#trying to apply science to anime
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foone · 6 months ago
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I want a human zoology textbook.
Zoology, as in the study of animals. Like, a study of how humans work, done by an author that is not human.
I specifically want this for a couple reasons:
1. Descriptive, not prescriptive: don't tell me what the author thinks humans should do or how they should be. Tell me what they do. Observationally!
2. No bias towards "nature". I don't particularly care what the author is imagining humans are like in some "garden of eden" unfallen state. I want it to reference how humans ARE.
3. No morality applied to this! What do humans DO, not what you think they should do, or how they should be. And most importantly, no self-censorship in order to avoid offending some of the humans that disagree with ways people live.
And the reason I want this is because of how biology textbooks/wiki pages get written, where even if they try to be progressive they're still written from this weird perspective where they're explaining based on old ideas and the progressive stuff gets a footnote.
Like it'll be "humans have two genders, male and female. This is determined from their chromosomes, XY for male and xx for female."
And then you scroll past two pages for men and another two pages for women, and then it has one subsection that covers non-binary people and intersex people. And it's like: well then integrate that into your main statement!
It's like the author's worldview is still "there's two genders and everyone is born as one" but they've been forced to accept there are some weird exceptions but the core worldview is unchanged. And it's understandable! Wrong, but understandable: the grew up in a world that is quite strong on the "there are only two genders" ideology and doesn't like to remember that intersex people exist.
But like, imagine if you tried to do this as a zoologist. You're like "hey, all bees are female!" and then someone points out the rare male drones and they're like "oh okay I'll update my zoology textbook."
And now it reads:
All bees are female. Most are workers, and one is the queen.
(a couple sections go pass)
Drones: recent science has discovered that some bees are born male. These rare exceptions live short lives where they fertilize a queen and then die.
And it's like, no? Drones are very important to how a hive lives and they can't survive without them?
And we're constantly doing the same thing to humans and it's just bad science. Like, sure, maybe you could have the theory that "humans come in two genders: male and female" but as soon as you see one non-binary person, you have to discard that theory: it has been proven false! It's like not believing in other galaxies after Henrietta Swan Leavitt figured out how Cepheid Variables worked.
Add to that the "nature" thing. Like, you can make a sort of argument about nature vs artificial settings for a lot of species: the whole alpha/beta wolf thing came about because it turns out wolves act differently in captivity compared to the wild, so it makes sense to study how the vast majority of wolves live, not a small group you stuffed into a small area with unusual conditions. It's like saying the lifespan of goldfish is under 5 minutes, based on your study of them in this dry box you put them in.
But humans are different: we are tool-users who build new environments for ourselves. And while you can talk about how humans living in different environments act differently, it doesn't make a lot of sense to call one of them "artificial". All of them are made by us, and humans always do this. This means all environments are natural (because building environments for ourselves is what we naturally do) and all environments are artificial: we always alter our environments to better suit us! That's one of the things we naturally do!
And as for morality, it's about not ignoring things humans do regularly because you think it's weird or you think they shouldn't.
Like that tweet where someone pointed out that lots of species can change gender. Clown fish are a big one, some frogs, a couple birds, some lizards, and humans.
And people often have an immediate knee-jerk reaction of "that doesn't count!" for the last entity in that list. Why? Because we do it (usually) with clothes and makeup and medication, instead of just "naturally"? Bullshit. We're naturally TOOL USERS. Of course we use tools to change gender. We use tools to do EVERYTHING. That's natural for us.
So yeah. I think it'd be refreshing and enlightening to have a zoology textbook written about humans with this detached non-human perspective. An unbiased description of what humans are and do, rather than one irrevocably tinged with ideas of what humans should be and should do.
Basically I want to load up Vulcan Wikipedia and check the "Humans" article.
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cepheustarot · 3 months ago
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Random facts about your future spouse
Attention! This reading is for entertainment purposes only. This tarot reading does not give a 100% guarantee that all the described situations will occur or being ultimate truth. You build your own life and destiny and only you know yourself best.
✧ Masterlist ✧ Paid readings
Pick a pile. Choose one or more pictures. Trust your intuition.
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Pile 1: Your future spouse is younger than you, but by nature very responsible and mature, quite reasonable and soberly looks at life, objective and honest, not one of those who hides the truth, can sometimes be too straightforward. They may look harsh, cold and unapproachable, but next to you they are very gentle, romantic and caring. This person is very fond of arranging romantic surprises, and in general tends to devote a lot of time and attention to lover. They can often arrange dates or give you gifts, talk a lot of tenderness. They also take great care of their figure, they probably have an athletic physique and they can often exercise and monitor their diet to maintain their figure. Their profession or occupation is closely related to a managerial position, they can work in the field of law, research, in the field of exact sciences, in particular physics and mathematics, in the field of medicine. They are quite educated and constantly improve their skills, in their free time they prefer reading books or listening to lectures or videos on a narrow specialized topic. They may be from a conservative and religious family. They also don't really like stability, they like to change something in their lives, for example, they can often rearrange rooms, they can experiment with style, or they can often get out of the house and do something they like, because they don't like to stay at home for a long time.
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Pile 2: Your future spouse is quite an intelligent, erudite person, when talking to them, you may get the impression that your spouse knows everything and can answer any of your questions — and they really understand many topics. Perhaps their line of work is closely related to writing texts, they may be interested in journalism, writing, philosophy, and like to watch documentaries. By their nature, they are very calm, they can be slow, they have a relaxed speech, posture, facial expression and in general they are very relaxed in life, they are probably one of those who do not worry about trifles and live one day. They are quite responsive, kind, talkative and like to chat a lot, but they also like to listen to others. Perhaps in the past they were fond of horse riding or they dream of trying to do it! They are also fond of gardening, perhaps their family has its own farm or a house outside the city with its own vegetable garden. They are not afraid of competition, on the contrary, competition only motivates them, adds excitement. This applies to everything, even games are taken seriously and can perceive games not as entertainment, but as competition, to win at any cost.
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Pile 3: Your future spouse is a calm and reasonable person, they cannot be called conflicted, but if make them angry, they always know what to say so that they close their mouth to the interlocutor and that their opponent feels ashamed and regrets that he even started arguing. They have a stable job and a stable income, it's hard to say that they are striving for promotion, they are satisfied with what they have now, they are completely satisfied with their career. They can do charity work, volunteer from time to time, or work in animal shelters. Although they are calm for the most part, they tend to worry about their future from time to time, they can also have a lot of fears and they can panic too much when something does not go according to plan or when they face the slightest setback. By themselves, they are quite detached, they like to be alone, they are thoughtful and carefully choose their words before saying something and think a lot before doing anything. In terms of relationships, they are hardly romantic, but they are very loyal and will be with their loved one until the end, they respect their partner and support him in any decisions. The union with such a person is very strong and long.
