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sherlockedfannibal23 · 2 days ago
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The complete dynamic between Al Haitham and Kaveh (an overthinker's analysis)
So this has been bouncing around in my head for the past few months and I'm going to try and condense it into this post to get it out of my system. Basically these are the parallel themes or principles that I've seen between Al Haitham and Kaveh since they released.
1. Subjective versus objective
Kaveh is one to value the subjective, hence favoring art which is the expression of the individual even if it's the expression of his client's wishes, and will often overextend his empathy to inanimate objects like Merahk, animals, etc. Al Haitham on the other hand is more focused on objective fact that isn't malleable or sympathetic to subjective whims, he takes comfort in the stability of knowledge and that all it takes is more learning to solve problems, and considers a lot of subjective things like emotions to be 'noisy'.
2. External vs Internal perspective
Kaveh prioritizes the perspectives of others over his own as the roots from which his understanding grows, while Al Haitham prioritizes his own perspective over others'. This is why Kaveh comes off as empathetic and sentimental and maybe even naive on the surface even if he's highly intelligent, he chooses to take the more alturistic route on purpose, just like Al Haitham chooses the individualistic route even if it makes him more outwardly selfish and callous, has the potential to isolate him and has made him more difficult to understand, the important part here is that they're exercising the method that they concluded was best to realize their interests. For Al Haitham society begins with the individual (himself), while for Kaveh it begins with the collective, and so their respective truths align accordingly. While Kaveh prioritizes responsibility, Al Haitham prioritizes his personal boundaries. Also, while Al Haitham perceives external perspectives as 'noise', Kaveh uses them to actively shape his understanding.
3. Done versus perfect
Kaveh approaches the world as he'd like it to be, based on its potential, while Al Haitham approaches the world as it is. So Kaveh tends to lean into perfectionism and ideals while Al Haitham leans into efficiency and solutions. This is why Kaveh tends to overextend himself, not only does he think that his projects should be the best they could possibly be, but he also thinks the same about himself, holding himself to perfectionist standards. Meanwhile Al Haitham comes off as doing the bare minimum, sometimes even less, because he believes that as long as something meets the 'done' requirements, any extra effort wastes precious energy, time and resources.
4. Different kinds of evolution (adapting/growing versus navigating/surviving)
I think this is where the most contention happens between them, both Al Haitham and Kaveh were faced with circumstances that forced them to adapt (no family and barely any support at a young age, being unique thinkers who are difficult to understand by the average person).
They also both, early on, chose to carve out unique paths for themselves, with belonging being the trade-off. However, while Al Haitham leaned into maintaining himself as he was, finding a niche in which he was comfortable, Kaveh tried to adapt and conform as much as he could while maintaining his core. Think of it like compromising as much as you can to fit in versus refusing to change in exchange for fitting in.
Al Haitham thus sees Kaveh giving away something precious in return for acceptance from people who don't even understand or value him, while Kaveh sees Al Haitham as simply refusing to try to reach an understanding and so find the support and connection he needs. Neither of them is completely correct about the other, and this is what created the circumstances for their fallout. Because they were shaped mainly by their circumstances and did what they had to do to make it out of their difficult circumstances with their 'selves' intact. They evolved differently and thus have very different interpretations of resilience and growth.
5. Openness vs reservedness
This is a small section that ties into the previous one, but basically Kaveh wears his heart on his sleeve, often having a hard time keeping secrets, while Al Haitham is more protective of his, even going so far as avoiding vulnerability by deflecting when people try to frame the conversation in a way that he needs to be forthcoming with personal details. Don't get me wrong, they both struggle with vulnerability, but Kaveh wants to be understood, almost desperately, while Al Haitham wants to be as invisible as possible and would rather not be percieved.
6. Study vs Mastery
This is kind of a minor one but the way they process information is interesting, with Kaveh leaning more into practice and mastery of a craft while Al Haitham seems to lean more into the accumulation in knowledge and closing any gaps in his database.
7. Structural thinking vs dynamic thinking
This is a little difficult to explain and gets into headcanon territory but basically Al Haitham prefers to break things down into components and then work through the pieces systematically while Kaveh likes jumping from point to point, like traversing a flexible web of ideas or connecting stray dots. It's why Al Haitham is better at fact checking, prefers consistency and is resistant to wild ideas, while Kaveh is more creative and prone to unique and far reaching ideas. It's also why their conversations usually involve Kaveh coming off as an overthinker while Al Haitham grounds his train of thought. Imo they're both overthinkers Al Haitham is just systematic and quiet about it.
8. The past vs the future
This is an overarching theme in Sumeru but dreams, memories, and the connections between them as well as how shared experiences reinforce them are big themes even with these two. Kaveh wants to be very future oriented based on his dialogue but you can also see the past weighing him down, heavily influencing his decisions, while Al Haitham is very pragmatic and averse to thinking too big about the future, wanting a peaceful and free life, but even this was sparked by his grandmother's wish, who in a way set him free from carrying through on a dream tied to external expectations or his family's legacy. Too add, he is close to Kaveh and the gang whether he likes it or not precisely because of their shared past, Kaveh is his memory, and he ends up living in their 'dream house', he is still affected by those thread like connections that come with interacting with others and living in community.
9. Risk vs certainty
Another small one but Kaveh is more likely to make a decision based on the potential outcome than what is right in front of him like Al Haitham. This also ties back into seeing things for their potential versus how they are, with Kaveh preferring to work based on the ideal potential of something versus the factual outcome that Al Haitham prefers.
10. Hope(dreams) vs evidence(memory)
This one is speculation and might also be another reason why Kaveh leans into more speculative territory while Al Haitham prefers fact. Kaveh probably only had his dream to hold onto at his lowest point while for Al Haitham structure and evidence have always been available to him (his grandmother was a steady presence who reassured him on being himself while Kaveh was abandoned with little beyond the guilt-laced memories of his father). So for example Kaveh's projects rely on him having and holding onto a vision that he eventually fulfills, while Al Haitham documents what's already been done and established as the Scribe. This ties into Kaveh seeing himself and the world based on potential while Al Haitham prefers seeing things as they are. However Al Haitham ends up respecting Kaveh because he always follows through on his dreams while Kaveh begrudgingly accepts that Al Haitham is far more consistent due to working within realistic boundaries.
My Conclusions
1. They're both self contradictory
The reason people find the two to be confusing is because their characterization is intentionally misleading, in line with the theme of Sumeru where characters turn out to be more than their tropes once you dig a little deeper. And this is exemplified by how they also misunderstand each other when they were younger and inexperienced, hence their fallout.
A really good example is how Al Haitham believes that it's better for people to be individuals (find their own path to belonging with their sense of self intact) rather than conform or force themselves into systems that won't accomodate or appreciate them, however he just happens to fit neatly into the structures of the Akademiya, he's very compatible with how the Akademiya works, something that's not only rare but inaccessible to most people of Sumeru.
Kaveh on the other hand believes that systems should change to accommodate everyone, and that people should try to meet their potential despite the obstacles, and yet is in the one nation where his dream, his ideal, becomes an impossible task, materially but also systemically. His talents aren't appreciated by the institution that's in charge, even after proving it (and above and beyond that), and after years of putting in the extra effort to appeal to the Akademiya and pull his Darshan out of the dark.
The point of their dynamic is not that either one or both are right, it's that they grow even more through their connection and understanding the other's perspective, which is why Al Haitham takes Kaveh in and indulges his whims somewhat, or in the archon quest when he offers himself up as hostage, even if he knows it'll add more 'noise' to his life, something he explicitly avoided as part of his purpose, and why Kaveh didn't accept to continue the utopian-esque research of Sachin even if it would give him a chance to continue chasing his ideals. They were mirroring each other in action.
2. How they mirror each other
Basically they are both unique to the world, and neglected by the world (in different ways but especially in terms of understanding), and as such needed an equally unique person to help them further deepen their understanding of themselves and their world (inner and external), they also both share many core experiences and thus perspectives on a lot because of their time together at the Akademiya, and as such, their relationship is the thing with the most potential for them to both grow/evolve further. They not only understand each others quirks, routines, and flaws, but also gaps in knowledge and experiences, which is invaluable for a scholar.
So with Al Haitham, Kaveh is probably the only person who is truly empathetic towards him, who can correctly deduce on the roots of his behavior, and also anticipate his needs, and thus Kaveh is the only one who can, for example, give meaningful support and company, as well as a controlled environment to learn about others without conventional and tedious socializing. Kaveh is the reason Al Haitham got leftovers even though he forgot there was a meetup, and the reason Al Haitham now has friends to get drinks and play cards with.
With Kaveh, Al Haitham's self reliance and individualism gives him no room to empathize beyond what's necessary, and so Kaveh is forced to just exist and look inward to his own wants and needs, and then voice them, instead of distracting himself with the needs and wants of the people and institutions around him. He's also a stable anchor for Kaveh, both as a consistent and stable presence in his life, as well as the grounded voice to balance out his dreaming. Al Haitham makes space in their shared home for Kaveh to rest and be himself beyond his burdens.
