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#3E-respect
3rdeyeinsights · 1 year
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evanhunerberg · 1 year
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gay-impressionist · 25 days
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🤡
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eeldritchblast · 6 months
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The Yuan-ti as a broad concept is full of interesting potential. However, Wizards of the Coast’s approach to the concept is heavily steeped in racism against Indigenous peoples of what is today considered Latin America—especially in particular, the Maya. The goal of this rewrite is to retain the Mayan coding while being more respectful of the real life people inspiration is drawn from.
An important note: While I am an Indigenous person myself, I am not specifically Mayan; I’m Mi’kmaw. As such, if there is any Mayan person reading this who has critique of my work, please feel free to express it, as I would greatly appreciate this.
My source of canon lore is the 5E books, Volo’s Guide to Monsters and Monsters of the Multiverse. I also took a little bit from the fanmade Forgotten Realms wiki, which as far as I’m able to judge, mostly consists of 3E lore.
[DOWNLOAD PDF]
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talenlee · 1 month
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3e: Eberron is A World Of Locks
Hey, do you know the world of Eberron?
Eberron is, in my opinion, probably the best setting Dungeons & Dragons 3.5 ever had. This is partly because of what it presents as available, with its world-native Changelings and Warforged. Another part of it is that it was (at the time) a fresh world which wasn’t already filled edge to edge with Important NPCs you needed to recognise and respect and route around, which like it or not, is one of the predominant things about the Forgotten Realms that stands out in my memory. There’s a wealth of ways players can anchor themselves in that world, with its recent civil war, its dragonmarked houses, and its various discarded, collapsed empires. There’s a lot of stuff to interact with, a lot of means to have a place in that world.
In addition to all that though is an interesting addition to the world that may be a bit less obvious because of how it changed a 3.5 D&D skill in the context of the whole world, and made room for characters who were in a way, trickier.
That is, Disable Device.
If you’re not overly familiar with the way the skill system of 3e D&D, it was a point-based system where your class informed how many skill points you got each level, plus more for your intelligence and plus more for weird extra reasons. These skills then added to your ability scores as appropriate; to jump required Strength, to Hide required Dexterity, all that sort of thing. Sometimes you got advantages based on traits about your culture, like your size or your gross physical qualities, sometimes you had cultural background advantages. It’s like how Elves got a bonus to Listen, Search, and Spot, while Dwarves got a skill bonus to who cares, they’re dwarves.
The skill system was elaborate in a way that didn’t usually wind up producing necessary results. This is a structure that often gets referred to as fiddly. It was worth having 5 skill ranks in a skill you didn’t plan on using because of how it improved another skill, but also that didn’t necessarily matter most of the time, meaning there was a sort of budgetary exchange that once you got it, kind of just dangled there. It also had the weird effect where skills spread out across a bunch of things – being good at jumping, riding, and climbing were all different skills even though fundamentally, those were kinda the same thing and reasonably, being better at any of them would make you a bit better at all of them.
There were some skills that were fantastically specific, like decipher script (that could be used to uh, decipher scripts), or very broad like use magic device (which could fake all sorts of nonsense and work as a skill check for making almost any kind of spell available to the people with the skill). And in this space there was a skill that served to show how skills could be setting specific.
In conventional D&D, high fantasy worlds like Greyhawk, machinery was okay-but-not-worth-it. Disable Device largely lived as a sort of ‘pick locks’ skill, which was usually useful for disabling traps in a dungeon delving environment, or opening doors you didn’t have access to. These two applications steadily became less and less important as magical ways to open locks and close them show up starting as the players level up into the higher level material of level 3. At around that point, the capacity of Disable Device to meaningfully address a need of the party becomes somewhat token, as you can use Knock to bust magical and nonmagical doors and locks, and traps start becoming magical and therefore, best addressed with spells and spellcraft.
It’s a shame too because in terms of an actual skill, like ‘a thing people can do’ Disable Device is pretty cool. It indicates a skill and thoughtfulness that seems like it should be applicable to more things. Toolkits were sometimes connected to the skill, armour repair sometimes but the actual craft of being good with devices was orphaned for its impact in the world and its application to adventurers with a degree of experience.
Welcome to Eberron then, where everything is high magic, sure, but the magic is used to catapult past the industrial revolution. This is a look you may know as Magepunk (which I think is reasonable to use as a term for describing my own setting, Cobrin’Seil). In Eberron, there are trains. There are machines. There are devices that people use in their everyday life, and with that comes a more widespread vision of the applications of disable device.
Now, this isn’t to say that I’ve grabbed the entirety of the Eberron compendium and dug through it for every single time Disable Device is used for every kind of system or interface. But rather that I know, as a GM, in that world, when people are surrounded by trains and chains and industrialised components, and the creation at the scale that suddenly, you didn’t need to consider things like unique, individualised magical creations to keep things safe or secure or operate things.
This has an effect of turning most forms of leaders and threats, people who have spaces that players want to approach and interact with, suddenly don’t have to answer a kind of outsourcing question. If magic is what makes a place dangerous, the people who command dangerous places are going to trend towards being magical. Wizards are the ones who have menageries and laboratories and fancy alchemy stations and whatnot, and those are the things that sites tended to need.
Except if suddenly, locks and tools and machinery exist that mean that you can have a site-based challenge that cares about material components without necessarily everything being a bespoke magical construction, and that means that suddenly the boss that runs this place isn’t the wizard who makes it work, but instead the person who has the power, the means, and the access to construct that sort of space.
Disable Device becomes more useful as a game tool, but also, the world is a place that allows more people to have access to the status of being a kind of ‘boss monster’ character at the end of a character’s narrative. And that’s all through the transformation of the world-centering power of characters.
High fantasy, unconsciously or not, directs all the attention towards the wizard.
Which is a pretty sad trick.
Check it out on PRESS.exe to see it with images and links!
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Yandere Psychosophy/Attitudinal Psyche
Inspired by yandere MBTI and yandere Big Five. Personality test/self-assessment for this Google document verison of this
Overview
This is a yandere typing system based on the original Psychosophy (also remade as Attitudinal Psyche) system. Originally, it was divided into four aspects: logic, physics, emotions, and volition/will.
These placements are divided into another four placements: 1st, 2nd, 3rd, and 4th. The 1st placement is characterized by absolute, possibly even arrogant, confidence in that aspect and feeling no need to improve or change it. It is very rigid and unchangeable. The 2nd placement, on the other hand, is the most flexible placement. It is characterized by confidence but not arrogance, feeling little weakness in this aspect. To the user of the 2nd function, it is comfortable and easy to use with others and develop further. But the 3rd placement is the opposite. It is the most uncomfortable to use, with a constant feeling of insecurity associated with it. There seem to be two most common approaches to this function: aggressively overusing it or the opposite, neglecting it. This is the placement that needs the most improvement. Finally, the 4th placement is the most underused and is seen by its user as either unimportant or better with a quick fix. These four placements form the foundation of understanding an individual's strengths, weaknesses, and areas for potential growth within this typology system.
In summary...
