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#3E-Law
3rdeyeinsights · 1 year
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knowlesian · 1 year
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my deep and abiding dislike for reddit + lfg being lowkey a way too fast moving crapshoot + ttrpgs depend so heavily on the table vibing together = gdi why is it so hard to find and lock down a group on there that plays regularly and Feels Right
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thepandalion · 11 days
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tbh I think people in other countries don't get just how small this country is
My mom bought me secondhand books just now online. The person selling them lives in the same building as my sister and their dogs are friends. He's currently bringing my books to my sister's apartment. And that's just a casual friday thing
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gortashs-skidmark · 5 months
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Tieflings DnD - variations for the fanfic writers and artists!! -
There’s a lot about tieflings on the internet. THESE ARE CANON, except for one thought i put in.
If you’re gonna do BG3 fanfics about Tieflings, please please please consider adding some spice with origin lore and CANON facts about their race :) it would be SO fun!
Pls I need more zevlor fanfic too.
PLS READ: I don’t believe in censorship or ignoring the subject of people who are oppressed, but be mindful of how you write and use oppression of dnd races on your tav pls.
- Orange; Canon Historical Events, Abilities, Bodily Facts, and Bloodlines. It means i think you should look into it.
Pink: I think it's cute. Red; Warning, Comment Purple; Headcanon (only one of them)
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- Tieflings are prone to bad luck, because of the Curse of Aasimar.
- Planar Proverb “don’t ever make a bet with a Tiefling” hey I already made one with Lakrissa.
- They’re arcanally gifted, most of them. Zariel Tieflings are much better melee fighters.
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- Tielfling Blood; is tainted from the hells so they could have human parents. Be descendants of demon, devils, evil deities, night hags, and succubus!
- i know y’all love aphrodisiac fanfics, succubus spittle is exactly what you need dawg. Someone make me a fanfic including succubus heritage.
- along with that, Tieflings are unable to breed with anyone except humans or other Tieflings. Literally. They can be Tiefling or human.
- Usually there is some tell to if they’re Zariel, Asmodeus, Mephistopheles by birth mark, or traits like cat eyes, or night hags bloodlines have red eyes without pupils or scelaras
EDIT: I thought the flaming pupils were cat-like slit eyes in the game, but Karlach does indeed have regular slits!
- Tieflings can be male, female, or without gender. It is a canon fact. A win for my gender struggling homies.
- They can have green, blue, purple, pink, yellow, red skin tones. With dark hair colors only like black, purple, dark red and blue. I don’t care for this, genes be gene-ing so have any color you want.
Mephestopheles is recorded as to having blue skin, pale blue whites and red eyes, soot black scales, with large wings in the 2nd Manual. BUT in a 3e version he is described having red skin, bat wings, being 9ft, with white eyes, and slick black hair. Both of these are present in Mephestophic Bloodlines in BG3. Raphael is the son, though cambion, is red.
Asmodeus rules the Nine Hells. Mephestopheles being his archduke, only rules the 8th layer. Asmodeus has a humanoid, and a scale-fiend version of himself. He's red, slim, 13ft tall, horned, vibrant red eyes, and a neatly trimmed beard. He is Lawful-Evil.
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The Blood War (where Karlach escaped) is described as a "philosophical war" and which kind of evil would rule. Asmodeus plays a part but didn't start it, it's rooted in ancient Hell conflicts. Asmodeus claimed it was a senselessly bloody conflict from a militia standpoint. He really hates it, he's not a fan of it. INFERNAL POLITICS ARE FUCKING COMPLICATED. look into it :)
Zevlor was a Hellrider or Rider of Elturel! a Cavalry unit for Elturel during the 14th and 15th century. They ride horseback, and use spears and bows. They're well reguarded!! Zevlor should have more pride in himself for his service, being a refugee isn't his fault, or The Descent.
In the late 1400's striving for Paladin Knighthood in the Order of Companion was a rank of Hell rider. Before and after the year 1494, you could be a Paladin and join freely.
The Order of Companions was an Elturel, of Western Heartland, theocratic realm of Paladin Knighthood. It's just a region of Paladins that are highly reguarded. They typically worship Tyr, Torm, Helm, and Aumanator.
They kept order in the high capital of Elturel, preserving local civilization from outer destruction. They're super Lawful Good.
Typically an Oath of Devotion or an Oath of the Crown.
"For a City Guard, they outmatched the armies of the Whole Realm" - Forgotten Wiki Realms
They guard general land, they aren't really police, and can escort as far as Waterdeep if privileged to. It is a job they hold for life. I FUYCKING LOVE HELLRIDERS.
Shortly after Elturel’s descent into Avernus, the Tieflings were blamed for the fall, and expelled from the city entirely. Zevlor and any tiefling hellrider’s title has been stripped from them. Any hellrider’s were arrested at The Gate. And the reputation of tieflings sunk even lower.
Badlurian’s are Elturian’s rivals but Duke Ravenguard was tricked into coming to Elturel for politics and ended up helping and sending in troops to help fight. He’s extra important! I might find Wyll, all though lovely, useless, his father is very brave and noble and amazing for what he does.
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- Tieflings can have feathers! Although rare. They can have fur, scales, or be bald like humans. They can be any variation of sorts!
- A more common portrayal of tieflings, is having solid colored eyes, whites and irises the same color. They can be black, red, silver, gold, or white.
- Tieflings are technically minorities and don’t live in the highest neighborhoods. It gives them an even worse reputation.
- Most of the Tieflings with famous status, also give bad reps. Climbing their way to the top in corruption.
- When Tieflings get nervous, experience anxiety, or are upset. They’re known to wrap their tails around their leg!! Super telling.
- They can use their tail like a monkey, very dexterous about it. It’s about 5-6ft long.
- Their ages, weight, height. All similar to humans. Idk how logical that is with 5 extra feet of meat behind them. Sometimes they can live longer, to about 120-150 years old.
- Tieflings can look just like humans. Though they can have their hellish features, those with strong hellish features are often killed at birth out of disgust.
- They can also have legs of a goat, tail akin to a horse or a lizard.
- Tieflings can be really good at thieving, hiding, and deceit.
- their diet consists of meat, marrow, gristle, fat, and bones. They’re highly carnivorous. They even eat roasted insects.
- Many worship Besheba, the goddess of bad luck, finding similarities in them and their goddess.
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- Tieflings are as sensitive as humans, same hearing. They usually have dark vision. And their body temperatures can be colder or warmer than humans depending on their type of tainted blood. --Mephistopheles blood lines are from the frozen layer of hell, maybe their blood is colder.
- They don’t purr, sorry girlies. They’re closer to humans than Tabaxis or Driders.
- Tieflings don’t regrow horns unless they’re still young, though they do tend to file them down.
- They have a natural unsettling aura about them. Even if their heritage is unknown to others, it makes people uncomfortable. They also can smell of sulphur.
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- There are so many Tieflings bloodlines. I love the Babau Tieflings bc they’re already known as uncanny creatures-- Babau Tieflings are gaunt and skinny, darker skin, and a small horn coming from the back of their head.
- Marilith Tieflings are known to be seductive- more than they already are, and have dark hair. They have snake-like half-bodies and have grey tongues.
- Succubus Tieflings! They’re like the ones you see in bg3, often have a small set of wings.
- Tieflings can have so many fucking variations it makes me dizzy.
- Tieflings can have bat-like wing shaped ears, that perk up and shit. I know yall think about ear movements. <zevlor has this>
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Edit: Ya'll loved this :) I can do another on Tiefling politics if ya'll want. Or more bloodlines and fun facts if you want.
I have built another list of Canon facts about Driders and Kar'niss Headcanons if you monster fuckers are interested!!
Currently in the works; He Who Was Headcanons and Shadar'Kai canon facts and events.
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talenlee · 9 days
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3e: Winners and Losers In Lawful Space
Planescape is a silly place.
Dungeons & Dragons is a wholeheartedly silly game, and it’s important to remember that what makes it silly is an expansive growth out of a particular root. It is a tree of many branches but thanks to the way that it encourages people to build their own things on top of it, it has become a sprawling kind of folk narrative and generally accepted consensus material that then a company comes along and tries to augment and supplement. Still, as much as a corporate mind is at the head of what gets published, what gets handed to that corporation is going to derive from the mind of a dork who likes D&D. To that end, D&D’s lore is a constant push-pull between the kinds of nerds who like organising lists and the kind of nerds who like to invent new types of dragons they want to have sex with and they’re all trying to integrate one another’s material because that’s how nerds demonstrate mastery over a topic.
The result is that D&D lore is composed of parts that neatly and smoothly fit together and parts that should be airbrushed on the side of a van, and all subjects exist in a space between those two points, on a spectrum. And nowhere is this more evident than in the way that 2e’s setting Planescape introduced elements that 3rd edition tried to hide.
Planescape, as a setting, exists very close to the ‘airbrushed on a Van’ side of things, and it’s extremely obvious when you look at its roots in 2nd Edition. In this space, much of what makes Planescape Planescape was codified. For those of you unfamiliar, Planescape is a setting made up of the idea of ‘planes’ as distinct, discrete universes with their own rules separated not by time and space, but just by barriers or magical boundaries. You know how Narnia is supposed to work, with the wardrobe? It’s like that, but there are a lot more wardrobes and they all go to different places. Think a sort of multi-level Isekai scheme.
Anyway, it’s a setting with like, multiple whole universe-sized worlds, that may or may not have planets inside them, some of which follow a very narrow set of identifying rules, like the elemental plane of Fire, which is full of Fire, or are just like ‘here, but a bit weird,’ like Bitopia, which is a whole plane that is mirrored vertically at a certain height. If you look up in Bitopia, you see another whole country up there – that’s why it’s called that. Also everyone there is bisexual.
Planescape sought to build out more of that structured universe and then in each structured space, fill it with interesting notions. But the structure is a little odd, in that it’s hard to make an infinite number of chairs organise neatly, someone is always putting out one more where they shouldn’t. That means there are tidy diagrams of the Planar cosmology, and then you look inside any of the bubbles in that diagram and find it’s full of gibberish.
