#2d animation tutorial
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marianarira · 7 months ago
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10 tips for character animation in CLIP for beginners and not-so-beginners!
This is the software I use for anime work, it's pretty much the industry standard in Japanese animation. Knowing the software is not skill-based and it can be a game changer ;) so check it out!
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monkey-wrench-series · 1 year ago
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Been going through a lot of animation reels this past week and a bit and one prevailing thing I noticed was that a lot of animators either struggle with, or completely disregard, the timing and pacing of their frames. Timing and spacing is (to me) utterly essential to create some nice, smooth and well flowing animation, otherwise it can look very jittery, jumpy, volume will fluctuate greatly and won't look too good.
This clip here should help show you how I place my keys, breakdowns and inbetweens to get some nice movement. (I wish I had room for timing charts!)
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As you can see from the timeline grab here, a lot of this is on 3's, with a few 2's here and there. Even some 4's to help ease. With proper placing of frames even 3's and 4's can look smooth!
AND, if you have toon boom, and you wanna have a deep dive into this file, I've attached it below so you can really have a good look!
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marcanimation · 1 year ago
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'ello folks, my Cleanup tutorial is finally done and out! hope you find it useful
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loustica-lucia · 2 months ago
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Heroes of the Dragon Age
An animation I've made for Dragon Age Day 2023, featuring my main Warden (Alyssa Cousland-Theirin), Hawke (Eleena Amell Hawke) and Inquisitor (Sulevin Lavellan)!
It's to this day one of my best artwork and I thought I should share it here too! 90+ hours between the original sketch, outfit design, the rough animation, rotoscope, inking, flat-colours, background shading and even the audio :')
Interested in the process? I detailed it below since it was my first time doing something like that:
I would like to start by saying I'm not a professional animator!Everything you've seen here is the result of experimentation and a lot of practice to learn and understand how 2D animation works.
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My first idea started in May 2023. I just finished rewatching DA Absolution for the X time, and wanted to analyse why I loved the intro so much. (Even after countless rewatch, I never skipped it once.) I was inspired to study it with my main three protagonists!
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Then came the first test with Alyssa Cousland-Theirin, my Hero of Ferelden! I tried to understand which part to separate for the animation. Mainly the hair and cape because it flows a lot more than the rest! If I recall, my first idea here was to make her counter flame attacks (?). Then, as the camera turns around her, I tried to add a grid to know how the camera would work around it.
I ended up making the clip longer, so she could position herself to the further left and leave space to the two other protagonists.
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Now it was time to try to animate Sulevin Lavellan, my Inquisitor. I really kept that quick doodling style just to capture the vibe without putting too much time/effort into it! The background would be static to contrast with Alyssa's. I also loved the idea of a rogue sneaking!
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Instead of working on Eleena Amell Hawke, my Champion of Kirkwall, I went back to Alyssa and started working with Clip Studio Paint 3D models (this entire animation has been done on the EX version of the software!) It helped for rotoscope animation and maintaining likeness! That's when I got the idea to make the background swirl around the character to let the eyes be guided by the rest of the screen!
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After a couple more hours, I planned the entire animatic with 3D models and quick doodles! I finally found a cool pose for Eleena Hawke, which was honestly the hardest of the three to imagine for some reason? I tried many other poses but ended up picking an animation from the game!
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This whole time, I was studying a bunch of background ideas and how studio Red Dog Culture House (who made Absolution) work! Thankfully, they have a YouTube Channel where they shared some BTS content so I could analyse it!
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Then, I simplified my character and their original designs in the style of the studio! These outfits are how I imagine them after Trespasser. Alyssa as the Queen of Ferelden, looking for a cure to the Calling, Hawke following Fenris to Tevinter & Sully as a Red Jenny Inquisitor!
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The idea for Sulevin's animation actually came from a piece I doodled on a live stream, when I was drawing pose studies and turning them into finished artworks haha As for Alyssa, I wanted to draw the fight that got her facial scars!