1st placement: Confident Function (1V, 1L, 1E, 1P) Strong, Aggressive, Monologue
2nd placement: Flexible Function (2V, 2L, 2E, 2P) Strong, Passive, Dialogue
3rd placement: Insecure Function (3V, 3L, 3E, 3P) Weak, Aggressive, Dialogue
4th placement: Unbothered Function (4V, 4L, 4E, 4P) Weak, Passive, Monologue
Yandere System
So what about the yandere system? It follows the same placement rules as the original system but uses its own aspects. The yandere Psychosophy system is divided into four four aspects, respectively: cognition (C), aggression (A), expression (E), and determination (D).
Cognition, equivalent to logic in the original Psychosophy system, reflects how a yandere processes information, plans their actions, and uses their intelligence to manage their obsession.
Aggression, equivalent to physics in the original Psychosophy system, evaluates how a yandere uses power, intimidation, or violence to get what they want or control their darling.
Expression, equivalent to emotion in the original Psychosophy system, focuses on how freely a yandere shows their affection and obsession for their darling.
Finally, determination, equivalent to volition/will in the original Psychosophy system, assess how either determined or fragile a yandere is in achieving their goals with their darling.
Placement Descriptions
Cognition (C)
1st Placement (C1): Exhibits absolute confidence in their ability to strategize and plan. This yandere is highly analytical and methodical, always staying several steps ahead. They see no need for improvement in their cognitive abilities and are often seen as calculating masterminds.
2nd Placement (C2): Confident and comfortable in their cognitive abilities, they can adapt plans fluidly and are skilled at thinking on their feet. They are open to developing their strategic thinking further and are effective planners who work well with others.
3rd Placement (C3): Struggles with insecurity regarding their cognitive skills. They might oscillate between overanalyzing situations to compensate for their perceived shortcomings or neglecting planning altogether. This yandere needs the most improvement in how they process information and strategize.
4th Placement (C4): Minimally engaged in strategic thinking, often relying on intuition or others for planning. They see detailed planning as unimportant and prefer quick fixes or spontaneous actions.
Aggression (A)
1st Placement (A1): Extremely confident in using aggression and violence to achieve their goals. They are unyielding and often intimidate or overpower others without hesitation. Improvement is seen as unnecessary as they view their aggressive approach as highly effective.
2nd Placement (A2): Uses aggression when necessary but with restraint and control. They are comfortable leveraging their power but prefer to balance it with other methods. Open to refining their approach, they effectively combine intimidation with strategic non-violent tactics.
3rd Placement (A3): Feels insecure about their use of aggression. They may either overuse violence in an attempt to assert control or avoid it altogether out of fear or uncertainty. Developing a balanced approach to aggression is crucial for them.
4th Placement (A4): Rarely resorts to violence or intimidation, viewing it as a last resort. They prefer non-aggressive methods and see aggression as unimportant or something to be avoided. They often look for quick, peaceful solutions.
Expression (E)
1st Placement (E1): Highly expressive, openly displaying their emotions and obsession with intense fervor. They are unapologetically passionate, showing no need to alter their expressive nature. Their overt emotional displays are a core part of their identity.
2nd Placement (E2): Comfortable and confident in showing their emotions, they balance expressiveness with control. They can openly share their feelings and are adept at adjusting their emotional displays to suit different situations. They find it easy to develop and fine-tune their emotional expression.
3rd Placement (E3): Struggles with expressing emotions, feeling insecure about their displays of affection or obsession. They may either overexpress in an attempt to compensate or hide their emotions entirely. Improving their emotional expressiveness is a key area for growth.
4th Placement (E4): Minimally expressive, often appearing detached or indifferent. They see emotional displays as unnecessary and prefer to keep their feelings hidden. Quick, minimal expressions are preferred, avoiding deep emotional involvement.
Determination (D)
1st Placement (D1): Exhibits unshakeable determination and willpower. This yandere is relentless and unwavering in their pursuit of goals, seeing no need to alter their approach. They possess a strong sense of purpose and are highly driven.
2nd Placement (D2): Confident and adaptable in their determination, they pursue goals with a balanced approach. They can persist through challenges while remaining flexible. Open to enhancing their resolve, they effectively combine willpower with adaptability.
3rd Placement (D3): Feels insecure about their determination, often fluctuating between intense bursts of willpower and periods of doubt. They may either push themselves excessively or give up easily. Developing a consistent and confident approach to their goals is essential.
4th Placement (D4): Exhibits low determination, often relying on external factors or others to drive their actions. They see strong willpower as unimportant, preferring to go with the flow or avoid direct confrontation. Quick, minimal efforts are favored over sustained determination.
Possible Types
CDEA, CDAE, CEAD, CEDA, CADE, CAED, ACDE, ACED, ADCE, ADEC, AECD, AEDC, EACD, EADC, ECAD, ECDA, EDAC, EDCA, DCEA, DCAE, DEAC, DECA, DACE, DAEC. (First letter is the first placement, second is the second placement, etc.)
Conclusion
That's all! Thank you for reading, and feel free to reblog with the type you think you are or maybe even type a character :D And feel free to send asks or comments if you have any questions.
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shunin-gumis · 2 months
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As Master Joe Wishes - Track 04
Seasonal Team Event - L4mps
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My parts are coming up! Thank you TLWard for letting me work with you!
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Location:  HAMA House - Lesson Room
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Ryui: (I don’t give a shit if that damn bear is getting targeted. I don’t, but…) 
(Whatever Toi wants is what I want. I’ll grant any of his wishes, even if I have to go through hell and back for it…!)
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Sakujiro: Ryui-san, you’re not bowing low enough! The most respectful bow is at a precise 45 degree angle, you must bend until you can see your feet clearly! 
Ryui: Ugh… 
Sakujiro: Keep going! 56, 57… 
Netaro: I can’t do this anymooore~
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Toi: Me neither~
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Nagi:  My lower back is already waving a white flag because Ryui won’t recite the commandments…. 
Ryui: Aaaaaahhh!! Fuck!! 
Sakujiro: Oh dear… I suppose I can offer you a short respite from your little “bowing” punishment. 
Nagi: Oof… 
Chief: I see now… So that’s why Sakujiro-san is giving you special training on servitude? 
Toi: I have a feeling this is gonna lead up to a dramatic and heartfelt scenario!
Netaro: Perhaps the Suspension Bridge effect will give birth to many many new couples! 
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Netaro and Toi: Ooh~~~~! 
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Nagi: Chief, this might get dangerous, so it’s best if you don’t get involved. This kinda work that involves the 3Es is better suited for someone like me… 
Yodaka: I believe they were, “𝓔mbrace without” looking out of place, “𝓔xposure to danger is OK”, and “𝓔asily counted on.”
Chief: Oh… To be honest, I’m extremely worried about you guys, but unfortunately, Kafka called me in earlier… I’ll need to leave for an overseas business trip tomorrow. 
Ryui: (He probably figured this was gonna be a dangerous job… I’d do the same if I could.)
Yodaka: Not only do we have the police, we even have Danny, the brawn of HAMA Tours, on our side. I’m sure it will be fine.
