#tutorial quest
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catinasink · 3 months ago
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steam didnt fucking register that ive gotten some of the achievements for isat im gonna sob
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sentient-cloud · 2 months ago
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Diego: Wizard!!!!!! Enter the door to the area to begin your lesson on the art of combat!
Me doing this side quest on every wizard because I want to have all the quests completely checked off:
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alice-the-kittycat-yt · 3 months ago
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brainyrot · 1 year ago
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"so god forbid I'm seen just as an average human being."
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jjinpang · 1 month ago
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legionofpotatoes · 25 days ago
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star wars outlaws
#star wars outlaws#kay vess#nix#did a brief detour into this game it isn't bad! but certainly lacks in polish for core loops. tutorialization pipelines are ass also#performance - also ass. had to play quality on ps5 for it to have any clarity at all. but the open world is gorgeous#and it certainly nails the very narrow target of horse girl star wars fantasy (ripping across tatooine on a speeder with a little Guy)#nix is everything I love him. modern star wars rarely captivates me but they do know how to do lil guys real well#my photos#star wars#also-also. would be remiss not to mention. never played a game with unregulated scope creep this noticeable before. it's baffling#I KNOW people crunched on this it's in the walls in the floorboards it's everywhere. unmitigated hodge podge of mechanics and pillars#and those pillars are often unbalanced between each other. storytelling payloads are an issue too. there's pre-rendered in-engine cutscenes#real-time in-engine cutscenes. and digic-produced full CG cutscenes. and their placement and prioritization feels insane and inscrutable#like three different teams were working on the game at the same time and never in congress or coordination#it also suffers from the open world 4th and 5th priority narrative payload issues - many secondary and sometimes even primary questgiving#and expository dialogues are in-game zoomed camera lipsync exchanges. or flavor text#on the other hand - surprisingly deft mission design itself? side quests reward either cosmetics or actual unlockable deployable skills#it has fleeting genes of a metroidvania spread across a wide open world in that sense. but only fleeting. the rep system is a smokescreen#and progression in general has a very open and unsatisfying end to it. this game needed less scope and maybe no space stuff at all#the resulting resource allocation adjustment would truly make for a captivating open world adventure. as it stands it feels like#a product of overworked people misusing mismanaged budgets and managing to sprinkle some love into it regardless#games should never be good on the merit of their perceivable seasoning of overwork and passion. that really only bakes a sadness cake
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fishmech · 5 months ago
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also people don't talk about it enough but it is funny that space war crimes general Obama gets put in full bottom storage and also that you can fuck with him by just deliberately waiting at him
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quarterdollar · 8 months ago
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started my first ever magician’s quest file for funsies. i’m obsessed with my little character. his name is Penquill
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octo-l95 · 2 years ago
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Silly little anim I made while messing around in CSP
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banterbears · 6 days ago
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managed to get monhun wilds to work on my pc!
I also made Chuck (and Hami)
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kirstenly · 19 days ago
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Amber isle newbies beware, the first quest chain where Adi asks you to make two items after visiting the valley for the first time, you have to craft EXACTLY two items and not anything else or you softlock the game sometime in the next 1-2 days where it'll lock when you try to craft things.
You can replace the save with the backup that says CHAPTER 3 on it, it'll be back to the start of that day, but before you're asked to craft anything. This will allow you to follow the instructions precisely and the rest of the game should work fine from there.
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outeremissary · 8 months ago
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I think there's always fun discourse to be had whenever it comes to the definition of a genre. And by that I mean I have to fight anyone who disagrees with me
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persejin · 2 years ago
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Resolution (+ Color) Tutorial
An art tutorial featuring Erdrick/Loto from Dragon Quest III
Here's a quick and non professional art tutorial for you all! It's here to help out some people in a zine group I'm in but I figured it'd also be useful on here too. Obviously please take this with a grain of salt (especially on the science parts) since I'm technically an amateur artist but I really hope it helps somebody out!