Thank you for reading! I will be glad of any feedback 💕
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txttletale · 9 months ago
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Can you elaborate on what you think would be the minimal needed changes to fix what you see as an issue in Civ? Civ has done fairly large shifts in some mechanics before, and "civ like" is still an interesting game space that can scratch certain itches
yeah i mean as i said, the baked-in racism arises from a certain set of core assumptions that i think lock it into that position, which are that civ is a
1) symmetrical
2) 4X
game about
3) 'real world civilizations' (deeply loaded terms ofc but that's how civ envisions them)
4) trying to 'win the game'
5) with a global
6) and transhistorical
scope
so, in its role as a symmetrical (1) game with victory conditions (4), civ as a text has to take positions on what constitutes a 'successful civilization'. as a (2) 4X game this definition also has to include some variation on the profoundly loaded eponymous Xs, 'explore, expand, exploit, and exterminate'. furthermore, as a (1) symmetrical game with a global, transhistorical (5, 6) scope, it has to necessarily create a model of what 'a civilization' looks like and apply it to every 'civilization' it wants to include, at all points in their history.
this all kind of naturally leads into civ being a game in which the colonial european imperialist powers are the default 'civilizations' and all other cultures are basically just like them -- a game where technology progresses linearly and innovations are made in the order they were in european imperial history -- a game where all cultures fundamentally work in the same way and hold similar values, a game where all religions are based on christianity (i mean, just look at civ vi's system, where every religion has a 'prophet', 'apostles', 'missionaries' and 'inquisitors'), a game where not only do cultures have teleological overarching 'goals' but where these goals are shared and these goals are fundamentally based on imperialist visions of 'victory'.
to drill into some specific examples: you can't play a game of civilization without founding cities. you will constantly be founding cities. when you're playing as 'the mongols' or 'the cree' or 'scythia', this makes no sense! these were peoples who historically had rich culture, science, arts, and certainly a notable military history, but were (to varying degrees, at varying times in their history, i don't mean to create a new and similarly heterogenous absolutist category here) nomadic!
similarly, to advance in civilization you must invent 'the wheel'. 'the wheel' is necessary to many later innovations, while of course the andean peoples represented by the playable 'inca' never made significant use of the wheel because the lack of suitable pack animals and environmental factors meant that it did not, in fact, prove a suitable tool for transporting large quantities of heavy goods. for an even more glaring example, a lot of early military technology is locked behind 'horses', which is pretty absurd considering that several of the game's playable civilizations, in the real world, developed plenty of military technology despite living on a continent without any horses!
so having established what i mean by 'the issue', which is that the game's core assumptions lock it into imposing a eurocentric, imperialist vision of 'civilization' onto cultures where it doesn't make sense, here's a few different jenga blocks you could pull out to resolve it:
SID MEIER'S EUROPE
the pillar you knock out here is #5. keep the game engine and core assumptions just as founded on eurocentric imperialist societies as they are now, and just make it about european empires doing imperialism. now, i think we can immediately spot some problems in there -- how are we going to represent the rest of the world? after all, this kind of just creates a situation where, either as NPC factions or as outright exclusions, all other cultures in the world are deprived of any meaningful agency in "history". this one just kind of gives you a new problem and also from a gameplay standpoint results in a game that just Has Less Stuff On It. i think this is a bad one
SID MEIER'S ELYSIUM
now here's one you can get if you knock out pillar #3. keep the same assumptions and gameplay and transhistorical global narrative scale, but remove the 'real-world' aspects. you can get real silly with it and add fantasy stuff to it, or you can be a relatively grounded 'our-world-but-to-the-left' situation. now to some extent this already matches a lot of the features already in civ games: after all, unless you specifically load in a 'true start location earth' map, you're usually playing on a strange parallel world with semiplausible but wholly original continents! now, you also need to get some fucking Nerds and Geeks working at your company to build out your fictional world, or you'll just end having pointlessly pallette swapped a bunch of factions that are now just Schmance, Schmina, and the Schoman Schempire, and not really have avoided the issue. but if you do that, and invent a deep and rich fictional history to riff on, then you could create something really cool and incorporate alt-tech or fantasy or retrofuturistic elements or all sorts of cool shit.
the downside of this is that it makes your game less accessible and appealing to a lot of people. a big part of (at least the initial) appeal of civilization is pointing at the screen and saying 'hey i recognize that thing!'. it is instantly more accessible to someone who isn't super invested in strategy or fantasy dork shit to say to them 'you can be BRAZIL and nuke FRANCE while at war with CHINA and allied to BABYLON'.
more importantly than that, i think some parts of the historical theming (because let's be honest, it is ultimately theming, i don't think civ is interested in 'history' in any serious way) serve a pretty load-bearing role in the game's information economy. it's a pretty tall order to ask a player to remember the unique abilities of dozens of factions and unique wonders, and the historical background makes it a lot easier. e.g., it is a lot easier for a player looking at wonders to remember 'the pyramids need to be built on desert' or 'broadway will help me make more culture' than it would be for them to remember the requirements/effects of 'under-eusapia' or the 'wompty dompty dom center'. i think this is one of the number one things that, if subtracted, would meaningfully create something that is no longer 'sid meier's civilization'.
SID MEIER'S ALPHA CENTAURI
now if you cut out #3 and #5 and #6 on the other hand... sid meier's alpha centauri is not technically an entry in the civilization franchise, but i think most people correctly consider it one. it has similar 4X gameplay to the series, and its (very bad) spiritual successor beyond earth was an official entry. instead of 'civilizations', the playable factions are splinters from a colony ship that fell into civil war as soon as it landed, each one representing a distinct ideology. now, y'know, this doesn't mean it's free from Some Problems (the portrayal of the Human Hive in particular is some of the worst apects of 90s orientalism all piled together) but i think they're problems it's not at all locked into by its design!
SID MEIER'S THERMOPILAE
by cutting out #5 and #6 -- making a civ game about a particular time and place in history you could achieve something much more richly detailed in mecahnics while also being able to handwave a lot more homogeny into it. giving the same basic mechanics to, say, every greek city-state in the peloponnesian war is far less ideologically loaded than giving them to every 'historical civilization' someone who watched a few history channel documentaries once can think of. it also lets you get really into the weeds and introduce era-and-place-specific mechanics.
the scale needs to be smaller conceptually but it doesn't really have to be smaller in terms of gameplay -- just make maps and tech trees and building more granular, less large-scale and more local and parochial and specific. this also gives you the advantage of being able to do the opposite of the last two options and really lean hard into the historical theming.
if this sounds like a good idea to you, then good news -- old world does something pretty similar, and it's pretty good! worth checking out.
SID MEIER'S LOVE AND PEACE ON PLANET EARTH
what if we take an axe to #2 and #4? instead of putting all these civilizations into a zero-sum game of violent expansion, make it possible for several civilization to win, for victory goals to not inherently involve 'defeating' or 'beating' other factions. now, that doesn't mean that the game should be a confictless city-builder -- after all, if you've decided to be super niceys and just try and make your society a pleasant place to live, that doesn't mean that the guy next to you isn't going to be going down the militarist-expansionist path. hell, even if all you want to do is provide for your citizens, a finite map with finite resources is going to drive you into conflict of some kind with your neighbours in the long run.
to make this work you'd have to add a bunch of new metrics -- 'quality of life', for example, as a more granular and contextual version of the 'happiness' mechanics a few games have had, or 'equality', game metrics that you could pursue to try to build an egalitarian, economically and socially just society where everyone is provided for. after all, why shouldn't that be a goal to strive for just as much as going to mars or being elected super world president or whatever?