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Daniel: You can bet I’m gonna apply for that worker’s insurance and paid leave after this.
Ryui: —There’s something I just don’t get.
Ryui: We were only asked to escort her, I don’t see why we gotta dress up as maids or butlers and blend in as the manor’s staff. 
Sakujiro: I must disagree.
Ryui: … Go on.
Sakujiro: It would be quite unnatural to have multiple unknown faces wandering about the manor out of the blue. 
Nagi: Um, then why can’t we act as security guards instead?
Sakujiro: We must not give away that Joe-sama is the treasure. Introducing security into the picture would only bring unwanted attention.
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Netaro: Indeed… Having guards around would only rouse suspicion. 
Ryui: Tch… 
Sakujiro: I’m certain you understand the necessity of your roles. Now then, let us take a short recess. We shall continue your punishment from the 58th bow.
~~~
Sakujiro: I apologize for disturbing you all during your break time, but I have something that requires your attention.
Nagi: ? Sakujiro-san, you look pretty excited?
Sakujiro: Fufufu… Was I perhaps too obvious? Please, take a look at these.
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Toi: Wow…! It’s a sketch of butler and maid uniforms! 
Sakujiro: The moment I heard that you would all be working at a manor for your next assignment, inspiration welled up within me. Should you find these designs acceptable, it would be an honor to sew them up for you. 
Yodaka: These iterations honor the classic designs of old. I think they’re splendid.
Toi: But, I’m a maid? Not a butler?
Sakujiro: I believe being a maid would suit you better.
Ryui: You got that right. But… The hell you putting me and Hachinoya in dresses for too…? 
Sakujiro: I believe being a maid would suit you better.
Netaro: Lookie!! Daa’s gonna be a maid too!
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Nagi: Woah, I feel like that’s gonna show up in my dreams, somehow.
Daniel: Whatever… I’d rather wear a maid dress than have to bow down one more time… 
Ryui: An old man like you should know how to stand your fucking ground! There’s no way in HELL I’m wearing a dress! I’d rather bite my tongue and let it fucking bleed out!
Toi: Ah, if Ani-sama is biting his tongue off then I will too…!
Netaro: Count me in~
Nagi: That’s a lot of “Tongue-cut Sparrows”… *
Yodaka: With this response… I’m sorry to say, but we should probably shelve that idea… 
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Sakujiro: Understood… Boohoo… 
~~~
Sakujiro: Good work, everyone. Please keep in mind what you learned today. I expect you to become the absolute most perfect servants.
Location: HAMA House 2nd floor
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Ryui: (Ugh… My back’s stiff as a board…) 
Sakujiro: Ryui-san, a moment, please.
Ryui: What? I ain’t doing any more bows.
Sakujiro: No, I didn’t stop you for such a reason… I have something I need to share about Joe-sama.
Sakujiro: As I recall, Joe-sama was actually a present that the late madam Brunhild had received from her father at a tender age. 
Sakujiro: She must have been treasured greatly as a close companion.
Ryui: …..
Sakujiro: When a person senses that they are not being valued, that is when they experience true anger. The duty of a servant is to find the true meaning hidden within their master’s demands, and act accordingly.
Ryui: And? What’s your point?
Sakujiro: Please keep in mind that if you perform insincerely, the other person will know.
Ryui: Yeah yeah, thanks for the warning, or whatever. 
Sakujiro: ….. 
~~~
Location: Manor - Large Parlor
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Hiramei: Good morning everyone! We’re counting on you all for this mission! 
Hiramei: Please try to act natural! Samejima-san and I will be checking in on you guys every once in a while!
Ryui: ( –Is what that guy said, but… )
Location:  Manor - Bedroom
Ryui: What was next again, making the bed? How’s it even getting messed up when there’s only a plushie in here… 
Ryui: –The fuck! The heck you loungin’ around for, old man?
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Daniel: My back… it hurts… It’s as stiff as a board… Give me a break already… 
Ryui: That’s what you said last time when you were lazin’ about on the sofa! For fuck’s sake, you’re a lost cause—
*loud tumbling noises*
Ryui: … Who messed up this time… 
Location: Manor - Large Parlor
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Joe: My goodness! What in the world happened for the room to get to this state!
Toi: Wha- The laundry room and corridor are totally covered in foam...!
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Nagi: I’m sorry… It’s my first time using a washing machine like this, so I put in a random amount of detergent and clicked some random buttons, and this is how it ended up… 
Ryui: Ah… Hachinoya’s technology impairment rears its ugly head… 
Yodaka: Joe-sama, pardon us. We’ll clean this up right away, so please overlook this. Nagi, could you bring in the cleaning supplies?
Nagi: Joe-sama…I apologize for my carelessness… 
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*loud tumbling noises*
Joe: W-What in the world is it this time!?
Location: Manor
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Netaro: Hmm. I thought I could grow some fresh veggies for dinner, but I seem to have injected a cell-positive agent instead of a growth promotant… 
Tomato Monster: GRRR—!
Toi: Wah! There’s a cluster of man-eating tomatoes with fangs surrounding us!
Joe: The manner in which they gnash their sharp fangs is giving me a fright! I-I fear for my life!
Yodaka: Pardon us, we will promptly harvest them. Netaro, please bring a shovel and a trowel.
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Netaro: Roger that! Joe-sama, sorry about this!
Ryui: (Damn, can’t believe Natsume could clean up this mess so fast… Glad we have him around.)
Ryui: By the way, why’s Joe been on Toi’s back this entire time? You’ve even got him using a baby sling… 
Toi: Hehe, I’m Joe’s nanny right now! Joe-sama, are you comfortable on my back?
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Joe: As expected of my “nursemaid.” I am feeling quite comfortable indeed!
Toi: Ehehe~ I’m glad to hear that.
Ryui: (Well, it’s all good if Toi’s happy with it.)
Ryui: Joe, you better not work Toi too hard, got it?
Joe: …..
Joe: My, whyever could it be that you are the only one to show me such disrespect… 
Note:
Nagi is referring to an old Japanese fable "Shita-kiri Suzume" or "The Sparrow with the Slit Tongue"
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Hi!
I'm so glad i found your blog, your deep dives are making my brain tingle in the best of ways! It's so difficult to really find all the info your curious about with the many different editions and histories of everything so you are an absolute lifesaver for understanding all these intruiging lore aspects.
I've been very curious about Asmodeus for a while now but am kinda struggling finding out more about him, I know he's very strong and apparently a large snake?? But I was wondering if you at some point feel the motivation to if you could tell me some about him, he seems so interesting to me and I just wanna know more about who and what he is.
Again, you are so awesome and I vow to devour all your writing!
Asmodeus: An Origin
Thank you so much for the kind words - and for your patience as I worked on this one. If there's any question you had about him that feels like it's not wholly answered here, feel free to let me know! There's still a lot that I was not able to include.
As ever, these writeups will align with current 5e lore, and draw from 3.5e for additional supporting information. On rarer occasions – and always noted – I will reference 1e and 2e, but with the caveats that there is much more in those editions that is tonally dissonant with the modern conception of the Forgotten Realms, and thus generally less applicable.
