A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
Don't wanna be here? Send us removal request.
Photo

One of the earliest concept artworks for Princess Peach, created as part of the production process for officially licensed Japan-only 1985 Super Mario Bros. shoes.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
1K notes
·
View notes
Text
Top: in Super Smash Bros. Ultimate, Mario and Luigi's stage entrance animations involve them jumping out of Warp Pipes. It is difficult to notice during regular gameplay unless comparing them directly, but Mario's pipe is a darker green than Luigi's.
Bottom: however, internally, the textures for the two pipes are actually swapped in their brightness relative to the objects as they are seen in-game. On the left is Mario's pipe texture, which is light green but is made darker at runtime with a shader. On the right is Luigi's pipe texture, which is dark green but made much lighter with a shader.
It is unknown why the developers chose such a bizarre way of implementing the pipe colors.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
956 notes
·
View notes
Text
The Game & Watch Gallery 2 version of Helmet includes a unique Easter egg whereby a different character is unlocked for playing badly enough.
If the player gets a Game Over with a score of less than 100, and selects Retry on the Game Over screen, Mario will be replaced with Wario. Note that there is no other way to play as Wario, so a player that is too good at the game might never discover this.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: info
415 notes
·
View notes
Text
Original 3D-rendered scene of Mario, Pikachu, Link and Kirby on the Kongo Jungle stage, from the 1999 Japanese commercial for Super Smash Bros.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
555 notes
·
View notes
Text

Top: in the preview image for the Bowser Jr.'s playroom field in Mario Super Sluggers, a cloud can be seen to the top right of the Bowser Jr. decoration.
Middle: however, in-game, there are no clouds at all on the walls of this field. At first this may appear to be simply a case of an outdated preview image: as often happens in development, screenshots are taken of areas in a certain stage, but then the area is changed while the screenshot is never updated, creating the discrepancy.
Bottom: the truth, however, is much more bizarre. The clouds are actually there in-game, but can only be seen if the camera is moved outside the field itself. Note how only the clouds on the near side (seen from outside) are visible, and not the far side (seen normally, from inside).
This is due to the clouds being mistakenly coded to be inside-out (in technical terms, their culling is set to "backface", which is the opposite of how most regular objects are rendered). This strange oversight results in clouds that can not be seen during regular gameplay and require clipping out of bounds to discover.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: PenguinTheGeno
379 notes
·
View notes
Text
During the final battle against Bowser in Super Mario 64, a rare glitch may occur if Bowser is thrown offstage in a specific location where he already made part of the arena fall off.
After jumping back up from the abyss and making another part of the arena fall, Bowser will miss his follow-up jump to the safe part of the arena. Since Bowser's code only checks if he should jump back up after being thrown offstage by Mario instead of a case where he somehow falls through a fault of his own, he will simply never come back up.
This particular match against Bowser will become unwinnable due to Bowser being missing, and Mario must die to continue regular gameplay.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
742 notes
·
View notes
Text

Cover of an official Japanese guide for "Golf: U.S. Course", a Japan-only 1987 Mario Golf game for the Famicom Disk System with very similar gameplay to the later internationally released NES Open Tournament Golf.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
246 notes
·
View notes
Text
Top: official art for Yoshi's Island shows the various Yoshis with differently-colored shoes, similar to their later portrayals in the series.
Middle: however, in-game, all the Yoshis' shoes are barely distinguishable (yet still marginally different) shades of red.
Bottom: strangely, the Yoshis all have differently-colored shoes in the game's intro only, which then go away when actually playing as them. As these shoe colors resemble the official art, it is clear that this is how the Yoshis were intended to look, but it is unknown what exact technical reasons were behind the developers not being able to implement that during gameplay.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: YI (NA, SNES)
511 notes
·
View notes
Text
Animated 360-degree views of the seven Koopaling player skins available in the Minecraft Super Mario Mash-Up Pack.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
767 notes
·
View notes
Text

Extremely rare Mario Party 4 artwork of the "GOOOOOOOAL!!" minigame, found in a 2002 issue of the French official Nintendo magazine.
This is the only high-resolution version of this artwork that is currently known to exist, and not even this version is fully visible due to Wario being partially covered by a screenshot.
Main Blog | Patreon | Twitter | Bluesky | Source: MON (France), Issue 7, 2002
324 notes
·
View notes
Text
All unique animated segments from the 1997 Japanese commercial for Diddy Kong Racing.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
565 notes
·
View notes
Text
In Paper Mario, using a complex series of glitches to reset the game back to a Prologue state after having already unlocked Kooper as a partner will make Kooper act as Goompa during the cutscene of Mario and Goompa arriving back in Goomba Village.
All characters in the game use different animation indices for different expressions (e.g. one character's "cheering" animation could be #3 while another's could be #10), since the game expects that it would never refer to one character's animations while another one is the one actually loaded.
Yet, since exactly this scenario occurs due to the glitch, Kooper is forced to assume animations based on Goompa's animation indices, which result in him swapping between states clearly not meant to be used for this scene.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: gamesdonequick
463 notes
·
View notes
Photo
All sprites of Bowser in his underwear, seen in the final scene of the PC version of Mario is Missing (when Luigi removes Bowser’s shell), extracted from the game’s files.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: see bottom of image
773 notes
·
View notes
Text
Bizarre unused object found in the data of Super Mario Bros. 3. The graphical tiles that would have been used by it no longer remain in the files, so a representation of the tiles as their addresses is shown.
The object would have stood motionlessly until Mario touches it, whereupon it would "stick" to him, becoming attached to his sprite and following all his movements. Despite this, it would have had no gameplay effect, with the attachment being purely cosmetic.
Finally, it appears to have been some type of enemy as it is coded to be able to be killed with a Koopa shell or a hammer thrown by Hammer Mario, but no other attacks. What the purpose of this mysterious object could have been is unknown.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
591 notes
·
View notes
Text
In Super Mario World, whenever Mario and Yoshi take a hit while Yoshi is in the middle of eating an enemy, the enemy will free itself. This can be used with normally stationary enemies to move them in unnatural ways, such as the Pipe Lakitu in the footage.
By chaining the same glitch together, the Lakitu can be brought out of the pipe, whereupon its full body can be seen, which is not normally possible. In addition, it will float in mid-air as gravity does not affect it, since it was only even intended to appear inside a pipe.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: peasoroms
371 notes
·
View notes
Audio
In Donkey Kong Country 3, secret honks can be heard while riding the Motor Boat, Hover Craft and Turbo Ski vehicles by holding X and pressing L and R on the same frame.
The honks are, in order, the theme to the 1968 Hawaii Five-O TV series, Gangplank Galleon, and La Cucaracha.
Main Blog | Twitter | Patreon | Source: twitter.com user “webbedspace”
384 notes
·
View notes
Text

Donkey Kong Coconut Crackers was a Donkey Kong puzzle game that was in development for the GBA from 2000 to 2002, but was cancelled due to Rare being purchased by Microsoft and losing its license to Donkey Kong, only being able to work on remakes of preexisting titles. The game was later released without the Donkey Kong IP as "It's Mr. Pants" in 2004.
According to a 2010 Rare interview with the British Edge magazine, one of the early names for the game during development was "Splonge". It is unknown for how long this name was used, and whether it was ever used in conjunction with the Donkey Kong theme, such as e.g. "Donkey Kong Splonge".
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
777 notes
·
View notes