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#visual object award
ph7soy · 18 days
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── ⋆⋅ ♰ ⋅⋆ ──
“when will you learn that it isn’t about you and your problems? this is about my name. the prescott name.”
“nathan is everybody’s favorite voodoo doll–kill the rich kid!”
“yes, he takes serious meds–but that’s not his fault, his family treats him like a total freak!”
“i prefer the term ‘manipulated’–i became a sort of father figure to nathan.”
“i think about him chilling out on the grass in the other timeline–i hate what he did, but i can’t hate him.”
“…my life is hell.”
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kwakurichworld · 1 year
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A Visit to the Kwame Nkrumah Memorial Park
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If you are looking for a place to learn about the history and culture of Ghana, then you should definitely visit the Kwame Nkrumah Memorial Park in Accra. This park is not only a beautiful and serene place to relax, but also a tribute to the life and legacy of Ghana's first President and Pan-Africanist, Dr. Kwame Nkrumah.
Who was Kwame Nkrumah?
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Kwame Nkrumah was born on September 21, 1909 in Nkroful, a small town in the Western Region of Ghana. He was a teacher, a journalist, a politician, and a visionary leader who fought for the independence and unity of Ghana and Africa. He led the Gold Coast (now Ghana) to become the first sub-Saharan African country to gain independence from British colonial rule on March 6, 1957. He became the Prime Minister of Ghana and later the President of the Republic. He also championed the cause of African unity and co-founded the Organization of African Unity (now African Union) in 1963. He was overthrown by a military coup in 1966 while he was on a peace mission in Vietnam. He died in exile in Bucharest, Romania on April 27, 1972.
What can you see at the Kwame Nkrumah Memorial Park?
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The Kwame Nkrumah Memorial Park covers an area of about five acres and is located on the site of the former British colonial polo grounds, where Nkrumah declared Ghana's independence in 1957. The park consists of three main attractions: the mausoleum, the museum, and the statue.
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- The mausoleum is a marble structure that houses the mortal remains of Nkrumah and his wife Fathia Nkrumah. It is designed to resemble an upside-down sword, which is a symbol of peace in Akan culture. The mausoleum is surrounded by water, which represents life. A skylight at the top illuminates the grave, which is marked by a simple marble slab.
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- The museum is an underground building that displays various objects and documents related to Nkrumah's life and achievements. You can see his personal belongings, such as his clothes, books, pens, glasses, and shoes. You can also see his awards, medals, photographs, letters, speeches, and publications. The museum also has audio-visual exhibits that show Nkrumah's speeches and interviews.
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- The statue is a bronze sculpture that depicts Nkrumah standing tall and waving to the crowd. It is placed on a pedestal that bears his famous quote: "Seek ye first the political kingdom and all other things shall be added unto you". The statue faces the Independence Square, where Nkrumah delivered his historic speech on March 6, 1957.
Why should you visit the Kwame Nkrumah Memorial Park?
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The Kwame Nkrumah Memorial Park is more than just a tourist attraction. It is a place of inspiration, education, and reflection. By visiting the park, you can:
- Learn about the history of Ghana and Africa from a different perspective.
- Appreciate the vision and courage of Nkrumah and his colleagues who fought for freedom and dignity.
- Understand the challenges and opportunities that Ghana and Africa face today.
- Celebrate the achievements and contributions of Nkrumah and other African leaders to humanity.
- Honor the memory and legacy of Nkrumah and his wife Fathia.
How can you visit the Kwame Nkrumah Memorial Park?
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The Kwame Nkrumah Memorial Park is open from Monday to Sunday from 10:00 am to 5:00 pm. The entrance fee is 10 Ghana cedis for adults and 5 Ghana cedis for children. You can also book a guided tour for an additional fee.
The park is located in downtown Accra, opposite the old Parliament House (now CHRAJ). You can easily access it by public transport or taxi. You can also walk from other nearby attractions, such as the Independence Square, the Black Star Square, and the Accra Arts Centre.
The park has a souvenir shop where you can buy books, postcards, T-shirts, and other items related to Nkrumah. It also has a cafeteria where you can enjoy some snacks and drinks.
What are you waiting for?
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The Kwame Nkrumah Memorial Park is a must-see destination for anyone who wants to experience Ghana's rich history and culture. It is also a place where you can pay your respects to one of Africa's greatest sons and daughters.
So what are you waiting for? Plan your visit today and discover why Kwame Nkrumah is still relevant and revered in Ghana and beyond.
Sources:
¹: [Kwame Nkrumah Mausoleum - Wikipedia]
²: [Kwame Nkrumah Memorial Park – Visit Ghana]
³: [Kwame Nkrumah Memorial Park (KNMP) Ghana – Accra, Ghana]
https://www.knmp.site/
⁴: [Akufo-Addo to commission redeveloped Kwame Nkrumah memorial park on Tuesday]
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feline-ranger · 5 months
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In light of the sad news about Bernard Hill, I feel like we should take a moment to really appreciate the acting performances in the LOTR trilogy. The fact that none of the cast got Academy Awards is well-known and I think even now the sheer visual spectacle of the trilogy can overshadow everything else, but the performances were SO crucial to what made the films great.
It’s easy to take the success of the movies for granted now, but that was never a guarantee. Aside from the practical aspects of portraying such an epic fantasy onscreen, the series is peppered with dialogue that is fine on the page but unbelievably difficult to deliver. As Harrison Ford famously remarked to George Lucas re Star Wars “You can write this stuff, but you can’t say it.”
From Gandalf’s “To the Bridge of Khazad-Dum!” to Elrond’s “It must be cast back into the fiery chasm from whence it came!” it would be so easy for the whole thing to collapse into farce. The only reason it doesn’t, is because of the talent and conviction of the actors.
Bernard Hill was tasked with one of the most objectively ridiculous lines in the entire trilogy. “The horn of Helm Hammerhand shall sound in the deep one last time!” And he delivered. BOY, did he deliver. He gave it all the gravitas and emotional weight of Shakespeare, he made it truly rousing instead of ridiculous, he took the audience with him to that moment, that place, right into Middle Earth with its people and its history, and made it REAL.
And for that, I thank and salute him. RIP, sir. Go now to the halls of your fathers. You earned it.
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olderthannetfic · 5 months
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Hey. Maybe not the place. But people treat your ask box like a forum so 🙏 I thought I was ace because porn does nothing for me and I only like erotica/doujinshi if I like the characters. But I recently discovered watching wrestling does something for me. Is this really weird? How do I know where I fit?
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I will gleefully embrace the identity of basement-dwelling gremlin who prefers horny fiction to actually dating or having sex with other people.
But porn tastes aren't what defines sexual orientation.
Neither is willingness to get off the couch.
Are you attracted to people, anon? That's usually how people define the various identities on that spectrum: no attraction, very occasional attraction way below what's seen as commonplace, attraction only when you know someone well, etc. (Which, of course, brings up the question of what level is "normal" and whether someone's judging based on Hollywood nonsense or on what's actually typical.)
For me personally, mainstream porno movies have actors I find un-hot wearing clothing I find libido-killing in ugly environments with bad lighting and camerawork. The scenarios lack the psychological depth needed to interest me, and there's little sense of intimacy.
This has nothing to do with orientation and everything to do with film craft.
Doujinshi of characters I'm already familiar with have a lot more context for what's going on, and this can add a lot of zing to kinks or increase the apparent intimacy.
Wrestling has plotlines. It has deeply charismatic stars. It has different body types than a lot of porn. There's nothing odd about finding it hot but not liking the porno movies you've been exposed to.
Plenty of people prefer all of the horny film festival favorites of the 90s to actual porno movies. It seems like funding dried up for those kinds of movies for a decade or two, but they used to be common.
I preferred the kinkier ones. Crash, for example, was a staple of my teenage viewing. Not the cringey one that won too many awards: the pervert one with the eight billion scenes of people licking each other's scars like they were performing oral.
It really digs into the psychology of kink... in addition to being far more visually beautiful and starring far hotter people than most of the commercial porn I've seen. Same deal with The Pillow Book or ¡Átame! or Maurice or Bound.
I've been seeing articles lately talking about a return to 90s levels of sex in arty movies. People point to the likes of Call Me By Your Name and Saltburn.
Live action commercial porno movies do vary, obviously, but it's just so, so, so common to find them tacky or boring while liking other forms of porn, even other live action sex scenes.
Hell, even for poorly shot stuff, I've never seen even amateur porn capture the vibes of this one long-deleted youtube video of a guy giving a lecture on anal massage and treating his subject like a prop while lecturing to a big group of onlookers.
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Sometimes, people just aren't very into casual sex, and horny art where they can fantasize about people who actually know each other is better than horny art about the pizza delivery guy. Sure, there are pornos that try to have more plot, but porn stars are generally good at being porn stars, not at subtle and naturalistic acting.
