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symphonyofsilence · 2 months ago
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Let the poor man rest.
#also no he doesn't want to experience life as a normal person. no he wouldn't sacrifice his powers to live again.#he LOVED being powerful. he was very proud of his powers. he was at the top of the world. what he disliked was being so lonely at the top.#which having reunited with Geto now he is not.#and he wanted to keep the next generation safe due to his past regrets and teach a generation of kids to be at the top together.#and he wanted to get rid of the corrupt higher-ups and reform the Jujutsu society.#and he did all of that. Yuta and Yuuji are both alive and safe and the kids are all reunited with each other stronger than ever#and the higher-ups are d**d.#Gojo obviously wouldn't hate to keep living. he clearly didn't expect to lose and die. but as he himself confirmed#he died doing what he loved. he went out the way he wanted. he went out with a bang. he had the best fight of his life and gave it his all.#as he said 'he had fun'. he said it would have been embarrassing if he died of old age or sickness.#and now that he's gone he's happy with his friends and especially Geto. he found peace.#He said it himself 'Now i'm wishing that it's not just a dream'.#also for those of you who say that Geto & Gojo wouldn't be together because one would go to hell and one to heaven... no. just no.#first of all. Gojo did a mass m*r*** before his death#second of all. they're Buddhists. they don't have heaven and hell. don't bring Abrahamic religions into everything.#and you'd be surprised by the excuses the Abrahamic religions find to not let people in heaven.#probably Gojo wouldn't go to heaven even if he didn't kill the higher-ups due to...idk... occasionaly doing pranks or sth.#but Gege apparently created a whole other afterlife of his own. and Toji Geto Gojo Nanami and everyone were all gathered there together.#you SAW that. so stop.#jujutsu kaisen#jjk#gojo satoru#satoru gojo#jjk gojo#gege akutami#my two cents#satosugu
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theanonymousninja247 · 7 months ago
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Ok don’t mind me crying about this over here.
THIS👆🏼👆🏼👆🏼 right here is I why I love the boys so much. For the longest time I struggled with the belief that I was only important or had value if I could do something to help other people. If I wasn’t “producing” or being a boone in every situation, then I literally felt like nothing. If something wrong happened, than it was instantly my fault because I wasn’t good enough.
For YEARS I’ve wrestled with this internal self loathing, but for the first time ever…I’m growing out of that? There’s a “Sprout” of hope if you will. That’s what these stories mean to me: Hope🧡🌱
I can learn to love myself with all my “kinds of special” and with that love help others recognize their own awesomeness. i find it interesting that both Omega and Speout are buddies. Because Omega in the Greek alphabet is the last letter, and he was kind of designed with the intent to be the last one standing. But “standing” next to “Sprout” who is the embodiment of taking what was left before and growing into something new, is kinda lowkey poetically beautiful for me. A literal example of the beginning AND the end. and goodness is it inspiring. I’m so grateful to be alive at the same time as the great minds of @kathaynesart and @intotheelliwoods
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I have been meaning to do a crossover with the one and only @kathaynesart for such a long time! And the @tmntaucompetition has created the perfect excuse for this :)
I think Sprout and Omega would have a surprising amount in common, they have a lot they can talk about with one another!
Apologies for the cliffhanger- haha- whoops-
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poorly-drawn-mdzs · 6 months ago
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Soup solves everything.
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thatwildwolfart · 7 months ago
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grunt does some mental math
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dailymumbojumbo · 7 months ago
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Mumbo Skins
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kittyprincessofcats · 10 months ago
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ICJ Ruling
Okay, let's get into this.
First of all, I get the frustration at the court not ordering a ceasefire. I was disappointed and frustrated at first too, since a ceasefire was the biggest and most important preliminary measure South Africa was requesting - and of course we just all want this horror to finally end for the people in Gaza. So I get the frustration and disappointment, I really do.
However, I do think this ruling is still a major win for South Africa, Palestine, and international law as a whole and here's why:
The court acknowledged that it has jurisdiction over this case and completely dismissed Israel's request to throw out the case as a whole. It will now determine at the merits stage (that will probably take years) whether Israel is actually commiting genocide.
The court acknowledged that Palestinians are a "distinct national or ethnic group and therefore deserving of protection under the genocide convention". Pull this out next time someone tells you "there's no such thing as Palestinians, they're all just Arabs".
The court acknowledged very unambiguously that "at least some" of Israel's actions being genocidal in nature is "plausible". South Africa has a case, officially. Israel is accused of genocide, in a way the ICJ deems "plausible", officially. This is huge. (And seriously, how freaking satisfying was it to hear all of those genocidal statements by Israeli politicians read out loud and used as justification for this rulling?)
The court might not have ordered a "ceasefire" in those words, but they did order Israel to "immediately end all genocidal acts" (which includes killing and injuring Palestinians) and submit proof that they actually did. How are they going to comply with this ruling without at least severly reducing or changing what they're doing in Gaza?
