#we have similar interests. ideals
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#sona#sona art#artist sona#my sona#art#traditional art#traditional sketch#<- content tags done. personal tags go ->#the other bug is the bugsona of my boyfriend#this post is a tribute to my love for him#i feel baffled sometimes#whenever i think of how i managed to fall in love with him#but it also makes complete sense too#we have similar interests. ideals#we have a large overlap between the things we think about on the internet#and i'm someone who doesn't have a big friend group offline#so when i make a friend#i kinda. latch onto them#it's comforting to have someone who cares#and even if i seem annoying sometimes; persistent even#i just want to let you know that it's because i value you. highly.#you're one of the few lights in the maze of my life and your presence is indispensable when it comes to figuring myself out.#all in all. i care about people. so. *so* much.#i sure as hell don't look like it at first#but i really do#so. thank you
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So much experimenting to be done, where to even start (Patreon)
#Doodles#Handplates#UT#Fellplates#Gaster#Papyrus#Sans#Mostly silliness :) Mostly :)#It's still fun to draw these two Gasters next to each other hehe ♪ Even interacting!#They're more similar than I think either of them would admit haha - ''No clearly we have very different ideals'' sure but you're both Gaster#I like the idea of classic being So Annoyed at any iteration of himself thinking positively towards humans haha#I mean it would probably hurt - that's a big piece of his trauma! - but on the surface it's just Ugh I can't believe this -.ó#I feel like they'd have a lot more common ground when it comes to their experiments tho - not a perfect Venn Diagram but enough!#Maybe even just different enough to offer a new perspective - enough to give them new ideas! Uh oh that's never a good thing lol#I do love Fell!Gaster just so pleased to be having a conversation haha so smiley - classic still not smiling but interested!#Cute face <3#It was after making the Toriel comic that the thought Really occurred to me - like obviously I saw so I knew they were still in the gowns#But it took a bit for that to strike me as odd since I mean that's just what they wear! That's normal! For Handplates anyway#He talks a lot about isolating whatever it is in Monsters that Make Them Like That - what does that entail#Gaster no seriously what are you doing to them don't just smile actually reply#And as much as I like the boys being a bit more Fell-ish I've always been of the opinion that no matter what they're brothers!#They love each other <3 And in Fellplates they'd have to rely on each other even more than regular Underfell#If anything would cause some codependency it's the Handplates setup - no matter what version you throw at it!#They're still both delicate little things - they need each other to survive ♥ If Gaster is sometimes kind to them well...#Similar to Mercyplates but Not Quite hmmmm#At least sometimes doing cute and harmless things tho! Studies how they react to flowers and teaches them to make chains hehe ♪#There's also that Underfell thing of Sans calling UF!Papyrus ''Boss'' rather than ''Bro'' yeah? Doodling ideas around that haha#An opportunity to teach! Sans only came away with the basics tho it probably annoys Gaster lol#The idea of them doing cute harmless little things and /that/ being what gets under his skin hehehehe#And ending with a Babybones! :D Surely he'd have no problem being attached since they're meant to be good...? Surely
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Avatar Heart to Heart: Kyoshi & Kuruk
Kyoshi: .... Kuruk: .... Kyoshi: .....I really hated you, you know? Kuruk: That "d" is doing sooooo much work right now. Kyoshi: That it is. Kuruk: So, is it really past tense? Kyoshi: Yeah, I can't really blame you for your choices. I can't say.... what I would've done in your shoes. It was a real shit situation. Kuruk: Thanks... And, I'm sorry for... all the consequences you got saddled with. It was a shit situation as well. Kyoshi: Thanks.... Kuruk: I... I really wanted to do right by you Kyoshi. It was my only request. Kyoshi: ....I know.... now.... But yeah, I know. Kuruk: You shouldn't have gone through any of that. Kyoshi: It's fine. It's life. Shit happens..... but... ditto to you too. Kuruk: .... Kyoshi: .... Kuruk: So... Sei'naka girls, amirite? Kyoshi: *sigh* What is happening right now? Aren't you married? Kuruk: I'm... trying to relate with you. Kyoshi: So thinking about your ex is relating to me? Kuruk: You don't think about Yun? Kyoshi: One, we never dated. Two, I will gut you if you go down this path. Kuruk: Noted. So.... similarities, besides taste in women. Kyoshi: Oh Raava, kill me now. Kuruk: Your bending, how was it? Kyoshi: Awful, thanks for asking. Next. Kuruk: I was a prodigy when it came to bending. Kyoshi: That's just so great for you, I was afraid of crushing bystanders because I was too powerful. Kuruk: Too powerful? Haha, probs got that from me. Kyoshi: Yeah, thanks. Kuruk: But you also picked up on all your bending super fast, even without sifus for the majority of your first year and a half as Avatar. You improved so much! I think you have a little prodigy in you too. Probs thanks to me! Kyoshi: You know....I never really thought about it like that. Kuruk: Haha.... yeah... Kyoshi: .... Kuruk: .... Kyoshi: This is so fucking awkward. Kuruk: I love my wife. Kyoshi: What???? Kuruk: I love my wife so....damn much Kyoshi. I don't care who got in my way, I'd burn the place to the ground. I'd kill every spirit that got in my way, even if it accelerated my death. I just....I love my wife so much. Kyoshi: ........I get it. Kuruk: You do? Hah....you once hated me for killing spirits outright. Thought it was blasphemous. I suppose it was. It went against my duties. Kyoshi: Yeah but.... I can't judge. I'd also damn my duties if it was to keep Rangi alive. Kuruk: You would? Kyoshi: Yeah.... and her mother, because she was that important to Rangi. I....may not have voice it completely out loud, but I'd damn the world if it meant I could keep Rangi safe. She may hate me for it but....I couldn't bear losing her like that. As long as she's breathing, she could hate me to either of our dying breaths but it'd be something I'm willing to trade. Kuruk: ....man... we really are alike. Kyoshi: Yeah..... Kuruk: We idolize Yangchen too much... Kyoshi: We're both stubborn as rocks.... Kuruk: Haha no control over our emotions! Kyoshi: And we love botching things up because of our personal feelings.... Kuruk: Haha.....yeah..... Kyoshi: .... Kuruk: .... Kyoshi: Fucking Nyahitha. Kuruk: Fucking Nyahitha!
#'silly are we back with the avatar convo/text posts???!!" maybe TT0TT#kyoshi HAS chosen Rangi/rangi's wellbeing (physically and mentally) over her duties#saving hei-ran over capturing Yun#holding back the avatar state to heal rangi#stating she didn't think losing rangi was a fair trade for her power#kuruk basically ran off to find Koh in the last years of his life to get ummi back#rise of kyoshi#shadow of kyoshi#rangshi#kyoshi#kuruk#chronicles of the avatar#kummi#rangi#rangi sei'naka#rangi seinaka#avatar parallels#is this 'convo between avatars' a way for me to explore their parallels? Yes yes it is#i want kuruk and kyoshi to bro out a bit ;w;#talk about their similarities#'youve done this with Kyoshi and aang' yeah and i'll do it again!#I think it's interesting yangchen is 'you have to set aside your ideals for the greater good'#tbf kyoshi just said 'only justice will bring peace' she didn't tell him to abandon his ideals like Yangchen did#probs cause it'd make her a hypocrite if she did TT0TT same with Kuruk#kuruk and kyoshi be like 'lol nah wifey over power and the world' TT0TT
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someone has to physically restrain me im taking too many screenshots i love everything abt this scene
AAAAAAAAAAAAA
#DIDNT I HAVE that fucking hc abt cyno and nari (and collei?) going camping together WAYYYYYYY back in 3.1 omg 😭😭😭#ALSO adding to my last post can anyone blame cyrus like YEAH nari is the ideal son in law#like visits you when hes in town even tho YOUR kid isnt with him and now we know he gives you tea herbs and promises to put in extra#so give some to your neighbors (maybe to get a bit of good standing?)???#and shares similar interests and is just a really smart hard working reliable guy#hey did you know nari is my favorite character LMAO i always love when i get to talk abt him#uhhhh anyway im not kidding when i say i have trouble doing quests and event stories in this game bc i oove them too much#i have physical pressure in my chest bc im so overwhelmed#so i need to take a break before my organs collapse on themselves LMAO#the quest barely started 😭😭😭😭#(love* not oove)
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I have forgotten that it is actually kind of Therapy Homework for me to post things online!
#this sounds really stupid and questionable i know. but basically.#i have an issue where any time i do Anything i feel the need to tell my friends about it for validation and attention and stuff#which means that when they don't respond immediately i feel shitty and also. when we do have conversations i have nothing to talk about#but online especially here on tumblr i really do not give a shit about it#but like. i still get to get it out and be like “OH MY GOD I DID SOMETHING”#it sounds kind of weird i know but it works for me and it improves my relationships with my friends lol. ideally someday i will not#need to acknowledge Everything I Do like that but for now tumblr is WAY healthier than like spamming my friends lol#so anyway! today i went to a new bookstore in my area and it was GREAT and i added a Ton of books to my list (the classics section!!!)#and also there were some people in the d&D section and i joined in on a convo of theirs abt paladdins. i was kind of awkward about it but#i'm still glad i talked and they seemed pleasantly surprised if slightly amused by the interaction! but like really. it is SO cool#that you can just meet people in public!! and especially that bookstores are sort of...#directly conducive to meeting people with similar interests just based off of how the sections are organized#i got a collection of Poe and a history book#aLSO i went to costco for the first time#and i baked oatmeal raisin cookies! haven't baked since i started high school p much but i'm getting back to it after thanksgiving cooking#and they came out pretty decently!#and i just made like. a cucumber salad kind of. idk what to call it. and i really like it. ya boi is cooking a lot now bc#he remembered how fun it is#anyway! yeah i really need to get back to journaling in general too!!!#dante dicit#journal tag#ig#might delete
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An Entertainment For The Gods
chapter: 2 chapter 1 | 3 | 4
pairing: emperor geta/emperor caracalla x acacius' daughter!reader
summary: Through an invitation from the Emperors themselves General Acacius and his daughter attend one of the bloody Gladiator fights at the Colosseum. But this time it is not only the brutality of the arena that encaptures Geta and Caralla.
warning(s): mention of violence | mention of alcohol consumption | swearing | sexual implications | semi-edited | english is not my first language, faults may occur | please let me know if i missed anything
Note: -
word count: 2.5k
There was no bigger temple in Rome than the Colosseum. A monument to the Roman Empire, an architectural masterpiece as well as a slaughterhouse for humans and animals. They had to die for the amusement of the masses in the pale white sand and under the eyes of the Roman citizens as well as the Emperor's. You've never visited the arena before, it just wasn't the entertainment you usually seeked as you fancied the amphitheater and stage plays of comedies or tragedies. No one really died from a well-spoken dialogue and the stages weren't drown in blood afterwords. Your father was a similar soul with this. As someone who had seen war and death countless of times, Acacius developed a distaste for the useless killing, which he argued was the mere core of the collosseum's existence.
But while one would despise this form of humanity at its core brutality, other's simply loved it. First under Commodus the fights in the arena became more frequent, while Septimius Severus after him didn't change anything in that matter. Under Geta and Caracalla however Gladiator fights reached an all time high, especially those 'special' spectacles with exotic animals or ships. They themselves had an own Gladiator school under their wings, which was due to their wealth filled with the most skillful warriors and the best equipment, that it was almost unfair.
Given the fact that both twins enjoyed the performance in the arena and the bloody outcome, it wasn't surprising that they were frequent visitors. For the Emperor the colosseum had an own arena box with the best view over the inner pit and with two throne like chairs for each one of them to sit comfortably. It wasn't unusual for them to have guests here either and this time it was a special one. The moment Geta and Caracalla stepped out, the masses greeted and cheered for their Emperors, who - at least in Rome - offered them bread and games to forget the common sorrows of life. Both of them were dressed in the finest, colorful fabrics, while their golden laurel crowns throned on their heads. They waited for General Acacius at the balustrade to come forward, join them and speak to the people. He was still their celebrated hero, their triumph card, so to speak. It was an easy way to win the hearts of the people through a figure like Acacius, who was the ideal Roman.
After your father held a small, yet powerful speech about the braveness of the Gladiators they'll see today, a slave went forward to place a cushioned chair between the thrones of the Emperors. You hesitated a second, since usually you would be seated at the side of your father. "Since we've heard that you had never witnessed a fight in the arena befoe, we thought you might like a good view", Geta suddenly explained to you, before he sank into his own chair. "Please, sit down."
Your eyes went to your father for a quick exchange and you saw in them how he displeased this way of treatment, yet he nodded and you sat down. More and more you understood that the situation had a differnt tone in it. It wasn't mere courtesy why the Emperors treated you like that and given the way you'd read their eyes, it was more than clear that you've captured their interest. Usually any woman of the realm would fight for that privilege, but you had seen how your father acted in front of them, how worried he was when you first made your way to the palace - something was off. You knew you needed to pay attention and be cautious.
"Citizens of Rome, the arena welcomes you! Emperor Geta, Emperor Caracalla, we the people bow to your greatness and the mighty of our beloved Empire! Under the eyes of the sun the colosseum presents to you a spectacle like no other!", the high-toned, yet thunderous voice of the richly decorated announcer set the beginning of the show and drew all eyes on the white sand down in the arena pit, where a group of men in armor but with a limited equipment of weapons entered through a door from the Colosseum's catacombs. "First we present to you the brave Gladiators that will be our Theseus' today! They may not need to save their Ariadne, but they'll still have to face horde of Minotaurs today in an attempt to safe their own lives!" With those words a couple of other doors opened and six wild bulls entered the arena. Their massive and strong bodies stirred up the sands with every step of their big hooves. They may've been animals, but they had terrible weapons on their head with sharp horns that grew out of their heads.
Caracalla clapped with a joyful laugh. "Oh i love mythological pieces, even though they forgot the labyrinth!"
Your fingers nestled with the fabric of your dress in nervousness as you watched the men prepare themselves for the attack of the angry bulls, which were already pawing with their hooves. More than one set off to ran towards the Gladiators and given the fast but powerful movements of those animals, it didn't take long until the first fighter got overrun by them and another one faced the horns that drilled themselves like spikes into his torso, where blood spilled like a waterfall. The other fighters tried their best to ran or face the bulls with the few weapons they'd been given. One of them even striked down a beast by pressing his sword into its neck, when it was running towards him. You watched the spectacle with a neutral, yet pale face, while the Emperors seemingly enjoyed the show. Geta quickly noticed the way you followed the happenings down in the arena and leaned towards you.
"Are you not entertained, y/n ?", he asked you in a low voice, still loud enough to overcome the cheerings of the crowd. Your eyes went to him, facing the deep blue of his own, while you tried to put on a mask of apathy. "It is hard for me to understand, why useless killing is viewed as entertainment, I'm afraid," you answered, but it just got you an amused smirk in return.
"Oh it is not useless. You see, nothing is as entertaining as humanity itself. What lies more in our human nature than violence, power and the survival of the strongest? Without that, your father wouldn't be able to win all his great victories and our father would not have been able to secure the Roman Empire after the weak reign of the senate."
"And yet Emperor Marcus Aurelius believed that true strength isn't born in violence, but in mindfulness and kindness. The ability to speak, think and therefore to thrive for something higher than mere survival, is what distinguishes us from animals," you responded in a clear, settled tone. This sudden response surprised Geta clearly as his eyes widened and his fingers tensed up. Even Caracalla's eyes had left the arena for a moment and were locked at you. Even though he followed the fight down there, one of his ears had catched every word you'd said. What a sweet, naive woman you were... it made this whole moment even more interesting.
The corners of Geta's mouth twitched and at first you weren't able to tell if he found your words disrespectful or not. In fact, he'd not expected such a bold answer from a woman, especially not against an Emperor. And even though he wouldn't agree with you, it proved him right, that you were not a simple-minded girl. Naive maybe, but not dull.
"Interesting thought, my dear. But would you recite the words to one of these brave warriors down there too? Who will ll earn their freedom, if violence keeps them alive long enough? We offer them a precious gift, and in return they entertain us."
Your eyes went to the pit again, which was mottled in deep red blood now with only one man and one bull remaining. The moment was intense as both animal and human watched each other with intensity, before the bull stormed forward and the speer of the Gladiator, who waited for the perfect moment, hit his opponent. The massive body fell to the ground and the people cheered in Ecstasy. Geta and Caracalla clapped with admiration for the celebrated Gladiator, as he sunk to his knee and bowed to them.
The next round began after the exhausted and wounded 'hero' stumbled through one of the doors, back into the darkness of the catacombs, before he was replaced by a bigger group of Gladiators, who now had to face armed chariots. Their opponents wore the armory of old Sparta while they teared down one after one with their arrows. You leaned back in silence, watched by Caracalla, whose eyes were taking in her side profile for quite a while now. Even though he loved the fights down there, the blood, the violence... you encaptured him more right now. Your stern face, which carried a deep displeasure for this, while you tried so hard to hide it, it was captivating.
Everyone, even his own twin tend to underestimate Caracalla. Even though he was born a couple of minutes earlier than Geta and was therefore technically older than him, his stature was smaller and he wasn't as tall as his brother. This was accompanied by the fact that he enjoyed the pleasantries the god Bacchus had to offer him: wine, music, arts and sex - even more than Geta did. Together with his rather impulsive way of acting, it often led to the false thought that the more capable brother of them was Geta. Oh, Caracalla hated this, it was a misinterpretation weaved like a thread through his whole life. Because he had a gift, he could read people and together with his extensive web of information sources and spies within the city of Rome and beyond, he had a power that lied in the dark. And it was a preparation he did on purpose after he'd learned about the plot that was once set against Emperor Commodus. Some would've said it was paranoia, maybe it was, but he would call it 'preparation'. Nonetheless it came with the pleasant side effect of knowing a lot about the people around him.
"I've heard that you rather choose the theater over the arena", he said with a soft, yet unreadable smile on his lips. "You're a dreamer, aren't you?"
As you heard his voice next to you, your eyes quickly turned to him. "There is nothing wrong with dreaming, my Emperor...", you answered and he nodded quickly as if he'd hoped for that answer. Caracalla even grinned, his golden tooth gleaming in the light. "No, not at all." My Emperor. The way you've said it with your eyes looking at him. It electrified him, so much so that the cheers of the crowd almost faded in the background. You'd faced the pit and the fighters again, but he was still staring at you.
"Which play?"
"Octavia," the name almost shot from you mouth.
"And you consider yourself to be?"
"Octavia. And you?" You didn't even expected him to give you an answer on that, but meanwhile Caracalla's grin grew wider.
"Nero," he said just as fast as you'd answered before.
Your eyes instantly went back to the Emperor, whose eyes were now focused on the deadly fight between a Gladiator and a chariot rider. He couldn't hold back a chuckle, while he watched how the man pushed his sword through the neck of his opponent, ripping off his head.
Nero.
"Why?", you suddenly asked, this time it were your eyes, that watched him.
"I cannot blame him for setting himself free." His answer was almost like a whisper, yet you heard every word. It was a very unconventional way of interpreting the mad Emperor, one she herself would even despise, if he wouldn't seem to be so certain of it. It meant something more.
The arena fight slowly came to an end, when only to oppontents were fighting for the right to claim the victory. Nearly all of the Gladiators and chariot riders were dead, their bodys laying in the pale sand and drowining it with their blood, a weird composition of death that accompanied your questions about Caracalla's answer.
After a final hit, one of the men went down on his knees. He was wounded, severely, and he now felt the tip of a sword against his neck. He surrendered and the gods had to decide what will happen with him. One of the Gods was Geta, who stood up from his chair and approached the balustrade, while the crowd called for a decision. The Gods need to decide, yet Geta suddenly turned his head to you. "What do we say,...? y/n, should he live or die?"
Your face grew even paler than it already was, your fingers were almost digging themselves into the armrests of your chair. You felt a thousand eyes on you, even though it was only Geta and Caracalla watching you, as well as the eyes of your father from behind. The Gladiator waited, while his opponent's arm was cut off and his head was bowed down as if he awaited death. And the crowd screamed and screamend. Death, Death, Death, Death, Death.
It rang in your ears, you didn't want to make this decision. But the moment you faced the Emperor, just as you opened your mouth, Geta simply bowed his thumb down - Death.
And the sword went down. Death.
The head dropped in the sand followed by the body, the cheers errupted in the arena, screaming the name of the victorious Gladiator. But you just stared into the nothingness that was in front of you, while you bit your tongue to the point of pain. "Don't pain yourself about this, my dear. There was only one answer anyways," Geta said while he suddenly reached out for your hand and kissed your knuckles, before he took his glass of wine. You didn't move, you couldn't.
Caracalla stared at this scenery and his fingers were shaking as his eyes darkened. The intense urge came up his mind: To simply take his brother and throw him from this box into the pit, his neck breaking from the impact. Those thoughts sometimes came and went, but they got more intense every time he saw Geta interacting with you. And this interaction hit a new high point in him that was only interruped by your form the moment you stood up.
"My Emperors, it was a pleasure to join you, but i need to leave now...", you said in a tone that tried so hard to be polite and not carry any emotion, before you turned your back and quickly stepped out of the imperial arena box, followed by your father General Acacius, who bowed and excused himself in an equally neutral tone.
Both Geta and Caracalla watched them leaving, before the taller one of the twins took a deep sip of his wine. "She'll learn to love it sooner or later."
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@barcelonaloverf1life @naysha140 @shinnerslighttt @mmkkzz @ange-olras @earfq0ake @honey-eyed-munson @koshkahhh
Please leave a comment, if you want to be tagged in the next chapter.