3. Why Nahida prefers Kaveh's perspective but Al Haitham becomes Grand Sage
Honestly I don't know for sure. My speculation is that Nahida and Kaveh both have great potential for growth as well as the desire to fulfill their dreams, they also share the desire to understand the perspectives of others, exercise empathy that is. However this doesn't apply to when the Akademiya needed a new Grand Sage, a period of instability that needed discernment, efficiency and results, after which it can go back to dreaming about the future.
If you made it this far thank you for reading!
I might edit this to add some pictures later.
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on-a-lucky-tide · 3 days ago
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Curious what you'd say about Soap for the character ask game. You haven't really spoken about him as much as the others so I'm curious :O (id love to hear about every single character tho i wont lie to you but i have a feeling you'll get asked about those lol)
@nekrosmos asked for Soap too.
Honestly? There is unfortunately a reason. I lingered around fandom for a good few months before I got involved at all. I saw some behaviour from his fanbase that I didn't like and so I made the conscious choice that he's not a character I'd probably be creating much for. I love the art, happy to support creators, etc. Besides, there are so many delicious, delicious rarepairs to love and create for and plenty of gallant, productive, devoted Ghoapers.
He's quite compelling though, and I've got quite a few thoughts and headcanons, and I'm happy to write prompts with him. A few friends on Discord really love him and I like to create for them too, cause happy friends give me the fuzzies. So, you know, a story idea might grip me by the balls and I'll wack out a long form thing.
favorite thing about them
His journals.
Reading those finally gave me a connection with his character that I hadn't developed previously. But they really show how driven he is, how much he wants to be the best he can be, so he's not a burden, so he doesn't let anyone down. He's constantly striving to earn his place to the point that it kills him in the end.
I think he genuinely struggles with wanting to be liked (as part of 'earning his place'), and I think he is often too much for people. Ghost giving back as good as he gets is a comfortable relationship because the line for Ghost is way, way in the distance; Johnny doesn't have to worry like he does with 'normal' people. Neither of them is fuckin' normal.
Price giving him a chance would have been the first step towards the hero-style worship he has for him. "What? Me? Ye want... me? Aye, aye I will be the best fuckin' dog ye ever had, I will bite my own leg off for ye." Everything Soap does is to prove that Price didn't make a mistake. That he was a good investment. And Price, the sly fucker, knows it. He sees himself there.
least favorite thing about them
I wish they had given him a stronger accent and leaned more into that in the games. In fact, I wish that for all of them.
I also think that Soap has capacity to cause great harm without even realising it. Like, we get glimpses of it; he's nearly court-martialled for punching out a copper. In his single-minded pursuit of something, I reckon there could be a lot of collateral damage.
He lacks confidence but will cover it up by being an arsehole and doing arsehole things (such as smuggling a girl on base to impress The Guys). I say I like "least favourite"; I think this makes him compelling as a character. He's not all sunshine and rainbows. He's just as gritty, professional and flawed as the rest of 'em.
favorite line
"You sick bastard..."
"My kingdom for a suppressor..."
"Price?... This belongs to you, sir."
brOTP
Gaz & Soap
OTP
Uh... none really. Ghost/Soap?
nOTP
Don't have any strong feelings on any.
random headcanon
He's really bad at team sport. He showed no interest in any when he was growing up. Gym? Running? Swimming? Anything where the only competition is himself and his own limits? That's where Soap's head is.
unpopular opinion
Honestly? I don't know which of my opinions would be unpopular. Probably the 'not sunshine and rainbows' one, maybe?
song i associate with them
favorite picture of them
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scarycranegame · 3 months ago
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oh on the topic of chappell roan i wanna talk about how i think the discourse about mlm ship content featuring "good luck babe" is dumb.
yes the song itself is about a lesbian whose ex girlfriend is in a compulsory heterosexual relationship, and as such wlw relationships and womanhood and femininity will always be intrinsically relevant and crucial to the song's meaning and importance (especially concerning the phrase, "you're nothing more than his wife", as the status of being "just his wife" is much different from the status of being "just her husband" in a cultural & social sense), but mlm also experience compulsory heterosexuality and thus may heavily relate to the song; and personally, i don't think it's such a bad thing that they relate to it.
i feel like i should also mention that i'm not specifically only talking about cisgay men either; trans men (both binary and nonbinary) also experience the social pressure of feeling as if they need to "prove" they're "real men", which is often equated with being in a heterosexual relationship, and from what i've seen in my own experience online it's become normal for others to mock and belittle men for "never having felt a woman's touch" or getting "no bitches" (among other vaguely comphet & misogynistic "haha funny meme" statements). additionally, men are still relentlessly bullied for being gay. for as many allies and fictional mlm enjoyers there are, there's 10 more school bullies that harass their peers for their sexuality, 10 more parents who kick their sons out for trusting that their family will accept them for who they are, and 10 more dudebros that regularly make homophobic jokes to the discomfort of their closeted friends. even men in mlm relationships are forced into traditional heterosexual roles by others' expectations; i.e., the "who's the man in the relationship" question, the expected/"ideal" mlm couple being a feminine twink and a masculine "real" man (especially when one of the men in the relationship is trans)
in my opinion, i think that while chappell roan's music is heavily based off of being a lesbian and being in relationships with other women (since she is one herself), it's also representative of the general queer experience, and thus relating to it and making art dedicated to it shouldn't be reserved for just one group of people. no amount of animatics or edits posted on twitter or tiktok or anywhere can erase the original context of the song.
additionally if you don't like when people make such content featuring the song, you can just opt to ignore it or block the person who created the content rather than calling them "misogynistic" or "lesbophobic" for relating to a song. it takes much less time and effort.
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sysig · 1 year ago
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Oh getting very close now, villainy feels right around the corner (Patreon)
#Doodles#Villainsona#Just Desserts#So you can see - the TVAU floodgates lol#Upon realizing how fun and easy Charm is to draw in the WOY style I was like ''So designing outfits then''#It's like an inbuilt base maker! This style is perfect for just getting a scribble down and then extrapolating from there!#Surely we've all seen the phenomenon of starting with something simple and expanding and building once the base is established#Like kid drawings being redrawn by professionals :D Or pixel art into fully rendered or Minecraft skins open to interpretation#The urge to Artistic Liberty lol - I just managed to find a style that I can do both in >:3c Create the initial and build from there! Yay!!#Love having that as an option ♪ And like I said she's criminally fun to draw like this lol she's just a cute rectangle#Plus - and this is really the big plus lol - since WOY is so silhouette-based it's a great style to test outfits on#The biggest problem for designing her TVAU outfit for me has been how readable it is with and without the wings#Classic Charm is perfect and that's reflected in her design as well ♪ TVAU is in the image of another hm hm hm#<Already a tag lol - but she is! Classic Charm has the perfect amounts of breaks and rests and interest and design flow I just hhh <3 <3#And also true for the TVAU! Charm is under pretty direct influence by that point and I want that to be very reflected in her outfit!#I had a bunch of themes I wanted to explore like two months ago but kept coming up empty :P But now that I've had a chanced to simmer :3c#The biggest elements I'm happiest with are her belly showing in the first one - one of the themes was ''forced vulnerability'' so#I'm not sure what to do with the hem of her pants tho I very intentionally didn't design where her shirt and pants meet in Classic lol#The second design is probably my favourite overall :D And not Just because she turned out so cute in the WOY style haha#I mean she also turned out very cute in the JD style hehe - but I kinda forgot that Kaiein started as a dragon!#Turning her spiderweb theme into dragon scales is so just- how did I not think of that before gods what a brilliant idea lol#And I can keep scalloping! Scallops forever dragon scales spider webs sugar candy sweets ♪ My favourite :D#I like that it keeps the shawl as well while still having very uncovered shoulders - feels villainy and still reflective of her design :D#The last one is more building off the previous two - chest window for the vulnerability theme - dragon scale ''train'' like the first's#I think it's decent but it was honestly more for the dark striped leggings since the middle had them light like her Classic design#One of the other themes I was going for was ''coloured over/blotted out'' and having it be ''her'' design while literally coloured out#I think there's something to that :3c#Also *toots own horn* I did a fantastic job reconstructing her leg in that last one >:3c#I bet you'd never know the the entire bottom half of her left leg had to be digitally added after the fact! I even did that with my trackpad#Hehehe ♪♫ Quite pleased :3c
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parkersgnome · 1 month ago
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⭐️Mima Rants⭐️
I remember coming across slideshow on tik tok this about a year ago, and even *I* (as someone who used to be grossed out by proshipping) thought was ridiculous…
This is the title of the slideshow.
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Just a heads up guys, just like our favorite ships, None of these stories are real.
And if they were based on actual events, wouldn’t it make more sense to make a video about that instead of making up shit that never happened?
But, Let’s go through each of these as if they were real stories, shall we?
First one
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“Caleb uses the internet to deal with his trauma”, Alright, I’m gonna stop you right there.
Isn’t “Staying off the internet is beneficial for your mental health” something we learned in, idk, fucking grade school? Cyber safety PSAs in middle school? Something that dozens of people have screeched from the top of their lungs since social media was invented?