It was in 2e that, as far as I know, we were introduced world-wise, to the characters of the Modrons.
There’s a whole writing form that involves referring to Modrons in deliberately obtuse ways, with Modrons being the individual, plural, categorical, and utility terms for this people, but what you need to know about them is that Modrons are weird lil guys that are made out of a basic geometric shape – pyramid, cube, dodecahedron, all the way up to sphere (or down to sphere, depending on who you ask). They are truly perfect Lil Guys, a byproduct of a plane of true law and order which doesn’t in any way cohere to what humans (the people playing the game) necessarily assume about law.
They make a lot of sense in a storybook kind of way where you don’t need to have big answers for what they are or how they work or even how their philosophical bias towards pure lawfulness works. In the world of 2ed, where sometimes things that sound like they should be well explained, clear rules are kinda yada-yada-yada’d in a space that you might imagine is flavour text, the Modrons left a bunch of questions unanswered and seemingly, that was good. It was good that they were heavily ambiguous because what was the life cycle of ‘an orb?’ Any answer made them less mysterious and pushed them away from the oddness that they represented.
Anyway, 3e was an attempt by a serious company to do serious things and that’s why when they went back to talk about the Creatures That Lived In The Lawful Planes, they came up with the Inevitables.
Inevitables are the demons of small minds, writ large. Literally, the point of an Inevitable is to be a Lawful Neutral version of a Demon, an entity that exists purely based on rules, coalesced out of a world made of rules, and with nothing holding them back from expressing that. Each of the Inevitables is meant to respond to a rule in the universe and then enforce it. They are self-appointed near-immortal construct cops, and they’re meant to oppose things and people that break the rules that they, specifically, are meant to care about.
These rules are completely out of whack, though, because one of them is meant to enforce say, justice, another the inevitability of death and another, the way the desert is a fixed ecosystem that nobody should try and change or interact with. And in that case, there are a bunch of plants that the Inevitables are going to have issues with, that don’t seem to be capable of forming complex political allegiances.
There’s a really interesting distinction between Inevitables and Modrons, to me. Modrons are weird and interesting but also, there’s nothing they can do that answers a question. Inevitables are a fun challenge that’s supposed to be present to oppose players or potentially be recruited into an adventure, but not for too long. But Inevitables, the 3e attempt to populate Lawful Planes with A Kind of Guy, sort of fell apart and are now more of a trivia question while Modrons have endured into 4th and 5th edition.
I don’t think there’s some greater, better reason for it or anything. I don’t think that Inevitables failed because they were Bad Design or something. But I do think that for me, the way that Modrons represented Weirdness was much more interesting than the ways the Inevitables sucked weirdness away with their simple, clear consideration of certain things as being part of natural reality.
After all: Inevitables would hunt down people who extended their lifespans because ‘everyone must die.’ But Inevitables were immortal. That’s a pretty interesting thing to juxtapose and maybe a character could struggle with that.
Or maybe they could make a big speaking trumpet and demand that everyone else refer to them as a Spokesmodron which is, in my opinion, much funnier.
Check it out on PRESS.exe to see it with images and links!
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I come to you on my hands and knees (relevant to the topic right lol) begging for any and all info on Bane, Banites and how it all ties in with Gortash. I love you in advance. <3
Bane and His Cult
Alright, so after twelve and a half hours of research I still don’t fully feel like I have enough, but at a certain point I just need to get this out there, and if there is anything you – or anyone else – would like to see explored in more detail, please feel free to ask! 
Note: I love getting asks like this! There is such a vast quantity of Realmslore that having some sort of specific focus for my deep-dives is a huge help, and knowing the topic is of interest to others is a huge motivator. I also greatly enjoy getting to put my training as a historian to work, as there is so much to interpret and archive alike. 
As ever, these writeups will align with current 5e lore, and draw from 3.5e for additional supporting information. On rarer occasions – and always noted – I will reference 1e and 2e, but with the caveats that there is much more in those editions that is tonally dissonant with the modern conception of the Forgotten Realms, and thus generally less applicable.
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We’ll begin with one of the most recent conclusive descriptions of Bane, from the 5e Sword Coast Adventurer’s Guide, an overview of the current world-state of, well, the Sword Coast: 
Bane has a simple ethos: the strong have not just the right but the duty to to rule over the weak. A tyrant who is able to seize power must do so, for not only does the tyrant benefit, but so do those under the tyrant’s rule. When a ruler succumbs to decadence, corruption, or decrepitude, a stronger and more suitable ruler will rise.  Bane is vilified in many legends. Throughout history, those who favor him have committed dark deeds in his name, but most people don’t worship Bane out of malice. Bane represents ambition and control, and those who have the former but lack the latter pray to him to give them strength. It is said that Bane favors those who exhibit drive and courage, and that he aids those who seek to become conquerors, carving kingdoms from the wilderness, and bringing order to the lawless.¹
This gives us the briefest summation of what draws people to the Cult of Bane: the desire for power and control, often deriving from a sense that they lack exactly those two things. Bane is the quintessential deity of lawful evil, which – if you’ve read any of my previous posts on the sociology of the Nine Hells – bears a striking similarity to Baator itself, the realm of lawful evil, and the place where Enver Gortash spent at least a portion of his formative years. 
The majority of the following excerpts derive from 3e, which went into far more detail on the specificities of the Faerûnian gods, including their dogmas, holy days, et cetera. One important point to note, however: any discussions of Bane’s scope of power are no longer accurate, as the time period in reference is about one hundred and twenty years before Baldur’s Gate 3 is set, at a time when Bane had just returned to life – and godhood – as nothing less than a greater god. By comparison, during Baldur’s Gate 3, he is a quasi-deity, having abandoned most of his previous godly power in exchange for the ability to directly meddle with Faerûn – forbidden to the gods by the overgod Ao – and gambling that he would be able to regain his lost power and prestige in so doing.²
The dogma of Bane – that is, the core tenets and philosophies that his followers seek to emulate – is as follows: 
Serve no one but Bane. Fear him always and make others fear him even more than you do. The Black Hand always strikes down those that stand against it in the end. Defy Bane and die — or in death find loyalty to him, for he shall compel it. Submit to the word of Bane as uttered by his ranking clergy, since true power can only be gained through service to him. Spread the dark fear of Bane. It is the doom of those who do not follow him to let power slip through their hands. Those who cross the Black Hand meet their dooms earlier and more harshly than those who worship other deities.³
Even were there nothing else to go off of, this would tell us a great deal about the group dynamics of any followers of Bane, whether established church or fragmented cult. Just as in the Hells, hierarchy is everything to proponents of lawful evil. Any cult of Bane would have a strict order to its power structure, and there would be limited – practically nonexistent – tolerance for any questioning or insubordination of that order. To the minds of Banites, such is simply the natural and superior ordering of the world. These interactions are detailed below: 
Within the church, the church hierarchy resolves internal disputes through cold and decisive thoughts, not rash and uncontrolled behavior. Bane’s clerics and worshipers try to assume positions of power in every realm so that they can turn the world over to Bane. They work subtly and patiently to divide the forces of their enemies and elevate themselves and the church’s allies over all others, although they do not fear swift and decisive violent action to help achieve their aims.³ 
The manner of tyranny that Bane holds to is similarly calculated – he is not interested in mere shows of force, but rather in insidious plots that twist and make use of existing rule of law to legitimize tyranny wherever possible. A social tide operated ostensibly within the laws of the land is far more troublesome to fight back against than a simple army.⁴ 
As far as specific ritual and day-to-day workings of the cult, some can be evidenced here, in broad strokes: 
Bane’s clerics pray for spells at midnight. They have no calendar-based holidays, and rituals are held whenever a senior cleric declares it time. Rites of Bane consist of drumming, chanting, doomful singing, and the sacrifice of intelligent beings, who are humiliated, tortured, and made to show fear before their death by flogging, slashing, or crushing.³ 
In this sense, rituals seem most likely to be used as a display of power and a test of subservience, leaving lower-ranked members of the cult at the whims of their superiors, expected – as noted previously – to attend to their commands with the same alacrity they would use were Bane himself to speak. The rites themselves are designed to reinforce and glorify the primary aspects of their god’s domain: the tyranny of forcing submission and pain from the weak. 
Faiths & Pantheons, published a year after the Campaign Setting supplement, provides a similar description of the rituals of the cult of Bane, along with some intriguing and flavorful additions (noted in bold for ease of comparison): 
Their religion recognizes no official holidays, though servants give thanks to the Black Hand before and after major battles or before a particularly important act of subterfuge. Senior clerics often declare holy days at a moment's notice, usually claiming to act upon divine inspiration granted to them in dreams. Rites include drumming, chanting, and the sacrifice of intelligent beings, usually upon an altar of black basalt or obsidian.”⁴
As, in the “present day” of Baldur’s Gate 3, Bane has lost much of his foothold on power and his Faith’s old domains, the specifics of architecture of Banite keeps are no longer quite so relevant. However, in times past, when his Faith worked far more openly and held much greater power, the philosophy of Bane was expressed through the architecture of his churches and strongholds: 
Tall, sharp-cornered stone structures featuring towers adorned with large spikes and thin windows, most Banite churches suggest the architecture of fortified keeps or small castles. Thin interior passageways lead from an austere foyer to barrackslike common chambers for the lay clergy, each sparsely decorated with tapestries depicting the symbols of Bane or inscribed with embroidered passages from important religious texts.⁴
The social capital of a Faith – a broad term used to encapsulate all followers of a single deity – is often heavily intertwined with the power of its god, a mutualistic relationship that runs in both directions. More social weight behind the Faith means its god’s name and will is conveyed to more people, some or many of whom might apportion some worship or act in alignment with that god and empower them by so doing. More power for the god means more divine actions that can bolster their own image and the reach of their clergy. At its height in the late 1300s, the Faith of Bane was one of the most prominent and powerful, with comparable might to that of a small kingdom.⁵
Something that is important to bear in mind in a setting such as the Forgotten Realms, not only polytheistic, but an environment where the gods being worshiped are demonstrably existent, is that the followers of evil gods are not likely to be obtrusive with the less savory aspects of their dogma. Not only would that, in the majority of cases, do more harm than good to their deity’s long term goals, in the words of Elminster: 
A dead foe is just that: dead, and soon to be replaced by another. An influenced foe, on the other hand, is well on the way to becoming an ally, increasing the sway of the deity.⁶
All of this aligns with what we see of the Cult of Bane and its operation in Baldur’s Gate 3. While it does not have the same sway and might behind it as it did a hundred years before, through manipulation of law and carefully applied pressure – of whatever form most likely to yield the desired results, be it threats, bribery, blackmail, or use of hostages – Gortash has enacted a steel web of delicate, ensnaring tyranny across the entire city. 
