#layoffs
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heartspark · 5 months ago
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Have you ever wanted to play a cute monster taming game with lots of love and heart put into every inch and corner of it by a Team of fantastically talented artists?
Me too!! Too bad it got cancelled literally a few weeks before it was going to be anounced!
Artist Nicholas Kole on twitter along with many other talented artists have been sharing their work of nearly 4 years on this game. I cant imagine the heartbreak of working so hard on this project only for it to get canceled right before Release and everyone on the Team to get laid off.
It was meant to be an open world, minecraft inspired builder, with all sorts of unique creatures with various skins, variations depending on biomes, and even petting animations. That you could tame! It also had a large amount of beautiful and unique character customization. Here's some of the art ( NOT MY ART ) for the project!
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Apparently alot of this game was near finished, coded, etc! ( ART ABOVE IS BY NICHOLAS KOLE , JOHANNES FIGLHUBER, INES MARSAL, AND MARIA LOBANOVA )
I dont know if the artists can look into crowdfunding ( the Studio still may own the IP ) , but myself and a few others have been trying to get the hashtag #bringbackprojectdragon get some traction on twitter! Maybe if the internet raises enough stink, the Studio might pay attention. Im not sure how likely that is but I desperately want thus game to exsist, it would be a dream game for me and many others im sure. So please consider joining in if you have a twitter.
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shipperwolf1 · 3 months ago
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The Guardian: Southern Poverty Law Center workers vote to remove CEO after ‘inhumane’ layoffs
Empty words won't give us or the communities we served their livelihoods back.
Sign in support of SPLC's laid-off staff
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reasonsforhope · 11 months ago
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Btw, if you really just Need A Job (tm)
I'd really recommend looking into care work
Care work here is specifically being a home care aid, a care aid or assistant at any kind of residential home.
This for usually for elderly or disabled adults - and those are the ones that tend to be most entry level, from what I've seen, but also for mental health, addiction recovery etc. (With the obvious caveat that some of these jobs will be more emotionally intense than others)
I'm so serious about this guys. I was applying to jobs in care work for just three weeks, starting a couple days before Christmas, and in that time I got three interviews, two jobs offers, and five additional interview requests
Care work needs people CONSTANTLY
because it's a huge sector but very hard for them to keep staff long-term. Partly because it can be high burn-out, and there's definitely toxic places out there you should watch out for. And partly because a lot of people think care work is beneath them
AND they ACTUALLY MEAN IT when they say they're entry level. Because it's so hard for them to get staff that a lot of them will advertise super aggressively that they will train you themselves. A lot of them will straight up pay for your CPR and First Aid certifications, once they hire you, too (and you can get a leg up on applications by getting a CPR/First Aid certification for like. $30 to $80, at least in the US). They also accept experience taking care of elderly/disabled/etc. family members as real experience
Like, obviously don't do it if you hate taking care of people, but if you're open to it, it's probably by far your best shot of getting hired rn, statistically
(eta: Genuinely disclaimer that it can be super taxing emotionally and large portions of the industry are indeed fucked, and def don't take a job in this field if you're gonna be an asshole to the people you're caring for, but sometimes you just need whatever job you can get.)
Seriously, though, the first time I applied for a care work job (in October 2023, yes short timeline, like I said there's some toxic workplaces etc. out there), I applied to like ten or fifteen jobs over the course of a week or so. Within three weeks, I was working.
(And they did provide all of the training, fwiw)
If you need a job and no one is hiring, seriously consider looking into it
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mckitterick · 1 year ago
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Hasbro, owner of Dungeons & Dragons and Magic: The Gathering, lays off 1,100 workers
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The corporate owner of Wizards of the Coast (maker of D&D and Magic) announced it will lay off 1100 employees just two weeks before Christmas. Hasbro had already fired 800 workers in January of this year.
At the time, CEO Cocks trumpeted the new corporate plan: focus on fewer and larger brands, increase digital development, and invest in direct-to-consumer and licensed deals like Baldur's Gate 3, demonstrating his disconnect with customers.
Cocks first became Hasbro CEO in February 2022, and now gets an annual salary of $1.5 million. While the company's income dropped and 800 workers went jobless, this one executive received $9.4 million in total compensation last year, an amount that could have saved many creative jobs if even slightly trimmed. Instead, 1100 more actual workers will go.
