#this is one of those stories where the main character really is the best to me
Explore tagged Tumblr posts
haich-slash-cee · 1 day ago
Text
The exception (for me) is if the character is coming back to life. That's pretty whumpy.
And specifically, I think the best audience experience is when (during the initial read/watch) we can tell that the character may die but is very probably coming back to life. (I mean maybe a re-read/watch with new info could net some new whumperflies, but idk.)
Anyway, if I am reading or watching a story and I have to assume a character death is an actual character death... :( Well this is just sad, cancel the whumperflies (as people have said in the notes).
Examples:
Actual death is appropriate for the genre, tone, setting: the story has a realistic setting where dead characters stay dead; or the story is just very grim; or it is one of those horror stories where everyone really could just die including the main character.
Or the story is a one-shot, limited narrative - a standalone movie or book or story or even a short story. (You don't know what those short stories are going to pull. True wildcards. Maybe the story ends with the main narrator about to be eaten by giant snails.)
Or, the character dying is a side character: I could assume that's permanent in the narrative. (Again, wildcard, who knows what fates await side characters, sorry red shirts (tangental fun link)).
I should say, separately - while an actual character death may not be so fun and whumpy anymore (for me), it may have turned into Pathos and Catharsis instead. And I enjoy a good cry. We're on an adjacent narrative payoff, I can still appreciate it. It's like ordering fish soup and ending up with roast shrimp and I enjoy eating roast shrimp too.
But - what if the narrative, genre, format, etc makes it probable that this is a case of the character coming back to life?
Examples:
Format/meta: This is a TV show, it's mid-season, and the main character appears to die. No, we can't actually have the main character dead here - this character is coming back to life at some point.
Speculative Fiction: Listen, people sometimes come back to life in scifi or fantasy or horror. It just happens. This is one reason why spec-fic is fun. (*note: the side character death wildcard rule could still apply.)
Cape comics (Marvel, DC, superhero comics) where a franchise character has died: HAHAHA just wait a few floppies. (Unless it's one of those one-shot limited series which are a bit grim. In which case, this character may actually be dead, sorry.)
A book that is not only speculative fiction, but really going out of its way in the narrative to show that the character will probably be coming back to life: ie, we (the audience) are being actively told by that the space astronauts are racing to deliver the Dragon's Heart Crystal (which brings even the dead to life) to the main warlock character, who is dying, because this character sacrificed themselves to stop a wicked undead-plantation-owner-ghost from destroying Savanna, GA and all the residents in the city.
Also there are two more books in that series and the main warlock character's name is in each title.
With those frameworks above... Time for me to sit back and see what kind of not-death the narrative is going to pull off. Primed and ready. Read for some whump or hurt/comfort, even. Maybe the death and revival are going to be especially wretched and painful for my favorite main character >;) Perhaps other character will be very worried and there will be feelings and emotions >:D And characters will take care of each other and things will be vulnerable hohoho >:)
Don’t know if this is an unpopular opinion or whatever but if the whump leads to death then it isn’t whump anymore
187 notes · View notes
my-de-barros-universe · 2 days ago
Text
And just like that... I have officially finished Kingdom Come Deliverance 2.
And a big hole has opened where it used to be. God what a fantastic game. 10/10.
The thing I loved most are the characters. Janosh, Adder, Zizka, Sam.
And of course, the stars of the show, our two favorite boys, Henry and Hans❤
God I love these two. And I dont mean just the romance, I love every moment they are together on the screen.
But their romance is probably my favorite of every romance I've experienced in fiction, though granted I only end up liking very few canon romances.
Its just such a novel thing for me to see in a videogame: a story where both characters have distinctive character growth. Where their friendship is not just a subplot, but something that directly ties to the main plot. Their character growth reflects the steps they take in that story, and their friendship also subtly changes with those character growth.
And the romance itself is best because its not tagged on top on the story, but it adds one more layer to that story: it could have only happened BECAUSE they went on this journey together, and each of them changed and grew separatly, and wouldnt have happened in any other cirscunstance.
Its not a coincidence that most of the moments where the actual romantic exchanges between the two happen are right before or right after a life and death situation. Because the understanding of mortality has a way to make give people realizations.
Of course this isnt the first time fiction writes two male main characters whose incredibly compeling relationship is the center of the story.
But ngl, this is one of the first stories to have the balls to actually take the plunge and say "You know what, why dont we take this to its logical conclusion? YOLO"
Because its the cherry on top. Its the little teaspon of cinnamon that turns a good cake into a GREAT cake and the story from a great story to an UNFORGETABLE ONE.
And the irony that it came precisely from what is the least openly progressive studios is delciously funny to me, because its not like they came into this with the desire to make a fantastic gay romance, they just wrote all this incredibly homoerotic dialogue and, unlike every other queerbaity title out there, went "Fuck it, why not? Make them full gay". And for some reason, that is REALLY funny to me.