Who the heck told him that being on the internet was going to help with his trauma and improve his mental health???
His feelings are valid, I get that. He has every right to be disturbed by Sage’s writings and fantasies. However, it seems that Sage isn't encouraging these actions in real life and keeps them strictly within fiction. As long as it’s in text or art, Sage has every right to express his fantasies.
Anyways, Caleb should seek a better therapist who can teach him better coping mechanisms like going out for walks, yoga, baking, or some other fourth thing instead of browsing social media where there’s a good chance he can run into something that makes him uncomfortable.
Next one…
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“Jackie is 10-”
Yeah no no no no no no.. no… NO.
10-years-old. That’s, like, what? 4th grade? Shouldn’t Jackie be watching cartoons, playing with toys, or better yet, playing outside? Why did her parents give her internet access? Why aren’t they monitoring what their elementary schooled daughter is watching online?
If Charlie was going out of her way to promote this to minors then I would say she’s in the wrong, but this story never implies whether her content was specifically targeted to and/or letting minors come on to her account.
I've never seen proshippers create accounts specifically targeting children. If Charlie makes it clear her content isn't for kids, then it's not her fault if some random little girl she doesn’t know ends up consuming it.
If Jackie started to think this was normal, then it is her parent’s fault for neglecting her online safety and allowing her to access adult-targeted content at an age when media literacy is at an all time low.
The last one
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“dEGenErates LiKE hiM 🤓” 💀💀
Once again, unless you can present to me a REAL LIFE incest/pedophilia case where proshipping was involved, this is not a valid argument that fiction affects reality.
Alas, we're treating these stories as if they were real. If Trey feels compelled to SA his sister after seeing writings or drawings of problematic ships, this suggests he’s likely an untreated mentally ill individual, especially since he can't differentiate fiction from reality.
What? If Trey played GTA V and started shooting and robbing a bank because he wanted to be like Trevor Phillips, should we consider banning violent video games?
As proshippers, we do not endorse real-life criminals and genuinely terrible people. The essence of proshipping is that all negative or degenerate actions should be confined to fiction. Understand?
End of discussion.
Anyway, as ridiculous as that slideshow was, please refrain from harassing or bothering the artist who made it. They have the same freedom of speech we do, and stooping to harassment and bullying wouldn't make us any better than antis who promote such behavior.
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bananadramaaa · 7 months ago
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I’m curious, is Al’s hell form a little dated in your style? (A redesign to match his human form and race a bit more) or do you kinda keep him to canon? (Love your art. It’s amazing to see you create such lovely designs)
I'm ok with his design in the show. He's a demon there, 'cringe but free'~ and I based my human design on the show's version anyway, his features, I mean.
But I had my little experiment while silling around with him and Rosie. I tried to give him more 1920s–30s silhouette in his outfit. Like, monocle wasn't the most popular attribute to wear; at least it wasn't that popular in America to my knowledge, so I've changed it to pince-nez, for example. Also monocle was something like an indication that you have big money in your pocket which wasn't Al's case when he was alive. Yeah, maybe he was a popular radio host but I don't think because of his origin he was able to get that Rich Bitch status. A bowtie is possible (though I saw it mostly in formal suit combination, like at some wealthy people parties, not like as a regular wear), but a simple tie is more refreshing. There are already too many bowties in the show XD You know, just small changes.
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catskets · 9 months ago
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A more in-depth guide for creating visual novels, especially in the horror, horror-romance, etc circles
Some of you have seen my previous, smaller post on crafting visual novels, especially in this little space of Tumblr that a lot of us have found themselves in. Since that post took off, I've wanted to create a longer guide to help touch on some points I've thought about for the past few months.
In case you've never heard of me, I'm Kat, also known as catsket. I have a Bachelor of Fine Arts in Game Design. I've been making games for nearly 5 years, and I've been doing visual novels more "professionally" for 2. You may know me for Art Without Blood, 10:16, God is in the Radio, or Fatal Focus. I'm here to help you make your first visual novel.
Please note that my advice does not fit everyone, and you may disagree with what I say. That's okay! It doesn't work for all. That's why there's thousands of resources out there.
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FOR THOSE OF YOU WHO HAVE NEVER MADE A GAME
So, you have an idea for a huge visual novel. Horror, a shady and obsessive love interest, a little bit of woo-hooing. 100k words. Maybe a million. What is this, the 07th Expansion?
I notice a lot of people getting into visual novels are artists first. That's okay! I wanted to do art for games before I realized how much I enjoyed writing. And even less of you have probably touched Visual Studio. Again, perfectly okay. We all start somewhere.
My number one piece of advice? Make shitty games.
What does that mean?! My recommendation to those who have never done games is to make a bunch of shitty ones. Think of a theme, or hell, even join a game jam, where you make a game that fits a theme in a short amount of time. Spend about a week on your game. Focus on making something polished. Polish your mechanics. Polish your output.
I recommend, if you can, to make at least 4-6, if not more, kind of shitty games before hopping into longer projects. Making a game is a skill, just like art, just like writing. And game development is combining ALL of these together into one big soup being stirred by a skeleton hand puppet. You'll get into the rhythm and see what works for you.
It also helps you learn, perhaps, the second most important thing here: do you even like making games? There are cases out there where people have created video games (not saying visual novels) just for clout. That's no fun for you, that's no fun for your players. And you might go through this process and find that you don't like making games. That's completely okay! It's not for everyone.
Also, you can use these shittier games to gather an audience. I've built my audience because, for the past few years, I've been releasing games that slowly give me growing fields of eyes every day. A success story overnight is a rare one. It takes time. It's like building a brand, but you aren't a brand, you're an artist.
REV UP YOUR ENGINES!
Ren'py is the number one engine you will be recommended. It is very beginner-friendly, with lots of tutorials, assets on itch.io to use and download, and support. The engine comes with a few tutorials in the form of games, whose code you can freely browse. This is the engine I use most often. Most visual novels you see are made in this engine.
Twine is a text-based engine that most people use for interactive fiction. You can add images and audio, though, if you don't mind messing with HTML. I use Twine for text games and for outlining for my larger games. Ever played Degrees of Lewdity? Yeah, I know you have. Don't ask why. That game was made in Twine.
RPG Maker has multiple versions and has been used for exclusively VNs if you don't mind fucking around with plugins. It can definitely give your game a super unique feel. I recommend RPG Maker MV, since it has the most resources. This line of engines usually costs money, but it often goes on sale for under $5-$15.
People will recommend TyranoBuilder, but as a user and player, the lack of options and the format the games often come in is just...not fun to navigate. It advertises itself as little to no code, but it's often evident in the final results. Some good games have been made in it, though, so if you want to use it for prototyping/practice, you can. I'm not a fan, but that doesn't mean that fans don't exist! This engine costs money.
Not an engine, but check out Ink! Super useful scripting language that's used for more professional projects.
DEMOS, DEMOS, DEMOS
You've got an idea for a long-term project, and now you want to show it to the world! But wait, wait, don't do that yet!
When should I start advertising my game? This is a personal opinion, but I say that you should not start advertising your game until 50-60% of your demo is complete. Why? As I've discussed with some fans of indie VNs, they can name quite a few projects that have been in the "working on the demo" age for 1-2+ years. I've been in the Kickstarter MMO circles. If you, making a single-player experience with little mechanics to balance and polish (aka a visual novel), are taking that long on a demo, I am going to assume the game is not coming out. There are some games I have seen out here that have been in "working on the demo" phase where I haven't seen a single ounce of what the project will look like.
What should I put in my demo? The purpose of a demo is to showcase the mechanics and the vibes and the mechanics of your game. It's a demonstration. In my last post, I pointed to the Dead Space 2 demo that was showcased at E3 (RIP), that takes place about 2 hours into the story and shows how enemies are defeated, some animations, bits of the story, etc. Usually, because it's less about mechanics and more about vibes, visual novel demos showcase a certain percentage of the full thing (5-10%.) Can you showcase the vibe of the game here and what players should expect? If not, show off another portion.
How long should I work on my demo? Before, I said 3-4 months. That can be true, that can also not be true. Think about how long the demo takes you in proportion to how long the actual game should take you. Don't put too much effort. The demo is to showcase the vibe. It's to see how much the public and fans may enjoy the game.
My game is 18+, what should I do? Make a splash screen when the game is downloaded to let players know your game is 18+. If it's going to contain sexual content, you can hide it with itch.io's adult content filter. Write it on the page itself that your game is for adults only. Don't put your demo behind a paywall. This is genuinely ridiculous. The purpose of a demo is to showcase what a game is like before a player purchases it. That defeats the point of a demo. I've seen this happen, and it discourages players from approaching, especially because most demos never make it past the demo phase. So...I'm paying you $10 for 2-3k words of a game that may never come out?
Should I make a social media for my game? YES! Go for it. These anchors are how people will find your game. Make a Tumblr and open that ask box. Make a Twitter. Go to BluSky. Advertising is not bad. Some YouTubers even take e-mail suggestions from developers. Feel free to shoot your shot. The worst they can do is not respond.