If you liked my fic, please feel free to like, reblog and leave a comment. I am always happy to hear your thoughts <3
#gladiator 2#gladiator ii#emperor caracalla#emperor geta#general acacius#geta x reader#caracalla x reader#joseph quinn#pedro pascal#fred hechinger#gladiator ii fic#kabuki writes
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the usage of different types of english in elden ring
most human/tarnished NPCs we meet, like rogier, ansbach, and nepheli, use late modern english:
"a sorcerer, as you might have guessed. i'm looking for a little something, here in the castle. when i'm not hotfooting it from the troops, that is." - rogier, first meeting "general radahn. a pleasure to see you, after all this time. but those remains do not belong to you." - ansbach, upon summon for PCR
but older demigods like messmer, ranni, and morgott use early modern english:
"thou'rt tarnished, it seemeth. mother, wouldst thou truly lordship sanction, in one so bereft of light? yet… my purpose standeth unchanged." - messmer, pre-battle cutscene "thou needst not indulge them unduly, but they too wish to appraise thy worth. it hath been a passing long time since a newcomer entered my service, after all." - ranni, after agreeing to serve her
then there are the younger demigods, like miquella, malenia, and potentially melina, who use a later variant of modern english, similar to the tarnished NPCs we speak to:
"if we honour our part of the vow, promise me you'll be my consort. i'll make the world a gentler place." - miquella, post-PCR cutscene "the scarlet bloom flowers once more. you will witness true horror. now, rot!" - malenia, phase 2 transition cutscene
finally, the hornsent NPCs like the hornsent, hornsent grandam, and the hornsent spirits such as the one outside the whipping hut, who use late middle english similar to the english found in shakespeare's sonnets:
"fie, another? ... then, as that woman would surely say, we are in our purposes well aligned. but understand. your kind are not forgiven. the erdtree is my people's enemy. by marika long betray'd, set aflame." - hornsent, first meeting "all your resentment lingers yet... the raw stuff from which i shall surely forge a curse. upon the dastard messmer's head. upon marika's children each and all." - scorched ruins hornsent spirit
i find it interesting how different the usage of english is in the game, and i feel that it can be a hint on how to properly date an individual's occupation in the lands between/land of shadow. the hornsent, being a people much older than many in the lands between, use the most archaic version of english, while the tarnished and younger demigods use a form of english more closely related to our own in the current period. older demigods (and marika herself, as heard from melina's recounts of marika's spoken echoes) use a form of english more closely related to the period of transition from middle english to early modern english.
additionally, another interesting thing to me: mohg is almost certainly nearly the same age as morgott (since they're referred to as twins), yet he speaks a little differently compared to morgott:
"tarnished, thou'rt but a fool." - morgott, post-battle dialogue "dearest miquella. you must abide alone a while." - mohg, pre-battle cutscene
this makes me wonder if it's possible that, assuming that miquella's verbiage is indicative of his younger age in comparison to the older demigods (aka the demigods born before the marika/radagon union), miquella's charm altered mohg's perception enough to also alter his manner of speaking and carrying himself in some way. if his pursuit of finery (dressing in embroidered robes and handling himself with poise, juxtaposing his bestial growls and strength) was mainly done in an effort to fit into miquella's ideal of a consort. of course, mohg could just be as vain as he seems to be all on his own accord, but i find that it's interesting to entertain the idea that even his current state of being was due to miquella's charm.
i'd love to hear what others think about this. i'm not very learned when it comes to english (it's not really my first language), but i find this all very cool to think about.
#elden ring#elden ring rambles#elden ring lore#shadow of the erdtree#sorcerer rogier#sir ansbach#messmer the impaler#messmer#ranni the witch#lunar princess ranni#miquella the kind#miquella#malenia blade of miquella#malenia#hornsent#morgott the omen king#morgott#margit the fell#mohg lord of blood#mohg#omenboys#chadsbach
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Crafts of the Witch Useful to Learn
Welcome to December 25th, here's some stuff about witchcraft to think about because you're on your phone looking for a distraction :)
So anyway here's stuff that's really useful to learn how to do before you actually need it because putting it all together for the first time on game day is stressful.
Creation and Desecration of a Poppet
A poppet is a deeply sympathetic representation of someone or something (usually another person).
According to the law of sympathy, whatever you do to the poppet will happen to the person it represents. You could cleanse and bless it, or smite it.
Poppets can be made in a wide variety of ways, from paper dolls, to clay figurines, to crocheted stuffies - anything you like. They also must be worked over magically to link them to their target.
The most ideal poppet is decorated to look very similar to the thing it represents, and is imbued with a taglock (such as hair, nail clippings, footprint dust, etc).
Learning Prompts:
The handicraft of creating the poppet - start with any arts and crafts you're interested in and see if they'll work for you
Practice making several poppets - you do not need to consecrate them. How easy is it for you to decorate it just like the real person? How easy is it for you to include taglocks?
Find a disposal plan. ""Voodoo dolls"" are steeped in public awareness; will it be safe for you to throw away the poppet in the trash when you're done with it?
Consecration or enlivening poppet as target. Find or develop a ritual to fill the poppet with magical life so that it becomes the target. Practice this once or twice (perhaps on a poppet of yourself, to cast blessings or prosperity magic on yourself)
Desecration or severing link. Find or develop a ritual to end the sympathetic link between the poppet and its target. Practice this once or twice.
Storage and tending of enlivened poppets. They are alive and they act like it. If you intend to have poppets sitting around for long-term spells or to use as-needed, you will need a system of storing them so that they "go to sleep" and remain undisturbed until you need them.
Consecration, In General
Here I mean "consecration" to be an act of magic which anoints an object as sacred unto a purpose, and therefore primed for magical use. In crude terms: you're making an object magical and giving it a purpose at the same time.
Consecration is a very useful thing to know how to do. In and of itself it can form a kind of minor enchantment (I consecrate this mug of oolong tea to be a potion of survival +1), but it can also prepare the way for powerful enchantments (I consecrate this ring to become a divine protector, ready to receive the powerful enchantment I soon cast upon it).
Learning Prompts:
Find or create a minor consecration spell which can be cast in under a minute. Strive to obtain one which is covert and can be done even in the presence of others. (Perhaps we could call this a 'cantrip'). Such a spell tends to be suitable for moving fate a few degrees over, or to dig a shallow pool in the tides of reality.
Find or create a hefty consecration spell. Consider what abilities or access you have that allows you to redefine the fate and purpose of an object. Contemplation of this spell can provide great insight into one's own belief and path. Such a spell may completely reorient fate, and carve new channels into the waterways of reality.
Practice minor consecrations on 5 different types of objects. Consecrating the tea, that's easy - stir it a few times. But how to consecrate a hairbrush? How to consecrate a mirror?
Practice major consecration twice, unto two very different domains. Perhaps a pepper oil of fiery smiting, and a crystal bracelet of deep soothing. This is an opportunity to compare and contrast the powers you raise when you work within different domains.
Desecration, In General; and Spell Reversal
To make profane; as in, to remove the magic from something and make it no more than a lump of physical matter, or a meaningless event like scattered dust on the winds of fate.
In my opinion, all witches should learn this - "don't raise up what you can't put down" also includes "don't enchant shit if you don't know how to undo enchantments."
To know how to nullify magic also means you can nullify unwanted and harmful things around you, and take the force and energy out of them.
Learning Prompts:
Find or create a minor desecration spell, one that you can cast on the fly and without tools or ingredients. Such a spell may be like a slapping a broom on a dusty rug; it will shake free things not tightly held.
Find or create a major desecration spell. Such a spell is like steam cleaning and shampooing a rug; it must remove every particle of magic and leave nothing behind but stripped fibers.
Practice minor desecrations 5 times in day-to-day life, targeting stank vibes and irritating situations that do not serve you.
Practice minor consecrations and desecrations 5 times by consecrating a stone, candle, etc., unto a magical purpose, and then removing the consecration.
Find an opportunity to cast a major desecration, which you may find the opportunity to do the next time the need for banishment comes up; or when sorting through old magical tools you no longer need, etc.
Find or create a solid spell reversal, one that you can use without having to have physical spell remnants on hand. Note that reverse to sender is not the same as nullifying your own magic.
Binding Divination Tools to Veracity, and Sundry Divination Management
Or if you like, binding veracity to divination tools. Binding is not baneful magic. Binding means to attach one thing to another thing, or to prevent something from being ways.
You can cast a binding on your divination tools to constrain them to only tell the truth, to truly peer beyond the veil, and only deliver what it can see; and never reflect your personal whims.
There's plenty of magic you can cast for your divinatory tools to make your life easier.
Prepare a binding spell to constrain a divination tool to only reflect the kind of truth you want. Do you want a tarot deck to only show your true state of mind? Do you want a set of runes to only read the will of the gods? Do you want your charm set to only read on the future, and not the past?
Find or create a protection spell to stop undue influence on a divination tool. This does not mean "evil spirits are manipulating your reading." Undue influence also means the strong emotions of querents, random psychic garbage, and the like; but it can also have an impact on the way you phrase questions and work with the tool itself.
Find or create a spell to enchant your tool as a magical seer/oracle. You can use a tarot deck out of the box, of course. You can also enchant it to be a magical object that obtains truth from mystical sources. Try it and see if you like the difference.
Find or create a charging ritual to revitalize your divination tools. This is a good opportunity to examine elemental energies; what kinds of energies are best suited to the purposes of divination and seeing beyond? The full moon is classically used for such purposes. Challenge yourself to recharge your divination tools once a month for 3 months, and see if you like the difference.
Blessing, In General
You have the power to generate and coalesce benevolent and helpful energies, and to distribute them into the world around you. You can bless anything you like, and perhaps the more the merrier; it's a very fine way to transform a space, and put love into the world.
Try considering blessings to have 2 parts; the first is to evoke a desirable force, and the second is to apply the force in a certain way: You could evoke the winter dawn as a blessing power, and then ask it to do something specific (provide a calm day, to make wise choices, to avoid bad traffic, etc).
Write your own minor blessing spell that you can perform in a minute or less. Try centering this blessing around a wonderful and benevolent force, whether it be a certain god, mushrooms, unconditional love, and so forth.
Write a separate minor blessing spell using a very different focus. Try the deep blue calming waters of the deep ocean, or the sprightly breezes of alpine hills, or the feeling of the first sip of a perfect bowl of soup; but make it have really different vibes from the first blessing.
Practice both minor blessings and see the difference. Challenge yourself to use each blessing cantrip 5 times. Try clustering the blessings to fill a space with that kind of energy (such as five items on desk blessed under the alpine breeze, and five items in the bathroom blessed under the deep ocean). Can you feel a difference in the spaces as you move in and out of them?
Write a major blessing using the various benevolent and lovely powers of your practice. This is another good opportunity to explore your practice. When you are in need of love, kindness, grace, and softness, what part of your path rises to meet your needs?
The Big Practice
Consecrate a poppet unto yourself. Bind and enchant a divination tool to be a powerful oracle of truth, and read on the most helpful equipment the poppet needs (RPG style: weapon, armor, familiar, potion?).
Whatever the answer, make a tiny container spell which serves the purpose. Consecrate it to be the tool that the poppet (you) needs.
Give the enchanted container spell to the poppet and cast a blessing on it, to be empowered with the new tool it has been granted in life.
Carefully store the poppet and its tool.
Periodically, perhaps between 1 to 6 times a year, recharge your divination tool and discern what new tools the poppet might need. Desecrate the old tool if you need to (or let them stack up), and consecrate new tools.
Keep the poppet and its tools for as long as you like, carefully severing the link between yourself and it when you're done with it.
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i love these tags this person is so right
actually, can you imagine if dave was raised by B1 roxy?
i wanna get into this actually
(ok i had to spend a few hours rewriting this because IT DIDNT FUCKING SAVE AFTER FIVE HOURS OF WRITING WHEN MY COMPUTER UPDATED WHILE I WAS AFK so it would mean a lot to show this post some appreciation. i LOVEEE hearing what other people have to say)
even though these things mom does are presented in an extravagant, kitsch, jokey way, her intentions always came from a place of sincerity. she is simply Funnie
but rose reads too far into it and assumes things that aren't there, that her mother is passive-aggressively feigning interest in rose's interests simply because the things she does are so extra. "why do all of this if not to mock me"
im telling you right now if dave lived in this household he wouldn't assume antagonism, he'd go,
don’t forget who LITERALLY patented tangible jpeg artifacts as their post-scratch adult self and scattered shitty scummed up statue of liberties all over the planet. theres no way some of that overboard artful shit wasnt post-ironic / circling back around to genuine funny sincerity
dave's natural state is funny sincerity like roxy. he's had the natural capacity for this type of humor from the start and this is the direction he goes towards when he grows out of his brother's shadow by the end of the comic. dave and roxy share an earnest “so bad its good” type of humor
(lots more under the cut; the length of this meta analysis just got unwieldly with all the pictures and whatnot)
despite the alcoholism, roxy is a supportive mother. she's not the ideal guardian but hells of a lot more supportive of her kid than bro is. if she knew dave's interests she would totally indulge in them with some over the top silly goofy haha shit as a genuine gesture simply because she loves him
rose isn't too keen on it though. but she is more similar to dirk in her natural state of thinking of overthinking shit and assuming the worst, like the tags said
and yes dave got the sweet cuddly yet sometimes backhanded ouppy gene from roxy, probably even moreso lol
roxy's even said rose "sounds like girl dirk"
side tangent here, but this is something i wanna talk about.
i dont think bro should ever be in custody of children ever but if theres anyone who would be up to the task it's rose probably. i know she'd be able to keep up with him. not only does she have a defined personality (dave is more malleable and absorbs his environment like a sponge), if anyone can pick apart B1 dirk's batshit brain and probably be right on the money it's her. lil cal has been pumping patriarchal nonsense into bro's head and rose would be able to bring the fucking facts to the table without losing her own and being a living example of a badass little girl. i also don't think bro would try to force masculine roles onto rose like he did with dave, seeing as she is a girl, so she would actually have more of a leg up and get some passes that dave was never afforded. and rose wouldn't stand idly and accept any bullshit; she is no doormat. and i think this would earn bro's respect
but anyway, from this, couldn't we conclude roxy "sounds like girl dave"?
yeah okay. we havent even gotten into their penchant for funny typos or misspeaks, deliberate or otherwise
so, dave's environment
the sentiment "god you hope you can be as good as your bro at this some day" might have been genuine at the time when he idolized bro but of course he's not able to express that in any sort of sincere fashion because he's in dirk's fucking household. and this level 10 irony shit isnt doing dave any favors
his role models were the Internet and a vague idea of what Bro was like. So he built up his facade based on irony–not the literary definition of irony, as Rose might be quick to point out, but a popular concept of irony based on the idea that things that didn’t make sense actually made sense in some roundabout way. As a master of irony, Dave probably reasoned, he could see in a way other people couldn’t why a world that was scary and didn’t make sense really did make sense, and could therefore convince those people that he was superior to them. And he would wield his knowledge to maintain the appearance of superiority by calling everything ironic and pretending he didn’t care about things that didn’t make sense, and he would use walls of vaguely rhyming words to keep everyone at arm’s length so they wouldn’t discover his insecurities (source)
roxy's style is the embodiment of post-irony. being raised by mom lalonde would be like being raised by joel vinesauce ok
what can i say ….. (getting meta about this actually, hussie got these jpeg wizard wallpapers from a spyware website. link takes some time to load because internet archive)
rose is quick to read post-irony as actually being a joke/insincere, which in bro's case would be true. but i believe dave's natural instinct, outside of the influence of bro, is to read post-irony as genuine, which is exactly how mom serves it. we see this as early as act 3 from him; he understands her motives better than rose does herself:
and in act 6 intermission 2 i think it's pretty clear
but the thing is, it's always genuine from her. dave wouldn't have to second guess it because he's not one to naturally second guess someone's sincerity; that was learned due to his bro being virtually unassailable
there two types of ironies at play here:
seems like a joke, is actually genuine (roxy)
doesnt seem like a joke, is actually a joke (dirk)
you can make the argument that the second is is more psychologically destructive because it makes you question the reality of what is genuine sentiment and what isn't. dave never knew what was genuine and what was irony so he just sort of existed in this sincerity-ironic limbo and always did the opposite of what he genuinely felt on principle even if it always did originate from a genuine place.
"it just a joke bro i was just being ironic i dont actually x" is so much more trust-breaking and psychologically damaging than "wait are you being serious" / "i am being so fucking fr rn davy gravy" / "ok thats actually pretty fucking awesome. giant ass wizard statue" / "RIGHT"
how much about dave would change do you think? his character arc would be completely different for one thing, i think he'd have it good aside from mom's alcohol issues. he'd be left with the sweet and funny parts of him that we see at the end of the comic. the fake coolguy stuff is out, but this remains. this is dave in his element and we see it as early as act 1
he'd probably have no shades growing up in the lalonde residence* either cause those were given to him by bro straight out of the crater as an extension of his own cool image. and john gave dave ben stiller’s aviators for his 13th birthday to replace them so he could “spread his wings”
dave said he was wearing them for the ironies but i kind of doubt it. maybe post-irony but there was some reacharound to it being genuine because dave never put those pointy anime shades on his face again.
*though... it’s kind of hard to imagine him without his shades at all? B2 dave still got stiller’s shades from stiller himself so maybe getting them is a universal constant. i can imagine mom getting him them as a birthday gift cause shes pretty wealthy and probably could buy it out in an auction. but also itd be cool if john still gave him it as a gift
dave is actually a lot more genuine and easy to read than he lets on even when grappling with his upbringing with B1 dirk (again, see this post). this can be seen all throughout he comic but a good example is the evolution of thoughts about his interest in the preserved dead things in his room:
if B1 roxy was dave's guardian he probably WOULD have pursued paleontology because she wouldve indulged him in it and probably find it cool and worthwhile to pursue, instead of allowing dave to flounder under ironic detachment, being poisoned by irony to the point of gaslighting himself into believing he doesnt actually believe he thinks this shit is cool. even if it was indulged in this such a way; a superficially kitsch and ironic appearing presentation, it comes from a genuine place and inspires genuine interest. just read the comments.
basically, i think if B1 roxy raised dave, their relationship would have a surface level appearance of being bizarre or over-the-top but they’d have an unsaid mutual understanding that it’s completely in earnest and just build on each other's funny and absurd gestures of affection. rather than seeing it as one-upping each other, it'd more like collaboration of some silly bullshit that you take a step back and look at full and just say, "fucking incredible"
speaking of paleontology, mom had the proto-ectobiology lab. maybe they'd be able to use the equipment to appearify paradox ghost imprints of the dead shit to create paradox clones of things from the cambrian era??? sounds like a fun mother son bonding activity. and theyd actually put the sciencey shit in the household to use
oh god i know exactly the kinds of music shed listen too also growing up as a teen in the 80s. she on that (post)-punk/art rock/new wave/new romantic mtv stuff. XTC shit fr. this is a B-52S HOUSEHOLD. maybe the associates for the campy melodramatic flair. so he gets to keep the record on his shirt cause he is an enjoyer of the shit in her vinyl collection. dave would still gravitate towards musical expression and music itself but of more variety outside of just rap, with an 80s-90s, even 70s flavor due to mom’s influence. see this for perhaps a glimpse. she probably visited new york city a lot for business trips and because the music scene was cool as hell around that time, imports came straight from jfk airport, she probably got in on that a bit and have remnants in the form of vinyls and cassettes. in this way she could be distributing void to dave (influencing him with forgotten / presently irrelevant music). now he can REALLY rave about bands none of his friends have heard of. “hey davy grvay watcha listenin to” (he holds up vinyl cover) “omg snakefinger”
btw dave lalonde would look like this to me
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the things it adds to both of the characters involved that lucanis used to have a thing for viago could not have been more tailor made to be for me. literally the ideal thing to come out of this game for me personally and specifically and spiritually. I mean I'm teia x viago trash until the day I die and nothing will ever change this (and with the best will in the world and even the power of lucanis' big beautiful soulful eyes, that would never have worked out even if viago DID somehow understand he was being propositioned. which I'm not convinced he did. the mutual 'so. snakes are pretty cool huh. and. knives. also' awkward energy without someone of teia's charisma and people skills involved to mitigate it... it would have been dire), but on so many levels I find it so incredibly charming for what it says about them both that the (one-sided) attraction was there once.
what's more, it means the man about whom this legendary paragraph was written:
Viago was not a typical Antivan. He liked facts—checklists, numbers, precise measurements. Heart palpitations, clammy hands, tight pants—Viago did not like these things. In fact, he would go so far as to say he hated them. Mild curiosity was his favorite mood.
has got some of the hottest coolest deadliest people in thedas down so catastrophically bad it's got them acting unwise. teia had to wait a UST-drenched decade for him to be ready to take his fucking gloves off for her. and she did!! the tetchiest most neurotic least approachable little vetinari knockoff of a man you ever saw has game for days and days and lives rent free in heads for years. in eight little talons viago consistently feels so inadequate up against dante and it's like. man I'm shaking you by the lapels you have what he'll never have. the ability to bewitch body and soul with your terrible personality and long thin legs. do not waste the gift you've been given go get her she's waiting!!!
(lucanis is really good at reading people, so I wonder if maybe he saw through all of that to some of the steadiness and incredible capacity for warmth and tenderness in specific interpersonal relationships you see viago have with teia when he finally opens up enough, and maybe that was part of it. either way it's so perfect that both he and teia have regarded viago with this affectionate intrigued amusement. lucanis still seems pretty fond of him in a 'viago continues to be exactly himself no matter what else happens or goes wrong. comforting universal constant' sort of way, he brings him up quite a lot in party banter.)
you've seen lucanis' game in this day and age, arguably or at least hopefully older and wiser -- can you imagine how catastrophically bad it must have been back when he presumably handed viago, most paranoid man in thedas all years running, a knife like this expressed everything it needed to. people give him so much shit for the cake moment being his big romantic lock-in, but considering where we started that is GROWTH and I for one am so proud of him fhsdkjaf.
also I wonder at what point vis-a-vis that whole Situation teia and viago met for the first time, leading us to ask... just how much was it a matter of lucanis simply being ignored out of a lack of interest on viago's part (tbf, not entirely unlikely). how much was it lucanis truly not managing to make himself understood. (all but certainly. literally how would one understand that. I think it says some sweet things about rook and lucanis' dynamic that they -- somehow -- DO pick up what he's putting down in a similar scenario presumably b/c they know him pretty well by then haha.) how much was it viago interpreting the romantic move as a death threat from one of the most dangerous people alive and freaking out. (1000% and indubitably.) and how much was it andarateia steal-your-girl cantori turning up and thus setting off whatever spectacular, volatile, awesome-in-the-original-sense chemical reaction between the substances of her and viago's souls that goes on to this day and makes everything else kind of a side note at best. a gentle mix of several of these things, perhaps. ...god I love all these characters so much
#dragon age#dragon age: the veilguard#dragon age: the veilguard spoilers#dragon age spoilers#lucanis dellamorte#viago de riva#andarateia cantori#teia x viago#it's so good to see the characters from extended media get the love they deserve now that everyone is getting to know them btw#like yes hello. this is teia and viago. I would do anything for them. thank you all for joining me in being willing to do anything for them#we are in fact all Correct about this#thinking about younger lucanis anxiously contemplating how to best make his feelings known and settling on THAT.......#it fills me with such an unspeakable aching tenderness for him haha. most autistic guy in thedas truly just trying his best#his best is extremely weird but no less earnest for it#like I think he's naturally just like that and then you get the severely undersocialized aspect from how caterina raised them#and here we are. but he is everything to me still
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Some notes on worldbuilding with carnivorous cultures:
Animals feed more people than you think. You don't kill a cow for just one steak, this is a modern misconception since we're removed from the actual animals we eat our meat from; a single cow has several kilos of meat. In fact, slaughtering a single cow often means a feast time for possibly dozens of people. Every part of an animal can be used, and you can see this in cultures that live by ranching and transhumance.
