#2024 layoffs
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The entire game industry is still reeling from yesterday's bombshell announcement that Microsoft—hot on the heels of its $69 billion acquisition of Activision—would be laying off 1,900 employees across Activision-Blizzard and Xbox. Inevitably, Twitter is awash with reactions highlighting the human cost, both from dazed devs waking up in a world in which they no longer have jobs, and from others wondering what this all means for the months and years ahead. The posts by former Blizzard devs are too many to count. "After years of applying," wrote former QA learning specialist Cole McElwain in a much-retweeted post, "I finally secure a job at Blizzard. I move to California and am welcomed with an incredible team. I couldn't be more excited to start… "Four months into the job, I'm laid off. What the hell, Microsoft?"
#news#labor news#gaming news#gaming industry#gaming layoffs#gaming industry layoffs#tech layoffs#tech industry layoffs#layoffs#2024 layoffs
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Suicides are up & noone is reporting this.
Most of the job postings on job boards are fake.
CAPITALISM IS A FUCKING DEATH CULT!
#job search#economy#depression#unemployment#i’m unemployed#i hate being unemployed#layoffs#federal reserve#ai#artificial intelligence#robotics#automation#jobs#capitalism#anti capitalism#socialism#cult#death cult#misinformation#propaganda#false narrative#presidential election#election 2024#liberation#social justice
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#trump#donald trump#trump 2024#elon musk#doge#vivek ramaswamy#glenn beck#budget#money management#government#spending#debt#ukraine#ukrainian#dependency#calvin coolidge#layoffs#downsizing#big government#socialist politics#socialist party#patriotic#rfk jr#kid rock#dan bongino#ufc#joe rogan#dana white#mma#tulsi gabbard
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"We are looking for SUPER SMART people to work 80+ hours a week for free. To help layoff people."
#“We are looking for SUPER SMART people to work 80+ hours a week for free. To help layoff people.”#elon musk#anti elon musk#fuck elon musk#doge#department of government efficiency#usa#america#usa is a terrorist state#usa is funding genocide#extortion#exploitation#exploitative#bigots#republican hypocrisy#liberal hypocrisy#hypocrite#gop hypocrisy#musk#elon mask#fuck elon#elon mush#elon musty#elonmusk#blue maga#maga 2024#maga morons#fuck maga#maga cult#maga
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The details will be forthcoming as they come in.
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Gaming in 2024: Layoffs, Live-Service Bombs and Mascot Platformers, Oh My!
Another year in the rearview mirror, it’s important to remember where we’ve been to have a better idea of where we’re heading. Much of 2023 was marked by a massive amount of layoffs across the gaming industry, and uh….2024 hasn’t really seen any improvements in that regard. As the initial sale surges of the early pandemic cool off, unchecked corporate greed has led to all of these acquisitions and resulting layoffs rendering much of this industry a shell of what it was just a few short years ago. It hasn’t all been bad, of course, but it’s important to highlight the more worrisome trends in gaming alongside all of the success stories. So join me once more as we take a look back at gaming in 2024.
THE BIG THREE
As is customary, let’s start off with recapping what the biggest game publishers did with their year. Microsoft had…well, quite the tumultuous year. Following their spending spree of acquisitions over the past few years, we’re starting to see a lot of the negative effects of that. This year alone Microsoft would close down four studios (Tango Gameworks, Arkane Austin, Alpha Dog Games and Roundhouse Studios), and lay off over 1900 people in total. Tango at least would get picked up by…the developers of PUBG of all things with the Hi-Fi Rush IP intact at least, but that’s about the only silver lining. Even 343 Industries, the ones with the trusted Halo series under their belt, didn’t escape downsizing, with future games likely being outsourced.
Perhaps as a result of these decisions certain developers under Microsoft have fought back a bit. Activision’s QA department formed the largest western video game union this year, with various World of Warcraft devs also forming a union at Blizzard. Toys for Bob, known for working on the most recent Crash Bandicoot games also split from Activision to go independent. It’s honestly hard to not look at Microsoft as a bit of a sinking ship at times, what with their only landmark title for the year in Hellblade II getting a somewhat mixed reception, not to mention this year also saw the release of a few previously exclusive games to other platforms. Coupled with the rather bizarre “This is an Xbox” branding at the end of the year, it feels like in the near future Microsoft might not really be considered a major console developer and instead pivot to software, but we’ll see how much longer they can hold on like this.
For Sony, I think it’s fair to say they had a bit of an off year. Starting off, they were pretty public about not having many major releases for the bulk of the year in their tent pole series, and even mentioned needing more original IPs to leverage. In the realm of hardware this year saw the reveal and release of the PS5 Pro…to a mixed reception. For starters, it’s retailing at $699 USD, and that’s before getting into the optional $80 stand, or the fact it is digital only (but you could buy an optional disc drive for eighty more bucks!), but people are split on the actual value the system has with its upgraded specs. While a big game like Final Fantasy VII: Rebirth does look and perform noticeably better, it isn’t exactly a clear upgrade for most games across the board. Considering just how few games are truly next-gen exclusive at the moment (we still see games releasing on the PS4 even this year), it has been hard to convince people to upgrade and its sales aren’t quite matching the PS4 Pro in the same timeframe. The fact that scalpers are forced to sell at a loss should show that the demand just isn’t there. They weren’t strangers to cutting jobs either, with over 200 people laid off at Bungie.