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Once their designs were ready and the background ideas too, I made the rough version of the animation! Basically a sketch done on top of the 3D models to add the details, staying pretty rough just to capture the idea and movements.
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Then it was time to start the lines! I decided make a folder per frame, so I could separate all he main elements and draw them one by one. It helps keeping the likeness of a character in the different frames without having big "jumps" between frames! In fact, every parts were coloured differently to recognize them, and then I used vector erasers and masks (Ah yes, the entire lineart is done in vectors of course! It's easier to adjust and save time when working on similar frames!)
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At first of course, everything overlaps! But I find it easier to draw too much and erase after, just to make sure everything is coherent in each frames! The cool thing about CSP is how you can change the colour of the layers in one click! So all the coloured lines turned into black in one second, and I could reverse it just as quickly to double check!
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Then I started working on Sulevin! I made a blue line to mark where her feet were, as the sketch in the background wasn't perfectly straight! (Like Sulevin's sexuality 🤭😂) The silhouettes were very quick to do, but I had fun adding more & more details as she came closer to the foreground!
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I really wanted to add that little dagger trick, but I remember it required me to change the pacing of Eleena's apparition, as it was recovering her arm too quickly! I had to change the pace of multiple frames quite a lot during the project, to make sure the flow was right! For Eleena, most of her animation remained around her arms and the staff itself, as magic would be the most difficult part! That way each character has their own focus: Alyssa has a very animated background, Sulevin got the grappling hook and Eleena the ice!
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Then it was time to start adding colours! Just like for the lineart, I separated every colour on it's own layer, so I could easily adjust the colours later if needed. I added one colour at the time, going through all the frames, and then another colour!
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I made full palette tests with the colours I would use for their background at this point, checking if the details remained readable! Alyssa was the most challenging in terms of clothes, because I made her a very detailled armour! I had to simplify the Theirin heraldry, vectorize/redraw the Cousland, and make a brush for her cape's pattern!
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Once I was done adding the flatcolours, I started the background, and oh boy it was a wild ride. For the cave, I painted multiple tests. I imagine was to use CSP panorama tools, which transform a texture into a 3D sphere, so each corners must match to look good. Sadly, it made the background very blurry, so after hours of testing, I changed ideas. Instead of the random fire balls (?) I originally imagined for Alyssa, I made three simple frames of a Rage Demon to attack her.
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I ended up using the cave as a repeated pattern to make it turn 360° around the character. For Eleena, I mixed inspiration from the comics, Dreadwolf & Absolution, using warm colours matching Hawke's signature red. Just like I made the cave very grey/blue to match Grey Wardens. For Val Royeaux, it was more complex because I wanted to make it green, matching the Inquisitor's signature green. But bright green couldn't work, and the original colour during day time was blue/white/gold. So I added more leaves, played around the design a bit! After adding the rage demon, I made the shading! It was surprisingly easy and quick to do now!
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I clipped a white layer on the flatcolours to not be distracted by the colours, and made thin lines to separate the light/shadows, then simply filled everything with the bucket tool! Then you set the layer to multiply and remove the white layer, and you have celshading shadows! Now the character looks out of the picture, so I added layers of blue in color burn, saturation and substract blending modes to make her look like she's in the right setting! Of course, I did the same with the other two, giving Hawke a red overlay and Sulevin green shadows!
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Then I added the details, it went from white irises, to sword/staff smears to earrings and smaller finition that goes on top of these layers. To add the lights, I simply selected the shadows and reversed the selection! Using warm and cold tones to create contrast with the purple/bluish shadows! I also added more ambient light layers for Alyssa to reflect the Rage Demon fire. Now it was time to add ice magic! My first attempt had too many frames, making it look weird! Sometimes it's better to lower the frame rate to make things less bumpy!