Here, you should look at the Mongols and the people of the Eurasian Steppe, the people of the North American Plains, the people of the Pampas (fun fact; Buenos Aires was called the "carnivore city"), European and Asian cultures that practice transhumance, and those of the Arctic circle.
There are many ways to cook meat, but arguably, the most nutritious way to consume meat is in stew, as it allows you to consume all the fats of the animal and add other ingredients. In fact, mutton soup and stew historically was one of the basic meals for the for people in the Eurasian Steppe, who are one of the people with the highest meat consumption in the world.
Of course, meat spoils away easily. Fortunately, from jerky to cured meats, there are ways to prevent this. In pre-industrial and proto-industrial societies, salted meat was the main way of consumption and exporting meat. This makes salt even a more prized good.
Often, certain parts of animals like eyes, the liver, the testicles, the entrails, are considered not only cultural delicacies but as essential for vitamins and nutrients unavailable in environments such as the poles. The Inuit diet is a very strong example.
Pastures and agriculture have often competing dynamics. The lands that are ideal for mass pasture, that is, temperature wet grasslands, are also often ideal for agriculture. So pastoralism has often been in the margins of agrarian societies. This dynamic could be seen in the Americas. After the introduction of cattle and horses, the Pampas hosted semi-nomadic herdsmen, natives and criollo gauchos. The introduction of wire eventually reduced this open territory, converting it into intense agriculture, and traditional ranching was displaced to more "marginal" land less suitable for agriculture. Similar processes have happened all over the world.
This also brings an interesting question to explore. Agriculture is able to feed more people by density. What about species that DON'T do agriculture, because they're completely carnivorous? The use of what human civilization considers prime agricultural land will be different. They will be able to support much higher population densities than pastoralism.
Pastoral human populations have developed lactase persistance to be able to feed on dairy products even in adulthood. This mutation has happened all over the world, presumably with different origins. In any mammalian species that domesticates other mammals such a thing would be very common if not ubiqutous, as it massively expands the diet. Milk provides hydration, and cheese, yogurth and other such products allows long lasting food sources.
What about hunting? Early humans were apex predators and we are still ones today. However, humans can eat plants, which somewhat reduces the hunting pressure on fauna (though not the pressure of agrarian expansion which can be even worse). An exclusively carnivorous species (for example some kind of cat people) would have to develop very rigid and very complex cultural behavior of managing hunting, or else they would go extinct from hunger before even managing domestication. These cultural views towards hunting have also arosen in people all over the world, so you can get a sense of them by researching it.
It is possible for pastoral nomadic people, without any agriculture, to have cities? Of course. All nomadic peoples had amazing cultures and in Eurasia, they famously built empires. But they traded and entered conflicts with agrarian societies, too. They weren't isolated. Most of nomadic societies were defined by trade with settled ones.
The origin of human civilization and agriculture is still debated. It would be probably completely different for a non-human carnivorous society. One possible spark would be ritual meeting points (such as the historical Gobleki Tepe) or trade markets growing into permanent cities. But in general, pastoralism, hunting and ranching favors low-density populations that would be quite different.
Fishing, on the other hand, is a reliable source of protein and promotes settled cities. One can imagine acquaculture would be developed very early by a civilization hungry for protein.
Other possibilities of course are the raising of insects and mushrooms, both very uncommonly explored in fiction besides passing mentions.
Of course, most carnivorous species have some limited consumption of plant matter and many herbivores are oportunistic predators. The main thing to ask here is what the daily meal is here. For most human agrarian cultures, it's actually grain (this is where the word meal comes from). What about species that cannot live with a grain-based diet? You will find that many things people take for granted in agrarian society would be completely different.
As I always say: the most important question you can ask is "where does the food comes from?"
I hope you found these comments interesting and useful! I would love to do a better post once I'm able to replace my PC (yes, I wrote this all in a phone and I almost went insane). If you like what I write and would love to see more worldbuilding tips, consider tipping my ko-fi and checking my other posts. More elaborate posts on this and other subjects are coming.
#cosas mias#worldbuilding#speculative evolution#spec evo#spec bio#writing advice#biotipo worldbuilding
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🎂PICK A CAKE!🎂 II Who is your fs? + General Messages ( this second part wasn't intentional, kinda just happened lol)
Pile 1: 💚
• Your fs is very, very, very "segsy" I hear, haha (I was asked to spell it that way) they're giving me this very calming energy about them. They say "that's my mind baby" they're very flirtatious and could either be black, mixed or middle eastern, perhaps Arabic. This is more of my ethnic pile. I do sense there's the chance one of them has a beard–
Ooooh wait, one of them? Is there 2? Here I'm getting more of a masculine energy here so could it be you're not sure who your fs is and you're just debating what it is that you want? That's alright. I don't think that you're battling between 2 people, I think you're battling between 2 versions of yourself and 2 different ideals. What it is that you want and you think that you need. Or perhaps you might have a misunderstanding of what the kind of guy you want is. I'm getting some of you are in a relationship right now and you feel like things just don't connect. "You're a princess" for some of you, your father treats you well, listen to them because it's true when they say that you deserve better. Or perhaps you're involved in an arranged marriage, I feel that you still have the chance to step away from this it doesn't matter how far along you've been in this game, speak up now or forever hold your peace...
Anyways, I feel that your type is "the bad guy" maybe you like older guys or you currently like an older guy. If not I'm getting some of you, the person that you like is your fs but you're too stuck in your mind, waiting to be saved to realize it, that they're more than happy to develop something with you but while you dont have to take the lead, it's important to take the initiative and let yourself be known, let yourself say that you're interested, it's okay to let yourself be "saved" and pulled away from all of this but only if you tell them, otherwise they're going to keep on sitting back on their motorbike, completely unaware of your feelings. For a lot of you, you already know this person but they havent realized their feelings yet. Spark that initial light and set it all ablaze, they'll follow along and take care of the rest. But you have to communicate, they assume their silence is "self-respect" and they dont see you as a damsel in distress, reflect for sometime and see how you would like to go about all of this.
But in short terms who is your fs??
A guy that you already know that is somehow always on your mind even if you dont think about him much or hold heavy romantic feelings for him at the moment.
But just know this If you need it, he wants me to tell you: "I think about you too." For some of you "I think about THAT" too" perhaps a moment happened between the both of you. Be attentive and careful yes, but ultimately, at the end of this game we call life we all die. So follow your heart, choose your own path and cause a little chaos if you have to. But most of all, make sure you have fun 💛
I'm sorry if I didnt answer your question, but this is what's coming in.
Pile 2: 🧡
• Oh my god, oh my god, oh my god! Wow! Jeez, your first impression of this guy is going to be bizarre is not jaw dropping. They almost feel like they're a celebrity! If they're not a celebrity I feel like they're like a celebrity-look-a-like, they have a very similar face, tone of voice, even a matter of walking as someone that you like. This might be a singer/song-writter, actor for some or even a YouTube. I'm getting they might be in college and they could be white, I keep seeing Timothee Chalamet in my head but I'm getting he's more of a Tom Holland kind of guy, while your fs looks exactly how you want, he is a little bit more of the masculine kind. And for those of you who are a masc energy reading this I get the sense that, much like my fem readers I get the feeling maybe some of you actually want that "spiderman" type of love or a Tom Holland and Zendaya kind of scene about the two of you. I feel like you might, but I'm also getting that you need to not let yourself fall in a daydream too much, not because you wont have this but because you shouldn't reduce your partners and future romantic relationships into just this. I get the feeling that for some of you, your fs isn't who or how you think they are but they have traits of how believe they could be and what it is that you envision them like. But you should be flexible with this, just a little bit, I promise you'll have your dream come true but for many of you, he may sound a bit "manlier" perhaps you wanted him to have softer, more delicate features and he does but those traits dont encapsulate him entirely and for my fems, perhaps she may not be as tall as you like and maybe she might not hold traits like Zendaya but she's definitely gonna be your type. This energy Is just now coming in but some of you may be lgbt, have many types or simply are poly. That's great! But the same messages apply to you, you'll have your dream! You can have your cake and eat it too! But you have to step back for a minute and reflect for something, who are you? What kind of life do you want? Who do you want to be with? Why? Why not? I'm not saying tear yourself into parts but I'm really getting some of you ( I'm hearing "us" some of you dont separate yourselves from a group and see yourselves as individual persons in society and instead as a "unit" while is great, you are more than that) succumb yourselves to a lot of subcultures or reality just societal ideals of what you believe your life should look like. Take inspiration and make your own life worth living and stop looking at everybody else's as the "perfect guide book" to follow. There is no perfect anything and it's incredibly harmful to yourself and others to believe that there is, you dont know why people are the way they are or what happens behind closed doors. Follow your own path and make something beautiful out of you, even if it resembles somebody else's or looks completely different. Some of you need to come out the closet, haha, (once you feel safe and comfortable to do so of course). I'm been pulling in many directions in this pile so I'm going to cut it here. Know that you are okay and that the path you seek will find you but you need to let yourself realize that you're a unique individual with a mind of their own, let yourself have fun on the path that you walk on and choose if you want this one or not. You can get on an off of it as many times as you want and even choose a new one as many times as you like.
In short words, who is your fs? For some of you, you dont want a future spouse, you just want a life partner and a friend a you will find that, you will find the people who match you and fall into the right place. – For others of you, know that your future spouse is currently looking for you and they are exactly as you envision, if not better. The only thing about them is that you might have a couple traits off such as their nose or skin tone and perhaps ethnicity. They might have some "imperfections" as well that you might not think of, maybe they have braces and for some of you I'm hearing "knee surgery" so it's likely one of them has had an injury and either has a scar they're worried about or they have a slight subtle awkwardness to their walk. Dont worry so much about this, some of you overthink about these imperfections and for many of you I'm getting they're not even there and you're just anxious, I promise you'll be okay, haha. The universe knows your heart and it is good and full of love and that love will go into the right hands. You'll be alright, now go rest your pretty head, some of yall have been up all night 💤💤
Pile 3: 💜
• Wow. I cant even tap into your energy, I just tapped immediately into theirs. This personal is serious, this person means BUSINESS maybe even HAVE a business. They're not playing, they seriously want a commitment. I'm getting that they're a "hot mess" but they may just be very passionate. Much like pile 1 this personal may be black, if male brown skin, tall, tall, tall~ and very endearing gentle eyes. If she's a woman then by LORD she's gorgeous, likely darkskin, clear skin, lip gloss and possibly Christian, she takes her faith very seriously but as serious as she may be or come off she's actually so silly and goofy and just the sweetest soul to have around. She wont play about you. This won't apply to all of you but for some of you this person might be mixed and freckled or a red head, possibly a July Leo (or this might just be you) though this is for a few of you so take only what resonates. Your fs is very well read and well spoken, they're very educated although I'm getting for some of them they never went to college, for a few of you though they already have their masters or are on their way of getting it. They might have a similar background to you and or have the same political beliefs. Honestly what I'm getting from this is almost like a "background check" kind of vibe haha, they're like handing me a clip board and having me be your middle man and "vet" for them, I feel like you might be "hard to approach" or you dont just let ANYBODY in your energy like that, you dont just give anyone YOUR time of day and they're aware of that so they're not playing ANY games and getting straight to it and letting you know straight away why they are a great candidate for being your one and only partner. Although I am getting that they are kind of "flawed", not flawed as in bad but flawed as in, they come off as perfect but I believe you may somehow see through it, that while they are very confident and self sufficient and honestly, very, very, very remarkable, reliable and most of all loyal and dependable, they genuinely are a great catch..while you know all this you also know how they seem to be missing a piece of themselves, theres a loneliness in this and it's very gentle, very tender and childlike. They're very mature but ultimately, they just want love. They want love at it's rawest, purest form, they want to be infatuated with you, by you, lost in you, they want to crave you and admire you and receive at least fraction of that same love as well if possible. They're are a hopeless romantic and altho they may not show it at first I feel like you'll get that first wall to crumble without much effort, the rest of it will simply just dissolve the moment you're finally with them. This person wants something serious and if it applies for some of you even marriage and children or both. But even if you dont want this, it doesn't matter because they only see you and not a check list of things to cross out. They want to share something true with you and see how it blossoms into something beautiful.
This one has heavyyyyy 18+ messages in them, it was hard to hold back from typing them but for a lot of you before you go off doing the do with this person know that they are INTOXICATINGGGGG and soooooooo irresistible and they treat you sooooo so good so WRAP IT UP!!! BECAUSE THE TWO OF YOU HAVE VERY MATCHING ENERGIES AND ARE VERY VERY FERTILE SO IF YOURE NOT USING SOME KIND OF CONTRACEPTION (birth control, condom etc) YOU W I L L HAVE BABIES!!! 🍼👶🍼👶😭😭
Safe sex = Great sex, take care now✌
(I'm being so serious, wrap it up, some of yall dont listen, I get the heat of the moment might be fun or take you in but babies are a serious 18 year long commitment and if you're not ready for that please don't be hard headed and keep you and your partner safe. Thanks!! That's all bye! 💛💛💛)
#Maple's PAC#art#pac#tarot#pick a pile#fs#pac fs#pac future spouse#future spouse#future spouse reading#channeled messages#intuitive reading
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not to out myself but Yeah...I think it was all such a Bad Idea, and I. am a little confused about people who are generally so objective and analytical about most character choices Agreeing with him that it was a necessary choice to "help" Damian.
I have a vent fic wip that I may or may not finish so I just need to tell someone that I am...feeling so many things all the time about the consequences of the 16th birthday but...
primarily, right now, at this moment. without Robin/Bruce, Tim thought he would lose Dick and everyone else he knew through Robin. and then a little bit later when he quit for Jack, he got radio silence for Months until he became a potential victim, and even then it was just Cass stopping in to give the message and be like "I'll watch you to keep you safe 👁️👁️ ok bye" and he had actual Proof that without Robin, he would lose everyone.
and then. Dick "you're my equal (even tho I'm drastically changing your life without your knowledge or permission), you're my closest ally (even tho you don't even have a name to go out in the field to assist me as backup), I need you (even tho, as mentioned, I made a huge decision without your input because I didn't need it because I know best actually)" Grayson.
skipping over the fact that Dick didn't even have the time to say "you're fired" or anything resembling that, when Tim lost "Robin" to Damian, he felt like he lost everything else too. it didn't matter what Dick said about "equals" or "allies" or "needing". he already had Concrete Proof that it was all false. cheap words that are easily disproven do nothing in this situation, Dichard!
(disclaimer: I love and respect Dick Grayson, I just also think Dick Stopped Existing as soon as he made Damian his Robin for the most pathetic stupid illogical risky-ass excuse he could ever give for making anyone Robin (or a vigilante in general). "because he'll kill someone again". who the fuck says that?? who thinks "oh no oh god oh fuck this kid is gonna go off the rails he's gonna kill someone, I need to Put Him In A Place Of Power Over Oblivious Innocent Untrained People Who Are Expecting A Kind And Empathetic Hero To Save Them" hUH???? ok sorry, I just wanted to rant about what Tim "losing Robin" meant)
I agree with ya. Dick Grayson is fantastic, but it seems weird that he nuked his entire relationship with Tim (a very strong one that other fans have referred to them as "The Brothers") for the new kid.
Yes, Damian is a ten year old traumatized kid who just lost the dad he didn't really have the chance to get to know. Yes, Damian needed guidance, boundaries, and compassion.
But DC spent so much time and effort building up Tim and Dick's rapport only to obliterate it once the "blood son" came in (I also love Damian. This is not hate on the kid. This is confused commentary on DC's choices). It's just a strange idea, but that's also why it hurts so much when Dick does that to Tim.
Then you tie in Tim losing Robin by Dick to Tim's experiences before? Fuck. You are so right for that.
As far as the RR run, Dick could've handled Tim believing Bruce a bit better. I don't necessarily blame him for that one. I get why he wasn't supportive in the way Tim wanted, even though I would've chosen differently for my siblings.
Dick taking Robin, though? That was fucked up. I, honest to the gods, do not see how that was a justified course of action. I can understand his perspective, but it's still not okay. At all.
There's your very adequate analysis:
Robin, for Tim, is his tie to his loved ones. He has proof (twice) that without it, he does not have access to the people he cares about and his support system.
Dick said a lot of pretty words about "equals," but his actions were precisely contradictory to his "intentions."
Tim has had Robin taken from him before or had to give it up. He chose to go back despite this. He obviously feels strongly about being Robin
Damian has not proven, at this point, to be trustworthy as a vigilante (someone in power without oversight). He has instead shown use of excessive force
This isn't even going into the way he found out. That's just an extra layer.
The way Tim has repeated lost and regained Robin (even after RR) as well as his title as Red ROBIN are, to me, a sign that he's still trying to hold on. It's my belief that he would have moved onto a new title, like his predecessors, if it hadn't constantly been an unsure role.
His start was rocky as hell due to Bruce not initially wanting it. Tim had to prove himself and put himself into the costume.
He "quit" twice before it was taken from him in a traumatic way (nothing like being instilled with the fear that the position you've held for four years can suddenly be yanked out from under you without warning)
Damian and Jason both vehemently protested to him being Robin
It would make sense if all of these factors combined to Tim's unwillingness or inability to just let Robin go, especially when we factor in his reason to be Robin. Since Bruce never really gets "better" and continually falls back into bad habits, Tim needs to maintain his task of pulling Bruce back from the edge. We could also throw Jean Paul into this to further how Tim is forced to play as the barrier between a grown adult and their desire to harm others in the name of good.
So, Tim's time as Robin is marked by consistent instability while contrasted with his inherent position as Bruce's leash and the batfam fixer. While the other Robins did have times of doubt, the predecessors of Tim did not have the pervasive role insecurity with regards to Robin.
They had their big moment at the end and some smaller moments in-between, but not quite on the continous scale of Tim. Tim had three big moments and was still sucked back into Robin when Damian quit.
To be Robin is to earn Bruce's love and the ability to be part of the Wayne family. To lose Robin is the risk of losing that (at least to the perspectives of the Robins if not 100% the reality).
I'm not sure I'm articulating this accurately. Regardless, no wonder Tim clutches the title of Robin with bleeding hands no matter how much it cuts him and costs him.
#batrant#I don't care as much if Characters agree because like...their view of Robin is way different than readers/writers#so I get why a character might see Robin as necessary/A Good Influence/etc...at least on an Emotional level#but writers/readers can see the bigger effects of Robin and the cost of certain decisions#BatDick did so many things that I just...don't think he would have even Considered to be options. but the writers just kinda...#tore Dick apart to be Damian's...whatever Dick is. sort of a dad. sort of a mentor. sort of a brother.#but basically equally as useless as every other adult around Damian. but Special because he was Batman#Damian Has had plenty of development (that keeps getting deleted) but it feels like he really did a vast majority of that growth on his own#he is a good/interesting character but him being able to Do what he does makes everyone around him look...really really bad.#sort of in a similar way that Tim saying Batman 'needs' a Robin made everyone who allowed/encouraged him to be Robin look pretty bad#'oh no Bruce is going off the rails! he'll get himself killed! we gotta *checks notes* encourage this stalker child to be the next Robin'#even tho Tim Specifically Came To Dick to have Someone With Experience help pull Bruce back from the edge#(not that I blame Dick for saying No#just that...knowing what Bruce was like...and encouraging Tim to do that...mmmaybe not Ideal)#we as readers know that the Comics needed a Robin#but that doesn't mean Bruce himself as a Character with a lot of Violent Grief needed a Robin#I enjoy Tim going on insane adventures and suffering tragedy but like. I wouldn't tell myself he Needed all that for growth or some shit#I enjoy what Damian can do in his adventures but that doesn't mean I think he Needed that shit to be okay.#none of the bats are Healthy...they make Bad Choices...and we love that! so why is this one super ooc choice viewed as Good and Necessary?#Bruce shouldn't have had Any Robins...but if he Did then Dick should've been the last. but like. Comics Needed Robin. so he got more.#that's all it is. the kids do not benefit much from being Robin. assuming they survive at all. Happy Memories does not mean Healthy Choices#anyway I lied in the ask. there's actually THREE vent fic wips. I have a lot of feelings...and I'm tagging them as#NotMyDickGrayson#because after that...Dick Grayson never came back from what they did to him to become Damian's Batman
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The ol Switcharoo (pt1.)
Stan x reader/ Ford x reader
Summary: you liked to assume you knew Stanford Pines better then most, but when you return to him after am extended trip you aren't sure you really do
Warning: NONE, she's looking as all hell and I apologize, it's mess I know but it's a start ok
Chat feel free to tell me is this is a dumb idea
~~~~~~~☆~~~~~~
You where a weird kid growing up.
A fact you wouldn't deny. Even as a child you knew you where diffrent and what intrested you was odd. You embraced it. You loved all things creepy and crawly. While most kids your age had posters of there favorite superheros or cartoon characters while your room was plastered with that of monsters and ghouls.
Things from Dracula all the way to the Mysterious Mothman decorated your room, they were the movies you had on repeat books you stuffed your nose in. You loved it all. As you got older, you loved them more, thrusting yourself into science to prove they could existed in the natural world that they DID!
The supernatural world was out there and you where going to explore it. Even as a kid you would be caught monster hunting always running headfirst into adventure no fears.
Your mother was supportive of your every decision regardless of if she believed it lead anywhere or not. She was more happy you where just passionate about something at all and was eager to send you to college.
That's what led you straight to Stanford Pines. The man you would proudly proclaim as your best friend. You'd met during one of your shared classes in college, quickly finding out you had almost similar interests and ideals, everything he had to say fascinated you. And he was more then happy to have someone so eager to find the supernatural with him.
Soon enough you where inseparable. (Y/n) and Standford there was no stopping the pair of you two through all of college whatever you two went through you went through together ups and downs everything was shared. Adding fiddleford to the mix and your trio was complete.
You where of course the first person he had asked to move into his house in gravity falls to further your research together.
"This place is incredible Fordsie I mean think of how much is actually out there!" You exclaimed gesturing to the untamed woods of Oregon from the roof of the house. Ford chuckled adding the finishing touches to a page in his second edition journal before offering it too you for your stamp of approval.
You gladly accepted the book. "And just think about everything else there is to come once we get the machine up and running!" You took a pen of your own and scribbled something in, nodding in agreement to his statment before sitting down beside him.
You took in a breath of fresh air and exhaled a sigh of relief. Ford copying your action. "To think I almost would have never made it this far." He said staring up at the darkening sky.