HOW TO SET UP YOUR ITCH.IO PAGE:
Getting your itch.io to a presentable state can be very challenging! There's many ways to do it. I highly recommend using this page image guide for learning how to size your images to make your page pop!
Itch.io themselves has suggested to not publish a page until the game or demo is released. You can make the page and keep it as a draft, but do not publish it until you're ready!
Your cover image is the image that will appear in the search of the website, on any front pages, in collections, and on your profile. What have I seen that works? Key art of one of the characters up close and the title of the game! If you can make it a .GIF, do it! Bitches love .GIFs!
Itch.io recommends 3-5 screenshots on your page. I recommend 1 of these 5 be a .GIF that shows how gameplay feels. This is effective, even for visual novels!
Write a 3-5 sentence summary about your game for the description. What is your story about? What is the draw?
DO NOT BE ONE OF THOSE PEOPLE WHO IS GOING TO SAY "This is not like other visual novels. It doesn't have that cheesy this or that or-" No one cares. Genuinely. You're putting down other games in your genre and elevating yourself to the pompous level.
TAG YOUR GAME! itch.io gives you a list of tags to choose from when you go to tag. DON'T USE THIS! Try to go for more specific tags. Arimia has a very good guide on how to use itch.io's tagging system to your advantage.
GENERAL GAME MAKING ADVICE
SCOPE KNIFE IS SUPER USEFUL! Everyone makes games that are way over their workload. It's okay to cut out features and add them later. Prioritize making a finished game before hitting those stretch goals.
PLAN, PLAN, PLAN! Writing outlines is super helpful. I use Twine for my outlines, because you can connect your passages together and make really well-thought webs.
IT'S OKAY TO ASK FOR HELP! Whether it's from friends, professionals, or anything in-between. They can help with assets, editing, etc.
HONE YOUR SKILLS OUTSIDE OF GAMES! Write some poetry. Do some sketches everyday. Improve on your craft to improve your games
MUSIC IS HARD. THERE ARE RESOURCES. Most of us aren't musicians. That's okay. Make sure the music you get for your game is allowed to be used. You can use anything non-commercial if your game will not cost money or donations. I try to do songs in the public domain or free to use overall with credit if I don't have a musician. Consult the Creative Commons website if you're unsure how you're supposed to use a certain piece of music. If you don't use the right stuff, not only can it put you in legal trouble, but it can put streamers in hot water if they play your game and they can't upload the video because music is copyrighted.
PLEASE, DO SOMETHING ABOUT YOUR UI. Wanna know an easy way to get your game to look more professional? Edit the damn UI for your game. Make a new textbox, even if it's just a black box. Change the font. Eventually, players recognize the defaults and patterns of games made in certain engines and may attribute a lack of UI changes to a developer being lazy. It doesn't take very long to change the colors around and move text! Please do it to add a little pop to your game.
DEADLINES ARE AWESOME. Not everyone works well under pressure, but if you give yourself an infinite amount of time to make something, it'll never get done. Set goals for yourself for how much you can work on something.
IF YOU HAVE TO GIVE UP, GIVE UP. Making things is hard, especially long-term. Emergencies happen, jobs happen, life happens. Let your fans know that a project isn't happening anymore. Don't leave them in the dark. You don't need to tell strangers your medical history or anything, but transparency + honesty are really hot traits. You should use those in your creative work. This is one reason why I advocate for not publishing or advertising things until you know it's stable.
SHOWCASING YOUR CONTENT
People love to see WIPs for games! This is what the devlog is good for! A devlog is a post where a developer talks about and showcases some things happening in the game? What can you add to your dev log?
PERCENTAGES! How much of the artwork is done? How much of this character's route is done?
SNEAK PEEKS AT ARTWORK AND SPRITES!
GIFS! GIRLS LOVE GIFS!
Anything else to showcase your game's content! Posting consistent updates retains and even gains a fan's attention for your work.
RUNNING YOUR TUMBLR
You've joined us, and you've made a Tumblr for your blog! Link it on the itch.io page, so people can come find you after playing your awesome demo!
Do I have to respond to every ask? No. It's your blog. Delete whatever asks you want.
I got a hate comment! What do I do? Delete it and move on. I have a more detailed section on hate below.
I want to interact with [blog]! How do I do that? Reach out to the devs for silly little collabs. If you come onto a developer slightly headstrong, they might feel you are being abrasive or using them for content.
If people make fan content, interact with it! Encourage it! Reblog it. Show your love.
OTHER IMPORTANT THINGS
PROFESSIONALISM IS KEY. These may be pet projects, but you want to appear some level of professional on your actual itch.io page.
Being dismissive of player and fan complaints or criticisms will make you appear childish.
If your game is broken, fix it. I have been told by some amateur developers to ignore game-breaking bugs. It does not make me, a player, want to engage with your content. It seems messy and unfinished.
With the above point, it's 100% okay to have bugs and errors upon release. Every developer and their brood mother has. To decrease these issues, get playtesters. Friends can play your games, spot any errors, and help you point out things that can be improved upon. I recommend having playtesters at every stage of development.
Make sure your game runs before you publish it. Please.
You can still be silly and giddy! There's no reason to not be, especially when you get positive comments! The point of this is to not be outright rude to potential players and fans.
IGNORE HATE COMMENTS. In this case, a hate comment is a statement that contains no constructive criticism and are only here to be insulting or malicious. People are going to leave you with actual piles of dog shit in your ask box. They are trying to provoke you. Giving hate comments any attention, even if you're there to "clap back" proves that they got to you, even if you don't take the hate to heart. They will continue to pester you. Delete any hate comments and ignore them completely. Laugh about them with friends in a private setting, sure.
THINK BEFORE YOU REFERENCE! I know one big thing in this community is adding references to other games in yours, such as plushies of other characters or putting them on posters. The best thing you can do it ask the developer before adding this. How would you feel if some random person you've never met put your character in a video game? Most of us would feel weird and potentially violated. Open communication with devs is awesome. I am usually okay with it as long as someone asks for permission.
As a complete aside, I prefer more tasteful references to other games as opposed to 523482346 plushies and posters. These have been slightly overdone. Why not theme a candy after another game's character? Maybe your characters know each other.
OTHER RESOURCES I RECOMMEND
Devtalk is a server dedicated to independent visual novel creators. You can find jobs, resources, advice, talks, and, like, everything there! Devtalk is super useful. Everyone in there is so cool. They have a really great and comprehensive list of resources that I could not even begin to cover.
Visual Novel Design is a great YouTuber. No other words, check the guy out!
Ren'py and whatever other engine you're using has documentation that's super useful to follow.
Arimia not only has amazing VN resources, especially for marketing, but she also just has? Amazing games that you should check out?
And for a shameless self plug, I'm the lead of Sacred Veins, a collective of devs creating narrative games, whether it be horror, humor, romance, or everything in-between. Come hang out with us!
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luna-loveboop · 3 months ago
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@kikker-oma
Happy Fan Joy July, Oma!!!
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Oma, thank you so so much for making Fan Joy July and sharing it with us! Our fandom, our artists, writers, readers, etc have loved seeing or taking part in this crazy challenge.
This is our gift to thank you- from artists all around who were affected by, or got gifts from, or took part in Fan Joy July. We all love you so much- so we made letters/art for this (Zelda themed!). Many said that they had already wanted to make/write you something, and this gave an opportunity.
One of the things I've loved about this month is how community/interaction centered you made it. The challenge was for yourself to make art each day (you absolute maniac /affectionate)- but then others joined. This July we saw or made art or fics with recommendations. Every day you made art for a writer with a scene from one of their fics, and inspired others to do the same, and writers even wrote every day for an artist based off an art piece they made! This led to a month of gift giving- everyone interacting and getting love for creating.
You truly led to a month of Joy for a lot of loz/lu fans- making the name "Fan Joy July" quite accurate
Thank you, Oma
Thank you for the gifts you gave all of us and the way you inspire others
Additional ramblings and art credits below the cut :P
I'm so grateful to all my artists who stepped up so we could do this when I asked- almost 36 hours and 19 artists. The art is like patchwork, with all these different styles, both traditional and digital put together. But that's exactly what happened- we all got drawn together, just like the other month-long challenges. It's so cool how art always connects people.
The artists who participated are @zolanort @la-sera @nancyheart11 @galenfeadraws @shade-pup-cub @arecaceae175 @isasan347 @ghosthoard @smilesrobotlover @unexpectedstormy @skyloftian-nutcase @knight-of-aether @uniquevoidflowers @jinxedruby @windwakingwhale @skyward-floored @xaeorian @blarefordaglare and me Thank you to all of you- You are all so cool and I'm glad! If I accidentally missed tagging or listing someone please let me know I'm so scared of if that happened djskdjdkd
There are letters based off of the colours/theme of each of the Lu boys- it's mainly Zelda and linkeduniverse themed... but we couldn't not have frogs for Oma! I did a frog, his name is Froggy and I'm very proud.
Here's a picture with a list of who did what-
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Normally I would apologise for my handwriting, but you guys would just tell me it looks good anyways and honestly it does look good. :D Sorry for the ink splotches tho, and I hope you can read it.