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You would be hard-pressed to find a more succinct introduction to Asmodeus himself than in the following passage, from 3e’s Book of Vile Darkness: 
Asmodeus the Archfiend, the overlord of all the dukes of hell, commands all devilkind and reigns as the undisputed master of the Nine Hells. Even the deities that call that plane home pay Asmodeus a great deal of respect.¹ 
As to his current position, 5e’s Sword Coast Adventurer’s Guide features Asmodeus among the list of gods, naming him the “god of indulgence”, and crediting to him the domains of knowledge and trickery. His symbol is “three inverted triangles arranged in a long triangle”, as seen in the image below.² 
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While his active circle of worshippers remains small, he is one of the gods habitually turned to by those in need, particularly those who have done something to earn them the displeasure of another god:
After transgressing against a god in some way, a person prays to Asmodeus for something to provide respite during the long wait. Asmodeus is known to grant people what they wish, and thus people pray for all the delights and distractions they desire most from life. Those who transgress in great ways often ask Asmodeus to hide their sins from the gods, and priests say that he will do so, but with a price after death.³
Asmodeus is particularly appealing to those who fear what awaits them after death, or have arrived to find the reality does not match their hopes. For these souls, even the hazards of Baator might be preferable to long centuries of solitary wandering on the Fugue Plane. 
All souls wait on the Fugue Plane for a deity's pleasure, which determines where a soul will spend the rest of eternity. Those who lived their lives most in keeping with a deity's outlook are taken first. Others, who have transgressed in the eyes of their favored god or have not followed any particular ethos, might wait centuries before Kelemvor judges where they go. People who fear such a fate can pray to Asmodeus, his priests say, and in return a devil will grant a waiting soul some comfort.³
The worship of Asmodeus attracts staunch individualists, who desire a future unaligned with the domain of any of the other gods, and are willing to choose self-determination in any form that might approach them.
The faithful of Asmodeus acknowledge that devils offer their worshipers a path that's not for everyone — just as eternally basking in the light of Lathander or endlessly swinging a hammer in the mines of Moradin might not be for everyone. Those who serve Asmodeus in life hope to be summoned out of the moaning masses of the Fugue Plane after death. They yearn for the chance to master their own fates, with all of eternity to achieve their goals.³
Asmodeus achieved his current official status of godhood during the Spellplague, which lasted from 1385 to 1395 DR. After this, for reasons he has unsurprisingly chosen not to reveal, he performed a ritual to alter the metaphysical categorization of all existing tieflings, giving them features that highlighted this connection.
Due to this shift, tieflings are often perceived with wariness by those who believe that Asmodeus is able to exert control over these newly-determined “descendants” of his. While this is an unwarranted suspicion, as tieflings are no more bound to his will than any other individual of another race, the mistrust remains unfortunately pervasive.⁴ 
The true origins of Asmodeus, particularly from 3rd Edition on, are kept rather ambiguous, seemingly quite by design. This is both for Watsonian reasons – that a supreme being of evil such as Asmodeus would not carelessly leave information about his origins (and, potentially, weaknesses) floating around – as well as Doylist: it is a more elegant solution than eternal retcons, and leaves it up to the individual scholar or DM which explanation they ascribe the most veracity to.⁵ 
On the charge of Asmodeus’s true form being a giant serpent, we have Chris Pramas to thank for that bit of lore, stated in 2e’s 1999 Guide to Hell, but rarely mentioned - and not in any definitive manner - from 3e onward.⁶ 3e’s Manual of the Planes, published in 2001, does reference this account, but as a whispered and shadowy theory about the Archdevil Supreme, rather than objective truth.
Brutally repressed rumors suggest that there is more to Asmodeus than he admits. The story goes that the true form of Asmodeus actually resides in the deepest rift of Nessus called the Serpent’s Coil. The shape seen by all the other devils of the Nine Hells in the fortress of Malsheem is actually a highly advanced use of the project image spell or an avatar of some sort. ... From where fell Asmodeus? Was he once a greater deity cast down from Elysium or Celestia, or is he older yet, as the rumor hints? Perhaps he represents some fundamental entity whose mere existence pulls the multiverse into its current configuration. Nobody who tells the story of Asmodeus’s “true” form lives more than 24 hours after repeating it aloud. But dusty scrolls in hard-to-reach libraries (such as Demogorgon’s citadel in the Abyss) yet record this knowledge. Unless it is pure fancy, of course.⁷ 
One can see from the framing of the above excerpt that there is no attempt made at certainty. Perhaps it is mere conjecture, or perhaps a secret, hidden truth that few may know. It is impossible to say for certain. 
Another story of Asmodeus’s possible origin is found in 3e’s Fiendish Codex II. This text, again, does not frame the information given as universal truth, but rather takes pains to emphasize its ambiguity. 
The best way to understand devils and their ways is to listen to the stories they tell about themselves. The most famous of these tales have propagated as myths throughout all the worlds of the Material Plane, becoming familiar to mortals of all sorts. But as is often the case with legends, contradictions abound. For example, the tale of the Pact Primeval is the accepted version of the multiverse’s creation. But an alternate story claims Asmodeus as the fallen creator of the universe.  Countless cultures have their own versions of the Pact Primeval legend. The names of the deities featured in it change depending on where it is told, but the names of the devils are always the same. Perhaps this fact is what inspired Philogestes, the accursed philosopher of evil, to pen his famous proverb: “The gods exist in multiplicity, but Asmodeus is unique.” As is the case with any myth worthy of the name, the following tale is true — whether or not it actually happened.⁸ 
In this account, Asmodeus began as a celestial embodiment of law, formed from the concept itself to fight against the embodiment of chaos — demons.⁹ Over time, as he and his followers became more akin to the enemies they were facing, those celestial beings not engaged in the fight grew leery of what they were becoming, and took him to trial, to account for himself. The god of valor spoke first, laying out the concerns of those gathered against Asmodeus. In response: 
Asmodeus smiled, and the smoke of a thousand battlefields rose from his lips. “As Lord of Battle,” he pointed out, “you should know better than any that war is a dirty business. We have blackened ourselves so that you can remain golden. We have upheld the laws, not broken them. Therefore, you may not cast us out.”⁸
Despite their efforts, the gods were able to find no laws that Asmodeus had broken. Unsurprisingly, as he himself had helped write them. This conflict between Asmodeus and his host and the remainder of the unsullied gods continued on, with the gods unable to get rid of him, and free themselves of the constant reminder of the Blood War.
With time, the concepts of “good” and “evil” entered the world alongside law and chaos, and Asmodeus was able to argue for dominion over those souls that chose evil. The gods loathed the reminders of this fact, however, and when Asmodeus volunteered to move to the empty plain of Baator, they enthusiastically agreed. It was only years later, when the number of souls arriving at their own planes after death began to sharply decrease, that they thought to travel to Baator themselves, where they found a robust operation based around encouraging mortal souls to take to the path of evil. 