Wrestlers are hardly subtle, but they do do different acting from your average porno, and there's more continuing plotline. Unless you mean... like... college wrestling? (In which case, Kink.com has or had some series where people wrestle to decide who gets to top. Wrestling is hardly a niche interest.)
For kinksters, the context and psychology often matter a lot. Showing an object with a lot of cultural baggage, like shiny black leather, can be hot, but the viewer might need more, and your average porno isn't geared up to provide that.
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Anyway, if you want to determine your own orientation, your interest in art isn't necessarily going to help that much.
If you're only rarely attracted to people, and you have to know them well first, you could be demisexual, but you could equally well be shy or nervous or depressed or repressed or too busy and stressed to spend much time noticing your own feelings—or just surrounded by people who aren't your type. Only your personal interpretation of your internal experience can determine which it is.
But no, being horny for wrestling is not weird.
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Reuters’ Ethics and Standards editor told HonestReporting on Tuesday that the wire service “disputes” our “claim” that its journalists had “decorate[d] their office with terror symbols.”
This despite photo evidence we exposed last week showing scarves with terror groups insignias decorating what used to be Reuters office in Gaza in 2013:
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The man in the photo is Reuters current Head of Visuals for Gaza, Suhaib Jadallah Salem. The photo still appears on his Facebook page.
Like the Nazi Swastika, the emblems on the scarves are of genocidal groups — Hamas, Islamic Jihad, al-Aqsa Martyrs Brigades — that call for the killing of Jews/Israelis (like some of Suhaib’s colleagues in Reuters).
There are only two bad explanations to Reuters’ disturbing response: ” Either it doesn’t view these proscribed terror groups as such, or it is denying indisputable evidence.
The rest of Reuters Ethics and Standards editor Brian Moss’s official response did not address our exposure of its journalists in Gaza receiving awards from senior Hamas officials.
Instead, it said: “On the basis of a close review by the Reuters Ethics and Standards department, we dispute the distorted evidence and insinuations of bias in the HonestReporting September 5th article. We stand by our coverage of Gaza and our team, who operate within the Thomson Reuters Trust Principles…Further, we dispute any claim that our journalists received ‘de-facto bribes from terrorists.'”
But here are the facts, which HonestReporting stands behind:
Our review of Palestinian media revealed that since 2015, the proscribed terror group has hosted annual ceremonies to honor Gazan journalists who had won prestigious international awards, including photographers from Reuters.
This cozy relationship between Gaza’s terror groups and the journalists tasked with covering them objectively is ethically flawed. It exposes the disturbing entanglement between terrorists and the media, shaping a distorted global narrative about Gaza.
Honored by Terrorists
In 2017, Hamas held a commendation event for international award-winning journalists in Gaza, where it honored Reuters photographer Suhaib Jadallah Salem — the agency’s current head of visuals for Gaza (who was photographed in Reuters office in front of the terror groups’ scarves.)
One of the photos from the event shows Suhaib’s brother Mohammed Jadallah Salem, a Reuters photographer who recently won the Pulitzer prize and the World Press Photo award, receiving Suhaib’s commendation plaque on his behalf. Two senior Hamas officials are granting the plaque: Khalil al-Hayya and Mushir al-Masri:
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Al-Hayya has publicly called for a fight against Israel as “the head of the serpent,” and al-Masri has vowed to “uproot The Zionists With Our Axes, Knives, Guns.”
Receiving commendation from such terrorists is a mark of Cain. It should get any journalist disciplined by any respectable media outlet.
Yet Reuters journalists — knowing perhaps that their bosses won’t find out or even care — had no qualms getting into bed with Hamas. Another photo from the event shows other Reuters journalists around a table not too far from al-Hayya: Reuters Senior Gaza correspondent Nidal al-Mughrabi is sitting near Suhaib’s brother Mohammed and photographer Ashraf Amra (who was also honored at the event and exposed by HonestReporting for endorsing infiltration into Israel on October 7). Beside them is Belal Jadallah, who headed the allegedly “independent” Gaza Press House:
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Suhaib himself attended a separate Hamas commendation event for journalists later in 2017. This time, he was honored for performing the Muslim pilgrimage to Mecca:
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Suhaib received the commendation from al-Masri and Hamas spokesperson Fawzi Barhoum (who have often been interviewed by Reuters), along with the movement’s media officials.
It’s worth noting that four of the Jadallah brothers work for Reuters, in Gaza and Dubai. And the links of the Jadallah family to Hamas go back years. One of the brothers of Suhaib and Mohammed, Sallah, was among the terrorists who kidnapped and killed Israeli soldier Nahshon Waxman in 1994.
The mastermind behind that operation was Moahmmed Deif, who was recently eliminated by Israel. As Hamas’ military chief, Deif was also one of the masterminds behind the October 7 massacre in southern Israel.
If Suhaib and Mohammed were professional journalists, such background wouldn’t necessarily matter. But if they have been hosted and honored by Hamas, it’s alarming.
Unethical Nexus
Top news editors probably know it’s impossible to be a journalist in Gaza without links to Hamas, which controls the information flow. In other words, professional journalism in Gaza is impossible, and news outlets should admit it to their audience.
But being hosted by Hamas, receiving its commendations, and displaying terror groups’ insignias isn’t a case of journalists even trying to be professional. This is an agenda-driven, cooperative, symbiotic, reciprocal, and personal nexus that benefits each side.
A Hamas statement from one of the commendation events said it best:
The media office of Hamas organizes this annual event to honor creative journalists for the fourth year in a row, in appreciation of their efforts in serving the Palestinian cause.
Journalists who violate the agency’s code of ethics by receiving de-facto bribes (or at least benefits) from terrorists to “serve the Palestinian cause,” and decorate their office with terror symbols, are not deserving of international praise or the defense of the Reuters Ethics and Standards department.
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drsonnet · 3 months
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Quest for Identity: #SREBRENICA
“In all their simplicity, these items are the last resort of identity, the last permanent reminder that these people ever existed.” A stark but powerful tribute to the victims of the Bosnian War.
Photographs and text by Ziyah Gafic
We first discovered this work after it was submitted to the Visual Storytelling Awards 2014. Although it was not chosen as a finalist by the jury, the editors of LensCulture were moved by its simplicity and power. In honor of this year’s Visual Storytelling Awards—and to inspire other visual storytellers—we have decided to publish this feature article.
These are simple objects: clocks, keys, combs, glasses. They are the things that victims of genocide in Bosnia carried with them on their final journey. This was the first act of genocide on European soil since the Holocaust.
During the four years of conflict that devastated the Bosnian nation in the early 90’s, approximately 30,000 citizens went missing. Most of them were killed in the early days of the war and towards the end of hostilities, when UN safe zones like Srebrenica fell into the hands of the Serb Army. As part of the process of identifying those who disappeared, personal belongings found with the victims remains have been collected by the International Commission on Missing Persons. The main goal is to identify those lost in the killings—no body should remain undiscovered and unidentified.
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caw4brandon · 6 months
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The Power of Stop-Motion
Media in today's standard is quick and easy. Rarely is a show more than 2 hours long or 13-epiodes per-season. With that, animated movies are a lot slower than the typical films.
There is a discussion on if animation is suitable for film purposes and while it is often shunned by the Golden Globes or the Oscars or other awards. The very few outliers can prove these awards and the world very wrong.
But that is not what we will be talking about today. Because while animation is popular, there is a dark horse among its sphere. One with a rich history and strong filmography that should be shared. Let's talk about;
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- Have I possibly gone daffy? -
Stop-motion is a film making style that compiles multiple still images of an object being physically manipulated in small movements into one whole scene.
Majority of Stop-motion films and videos use [Clay Animation] or [Paper Animation] with several more varieties of new innovations emerging under the umbrella of stop-motion. The most popular of them in the modern era towards kids is [Lego animation] which is the manipulation of Lego models in motion.
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The earliest trace of Stop-motion in films is the 1898 short [The Humpty Dumpty Circus] by Albert E. Smith and James Stuart Blackton which is said to be a lost media. To compensate, please watch [A Tribute to Stop Motion]
In its early concept, Stop-motion was used as a method to create impossible things or do practical effects under budget constrains. Such as the iconic King Kong scene at the Empire State building. Since then, Stop-motion has evolved into a full production industry. From Indies; [Righteous Robot] to Juggernauts; [Laika Studios]
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- Shimmer a Little at The Edges -
Unconventional media such as stop-motion is often not a style suited for every story. Its a rather expensive type of media that requires worthy innovations top break the niche barrier. Just looking at Laika Studios alone, we see that they've develop a lot of interesting ways to improve visual effects while staying to their stop-motion roots.
One perfect example is seen in < Kubo and the Two Strings > where the animators need to create water in a still image world that feels natural. [A Perfect Storm] one other part of the stop-motion puzzle is the iron-willed discipline it to conceptualize, animate and edit a production that can take about 3 to 5 years to complete. More so of a time frame than a normal film.
