#veryyyy cool!!!!
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bitter-goodbyes · 3 months ago
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I really really like episode 136 “The Puppeteer”
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lyn-ne · 25 days ago
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shoutout to the person on yt who told me to draw them kissing
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spaceistheplaceart · 1 year ago
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i've literally seen NOBODY talking about this but i think this guy getting beat up could be Benrey... but dam!!! he looks very different!!! so i tried to combine his old look with his potential new look and... this is what I got (creepy man... but cool...)
BONUS coloured version I didn't like much and also a HLVRAI-era benny below
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Summarized ID: a drawing of benrey looking forward smirking. he's missing a tooth, has a sparse mustache, his left eye is lighter/white and there is a scar on his left eyebrow. He has a dark shadow over his eyes.
FULL ID UNDER CUT
Image One: On the left are three reference images. The top one is of the man who was being beaten up by Combine in the HL2VRAI trailer. He is laying on the ground, smirking, with a tooth missing, a black eye, and a scar on his eyebrow. He has tan skin and a buzzcut, a wide nose, and possibly heterochromia. Could also be the lighting. The image below that is the stock image of the Barney Half Life One model. The third image is of Benrey from HLVRAI, looking at the viewer head on. He has high cheekbones, smile lines, shadowy eyes and a slim face. Above him in blue text reads: "you're not supposed to be here."
The drawing next to the reference images is of Benrey, but trying to combine the reference images. The drawing was made with a pencil-like brush and is uncoloured. He is looking forward smirking. he's missing a tooth on his left side, has a sparse mustache, his left eye is lighter/white and there is a scar on his left eyebrow. He has a dark shadow over his eyes that extends from his slightly receding hairline. His hair is black. He wears a collared shirt.
The first bonus image is the same image as the first drawing but now coloured. Benrey has tan skin, lit from the right side, and is wearing a blue shirt. The shadows are more purple in tone. The second bonus image is him but looking like he did in HLVRAI: clean shaven, wearing a tie, and his helmet. No scar, no heterochromia, and no missing tooth.
END ID
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scolopendraws · 2 months ago
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Rey Dau sketch I did for a client not long after the render for it was revealed!
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plushee-cant-draw · 3 months ago
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Quotes, dialogue, and text for the new dst hallowed nights 2024 update.
Below a cut. due to the fact, that, like usual, it is very long. There's also spoilers for what's in the update.
Before I put all the quotes and stuff here, a note and a few questions:
From now on, if I miss quotes and notice it (or, for betas, when new items/quotes are added for hotfixes,) I'll reblog the post and put those quotes under a cut. In the past I usually wouldn't update these when I found new quotes or new quotes came out TwT
Usually I separate different characters and sections with 3 blank spaces, but for the future, would something else be better/easier to read/easier to navigate? maybe 3 spaces still but a few symbols like ~~~~~ or ^^^^^ on the second line?
would anyone maybe be interested on a video tutorial sometime in the future on how to open and navigate the character speech files + the string files (which contain npc dialogue and other things)? I considered making one before but didn't because I assumed there were probably already a decent amount of guides out there, but there doesn't seem to actually be that many.
ANYWAYS ONTO THE QUOTES. any notes from me will be in () from here on
PLAYER_HOSTED = "Inthralled Corpse", PLAYER_HOSTED_ME = "Deadelgänger", MASK_SAGEHAT = "Sage's Masque", MASK_HALFWITHAT = "Halfwit's Masque", MASK_TOADYHAT = "Toady's Masque", PUMPKINCARVER1 = "Pumpkin Scooper", PUMPKINCARVER2 = "Pumpkin Knife", PUMPKINCARVER3 = "Pumpkin Saw", }, (Characters seem to only have 1 quote for all 3 of these.)
RECORD_HALLOWEDNIGHTS = "Hallowed Night",
SHADOWTHRALL_PARASITE = "Void Masque", SHADOWTHRALL_PARASITE_ALLEGIANCE = "Herald of Tenebrau",
PLAYBILL_THE_DOLL = "The Enchanted Doll\nA Stage Play", (I believe the doll playbill has been in the game since the "a little drama" update, but I think some character's have new quotes for it? so character quotes for it will be included with the veil playbill even if its old. Also, while I haven't checked yet, my guess is that once you get the veil playbill you can swap it out with the doll one at the stage.) PLAYBILL_THE_VEIL = "The Pall\nA Stage Play",
(There also seems to be a quote for when trying to carve a pumpkin that is burning.)