“You have granted us the power to harvest souls,” replied Asmodeus. “To build our Hell and gird our might for the task set before us, we naturally had to find ways to improve our yield.” The war deity drew forth his longsword of crackling lightning. “It is your job to punish transgressions, not to encourage them!” he cried.  Asmodeus smiled, and a venomous moth flew out from between his sharpened teeth. “Read the fine print,” he replied.⁸ 
While the recorded story implies a simple act of one-upmanship, a later section of the Fiendish Codex tells us that Asmodeus’s split from the other celestial deities was not so amicable. 
Once he had committed himself to residing in Baator, the deities physically cast him out of the upper realms, and he fell — and fell, and fell. Upon reaching the plain of Baator, he plunged through the nascent layers he had begun to shape. (In some versions, his fall created the layers, breaking the formerly featureless plain into nine pieces, which then arranged themselves into floating tiers.) At last he hit solid ground but continued to fall, spiraling through rock and soil. The protesting earth of Baator tore at his flesh, opening scores of gaping wounds. Still he fell, until he could fall no farther. The point where he finally stopped was the deepest part of Baator — the Pit.  The wounds that Asmodeus suffered in his dramatic fall have never healed. Though he manages to appear blithely unperturbed by his injuries, they still weep blood every day, and he has been wracked by constant pain for millennia.¹⁰ 
This casting down and its associated injuries is corroborated in other texts as well, including 3e’s Manual of the Planes. 
5e’s Mordenkainen’s Tome of Foes seemingly follows on from the Fiendish Codex’s account, sharing one conception of the fallout of Asmodeus’s stratagem, positioned as an in-universe account penned by the aasimar bard Anodius in a work titled “The Trial of Asmodeus”.
At some point after Asmodeus broke from Celestia to rule Baator, he was brought up on trial for unspecified crimes and trespasses. Asmodeus claimed the right to speak in his own defense, and a court was gathered, arbitrated by Primus, a being intrinsically aligned with Neutrality and Law. From Asmodeus’s recorded arguments in his own defense, we can surmise that those on Celestia had accused him of acting outside of the law in actively working to turn mortals to evil. 
The case stretched on, with neither side ceding ground, for weeks, until finally Primus declared his judgment. While Asmodeus could not be convicted of any true crime – for he had acted within the law in all things – he was to take an artifact, the Ruby Rod that is synonymous with his position, which would “guarantee his adherence to law”.¹¹ A quote from Anodius’s in-universe text is helpfully provided by Mordenkainen: 
“I literally sit beneath eight tiers of scheming, ambitious entities that represent primal law suffused with evil. The path from this realm leads to an infinite pit of chaos and evil. Now, tell me again how you and your ilk are the victims in this eternal struggle.” – Asmodeus addresses the celestial jury, from The Trial of Asmodeus¹¹
In a manner similar to his contested origin, Asmodeus’s appearance is described in several varying ways — a fact that seems in line for a principal schemer such as himself. This seeming discrepancy could also speak to varying uses of aspects or projection spells.
The Fiendish Codex II in one instance paints him as “a horned, red-skinned humanoid with a tall, lithe frame” who “dresses in splendid robes and understated but elegant accoutrements.”¹⁰ A later section in the Codex corresponds to this description given in the Book of Vile Darkness: 
Asmodeus stands just over 13 feet tall, with lustrous dark skin and dark hair. He is handsome in the same way that a thunderstorm is beautiful. His red eyes shine with the power of hell, and his head is crowned with a pair of small, dark red horns. He dresses in finery of red and black; a single garment of his might cost what an entire nation spends in a year. Of course, he is never without his Ruby Rod, an ornate piece of unparalleled jeweled finery and vast magical power.¹ 
Regarding his personality, he is most often described as “a soft-spoken, articulate, chillingly reasonable fellow who is confident in his status as one of the multiverse’s most powerful entities. Even when surprised, he reacts with supreme poise, as if he were already three steps ahead of his adversaries.”¹⁰ The Book of Vile Darkness notes correspondingly that: 
The actions of Asmodeus are often mysterious to outside observers, but that is due to the short-sighted and dim-witted view most beings have. Asmodeus’s manipulations are labyrinthine and insidious. They work on a grand scale, although when it suits his needs he is willing to focus his attention even on the status of a lowly mortal soul.¹
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¹ Book of Vile Darkness. 2002. p. 165-6.
² Sword Coast Adventurer’s Guide. 2015. p. 21.
³ Sword Coast Adventurer’s Guide. 2015. p. 24.
⁴ Sword Coast Adventurer’s Guide. 2015. p. 118. 
⁵ “Watsonian vs. Doylist”. Fanlore.org. 
⁶ In general, I try to stay in-universe with these lore writeups, but in this case it did feel like some out-of-universe context was necessary. 
⁷ Manual of the Planes. 2001. p. 123.
⁸ Fiendish Codex II: Tyrants of the Nine Hells. 2006. p. 4-5.
⁹ While the description of these events found within the Fiendish Codex is too long to transcribe here in its entirety, I highly encourage you to read the full account for yourself. 
¹⁰ Fiendish Codex II. 2006. p. 73-4.
¹¹ Mordenkainen’s Tome of Foes. 2018. p. 9-10.
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ulanxxxs · 2 months
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Lucien Lachance x Antoinetta Marie[ Fanfic ]
The Elixir of Death
This story is set in 3E 428, five years before the Oblivion Crisis, on the night before Antoinetta’s first contract. (For the background and prologue of this story, please see this post.)
I’m deeply moved to have finally turned something so dear to me into a story after holding onto it for so long 💖
Before you read, please note:
CW: Violence, Murder, Abuse, Imprisonment, Suicide
- I’m still learning English, so there may be some awkward expressions.
- I have a preference for dark themes, so this and future works may contain violent content.
Please read with that in mind🥺🙏✨
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A month had passed since Antoinetta Marie was welcomed into the Sanctuary. She had begun her new life as a novice assassin. Her dedication to training brimmed with vitality, and her blue eyes shone with hope.
On this day, a small party was being held in the Cheydinhal Sanctuary. It was a modest dinner gathering to celebrate Antoinetta’s birthday, but the family members were in high spirits, congratulating her on her new life and enjoying each other’s company in lively conversation. Even more special, her first contract awaited her the next day.
The candlelight gently illuminated the dining table, making the smiles of her brothers and sisters shine. Antoinetta had not received such blessings since her early childhood. The scene before her eyes brought back memories of days once filled with unconditional love. However, those recollections were fleeting, gradually dissolving into nothingness.
Yet, in this special gathering, the presence of someone Antoinetta dearly respected was missing. The one who had saved her life when she was on the brink of death, her life-saving benefactor who gave her a miraculous opportunity for a new lease on life. The one she wished to express her deepest gratitude to before her first contract, the one she had quietly fallen for.
The absence of Lucien Lachance, the Speaker who governed this Sanctuary, cast a shadow over her joy.
The silence of the midnight hour spread throughout the underground space. Antoinetta lay on the bed in her room, staring blankly at the light. Watching the flickering flame somewhat eased her tension about her first assignment, and her eyelids grew heavier. She wanted to extinguish the light before falling asleep, but she surrendered to the comforting blur of drowsiness.