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obsessedwithkirby · 8 months ago
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Continued thoughts on ex astris:
[initial thoughts here]
-fought the first boss to really use complex attack patterns and it is really fun to counter/dodge those kinds of attacks
-the enemy designs continue to be really really good, said boss is my favorite so far
-the combat system keeps getting more complicated (this is a very good thing)
-the game is surprisingly lowkey about there being side quests, and about informing you about the rewards for doing side quests. I found this a little confusing. The quests themselves have been strong so far though, with them fitting in naturally with the context of the world and providing some extra background to the world
-localization may apparently be getting a fix-up which is very good news
-the story has started to complicate a bit and I’m interested in where it’s going
-the journal is great, especially for someone like me who loves logbooks and bestiaries in games, but I have noticed that it occasionally gives information slightly ahead of what the player has actually experienced in-game. It’s not super egregious though
-starting to think about how I might want to replay this game in the future like I do with a lot of other rpgs I like, which is certainly a testament to how much I like the game so far. Specifically, I think the amount of tutorials could be a bit of a pace-breaker for the earlier game if you already know what to do, and it seems like most of the customization options appear gradually as you progress through the game, meaning the first hour or so on a replay might be a bit repetitive. Then again, the first hour also has some unique locations, events, and enemies that you wouldn’t have seen for a while, plus a lot of unexplained terms and concepts that you would now have context for, so that might be enough to keep it interesting (this is so long-term that I’m not even sure why I’m thinking about this, I’ve basically barely started the game)
-the story has a very different approach to that used in arknights and I find that very interesting. Arknights has a deeply personal story that treats each character as a realistic person and uses these nuanced, complex characters to tackle tough societal issues. Ex astris feels very detached in comparison, most of the side characters feel more like representations of what the people in its world would be like rather than complex individuals, and it feels like the player is then left to imagine for themself what a real person in this world would be like. The npcs feel like how they would be in older rpgs where they act mostly just to serve a purpose for providing a specific bit of extra worldbuilding, facilitating a side quest, or hinting to gameplay mechanics. I think this works just fine for the tone of the game, I think I like it even, I just thought it was interesting
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pinkyjulien · 9 months ago
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first of all, I'm so sorry you had to deal with all those troubles. I'm just entering the fandom, so I have no clue how bad it was or possibly still is, but that shit ain't acceptable. I hope you're feeling well in the future, and better now.
Second of all, I have a question for you about a technical problem that I can't find much of any resources on how to combat, and seeing that you're very good with virtual photography, I thought I'd ask you.
Depth of Field in the vanilla game's photomode is handled oddly, with artifacting(?) around V and certain other objects and NPCs at lower aperture values
Example:
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The only advice I've seen that directly addresses this issue is simply "Raise the aperture" but that doesn't help when I'm trying to take photos with a very intense DoF (Which I really would love to do)
is there a mod/setting I could use to fix this issue?
Welcome in the fandom and thanks a lot for your words! 🧡 If you know how to curate your space, use the filter and block features, it's not that bad, especially if you find people you vibe and hang out with! Hope you'll find your comfy corner there :>
As for the question; The vanilla PM's DOF isn't really good and there isn't anyway to "tweak" it as far as I know (we can forcely disable it via some settings but that's about it)
If you're playing on PC, I can recommend getting ReShade! It's totally free, it allows you to layer all kind of shaders and post-processing effect on top of games. Since CP77 is a single player game, I recommend downloading the version with Addons support!
▶ ReShade
⚠ ReShade has its own Screenshot key; using the Vanilla photomode's key to capture your screenshots won't capture the layered shaders! So set up your pic, hide the HUD using photomode, and then use ReShade to set up more effects and polish, before taking your pic with ReShade!
More aboute ReShade and Tips on different DOFs under read more :>
Launch the installation and select Cyberpunk 2077 in the list, pick DirectX 10/11/12 as its API and dowload the recommended shaders pack
After launching the game, ReShade window should open, I recommend going through the tutorial to understand the interface better!
Then, you can start either enabling some shaders and tweaking them yourself, or looking for ReShade Presets on the internet! There's a lot of them on Nexus Mods too :>
▶ My old ReShade preset
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When it comes to DOF shaders, the best one imo is IGCSDof The problem is that, even tho the DOF itself is free, you need the IGCS camera for it to work properly, and this plugin is not free
For free DOF, I can recommend ADOF and CinematicDOF! They can work together, tho I recommend only using One or Another
Here's an example of ADOF Both shaders can be tweaked with to achieve similar results
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You'll notice some artifacts and pixels around the hair especially, that's when RealLongExposure save the day!
It allows you to "freeze" the game by staking frames on top of each others, "smoothing" the edges and getting rid of the artifacts
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It looks less "crispy" on the right, but it's easier to spot in game!
It's recommended to bind this shader to a shortcut; to bind it to a key, simply right click on the "Start Exposure" box
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Another Shader that I like is called Tilt Shift It allows you to place a gradient blur that follows a Line's angle and position!
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These are only just a couple of Shaders, I invite you to test and play around with all of them to see what you vibe with!
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noisemastter · 2 years ago
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he has 72 mental illnesses and is banned from most public spaces
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tboy swag!!!!!
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