#windmill farms
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thedaily-beer · 13 days ago
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Almanac Gold Rush Wild Ale (Picked up at Windmill Farms). A 4 of 4. I know sour beers are not the hot thing at the moment, but this is an incredibly good, incredibly balanced one for the price. Lots of oak notes and tartness as you'd expect, and just a touch of white wine-like notes. Not the most complex thing ever, but the wild yeast and the oak on this are quite great.
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happilycrazycrown · 2 months ago
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thegimmicky · 7 months ago
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Misty sheepyard
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wil0 · 3 months ago
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boschintegral-photo · 6 months ago
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Spring In The Countryside
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simdertalia · 11 months ago
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🏞 ACNH Country Set 2 🚜
Sims 4, Base game compatible | 26 items
I hope you enjoy!
Always suggested: bb.objects ON, it makes placing items much easier. For further placement tweaking, check out the TOOL mod.
You can use the scale up & down feature on your keyboard to make any items larger or smaller to your liking. If you have a non-US keyboard, it may be different keys depending on which alphabet it uses.
Set Contains: -Butter Churn | 3 swatches | 1187 poly -Cookie (on plate) | 1 swatch | 954 poly -Cowboy Boots Decor | 5 swatches | 796 poly -Dried Hay | 1 swatch | 506 poly -Gasoline Can | 6 swatches | 1120 poly -Kitchen Scale | 10 swatches | 1158 poly -Knife Block | 3 swatches | 1069 poly -Knife Rack (wall) | 3 swatches | 1214 poly -Little Plant | 1 swatch | 725 poly -Log Bench | 4 swatches | 598 poly -Log Dining Table | 4 swatches | 1202 poly -Log Seat | 4 swatches | 490 poly -Log Shelf (wall, has slots) | 4 swatches | 2330 poly -Organizer (drawers, with slots) | 6 swatches | 2262 poly -Placemat | 4 swatches | 86 poly -Silo | 5 swatches | 4048 poly -Stockpot (steam animation, requires Cats & Dogs) | 5 swatches | 1200 poly -Stockpot (no steam) | 6 swatches | 1200 poly -Suitcase | 2 swatches | 1201 poly -Tractor | 4 swatches | 4238 poly -Turnip Barrel | 1 swatch | 654 poly -Turnip Barrel with Lid | 1 swatch | 654 poly -Turnip Barrel Stack | 1 swatch | 654 poly -Well | 1 swatch | 2702 poly -Windmill | 6 swatches | 2570 poly -Wind Turbine | 2 swatches | 1922 poly
Type “acnh country set 2" into the search query in build mode to find  quickly. You can always find items like this, just begin typing  the title and it will appear.
As always, please let me know if you have any issues! Happy Simming!
Download all or pick & choose:
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Will be public on January 12th, 2024
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ed13d1 · 8 days ago
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how far will you go
photo by Brendon Burton
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veiligplekje · 1 year ago
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mostlythemarsh · 5 days ago
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Machine
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coffeenuts · 2 months ago
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odinsblog · 1 year ago
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Hey, waitaminute! Are you telling me that Trump really isn’t concerned with the safety of whales, and is really trying to kill a green renewable source of energy?
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But why would Trump dO that? Why would he lie?
The only people who this disinformation helps is Big Oil companies, and everyone knows that Trump doesn’t have a history of lying his ass off, right? I mean, everyone knows how much Trump hates big business and loves nature. Surely Trump, the person known for his great love of animals, isn’t lying about windmills killing whales, right??
</sarcasm>
BUT SERIOUSLY: Trump is lying about everything again.
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👉🏿 https://www.factcheck.org/2023/03/no-evidence-offshore-wind-development-killing-whales/
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thedaily-beer · 4 months ago
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Burgeon + GOAL Urban Excursion DDH IPA (Picked up at Windmill Farms). A 3 of 4. Really bright tropical nose and a touch of pine, too, and a light, somewhat thin body. Really features the hops in the nose and up front in the body. Slightly crisp finish, though not a ton of bitterness.
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bestworstcase · 6 months ago
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Your thoughts about Remnant's kingdoms having imperialistic and expansionist tendencies that don't have anything to do with Salem or Ozma makes me wonder, at least based on what I vaguely remember of the game RWBY Arrowfell:
In Arrowfell, we learn about the existence of ruins outside of Atlas and Mantle with ancient historical artifacts, and that makes me question if Solitas really as empty as it seemed, or was there already indigenous people living there before the displaced settlers of whatever regions of Sanus showed up on their doorstep? Did THEY get destroyed by those settlers?