SID MEIER'S DIVERSE HISTORICAL CONTEXTS
ultimately, all cards on the table, if i was made god-empress of The Next Civ Game, this is the option i'd go for: jettison #1 as much as practically possible, introduce as much asymmetry into the game as you can. some civilizations keep the established settler-city model -- others are nomadic, building their units in movable 'camps' -- maybe the 'colonial' civilizations, your USA and Brazil and so on, can be like the alien factions from the alpha centauri DLC, only showing as NPCs at the appropriate point in the timeline when other civs are colonizing other continents, or putting you into an accelerated-forward version of the game if you choose to play as one.
you could combine this with a more interesting version of humankind's civ-choosing system, where you lock certain civilization choices behind specific gameplay events. this would let you do crazy shit with the balancing -- imagine an ostrogothic kindgom civ with crazy strong abilities and units that you could only choose to play as if your capital is overrun by barbarians, or a hungarian civ that requires you to have started as a nomadic civ and invaded somewhere, or a soviet union civ that requires you to lose a revolution, or a usamerican civ that requires you to split off all cities on a foreign continent from your original civ -- you could add so much variety and so many new and bizarre strategies into the game with this!
as for the universal aspects of tech and the narratives of linear progression contained within, there are lots of approaches that already solve this! stuff like stellaris' semi-random branching tech paths, or endless space 2's circular tech web, could allow civilizations to take tech paths that make sense for them, rather than imposing one single model of 'technological progress' on the wole world.
obviously there's limits to this, right -- civilization isn't going to be a detailed historical materialism simulator any time soon. but i think abandoning the idea that every faction has to play fundamentally the same and introducing some severe asymmetry as well as choices that you can make after starting the game would work wonders to wash out some of the racist and colonialist assumptions built into the game's foundation, while also (imo) creating a more fun and interesting game.
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cerealboxlore · 2 months ago
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Kindergarten Hero (idea ramble)
After re-watching Kindergarten Cop, I got to thinking that a similar scenario would fit Captain Marvel. Hear me out. As the beloved and iconic hero to Fawcett City, he'd go out volunteering all the time just to help out his city in any way he can. Rescuing cats from trees, helping the elderly cross the street, working in soup kitchens, volunteering at animal shelters, you name it, he's there with a great big smile, happy to help. He doesn't have to stop a big bad villain in order to be a hero, as he tells the public that it's the everyday heroes that inspire him to be kind in return. Heroes like first responders, volunteers, etc. Especially, teachers.
I can see Captain Marvel being a common sight at schools for special events to help pass down wisdom to the kids and to have some fun with the citizens he protects on a daily basis. Reading to the third graders, playing basketball with the 7th graders, helping the 12th graders figure out what paths they want to pursue in life and how to apply to colleges (thanks to the wisdom of Solomon for the last one). He gets told that he's a marvel with the kids, and that he'd be an excellent educator. He laughs it off, claiming he could never be as good as the present teachers, but it does linger in his mind just a little.
One day, while stopping by to say hi to some kids during recess at a random school (the patrol was quiet so he'd figured he could waste time this way), Captain Marvel overheard from one of the teachers in charge outside that it's a shame he can't stay longer. The teacher says that one of their kindergarten teachers is out sick, and with a substitute shortage, it's been a struggle to wrangle up the kids without hassle. They all have their hands tied with their own classes enough as it is. Without thinking about it, Captain Marvel says he's happy to volunteer for the position temporarily while they seek a more permanent solution.
Captain Marvel (Billy) thinks this will be easy! Teaching kindergarteners? Psh! He's been through kindergarten before (as Billy), and he's used to helping kids. Of course, teaching is going to be easy, I mean, how hard could it be?
Within the first ten minutes, Captain Marvel wants to admit defeat.
It is not easy to teach. It takes a strength stronger than Hercules to be able to get a classroom of little gremlins to sit down and do their classwork. The man is 6'5ft and the sight of tiny kids running around him is quite a funny sight to the other teachers, who can be heard laughing at him in their classes. Already there's a kid crying, another with glue on their head, and too many of them are trying to eat things that should not be eaten! He never thought he'd have to tell someone not to eat a Lego, but he supposes more impossible things happen whenever he's doing a magical mission.
He's determined not to quit though. If regular teachers can do this every day, then so can he. With the wisdom of Solomon and the stamina of Atlas at his side, Captain Marvel manages to find a way to speak to the littles, and manage the class into respectful students. He teaches the littles to respect their peers and parents, and passes down the importance of being good to the world around them.
He entertains them with lessons from history, the stories from around the world, and how the past can shape the future even centuries later. He gets to show his passion for geology (canon, actually!) to the littles and the science behind it. He even gets to bring in Tawky Tawny for class one day, where Tawny reads to them and they can pet his soft fur.
At the end of his temporary substitute era, Captain Marvel is glad to have that experience. He's grown closer to his city, and learned that Billy would love going back to school after seeing the Captain doing such a good job through his eyes (not back to Kindergarten, of course, ha!).
Anyway, that's me rambling on about Captain Marvel. I had more thoughts about this, but this post is long enough. Maybe next time!
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bonefall · 11 days ago
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a while ago you said that Starclan cats design kittens and customize them with patterns and colors from their parents genes. So, do the clan cats raise any eyebrows when it comes to people who know cat genetics? Is there a geneticist who is holding their head wondering how these two cats have this colored kit while their starclan designer was just playing around? Or do the Starclan designers still have to stay within the rules?
Basically, do the humans notice that some of these clan cats are sparkle cats lol
I try to not get too "lost in the weeds" since the humans aren't the focus of the story, just taking care that they DO have real motivations behind their actions rather than construction crews materializing out of nowhere to Do A Chaos, but...
First, the genetics of cats in Albion are different than humans in equivalent Great Britain.
Partially, this is because I honestly just don't really enjoy learning about in-depth genetics or applying them realistically. I like drawing anime characters and writing anime battles, so they have anime genetics. But more than that, off-screen, the intelligence of cats has altered the timeline of this world.
If cats really were capable of higher thinking, that totally would have had some butterfly effects. I like dropping crazy alt-history and then not elaborating on it, because it's funny. Archimedes' cat helped him invent a death ray, btw.
On that note of genetics though, you guessed right. StarClan designers DO have to work with what they have. Whatever the genetics of this alternate universe of cats are, every kit born still abides by the laws of nature.
Which brings me to...
Second, the researchers do notice that the Clan cats are special. In fact, there is a "study of magic" in this universe-- Thaumatology. "The science of wonder."
(There's no world where magic actually factually exists that science isn't all over it lmao)
Thaumatology facts I haven't shared so far since it's all offscreen and just Bonus Worldbuilding;
It is a "soft science," not a hard one.
It has a LOT of problems with replicability. Thaumatologists and Quantum Physicists have a lot of in-jokes.
The most well known (to the point of being a cliche) is "magic and quantum particles both hate being watched."
Magic is highly variable based on a bajillion very personal factors, like emotion, environment, culture, personal background, etc, so it's severely difficult to re-create it in controlled environments.
Thaumatology has a lot of overlap with sociology, archeology, and theology, so people from these fields work together a lot.
There was absolutely not a dedicated Thaumatologist working in the Research Team early on, sadly.
It was probably discovered when the Battle of the True Eclipse blew out a bunch of field cameras.
It's pretty common that photography equipment fritzes out a bit during "supernatural" times like eclipses, but the damage was extensive enough to be noteworty
The Clan cats were initially notable just for the fact they had advanced culture.
Cats are usually comparable to crows and monkeys, in this universe. So cats with fire and a crude writing system were enough to SHAKE the field of zoology.
The fact they're cats helped a lot. The public loves cats, enough that since their discovery after Speckletail attacked a bulldozer, massive outcry has secretly helped the Clans several times.
The discovery that the culture also has Thaumatological elements is more of a goldmine for a scientist than the public, though.
It's common knowledge that "animals are magic," because humanity projects traits onto them. "Of course they do, they're cats...?"
The Thaumatologist is freaking out because "THE CAT IS PROVABLY DOING ITS OWN THAUMATURGY"
Most people don't know the difference between Thaumaturgy (the functional work it does on the world) and Thaumology (the study of that as a whole), so this particular scientist is going to have a hard time explaining WHY this distinction is so special.
(And possibly even offensive to certain groups, who would insist only humans are capable of this)
In any case, eventually there would be Thaumatological interest in the Clan cats, but they weren't there in the mid to late 2010s when BB!ASC takes place.