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This difficult curve lead to budgeted methods such as using models that already exist to tell new stories. Such as; Legos or with crude multi-jointed figures of existing characters. [MOONSHINE]
While I may say its crude, the low budget production is the selling point. Assisted with sound bites taken from gaming sessions or from shows featuring a lot of inside jokes and memes. Also, its hilarious to see a Teletubby turned into a Eldritch monster.
These attempts to make stop-motion productions accessible has captured the attention of other like-minded channels to collaborate and elevate one another. [ERB: Harry Potter vs Luke Skywalker]
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- For Better Tomorrows -
With all that is said, what is the power of stop-motion? As a media that is tediously overlapping across processes. What are the better tomorrows for our inanimate subjects?
I like to think, that as filmmaking grows. Stop-motion will continue to remain as a sacred tug against live action films and traditional animation. It can be used to tell complicated stories with concepts that may look strange if its adapted in a live action.
As I have mentioned in [The Beautiful World of Hilda] animation's greatest strength is simplification. Stop-motion takes the opposite side of that philosophy.
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Its a higher level of world building of the materials with willingness to accept mistakes and ruggedness that gives them that little flavor of life. As an actual touchable thing, the various cartoonish styles can take on a whole new dimension to heighten the style and give it that detail that is less polished.
Stop-motion shows that filmmaking magic can still exist despite already knowing the tricks. Its a media where every frame shown has a significant purpose that invokes a specific flow. That's the power of stop-motion.
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gerdy-sertorius · 6 months
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The Definitive Damsel Analysis (if I do say so myself)
(Disclaimer: I know it’s absurdly long, and for that I apologize. I apparently am more unwilling to make cuts than I am to present subpar work. I’m working on it. Only editing I do for my autistic ramblings is copyediting, baby! Whoo! I will be updating this for the Pristine Cut once it comes out and we get even *more* Damsel. Obviously, as I’m sure you can tell from the length, I really like Damsel. There will be all of the bias. It will be great.)
(Author’s Note: For the love of the most high God, it took me like twenty read throughs for me to standardize what I wanted to call the Scorched Grey. Here is a brief list of all the terms I used to refer to her: Scorched Grey, Burned Grey, Burning Grey, Fire Grey, Damsel Chapter 3. Sometimes but not always preceded by “the” or “The”.)
Alright, ladies and gentlemen. I have oft made the statement on here that Damsel is the best route in the game, and this began as me trying to definitively prove that, by microscopically going through the route, I could establish exactly why, it would seem, that Damsel has objective superiority. It sorta… evolved, though, so instead I will be going relatively chronologically throughout, and trying to point out a couple things that all of you know about and maybe a couple things you don’t about the best character in the game. With that preamble out of the way, let’s begin with the goofy stuff, the grab bag if you will. 
This will certainly be more personal taste than anything else, but I do think there’s a lot of miscellaneous stuff that Damsel does better than the other chapters. For example, I am convinced that it has the third best music, behind Tower and her routes and then Thorn. I am genuinely obsessed with “It Was Always That Easy”. The basement has some *fantastic* art, and I think that really carries a chapter that is otherwise generally bland when it comes to actual visual activity. It’s really carried by its genuinely perfect dialogue. 
Overall, and most importantly, this chapter is the undisputed master of the idea of positive ambience. You know elevator music? How it’s there to artificially increase the cheeriness of an otherwise dreary moment, like a hotel hallway or, yanno, an elevator? Well, this is the chapter that does it perfectly. Everything is designed to make it “nicer” than it actually is. The Narrator even takes that into account when describing the basement. The sound design is fresh and relaxing, the music is uplifting, the Princess’s voice is obviously fantastically done, but also the Voice of the Smitten plays a large role in making it feel “good”. It’s something that exists in order to communicate exactly the feelings it wants the player to feel, which is all warm and fuzzy inside. But let’s move on to the actual content, shall we?
Damsel has *the* best Chapter One and it isn’t even close. Certainly not in the horror department, where I think Beast and Nightmare shine, or even in the whole characterization bit, where the award can only go to Spectre and the masterclass that is her Chapter One. But Damsel has something else to it. Damsel has tragedy, almost Shakespearean in nature. Nobody else has it (except Witch, to some extent, but nowhere close to the same level), nobody manages to reach that connection, there and then broken, to honestly feel for both Princess and Slayer. Allow me to paint a picture of a playthrough. 
You are on a path in the woods. At the end of that path is a cabin. In the basement of that cabin is a princess. You are here to slay her. But you don’t do that. That voice itching in the back of your skull, the one you quite literally call Hero, your moral compass even, raises some objections. You don’t want to kill *anybody*. That isn’t something you want to mark yourself with, especially not solely on the word of an individual you just met. For now, violence is a nonstarter.
You enter the cabin. And you hear her voice. And you see her. You even talk with her for a while. The moment is… hypnotizing. Despite the Narrator’s warning of manipulation, well, you cannot help but be manipulated. This is a genuinely nice, sweet, scared Princess who simply wants to be free. You have to save her. It is the right thing to do, it is the… only thing to do. Anything else marks you with the dirtiness of simply being unwilling to help someone in need when you had the full ability to. 
You go to get a key. Unsuccessful. The door locks. Even worse. The Narrator is moving from irritating to downright malicious, clearly enjoying recounting the lock of the door. Disgust for Him has been present since you entered the cabin, but it shifts to anger very quickly. That shift continues with full force as you attempt with what little ability you have to save the Princess, even if you don’t quite know how you will get out. The question does not last long. For the shift to anger shifts once more, to a sort of incomprehensible fury.
For the Narrator has crossed a line. Not only has he taken away any semblance of choice, not only has he raised your own knife against an innocent, someone who has been nothing but kind to you, but you are the one who must bear the shame for it. You are the only one who is doing the foul deed in any eyes but your own. Speaking of, the Princess’s eyes are filled with genuine happiness at the moment, as you are finally giving her the freedom she has yearned for such a  long time. Yet through no fault of your own, you raise the pristine blade, the one you refused to bring down to the basement in the first place. You scramble through the list of options, attempting to find anything that could provide a sliver of hope in the situation, anything without the grim finality of “Slay the Princess”. 
At last, you find one, and are able to bark out a warning to the Princess. That happiness in her eyes is shifted to a look of fear, one directed at you alone, one condemning you with such a sorrowful betrayal that it almost hurts to see. She begs for you to stop, and then she says something that almost calms the internal storm of the player: “Please, I know this isn’t you.” She recognizes that it isn’t us that betrayed her, she understands that we aren’t trying to do this, that we are flat-out trying to stop it. But the eye of that storm is passing, and soon.
And as she takes the blade, as she prepares to do what she must to live, that same look of tragic betrayal crosses her eyes, this time not directed at us, but at herself. She hates that this is her only option, the only way that she can live is to kill another, one with every intention of freeing her and no intention of harming her. And in the end, she simultaneously underscores the tragedy of the moment while confirming our perception that she could never be a threat to the world. As she plunges the blade into our chest, she has failed to even do the bare minimum of making our death painless, something that fills her with even more guilt, tears streaming down her cheeks as she tries and fails to end our own agony. The last thing we see of her are her endless cascade of both tears and apologies, as everything goes dark. 
This… is beautiful. A glorious tragedy, one with limited theming, simply two characters with emotions that feel natural. And, quite strangely, the first chapter has almost nothing to do with the second chapter. But it is still important. I’ll get to that later. Better things await now! For with the end of the tale of the Hero and the Princess, we have a new individual, everyone’s favorite buddy, the Voice of the Smitten. 
I am certain I do not need to underscore just how popular Smitten is. Easily the most fan favorite of the fan favorites, especially solidifying his place within that roster with the Kiss from a Thorn. He is jovial, passionate, he is Don Quixote, complete with the unlimited self-delusion that comes with the territory. There’s a reason people love him. Romantic in a game entitled a love story, the largest of personalities in a game stuffed with them, he is the storybook hero come to life in a game that has just as much reverence for storybook heroes as the deconstructions of them. In short, he is the visage of likability itself, with all the bombast that comes with that. Yet that is only from a wholly external perspective. 
For what I am certain I do need to underscore is just how sinister Smitten is. For all of his likability, the Smitten is also probably the single slimiest voice out of all of them with the possible exception of the Opportunist. This is not a new revelation – people have understood that since the beginning with his frankly disturbing behavior regarding the Princess. What is perhaps more interesting is his relationship with the player. For he is one of the two options that reflect the player at this point within the story. Either the player is trying to do the right thing and free an innocent, or they have somewhat… different motivations. 
