So I spoke somewhat about my thoughts on Emanator Sampo here, but I never really thought of it from a design point of view or what kind of powers he would have until just recently. But I actually kind of love leaning into it from a "stage hand" perspective?
Because like. Aha's body in THEIR official art is completely black, giving attention to all the fun brightly colored things around THEM. And that's so fitting for Sampo! He usually prefers to be a side character. He likes to act from the shadows. His is a much more subtle hand.
So I wonder if as an Emanator, a lot of his clothes are actually very dark? Not necessarily plain, still extravagant and needlessly detailed in things like cut and quality with lots of different fabrics and textures and ornamentation, but dark. Or maybe even his skin itself becomes blackened further down his body; his hands in particular are dark, as a sort of sleight of hand reference.
The motif of a lot of straps wrapped around him like in his canon design is still present, but they're all loose and flowing off of him like paper streamers now instead of restraining him or holding him together. He is no longer contained! Or maybe they're still a bit more rigid/heavy, but just draped more like red stage curtains!
And this is like. Fully self-indulgent, but I love inhuman designs, and there's nothing in canon to say I can't do this, so screw it! Go for broke!! Maybe it's not visible to normal people, but Sampo having a second set of arms would be really cool, as further sleight of hand reference. One set is almost normal looking, but his hands are a bright, attention-drawing white, and the other is dark, set almost in the shadows of the first arms, to act less noticeably.
He also has something of a broken heart design to him in canon (the front of his black shirt with its jagged shape down the middle; his coat looks like a full heart shape in the back), and I actually like him keeping that element as an Emanator, because I think it suits him. Sampo says his taste in aesthetics and views on Elation involve human dignity,
and the story he helps create in Belobog involves the long and winding road of resistance and survival and eventual triumph in the face of some very adverse, oppressing odds. (I'm pretty sure I heard he once called Wildfire "artless" though, plus the man acts like he thinks Shame is some kind of dessert, so like ndkdjzjskkd) But the point being!!
I think Sampo is someone who can appreciate heartbreak and angst and tragedy in a story, because it makes the victory at the end all the sweeter. And this would be another thing he shares with Aha, because I think THEY did bless the Mourning Actors partly just to be a little shit, but also because Aha does recognize tragedy as part of THEIR Path, too, and you can see it in some of the game. So a broken heart motif can still suit him, and I like him having elements of both comedy and tragedy. Like his clothing having a happy sun/sad moon (like the moon in Aha's art) or him having both of the traditional comedy/tragedy masks in his design.
And as Emanator, Sampo can maybe play with the stage settings environment, too. Like lights sometimes behave strangely around him, appearing blindingly bright to someone or dramatically dark. Sampo wills it and suddenly there seems to be a metaphorical spotlight right where he wants everyone to look. And when he doesn't want to be noticed, his face seems to be cast in shadow, he seemingly just fades into the background, no one notices or recognizes him and he sneaks away easily. He can create smoke or fog literally out of thin air without his bombs now, too, the air will just suddenly thicken until his stage is obscured, and Sampo can set the scene as he pleases or disappear without a trace.
And in line with being a stage hand, Sampo can direct attention like no other. He was already extremely good at this as a normal mortal, and becoming an Emanator only took it up to 11, past human limits. Sampo points, and all present feel compelled to follow his fingertip. He looks away, and they all follow his gaze. He can even affect the mood of an audience; he can influence everyone to be calm and placid or he can whip them into a feverish frenzy. Sometimes a crowd will start to become unsettled, agitation stirring until it boils over, until it incites a full on violent mob.
And in the middle of all that chaos will stand one perfectly calm figure, face cast in shadow, until they quietly slip away out of sight.
164 notes
·
View notes
So let's talk Cuphead's kills
I CAN'T DO IT ANYMORE I NEED TO YAP!!! REREAD BE DAMNED I NEED TO SPEAK!!!!
Alrighty so spoilers for Inky Mystery, buckle up this is going to be a long one
Okay so I was going to my fav chapters and doing some rereads
And I'm going rabid about Chapter 177: A Broken Cup and it made me also realize some things with Chapter 334: Can't Sleep a Wink
Now to start off with 334 always bugged me, it felt so out of nowhere. I mean, Cup is sleeping around with girls, being Bendy's wingman and before that doing Fanny favors? Sure there was the gangs but it felt sudden that Cup just killed Wink not only that but that murder was much more emotionally involved then his other jobs. Why?
At first I could believe it's his overprotective streak, but now I think it might be something else, because I reread Chapter 177, where he's getting taunted by the Night Terror. And when I read him being taunted I took it all as lies but during my reread...
How much of Wink's death was really the B-Bros protection? How much of it was for Wilson? Was it really that? Or was it something else?
Much earlier in the story it's mentioned Cuphead laughed at hurting and killing people. But we know he didn't enjoy it, it haunts him. His guilt and regret is mentioned frequently. He even remembers all of his victims.
So why? Why is there so much emphasis in the Labrynth that Cuphead is not just a killer but a killer who likes his job? When he has this much guilt and regret? When he remembers all of their screams and deaths?
Because it's how he copes. He was raised as a killer, it's what he's good at and he also knows that, when it comes to the underworld, an easy solution.
The events surrounding this chapter was more then just Cuphead going through a playboy era with his friend Bendy. The house stresses him out, he can't go there now after the events that happened with Holly. So he went to the Candy Shop, except then Fanny hurt and betrayed him. He doesn't have anywhere to go so he's coping in the worst ways possible.
Violence and women. Now this isn't my post where I talk about how using sex is a coping mechanism is a horrible idea, so I'll move on from that. But let's look at that quote again "I've need something to hit for awhile".