"Well let's not think like that fordsie, everything that almost stopped you from coming here got you here didn't it?" You said as if you where asking the stars that began to speckle the sky.
He looked over at you. "Everything happens for a reason sixer. Plus you got me out of it didn't you?" You joked nudging him with your elbow.
"That It did." He mused while watching you stare up at the sky with content. He gave a soft smile. Of all the great mysteries in the world, you became his favorite. It didn't matter how well he though he knew you you still surprised him every day.
That was in the spring.
Everything about your life with Ford felt new, exciting, and perfect. You felt like your bond was stronger then ever, over the summer and fall. The perfect balance of cool and calculates and a fearless risktaker. You filled in for eachother where the other lacked completing eachother perfectly. Making your adventures flow smoothly.
Ford found himself thinking like this about you more often, stealing long looks at you when he thought you weren't looking. Standing closer to you, the trash in his room became filled with crumpled ink work of your likeness.
You had enjoyed the sudden burst of closeness you two had shared over the months you'd been in Oregon together it certainly didn't go as unnoticed as he had hopped it did.
He was a smart man, that was the one fundamental truth about himself no one could deny. But he was utterly clueless when it came to his own feelings
"Oooohwe you got it baaAAD don't you Stanford?" His face flushed at fiddlefords sudden outburst of excitement. "What are you talking about!?" He asked in a sharp hushed tone quickly averting his gaze from you only a few feet away.
"Standford I have known you almost ad long as you and y/n have been friends and I'm no expert but I do think I recognize how you look at them has changed."
"I pfft.. I wouldn't...that's my bestfriend-" He fumbled for his words face flushed a deeper red then before as he rubbed the back of his neck.
"Mcgucket! Fordsie! I'm head up to bed for the night! Don't stay up too late." You chimmed in with a yawn.
"Hahah! Yes very good y/n! Very good get good rest for not let the gnomes bite! Ahaha" Ford blurted. You laughed as you continued up the steps.
Fiddleford laughed once where had va ished from sight. "I'm just making an observation...I'm not saying you lay awake at night thinking about her. But your secretis safe with me." Ford let out a sigh of relief at fiddlefors reasuring words they wherent up much longer before both retiring to their rooms. Stanford proceeded to lay in bed that night staring up at his ceiling.
"Oh no."
When the winter rolled around things began to change. All the good memories you had together seemed to suddenly get lost and where instead replaced with something bad.
You remember sitting next to fiddleford staring at your bestfriend fall asleep in the middle of the floor waiting for something to happen. "Do you think this is a good idea?"
You where the first tobask the question both of you had been thinking. "If this thing can offer Ford everything we need to know about starting up this portal...then I say the risk is worth it...right?"
You chewed on your inner cheek staring intently at the man on the floor.
Since the winter rolled around and Ford had met this mysterious "muse" You felt a sense of unease fall over the house, Ford had suddenly become distant always away with the being. "Are you jealous?" Fiddleford pipped up turning away from Ford.
"Jelous?" You chucked. "Of what? There's nothing to be jealous of! Or even a reason to be jealous! If Ford wants to abandon his friends for some interdemensinal being that he wont share much about or even introduce us then fine by me!" You huff out the words folding your arms over your chest.
Everything went downhill pretty fast or at least that's what your memory served, by the time you where ready for the first test of the portal all the way to fiddlefords accident with the machine your new exciting life unraveled before your eyes.
He wasn't functioning the way he used
"Fordsie...I think we need to take a break."
He was pacing infront of you rappedly tapping a pen against his temple. "We can't stop now! We are to close."
You frowned, he was different now no doubt this wasn't the same Ford you had be friened only a few years ago, this wasn't the same Ford you had grown to love. He was far more distant now, all the little things he thought went unnoticed by you completely stopped. He kept his distance now. He was losing sleep because of this now, if it wherent for you he wouldn't even be eating.
"Ford I'm serious! Fiddleford got hurt...I don't think it's a good idea to continue we need time to stop and clear our heads!"
"My head is clear y/n! With bill by my side I know we can-"
"STANFORD PINES."
Stan stopped in his tracks. It had been a while since you had referred to him like that. He turned to you watching you pinch the bridge of your nose. Since when did you look so tired? And where you...angry with him?
"Stanford our friend was hurt because of this , it's time to take a step back and to reevaluate before someone else gets hurt...we need to get out of this house...maybe out of gravity falls for a while."
Ford stared at you for a while and you stared back for some reason in only a few months it felt like the both of you where looking at strangers. You watched as the gears turned in Fords head before he spoke up.
"Your right."
You perked up at his words taken aback by them.
"I think it would be in our best intrest if we both went to see our families for some time."
Again you where surprised by the words that left his mouth. He'd never spoken to you about his family you had always assumed they wherent close. At the same time part of you hoped he'd want to vacation with you somewhere warm away from the snow. So place that would bring back the real Ford.
"OK, we can do that." You said offering a warm smile.
That night Ford helped you pack so you could catch the first bus out of gravity falls that morning, he promised he'd be leaving the next day.
It was quiet while he helped. He wasn't joking with you or excitedly retelling one of your adventures from the summer.
Your mind still kept wondering back to how this could be the same person. Maybe this was who Ford was all along and you where blinded by the thrill of adventure.
"Promise to write?" You asked
"I promise."
"I'll see you in a few weeks."
Still you knew things would be better when you both returned from a long over do break. You watched a bundled up Ford wave you goodbye from the snow as your bus pulled away and you sighed.
Ford frowned as he watched your bus drive into the distance. This was for the better right? He could see the worry and pain he had seemed to be causing you which was never his intention. He didn't want to lie to you just to get you away to take care of yourself but if that's what it took to do just that.
You eneded up returning when the snow had melted in gravity falls. You hadn't meant to be gone that long, your family had begged you to stay and your mother needed the help around the house, you had wrote Ford like you promised but it seemed like the mail was eating up your letters. Either way you had been well rested and eager to return to your friend and to work. You took a hopeful deep breath once your feet hit the gravity falls soil.
"StanFord!? Are you home yet!?" You shouted, pushing open the door to the house. You were met with silence.
"Fordsie!?" You stepped further in carefully. You noticed all of the science equipment and creatures you had collected over the past year or so had been moved and almost put on display. You heard a floorboard creek, and you stayed silent, pressing up again the wall by the door, ready to either surprise your friend or scare an enime.
The door swung open and a familiar face appeared yelling welding a baseball bat.
You screamed, falling back onto yours, butt. "FORD WAIT! WAIT, IT'S ME ITS Y/N!!!" You shouted, holding your hands up to shield yourself. He stopped yelling and lowered the bat. "Y/n?...."
"Yes, it's me. Please put the bat down!"
"What are you doing here?" He asked, placing the bat down and staring at you. "I live here with you, remember?"
The man seemed to stare at you like he was trying to figure out why he knew you. "Y/n! That's right!" He helped you up.
"I wasn't away for that long, was I fordsie?" You chuckled.
"Oh uh no no it's not that...uh come inside. we have some uh catching up to do.." You raised your eyebrow at him now, getting a better look at him. Something was off.
But you followed him to the kitchen, hoping your doubt and worry would wear off soon.
"Hey by the way...would you mind calling me stan from now on?"
#gravity falls x reader#stan pines x reader#ford pines x reader#stanford pines x reader#Stanley pines x reader
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Actual Ultimate Classpecting Guide
For real this time.
Buckle up, this is a really long one. For everything that's posited, I can provide textual evidence; that being said, I'm not going to be including the textual evidence within the essay itself, because it's already long enough as-is. As such, please feel free to ask for clarification or sources on any assertion, and I'll do my best to provide.
Before we begin, there's some things to discuss about how we're going to be approaching classpect in the following essay. In numbered list form for our short attention spans:
1. There is a concept Hussie talks about multiple times in his book commentary, "personality alchemy" - the idea that there are these "platonic ideals" of certain characters, which can be mixed and matched with others, in order to create new characters. The examples he gives are of how Eridan was a proto-Caliborn, how Kanaya has shades of Jade, how Nepeta was a proto-Calliope, and how Sollux and Eridan have shades of Dave in them. Classpecting is fundamentally a form of this personality alchemy:
2. Class describes the character's arc and emotional hurdles, while Aspect describes the character's base personality traits by which this arc is experienced.
3. For example, all three Seers struggle with hubris: Rose's need to be the smartest person in the room led to her being manipulated by Doc Scratch, Terezi's obsession with meting justice led to her engineering a situation where the only option was to kill Vriska, and Kankri's desire to be seen as a spiritual leader amongst his friends led to him furthering their divisions and harming them.
Then, when their pride is shattered, they cope by inflicting willful self-blindness: Rose turns to drinking herself stupid (the opposite of Light's sway over knowledge), Terezi gets down with the clown (the opposite of meting out Mind's justice, as it's a Gamzee W), Kankri goes celibate (Blood L) despite his clear romantic feelings for certain teammates.
4. As for Aspect: note how all three Life players share the personality traits of optimism, stubbornness, and obstinacy. All three Breath players share an immaturity and naïvety, and are quite frankly irresistible to people for some reason. All three Light players share a need for the spotlight and a tendency toward long-windedness and persnicketiness. So on and so forth.
What's interesting is, if you start analyzing characters that share Classes and Aspects, these specific types of similarity crop up over and over - all our Knights struggle with insecurities and facades, both our Bards have a crisis of faith. All three Breath players have an aspect of immaturity and childishness to their characters, and all three Light players are deeply concerned with appearing intelligent and feeling important.
5. As a result, this guide is NOT intended for classpecting real life people, because we are complicated, we contain multitudes, and we don't have arcs. This is primarily an analysis of what Class and Aspect mean in Homestuck based on textual evidence, because I genuinely believe that you can basically figure it out if you read carefully.
6. Duality, and the idea of "equal and opposite," are major themes within Homestuck - Prospit and Derse, Skaia (described as a crucible of birth and creativity) and the Furthest Ring (the literal afterlife). Which classes are involved in an Active/Passive split, and opposing Aspects, are the same way. This is the primary method I used to determine the Active/Passive pairings and opposing Aspects. After all, as Callie describes, both Thieves and Rogues are classes "who steal" - so, too, do I try to unify Classes by a common theme, even if they diverge wildly in how that theme is expressed (as Thieves and Rogues do). In the same way as the opposite of "up" is not "apple," but "down", because "up" and "down" are both fundamentally concerned with relative vertical position, so too can be defined concepts like Breath and Blood, Hope and Rage, Light and Void - as well as the reasoning behind Class pairings like Heir and Page, Maid and Knight, and Seer and Mage.
7. Descriptions for both Class and Aspect are left deliberately vague and up to interpretation within the comic itself, and this is by design: the actual manifestations of an Aspect can vary wildly given the Class, and even individual person, that it's tied to. Calliope even makes note of the fact that, under the right circumstances, someone can manifest effects that appear to be the opposite of their aspect. She's also careful to couch her language in "may" and "can" - because these concepts are intentionally somewhat nebulous and malleable. As such, while this guide certainly lays down what can be gleaned and inferred from the text, do note that Homestuck runs on a soft magic system, and as such, nothing stated is firm, 100%, must-always-be-this-way - just an overview of what we've seen.
8. There is often great overlap between Aspects, Classes, and Classpects - which Calliope herself notes. Heart and Blood are one of the most salient, as they both have a fixation on relationships, and Calliope mentions that under the right circumstances, a Classpect may even be able to manifest what appears to be the opposite of their Aspect. Again, Homestuck operates on a soft magic system, so this is a feature, not a bug.
ASPECT
There's a little less to say about Aspect, not because it's less complicated, but because "base personality traits" are much more nebulous compared to Class's sway over character arc. Still, Aspect represents the fundamental way a character is, and thus, color every interaction that character has. There's a reason Ultimate Selfhood is sought through Aspect, not Class - Aspect is the core of the character's being, what makes that person that person.
That all being said, Class has major sway over how an Aspect manifests, and certain classes can even invert the Aspect and even the character's role in the party. As such, these descriptions must be parsed carefully in relation to Class. Moreover, due to the soft magic system, there is at times overlap between unrelated Aspects, which can also be exacerbated by Class - Heart and Blood being the most obvious in this regard. Still, overall, you'll find the Aspects to be fairly distinct from one another.
Please also note that every Aspect can deal with its literal counterpart by default - Light players can wield lasers, Breath players can wield the breeze, et cetera. Because this kind of goes without saying, and because the non-literal stuff is more interesting to discuss, I'm not really going to go into too much detail about the literal qualities.
Finally, something interesting to note is that nearly every Aspect follows its own Hero's Journey cycle - full actualization for each one usually means reaching around to its opposite Aspect, and taking lessons from them - for example, Breath players need to learn maturity and responsibility, while Blood players need to learn relaxation and whimsy. Thus, an Aspect at its worst manifests in two ways - either a toxic overabundance of the Aspect's worst traits, or such a dearth of the aspect that it begins to resemble its opposite. Only by reaching into the opposite, however, can the player be tempered and reach full maturity - can they become more of who they are.
SPACE / TIME
Space and Time are both concerned with physical reality, goals, and the way one approaches them.
Space is associated with "the big picture" - with recycling, reproduction, and the interconnectivity of all things. The aspect also presides over the enjoyment of the journey over the destination - Space players serve as reminders that the present moment is as important as the end goal. Space is often a more passive Aspect, being the stage upon which the story is set. They're the hosts of the party, and the one who marks the ending.
Its players reflect these tendencies, often being feminine, with penchants for life-giving acts such as gardening. Their personalities tend towards frivolity and silliness, finding it difficult to stay on-topic or bring full gravitas to serious situations. Perhaps a better word would be "distractable;" when the aspect is so concerned with all things in connection with each other, it's easy to lose track of details, and it's easy to enjoy things simply as they come. Space players tend to be kind, patient, and forgiving, which is a strength as much as it is a flaw; it's easy for malicious actors to take advantage of this compassion, or for the Space player to find themselves in a poor situation by being overly permissive. They can easily be painted over by stronger personalities, and tend to struggle with romantic relationships, as they attract many with their kind and giving natures, and few are naturally so considerate of the Space player in turn.
"Passive" is a good word to use; at a toxic overabundance of their Aspect, Space players are trampled underfoot. They become enablers, servants to dark forces, or so lost in their own worlds that they neglect the one they live in. With their Aspect "inverted," a Space player becomes a demon of poor prioritization. Distracting not just themselves from their true purpose, but others, too, the Space player will wreak havoc by overemphasizing unimportant topics and ignoring important tasks. This superficially resembles Time, in that the Space player will become fanatically dedicated to their task, but note that the poor prioritization is still Space-esque at its core.
Still, within this nadir is a valuable lesson: the strength of self-assertion, and the determination to see a goal through. These will allow the Space player to weed their garden, separating good from bad, allowing it to flourish like never before.
Time, in contrast, is associated with "the little things" - with details, minutiae, and processes. Time presides over the struggle toward something greater, the endurance of hardship with an eye on the prize - the destination over the journey. Time players are the ones keeping track of the tasklist, marking off each item as it reaches completion; they are the tireless workers keeping the whole engine running.
Time players, thus, are ones whose lives are marked by struggle. They are highly goal-oriented; in contrast to how Space players can easily move from goal to goal, task to task, Time players feel bound to see things through to the end, finding satisfaction only when they've achieved their desired result - and only until they come across the next goal in their journey. A Time player isn't happy without a goal to work towards, a craft to polish, a prize to win - but this driven nature can easily be its own downfall, as it leaves little room for the player to admit to their own shortcomings, or ask for help from others. Moreover, their focus on minutiae can leave them blinded to the bigger picture, and it's easy for a time player to fall to despair, able to do nothing more but spin their wheels. They're prone to directionless anguish, frustration, and resentment towards the seeming futility of their actions, becoming destructive and defiant even when it doesn't serve them to do so.
At a toxic overabundance of their Aspect, Time players become explosively destructive. The ultimate "goal" of all things is death, with which Time is associated, and accordingly, Time players have a penchant for aligning themselves with futility and entropy, struggling so hard that their thrashing leaves a trail of annihilation in their wake. With their Aspect "inverted," Time players detach entirely - they can become so fed up with struggle that they simply opt to lay their weapons down and let the end take them. It's very easy for them to come to the conclusions that either everything matters, or nothing matters. This superficially resembles Space and its big picture thinking, but note that its framework of struggle, and whether or not a goal needs to be pursued, makes it a Time concern.
But the inherent meaninglessness of existence is, in itself, an important realization to make - that whether or not anything "matters" in the grand scheme, things can still be worth doing, worth caring about, and worth investing in. This realization allows the Time player to attack their goals with renewed vigor and greater clarity, which in turn means that the party becomes an efficient, well-oiled machine.
BREATH / BLOOD
Breath and Blood are both concerned with directionality, interpersonal relationships, and autonomy.
Breath is the Aspect governing freedom, liberty, and independence; it is a force that breaks shackles, clears out social norms, and refutes "the rules," whatever those rules may be. Breath players can't be tied down, whether by physical bonds, societal rules, or even the ineffable forces of the narrative itself. They are leaders of example, pioneers, and trailblazers, opening new paths for their teammates to follow.
Breath players are goofy and gullible, often with hearts full of childlike whimsy, naivety, and even immaturity. They are friendly and well-meaning, fond of simpler things, and easily swayed by others. They approach the world with a sincere and innocent good-naturedness, like a baby animal before it learns to be fearful of danger. Something about this sincerity seems to make Breath players irresistible to others, and they often find themselves the subject of romantic attraction. However, in this childishness is also the great pitfall of many Breath players - their natures are naturally conflict-averse, and egotistical the way a child can be, failing to see beyond themselves. They can be incredibly callous when not considering the consequences of their actions, or the viewpoints of others.
At their worst, Breath players are irresponsible and callous. They'll shirk the consequences of their actions, blaming anybody but themselves, or simply choose not to care who they hurt in order to get what they want. They may even choose to stop making choices for themselves, leading to the "inversion" of their Aspect - a voluntary loss of freedom and independence, derived from an Breath-like aversion to responsibility, which superficially resembles the bondage of Blood.
But if they are able to overcome these tendencies, a Breath player will learn what true responsibility looks like - responsibility for themselves, their choices, and the effect they have on others. Armed with this, a Breath player's ability to break bonds can be focused into a clear force for good, clearing away all obstacles and harmful societal standards, leading the charge into something new and beautiful.
Blood, in sharp contrast, is the aspect that governs bondage, contracts, and interdependence. It is a force that binds. Under Blood's sway are not only romantic entanglements, but familial, friendly, and societal ones as well. This aspect sees overlap with Heart, but the division is this: Heart concerns itself with feelings, and Blood concerns itself with compatibility. Blood players are diplomats, forces that remind us all that we are more similar than we are different, and that that similarity should bring us together when we are on the verge of pulling apart.
Blood players, reflective of their Aspect's association with bonds, tend to be neurotic and obsessive. They have a tendency to over-examine and overthink, constantly fretting over the infinite and infinitesimal variables that influence the shape of society and interpersonal relationships. However, this judgmental nature stems from a deep well of idealism and empathy; Blood players can't help but care about others and wish for the best for them. In a way, this makes them one of the most mature members of the team, being concerned with its overall well-being. Unfortunately, their prowess does not extend inwards, and their assessment of themselves is usually direly incorrect - all the worse because Blood players always feel responsible for those around them. Blood, being the Aspect concerned with interdependence, is the weakest one when all alone.
Thus, it's easy for the Blood player to wind up controlling - desperate to make sure everyone is moving according to their vision, they'll become iron-fisted dictators, with a "my way or the highway" approach to social interactions. It's easy for them to wind up pariahs of their own making, becoming so critical of others, or so adamant about enforcing their own will, that they inadvertantly sever their ties - something that superficially resembles Breath's independence, but is truly a result of Blood's neuroticism.
But with that space and separation can come great clarity. Blood players must learn to relax their grip, and allow people room to breathe - including themselves. Once able to grasp that sometimes bonds must be forged with a soft touch, Blood players' natural empathy shines through, allowing them to build something so much kinder and greater than the sum of its parts.
LIGHT / VOID
Light and Void are both concerned with knowledge, ontology, and "narrative relevance".
Light (as well as its counterpart) are perhaps best understood through the lens of "narrative" - this idea that, of all things that do and don't exist, and all events that do and don't happen, only the ones put to page are "relevant". Thus, Light is associated with knowledge and luck - that is to say, it's associated with the knowable, the objective, and the concrete, and the ability to determine "important" events. Light players have read the book they're participating in, and able to serve as luminary guides from one plot point to another, lighting the lampposts for others to follow.
Light players, naturally, are erudite and educated, possessing keen intellects and cunning minds. They are fond of knowledge itself, of markers of status and prestige - whether that's wealth, the adulation of the masses, or a massive library. They harbor a desire to be important, to be seen, to be acknowledged, and are happiest when they are looked up to. Conversely, they deal poorly with being looked down upon. Their confidence transmutes easily into hubris, and they struggle with having that pride challenged. As such, they tend to be volatile and unpredictable, quick to retaliate against those who threaten their egos, or obsequious to those whose acknowledgement they desire.
Their desire for the limelight can quickly spell disaster - they can become incredibly cruel, harsh, and egotistical in their pursuit of narrative significance. They forget, in their obsession, that they, too, are fallible and flawed, and the inevitable reminder can come very harshly. Light players struggle with moderation, and as such, when they feel shame, they'll often take drastic measures to cope with it - deliberately darkening their own influence or intellects, removing themselves from the "story" entirely - something which superficially resembles Void's penchant for the background, but which is firmly rooted in Light's obsessive need for drama.
But in experimenting with narrative insignificance, Light players can reach an epiphany - in their absence, others may shine, and that can be a wonderful thing. Light players, then, can learn to shine not just for their own sakes, but for the sake of others, allowing them to weave a story even more brilliant than any that can be weaved alone.
Void, in contrast, is the blank spaces between the words. That which is secret, subjective, unknowable - these are Void's domain. It's associated with taboos and hidden things, sexuality and pleasure. It's also associated with the empty canvas - the blank space before creation, and the oblivion to which creation is eventually destined for. Thus, it stands for infinite possibility, though the collapse of those possibilities into a reality removes that reality from Void's domain.
Thus are Void players ever cosigned to the background, though this generally suits them fine. Void players are very self-possessed. Where Light players tend to exaggerate and complicate, Void players are honest and simple, preferring straightforward solutions. They don't tend to think very hard, instead letting intuition and emotion guide them to where they want to be - which makes them one of the more stable personalities on a team. However, this simplistic, feelings-driven approach often leads to pleasure-seeking behavior, poor impulse control, and overindulgence in vice, and from there, to irrelevance, with which Void is so closely interlinked.
