#3E-Adaptability.
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some silly little thoughts i have on monster :
big fan of how so many characters in monster have a big nose like that's peak character design, that's exactly how i draw people 🫡. and every character, even ones with one line of dialogue have a different nose, i love this !! i think my favorite noses, on the top of my head right now, are runge's and karl's.
i'm also a big fan of how many middle aged/old men there is, as a fictional dilh (dad i'd like to have) lover. (this one is about only like five characters because the rest are kinda bad people etc.)
there was only supposed to have these two thoughts but i decided to ad two more :
i love the french detective hired by müller, he deserved better. also if there ever is an adaptation of monster, my theater teacher, who's an actor too, should play him i think 🤭 (he's french and kinda looks like the character and i love him so).
since i'm on the topic of an adaptation of monster with real actors, i don't want one UNLESS it's with exclusively with german-speaking actors. like i want it to be a fully european production all in german (with characters speaking czech, english, turkish, french etc when needed, obviously). i put my trust in arte if there was someone to produce this because they have banger german shows 🫡. also i want the actors in this scenario to mostly not be very famous, just to be good and have the same vibe as much as possible as the characters. although i'm not against more famous people being in it, they should have little roles imo (like if an actor like idk david suchet plays the old english husband or katrin sass plays a random nurse, i don't mind yk)
#urasawa did it for the north african jewish girls (me) who love drawing big noses (kinda wish more women had one tho)#also 2nd point is about leichwein/reichwein and rosso mainly#kinda tenma and grimmer and runge/lunge too but the first two aren't THAT old#and even though i love my man heinrich he's not a dad (but he kinda reminds me of my dad who's so absent he left the country but you know)#3e point David mv jtm je vais faire de toi une star#4th point i'm invested in this hypothetical german adaptation (it will never happen) (if they did make a live action i'd be with am*r*c*ns)#naoki urasawa's monster#monster#sophia talks
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#INDUSTRIES#VALUES#TRAITS#3E-Confidence#3E-Adaptability#3E-Open-Mindedness#3E-Reflectiveness#3E-Critical-Thinking#3E-Willingness-To-Learn#3E-Public-Awareness#3E-Results-Oriented#3E-Creativity#3E-Intercultural-Understanding#3E-Patience#3E-Analytical-Ability.#TENSIONS#3E-Public attitudes toward Brexit#3E-Economic costs of Brexit#3E-Political implications of Brexit#3E-Demographic effects of Brexit#3E-Public opinion of leaving the EU.
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Since Bhaal was a human before he ascended, and the dead three were introduced between 2-3e before some things became standardized as they are now, I like the idea of Bhaal just not knowing what most non-humans look like. He knows the general idea, but if your Durge is a tiefling for example, he’s not sure about like, the foot situation. Are they like human feet (plantigrade) or like imp feet (digitigrade) they have tails… but do they taper or have a tuft at the end. That sort of thing.
So to most people outside of Durge’s “race” they just sort of shrug it off cause that’s not a question you ask a stranger, but it just amps up the unease when surrounded by others.
I’m rambling a bit, I see a lot of active Durges and tbh I feel like there’s a missed angle in regards to the fact they are a bit of rotten god meat given form and sapience. You ever see a short film called the backwater gospel? That’s the vibe I’m imagining
I get what you mean and I do like the concept! I think it can pretty reasonably go both ways. Either a at-a-glance perfectly normal normal member of X species made that way to be more easily embraced into every-day society and blend into its population, or something more "off-brand" for one reason or another. Bhaal is a weird guy who makes weird decisions, you can bend a lot of things to make them work in your favor lore-wise.
Also, I can't really be given much credit for this decision. Do not be mistaken: beefy drow came first, lore came later. I made DU drow huge and gave him cool eyes because I felt like it and wasn't expecting to play this game for very long. It took me getting sucked into the story and sucked into DnD as consequence for me to even care about DU drow not looking anything like... Well, a drow, and deciding I needed to justify it within the story in some way.
The (rather vague) way I choose to think about it, is that wherever Bhaal's flesh happened to land/sprout/spawn into existence, it was bound to roughly imitate it's surroundings, however badly. Like planting a tree in a biome where it doesn't usually thrive and watching it desperately try to adapt and flourish regardless.
I also choose to believe Bhaal wanted his spawn to suffer and develop a healthy dose of misanthropy, which is why he put him somewhere where he was VASTLY more likely to perish - if he lived despite all odds, then he would know for sure he was worthy of being his progeny.
