#le sigh
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creamxxbrulee · 6 months ago
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She’s a 10 but gets upset when you don’t show her when you cum
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serenaoffaerun · 3 months ago
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Oh good. Because I would be seduced with interesting science facts and you are astoundingly gorgeous.
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portinastorm · 27 days ago
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Tommy adding his name to the "can work double shifts if needed over Christmas" list because he'll only be spending it alone. Again.
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constantfragmentation · 2 days ago
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God, he's just sooooo beautiful. I love this gif, I could stare in his eyes all day.
The animators *chefs kiss* creating the micro movements in his eyes (when you're focusing on a person's face/eyes in close proximity) to the micro expressions in the eyebrows, qurik of his mouth, etc.
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SILCO in ARCANE Season 1 Ep. 7: 'The Boy Savior'
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somewillwin · 1 year ago
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Damn I had too! AJJSJSJJS I love them so much. 🫠🫠🫠🫠
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legobenkenobi · 2 months ago
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i think a lot about how much influence Cody has on the people he’s surrounded by (no matter who they are) because it just says so much about how insanely smart and respected he is.
like, it’s not just the Jedi and clones. while he does have the respect of them, he’s even listened to by the Kaminoans when it comes to the Bad Batch, as shown below
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which is. insane. considering how fucking terribly clones as a whole were treated by them.
he’s such an insanely good and powerful person and for a fucking reason. it’s incredible
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cinderellasfella · 1 month ago
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Chris Hemsworth on the set of Crime 101 (19/11/24)
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phonification · 7 months ago
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untitled dadroogs from the past year or so that i forgot to ever post
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littlekhada · 9 months ago
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Admiral Vanto?
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that-butch-archivist · 5 months ago
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Making a birthday cake for a friend tonight (something I haven't done for a while), and I forgot how much I love baking & cake decorating. I'll post pics when I'm done, I'm very excited. 🥰
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perkeleen-lavellan · 4 days ago
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I feel like with any sincere discussion of Veilguard we should start off by establishing that there are multiple forms of 'fun' as it were, to be had from video games. The main purpose of a video game is, after all, to be fun. To entertain us.
So. With Veilguard I feel the problem is this; Veilguard succeeds at being fun. It succeeds at the kind of actionable fun. Veilguard is fun to actively play for most people. The combat is fun, the level design is fun, the main storyline is fun whenever we get to it. Veilguard offers fun that is quick and instant. I think it was no small feat that BioWare has finally managed to design levels and combat for a Dragon Age game that feels complete. Although I will go to my grave defending the tactical combat of DAO, it is a different more gripping kind of fun that Veilguard's mobility and systems can offer.
But there is another form a fun. The kind of fun you might be more used to associating with a good book. The fun of a story you can't wait to see the end of. The fun of fantasy world building, of seeing the marvel that is an author, or a collection of authors, who know what their vision is, and who are subtle enough to communicate that vision through fiction. The joy of seeing the result of experts building their craft. Environmental clues, implications in dialogue, tone in atmosohere. Seeing a good story unfold is fun, and with video games, which are an interactive audio visual medium how much moreso?
A book is just words, a show on tv is always linear and restricted to what the camera shows us. A video game has a whole three dimensional world that you can move inside of, witnessing the story and world building both passively and actively. A video game has dialogue and characters, who can both drive and narrate the plot for you. A video game can put you inside the world the story is happening in and immerse you in it.
And I feel that Veilguard fails to take advantage of the full breadth of the vast collection of storytelling tools a video game has. The fact that the companion quests and companion writing seems to have been left incomplete, pieces wilting on the cutting room floor when the companions are meant to be the emotional core of this story? The fact that all the factions are presented as unambiguous good guys which leaves them with no depth, their stories woefully superficial and unwilling to engage in any deeper ideas? The fact that vast amounts of world building and lore have been essentially discarded? That is all severely unfun.
So I think it's fair to say that Veilguard is fun and disappointing and not fun. The fun that I had while playing this game was always followed by a collection of things that were not fun. And the most annoying part is the parts about Veilguard which are fun are the parts that are fleeting. That I can find combat in a video game entertaining, extremely entertaining sometimes, is nothing when compared to the staying power of a gripping story with not just good set up and pay-off, but also an immaculate structure supporting that all the way throug.