That said, there’s three big games to talk about for Sony this year and unfortunately most of them don’t have the best stories attached. On the one hand, at the start of the year Helldivers II was a bit of a sleeper hit, selling very well and getting a lot of praise for being a hit multiplayer shooter in a market flooded with them. But that good will was hampered by the decision made by Sony higher-ups to require a PlayStation Network account to play the game even on PC. While they would walk that back a bit due to backlash, in the end 180 countries that have no access to PSN are also effectively locked out of playing Helldivers II. Coupled with some questionable updates and balance adjustments, the game lost a bit of its momentum. But hey, at least it didn’t pull a Concord.
Concord was to be the first title from the freshly-purchased Firewalk Studio, and Sony clearly anticipated it being a major hit. So much so they had commissioned an episode of the video game anthology series, Secret Level, to be about the game. And then with the release, Concord broke records…by becoming perhaps the most high profile video game bomb of all time. Launch numbers seemed dire, the game not even breaking 1000 players on Steam on day one. Within the first two weeks the game was effectively un-launched with all copies refunded and a month later Firewalk Studio was shut down. The game was developed over the course of eight years, well before the Firewalk purchase and was rumored to have a budget of over $400 million. It was lambasted for stale, uninteresting character designs, a kiss of death for a hero shooter, on top of just…not representing anything interesting in the overcrowded live service space. I’m sure retailing at forty bucks didn’t help it, though after Helldivers II’s massive success with a similar price point, no doubt Sony expected lightning to strike twice. While not particularly memorable itself, it has become one of the most infamous bombs in this industry, though time will tell if any lessons are learned here. Seeing that Sony wants to buy Kadokawa, one of the largest media distributors in Japan (not just for games but tons of anime licenses), it seems like Sony is still pretty acquisition hungry, even if a sale isn’t happening…FOR NOW.
The only real bright spot for Sony this year then was found with the surprise hit that was Astro Bot. Despite being around for much of the PS4 generation, Astro Bot finally getting his own standalone non-VR, non-pack-in game had him break out into the big time and was one of the more celebrated games of the year. For one thing, it’s just a high quality 3D platformer, and that’s an endangered species as far as genres go (if your name isn’t Mario or Sonic anyway), but it was also a game that celebrated the 30th anniversary of the PlayStation console in general. Tons of cameos and references to various Sony first party titles were found inside, on top of a lot of notable third party cameos too. Between this and the pack-in Astro’s Playroom on PS5, Team Asobi seem to be one of the few devs that still remember why people fell in love with Playstation in the first place. It ended up winning several awards at The Game Awards, including Game of the Year, so that’s a brighter note for Sony to end on for this year.
And that brings us to Nintendo, who had a fairly quiet year in terms of game releases, though they are not without some controversies. On the one hand, with multiple rumors swelling about the impeding “Switch 2,” that MIGHT come out next year (it will apparently be REVEALED by April 2025 at least), this was a year where games were mostly handled by various smaller dev teams at the behest of Nintendo as their major teams clearly have their hands full. Peach and Zelda got starring roles with Princess Peach Showtime and The Legend of Zelda: Echoes of Wisdom respectively, which is great and long overdue, but there were also smaller series given some spotlight. A new Endless Ocean, remakes of the Another Code series, and a brand new entry in the Famicom Detective Club series shows us that the Switch did so well, Nintendo had to dig deep once all the other bigger series were more or less taken care of. Taking note of that last title, Emio – The Smiling Man got a lot of attention for its mysterious viral marketing…that it was a new Famicom Detective Club game did roll some eyes, but it clearly got more eyes on the game than it would have gotten otherwise. Mario RPG fans ended up eating pretty well too, with the Paper Mario: The Thousand Year Door remake hitting in the summer alongside the first brand new Mario & Luigi RPG in more than a decade. All and all, not a bad year for a console that’s been around for over seven years.
That’s just with games though, as Nintendo DID get involved in some more dubious things as the year went on. On the one hand, we have the more zany, left-field Nintendo ideas that were dropped at random points throughout this year like the Nintendo Music app or Alarmo…the digital alarm clock that plays game sounds and music to wake you up. But on the other hand, Nintendo was on a bit of a warpath with lawsuits this year. Notorious Switch emulator Yuzu were sued for over $2.4 million this year, seemingly shutting down by far the most prominent emulator for the system. And then there’s all the stuff related to Pocketpair and Palworld.
Palworld is definitely one of the more infamous games released this year. Developed by Pocketpair, a smaller Japanese dev known for little before this, the game made waves whenever a new trailer was shown off, being known by many as “Pokémon but with guns.” It released early in the year, showcasing a blending of monster catching and survival elements that made it out to be a strange fusion of an open world game similar to Breath of the Wild or Genshin Impact with a side of ARK: Survival Evolved. That said, what caught many people’s attention was just HOW similar a lot of the designs of the Pals were compared to a variety of Pokémon. Some argued that the wire meshes for the models was too similar to be a mere coincidence in some cases, but on the other hand…most Pokémon are based off of animals and mythical figures, so it’s not like THEY are wholly original either. That said, many felt it was just skirting the line and wouldn’t have been surprised if Nintendo or The Pokémon Company retaliated…and they eventually did, though not in the way most expected. Pocketpair would receive a joint lawsuit filed from Nintendo and The Pokémon Company over patent infringement, all relating to mechanics and animations that were present in Pokémon Legends: Arceaus, and while this is ongoing and will likely take some time to fully complete itself, the suit itself doesn’t really set a good precedent. Many would argue that trying to patent rather broad gameplay elements like this is anti-art, and only hurts the industry. But at the same time, Palworld feels like a rather cynical, derivative work that really straddles the line of plagiarism to a degree. It IS worth noting that Sony has a vested interest in the Palworld IP and has even invested some money and wants to go into multi-media so this could also be read as Nintendo and The Pokémon company wanting to snuff out any early competition. Who would have thought a seemingly unreal meme game would eventually lead to all of this?
