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#very long post sorry
whiteshipnightjar · 8 months
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Zoozve, my beloved
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emberglowfox · 11 months
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Keeper -- a short comic about an angel meeting a robotic lighthouse keeper that doesn't know the world has already ended. Made in about 18 hours for a 24-hour 24-page* black and white comic challenge (that I arrived late to, ha.)
*the actual submission does not include the cover, which was created after the fact for this post.
This was a really great learning experience as someone who's... never really made a completed comic. I ended up really attached to the story by the end of the project (possibly due to all-nighter deliriousness lol) and ultimately am very proud of what I made.There are some things I'd still like to change, particularly text placement, but in keeping with the spirit of the challenge I've elected to leave it as is.
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keirahknightley · 6 months
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Costume appreciation series: Barbie (2023) dir Greta Gerwig
Costume Design by Jacqueline Durran
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winter-seance · 10 months
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Most of David Tennant's Filmography, 1988-2023
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kkoct-ik · 1 month
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hermit+ pairing request doodle dump of varying quality
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from top to bottom: grumbo, treebark, pearl/cleo, scardubs x3, mumbo/cub, (treebark)
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idolomantises · 2 months
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Wasn't sure when it would be the best time to discuss this, but since the ending is drawing near... yes, Bugtopia is ending.
It was a decision I really wrestled with myself for months over it, before finally concluding that letting it end after 40 episodes was the better option. Just to be clear, webtoons did not force me to end the series. They even offered to give me a pay raise to continue the series. It was my decision due to a multitude of personal factors. I'll just repeat what I said on my patreon:
I just want to say, first of all, thank you all so much for patiently waiting for my series to release and for supporting my work as I began developing the series. Bugtopia was a series I genuinely loved and adored and it made me feel so incredibly happy that people were turning their heads towards a series about weird bugs and their natural lives.
However, as you can probably guess, it pains me to say that I am concluding the series after season 1. I had 4 seasons planned with new characters to introduce, but unfortunately, I cannot see myself continuing to work with Webtoons and I want to pursue other projects.
This decision was due to a compiling number of issues with the company, the final straw was when they had a mass layoff, fired my editor that I've been working with for two years, and did not inform me for a week, leaving me in the dark until they randomly assigned me with someone else. My new editor is great and I'm glad I'm working with someone so patient and understanding, but this decision to fire my previous editor, the one who got me the job to begin with, without prior warning made me feel disrespected and disregarded, and it killed all motivation I had for properly completing the series.
I also felt incredibly overworked, I was spending vacation days working on comics and avoiding time with family just so I could get something done for webtoons once I come home. I feel like so much time was being wasted away for a company that paid me so little that I had to work twice as hard building up funds on my patreon. Bugtopia just ate up so much of my time. The pay also didn't make up for it. It's commonly assumed that webtoons authors make about $800 for the episodes they do, but that's not true. In fact, you can make far less depending on the amount of panels expected for your contract. It doesn't help that the artwork i did for banners and promotions were all things I had to draw and didn't get paid for, and the work I gave was either tampered with or scrapped, making me feel like I spent more hours of my day wasting time. There were also comics I had to censor and scrap, likely due to another series being in hot water for its racially insensitive content. But it was just extra work I wasn't being paid for. It also frustrated me because I was seeing other series with far more explicit content getting away with a slap on the wrist (turns out you can't say "fuck" anymore without it being hit with a mature rating, disappointing!)
In all honesty, it just felt like webtoons needed me more than I needed them. I was making more money from patreon in a week than I was making from webtoons in a month.
Personally, while I don't really regret my time with Webtoons and met some great people along the way, I honestly don't think any artist should work with them. You will be severely overworked and underpaid, and will barely be featured in ads unless your series becomes an instant hit immediately. It doesn't really matter how successful you are, you're just a product to Webtoons, put yourself above the corporation.
I have tried my best to provide you all with a satisfying conclusion to Bugtopia, even if some episodes may feel rushed or incomplete, but I completely understand if the conclusion isn't to your liking and I do apologize, but I could not continue working on this series if this was the mistreatment I was going to continuously get. I owe a massive thank you to my editor and assistants for helping me complete the series, I truly don't think I could have ever finished it without them.
Though I am done with Bugtopia, that does not mean I want to stop projects entirely, so please don't feel bad for me. I have a lot of upcoming projects and ideas in the works, and I'm still continuing the Monsters and Girls series.
Will Bugtopia ever return... possibly. I retain complete ownership of the series after a few years, and I wouldn't mind continuing the canvas series (or possibly starting over). Unfortunately I don't think I can continue the Webtoon Original as it belongs to webtoons now, but never say never I suppose!