So, in conclusion, god I fucking loved this game, and it has probably ruined me for lesser quality gay romance now. Makes me wanna write my own story. Well played Warhorse, I didnt think you had it in you, but you have properly bamboozed me and I welcome it.
Praise Hansry, the best couple in gaming, and please more wacky adventures with these two bisexual disasters.
Cant fucking wait for KCD3.
74 notes · View notes
Note
What do you think of the show's seeming obsession with everyone (the leads especially) being the best and the top? Like, Marinette's parents don't just run a good bakery, they run the Best Bakery in all of Paris! Kitty Section gets a record deal with the city's top producer! Marinette is the personal designer of Jagged Stone! Alya runs a super popular video blog! Max isn't just the resident smart kid, he can make AI with real feelings!
Oh, but actually, Marinette and Adrien are also top of the class (the webisodes straight-up state Adrien is best in class, surpassing Max and Sabrina, and Marinette gets top grades in Chameleon despite all the workload), because how dare our leads be not good at something?
And that's not getting into "Marinette and Adrien are the best LB and CN ever" stuff. That part is best chalked up to Tikki and Plagg being encouraging, because otherwise the show dunks on all the historical figures they made holders, all at once.
Anyway, with everyone in class being a) hyper talented and famous or b) related to some big nabob, it's not surprising that fans thought it was some elite private school. But no, it's apparently a regular state school (holy smokes, why would Andre and Gabriel send their children to a regular state school??)
That would work in a story where comical exaggeration was the absolute norm, but seems like Miraculous tries to be grotesque and realistic at the same time and fails at both.
Oh look, it's time to talk about Kim Possible again! Phineas and Ferb, too. I'll even use My Little Pony: Friendship is Magic to really drive this one home.
It's incredibly normal for episodic kids shows to have the cast be ridiculously talented and connected. They do this for a couple of reasons.
The first reason is that the characters are meant to be stagnant. Every episode stands alone so there's no time for true character growth. That means that the characters need to be their best selves right from day one. Kim Possible doesn't have time to let Kim learn to fight and be awesome. That's just her default state.
Small life lessons may be taught as we see in both Kim Possible and My Little Pony, but you can miss an episode and still understand the characters because those life lessons didn't really matter to the characters. They weren't there as part of some major character journey. They were there for the kids at home.
The second reason is that kids shows star kids and teens. You don't want adults to be too involved, but sometimes you want "adult" powers and so the kid and teen characters get ridiculous upgrades. A great example is Wade from Kim Possible. Wade is Kim's tech guy. He's also 10-years-old. Absurd? Yes, but they wanted Kim to have cool teach while also keeping the reoccurring hero cast mostly teens and kids and so we get Wade. Phineas and Ferb is another example of this. The titular characters are shown doing things like welding even though they're around 10. This happens because they need to have ridiculous skills for the show to work.
The third reason is that the more connected the characters are, the more stories you can tell. If Marinette's parents don't have a successful and popular bakery, then they can't be hired to cater major events like a movie premier. If Kitty Section isn't wildly successful, then they won't get invited to appear on TV.
This is why Kim Possible made Kim's dad a rocket scientist. It let the show use rockets and advanced tech in several episode. There's at least one where they go to space! The main character of My Little Pony is the student of the kingdom's ruler, allowing the show to include princesses and have plot lines around things ranging from royal balls to diplomatic missions. Things they couldn't do if it was just about some random ponies with no connections.
Some kids shows keep the characters more normal and stick to more realistic hijinks, but when your show is about magic and superheroes, it makes sense to go big.
The reason Miraculous' version of these things doesn't work for some people is probably because of our ever present issue: Miraculous feels too serialized. There's too much connective tissue for the characters to get away with being stagnant. The lessons they "learn" are too big to just go away never and be touched on again. They are not their best selves from day one. They actually do need to grow! This makes the things they're good at feel hollow to some because the show didn't set Marinette and Adrien up the way Kim Possible set up Kim and Ron or the way Phineas and Ferb set up its leads. The character's adult skills don't fit their very real flaws.
Similarly, the show has added all these celebrity connections and then done stuff that makes it feel like those connections should matter to the plot when that's not the way this is usually played. My Little Pony kept Princess Celestia well removed from the things Twilight and her friends were getting up to. It never felt like she should step in. She had a kingdom to run! The show also never treated Twilight's connection as a big deal. Celestia might be the country's ruler, but she's very down to earth. She doesn't feel all that special.