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Fantasy Adventure Games part 2
You know what, there's still a lot of trad stuff that I haven't even touched out there, and I would be remiss if I didn't feature some of the other, newer entries into the field. This is a continuation of this post.
So, once again, staying with very trad fantasy games:
Dragonbane by the Free League. An English translation of the latest edition of the classic Swedish fantasy RPG Drakar och Demoner, Dragonbane is a very traditional fantasy roleplaying game whose design is clearly heavily informed by RuneQuest but in its latest incarnation also owes a lot to the game structure popularized by D&D 3e (a game that still informs a lot of game design to this day). Dragonbane is, at its core, a skill-based, no-levels fantasy game, but that still has classes of a sort to grant structure to character creation and advancement. Its playstyle has been dubbed "mirth and mayhem" by its creators, and it emphasizes quick resolution and a sense of randomness. The presentation is also top notch, with art by Swedish fantasy artist Johan Egerkrans.
Forbidden Lands by the Free League. Another game published by the Free League, Forbidden Lands is a classic fantasy RPG with a focus on sandbox play and exploration in a strange, scary world. Forbidden Lands uses a variant of the Year Zero engine from Free League's Mutant: Year Zero games, a type of d6 dice pool system. With out-of-the-box mechanics for exploration, foraging, negotiations, and hunting, as well as running one's own stronghold, the real star of the show is the ready-made sandbox setting that comes with the game, begging to be explored.
Against the Darkmaster by Open Ended Games. The creators of Rolemaster, mentioned in the previous post, for a brief moment held the license to the Middle-earth setting of J.R.R. Tolkien's legendarium and produced a slightly lighter version of Rolemaster to support playing in that setting, titled Middle-earth Roleplaying, or MERP for short. While the game is now long gone, it is still fondly remembered, and in 2019 Against the Darkmaster, a game that is essentially a tribute to MERP made by long-time fans of the game, was Kickstarted. Against the Darkmaster, or VsD for short, is a game in the heritage of Rolemaster, but with inspirations taken from modern RPGs, including the officially licensed modern LotR RPG The One Ring (which is another soft recommend from yours truly). VsD is a gritty and dark traditional RPG that seeks to empower its players to play out stories of a fellowship of heroes struggling against the forces of darkness, very much in the genre of Lord of the Rings, Dragonlance, and the Chronicles of Prydain. If you want crunchy, epic fantasy with a hint of darkness, this one's for you.
Fantasy Hero by Hero Games. A fantasy adaptation of the HERO System, the system that powers the classic superhero RPG Champions, Fantasy Hero is the closest thing I have found to an engine for running a fantasy immersive sim. The core philosophy of the HERO System is that its open-ended power creation system can be used to build anything, and Fantasy Hero directs that energy towards empowering fantasy adventures. The HERO System is very crunchy, almost like a TTRPG physics engine, and it's a dream come true for a certain type of gamer. Heck, I've personally considered using it to run a fantasy sim campaign where spell research is conducted through the power creation system. It's so cool. There is a one-book version of Fantasy Hero out there, called Fantasy Hero Complete, but word on the street is that the better way to run it is using the Hero System 6th Edition rules with the Fantasy Hero 6th Edition genre supplement on top.
Earthdawn by FASA. Once officially tied to the fantasy cyberpunk RPG Shadowrun as its mythic past, due to ownership issues Earthdawn is better understood as its own, standalone game without any ties to Shadowrun these days (and even in the past the actual ties were minimal). Earthdawn casts the player characters as magically empowered individuals who direct their magic into various disciplines, so that a Warrior in Earthdawn isn't simply someone who fights: they are someone who utilizes magic to subtly empower their fighting ability. Earthdawn is very much kin to RuneQuest in how it ties its game system to its world's underlying metaphysics, while being more in line with your traditional dwarves and elves and wizards fantasy. The setting of the game is post-apocalyptic fantasy, with a demonic scourge having recently ravaged the land and people for the first time stepping out of their magically sealed vaults to explore the world. In addition to Earthdawn fourth edition, there is an alternate, simpler version of Earthdawn titled "Age of Legend," which uses an extremely simplified system based on dice results of "Yes, and..." and "No, but..." style prompts. The fourth edition released by FASA is a very traditional, crunchy RPG.