In fact, this wording might actually be more appropriate for a genocide (vs a war), as author and journalist Ali Abunimah notes on Twitter:
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He's completely right. Israel lost today, by overwhelming majority (I mean, 15 to 2? I heard people predict the rulings would be very close, like 9 judges vs 8, but instead we got 15 to 2 (and even 16 to 1 on the humanitarian aid). Holy shit.) The court disimissed almost everything Israel's side of lawyers said, while acknowledging that South Africa's accusations are "plausible".
And this is important especially because of Mr Abunimah's second tweet there^. Because the question is, where do we go from here?
This ruling means that Israel is officially /possibly/ commiting genocide and that should have huge international consequences. The rest of the world now HAS to take these accusations seriously and stop arming and supporting Israel - and if they won't do it on their own, we, the people, have to make them. This is THE moment to rise up all around the world, especially in the countries most supportive of Israel (the US, the UK, Germany): Protest, call your representatives and demand a ceasefire and an end of arms deliveries to Israel.
We now have a legal case to back our demands: If Israel is, according to the ICJ, "plausibly" commiting genocide, then all of our governments are, according to the ICJ, "plausibly" guiltly of aiding in genocide. And we need to hold that over their heads and demand better. We need to do that right now and in huge numbers. Most politicians only care about themselves and saving their skin. We have to make them realize that they could be accused of aiding in genocide.
(As a German, I'm thinking of Germany here in particular: After South Africa's hearing, our government dismissed their case as having "no basis" - how are they going to keep saying that now that the ICJ officially thinks otherwise? Over the last months, people here have been arrested at protests for calling what's happening in Gaza a genocide. How are the police supposed to legally keep doing that now that the ICJ has officially deemed this accusation "plausible"? I used to be scared to use the word "genocide" at protests or write it on my protest signs - not anymore, have fun trying to arrest me for that when the ICJ literally has my back on this one 🖕🏻.)
So yeah - don't be defeatist about this, don't let Israel's narrative that they "won" (they didn't) take over. This might not be everything we wanted, but it's still a good result. Don't let what the court didn't say ("ceasefire"), distract you from the very important things that they did say. Let this be your motivation to get loud and active, especially if you live in any country that supports Israel. Put pressure on your governments to not be complicit in genocide, you now officially have the highest international court on your side.
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milkywayes · 4 months ago
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interspecies awkwardness for breakfast a.k.a. 'I can't believe I made a comic'
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mouseshift · 2 months ago
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felassan · 6 months ago
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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glassedplanets · 4 months ago
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more sketches! zs on the brain
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puppyeared · 8 months ago
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littlest furth shop
@laikascomet
#i think i had a little too much fun with this lol#i also wanted to draw road boy and other characters but maybe when they actually get introduced#i do have a sketch of him with a lil chainsaw.. im not gonna be normal when he gets introduced man he looks so sillygoofy#if you squint laika's eye marking is a clover yue's is a crescent moon and mars' is a star ^_^#i wanted to give laika an accessory too but i couldnt think of anything.. maybe a stack of pancakes??#im curious to see the apocalypse side of the story too.. like so far we have an idea of the comet fucking everything up#and im assuming that lead to a ripple effect causing the apocalypse but exactly how bad?? i cant wait to find out#rn im kinda piecing stuff together.. larkspur delivers mail in a beat up van so that might mean all transportation is grounded#the buildings we've seen so far are intact like the observatory and turnip's house but idk if thats the same for big cities#laikas playlist only includes songs downloaded on yue's computer and there hasnt been internet in 20 years.. but radio signals might#still work.. if yue grows his own food we can assume that mass production and distribution also isnt a thing anymore#sorry im a sucker for worldbuilding.. and the furth puns are fun to me. i like to think toronto would be clawronto.. and vancouver wld#be nyancouver.. barktic circle.. mewfoundland and labrador.. canyada....#christ i have so many drawing ideas. willow if youre reading this im so sorry youre probably gonna expect to see a lot of drawings frm me#like. i wanna draw laika in the akira bike pose so sosososo bad. IT WOULD BE SO AWESOMECOOL. ill teach myself to draw bikes if i have to#i also wanted to animate laika leekspin.. man#my art#myart#fanart#laika's comet#laikas comet#laika#mars#yue#furry art#fur#littlest pet shop#lps
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lala-blahblah · 2 months ago
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Watching ace attorney playthroughs again and this isn't even enough of a reach to be a joke this twitter post is just exactly what happened
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deep-space-lines · 11 months ago
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I am inflicting, or perhaps bestowing, upon you: Garrus as various unnecessarily sexualized references that come up if you look up refs of women with guns :)