(Also, at the bottom, below the character quotes, is the full script for the new play + the quotes of the void masques, which I think they say when possessing a mob, and possibly a player? There's also a scrapbook entry.)
Wilson:
PLAYER_HOSTED = { GENERIC = "They're occupied.", ME = "I'm beside myself.", }, MASK_SAGEHAT = "Looking sharp.", MASK_HALFWITHAT = "Seems a bit dull.", MASK_TOADYHAT = "Should I just play along?", SHADOWTHRALL_PARASITE = "It makes my brain itch.", PUMPKINCARVER = "Who's up for a gourd time?", },
RECORD_HALLOWEDNIGHTS = "Spooktacular!",
ANNOUNCE_NOPUMPKINCARVINGONFIRE = "This pumpkin is cooked.",
PLAYBILL_THE_DOLL = "\"Authored by C.W.\"", PLAYBILL_THE_VEIL = "\"Brought to you by the Heralds of Tenebrau.\"",
Willow:
PLAYER_HOSTED = { GENERIC = "Let's get you cremated.", ME = "Definitely cremation.", }, MASK_SAGEHAT = "Creepy.", MASK_HALFWITHAT = "Looks dopey.", MASK_TOADYHAT = "Not my thing.", SHADOWTHRALL_PARASITE = "Feed it to the flames!", PUMPKINCARVER = "Who's the lucky pumpkin?", },
RECORD_HALLOWEDNIGHTS = "This track makes me feel... mischievous.",
ANNOUNCE_NOPUMPKINCARVINGONFIRE = "It's perfect.",
PLAYBILL_THE_DOLL = "What a weird story.", PLAYBILL_THE_VEIL = "There's so much talking in this one.",
Wolfgang:
PLAYER_HOSTED = { GENERIC = "Hello? Do you remember Wolfgang?", ME = "Poor Wolfgang!", }, MASK_SAGEHAT = "Not Wolfgang style.", MASK_HALFWITHAT = "Silly face!", MASK_TOADYHAT = "It will hide handsome face of Wolfgang.", SHADOWTHRALL_PARASITE = "Just stay away from Wolfgang, okay?", PUMPKINCARVER = "Wolfgang is best pumpkin carver. Best.", },
RECORD_HALLOWEDNIGHTS = "We listen together, yes?",
ANNOUNCE_NOPUMPKINCARVINGONFIRE = "No! Wolfgang's pumpkin!",
PLAYBILL_THE_DOLL = "Is very hard to remember so many words.", PLAYBILL_THE_VEIL = "Wolfgang not afraid watch, just don't feel like it.",
Wendy: PLAYER_HOSTED = { GENERIC = "A souless existence.", ME = "I don't need another dead twin.", }, MASK_SAGEHAT = "I already mask my emotions.", MASK_HALFWITHAT = "I already mask my emotions.", MASK_TOADYHAT = "I already mask my emotions.", SHADOWTHRALL_PARASITE = "Parasite.", PUMPKINCARVER = "I love a pumpkin gutting contest.", },
RECORD_HALLOWEDNIGHTS = "Love it.",
ANNOUNCE_NOPUMPKINCARVINGONFIRE = "Oh well.",
PLAYBILL_THE_DOLL = "What a strange little story.", PLAYBILL_THE_VEIL = "Fun!",
WX-78:
PLAYER_HOSTED = { GENERIC = "FILTY ORGANICS CAN'T EVEN STAY DEAD", ME = "NO, YOU ARE THE COPY!", }, MASK_SAGEHAT = "ANNOYING", MASK_HALFWITHAT = "STUPID", MASK_TOADYHAT = "RIDICULOUS", SHADOWTHRALL_PARASITE = "NO ATTACHMENTS!",
PUMPKINCARVER = "STAB EVERY PUMPKIN", },
RECORD_HALLOWEDNIGHTS = "SLIGHT TOE-TAPPING DETECTED",
ANNOUNCE_NOPUMPKINCARVINGONFIRE = "SYSTEM MELTDOWN, JOB ABORTED",
PLAYBILL_THE_DOLL = "RUNSCRIPT \"THE ENCHANTED DOLL\"", PLAYBILL_THE_VEIL = "RUNSCRIPT \"THE PALL\"",
Wickerbottom:
PLAYER_HOSTED = { GENERIC = "An unsubtle reminder of one's own mortality.", ME = "How undignified.", }, MASK_SAGEHAT = "There are times one must take the helm.", MASK_HALFWITHAT = "There are no small parts.", MASK_TOADYHAT = "We all have our role to play.", SHADOWTHRALL_PARASITE = "A sort of parasite hailing from another realm.", PUMPKINCARVER = "I have carved many pumpkins in my day, and I was quite skilled.", },