When I am 80 years old I will not remember fondly the fact that Veilguard was the first Dragon Age game to finally have an actual dodge mechanic. There are always going to be games with fun combat mechanics, Veilguard isn't special for that. But I will remember Solas turning into a dragon sized wolf in a desperate bid to fight a dragon ten times his size, to help the hero he became a villain to. I will remember what it felt like to have a protagonist start off by treating Solas with suspicion, knowing there was no reason to trust Solas but choosing to give Solas a chance to prove himself trustworthy anyway, and Solas breaking that trust. And I'll remember what it felt like to have that protagonist then face Solas again, and make a choice to either be kind or to be just like Solas.
You will sometimes see gamers who say they don't really care about the writing in their games that much, but then their favourite games are things like The Witcher 3, God of War, The Last of Us. The reason they say that is because the writing is so integrally a part of the gameplay experience they don't even realise how much work it's doing. Fun gameplay doesn't matter if there is no reason to continue it.
Do you know what I remember about Dragon Age Veilguard? I remember dreading opening the game and seeing the list of companion quests in my journal that I had no interest in doing, because I had already realised how nothing a lot of them were. And I'm not talking about the gameplay of those quests, I think we've established I enjoyed smacking the bad guys and moving through the levels quite a bit. Oh no. I'm not even talking about the dialogue, not really. It was the stakes. Why were these characters doing these things, and why should I care? There was so little emotional conflict in those early to mid game companion quests.
Do you know how plot structure works when you really boil it down? Conflict is set up -> tension rises -> conflict comes to a head -> tension releases. This is why you need conflict and this is why you need characters to have flaws that they will not self psychoanalyze to a resolution within the first 5 minutes of the story. The realisation of those flaws is the plot! The character overcoming those flaws is the plot. You can't have a story without plot! What are we doing here????
That's how those quests felt. They felt like all the actually meaningful things the writers of these sub-plots had to say got crammed into their final quests. With a couple exceptions. And that's why doing most of the companion quests felt like a chore.
So, anyway, in summary. Remember that a video game contains within itself multiple forms of fun. As many forms of fun as there are ways of interacting with a game.
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herstuf · 2 years ago
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Steve and Eddie form a very strange almost-friendship after the whole Vecna thing that is entirely reliant on the kids being little shits and then rolling their eyes at each other about it. They bond over finding ways to drive Dustin crazy, and the fact that Dustin thinks it’s so weird that they became actual friends even with all the Vecna stuff.
And then Eddie asks Steve if he wants to join DnD one day and Steve actually agrees and Dustin Loses His Shit.
He talks about it nonstop the entire week leading up to the session, hypes it up while simultaneously berating Steve for never agreeing before. Eddie and Steve continue to trade eye rolls over his head every time.
Then the session arrives and Steve is definitely confused. The character sheets are complicated, the multiple die confused him, and he doesn’t really understand the scene Eddie sets- but it’s okay because he’s got the spirit! He’s very enthusiastic and willing to listen to everyone’s advice and recommendations and it’s going very well until they get to Eddie’s big road block of the day.
There’s a giant Paladin blocking their path and it quickly becomes obvious that nobody, together or separate, can him fight and win. Eddie likes to do this sometimes, throw in a character they have to do something other than brute force their way around.
The kids start arguing of course, Mike and Lucas think they should pay him off- Dustin and Will tell them that’s stupid he’s a paladin he’s can’t be paid off. Gareth offhandedly says they should seduce him, and everyone laughs for a second before getting right back to arguing about what to do.
Steve asks if they can go around and is immediately shot down by six shouting voices, and he quickly retreats from the debate. Nobody’s seems to notice, except for Eddie of course, but he only keeps half an eye on him while also trying to focus on the debate. As much as he wants to coddle Steve a bit, he knows it’s better to let him get used to how the game usually goes than trying to go ways on him. Steve would t appreciate that anyways.
Gareth brings up seduction again and they contemplate for a few seconds before saying no, that none of them want to be the ones to do it, and besides they all know Eddie never lets the seduction tactic work when they can’t convince him. They keep arguing.
Nobody else was paying attention to Steve anymore, too caught up in the discussion, so Eddie is the only one that hears Steve quietly whisper, “I wouldn’t mind seducing him.”
