#weaver rambles
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nodaudaboutitt · 18 days ago
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Chapters: 1/? Fandom: Star Wars - All Media Types, Star Wars: Rebels, Star Wars: Rebellion Era - All Media Types Rating: General Audiences Warnings: No Archive Warnings Apply Relationships: Alexsandr Kallus & Garazeb "Zeb" Orrelios, Alexsandr Kallus/Garazeb "Zeb" Orrelios Characters: Alexsandr Kallus, Garazeb "Zeb" Orrelios, Kassius Konstantine Additional Tags: future kalluzeb, Character Study, Canon Compliant, Alternative Perspective, kallus character study, Kallus POV, Mid-Canon, Rebel Alexsandr Kallus, Imperial Security Bureau (Star Wars) Summary:
After a night on a frozen moon with his sworn enemy, Kallus' imperial indoctrination begins to crack, how will he cope when his worldview begins to crash around him.
Character Study of Agent Kallus following The Honorable Ones, looking into his transition from ISB agent to Fulcrum. Will do my best to remain canon compliant but will take liberties since the show left some gaps for me to dig into >:)
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b1adelight · 11 months ago
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it’s way too late for me to be asleep right now but I’ve been thinking about this all day… it strikes me as odd that in fo4, the dogs you see in game are completely purebred. I don’t mean the mongrels, but Dogmeat and the Rottweilers that you come across.
you could create a hypothetical scenario that at least one person would be able to keep breeding some dogs shortly after the bombs dropped… but doing that would be nearly impossible with a sudden lack of resources (also hoping that you don’t die in the initial blast, or deteriorate too soon), and bringing pets into a Vault wasnt an option (unless, you know, there was a vault specifically designed for that, but there is no trace of that in the Commonwealth). so with that out of the picture… what’s stopping dogs from mixing breeds over the 210 years after the bombs hit? Literally nothing.
realistically, dogs in the fallout universe should appear a lot more like the dogs found in the Chernobyl exclusion zone. they’re pretty much just… really irradiated mutts. No specific breed since everything has been so watered down. look at these guys. they’re adorable.
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(photo found here)
not much to add to this tbh. I just really like these dogs and wish fo4 could have taken a bit more inspiration from them. as much as I love German shepherds, I was always confused as to why Dogmeat is the only one… or why he even is one at all! same with the Rotties too.
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pyrholidonhead · 2 months ago
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alien season is officially upon us by the way. embrace winter with the cold terror of space, sigourney weaver, insidious corporations that want to kill you, space truckers and space marines, and your best friend the xenomorph
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cryptid-catnip · 3 months ago
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my favorite part of Worm was when Taylor Worm said "it's worming time" and then murdered a toddler
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akuma-tenshi · 2 months ago
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finished closing night!! boy do i have some thoughts. and now that i've gathered them, i'm about to make my autism your problem. spoilers below.
the first part of the event wasn't awful imo, it felt like character building and just helping establish the dynamic. i know some people weren't fond of it but given that i was never really that invested in hullabaloo before this and didn't know every little detail of these characters, it was nice to get some character establishment and figure out how they all are as people. i am also a fan of slowburn character-focused horror, so that may just be a personal taste thing lmao
bryce papenbrook does a good job as mike, even though there are definitely points where he sounds exactly like nagito (namely the scene where he's shouting at margaretha in the foyer). he has a very particular way of speaking / voicing characters that make it immediately clear it's him. however, i do think he fits mike well and he definitely lays off the nagito-ness in the second part.
the rest of the cast was excellent as well. while there was a Choice made with murro's voice (he sounds WAY younger than he's supposed to be, which is off-putting and takes me out every time he speaks), it's very clear everyone knows their characters well and they all do a good job keeping their mannerisms and vocalisations unique and fitting to each role. aside from some awkward lines (which i attribute more to stilted writing than to the va's themselves), the voice acting is absolutely a highlight.
margaretha's trauma with sergi is portrayed very well imo. bear in mind i have not suffered the same abuse as her, so i can't say how accurate or good it is, but it feels like it displays that it was a terrible thing while also being respectful and avoiding being exploitative. the added layer that everyone else (except joker) liked sergi and was unaware of the abuse adds a lot.