RECORD_HALLOWEDNIGHTS = "Tsk. This type of music inspires all manner of mischief.",
ANNOUNCE_NOPUMPKINCARVINGONFIRE = "A hot mess indeed.",
PLAYBILL_THE_DOLL = "I suspect there's a deeper meaning to its storyline.", PLAYBILL_THE_VEIL = "Rather on-the-nose, if you ask me.",
Woodie:
PLAYER_HOSTED = { GENERIC = "You're not yourself lately.", ME = "That is throwin' me for a loop, Luce.", }, MASK_SAGEHAT = "Think you're clever?", MASK_HALFWITHAT = "Nice face.", MASK_TOADYHAT = "I dunno about this.", SHADOWTHRALL_PARASITE = "It makes me uncomfortable.", PUMPKINCARVER = "Sure you can carve a pumpkin better, Luce. Sure.", },
RECORD_HALLOWEDNIGHTS = "You can really... swing an axe to this.",
ANNOUNCE_NOPUMPKINCARVINGONFIRE = "Aw. That was my best one yet.",
PLAYBILL_THE_DOLL = "The theater ain't really my sorta thing.", PLAYBILL_THE_VEIL = "I might sleep through it.",
Wes:
Maxwell:
PLAYER_HOSTED = { GENERIC = "You've changed.", ME = "Jack? Wait, no.", (From what I can tell this is the only time Jack is mentioned by name in game and the second time Maxwell mentions him at all in his quotes. I AM a veryyy normal person about Jack and I feel a normal amount of feelings and emotions about this <- lying) }, MASK_SAGEHAT = "I'd prefer not to put that on my face.", MASK_HALFWITHAT = "I'd prefer not to put that on my face.", MASK_TOADYHAT = "I'd prefer not to put that on my face.", SHADOWTHRALL_PARASITE = "An unwelcome guest.", PUMPKINCARVER = "Delightful.", },
RECORD_HALLOWEDNIGHTS = "Ugh, no more.",
ANNOUNCE_NOPUMPKINCARVINGONFIRE = "That's what I get for engaging in foolery.",
PLAYBILL_THE_DOLL = "I think she's enjoying this a bit too much.", PLAYBILL_THE_VEIL = "It's a unique take, I'll admit.",
Wigfrid:
PLAYER_HOSTED = { GENERIC = "I shall take no pleasure in destroying you, friend.", ME = "'Tis an abomination!", }, MASK_SAGEHAT = "Only a craven hides their face.", MASK_HALFWITHAT = "Only a craven hides their face.", MASK_TOADYHAT = "Only a craven hides their face.", SHADOWTHRALL_PARASITE = "Keep away thy cursed embrace.", PUMPKINCARVER = "A child's toy.", },
RECORD_HALLOWEDNIGHTS = "A serenade for the ghosts and ghouls.",
ANNOUNCE_NOPUMPKINCARVINGONFIRE = "Curses! I was not done with that!",
PLAYBILL_THE_DOLL = "I am not familiar with the playwright.", PLAYBILL_THE_VEIL = "Hmm. 'Tis avant-garde.",
Webber: PLAYER_HOSTED = { GENERIC = "Remember me?", ME = "Gonna be our own best friend!", }, MASK_SAGEHAT = "Ooooh, they'll never guess it's us!", MASK_HALFWITHAT = "Hehe, what a funny face.", MASK_TOADYHAT = "We wanna try this one.", SHADOWTHRALL_PARASITE = "Maybe it just wants a friend to play with.", PUMPKINCARVER = "Fun fun fun fun fun.", },
RECORD_HALLOWEDNIGHTS = "We want candy.",
ANNOUNCE_NOPUMPKINCARVINGONFIRE = "Haha! Again!",
PLAYBILL_THE_DOLL = "What a funny play!", PLAYBILL_THE_VEIL = "It's not scary. We won't cover our eyes.",
Winona:
PLAYER_HOSTED = { GENERIC = "Ain't nothin' right about that.", ME = "No, thank you.", }, MASK_SAGEHAT = "Like wearin' a sculpture on your face.", MASK_HALFWITHAT = "Kinda idiotic.", MASK_TOADYHAT = "One size fits all!", SHADOWTHRALL_PARASITE = "Looks like a real headache.", PUMPKINCARVER = "A pumpkin carver is only as good as their tools.", },