The former reflects the Hero. Somewhat naive, in many routes somewhat bumbling even, but first and foremost focused on the external. That is, “how can I make a positive impact on the world around me?” As contradictory as it may seem to how the Hero is presented, it’s something of an intellectualist approach. The Hero is trying to find the best possible world and working towards that with all of his might. It is, one could say, devoid of emotion except that determination to change the world, to make it a better place. While the goal remains the same, the path to get there is fundamentally continuously being calculated. The Hero is your conscience, and as such he must *always* work overtime for that. 
The Smitten is not that. No, he has made no secret that he is the path of passion. Even when he is generally considered to be a better person, he declares that, “Whatever world would condemn two star-crossed lovers to a cycle of violence and despair isn’t a world worth saving.” His focus is internal, it is on ourself and our romance. There is no extensive study into what is the correct option, there is only what would assist in our relationship, which is somehow ordained by the universe. To put it into understandable terms, Hero is a modern hero while Smitten is a Romantic-era hero. 
There’s an important line when going down the stairs that I think speaks volumes about the type of player and playthrough currently occurring. That is “We can still do right by her without all this over-the-top fawning.” *That* is the line of demarcation between the route of the Hero and the route of the Smitten. If you decide to embrace or repudiate the Smitten at that point, I think the route is sealed. I am convinced that the game will continue on in a fixed way based on that philosophy. The point where you must, internally that is, decide if you are doing this out of a desire for what is right, or an infatuation with the Princess. 
Now, of course there isn’t anything wrong with taking the path of the Smitten, and it’s personally one of my top points in the game, but whether you admit it or not, you are long past morality being what decides your actions. That has come and gone. Now, the goal is to express the passion of the moment and delve into your romantic relationship with the Princess. I’ll be evaluating each of the routes differently, loosely organized with a focus on how it reacts to the player. After that, I’ll go on into theming of each route one by one and all that jazz.
The path of the Smitten first. The player embraces that he has been sent to save the Princess from her unjust and foul imprisonment above all else. So that is what he does. He marches downstairs, the blade being nothing but a passing afterthought as it is immediately dismissed out of hand. When it comes to the crucial point of “doing right by her”, the justification is made that two things can be done at once, that you can do this for her and do a little bit of fawning on the way. Doesn’t harm anyone.
And with that the basement arrives, and you see the Princess on the floor. She is perfect in all ways. There is nothing wrong with her. And that’s before you start talking to her. When you do begin talking to her, all of the kindness and innocence from Chapter 1 are magnified to the greatest degree possible. She can do no wrong. And, from a meta standpoint, there’s another thing that stands out – it is really, *really* funny. From everything the Smitten says to the “Then I didn’t end the world!” to the Narrator’s (a villain at this point) growing exasperation at your trust for the Princess, it endears you to the moment even more. 
Because it’s not only that it’s funny. It’s not only that the Princess is genuinely nice to you. It’s something more than that. Something that I am loath to talk about but will anyway. The Princess is incredibly – *sigh* – **cute** within this chapter. This is objective, with science to back me up, I’m sure. But she is specifically designed to be as heartwarming as possible, and every line makes her more and more into someone who should be saved by you, into, well, a Damsel. While it isn’t explicitly stated, throughout the progression of dialogue, the need to protect her becomes more pronounced. You were already primed to like the Princess, you already internally committed to a romantic future. But after stepping into the bear trap willingly, you cannot escape. 
And if you’re anything like me, you are perfectly fine with that. So you take in the moment, you rescue her from her chains and laugh at the way her hands slipped out of the chains and the Narrator’s comical anger at it. It’s all very feel-good, all cleanly written dialogue, and both the Princess and the Smitten are likable, they’re fun, and the Narrator is a fun enough villain for the Smitten and you to unite against. The Hero, if we’re being honest, barely registers, and if he does it’s usually as an extension to the Narrator, as a foil to yourself. And with her finally free, she embraces you, sealing the deal on her perfection. 
And after that, something else happens. The deconstruction begins. You want to see if her dialogue has any more of that saccharine present throughout the rest of the chapter, and are immediately rewarded with the “The princess closes her eyes in deep reflection” and the follow up joke. Hungry for more, you click through some more of the dialogue, but something begins to happen. She begins to… unwind. The Smitten seems to reciprocate in turn, to a lesser extent. In fact, she really starts to return to the horror that this chapter was a nice respite from. So you cut your losses, decide to leave with her, and everything returns to normal. Bathed in the glow of your future, you immediately forget about the deconstruction.
After that, you finally get out of the basement, get a genuinely great moment opening the door alongside the Princess, never think twice about clicking “You’re not doing that.” as fast as humanly possible, and finally await the door at the end of the cabin. You finally get your fairytale ending. The princess goes out into the world together with you. You brought her out. And then she is taken by the Shifting Mound in a way reminiscent of her dying. Even if this wasn’t your first playthrough, it still comes as a shock. For the most part, you were being that Romantic hero, living in the moment with your passion. The thought of this happening was gone entirely. This wasn’t supposed to happen. And it *hurts*. And the chapter is over. 
The route of the Hero has a different point of view on the whole situation. That’s not to say it’s not easy to get drawn in by the hilarious dialogue and sheer cuteness of the Princess – far from it. It is, after all, what drives the conflict within this. For the Hero, and the player that goes along his path, has one bit of information stand out. That the world ended after the Princess killed you. Now, you can naturally be skeptical of the information, but the Princess isn’t helping her case here. Entirely vague, entirely unwilling to mention anything about it. The only thing she seems to care about is getting on your good side. 
Now, you still want to save her. That much is clear. You still don’t take the knife in the beginning, and you saw her Chapter 1 incarnation. She is still a good person, kind and loving. But there are questions raised, important questions. Which is why not all Hero routers get the same ending. There is a conflict between how far you’re able to go before the risk of the world ending eclipses your distrust of the Narrator and your trust of the Princess. If the whole world really does end if she’s free, is it worth it? And as such you get to the major points of the Hero ending. 
The first is the Deconstructed ending. As you question the Princess, you desperately try to figure out what the best way to go forward is for you. And that starts with getting a straight answer from the Princess on what exactly she plans on doing. The operation… does not go well. As you try and push for anything, any sign that she isn’t going to end the world, the same rejoinder comes in, alongside a distorted track. “I just want to make you happy.” The Princess is not an individual anymore, and begins to change shape. But you are locked in with a horrified inability to look away, like one who sees a car accident. And with that, the Princess is a Princess no longer, and the Shifting Mound takes her away. 
There’s also the option of taking the Hero’s advice when confronted with the scenario: to leave. You don’t like what’s going on and you try to do whatever you can to undo the doing. Perhaps surprisingly, it works. And then you’re forced to deal with the cognitive dissonance of the Princess and *that* being the same individual. But you, not without a healthy dose of skepticism, still head upstairs alongside the Princess. In the end, you can’t bring yourself to kill her. Throughout it all, she still has been the beautifully endearing picture of innocence, if a questionable one, and especially with regards to the knife on the table, there is no way you can take it to her chest with no warning, especially after everything you did in the first Chapter. So you leave with her, and the “end of the world” really does come in one fell swoop with the call of the Shifting Mound. You can’t help but wonder if the decision you made was the right one, not really. Like, you still believe she didn’t deserve to die, but maybe, just maybe, it would have been a better ending.
So what if you did kill her? What happens when love *truly* melts away into skepticism. After the continuous question dodging and whatever the… other thing was, this is clearly not an ordinary Princess, it is not the same Princess that you tried to save at the beginning. There is only a sliver of her, a shadow of her former self. Slaying her, well, slaying her is probably doing her a favor. It might be doing the world a favor, too. Maybe she is an individual with malicious intent. And as you take the blade and plunge it into her chest, you instantly know you made the wrong decision. She does not oppose it. She simply lets you kill her with a single tear hanging in her eye, saying “I think this is what you want.” It’s meant to feel dirty and it does, even heartbreaking in the moment, although it is immediately counterbalanced by the effect of the Smitten killing you over it.
I won’t exactly go over Scorched Grey the same way, I think there’s generally only two frames of mind going into it, and that’s either the standard “Hero-Skeptic” framework that I’ll expand on later, or simply a completionist mindset. Plus, it’s technically not The Damsel. Plus I’m lazy. But this is the point where I will try to expand on the theming of each and every route and mindset to go through within the Chapter, and that *will* include the Scorched Grey theming. 
It’s made quite clear from the chapter that one of the primary themes is objectification, the making of the Princess into nothing more than a vehicle to live one’s fantasy into. The taking of an individual and making them into an it. The destruction of humanity by your own desire, and what that says about your desires in the first place. Ironically, this is merely one fourth wall away from the rest of the Princesses, each of them being a piece of fiction that many simply engage with *because* they are an object, but with the Damsel it is directly nodded to within the narrative. One meta-layer is peeled back, if you will. 