We can even find present-day expressions of the interactions of the cult members, and find that they hold true to what their forebears experienced, further proof of the consistency of lawful evil. A personal note found on the body of a dead Banite guard at the Steel Watch Foundry calls the Black Gauntlet in charge of the Foundry Lab, Hahns Rives, a “disgrace to the Tyrant Lord”, and notes the writer’s intent to “compile a list of Rives’ shortcomings for the Overseers.”⁷ These shortcomings include: 
1. Rives failed to reprimand Polandulus for making jokes about Lord Gortash! 2. Rives missed the morning mass to Bane - twice! 3. Rives didn't punish Gondian Ofran when she missed her gyronetics quota merely because she'd lost a finger that day in the punch press.⁷
We can see evidenced here the constant scheming for position and recognition consistent with this manner of lawful evil hierarchy. Both devils and Banites orient their day-to-day lives around how to prove themselves to their superiors, while also undercutting them at any chance they have to prove their own superiority, with hopes of being raised above them. 
This is only reinforced further by another text found within the Steel Watch Foundry, Bane’s Book of Admonitions. Its text is not written out for us, but described as such:
A book of adages and precepts for Banites, providing the basic tenets of worship of the Lord of Tyranny, with suggested prayers for common situations. The heart of the book is Bane's Twelve Admonitions, a dozen rules for proper Banite conduct, with punishments specified for failure to comply. The book opens easily to a page with two of Bane's most popular admonitions, number six, the Reprimand for Leniency, and number seven, the Rebuke for False Compassion.⁸
The most likely scenario is that this book was used by the “Overseers” referenced by the anonymous Banite writing of Rives above. The exact position of the Overseers is not made clear, but from context and knowledge of Banite hierarchy, we can infer that they inhabit a place in the hierarchy above both the guard and Rives himself, and that their role is to ensure all those below them uphold the tenets of Bane at all times, never losing sight of his will. 
In that context, it makes sense that they would both have a book of specific punishments for specific infractions – rule of law, after all – and that, given the attempted report on Rives, punishments (“admonitions”) for the crimes of leniency and false compassion – and all compassion is false when your conception of the world does not allow for its existence – would be those most referenced. It would be incredibly important to the unity of the cult, as well as to Gortash’s plans, to harshly punish any observed leniency or break from Bane’s law among members of the cult.
Not only would failure to control the situation at the Foundry potentially spell failure for the schemes of Bane’s Chosen, any unpunished step out of line by members of the cult would be seen as tempting others to do the same, a trickle of dissent quickly becoming a flood. Better to ensure that all adherents live in merited fear of the consequence of failure. 
After all, it is said of Bane himself: “He has no tolerance of failure and seldom thinks twice about submitting even a loyal servant to rigorous tortures to ensure complete obedience to his demanding, regimented doctrine.”⁴
And, in an appropriately lawful hierarchy, the same rule must apply from the bottom, to the top.
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¹ Sword Coast Adventurer’s Guide. 2014. p. 26.
² Descent into Avernus. 2019. p. 231
³ Forgotten Realms Campaign Setting 3E. 2001. pp. 237-8
⁴ Faiths & Pantheons. 2002. pp. 15-16.
⁵ Forgotten Realms Campaign Setting 3E. 2001. p. 93
⁶ Ed Greenwood Presents: Elminster’s Guide to the Forgotten Realms. 2012. pp. 135-6.
⁷ Rives’ Failures as a Banite. Baldur’s Gate 3. In-Game Text.
⁸ Bane’s Book of Admonitions. Baldur’s Gate 3. In-Game Text.
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linkedsoul · 3 months
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HI MY FRENCHIES FROM THE 3RD CIRCUMSCRIPTION OF FRENCH PEOPLE ABROAD aka my French residents of Northern Europe and especially London: (and my English speaking followers who'd like to French elections drama)
Macron's candidate, Vincent Caure, is blatantly lying on his program about his opponent's party, the NFP, which feels very dishonest and, frankly, kind of pathetic? I know Frenchies in London voted a lot for him but PLEASE let's not let a liar get ahead of the race.
He claims the NFP - a coalition of green and leftist parties - will have Mélenchon as Prime Minister. For some reason, the French media is OBSESSED with making Mélanchon (the leader of a prominent leftist party) THE DEVIL. Look. I know some people don't like Mélenchon even on the left. But he's NOT EVEN PART OF THIS ELECTION. Besties: he's not a candidate anywhere. And even less for French people abroad. And even worse: the NFP has NEVER said who they'd send as Prime Minister if they get the majority in the assembly. This is FAKE.
He pretends French people abroad will be doubly taxed because of the NFP wants to put back the "exit tax", and that the NFP is obsessed with the universal tax (aka paying taxes for your country even when you work abroad). The exit tax is a specific tax that affects only people who own A LOT in assets. I have no idea how to even reach to that kind of criteria. I don't think neither me nor any of the French people I know in Dublin have the assets required to have to pay the exit tax. I wish I had that amount of money so I could get taxed on it! Alas, Vincent Caure and I don't live in the same world because it's not even remotely a worry for me. As for the universal tax, it's nowhere in the NFP's program so I guess they're not as obsessed with it as Vincent claim they are.
He offers to put more procedures online such as passpot renewal online whereas the NFP offers nothing. Ok slay king, then run your campaign on that instead of telling lies. Unless this is your only good point?
He claims that the NFP wants to end nuclear energy, which would make us depend on Russian gas. Nowhere is this written on the NFP program. There are only 4 mentions of the word "nuclear" in the NFP program and none of it is associated to the word "stop" or "end", half of them are not even about nuclear energy itself... I don't see where he got that from.
He does agree that the NFP wants to make railways more accessible but argue that they didn't vote for a law making mobility within France easier. Fair! He forgets to mention most of the supporters of this law were his party only and BOTH LEFT AND RIGHT voted against, citing lack of funding for this law as an issue, that the Prime Minister back then brushed away, so take that what you will. Also want to note his only point for this program is that they're going to use the funding for transport that they already have so... ok good? that's not revolutionary. That's just expected.
He also claims that:
the left is the one who led to the far right taking the lead when it's his own party who called for an election. Like. The move no one expected nor wanted except the far right. That was all Macron. That was all your party. You guys flirted so much with the far right that you led them right in, that is NOT the left's fault and even less your favorite scapegoat, Jean-Luc Mélenchon - who, I'd like to remind everyone, is not a candidate for this election oh my god shut up about Mélenchon already I don't care about Mélenchon why are you obsessed with Mélenchon
The left wants a Frexit because of their tax policies (debunked above) and nuclear energy policies (also debunked above). The left is notoriously pro-EU, his opponent is a British-French citizen who probably saw the shitshow of Brexit from the front rows. And even if the left wants to tax VERY rich people trying to avoid being taxed on their huge assets out of France (fun fact: it's for the people who try and get their assets moved to Dubai not to pay taxes on them lmao) and wanted to reduce the use of nuclear energy, that does not equate Frexit, like, I... I don't see the correlation.
The left is planning for 300 billion more expenses and intends to cover for those expenses by taxing people the most. The thing he's not saying is that they intend to tax the richest. It's the rich the target. The very VERY rich. Not you, regular French immigrant to Ireland who struggles with the cost of life in Dublin and cry for a better flat.
ALL IN ALL: Vincent Caure is a liar who ment comme un arracheur de dent et fait sa campagne dessus, ce qui est un peu dégueu.
He cries about potential taxes that would only affect a very, very tiny minority of French people who were probably trying to evade said taxes anyway and tries to frame it as "double taxing French people abroad"
The left wants to tax the rich and good for them and good for us who are not playing in the targeted tax bracket AT ALL.
Macron's party is the one who's fucked us all over; Attal is a notoriously impopular Prime Minister; they're a party for the rich (as proven above by trying to act as if a tax on the rich was gonna be a double tax for everyone like... lmao how out of touch are you) and love to frame themselves as the only right solution QUAND C'EST EUX QUI NOUS ONT MIS DANS LA MERDE
As with the rest of his party, he's obsessed with Mélenchon, who has nothing to do with this specific election since the opposition is initially from the Green Party.
SVP SI VOUS ÊTES DANS LA 3E CIRCONSCRIPTION DES FRANÇAIS À L'ÉTRANGER, VOTEZ CHARLOTTE MINVIELLE AU MOINS POUR NE PAS ÊTRE REPRÉSENTÉ PAR UN CANDIDAT QUI VOUS MENT SANS HONTE POUR AVOIR DES VOTES
and for my English speaking friends: please pray for us all (at least here the far right is not gonna pass but I'd rather not have such a liar for deputee please and thank you)
ET COMME TOUJOURS, ON EMMERDE LE FRONT NATIONAL!
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fumiko-matsubara · 1 year
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Notice how the times the 3E kids have been endangered is ALWAYS due to government interference?
Ever since I recently remembered that the only reason why the government gave no flying shit about the safety of these 28 children was due to the Class E system - That it's been ingrained to everyone's minds that these kids have no future, hold no value in society, and probably even have shitty relationships with their families. Therefore, no one will miss them if they were to die in the process - it never left my mind.
Not to mention that the whole Class E assassination mission even happened for so long was so they could bait Koro to stay in the same location until they were done with building the anti-sensei laser beam.
Hell, they probably only agreed with the mission in the first place for that reason alone. I don't think they were even meaning to hand over the reward money likely because they had little to no faith on these kids.