Talislanta by various. Talislanta is a classic fantasy RPG set in an extremely unique fantasy setting that promises ABSOLUTELY NO ELVES. Talislanta is a very unique vision of a fantasy RPG with a very idiosyncratic setting, unique metaphysics, weird sights, and extremely easy to learn yet deep system. The system is very simple, with a basic d20+modifiers resolution mechanic, with varying degrees of success built in, and this system is used for absolutely everything, including combat, skill resolution, and magic. Speaking of magic, Talislanta's magic system is based heavily on keywords and schools, with magic-users being potentially able to produce almost any kind of magical effect the player can imagine under the keyword system, but with certain types of magic simply being more fit to certain purposes and some types of magic not being able to produce certain specific magical effects. What's more, legacy editions of the game are available online for free.
Anyway, that's enough for now.
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Yandere Psychosophy/Attitudinal Psyche
Inspired by yandere MBTI and yandere Big Five. Personality test/self-assessment for this Google document verison of this
Overview
This is a yandere typing system based on the original Psychosophy (also remade as Attitudinal Psyche) system. Originally, it was divided into four aspects: logic, physics, emotions, and volition/will.
These placements are divided into another four placements: 1st, 2nd, 3rd, and 4th. The 1st placement is characterized by absolute, possibly even arrogant, confidence in that aspect and feeling no need to improve or change it. It is very rigid and unchangeable. The 2nd placement, on the other hand, is the most flexible placement. It is characterized by confidence but not arrogance, feeling little weakness in this aspect. To the user of the 2nd function, it is comfortable and easy to use with others and develop further. But the 3rd placement is the opposite. It is the most uncomfortable to use, with a constant feeling of insecurity associated with it. There seem to be two most common approaches to this function: aggressively overusing it or the opposite, neglecting it. This is the placement that needs the most improvement. Finally, the 4th placement is the most underused and is seen by its user as either unimportant or better with a quick fix. These four placements form the foundation of understanding an individual's strengths, weaknesses, and areas for potential growth within this typology system.
In summary...
1st placement: Confident Function (1V, 1L, 1E, 1P) Strong, Aggressive, Monologue
2nd placement: Flexible Function (2V, 2L, 2E, 2P) Strong, Passive, Dialogue
3rd placement: Insecure Function (3V, 3L, 3E, 3P) Weak, Aggressive, Dialogue
4th placement: Unbothered Function (4V, 4L, 4E, 4P) Weak, Passive, Monologue
Yandere System
So what about the yandere system? It follows the same placement rules as the original system but uses its own aspects. The yandere Psychosophy system is divided into four four aspects, respectively: cognition (C), aggression (A), expression (E), and determination (D).
Cognition, equivalent to logic in the original Psychosophy system, reflects how a yandere processes information, plans their actions, and uses their intelligence to manage their obsession.
Aggression, equivalent to physics in the original Psychosophy system, evaluates how a yandere uses power, intimidation, or violence to get what they want or control their darling.
Expression, equivalent to emotion in the original Psychosophy system, focuses on how freely a yandere shows their affection and obsession for their darling.
Finally, determination, equivalent to volition/will in the original Psychosophy system, assess how either determined or fragile a yandere is in achieving their goals with their darling.
Placement Descriptions
Cognition (C)
1st Placement (C1): Exhibits absolute confidence in their ability to strategize and plan. This yandere is highly analytical and methodical, always staying several steps ahead. They see no need for improvement in their cognitive abilities and are often seen as calculating masterminds.
2nd Placement (C2): Confident and comfortable in their cognitive abilities, they can adapt plans fluidly and are skilled at thinking on their feet. They are open to developing their strategic thinking further and are effective planners who work well with others.
3rd Placement (C3): Struggles with insecurity regarding their cognitive skills. They might oscillate between overanalyzing situations to compensate for their perceived shortcomings or neglecting planning altogether. This yandere needs the most improvement in how they process information and strategize.
4th Placement (C4): Minimally engaged in strategic thinking, often relying on intuition or others for planning. They see detailed planning as unimportant and prefer quick fixes or spontaneous actions.
Aggression (A)
1st Placement (A1): Extremely confident in using aggression and violence to achieve their goals. They are unyielding and often intimidate or overpower others without hesitation. Improvement is seen as unnecessary as they view their aggressive approach as highly effective.
2nd Placement (A2): Uses aggression when necessary but with restraint and control. They are comfortable leveraging their power but prefer to balance it with other methods. Open to refining their approach, they effectively combine intimidation with strategic non-violent tactics.
3rd Placement (A3): Feels insecure about their use of aggression. They may either overuse violence in an attempt to assert control or avoid it altogether out of fear or uncertainty. Developing a balanced approach to aggression is crucial for them.
4th Placement (A4): Rarely resorts to violence or intimidation, viewing it as a last resort. They prefer non-aggressive methods and see aggression as unimportant or something to be avoided. They often look for quick, peaceful solutions.