We did this for you, Oma, because... well you are awesome /gen. You gave us the opportunity for a great month and we wanted to say thank you for all the joy you brought us so... thank you :)
Art :D
As for everyone who said they wanted to talk to Oma or other Fan Joy July artists who they loved sharing this month with... feel free to tag and share in the reblogs. Share the joy I guess- there's enough to go around :D
Happy Fan Joy July, Oma :))
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sammis-svsss-brainrot · 5 months ago
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Theoretically if I were to host an event in which the Scum Villain Fandom tried to write PIDW would people be interested?
I discussed this with my good friend @spaced-out-scribbles a while back but here few details that I have in my head, please stop me if someone has already done something like this before
As we all know PIDW, written by Airplane Shooting Towards the Sky, was the source material that Shen Yuan transmigrates into
So wouldn't it be funny to have a "canon" source material for people to reference?
Step 1 would be to compile every reference to PIDW in SVSSS to figure out how long Binghe's white lotus arc lasted and how long actual plot occured before it devolved into shitty smut
Step 2 would be to compile a list of fic writers and maybe artists perhaps that would be interested in recreating PIDW based off of the information occuring in Step 1
A discord server is put together with everyone interested in this project
There could maybe be a list of people assigned to each referenced arc that would maybe hold applications the way that a zine would perhaps? With people applying to write specific portions of PIDW if they wanted to write the marriage of a specific wife or a portion of a specific arc
And anyone else that wanted to participate is assigned a random wife number and told to go wild with the longest, shittiest description of how Luo Bingge was a total stallion lead, and married his new wife of the week
All of these fics and/or accompanying art are submitted to a GIANT ao3 collection (bonus points if everyone involved creates a pseud that's named as Airplane Shooting Towards the Sky for this project) and with everyone's contributions all put together you get a semblance of what PIDW would have looked like
Bonus points if no one else has any idea what happened in a previous wife plot, so the story is not at all coherent towards the later chapters, because I fully believe Airplane had no idea what the fuck he's written before as he got to the end of PIDW
Someone is assigned to write the final shitty ending that made Shen Yuan so mad he died and transmigrated
If anyone wants to contribute to PIDW after the project, the collection could remain open but moderated to make sure chapter numbers/wife numbers stay consistent and that's about it
Obviously this would be a huge project to wrangle and would need a lot of people involved to actually make it work and take a lot of time, so if this is something people are actually interested in, it would more than likely not be able to come to fruition until the start of 2025 at the absolute earliest with all the prep work it would take to get a project like this accomplished but I thought I'd throw it out there to see if people would be interested, so reblog to spread the word if this is something you'd like to see!
Once again, if someone has already done something like this please let me know, I've only been in this fandom for like a year and a half so I'm aware that a lot of fandom events have occured before my time in the fandom
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charmedreincarnation · 11 months ago
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Hey, guys! I've been receiving a ton of messages in response to my last post. It's reminding me of how I first discovered shifting. I feel like doing a little story time since Ive just passed the three-year mark of my discovery, and I've been reminiscing with friends about it.
I remember being in a very dark place when I stumbled upon shifting. I was depressed, and very suicidal. Yet, there was this unshakeable optimism inside me that I was meant for an extraordinary life. Despite my mental state, I had a lot of knowledge of subliminals and the law of attraction (-_-). These gave me hope, but they weren't enough tbh. I didn't want to attract my dream life through practicing gratitude or becoming a magnet for my desires or whatever. Nor did I want to have to listen to subliminals for years on end to achieve my goals. My list of desires was so long, and I needed everything to change that going step by step and waiting years for each one to manifest just wasn't feasible.
But I refused to give up. One day, after a particularly hard day of being sad per usual, I searched on Quora for something like "fastest most powerful subliminals on YouTube ever" (Y’all 😭😭). Among the recommended sub creators, I found a video called "Desired Life: Reality Shifting". The description promised everything I had ever wanted: waking up with all your desires fulfilled permanently in short. It piqued my curiosity so much. Could I really just wake up with my dream life, family, house, wealth, all based on my scripts and imagination?
Growing up, I was a heavy maladaptive daydreamer. From ages 10-17, I created alternate lives in my head, telling myself I would go there someday. I was always doing SATs (State Akin to Sleep), and I think that's what kept me from ending it all. I was constantly in the wish fulfilled state, even though I didn't know what that was at the time.
Back to my story, I went into the comments of that video and came across a guy who claimed that after a week of using this subliminal, he woke up with a new life as a multi-millionaire living in his dream penthouse. I messaged him, and he gave me his Instagram which showcased his luxurious life. He had what seemed like a perfect relationship, he was very attractive, had so many cars, and travelled 24/7 while having a six figures amount of followers. He was living proof that this wasn't just scripting. Also the law of attraction community is known for their mad expensive coaching.. like hundreds of dollars per hour for questions and he was answering it all for free something I didn’t see the law of attraction community. And I talked to him for hours! He never got mad, he had proof, and he was kind, proof and the behavior of someone who really had mastered the art of life.
After our conversation, I spent the next couple of months doing research. I found numerous stories about glitches in the matrix, accidental shifting, people entering parallel realities, and eventually, shifting communities on platforms like Amino and Reddit. It was stuff I already believed in and did in my imagination; I just didn’t know there was a term for it.
Then I got reminded of a memory that I had seriously repressed bc it was so fucking weird. When I was 6 and my brother was 3, we were absolutely obsessed with dodo birds. One day, we were outside playing, and on god time seemed to stop. Out of nowhere, a dodo bird appeared. I know you’re probably like “maya be so fr rn you were a kid” but no, This wasn't just our young imaginations running wild - there was a bird that was huge, dinosaur-like, exactly how dodos are described in books and pictures we had.
Then things got weirder. Suddenly it started raining eggs. Big, large eggs everywhere it was so gross and my brother and I were a mess. We were young, sure, but not stupid. We knew this wasn't normal. My brother and I rushed inside to tell our dad. When I managed to drag him outside, he was furious, accusing me of throwing eggs everywhere. To this day, he tells the story of the time I "trashed the backyard with eggs." And every time, I'm like, "Dad, where would I get that many eggs?" We didn’t have eggs but so he assumed I stole them and we went inside for hours and it was magically cleaned. So he also tells the story of how responsible I am and how I took accountability for my actions even as a child. I didn’t clean that shit bro and I tell him that too and he just laughs it makes me so mad.
My brother, who knows I'm into reality shifting (though he doesn’t really believe in it), can't explain that day either. He often shrugs it off as a "glitch in the matrix," which honestly, well no duh it is a shift dummie. He does believe in manifesting but only bc he has seen me use it and he experiences the good things I manifest as well. They’re the same thing anyways but that isn’t the point
The reason I'm bringing up this bizarre childhood memory is because during my months of research into shifting, I found countless stories of accidental shifts, people entering the void, entering parallel universes, time glitches, examples of the Mandela effect first hand, glitches in the matrix and etc. It was like uncovering a myriad of experiences that confirmed what I already believed: we can change and choose our reality. I just didn’t know the phenomena had a name. Obviously in the future I came across other things like the law of assumption, the void state, etc etc but this was where it started.
I wish I had saved all those fascinating stories, posts, and blogs. I might go back and compile everything I found because they were so real and enlightening. It will probably take forever tho if I do choose to do that, but I think it's worth sharing.
In the meantime, check out this accounts of accidental shifts that my friend shared with me this account https://instagram.com/tessicavision?igshid=OGQ5ZDc2ODk2ZA== based off the Glitch in the Matrix subreddit which is also a goldmine of people experiencing similar phenomena. It helped me make sense of my own experiences and might do the same for you.
I don’t want this to be too long and I already got to the point I think! but regardless stay curious and realize you’re really not that special. I mean ofc you are, i mean this is not some tumblr thing teens girls discovered or created and isn’t even limited to “spiritually/manifesting inclined people” I think at the beginning of my journey people talking about accidental shifts and such, inspired me more than purposeful success stories because they really have no reason to lie and they were looking for answers just like I was.
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kozachenko · 6 months ago
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Here's a digital sketch dump of some pose/anatomy practices and some 2hu doodles, I think from now on if I don't have any big final piece to post, I'll just post sketches I liked that I did digitally (might also reblog some drawings of mine that I want more people to see, maybe idk).
Artist's Notes:
Ok so after the recent Hifuu fanart I did, I've been hoping to experiment more with how I draw faces, how I render, as well as how I stylize things. In some of the earlier sketches I did, I had an idea for a pose that I wanted to try drawing, so I took a ref pic of myself doing said pose (the leaning one btw) and then did a sketch over top of it just to get an idea for the shapes, negative space, and silhouette. After that, I wanted to do some simpler breakdowns of the shapes so I can get better at simplifying the body (these ended up being the bottom right sketches in the post). I also did some experimenting with how to push certain parts of said sketches to create a different body type (via liquify and then a more refined version based on that sketch), as well as figuring out what makes a pose feel natural and not stiff. This was also a bit of a foreshortening practice just so I can get more confident with it, and I ended up using the arms from the liquified version for the coloured Zanmu sketch I did since I liked them so much (dw I'll get to that).