Nothing hammers this more home than the entirely jarring line that escapes the Shifting Mound’s lips when you ask about the vessel she holds. Unlike the rest of the fragments, which are all given an indication that they have been fulfilled after the Shifting Mound takes them, the only note she has to say is that the Damsel has “served her purpose”. There is nothing that she wished for, as anyone who has obtained the deconstructed ending can attest to. But even in the more standard runs, she is simply a tool to be used and discarded. And there are three general reactions to this line. 
The first is the hardcore Smitten route’s preferred choice, denial. “The Princess was far more than an object, she had character, she had kindness, she had motivations from the beginning! The narrative is what is wrong, there’s nothing wrong with the Princess. She. Is. Perfect. Not just from a narrative standpoint but a metanarrative one as well. She has depth, she *is* a character.” All in the hopes that if they insist on it enough, it will become true. The Damsel was not designed to be viewed in a vacuum. There are themes that run through her character, and including negative ones, and the denial of them is a far truer denial of the character than any sort of objectification could ever be. 
Then the more moderate Smitten routers get a different response. A slap in the face. They did all of this, they had fun, they laughed with her, they cried when she was taken. They were connected to her, they had a real connection to what she was. One could even accuse them of… loving her. They honest to goodness cared about this Princess, they were invested in her story. Yet, in the end, they also formed her around themselves. They “molded her to love you”. As much as they loved the Princess, that was only because they cut out a piece of the Shifting Mound that they *could* love, a caricature of her true nature. They still took an individual, and despite truly loving her, made her into something that she was not so they could do that very thing. She is not a person. She is a plot device, an individual made to love and be loved with nothing beyond that. She is an object. 
Lastly, those who went on the route of the Hero get that same slap in the face, that selfsame bucket of water poured over their heads, but in a different way. They didn’t try to objectify her. They didn’t want anything of the sort. All they wanted to do was the right thing. Right? Yet even in that desire to do the right thing, they still get that same chilling text from the Shifting Mound. They have built an individual just like those who went on the route of the Smitten. Just a different one. Not one who was built around your “glorious romance”, but rather one built around something of a glorious Romance. The need to be a Hero. The desire to do what was right, to save an unjustly imprisoned Princess. The Princess became a plot device in the end anyway, just one that needed to be saved rather than one who needed to be loved. 
I want to continue off of that. The player is trying to do nothing more than the right thing, he is simply doing what a Hero should. And that determination to do what is right leads to him getting impacted the most by that line in the ending, the line that implies that whatever right he was doing, he was still being driven by selfishness, by that need to be a Hero. That hits the player right within where it hurts, it almost could be said to strike at the one emotional vulnerability of them. To have your hard work, your pain, your desire for what is right to be considered nothing more than the delusions of a Don Quixote tilting at windmills in order to fight giants, just as lost as Smitten, that doesn’t feel too great. It almost minimizes your struggle, and it is genius. You play as a Hero because you want to feel like a Hero, not because the morality of this world means anything to you. It is stripping that meta-layer down one by one.
But objectification is not the only theme present. While it may seem like something of a potpourri topic to throw in, earlier on the server we were talking about the Damsel in particular’s perceptiveness with regards to perception. When the door shuts and locks, it is the first and only time the Princess gets visibly **negative** in any way during the entirety of the Chapter. Even when you kill her, she still does so with nary a frown on her face. Even as a tear rolls down her cheek, she still smiles. But not at the door. The narration points out quite clearly that she frowns. This is, I reiterate, the only thing that happens. And her response is not “we’re stuck down here”, it is not “I’m unable to leave now”. 
What it is happens to be “that’s not supposed to happen”. She recognizes the construct in a way very few allude to within the game. Adding onto that note, within the Scorched Grey chapter, she (correctly) determines the very nature of the construct and that inherent “cycle of violence and despair” inherent to it, even (correctly) determining that the only way to leave was to annihilate that very construct. This is shown even clearer at the other major event at the door. When you ask if the Princess can open the door, the sole question she throws back at you is “Do you think I can?”, and after a response in the affirmative, “Then I can”. In the end, it is quite clear that she is, *heavily* ironically, one of the more aware characters in the game with regards to your circumstance. 
While speaking of the Scorched Grey, I think this route also exemplifies another major theme – the nature of the Princess as a being of perception. All routes exemplify one facet of the Shifting Mound: Spectre represents the gravity of her, Tower her divinity, Prisoner the very incarnation in and of itself of her within the construct, and so on. Damsel has something different, though, and that is that she’s just a slippery little fella. Far more than anybody else, Damsel changes throughout her chapters, in ways more pronounced than anybody else. The Shifting Mound declares that we “molded her to love you”, as I quoted previously. That molding takes stage front and center throughout all of our interactions with her. 
The most obvious example is her deconstruction, which when her sole true motivation (to leave) is discarded, she begins to break down, unable to offer to the player anything beyond the only desire every other Princess has. With the compulsive need to love the player, etched into her core, there is nothing she can do other than try to add to that love, losing herself within the process. But that is not the only time she changes. Because she is willing to give up that freedom in, well, a heartbeat. Attempting to kill her does not lead to any sort of resistance from her. The one goal she had, staying alive and winning her freedom, is out the window despite being (questionably) willing to kill for it in the last chapter. Now, throughout the Scorched Grey, it’s made clear that she did not, in fact, want to die, that she just wanted to be free together, but the complete unwillingness to save her own life is a stark contrast to the first chapter. 
In fact, that perpetually changing nature alongside her being so objectified means that it’s really, *really* hard to figure out her true character. There is very little in her that does not change and very little remaining that isn’t specifically put there by you. She is an eel, wriggling out of your grasp and impossible to pin down, in a large way like the Shifting Mound herself. But… for the most part, there are two facets to her character beyond the already listed themes. And a sharp divide between them. 
Chapter One Damsel and Chapter Two Damsel are not the same person. That’s usually true for most of them, but they also usually have some semblance of similarity between their counterparts. The only exceptions I can think off the top of my head are Spectre and *maaybe* Stranger if you want to count that. The rest of them act as exaggerated versions of the existing individuals shown. Chapter One Adversary likes fights. Chapter Two Adversary likes fights. Chapter One Witch is built on the back of distrust. Chapter Two Witch is built on the back of distrust. Everything lines up nicely. 
That is not the case for the Damsel. The only thing that you can say with both of them is that they are nice and do not want to hurt you. The Chapter One incarnation (henceforth Princess) is a tragedy of a character that doesn’t want to kill you but still must to secure her own life and freedom against a renegade puppeting you. The Chapter Two incarnation (henceforth Damsel) is a Horror-”Feel-Good”-Comedic-Tragic character that shows nothing about the emotional anguish she went through in chapter one. I love both of them, but they have an unmatched disconnect. And I think that sort of adds to the character. Now, there is absolutely a benefit from an emotional through-line (there’s a reason Thorn is my second-favorite chapter), but in this case, only brief touches to the beginning enhance the story. 
The most striking thing is the sense of comedic horror that comes when Damsel just completely ignores any expected trauma from the Princess’s emotional destruction. It, depending on the route you take, either makes you love her character more and more as the humor begins to entrap you, or it begins the process of getting the player unnerved, exactly like the developers wanted. It is a key dividing point in the mindset of the player and the route that they have chosen. The Damsel says nothing about what happened, heck, she barely acknowledges it except to indicate that “You died!” 
Secondly, it sets up Damsel as a sympathetic figure while still allowing her to begin establishing herself. Without the setup from the Princess, the player has no idea how to view Damsel, potentially even seeing her as a less on-the-nose Razor, with her comedically hiding her sinister intentions. The Princess allows the player to begin on a note that the Princess is *actually* friendly rather than simply pretending to be so. At the same time, it’s divorced enough that apart from that frame of reference at the beginning, Damsel is still allowed to shine within her own character. 
Lastly, and most importantly, it sets her up for the Scorched Grey. The guilt at causing the death of an innocent and the belief that you would be unable to cause the death of an innocent yourself leads her to blame the construct and attempt to bring it down, which seals your fate in the third Damsel chapter, the only time where the two chapters meet in a beautiful climax of Passion going too far and causing pain, in attempt of running away from that very thing, morphing into something that not even the Smitten is able to remain devoted to in an awful tragedy of love being not enough in the end. 
Wait, wait, wait. Did I hear “the end” being spoken? At this time of year? Localized entirely within this essay? Well then, it’s time to talk about what puts this saga at pure perfection, shall we? I probably could just use the awesome power of Ctrl + V to get the desired effect, but I still do want to offer my narration, so I’ll compromise and do a bit of both. “Your lover drives a stake into your body. And another. And another. And another. And another. Do I miss your heart because I cannot stand to see it go? But the stakes meant nothing to you. You had a desire, and you set that desire free, you lifting me and me lifting you, forever and ever and ever, consumed by true belief, there was nothing that could hold us back.” 
