade trailer for Paper Mario: The Origami King includes a unique humorous scene where instead of simply overlaying the accolades over regular game footage (as is standard for such types of trailers), the review scores are inserted as actual in-universe objects into the scene of Mario and Olivia relaxing in a hot spring.
Then, Olivia comments, "Ohhhhh... Yeah, I get it now." which in-game is simply a response to the relaxing properties of the water, but in this scenario appears to be her response to the review scores.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
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suppermariobroth · 3 days ago
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Original concept art for Super Mario RPG, featuring Bundt, Torte and his apprentice (top), Domino and a snake (bottom left) and some small enemies, one of which could possibly be an early version of an Enigma (bottom right).
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suppermariobroth · 3 days ago
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Promotional 1990 Mario and Luigi sticker distributed by Nintendo of America to doctors' offices to be given out to child patients after a visit.
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suppermariobroth · 3 days ago
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Super Mario Sunshine famously contains "Kug", a normally unseen Goomba sprite in a unique art style that can be found out of bounds underneath Pinna Park. It is stationary and does nothing except shock Mario if he clips underground and touches it.
However, an unused object exists in the game that is called "TypicalManager" which continuously spawns a different type of Kug. These Kugs simply move slowly across the ground and are neither harmed by Mario nor can harm Mario themselves.
Given the name of the object, this was likely used to test "typical" enemy behaviors, such as walking.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: miluaces20
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suppermariobroth · 4 days ago
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Top: the Backward-Facing Golden Mario Statue was a peculiar recurring visual element of the Japan-only Satellaview service for the Super Famicom, appearing both in Mario games for it as well as regular content that was not itself Mario-related.
Bottom: the pixel art of the statue was actually modeled after a real-life object, which was shown in some Nintendo promotional videos in the late 1990s.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: cabbusses
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suppermariobroth · 4 days ago
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In New Super Mario Bros. Wii, a glitch can enable immense amounts of 1-Ups to be gained extremely quickly through the collaboration of two players.
If two players enter a level with Yoshis and Koopa Troopas, then have each Yoshi eat a Koopa Troopa and keep it in its mouth, and finally perform a simultaneous Ground Pound (an ability exclusive to multiplayer mode), the Koopa Troopas inside the Yoshi’s mouths will become glitched.
Retrieving their shells and then performing a downward spin attack in propeller form while holding them, as seen in the footage, will cause large amounts of 1-Ups to be gained.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
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suppermariobroth · 5 days ago
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In Mario Party 8, whenever a solo player loses a Challenge Minigame, the character simply sulks and no text is displayed. The game's files, however, contain a texture of text reading "Lose" that was intended to be displayed during this.
It is possible this was removed due to seeming like it was "rubbing in" the loss too much, as the player would already be aware of it just by the character's reaction.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
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suppermariobroth · 5 days ago
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A new and relatively simple glitch has been discovered in Super Mario World only in October 2024, 34 years after its release. As shown in the footage, if Yoshi eats a Cape Feather that is offscreen at the moment Mario touches the goal, Mario's movement will be frozen during the celebration cutscene.
The footage demonstrates some properties of the state, such as enemies being frozen as well, through the usage of a custom level. Note that the state is identical in the unmodified game.
Main Blog | Patreon | Twitter | Bluesky | Source: Kaizoman666, NoisedeGole
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suppermariobroth · 6 days ago
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1995 print ad for a set of officially licensed Yoshi's Island plushes from Japan.
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suppermariobroth · 6 days ago
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Due to being created by the same development studio (GameFreak) and sharing a composer (Junichi Masuda), Pokémon Red and Blue appears to reference a musical theme from the Japan-only Mario & Wario for the Super Famicom, released 3 years prior.
From 0 to 11 seconds in the audio track, the Route 24/25 theme from Pokémon Red and Blue plays. After this, the Balloon Bridge (World 7) theme from Mario & Wario plays.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TodoNintendoS
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suppermariobroth · 6 days ago
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In Super Mario Galaxy, if Mario hovers as close as possible to the ground as Flying Mario in the Comet Observatory, it is possible for the camera to clip into him and show the inside of his head, as seen in the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: K.A.R.Gaming
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suppermariobroth · 7 days ago
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In Super Mario 64, the wind in Tiny-Huge Island can be used to position Mario against the bottom of an outcropping so that Mario is continuously being blown against the rock.
While visually, this appears to be a simple animation loop with nothing changing, internally, Mario keeps building up speed. After being stuck in that spot for a long time and gaining enough speed as shown on top of the screen, Mario will finally achieve a high enough speed to clip through the rock and end up on the other side of the island.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: GameZeldaYugioh
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