Expression (E)
1st Placement (E1): Highly expressive, openly displaying their emotions and obsession with intense fervor. They are unapologetically passionate, showing no need to alter their expressive nature. Their overt emotional displays are a core part of their identity.
2nd Placement (E2): Comfortable and confident in showing their emotions, they balance expressiveness with control. They can openly share their feelings and are adept at adjusting their emotional displays to suit different situations. They find it easy to develop and fine-tune their emotional expression.
3rd Placement (E3): Struggles with expressing emotions, feeling insecure about their displays of affection or obsession. They may either overexpress in an attempt to compensate or hide their emotions entirely. Improving their emotional expressiveness is a key area for growth.
4th Placement (E4): Minimally expressive, often appearing detached or indifferent. They see emotional displays as unnecessary and prefer to keep their feelings hidden. Quick, minimal expressions are preferred, avoiding deep emotional involvement.
Determination (D)
1st Placement (D1): Exhibits unshakeable determination and willpower. This yandere is relentless and unwavering in their pursuit of goals, seeing no need to alter their approach. They possess a strong sense of purpose and are highly driven.
2nd Placement (D2): Confident and adaptable in their determination, they pursue goals with a balanced approach. They can persist through challenges while remaining flexible. Open to enhancing their resolve, they effectively combine willpower with adaptability.
3rd Placement (D3): Feels insecure about their determination, often fluctuating between intense bursts of willpower and periods of doubt. They may either push themselves excessively or give up easily. Developing a consistent and confident approach to their goals is essential.
4th Placement (D4): Exhibits low determination, often relying on external factors or others to drive their actions. They see strong willpower as unimportant, preferring to go with the flow or avoid direct confrontation. Quick, minimal efforts are favored over sustained determination.
Possible Types
CDEA, CDAE, CEAD, CEDA, CADE, CAED, ACDE, ACED, ADCE, ADEC, AECD, AEDC, EACD, EADC, ECAD, ECDA, EDAC, EDCA, DCEA, DCAE, DEAC, DECA, DACE, DAEC. (First letter is the first placement, second is the second placement, etc.)
Conclusion
That's all! Thank you for reading, and feel free to reblog with the type you think you are or maybe even type a character :D And feel free to send asks or comments if you have any questions.
#azrael currently carrying yandere theory#yandere#yandere theory#yandere blog#irl yandere#actually yandere#bpd yandere#yanderecore#yancore#yandere types#yanblr#yandere imagines#obsessive love#yandere thoughts#yandere aesthetic#yandere community
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Comprehensive Guide For Assassination Classroom Content
Because it's pretty hard to find a straight up list of it all. Please note that whilst I believe this is accurate, I was not involved in the fandom whilst the series was active and so could reasonably miss something.
Core Content
Assassination Classroom manga as serialised in Shounen Jump. If you buy the physical volumes, there's a bit of additional content between chapters, most notably introductory character profiles.
Assassination Classroom anime (some count seasons 1 and 2 as separate entities)
Assassination Classroom Meeting Time - an animated short featuring Korosensei and Karasuma's first meeting.
Assassination Classroom Extra Curricular Lessons - adaptations of a couple of manga chapters that weren't in the show itself. I'll just link a playlist here. Fun fact this is where Nagisa gets hit by a chair (lowkey he deserved it)
Additional Content
365 Days Movie. This isn't 'canon' as it's an anime original thing. There's no official English release that I know of. Honestly the movie is mostly a series recap, and only features Karma and Nagisa in new scenes. It's only really worth watching if you especially ship them as there's only maybe 10 minutes of actual content (and most of that is just montage, you can get the gist with this)
Roll Call Book - this was published mid manga run. It's mostly just a bunch of bonus content particularly character based. No official English translation exists, but snippets are easy enough to find online.
Graduation Album - as the name implies, it accompanies the end of the manga. About half of it is an art book, but there's extra character information especially about their post graduation lives. Crucially it includes a few manga shorts which extend past the actual canon ending.
Korotan A, B, C, and D plus Korosuu. They're mostly just Assassination Classroom themed text books (Seriously. My actual university book store sold them.) Korotans are for English vocabulary, Korosuu is for maths. Notably each book also contains a light novel (sometimes these are just referred to as 'the light novels'). It is debatable how canon these are as Matsui didn't write them, but he was involved through illustrating and overseeing the writing. Korotan D is especially debated because it's post canon content set when 3E are 18, but there's a small 'it was all a dream' implication right at the end of the book. Personally speaking I take them as full canon.