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thesixthruin · 4 months ago
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i don't fandom post here but. currently obsessed with welcome to night vale again and can't stop thinking about episode 221 (glow cloud, explained). keep thinking about dr. janet lubelle "explaining away" things as acts of both a disruption of collective faith and a killing of creativity.
we (as the audience) have witnessed cosmic horror as the everyday in that town for a whole decade. we, just like the citizens of night vale, take it as normal, or as adaptive to be normal. and then lubelle comes in and disrupts it to the point of death. she rendered a god useless. she killed a sentient river rock. even when cecil tries to chant all hail, all hail the glow cloud, the magic is gone. the faith is gone. it's been explained, unravelled, revealed to whatever kind of truth "science" has applied to it.
also, it serves as an allegory for how, when you try to explain your work to an audience, it kind of kills it? especially any writing that is absurdist or surrealist. explaining why the glow cloud even exists, or trying to pick it apart, renders it and the magic of night vale (both story and podcast) useless. the glow cloud is fun because it is a glow cloud that drops dead animals! we found out it was a god too! it has a child! isn't that whimsical and horrifying and brilliant? does it need explaining? no! and it's heartbreaking when it is! it's such a staple of the series and it's smart of joseph/jeffrey to play around with this after 10 years of creating and writing for this beloved show.
(also, if you decide to engage with this post, please do not share spoilers for future episodes, i am still playing catch up).
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prettieinpink · 1 year ago
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CREATING A STUDY SCHEDULE/ROUTINE 
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PLANNING/SCHEDULING
LIST YOUR ACADEMIC STRENGTHS AND WEAKNESSES. This is so you can allocate time accordingly and avoid wasting any time. 
PRIORITISE ANY SUBJECTS. These may be subjects that will help you in your future career or just a subject you especially want a good grade in. Anything for these subjects then becomes the most important on your to-do list.
DIVIDE TIME EACH DAY. Not all days you are going to be able to sit down at your desk at the same time. Instead, according to your energy levels and planned activities, divide your time.
E.g I have cheerleading after school and I'm going to be so tired, so I’ll do my studying in the morning instead. 
ESTABLISH BREAKS. Depending on how long you can study for, place a suitable break in between. This helps make studying more productive, but only if your breaks are. 
CREATING
USE YOUR TIMETABLE. On days you don’t have a specific subject, dedicate more time to that one. 
CONSIDER YOUR LEARNING STYLE. This helps to be a bit more specific when creating it, instead of winging it and just doing anything. Having a consistent way of studying helps us learn better. 
E.g I’m a visual learner, so I’ll watch animations. I'm an auditory learner so I’ll watch a video of someone explaining it. 
KNOW WHAT YOU WILL DO DURING STUDYING. Do not just wing studying, it’s unproductive and you’re more likely to waste time instead of using it.
 Before you start studying, write a to-do list of everything you need to do during that session and how you will do it. Less time time-consuming and allows you to use time productively. 
SAMPLE – this is Lanny’s daily study routine without any upcoming tests, as an early bird, kinesthetic learner and needs breaks to think with clarity.
Morning
Review my flashcards in preparation for any test. 
Write/note any flashcards I'm struggling with. 
 Afterschool
Check seqta/school website to access my courses, in which I’ll write down which subjects I had. 
Do a few quick blurts on paper of everything I learned in those subjects with prior reading. I only do this for HASS, math and science + any electives that require it. (blurting method)
Then I recheck my blurts, add in anything that I’ve missed and correct with a different coloured pen. 
After, I push those papers aside but I do not discard them. I’ll then complete my online science homework + class workbook. If I happen not to understand anything I’ll watch a video on it and then complete some questions on that. 
I’ll take a break around now because, on an estimate, it has been around 20-40 minutes since I started depending on how my science homework is. I usually eat something and then get back to it. 
Math is next. I’ll complete any math homework, then I’ll practice doing math questions on my own. What I like to do is watch a math video, pause the question without the answer then watch to see if I got it. Effective because they explain it and I can see where I went wrong without analysing my working out which is rather time-consuming. 
I take another break. Math stuff usually takes around 20-30 minutes. 
I then do HASS, which is the easiest. I usually read an article or watch a video on hass then apply that knowledge by answering questions OR doing assigned chapter work. 
I do not study English after school, but I usually read an assigned passage/book and then try to apply any techniques/knowledge by taking that paragraph apart and analysing it. Sometimes, I write my paragraphs using any taught techniques and then mark them. 
Then, I redo my blurtings again but without prior reading then recheck and correct. Then I am finished for the afternoon!!
Evening
Review flashcards then watch a video/read an article on what I was struggling with in the morning but I do not do anything to consolidate this knowledge. 
That is all, please feel free to ask me about any questions about studying as I don't really post much about it, I'll love to help out any fellow students! 
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whumpay · 9 months ago
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babe wake up new whumpay prompts dropped. like last year, im posting early for more time to prepare
Welcome to Whumpay 2024! Up above you will see the basic prompt list and down below the cut you will see it written out in a list, as well as three mini challenges (and by extension, the extreme edition)
Rules are the same as usual
You only have to use one (Or two, if you’re doing the extreme edition.) prompt a day! But you’re welcome to use multiple if you want to, and it still counts for both.
I know the description of the blog says it’s a writing event, but if you want to draw or make other kinds of content, that’s cool too.
Have fun, tag content warnings (such as noncon, graphic violence, etc) and try not to be crushed by the mortifying ordeal of posting your writing.
This is a pretty chill event so you can start posting whenever but I’ll be reblogging posts made to the #Whumpay2024 tag throughout May. For real this time.
These all also apply to these three special mini challenges, consisting of a 7 day, a 10 day, and a 14 day prompt list.
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EXTREME EDITION: This year's extreme edition doesn't have its own prompt list, but instead, youll be taking all three mini challenges in order along with the main prompt list. Some of these fit pretty well, others less so.
1 - Mad Science:
Day 1: Strapped To An Operating Table
Day 2: Paralytic Drug
Day 3: Made A Lab Rat
Day 4: Vivisection
Day 5: Truth Potion/Serum/Spell
Day 6: Russian Roulette
1 - Attacks, Mental & Physical:   
Day 7: Heart Attack
Day 8:  Asthma Attack
Day 9: Animal Attack
Day 10: Panic Attack
3 - Ineffective Medical Care:
Day 11: Medical Torture
Day 12: Withholding Medical Treatment
Day 13: Medication Tampering
Day 14: Injury Brushed Off
Day 15: No Anesthetic
4: Mindfuck
Day 16: Presumed Dead
Day 17: Memory Loss
Day 18: Stockholm Syndrome
Day 19: Phantom Pains
Day 20: Love Potion/Spell
Day 21: Role Reversal 
5. Nature's Revenge
Day 22: Slowly Running Out Of Air
Day 23: Natural Disaster 
Day 24: Struck By Lightning
Day 25: Snowed In
Day 26: Heatstroke
6. Traps & Trauma
Day 27: Caught In A Net
Day 28: Traumatic Touch Aversion
Day 29: Used As Bait
Day 30:  Flashbacks
Day 31: Choose Who Lives
Mini challenge #1: Torture
#1: Tortured For Information
#2: Whipping
#3: Branding
#4: Begging To Be Killed
#5: Recorded/Broadcast Torture
#6: False Execution
#7: Shock Collar
Mini Challenge #2: Dialogue
#8: “Why are you doing this?”
#9: “Don’t look.”
#10: “You look awful.”
#11: “Who did this to you?”
#12: “No one is coming for you.”
#13: “No one cares about me.”
#14: “Don’t lie to me.”