Void players are especially prone to vice, and at their worst, will become so drunk on pleasurable activities that they pursue them to the active detriment of the party's goals or the Void player's self-improvement - making them the ultimate irrelevant character. They can also very easily drag others into their mélange, with a forcefulness that resembles Light's illuminating guidance, but which is ultimately rooted in Void's pursuit of personal pleasure.
But there's a lesson to be learned in Light's domain: how to bring themselves into relevance and greatness. A Void player, once they learn to pursue not just personal pleasure, but a greater satisfaction for the collective whole, can drag the Void behind them, kicking and screaming, to where it'll be of use.
MIND / HEART
Mind and Heart are concerned with what it means to be a sentient being, with identity, and with why we do what we do.
Mind is the Aspect associated with logic, rationality, karma, ethics, and justice. To a Mind player, they "are" because they "think". They are keenly aware of the consequences of every action, and well-versed in cognition and behavior, such to the point of manipulating others with ease. Deeply concerned with the "effect" of cause-and-effect, Mind players are always cognizant of debts and credits, where justice is owed and where it has been over-meted, and their subtle machinations culminate, like well-placed dominoes, in grand and explosive finales.
Mind players are schemers - it's in their nature. They have a tendency to view the world as a puzzle or game, with themselves and the people around them as pieces on a board, and set as their standard rules the laws of ethics and karma - owed debts and overhanging credit - guilty and innocent. Mind players are wickedly cunning, and have an high success rate with every scheme they commit themselves to, but the grand downfall of all these tendencies is that they tend to lack in a sense of identity, and have a poor grasp on their own emotions or desires. While they may know how to provoke a desired reaction, they don't know how to change someone's mind. They often find themselves grappling very painfully with their own selfhood, with feelings of emptiness, inadequacy, or uncertainty.
Thus, a Mind player at the worst zenith of their Aspect is heartless and cruel. Leaving no space for empathy or even personal feelings in their plans, the Mind player will plot for an ending as heartless as they are. But a Mind player is never truly without emotion, and ignoring their own feelings causes them to manifest in terrible ways - Mind players have a tendency to seek toxic, codependent relationships, hoping to find external validation, subjecting themselves to the wishes of others, which can appear like Heart's fixation on feelings and desire.
But in recognizing their own need for emotional validation, and the importance of their own feelings, a Mind player can realize that there's an entire dimension to the game they've been playing that they've been ignorant of. When a Mind player learns to temper their schemes with empathy, compassion, and kindness, how much more success they'll see - and how much happier that grand finale will be!
Heart, then, is associated with feelings, motivations, intuition, the soul, and the self. To a Heart player, they "are" because they "feel" like they are - and they're keenly aware of the multitudes that are contained within themselves. Deeply concerned with the "cause" of cause-and-effect, they're drawn to desires, those of themselves and of others, especially where strong feelings are concerned. Heart players are gifted with an intuitive understanding of those around them, both their good and bad qualities, and are tasked with the grand task of bringing out the best.
It stands to reason, then, that Heart players have a firm grasp on who they are and what they want. For the same reasons, it's difficult for a Heart player to truly hate or condemn another person, because they are so adept at understanding them. However, this understanding comes with a price - because the Heart player is so aware of themselves, they can't escape their own worst traits - nobody self-loathes as accurately as a Heart player can. Nor can they ever truly be untruthful with another, making them poor manipulators. Capable of presenting a different facet of themselves as the situation calls for it, certainly, but just as it's impossible to lie to a Heart player, who always knows how someone really feels, it's impossible for a Heart player to lie to themselves.
With this sincerity comes vulnerability. Heart players wear theirs on their sleeves, and at their worst, this can make them demanding, needy, and sensitive - so eager to connect with others emotionally that they'll cramp themselves to fit others' desires. But they can't ever keep this up for long; Heart players have a tendency to withdraw from others after being hurt too often, finding it easier to be alone and silent about their feelings than to deal with the pain of rejection. They may even work to manipulate others, preying on their emotions and desires to force them to act in their worst interests. This superficially resembles Mind's cold logic, but unlike Mind's cool rationality, Heart's aloofness is a mask, an attempt to avoid pain by pulling away.
But this isn't purely a negative, because a Heart player can learn a healthier form of detachment, and separate out healthy and helpful desires from harmful and detrimental ones. Given this clarity, the Heart player becomes the team's emotional core, able to raise up each teammate's best qualities, while helping them deal with their worst, enabling everyone to be the best possible version of themselves - which the Heart player knew them to be all along.
LIFE / DOOM
Life and Doom are concerned with outlook, with journeys, and with trials and tribulations.
Life is an aspect concerned with healing, growing, and improving. It is associated with beginnings, optimism, and positive emotions. The very essence of Life lies in its healing abilities, in this idea of overcoming the odds and triumphing over hardship and difficulty. Life is action, movement, and motion, and its players can scarcely hold still. Life will find a way - and Life players harbor the same immutable belief; they are the most stubborn weeds in the garden, the cockroach that survives the apocalypse, and the beating heart that refuses to stop.
Life players tend to be optimistic and confident. They are self-assured individuals, with a stubborn belief that good things are on their way, and any hardship they face is not only temporary, but something that can be overcome. They can find the silver lining in any cloud, and enjoy themselves under any circumstance. They love to nurture, to care for others, though this love has a tendency to be one-sided. Indeed, Life's stubborn nature is its players' greatest pitfall; their persistence easily becomes obstinacy, and their confidence can become condescension. Their self-assured nature easily becomes egotism, and they can have great difficulty grappling with those who don't share their views - even coming to oppose those who bring emotional pain and suffering that can't be easily fixed.
It's very easy for a Life player to decide another person isn't worth their attention, and opt to leave them behind - after all, Life has to move forward, no matter what it tramples in the process. At their worst, they're stubborn to the point of not listening to anyone but themselves, confidence becoming blockheadedness. This focus on forward progress without looking back can even cause Life players to become harmful to others, so focused they are on their own growth that they don't notice that they're choking everyone else out. This may resemble Doom's death in its worst case - arresting everything else, eventually blocking even their own path with unruly, out-of-control fecundity.
Thus, a Life player needs to learn to more gracefully accept Doom's influence - to pause, slow down, and consider viewpoints that are negative, unpleasant, or difficult. A Life player, endowed with moderation, will be able to cultivate a bountiful garden, rather than an unruly jungle - a place for all to flourish and live in plenty, never wanting for anything.
Doom, then, is the aspect concerned with death, with rest, and with endings. Doom is associated with suffering and with negative emotions, with peace, with sleep, and with dreams. Doom players have a natural penchant for prophecy, and are often dual dreamers, able to take advantage of both Skaia's oracular clouds and the Horrorterrors' voices over Derse. All things must eventually come to an end, and not all times will be good; in these troubling times, Doom players shine, as they are the guides who call the murk home, and know best how to navigate rough waters, course-correcting until the storm passes.
Doom players tend to be deeply pessimistic. They experience, to a much more magnified degree than others, negative feelings and impulses, and it's difficult for them to see the world without seeing its flaws, first and foremost. They are not healers, but commiserators, those who understand greatest that sometimes there's no way to deal with tragedy but to simply sit with it and wait for it to pass. The counterpoint to Life's insistence on breathless positivity, Doom is a reminder that pain, grief, sadness, shame, and guilt are not unnecessary things - in fact, excising them can lead to terrible consequences. Doom players are the universe's martyrs, often taking it upon themselves to course-correct, to sacrifice themselves in order to give others a chance to continue on, to avert a terrible fate.
Unfortunately, this tendency also brings with it a tendency for Doom players to wallow in misfortune, or worse, to take themselves out of the picture, giving up entirely on seeing a better ending. As if energized by their own sense of futility, a Doom player at the "inverse" of their aspect may seem to echo a Life player's focus on forward progress and motion, actively spurring their team on towards an untimely demise.
A Doom player must learn to harness this sense of progress for good, rather than harm. A Doom player, once able to grasp the joy of life even in the greatest depths of despair, will be able to fill even the darkest hours with peace, meaning, and hope.
HOPE / RAGE
Hope and Rage are concerned with permission, and are the lens by which we define reality.
Hope is described by Hussie in the book commentary as being "framed as the most powerful aspect" because it is, literally, an aspect that defines reality. Its specific ability is lies in reducing the "fakeness attribute" of something, thus making it "real". Hope is associated with convictions, with idealism, with faith, order, holiness, and, of course, with magic - which Hope turns real. Hope is permission itself - a reality-breaking ability to look at the world and decree that it must be another way, a way in which the Hope player believes it ought to be.
Thus, Hope players tend to be hard-headed zealots, with no self-awareness whatsoever. Their inclination towards powerful beliefs makes them very difficult to dissuade from a path they've set their minds to, and their specific suite of abilities makes them terrifyingly likely to make their vision come true. Hope players are usually not particularly cunning, nor particularly intelligent, nor even particularly empathetic. Given the Aspect's focus on conviction and faith, it's usually very difficult for Hope players to notice anything occurring beyond their own minds and feelings. Thus are Hope players hopeless optimists, hopeless romantics, and hopeless in general - often great sources of embarrassment to their teams, as their naked sincerity is painful to witness. However, their ability to define reality does not leave them when their beliefs are faulty (which they often are, given Hope players are not particularly introspective, either), which is what makes a Hope player so dangerous.
A Hope player can easily be set on the wrong path - as convicted as they are, and as difficult to shake from that conviction as they can be, Hope players can easily march down a path of destruction, if not persuaded with a deft touch and gentle guidance. In the event that their faith is broken, Hope players easily become despondent and lost, floundering and wishy-washy, which superficially resembles Rage's self-consciousness, but is truly just a lack of direction.
But Rage has a powerful lesson to teach Hope players - that of questioning themselves, interrogating their own beliefs. Once their convictions have gone through rigorous scrutiny, revised into the best, brightest versions of themselves they can be, a Hope player is a worker of miracles - speaking into existence a beautiful future on faith alone, proclaiming that how they see the world is how the world shall be.
Rage, then, is the power of denial. If Hope reduces the "fakness" of a thing, then Rage reduces its "realness". Rage, too, is a means of defining reality, in this case taking a torch to the aspects of reality that it rejects. In more passive Classes, this works in subtler ways, stoking others towards destructive fury. Rage is associated with anarchy, chaos, revolution, destruction, anger, and nihilism. A Rage player will not suffer a world that does not satisfy them, breaking it to pieces, such that something new can take its place.
Therefore, Rage players are prone to harboring anger and resentment, discontentment with the status quo, and faith only in that what currently exists must somehow be dismantled. However, unlike Hope players, who can't help but be pathetically sincere, Rage players are incredibly self-conscious, and often try to mask and hide their embitterment and anger. This, ironically, leads to further ostracization, as others can tell they're being inauthentic. This only further compounds their sense of alienation, and drives them further into smoldering resentment. This makes Rage players sound volatile and dangerous, and they are - but the same fury that moves them is the fury that ignites revolts and tears down oppressive regimes, a necessary and vital well of energy and momentum. It takes careful handling to ensure that the team's Rage player can channel this energy towards righteous causes, rather than marking all as a target for their destructive ire.
In the worst-case scenario, the Rage player turns that rage out indiscriminately, deciding that there is nothing worth fighting for - only unpleasant things to be brought to ruin. This is Rage at its toxic overabundance. Conversely, a Rage player can retreat so harshly into their mask that they allow others to dictate their beliefs, taking them to heart - an action motivated by Rage's destruction (this time, turned inwards) that superficially resembles Hope's convictions and faith.
The true path for a Rage player is a healthy balance - to allow themselves some of Hope's sincerity, and by doing so, to become more sincere and true. This will let them release the pressure of their mounting ire, such that it can be converted into productive, rather than destructive, energy - the heralds of a revolution, razing away the faulty, corrupt old systems such that something better and new can take their place.
CLASS
As previously stated, Class governs a character's character arc - the character's starting circumstances, whether their conflict is primarily internal or external, and what major aspect of their Aspect becomes a hurdle for them to overcome.
In the same way an Aspect's sways tie into the character's base personality, the character's Class abilities tie into the kinds of struggles they face, and have great influence on how their Aspects manifest.
That being said, a character - and their Class - are always subject to their Aspect, as their Aspect is tied fundamentally into who they are. Thus, it can be said that a Light player will always have an affinity for knowledge and provide Seer-esque guidance even when not in a Seer role, a Doom player will always have prophetic abilities even with a non-prophetic class (note that Mituna, an Heir, still had prophetic visions, despite those generally being the realm of Mages and Seers), and a Life player will always have a penchant for healing, even paired with a destructive Class like Prince or Thief (the Condesce, after all, could still extend life; a Prince of Life would likely manifest not as one who causes plants to wither and die (this would actually suit a Prince of Doom), but one who destroys in the way of nature overtaking an abandoned shack, or a forest breaking down a body).
This means that when a character's Classpect inverts their Aspect, it doesn't mean that they suddenly become a hero of the opposing Aspect - rather, it means that, at their very worst - at the nadirs of their character arcs - they will lean so much into their Aspect's worst traits that it will superficially appear as the opposite, when all it really is is an absence of themselves. Dave, a Time player, usually so attentive to detail (despite his disaffected facade, he's always paying rapt attention to Karkat's rants, and noticing all the clues pointing to his destiny of defeating LE), at his lowest emotional point (arguing with Grimbark Jade after sobbing about his lost childhood whimsy), states that he doesn't think Lord English is that big a deal, and never even did anything directly bad to him or his friends - when he was literally directly haunted by LE via Cal his entire childhood. Similarly, Rose drinks herself stupid in order to cope with her mother's death.
Note how, superficially, this almost appears to be an invocation of Space's "big picture thinking," its passivity and permissibility, or how Rose's case appears to be Void's tendency to indulge in vices and pleasure - but they're not. Time's worst traits superficially resemble Space, Light's resemble Void, and vice versa - Grimbark Jade is the Condesce's taskmaster, and Porrim at her worst was as much of a nag as Kankri, trying to do a Time player's managerial job. Horuss and Equius at their worst won't shut up and won't stop talking over their partners. So on and so forth.
Finally, Calliope tells us a couple things about Active/Passive pairings. The first is that Calliope introduces the idea of paired classes with the idea that both Rogues and Thieves "steal" (and later, that both Princes and Bards "destroy"). This presents the idea that both classes can be roughly summed up with the idea that every pairing can be summed up with a common theme.
The second is her description of what makes a Class Active versus Passive - that Active Classes move their Aspect to benefit themselves, whereas Passive Classes allow their Aspect to be moved in order for others to benefit. In a way, they're like active and passive voice in grammar (to tie in with the way Classes and Aspects are so tied to ideas of narrative and character arc) - an Active Class performs their Aspect, and a Passive Class allows the Aspect to be performed "by others" (the famous piece of advice regarding telling the two apart being that a sentence written in passive voice can have "by zombies" tacked to the end of it - eg, John is attacked "by zombies", as compared to active voice - John attacks).
Thus, the Class pairings, along with their basic themes, are as follows:
KNIGHT - / MAID +
"One who controls."
Knights and Maids are paired together through two key factors: the first is that they both hold leadership or managerial roles; the second is that both classes carry the connotation of serving a Lord. Fittingly, they are both struggle with the control of malicious forces - Knights with prophecies indicating their role as heroes, Maids with direct usurpation by malicious forces.
PAGE - / HEIR +
"One who inherits."
Pages and Heirs are paired together because they both fundamentally deal with the great inheritances placed before them. Pages can come into incredible, limitless power - but they must struggle and work hard for it; Heirs begin the game in societal comfort and wealth, and must learn to defect from their decadence.
THIEF - / ROGUE +
"One who steals."
Thieves and Rogues are highly adaptable, as Thieves are capable of fantastic on-the-fly adaptation, whereas Rogues have an infinite toolbox at their disposal. They are both provocateurs, shakers of the status quo, though the Thief does so for personal gain, while the Rogue does so to right injustice.
MAGE - / SEER +
"One who guides."
Mages and Seers are tied together by the gift of prophecy and future sight. Seers are privy to the endless branching paths that the future may take, while Mages are gifted with the ability to outright determine a future that will certainly happen, appearing to be prophecy.
WITCH - / SYLPH +
"One who changes."
Witches and Sylphs are individuals blessed with great magic, but poor judgement. Sylphs heal and nurture, but are drawn to those with strong desires, and enable them to cause great harm; Witches, meanwhile, possess strong emotions, which they often use as moral guidance, for better or worse.
PRINCE - / BARD +
"One who destroys."
Princes and Bards are representatives of society - the one who determines its course, and the one who recounts its passing. Princes suffer from a toxic overabundance of Aspect, and are prone to spectacular meltdowns, whereas Bards are always poised for a crisis of faith. Both are responsible for catastrophic failures - but also breathless victories.
INDIVIDUAL CLASSES
KNIGHT
"One who controls [Aspect] or controls using [Aspect]."
Knights are frontline warriors, rallying points behind which the party falls into line. Although they are often leaders, just as often, they are logistical planners, strategists, or simply the team's beating heart. They are almost always thrust into positions of narrative significance, often carrying grand destinies or even outright heroic prophecies on their shoulders. The are the party's rallying force, its center, and a guiding light - the one to lead the charge, behind which the party will follow.
The primary character struggle a Knight will have is with crippling insecurity. Knights are prone to self-loathing and imposter syndrome, and will often adopt a façade in direct opposition to their aspect (ie, their fundamental personality) in order to cope with their feelings of inadequacy. Thus, their relationship with their aspect becomes love/hate - though they're naturally drawn to their aspect, and even naturally skilled at utilizing it, they have a tendency to become their own worst enemy, as their insecurities make them push their façades, and their façades distance them from their aspect.
"Controlling their Aspect" means that the Knight has easy access to their Aspect, wielding it like a tool or weapon - for good or for ill; "controlling using their Aspect" is what grants Knights their leadership abilities, able to dictate how others ought to act in accordance with the Knight's Aspect - whether their understanding of their Aspect is high or low, whether their advice is good or bad.
Therefore, at their worst, a Knight will fall prey to their insecurities, retreating into their facades, rejecting their Aspect, which will allow disharmony or misuse of it to proliferate throughout the team. They may even wind up deliberately twisting their Aspect's presence within the team so that they never have to be confronted by it; these distortions ripple outwards and eventually culminate in major catastrophes, all on account of the Knight's negligence.
But at their best, a Knight is a shining beacon and guiding light; when they come to terms with themselves, and allow themselves to be comfortable in their own skin - when they no longer allow themselves to be ruled by their insecurities and anxieties - they ensure that their aspect is harmonious wherever it appears throughout their party, and can wield it expertly as a weapon, as if it were their own flesh and blood.
MAID
"One who allows control through [Aspect] or allows [Aspect] to be controlled."
Unlike Knights, which take positions of frontline prominence, a Maid is a managerial presence in the backlines, though no less crucial for the smooth functioning of a party. Just as the invisible hands of the hired help keep a household running, the Maid will be called upon to provide vital services to keep the game stable, even if those services are more noticeable by their absence than their presence. Maids are often the party's unsung heroes or even shadow leaders, tugging at invisible strings, fingers on the pulse.
A Maid's primary character struggle will be that of escaping oppression. Maids tend to start the game in positions of subjugation or subservience, especially to malicious forces, and their abilities often end up being exploited to serve their masters' ends. Therefore, one may even have the impression that a Maid is ruled by their aspect, held prisoner and slave - at least until they're able turn the tables.
"Allowing their Aspect to be controlled" means that Maids are capable of directly dispensing their aspect unto others - a Maid of Time can dispense time unto foes, pausing them in their tracks; a Maid of Life can grant so much life that they can revive the dead. Their boons are great and direct, straightforward in a similar manner to Knights. "Allowing control through their Aspect" grants them their uncanny managerial abilities, as their aspect dictates the realm in which nothing occurs without the Maid's knowledge or permission, a realm made available to whomever the Maid's allegiance lies with.
Thus, at their worst, the Maid becomes a saboteur. Exploited by malign forces, their abilities to allow control over others through their aspect, or control of their aspect, makes them perfect vehicles by which their aspect can be hijacked or usurped, and made to turn against the party, and they often find themselves placed into these positions through no fault of their own. It takes the party banding together to shake off the forces that would keep a Maid in bondage.
However, at their best, Maids ensure that the party can never go too far off the rails. There is a place for everything, and everything will be in its place; a Maid is a supply line, a safe haven, and a promise that everything will be neat and tidy when the party returns from war. When the Maid belongs to themselves, their homestead becomes a fortress, and nothing occurs under the Maid's watchful eye without their express permission.
PAGE
"One who works to inherit [Aspect] or inherits [Aspect] for themselves."
Pages are a class defined by promise. As the name suggests, a Page begins weak, but has the great potential to develop into one of the most powerful players in the game. The exact nature of a Page's powers are vague, not because they are insignificant, but because they are so great that it's difficult to encompass them all. At the apex of their arcs, Pages are capable of miraculous feats, overpowering even Lords and Muses - if only they could reach that point and stay there.
A Page begins the game weakest of all, reflective of their long journey of growth. Where most classes only fall into deficit of their Aspect at their lowest emotional points, Pages begin their arcs in deficit - exhibiting character traits opposite to those their Aspect normally encompasses. Moreso than any other class, a Page must learn to grow into their Aspect. Weak-willed, naive, and easily hurt, Pages require careful nurturing if they're to come into their own.
"Working to inherit their Aspect" describes the endless journey of growth the Page must undertake - one with many missteps, backslides, and setbacks along the way. Still, they "inherit their aspect," meaning that their full potential, when realized, is overwhelmingly great - practically becoming their Aspect in humanoid form, capable of utilizing it to its glorious full potential.
However, their nature defeats them, and even if they can attain this state, the Page usually can't stay there for long. At their very worst, the Page's deficit of their Aspect's better qualities can turn the Page into a gravitic well of misfortune - an albatross about the party's neck, the centerpoint, if not inciting incident, of a massive disaster, as their team is sucked in by the Page's natural weakness.
But this is only true as it contrasts to a Page at their best - having grappled and won with the greatest of all weakness, a Page is poised to come into the greatest of all strength. Shown kindness, compassion, and support, a Page at full power reflects a party at their best. A Page at full strength is breathtaking to behold, an unstoppable force of nature, their Aspect made manifest.
HEIR
"One whom [Aspect] grants inheritance or inherits [Aspect] for others."
Heirs, in contrast to Pages, start the game strong. They usually belong to the upper echelons of their respective societies, a position of great wealth, leisure, and comfort, and are set to be inheritors of even greater wealth. Similarly, their Aspect comes to them as if of its own will - it is powerful, but difficult for the Heir to control, reflecting the wealth and status they've enjoyed as birthright.