Meanwhile, in Miraculous, the celebrities are treated like celebrities, they often have close ties to the cast, and they are actively around, making it feel like they should play a part in the story at times. The big example is, as always, Lila's lies. Many of them should fall apart because of who the cast knows or, conversely, the cast shouldn't care about Lila's celebrity friends because they have those friends, too. Princess Fragrance was a season one episode and gave Rose a close friendship with Prince Ali that is confirmed to be ongoing in season four's Guiltrip, making it deeply confusing when Rose never catches on to Lila's bullshit. You're really telling me that Rose never once talked to her good friend Ali about her good friend Lila? Really? Rose? Little miss loves-to-talk-about-her-friends-and-how-much-she-love-them? Sure, writers. Sure.
In summary, the problem isn't that the characters are too cool, connected, and talented, it's how those ideas were executed. There are versions of the show where the characters are fine being the best things ever and versions of the show where those elements should have been toned back. I can't really say which canon should have done because canon is a mess of episodic stories and serialized elements that has no idea what it's trying to be.
30 notes · View notes
artingstarvist · 1 year ago
Text
Building on my Xie Lian is basically bugs bunny post, more evidence of him being essentially a trickster god. Feel free to add more.
His communication array password is a prank/trick
He regularly serves food he knows will poison his Friends and Guests. Essentially serving up laxatives, if you will.
Just the fact that he is a god pretending to be his own priest honestly
Pretending he doesn't recognize Nan Feng/Fu Yao and then talking shit about them to their face
Doing the same fucking thing to Hua Cheng when he's pretending to be Lang Ying (less shit talking, but he does mess with him).
Acting all Serious like he's gonna fight LQQ and then just tripping him with Ruoye lol
The I AM GOD flying meatball incident
Dressing up as a lady bugs bunny style so he can hide.
And dressing up as both a bride and a pregnant woman to lure two different ghosts also lol
Tormenting the Venerable of Empty Words (kind of a 'I'm not trapped with you, you're trapped with me' thing)
He's the only one who can actually rile up Qi Rong
Pretending to be HC's puppet to hide among the ghosts
I just love that because he avoids fighting unless he has to, his solution is usually to dress up and lie all the time. No wonder Hua Cheng is in love he's honestly so funny.
2K notes · View notes
goldentigerfestival · 5 months ago
Text
Yuri's dialogue (JP) is so fascinating to study, like... the repetitive use of certain words/phrases that others use sparingly but he uses constantly. the way it feels like his vocabulary is more expansive than what he uses, but he defaults to a "comfort" level of speech. the way it mixes in with his sort of "street talk" words and the sheer level of informality. the way his "street talk" phrasing is contrasted by the tone of his voice (on that note, people I know who also know JP are also very endeared by these aspects of him so I KNOW IT'S NOT JUST ME!!!).
'cause the thing is, he uses phrases that yeah, other people do use, but he uses a handful over and over and over (contrast to other characters' sparing use of repetition). it's actually... really refreshing? it sounds more relatable and less "video game/anime/JRPG/RPG" writing or something, idk. like closer to how a real person would speak.
I do my best in my translations not to make things sound too stiff across the board, but Yuri makes it so easy. it's why I'm so interested in translating all his lines in Vesperia, like... the actual, original tone for him with his original wording because it's smth Eng only players don't get to experience ('cause even if you listen with JP audio, if you don't know the language, ofc you're gonna miss out on context. it's nobody's fault for not knowing, just... they unfortunately miss out). the thing is, there are a lot of times when the lines in and of themselves are not contextually incorrect in the English ver (usually the situation for smaller scenes, because they altered the text outright for more important stuff which was the stuff that originally set me off, but there were also plenty of cases of just vocal tone shifting with the correct context that still gave off the wrong impression), but Yuri's tone is shifted away from the original in Eng even though it's completely and perfectly translatable.
I am by no means about to translate the entire game because let's face it, I really don't care that much for Vesperia on the whole. I'm kinda stuck with it because Yuri's there lo and behold I actually am WAY more engaged in his stories in Rays, Link and Asteria because it's an amazing character put into circumstances where he actually gets to shine and feels more alive, which Vesperia did not provide nearly as well with its very disjointed story. also, Tales gachas have banger stories that are arguably better than the mainline games, and they regularly make Yuri a very central character to the gachas. Crestoria was also about to do it until they pulled the plug on that game and I'm pretty confident something interesting has been lost to the world. also I just generally don't have the energy or motivation to do that, so... I'll only be focusing on Yuri's lines, especially because his stuff is where the bulk of the messing around was. he's just insanely fun to translate for and I love burying myself head first into his speech.
will I actually finish this project? dunno. will I get around to posting it? whatever I get done (so all of it if I complete it), and if I decide to call it quits then I'll post what I have at the time I decide that. will it take a long time? probably, but I can always mention stuff along the way...