No reduction in executive salary, bonuses, or additional compensation was announced.
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cardboard-crack · 1 year ago
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devsgames · 10 months ago
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I'm sorry but for people who cheer on mass game industry layoffs because they think it's some kind of upheaval that is going to "topple the AAA industry" or "teach them a lesson": I hate to break it to you but AAA studios have a metric shitload of money and despite what their press releases say, they really aren't hurting as much as they'd have you think right now. Thousands of jobs lost is a temporary setback to them; if it was actually a last resort move they wouldn't have all simultaneously put themselves in a position where they had to do it in the first place. These studios have been around for decades and will continue to be around, and they will continue to operate just as they have for the last thirty years because they have huge vaults and no morals. They aren't learning a lesson from this because most of them saw it coming but would never admit that.
Know who is being permanently impacted by games layoffs?
It's the indie studio making sick ass games you'll never get to play because they laid everyone off when a publisher tried to save money by pulling all their funding. The hundreds of workers who woke up one morning and found out they suddenly have no job to put food on the table for their children. The international workers who were let go from the job that supplies their visa that helps them stay in the country. The thousands of students who now have to compete over a pool of a dozen job openings, who will work in studios where all the senior staff and leadership who would normally be there to help mentor them into their roles were fired. The disabled workers who now no longer have health or insurance coverage for their survival. The workers who didn't get laid off but survived to see all their friends and coworkers lose their livelihoods for completely arbitrary reasons and whose morale has all but been completely obliterated. The workers in the Global South working for outsourcing companies who were relying on cancelled projects from AAA studios to put food on their tables.
So whenever you're inclined to assume that the suffering of workers is somehow teaching rich people a lesson, remember that no, it doesn't actually and almost never will. All it does is teach thousands of talented workers in the video game industry that games were never - and will never - be worth it.
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ohnoitstbskyen · 11 months ago
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So, considering what's going on with Riot right now, do you think Arcane Season 2 got caught up in all of this restructuring?
Yes and no. Arcane season 2 is part of the reason for the restructuring.
As I understand it, internally at Riot, after Arcane was a huge (and more importantly: prestigious!) success, the decision was made to basically hand the entirety of the game's lore and story over to the Entertainment division within Riot. These are the people in large part responsible for projects like Arcane, K/DA, Heartsteel, that animated series China got, all that sort of thing.
The writers at Riot were basically told to flat out stop producing new content and lore for the game - that's why there's BEEN no new story content for League for over a year - because everything was going to be consolidated under the Entertainment division from now on. This is why Riot started talking about "One Runeterra" and "Arcane is going to be canon" and so on.
The success of Arcane convinced executives that what League of Legends needs is a singular cohesive brand with its most successful public property leading the charge, Arcane is going to be the gateway drug, the hook on the end of the line that brings new players and new paying customers into the exciting world of the League of Legends multimedia IP universe!
Nevermind that Arcane's story and worldbuilding is fundamentally incompatible with >checks notes< the overwhelming majority of Runeterra as it exists and enormous compromises would have to be made to either the world of Runeterra or Arcane itself to make it work. Arcane is the big shiny prestigious mainstream Emmy-award winning project that every executive wants to put their name next to, and like companies Pivoting To Video in 2015 because Facebook showed them inflated viewership stats, Riot Games is Pivoting To Arcane. It's better than them pivoting to crypto and NFTs, at least, although I know for a fact that high ranking people at Riot tried to make that happen too.
Now, the primary cause for all of these games industry layoffs is that interest rates aren't zero anymore. Borrowing money isn't free, the curve of constant growth has ever so slightly slowed, taking on debt is becoming a little tiny bit more risky than it was previously, and corporations are responding to this with massive rounds of layoffs and constriction to show "financial responsibility" and prove to shareholders that they are prioritizing core growth strategies and blah blah blah etc. They're also trying to kneecap the growing labor movement in the games industry and exert downwards pressure on wages, but the interest rates seem to have been the main thing.