An Heir's main challenge is that of examining their privilege, and learning where they wish to spread the gift they've been given. Because of their positions of sheltered comfort, Heirs are not particularly world-wise, and often harbor massive blind spots to the suffering of others and the ills of society. As such, they tend to be fairly aimless, given great power but no strong motivations, and have a tendency to simply indulge in their Aspect without contributing great help or hindrance to their team at all.
The Heir's Aspect is practically an independent entity. Being one whom "their Aspect grants them inheritance" refers to how the Heir starts powerful, able to summon their Aspect to perform great, miraculous acts. However, it is highly intuitive and difficult to control. The Heir's challenge lies not in attaining great power, but in attaining control over, and the ability to direct, their existing abilities. Once they do, they can "inherit their Aspect for others" - Heirs become a conduit through which their party can experience their Aspect, making it a usable pool of wealth for them all to draw from. However, because of their comfortable positions, many Heirs end up dallying, finding no pressing need to do so.
But this dallying hides a ticking clock. An Heir's inheritance will come to them, one way or another, and if they aren't ready to receive the great responsibilities that come with such great power, then the power will eventually consume them. An Heir with no clear direction will eventually become lost to their Aspect, entirely removing both from play. Like how wealthy inheritors simply become part of the status quo, so, too, does an Heir disappear into their Aspect, fixing it in place.
Thus, Heirs must learn where they have been blind, where they have been foolish, and what it means to be underprivileged. Then, once they turn their energies towards addressing those injustices - to taking responsibility for building a better future - when their wealth comes to them, they'll be able to distribute it where it's needed most. An Heir, fully-realized, brings their Aspect to heel, and makes it a resource available to their entire team, as if welcoming them all into the family.
THIEF
"One who steals [Aspect] or steals using [Aspect]."
Thieves are, as the name suggests, greedy - much of their arc revolves around a desire to amass wealth, though what's considered "wealth" varies based on the Thief and especially their Aspect. They tend to be callous people by nature, capable of ignoring or trampling over the feelings of others in order to take what they want, in the hopes of filling an emotional void the Thief may not even be fully aware of.
The Thief's playstyle is one of careful resource management. Reflecting a natural tendency to take "wealth" from others, Thieves are unable to use their Aspect without first "stealing" it - a subtractive act which leaves the victim bereft of the Aspect, weakening them in the process. Because of the finicky nature of these abilities, it takes great cunning to be a Thief, and the Class both demands and requires the player to be adaptable, flexible, and quick on their feet, able to effect complicated schemes and engineer the perfect situations for their powers to have the greatest effect. Thieves aren't necessarily strong, but they have a very high victory ratio, because they're experts at turning a situation to their own advantage.
"Stealing their Aspect" refers to the fundamental way in which the Thief class is played, this resource management game; "stealing using their Aspect" reflects how the Thief often becomes a malignant force within the party, viewing their own teammates as caches of wealth to plunder. Thieves are naturally prone to hurting others for their own purposes, craving drama and attention, and being of such callous dispositions that they're able to perform extreme acts of cruelty given the right motivations.
Thieves often become a target of ire within the party, disruptive forces whose quest for personal wealth and fulfillment comes at the cost of those around them. At their worst, they can bring so much heat down upon their own shoulders that the party feels the need to treat them like an enemy, which is disastrous for party harmony. Moreover, it's disastrous for the Thieves themselves, as Thieves seek wealth to compensate for some emotional emptiness, and making enemies of their friends only serves to deepen their ennui.
Thus, a Thief must be taught that true happiness and fulfillment doesn't come from the struggle for wealth, but from the building of something better with those they care about. A Thief, thus turned to heroic purposes, becomes the party's pinch hitter - an adaptable spy, an unpredictable maverick, an element of surprise - and above all, a reliable ally, capable of turning any tide in the party's favor.
ROGUE
"One who steals from [Aspect] or steals [Aspect] for others."
Rogues, on the other hand, call to mind such figures as Robin Hood, stealing from the rich to distribute to the poor. Rogues are at their best when they're agents of a well-planned heist, as they possess an unlimited toolbox - their own Aspect - to play with. Their Aspect is a treasure trove, just waiting for the Rogue to plunder it and share its riches - if only the Rogue can figure out how.
Rogues are forces of revolution. They naturally carry a rebellious spirit, one which bristles at injustice, takes a stand against authority, and questions the status quo. Their ideas are unfocused, however; they know they must rebel, but usually don't start with a clear idea of against who or what. They know that their society is injust, but they don't know how to address that injustice. They know there are villains, and may even know these villains' identity, but they don't know how best to defy them. In a similar way, they're often lost as to how to utilize their Aspect beyond its most basic applications, and usually require external assistance in order to bring out its full potential.
Rogues' true potential lies in "stealing from their Aspect" - an additive act, rather than a subtractive one, as a Thief's stealing is. Rogues are capable of removing their own Aspect's sway over another entity, allowing it to exhibit the characteristics of the opposite Aspect; a Rogue of Void can create things out of nothing, a Rogue of Heart can tease out behaviors and actions. They can also "steal their Aspect for others," allowing them access to their own Aspect's suite of abilities as well. This allows the Rogue incomparable flexibility, their abilities - like their dispositions - rebellious and subversive.
But their rebellious spirit, coupled with their lack of understanding as to who their real enemies are, is dangerous when left unchecked. Rogues often suffer from a failure to start, giving up on trying to understand the deeper implications of their abilities, and of the society they can't seem to find contentment in - but they can also suffer from a worse fate: rebellion without a cause. Rogues' free spirits can lead to them bucking the status quo in ways that actively harm others, performing acts of taboo or poor taste just because that rebellious energy needs to be put to use somewhere. These can have disastrous knock-on consequences, as some things are taboo for good reason.
Thus, Rogues need to be guided - to make connections with others, and come to a greater understanding of the world at large. Once they know their target, and what needs to be done, the Rogue makes sure there are no obstacles along the way - no safe is uncrackable, no prison inescapable, and no problem unsolvable, so long as the Rogue is there to work their magic.
MAGE
"One who guides [Aspect] or guides [Aspect] for themselves."
Mages are prophets, of the "always correct" variety - or so it seems. In actuality, Mages don't "predict" the future, they "choose" it - in a setting where the future is mutable, the Mage's ability is to speak into existence a future they desire, to tip the scales of causality and collapse possibilities into a single definite course. Their Aspect is the lens through which their "prophecy" occurs, a realm in which they command the fabric of reality itself.
As if to karmically balance this incredible power, Mages are afflicted by deep and terrible sadness. They start the game miserable, having been subjected to the greatest injustices their Aspect can offer, tormented by guilt, shame, and self-loathing. Their worldview has been shadowed with a lens of suffering and anguish, and so, too, is their view of the future. Mages usually begin the game having already set several prophecies into motion, and these early prophecies are usually obstacles that the party must overcome.
Mages "guide their Aspect" - this refers to the way their prophecies, that is, their chosen futures, always come true. Their visions may be limited to the sway of their Aspect, but it remains a powerful ability nonetheless. "Guiding their Aspect for themselves," then, outlines the Class's Active nature - the futures the Mage picks must be ones the Mage believes will come to pass.
Unfortunately, Mages have a tendency to pick ugly futures. This isn't out of malice or anger; this is because Mages start the game sad, and without intervention, grow sadder. They're prone to spirals of negativity, self-loathing, and depression, and as their outlook dims, so, too, do their forecasts. Mages suffer, but even suffering can grow familiar - can even appear comfortable or desirable, if the Mage suffers long enough. It's easy for them to grow so accustomed to misery that misery is the only outcome they can see - spelling doom for the rest of the party, one prediction at a time.
But a Mage whose party shows them kindness and forgiveness, compassion and empathy, can pull them out of their misery. How beautiful, then, the future appears! A Mage who believes in a brighter future is a force to be reckoned with. When a Mage can bring themselves to say, "and everyone lived happily ever after," you had better believe they did.
SEER
"One who who is guided by [Aspect] or guides [Aspect] for others."
Seers, meanwhile, are the true future-sighted, able to see the myriad paths the future could take. Like Mages, their Aspect serves as the lens by which their vision is colored; the Seer can sense, with fine accuracy, which paths are closest to the sway of their aspect, and which paths will take them further away. As if gifted with a guide to the game, their intuition is tied directly to the mechanics of SBURB, and they serve as the party's guides, a role indispensable in a game with so many moving parts.
Seers will struggle with blindness, first by hubris and ego, and then by self-harm. Seers begin the game quite full of themselves, proud of their prowess in their Aspect - usually arrogantly so. When this pride is inevitably shattered, Seers have a tendency to deal with their feelings of shame and guilt with willful, self-induced blindness - as if flipping a switch, they become ashamed of the pride they once placed in their Aspect, and seek to place as much distance between it and themselves as possible. There's comfort in ignorance, even if it renders the Seer useless.
Seers are "guided by their Aspect" - able to sense its presence, they gravitate toward it, and towards futures with it in abundance. And, in the same way, they "guide their Aspect for others," lighting the way for others down the path of greatest reward. Seers truly love their Aspect, no matter how much they may misplace their faith in it, and seeking it out is a great joy for them.
This is why a Seer at their worst is so tragic. By inducing intentional blindness within themselves, they are functionally deadening the strongest part of their soul. No matter the temporary relief this brings to the sharp, jagged pain of shame, it invariably deepens the Seer's suffering, as they deny themselves not only their own joy, but their ability to help others - another act which inherently delights them.
Thus, a Seer needs to be made to deal with their shattered ego head-on, to accept their own shortcomings, to become at ease with the idea that they don't have all the answers. Once their vision becomes clear, and their view becomes honest, the party nevermore has to fear becoming lost or straying from the path - the Seer will see to that.
WITCH
"One who changes [Aspect] or changes [Aspect] in others."
Witches are the winds of change, tweaking reality all around them until it suits their desires. A Witch is presence that commands both fear and respect, and their Aspect bows down before them, reduced to a mere minion in the Witch's presence, ready to attend to all their needs. In a way, the Witch's powers are straightforward - they can manipulate their Aspect as they desire, changing its qualities as they see fit. "How they see fit," then, is where the issue lies.
Witches are usually of "outsider" status, never truly being part of the society from which the rest of the party descends. Free from the same rules and common sense that govern the others on their team, Witches instead operate on a value system heavily reliant on their own emotions. What a Witch deems to be correct, to be true, or to be righteous, are often based not in any objective measure, but in subjective, emotional bias - and they're emotional creatures, indeed. Prone to fits of great anger, Witches can be benevolent one second and malicious the next, and their abilities let them imprint, to a greater degree than any other Class, their desires onto the world that comes after them.
Witches "change their Aspect," as in, the crux of their abilities lies in manipulating the qualities of their Aspect in their surroundings - extending, shortening, magnifying, shrinking, growing, removing… so on and so forth. It's a fearsome power. They also "change their Aspect for themselves" - their Aspect is hapless but to obey their desires; Witches change the world to suit themselves, and their feelings of how things "should" be often become how things "are" in short order.
Thus, a Witch who has been swayed toward evil entities and nefarious ends is a truly dangerous opponent - and it is unfortunately easy for this to happen. Witches' social isolation means they tend to trust their emotions, and a force that flatters these emotions can easily win a Witch's trust. By the same token, those that fail to flatter the Witch are often considered enemies, even if they're benevolent forces. A Witch's morality can thus become warped and topsy-turvy, which has grave consequences for the world that the Witch then shapes.
Therefore, a Witch's struggle lies in learning to see beyond their own emotions, to take in the opinions and assistance of others even when it seems superficially unpleasant, to move beyond the childlike rejection of that which is uncomfortable. Once able to see a more nuanced form of right and wrong, once able to tell evil from good, Witches can build even utopia.
SYLPH
"One who allows [Aspect] to change others or changes [Aspect] for others."
Sylphs are nurturers and healers; they bring to mind fey folk whose very footsteps cause plants to grow. Wherever they go, whatever they touch, all becomes suffused with the Sylph's Aspect, which flourishes under their careful cultivation. Sylphs adore their Aspect, and their Aspect adores them; Sylphs generally feel at peace with themselves, surrounding themselves with what they like.
A Sylph's main challenge - or rather, the main challenge that Sylphs wind up posing the rest of the party - is that Sylphs are enablers. They're attracted to those with strong wills and extreme dispositions, amused by the havoc they wreak and pleased by their attention. Sylphs love to pick out favorites and lavish them with care and attention, excusing any wrongdoing on their behalf and shielding them from consequences. At the same time, those who don't strike the Sylph's capricious fancy find themselves discarded in the Sylph's mind, shut out from the boons the Sylph can provide.
A Sylph is "one who allows their Aspect to change others" - this almost always manifests as healing, as it's an additive ability (that is to say, the Sylph can grant more of their Aspect to someone). "Changing their Aspect for others," on the other hand, explains this enabling nature of theirs - the Sylph will intervene to make the world into a playground for their favored individuals, even to the point of turning other, less "interesting" teammates into playthings for the Sylph's beloved.
Thus, while the Sylph themself isn't particularly prone to wild mood swings and acts of malice, their influence can still cause disaster by allowing unscrupulous individuals to flourish - even encouraging their worst tendencies. A Sylph's touch is subtle, but that subtlety only lends it an insidious quality, as the Sylph quietly works against the good of the many for the cruel, selfish pleasures of the few. At their very worst, the Sylph can deem themselves their only favorite, and render everyone else a minor character in their one-man show.
Thus, Sylphs must be challenged. They must be made to reckon with the fact that favorable treatment is not necessarily kindness, and that bias can easily become harm. When a Sylph is able to grasp the difference between bias and doing good, and tune their approach toward that greater good, uncolored by bias and personal preference, then there is no place safer, kinder, and more conducive to growth than the Sylph's embrace.
PRINCE
"One who destroys [Aspect] or destroys using [Aspect]."
Princes are the most anxious, psychologically anguished members of a party. They suffer from a toxic overabundance of their Aspect - its traits are taken to an extreme, and not only the Prince, but those around them, are made to suffer for it. Princes are naturally set on a path of self-destruction, the culmination of their uncontrolled accumulation of their Aspect, and their meltdowns are spectacular, taking their Aspect - and whoever is unlucky enough to be in the same room - with them.
A Prince's challenge, therefore, is as simple to understand as it is difficult to overcome. The Prince needs to learn how to calm down, relax, and find inner peace. Princes are terribly prone to circular thinking and downward spirals. Their natural inclination is to feel anxious and responsible, like they carry the weight of the world, and this causes them to act out in extreme and aggressive ways. Eventually, others pull away, put off by the Prince's intensity. This only deepens the Prince's malaise, and Princes are - pushed by this hovering sense of urgency and catastrophe - willing to employ drastic, desperate measures to enforce compliance with their wills. They wake on their moons early, reflective of their driven natures. They're determined to a frightful degree, and no sacrifice is too great, no work too dirty, if it means achieving what they see as the greater good.
Princes "destroy their Aspect" in this way - by presenting their Aspect at its worst, they make others take distance, ruining it for everyone else. Their hard wills, intense emotions, and unshakeable drive to do what (they feel) needs to be done - at any cost - is their source of power. Thus, Princes "destroy using their Aspect" - their toxic overabundance of Aspect lets them channel it into a pure, annihilatory force; what they lack in the delicate utility of the other classes, they make up for in raw, ruinous power. Princes can easily deal the greatest damage in a combat scenario, their ability to destroy overriding nearly everything that would stand against it.
Thus is the problem with Princes. They're ticking time-bombs of anxiety and frustration; when they finally go off, they carve a path of destruction, before ultimately self-destructing, leaving no trace of their Aspect behind. Not only that, but it's very difficult to defuse the bomb early; Princes have finicky, aggressive, and complicated personalities, and tend to react poorly to straightforward attempts to calm them down and reason with them. They often appear to be their own worst enemies, marching inexorably toward their own destruction.
But Princes not only can be saved, but must be saved. They must be saved because kindness and compassion must exist for their own sake, and a Prince rescued from their own worst tendencies is living proof of the truth of that sentiment. A Prince, given the peace they need to reorient their priorities, will not rest until they see a brighter future realized. They will be the first to rise, and the last man standing, banishing - as if by royal decree - all obstacles, all enemies, all misfortune, and all ills.
BARD
"One who invites destruction through [Aspect] or allows [Aspect] to be destroyed."
Bards are the wild cards of a party, responsible for both improbable victories and catastrophic defeats - sometimes both in a single session. The methods by which a Bard works are a mystery to even the Bard themselves, which make it easy for the party to dismiss their powers - and, by extension, the Bard themselves. After all, who would expect there to be consequences for something so ridiculous as a Bard?
Bards are usually targets of abject ridicule by their teams. They can't help it - they're religious types, or at least types that hold great, lofty, ridiculous beliefs near and dear to their hearts. A Bard's primary struggle invariably winds up being a crisis of faith. Bards begin the game with a positive, "correct" faith in their Aspect; however, something will inevitably occur that shakes the Bard's faith in this viewpoint to its core. In this state, Bards are incredibly fragile, and it's very easy for them to succumb to whispers of cruelty and destruction, for their beliefs to warp, and for the Bard to come to serve the worst aspects of the society they represent.
A Bard "invites destruction through their Aspect" - their powers are subtle, but have catastrophic effects. Bards are instinctively drawn towards causing the first flap of a butterfly's wing, which cascades into a grand, impossible karmic backlash. They "allow their Aspect to be destroyed" by being the conduits for the forces of their faith - whatever faith they hold - to wreak unimaginable consequences across the game.
Thus, a Bard must not be allowed to fall into darkness. The cost is too great. They must be treated with kindness, patience, and sincerity, and given a chance to re-establish their faith in a better, brighter future. If this can be done, then at the party's direst moment - in their darkest hour - they will find that kindness paid back a thousandfold, as an innocuous act by the Bard that no one remembers balloons into a miracle.
#homestuck#homestuck analysis#classpect#classpecting#classpects#homestuck classpect#this essay is 10k words long#you may be wondering why i didn't split it up into smaller essays and the answer is pretty simple#so many of these ideas are interconnected and interrelated that it's not actually useful to hear about JUST Hope or JUST Maids or JUST Heir#like even aside from the equal-and-opposite splits#(which is how some of the less thoroughly explored classes and aspects need to be understood)#there's things like how pages actually start in deficit of their aspect personality-wise#jake has few convictions and is wishy-washy - tavros lacks freedom and independence - horuss lacks simplicity and emptiness#this isn't something you would “get” if you didnt know about the way aspect is tied to personality#it's fascinating because if you compare characters that share the same class similar things keep jumping out#but yeah again i have textual evidence to support every claim so please feel free to ask#i just couldn't justify doubling or even tripling the length of the essay to include things like#'ever notice how karkat - the BONDS and FRIENDSHIP knight - has a big Leader Who Dont Need No Friendship persona#and how dave - the Details and Minutiae knight - has a disaffected coolkid who doesn't give a shit about anything persona#and how latula - the Justice and Cunning knight - has a loud dumb obnoxious gamegrl nice-to-everyone persona#which she even admits is a persona she uses to hide how smart she is out of the apparent anxiety that people won't like her otherwise#i know people will object to the heir thing because 'mituna was oppressed on beforus' but let me clarify here#heirs are set to inherit comfortable lifestyles and wealth *by the standards of their society*#john is literally the heir of crockercorp and equius is blueblood nobility#but if you really think about it those aren't necessarily happy outcomes either#john would've had to become a stuffy businessman like Dad (and an evil capitalist lol)#and equius is also Still Oppressed and would've had to become a murderer cop#but it's still a position of wealth and comfort *for their society* - mituna would've been culled (like sollux)#but that would've meant being pampered and provided for#which is a great deal by the standards of his society regardless of how good or bad (bad) it actually is in practice
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what's my flavor?
pairing: sam winchester x reader
content: EXPLICIT 18+, oral (fem!receiving), vampire!sam, blood drinking, bloodplay (surprisingly little though tbh), fem!reader (afab anatomy + the word girl used in reference like three times or so), feeding being explicitly referred to as similar to drugs/getting high, mentions of serious illness (made up for plot reasons but still)
word count: 10.5K
summary: Working your way through college, you find a secretary job with great pay and more than enough downtime on the clock to get your coursework done. The only downside is that it leaves you with no choice but to attend night classes. But it's not so bad, especially with Mysterious Hot Guy attending them as well. Oh, and there's been blood bags going missing, but you're pretty sure that's not going to be relevant to your life any time soon.
notes: this was supposed to be pwp. it was also supposed to be posted on halloween. clearly, neither of those things happened. but fuck it, we ball.
crossposted on ao3
You don’t understand how anyone could get through college without a job. You hear about people surviving off scholarships all the time, and you try your first year, you really do. But, God, something has to change. You can’t imagine working your way through school could be any more stressful than the budgeting, and the skipping meals, and the cards declining at the grocery store.
So you get a job. A good one, too; a secretary job at an office ten minutes away from your apartment, and only twenty minutes away from campus. The job is easy, with plenty of downtime for you to work on your coursework, and the pay is good. Better than good, even. The only problem is the hours; 9-5 is great, generally, but not very convenient when setting up a college schedule. You’re relegated almost exclusively to night classes. Which is fine. Not ideal, but fine.
You take four classes, two a night, and it leaves your Fridays wide open after work. It would truly be a perfect schedule if it didn’t mean you were on campus until 11 o’clock most nights. But the classes are relatively empty and none of your professors are total hardasses, so it’s not so bad. Actually, you start to really enjoy it.
You make a little game out of studying the other students, trying to figure them out. The woman who sits in front of you in your statistics class is a stay-at-home mom, you think. The older man a few rows down in english is retired military. It’s interesting, and it gives you a reason to actually make it to class everyday. Well, that and Mysterious Hot Guy.
Mysterious Hot Guy (or MHG, for short) is in two of your classes: your 6 o’clock political science class on Mondays and Wednesdays sitting a row down from you, and sitting beside you in your 8:30 biology class on Tuesdays and Thursdays. He first caught your eye because, frankly, he looks more like he should be on a movie set than night classes at a dinky community college. He’s drop dead gorgeous, and that’s putting it lightly. Even so, that’s not what has you so intrigued. Something about him is off somehow, strange in such a way that it has you completely captivated. Alluring in a way you can’t quite put your finger on, even outside his appearance.
MHG hardly ever speaks. You’re pretty sure he’s only said one word to you the entire four weeks of the semester so far, and he sits literally a foot away from you every other day. He’s also, apparently, a genius. He never takes notes, never writes a single thing down, he never asks questions and never answers them either, for that matter. Still, you happened to catch a glimpse of his grade on the test your biology professor handed back last week, and he got a perfect score.