#GTF Vesperia Things#GTF Yuri Things#also the more I comb the script the more I properly notice all the uh... very awkward loc changes in smaller sentences in smaller scenes#like things that change the understanding of a sentence. or in Yuri's case just... the usual annoying personality shifting#noticing lots more stuff than when I did those big posts bc I was less focused on the tiny stuff/not side by side comparing#like a lot of this stuff is plot irrelevant and I knew it was littered around but I'm just getting#a bit more of a proper feel for it and how often it's there while studying Yuri's speech under a microscope bc I like observing him fkjhsjg#the fact that they're extremely largely consistent in tampering with Yuri's verbal (not just vocal) tone still has me LIKE.#but I'm fighting to ignore it so I can study my precious boy for reasons unknown beyond hyperfixation#also with Link I was actually mad at first bc they totally dropped the ball on Yuri's repetitive speech in arc 1. like it just wasn't there#there were plenty of times I noticed that normally he'd be SAYING those phrases but it just didn't happen where it should've#(like ''he'd def have said that here but it's not here'') Rays' main writer was not Vesperia's and she STILL got him down PERFECTLY#frankly I'd argue Rays' writing of Yuri is more correctly Yuri than Vesperia Yuri is which is oddly hilarious LOL#but mainly more that arc 2 Yuri is fucking WONKY sometimes but god knows most of my friends who know JP don't like that writer for#various reasons. somehow he pulled out that banger of a novel but arc 2 forget it. but yeah Rays just... really encapsulated YURI himself#the dialogue for him is spot on. not that Link and Asteria flunked with him bc they didn't#it's just that I think Rays and Miyajima gave the best quality of him bc the circumstances let him be more expressive#that said back to Link arc 2 did actually fix the speech issue so I don't know if they had different writers between arcs or just#realized they forgot to include those points of his character in arc 1 bc I know it wasn't the Link loc's fault#bc Yuri had full JP audio and I could hear that they just didn't have those things#but LORD the ACTUAL RELIEF that flooded me when arc 2 brought that shit back LMAOOOO#but yeah as far as Yuri goes he's absolutely fascinating and unique and he shines so bright in the gachas#it makes me really really sad that his home game is one I don't have much interest in#and that it's one that a lot of ppl feel the writing was wonky for (bc it was)#but I'm eternally grateful the gachas gave him opportunities to really shine as a character in great settings#bc it's not that he doesn't shine in Vesp itself. it's that the circumstances don't rly... allow him to be like PROPERLY unrestrained ig?#idk it's hard to explain. just. he was more. WHOOSH. I guess. in the gachas. yeah. like that. or smth. :')#sorta like. amazing character but not the best circumstances for him to show his true potential which I think he does in the gachas#bc the gachas have such great stories and scenarios and he's put into them#ANYWAY TL;DR YURI'S SPEECH IS FASCINATING AND I LOVE HIM
2 notes · View notes
otiksimr · 6 days ago
Text
Tumblr media
Them switching Ariel to a 3d model partway through was really weird to me. I understand the monsters being 3d, as long as the models are good I couldn't care less.
I say this as someone who doesn't mind anime using CGI, it happens. Whatever.
For the UFO arc, if it ever gets animated, I know all the robots and stuff will be cgi. There's just no getting around that without it costing too much budget and the anime ending up way shittier. Please. Whatever studio takes up Kumo Desu. If they even renew it. Please. Don't fuck it up. For me. For me.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Big year for snakes.
Tumblr media
16K notes · View notes
juniperskye · 5 months ago
Text
That’ll Show Them.
Based on the following ask: 🥰 yay!! Okay. (Deep breath), so the idea was basically either preschool or elementary school setting. Hotch being a sexy single dad has most of the single (and not!) Moms drooling over him. Y/N or Reader is a single mom, not one of those drooling but definitely sees that he's attractive. But her kid (girl or boy) happens to quickly become Jack's BFF and this causes natural interactions and conversations between her and Hotch over the next few weeks which makes the other moms salty and jealous, and she overhears them at one point speculating that she probably told her kid to befriend Jack just so she could get closer to Hotch. I didn't really think of an ending for it but just had an idea of a scene where she's trying to remain calm and unaffected while overhearing them talking about her and giving side eye. Maybe Hotch hears it too and comes to her defense? Or makes them even saltier by asking her out in front of them? 😈 @nyxwolph thank you for requesting this! I did adjust a little bit, so I hope you like it!!
Aaron Hotchner x Single Mom! Reader
Angst/Fluff
Word count: 3569
REQUESTS ARE OPEN - not edited - please be kind. Requests are open and feedback is welcome if it's constructive!