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Then I downloaded some cool ice brushes on CSP assets that made it look less like blue magical flames! But when I covered the screen in ice, I realized "Oh wait, I could make a cool transition from the ice, to blue lyrium turning red?"Red Lyrium truly links these three games and The Veilguard somehow! I spent the next hour painting over the idol and putting it in a black background, with lyrium and then the golden Dragon Age title text.
For the SFX, I used free youtube libraries sounds & "Darkspawn!" comes from the violent human female voice set (iconic for ""Can I get you a ladder? So you can get off my back!"😂🤭) After editing all that, the animation was finally done!
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Here's the final math:
About 15 hours for the sketching/rough/animatic phase, 30h for the lineart, 25h for colours, 10h for backgrounds, 5h for details & 5h for music & SFX, for a total of 90 hours. Aka the same amount of time it took me to finish Baldur's Gate 3 the first time lol
If you have any question regarding the animation or the softwares etc. do not hesitate to ask, I'll do my best to answer!
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tutorialdrawix · 2 months ago
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Hand Tutorial
Daniel Fernández Casas aka @hebrocharacterdesign (GHP) -Give his permission-
Portfolio || Instagram
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lackadaisycats · 2 years ago
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In this video, ZeBirdBrain explains how and why we included the construction lines in the LACKADAISY pilot. There’s also a lot in here about the cleanup process in general.
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Ze is our crew’s well-known, resident Toon Boom Harmony wizard! Whether you’re a beginner with animation software or an experienced animator, chances are Ze’s got some advice and tutorials you’ll find useful in her YouTube catalog.
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ayjaycabral · 1 year ago
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Part 1 of my tutorial for how I use the animation tools in Clip Studio Paint! I had to split it into 2 posts because it's over 30 images.
Hope it's helpful!
Link to Part 2:
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7goodangel · 6 months ago
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Me, several years ago: "I'll never try digital 3D art... just have no interest to learn it. Already have learned other art forms that I barely use anyway... so why add to that ?..."
Me, currently: [Is attempting to model a donut in Blender] "... uh... I can explain..."
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underratedgrapeju1ce · 4 months ago
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felt like animating a bit of bucky and gios argument from my COOL FIC YOU SHOULD TOTALLY READ HAHA (please)
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cinemamind · 11 months ago
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Hey David... I wanted to ask if you had any videos to recommend about digital painting... basically videos on how you do your thing or started. I also tried out the brushes and everything else you shared the other day, they're awesome thank you so much.
Yaaay, I'm happy you enjoy the brushes!
As a starter, I recommend this video by Feng Zhu's FZD Design Cinema:
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His channel contains videos covering concept art, thumb-nailing, storyboarding, digital design and world-building. Definitely check it out.
And in terms of animating in Clip Studio Paint, these videos by Lemoncholy are a good introduction:
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watashiart · 2 months ago
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SHOGUN RAIDEN EI! This is my fan art for the character of the game Genshin Impact, Shogun Raiden. I first drew it in Photoshop and then finished it in the Infinite Painter program.
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marianarira · 2 years ago
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Animate DTIYS with tutorial!
Meet Petals and Antenna 🌸 🍃 I’m hosting my first DTIYS challenge, aimed at 2D animation beginners or illustrators who want to try animation, check out the tutorial!
(The main challenge is on Instagram, but of course, you can share it here too! Though I gotta be honest, I still don't know exactly how Tumblr works, so I may not see it, but tag me or send a message or something please! And I'm sorry I feel so boomer lol).
Guidelines - Animate (or draw) Pet and Anty (one or both) - You can follow the tutorial or make a crazy sakuga, however you want! - I’ll share them until June 15th
With all the AI stuff going on, I am in a pretty bad mood regarding art; so much disrespect toward artists is disheartening. To counteract that, I decided to host my first challenge with an animation approach! Starting 2D animation can be daunting, hopefully this challenge and tutorial gives you an easy introduction and gets you pumped about what you can accomplish!