In Riot's particular case, a secondary reason is they want to pivot the focus of the company to support their One Runeterra pipe dream, so a lot of the people who got fired at Riot are writers, artists, creative leads and sometimes extremely senior and successful staff who are now surplus to requirements. This is also why Riot shut down Riot Forge in the same round of layoffs - can't have a bunch of talented indie devs going off making video games that don't adhere to the new One Runeterra policy. What if someone played Mageseeker and got confused how there can be mages all over Demacia but somehow there are no mages in Arcane's Piltover and Zaun. That's a plot hole! People write snarky articles about that sort of thing. It turns off new consumers! What if Cinema Sins makes a video making fun of it?!?
So yeah. A bunch of cocaine-addled fame hungry executive vultures at Riot are absolutely gagging on their own d*cks to put their name next to Arcane related projects, and since they were going to be screwing hundreds of people out of their careers, healthcare, and in some cases their fucking visa status anyway, it seems to have presented a nice opportunity to clear the board for their latest Visionary Scheme for the company IP.
That is as I understand the situation, anyway. I'm a bitter old man and most of what I hear is second hand and anonymous gossip through my social networks, take what I say with a grain of salt, but I've followed this company for (oh god) twelve years now and I have developed a tragically keen understanding of how its executive class operates.
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dinchenix · 10 months ago
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Hey Tumblr, the layoff wave has reached me as well… So, from now on I am looking for a new project to join. Any pointers to who may be looking for a Pixel Artist are greatly appreciated!💙 My portfolio can be found here (in the progress of updating): artstation.com/dinchenix
Additionally, I am also looking for Social Media positions for indie game projects - again - any pointers welcome!
I am based in Germany, and comfortable in English or German-speaking teams. DMs and mail are open for further information!
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iww-gnv · 11 months ago
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The entire game industry is still reeling from yesterday's bombshell announcement that Microsoft—hot on the heels of its $69 billion acquisition of Activision—would be laying off 1,900 employees across Activision-Blizzard and Xbox. Inevitably, Twitter is awash with reactions highlighting the human cost, both from dazed devs waking up in a world in which they no longer have jobs, and from others wondering what this all means for the months and years ahead. The posts by former Blizzard devs are too many to count. "After years of applying," wrote former QA learning specialist Cole McElwain in a much-retweeted post, "I finally secure a job at Blizzard. I move to California and am welcomed with an incredible team. I couldn't be more excited to start… "Four months into the job, I'm laid off. What the hell, Microsoft?"
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allthecanadianpolitics · 4 months ago
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About 30 per cent of newsroom jobs have been cut at a 145-year-old daily newspaper in St. John’s, N.L., following a takeover by Postmedia. Keith Gosse, head of the union representing workers at The Telegram, says staff learned Wednesday that four of the paper’s 13 newsroom positions will be eliminated. As well, Saturday will be the paper’s last daily print edition, as it is moving to a weekly print version beginning next week with daily news online. Gosse says there were more than 40 people working in the newsroom when he first started at The Telegram in 1986.
Continue Reading
Tagging: @newsfromstolenland
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aurelion-solar · 2 months ago
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Riot Games Are Laying Off More Staff
"An Update on How We're Evolving League" From Marc Merill (Tryndamere) - see the full article here
Hey all,
I want to share some important updates about League of Legends PC. We’ve made changes to our teams and how we work to make sure we can keep improving the League experience now and for the long-term. But I want to be clear: we’re not slowing down work on the game you love. We’re investing heavily in solving today’s challenges faster while also building for the future.
As part of these changes, we’ve made the tough decision to eliminate some roles. This isn’t about reducing headcount to save money—it’s about making sure we have the right expertise so that League continues to be great for another 15 years and beyond. While team effectiveness is more important than team size, the League team will eventually be even larger than it is today as we develop the next phase of League. For Rioters who are laid off, we’re supporting them with a severance package that includes a minimum of six months' pay, annual bonus, job placement assistance, health coverage, and more.
We have full confidence in RiotMeddler, RiotPabro, and the League leadership team, who are leading the charge in this next phase of League’s journey, and we look forward to sharing more about our ambitious plans in the future.
Thank you all for playing and for being part of the League community.