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christadeguchi · 6 months
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you think YOU had a bad day at work?
bonus: sid shrieking "no!!!! NO!!!!!" loud enough to be heard in the stands and on camera
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nagitosstolenhand · 4 months
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i don't like the growing opinion that people are being 'too hard' on deku for his failing to save shigaraki.
i've seen quite a few people complaining that a lot of the bnha-critical crowd are being too mean to deku for getting tomura killed, arguing that it isn't really his fault, and that hes a 16 year old child soldier who's been failed by almost every adult in his life, why should we be putting all of this on his shoulders? hes just a kid after all?
and the truth is, they're right. deku IS a 16 year old boy whos had the fate of the world thrust on his shoulders. but the story itself just plainly refuses to acknowledge this.
the narrative doesn't acknowledge how fucked up having a school that trains literal children how to be combo cop-celebrities is. it only tentatively acknowledges the fact that a universe having combo cop-celebrities is fucked up, and even then the only people who ever point this out are antagonists, who are portrayed and treated in-universe as untrustworthy. the narrative doesn't care how fucked up dekus circumstances are. the narrative treats deku like hes a fucking messiah here to touch the hearts of the evil depressed villains with his magical empathetic heart of gold before they get blown up or just sent to fucking superhell for daring to challenge the status quote.
deku isn't a person. he's barely even a fucking character at this point. he's a plot device, and a mouth piece for the objectively shitty themes bnha is trying to spout. the themes that tell you that if you're mistreated by society and want to do something about it, you're a villain. that disrupting the status quote and refusing to repent to some random teenage boy spouting empty platitudes at you means you deserve to get sent to fucking superhell. the themes that portray people fighting for civil change as mass murdering supervillains. the themes that look the audience dead in the eye and can call deku the greatest hero to ever live.
deku, who barely spared a second thought to lady nagant telling him the truth about the hero commission. who spouts meaningless platitudes about heroism and morality at nagant, and aoyama, and toga and shigaraki, when even the thought that he should question the world around him comes up. who's constantly talked about as this truly kind, empathetic person, but hasn't spared an empathetic thought to literally anyone who is classified as a villain. who listened to every authority figure around him except the ones who asked him to question his worldview. who saw la bravas tears, shigarakis various breakdowns, himikos plead for understanding, chisakis catatonic state, lady nagants truth, and barley batted a fucking eye. deku, who killed tomura shigaraki.
people don't criticize deku for failing shigaraki because they just hate deku. people criticize deku because of what he represents. because hes a mouthpiece for the atrocious morals and themes of this ideologically rotten manga. because any character he had was chopped up to bits in favor of the incomplete husk we have now. people criticize deku because hes the main character of my hero academia. theres nothing more damning then that.
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14dayswithyou · 5 months
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💖 Day 3.5 is now available! 💖
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For the last couple of months, only Server Boosters had access to the 3.5 update... Buuuuut now it's available for everyone to play in the 14DWY Discord — and soon itch.io once I'm happy with the QA and state of the game — so please don't feel pressured to join unless you want to!!
The full devlog + even more screenshots are under the cut ^^
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What's been added to the 3.5 version?
📺 Streamer Mode!
I've been told that it's difficult to stream and monetise age-restricted videos on YouTube and Twitch, so I added an option to remove the sexual content and strong language used in the demo.
Now y'all can invite Ren into your bed for cuddles without putting your streamer career on the line /silly /lh
This won't affect the 18+ rating or dark themes/elements of the game, however! Although Streamer Mode will prevent you from seeing any "gruesome" CGs in the future, most of the core elements of the game will still be tied to the choices and decisions you make. So you won't miss out on the overall experience by using streamer mode!!
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⚙️ Custom Pronouns!
It only took me one entire year to get around to it, but you can finally choose your own preferred pronouns (or use a set of pronouns instead)... At the cost of being able to change them mid-game ^^;
Since the original pronoun screen wouldn't update until a new scene was displayed, I temporarily disabled the feature. But once I find a workaround, I'll bring it back!
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💗 Choose how others perceive you!
You can now choose how the cast and narration perceive you! Originally, the narration was kept strictly gender-neutral (outside of pronouns and genitalia picked by the player), but this will soon change in future updates.
For more clarity: you don't get to choose the words specifically, but you can choose between masculine, feminine, and androgynous terms!
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📋 Separate top and bottom genitalia!
You can now choose your tatas and pps separately! >:3
Alongside that, you can also choose your preferred body type!