Official Spin Offs
The live action movies (part one and two). They change a lot of plot so I place them more in the spin off area. Easily skippable.
Korosensei Quest Manga (otherwise known as Koro Q) - a spin off gag manga set in a fantasy/video game inspired universe. This is not canon (unfortunately) and as far as I understand Matsui isn't involved in it. There's an implication of the idea it's Fuwa's own manga creation. Overall there are four volumes but there's no official English version (though fan scans aren't hard to find).
Korosensei Quest Anime - lightly based on the Koro Q manga. This is only a short 10 episode series though, and was complete long before the original, as such only the first few episodes are actual adaptations and it starts doing its own thing. All voice cast return so that's neat.
The OVA - basically an early adaptation of the Kyoto arc. Link here. It was released in 2013 so predates the actual anime, and a lot of the voice cast are different.
White day shorts featuring Karma, Maehara, and Nagisa - posted on official website as an otome game parody for promotion. Included because they're voice acted.
The 3DS games. They're region locked as far as I understand, and there's no translation of them. You can find it dumped if you know what you're doing with emulators, I've only played a few minutes of it myself.
The app game - no longer available. It was a gatcha tie in game featuring a variety of character illustrations.
Various merch lines and related illustrations. There are far too many to list and new ones still come out sometimes.
As I said, I hope I covered everything but there's a good possibility something slipped my mind.
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So we've been thinking about an alternative system for weapons in pathfinder 2e or tabletop rpgs in general.
In a lot of games inspired or branched off from dnd there are often two broad types of weapon groups sometimes 3.
Simple - these are weapons even a farmer can use.
Martial- weapons that more martially inclined classes can use your swords and the like.
And then
Exotic/Advanced/some other name- This section is mixed. In older editions It was called exotic and wa sunfortunately alapped on to weapons that weren't nornal for european fantasy as well as just wepaons that were more complicated to use. In more modern games it tends to be the latter and called advaned or something. (Pathfinder uses another system called rarity that tells you what items are available in different parts of the world)
In the past these groups made a lot of sense. In the past editions you had way more unique proficency lists for each class, Wizards didnt get all simple weapons, rogues got all simple weapons and a handful of martial weapons, etc.
But in pathfinder 2e and after the remaster it is a much more binary choice, your class eithe rgives you simple or martial wepaon proficency and you can take feats to unlock proficency in advanced weapons.
Pathfinder 2e also has traits, these are a list of options that make weapons unique in addition to stuff like damage type, weight, how many hands it uses etc. For instance the reach triat lets you attack baddies further away, while the swep trait makes it easier ro attack multiple adjacent targets.
Lastly pathfinder 2e proficency system isnt a binary of prociency or not it has five stages, untrained, trained, expert, master, legendary.
So what is my proposed alternate system?
What if we removed the simple, martial, and advanced category, since classes already progress your profiency as you level that decides how martialy adapt you are, do we need to seperate weapons? especially since you can do interesting thigs with a staff with more skill and you can absolutely just swing a sword even if you aren't a great fighter.
Now why did I bring up traits! Well easy, I propose that in this system, as you progress from trained to expert and beyond, you unlock more traits for your weapon. This could either be pre selectes traits for said weapon, or perhaps each weapon or weapon group has a pool of traits you can pick from, advancing your fighting style with said weapon and making it your own.
Dont think this could be implemented super easily into pf2e but perhaps in a pathfiner 3e or some other tabletop rpg system. Or if I worked on it more it could be a workable system to implement.
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Decided to take a crack at adapting the ultimate "my students will fight for me," sneaky manipulator/power behind the throne style for Essence. It's a little lacking in raw power, but on the flipside...
No one will suspect you're the one pulling the strings. They won't even land a scratch on you. And before they know it, their loyalty will be yours to command. It's always been the iconic Sidereal style to me, so I'm looking forward to 3e Sidereals. Soon. (TM) [PDF LINK]
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Pour le "sequel or not sequel", je pars sur mes trois Disney préférés : La Belle et la Bête (tu peux partir sur le 2e film uniquement ou le 2e et le 3e, comme tu le sens !), La Petite Sirène (idem) et Le Bossu de Notre Dame (sorry not sorry :P)
Merci Cali, c'est parti !!
Beauty and the Beast
The sequel(s) was/were better than the first movie! | Good sequel(s) | They were okay | MEH | Good potential but they messed it up | They were so unnecessary | BURN THEM
This movie is wonderful on its own, it didn't need any sequel! A small expanded universe maybe, but instead of making some cute and interesting short movies or short novels, they made these 1-hour tortures!! I didn't watch the 3rd movie, thankfully, I let some critics suffer in my place (lmao), and the few I've seen made my skin crawl. Thanks for making Belle show Stockholm syndrome signs, I hate it!!!