in general, i think mike and margaretha are incredibly well-written here. i think ne could've absolutely gone the route of popular fan interpretations and completely demonised margaretha while making mike a perfect angel, and they would've gotten a lot of praise for it. but they stuck to their guns and made them both very flawed yet understandable people, and that just makes everything feel that much more real, at least to me. they're such different people with opposing goals, and their friction really comes through. everyone else is very well done (shoutout to me a couple of hours ago calling joker cute for some godforsaken reason i can't remember) and i love all of their characterisations, but mike and margie really are the standouts here.
i do wish there was a bigger payoff for margaretha using euphoria so frequently. i know it's implied to have been involved in violetta's death, and i appreciate the connection to game 5, but i wish there was a little bit more there. it's not a huge gripe though, so i won't harp on it for long.
the pacing at the start of the second part had me extremely worried; things felt like they were dragging along and being padded out for the sake of being padded out, and i was not having fun with it. fortunately, this issue was remedied about halfway through, and once things got going, i started really enjoying myself. the pacing of the first half of part two is my biggest gripe with this story.
i was noticing a lot of similarities between hullabaloo and fool's gold: hunter forms of popular survivors being announced and used as a major part of marketing for an update to the idv story. with the aforementioned pacing issues, i was really worried that hullabaloo's reveal would shape up to be similar to fg's: a kinda cool cutscene and a lame chase sequence at the very end of a long, boring storyline. however, despite hullabaloo having a much smaller part in this story than fg did in aom, appearing only briefly in the fire at the very end, i still think it's a better incorporation of the character than what they did with norton. better to have it be quick and intimidating than just kinda tedious.
every death in this (aside from joker's) felt very purposeful and well-done. violetta's death was heartbreaking. the change in animation towards the end, followed by the single sound of her machinery giving out after the screen went black, was beautiful, and hey, at least she died happy. margaretha's death pulled at a very specific and very major love i have in storytelling, that being a character choosing to die free rather than live in captivity, and the payoff of all the underwater scenes where she swims towards sergi finally coming through when she chooses to sink away from him had me losing my mind. i genuinely did not expect mike's death to be a straight-up suicide; like i said, i'm not completely caught up on hullabaloo lore, so maybe other people saw this coming, but the fact that he truly could not live with the truth about hullabaloo is such a heartwrenching yet satisfying end to his character. like i said, joker's is the only death that doesn't totally stand out, but i like that they let you put the pieces together yourself.
the chase sequence with joker was unintimidating and a little lame, and honestly it felt somewhat forced, just a way to get his hunter form in there bc they realised "oh shit right this guy's like. a hunter isn't he." i do like that they gave him back his chainsaw though; very nice little callback to the betas.
the animation of the hullabaloo fire was absolutely gorgeous and the ending had me in shambles. for a while afterwards i felt similar to how i felt after finishing end roll: drained and flat but in a good way, like a ton of adrenaline had just released from my body after some intense event.
all in all, i really enjoyed it. i can't say if i like it more than aom, but that may be the frederick bias coming through, so i'm going to choose not to rank them and just say hey. banger event. well worth the hype even with its hiccups and flaws. i always say this, but idv has some genuinely talented people in its writers' room, and i can't wait to see what they come out with next.
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eternalscribbles · 11 months ago
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@raggedytiger so I had a uhm. An idea. And originally it was meant to be sweet and all but I don't control the definitions of names so-
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sharrkbaiitcartoonz · 3 months ago
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I drew Catra :3
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I plan on drawing cute shit soon but for now, here you go children
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Taylor turning herself in was such a fun twist and character moment, and idk I see some people disliked it and hate Dinah for orchestrating it and I get that but it fits her. Taylor is someone who will throw herself away for the greater good, and if she thinks she has a way to help she has to do it. "Cut Ties / I'm Sorry" was practically a guarantee that she'd leave, because it's Dinah appealing to her compulsive need to help, and Dinah's appeal to this was born out of a very similar need to do something to stop the end of the world. There's an interesting parallel there, where Taylor hurts her friends that she cares about by leaving them all behind when she defects, and Dinah hurts Taylor who saved her and she definitely cared about Taylor on some level. Neither of them want to do what they feel they have to do, but there's no other way that they can see to help.