Antoinetta was anxious. The fear of failing her mission and being killed was undoubtedly terrifying, but unknown fears were merely products of the imagination. However, it was the pounding heart, the stiffening body, the halting of all thoughts that were caused by the familiar fears.
She would rather choose death than be taken back to the Imperial Prison. That was Antoinetta’s fervent wish. The harrowing memories of her past continued to gnaw at her heart, casting a single dark shadow over her otherwise hopeful new life.
Antoinetta did not precisely remember how many people she had killed up to that point. Killing had been a means of survival on the harsh streets, but it was fear that drove her to murder. The countless abuses she suffered in prison had pushed a young girl to commit ruthless serial murders.
“I could do it again,” Antoinetta thought as her consciousness began to fade.
To overcome fear, one must kill—each time she plunged the rusty knife, each time she struck with a sack filled with stones, each time she sank her teeth into and tore at the filthy flesh, the voiceless whispers of Sithis echoed in her ears.
“You are guided because you followed that revelation,” said Death’s emissary who saved her. The hand the man extended to her was cold, yet somehow warm, and Antoinetta never forgot the thought that this might be what death felt like.
“My savior... ”
Whether it was a dream or reality, she murmured these words and then noticed unfamiliar footsteps coming from the hallway. Half of her consciousness had already drifted into sleep, but she could tell that the sound was gradually approaching her. It couldn’t be, she thought, opening her eyes. This was no dream.
Antoinetta’s heart began to beat a little faster. A small hope that had begun to sprout was desperately suppressed by the fear of disappointment. Despite her internal struggle, the footsteps came closer and finally stopped in front of her room. A sharp knock echoed through the room.
In a high-pitched voice, Antoinetta responded and jumped out of bed. Holding her racing heart, she hurried to the door, took a deep breath, and slowly opened it.
“Speaker—you’ve returned!”
He had likely returned to the Sanctuary and headed straight for her room. Lucien was still wearing his black robe, the hood not yet removed. Antoinetta tried to discern his expression hidden in the shadows, but as soon as she caught sight of his prominent nose and the area around it, she was overcome with embarrassment and hastily let her gaze wander downward.
As if to escape, she shifted her eyes to his hands and noticed a sleek red fabric. His black leather-gloved hands held it, and it had a slight thickness, indicating something was wrapped inside. While she stood frozen in surprise, Lucien slowly extended the bundle towards her with both hands.
“This vial has been filled with a most deadly poison. If ingested, it will likely cause death, probably instantly.”
He moved his hand closer, encouraging her to open the bundle. With a tense expression, Antoinetta reached out towards the bundle and gently pulled at the edge of the fabric. Revealed from the luxuriously glossy silk was a golden pendant. At the end of the softly shining chain, there was a small vial.
“If you seek salvation and drink this poison... death.”
As Antoinetta raised her face at these words, Lucien nodded gently. She carefully took the vial in her hand and stared intently at the liquid inside. It was clear and colorless, but it shimmered like a jewel. A strange liquid indeed. Without being told it was poison, no one would ever suspect it.
“Thank you very much. With this, I can...”
To overcome fear, one must kill—Sithis has no words, but her unconscious mind chose this. The leader of the Sanctuary knew that death would be an elixir more powerful than a hundred consolations or encouragements. That method would give her strength.
Antoinetta clasped the vial with both hands, bowing her head and closing her eyes as if in prayer. The story of the lonely girl who decided to kill her aunt, after what seemed like an eternity of darkness, was finally moving into a new chapter. Her intertwined emotions coalesced into a single tear, which fell down her cheek.
“I heard tomorrow is your first contract. Try not to get yourself killed... I wish you luck.”
Through her tear-filled eyes, Antoinetta saw Lucien’s smiling face. The faint light from the room flickered in his eyes. She remembered that this same gaze had enveloped her on the night he saved her from her fading life. Her eyes did not waver as they remained fixed on him, but time did not stand still.
Lucien gave a slight nod, then quietly turned and left the room.
His absence accentuated the silence within. It felt as though a spell had been broken, and Antoinetta stood there in a daze in front of the door.
Unspoken emotions swirled within her chest. It would likely be several weeks before she could see him again. She desperately wanted to see him one more time, to imprint his image on her memory, so Antoinetta impulsively dashed out of her room.
The lanterns mounted on the walls faintly illuminated the hallway. Looking ahead into the dim light, she caught sight of the black-robed figure.
She wanted to call out, “Speaker,” but no further words came. Antoinetta wordlessly watched his receding back.
The outline of his black robe gradually blurred, blending into the deeper shadows. Soon, his figure became a mere shadow and vanished into the darkness.
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shadow-fell · 10 months
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Ulder Ravengard
have you met Ulder and gone dude why are you so mean to your son? do you want to write some fun angst for Wyll? well then do I have some meta for you.
This is a summary of the events of Murder in Baldur's Gate, the adventure that introduced Ulder + a lot of other plot points for BG3, plus some bits from his later appearances in Baldur's Gate: Descent into Avernus and Rise of Tiamat. MiBG isn't widely run, but this is heavy spoilers, so reader beware!
Murder in Baldur's Gate is an adventure very few people have heard of and also one of the most critical to the plot of BG3 (aside from Descent into Avernus which it was introduced as a direct companion/sequel to). It was part of the D&D Next playtest for 5e, and was written so that it could be played in 3e, 4e, or with the playtest rules, and is thus a really weird but fun adventure to run.
The core concept is this: Grand Duke Abdel Adrian (AKA Gorion's Ward AKA Charname from BG1/BG2) is attacked by the last remaining Bhaalspawn. One of them kills the other, and the survivor is turned into the Slayer, who the party is introduced helping to take down. What no one knows is that this also led directly to the resurrection of Bhaal, who proceeds to lurk in the shadows, manipulating events.
The main structure of the module is that there are three characters vying to take control of the city in the upheaval - Duke Torlin Silvershield who wants to consolidate power for the patriars and himself, Rilsa Rael of the Guild who's trying to start a populist uprising, and Ulder Ravengard, who's vying for the open Duke spot and trying to get the Flaming Fist more control over the city.
They're also all three touched by Bhaal, slowly driven over the deep end to drive the city into chaos. There are 10 stages, each with a mission from one of the three. If things go off as written (either because the party, working for that antagonist, did as they were told, or if they failed to intervene) they gain a rank of 'Bhaal's Favor' - with the winner ascending as the Chosen of Bhaal and wreaking havoc on the city.
Who is Ulder Ravengard at the start?
"Ravengard is not a zealot or a fascist - not yet, anyway."
Blaze Ulder Ravengard is the fourth son of a lower city smith, who is intensely loyal to the Flaming Fist, believing them to be the backbone of the city. He's repeatedly described as being disciplined, focused, and utilitarion. He has "no interest in domestic matters" and his soldiers respect rather than love him.
However, unlike most of the Fist, his goals are for the good of the city. He "seethes over the eagerness of ill-doers to control others, steal the fruits of honest folk's labor, and otherwise misuse hardworking people" - what manifests mainly in a crusade against the Guild, but he's no fan of the patriars and their corruption either.