The next thing I wanted to try and draw was Hisami, mainly because.... I am very bad at drawing her in my style. Last time I drew her I made her look really creepy and spindly, and it is my headcanon now that she can switch between a more human, and more creepy look whenever she wants. I'm liking where the face is going a lot, might have to refine a few things about it in the future, but it's cute (I also made the blush purple which I think is what I'm gonna do with her face from now on). I also like how her hair in the sketch turned out a lot, but the outfit..... not as much... Ever since I started changing my style to something less cartoony, I've had a hard time drawing her outfit in my style. Especially the flower veil thing she has on, which, I did try to find a way to draw, but I ended up deleting that sketch because I didn't like it. I'm also not a fan of using the colour purple, like, pure purple, magentas are fine, indigos are fine, but not strict purple. I also have a hard time with drawing all the little pattern details on her dress. I also need to find a way to draw the flower veil in a way that looks good because everytime I try it ends up just looking off (very similar to whenever I try to draw Zanmu's blue spears). I think the only solution to this problem is to do what I normally do and make my own version of the outfit, but with adjustments to suit my style while still trying to keep core elements from the original design intact (like I do with Zanmu and Keiki, and yes I am going to get to that Zanmu drawing just gimme a minute).
Ok next up is Keiki, my favourite Touhou character who I haven't drawn since the beginning of the year. Since my style has changed a lot, I wanted to just do a face sketch of her to get a hang of drawing her again, and I..... really really like how it turned out! When I drew her eyes, I realized that a good way of keeping faces too same facey can be via varying the sizes of their pupils, so that's an idea I'm gonna keep in mind from now on. I had a lot of fun with her hair, I initially was gonna do it like how it is in the official art, but I ended up not liking it, so now I'm gonna draw Keiki with wavy heir like this because it's fun and it looks nice. I also included my base sketch for Keiki's face since I was initially struggling with drawing her bandanna, and in the coloured sketch I added some more detail into her hair.
Now to finally talk about the sketches for Zanmu. Good lord was I having a tough time with her face. I also did this sketch before I figured out how I wanted to draw hair, so that's why the rendering on her hair is different (I did this soon after the Hisami sketch actually). Since I changed my art style a lot, I had to find a way to translate her face from my more cartoony style to my more detailed style, so while the face shape, nose shape and mouth was fine, I was really struggling with the eyes. I did get somewhere eventually though, and I am super happy with how it turned out. I wanted to lean more towards the androgynous side of the gender presentation spectrum, mainly because I think that makes sense for her character. Also made sure to include the silver hairs and some wrinkles just to bring some signs of her aging into her face because those are just staple features of how I draw Zanmu at this point lol. You will also notice that I gave her some scars on the right side of her face, and that's because I am a Zanmu-with-scars truther, I fucking love it whenever I see someone give Zanmu visible scars like that it just adds so much omg (I also tried to put a wolf bite mark on her arm in the full body drawing but idk if it reads well). While you can argue that her not having scars sells the idea of her being this "powerful, untouchable mastermind who is impossible to defeat," I'd say that instead of those scars representing times she got injured, they represent everyone who has failed to defeat her.
As I was drawing Zanmu's face, I referenced my sketch of to help with contrasting their features since I made Keiki's face more traditionally feminine. I also didn't mention this in my commentary on Keiki's face because I wanted to save it for here, but giving Zanmu scars also plays into the fact that she used to be human, wheras Keiki doesn't have any scars because she's a god who doesn't follow the rules of normal human biology. Plus I'm thinking about the two of them interacting again (return of Zan/Keik??? (I'm a multishipper btw) maybe???) so drawing their faces together will definitely help me in the future if I wanna draw them together (again, maybe as a ship? I've kinda been ironing out the kinks in their potential interactions (romantic and non-romantic) for a while now so idk maybe expect that in the future lol).
And now for the full body drawing, when I was doing the face sketch I did this little snippet of an outfit, had a vision, and the made it into a reality. I'll admit, part of me was worried that it would end up looking too much like Yuugi's outfits in the spinoffs and mangas, but I feel like I made enough changes to differentiate them. I tried to keep a few of the major details in Zanmu's design (i.e. the red tassles and yellow lining on her shirt) while putting a new spin on it. I also dialed up the scars to 11 since without them the whole thing kinda looked incomplete. Also, while I could say that the leaves on her kimono are "a nod to the fact that technically she should be a tengu because back then people belived that corrupt monks would turn into tengu but no Zanmu is an oni and they're maple leaves because...tengu...ahahahaha" what really ended up happening was that I looked up clothing patterns from Sengoku era Japan, liked the leaves the most because the red picked up on the red from the rest of her design and just ran with it. I also always had the idea to put Zanmu in men's clothing from Sengoku era Japan and while the accurate thing to do would be to put her in a Buddhist's clothes from that era.... from a character standpoint, I don't think Zanmu is pious enough to strictly wear the proper monk uniform, and also since she's basically the king of Hell, she would probably dress herself like royalty from that era. TBH, I probably could've been a bit more historically accurate, but again, this was mainly for conceptual purposes because I had a vision and I needed to see it through.
If I were to draw her in this sort of outfit again, I should probably try and use more references, although now that I look at it, if she were to wear it properly this would maybe, probably look a bit closer to a Kyūtai sugata (a very huge stretch, but it just kinda reminds me of that) just without the layers under and over the main piece of clothing (In the website that I searched up to try and compare the outfit in my sketch to, they name the outfit pieces but don't label them on the image, so I don't know 100% what everything is called) so I will definitely have to use that style of clothing as a reference going forward.
Also, I was kind of inspired by the ToTK design for Ganondorf since I have finished the game a while ago and I absolutely love what they did with his design (it's just so fucking cool omg) and I thought that sort of look would look good on Zanmu, so yeah got some inspo from that.
And those were all the notes for each of the sketches, I'm motivated to draw rn but kinda art blocked, so doing these little coloured sketches helps a lot.
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motziedapul · 7 months ago
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If you don't mind my sharing my own, probably less spicy POC rep in audio drama take: the AD community's tendency toward celebration of "representation" within the medium as if this rep applies to anything substancially besides queer characters is exausting. Sure, queer rep is important but so often reading "there's rep for everything!" and the cast is like, 95% white? Or, bafflingly, people claiming diversity for something that is entirely fanon? Mmh.
Hi anon!
My take is just about as spicy, honestly.
There's a tendency to value "racially ambiguous" characters played entirely by White actors over actual BIPOC characters
(usually with BIPOC actors, though I'm not as strict about this since I don't mind White actors playing BIPOC characters so long as BIPOC voice actors can play White characters and no BIPOC actors lose voice acting opportunities. And as long as more attention is given to BIPOC creators than we're getting currently).
It sometimes feels as though BIPOC (Black, Indigenous, People Of Colour) characters and creators are overlooked in favour of characters who are ostensibly White but drawn by fandom as BIPOC.
I've seen a lot of support in the community from fellow audio drama people; I've felt uplifted by my fellow creators who are White, and I always appreciate and value that. And obviously some shows are just well made and part of their success is based on other factors.
But as someone who's also aware of audio drama fandom, it's easy to see how much favour is given to White Characters drawn as BIPOC in comparison to characters who are BIPOC in text, and I'm not sure why.
That's my spicy opinion. I follow a few BIPOC creators but I can only name two that have an amount of success comparable to White audio drama creators (Gabriel Urbina of W359 fame and Octavia Bray of Atypical Artists), but my knowledge is limited.
And that's not even getting into female led audio drama, but I do love the success of creators such as Lauren Shippen in the space.
I'm not here to yuck anyone's yum or blame anyone for this phenomenon, but I do think it's worth thinking about. Why I see 50 brown Jonny Simses for every canonically brown Samama Khalid. Maybe it's all a coincidence based on other factors. Maybe White characters invite more imagination in their depiction or something.
I don't mind BIPOC depictions of ostensibly White or "racially ambiguous" characters, but I'm not a big fan of if they outnumber depictions of canon BIPOC characters. I just think the latter deserve more love.
I'm no expert. Also I'm mostly in the horror space, apart from my love of Life With Leoh (a sci fi romcom). My knowledge is very limited so if anyone would like to contradict me, I welcome it (especially if it means discovering more BIPOC led shows).
I don't want this to just be about complaining, so please feel free to shout out some fantastic BIPOC led audio drama (either created by or with a majority BIPOC cast) or even share some art you've done of characters from them and I'll happily share them.
My favorites are Wolf 359 (by Gabriel Urbina) and Life with Leoh (by Octavia Bray)!
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tonythr · 6 months ago
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The Watcher's telescope view is a social commentary and here's why
Ok so let's set some things right first. City of Tears is amazing.
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(Yes, Pale Court is also an amazing mod)
I've played Hollow Knight many times, and City of Tears is probably the one location I never get tired of. The scenery, the lore, the room layout, the music, the atmosphere - it's all perfect. It's the culmination of Halllownest's beauty, the peak of the game's art style, and the narrative's most essential location. City of Tears is the heart of Hollow Knight.