Did those people live alongside Solitas' Grimm with no issue, and shit only went down AFTER the emotionally repressed imperialists of Sanus came in and wiped out whatever culture they had, imposing their own "Grimm evil emotions bad must repress and subjugate" nonsense onto a culture that might have already figured out a better solution?
I keep thinking about this because of how the settlers of the local settlements there within the game have vastly different appearances, and strongly implied different cultures compared to the likes of Mantle and Atlas.
tumak!
i rotate those ruins in my mind a lot, because the only thing we really know about them is that they predate the great war and they’re a formally-designated “heritage site.” vine talks about artifacts taken from the site as though they’re very ancient, but his statements are framed pretty overtly as bullshit—he comes across more as a new age mumbo jumbo type of hobbyist than someone serious about history. older than the great war just means that the ruins are at least a century old.
so there’s definitely a layer here of atlas—which has probably not been around much longer than a century or two—culturally not having a very accurate sense of historical scale (a la US americans thinking anything older than a century or two is ‘ancient’) and exoticizing The Past. whereas beacon’s professor of history teaches teaches the great war and its aftermath as recent history, because vale is much older.
that said, tumak does look like it’s a few centuries old, because it’s all built of stone. in any other story i’d take it as a given that the people living there were conquered or displaced by mantelian settlers for… the same reasons i take it as a given that mistral being called an “empire” and having “territories” means what it sounds like.
what gives me pause with regard to tumak and mantle is—well, two things:
there were no grimm in western solitas when mantle’s first settlers arrived.
it’s heavily implied that the global industrial revolution began in mantle following the discovery of large dust deposits under the tundra.
now, the one thing we know for certain about grimm is that they eat people and they die in captivity, meaning that they do need to eat. the simplest explanation for there being no grimm in western solitas when the mantelian settlers turned up is that there weren’t any people there for grimm to eat.
the second point matters matters because the industrial revolution is a prerequisite for building anything with steel: before this confluence between practical necessity and a great abundance of underground dust deposits, every large structure on remnant would have been built with timber or stone or clay, or whatever material happened to be abundant in a given region.
(i am making a drastic oversimplification here but, in essence, the main reason we had our industrial revolution when and where we did is england ran out of trees and started digging for coal. coal mines have a lot of coal on site, making coal-powered machines a more cost-effective way to pump water out of deep shafts than manual labor, and then after a certain point these pumps become very efficient and it becomes cost-effective to employ mechanized rotational movement further away from the coal mines, and then you get automated spinning jennies and trains and it all snowballs from there. whether it’s on purpose or not, remnant’s industrial revolution occurred under precisely similar conditions and i think that’s neat.)
one presumes that mantelian settlers didn’t go from living in natural caves or snow shelters to steel-frame construction overnight. the technological innovation needed to build with steel in subzero temperatures would have been a long, iterative process. both tumak and the “ancient monument” built in the same architectural style are also situated on the continent’s western coast, while mantle is at least a few hundred miles inland (although it’s difficult to get an accurate sense of scale from the game map). if i’m right that these settlers were displaced from northeast sanus by valean expansion, the west coast of solitas is where they would have landed.
we also know that mantle itself is built on top of what seems to be an enormous dust mine.
in the WOR episode, the early settlement is represented like this, with people keeping watch over coastal cliffs and grimm being frozen solid by the cold:
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the amity arena ice sabyr card indicates that the ice-encrusted solitan grimm adapted to the cold fairly quickly:
These Sabyrs seem to have somehow adapted to Mantle's environment. Gone are the days when the cold kept the Grimm at bay, and now we deal with the ice crusted versions of the Sabyr. Still, there is a burning question in our minds. Didn't these Sabyr… adjust a little too quickly?