And while we still have Pokémon on the brain here, we should also bring up the rather massive data leak that came from Game Freak late this year. Following a successful phishing attempt with an email, a reported terabyte of data was stolen from the developer. We’re talking the source code of some games, beta designs from older Pokémon games, potential info on the upcoming Pokémon Legends: Z-A titleamong many other things. The element that probably drove the most engagement in the aftermath of the leak was a lot of alleged old lore entries or stories in the Pokémon world that often had Pokémon engaging in very…graphic acts. At this point though, it’s hard to tell how much of this was actually real, the results of dodgy translation or just a writing exercise as developers tried to hash out what they wanted for the series. All I know is I’ll never look at Typlosion the same way again. That said, the actual worst part of this leak is that this also included employee information. Don’t get me wrong, seeing some of this beta stuff and development notes IS legitimately fascinating, but it shouldn’t come at the cost of real people’s safety and privacy. With all this in mind, it hasn’t been easy to be a Pokémon fan this year.
That’ll cover the big dogs, but there’s still the matter of other assorted industry news to cover and…sadly the trend won’t really improve all that much.
THE LITTLE GUYS LICK THEIR WOUNDS
For starters, we can look at Square Enix. They announced layoffs in their US and Europe offices, and saw a major drop in their stocks. After lacking sales in their most recent Final Fantasy games, Square seems to understand that staying console exclusive isn’t a viable path anymore and will likely be changing course on that in the future. Ubisoft is also not having the best of times at the moment. For one, they were sued over the closure of The Crew, a pretty notable lawsuit regarding how online-only games are allowed to be made worthless with the flip of a switch. They’ve had quite a few gaffs this year, such as trying to tell people that they should just “get used” to not owning the games they buy, and wants Steam to hide player numbers so people aren’t aware of how their games have been failing. One of their most high-profile failures this year was with Star Wars: Outlaws, showcasing that despite the Star Wars branding, people are not totally down with the open world Ubisoft formula anymore. With that in mind, there have been rumors of Tencent buying up Ubisoft.
Speaking of Tencent, they were notable for laying off the staff at Ouka Studios before their latest game, Visions of Mana, could even release. We’re at a point where you don’t even get to see if a game is successful before you get let go anymore it seems. And lastly from Tencent, renowned Capcom developer, Hideaki Itsuno has jumped ship to Tencent, though time will tell if that venture pays off for him. In the realm of game journalism there were quite a few shake ups too. IGN acquired multiple publications from Gamer Network, with perhaps the most notable being Eurogamer. Elsewhere, Gamestop would shut down Game Informer, which is a pretty major loss for gaming news. For over 33 years they were the premiere US-based gaming magazine known for in-depth interviews and looks at games; the void they leave behind is pretty massive.
In April Void Interact suffered a massive 4 terabyte data breach which sadly included source code for their game, Ready or Not, a tactical FPS that had just hit early access late last year. No employee information was seemingly found in the leaks at least, but alongside the Game Freak leak this year its clear security in the video game scene needs a lot of work. Annapurna’s gaming division all resigned en masse this year as well, following disagreements with where to take the company, which certainly calls into question the fate of certain games partnering with them. I suppose it might be better than the alternative of just laying everyone off.
Speaking of even more layoffs though, just to make sure we’re covering our bases, there’s even more jobs lost from the likes of Riot. They cut 530 jobs this year alone. Seeing how they still rake in so much money from the likes of League of Legends it’s frustrating to see that success not equating to job security. Supermassive laid off 90 staff, following the less-than-stellar reception to some of their latest games, including the Until Dawn remake. And perhaps most devastating of all, EA saw 5% of its workforce laid off, so that’s another 670 jobs gone. Grim stuff in general here.
I suppose I should bring up that in the realm of video game adaptations we had some mixed reception to certain new products. On the one hand, the live-action Fallout adaptation was extremely well received and successful, and Arcane mostly seemed to deliver on its final season. However, the Amazon-original Secret Level has been a lot more hit-or-miss. An anthology show depicting a truly random assortment of games, audiences seem split on the quality of many of these episodes. Some, like the Mega Man one, were very short and relatively solid reinterpretations of their origin stories, but some took more creative liberties, such as the Pac-Man episode that seems to have mostly been a stealth ad for the recently revealed Shadow Labyrinth game, a darker and edgier take on Pac-Man similar the reviled Bomberman: Act Zero. And then there was that episode on Concord which uh…need I say more there? Oh and then the Borderlands movie bombed, but at least the Sonic 3 movie seems to be doing well (less said about the Knuckles spin-off the better though).