Good lord I don't even want to think about how these poor children were treated througout the final arc.
(I'm 100% convinced the anime changed the whole thing because the barbaric shit Craig Houjou did possibly violates child protection laws and they don't want to televise that).
Gakuho Asano, you really have created such a cruel environment where a whole class of literal children can be endangered to possible death without facing consequences.
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xxxdragonfucker69xxx · 10 months
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The Abyssals crowdfunding campaign closes in about 24 hours.
I did not get to hourinblack all their charms. As penance, I am going to skim just the end of each charmtree, and tell you about the biggest, coolest power of each tree. I am also going to do this for necromancy because i am a necromantic slut.
ARCHERY:
World-Wounding Darkness: Shoot a hole in the world, leaving a black hole that sucks people in. This isn't actually near the end of the tree but it caught my eye and I was like holy fuck.
Heart-Numbing Spike: When you shoot someone, wound their ability to care about things.
Last Days Portent: Shoot out the fucking sun. Kills the lights over the battlefield. If you're being goth about it, kill the lights for miles around.
ATHLETICS
Mountains Become Dust: Physical scale is no longer a limit on feats of scale or destruction.
Light-Killing Stride: Move faster than someone. Didn't ask how fast they moved, you move faster than them.
Temple-Shattering Ruination Curse: Destroy a building to curse the land, making it shadowy and blighted and supernaturally scary. if you were being intense about it, it becomes an abyssal demesne, a permanent upwelling of goth energy
AWARENESS
All-Seeing Overlord's Lair: Extend your senses throughout your stronghold, you can't be surprised inside and your ghostly sentinels (you know, the wraiths you cast to patrol for you) can roam throughout
Morbid Inspiration Witness: Find inspiration in " the morbid, the eerie, or the darkly beautiful: an albatross dropping dead in flight, three  black cats crossing the same street in sequence, lightning striking a distant temple." That inspiration grants you bonuses on various projects, and also makes you care deeply about it. This is enhanced by further charms like Fervent Caprice Fever and Unrelenting Obsession Genius
Piercing Gaze of the Unmaker: Pick a place within, like 20 miles. You see it like it's your lair and you're there. Or maybe you want to cast your gaze on your rival instead? they are going to feel a crawling sensation up their spine from your gaze through <3
BRAWL
Illustrative Overkill Technique: When you kill or incapacitate a guy, it's so fucked up you can use it to threaten anyone else. Or like blow up a building or whatever
Explosive Gore Eulogy (!!): When you do that ^ you can also use their corpse as a weapon. Jesus christ.
Life-Annihilating Castigation: Pyreflame your attack and multiply (!!) damage by your opponent's wound penalty. If you get their ass they explode with pyreflame from within, and if it kills them their ghost burns up on the spot
Void Avatar Embodiment: Now with 0% prana! Envelop yourself in the void, dealing aggravated damage on touch and withering ranged attacks away. Also you're as close to death as you want to be <3
BUREAUCRACY
Hateful Scorn Panopticon: when you use Accursed Overlord Authority to inspire hatred in your followers, you can sense when any of them encounter your enemy, and where.
Rotting Palace Proclamation: Reveal that you embedded a traitor in a rival organization. Or was it someone we knew all along?
Iron Tyrant Reign: When you do that Accursed Overlord thing, if it's a Defining Principle you can carve it into the world as an Old Law: everyone who hears or reads it must follow, words bleed through coverings or hover like fire in the air, the mindless dead automatically obey
Suffer No Betrayal: When you do the Panopticon, you can also count people who've broken your laws as enemies. You can immediately gain Defining Hatred... and possibly carve that as an old law with Iron Tyrant Reign? That isn't in the charm im just reading between the lines
CRAFT
Malicious Mechanism Mastery: Jesus this one is a cartoon supervillain bit. Reveal that an enemy has stumbled into your trap! If it's a corpse-based trap, it's worse!
Fivefold Malice Curse: Lay a curse on something you make, for instance if its bearer breaks an oath or acts against one of your principles. and if they trigger the curse they get blasted by your Bleak Expiations, aka Abyssal Limit Break aka You Cannot Escape The Goth
Soul-Tarnishing Treasure: Instead of an overt curse you can cause it to inspire vice, a sword demanding bloodshed or a chalice inspiring drink. You can't be totally free of this unless you give the object up
Drawn to Death's Beauty: When you use Magnificent Cenotaph Allure to imbue something with emotion, you can also fill it with the mesmerizing lure of death, so that people wander towards it like a will o wisp and cant look away
Betrayal-Spurring Gifts: Annatar their shit socially if you've given them something you've made. &btw cursing that shit is free
DODGE
Hanging Shrike Focus: Dodge up into the air and float back down, or fall on your enemies maybe
Queen of Killers Pirouette (!!): dodge so good you turn it back on them, like fucking zelda's neutral-B in smash
Tenebrous Cloud Dissolution: DRACULA FOG its fucking dracula fog
Breath-Seizing Mist: Hey how would you like it if dracula fog was inside your lungs
Icy Sepulcher Entombment: When you cause someone to despair at hitting you the ice literally grows around your heart and then freezes them over. The freezing stuff is actually pretty early in the tree but this is setup for
In Awful Glory Crowned: When you bring them to despair with Frozen Fears Blossom you can also drain their Willpower, and if you drain it all they become obedient to you. Unless they're unimportant in which case they might just fall over dead, turn into a ghost, and then be obedient to you
INTEGRITY
Freedom In Chains: If forced to act against death's chivalry or your principles, brood about it, then break free
Clarity in Hatred: Shaping defense if you're mad enough
Immortal Malevolence: If you've enshrined an intimacy with Eternal Enmity Approach, you can care so much that you simply do not die. Wake up the next sunset completely healed, but you can't use that intimacy again
INVESTIGATION
Heart-Haunting Condemnation: Scrooge a bitch. Nightmares and omens reinforce your accusations.
Bleak Justice Malediction: If your victim of the above draws on Ties to resist giving in to your accusations, the haunting spreads to those people and things too. If they die they haunt your victim. You can fully Book Of Job somebody here.
Omniscient Spymaster's Web. Know something. Your people told you. You think anyone can keep a secret from you?
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darklordazalin · 8 months
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Azalin Reviews: Darklord Ivan Dilisnya
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Domain: Dorvinia then Borca Domain Formation: 715 BC Power Level: 💀💀💀⚫⚫ Sources: Secrets of the Dread Realms (3e), Domains of Dread (2e), Realm of Terror (2e), Domains and Denizens (2e), Ravenloft 3e, Ravenloft Gazetteer IV (3e)
Ivan Dilisnya is the Darklord of the former Domain of Dorvinia and now the co-Darklord of Borca with his cousin and aptly named “Dark Twin”, Ivana Boritsi.
Dorvinia was a small region of mountains, evergreen forests, and valleys without any form of formal rule. How it managed to survive for 25 years based largely on the decisions made at the whims of a small, petty man with a love for overacting and toxins is beyond me.
Dorvinia functioned much like how a child would rule a courtroom – bribe the child with the right “toy” and you would find whatever justice they felt like dealing out. Of course, said justice changed from day to day much like a child who enjoys broccoli one day then decides its the absolute worst thing you could put before them the next.
The Dilisnyas’ history in Ravenloft is as old as the first Darklord (but decidedly NOT the first vampire), Strahd. The family was present at the von Zarovich wedding where Strahd thought it was a wonderful idea to murder his brother, then attempt to woo his would-be sister-in-law. We all know how that worked out, but perhaps some of the Dilsinyas had a bit of foresight into these matters, for some claimed illness and left before Strahd’s transformation and murdering of the majority of the wedding guests.
Ivan was born on the same moonless night in December as Ivana. This day is known as the Night of Dead Man’s Get in Borca and every year these cousins celebrate their birthday by inviting everyone to their birthday celebration. Their separate birthday celebrations. It is a way for these jealous, bickering cousins to determine where their subjects loyalties lie. I wonder if anyone has attempted to attend both parties in one evening?
Ivan was cruel at a young age. He enjoyed torturing animals as early as 6 and committed his first murder by 10 by poisoning a young serving girl for the crime of taking a pastry from the kitchen. At 12, with no real motive, he committed matricide by poisoning his own mother in such a way to make it appear that she died of an unknown disease. I, personally, would have named this disease “Ivan”.
Ivan seemed to only show affection towards his elder sister, Kristina. This affection was more akin to obsession than actual love and drove Ivan to acts of violent jealousy. Kristina truly loved her brother and was blind to obvious evil little poisoners ways. Something she would come to regret once she married Edgar Leskovich.
Ivan was the sort that would destroy anyone or anything that stole attention and affection away from him, so Edgar was an obvious threat. The jealousy seethed inside him over the course of their courtship and marriage. Once they had a child, Ivan finally snapped, poisoned them both, adding sororicide to his ledger. The child was saved by their midwife before Ivan could get to them.
Ivan, unable to conceal his crimes from his family, fled into the Mists to avoid their wraith and Dorvinia was formed. A year later he married Lucretia Marzeya. Somehow he managed to go four years without committing uxoricide and Lucretia had three children with Ivan. All of which, he was told, were stillborn. Though, far more likely his wife spirited the children away before Ivan could add filicide to his murder bingo card.
Dorvinia was a short lived Domain, surviving a mere 25 years before it was absorbed by Borca during the Grand Conjunction. Ivan loves to wave his fingers and pout while throwing an overdone and far too dramatically acted temper tantrum and say this is my fault, but he was the one who decided to leave Dorvinia to visit his dear cousin because he was scared of a few tremors.
Ivan now co-rules Borca with Ivana. Ivan never learned how to share, so instead of working with his cousin, Ivan despises her and does all he can to gain favor from the many poisonous peacocks that make up the Borcan nobility.
Ivan surrounds himself with lavish plays, ballrooms, and feasting halls in the Degravo estate, which is well guarded. I suggest never asking Ivan about his “Playroom” unless you want a first hand demonstration of some of his favorite torturing devices.