Also important to remember that Dinah played a part in setting Taylor down the path to being Khepri, she just completely fucks up the girl who saved her time and time again, and what's ironic is that I think Taylor would do the same if it was the only way she saw. They're both incredibly result-focused people, which is what makes the entire mess with the notes so fun to me. Dinah wouldn't fuck over Taylor like that if she wasn't so focused on saving everyone, and her method of doing it wouldn't have worked if Taylor wasn't just as determined to do that good and stop the apocalypse. And it aches for both of them, when Khepri gives that slip of paper back to Dinah she finally gets hit with the full realization of the fact that she played a part in breaking Taylor. Idk where I'm going with this, I just think "The girl who you constantly threw away your morals and feelings and hurt others to save throws away her own morals and feelings and hurts you to save even more people" is such a wonderful little dynamic.
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citrusbuds · 15 days ago
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i showed u my clem please respond...
art from 2024 this time the OG clementine!! was figuring out what he was gonna look like and also his personality.
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Peter was not really informed about Clementine moving in until about a week before. So in true teenage fashion, he freaked out. Calling his best friend Harry Osborn and yapping endlessly about how "its unfair!!" and "does this mean they want me out?" and many more complains
in other news, once Clem was there, Gwen Stacy has found him.
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worldsbiggestnerd101 · 1 year ago
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started rewatching spop and holy fuck y’all i forgot how good this show is
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lockandkeyhyena · 6 months ago
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no idea where the ‘falls in love with every woman and like two men’ bisexual stereotype came from. for me its like the opposite lol
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nodaudaboutitt · 19 days ago
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Excited to post my fic next week 👀👀
Been writing some Kallus exploration following his time on the geonosian moon with Zeb 👀
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b1adelight · 1 year ago
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what if i gave luther a different railroad code name than the one in game... none of them really fit tbh. bullseye was the closest but i think he would have used that in his backstory, and not in the main plot
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koskela-knights · 18 days ago
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Female characters in AW2
Back in October I made a somewhat coherent observation post about masculinity in AW2 so now I'm back, pondering about the female characters in AW2 + Night Springs DLC (I still haven't fully finished watching the Lake House DLC so I can't comment on Diana Marmont or any further characterization of Estevez)
General: I like that Remedy doesn't really sexualize their female characters in AW2. No unnecessary fanservice/eye candy shots. They all wear practical clothes that still feel like they personally picked them. Although I feel most of the women aren't overtly hyperfemme dressed with Rose being the only one who has more typically feminine traits. If you'd put them on a binary scale of masc to femme i think most of them would fall somewhere in the middle.
I think there really should be more female characters though. There are really only 3 main female characters (Saga, Rose & Estevez) and then a few minor characters (Mandy-May, Charline, Tammy, in a way even Cynthia Weaver) of whom some we don't even really see (Logan only as audio and a pic, Charline is in a full body costume)
There are like 11 female characters (with an actual appearance & some importance) to 22 male characters of various importance.
Saga: The way too often forgotten dual protagonist of the sequel. I think she's a well rounded, likable character. She is a seasoned FBI agent taking the literal lead on the case in Bright Falls. She has a special gift (her Mind Place). She's a mom. Despite many obstacles, she overcomes them both physically (in combat) and mentally (case solving in her mind Place but also near the end when she's in the DP, overcoming her own uncertainties and fears). I wouldn't put her in the 'Mary Sue' category or her being 'a GirlBoss^tm' at all.
Early on, it seems the Deputies undermine Saga's status as they first address Casey, assuming he is the main lead of the case instead of Saga.
As the narrative evolves and Logan's life is endangered, her daughter becomes one of her main motivations to put an end to the nightmarish story. In her Mind Place you also see a card from her mother & the mom mug. It seems she had a difficult relation with her mom and often also worries she may not be good enough a mother to Logan. The latter made even more obvious when she's in the DP and self doubt begins to consume Saga.