#15: “Stay with me, please.”
#16: ”You’re scaring me!”
#17: “You’re a monster.”
Mini Challenge #3: Aftermath
#18: Fighting Against Caretaker 
#19: Seeking Revenge
#20: Taking The Blame
#21: Barely Conscious
#22: Disassociation
#23: Carried To Safety
#24: Scars
#25: Unhealthy Codependency 
#26: Infected Wound
#27: Survivor’s Guilt
#28: Touch Starvation
#29: Abandonment Issues
#30: Cradled In Someone’s Arms
#31: Adrenaline Crash
Alt Prompts:
Death Game
Came Back Wrong
Attack The Injury
Healing Malfunction
Left For Dead 
Mistaken Identity
Dazed
Trapped Under Rubble
Drowning
Disowned By Family
Hostage Situation
Have fun everybody!
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literaryvein-reblogs · 4 days ago
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Writing Notes: Heraldry
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Heraldry - is about showing people who you are.
In England, it started in the later 1100s, when knights began to wear helmets, and they couldn't be recognised. So they began to paint unique combinations of colours, shapes and animals, called their 'arms', on their shields and banners. Only one person was allowed to use these arms. When people saw a knight wearing them in a battle or tournament, they could tell who he was.
It is the science and the art that deal with the use, display, and regulation of hereditary symbols employed to distinguish individuals, armies, institutions, and corporations. Those symbols, which originated as identification devices on flags and shields, are called armorial bearings.
Strictly defined, heraldry denotes that which pertains to the office and duty of a herald; that part of his work dealing with armorial bearings is properly termed armory. But in general usage heraldry has come to mean the same as armory.
The Colours of Heraldry
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The 5 traditional colours are, with their heraldic names:
Red = Gules
Blue = Azure
Green = Vert
Black = Sable
Purple = Purpure
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Plus the two 'metals':
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Gold or yellow = Or
Silver or white = Argent
There are also 'furs', the most common being:
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Ermine: representing the white winter fur of stoats, with their black tail tips.
Vair: representing squirrel skins, in blue and white.
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If something (say a dog or badger) is shown in its natural colours, it's called proper.
Conventional representations of tinctures used when it is not possible to print the actual colors:
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Heraldic Ordinaries
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Ordinaries - the simple shapes used on heraldic shields, against a colour, metal or fur background. If you are making your own design, choose one of these main ordinaries:
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Fess = horizontal stripe across the shield
Pale = vertical stripe down the shield
Bend = diagonal stripe
Chevron = like a house gable, pointing upwards
Cross = a plain cross
Saltire = a 'St. Andrew's cross'
Chief = bar across top edge of shield
Bordure = border round edges of shield
Pile = downward-pointing triangle
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You can also divide your shield into two colours, either vertically or horizontally, or into four different-coloured quarters.
You don't have to use an ordinary, but if you do remember to never put a colour on colour or a metal on a metal. Try to remember this heraldic rule: colours don't show up well against colours, or metals against metals. This also applies to charges.
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Heraldic Charges
Charges - emblems added to the shield, on the background, the 'ordinary', or both.
There can be one big charge, or several smaller repeated ones. Here are some of the common charges you could use:
Crosses - of many different types
Stars
Rings
Balls
Crescents
Diamonds
Flowers
They can be any colour, but remember never put colour on colour, for example a green star on blue, or metal on metal, for example a white flower on yellow.
Many knights also used animals as charges.
Animal Charges
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Any animal - either one big one or several smaller - can be used as a charge. They can be shown in many different ways, for instance:
Rearing up (rampant) - like the lion and the hare in the pictures above
Standing (statant) - like the dog
For birds, with wings outstretched (displayed) - like the eagle
Walking along (passant) - like the other lion
If the animal is looking towards you, it is also guardant or 'on guard'. So the lion in the picture is passant guardant.
The ancient royal arms of England are 3 golden lions, one above the other, walking along on a red shield: or, in heraldic code, gules three lions passant guardant or.
Just to make things more complicated, lions passant guardant are also called leopards - but they don't have spots.
Choosing Your Animal
Animals symbolised different qualities. So for instance:
Lions = bravery
Dogs = faithfulness, reliability
Stags = wisdom and long life
Eagles = power and nobility
Badgers = endurance or 'hanging on'
You could also design your own animal charge.
For instance a cat, horse or other favourite pet.
Or you could choose a fabulous beast...
Fabulous Beasts
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Though often used as 'charges', these fabulous beasts never really existed.
But some people believed they did, maybe because they'd heard about them in stories made up by travellers to distant lands, like crusading knights or merchant adventurers. Pictures of them also appeared in 'bestiaries', a popular kind of illustrated medieval story-book.
Here are some you could use:
Dragon: the earliest and most common fabulous beast, also used as a badge by Romans, Anglo-Saxons and Welsh. A brave and cunning defender of treasure.
Griffin: a combination of lion and eagle. Symbolises watchfulness and courage - and also guards treasure.
Cockatrice: a cross between a cockerel and a dragon, supposedly hatched from a cock's egg by a snake or toad. Could kill by looking at you, and symbolised protection.
Manticore or 'man-tiger': a fearsome man-eating creature with a lion's body, man's face, tusks, horns and a deafening trumpet-like voice.
Cadency
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Cadency - the use of various devices designed to show a man’s position in a family, with the aforementioned basic aim of reserving the entire arms to the head of the family and to differentiate the arms of the rest, who are the cadets, or younger members.
Heraldic works in the 16th century refer to cadency marks as:
a label for the eldest son during his father’s lifetime;
a crescent for the second son;
a mullet (five-pointed star) for the third;
a martlet (a mythical bird), the fourth;
an annulet (a small ring), the fifth;
a fleur-de-lis, the sixth;
a rose, the seventh; and so forth.
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Sources: 1 2 3 4 ⚜ More: Writing Notes & References
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This is an embarassingly bad paper based on the use of two aversive based dog trainers who are clearly incompetant in the use of +R - yet the e collar training community is taking a victory lap.
The fact that this got past an animal ethics review is honestly appalling and the university should be ashamed.
Let's go over the main huge flaws with this study:
The positive reinforcement protocol they are using to compare to e collars is laughably incompetant - with no management or use of distance, desensitisation. Just use a leash? Maybe?
Use of aversives to stop chasing is, unsurprisingly, effective. Because, yes, painful consequences tend to work to suppress behaviour. That isn't the problem that people have with e collars.
The author seems to think that use of e collars is justified because it "gets results" in a short amount of time to stop dogs chasing - again, apparently we haven't heard of a leash.
"Aside from presumably pain-induced yelps in the dogs with e-collars when they received shocks, none of the dogs in any groups showed any signs of stress or distress." So we're saying a pain vocalisation isn't a sign of distress? That's your welfare parameter? Jfc.
Love how they didn't even try to get fecal cortisol baselines and just collected samples from a few dogs but not all of them. You tried, I guess?
The fact that the trainers for the study is "Ivan and Ivan's Student" is ridiculously biased. Acting as if both these trainers know how to apply +R effectively as opposed to their heavy aversive tool use is laughable.
"We designed our study’s methods around current trainer practices as well as the recommendations of our senior trainer while attempting to keep continencies as simple as possible." - yeeeah that's a conflict of interest. Especially when your "senior trainer" has an axe to grind with R+ people using scientific papers to support their training methods.
You're chucking treats in a bowl after a few sessions and you think that's going to stop a dog chasing a lure? Oh yeah, you got us. We just throw kibble in a bowl to stop dogs running into traffic. I am genuinely floored that that's how they think a +R protocol for chasing works. They have no business comparing the two when they can't even do one properly.