As a Darklord Ivan is known for his subtle manipulation hidden behind his foppish demeanor, over the top temper tantrums, and, naturally, the ability to poison any object he touches. He is cursed to no longer have a sense of taste. Not to be confused with his love of “acting” and dressing in costumes, this sense of taste is quite literal. Food and drink hold no actual taste to him and turn to ash upon his tongue. This drives him to hold lavish parties where he enjoys serving both delicacies and rotten, maggot covered food. He takes great offense if someone appears to enjoy the food too much or not enough.
One may wonder how such a person manages to maintain loyalty. As Ivan has solved all things in life with poison, it should come as no surprise that he uses poison for this purpose as well. Most of his servants have been poisoned with “Borrowed Time”. These servants will die unless they are administered an elixir, Mercy, each day before sunset.
Ivan continues to age whereas Ivana does not. This leads our jealous, overgrown child to believe Ivana is hiding the secret of mortality and eternal youth from him. Perhaps she is. Who am I to give away such secrets?
Despite his child-like and foppish mannerisms, Ivan should not be underestimated. He holds a powerful position in Borca and can make or break anyone with the wave of his hand. His ability to poison any object has been the downfall to invading armies. Though it was Vlad’s army, so we can’t give him TOO much credit for defeating that failure mercenary. Though, if anyone ever gets a hold of the recipe for Mercy, I feel Ivan would quickly have a rather large uprising to deal with.
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Domain: Dorvinia then Borca Domain Formation: 715 BC Power Level: 💀💀⚫⚫⚫ Sources: van Richten's Guide to Ravenloft (5e)
Ivan’s ties to Dorvinia are not mentioned within Dr. Ricky’s new guide, nor is he named Ivana’s Dark Twin, but is referred to as her elder cousin. I’m sure Ivan is very pleased by that development and isn’t throwing a temper tantrum right now as he reads this.
His beginnings are similar to previous accounts, though we a few less “cides” checked off on his frequent murderer club card during his childhood. Instead, it was the Dilisnya’s pets and servants that fell to his murderous ways as his parents covered them up.
Ivan had no desire to grow up. Honestly, I can’t really blame him there. Growing up is very overrated. I can’t remember the last time I felt that naïveté of youth that we so often take for granted. Anyway, I digress…Ivan surrounded himself in fantasy to escape responsibility. He indulged in child-like behaviors and crafted toys and games he forced his sister, Kristina, to play with him. His parents, ever the enablers, allowed this behavior to continue and even set up whimsical rooms and diversions for him throughout their estate.
Being a very stable individual, when he discovered that Kristina was being sent away to a boarding school, Ivan snapped and murdered his entire family in a single evening with his toy creations. Perhaps he wanted to fill up his murder club card before it expired.
As the co-Darklord of Borca, Ivan is a feeble, ancient man who uses a large spider pram to get around. The spider pram carries him throughout his estate, which now mostly resembles a demented child’s playroom full of murderous clockwork toys, animals that would be better off in Markovia, and toy-enacted operas. Well, at least he still retained his curse of having “no taste”.
Ivan is afraid to leave his home, so our Tormentors gifted him with the ability to deliver letters to anyone anywhere he pleases. Ghosting him doesn’t work, so try not to get the attention of this childish stalker or after sending you hundreds of letters he may set forth in his trusty spider pram and greet you in person.
He’s also very good at convincing other’s that he’s a helpless child. Well, they say that the best lies are closest to the truth…
Lastly, he can make any toy he desires. Mostly this amounts to servants and fake versions of the family he killed because he’s a sad and lonely man with only a spider pram to keep him company.
He still retains his hatred of Ivana, though it’s more because she now holds the position he was supposed to inherit. Ivan…you did inherit it. Perhaps spend a little less time writing fan letters to everyone and a little more time investigating this little tidbit.
A childish toy maker in a spider pram makes the creepiest of stalkers, but not an overly powerful one. Although Ivan’s toys are immune to Ivana’s poison, his overall presence and influence over the realm of Borca no longer holds the same force that Ivana holds. Despite the lovely spider pram, this new Ivan does not appear to be as powerful as his predecessor. 2/5 Skulls, mostly for the spider pram.
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dailyanarchistposts · 5 months
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Footnotes, 251 - 300
[251] A bulky literature, dealing with this formerly much neglected subject, is now growing in Germany. Keller’s works, Ein Apostel der Wiedertäufer and Geschichte der Wiedertäufer, Cornelius’s Geschichte des münsterischen Aufruhrs, and Janssen’s Geschichte des deutschen Volkes may be named as the leading sources. The first attempt at familiarizing English readers with the results of the wide researches made in Germany in this direction has been made in an excellent little work by Richard Heath — “Anabaptism from its Rise at Zwickau to its Fall at Munster, 1521–1536,” London, 1895 (Baptist Manuals, vol. i.) — where the leading features of the movement are well indicated, and full bibliographical information is given. Also K. Kautsky’s Communism in Central Europe in the Time of the Reformation, London, 1897.
[252] Few of our contemporaries realize both the extent of this movement and the means by which it was suppressed. But those who wrote immediately after the great peasant war estimated at from 100,000 to 150,000 men the number of peasants slaughtered after their defeat in Germany. See Zimmermann’s Allgemeine Geschichte des grossen Bauernkrieges. For the measures taken to suppress the movement in the Netherlands see Richard Heath’s Anabaptism.
[253] “Chacun s’en est accommodé selon sa bienséance... on les a partagés... pour dé pouiller les communes, on s’est servi de dettes simulées” (Edict of Louis the Fourteenth, of 1667, quoted by several authors. Eight years before that date the communes had been taken under State management).
[254] “On a great landlord’s estate, even if he has millions of revenue, you are sure to find the land uncultivated” (Arthur Young). “One-fourth part of the soil went out of culture;” “for the last hundred years the land has returned to a savage state;” “the formerly flourishing Sologne is now a big marsh;” and so on (Théron de Montaugé, quoted by Taine in Origines de la France Contemporaine, tome i. p. 441).
[255] A. Babeau, Le Village sous l’Ancien Régime, 3e édition. Paris, 1892.
[256] In Eastern France the law only confirmed what the peasants had already done themselves; in other parts of France it usually remained a dead letter.
[257] After the triumph of the middle-class reaction the communal lands were declared (August 24, 1794) the States domains, and, together with the lands confiscated from the nobility, were put up for sale, and pilfered by the bandes noires of the small bourgeoisie. True that a stop to this pilfering was put next year (law of 2 Prairial, An V), and the preceding law was abrogated; but then the village Communities were simply abolished, and cantonal councils were introduced instead. Only seven years later (9 Prairial, An XII), i.e. in 1801, the village communities were reintroduced, but not until after having been deprived of all their rights, the mayor and syndics being nominated by the Government in the 36,000 communes of France! This system was maintained till after the revolution of 1830, when elected communal councils were reintroduced under the law of 1787. As to the communal lands, they were again seized upon by the State in 1813, plundered as such, and only partly restored to the communes in 1816. See the classical collection of French laws, by Dalloz, Répertoire de Jurisprudence; also the works of Doniol, Dareste, Bonnemère, Babeau, and many others.
[258] This procedure is so absurd that one would not believe it possible if the fifty-two different acts were not enumerated in full by a quite authoritative writer in the Journal des Economistes (1893, April, p. 94), and several similar examples were not given by the same author.
[259] Dr. Ochenkowski, Englands wirthschaftliche Entwickelung im Ausgange des Mittelalters (Jena, 1879), pp. 35 seq., where the whole question is discussed with full knowledge of the texts.
[260] Nasse, Ueber die mittelalterliche Feldgemeinschaft und die Einhegungen des XVI. Jahrhunderts in England (Bonn, 1869), pp. 4, 5; Vinogradov, Villainage in England (Oxford, 1892).
[261] Seebohm, The English Village Community, 3rd edition, 1884, pp. 13–15.
[262] “An examination into the details of an Enclosure Act will make clear the point that the system as above described [communal ownership] is the system which it was the object of the Enclosure Act to remove” (Seebohm, l.c. p. 13). And further on, “They were generally drawn in the same form, commencing with the recital that the open and common fields lie dispersed in small pieces, intermixed with each other and inconveniently situated; that diverse persons own parts of them, and are entitled to rights of common on them... and that it is desired that they may be divided and enclosed, a specific share being let out and allowed to each owner” (p. 14). Porter’s list contained 3867 such Acts, of which the greatest numbers fall upon the decades of 1770–1780 and 1800–1820, as in France.
[263] In Switzerland we see a number of communes, ruined by wars, which have sold part of their lands, and now endeavor to buy them back.
[264] A. Buchenberger, “Agrarwesen und Agrarpolitik,” in A. Wagner’s Handbuch der politischen Oekonomie, 1892, Band i. pp. 280 seq.
[265] G.L. Gomme, “The Village Community, with special reference to its Origin and Forms of Survival in Great Britain” (Contemporary Science Series), London, 1890, pp. 141–143; also his Primitive Folkmoots (London, 1880), pp. 98 seq.
[266] “In almost all parts of the country, in the Midland and Eastern counties particularly, but also in the west — in Wiltshire, for example — in the south, as in Surrey, in the north, as in Yorkshire, — there are extensive open and common fields. Out of 316 parishes of Northamptonshire 89 are in this condition; more than 100 in Oxfordshire; about 50,000 acres in Warwickshire; in Berkshire half the county; more than half of Wiltshire; in Huntingdonshire out of a total area of 240,000 acres 130,000 were commonable meadows, commons, and fields” (Marshall, quoted in Sir Henry Maine’s Village Communities in the East and West, New York edition, 1876, pp. 88, 89).
[267] Ibid. p. 88; also Fifth Lecture. The wide extension of “commons” in Surrey, even now, is well known.
[268] In quite a number of books dealing with English country life which I have consulted I have found charming descriptions of country scenery and the like, but almost nothing about the daily life and customs of the laborers.