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(( @milkywayes i know we’ve like almost never interacted but the silly comment i left on your post would Not leave my brain. I need to show u what you inspired ))
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darkxsoulzyx · 4 months ago
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EXPLODES INTOA BILLION PIECES
Here is my mass-revenge for everyone on Artfight up until a certain point (I’m so sorry if you didn’t make it in, this took me a few days to make 🙇💀💀💀)
IM GOING TO TRY AND TAG EVERYONE THATS IN IT, WISH ME LUCKKKKK
(Credits/tags under the cut)
TV/Dark: @darkxsoulzyx (ME)
Virux: @bunrux (and whom the attack is addressed too because wE’RE LINKED TOGETHER)
Indigo: @astral-olive
Ace/Luria: @gufaspins
Invalid: Breadmaster (artfight)
Nihility/Tizo: @cinnabynn
Puppet: @dustyisegg
Stitch: idiotofthecentury404 (DeviantArt)/cheese_idiot2 (Twitter)
Luna Phasma: @stefdarkblood
Tasia: pinnipuff (artfight)
Ace/Soi: yekorav (Instagram)
Ali Surna: @alisurna
Hollow/Fatality: @inkywellcrow
Beast Sans: FernTail06 (instagram)
Candyland DCA/Sandman: @garbagechocolate
RELLIK: @s0l-st-ice
Alex: @boredlydoodling
Livvy: flowerry_._ (tiktok)
Floral/Unknown: Holy_Mol_y (Twitter)
Crash: @russianfig
Vitrum: @mossdoesartshit
AbsentCat/Mystery Apocalypse: Absentcat (tiktok and YouTube)
Rootsy: @awoscorner
Eli Jin/Fry08: @sandeewithtwoe
Rosy Sans: @justabirds-art
Judas: @claie171art
Comedy/Tragedy: @woolysstuff
Faolan: @the-jadedknight
Kai: @blizzysnowolf
Scot: @usercookie2008
Thane/Nyx: Khaotic_Order (Twitter) Khaotic_order_ (instagram)
Moss: @swiftmitsu
Chiib/H.O.PE.: @chiib-foxx-artz
Glitter: @kandidandi
Motus: potato_mochi_679 (instagram)
Tempean: @zef01
Loanen Riverside: nox_starswimmer ( instagram)
Twister/Wraith: @marinavoyageuse
Aya: @domijeannes
Exp: Cut_It_Out (Artfight (and I’m assuming Amino?))
============================
Oh, and if any of you were curious about how much it was worth… >:)
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poorly-drawn-mdzs · 1 month ago
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hope you feel better soon!
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I am riddled with ailments, but I stay silly!
#ask#non mdzs#My health journey has been: Hernia -> acid reflux -> Vocal pain due to aforementioned reflux -> chest infection.#I'm terrified to know what's about to hit me next. Please let it be something kind. PLEASE.#The consequence of living with linguists is that you'll wake up with a wacked up voice -#suddenly you're sitting you down in front of a program called something like Praat having your shimmer and jitter levels calibrated.#They gave me a GRBAS of 33012. I have a fun thing called a pitch break where a whole octave just does not exist.#My vocal pain was bad enough I ended up seeing a speech pathologist and that whole experience was super neat!#I learnt a lot about voice - to be honest I might make a little comic on it after some more research. Fascinating stuff.#For example; your mental perception of our voice modulates the muscles of the vocal folds and larynx.#meaning that when you do have changes (inflammation = more mass = lower frequency)#your brain automatically attempts to correct it to what it 'should sound like'. Leading to a lot more vocal strain and damage!#And it gets really interesting for trans voice care as well - because the mental perception of one's voice isn't based on an existing sampl#So a good chunk of trans voice training is also done with the idea of finding one's voice and retraining the brain to accept it. Neat!#Parkinsonial Voice also has this perception to musculature link! The perception is that they are talking at a loud/normal volume#but the actual voice is quite breathy and weak. So vocal training works on practicing putting more effort into the voice#and retraining the brain to accept the 'loud' voice as 'normal'.#Isn't the human body fascinating?#Anyhow; Now I have vocal exercises and strategies to reduce strain and promote healing.#Which is a lot better than my previous strategy of yelling AAAH in my car until my 'voice smoothed out'.#You can imagine the horror on the speech path's face. I am an informed creature now.#I'm my own little lab rat now. I love learning and researching. Welcome to my tag lab. Class is dismissed.#I'll be back later with a few more answered asks </3 despite everything I'm still going to work and I need the extra sleep.#Thank you for the well wishes! And if you read all of that info dump; thank you for that as well!
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lithosaurus · 2 months ago
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While we're in BioWare fan crisis 393/??? I want to plant my flag firmly in the 'Mass Effect: Andromeda is actually really good' camp.
There are places the writing doesn't hit. There's spots where mechanics or production aren't 100% but the game as it is now is still a legitimately fun game with compelling characters, slick combat, and an interesting narrative.
It's always going to have the specter of ME3 looming over it. The release will always ruin it for some. I totally understand the arguments that the colonial themes needed to be re-examined but the biggest flaw for me will always be that it didn't get it's sequel.
Some character arcs were underwhelming because they could have been finished in the sequel. Things were left unanswered because there was going to be a sequel. Even the sticky dark heart of the colonial issues could have been further explored in a sequel. Annoying amounts of sequel bait? Coulda been fixed with a sequel.
The launch and subsequent poor sales destroyed what, to my estimation, could have been a serious inheritor to the Mass Effect name and a legitimately amazing game series.
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