I removed the "both" genitalia option because a few players still assumed it was an obscure version of "intersex". That wasn't my intention and I don't want to mislead anyone, so I took it out for now ^^;
I also didn't want to include a screenshot of the new genitalia choices in action (because it's NSFW), so y'all get the same character menu screen for the nth time instead lmao
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📱 Relationship Screen Overhaul!
You can now change your own status for more immersion, and long-term Server Boosters will eventually be able to submit and use their own icon within the game as well!
Stalking finding your friends has now become easier by using "Buddy Maps"; a new app that allows you to see the location of all the cast members!
I want to offer players more incentive to check the relationship screen since they tend to miss the status updates, so hopefully this might help ;v;
It also says it "updates every few hours" so folks don't go overboard and check every 5 seconds to see where Ren is gdsghf (also keep in mind that he's a hacker lol)
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🖤 Additional Scenes Update!
Day 2 received a brand new CG!!!!! Originally, I planned on only adding a few CGs sporadically throughout the game, but it didn't feel right to leave Day 2 so... empty... so I added a brand new CG to (hopefully) make things feel more balanced and natural!
If you decline Teo's offer on Day 3, Leon will now call and try to convince you to reconsider. However, players are still allowed to decline, and if they do, they'll reach a dead end.
After listening to feedback on itch, I changed some of the dialogue during Days 1-3 to make it seem more consistent! They're only small changes though, so it's honestly not worth looking for sdgjssga
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🎶 Updated BGM and SFX!
I wanted to try out a different style of music to see if it fits the vibe of 14DWY more! The BGM features more acoustics to suit the "beachy" theme of Corland Bay, though I made a conscious effort to include piano elements as well to stay true to the original!!
I figured it'd be better to give players a live example before I make a poll (to see if they prefer the change or not) and publish it to Itch.
Some new SFX have also been added, though it's very minimal and honestly not that noticeable.
How to download and play the update?
(warning: clicking on the following links will open Discord!!) To download the Day 3.5 update, simply join the 14DWY Discord server, verify your age, and visit the "14dwy-updates" channel!
Alternatively, you can also wait until the update is publicly released on Itch to play it as well!! (It normally gets released shortly after a round of QA testing/getting feedback from the server, though I may release it earlier if I feel like it hehe ^^)
Enjoy!!
#14 days with you#14dwy#💖 — 14 days with queue.#🖤 — updates.#🖤 — spoilers.#I'm not gonna say much about my current doxxing situation because I've got it under control now + it's being handled privately#Plus I don't wanna give it/the people involved any unnecessary attention. I just wanna announce the update and Get Back To It™️#(''it'' bein the grind 💪 It never stops lmao /silly)#OG followers will also know that these topics aren't the vibe I normally have on this blog (or any of my accounts); so I don't think I'll—#—make ANOTHER public post about the situation and bring more attention to it (when I just want everything to be over and put to rest ^^;)#However I also don't want people to think that I'm... ignoring?? the situation entirely (because gettin doxxed is a very endangering thing)#So I DO want to quickly acknowledge it here and say that it's all currently handled + I'm safe and okay + this won't stop me from—#—continuing to work on 14DWY (and other future projects). I also don't want to give these awful people more power and incentive to continue#—this kind of pathetic behaviour; so the less attention and encouragement being shown will ultimately be better in the long run :3#Aaaaaanways!! 😮‍💨#My other accounts will be restored shortly and my askbox will be opened once I feel comfortable. I'll get around to following folks—#—again in my own time; so please don't feel offended if I unfollowed you during a moment of vulnerability and anxiety!!#This is all EXTREMELY overwhelming and scary for someone with SAD/AvPD; and I /gen can't handle seeing it all over my timeline ;v;#Sorry this got ranty and personal again hjdsgjsdh T_T I said I wouldn't say much; so I'll shut up now hehe#🖤 — shut up sai.
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fenkko · 1 year
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one who had dreams of being a hero
This comic is based on Story 3, which speaks of his hobby of ice fishing originating from the days he'd go out with his father on the ice, 'accompanied by his father's unending tales of adventure,' and dream of being the protagonist.
Nowadays, he keeps up the hobby, though only as a method of training... and it seems he fishes alone.
I thought a lot about fairytales and stories told to children -- how they are used to impart lessons and shape a child's growing sense of morality.
I think these stories were Childe's father telling him what kind of man he hoped his son would become.
In Story 5, 'his father had no choice but to hand his beloved son over for conscription into the Fatui' in an attempt to discipline his temper, but was disappointed when Childe continued ascending the ranks, further and further from the gentle boy he was..