[269] In Switzerland the peasants in the open land also fell under the dominion of lords, and large parts of their estates were appropriated by the lords in the sixteenth and seventeenth centuries. (See, for instance, Dr. A. Miaskowski, in Schmoller’s Forschungen, Bd. ii. 1879, Pp. 12 seq.) But the peasant war in Switzerland did not end in such a crushing defeat of the peasants as it did in other countries, and a great deal of the communal rights and lands was retained. The self-government of the communes is, in fact, the very foundation of the Swiss liberties.
[270] Miaskowski, in Schmoller’s Forschungen, Bd. ii. 1879, p. 15.
[271] See on this subject a series of works, summed up in one of the excellent and suggestive chapters (not yet translated into English) which K. Bücher has added to the German translation of Laveleye’s Primitive Ownership. Also Meitzen, “Das Agrar- und Forst-Wesen, die Allmenden und die Landgemeinden der Deutschen Schweiz,” in Jahrbuch für Staatswissenschaft, 1880, iv. (analysis of Miaskowsky’s works); O’Brien, “ in a Swiss village,” in Macmillan’s Magazine, October 1885.
[272] The wedding gifts, which often substantially contribute in this country to the comfort of the young households, are evidently a remainder of the communal habits.
[273] The communes own, 4,554,100 acres of woods out of 24,813,000 in the whole territory, and 6,936,300 acres of natural meadows out of 11,394,000 acres in France. The remaining 2,000,000 acres are fields, orchards, and so on.
[274] In Caucasia they even do better among the Georgians. As the meal costs, and a poor man cannot afford to give it, a sheep is bought by those same neighbors who come to aid in the work.
[275] Alfred Baudrillart, in H. Baudrillart’s Les Populations Rurales de la France, 3rd series (Paris, 1893), p. 479.
[276] The Journal des Économistes (August 1892, May and August 1893) has lately given some of the results of analyzes made at the agricultural laboratories at Ghent and at Paris. The extent of falsification is simply incredible; so also the devices of the “honest traders.” In certain seeds of grass there was 32 percent of gains of sand, colored so as to Receive even an experienced eye; other samples contained from 52 to 22 percent only of pure seed, the remainder being weeds. Seeds of vetch contained 11 percent of a poisonous grass (nielle); a flour for cattle-fattening contained 36 percent of sulfates; and so on ad infinitum.
[277] A. Baudrillart, l.c. p. 309. Originally one grower would undertake to supply water, and several others would agee to make use of it. “What especially characterizes such associations,” A. Baudrillart remarks, “is that no sort of written agreement is concluded. All is arranged in words. There was, however, not one single case of difficulties having arisen between the parties.”
[278] A. Baudrillart, l.c. pp. 300, 341, etc. M. Terssac, president of the St. Gironnais syndicate (Ariège), wrote to my friend in substance as follows: — “For the exhibition of Toulouse our association has grouped the owners of cattle which seemed to us worth exhibiting. The society undertook to pay one-half of the traveling and exhibition expenses; one-fourth was paid by each owner, and the remaining fourth by those exhibitors who had got prizes. The result was that many took part in the exhibition who never would have done it otherwise. Those who got the highest awards (350 francs) have contributed 10 percent of their prizes, while those who have got no prize have only spent 6 to 7 francs each.”
[279] In W¸rttemberg 1,629 communes out of 1,910 have communal property. They owned in 1863 over 1,000,000 acres of land. In Baden 1,256 communes out of 1,582 have communal land; in 1884–1888 they held 121,500 acres of fields in communal culture, and 675,000 acres of forests, i.e. 46 percent of the total area under woods. In Saxony 39 percent of the total area is in communal ownership (Schmoller’s Jahrbuch, 1886, p. 359). In Hohenzollern nearly two-thirds of all meadow land, and in Hohenzollern-Hechingen 41 percent of all landed property, are owned by the village communities (Buchenberger, Agrarwesen, vol. i. p. 300).
[280] See K. Bücher, who, in a special chapter added to Laveleye’s Ureigenthum, has collected all information relative to the village community in Germany.
[281] K. Bücher, ibid. pp. 89, 90.
[282] For this legislation and the numerous obstacles which were put in the way, in the shape of red-tapeism and supervision, see Buchenberger’s Agrarwesen und Agrarpolitik, Bd. ii. pp. 342–363, and p. 506, note.
[283] Buchenberger, l.c. Bd. ii. p. 510. The General Union of Agricultural Cooperation comprises an aggregate of 1,679 societies. In Silesia an aggregate of 32,000 acres of land has been lately drained by 73 associations; 454,800 acres in Prussia by 516 associations; in Bavaria there are 1,715 drainage and irrigation unions.
[284] See Appendix XII.
[285] For the Balkan peninsula see Laveleye’s Propriété Primitive.
[286] The facts concerning the village community, contained in nearly a hundred volumes (out of 450) of these inquests, have been classified and summed up in an excellent Russian work by “V.V.” The Peasant Community (Krestianskaya Obschina), St. Petersburg, 1892, which, apart from its theoretical value, is a rich compendium of data relative to this subject. The above inquests have also given origin to an immense literature, in which the modern village-community question for the first time emerges from the domain of generalities and is put on the solid basis of reliable and sufficiently detailed facts.
[287] The redemption had to be paid by annuities for forty-nine years. As years went, and the greatest part of it was paid, it became easier and easier to redeem the smaller remaining part of it, and, as each allotment could be redeemed individually, advantage was taken of this disposition by traders, who bought land for half its value from the ruined peasants. A law was consequently passed to put a stop to such sales.
[288] Mr. V.V., in his Peasant Community, has grouped together all facts relative to this movement. About the rapid agricultural development of South Russia and the spread of machinery English readers will find information in the Consular Reports (Odessa, Taganrog).
[289] In some instances they proceeded with great caution. In one village they began by putting together all meadow land, but only a small portion of the fields (about five acres per soul) was rendered communal; the remainder continued to be owned individually. Later on, in 1862–1864, the system was extended, but only in 1884 was communal possession introduced in full. — V.V.‘s Peasant Community, pp. 1–14.
[290] On the Mennonite village community see A. Klaus, Our Colonies (Nashi Kolonii), St. Petersburg, 1869.
[291] Such communal cultures are known to exist in 159 villages out of 195 in the Ostrogozhsk district; in 150 out of 187 in Slavyanoserbsk; in 107 village communities in Alexandrovsk, 93 in Nikolayevsk, 35 in Elisabethgrad. In a German colony the communal culture is made for repaying a communal debt. All join in the work, although the debt was contracted by 94 householders out of 155.
[292] Lists of such works which came under the notice of the zemstvo statisticians will be found in V.V.‘s Peasant Community, pp. 459–600.
[293] In the government of Moscow the experiment was usually made on the field which was reserved for the above-mentioned communal culture.
[294] Several instances of such and similar improvements were given in the Official Messenger, 1894, Nos. 256–258. Associations between “horseless” peasants begin to appear also in South Russia. Another extremely interesting fact is the sudden development in Southern West Siberia of very numerous cooperative creameries for making butter. Hundreds of them spread in Tobolsk and Tomsk, without any one knowing wherefrom the initiative of the movement came. It came from the Danish cooperators, who used to export their own butter of higher quality, and to buy butter of a lower quality for their own use in Siberia. After a several years’ intercourse, they introduced creameries there. Now, a great export trade has grown out of their endeavors.
[295] Toulmin Smith, English Guilds, London, 1870, Introd. p. xliii.
[296] The Act of Edward the Sixth — the first of his reign — ordered to hand over to the Crown “all fraternities, brotherhoods, and guilds being within the realm of England and Wales and other of the king’s dominions; and all manors, lands, tenements, and other hereditaments belonging to them or any of them” (English Guilds, Introd. p. xliii). See also Ockenkowski’s Englands wirtschaftliche Entwickelung im Ausgange des Mittelalters, Jena, 1879, chaps. ii-v.
[297] See Sidney and Beatrice Webb, History of Trade-Unionism, London, 1894, pp. 21–38.
[298] See in Sidney Webb’s work the associations which existed at that time. The London artisans are supposed to have never been better organized than in 1810–20.
[299] The National Association for the Protection of Labor included about 150 separate unions, which paid high levies, and had a membership of about 100,000. The Builders’ Union and the Miners’ Unions also were big organizations (Webb, l.c. p. 107).
[300] I follow in this Mr. Webb’s work, which is replete with documents to confirm his statements.
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3rdeyeinsights · 1 year
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spyridonya · 9 months
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Top 5 denizens of the Hells (from any setting)
Okay, besides me fawning over Raphael on @archcambion, I felt I should talk about my top five favorite loves of the Hells.
Thank you so much, @dujour13, for letting me info dump!
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5. Glasya, the Archdevil of Malbolge (D&D)
The only child of Asmodeus, Glasya has always been in the side lines of D&D since it's inception, a bit of a minor player with she severing as a consort for an edition or two for Mammon. In late 2e and in 3.Xe, Glasya became such a political issue for Asmodeus, he bumped her to Archdevil to give her more work and to use in political maneuvering. Glasya still is the most chaotic of the Archdevils, focusing on her criminal empire within the Hells, and befriending her peer Fierna in a manner that suggest they were best friends.
4. Enecura, the Queen of Dis (PF)
The concept of Enecura bit me while learning more about the Archdevils in Pathfinder. This moral woman stole immorality from one of the most powerful gods in Pathfinder, got sent to hell, managed to thrive in this setting, and either fell in love or manipulated another demi-deity to fall in love with her. Not only does this woman have ovaries of steel, she and Dispater are a Hades and Persephone romance in disguise without any problematic tropes.
3. Dispater, Lord of Dis (PF)
I liked Dispater when I first read about him in D&D, but became less impressed with 5e lore of making him paranoid and yet easily manipulated. It wasn't so much the sexuality it suggested for Dispater as is making a feared Archdevil a little weak - though most Archdevils in D&D have more obvious flaws. When reading about PF, I liked this depiction of Dispater even more. I could see the bones of D&D's Dispater in the character, built into a logical way with unique details. A fast friend of Asmodeus, loyal and focused on law and order, he willingly fell with his wife to follow his leader. And during that fall, something happened to his wife. And no one knows what. Regardless, it brought out genuine puppy dog eyes from a design that is particularly kinky. His story with his son, the trouble second marriage, and the third marriage is also quite intresting. He might not have the 40 years of backstory as his counterpart, but what he has is amazing.