Eddie chokes on air, Steve turns bright red, gaping at him in mortification, and everyone else is just like “what the fuck just happened.”
Meanwhile Steve is looking anywhere but at Eddie, Eddie is blinking wildly at him. Eventually, after a very awkward pause of silence, the debate slowly begins again, ignoring the two of them on Dustin’s recommendation that “they’re just being weird, ignore them, anyways-“
The argument keeps going and Eddie can tell it’s going nowhere so he turns to Steve and says “roll for persuasion.”
Cheeks still red Steve carefully takes the die Eddie points to, and lets them fall. They’re not quite enough but it’s not like Steve really understands that. He scoops the die up just in case anyone looks over. He doesn’t need to be accused of playing favourites, even if he totally is.
“A successful roll, well done Stevie. How are you going to seduce him?” Eddie asks, still in a quiet tone so the others don’t hear.
“I was thinking,” Steve says and swallows, “that maybe I’d ask him about his sword. I’d say something like “that’s a very handsome sword you have there, nearly as handsome as you are.”
Eddie kind of wants to laugh, kind of wants to cry, because Steve really hasn’t gotten the hang of voices, so he’s not acting like a character, and because that’s a terrible pickup line. And yet Eddie’s cheeks are heating up and he’s very quickly making some recalculations in his mind for the rest of this campaign.
“What do they call you?” He asks in the voice he used for the Paladin before.
“Sir Hair-ington, but if you want you could call me Stevie,” Steve says, and he’s looking in Eddie’s eyes and that is not the first name of his character, not even close. Eddie swallows thickly and blinks, pulling his gaze from Steve’s, who immediately shrinks back.
“Sir Hair-ington successfully seduces the Paladin, and he agrees to let you all pass,” Eddie shouts over the noise of the others, who are still arguing.
Everyone at the table goes dead silent and stares at him and Steve. Eddie can tell Dustin is about to Say Some Shit, so he glares hard at him until he looks away, mouth snapping closed.
“The Paladin asks if he might join you,” Eddie says to Steve, finally turning back to face him, and Steve turns even redder and nods. The rest of the group keeps staring at Eddie incredulously, but luckily no one says a word. The Paladin joins them and it takes all of two seconds for Eddie to decide to pay his cards out on the table. Just to make sure he’s being clear.
“Greetings travellers, thank you for allowing me to join you,” he says in something that is almost his normal voice, and definitely not the one he used before, “my name is Sir Edwin the Eighth, and I look forward to our many adventures together! Especially you, Sir Hair-ington.” And he adds in a wink for good measure.
Gareth sends him a deeply unimpressed look, but Eddie doesn’t even seem to see it because he’s too busy watching the way Steve’s eyes light up and his lips turn into a bashful but wide smile.
A week later when Dustin shows up at the trailer unannounced and walks in on the two of them making out the first words he says are, “I KNEW Sir Edwin the Eighth was supposed to be you!”
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shallowseeker · 4 months ago
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Also, not to be depressing, but I really do think one of Cas's nightmares is his human family coming to save HIM.
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Like literally, there is probably not one thing that this guy wants less.
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Them being hurt on his behalf = torture.
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*frantically whipping his head around, watching and hoping no one dies 💔 *
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I just feel like...this is one of Cas's WAKING nightmares since Lily Sunder Has Some Regrets, and since Stuck in the Middle (with You)
They literally only escape because the leader got cocky and distracted by Ruby's "cool knife," otherwise Sam (who was pretty much outfought) would've been skewered. If the rest of the demons hadn't gotten scared and smoked out after said leader died, it could've been bad for everyone else, too. Even Mary, arguably the strongest brawler, was about to bite it!
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After it's all over, when the relief starts to settle in, it's so sad... 💔
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Whew. Too close a call... Outgunned and outmatched, TFW escapes by taking advantage of dumb luck. Can you imagine the strength of Cas's dread when Sam walked through that door, and how horrifying it probably was when the rest showed up, too? OUGH.
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martyryo · 10 months ago
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unpleasant
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somewillwin · 9 months ago
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Request by @kalevalakryze
THERE! I POSTED IT PLA DON’T STOP WRITING
Kofi
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rotaryphoam · 10 months ago
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can u tell who is my fave
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