Warnings: My blog is 18+, minors DNI, some explicit language, reader is a single mom, mention of divorce, school moms being shitty, mention of Hotch’s ex father-in-law being ill, no use of y/n, Fem reader, reader has no physical description other than being shorter than hotch, reader is mentioned/implied to own a shop (no details), gay best friend, Hotch starts work at 8am (idk what the BAU hours are lmao) let me know if I missed any!
I do not consent to having my work translated or reposted to any other site. That being said I do not own the characters portrayed in this story.
Tumblr media Tumblr media
The moms were ruthless. You were barely three months into the school year and already you had been completely ostracized from the “mom group.” Part of you had assumed it was because the majority of these moms had all caught wind of your very public, messy divorce. The other part of you, however, knew that the main reason you’d been exiled was him.
Aaron HOTTIE Hotchner, as the other moms called him, had taken Ms. Jenson’s third grade class by storm. Meet the teacher night had been a frenzy of horny moms all praying their child ended up in the same class as Aaron’s son. There were hushed conversations and giggles, and hair flips all night long, you had felt bad for the teachers since their presentations had fallen second to the gossip travelling through the halls about the hot single dad.
“I heard he works for the FBI!”
“I heard he’s a widower. Could you even imagine?”
“Wow. He must be pretty amazing, a single dad and working for the FBI!”
“Can we be real for a moment and just admire how hot he is?”
“Did you see his hands?”
“Yes! Did you see his suit? I love a well-dressed man.”
They were vultures, every single one of them, and Aaron was their newest victim. He, of course, had been completely oblivious to the blatant flirting – he returned every advance they made with a kind smile or polite nod. And listen, you weren’t going to deny that Aaron was hot…you just weren’t trying to be like those other moms and gush about it at meet the teacher night.
Your being excluded by the class moms had only gotten worse since Jack and Millie had become friends. Millie had told you on the first day of school, that a boy had pushed her down on the playground, and before you could panic, she told you that a different boy…one named Jack…had helped her up. She said after that, they sat together at lunch and read aloud.
You could barely contain you excitement. Since the divorce, Millie had been having a tough time making friends – mainly because the moms told their kids to stay away. Your ex had been quite cozy with some of the moms at Millie’s last school and you had eventually found out he was sleeping with one of them. Once the divorce was finalized and you had full custody, you’d moved and that meant a new school for Millie.
Realistically that should’ve been the end of the drama, but it just so happens that the girl who your husband slept with…well her sister’s child was in the same class as Millie. He of course was the kid that pushed Millie down on the first day of school.
It shouldn’t have bothered you, their constant whispers…but it had you seething. This was an everyday occurrence now that you drove Jack home. The moms all waiting for dismissal engaging in hushed conversations about how desperate you must be.
“I bet she told her daughter to befriend his son.”
“What a sad way to get his attention.”
“Well, I mean, her ex did cheat…so she’s probably desperate.”
“She’s ridiculous if you ask me.”
This new development has begun exactly two weeks ago. Jack and Millie had been on their sixth playdate – this had been the first one Aaron had been able to host (due to work obvi) which had led to you staying and the two of you talking about how demanding his work schedule must be. He had told you it kept him pretty busy and that his sister-in-law had been extremely helpful, but with her father falling ill, she was growing increasingly busy.
“You know, I could drive Jack. If you’re comfortable with it.” You offered.
“I couldn’t possibly ask that of you!” Aaron panicked.
“It’s a good thing you didn’t ask…I’m offering. I already have to drive to the school to get Millie, I could grab Jack and the two of them could hang out until you are off work. And if your sister-in-law ever can’t watch him while you’re away, know that I am more than willing.” You punctuated with a kind smile.
“What if I take them to school, I don’t need to be at work until eight, and then you could pick them up? That way it is even. Obviously when I’m out of town, which wouldn’t necessarily be possible, but I could coordinate with Jess and…” Aaron was spiraling.
“Aaron. If you want to take them to school when you’re in town, that would be great. That would allow me the time I need in the shop before opening. When you are out of town, if Jack is staying with me, I will take them to and from school – if he’s with Jess, she doesn’t have to worry about Millie okay?” You suggested.
“You’re a godsend. You know that?” Aaron said, a smile growing on his face.
“Yeah well, Jack has been an incredible friend to Millie, and I would love for them to spend more time together. Plus, the house has been so quiet and, I don’t know. It would be nice to have the kids there.” There was a slight cringe that was brought with the insinuation of your divorce.
“I appreciate it either way.” Aaron gently nudged your shoulder.
So, for the last two weeks, Aaron had been driving the kids to school and you had been picking them up. He shockingly had yet to be called on a case…but you knew it was only a matter of time.
Aaron was called away a few days later, he had let you know that Jess would be watching Jack. That had sent a tinge of pain right to your heart. In truth, you were attracted to Aaron, and the more time you spent with him, you were starting to fall for him. You tried not to focus too much on the fact that he’d sent Jack to stay with Jess…chalking up to the fact that Aaron probably didn’t want to burden you – even though he could never.