The Little Mermaid
The sequel(s) was/were better than the first movie! | Good sequel(s) | They were okay | MEH | Good potential but they messed it up | They were so unnecessary | BURN THEM
LM 2: showing how Ariel is adapting after leaving for a very different world would have been interesting to follow, but they chose to make Melody pull an Ariel (even if she had a better reason to be fascinated by the sea!). And even if you keep the movie until Melody runs from home, I think it would have been more interesting to redeem Morgana with her and Melody bounding, Morgana realizing that she doesn't need her mother's approval anymore and moving on. Melody had good potential as a heroine, but they made her too similar to Ariel or took the spotlight away from her with silly sidekicks.
LM 3: I liked seeing more of Ariel's sisters, a shame the settling is so lame! Like seriously, why make Triton even worse than what he was in the first movie?! And the whole plot makes Ariel seems like a moody teenager who only is interested in what her father forbids, NO! And the title "Ariel's beginning", beginning of what? She doesn't care that much for music in the first movie, it's also making her versatile and spoiled! The French title "Ariel's secret" is worse! XD I wished to see how and why Ariel became so passionate about the human world!
The Hunchback of Notre-Dame
(you little gremlin!!! XD )
The sequel(s) was/were better than the first movie! | Good sequel(s) | They were okay | MEH | Good potential but they messed it up | They were so unnecessary | BURN THEM
(takes a deep breath in) Why? Just why would they do that?! Stop the massacre!!
While a sequel wasn't needed or mandatory for the characters' development, there could have been some topics or subjects to bring up! There were characters in the novel that didn't make it in the first movie, they could have worked on something with them! Even take some inspiration from Victor Hugo's other novels if needed, without making a too weird fusion of course! And you know what's worst? There are still some things here and there in what they produced that could make at least a decent sequel, and they still served us a huge shit!
#ask meme#sequel meme#saemi answers#saemi rants#disney movies#disney sequels#beauty and the beast#little mermaid#hunchback of notre dame
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Hi there! Really old school ttrpg player here. Gonna add some cultural/historical context for rpgs here.
So arguably, there are different 'good' periods of RPGs, or at least, three distinct periods that I can think of. The first is the 'classic' period, where you're looking at old school wargaming, D&D and aD&D, and other stuff from pre-1990 basically. Stuff my parents played back in the late 1970s. There are some good things there! But by and large this was all defined by weird systems and not a whole lot of standardization.
The second period you might call the 'd20 standardization' period. Basically, 3e and then 3.5 D&D were released on the d20 system, the d20 system was made open source, and suddenly a thousand RPGs all got released that were entirely modular with that system. You could play Call of Cthulhu, a Naruto RPG, and D&D all on the same system, together, at once. That was the way the 3.5 era was. Alternatively, beyond the d20 system, you had the Old World of Darkness, which was based on the d10 system, things like Vampire the Masquerade, and things like GURPS which that weird guy in every rpg group claims is the best.
Then came the 'dark age' where 4e D&D sorta... killed the market. Okay, that's not true, but basically what happened is that following this boom of lots of games, the market was saturated, the players who played those games got older and had real life, and the market tanked, and a lot of games just sorta disappeared.
The game that survived was D&D 5e, which isn't surprising, because not only does it have a huge amount of money behind it, it's played by a lot of people, and also has popular web shows and the like by content creators.
But this came about because the dark age killed a lot of games off, and players moved on, and while they still exist, a lot of people don't play them as much. Oh, they still have their fans of course, but a lot of games just never managed to hit the same sweet spot as D&D. That doesn't mean they're bad!
But I do think we need to talk about why they stopped competing? At least a little bit. I'm an Old World of Darkness fan, but that means admitting that A. the New World of Darkness shat the bed and B. the attempt to 'modernize' it by bringing it forward was entirely misguided, because trying to adapt a mood from 1995 to 2024 is not going to work. Conversely, Pathfinder is what a lot of people claim is the successor to 3.5, but I've never thought that because it's an entirely different vibe. Pathfinder is 'what if 3.5 wasn't as exploitable and had a clear setting' which is a bit like saying 'what if instead of having infinite options you had concrete ones.' Not a bad game, but not the same either. And then you had games like Mutants and Masterminds, which, let's be honest, never managed to make it work.