(which, lol. it’s dust. solitan grimm incorporate dust into their bodies to give themselves a protective coating against the cold; we’ve seen the geist in the mine use dust to armor itself against attack. a lot of the amity arena grimm cards are fun; the one for seers is literally like “they’re super weird, we have no idea what they do because we’ve only ever found broken husks, but they’re floating crystal balls with tentacles so we assume they must be able to control people. probably.” grimm studies is pseudoscience!)
and then back to the WOR episode, the depicted distance between mantle and alsius is wildly exaggerated:
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with mantle located on the southwestern peninsula and alsius being where mantle stands—or stood—in the present day. before playing arrowfell, i always took that to be just a stylistic choice to emphasize the economic separation between mantle and alsius, but:
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again, nothing is to scale here, but mantle and the atlesian crater are in the right place, there’s an abandoned dust mine on that southwest peninsula, an outpost with a train on the western island, and tumak and the other ruin along the west coast. so the relocation depicted in the WOR episode—a migration inward from the coastal region to where mantle is today—actually seems to have been literal.
what makes the most sense to me is that these coastal ruins were built by the original settlers a few hundred years ago. both tumak and the “monument” are mainly underground, with these barrow-like stone caps over the entrances: this strikes me as a solidly defensible layout for fending off weakened, scattered packs of grimm, but not one that could withstand the increasing numbers of cold-hardy grimm as time went on.
in the SDC WOR episode, it’s noted that mantle’s existing dust mines were nearly depleted before nicholas schnee discovered new deposits in the mountains to the north. and in arrowfell, if memory serves, the old southwest mine was exhausted and abandoned long ago. taking this to its logical conclusion, the people living in tumak and other coastal settlements had to deal with a relatively fast spike in grimm populations at a time when dust was already becoming scarce, so they abandoned these sites and migrated to a more defensible area—the plain flanked by mountains—where they serendipitously found much larger and deeper dust deposits. and that became mantle and alsius/atlas.
meanwhile, over on the eastern side of the continent…
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the geographic separation here is pretty striking! in between mantle and the free towns to the east we have a large inland sea and mountains. these towns are explicitly not part of the kingdom and, as you noted, have a pretty different culture. (including cultural attitudes toward the grimm: a huge megoliath wanders into essen early in the game and the townspeople just… clear out of the immediate area and keep an eye on it from afar, which is probably also how the unnamed village in v4 dealt with that geist. there is also a lady from dormir who goes into GRIMM-INFESTED CAVES, alone, to dig up dust. nothing bad happens to her.)
tellingly, bram thornmane seems to view these free towns as independent polities for the purpose of fueling his persecution complex by treating his residence in essen like a quasi-exile from atlas, but when it’s politically expedient to do so he acts as though these are satellite communities dependent on atlesian protection, hence his use of the grimm lures to attack them as well as atlas and mantle. i imagine that this is a common atlesian attitude.
one of the villagers—cerise claire, who fled from crossed to essen when the former was overwhelmed as a consequence of thornmane’s scheme—mentions having ancestors who fought during the great war; specifically she implies that her ancestors were involved in resistance to the mantelian regime’s prohibition against art and self-expression. the free towns don’t seem to be particularly young—wood and stone, again suggesting pre-industrial construction—so they must have existed before the war.
cerise is also a faunus (i think; it’s hard to tell if the wolfish ears are attached to her head or just to her hood and they’re not the same color as her hair, but they’re a prominent feature of her design and why do that if she’s not meant to be faunus) which certainly. carries a lot of unspoken weight in the remarks she makes about her ancestor bravely keeping a journal of their years fighting in the great war… and if her family lived in crossed back then, well.
gestures at vacuo’s side of the great war being a desperate bid for independence. gestures at the implication that the vytal accords were in large part a decolonial project; vacuo and menagerie became sovereign states, and a huge swath of eastern anima seems to have been freed from mistrali rule.
mantle and mistral formed an alliance during the conquest of northern anima; if if the towns in eastern solitas are older than the great war—which is quite plausible!—then they likely existed during this period of time and it seems reasonable to think that they might have been occupied as well, if not by mantle then by mistral. eastern solitas being under occupation prior to the war and liberated by the accords thanks in part to the efforts of a local rebellion tracks.
but an interesting thought occurs to me: this means the quasi-scientific modern narrative that the grimm “adapted” to the cold unnaturally fast might be baseless. there would have been cold-hardy grimm living east of the mountains already. perhaps the intense hardship and struggle of those early years simply drew an existing population of grimm over the mountains?
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thegimmicky · 6 months ago
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Process of building the Misty Sheepyard
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theweeowlart · 2 months ago
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Happy Sunday everyone, hope it's a great day for you. I'm hoping for a wee sale or two to round off my weekend. I have lots of my drawings available…
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kent-farm · 2 years ago
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—Clark Kent about the Kent Farm, Superman and Lois, "Pilot"
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