You didn’t hear from Aaron until nearly two weeks later.
A: Hey, we just got back from this case. I’ll pick Millie up in the morning for school. Are you good to pick up Jack after?
Y: Hey! Yeah I can pick them up tomorrow. I have to take Millie to get her cleats and shin guards for soccer, is it okay if Jack tags along?
A: I totally forgot soccer starts next weekend. If I sent some money in Jack’s backpack could you pick up his stuff too?
Y: Of course! Will you be late tomorrow?
A: Probably, after a case like this, there’s a lot of paperwork to be done. I will try to be there by 7pm if that’s okay.
Y: 7 is fine, we will get homework done and I will feed them and have Jack all ready for you!
A: Thank you. Seriously I don’t know what I’d do without you.
The next day you arrived at the school at 2:45 pm to pick up the kids. You parked your car like always and stood in wait with the other parents. You were checking your phone to see where the nearest sporting goods store was when one of the dads approached you.
“Hey, is Millie ready for soccer to start?”
“Oh, hey Scott! Yeah she is so excited! What about Macy?” You questioned.
“She’s nervous, but she told me she was glad Millie and Jack were playing too. Michael was really bummed that the girls weren’t in a class together this year.” Scott explained.
“I was too! How is Michael? We should all have dinner some time!” You suggested.
“He’s good, and I am sure he would love to have you and your new beau over for a meal – I will talk to him when we get home!” Scott beamed.
“New beau…what are you talking about? Do you mean Aaron? He and I, we’re not…” You stuttered.
“Don’t worry, it’s okay! You should be bragging to all those bitches that you bagged the hot DILF! Don’t let them spoil something good for you hon.” Scott gently squeezed your arm.
Just as you opened your mouth to reply, the kids came running out. Macy ran to hug her dad while Jack and Millie made their way to you. Both kids hugged you and then said their goodbyes to Macy. You moved to grab their hands and guide them to the car, but not without catching the glares from all the moms. They must’ve heard Scott and you talking…and while you and Aaron weren’t dating, it didn’t hurt to let them believe it for a bit.
After getting the kids soccer gear, you took them home and got them started on their homework and gave them some apple slices. You checked a few emails, changed the washer and dryer, and wrote up your grocery list in the meantime.
When they were done with their homework, you checked their work and then quizzed them on their spelling words. By then it was nearly 5:30 pm, you set the two of them up in the living room with a coloring book and some Legos while you got dinner started. You made some grilled chicken, mashed potatoes, and green beans – for the kids, you added some cheese to the potatoes and cut up the chicken – setting that on the table for them alongside a glass of chocolate milk.
“Kids, time for dinner!” You hollered.
“Coming mom!” Millie called.
You were about 10 minutes into dinner when a knock sounded from the front door. You excused yourself and walked over to let Aaron in.
“Hey, we were just having dinner, can I get you a plate?” You offered.
“Oh, as long as it’s not an imposition!” Aaron replied.
“Aaron, how many times do I have to tell you that it’s not an imposition. I like having you around.” You stopped abruptly, embarrassed that you’d let that slip. “I mean, you know, it’s nice that Millie and Jack are friends…I uh. I…”
“I know what you mean. And I like having you around too.” He said, finally stepping fully into the house.
Aaron placed a gentle hand on the small of your back to guide you toward the kitchen. You plated him up some food and he joined you at the table, sitting right beside you. You couldn’t help the growing heat that bloomed on your cheeks as his arm brushed against your own. The room was filled with the playful chatter of the eight-year-olds that sat across from you, giggles escaping them as they recounted the events of their day at school.
Glancing over, you noticed the joy radiating from Aaron’s expression. You hadn’t seen him this genuinely happy in all the time you’ve known him, and you wonder if it is because he doesn’t get to relax like this often. The thought allows your mind to drift even further – splaying images of cooking for the four of you all the time, of late nights cuddled with Aaron and even further into the future, welcoming a new child to the family you’ve curated…only it's all in your head.
“You alright?” Aaron whispers. His warm breath against your ear causes a chill to cascade across your skin, leaving goosebumps in its wake.
“Yeah, I’m good. Sorry, just lost in thought.”
“Hey mom, is Jack’s dad going to be my new dad?” Millie posed, causing you to choke on the bite of chicken you’d just taken.
“Woah, sweetheart you’re okay, just breathe!” Aaron patted your back gently. “Here, take a sip of water.”
Taking a swig, the chicken makes its way down. “Mills…baby where did you get that idea?”
“Well Rain said that his mom said that you were moving in on Jack’s dad, and I thought that if we were moving in, then that would make him my new dad!” Millie smiled.