Race wise, she is one of the few people of color in the game. The game doesn't really dive into this aspect of Saga, except early on with her meeting the Deputies and the remark that she defends the Bookers because 'they stick to their kind'' + in the Dark Place when she's in her MP "Another white asshole deciding what I get to do, how I get to do it." While some people brushed this aside as 'forced' or racist (lmao rly???) I think this was a justified thing for her to think. Whether this was during a despairful moment or not. While not touched upon really in the game, I think it's safe to say that Saga has endured racism and racist microaggressions as a Black woman in her work life and day to day life. (and on a meta level too with fans and GamerBros attacking the character and whining about reverse racism becos that one line she has about 'white assholes deciding what i get to do')
(Finally, and others have made posts about this before, I think it's a damn shame that despite Saga being a literal protagonist, gets not many spotlights or fanart dedicated to her by the fandom and even Remedy themselves. And sadly, I don't see much new art/fanfic being made of her. I fear that as time goes on, the fandom and Remedy might forget Saga as a character even more.)
Alice Wake: We don't see that much of her other than those scattered video fragments. She's clearly struggling with the loss of Alan and the hauntings of Alan/Scratch which is reflected in her dark clothes. Funnily enough, in the concept art we see her in slightly brighter more patterned colors and textures.
Rose Marigold: I think Rose is the female character most associated with typical femininity. Appearance-wise: makeup, the pink/reddish waitress outfit (even more saturated in the DLC) and job-wise: being a waitress and nurse. She has an outgoing, expressive nature which is even more highlighted in Night Springs. She still is clearly a fangirl and we even find some fanfic of hers through the Casey lunchboxes. However, she also is unfiltered, somewhat brash and knows how to wield a shotgun/fire weaponry. Something that isn't always allowed for female characters to have.
Kiran Estevez: Another new female character introduced as a competent FBC agent who abruptly takes over Saga's case. She's the lead of her team and has a pretty no nonesense attitude in the main game (saying again, I havent seen the Lake House DLC). She's practical but shows some dry humor when talking to Saga and Casey after the DP attack on the station. I think she's also one of the first openly queer character in any Remedy Game? And I like how casual this was shown to us by her mentioning her ex-wife.
Baba Jakala: We only see her in the short movie Yötön Yö. In the first game, Barbara Jagger appears as an antagonistic character who was once victim to the Dark Presence who now possesses her skin.
Baba in YY is described as the widow of the writer Veikko and she seems to want to resurrect her dead husband through the violent ritual. She somewhat acts as a femme fatale to Kesä: seducing him, playing into his reignited desire to be with her and drugs him for the ritual. Afterward, she acts violently, joining Ilmari (and Seine) in the brutal murder of Kesä. I can't help but notice that she mainly appears pretty throughout it all, though she manically laughs as she stabs Kesä to death but it's not in the same ugly, manic way Ilmari is allowed to kill Kesä or even Seine whose facial features are mainly covered by his hair, but is seen drooling in like a mili second frame.
Cynthia Weaver: Personally, I feel like she was done dirty as a character. I can't say much about the gameplay of her boss level, but it was nice to have a female boss fight too. One being an elderly woman at that (and again, without some weird objectification that many other games often fail in, even when it comes to villains the women have to be Sexy^tm) I feel she's a bit of a fridged (or rather drowned) woman in this story which is sad to me because she was such an odd mentor-like type in the first game. Now, very much stripped of her previous traits.
Mandy-May: I really liked her character and her banter with Norman. I just do lol. I feel she and the other nursing home residents gave more life to the game by being characters. Minor as they may be.
Tammy Booker: We don't see much of her save for the introduction scene and her echoes in the DP. I like her attitude and her dynamic with Ed from the brief interactions we see in the main game and I wish we could've seen more. Tammy also being a writer could've been an interesting jumping point for including them a bit more into the main story other than being the 'tutorial' intro characters.
And as always, feel free to add your own thoughts and views on characters in reblogs or comments or DMs ^^
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cryptid-catnip · 3 months ago
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give me a fictional character and i will tell you how taylor hebert from the hit web serial Worm can beat them
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akuma-tenshi · 8 months ago
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i crave silly boat shenanigans with this crew so silly boat shenanigans i shall create
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