Do I even need to explain why that’s so good? Definitively the best poem in the end, it isn’t even close, especially when coupled with Ms. Goodnight’s awe-inspiring delivery. Did I say that the Scorched Grey was the perfect synthesis of the Princess and the Damsel? I was lying. This is. Every word so lovingly placed, the language sounds like it comes from the pen of God Himself. It is emotionally resonant, the art is beautiful, I have not run into such a short piece of dialogue that outdoes it. Gonna be honest, mostly just wrote up this essay to gush about it. Even now, it is considered by most everyone to be one of the best lines of dialogue in a game filled with magnificent ones. 
And the other one, that of the Scorched Grey. It’s simpler, ironically. “I kill you. You kill me. Back and forth we go, faster and faster and faster. I kill you. You kill me. Hollow eyes watch from the dry corners of a memory. A home built on all of the futures that were supposed to be, preserved until the moment of reunion. The fire of the heart sets it all ablaze. I kill you and me.”
This, this right here is one of the most slept on ending poems and it’s not even funny. So fantastic at expressing the heartbreak inherent to the Scorched Grey’s character. I don’t know how you can see the line “A home built on all the futures that were supposed to be”, especially with the Scorched Grey dead and charring in a wedding gown, and not feel *something*. It’s not as good as the standard Damsel stuff, but then again, nothing is. It’s still deserving of more praise than it currently receives, and one of my top three ending poems of all time, only edged out by Prisoner. Gosh, this game belongs in a museum. 
Seems I need to debunk some stuff that happens to get a lot of traction regarding those who speculate on Damsel, too. First of all, her character motivation is not guilt nor gratitude. That sort of thing works incredibly well in fanworks, and I’m happy to see it ~~because that means I get to see Damsel in a fanwork~~. It has little to no backing within canon. Damsel is a chapter about the only motivations for the Princess being those put in place by the objectification of the player. There is nothing regarding anything beyond that, and it detracts from the existing, well-elucidated themes that are actually within the chapter. The only sort of substance to them is both Chapter 1 Princess and Scorched Grey indicating guilt for killing you, but that is almost entirely repudiated within the actual Chapter 2. 
Speaking of the Scorched Grey, another thing I saw somewhat extensively is that you somehow “taught her” that killing is the way to love one another, and that’s why she kills you in Chapter 3, and I honestly do not know how that gained any traction at all. It’s pretty clear that she views all the death as a pretty terrible and messed up thing and only kills the two of you to escape the cycle of death. It’s spoken of as a means to an end, not an end in and of itself. I am genuinely confused on how this got started, because it really just… opposes the main *in-narrative* themes of the Chapter??? Like, you don’t even have to analyze it, it’s just within the text, plain and simple. 
Anyway, I deeply apologize for the length of this once again, look forward to an appendix when Pristine Cut comes out. I’ve already played it because my uncle works at Black Tabby, but I don’t want to spoil it for you gents. If my opinions change massively after playing through the new update from today, I will change that too. Anyway, Damsel is the best character, literally does not do a single thing wrong within any of her chapters, has definitively the best Shifty stuff, and you should invest in her. As more people vocally become willing to throw money at anything related to Damsel, the likelier it is that we get Damsel merch. I need it so badly. Please. Anyway, if anything stands out to you or you disagree, I am begging you to tell me to get my act together and explain what I said wrong, so do that. Also please. 
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thedsgnblog · 1 year
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8 Summer Reads For Creative Inspiration
Summer is the perfect time to relax, recharge, and dive into inspiring books that can fuel your creative spirit!
Whether you're passionate about design or you're a design professional, there are numerous books out there that can provide you with fresh ideas, and the motivation to push your creativity. In this article, we bring you eight must-read books that will spark your creativity and leave you feeling inspired. So grab your favorite drink, find a cozy spot, and let these books transport you to a world of creative brilliance!
Palette Perfect for Graphic Designers and Illustrators: Colour Combinations, Meanings and Cultural References by Sara Caldas
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Both a practical and inspirational book filled with color combinations for any design and illustration project. The use of color and its combinations creatively in illustration, graphic and product design also implies understanding what emotions they convey and how they affect our design and illustrations.
Purchase on Bookshop.org — $28 (On Sale) —
Creative Spaces: People, Homes, and Studios to Inspire by Poketo
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The debut book from acclaimed Los Angeles lifestyle brand Poketo! Creative Spaces: People, Homes, and Studios to Inspire explores the lives, homes, and studios of 23 artistic entrepreneurs, authors, and designers. From a colorful desk in a tiny closet to expansive homes, Creative Spaces features a collection of unique interiors from across the country.
Purchase on Bookshop.org for $33 (On Sale)
Soft Minimal by Norm Architects: A Sensory Approach to Architecture and Design
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Norm Architects' humane simplicity creates environments that feel as good as they look. Guided by ideas of well-being, the essence of NA' style is balance: richness focused by restraint, simplicity imbued with warmth, and complexity heightened by order. Be it architecture, interiors, or furniture, Norm's unique brand of soft minimalism speaks to the mind as much as the body, creating spaces for people.
Purchase on Bookshop.org for $84 (On Sale)
Why Design Matters: Conversations with the World's Most Creative People by Debbie Millman
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The author, educator, brand consultant, and host of the widely successful and award-winning podcast Design Matters showcases dozens of her most exciting interviews, bringing together insights and reflections from today's leading creative minds from across diverse fields.
Purchase on Bookshop.org for $56 (On Sale)
Accidentally Wes Anderson by Wally Koval
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A visual adventure of Wes Anderson proportions, authorized by the legendary filmmaker himself: stunning photographs of real-life places that seem plucked from the just-so world of his films, presented with fascinating human stories behind each façade. Purchase on Bookshop.org for $35 (On Sale) —
How to Live with Objects: A Guide to More Meaningful Interiors by Monica Khemsurov and Jill Singer
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In the modern home, it matters less whether your interior is perfectly appointed and more if it's authentically personal, unique, and filled with the objects you feel a connection to. Through inspiring home tours and practical advice on how and what to collect, Monica Khemsurov and Jill Singer take you on an educational and highly visual journey through the questions at the core of their design philosophy. Purchase on Bookshop.org for $56 (On Sale) —
Hayao Miyazaki by Jessica Niebel
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A richly illustrated journey through the extraordinary cinematic worlds of beloved filmmaker Hayao Miyazaki. Introducing hundreds of original production materials, including artworks never before seen outside of Studio Ghibli's archives. Concept sketches, character designs, storyboards, layouts, backgrounds, and production cels from his early career through all 11 of his feature films.
Purchase on Bookshop.org for $51 (On Sale) —
Dot Line Shape: The Basic Elements of Design and Illustration by Victionary
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Going back to basics, DOT LINE SHAPE is a comprehensive collection of projects that manifest the three elements in inspiring and ingenious ways to bring unique creative visions to life. No matter how trends or platforms change over time, they serve as timeless components that provide designers and artists around the world with infinite means of expression to make a lasting impact.
Purchase on Bookshop.org for $42 (On Sale) —
If you're interested in finding more books on design, art, interiors, architecture, and more, check our Bookshop.org profile for more amazing recommendations!
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gunsatthaphan · 9 months
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🏆 Top 10 of 2023 💫
a few anons have requested this and I was also kind of indirectly tagged by @blneobin, @elizabethsebestianhedgehog and @khaotungsfirst for slightly different posts but I decided to just combine them all into one 😄 hope that's fine with everyone ✌🏻
My watchlist wasn't very extensive this year due to time reasons but here are my personal highlights:
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Don't think I have to explain much about this one lol (she says as she proceeds to write a whole paragraph) After the masterpiece that was The Warp Effect and the disaster that was Never Let Me Go, I was nervous about what Jojo was gonna cook up with this one lmao but luckily my fears were unjustified. The watching experience was absolutely insane and it turned me into a different person in the time between August and October lmao. It wasn't perfect, I got annoyed at times but overall it's undoubtedly my number 1 this year. SandRay my loves, my babes, my roman empire lmao. I loved their story so much, they were the main characters for me lol but it was such a good ensemble in general and each cast member was the perfect fit for their respective characters, including Mond as Boeing who was the cherry on top of all the madness and also my boy Mix as the first Only Friends Stay guest, leaving room for imagination lmao. It was raw, real and unapologetically chaotic aka my favorite kind of plot. pure perfection. Jojo outdid himself once again. 10/10.
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No words just vibes. It went by SUPER fast and I'm still mad that they chose to air an 8 episode show twice a week like whose idea was that?? To air a treasure like this in the course of 4 weeks is more homophobic than Jim's family lmao. But anyway. Doesn't change the fact that it was an incredible production, so visually stunning, so carefully written and so well executed down to the tiniest detail. It deserves every single award it won because what a masterpiece. It made me extremely emotional but in the best way. I'm still in awe. amazing. life changing.