Marc
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mapsontheweb · 6 months ago
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The Biggest Tech Layoff in Each Country Since 2020
The pandemic wreaked havoc on virtually every business around the world. But no industry was hit quite as hard as big tech.    The work-from-home revolution drove demand for technology. Big tech companies responded by hiring large numbers of new employees — and subsequently laying off excess workers in huge swathes when the bubble burst.
A new report from BusinessFinancing.co.uk analyzed data from Layoffs.fyi to find the biggest tech company layoff events since 2020 per country and per continent based on the number of employees laid off.
Source: https://businessfinancing.co.uk/tech-layoffs-since-2020/
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talism4niac · 5 months ago
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Actually you know what, here's a Megathread of the folks behind Project Dragon / Everhaven
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I figured the least I could do is highlight as many people as I can that had involvement with the project and has posted their work. If there's anyone that I missed please DM and I'll be sure to update this when I can! Go and show these folks some love! </3
Nicholas Kole : Portfolio | Twitter | Instagram
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Airborn Studios : Artstation | Twitter
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Ines Marsal : Twitter
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Camille Peyrebere : Twitter
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Leslie Van den Broeck : Artstation
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Chloé Labbé : Twitter
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Janneke Bruijnes : Twitter
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Malte Sturm : Twitter
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Andrea Orioli : Twitter
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Charlène Le Scanff : Twitter | Artstation
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Julien Allard : Twitter
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Lucas St. Martin : Twitter | Instagram | Artstation
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Andy Hansen : Twitter | Artstation
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Florian Coudray : Twitter | Artstation
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Malwina Czech (Mawluna) : Twitter
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Joey Vergara : Twitter -Game Designer
Mel Ramsden : Twitter -Game Designer
Shaan Joshi : Twitter -Game Developer
Bethany Higa : Twitter -Narrative Designer
Dave Huddleston : Linkedin -Lead Animator
Cris Velasco : Twitter -Composer
Hunter Howe : Twitter -Director
Michael vicente - Orb : Twitter -3D Artist
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nixcraft · 8 months ago
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CEO is learning new lessons 😂
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no shit, Sherlock.
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shipperwolf1 · 4 months ago
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OOPS! DROPPED THIS.
AND THIS.
AND THIS.
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askagamedev · 1 year ago
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a lot of people are probably asking you this, but if they aren't... do you have any clue what's going on with bioware? first moving swtor to another studio, which seems like it can be both a good or a bad thing, and now they're laying off 50 more people? studio veterans included?
this just seems like a very weird move to me, if not outright shitty. i want to believe in bioware, i love their games, no matter how flawed they are, but in the three years i've been familiar with them, things seem to be getting worse and worse. i know that DAD is in alpha so probably this layoff won't affect its quality too much, but again, that looks like a terrible move towards the employees themselves and the studio's more distant future.
Bioware is basically following the publisher mandate. In March of this year, EA declared that they were going to cut roughly 6% of their workforce (~800 layoffs) to lower costs, likely because they (like many tech companies) over-hired during the pandemic and need to correct the burn rate to appease their shareholders. These 50 devs being cut are Bioware's unfortunate sacrifice to the layoff declaration. As to whom and why, I suspect it is a combination of things.
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Bioware probably had some kind of incubation team working on a secret new project that wasn't a sequel to an existing current franchise. I know that they would often have one or two such teams going at any given time - Anthem was one such project, as was the short-lived Shadow Realms project. New projects like that are much riskier than franchise sequels, so it is likely that the publisher decided that the risk moving forward was too high and they cancelled the experimental projects in favor of focusing on their established brands (Mass Effect and Dragon Age).
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It is also likely that some of the long-term veterans are quite expensive to keep - they have high salaries and have been around long enough to collect on many of the big benefits EA offers, like sabbatical leave and the like. There's also the real possibility that there could be some bad blood or major creative differences between the current studio leadership and some of those veterans that were let go.
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My heart goes out to those affected and I really do hope they land on their feet. The unfortunate truth of the matter is that employers never deserve any more loyalty than they're willing to give their employees. The employer will never choose an employee over its own survival, so we as workers should expect to do the same for ourselves. I never consider long tenure at an employer to be worth much when it comes to the business decisions, because I know how little it is worth when all is said and done. Business gonna business.
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