This game is a story about a Kingdom and its death, a tragedy of a society that was built on dreams of light but ultimately was consumed by the light so much that darkness became its only hope. And City of Tears stands at the center of this story. So it's fitting that the themes of corrupted dreams, society flaws, and dark hopes are what shape the lore and atmosphere of this beautiful, gorgeous location.
Did you ever notice that the tears of this Kingdom are dark despite them originating in a glowing blue lake, and the waters that flood the streets are almost as dark as the void in the Abyss? Do you ever think about how the vibrant blue color of the City is basically a culmination of how the color blue is presented in other locations (Howling Cliffs, Forgotten Crossroads, and later Royal Waterways being more of a remix of it), and how it's tied to the very essence of Hallownest (and how Resting Grounds, the location that contains Blue Lake and also uses a bright blue color, represent the very foundation of Hallownest's history, that being Seer's story about the Moth Tribe's betrayal that started the war between Pale King and the Radiance)? Do you feel like Soul Master basically represents the thunder and the lightning in this never-ending rain? Do you get it????
Anyway yeah, there are many things that can be said about City of Tears, and this is hopefully not the last time I make a post about it. What I want to talk about here is the City's society.
Basically, Monomon said it better than anyone could:
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It's a very complicated topic. The narrative basically explores the inner mechanisms of a free mind, how its primary need is finding a purpose, and how its purpose turns out to be a constant need of... something. Anything. As long as there is something to want, a free mind will want it. As long as there is something to yearn for, something to enjoy, something to dream about, our minds are going to move in its direction, never wanting to stop. Because a stasis is worse than death. Because a world without dreams is an empty world.
But then again, isn't constant yearning another instance of, well, constance? If dreams never end but also never evolve, doesn't that create another kind of stasis?
Like I said, it's very complicated. Let's go back to what I was getting at in the first place. What I actually wanted to say is this:
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Theese guys fucking fucked up as a society.
It's classic dystopian shit (or maybe I'm using the wrong word, but you get the point). Rich people are living in luxury while the rest are suffering. They're making gold a fucking religion and are seeing it as the only beauty in the world. The corrupt upper class are using heavy gatekeeping on the lower class.
Literally.
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What's interesting is that, at first, we barely see any lower class bugs in the City. There's suspiciously few regular husks in this location, compared to how many rich guys are on the eastern side. But then we get to Soul Sanctum and it all starts to make sense.
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There are no red cloaks in those corpse piles. Only the poor were killed for those experiments. It can't be a coincidence. It's straight-up elitism-based genocide (again, I don't know if I'm using the right terms, correct me if there's a better way to say that, but the point is clear).
Also, see how many streets are flooded on the western side in comparison to the eastern side.
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Point is, the bugs that ruined the kingdom by always wanting more (what Monomon wrote about) are most likely theese rich ones. It's a very fitting thing for this dystopian narrative: neverending greed that leads to the downfall of a civilization.
There's a note in the Hunter's Journal that describes it in the best way possible:
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For every location in the game, there is a place that functions as the center of its essence, its narrative heart, the culmination of its themes. For Queen's Gardens it's the White Lady's cocoon, for Greenpath it's the Lake of Unn, and for City of Tears (or at least its eastern part, the one with the upper class) it's the Watcher's Spire. The tallest building of the great capital. The home of (evidently) the most rich and influential bug of the City's high society. Literally the top of this social hierarchy.
He is also arguably the most mysterious dreamer out of all three. I mean, why does he have only one eye? What type of bug is he? How did he get this much power? Does he really have some kind of connection with the Collector? Is he a motherfucking fluke? Why does he seem to have an obsession with serving the King?
That last question is kinda answered by the cut content though.
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That last sentence is kinda confusing. Is it regret? Is it humility? Is it pride in his sacrifice? In any case, here we see that Lurien actually knew that the Pale King was literally a god, and desired to worship him, like any other bug yearns to worship some kind of deity. So while other bugs of Hallownest worshiped PK because he was a monarch, albeit a godlike one (for all they knew he could be just an extraordinary bug, but a bug nonetheless), Lurien worshiped him as an actual god. And the intricacies of worshiping a god are one of the central themes of the game. From the moth tribe's betrayal of Radiance leading to the birth of the Infection to the Godseeker's shenanigans leading to the birth of the Shade Lord - the game makes multiple statements about gods, religious devotion and the semantics of divine power. Just that one idea that a god takes its power from the ones that worship it deserves its own post - heck, it deserves its own book.
So yeah, Lurien's devotion to the King is an important part of the story. He sure is an important character in this narrative. He also got a cool house. Being able to observe the entirety of the Hallownest's capital is badass.
But there's one thing I find odd about all that, and it's the moment we get to actually look through his legendary telescope.
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Is it just me, or does this feel kinda... Underwhelming? Almost disappointing? I mean, don't get me wrong, I love this view, it's beautiful, and I would certainly love to be able to see something like this with my own eyes irl, but, looking at this picture, I can't help but wonder...
Did he actually see anything from up there?
In cut dialogue, Lurien talks about how he loves the City's streets, and his hidden lore tablet contains words about his love for bugkind, but... I see neither any streets on this image, nor any bugs (that are not vengeflies). Only spiked rooftops and rainy fog, clouding the view of the actual City.
And sure, the Spire has many windows and even had multiple watchers who were helping Lurien with overseeing the capital...
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But his own spot was always this one.
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His telescope was sealed in one place, letting him see only a small portion of the City and its life. Almost like his own worldview was stuck in one perspective.
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Notice the wording here. It's not "The Seals must remain". It's "Bonds must remain". He's not thinking just about the Seals containing the Infection. He's thinking about the whole Kingdom needing to stay unchanged. His dream is the stasis that the Knight (and also Monomon, Hornet and, in a sense, even Radiance) want to end. The stasis that the Pale King wanted to create in order for his Kingdom (and therefore himself) to be eternal. The stasis that would allow for both Pale King and Lurien's worship of him to remain forever.
But there is always a cost to ascending higher than others, and it's that you can no longer see what's going on below or who's suffering down there. I think Lurien, sitting atop the tallest tower, was actually detached from the struggles of regular bugs. He and his Spire are the culmination of the City's upper class' ignorance towards the ones who were below them on the social hierarchy. A dreamer who dreamt of watching over the very heart of the holy civilization lived so high up he could no longer see his beloved world in its complicated, detailed entirety – and the tears of the stasis created by those like him only blinded him more.
All those flooded streets, those broken buildings, those empty halls, those starving bugs, those sealed doors - even though he watched over them, he couldn't see them.
I'm pretty sure Lurien didn't even know about the Soul Master's experiments, despite the fact that the Soul Sanctum was located right next to his Spire.
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Or maybe he knew but chose to turn a blind eye to it (pun intended).
But it's kind of poetic, isn't it? It's the beauty of the tragedy of this game's characters. A Beast who had to surrender everything to the opposing civilization. A Teacher who could no longer teach. A Watcher who couldn't see the truth.
And all that makes me wonder... How much suffering could the Pale King see, standing on that platform at the top of the Abyss, facing away from the pit where his children died?
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TL;DR: Lurien's point of view was too high up to actually see what was truly going on down there, both literally and metaphorically. His desire to worship the Pale King made him ignorant of the struggles of regular bugs. Similarly, the extreme elitism of the high society of Hallownest lead to ignorance, discrimination and greed, which ultimately caused the sprawl of the Infection. This side of Lurien's story might also parallel the Pale King's with his ignorance towards the discarded vessels.
TL;DR²: Eat the rich
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triglycercule · 5 months ago
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i think the creators in the undertale multiverse is SUCH a creative concept and even though it's fourth wall breaking it's so amazing that it deserves to break the fourth wall
everytime other medias and games or stories break the fourth wall it's either taken unseriously (like pinkie pie from mlp or family guy cutaways) or people shit on it for being out of place and just a deus ex machina or something (hi3 i will NEVER hate you for including the players in the final arc) but the undertale multiverse completely subverts that. actually the entire MULTIVERSE is BASED on the concept that people are willing to make media and art and writing and that is what keeps these ocs and worlds and creations going and alive
the utmv isn't even a real thing. like it's not a fandom that spawned from a book or a movie or a show or game or comic. ok well it technically is but the undertale fandom and the undertale AUs fandon are two different things i think. like undertale aus ofc came from undertale but that's a whole seperate branch of things and sometimes those aus have NOTHING to do with undertale (looking at you dreamtale. and others.)
but the fact that a whole seperate branch of a fandom was created just because people wanted to expand on one tiny game and had so much love for it that it spawned this clusterfuck of a fandom is just so amazing to me. i don't think any other fandom has THIS extensive of a multiverse with aus where the people holding the pencils and typing words are so heavily engrained into the lore (ink and error i will forever love you for being aware of creators I AM AWARE OF YOU TOO!!! I LOVE YOU!!!!)