RECORD_HALLOWEDNIGHTS = "Gives me the heebie jeebies.",
ANNOUNCE_NOPUMPKINCARVINGONFIRE = "You're supposed to light it after it's been carved.",
PLAYBILL_THE_DOLL = "Somehow I think there's more to the story.", PLAYBILL_THE_VEIL = "Who the heck is Herald?",
Warly:
PLAYER_HOSTED = { GENERIC = "Rest in peace... please!", ME = "My mind is scrambled!", }, MASK_SAGEHAT = "Fancy. What is the occasion?", MASK_HALFWITHAT = "Bouffon.", MASK_TOADYHAT = "It has a strange expression.", SHADOWTHRALL_PARASITE = "It is one bad customer.", PUMPKINCARVER = "Ah yes. I can use this.", },
RECORD_HALLOWEDNIGHTS = "It really sets the mood.",
ANNOUNCE_NOPUMPKINCARVINGONFIRE = "You were too beautiful for this world.",
PLAYBILL_THE_DOLL = "I wonder who will play the lead?", PLAYBILL_THE_VEIL = "Seems a little dark, no?",
Wortox:
PLAYER_HOSTED = { GENERIC = "Can't you see, you're dead to me?", ME = "As such, I've seen too much. Hyuyu...", }, MASK_SAGEHAT = "Hard to despise this disguise!", MASK_HALFWITHAT = "Who's down to clown?", MASK_TOADYHAT = "A mask fit for the task!", SHADOWTHRALL_PARASITE = "That thingy looks clingy.", PUMPKINCARVER = "My turn to carve the lantern!", },
RECORD_HALLOWEDNIGHTS = "Thrilling and chilling!",
ANNOUNCE_NOPUMPKINCARVINGONFIRE = "I weren't done, this burnt one!",
PLAYBILL_THE_DOLL = "A curious tale of friendship and betrayal.", PLAYBILL_THE_VEIL = "More of a controversial commercial.",
Wormwood: PLAYER_HOSTED = { GENERIC = "Dead friend", ME = "Dead me!", }, MASK_SAGEHAT = "Smarty face", MASK_HALFWITHAT = "Cute face", MASK_TOADYHAT = "Friend face?", SHADOWTHRALL_PARASITE = "What Grabby Face want? Face?", PUMPKINCARVER = "Make pumpkin friend face", },
RECORD_HALLOWEDNIGHTS = "Spooky spooky",
ANNOUNCE_NOPUMPKINCARVINGONFIRE = "Naughty fire!",
PLAYBILL_THE_DOLL = "Sad story", PLAYBILL_THE_VEIL = "Scare show",
Wurt:
PLAYER_HOSTED = { GENERIC = "Weird game.", ME = "Look familiar.", }, MASK_SAGEHAT = "Nice horns. Me wear.", MASK_HALFWITHAT = "Haha, silly.", MASK_TOADYHAT = "For play pretend?", SHADOWTHRALL_PARASITE = "Aww. Just wants a hug. Florp!", PUMPKINCARVER = "Florp! Pumpkin poker.", },
RECORD_HALLOWEDNIGHTS = "Like this one.",
ANNOUNCE_NOPUMPKINCARVINGONFIRE = "Haha! Burning.",
PLAYBILL_THE_DOLL = "Too many words to remember, florp.", PLAYBILL_THE_VEIL = "Dunno. Ask Wicker-lady.",
Walter:
PLAYER_HOSTED = { GENERIC = "Don't you recognize me?", ME = "Dead me walking! Ha... ha?", }, MASK_SAGEHAT = "It's pointy.", MASK_HALFWITHAT = "Heh, what a goofy face.", MASK_TOADYHAT = "Should I try it on, Woby?", SHADOWTHRALL_PARASITE = "I think it just wants a friend.", PUMPKINCARVER = "Safety first, Woby!", },
RECORD_HALLOWEDNIGHTS = "Instant classic!",
ANNOUNCE_NOPUMPKINCARVINGONFIRE = "Do I still get the badge?",
PLAYBILL_THE_DOLL = "It's like a radio play you can watch!", PLAYBILL_THE_VEIL = "Oooh, this looks spooky.",
Wanda:
PLAYER_HOSTED = { GENERIC = "A horrid way to go.", ME = "Better luck this time.", }, MASK_SAGEHAT = "Who has time for masquerading?", MASK_HALFWITHAT = "Who has time for masquerading?", MASK_TOADYHAT = "Who has time for masquerading?", SHADOWTHRALL_PARASITE = "Wondered when you'd be showing up.", PUMPKINCARVER = "No time for fun... Well, maybe this once.", },