It was Aaron who choked this time, only it was on his water, causing some of it to certainly escape through his nose. He pulled his napkin to his face as he coughed in an attempt to clear his airway.
“Aar…breathe.” You returned the favor of patting him gently on the back. “Are you okay?”
He answered with a nod and allowed a chuckle to escape his mouth before looking up to meet your gaze. Aaron wasn’t ignorant of the fact that the other moms had been eyeing him since the beginning of the year, he just hadn’t realized that they’d gone after you due to your budding closeness.
“Millie, Rain’s mom is just kidding. Jack’s dad and I are becoming good friends, like you and Jack, and they don’t like that, so they’re saying some not so nice things.” You explained.
“Oh…okay.” Millie said, a small pout gracing her features.
A pout that pulled on not only yours, but also Aaron’s heartstrings. He allowed himself a glance in your direction and took careful note of the hurt and disappointment that flashed across your own features briefly. Was it possible you felt more than you were letting on?
Six days later you received a call at four in the morning. It hadn’t been the thing to wake you up, but it came as a surprise, nonetheless.
“Hello?”
“Hey, I just got a call about a time sensitive case and Jess is dealing with her dad. Would you mind taking Jack while I am away?”
“Aaron, of course! Do you need me to come and get him?”
“No, I will get a bag together for him and drop him off on my way to the office. I am going to leave you with a key to my place just in case Jack needs anything. Thank you for doing this, seriously it means a lot.”
“It’s really not a problem, I will have a bed made up for him by the time you get here.”
“Thanks sweetheart, see you soon.”
With that, Aaron hung up, and for the second time you were taken by surprise at the pet name he so casually referred to you by. You had to remind yourself not to swoon. It wouldn’t do you any good to get into your thoughts about the meaning behind his slip of the tongue.
Jack Hotchner was the most wonderful child you have the privilege of knowing – aside from Millie of course. He was polite and he listened with no pushback. He helped Millie with her chores (cleaning up her toys and putting her clothes in the laundry basket), he didn’t complain, and he just exuded this kindness and joy that brought an extra bit of warmth to your home.
You could see Millie becoming attached and you feared her heart would break once Jack had to go back home. You only hoped that she’d understand that although Jack’s presence isn’t currently permanent, they’d still get to see each other all the time.
Jack stayed with you for five nights, Aaron surprised you all by showing up with a pizza on Saturday evening.
The three of you had been cuddled up on the couch watching Inside Out 2 when the doorbell rang. You shuffled over to the door in your sweats and fuzzy socks to see Aaron standing there in a quarter zip and jeans. Good God, he’s never looked so good.
“Aaron!” You couldn’t hide your excitement.
“Surprise! I brought pizza, I hope cheese is okay.” He inquired.
“Cheese is perfect.” You confirmed. “Kids, dinner is here!”
“Dad!”
Jack ran to embrace his father. Millie, however, stormed off to her room. You were quick to throw Aaron an apologetic glance, before following her down the hall.
“Mills…what’s wrong honey?”
Millie replied with a grumble in her pillow and a shake of her head.
“Baby, I can’t help if you don’t tell me.”
“It’s not fair. Jack doesn’t have a mom, and I don’t have a dad. But when you and Mr. Aaron are together it feels like a normal family. How come you guys can’t just be together?” Millie cried.
“Oh, honey. It’s not that simple bug. Mr. Aaron, well he’s a busy man and I just…” You trailed off.
“Don’t you like him?”
“Mills, yeah I like him, but like I said, it’s not that simple. Even if he liked me back, that wouldn’t just make us a family, it would take some time for us to get serious and then we’d have to decide if that was the right step for us.”
“It is the right step! You guys like each other, and Jack and I get along…mommy it’s perfect! You could be Jack’s mom and Mr. Aaron could be my new dad.” Millie said matter-of-factly.
“Oh honey, is this about your dad?” You pulled Millie into a hug.
“No! He wasn’t nice to me like Mr. Aaron is. Mom I want Mr. Aaron to be my dad.” She whispered as tears stained her cheeks.
“I know honey, me too…me too.” You pressed a kiss to her head. “Baby lets go have some pizza and enjoy our time with Jack and Mr. Aaron, yeah?”
“Okay.”
That night, something shifted. Aaron and you had begun spending more time together, going to soccer practices and games together, taking the kids to the park, the movies, pottery painting places, dinner at your house, game night at his. Aaron had also exclusively been asking you to take Jack while he was away on cases – claiming Jess’ father was getting worse.
Two months passed like this, and things had started to feel very domestic. Millie was asking more and more about Jack being her brother and Aaron her father and you had to explain that even though they weren’t related, even by marriage, that friends could be considered family too.