He also doesn’t have a car. Or, rather, he doesn’t have a car of his own. Every Tuesday and Thursday as you’re walking back to your own car at almost 11 PM, he’s climbing into the passenger seat of an absolutely gorgeous vintage Chevrolet Impala that makes you simultaneously green with envy and desperate for him to push you up against the side of it. Or push you down against the backseat. Or the front seat, which you find out is a bench seat after some minor googling. Car like that, you’re not exactly gonna be picky about where.
Still, even after all your observing, you don’t learn a single useful piece of information about MHG until six weeks into the semester—two weeks out from midterms—when your biology professor announces that you will be choosing your partners for the midterm project. You barely even let the words leave his mouth before you’re turning to your right, pouncing with what you hope is a normal amount of enthusiasm, although you’re so damn intrigued by this guy that all you can do is pray you don’t come across as a total stalker. “Hey. Would you wanna partner up?”
MHG turns to you, his eyes wide in a way that leaves you a lot less hopeful about how normal your greeting was. “Uh. Me?” he asks, and his voice is…warm in a way you weren’t expecting. He could do audiobooks, or a podcast, or something—he has a nice voice is what you’re getting at.
You laugh. You’re almost a little starstruck—it makes sense; you’ve definitely turned this guy into your own personal celebrity. “Who else?” you respond, holding out your hand for him to shake. “I’m ____.”
He eyes you for a moment before he clasps your hand and gives it a shake. Jesus, this guy must have anemia or something because his hand is fucking freezing. “Sam. Uh, Winchester. Sam Winchester.” His touch lingers for a moment before he tugs his hand back. “And…yeah. Yeah, we can…partner up.”
Sam Winchester. Finally, a name to put to the face. No more thinking of him as Mysterious Hot Guy for you; you and MHG are on a first name basis now. “Awesome,” you say softly, and you really, desperately hope your smile looks less manic than it feels. “So. Sam. Would you mind giving me your number or something so we can set up a time and place to meet up?”
He hesitates, but he does scribble a number down on the corner of his empty notebook page. “I, uh. I can’t do…daytime,” he tells you as he slides it over.
Okay. Weird way to phrase that, but you assume he’s like you, he works during the day or something. So you shrug and take the proffered paper. “Me neither. I have work.” You pinch it between your fingers with a grin. “We’ll make it work.”
He smiles at you, a shy sort of thing that makes your chest ache to draw out more. “Yeah. Okay.”
You plug the number in your phone almost as soon as you get home, but it takes you almost an hour to actually text him. You go through probably a hundred different drafts before you finally land on: ‘hey!! it’s ____. does friday work for you? my only day without classes lol’
Once you press send, you figure you’ll probably have at least five minutes to freak out and overthink. Sam doesn’t really seem the type to be glued to his phone. Which is why, you suppose, that you nearly have a heart attack when your phone buzzes with a response no more than 30 seconds later. ‘Friday works. 7 at the library?’
‘see you then :)’ You debate over the smiley face for a solid minute and a half before finally sending it and then violently throwing your phone across the couch and screaming into your throw pillow.
When you do finally work up the courage to pick your phone up again, he’s sent two texts back. ‘See you then.’ And then another one, a small bubble containing two characters: ‘:)’ Embarrassingly, you giggle alone in your living room. Oh, this guy is going to be the death of you.
You spend the rest of the night googling Sam Winchester and coming up with absolutely nothing. He seems to have absolutely no social media presence at all, not even an old MySpace or a private Facebook account. The only reference you can find to his name at all has it listed as one of two sons of some random serial killer from, like, the 1800s, which is obviously useless.
You give up your fruitless search with a sigh, closing your laptop and shoving it aside. Your tv is playing on some local news station—doesn’t matter which one, they’ve all been reporting the same story for weeks. You click it off, 100% disinterested in hearing about the blood bags going missing from local clinics for the millionth time this month.
You go to bed and dream of brown hair and eyes that you just can’t quite place the color of, but you can swear you see them flash red.
Friday finds you at the library almost a full hour early. You’d agonized over your outfit all day yesterday, and for another half an hour after work to boot. In the end, you’d decided to go casual. After all, it is just a study date—and actually, not a date at all! A study meet-up. A study hangout, at best. The fact that you did your make-up and your hair for it is entirely irrelevant.
It’s 6:45 when a cough draws your attention up from your phone. Sam is standing in front of you with another one of those shy smiles, and two coffee cups in his hands. Coffee cups from your favorite cafe. He shoves one in your direction. “Uh. I’ve noticed that you have drinks from here pretty often. And- I hope you don’t mind, but I…I read one of the cups? So. This is for you.”
Your eyes flick over him, your heartbeat practically pounding out of your chest. So he’s been watching you too. Or—Jesus, not watching, that makes it sound creepy. Observing is a better word for it. He noticed a pattern in your coffee cups. He read one to find out what it was you were drinking. “Thanks,” you tell him, taking the cup from his hand. Turning it to read the writing, you find he’d gotten it right. Maybe you should find it creepy, actually. As it is, you’re sort of having a hard time not swooning. You beam at him. “I’ll…have to return the favor.”
For some reason, that makes Sam laugh as he sits down across from you. “Sure.” He opens his backpack and takes out his laptop. “So, this project.”
Sam, as it turns out, is a genius. Or at least exceptionally smart. A project that would’ve taken you hours on your own is done in record time with him, which leaves the two of you there at 7:30 with a fully completed midterm project and half-empty coffee cups. You don’t want to leave, and it seems Sam doesn’t either, as he closes his laptop and asks, “Why are you taking night classes?” like he’s really, genuinely curious.
So you tell him. You tell him about trying to get through college on your own, deciding you needed a full time job, how it’s probably the best job you’ve ever had. You ask him the same question, and he tells you about his brother, who is, apparently, the one who drives that fucking awesome car. He drops Sam off at classes, and pretty much anywhere else he needs to go.
The two of you chat for an hour and a half before Sam gets a text that says his brother is literally going to leave him there if he doesn’t shag ass and get in the car pronto. So Sam walks you out of the library.
“You know,” you blurt out before you can lose your nerve, “I feel like our classes would be a lot easier if we put our heads together like this. You know, regularly. Like, every Friday, maybe.”
He ducks his head, smiling that same shy smile he’d had when he gave you the coffee. “Sure. Every Friday. Sounds…helpful.”
You don’t realize until you get home that he never actually told you why he takes night classes. It turns out to be a pattern for him, as the two of you meet up week after week. You simultaneously feel like you know everything and nothing about him, and every week you like him more and more for it. Well, for that and the coffee that he gets you every time.
It takes a week before he moves seats in your political science class. The Monday after the second Friday you meet up with him, you almost sit in the wrong seat because you’re so used to him sitting two rows ahead of you. Of course, when you realize what’s happened, Sam’s staring at you with an amused grin on his face, like he’s trying really hard not to laugh at you. So, you decide, you are friends, at least. And as far as friends go, Sam’s a pretty good one.
You and Sam text, constantly. Despite seeming relatively unplugged, he responds to you instantly almost every time. You hate to get your hopes up, but by the time finals roll around, you’re starting to really like him. You’re starting to think he really likes you too.
He finishes his biology final on the last Thursday of classes long before you, but when you leave the classroom, you see him leaning against the wall, waiting. Again, you don’t want to get your hopes up, but when he lifts his head and sees you approaching him, you swear to God, you see his whole face light up. He looks a little pale, maybe. But it also might just be the fluorescent lights of the hallway.
“How do you think you did?” he asks, falling into step beside you.
And, you think, it’s now or never, now, isn’t it? Classes are over. You may never see Sam again (although, you like to think the two of you are close enough now that you would at least remain friends outside of having classes together, but still, the sentiment remains). So you change the subject and ask, “Would you wanna get dinner with me on Saturday?”
He pauses, freezes in place pretty much, and you stop to match him. “Dinner, like…dinner?” he asks, as if that question makes any sense.
You laugh, a little awkward, and adjust your backpack straps. “Uh, yeah. Like, dinner.” You don’t want to explicitly mention it being a date. You feel like he likes you, you really do, but if you’re wrong…that rejection is going to sting. So you don’t say it, not explicitly.
But still, Sam’s face lights up with a grin. “Yeah. I’d…really love to get dinner with you, actually. I’ll have to—I’ll text you. But…yes, yeah. I’d love to.”
You’re pretty sure the smile on your face matches his. “Okay. Then, I’ll see you on Saturday. And you’ll text me.”
“I’ll text you,” he agrees.
The two of you linger for a moment before parting, and you have never been more excited to say goodbye to someone in your entire fucking life.
When you get home, you have a text message. ‘I’ll pick you up. Does 7 work for you?’
You have to take a moment to squeal into your pillow before answering that yes, 7 does work for you, and you’re excited to see him then. And then, as an afterthought, your address.
God, you need to find something to wear.
Saturday comes around, and you’re fully ready by 6. Sam’s almost always shown up early, after all. Your TV plays news footage, stating that the clinics have taken to putting up extra security around their blood banks to no avail. You couldn’t care less, too giddy and girlishly excited to even think about the stolen blood bags.
6:45 rolls around. Sam isn’t there. That’s…fine. He’s not obligated to show up early. You set up a time to pick you up for a reason, right? There’s no reason for the sinking feeling in your gut.
7:00. No sign of Sam. But that’s no reason to worry. Maybe he got stuck in traffic. People are late sometimes, and you don’t need to panic just because Sam’s never been late before.
At 7:30, you shoot Sam a text. ‘are you okay? don’t tell me you forgot about me :( lol’ You don’t get a response.
You don’t change back into lounge clothes until 8, and you don’t take off your makeup until 8:30, and that’s only because you’re pretty sure you’re about to start crying and ruin it anyway.
The real kicker is that you thought Sam, at the very least, considered you a friend. Or at least friendly enough to let you down easy rather than agree to a date and then stand you up. Clearly, you severely misread the entire situation. You entirely misunderstood Sam in general, if he’s really the type of person to do this sort of thing.
Wiping hot tears off your face, you cork open your expensive bottle of wine. Desperate times, right?
Two hours and half a wine bottle later, you’ve swung from devastated to angry. How dare he stand you up? You’re a catch! You’re gorgeous, you’re funny, you’ve ignored all of his weird quirks and red flags, and for what? To cry into a glass or five of overpriced wine on a Saturday night? Screw that. You should call him and give him a piece of your mind.
Or…no, you’re pretty drunk, actually, so you probably shouldn’t call him. But you could text him. Yeah. You fumble for your phone, furiously typing out a text and hitting send without a second thought. ‘if u werent interested in me u cldve just said so. didnt have 2 ghost me’
Next thing you know, you’re opening your eyes the next morning with a killer headache, a damn near empty bottle of wine, and no response from Sam. While you’re curled over the toilet, the alcohol isn’t the only thing turning your stomach. There’s a worry brewing there too.
Because the more you think about it, the more that this really just doesn’t feel like Sam. Now that you’re further out from it, you can acknowledge that much. When you ask yourself if you truly believe that the guy who bought you your favorite drink every time you met up, the guy who remembered every single thing you ever told him, the guy whose face totally lit up when you asked him to dinner—when you ask yourself if that guy would stand you up, you truly, honestly don’t believe he would. So the real question is: why did he?
You fight through the worry until about halfway through your shift on Monday when you realize that with finals over, you have absolutely no idea when, or even if you’ll see Sam again. You call him. It rings all the way through until you get his voicemail, and you wish the sound of his voice could calm you, but it only reminds you that he’s not answering. You don’t leave a message, sending him a text instead. ‘seriously, are you okay? please at least let me know you’re not dead.’ You’re not surprised to find you haven’t gotten a response the next time you check your phone, walking to your car at the end of the day. Desperately, heart-clenchingly worried, but not surprised.
You open your laptop the second you get home, furiously searching anything you can think of. You search for his name again, hoping to find anything that could point you towards family or friends, to the brother he mentioned. You search local obituaries, John Does, anyone who might even bear the slightest resemblance to Sam, but there’s nothing. Nothing, until you accidentally click on one of the articles about the blood theft. There, in a blurry screenshot of footage from the new security cameras one of the blood banks had installed, you see it. You recognize his brother’s gorgeous fucking car.
Your eyes go wide. Holy shit, you’ve been flirting with a criminal. You scroll up through the article, reading furiously, but it doesn’t even mention the car, focusing instead on the blurry, shrouded figure entering the doors. Is this why Sam went missing? Laying low until he can be sure no one will connect the footage of the car to him or his brother? Why the fuck is he stealing blood bags in the first place? Needless to say, the discovery leaves you with more questions than it does answers.
The world, unfortunately, does not stop with this revelation. You go to bed. You get up, you go to work, you come home. You think about Sam. You have no idea what you’re supposed to do in this situation. Should you go to the police? It’s not like he’s killing people but…it’s still illegal to steal blood bags. Also morally wrong, probably. Plus, you now have information that could help forward an ongoing police investigation. You’re not entirely sure what counts as aiding and abetting, but you’re not exactly itching to find out where the line is.
On the other hand, Sam never seemed particularly…criminal-like to you. Strange, sure, but he was nice. Kind, even. You never in a million years would’ve pegged him as some sort of criminal mastermind. That’s got to count for something. Right? At the very least, you think it allows him the benefit of the doubt. So…late Tuesday night, you send him another text, the last one you’ll ever send him. Probably. ‘hey so keep ignoring me if im wrong but are you the one stealing blood from the clinics?’
He doesn’t text you back, and you pretend that means you’re wrong. That you can clear your conscience and go to sleep. That you can go to work and stop worrying about vintage cars in blurry security footage.
Then the sun goes down on Wednesday, and someone knocks on your door.
The man on the other side of it is unfamiliar to you. He’s wearing a leather jacket, an amulet hanging off his neck. There’s absolutely no reason you should recognize him as quickly as you do. Except that he has this quality about him, something unreal or maybe inhuman, and you’ve seen it before. You can’t quite tell what color his eyes are.
He smiles at you, and confirms it. “You’re ____, right? Sam’s told me all about you.” This is Sam’s brother, the one with the car. The car that you recognized in the blood bank footage. “I’m Dean. Can I come in?”
You keep your hand on the edge of the door, ready to slam it in his face if need be. “How’d you get my address?” you ask, instead of answering the question. This man could be dangerous. You trust Sam, mostly, but his brother…that’s a different story.
“Sammy had it. Remember? For your little date.” Dean says, taking a step towards the threshold. You take a step back. “Can I come in now?”
You ignore the fear raging down your spine, the urge to turn tail and run away. Sam carries himself differently than Dean, presents himself in such a way that instead of cowering away from him, you want to keep looking. His strangeness is intriguing, not off-putting. Dean, though, he takes those same qualities and twists them on their head. Dean looks at you, and your entire body screams Danger! Like he’s some sort of predator. “Why are you here?”
“Look, I don’t have time for this,” he snaps. He takes another step forward, but stays notably on the other side of the door. Just barely. “Sam needs help. Are you gonna invite me in, or not?”
He could be lying. He could be manipulating the affection you already have for his brother to get you to let him in so he can off you, maybe the only person who’s connected him to his crimes. But, if that was the case, why wouldn’t he have just forced his way in? And also, why the fuck would he go that far just to cover up some stolen blood bags? “What’s wrong with Sam?” you ask, stepping back from the door to allow him inside. When in Rome, right?
His lips press together, like he’s irritated, though you can’t imagine why. You’re letting him in, which is what he wanted. He stares at you for a moment before sighing, world weary, like he’s holding the weight of a hundred lifetimes of idiocy on his shoulders. Jesus, this guy’s dramatic. “You have to invite me,” he grits out.
Your confusion only grows, but you oblige anyway. “Okay…come in, then.”
Dean steps into the apartment almost as soon as you’ve said it, like you’ve only just now opened the door. You back up a few steps further.
“Just so you know,” you say, standing up taller and trying to act less terrified than you feel, “I have a gun. So don’t- don’t try anything ‘cause I’ll shoot you.” You’re completely bluffing, of course, but there’s no way Dean could know that.
“No, you don’t,” Dean says, like he definitely knows you were bluffing. Well, great. “Besides, I’m not here to hurt you. My brother needs help, you think I’m gonna kill the only person who can help him?”
He doesn’t look like he’s lying. Then again, you’re pretty sure this man is a criminal, so maybe he’s just a really good liar. “Yeah, you said that before. If he needs my help so bad, why didn’t he just tell me himself?” It’s not like you slammed the door in Sam’s face and told him to leave you alone. You’ve sent him four texts and a phone call since he dropped off the face of the earth last week. He’s had every opportunity to ask for your help.
“Cause he’s sick,” Dean tells you. He lifts his hands before he approaches you, like you’re some sort of wild animal that he doesn’t want to spook. Embarrassingly, it works. “Really sick.”
You shake your head, bemused. “I don’t understand—what does that have to do with me? If he’s sick, he needs a doctor. Not…a random college student.”
Dean nods. “Yeah, he would. But he’s got…it’s complicated.” He pauses in his approach and nods his head toward you. “Can I come closer, or are you gonna shoot me, tough girl?”
You roll your eyes, but gesture him closer. “Be my guest, so long as it means you’re gonna tell me something that actually makes sense.” You’re tired of the riddles, frankly. If he doesn’t give you real answers soon, you don’t care how terrifying he is, you’re gonna have to do something drastic.
Dean scoffs. “Yeah, I can see why Sam likes you,” he mutters, shaking his head. “See, me and Sam…we’re not exactly normal. If I took him to a doctor, not only would they not be able to fix him, they’d probably kill him.” He stops beside you, forcing you to look up at him as he speaks. He cuts an intimidating figure, even without the air of a predator about him. You really, really wish you actually owned a gun.
“What do you mean by that?” you ask, voice quiet in the face of this hunter. “That you’re not normal?”
He grins, big and sharp and toothy. And then his illusion drops. Your eyes seem to fail you, like someone’s dropped the floor out from under you and then told you the floor was never real in the first place. His eyes catch your attention first, blood red and striking. And then, of course, you see his teeth—no, his fangs. Two long, sharp, killer fangs where his canines used to be. “Welcome to the night of the living dead, sweetheart.”
Vampires are real. There’s a monster in your fucking living room. This is crazy. You should be screaming. You should shove this man out the door and lock it behind him and maybe never leave your apartment again. Instead, you blurt out, “So that’s why you were stealing blood bags.” Honestly, a lot of things are starting to make way more sense now. You’re almost embarrassed you didn’t think of it before.
Dean laughs. “Right on the money.” You flinch as he claps you on the shoulder, and he laughs at you again.
“So…I’m guessing Sam doesn’t just have a regular old stomach bug, then?” You really feel like you should be having a more extreme reaction to this situation. You just found out that not only are vampires real, but you’ve been actively flirting with one. You think maybe you’re in shock. “This is some sort of weird…vampire virus, or something?”
“Smart girl,” he says, pointing at you approvingly. “Though it’s not exactly a virus, more like…food poisoning. Actually, we call it blood poisoning. Comes from drinking stale blood—bagged blood, for example—rather than fresh from the source.”
You frown. “Why drink bagged blood, then, if it makes you sick?”
“Why do people go vegan even though they need protein?” Dean counters. “Harm reduction. Plus, it doesn’t always make us sick. It’s pretty rare, actually. More common now than, you know, the olden times, but it happened back then too. Storing blood in vials, bottles, anything can make blood go stale, but it means you don’t have to hurt as many people getting it. Some things are worth the risk.”
That much, at least, you can understand. “So this…this stale blood, whatever—it makes you sick,” you repeat, that same worry for Sam from before roiling in your stomach again. “How sick?”
Dean grimaces, so whatever it is is clearly not good news. “It can kill us. Pretty easily, too. I have to tell you, I don’t know exactly how it works. Sam’s way better at this sort of thing.” He taps his fingers against your coffee table. “But I do know how to fix it.”
It’s pretty easy to guess. Dean’s here, despite the fact his brother is apparently dying, and there’s really only one thing you have that they don’t. “He needs blood,” you say quietly, beating Dean to the punch. “Fresh blood.”
He nods and shoots you a stilted smile. “Quick on the draw, huh?” The two of you stare at each other for a moment before he sighs, shaking his head. “Sam hates what he is. Doesn’t matter that he’ll die without it, he won’t hurt anyone. He just won’t.”
You cross your arms over your chest, suddenly uncomfortable with Dean’s intense stare, like he can see straight into your soul. “So- so, what am I supposed to do about it?” you ask, your shoulders shrugging helplessly. “I’m still a person. I can’t force him to do something he doesn’t want to do.”
Dean takes a step toward you, and this time you don’t step back or shrink away. He’s dangerous, sure, but not to you. Not as long as you’re the only thing standing between his brother and certain death. “Look, Sam really likes you. If he knew I was here right now, and he wasn’t on his deathbed, he’d kill me. But I just—I’ve tried. It’s been a week, and I’ve tried so hard—” He ducks his head as he cuts off, his jaw working over clenched teeth. “I know that you care about him, right? I mean, I saw the texts; I know—I wouldn’t be here if I wasn’t desperate. I can’t just sit around and watch my little brother die. I had to try. I have to try.”
Seeing him now, you almost can’t believe you were afraid of him. He looks almost terrified himself. And despite the uncertainty you feel, the fear, well…there’s a clear answer here. Yes, there’s a chance Sam refuses to feed from you, but there’s also a chance to save him. You can’t just stand back and let him die because you’re scared. “Okay.”
Dean’s eyes snap to yours again. They sparkle with hope, and even though the illusion is dropped, even though his eyes are red and his teeth are viciously sharp, for the first time since you first saw him, he looks human. “Okay?”
“Take me to him,” you tell him, moving past him to grab your coat off the hanger by your door. “Let me try to save him.”
Dean gives you the key to the apartment and a wish good luck, but stays in the car (which, yes, is just as nice as you imagined, though you wish you’d gotten to experience it under different circumstances). He tells you as you climb out the passenger door, “If this goes the way I hope it does, you two aren’t gonna want me there. Trust me.”
Apprehension keeps you rooted outside the locked door, biting a hole through your bottom lip. There’s a lot of ways this could go. Quite a few of them could end up with you dead, and you’d be a fool not to acknowledge that. Then again, you’d also be a fool not to acknowledge what you know about Sam, what Dean’s told you about him today. Kind, gentle Sam, who is sick and dying, but apparently still refuses to hurt anyone. Who drinks from blood bags, despite the risk, simply because it means he can live without harming others. He doesn’t deserve to die.
You take a deep breath, and unlock the door.
The apartment is…Well, it’s a little dingy, but it’s cozy. Homey. There’s clutter and trinkets on every shelf, books that look so old that you fear they’d disintegrate if you touched them. It occurs to you, then, that you don’t know how old Sam actually is. A memory flashes in your mind of his name mentioned in records from the 1800s. Holy shit.