"We also did not test whether the food rewards we deployed were highly valued." Okay so the majority of my client dogs will go nuts for my meaty high value treats because they've only had store bought dry treats and the client is shocked at how food motivated their dog suddenly is..... So this study was relying on whatever the guardian of the dog brought with them lmao rookie mistake.
"Dogs that chase livestock may be shot or otherwise euthanized, and dogs that chase cars may be killed in traffic." Put. Them. On. A. Leash.
"The practical applicability of either the LIMA or LIFE models is likely limited, at least in the United States where dog trainers are not required to be licensed or certified. In a sample of highly rated dog trainers, more than half did not document any relevant education." Does that include your "senior trainer"? It does. Because he doesn't have any formal education in canine behaviour, welfare and science. You know this. You chose him to be your trainer for your study.
"The speed and effectiveness with which the e-collar inhibited the dogs in this study from chasing may justify the limited number of painful stimulations the dogs experienced if the object the dogs were chasing had been something that could directly or indirectly cause them serious injury or death." Or..... OR.... you could not use electric shocks on your dog and potential cause long term damage, fear responses ect.... And use a leash.
Just baffled by this whole study. My high prey drive whippet will go feral for a lure but only when she knows the context for when she's being allowed to chase. She can be at a lure coursing trial for the whole day not worrying about the lure because 1) I keep her at a distance where the stimulus isn't saliant enough and 2) she gets reinforcement for calmly watching from a distance.
I'm honestly getting second hand embarassment reading this study. It's just such bad science should never have gotten past an ethics board.
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horsesarecreatures · 10 months ago
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Attendees of the 2023 USEA Annual Meeting & Convention were in for a real treat with this year’s keynote speaker, Dr. Temple Grandin. Dr. Grandin is an icon in the worlds of agriculture and autism and is most notably known for applying her own experiences as an autistic individual to her studies on how stress impacts both humans and animals. In this year’s keynote address, Dr. Grandin shared several different scenarios encountered in both her studies and the studies of her animal science students at Colorado State University that apply to the equestrian community. Take a look at some of our favorite takeaways from this year’s keynote address below:
1. Animals live in a sensory-based world. Get away from verbal language to understand animals and instead evaluate what is the animal hearing, smelling, and touching and use that to your advantage when exposing your horse to objects that often spook them.
“Sudden new things are scary for people with autism and for animals. If your horse is afraid of flags, don’t shove it in their face.," she said. "Decorate their pasture fence or arena fence with flags and let them walk up to it on their own.”
2. Exposure, conducted in the right manner, is the best training tool for your horse.
“A lot of animals lead sheltered lives," said Dr. Grandin. "I had a chance to go to the Keeneland Thoroughbred sale [Lexington, Kentucky], and the horses were terrified of the auctioneer because they hadn’t been trained for the sound of the auctioneer's voice. They also hadn’t been prepared for a strange groom or handler to hold them. What I realized was that when a horse was swapped from his regular groom to a new person, the horse became anxious and let out a giant shriek. I noticed that noise. I don’t think anybody wants to make that stressful mess, but they did. Now the horse was alone in this strange, creepy, scary new place, and his regular groom was gone. You have to expose your animals to enough different things.”
3. Horses think in pictures which can impact how and why they spook at certain objects.
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“This is an interesting study that one of my students did that explains why a horse might suddenly spook. If you look at this playset, you will notice that it looks totally different when it's rotated. My students walked young fillies and colts past this playset 15 times at the walk, until the horses just walked by it without stopping, raising their heads up, or flaring their nostrils. When this thing was turned, it became a new thing. It became something different.”
4. Everything feels different to horses at different gaits.
“The saddle feels different at a walk, trot, and canter," she said. "I suggest to students to put a backpack on and then walk, trot, and canter so they can see how it feels different. Sometimes you have to go slow and think about how you are going to introduce things to your horse. Since they are sensory-based, it is much more specific.”
5. Animals are very fear specific. Keep that in mind when dealing with a horse who habitually exhibits fear as a response to certain stimuli or when trying to expose a horse to something new.
“This horse was terrified by black cowboy hats because he associated a really bad experience with a person wearing a black cowboy hat," she said. "So black cowboy hats were very frightening, but white cowboy hats were fine—it was very specific. Now, if I put the black cowboy hat on the ground, it was a lot less scary, but as I brought that hat toward my head, it got more and more scary. And the problem with fear memories is that they are very, very difficult to get rid of. So let's try to not have that.”
6. Animals have emotions and, just like in humans, each animal or each horse is going to be very different in the way they manage their individual emotions.
“Fear is a proper scientific word," said Dr. Grandin. "When I first started doing scientific research in the early '90s, I wasn’t allowed to use the word 'fear' as they said it wasn’t scientific to assign human emotions to animals. But now we know that animals have emotions; they definitely do. Fear is real, and some animals genetically are going to have higher fear responses than other animals. It turns out with me that my fear center is three times larger than normal. You can have animals that are higher fear or low fear. An animal that is high fear is an animal that gets scared more easily; their heart rate and cortisol levels go up more, and when you put that animal in a high-stress situation they are more likely to get sick.”
7. The best thing for your horse is to let them be a horse.
“We have to look at what animals need," she said. "Dogs in an animal shelter need 45 minutes every day of funsies with the volunteer, that is what they need because we have bred them to be social. A lot of horses need to get out and run around in the pasture just to have a chance to be a horse. I am concerned that some horses are so locked up in stalls. You’ve got stallions with abnormal behavior? It’s because they have never learned that give and take of social relationships with other animals. Does the animal have a life worth living? Does it have a positive, fun, experience? Does it get to do things it likes to do? For a horse, that is getting out and running around. You want to let the horse have positive, happy experiences.”
8. Horses can be life-changing for people of all backgrounds, but especially for kids with autism.
“When I was in a regular high school, I got bullied and teased for being autistic," Dr. Grandin shared. "So I went away to a special school where horses became my life. The only place I had friends was when I was riding horses or getting horses ready for shows. I learned how to work with horses and there are a lot more troubled teenagers today who cleaning horse stalls, taking care of horses, and getting involved could be the best thing that has ever happened to them.”
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animefeminist · 5 months ago
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Not Just Roses and Sparkles: Unpacking assumptions about shoujo through Hagio Moto's work
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Content warning: mentions of sexual assault and childhood sexual assault in the material of some comics discussed
Minor spoilers for The Poe Clan, Marginal, A Cruel God Reigns, and The Heart of Thomas
Like a lot of people, before I ever read a shoujo manga, I used to think of shoujo as “romance comics.” For me, the word would evoke a mental image of an unserious, weepy soap opera about girls with curly hair and very shiny eyes, with a lot of sparkles and stylized roses around the panel borders. In other words, not for me—a butch, working through a lot of internalized misogyny about not liking “fluffy romance stories for girls.” I assumed that all shoujo manga was melodramatic and over the top, and that I, a “serious comics reader,” wouldn’t enjoy it very much. 
Several years ago, though, I stumbled into reading some of the work of the Year 24 group—a group of female artists who were incredibly influential on the evolution of shoujo manga in the 1970s—and fell in love, not just with their series but with shoujo manga itself. I discovered that shoujo was so much more than I had first assumed: not a genre, but a demographic category (manga aimed primarily at a young, female audience) and a style—and a set of tools and conventions for telling stories. Shoujo manga is all about focusing on melodramatic emotion, and using expressionistic linework to depict a character’s internal emotions as images on the page, and what I thought of as just that “sparkles and roses” style was used even from the demographic’s earliest days to tell stories to all kinds of emotional effects. Manga artist Hagio Moto’s work in particular opened my eyes to how versatile the iconic shoujo style can be as a storytelling tool—not just for romance, but for horror, mystery, and mind-expanding science fiction. Her classic work is emblematic of the exciting range of stories under the shoujo umbrella, and how the visual and narrative hallmarks of shoujo itself can be applied to great effect in many different genres. And if you’re like me, and think you won’t like shoujo manga because you’re not a “romance person,” I think checking out her work might be worth a try.