in other fandoms there's a strict canon for medias but in the utmv a lot of aus are just a brief concept and maybe some charactization and that's it (dusttale ily 4 this. dusttale is peak fiction). and if you like the concept enough you can make another concept based on it. and if someone else likes your au enough they might make another au based on it or write headcanons for it. and it's so cool that this fandom is kinda self sustaining in a way. undertale's probably never gonna get another update or game and even though deltarune has its connections its a completely seperate thing. but somehow the fandom is alive and still pumping out tons of amazing content
and the fact that we control all of these character's actions is so daunting but also so cool. like these characters do these things because we basically script them to do. we as creators are the ones drawing the angst or writing the shit posts. if a character is self aware of the creators that's just because we MADE them aware. so are they really aware or are we just pretending that we are. if a character is powerful that's just because we made them powerful. if a character hates the creators we made them hate us. if a character destroys aus we make them do that. but they don't actually feel that way or do those things, that's just what we tell them to do and i think that's really cool
ive yapped a lot about this topic (i still have so much more to say) but i'll hold it back and just talk about one last thing and that's headcanons and interpretations. I LOVE PEOPLE'S INDIVIDUAL INTERPRETATIONS!!! I LOVE PEOPLE'S HEADCANONS FOR CHARACTERS!!! i love seeing how other people think the mtt (or other characters but i am a murder time trio fanatic) would interact or how they would act. i love seeing people's dumb comics of them bickering or making out (errrmmmmm) because it's all different. all these people came up with their own ideas and thoughts on how to expand these relatively basic concepts and it's all different because everyone's different and gone through different things <333
all in all i love you undertale multiverse. this fandom is one of the most unique i've ever had the joy of being in and i hope it never dies out (if it dies out what will happen to all of the amazing creations and worlds and people we've made 😕😕😕 ink will be sad. so pls don't die utmv)
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ninja-knox-ur-sox-off · 6 months ago
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Alright, here we go
First and foremost I want to talk about what flying bark's animation has meant to me.
In a world where every day I see 2d animation being rejected for cheaper 3d and puppet animation at every turn, Monkie Kid's animation was the one of the first things that gave me hope for the future of 2D animation. I can't tell you how long I've been wanting a 2D animated show, growing up I wanted one so desperately, I craved good animation amongst the stiff 3D and flat storytelling, so when I got it, when Monkie Kid happened, I was so unbelievably happy. It was everything I wanted in a show, gorgeous animation, excellent voice actors, romance free and friendly to my desperate friendship-craving, romance-overstimulated brain and written in a way I enjoyed so much. I struggle to describe exactly how much I’ve adored everything this show has been up until this point. It truly is a masterpiece.
Monkie kid has kept me company during the lowest and roughest points in my life. I got to such a bad place mentally but Monkie Kid’s fast-paced, snappy, detailed, colourful bright animation brought light into my darkest mental times and not only helped me stay connected with people but kept me creating even when I wanted nothing more than to lay on the floor and never move again. I'm aware most of the flying bark team is active on the bird app and none of them are gonna see this most likely but I still just wanted to say thank you. Thank you so much for animating this show, thank you so much for giving it your all. Thank you so much for giving me something I’ve always wanted so perfectly. Thank you, thank you, thank you. Thank you for keeping me company at my lowest, thank you for sharing your joy of animation so I could catch some of those rays of sunlight and feel a little of that joy too. Thank you for your positivity and good vibes, thank you. 
I know so many people have gotten inspiration from flying bark and I have to add myself to the infinite list. My art has improved so much thanks to their inspiration. My style has developed, I’ve had so much fun, I’ve written some of my favorite works ever based off of expressions that the characters make alone. My last amv I made because I was so grateful for the animation that we'd gotten up to that point. I wanted to showcase, to thank, to appreciate. I didn’t know it would be a goodbye. Words can't describe all that flying bark's animation and even their storyboards have done for me. When nothing could make me happy, monkie kid wormed its way into my brain and somehow kept me in one piece. I know that wouldn’t have been possible without the animation that left me at the edge of my seat, breathless and laughing over how incredible it really was every single time. Every new clip, every new episode I’d pause and rewatch again, I’d rewatch over and over, I’d take screenshots of every goofy background character, I’d screenshot every expression I could, I’d go through episodes frame-by-frame, literally one at a time for hours on end just so i could catch every detail, I’d open my eyes wider and wider to try and take in every bit I could in a way I’ve never been able to do before because there is nothing else out there like monkie kid. There was nothing as fun and as joyful as every single frame that flying bark gave us. And I am going to miss that so much.
The fact that season 4 was a sendoff is so heartbreaking to me, it's hard to describe how devastated I feel knowing something that kept hold of my hand when I was facing hard hard things in my life is suddenly gone. I don’t know how to ever express how important this show has been to me, it’s kept me going and helped me get to a place where I could breathe again. It’s connected me with some of the greatest people I know. It’s given me incredible experiences, introduced me to what animation could be and I can’t lie and say it doesn’t hurt having to say goodbye so suddenly. 
I know this isn’t the end of Monkie Kid as a show. I know season 5 is still coming. And I also know Monkie Kid has lost a huge part of what made it unique and special, a huge part of its heart and soul. Without flying bark it feels like half the show is missing and although I hope I can still support the show, no one can deny the cavern-sized hole that is left by flying bark’s absence in it. The animation team has such an incredibly positive atmosphere around them that just absolutely radiates from the things they create. I am going to miss that so desperately in monkie kid. I’m going to support every other show flying bark works on, I’m still going to love their animation wherever it goes, but I am going to miss it in monkie kid like nothing else I’ve ever missed.
I do have some other thoughts regarding the new changes in monkie kid but I wanted to keep that separate from the actual farewell, so that’ll be it’s own post and I just want to end this by saying thanks for everything Flying Bark you’ve been a real one. Thank you, thank you, thank you. You’re already being missed so hard it hurts. Keep those good vibes and keep up what you’re doing. You all really are incredible and an inspiration to artists everywhere. We love this show because of the voice actors, because of the writers, because of the music but a great deal of people loved this show because of you. You’ve inspired a community of artists, you’ve inspired me. Thank you flying bark for everything you've given us, you gave it your all and I’m gonna carry the impact you left on me for the rest of my life. 
LOVE YOU FLYING BARK. Here's to a bright future. Thanks for everything <3 
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maxwellatoms · 1 year ago
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Do you think the new division of Cartoon Network Studios will end up exploiting and abusing AI to make new cartoons of their old properties?
I wouldn't put it past any studio to do this.
We're at the end of The Animation Industry As We Know It, so studios are going to do anything and everything they can to stay alive.
The way I see it is:
AI "art" isn't actually art. Art is created by humans to express ideas and emotions. Writing prompts allows a computer to interpret human ideas and emotions by taking other examples of those things and recombining them.
Just because something isn't art doesn't mean that humans can't understand it or find it beautiful. We passed a really fun prompt generation milestone about a year ago where everything looked like it was made by a Dadaist or someone on heavy psychedelics. Now we're at the Uncanny Valley stage. Soon, you won't be able to tell the difference.
It's not just drawings and paintings that are effected, but writing and film. It's every part of the entertainment industry. And the genie is out of the bottle. I've seen people saying that prompt-based image generators have "democratized" art. And I see where they're coming from. In ten years, I can easily see a future where anyone can sit down at their desk, have a short conversation with their computer, and have a ready-to-watch, custom movie with flawless special effects, passable story, and a solid three act structure. You want to replace Harrison Ford in Star Wars with your little brother and have Chewbacca make only fart sounds, and then they fly to Narnia and fistfight Batman? Done.
But, sadly, long before we reach that ten year mark, the bots will get hold of this stuff and absolutely lay waste to existing art industries. Sure, as a prompter I guess you can be proud of the hours or days you put into crafting your prompts, but you know what's better than a human at crafting prompts? Bots. Imagine bots cranking out hundreds of thousands of full-length feature films per minute. The noise level will squash almost any organic artist or AI prompter out of existence.
AI images trivialize real art. The whole point of a studio is to provide the money, labor, and space to create these big, complicated art projects. But if there are no big, complicated art projects, no creatives leading the charge, and no employees to pay... what the fuck do we need studios for? We won't, but their sheer wealth and power will leave them forcing themselves on us for the rest of our lives.
The near future will see studios clamp down on the tech in order to keep it in their own hands. Disney does tons of proprietary tech stuff, so I'm sure they're ahead of the game. Other studios will continue to seek mergers until they can merge with a content distribution platform. I've heard rumors of Comcast wanting to buy out either WB or Nick. That's the sort of thing I'm talking about. The only winners of this game will be the two or three super-huge distribution platforms who can filter out enough of the spam (which they themselves are likely perpetuating) to provide a reasonable entertainment experience.
400,000 channels and nothing's on.
I do think that money will eventually make the "you can't copyright AI stuff" thing go away. There's also the attrition of "Oh, whoops! We accidentally put an AI actor in there and no one noticed for five years, so now it's cool."
One way or another, it's gonna be a wild ride. As the canary in the coal mine, I hope we can all get some UBI before I'm forced to move into the sewers and go full C.H.U.D.
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