I also feel I need to at least pay some lip service to the ongoing video game voice actor strike with SAG-AFTRA members. Following ongoing negotiations with the ever-growing threat of generative AI taking over the industry, in July of this year a video game strike was launched against various video game developers and publishers. While some publishers have made interim agreements or side deals with the actor union, many are still on the picket line as they fight for the right to not have their voice thrown up on an AI database and just used without their knowledge or consent. AI is a pretty hot-button issue right now, not just in gaming but everywhere. We’re living in a world where it can be hard to tell what is real and what is being generated by an AI program, where capitalists see this as a way to cut down on costs at the expense of art losing its soul and manmade touch, not to mention the potential environmental impacts. I certainly hope that actors can get the protections they need and eventually this strike can come to an end, but at time of writing it continues onwards. Maybe once that AI bubble pops we can get some GOOD news for once.
Speaking of good news though, I want to switch gears and indulge my own niche interests a bit here, and talk about all the good (and bad) things in the realm of fighting games this year.
LEGENDARY PARTNERSHIPS AND RESURRECTIONS
All things told, this year was pretty good for fighting games, though there’s definitely a few stinkers mixed in here. The year itself started off with the launch of French Bread’s Under Night In-Birth 2: Sys Celes, and despite some launch issues overall it’s a fairly well-regarded release that continues to iterate on the gameplay that makes the Under Night series stand out. SNK also was in the news a lot this year with continued news about their next title, Fatal Fury: City of the Wolves. They’re received a lot of praise for the game’s visual style, and fans are eagerly awaiting the release early in 2025. But the biggest game release by far this year was Tekken 8. Pretty much the sole big 3D fighter at the moment, the game drew equal amounts praise and criticism for its more aggressive playstyle and changes to older characters, alongside the rather large visual upgrade. The story mode was also praised for being very bombastic, with a very intricate final boss that takes the Tekken story to new heights. Sadly…it couldn’t escape some criticism here or there though. After release the game would suddenly add in a cosmetic shop littered with microtransactions, something that reviews never seemed to get wind of, and later on drew the ire of players with the release of a new stage that was NOT included with the season pass, despite an earlier stage seemingly being included in the pass. They received a lot of flak for some of the DLC choices as well, with the latest character for the season, Clive from Final Fantasy XVI, splitting the fanbase a bit. Despite all of that, the game has clearly done well for itself (taking home Fighting Game of the Year at The Game Awards) and will likely be supported for years to come.
This year also saw a lot of older franchises come back from the dead, and some longstanding partnerships were suddenly highlighted. For starters, a new entry in the Dragon Ball: Budokai Tenkaichi series, Sparking Zero, saw release. This was a bit of a dream come true for longtime Dragon Ball fans who love diving into the virtual toybox that this series supports…though it IS worth noting it was also home to a very embarrassing official tournament that highlighted some fairly terrible balance decisions in the game. Capcom came out of nowhere with the surprise release of a fighting collection of all of the Marvel Comics fighting games they made over the years, especially the iconic Marvel vs. Capcom series. Not to be outdone on that note, they confirmed yet ANOTHER fighting collection, this time being made up of a variety of early 3D titles such as Project Justice or the Power Stone games, alongside the two SNK crossover titles. Capcom and SNK are particularly buddy-buddy this year, as this year also saw that for Street Fighter 6’s second season we would see Fatal Fury’s Terry Bogard and Mai Shiranui joining the game, and for City of the Wolves both Ken Masters and Chun-li will also guest star. Adding onto all of that, there was also the finale to the Capcom Cup and the $1 million prize. About the only thing to complain about is a lack of costumes for SF6.
That said, by far the most significant return to fame this year was Sega finally confirming a brand new Virtua Fighter game. With a teaser shown off at The Game Awards, and a massive “Virtua Fighter Direct” detailing things afterward, Sega seems to be committed to reminding people why they were once the kings of the 3D fighter. When you have the president of Nvidia and a Saudi prince singing the praises of the series and seemingly throwing their own support towards this revival, it seems like it might be something special, though we don’t yet know how long we’ll have to wait for the game. In the meantime, there has been yet another re-release of Virtua Fighter 5 on PC that supports proper rollback netcode as well as balance adjustments to sate players for now.
Of course not everything was great in the realm of fighters. Mortal Kombat 1’s first full year was filled with a fair bit of criticism, but the announcement of their second season and major story expansion, Khaos Reigns, didn’t seem to do much better. For starters, it was quite pricy at over fifty dollars for a short story expansion and six characters, with no ability (at least at first) to just buy the characters separately from the pack. There’s also the matter of the character choices; revamped versions of the cyborg ninjas alongside Noob Saibot were a bit disappointing for some but then there’s the guests. Ghostface from the Scream films, Arnold Schwarzenegger’s Conan the Barbarian, and the T-1000 from the Terminator films. Some feel they’re kind of scraping the bottom of the barrel for “fitting” guests, not to mention many are still reeling with the double dose of “evil Superman” characters like Omni Man and Homelander last season. Rumors swirled that the expansion sold poorly and future DLC likely won’t follow. In general it’s hard to feel like MK1 wasn’t a bit of a misstep.
We’re not done talking about Warner Bros. fighters either. After a yearlong slumber, MultiVersus returned. While this free-to-play platform fighter seemed like it was going to be a smash hit during its open beta in 2022, it quickly ran dry of content and then abruptly announced it would be going offline for a year to prepare for the “real” launch. I’ve talked about why this relaunch faltered elsewhere but to sum things up: the game plays substantially differently, it is still loaded with bugs and strange design decisions that were still present in the beta, on top of some of the most aggressive and desperate monetization I’ve seen yet. At one point, WB outright bought the studio behind the game, Player First Games, so it seemed like maybe they were ready to invest more into the game. However, ahead of its fourth season reveal, WB Discovery CEO David Zaslav stated in an investor call that the game, among others, contributed to a $100 million loss so….getting some mixed messages here. That said, the recent release of Rivals of Aether 2 does seem to have given platform fighter fans SOME solace.