2. Mephistopheles, Lord of Cania (D&D and PF)
Mephistopheles is the one that got me really interested in DnD planar lore, leading me to Planescape Torment. When I was younger, my first DnD interest began with BG1 and it grew from there with BG2 and then Neverwinter Nights. Mephistopheles was an NPC Villain that caught my attention quicker than the game's intended villain and got me to reading more about him and his comrades. A Starcream with delusions of grandeur that he could almost back up, Mephistopheles was my favorite for a long time with a DnD campaign that brought his attention to me again. It was also around the time I was playing Pathfinder CRPGs, but I didn't get poking into that until he showed up, again, in WotR. Of course, Pathfinder Mephistopheles is very different from DnD Mephistopheles. The incarnation of Hell itself with a deeply loyalty to anyone that advances Hell cause, Mephistopheles beloved by Asmodeus, and Mephistopheles is very much his right hand person. He also has a gorgeous design that does take nods from his 3e depiction.
And oddly, a blend of both depictions with a unique twist of UST make Mephistopheles even more fun.
Asmodeus, Lord of Nessus, God of Indulgence (D&D)
Although I find myself favoring the Pathfinder takes of the Archdevils, this doesn't hold true to Asmodeus. Pathfinder Asmodeus is great, but the only advantage he might have over his D&D counterpart was always being a god, and yet he lacks the same prestige as D&D Asmodeus for that role. D&D Asmodeus has been apart of the brand since it's inception as the ruler of Hell through all the five editions, with the 2nd edition only using bare descriptions to indicate who he was when you couldn't use devils or demons in D&D. He has several origin stories inspired from Christianity and Zoroastrianism and he's gone through several crises, always rising on the top. I think that's why I love him a bit more than his counterpart. Asmodeus has scraped and crawled from being a devil to becoming a greater Deity if only due to 4e deciding it was about fucking time he become one. He's earned this status, you've seen how he's earned it, and while how they cement his godhood in Forgotten Realms is super dumb, he should be a God - he who is more crafty and chaotic than anyone realizes.
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psychosophy · 3 months
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Typing Shaman King Charas
I'm rereading Shaman King and I like it SO I wanted to type them! I'm only on chapter 60-something, so I'll only be doing charas that have appeared so far in my reread. I'll be covering MBTI, Psychosophy, and Classpects !
Yoh Asakura:
For his MBTI type, I'm unsure whether he uses fe or fi...his morals aren't really talked about, and most people type him as fi because of this. Yes, I would say he has a lot of morals, and I do agree they come from internally (he has a habit of helping people even tho everyone around him tells him not to), BUT I honestly think his si is MUCH higher than his fi.
Yes, he's moralistic and kind, but first and foremost he is about reminiscing (idk if that's the best way to put it). He sees the past in a very subjective light, always gazing at the stars, living in the moment but not in the way an Se user would, he doesn't live in the moment he breathes in the moment. He's silent, steady, he lets the moment pass around him, instead of trying to directly influence it.
Because of this, I think he's ISFJ (Si-FI) though if you're a PDB-truther and only use IEIE stacks, I think Si/Fe>Si/Te, so, either way, ISFJ.
For his psychosophy, he's a pretty obvious 1F and 4V, preferring the physical realm and being as comfortable as possible with little care for his volition, preferring to follow others. 2E and 3L also makes sense, he listens to others emotions and is always there to listen, 3L doesn't make as MUCH sense but that's what we're left with LoL
And for classpect, DEFINITELY a breath player, honestly I could 100% see heir of breath, both because he's A. Very passive and B. Protagonist classpect /j
But for real, I'm thinking either heir of breath or sylph of breath, but I'm leaning towards sylph. He's actively trying to free the other characters (speciifcally Ren) but doesn't steal from others like a rogue
Full Typing: ISFJ (Si/Fi) - 9w1 - 972 - SCUAN - FELV - Phlegmatic-Sanguine - Neutral Good - Sylph of Breath
Manta:
Manta is for sure also an Si user, just like Yoh, but for very different reasons. Of course, he's very cautious and prefers the known to the unknown, but more than that he learns from what he knows. He takes his experiences and revelations from his senses, and puts it to practical use, which SCREAMS Si/Te to me. He's not as aggressive with sensing like an Se user, his more "down to earth"-ness comes first and foremost from his Te.
Also he's SO te/fi axis. Specifically, he has incredibly unhealthy fi at the beginning of the story. He's selfish and only uses his Te, referring to his dictionary as the truth of the world because it's verified facts.
For psychosophy, he's probably 1L and 2V, he HAS a dream and isn't afraid to go for it, but early on in the story he specifically listens to others and ignores his own wants. His entire story is about how he feels like he doesn't have a dream or purpose in life, which makes me think process volition, but I think it's stronger than a 4V would be. Also 3E and 4F I think. No real reasoning behind this, I'm just guessing LMAO
As for classpect, definitely a mind type. The mind-heart dichotomy makes a lot of sense for him, he has no identity and only looks at things through the scope of what is true. For his class, I'm not exactly sure, I think page would make a lot of sense but NOT mixed with mind...If I were to pick something good to go with mind I'd honestly say heir of mind makes most sense, with mage of mind and page of heart being a close second
Full Typing: ISTJ (Si/Ti) - 6w5 - 694 - RLOAI - LVEF - Melancholic-Phlegmatic - Lawful Neutral - Heir of Mind
Anna:
I think her Te is very obvious, but I'm unsure if it's dominant or not? I don't see much Ni or Si tbh so I'm leaning towards yes. As for ni or si, I think Ni, but I'm not sure? I haven't really dived deep into her personality, but I think she shows more intuiition than sensing in general so idk...also se>ne I think.
For psychosophy, DEFINITELY 1V and 3L, I'm gonna say VFLE, her 1V is obvious, always pushing those around her to be better and having a general leader like impression on everyone. For 3L, I'm mainly saying this because I cannot see her logic as process, so 3L's what's left LMAO
Classpect is tougher, part of me wants to say rage but that doesn't make much sense to me. Time or doom would actually work better I think, but I'm leaning towards Time. Not much is known about time, this is mainly vibe typed LMAO. I'mma go Mage of Time
Full Typing: ENTJ (Te/Ni) - 3w4 - 351 - RCOEI - VFLE - Choleric-Melancholic - True Neutral - Mage of Time
I'm tired of explaining so I'mma just put the rest as just their type and come back and write about it later LMAO
Ryu Typing: ESFP (Se/Fe) - 8w7 - 872 - SCUAN - VEFL - Sanguine [Dominant] - Chaotic Good - Knight of Heart
Horohoro: ESFP (Se/Fi) - 8w7 - 873 - SCUAN - VFLE - Sanguine [Dominant] - Chaotic Good - Rogue of Life
Ren: ENTJ (Te/NI) - 3w4 - 386 - RCOEN - VFEL - Choleric [Dominant] - Chaotic Neutral - Maid of Doom
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So, based on the post @nientedenada made on Altmer names, I've devised the names for my Hero of Kvatch's family, all the way down the line to my Last Dragonborn, Leara.
Avarenya, my HoK; Oromis, my Sheogorath; and their two brothers, Amroth and Rumil, belong to a noble house in the city of Cloudrest. Their father and his brother:
Elmoriar, their father, is the younger of two sons of the Lord of House Stardust. His uncle, Elglorion, maintained a manor house in the city of Skingrad, which he left to Elmoriar in the event of his death. Elmoriar gifted the house to Oromis in 3E 401. Resents his elder brother as he does not believe Celengon takes being heir seriously.
Celengon, Elmoriar's older brother, is the heir to House Stardust, but he is a staunch bachelor. Oromis was originally groomed to be Celengon's heir before Oromis left to join the Arcane University. Celengon becomes Lord Varlarata in 3E 434 and is later succeeded by his nephew, Amroth, in 4E 98.
Their paternal grandparents, Lord and Lady Varlarata:
Elcaranon was the Lord of House Stardust from c. 3E 100 to 3E 434, at which point he was succeeded by his older son, Celengon. Elglorion was his younger brother. He was a strict and practical person both at home and in court.
Lothmiriel was Lady Stardust from c. 3E 100 to until her death in 3E 407. She was not fond of her daughter-in-law, Morwen, but doted on her grandchildren, particularly Avarenya, who was the only girl.
Their mother's side of the family:
Morwen, their mother, is an only child. She is very ambitious and seeks to elevate her station through her children. After the death of Lady Varlarata, she acts as hostess for her father-in-law.
Arkano, Morwen's father was a commander in the Welkynars in Cloudrest. He came from a long line of Welkynars, but is the first to achieve commander since the early Second Era. His grandson, Rumil, serves under him during the first part of his career.
Filiglan, Morwen's mother, was a sister to a respected vintner. Hér pedigree was clean, if lower than typically acceptable. She encouraged Oromis to follow his dream of joining the Arcane University.
The above are the two lines joined in Oromis, Amroth, Avarenya, and Rumil. Therefore, their name is:
'len Morwen Arkano Filiglan 'ata Elmoriar Elcaranon Lothmiriel cal' Varlarata
Avarenya ran away from Summerset in 3E 426. She was subsequently disowned. She then spent the next seven years bumming out in her brother Oromis's house during which time she tried to compete in the Arena and then joined the Fighters Guild. Then everything changed when the Mythic Dawn attacked.
In 3E 433, Avarenya became the Hero of Kvatch. At some point later in the Oblivion Crisis, she and Martin Septim slept together. They were IN LOVE! Not long after that, Martin destroyed the Amulet of Kings, mantled Akatosh, and defeated Mehrunes Dagon. He then turned into stone, leaving Avarenya knocked up and alone.
Subsequently, Avarenya hid out in Oromis's house. She didn't tell anyone she was having Martin's baby — few people knew she was even pregnant. Avsrenya and Martin's son, Magnus, was born in Evening Star, 3E 434/4E 1.