RECORD_HALLOWEDNIGHTS = "This takes me back.",
ANNOUNCE_NOPUMPKINCARVINGONFIRE = "What a waste of time.",
PLAYBILL_THE_DOLL = "What an odd little play.", PLAYBILL_THE_VEIL = "Rather disturbing if you ask me.",
Wonkey:
(Now, for the new play, and the soliloquies from the new characters. I. don't know how to access this in game, but this is the script for it I found in the code.)
SAGE_SOLILOQUY = { -- SAGE "Ye haven’t a clue what’s coming", "Something special, no doubt!", "Shall I spoil it for ye?", "I mustn’t!", "Ye’ll have to wait ‘til we’re complete!", "Patience, friends!", "PATIENCE.", }, TOADY_SOLILOQUY = { -- TOADY "Why did the playwright dim the lights in the first act?", "Foreshadowing!", }, HALFWIT_SOLILOQUY = { -- HALFWIT "Hath ye seen me chums?", "We came as three.", "Now ‘tis just me.", "Hath ye seen me chums?", }, THEVEIL = { BIRD1_1 = "Our next guests need no introduction!", BIRD2_2 = "Then why are we here?", BIRD1_3 = "Good point.", LINE1_SAGE = "Salutations, friends!", LINE2_SAGE = "We three be heralds of our tenebrous provider.", LINE3_TOADY = "Ooooh… tenebrous!", LINE4_SAGE = "Dark!", LINE5_TOADY = "Sooo dark, yes!", LINE6_HALFWIT = "Deadly!", LINE7_SAGE = "Not deadly.", LINE8_TOADY = "Benevolent!", LINE9_HALFWIT = "So benevolent!", LINE10_SAGE = "Ye hath queries.", LINE11_TOADY = "Ye art intrigued!", LINE12_HALFWIT = "Terrified!", -- LINE13_SAGE_TOADY = "…", LINE14_SAGE = "There is nothing to fear…", LINE15_TOADY = "From the dark, at least.", LINE16_SAGE = "Of what should ye be afraid?", LINE17_HALFWIT = "The dark!", --LINE18_SAGE_TOADY = "…", LINE19_SAGE = "No.", LINE20_SAGE = "Why, the accursed gleam of lumin, of course!", LINE21_HALFWIT = "Of course!", LINE22_TOADY = "From that blasted celestial orb!", LINE23_HALFWIT = "Ugh! Orb!", LINE24_SAGE = "Yes. \"Ugh,\" indeed!", LINE25_SAGE = "We too hail from our own realms.", LINE26_SAGE = "Menaced by horrible gods.", LINE27_TOADY = "That is until the sweet pall was laid upon us.", LINE28_SAGE = "And now, we three be free!", LINE29_HALFWIT = "Freeeeee!", LINE30_SAGE = "Ye too can be liberated!", LINE31_HALFWIT = "Wheeeee!", LINE32_SAGE = "Join us \'neath the protective pall", LINE33_SAGE = "ye shall never fear the dark again!", LINE34_TOADY = "Never build another fire!", LINE35_HALFWIT = "Or chop wood!", LINE36_TOADY = "Or sleep!", LINE37_SAGE = "Or eat!", LINE38_HALFWIT = "Or blink!", LINE39_TOADY = "Ye can still blink.", LINE40_HALFWIT = "Still blink!", LINE41_SAGE = "Ye will be one with the ever night!", LINE42_TOADY = "Forever in the sweet, dim embrace!", LINE43_SAGE = "Forever…", LINE44_SAGE = "in…", LINE45_HALFWIT = "Darkness.", },
(Dialogue for the void masques:)
SHADOWTHRALL_PARASITE_CHANT = { "Tenebrau", "Tenebrous", "salutations", "friends", "dark", "benevolent", "no fear", "Cursed light", "Sweet pall", "Be free", "liberate", "Ever night", "Dim embrace", "love", "Friends", "Joyous", "Welcome", "Resist not", "Surrender", "No pain", "No feel", "Forever we", "Many worlds", "One we", "In peace", "Protect ye", "Under the veil", },
(And lastly, 1 scrapbook entry.)