Read it at Anime Feminist!
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cowgirlcherrie · 1 year ago
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hiii :) i was wondering if you could do headcanons of modern! ellie
Hiii lovie of course!!!! ♡♡
a/n: this is kinda drabble-ish but would love to do more of these, so keep requesting them LOL! This is a little sporadic but I love it, so I hope you enjoy <3
warnings(?): not really much mostly fluff sfw, with slight suggestive undertones but really if you squiiint
modern! Ellie headcanons
˚*•̩̩͙✩•̩̩͙*˚*
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♡ Ellie would definitely be in college, part of her doesn't know fully why she applied but she was giving it a shot
♡ totally an undecided major, science? teaching? psychology? She really doesn't know at first but settled on psychology so she could get her degree
♡ makes you wear a necklace with her initial on it (totally possessive)
♡ magically always had weed, which was also confusing at first but she just had that good of connections around town with local plugs and dispensaries.
♡ always has a blunt tucked behind one ear
♡ makes you trim her hair because she doesn’t trust anyone else touching anything on her body.
♡ always loosing her lighter so you bedazzled it and she literally never lost it after that, she would rather die before losing that lighter now
♡ if you have stuffed animals, she tries to remember their names but gets them wrong every time
♡ A few months into dating when labels were now on the relationship, would gift you little things and act like it wasn't her.
♡ once gifted you pre-rolled blunts and you were definitely confused but before you could give them back would kiss your cheeks before saying "No take backs"
♡ keys jingle when she walks, and it's loud asf too!!
♡ whenever you can't find her she's definitely in the gym
♡ low-key would get addicted to going in her free-time ( gym rat ellie ?????)
♡ definitely rubs your back while you are studying or working from home, keeps one arm rubbing circles in your lower back and another on her phone, she enjoyed the comfort of being close even though you kept shushing her. (she’s definitely playing subway surfers or scrolling on tiktok)
strong believer that she would accidentally get tiktok famous, but everything she would post after that one thirst trap would be just videos of you
♡ loves dressing you up, quite literally sits at the edge of the bed while you try on different clothes leaning back as you come out of the bathroom,
"Twirl for me doll,"
" I love that color, you should wear that more often"
♡ one day when you see her playing guitar and beg on her lap that you want to learn, Ellie will literally take you to the guitar center the next day to get you your very own
♡ spoils the crap out of you!!!!!
♡ lovesss teasing you and resting her hands on your upper thigh especially when you wear something revealing like skirts or shorts, she tucks her hand way too close up.
♡ touchy touchy touchy! always has to be touching you somehow
♡ leaving kisses on your neck 24/7 because of the way you jump when her lips touch your skin
♡ skincare nights go so crazy, took a lot of convincing, but will be right next to you with a facemask on while you watch a good show
♡ definitely dominant 80% of the time
♡ pet name Warriorrrr ( baby this...doll that) she literally doesn't stop
♡ if you ever go to a party together definitely shares alcohol with you so you don't drink too much
♡ if you are drunk after will take your make-up off and do your night time routine for you
♡ wakes up late as fuck!!! totally wakes up at 2pm like its nothing
♡ definitely mean to everyone else but you.
I'm talking about glaring at people 24/7, crazy attitudes, and people basically asking for permission before they speak.
♡ whenever she catches you doing your natural hair, begs to help which results in her wanting to do it every washday
♡ at first, Ellie didn't understand the hype behind matching fits but does it just for you
♡ overall Ellie is just a simp for you like literally only cares about you, weed, and getting money
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hadesoftheladies · 5 months ago
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"you are killing a baby"
i am killing a fetus, not an infant. an egg is not a chicken. potential is not actuality.
"you are murdering an innocent."
it doesn't matter who is innocent. a hungry lion may be innocent in wanting to eat me only because it is hungry and may not have the cognitive capacities to exercise something like restraint or conscience. that does not mean i should not defend myself from harm. it is still self-defense. all animals are expected to protect themselves first and foremost. you are just so used to the idea that women (especially mothers) are supposed to sacrifice their lives for their children in order to be good people--like they aren't human beings with self-preservation instincts.
harm equals anything that threatens the life or health of a person and pregnancy does both.
"your body was meant/designed to do this"
miscarriages are as natural as pregnancies. why do you think the placenta exists? pregnancy sickness? the female body can grow a person, yet also has resistance mechanisms for a pregnancy.
also, just because i have genes that make me a good runner doesn't mean i have to become a marathoner. like think for a second.
"what will the father think?"
women don't owe men or society themselves. i know that's very hard for you to grasp but there's no time like the present to start. there is no ethical way to make a woman a commodity or government assigned asset for reproduction or sex.
"the baby is conscious"
so is the lion in the hypothetical. also, that's debatable. also, what are your thoughts on veganism? since you care so much about the suffering of conscious beings (that is beings with selves)
"but animals aren't humans. they don't deserve the same rights as humans because of their lower cognitive capacities"
great. now apply this ethic to babies and mentally disabled people and then try to explain to me why that has to be different without mentioning how you feel or your religion. :)
"a baby has more potential than an animal."
okay, and why does that potential automatically mean better or more valuable? higher cognitive capacities haven't stopped wars and mass murders have they? (and i would argue that bringing a child into a violent world increases their chance of becoming unhealthy or complicit persons, so you can almost know what the character of your child will be like for certain based on where you're raising them).
"a baby has a soul"
there are two kinds of dualisms within christianity: thomistic and cartesian. cartesian dualism has gone out of fashion even amongst christian theologians and philosophers.
Substance dualism, or Cartesian dualism, most famously defended by René Descartes, argues that there are two kinds of foundation: mental and physical. Descartes states that the mental can exist outside of the body, and the body cannot think.
'Thomistic substance dualism' (TSD) centers around two beliefs: 1) the rational soul is an immaterial substance, and 2) this immaterial substance is the human person.
aside from the fact that both of these philosophies are rife with problems, I think thomistic dualism is the stronger of the two. the rational soul is, in a way, a word for the self.
regardless, both of these describe a self as a soul. so i'm just going to define a self.
The psychology of self is the study of either the cognitive and affective representation of one's identity or the subject of experience. The earliest formulation of the self in modern psychology forms the distinction between two elements I and me. The self as I, is the subjective knower. While, the self as Me, is the subject that is known.
a self is a centralized consciousness with their own memories, introspection and reflections. we know through neuroscience, psychology, behavioural science and sociology that a person or self is formed via experiences (where memories and impressions are gathered, how people learn), language and socialization (economy, history, family, culture) and possibly some genetic expressions (although i think this is more about capacity than actualization).
this is why things like dementia or alzheimer's are so scary and difficult. when a person loses memories, they lose aspects of themselves. when a person changes their environment, they also become different people (even while maintaining some similarities with their past selves).
this is mirrored in popular media, characters that lose their memories lose versions of themselves. this is also why, when you look at stories that feature a multiverse, the same character becomes a different person in different lives. in short, you are not born a person. you become one, and although your self remains singular and centralized (even with age), that self still changes. both the self and the people around the self create the self.
this is also why socially isolated individuals devolve and become mindless or sick (and even have reduced lifespan). certain higher human capacities like "conscience" or "empathy" can be socialized out of a human being, as well. i'd even go so far as to say that children begin conceptualizing themselves as individuals only when they begin to sense the presence of other human beings. they cannot conceptualize their own identity without the presence of other people. they probably don't know they are a self until they recognize other people and then realize they themselves are also people, and people are individuals.
legally a person is:
. . . an entity that the law recognises as having its own distinct personality. This usually means one that is able to act in its own right, and capable of possessing legal rights and liabilities, including individuals (or "natural persons") and corporate organisations.
my point is, how can a fetus with virtually no experiences (which born animals have), no language or skill (learned) to introspect or reflect (or abstract), possibly have a self? when they are not exposed to the outside world? certainly they have the capacity to develop a self, but as established earlier on, potential is not actuality. so legally and psychologically, a fetus is very likely not a person.
but we do not need this to be true to justify abortion regardless, because an innocent person is still causing harm, whether directly or indirectly. so the woman/girl has every right to resist.