Specifically, he plans to "wage war" against the Guild - and is aware that "wars aren't won without casualties or collateral damage" - pointing out his blind spot that "he excuses all actions taken for the public good while simultaneously deploring identical deeds that others carry out for less altruistic reasons"
Ulder's main flaw is that he thinks the ends justify the means, and that he's willing to do anything to protect the "honest" citizens of the city against crime. He's fine with intense methods if they produce results. That is to say, he's a cop.
To be honest my whole meta on Ulder really can be summed down with "ACAB" but we'll keep going anyways.
Murder in Baldur's Gate
It's Uktar 1482, at the Founder's Day celebration, and Grand Duke Abdel Adriain is dead. Ulder was his right hand, and was there for the death - but unarmed, because the Flaming Fist don't have authority in the Upper City, only the City Watch, who due to poor planning were too far away to do anything to help.
Ulder is the only one of the three antagonists to meet with the players openly, and invites them to Wyrm Crossing where he offers temporary membership in the Flaming Fist. His plan is to regain order, investigate the death (he thinks the Guild is behind it) and put himself up as Adrian's replacement.
Most of the module occurs in "stages" where each antagonist has their own plan going, which the party can either help or hinder.
Ravengard shuts down two gambling dens run by the Guild in the lower city, boarding them up and bringing the owners in for questioning.
Ravengard sends extra Flaming Fist to patrol the docks to check on workers from the Outer City he believe to be behind recent vandalism and tax robberies - they proceed to enact some police brutality.
Several statues (including the Beloved Ranger) are vandalized by a group of patriar youths. Whoever the party turns them over to gains a rank of Bhaal's Favor
Ravengard begins campaigning for Duke. Traditionally, the spot has ties to the Lower City and the Flaming Fist, but the Parliament of Peers wants a patriar instead - Wyllyck Caldwell. Ravengard blackmails Caldwell to get him to step away.
Ravengard convinces the Harbormaster to raise tariffs on luxury items (in response to the stage 2 sumptuary laws Silvershield enacts)
The Court of the Fist is set up - an illegal military tribunal where the Flaming Fist begin capturing suspected Guild members and sympathizers,
Ravengard closes down the Baldur's Mouth under suspicion the Guild is using it to communicate.
Rioting in the city breaks out, the Flaming Fist cracks down violently if the players don't intervene
Ravengard declares martial law. Not complying with the Flaming Fist is grounds for execution.
Ravengard sets up public executions. Over a hundred are killed within the first hour.
It Ends With Blood: if Ulder Ravengard is the Chosen of Bhaal, he reigns death on the city from above using the trebuchets in the Seatower of Balduran.
Event 10 occurs for the top two of Bhaal's favor, and Event 11 for the chosen - which is canonically Silvershield. So, we know events one through nine were at least ordered, even if circumvented - martial law is the only one that can't be averted.
Given that he ends up "winning" (becoming Grand Duke) I think the executions probably didn't happen (and instead Rilsa Rael staged her prison break) but it doesn't actually break canon.
Rise of Tiamat & Descent into Avernus
Sometime around or shortly before 1485, Ulder is named Grand Duke. 1485 is the year Wyll is banished for his pact with Mizora - which means he was only the Duke's son for maximum a few years.
In 1489, Ulder represents the city on the council to deal with the threat of Tiamat, where his traits are:
Ideals: Responsibility, glory ("I am trusted with protecting thousands of lives, and I will not betray that trust no matter what my personal desires.") Interaction Traits: Honest Pledged Resources: Flaming Fist warriors and expert advisers to train conscript troops
In Descent to Avernus, he's described as having been elected "backed by idealistic commoners and enemies of the other established dukes" and that his concerns are the "stability and prosperity" of the city. He's the "voice of reason and common sense" but not egalitarianism.
The central tenet of DIA is that Ulder Ravengard is an honorable man, and without him to keep the Flaming Fist in line, they exercise their power cruelly (guided along by Vanthampur as she tries to consolidate power)
In Elturel, Ulder has taken charge of the city's defense. You meet him as he has tried to recover a relic and been caught by a psychic attack from Baphomet, that is mostly grounds for him to give a lore drop.
Okay, that's a lot of information. Summary please?
Ulder Ravengard is a cop.
He's not a bad cop. He's not interested in power, wealth, or fame. He wants what's best for the city...and he believes that the Flaming Fist, with the right motivation and guidance are it.
But, like, he's still a cop. He's inflexible, and doesn't see much nuance in situations. He's Lawful Neutral, in a genuine sense, he believes in the righteousness of Order, and can't see the nuances or the downsides.
If he's a righteous man, why hasn't he put work into reforming the very corrupt Flaming Fist? Because Good Cops don't fix anything, and I don't think he actually has a problem with most of it. Sure, the punishment is extreme, but you were committing a crime - Mercy is a virtue for a judge to hold, but it isn't a right. He's more concerned with the corruption vis a vis bribes from patriars and the Guild than the police brutality angle.
He's a good man to have running your army. He's a good man to marshal your defenses as your city goes plummeting to hell. Grand Duke of Baldur's Gate? The only thing he has going for him is that everyone else is just as bad.
Of course he exiled Wyll - if you're not guilty, you have nothing to hide. There was nothing more damning than not being able to speak (which Mizora knew; she is, in fact, good at her job). Ulder's views of patriar corruption (and status as being from the lower city) also has him uniquely positioned to be very harsh - he can't be the person who lets his son's crimes slide, not and clamp down on the patriars doing the same thing.
But once he had the context, he accepted him immediately - the ends justify the means. Ulder Ravengard is a man who would make a deal with a devil to save his city...so long as he knows the price.
(now, on the 'leaving 17yo Wyll in charge...look, this gets complicated, but the only way it works is if he's put in charge of the Flaming Fist, not as 'heir to the Duke' mostly because Ravengard doesn't trust most of the Fist to not be corrupt. Even then, I think it's likely to be a bit more of Wyll's POV (I have to step up!) and less an official chain of command, but he could easily have been an official member).
There are definitely places with Wyll that you can see how he has and hasn't taken his father's ideology. He's got some naive views (Baldur's Gate, welcoming refugees??) that suit someone who was taught the theory but never actually practiced politics, but he definitely has a leaning towards some of Ulder's views about law and order and ends and means.
And as for Grand Duke Wyll Ravengard, well....
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...let's just say, with the right people pushing buttons, I could see him going down the 'declare martial law' route too.
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luna-loner · 4 months
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I was looking for Big Five info to a history, and I'm SO disappointed that the AssClass Wiki don't even have their height... What do you think are their heigths?
First, I'm going to use B4 specifically when referring to the group without Gakushuu.
Second, you have every right to be upset. The B4 are apparently so unimportant they don't get their own profiles like Gakushuu or the 3E kids. Even Karasuma's boss, who's arguably more irrelevant and has less screentime, gets his own freakin' profile, with a birthday! Why??? (I mean, I don't mind some extra info on background characters, but a birthday for every B5 boy would've been nice, you know?)