The ultimate problem, and opportunity, is that right now all the older games have mostly died out, while a new generation of gamers are finding that they want something more or different than what 5e has created.
Which is a good thing.
We are, at present, in roughly the same place that the ttrpg world was back before the last golden age, where you had aD&D and wargaming, and not much else. That lead to an explosion of new games as people wanted something new.
But I suspect that, unless those new games are made, unless there is clear support and desire from the people who want to play games, that it's not going to happen again.
So yes, go out and find games you want to play. Even old games! Ttrpgs don't have a time limit, there's no hardware that needs updating if you can use dice. But also, we're never going to find that new generation of games if everyone just sticks with 5e. It's not the only game in town!
But you have to be the one in your group to say 'hey what if we tried Call of Cthulhu?'
This is something I and other tabletop bloggers like thydungeongal have said repeatedly in the past, but I think it bears repeating.
If you don't like WotC due to the recent scandals they've been involved in (such as the OGL thing and sending the Pinkertons to someone's house) and you are serious about disrupting the economic and cultural stranglehold they have over the entire tabletop hobby, pirating D&D products is infinitely less important than exploring, discussing and platforming games and creators outside of the D&D 5e ecosystem.
A person who pirates every single D&D product but continues to exclusively play, discuss, talk, and blog about Dungeons and Dragons Fifth Edition is not doing as much as someone who religiously pays for every D&D product but also gives some of their precious time and attention to games that aren't D&D, especially if they have any sort of platform or audience.
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Top 10 Medical Billing Companies to Streamline Your Practice in 2023
Top 10 Medical Billing Companies to Streamline Your Practice in 2023
Top 10 Medical Billing Companies to Streamline Your Practice in 2023
In today’s complex healthcare environment, efficient medical billing is critical for maintaining the financial health of medical practices. Outsourcing medical billing can streamline operations, reduce costs, and ultimately improve patient satisfaction. In this article, we’ll delve into the top 10 medical billing companies in 2023 that promise to enhance the billing process for healthcare providers.
Why Choose a Medical Billing Company?
Expertise: Medical billing companies employ specialists proficient in billing codes and regulations.
Efficiency: Streamlined processes reduce time spent on billing, enabling healthcare providers to focus on patient care.
Cost-Effective: Outsourcing billing can save on in-house hiring and training costs.
Regulatory Compliance: Stay updated with the latest coding and compliance regulations to avoid audits and penalties.
Top 10 Medical Billing Companies in 2023
Company Name
Specialties
Key Features
Website
1. eCatalyst Healthcare Solutions
Multi-specialty
Cloud-based, RCM experts, 24/7 support
ecatalysthealth.com
2. AdvancedMD
General Practices
End-to-end billing, customizable solutions
advancedmd.com
3. Kareo
Small Practices
User-friendly interface, integrated EHR
kareo.com
4. Medical Billing Wholesalers
Specialty-focused
Affordable pricing, detailed reports
billingwholesalers.com
5. Optimum Healthcare IT
Hospitals, Practices
Data analytics, revenue cycle optimization
optimumhealthcareit.com
6. MedBillingExperts
Multi-specialty
Comprehensive billing solutions, 24/7 support
medbillingexperts.com
7. athenahealth
All specialties
Cloud-based management, payer connections
athenahealth.com
8. CareCloud
Hospitals, Practices
Integrated revenue cycle, patient engagement
carecloud.com
9. MediBill
Behavioral health
Tailored solutions, experienced staff
medibill.com
10. 3E Technologies
Multi-specialty
Proven track record, personalized service
3etechnologies.com
Benefits of Choosing a Medical Billing Company
Employing a medical billing company offers several advantages:
Increased Revenue: Companies specialize in maximizing reimbursements through expert coding and submission practices.
Reduced Errors: Advanced technology and experienced specialists minimize billing mistakes, leading to faster reimbursements.
Scalability: Services can be adapted to the size and needs of your practice, whether you’re a solo practitioner or a large healthcare organization.
Practical Tips for Choosing the Right Medical Billing Company
Assess Your Needs: Determine if you want full-service billing or specific services such as coding or accounts receivable management.
Check Credentials: Verify the company’s qualifications, experience, and compliance with healthcare regulations.
Read Reviews: Look for client testimonials to gauge reliability and service quality.
Request a Demo: Many companies offer free trials or demonstrations to allow you to evaluate their services.
Case Studies: Success Stories from Practices Using Medical Billing Companies
One medical group saw a 30% increase in revenue within six months of switching to eCatalyst Healthcare Solutions. Their personalized approach and thorough reporting led to improved collections and more accurate billing practices.