Oddly enough, MultiVersus’ failures seemingly scared off Riot and their own attempt at a platform fighter, if rumors are true. Outside of that potential game, Riot finally unveiled a bit more information on their upcoming League of Legends game. Once known as “Project L” for years, it has a new name….2XKO. This name got lambasted pretty quickly, though later on in the year the game got a playable beta that received a lot of feedback from players. Many still seem to be really highlighting this game as being something special, but details are still scarce regarding the release date, so this is far from the last we’ve seen of it.
And lastly, I feel the need to highlight the truly awful hand dealt towards the indie fighter, Them’s Fightin’ Herds. Going from a fan game based off of the Friendship is Magic My Little Pony generation, it eventually became its own title. It was a fairly solid little fighter, even if it never quite got a lot of attention for one reason or another. Sadly, this year the devs, after being purchased by Maximum Entertainment, were abruptly laid off before work on the final two characters of their first (and now only) season pass could be complete. These last two fighters were hastily released and completely broke the game with massive oversights and game breaking bugs that threatened to ruin the game’s small, if dedicated, competitive scene. Later patches would smooth over SOME of these issues but it’s clear that this game was not given the sendoff it deserved. With other fighters in development with Maximum Entertainment, such as Diesel Legacy: The Brazen Age, a beat-em up fighting game hybrid that employs controversial fighting game dev Mike Zaimont, as well as a game set in the Avatar: The Last Airbender universe, I think audiences should think twice about supporting this publisher. They clearly don’t support their developers.
With that detour out of the way, let’s return to talking about some big titles that hit this year as a way to wrap things up.
THE BIG GAMES OF 2024: MANY HITS AND MISSES
Fans of live-service shooters were spoiled for choice this year, though not all of those experiences are made equal. After all, we already talked about Concord. That said, another failure of sorts in this genre was WB’s own Suicide Squad: Kill the Justice League. The first brand new (non-VR) game from Rocksteady in almost a decade, the game was sadly dead on arrival and was one of the more notable bombs early in the year. Many felt that it wasn’t the best call to make a game about taking out such beloved heroes in their first major appearance in the Arkham Series. There’s also the fact this came from a studio known for making tight, single-player experiences and suddenly jumping ship to a live-service multiplayer game seemed unwise. Really you could go on with all the ways in which this game failed to be very appealing, but it ultimately lead to poor sales and would barely get out a year’s worth of planned content before effectively wrapping up. In all, it is said to have cost WB $200 million in revenue. With all that being said, a bit of a major shocker at year’s end was the surprise success of Marvel Rivals. While clearly somewhat derivative when compared to Blizzard’s Overwatch, the slick presentation, relatively consumer-friendly microtransactions and generally solid gameplay has led to the game getting a ton of attention, gaining 10 million players within three days of going live. Certainly did better than something like Foamstars, a game clearly aping Splatoon that has fizzled out in the same year it debuted. I guess at the end of the day live-service games can do just fine if you…you know…make it appealing.
We’ve covered most of the bigger games from the major, well-known publishers this year but there are some more notable hits from various developers in Asia. From Korea, we have Shift Up’s Stellar Blade, an action game that managed to be very…eye catching in various ways, seen by many as a solid title that took more than a little inspiration from Nier Automata (even scoring a collab with them). It DID unfortunately get embroiled in some culture war stuff; some feeling it was a game that “destroyed” the West because uh….the main character had a big ass or whatever. There WAS a bit of controversy from this same crowd when some of the costumes in-game seemed to be censored…but honestly it looks like people making a mountain out of a molehill. At the very least, the devs seem to be pretty normal about things…which unfortunately I can’t say for one of China’s biggest success stories this year: Black Myth: Wukong. This title became a true smash hit with over 21 million copies sold and won a variety of awards by the year’s end. But there WAS a lot of controversy regarding the game, with some bizarre streaming guidelines that forbade influencers from talking about “feminist propaganda” among other things. And then there’s the director of the game being more than a little salty that the game didn’t win Game of the Year at The Game Awards. Still, it’s good to see gaming continue to grow throughout the world with a variety of other countries really coming into their own.
And lastly, I want to shed some light on some of the more notable indie games released this year. There’s dozens of titles that deserve some limelight, like Lorelei and the Laser Eyes, a visually stunning mystery game from the developers behind the equally visually stunning Sayonara Wild Hearts. Or there’s Arzette: The Jewel of Faramore, a game that sets out to emulate the infamous Zelda CDI games…except, you know…good. There’s the adorable platformer The Plucky Squire, or the acclaimed puzzle metroidvania Animal Well too. In sheer variety, UFO 50 has you covered with 50 games from a bunch of different genres in a way that emulates those old retro collections with games of dubious quality. Horror games even got some interesting entries this year with Crow Country as a fun throw-back to PS1 horror similar to Signalis from last year. Mouthwashing also came out of nowhere and ended up becoming a surprise hit for many, as the dark and at times distressing story really connected with people, introducing one of the most hateable characters in gaming (seriously, Jimmy is the worst). But the biggest hit by far this year was Balatro. The Poker roguelite has sailed past 3.5 million sales this year, ending up securing some wins at The Game Awards, and it shows little signs of slowing down. A deceptively simple gameplay loop, themed around gaining special Joker cards that allow you to cheat in increasingly crazy ways at Poker, the game proves hard to put down and even as some were perplexed that it would be nominated for Game of the Year, all it takes is a few games to be converted. Seeing as this was made by one guy, that’s pretty damn impressive. With how bad the industry has been for the top dogs out there, it’s not hard to feel like indies really pick up the slack in many ways.