The wiki says Ren's height is 180 cm, even though it's not mentioned anywhere in canon (#JusticeforB4Boys). I think it's because he's taller than Shuu (175 cm), so I guess the wiki meant to say he's around 180 cm.
For the other three, let's take a look at this character design reference.
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So, Ren is obviously the tallest. Seo seems a little shorter in comparison, even if he's leaning to the side. It's safe to say he's around Gakushuu's height, give or take. I like to think he's shorter by one or two centimeters just so Gakushuu can enjoy being the SECOND tallest Virtuoso 🤭
I never realized this, but Araki and Koyama seem to be around the same height only because Koyama is hunched over. Imagine if he had a straight posture, I think he'd tower over Araki by 2-3 cms, which isn't a lot, but as Gakushuu likes to say (to himself) "Every centimeter counts" as he stands tall next to Seo.
So, from tallest to shortest, the order would be:
Ren
Gakushuu
Seo
Koyama
Araki
I'm not going to give each B4 kid a specific height because this may change later. It's been ages since I last watched the anime or read the manga. I used to think Koyama was the shortest because he looked so small around the others. Maybe after a good rewatch/reread and a healthy dose of scene over-analysis, these headcanons will change again.
TL;DR:
The B4 don't get respect
Araki is a pipsqueak (affectionate)
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3rdeyeinsights · 1 year
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evanhunerberg · 1 year
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karmagisa2024 · 1 year
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Hey! So at least thirty people wanted more Karmagisa content (from me or just in general) so here we go!
Details:
Karmagisa week will take place from 7/16/23 to 7/22/23.
Here are the Prompts:
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Explanation of prompts, if needed.
Anniversary/Special Day - Any day you can think of. Maybe their one week anniversary? The day they first met? The day they first kissed? Any day you can think of.
Fire and Ice - Powers, metaphors, representations, whatever you want. Focus on one, or do both! MHA AU? Why not? I mean, or you can save that for AU day. XD
AU Day - Crossovers, Shuu in 3E, Karma in 3A, Ghost!Karma, whatever you want! Go crazy.
Pranks and Punishment - Most might think this feels like both are Karma, but I challenge you to consider what sort of punishment Nagisa could come up with were he angry enough. Or this can be some sort of revenge plot against someone that'd done them wrong. Either way, have fun!
Holiday/Birthday - Nagisa's birthday! Feel free to celebrate Nagisa only today, but in case you want to do Karmagisa, you can pick literally any holiday to write about. Including birthdays! Might as well be a holiday, right? staring at Karma
Angels and Demons - On the shoulder? In an AU? Maybe one of them is an angel? Maybe one of them is a demon? Maybe both of them? Maybe they fight one? Go nuts!
Free Day - The sky's the limit!
Rules:
Be nice and respectful of submissions and others!
Be nice and respectful of the characters! (Referring to the feminization of Nagisa mostly... please don't do it.)
All submissions accepted! Art, fanfics, edits, long drawn out letters of how Karmagisa saved your life, you know, whatever. 😉
All submissions must credit the original artist, unless you are the original artist. Actually, especially if you're the original artist. You deserve credit too!
Feel free to submit them to any platform, but just know that unless you reach out to me on Tumblr first, there's a high chance I won't find them... 😅 Use the tag #karmagisa2023. There's another Karmagisa week using karmagisaweek2023 already, so please mind the difference so I know you mean it for me.
No NSFW, but feel free to get a little spicy... But please focus mostly on the fluff, okay?
And if you have questions, reach out to my main blog @solarsavoy.
Looking forward to seeing what everyone makes! And just so you know, I plan on participating every day. 😁Just please don't let me be alone. I'm hungry for more content too, more than just what I can make. Love you guys!
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les-epees · 6 months
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« L'esprit para, c'est donc tout simplement le souci des autres. Tenir sa place, respecter chacun, travailler dans la bonne humeur, aimer la rigueur en tout, le travail bien fait. Pour les autres. »
Père Yannick Lallemand, ancien aumônier du 3e RPIMa, du 1er RCP, du 2e REP
Père Yannick Lallemand à Kolwezi
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jennamoran · 1 year
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Nobilis 4 Status
At the Shore - not in yet, but probably mostly the same
rule zero: identified
Intro Chapter #1: some text exists
Interlude 1: written, needs tweaks towards the end
Example of Play 1: currently blank
Intro Chapter #2 (concepts, if a separate chapter): some yellow highlighter and wiggly bits, but done enough that I’m leaving the rest for when I can do a full-book or at least full-opening edit
Setting Chapter #1: solid, pending said edit
Setting Chapter #2: not started, except a bunch of finished text that I thought was going in #3 got dumped here during revision of same.
Setting Chapter #3 (Imperators): done-ish, pending #2 and #4
Setting Chapter #4 (Excrucians): some general text done, other general text floating around in yellow highlighter, one Excrucian type done, another mostly done.
^ (this is where I was today, in between being interrupted every bloody twenty minutes by my timing beep cube to tell me to do my PT.)
Setting Chapter #5: I am not clear if this will exist or not. Not started, anyway, in part because it is one of two different possible things, and I think they may overlap with #2 and #6 respectively.
Setting Chapter #6 (Orders, res, etc): basically done, I had some notes while working on other stuff so I’ll have to look at those.
Example of Play 2: currently blank
The Essence of Nobilis: finished, but possibly dated? Possibly not, I think the most recent rules draft was done before it was.
The Creation of a Campaign: currently blank
Campaign Suggestions: currently blank
Rules Chapter #1-9: done, though slowly accumulating little notes to self and such (e.g., two more magics, currently just blank headings, have appeared in the mortal magics section since I did that bit) as I work on other things.
Interlude: Mystic Links: needs a tonal pass, possibly a couple similar interludes 
Rules Chapter #10-11: done, same as #1-9. Some notes at the end that I need to deal with.
Rules Chapter #12: a decision yet to be made, a bunch of highlighter but mostly just things I need to doublecheck when all is complete
Rules Chapter #13-15: done
Example of Play 3-4: I probably already decided where they go and just missed them while zooming through.
Flowers Design: floating around in the uncertain “possibly will do”
3e-like Lifepath: same
Seven Flowers: someone reminded me of this story that was almost the intro fiction for Nob2 and maybe it will go somewhere, dunno.
Timeline Appendix, Other Appendices: ???
rule one: not yet defined
Index: hahaha
Art: I have a few pieces but mostly this will either wait until I finish layout and then figure out how I’m going to fund it.
Layout: no
It’s currently around 350k words but there’s also a bunch of Nob2 and Nob3 stuff on Excrucians and setting just kind of floating around as placeholder stuff until I overwrite it---not even usable stuff, it’s just there because it’s easier to have it in the same file until it isn’t. I’m guessing it’ll hit 350-370k at the end, after deleting that but also writing the stuff noted above. Glitch was 300k+ words, so if I work closely with layout tweaking sentences until I find versions that work that also save lines that’s ~500 pages; if I don’t, ~650?
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