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mirroredmemoriez · 9 months ago
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Werewolves designs and other shit
Got bored- Remembered I have free choice to make posts on anything I want... So here I am with opinions no one asked for. As the title suggests, it's about werewolves. Starting off, I don't believe I need to explain what a werewolf is. However, I'll put it out there that in most descriptions and depictions it's meant to be a humanoid wolf. I say this because you'll find that in some movies or books it's just a person turning into a giant wolf with no human features or movement such as standing on two legs. (Or like a minotaur situation where the body is a human, but the head is a wolf.)
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Here I've collected just human references and anatomy- This is so I can make comparisons and such. Humans vary heavily in the way that we look, due to things such as lifestyle and genetics. At base level, of course we're HUMAN. However, things like our body types, hair texture, eye colour or shape and yada yada all can change the way we look and create differences between us and somebody else.
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This is the same for wolves, though maybe not as noticeable compared to humans? Mostly things like their size, coat colour or thickness and etc is what separates them from one another. Looking at their head shapes also can show what species they may be. Generally, they're a pretty lean animal seeing as wolves are known for their running endurance to hunt prey. Being too big would slow them down... I mention this because some depictions of werewolves people make them too muscular in my opinion? It's like they're hairy body builders. Speaking of werewolves- Let me try draw this post back to where I started it! First I wanna look at almost shifted werewolves, so not fully transformed.
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(Also I will be using depictions and characters which aren't labelled necessarily as a ''werewolf'' but share many features or similarities. For example, Bigby from The Wolf Among Us.) The common things we usually see is an increase in hairiness, canine growth and eyes becoming highlighted- Usually yellow, though sometimes the werewolf maintains their natural eye colour. We also have ears becoming pointed and the area around the eyebrows and forehead starting to protrude more. All of these things when done right I enjoy in a werewolf design! Though, it's a given that some do it better than others... One of my favourite werewolf designs and transformations has to go to the movie An American Werewolf In London.
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This to me is one of the PEAKS of werewolves in media. I could probably make a full post on just this movie... It's one of the most iconic designs and for good reason. Not to mention, I love practical effects, especially in horror. One of my dreams is to make a movie with them. Enough gushing though. What do I like? Well, it's grotesque nature really. A transformation shouldn't just be BAM you're a ball of fur in my eyes. The amount of change is crazy and so glossed over.
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The transformation literally has bones extending along with all the muscles and tissues alongside. Don't even get me started on what the organs may have to be doing? A human heart could not support a werewolf body, it just wouldn't be big enough... That muscle would literally have to increase in size to be able to deal with the power behind the body of a wolf. Yes, I'm aware they're supernatural and I shouldn't try heavily to apply science to them... However, I don't care? A TRANSFORMATION WOULD BE HORRFIC AND PAINFUL, SO IT SHOULD BE SHOWN AS SUCH! It's also why I headcanon that turned werewolves have the chance of just dying straight up with their first transformation, compared to ones just born as a werewolf because of how extreme the change is. Anyway! Some more designs.
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I think what some suffer from, is leaning either too close to a human and or leaning too close to a wolf? They can't find a balance and at times it's like a worse rendition of the Cats movie.
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Like here, the werewolves from The Quarry almost lean into some classic vampire depictions. The teeth I like! But the lack of hair and flatter snout just means it's not really screaming WEREWOLF at me.. More so a general mutant. (QUICK ADD! A flatter snout doesn't always break a design. It's just when other features such as hair are also lacking that it starts becoming less wolf in nature to me.) We've also got a more recent werewolf to look at... Which is Enid from the Wednesday show. Because fucking hell, that was a disappointment? She ended up looking like a mix between the Ice Age baby and Diego the saber tooth tiger.
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They did her so fucking dirty... And it would actually be very simple to fix! This could be salvaged- It just wasn't. Somebody saw that design and green lit it and whoever you are, why? I think I'll end this here now because I've reached the image limit... If anyone has any questions about certain things I've mentioned, feel free. I also want to state that this is pure opinion and by no means supposed to spread hate towards anything? It's your world, if you wanna draw your werewolves like the Sims 4, who am I to stop you? THIS IS MAL OUT! AND IF YOU'VE READ ALL OF THIS YOU'RE SOMEHOW MORE UNHINGED THAN I AM CURRENTLY. (I MAY MAKE A PT 2 AS I DO HAVE MORE THOUGHTS AND MENTIONS TO MAKE.)
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strawberry-smog · 2 months ago
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Excerpt from an Oregon queer housing group mailing list circa 1982
We are an inclusive, smoke-friendly shower-optional household only five hours away from the heart of downtown Portland and looking for someone who is not and never has been engaged in scientific research at any known public, private, OR non-profit research institution. Also no pets.
You will be sharing the house/lab with 2 white cis male-identified AMAB men. We are:
Stanford Pines - Jewish, bicurious, from New Jersey but don’t hold that against him. Goes to bed at 4 AM and wakes up at 5 AM. Somewhat unsociable unless the conversation is about science, fiction, or science fiction. Stanford, Ford, Doctor or Dr Pines (ask him about his PhDs!) are all acceptable things to call him. DO NOT CALL HIM STAN
Fiddleford McGucket - Originally from Tennessee, and may lapse into local slang or some kind of slap language called “hamboning” from time to time - don’t be alarmed, this is NOT any kind of magic spell and NO Ford doesn’t understand what he’s saying either. Married but flexible. Please try not to swear around him. For tax purposes, you should say that he is unemployed and a guest. (you are also a guest)
The 3 of us and the forest creatures who are sometimes attracted to our food (there is a whistle in the kitchen to deal with this) are very active, so please do not apply if you are disturbed by:
Loud noises with no obvious origin
Flashing lights coming from the basement
Banjo music
Wild animals
Things that are probably wild animals
Ford running through the house at night talking to himself and banging into things (if you see Fiddleford doing this that’s a problem)
You will be sleeping in a room off the main hallway that we currently can’t take a picture of because it’s full of books. If you find any books while you’re living there they belong to Ford. Due to the sensitive nature of our work, your rent will not include access to the following areas:
The attic
The basement
The specimen room
The first floor study
The second floor study
The second floor
The thinking parlor (feel free to ask what this is)
The living room
The bathroom with the tub in it
You may use the kitchen but Ford would prefer he be allowed to supervise you, so please do this between the hours of 8-10 pm when he isn’t busy. UNDER NO CIRCUMSTANCES OPEN ANY DOORS YOU FIND THAT YOU HAVENT BEEN SHOWN ON THE TOUR
Ford is the homeowner but all of us will be splitting the mortgage equally. You are not required to do any chores but if you want clean dishes you’ll probably end up doing all of them.
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