His father named him after the hero Ajax. Is he still disappointed in the path Childe has taken? Does he still see his son in the man he sees before him? Does Childe feel in himself the chasm between who he dreamed of becoming and who he is now?
It's interesting, that fairytales should often have a very strict good/evil morality. Childe professes he has no use for such things, and will gladly become a mindless weapon so long as he can continue honing himself for battle. And yet, has he truly given up on being human?
For a Harbinger, Childe is oddly principled, preferring straightforward battles without deceit. He retains a sort of moral code, reluctant to involve those who are defenseless in his plans.
And of course, he deeply cherishes his family. What sort of weapon has a family? Why does he cling so desperately to this identity as a defender of childhood dreams, of being his sister Tonia's knight?
Perhaps his own dream of being a hero died long ago, but a part of him still recognizes the tragedy of it and maybe... in some way, is still trying.
This is somewhat of a companion piece to my Scara comic "one who has given up on being saved". Childe, unable to live up to his childhood ideals of heroism, and Scara, whose pleas for help went unanswered.
A failed hero, and someone who never had one.
ARGHH yknow it drives me nuts. I haven't known peace since I started thinking about it.
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ruporas · 1 year
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the blank ticket in your hand is just waiting to be filled in.
happy birthday vash! (ID in alt text)
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deanmarywinchester · 9 months
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ify nwadiwe and vic michaelis......you are everything to me
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MAJOR spoilers for doc’s vod under the cut
as you know, doc’s skyblock banishment stipulates that his feet cannot touch the ground, or one week will be added to his sentence.
this is relevant
in his latest vod, pearl shows up to doc’s skyblock base and explains that she wants to do a hermit tour for her flower shop.
doc is understandably confused since he can’t touch the ground
pearl points out a llama she brought and says that doc wouldn’t be touching the ground if he was riding it.
doc is VERY suspicious about her motives, and so is chat
pearl demands to know what warrants his distrust
“it’s always the innocent-looking ones” doc says wisely
but anyway
pearl bribes doc with golden carrots and he eventually water pillars to the ground and onto the llama.
pearl reassures him the whole way while doc makes incoherent panicked noises.
pearl reminds doc to NOT press shift
doc is too busy panicking to listen to pearl when they’re touring the shop.
except for one bit she did with fireworks which he is moderately impressed by
anyway, he spots an ender chest, and pearl agrees to give him two seconds to grab anything.
doc takes the “that’s amazing!” horn, and is pulled away by pearl before he can take more.
and here’s the punchline:
eventually pearl brings doc back after he freaks out a bit more, and as she leads the llama out the entrance, doc desperately reaches for the ender chest to try and grab more useful stuff
in doing so he accidentally presses shift
…and GETS OFF the llama
his feet are definitively planted on the shop steps
pearl stares at him in horror
he starts swearing and jumping around and calling everything stupid
once he’s done he grumpily gets back on the llama and a very apologetic pearl leads him back
then:
just as they’re leaving the shop
like not ten seconds after the shift incident
a creeper comes out of nowhere and kills him.
it’s literally the middle of the day. this man cannot stop losing
false says “gg” in chat, and pearl a “D:”
this time doc explodes a bit more, much like the creeper
he respawns in his base and drops an f-bomb. he is absolutely beside himself
the aftermath:
pearl comes back with his gear. she is very sorry about the whole thing
doc plays the “that’s amazing!” horn with a sardonic chuckle
“that’s not amazing” pearl responds miserably. probably the first time she’s said no to gem even if indirectly
pearl offers to give him anything he wants, and doc requests a moss block
she leaves to get it and doc sulks a bit more before someone in chat points out to him that he didn’t touch the ground: he touched the steps of pearl’s shop
which is what i was thinking too
anyway doc is jubilant at this realisation and yells “LOOPHOLE” a few times
pearl returns with the moss
she still feels bad but threatens doc not to sue her
doc tells her it’s cool
he’s confident that the loophole means he doesn’t get an extra week
pearl spews a few more apologies before leaving
the moment she leaves doc rubs his hands together like a cartoon villain and says “the whining strat works”
doc i don’t think that was a strat
and for reading all this way:
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not very funny but i can’t beat the comedy of doc coping for five solid minutes and the entire premise of pearl risking the wrath of hermitcraft’s judicial system and doc’s sanity to show off her interior design.
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shaylogic · 3 months
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Okay, so we know that Charles' polo goes red>burgundy>black and back by the end of the season.
Because there's so much going on, I always missed the exact transitions. This time I specifically tracked them down. (Apologies if this has already been done.)
Charles shirt is bright red through the majority of the Devlin House, even in Hope's Diary scene, when he opens up to Crystal.