He's doing it as a stress relief. He can't figure things out with Fanny, he can't help his friend with his guilt and fears of killing angels, he can't do anything about the deal with Marcus, the ink machine, the fact he's trapped as the "Devil's Dog".
But he can kill Winky. Winky has his goons all over the house. Winky killed Wilson which caused all his friends pain, Winky tried to attack his friends, Winky has answers to his questions, Winky is a problem. So he takes it out on Winky. He wasn't ever intending of letting Winky go easy, and he especially wasn't planning it after his suspicions were true. Why would he mention he works for the Devil otherwise?
Why did he leave Mugman home? Because Mugs would stop him. He didn't want to be stopped. It's why he doesn't tell anyone about it or Darius after. Sure Darius is a target, and I'm sure information was also a target. But that wasn't the only reason.
But he doesn't want to admit how easy it is for him to kill, the relief it gives. And how guilty he feels afterwards.
Because he doesn't even want to address it's his fault. He did what he had to. He doesn't want to believe what sort of person he is, he doesn't want to remember all the things he's done. He tries to forget. It's not his fault, he was protecting his brother. He was told to by the Devil. He did what he had to. Didn't want to acknowledge the times he had fun tormenting people, to acknowledge how good he is at being a monster [since deep down, that's how he sees himself], and he especially didn't want to acknowledge he killed when he didn't have to. That he took the "easy" way to do things.
He did what he had to. That's what he needs to believe.
63 notes
·
View notes
Having a rough time so have some spec evo crumbs that have been sitting in the squidcord for months that I only just got around to drawing to distract myself with
Teeth fall out regularly and are quickly replaced.
Only Minor and Minor/intercaste (more on this below the line) have feeding Tentacles.
Feeding Tentacles are stiffer than your regular tenties and remain in pockets when not in use. The ends also have very small teeth for gripping, they feel like velcro.
Teeth are dull but their jaws are for crushing bone so it doesnt matter.
"Venom" (bone melting enzyme) is black, sticky, and viscous, can be spit but is always a last resort. Most bites are dry bites.
Claws come out of the tip of the finger
as apposed to the top like humanoids
Like cats and dogs, Illithid have a quick,
if damaged it will bleed (a lot)
Claws dull with use and must be taken
care of to be sharp
Caste System
The Primordial Illithid society resembled that of an ant colony but on a smaller scale, their species naturally came in three basic castes that had their own biological functions. The modern Terrestrial illithids have retained the physical characteristics of their ancestors, though are now much smaller, and they no longer serve any function in their society.
The three base castes are:
Major
Height Range: 6'8 - 7'5
Prey species: Humans, Half Orcs, Dragonborn, High Elves, Tiefling
Physical Traits: Longer tentacles, Longer and usually pointed braincase
Birthrate: 1
Media
Height Range: 5'7 - 6'9
Prey species: Humans, Elves, Tiefling, Drow
Physical Traits: Medium tentacles, Rounded head, Most often have "beaks" - but not always, this trait is seen less with each generation.
Birthrate: 3
Minor
Hight Range: 4'5 - 5'9
Prey Species: Gnomes, Halflings, dwarves, Drow
Physical Traits: Shorter tentacles, Longer and pointed braincase.
Birthrate: 4
Minors have a few unique features and are the most faithful to their home world ancestors, the first being two long and thin feeding tentacles that remain retracted in their throats until they find prey, and two specially adapted tentacles on their forehead used as communication displays, these two traits have been entirely lost on the other two castes, Despite these 4 extra "tentacles" they are not to be mistaken for Ulitharids. Minors are also extremely rare outside of colonies despite being the most plentiful caste, this is due to their function in their original society as caretakers and homemakers, a Minor is more likely to take re-education over expulsion due to their social needs and most renegade Minors tend to be Inter-caste.
Each caste is biologically inclined to its individual food items, even with free access to enthralled meals of any race, they will usually stick to their preferred prey.
Three additional castes:
Ulitharid
Height Range: A foot above the intended caste's average height
Prey Species: Humans, Elves, Tieflings, Dragonborn, Half Orcs
Physical traits: Two additional tentacles, usually thinner but longer than the main four.
Birthrate: 0.002
Any caste can become an Ulitharid.
Inter-caste
Inter-caste is the closest thing you will get to a hybrid when it comes to Illithid. Each tadpole holds the full range of natural genetic code and has the potential to become any caste, what determines the end result is the tadpole's lineage; If the parent was a Media, the child will also be a Media. In the case of Inter-caste, however, one or two traits from one of the other castes may unintentionally come through. This can result in a Major with shorter tentacles or an unusually tall Minor.
Apex (more on Apex Illithid found here)
Illithid super soldiers. Built like a tank with an intelligence to match, while their psionics are rather basic, they make up for it with an insane might and an ingrained determination to get the job done. Very rare and will ALWAYS be pure Majors.
None of these castes are natural, Ulitharids and Apex specifically did not exist until Elderbrains took over the race and while inter-castes did happen on occasion, they were much rarer before the Illithids were domesticated.
Other traits unrelating to castes:
Illithid DNA is very malleable and significant changes can be made in a single generation, while Elderbrain aren't the best at gene editing some differences can clearly be seen between colonies. The most noticeable example is their foot configuration: while Illithid living in a more aquatic environment will have the standard two webbed toes tipped with a large claw, their somewhat "dryer" cousins may sport a more humanoid approach with 3-4 webbed toes in the traditional Illithid style. A mindflayer with Human hands or feet however would be seen as deformed.
60 notes
·
View notes