Ordinarily we’d be done here, but I have one last segment I want to go over….because we’re STILL not done with the rampant layoffs and such that plague the industry, but one company in particular needs to be brought to task.
A DEADLY EMBRACE
So far we’ve covered a variety of layoffs and studio closures from Microsoft, Sony, EA, Riot, Square Enix and more, but there is one company that stands out among all others. An entity that has been putting its fingers in all the pies, and it has basically ruined the entire bakery. I’m talking, of course, about Embracer Group. The last few years have seen Embracer swooping in and grabbing up as many studios as possible. At one point it was easier to think about what they DIDN’T own. However, their spending sprees (and a failed Saudi deal) have had a lot of repercussions this year especially. Let’s take it from the top of the year.
First, Lost Boys Interactive hit layoffs right in January, though an exact number wasn’t given. A second round of layoffs would occur in September, once again being quite significant but no numbers shared. Also in January, 97 jobs were cut from Eidos Montreal, and on top of that work on a new Deus Ex game was halted and cancelled. After Embracer picked up the studio in 2022 they haven’t exactly done much with it and now here we are. We’re STILL in January with more cuts from Black Forest Games losing a whopping 50% of its workforce. With this in mind, by February of this year, taking into account some cuts made at the end of 2023, Embracer was suddenly out nearly 1400 workers. To paraphrase a quote given about these layoffs, their highest priority is their shareholders. These people don’t care about games, or people’s livelihoods…they just want to make sure the line keeps going up. I wish I could say we were done here but we’re still just getting started.
You see, in addition to all of these layoffs, they also sold off a variety of studios that they owned in an attempt to get rid of debts and right their ships. In March, they sold off Saber Interactive for a deal that seems to be valued at around $250 million, with a variety of projects now given ownership to the buyer, Beacon Interactive. At least with this deal jobs seemed to be secured. The same can NOT be said for the sale of Gearbox to Take Two for about $460 million. Shortly afterward Gearbox faced layoffs, though an exact number wasn’t given.
As a result of all of this, in April Embracer would announce plans to split into three different brands: Asmodee (dealing primarily with trading cards, off of a purchase from 2022), Coffee Stain and Friends (focusing on a variety of their smaller gaming IPs) and Middle-earth Representatives and Friends (focusing on bigger powerhouse IP with games as well as the Lords of the Rings franchise). This is being done to allegedly allow all of these different studios and business ventures to run as efficiently as possible but forgive me if I’m not altogether optimistic. To prove my pessimism right, in June Embracer would close down Pieces Interactive, known for the Alone in the Dark franchise. One final blunder to close this section out, also in June Embracer would talk about embracing AI for even more efficiency in their game distribution. Oh sure, they say that AI won’t replace any real human jobs, but I trust them about as far as I can throw them. Then again, if they keep closing down studios and laying people off, they really won’t have any humans left to replace.
Laying it all out here like that, it’s just so…sickening. Somewhere around 1600 people losing their jobs in the span of a year after ONE company went on a spending spree and thought they’d landed a multi-billion dollar deal, on top of riding the highs of inflated spending from the pandemic. Adding to all of the other layoffs and closures this year it’s a wonder the gaming industry is still standing. This isn’t sustainable, and the fact there seems to be next to no protections to keep things from getting to this point, let alone being able to punish the companies that play chicken with people’s jobs is just…well, it’s enough to make me say something that would probably get my Twitter account suspended. The biggest question here is undoubtedly “when will it end?” And how many people’s livelihoods have to suffer while the so-called leaders are mostly unaffected? I wish I had an answer.
CONCLUSION
The gaming industry rode a wave of profits for some time while so many were forced inside. The ones at the top believed that this would last forever and kept spending more and more, blinded by the dollar signs in their eyes. But the common worker is the one who pays the price, and the industry somehow still limps along anyway. Not to be a big downer or anything but…it’s hard to look at all of this information and not feel like things are so utterly bleak. But giving into despair isn’t going to solve anything.
There ARE some bright spots here at least. I’m glad to see a game like Astro Bot win so much acclaim, since it was a title made by some talented, driven people that haven’t forgotten what gaming is SUPPOSED to be about: fun. Or at the very least an engaging experience that isn’t concerned with checking off boxes for focus testing or making sure it maximizes profit about all else. With all of these live-service blunders I can only hope the industry eventually forgoes this model, or at least makes it all less predatory. With a new Nintendo console on the horizon again, I’m also hoping the Big N can bring about some great games that don’t need to cost hundreds of millions of dollars to impress and then barely make any profit back. Indies continue to hold up this industry with some really inventive games that make for pure experiences that can go toe-to-toe with the biggest AAA titles. One last little story that emerged at the end of this year also gives me a bit of hope for the future. Following the turmoil at Platinumgames, Hideki Kamiya has formed a new studio, Clovers, and is working with Capcom once again on a sequel to the Okami game that once made Clover Studio infamous. Kamiya mentioned that had he stayed at Platinum, his creative soul would have died. Seeing that Platinum seems more focused on live-service titles at the moment (despite their previous effort crashing and burning), I take this as a sign that the creatives out there will still fight for the right to make the games they want to make and won’t just roll over and let the greedy executives win without a fight. There are silver linings in these massive clouds over the industry and I think that, if the people will it, brighter days will be ahead. I certainly hope that 2025’s year in review will end on a much happier note.