Even when he first swings at Mr. Devlin and gets knocked back, his shirt is red.
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The very subtle shift to burgundy is after he disappears and first reappears in the loop.
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It remains burgundy throughout the entire lighthouse leapers episode and beginning of the two dead dragons.
I finally realized the very last moment we see of Charles in the burgundy is with Crystal. She tells him after the confusing makeout night, "But I think we should be friends," and kind-hearted Charles, of course, respects that and puts on a friendly smile.
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It's difficult to see in the next scene with him because of his jacket, the angle he sits at on the ladder, and the lighting, but it's immediately after that when we first see him in the black polo.
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My brother in death, you are NOT doing well.
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here's another song from Jayden Revri's official Charles playlist, that I think is about this conflict with Crystal:
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His shirt is still black during the "I don't wanna be a bad guy" scene.
After Edwin's affirmation of Charles' inherent goodness, it is directly after this scene that the shirt goes back to burgundy!!!
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He's still wearing the burgundy during the confession:
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BUT IT GOES BACK TO BRIGHT RED LITERALLY RIGHT AFTER EDWIN'S CONFESSION AND THEY ESCAPE HELL TOGETHER!
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Yo I equally love Cryland and Payneland but the show canonly said "Crystal hit him in the loneliness and Edwin hit him in the loved"
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bloobydabloob · 2 months
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Holy shit I love your Dirk interpretations, it's so true and I could talk about this shit forever. I feel like another part of his character that people seem to forget (along with Roxy for some reason) is that he's from the future in solitude in an apocalyptic wasteland. I just see that part of his character always removed which is disappointing because I feel like that's a pretty big part, especially regarding his themes around technology, his brother's theme of Time, his own isolation, and how he plays in the vastness of the universe and spacetime.
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Art I drew related to the subject because I like to respond to asks with art.
But absolutely. I certainly understand where the lack of discussion over his isolation + upbringing comes from, considering a majority of the fanbase that I have seen builds their ideas based on their own version of postcanon. I’m not entirely sure how that would be fixed, but certainly even in the somewhat recent past I would see a lot more content regarding his upbringing both literally and symbolically. I don’t have much to add regarding the things you’ve mentioned, because they just are what they are. Dirk being confined to a singular room left to him by a father figure he never met, in a future where the only other person left on the planet is someone he cannot pursue a relationship of because of himself, with purely 3 robots to keep him companion, one being an exact replica of his own brain who is *also* trapped inside a pair of glasses, is about as literal as it gets to me.
The contrast to me involving the flooded, organic world in comparison to the little speckle of Dirk’s apartment packed with the dude and his technics is not only a representation of his isolation and entrapment within himself, but also of his lack of control. I think his obsession with & themes of control are a direct product in the case of Dirk specifically *of* this kind of upbringing. His themes of technology are also related to his themes around control. So much of his character is actually revolved around this to me like so much. Dirk is so deeply disconnected from humanity in every way and so much of his character + symbolism is based around that.
It doesn’t even have to be about the symbolism or anything though. It’s just pretty *interesting* in the literal sense that he lives in the middle of the ocean in the future. There’s not only a lot to theorise on to do with his young life there, but on how it might affect him in the way he acts for the rest of his life. The latter part is probably what I see mentioned the most by people talking about Dirk regarding this, I’m surprised I don’t see more discussion on the former too though. I really ought to actually talk more about Homestuck stuff on here. I will do it myself.
Roxy & Dirk’s relationship is largely ignored though because there is a narrative a certain demographic spreads that Dirk resented and blamed Roxy for her interest in him, and thus too many people believe that their relationship was or would continue to be an abusive one. Realistically, I believe it’s important to acknowledge that the way Roxy treated Dirk regarding his homosexuality wasn’t right while still acknowledging the obvious amount of respect and admiration Dirk had for Roxy. I mean we have a huge piece of dialogue from their post trickster mode conversations on the quest beds from Dirk purely stating how he feels about Roxy that people completely ignore somehow. I think this usually happens to characters that are women though. I know everyone says it, but it is true. Jane gets the exact same treatment of boiling her down to solely her negative aspects. The things I see completely mischaracterising both of them are horrific.
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I mean how much more explicit can it get that their relationship is obviously very important to Dirk? But I digress. I think the best or I should say “most interesting” interpretations of their relationship usually come from DirkRoxy shippers actually.
I would be interested to hear about Dirk’s relation to his brother’s theme of time though. I don’t have any thoughts on this and I don’t recall ever hearing anyone talk about it before. If you or anyone else would be willing to enlighten me I’d be thrilled.
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falmerbrook · 4 months
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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