“Dean?” You recognize Sam’s voice, but it’s thin and croaky. Weak. Really sick, Dean had said. “Are you home?”
You follow the sound of his voice into a bedroom, and the stale smell of illness almost makes you stumble back from the doorway. It doesn’t smell bad, necessarily, so much as still and wrong. Sam’s been in this room, wallowing in sickness, for a week. Your heart aches for him. “Not Dean,” you say quietly, hoping not to spook him. You approach the bed, and only just keep from gasping at the state of the man curled up in it. Sam is pale and sunken, visibly weak and malnourished. He’s trembling, shaking all over with chills, maybe, or just tremors in general.
His face changes when he hears your voice, his brows furrowed in confusion. He opens his eyes and peers up at you over his cocoon of blankets. His eyes, like Dean’s, are red, but unlike Dean’s, they’re glassy and tired, his eyelids fluttering like he’s struggling to keep them open. “____? What…what’re you doing here?” He pushes himself up to sit, and you can see the effort it takes him to do even that, his arms shaking under his own weight.
You sit gingerly on the edge of the bed beside him. “Dean sent me,” you tell him, ratting Dean out immediately.
Sam groans, rubbing his hands over his eyes. The veins in his hands are standing out, ugly, mottled red under pale skin. As if the blood really had poisoned him. “I’m gonna kill him.” Wow, Dean hadn’t even exaggerated, huh?
“Not like this, you’re not,” you mutter, reaching out to take his hand in yours. “Jesus, Sam…” He’s ice cold to the touch like he’s been out in the snow for hours. You curl your hands around his, trying to warm him.
His gaze flicks to them, your hands barely covering his. “Sorry I missed our date,” he says, mournful like he really is repentant, like standing you up is the worst sin he could’ve possibly committed. “It…was a date, right?”
“Yeah. Yeah, it—I meant for it to be.” You huff out a laugh, sympathetic as you smile at him. “And, you know, somehow I can’t find it in myself to hold it against you.”
Sam laughs, and for the first time, you catch a glimpse of his fangs. They’re just as viciously sharp as Dean’s, but they somehow look less dangerous on Sam. You’d worry you’d been charmed or something (isn’t that supposed to be something vampires can do? You have to admit, you’re a little out of the loop of vampire lore), if you weren’t certain that Sam would never do something like that. No, not charmed, not in any sort of magical sense. “I’ll die happy then.”
Wow, you see the dramatics run in the family. “You’re not going to die,” you say firmly, releasing Sam’s hand to brush his bangs out of his face. He’s freezing all over. It makes you want to wrap him up in your arms, make sure he never goes cold again. You settle for pressing your palm against his cheek, your fingers cupping around his jaw.
“I am, though,” he shoots back, like he’s arguing about who’s answer on the homework is right, not about his actual, literal life. “I’m going to die. But that’s—it’s okay. It’s been a week, so I’ve sort of come to terms with it.”
“Screw that.” You turn more firmly towards him, pulling your legs under you to kneel on the bed. “Seriously, screw that. I can help you. If you think I’m just gonna- what, stand aside and let you die, then you really don’t know me at all.”
“Sure. And you’re just gonna fix me, huh?” He shakes his head, turning it away from you with a huff. “All sunshine and rainbows after that. Not like I’ll have to bleed you to get better, right? Oh, wait.” Oh, he’s such a fucking diva, even on his deathbed, apparently.
“Oh, my God—yeah! I sort of figured it wouldn’t exactly be pleasant.” You didn’t spend all that time hesitating at the door because you thought it would be a walk in the park. “But if the choice is between that and letting you die, there’s no contest. I don’t understand why you’re so set on it when I’m sitting here offering you a solution!”
“Maybe I don’t want to be saved!” His outburst silences you, especially because it seems to take a lot of energy from him to snap at you like that. He stares you down, red eyes meeting yours, and you…you don’t know what to say to that.
You can lead a horse to water, but… “Sam—”
He cuts you off with another shake of his head. “Dean…he used to tell me that what we are doesn't make us monsters, it’s what we do. And I really wish I believed that, but the thing is, I…am going to die if I don’t feed from someone, like- like a fucking parasite. What is that if not monstrous?”
“I don’t think you’re a monster,” you tell him. Slowly, cautiously, you reach for his face and replace your hand on his cheek, turning his gaze to meet yours. “I actually happen to think you’re one of the kindest people I’ve ever met. I don’t know what kind of monster would’ve apologized for getting deathly ill and accidentally standing me up.”
His eyes flick over your face, like he’s searching for something. “I don’t want to hurt anyone.” His voice, thin and mournful, is heartbreaking. “I don’t want to hurt you. I don’t know—I’ve never been sick like this before. It’s possible I won’t have a lot of control if I feed on you like this.”
That’s sort of what you were afraid of. But that’s the benefit of him feeding from you, rather than some random person off the street, right? You know what’s going on. “I won’t let you go too far,” you assure him. “Sam, please. I want to do this for you. Let me…let me help you.”
His eyes meet yours, and he seems to find what he’s looking for. He lifts his hand and brushes your hair back off your neck. “If I do this—if—it’ll hurt, at first,” he tells you, placing his hand on your shoulder. Just resting there. It sends sparks down your spine all the same. “But not for long. It’ll start to feel good, kind of like getting high. But if I—I’m not going to bite you if I’m not sure you’ll be able to stop me if I take too much.”
“I’ll stop you. If I have to.” You trust him, mostly. But you’re also aware that he hasn’t fed in a week, so you’re prepared to have to at least alert him to your blood loss.
His fingers trail along your neck, goosebumps following in his wake. His eyes follow the path of his touch, and his hands may be hesitant, but you can see the hunger in his eyes. Maybe you can make the horse drink, after all. “Are you sure?” he asks, and his hand moves to the back of your head. Bracing.
“I told you—” you say, your voice coming out almost as quiet as a breath— “I want to do this for you.”
“Okay.” He leans forward until you can feel his breath on your neck. It’s almost cold, unnaturally so. “Tilt your head a little more, that way—there you go,” he instructs, and that tone in his voice is…yeah. You are definitely glad Dean didn’t come in with you. His lips brush your skin when he speaks next, “Ready?”
“Yes.” You’re not sure how you manage to get your voice to come out as stable as it does. You bring your hands up to brace on his shoulders, and your grip goes a bit tighter when you feel his fangs press, just barely, against your skin. “Yeah, I’m—go ahead.”
You’ve never been bitten by a vampire before. You have no frame of reference of whether this is what it’s like every time, or if it’s just a Sam thing. Or if it’s just a you and Sam thing. But the whole process is intensely intimate in a way you weren’t expecting. Even when he first sinks his fangs in and it stings, makes you draw in a sharp breath. He’s a little uncoordinated, you think, and maybe goes in at a weird angle, because he draws his teeth out to sink them in again, but not before his tongue flicks out to catch the blood that drips down the side of your neck. The gasp that escapes you this time is not just from the pain.
He was right, of course. It does hurt at first. But the pain is offset by his hand on your head, his fingers curling just so to grip your hair. You swear you can feel in real time as he gets his strength back. As your blood flushes the sickness out of him. You’re not sure there is anything more intimate than that.
You think maybe you expected a transition between pain and euphoria, but there is no slow fade. In between one blink and the next, the pain disappears, replaced with a floaty, echoing pleasure that has your fingers clutching at Sam’s shirt. Everything around you goes a little unfocused, fuzzy, except for everywhere Sam touches, where you swear your nerves are lighting up with sparks and ecstasy. You might be making noises. It’s a little hard to tell, your senses dampened as they are.
“Sam…” You shove a little at his shoulders when you notice your hands start to shake. He hums, and you feel it on your skin. You can see, now, why he likened this feeling to getting high, although you’re not sure it’s the feeding that you can see yourself getting addicted to. You shove him a little harder. “Gettin’ dizzy here.”
He pulls back from your neck, and your senses return to you in a rush of sound and a pinprick sort of ache where his teeth had sunk into your skin. You watch, full focused vision returned, as Sam wipes at his mouth and then drags his tongue over his hand, now free of mottled veins, to catch the blood that had, you assumed, spilled as he drank from you. Like he can’t bear to waste a single drop. You swallow thickly, your mouth suddenly very dry.
“You taste like…” He trails off, and then his mouth is on you again, but not biting. No, his tongue drags up your throat, and it occurs to you—vaguely, through the fog of earth-shattering, soul-bending lust that settles over you—that if blood had spilled down his mouth, then it stands to reason that it had made a mess of your neck as well. Not that you’re complaining, if this is the result of a little mess. He makes a soft noise against your skin, his breath hot now in a way it hadn’t been before. “Taste like…” His voice peters off again, distracted or just unable to find the words to describe it.
Yeah, screw this. “Let me find out for myself,” you murmur, your hands moving from his shoulders to his face—and his skin, too, is warmer now, almost the temperature you would generally expect it would be—until you can drag him into a kiss. The answer, as it turns out, is blood. You taste like blood, although you sort of assume it tastes different to him. Strangely, the flavor isn’t as off-putting as you would assume, especially not when he groans and uses his grip on your hair to tilt your head, kiss you deeper. !You lick into his mouth, tasting your actual, literal blood on his tongue, and you…don’t have the words to describe how absurdly hot it is.
He’s not careful with his fangs, not really, lets them catch on your bottom lip and draw out pinpricks of blood that he soothes with his tongue. It makes the whole thing a little messy; he’s got blood smeared over his lips when you pull back to breathe. Your eyes track his tongue as he licks it up.
His hand, the one that’s not braced on the back of your head, brushes against the skin of your waist under the hem of your shirt. “Is this okay?” he asks quietly, still so close that you can feel the words on your lips.
Is this okay? You almost have to laugh at the question. As if you hadn’t wanted him since the first moment you saw him. “Yeah,” you tell him, a little smile tugging at your lips. “It is so absolutely more than okay.”
At your confirmation, he smiles too, and his hand rests more firmly on your waist, almost grounding. “Well, I didn’t buy you dinner first. Wouldn’t want you to think I was ungentlemanly,” he says, drawing a soft laugh from you.
“Aw, well. You did try.” You press forward, leaving a short kiss on his lips as your hand shifts from his face to tangle your fingers through his hair. “Plus, I mean…technically, I—”
Sam cuts you off with a kiss, but you can feel his grin against your mouth. “That does not count,” he protests.
“I dunno,” you say, a little sing-song in your voice as you grin at him. “I did quite literally just save your life. I think we might be a little past dinner.”
He scoffs, shaking his head at you. He’s not annoyed though. You can tell, because his fingers flex on your waist and then move, brushing up your side. “Uh-huh. Sounds to me like I’m slacking.” He ducks his head and presses two short, soft kisses to your neck, right on top of the pinprick aches. “I’ll have to repay you. You did just save my life, after all.”
Almost subconsciously, your fingers tighten in his hair. Anticipation settles in the small space between you, a space that grows even smaller when his hand presses against the small of your back and tugs your closer. “I did just save your life,” you repeat, your voice significantly breathier than it was before.
He laughs, a little puff of breath against your skin, and his lips drag down your throat in a line of open mouthed kisses until it lands at your pulse point. You swear to God, time slows down as he breathes in, slow and deep like he’s smelling your blood beneath your skin, and then presses his teeth to it until you can feel the points of them, precarious like water pooled on top of a penny. He doesn’t bite down, doesn’t break the skin, but fuck, you almost want him to. It seems like he wants to, too, as he closes his mouth with a snap. “Fuck…” He pulls back and lifts his eyes to yours. “Can I taste you? Please?”
It takes you a second to understand what, exactly, he means. He’d already tasted you; if he wanted more blood, he could’ve just bitten you again. Then, it clicks, and you…well, what are you supposed to say to that? Sam Winchester, all big, cow eyes and mouth smeared with your blood, so politely asking to eat you out, like you’d be giving him a gift. How could you possibly turn that down? “Yeah. Yeah, fuck, that’s—yeah.”
You only see his answering smile for half a second before his lips are on yours again, kissing, biting, while his hand caresses over the bare skin of your stomach. His kiss, his touch, is almost overwhelming, doesn’t leave you much room to think about anything else but him. Not that you really want to. He tugs at the hem of your shirt, pulls back just far enough from you to speak, and even then you can feel his lips move against yours as he asks, “Can I take this off?”
You really do laugh this time, drawing your hands down his neck and over his shoulders. “I appreciate the whole gentleman thing, I really do, but Sam, baby, I’ve wanted you since before I even knew your name. So let’s just assume that whatever you wanna do, I really fuckin’ want it, too.”
His eyes flick over your face, and you can literally feel the cocky ass grin he gets at that. It is, unfortunately, like everything else he does, ridiculously sexy. “That long, huh?” He’s such a dick. You want him more than you’ve ever wanted anything in your entire life. He tugs back and drags his gaze down your torso, his hand leaving your hair to join the other in toying with the hem of your shirt. “Guess I shouldn’t keep you waiting any longer, then.” His hands brush against the skin of your stomach as he pulls your shirt up and over your head before tossing it aside, not caring where it lands. You’ll find it later. Or you won’t.
His eyes lave over your newly bare skin, his hands following shortly behind. “You are so beautiful,” he murmurs, pressing his palms flat against your stomach and dragging them up your ribs. “Can you lay back for me, darling?” he asks, even as his hands press you back against the mattress before you can respond.
You go easily, not in the least because the name knocks the breath out of you. “Darling?” you echo, shifting until you’re resting comfortably against the nest of pillows at the head of the bed.
Sam climbs over you, his knee nudging yours until you spread your legs to make room for his hips to settle between your thighs. “Is that alright?” he asks, ducking his head to press his lips to the hinge of your jaw.
More than alright, if the fluttering in your stomach is anything to go by. “It’s fine,” you say, playing it cool. Then, because his hands are rubbing up and down the bare skin of your sides and his teeth (the blunt ones, not the fangs, because he has much more self control than you do) are nipping at the skin of your neck, you play it decidedly uncool and continue, “Darling.”
You feel his answering smile against the skin of your collarbone as he and his kisses and his teeth travel down the line of your neck and chest, pausing at the edge of your bra. He lifts his eyes to meet yours through his lashes as his lips press the softest of kisses there. “‘M gonna take this off, now,” he tells you, his voice deep and rumbling. His hands move up your back, and you arch your spine to allow him room to do so. He undoes your bra clasp without removing his lips from your chest, tugs the garment down your arms and tosses it vaguely in the same direction as your shirt without a second thought.
“I thought about this, you know,” he says, softly, against the skin in the valley of your breasts. “Getting my mouth on you. How it would feel.” He shifts his attention, his lips closing over your nipple while his hand palms your other breast. It draws a soft gasp from your lips, your fingers twisting in his hair. “How you’d sound,” he continues, his voice a little cocky now.
“Sam…” His name falls from your lips on an exhale, like you’re breathing him in, like he’s pumping through your veins the same way you’re now pumping through his.
He smirks. If you thought he was cocky before… “Yeah, pretty much—” He presses that smirk against one nipple and brushes his thumb over the other, and while your head is dropping back onto the pillows with a moan, he laves his tongue over it to make you moan even louder— “just like that.” He's got you so distracted, you almost don't notice his free hand trailing down your stomach, brushing along the waistband of your jeans, not until his fingers undo the button with practiced ease.
“Oh, God, you are so unfairly hot.” You lift your head to watch as he kisses his way down your stomach until he finally reaches your waistband with his mouth, too, and leaves a nippy little bite there.
He laughs, glances up at you with that fucking smirk as he drags your jeans down your hips. “Unfair to who? You?” The two of you maneuver a bit until he can tug your pants off your ankles and toss them aside, another clothing casualty lost to the war on your sanity led by the swooping in your gut whenever Sam looks at you like that.
“Not me,” you elaborate, although it’s hard to do so when Sam’s hands are settling on your hips and his thumbs are rubbing slow circles on your skin and dipping just so under the elastic of your panties on every other pass. “But, like, every other guy. How is anyone supposed to compete with…this?”
This being Sam motherfucking Winchester, who had spent months shyly testing the waters and cautiously flirting so subtly that you were terrified you’d read him wrong, suddenly suave and confident and practically begging to eat you out. Oh, and also being, objectively, the hottest monster. This man has been terrorizing the dating pool for maybe centuries. You shudder to think how many women’s standards he has completely obliterated.
Continuing the streak of obliterating your standards, he ducks his head, that shy smile on his lips again. “I mean, I should hope no one is competing with me in this particular instance,” he says, voice hesitant as if there’s a chance on Earth you’d ever turn him down.
You shake your head, and honestly, you can’t help but laugh because a literal vampire is about to go down on you, and somehow the most unbelievable part of this situation is that he thinks he has an ounce of competition. “Are you actually asking me if I want to be exclusive right now?” you ask, drawing a hand up and through his hair, brushing his fringe off his forehead. “Because I feel like I made it so obvious how much I like you. Obviously, there is no competition.”
You have the honor of watching Sam blush for the first time, and knowing that you made it possible. Your blood flushes his cheeks, makes his face go the prettiest shade of pink you’ve ever seen.
“Obviously,” he echoes, his words brushing against the skin just above your panties. His hands brush down your thighs, and he pulls one of your legs up and over his shoulder so your heel rests against his back. He turns his head, and with your thigh now bracketing his head, it’s easy for him to press an open-mouthed kiss there, and then another, and then another until he’s brought you back practically to panting again.
“‘M gonna make you see stars,” he tells you, his lips pressed against the crease where your thigh meets your hip. “And then, because I am a gentleman, I’m going to buy you dinner. And I’m gonna be thinking about this—” He nips at your skin, bares his fangs this time and draws a well of blood and a gasp from you simultaneously— “The way you taste; the way you feel—I’m gonna be thinking about it the whole time.” He draws his hands back up to your hips just to tuck his fingers under the elastic of your panties, lifting his eyes to yours as he tugs on it. “Can I take these off?”
You think you might die if he doesn’t. “Please.”
His fangs seem to glint in the light when he grins, but he ducks his head before you can look again, a sort of hyperfocus to his posture as he shifts your hips and legs until he can pull your underwear off your ankles, and finally, finally, leaves you bare to him. He doesn’t waste a second, his hands dragging up your thighs and then spreading them further, his eyes roving over you like you’re the most beautiful work of art he’s ever seen. “Gorgeous.” His voice, breathy and sweet, washing over you is the only warning you get before his lips press against you in a surprisingly gentle kiss.
Your lungs expand on a gasp, and then deflate on a moan as he laves his tongue between your folds, the muscle pressed flat and soft like a tease. Or a preview. You’re not totally sure you’re going to survive this actually. You might die with Sam’s tongue licking over your pussy, and honestly, what a fucking way to go.
“Taste so good all over, huh?” Oh, holy fuck, he’s still talking. His lips brush over your skin and make you whine, and you’re pretty sure you can feel the vibrations of his voice better than you can hear him. “Feel like I should thank you. Letting me feed from you, and now this?” He makes it sound like it’s some sacrifice to let him go down on you, like you’re not gripping his hair so tight you’re surprised you’re not pulling it out. “You’re perfect.”
“Oh, my God,” your voice comes out high and tight as he closes his lips over your clit and sucks. Your back arches off the bed, but as your hips shift to press up against his mouth, you find his hand pressed low on your stomach, pinning you down. “Sam—oh, my God.”
You can feel as much as hear the soft, contented hums he’s making, like he’s never wanted to be anywhere more than with his head between your legs and his tongue drawing circles over your clit. His fangs, sharp and dangerous, are almost artfully pressed against your skin, just barely enough to feel the points of them. His free hand, the one not pressing you down against the mattress, keeps trailing up and down the outside of your thigh, making you shiver and press your heel into his back. And it’s so obvious he’s loving this maybe even as much as you are, his whole body shifting as he grinds down against the mattress, and God, that feels almost as good as his mouth on your cunt does. He’s getting off on the taste of you, on making you squirm and whine and moan.
It’s over the second he presses his tongue against your entrance and his nose smushes against your clit—everything after that is a jumble of sensation. The feeling of his tongue fucking in and out, his nose rubbing against you with every movement of his mouth, his hand grabbing at your thigh and holding your legs open when your muscles go tense and tight and anticipatory.
He draws his tongue out of you with an obscene slurping sound that just has you hurtling even faster towards the edge, your hands grabbing at his hair for dear fucking life, white knuckled. “Are you gonna come?” he asks, his voice low and gruff and almost fucked out. You squeeze your eyes shut, nodding as if it wasn’t obvious from the constant stream of noises spilling from your lips. “Yeah? Go on, come on my tongue. Give it to me, darling, let me taste it.”
How could you resist that? His words and his stupidly talented mouth draw you over the edge, your pussy spasming as you do exactly as he asked and come on his tongue. True to his word, he does, in fact, make you see stars, lights sparking behind your eyelids. His mouth works you through it until you’re whining and using your grip on his hair to tug him away, oversensitive as you come down from an explosive fucking orgasm.
He presses kisses on your inner thigh as he shifts it off his shoulder, your body loose and pliant now. “There you go, good girl.” The words make your cunt give a valiant twitch, even as he draws himself up your body until he’s laying beside you and pressing kisses over your face. “Was that good?”
You peek one eye open to look at him, incredulous. “Was that good—you’re so ridiculous, c’mere.” You turn your head to draw him into a slow, lingering kiss. Much like the taste of your blood in his mouth, the taste of your pussy on his tongue is, frankly, life-changing. You’re addicted already.
He draws back with a soft laugh, his eyes traveling over your face with such obvious fondness that you have to press another quick kiss against his lips. “Okay, understood.” He brings his hand up to brush over your face, soft and gentle and such a contrast to the obscene pleasure he’d taken in going down on you that it makes your cheeks go warm. “So when can I buy you that dinner?”
The question gives you pauses, and your eyes flick down his body, curious. “Did you not want me to…”
You watch your blood, again, flood his cheeks as he laughs and rubs a hand over the back of his neck. “That’s not—I really like giving head,” he explains, as if that is not literally the hottest thing he could’ve possibly said.
Fuck dinner, you wanna go five rounds with him back to back right now. “Okay,” you say, because he’s very sweet and he wants to be a gentleman and who are you to take that from him? “You can take me to dinner, if you swear you’ll let me suck you off when we get back. Deal?”
The way his face lights up is worth having to wait. “Deal.”
“And,” you continue, your hand smoothing over his hair where your grip had mussed it up, “next time you need blood, let’s just skip the whole ‘I’m a monster’ thing. I am more than willing to supply you; I have a vested interest in keeping you around.”
He rolls his eyes, but the way he kisses you, fangs and all, tells you he gets it.
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