Happy Gaming.
-B
#blog#xb-squaredx#video games#layoffs#embracer group#astro bot#wukong#concord#suicide squad#switch 2#palworld#pokemon#2024#year in review
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Generous Boss Gifts Employees Mass Layoffs Just Before Christmas
PHOENIX, ARIZONA - In what he described as a “big holiday surprise,” local CEO Jared Adams announced a company wide gift for all of his employees: mass layoffs, effective immediately. “I just wanted to give our staff something truly memorable this Christmas,” said Jared. “And what’s more memorable than a sudden, unexpected career shift? It’s the gift of opportunity!”
The news was delivered at the company’s annual Christmas party, where it was touted as an opportunity for employees. “Think of it this way,” Jared told his employees. “You get to spend more time with your families during this holiday season, and once it hits the new year, you get the opportunity to search for a new, potentially better career. Who wouldn’t want that?”
To soften the blow, the company would offer affected employees with a parting gift: a coupon for 10% off their next purchase from the company store and a heartfelt e-card signed with a pre-printed version of the CEO’s signature.
“We really went the extra mile to make this Christmas time feel extra special for employees,” said Janet Porter, HR Director and the architect of the layoff plan. “We even decorated the termination notice with candy cane clip art to keep things festive.”
Meanwhile, the remaining employees have been promised a company wide pizza party for their “hard work, dedication, and loyalty.” The party is planned to feature two medium sized cheese pizzas for their entire 800 person staff.
#themisinformer#satire#satirical#satirical news#funny#meme#Christmas#christmas 2024#holidays#holiday season#workplace#anti work#layoffs
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There’s nothing more soul crushing than knowing that there’s nothing you can do (legally) to fix things.
#being laid off twice in one year has GOT to be a new record#hopelessness#unemployment#layoffs#laid off#aspiring writer#2024#trans#uhc shooter#uhc ceo#fuck uhc#fuck work
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https://www.msn.com/en-us/money/companies/reports-tesla-to-layoff-10-of-its-global-workforce-no-word-on-nevada-gigafactory/ar-BB1lEIrU
https://www.reddit.com/r/TeslaLounge/comments/1c5eeyu/teslas_big_layoff_can_anyone_explain_the_thought/
#elongated muskrat#tesla cars#layoffs#corporate greed#workers of the world unite#politics#2024 presidential race#right wing extremism#constitution#congress#donald trump#supreme court#vote democrat
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With a plethora of awful layoffs, petty stockholders pushing for "better sound and graphics," and over tuned new characters that throw off balance, let's talk about the values of "less is more" for a chaotic modern gaming industry on this stellar Monday:
youtube
#The Eagle's Perch#I Love Mondays#Game Design#Less Is More#LEGO#Bionicle#Pokemon TCG#Mega Man#World of Goo#Shovel Knight#Undertale#Power#Power Creep#Video Game Industry Layoffs 2024#Youtube
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On Thursday morning, before my first sip of coffee, the alerts started flooding my phone. My employer, Microsoft, was laying off 1,900 workers and it was all over the news. I work at the video game company ZeniMax, which was acquired in 2021 by Microsoft, so I felt a familiar, sickening feeling start to take hold. But I can’t say it came as a surprise. So many people in our industry have lost their jobs this way recently. In 2023, at least 6,500 video game workers were laid off (unofficial trackers have that number much higher). And even before this latest round, 2024 hadn’t shown any sign of improvement. The video game industry is huge. It was bigger than the movie and music industries combined following the 2020 pandemic surge, and while it has dropped a bit since then, it remains a multibillion-dollar industry. However, it’s still relatively young and lacks a history of successful worker organizing.
#news#labor news#gaming news#tech news#tech industry layoffs#gaming industry layoffs#2024 layoffs#zenimax#zenimax union#communications workers of america#cwa
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Do people really believe that 254,000 jobs were created in Sept 2024? When companies are laying off, removing employees every week, month in the Biden/ Kamala administration?
https://dachsiedawg1.substack.com/p/1-corrupt-news-media-says-254000?r=30cc7a 1. Corrupt News media -SAYS- 254,000 jobs created in Sept 2024 YET… 2.Mass layoffs 8-24-24. 3. 14 companies laying off thousands of workers 4. Hiring Freezes, Largest layoffs PROFESSORJJ OCT 06, 2024 ****Hard to believe NY Times All liberal News media when there were constant layoffs, dismissal, removing employees…
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#000 jobs in September 2024#254#do you believe that’s Biden Harris created#with all the massive layoffs
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Optum Layoffs - Latest News and the Impact on Employees
Optum, a leading health services company under UnitedHealth Group, has announced significant Optum layoffs in 2024 due to financial pressures, shifts in service demand, and organizational restructuring. More than 500 employees in California and an additional 160 in New Jersey are affected. While the layoffs create emotional and financial challenges for impacted employees, those remaining may find opportunities for career growth as the company navigates changes in the healthcare sector, driven by market demands and technological advancements.
