#tutorial quest
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catinasink · 5 months ago
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steam didnt fucking register that ive gotten some of the achievements for isat im gonna sob
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sentient-cloud · 4 months ago
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Diego: Wizard!!!!!! Enter the door to the area to begin your lesson on the art of combat!
Me doing this side quest on every wizard because I want to have all the quests completely checked off:
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alice-the-kittycat-yt · 4 months ago
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legionofpotatoes · 2 months ago
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star wars outlaws
#star wars outlaws#kay vess#nix#did a brief detour into this game it isn't bad! but certainly lacks in polish for core loops. tutorialization pipelines are ass also#performance - also ass. had to play quality on ps5 for it to have any clarity at all. but the open world is gorgeous#and it certainly nails the very narrow target of horse girl star wars fantasy (ripping across tatooine on a speeder with a little Guy)#nix is everything I love him. modern star wars rarely captivates me but they do know how to do lil guys real well#my photos#star wars#also-also. would be remiss not to mention. never played a game with unregulated scope creep this noticeable before. it's baffling#I KNOW people crunched on this it's in the walls in the floorboards it's everywhere. unmitigated hodge podge of mechanics and pillars#and those pillars are often unbalanced between each other. storytelling payloads are an issue too. there's pre-rendered in-engine cutscenes#real-time in-engine cutscenes. and digic-produced full CG cutscenes. and their placement and prioritization feels insane and inscrutable#like three different teams were working on the game at the same time and never in congress or coordination#it also suffers from the open world 4th and 5th priority narrative payload issues - many secondary and sometimes even primary questgiving#and expository dialogues are in-game zoomed camera lipsync exchanges. or flavor text#on the other hand - surprisingly deft mission design itself? side quests reward either cosmetics or actual unlockable deployable skills#it has fleeting genes of a metroidvania spread across a wide open world in that sense. but only fleeting. the rep system is a smokescreen#and progression in general has a very open and unsatisfying end to it. this game needed less scope and maybe no space stuff at all#the resulting resource allocation adjustment would truly make for a captivating open world adventure. as it stands it feels like#a product of overworked people misusing mismanaged budgets and managing to sprinkle some love into it regardless#games should never be good on the merit of their perceivable seasoning of overwork and passion. that really only bakes a sadness cake
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brainyrot · 1 year ago
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"so god forbid I'm seen just as an average human being."
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jjinpang · 3 months ago
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fishmech · 6 months ago
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also people don't talk about it enough but it is funny that space war crimes general Obama gets put in full bottom storage and also that you can fuck with him by just deliberately waiting at him
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spotty-fleabag · 3 days ago
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Freshly dispersed, Soleil was already regretting the decision. He really wasn't the lone wolf kind, very frankly he missed the warmth from his siblings. As soon as he sniffed the cold winter air he identified two smells : East : An elk herd. North : Dispersal wolves. Ignoring his hunger, Soleil headed North.
X >>
The two sisters seemed friendly enough. But also shy ? Afraid ? The grey one padded towards Soleil, sniffing him from a safe distance. Soleil play bowed. She scurried away. He tilted his head in confusion. The other sister, the one with black fur, stayed as far away as possible while still keeping an eye on her younger sister. She slowly circled around and made her way behind Soleil. He was silently hoping she would not take him by surprise. Soleil stayed with them a little while longer, wagging his tail, whining, even rolling on his back exposing his stomach. If the sisters wanted to harm him they would've done so already. But the thing is they just had no interest in him whatsoever. Soleil really just wanted to hang out, but they didn't see it that way. With every step he took towards them, they took two backwards. Away from him. Disappointed, he got interrupted by his growling stomach. Embarrassed, he retreated and finally headed East.
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kirstenly · 2 months ago
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Amber isle newbies beware, the first quest chain where Adi asks you to make two items after visiting the valley for the first time, you have to craft EXACTLY two items and not anything else or you softlock the game sometime in the next 1-2 days where it'll lock when you try to craft things.
You can replace the save with the backup that says CHAPTER 3 on it, it'll be back to the start of that day, but before you're asked to craft anything. This will allow you to follow the instructions precisely and the rest of the game should work fine from there.
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quarterdollar · 10 months ago
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started my first ever magician’s quest file for funsies. i’m obsessed with my little character. his name is Penquill
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neriyon · 21 days ago
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Small test run of Infinity Nikki done! Mostly just finished the tutorial (and kicked Momo around), but it so far it seems pretty fun~
Also photo mode is so nice ♥
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banterbears · 2 months ago
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managed to get monhun wilds to work on my pc!
I also made Chuck (and Hami)
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outeremissary · 10 months ago
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I think there's always fun discourse to be had whenever it comes to the definition of a genre. And by that I mean I have to fight anyone who disagrees with me
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matineemonsters · 1 month ago
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I am back on neopets after a long-ass hiatus! Add me: rebelspiritgirl (give me a break—I made the account in 9th grade)
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persejin · 2 years ago
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Resolution (+ Color) Tutorial
An art tutorial featuring Erdrick/Loto from Dragon Quest III
Here's a quick and non professional art tutorial for you all! It's here to help out some people in a zine group I'm in but I figured it'd also be useful on here too. Obviously please take this with a grain of salt (especially on the science parts) since I'm technically an amateur artist but I really hope it helps somebody out!
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obsessedwithkirby · 10 months ago
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Continued thoughts on ex astris:
[initial thoughts here]
-fought the first boss to really use complex attack patterns and it is really fun to counter/dodge those kinds of attacks
-the enemy designs continue to be really really good, said boss is my favorite so far
-the combat system keeps getting more complicated (this is a very good thing)
-the game is surprisingly lowkey about there being side quests, and about informing you about the rewards for doing side quests. I found this a little confusing. The quests themselves have been strong so far though, with them fitting in naturally with the context of the world and providing some extra background to the world
-localization may apparently be getting a fix-up which is very good news
-the story has started to complicate a bit and I’m interested in where it’s going
-the journal is great, especially for someone like me who loves logbooks and bestiaries in games, but I have noticed that it occasionally gives information slightly ahead of what the player has actually experienced in-game. It’s not super egregious though
-starting to think about how I might want to replay this game in the future like I do with a lot of other rpgs I like, which is certainly a testament to how much I like the game so far. Specifically, I think the amount of tutorials could be a bit of a pace-breaker for the earlier game if you already know what to do, and it seems like most of the customization options appear gradually as you progress through the game, meaning the first hour or so on a replay might be a bit repetitive. Then again, the first hour also has some unique locations, events, and enemies that you wouldn’t have seen for a while, plus a lot of unexplained terms and concepts that you would now have context for, so that might be enough to keep it interesting (this is so long-term that I’m not even sure why I’m thinking about this, I’ve basically barely started the game)
-the story has a very different approach to that used in arknights and I find that very interesting. Arknights has a deeply personal story that treats each character as a realistic person and uses these nuanced, complex characters to tackle tough societal issues. Ex astris feels very detached in comparison, most of the side characters feel more like representations of what the people in its world would be like rather than complex individuals, and it feels like the player is then left to imagine for themself what a real person in this world would be like. The npcs feel like how they would be in older rpgs where they act mostly just to serve a purpose for providing a specific bit of extra worldbuilding, facilitating a side quest, or hinting to gameplay mechanics. I think this works just fine for the tone of the game, I think I like it even, I just thought it was interesting
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