Concurrently:
Oromis, a member of the Arcane University's Council of Mages, has gone to investigate a mysterious door in Niben Bay. About the time his sister kills Mankar Camoran, Oromis mantles Sheogorath.
Amroth, after Oromis has renounced his rights to the house lordship, is Celengon's heir. With his grandfather Elcaranon's death, Amroth is heir presumptive to the Varlarata title. In the decades leading up to the Oblivion Crisis, Amroth fell in with a fringe group, which would later become the ruling body of Summerset.
Rumil is an active Welkynar. He got serious flytime during the Oblivion Crisis. Rumil is the only one having a good time right now.
Avarenya raises her and Martin's son, Magnus, in Skingrad. Despite being disowned by her parents, it is very important to Avarenya to give Magnus an Altmer name. Unfortunately, she never knew Martin's mother's name (neither did Martin), so she inserted a generic "Unknown Mother" type deal into Magnus's name.
Magnus 'len Avarenya Elmoriar Morwen 'ata Martin Uriel Lenvvahta cal' Septim | Racuvarla
While Magnus is technically a Septim, Avarenya gives him a different last name, one which she adopted for herself after being disowned. She belonged to House Stardust, but now her rights to the Varlarata name have been revoked. In response, Avarenya becomes a Fallen Star:
Varlarata = Stardust; Racuvarla = Fallen Star
Oromis, now Sheogorath, bestows a pair of magic rings to his sister which alter outward appearance. Daedric in origin, the rings are made of madness ore and fire, and confuse any Aetheric based magic that may try to undo the enchantment. While the ring does nothing to Avarenya, it changes Magnus's appearance to make him appear fully Altmer rather than Half-elven.
Avarenya is killed in c. 4E 11. Magnus is afterward a ward of Janus Hassildor. At 23, Magnus leaves Skingrad for High Rock, as the political situations in Summerset and Cyrodiil are increasingly tumultuous. He eventually settles in Wayrest.
Magnus appears Altmer, save for his blue eyes, which he got from his father. To cover these, he wears one of the rings Sheo!Oromis gave Avarenya. He meets Linley, a Priestess of Mara, in 4E 80. It is a long time before he tells her his full name. They marry in 4E 85. When they have the twins in 4E 87, they make the conscious decision to change his (famous) parents' names when naming Marelen and Avrose.
'len Linley Ardil Alpenwe 'ata Magnus Atavahta Avarin cal' Racuvarla
In omitting Martin's name and altering Avarenya's, the twins' connection is much less obvious to anyone taking a cursory glance.
Marelen, the older twin, is magically gifted and enjoys trolling the Thalmor agents that nose around High Rock. She marries a Breton blacksmith named Thoronis Ormand (his father Antoine named Thoronis after the Direnni he worked for) in 4E 133. Their daughter, Maragathe, is born in 4E 137. She is killed in 4E 148 by order of Lord Varlarata, aka Amroth, who is unaware he's taken out a hit on his niece.
Avrose, the younger twin, is less headstrong and actionary than her sister. She marries an Altmer teacher in Wayrest, Vorondon, in 4E 119, and they have a son, Erbane, born in 4E 132. She takes in her niece after the deaths of her sister and brother-in-law in 4E 146 and 4E 148.
Magnus dies in 4E 142 while his grandchildren are still young.
Marelen does not give Maragathe an Altmer name. She and Thoronis are more inclined toward Breton culture. Marelen names her daughter Maragathe Elanor Ormand, leaving only a nod to her High Elven heritage in the form of Maragathe's middle name. In contrast, Avrose does give Erbane an Altmer name.
Erbane 'len Avrose Magnus Linley 'ata Vorondon Hendunar Anorien cal' Bostor
in 4E 148, Maragathe goes to live with her aunt and uncle. Avrose's husband, Vorondon, discovering Maragathe to be a prodigy, trains her in magic. Maragathe's lone handicap is her low magicka regeneration rate, due to her being born under the Atronach. Avrose gifts her with a moonstone diamond ring that boosts her regeneration rate (regenerate magicka 100%}.
In 4E 155, a training accident results in the death of Vorondon. While the accident isn't Maragathe's fault, she subsequently runs away from home. Avrose is devastated by her husband's death and her niece's running away. Linley moves in with her daughter and grandson at this time.
In 4E 156. Maragathe joins the Blades under her middle name, Elanor. When she is sent to Alinor to infiltrate the Aldmeri Dominion in 4E 166, she does so using her mother's ring. Maragathe Elanor appears very Breton, save for her height of 5'11" (180 cm), white gold complexion, and the sharper taper to her ears. With the use of her mother's ring, Elanor appears entirely Altmer. Under the cover name Vilya, she devises an Altmer name based on her uncle, who was respected in Wayrest, and though he was not committed to the Dominion, he wasn't vocally defiant of it either.
Vilya 'len Lomiel Atavahta Lenvahta 'ata Vorondon Hendunar Anorien cal' Bostor
"Lomiel" is a fictitious woman Maragathe Elanor Vilya invented to act as her mother. As her uncle is dead, no one can uncover the validity of her lineage, but it is enough for her to gain a position under Elenwen in Alinor.
This is the last use of the Altmer naming scheme in the Racuvarla line. Erbane marries a Breton woman and names his son in the Breton style. Maragathe Elanor Vilya Leara names her children in the Nordic fashion: Martin Ulfricsson and Kyneiren Ulfricsdóttir.
Although if you're shipping Rosewing, Leara's kids are simply Kendov and Kaandrem respectively.
The Varlarata line is continued through Amroth's children Calmirien and Thorondon:
'len Galadien Cuillas Celithil 'ata Amroth Elmoriar Morwen cal' Varlarata
Rumil has one child, a daughter:
Armirel 'len Lindis Caragon Rohiren 'ata Rumil Elmoriar Morwen cal' Varlarata
Armirel, Calmirien, and Thorondon are Erbane and Leara's first cousins twice removed. As of 4E 201, Thorondon is heir to House Stardust.
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exsanguidus · 1 year
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re headcanon: how do you think Astarion will go about marriage proposal? will he be nervous or smarmy. would he even want to marry at all?
This is going to be a long answer. Also, should note this is of course in reference to non-Ascended Astarion.
Since I headcanon Astarion as a Moon Elf, I think 3e and 3.5e lore on how elves view love, romance, and sexuality is probably pretty close to what Moon Elf culture practices, seeing as they're stated to be rather adventurous and tend not to stay in one place for too long.
3.5e Elves Reddit Citing 3e
This is also why I headcanon that Astarion is rather open-minded to the idea of Tav taking on another lover or having threesomes/foursomes together.
That said, I think that deep down he prefers monogamy, particularly because he's selfish in the sense he wants to have something of his own that he doesn't have to share. Especially after those 200 years he didn't have himself for himself and the fact he can't recall ever genuinely being loved just for being himself rather than what he can offer.
But so long as Tav reassures him that it won't affect their relationship negatively and he won't be neglected in love, affection, and care, he's not opposed. He trusts Tav enough to be responsible, honest, and communicative.
He also mentions, if you approach him about being with Halsin post-his quest, that while the idea of change has always sort of terrified him because it's an unknown, he's accepted that life happens and if Tav does end up falling for someone else, he's confident he'll eventually be ok because he has himself.
Now to get to the actual question at hand: how would Astarion go about a marriage proposal.
I'm sorry to disappoint you, but he wouldn't. At least not in the sense that Humans think of marriage and marriage proposals.
He's definitely read about them in the sappy and smutty romance novels he's read, but he personally doesn't subscribe to the idea that he needs to showcase his true love for his partner like that because his partner would know through actions and words they speak to one another privately exactly how Astarion feels about them.
Astarion would really just start referring to his partner as his Wife/Husband/Spouse one day. And then after that, just start using their surname along with his own like that's what his name has always been.
For example, I ship exclusively with my buddy Vex's Tav OC Annette Harlow (@knivesong). So, in our post-game verse Astarion refers to himself as Astarion Harlow Ancunín as his completely full name. He wasn't asked to and he doesn't just going around announcing it randomly to everyone, but he decided that on his own and tells people when its relevant to do so because that's how he decided he wanted to show Annie's place in his life while still respecting both their individualities and unique personhoods.
I also recently put up a headcanon that elves traditionally wear wedding bands on their right hand, if they choose to wear any at all. I believe Astarion would wear the True Love's Caress ring on his right ring finger. He originally didn't until post-his quest, I imagine, but eventually would have just quietly moved it to that finger of his own accord.
I also recently wrote a headcanon that post-game, rather than claim and move into the Crimson Palace (Szarr Palace), he gets himself a nice spot in Baldur's Gate where he can live in the apartments above his own perfume shop. He would legitimately just assume Tav was going to live with him, at that point, and put in furniture to accommodate both of them and take into consideration Tav's tastes in his decor choices.
All that is basically my long way of saying that Astarion would basically just marry Tav via Common Law Marriage. Basically everyone just recognizes those two as married even if they didn't have some big solemnized ceremony.
Astarion doesn't believe in any of the gods anyway. Acknowledges they all exist, since they literally do and can be physically seen, but he won't worship any of them ever. So he wouldn't really think it's important to have their relationship solemnized by an outside source as long as they both solemnize it via consent and mutual understanding of the perimeters of their relationship.
He doesn't care how others view their relationship because, to him, his relationship with Tav is strictly between them and no one else's business.
Of course, if Tav ever brought up that they actually wanted an official marriage proposal and a legitimate marriage ceremony with all the bells and whistles, he'd be all for it because:
I. It's a reason for him to dress up and be Extra.
II. It would make Tav happy.
In that case, he would be the most Extra of Extra about it. Not nervous because he already knows the answer would be yes, but nervous because he wants to make sure he does it right in a way his partner would be pleased with. He'd make a whole performance out of it and it'd be this massive grand gesture. Mind you, that doesn't mean it'd be this huge public display with like releasing doves and hiring a troupe of bards or anything, but something elegant that feels expensive and intimately grand.
It'd probably be so Extra that Tav would facepalm, but he'd just remind them that they asked for it and he doesn't go halfsies on things like that because he has standards for the both of them.
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