PUMPKINCARVER = "Can be used to carve specific shapes on Giant Pumpkins.", },
(And that's all I can find for now. btw, if anyone has been able to see how the void masques work in game, could you tell me? I could spawn them, but they never possessed anything so I might've been doing something wrong :/)
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#1948
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fantastic-mr-corvid · 1 month ago
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Tempted to have a proper look at dragon age lore or at least like the plots of the games so I can appreciate my mutuals fics & art & metas but also I think whatever mess in my head I think of dragon age rn is funnier. Also I hear that way lies madness.
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sysig · 2 months ago
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UI Special Feature! (Patreon)
#Doodles#Ghostkinz#Ukadevlog#The UI bug returns and this time I can do something about it!!#I want so many balloons.... You don't understand I /need/ So Many Balloons..........#And also ''balloons'' haha - things that look like menus but aren't#I'm already up to uhhh one main talky balloon and a menu balloon and a special text balloon and an ''alert'' balloon that I don't like lol#Needs some modifying needs something more something specific to it#And then there's the submenus planned and the not-menus - haven't Reallyyy started anything for the Arcade yet so that's a question mark#What I'm saying it the Balloon is planned to be like - half the Ghost lol#The way balloons and the Ghost talk to each other is really cool!! The customization and utility of menu options Doing Things#It's so cool...#Anyway the point is - it's called the WShop and not the GShop that was a mistake on my part lol#I mean you use Kinzcash at the WShop but the W stands for Kinzcash?? Is it short for Webkinzcash???? I refuse#I will not call it the Ghostkinzcash Shop and have the player buy things with Ghostkinzcash that's dumb I'm keeping the W for Kinzcash#I mean it's for recognizability. That's why. Lol#Although I say that but I'm pulling most heavily from the veryyyy early WShop look! From when it was pink rather than blue#Which is doubly confusing because the Kinzstyle Outlet is also blue but like all the way including the awning - it's fine don't worry#Greyscale here makes that not a factor it's all good the important part is the shape#I do wish it'd format better in multiples of 4 or 8 but I guess 6 is okay... It's between the two I want but that's alright I guess#I really am instantly enamoured by collisions - I wondered for a while if Balloons could have collisions but even without them I have ideas#I may or may not have designed a few elements on the assumption that I could add a collision so I mean...But it'll be fine otherwise too lol#The Home and Curio Shop ''menus'' are definitely something I'm looking forward to - animations planned too :D#All hopefully adding up to a cohesive whole ♪
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z-arcane · 4 months ago
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my.... simulationnnnnnnnn
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starlightsuncrow · 1 year ago
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I think in the end ...HoT is my fav expansion, considering how much i draw and think about it. I like stuff from each of them but...ig HoT stills feels the one were the stakes were extremly high and the overall lore and important bits added to story
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bitter-goodbyes · 1 month ago
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While listening to the post season 5 content of Magnus, I’m starting Malevolent, and it’s so good omg I love it <3
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bougainvilea · 1 year ago
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ok but who is your face ref for alaira
bc i use natalie dormer for aislinn
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bonus: i use mai davika for amaris, my other character in that campaign
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i actually don't have a face ref!!! i should think about it. i guess i just imagine her. i'll have to browse face refs. hmmmm..... do u have a resource for this?
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stuck-in-the-ghost-zone · 2 years ago
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SO refreshing 2 talk abt weird interests <3
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lois-thegreat · 7 months ago
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hobbies include getting drunk and exploring the various data bases my college gives me access to
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warmgrey · 8 months ago
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fuck OFF hiccups again :(
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liinos · 1 year ago
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and if i say the ive saweetie single eats perfect night up 🧍🏻‍♀️
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