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I kinda hate to admit this bc it was SO full of crack lmao but it was SO much fun?? I had low expectations but I had the best time from start to finish. It made me laugh so hard I frequently dislocated my lungs lmao, the overall watching experience was just incredible. Story-wise it was sprinkled with the typical Domundi nonsense, the surreal cartoonish vibes were dominating and it was overall another show where I couldn't tell you what the plot was afterwards lmao - but everyone who lived through the Cutie Pie experience wouldn't expect anything less from these people lol. I loved it.
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We're only halfway through but I'm so obsessed with it that I'm including it lmao. It's SO adorable and pure, offgun are back with the puppy honey vibes in all of their fully evolved glory lol, the writing is excellent imo and it's the perfect balance between silly, cheesy and honest emotions, good communication and the notorious offgun magic lol. Whenever I say I want a good romcom, this is what I mean. I was so annoyed when it was announced as I was convinced it was gonna be a downgrade from Not Me but it's really not. It's just another show where OG can showcase their dynamic in a completely different setting. I love it.
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I'm still having mixed feelings about this one due to obvious reasons but looking at it from the outside I have to include it because objectively speaking this was an excellent production. The narrative was intelligent and worked so well, my boy Gawin was shining so much as Pisaeng, I still can't believe he wasn't the first choice because he's literally the perfect fit for this. I loved the symbolism, the blossoming romance and just Pear. that's it. just. Her. she was incredible. G&K had good chemistry, I was struggling with K.'s presence but the show was just so good that it overshadowed the rest. Loved it.
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This show got a lot of hate which I sort of understand as it was low budget, cheesy and with heavy lakorn vibes but on god it really hit the spot for me lmao. JaFirst are my runner-up babes lol, I love their dynamic so much and seeing them make their comeback in this with completely reversed roles had me squealing lol Punn was the most adorable cookie, others cringed, I blushed lmao I loved the setup so much and him and Achi were everything. period.
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Another show that's still airing but I'm really liking it so I'm including it as well lol. It's surprisingly well written and Pavel is doing fantastic in his comeback, I had lowkey written him off after the disaster that was Coffee Melody but he's back stronger than ever. Love that for him. The rest of the cast is very solid too, a lot of familiar faces who all stepped up their acting game since I last saw them with a special shoutout to Thanapon who is doing amazing. The story is super interesting and goes so far beyond just the racing stuff which was my apprehension when starting it. And even the omegaverse stuff is not as bad as I thought (so far.. don't wanna jinx it lmao). It's overall doing very well. Love it.
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This one also got a lot of backlash lol but I loved it!! JoongDunk are my second FirstKhao lmao they're very dear to me, their on-screen dynamic is good actor carries weak actor and I'm aware of that lmao but to me they just work so well. Idk what it is. Even though Dunk's acting leaves room for improvement, they have a ton of chemistry and they're mastering the secret crush plot. This was fun and light, not too serious and I found it very enjoyable. the only thing that irritated me was the butchering of AouBoom like what in the world was that. Tee probably added them because he had to and disregarded them in the process but their story was abysmal. But putting that aside, it was a very nice show.
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This was very brief for Mame standards lol and I was considering dropping it after episode 2 but then it surprisingly picked up, I started to really get into the story and SunnyPak worked very well for me. I was surprised that they just disappeared afterwards as I was expecting MMY to milk them like the rest of their couples but oh well. Mame made her GL debut in this which I appreciated but I wish they had casted someone else as Marine because sorry sweetie but she was terrible lmao rip. Yiwa was a very sweet and likable character and she deserved a better partner. That plus the special episode being stupid as hell, It's getting raking #9 lol.
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This whole season was... a very wild rollercoaster ride lmao. I would say it was a 50/50 for me, half of the episodes were fun and the other half were horrendous lol. My personal highlight were The Eclipse episodes, they were pure fluff and adorableness, paired with some minor dumb fights but overall this was exactly what I was craving after the ordeal AkkAye went through in The Eclipse lmao but also I could easily sit through 10 episodes of Akk and Aye just being cute and cuddly and doing absolutely nothing else because duh. They're my comfort couple 🥺 I also quite enjoyed the ATOTSxBBS crossover and also surprisingly the ABAAB and NLMG episodes were a lot of fun!
thank you 2023 for - once again - giving us good gay food lmao. here's to an even better 2024 🧡
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baberoe-archive · 6 months
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hiiiii everyone im going to make you look at art <3 okay <3
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first up we got two photos from august sander's people of the twentieth century, a decades long project he never finished aimed at identifying and organizing the "types" of people in early twentieth century germany. in photos for this project he usually identified people along socio-economic and geographic lines. on the left we have officer, world war i, cologne (1914) and on the right we have boxers, cologne (1928). museum had a bunch of sander on display and they paired it with the shortcut to the systematic life: superficial life (2002) by tsui kuang-yu, which is outside the scope of this post but super interesting so i encourage everyone to look it up lol
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up next: the junkers officer (1934) by george grosz, another artist associated with neue sachlichkeit/new objectivity. im not well versed in german art but recently i have been so intrigued by leftist art of the weimar republic and it felt simply serendipitous. unfortunately by the time i saw this the museum was closing in 15 minutes so i had to rush out </3 SAD
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this is air war (1944) by ralston crawford. first time i heard of this artist! during wwii he served as chief of the visual presentation unit of the weather division of the army air corps in washington dc and southeast asia.
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negro soldier (1945) by robert smullyan sloan. sloan was drafted in 43 and illustrated army educational materials and posters for war bonds. the wall label says the title was given by the artist, which makes me think sloan didn't personally know this guy, which makes me very curious about the circumstances of its production. no name is given to the sitter, but he served in the european-african-middle eastern campaign in the army and was awarded a good conduct medal. sloan has a drawing at the met (station hospital [1943-44] ), but unfortunately i can't find much else about him online that might help contextualize this painting.
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i think it pairs really well with this horace pippin from 1943 called mr. prejudice. pippin served in wwi with the harlem hellfighters, and the soldier at center might be a self portrait. he has a pretty good amount of paintings about the war actually -- i normally associate him with landscapes for some reason, though i think thats just because the pippin at my local art museum is a landscape lmao. his illustrated war journals are digitized at the archives of american art if you want to check it out!
up next are some pieces of interest that i want to share but about which i otherwise have little to say
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L: untitled (military maneuvers at an abandoned mine) (1940-42) by harry gottlieb
R: italy goes to war (1941) by arthur dove
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L: christ before pilate (1949) by david aronson. wall text wants us to note the soldier's helmet is german
R: the funeral (1949) by francisco dosamantes
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ending with this delightful 1914 the wrestlers by henri gaudier-brzeska, whom the label quotes as saying, "i went to see the wrestlers -- God! i have seldom seen anything so lovely... they fought with amazing vivacity and spirit, turning in the air, falling back on their heads, and in a flash were up again on the other side, utterly incomprehensible." something about wrestling/boxing that make men gay as fuck. beautiful
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obey-me-hoe · 2 months
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@legglesscat Here are the apps I used to create my MCs. I used them on my iPad so I'm not sure if they are available for Android but if not I'd be more than happy to help you find an android equivalent app if need be. Also I didn't pay for anything but these all do have in app purchases. I also downloaded some reference pics off the Internet.
I used this one for tracing and drawing
I used one of the base body models and dress shirt outline from this one
I used this one to color my sketch and add shading/details
I used this one to get rid of the background so I could edit it into the student id
I used this to put my finished MC on the student id card as well as type in the other info on the id card
Also here's the student id card just for convenience
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I hope this helps! And if you have any questions don't hesitate to message me 💛
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eucanthos · 9 months
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Rebeka Elizegi
Collage from Géneris series, 2021
Géneris by Rebeka Elizegi + Marisa Maestre + Mar C. Llop The project has been selected, exhibited and awarded the 1st Prize at the II Biennial Exhibition of Visual Arts PLURI-IDENTITATS 2021, organized by the MUA – Museum of the University of Alicante. Creating positive references through art around gender identity as a social theme is the main objective of this project.
https://rbkcollage.com/en/project/generis/
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sinterhinde · 1 year
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Zoey Frank
Zoey Frank (b. 1987, Boulder, CO) received her MFA in painting from Laguna College of Art and Design after studying for four years with Juliette Aristides at Gage Academy of Art. She has received numerous honors and awards, including three Elizabeth Greenshields grants, the Avigdor Arikha Memorial International Residency Scholarship, the Artist’s Magazine All Media Competition Grand Prize, the Hudson River Fellowship, and scholarships from the Albert K. Murray Foundation, the Stacey Foundation, and the Art Renewal Center. Her work has been featured in publications such as Fine Art Connoisseur, American Art Collector, International Artist Magazine, Artist’s Magazine, and Southwest Art. Frank has exhibited in galleries across the United States, England, and The Netherlands. 
Statement
Over the last several years, time has been a central element in my paintings. I’ve painted from motifs that compose themselves differently over time—a lemon tree as it grows and its fruit matures, a cluttered living room, or a kitchen countertop that changes each day through use. Remnants of earlier states remain on the surface of the finished paintings.