Cheers 💕
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confusedananass · 8 months ago
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(instagram)
Tutorial in After Effects under the cut.
• Create a new composition and call it Split.
• Write your text, pre-comp it, call it Text or whatever you want.
• Create a mask from the center to one side (top/bottom), change anchor point to the top.
• Bring down Scale property and unlink it, keyframe the text to go from 100% to 0% in 1s towards the anchor point.
• Cut the layer at the end.
• Duplicate pre-comp.
• Select the bottom one, click M to bring down mask properties, invert the mask and move anchor point to the bottom (so the text scales to the bottom).
• Duplicate Text pre-comp one more time. Select it, press M and delete the mask, move anchor point to the center. Create new keyframes to scale it from 0 to 100 in 1s (properties unlinked). Select both keyframes and delay it by 1 frame. It makes the text look like it’s scaling from the center.
• Change bottom and top text color by adding Fill effect to the pre-comp.
• Easy ease all keyframes.
• Select all pre-comps and duplicate them, put them at the top and put them at the back to extend your animation (or arrange in your preferred order if you’re doing a phrase like me). So far it should look something like this:
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• Create new comp Wave of 10s, add your Split comp.
• Create new Solid layer, call it Map, add Gradient Ramp effect, make white at the left, black at the right and hide the layer.
• Select Split pre-comp, Right-click → Time → Enable Time Remapping and extend the layer to the end.
• Add loopOut() expression to Time Remap.
• On Split pre-comp add the effect Time Displacement, on Time Displacement Layer select your Solid layer (Map), and on Source select Effects & Mask.
• Change Time Resolution (fps) to 250-300.
• Add Fast Box Blur effect, change Blur Radius to 0.5.
• To bring back the sharpness add Curves effect, change the Channel to Alpha and change values (see screenshot).
• Play around with Max Displacement Time [sec] on Time Displacement effect depending on the look you’re going for. I set it to 0.5.
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• Now this whole animation is driven by our Solid layer (Map) we created. So if you make any changes to it, the animation changes too. For example, you can change Ramp Shape to Radial on Gradient Ramp effect, and see how it changes your animation.
• I additionally added some texture on the text, used Track Matte and added wiggle(5,500) expression to the Rotation property so texture would be constantly moving. Also added some additional effects to the new Adjustment Layer on top such as Roughen edges, Turbulent Displace, Posterize Time and Noise. Let your freak flag fly - it’s a matter of taste and creativity of what you do with it. Your animation should look something like this:
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edentimm · 2 years ago
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I made this Extremely Basic mouthchart for my students to help them learn what Basic shapes are associated with what sounds. Made with 2d builds in mind, as thats the most common 2d work in my area.
Every single project has its own show style regarding lipsync, so this NOT the be-all-end-all. You and your projects arent beholden to these suggestions, theyre purely a jumping off point.
Happy animating!
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star-seed-animaiton · 1 month ago
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Hey everyone,
We've got some exciting news to share with you! Since 2015, our channel has been called "Lucky Pie," and we've had the pleasure of creating fun and memorable animations for you all. But as our studio has grown and evolved, we're getting ready to launch a wider range of animation projects. So, we've officially decided to change our channel name to Studio Starseed! This new name reflects where we're headed and the exciting content we have in store. If you love animation as much as we do, make sure to give a shout-out to your friends who are into it as well, and join us as we continue to grow and create even more awesome stuff!
Thanks for all your support over the years. We can't wait to share this next chapter with you. Stay tuned!
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tutorialdrawix · 2 months ago
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RESOURCES FOR ANIMATION
Book Disney Animation: The Illusion of Life by Frank Thomas & Ollie Johnston
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Book The Animator's Survival Kit by Richard Williams
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Book Drawing Lessons from the Great Masters by Robert Beverly Hale
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Book Character Animation Crash Course! by Eric Goldberg
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TUTORIAL VIDEOS:
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