Another practice, using AdvancedMD, improved patient engagement by integrating their billing system with their EHR, resulting in quicker payments and enhanced patient satisfaction.
First-Hand Experience
As a healthcare provider who transitioned to using Kareo, I experienced significant improvement in billing efficiency. Their user-friendly software allowed my staff to quickly manage claims, and the customer support team was always ready to assist. This change not only reduced our billing errors but also freed up time for us to focus more on patient care.
Conclusion
In the competitive landscape of healthcare, partnering with the right medical billing company can dramatically improve the efficiency and profitability of your practice. From increasing revenue to reducing administrative burdens, the options outlined in this article provide various solutions tailored to meet your specific needs. Evaluate each option carefully and choose a partner that aligns with your practice objectives to ensure optimal performance in 2023 and beyond.
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https://medicalbillingcertificationprograms.org/top-10-medical-billing-companies-to-streamline-your-practice-in-2023/
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in this hypothetical heroic fantasy (or at least not a dungeon game) dnd
I have two big sticking points
the first is easy, how tactical grid combat friendly does this need to be, since 3e at least tactical grid combat has been a big, if optional, thing but like many OCRs ditch it, and frankly many games that I love, particularly exalted (from where I am taking much inspiration), use a series of range bands instead, usually some variant of close(5ft), short(30ft), medium(60ft), long(90ft), distant (don't bother) and it works fine, sometimes combat positioning gets a bit handwaved, but if the combat mechanics don't care too much about that it doesn't really matter, and there's the rub, do we want the combat mechanics to care about that
the other is magic, about which I have a few questions
since 4e at least (comments about various 3e/3.5 non-wizard classes) vancian casting has been diminished or nonexistent, and honestly I can't say I'm super bothered about that, it very much feels like an adaptation for the intense resource management of the dungeon crawl, and I've always felt risk management a more fun limit on magical power, or maybe something like the effort system used in assorted sine nomine games (more Godbound and SWN than WWN) a limit on how much you can maintain at once than do in a day
the other question is how many sorts of magic should there be? and how distinct should they be? as I understand it the OG made do with just the magic-user, but that quickly expanded to include clerics, druids, and all sorts there're all sorts of ways you could sort the different ways of doing magic in current dnd, but I've oft in the past argued they could be more distinct, the 5e warlock isn't a patch on the 3.5 one
in all honesty, if I had the time and energy for it (and were this not a thought experiment and was I actually seriously considering writing this game) I would write a whole bunch of different magic systems, from learned sorcery, pact and/or oath magic, divine blessings, and so on let GMs decide which are present in their worlds, it's not like all fantasy fiction uses the same magic, why should all dnd campaigns
all this brings us to the thorny issue of classes, they seem to be in fashion these days, though people call them playbooks, I've never been a massive fan, and if you have lots of different magic it may be better to have more freeform character building
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"The 3ecologies project is an autonomous organization dedicated to participatory experimentation in research-creation. It operates at the intersection of artistic practice, philosophy, and community engagement, building on the nearly two decades of experience of its former parent organization, SenseLab. Its aim is to catalyze the emergence of new forms of creative collaboration across disciplinary boundaries, and to disseminate the resulting “techniques of relation” for adoption by artists and social actors, for adaptation to their needs. It seeks to operate as a “process seed bank” disseminating seeds of creative practice that can impart self-organizing momentum to outside artists, collectives, and organizations.
The 3e project operates as an extra-university research and learning environment, according to the principles of a processual gift economy. It is dedicated to an ethos of radical openness. A nonprofit organization registered in Quebec, all of its activities are open to all and free of charge. 3e places special emphasis on creating a welcoming environment for neurodiversity, not only supportive of but positively learning from the normally undervalued experiential and perceptual worlds of pathologized and racialized communities. The perspective is ecological, in an expanded sense adopted from philosopher/activist Felix Guattari. The “three ecologies” are the social, the environmental, and the conceptual, as they enmesh in every event. 3e poses the question of sustainability in that expanded framework.
3e operates as a node in the international network developed by the SenseLab, which includes over 800 participants worldwide, with active local groups in Montreal, Australia, Brazil, and several locations in Europe, and formal partnerships with more than two dozen university and art-organization partners. Distance collaboration tools are used to cross-pollinate ideas and approaches between network members. Activities cycle between online collaboration and live participatory research-creation events of experimental format. The development of new digital tools for cycling between locally embodied and networked online interactions as part of an integrated “creative process engine” is a long-term goal of 3e."
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