Over the past year, I’ve become increasingly interested in pictorial space as well. I start from the premise that no one system used to create the illusion of space––from the Greco-Romans to the High Renaissance to the Abstract Expressionists––is more natural or accurate than the others, but each represents a distinct way of perceiving the world. In my recent work, I’ve become more deliberate about my approach to pictorial space, pulling out ideas from each historical period that I find compelling and repurposing them toward my own ends.
This focus on questions of time and pictorial space has led to the introduction of some abstract elements into my work. As compositional problems present themselves, I’ve started using arbitrary planes of color rather than objects to resolve them. This has freed me up to make intuitive, spontaneous changes while I’m painting. As I make these changes to balance the composition, the space of the painting becomes fragmented in a way that interests me.
I’ve been working on a larger scale in my multi-figure compositions, filling the canvas with closely packed, life-sized figures. All of these paintings draw from art history. Some even use a specific painting as the underlying armature of the composition. Wedding, for example, is based on Théodore Géricault’s Raft of the Medusa. I am interested in the relationships from one figure to the next—how one body presses up against the other, how the tilt or gesture of one figure can be repeated by the one behind. As I work, I find unexpected visual pathways that move the eye through the painting. The complexity of juggling so many elements at once is exciting. It is paintings like this that made me want to be a painter in the first place. (danesecorey.com)
https://zoeyfrank.com/
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debutart · 7 months
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Debut Art is pleased to announce that we now represent artist Gianluca Folì.
Gianluca Folì is an award-winning Italian illustrator who lives and works in Rome. He likes pizza but doesn't play the mandolin. In more than 20-years of his career, Gianluca has pursued a path of study, of gaze, of search for his own intimate vocabulary. He explores the connection with things, visually referencing the objective correlative in the poetry of Thomas Eliot and Eugenio Montale which clearly represents emotions through things and the breaking of the boredom of everyday life.
Gianluca's images stem from this narrative, transformed into shapes and colours by an alchemical process, with elegant momentum and modulation of the visual. The creative force of his images is balanced by a tightrope walking technique, in a happy and magical balance between drawing and color, between reality and the surreal. The arrival at a more direct code, made of synthesis and simplification, suggesting and evoking rather than simply representing.
Clients include: Epson, Plansponsor, GoDaddy, Feltrinelli Editore, Lonely Planet, Gambero Rosso, Mondadori, Fendi, Taschen, Les Echos, Il Foglio Review, Il Corriere della Sera, Food & Wine, Giorgetti Group, Il Sole 24 Ore, Jacobin Italia, Suzuki Italia, Boston Globe, The Wall Street Journal, L’Espresso, Rizzoli Lizard, Vinitaly, Harley-Davidson, Red Bull, GQ, Alfa Romeo.
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navcommrelay · 5 months
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JUNO 1-2
Second Deployment: 0900 Hours
Ground Elements In Field:
SWMC Alpha Lance 
SWMC Bravo Lance 
CFRI 2C Alpha Lance 
CFRI 1C Beta Lance 
Angel Company 5 + 6 (RTB / DropShip Pickup)
DropShip Deployments at Primary LZ:
CFRI 2C CMD/Logi Unit
CFRI 1C Alpha Mechanized 
SWMC Support and Logistics
Resupply Mission (Cargo Only)
Objectives: Silver Wing: Rendezvous and support CFRI 2C-Alpha; CFRI 1C Alpha. Attached Asset “Fire Moth” + Elemental: Target infantry manned installations at target Hera CFRI 2C C/L: Deploy logistics elements and set up FOB CFRI 1C-A, 2C-A: Joint assault on target “HERA” Angel Element: Aerial pickup by Leopard to refuel/rearm
After-Action Report:
SWMC Alpha/Bravo, CFRI 1C Alpha/2C Alpha:Damaged units (SWMC A-2, A--3, B-3, B-4) escorted home by Angel-5 and Angel-6. Angel Element conducted aerial docking with CFRI Leopard-1 “Liberty” to return to JumpShip for refuel and rearm. SWMC Combined Elements held on-location against WoB Patrol elements while awaiting reinforcement from CFRI 1C-A/2C-A. Combined arms force designated “WESTWING” proceeded to secondary target “HERA.” As predicted by intelligence, minimal ground support was present along supply routes.
Contact at target was heavy, as predicted. Accurate fire from Heavy LRM turrets accounted for heavy damage to non-’Mech units and the loss of CFRI 2C-A4. Careful maneuvering by CAMG Scorpion and attached infantry elements prevented outflank by WoB Heavy Infantry, request for commendation award. SWMC Lances suffered damage, but secured an advantage against the opposing Choir with a lucky Heavy Large Laser headshot against the commanding Grigori. Bravo 5, however, suffered a loss of right leg functionality late in the fight, and was forced to withdraw. Lack of available air assets to deliver directed anti-structure ordinance forced “WESTWING” elements to conduct an hour-long bombardment with ‘Mech and vehicular heavy weapons. Primary objective completed, all field elements returned to FOB at LZ JUNO. 
Engaged and Destroyed: 1x Grigori Invictus 2x Malak Invictus 3x Asura (variants not logged) 1x Preta Luminos 6x Heavy LRM Turret 12x WoB Anti-Tank Heavy Infantry
Damage and Losses:
All Units - Armor and external damage Alpha 1 - LRM 5 (LT), moderate internal damage (LA, LT, RL) Alpha 2 - ER PPC (RT) damaged, moderate internal damage (LT, RT) Alpha 3 - RA lost, LA all actuators damaged Bravo 1 - Gyro damage, ER Med Laser (RA), moderate internal damage (RA, CT) Bravo 2 - 2x Double Heat sink (LT), Pilot injury (triaged, treated), moderate internal damage (LT) Bravo 3 - Heat sink (RL), moderate internal damage (RL) Bravo 4 - moderate internal damage (RT, LT, LA) Bravo 5 - RL lost, pilot injury (treated), moderate internal damage (LT) Additional - CFRI 2C-Alpha-4 Rotunda Scout Car (RL) destroyed by laser fire during engagement. Deceased with Honors.
CFRI 2nd Company HQ deployed static O/P COMTES communication and ECM system. Completed setup of Collapsible Command Module. Resupplied ammunition and coolant to deployed units. Field repairs completed on SWMC Bravo 3 using replacements from SWMCS Holk. Completed construction of trenchworks, STOL landing pad, and HESCO fortifications. HQ/Logi repelled a probing attack with support from damaged elements of SWMC lances. Engaged and Destroyed: 1x Gurkha GUR-8G 1x Nexus II NXS2-A 1x Red Shift RDS-3A 16x WoB Rifle Infantry 8x WoB Anti-tank Heavy Infantry 2x Growler Service Utility Truck Damage and Losses: Light armor damage to multiple units 1 Crate, Field Rations, “VEGGIE OMELET”
WESTWING Combat Comms Log Excerpt: CI/NL: ”WESTWING Ground elements watch your flank for OpFor.” CI1A1: “Copy, OPSCOM. All elements, prepare for contact.” CI1B1: “CA-Scorpion, get your troops out and pull off the road.” CAMGS: “Copy, deploying for contact. (Background: OUT, OUT!)” CI2A5: “Sensors showing a whole fucking lot of bad, inbound.” CI2A4: “Visual, 600 meters! Sensor can’t get a lock on it…” SWA4: “Looks like Celestials…” CI1A1: “Fuck. Alright, call your targets and light ‘em up!” SWA1: “Bravo 3 on your right!” SWB3: “Oh, that Grigori is too close for comfort.” CI1A4: “Holy shit these things are hauling ass! We’re-” CI2A4: “GET SOME! HA! And they said rockets were a dumb idea.” CI2A4: “Aw, fuck. It’s not dead? HOW IS IT NOT DEA-” (END LOG 2C-Alpha-4) CI1A1: “Friendly down! Target Alpha is CT-red, hit ‘em!” (Proximity reactor containment failure warning audible) SWB2: “Engaging that pair of Malaks, good ARAD lock.” CI2A3: “Goddammit, there’s MORE of these bastards?” SWB1: “Bravo 3, stay put. I have a good…” (Multiple energy weapons fire, overheat aural warning audible) SWB3: “God preserve me…” CI2A3: “Holy shit, his cockpit is gone. That’s definitely a kill.” SWB1: “Damn it, I was aiming for the torso, but scratch one Grigori.” CI2A3: “Dead is dead, man. I’ll take fewer targets any day.” CI2B3: “How are they tanking this much fucking HE?”(SRM Ammunition 25% Warning audible) (EXCERPT ENDS) (OOC- note this occurs just prior to @the-tired-merc's most recent post involving the destruction of Amber's Fire Moth.)
@is-the-battlemech-cool-or-not @the-clawtake @lt-chari @frogblast-the-ventcore
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