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Tales Of Kenzera: Zau Developer Surgent Studios Announces Layoffs
New Post has been published on https://thedigitalinsider.com/tales-of-kenzera-zau-developer-surgent-studios-announces-layoffs/
Tales Of Kenzera: Zau Developer Surgent Studios Announces Layoffs
Surgent Studios, the developer behind Tales of Kenzera: Zau, has announced it is laying off just over a dozen employees. This follows the release of its first game, Tales of Kenzera: Zau, back in April, which launched to good reviews.
Surgent doesn’t explain why; it says it’s focusing on supporting those affected, continuing work on Tales of Kenzera: Zau, and looking ahead to future projects.
Here’s the studio’s statement, in full:
“Unfortunately, Surgent has joined the growing number of games studios impacted by layoffs this year with just over a dozen people affected. It’s a difficult time in the games industry, but we remain incredibly proud of our entire team’s work on Zau, and of the praise it has received from critics and players alike. Our focus now is on supporting those affected, continuing our work on Zau, and looking to the future with our next creative projects.”
Studio head and founder Abubakar Salim, who also voiced the titular Zau in the team’s first game, released his own statement addressing the layoffs:
“Thank you so much to those who have checked in. This hurts deeply. This isn’t the news I wanted to share today. I am so proud of what that team have achieved over the course of these 4 years. When things got tough, every one of them stood so strong, it was inspiring. So to be delivering this news today really sucks. I know we’re not alone here, but that doesn’t make it easier.
“The focus now is to continue supporting those affected in anyway we can. I will be replying to this with links to posts from our affected team members. If you have any opportunities available or know of any going, please consider these incredible talented people.”
Surgent Studios grows an unfortunately ever-growing list of studios affected by layoffs in 2024.
Last month, Paradox Interactive closed its Paradox Tectonic Studio the same week it canceled its first game, Life by You. Earlier that month, Dead by Daylight developer Behaviour Interactive laid off 95 employees. Fae Farm and Dauntless developer Phoenix Labs laid off the majority of its staff and canceled its in-development games back in May, and that same week, Square Enix announced it will begin layoffs as part of “structural reforms.”
In May, Xbox closed four Bethesda studios, including Hi-Fi Rush developer Tango Gameworks and Redfall studio Arkane Austin. Take-Two Interactive closed Rollerdrome studio Roll7 and Kerbal Space Program 2 studio Intercept Games alongside major layoffs to its indie-publisher Private Division label. That same week, we learned Deliver Us Mars developer Keoken Interactive had laid off nearly its entire staff.
Elsewhere in the year, EA laid off roughly 670 employees across all departments, resulting in the cancellation of Respawn’s Star Wars FPS game. PlayStation laid off 900 employees across Insomniac, Naughty Dog, Guerrilla, and more, closing down London Studio in the process, too. The day before, Until Dawn developer Supermassive Games announced it laid off 90 employees.
At the end of January, we learned Embracer Group had canceled a new Deus Ex game in development at Eidos-Montréal and laid off 97 employees in the process. Also in January, Destroy All Humans remake developer Black Forest Games reportedly laid off 50 employees and Microsoft announced it was laying off 1,900 employees across its Xbox, Activision Blizzard, and ZeniMax teams, as well. Outriders studio People Can Fly laid off more than 30 employees in January, and League of Legends company Riot Games laid off 530 employees.
Lords of the Fallen Publisher CI Games laid off 10 percent of its staff, Unity will lay off 1,800 people by the end of March, and Twitch laid off 500 employees.
We also learned that Discord had laid off 170 employees, that layoffs happened at PTW, a support studio that’s worked with companies like Blizzard and Capcom, and that SteamWorld Build company, Thunderful Group, let go of roughly 100 people. Dead by Daylight developer Behaviour Interactive also reportedly laid off 45 people, too.
The hearts of the Game Informer staff are with everyone who’s been affected by layoffs or closures.
#2024#Activision#Blizzard#Companies#course#creative projects#Developer#development#dog#employees#focus#forest#Full#Future#game#games#humans#Industry#it#layoffs#life#links#list#london#mars#members#Microsoft#News#One#PlayStation
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Just this week in games:
- EA laid off 700 workers
- Sony laid of 900 workers
- Rockstar announces in-person work mandates for all employees (a 'soft layoff' that will force some staff to quit, which likely means that actual layoffs are forthcoming)
In 2023 6,000 games workers were laid off. Now in 2024 over 10,000 workers have been laid off, and there's still 10 months to go.
Not to be hyperbolic, but I think this is perhaps the worst year for video games ever if we're measuring by number of layoffs.
#gamedev#game development#game dev#gamedevelopment#game industry#games industry#sony#playstation#rockstar#rockstar games#ea#ea games
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IT Job Layoffs from 2019 to 2024
Analyzing IT Job Layoffs from 2019 to 2024: Trends, Sectors, and Company InsightsAnnual Breakdown of IT Job Layoffs from 2019 to 2024:Projected Data for 2024:Sector-Specific Trends:Company-Specific Trends:Sector-Specific TrendsCompany-Specific TrendsPercentage and Tendencies:Visualizing the Trends1. Employment Contracts and Agreements2. Labor Laws and Worker Rights3. Severance Agreements4.…
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