Once again you were taking care of Jack while Aaron was out of town on a case, only this time it was a little different. Your car was in the shop, so Aaron had let you borrow his car, and today was the last day of school before winter break. The schoolyard was buzzing with anticipation of the final bell, parents were discussing their vacation plans with one another while waiting.
You has been talking to Scott and Michael when Becca approached you.
“You know, I think it’s a sick thing you’ve done, using your daughter to help you prey on a vulnerable man.” She hissed.
“Excuse me? What the hell are you talking about?” You shot back.
“Aaron. You had Millie befriend Jack and for what so you could trick Aaron into going out with you? It’s truly despicable behavior. He’s a good man and he deserves someone who is genuine.” Becca spewed.
“I don’t know where you get off, talking to me like that, but I can assure you – ”
“Becca, I’d really appreciate it if you didn’t speak to my girlfriend that way. She is the kindest most genuine person I have ever met, and every day she shows me how much she cares for and loves Jack and me. So back off, and maybe don’t speak on things you don’t know anything about.” Aaron bit as his arm snuck its way around your waist, pulling you flush against him.
“I KNEW IT!” Scott shouted.
Becca stormed off with a huff and you turned around to see Aaron wearing a shit eating grin. You couldn’t help but be overwhelmed with disbelief at the fact that Aaron was here right now, he’d stuck up for you, and he’d called you his girlfriend. Yeah, you were fairly sure your brain had short circuited.
“Girlfriend?” Your gaze lifted to meet his.
“You know, I’d been meaning to ask.” He grinned down at you. “What do you say?”
“Yes! Of course!”
Aaron closed the gap between you and captured your lips in a kiss. All the while the moms scoffed and huffed in disbelief that you truly had taken Aaron HOTTIE Hotchner off the market. And before you had a chance to pull away, Jack and Millie came bounding over just in time to catch the last bit of your kiss.
“Does this mean Mr. Aaron can finally be my dad?” Millie asked.
Aaron leaned down to Millie’s level “Mills, I would love nothing more than to be your dad, but we have to take things slow okay? Your mom and I have a lot of grown-up decisions to make before that can happen, so I need you to be patient. Can you do that for me?”
“I can do that!”
You leaned down in front of Jack, wanting to ensure he’s included in all this. “What do you think Jack? Would you be okay with me and your dad being together? It means you and Millie will be together a lot more often.”
“Will you eventually be my mom then?”
“If your dad and I choose to get married eventually, then yeah, I’d be your stepmom.” You explained.
“I think you’d be a really good mom.” Jack wrapped his arms around you.
Aaron and you may have only just made things official, but in the last five or so months, you’d both fallen for each other. Sometimes, things are just right, and all the pieces fall into place naturally. And for the first time in a long time, you couldn’t wait to see where this leads.
Tumblr media
1K notes · View notes
jonnywaistcoat · 10 months ago
Note
What’s your opinion on the contrast between “silly” and “serious” spaces? Do you think people can have very serious interpretations about a genuine piece of media and also be goofy about it? I’m asking this particularly because I’ve seen people in the Magnus podcast fandoms fight about people “misinterpreting” characters you, Alex, and the many other authors have written. Are you okay with the blorbofication or do you really wish the media you’ve written would be “taken seriously” 100% of the time?
And follow up question, what do you think about the whole “it’s up to the reader (or in some cases, listener) to make their own conclusions and interpretations and that does not make them wrong”, versus the “it was written this way because the author intended it this way, and we should respect that” argument?
This is a question I've given a lot of thought over the years, to the point where I don't know how much I can respond without it becoming a literal essay. But I'll try.
My main principle for this stuff boils roughly down to: "The only incorrect way to respond to art is to try and police the responses of others." Art is an intensely subjective, personal thing, and I think a lot of online spaces that engage with media are somewhat antithetical to what is, to me, a key part of it, which is sitting alone with your response to a story, a character, a scene or an image and allowing yourself to explore it's effect on you. To feel your feelings and think about them in relation to the text.
Now, this is not to say that jokes and goofiness about a piece of art aren't fucking great. I love to watch The Thing and drink in the vibes or arctic desolation and paranoia, or think about the picture it paints of masculinity as a sublimely lonely thing where the most terrible threat is that of an imposed, alien intimacy. And that actually makes me laugh even more the jokey shitpost "Do you think the guys in The Thing ever explored each other's bodies? Yeah but watch out". Silly and serious don't have to be in opposition, and I often find the best jokes about a piece of media come from those who have really engaged with it.
And in terms of interpreting characters? Interpreting and responding to fictional characters is one of the key functions of stories. They're not real people, there is no objective truth to who they are or what they do or why they do it. They are artificial constructs and the life they are given is given by you, the reader/listener/viewer, etc. Your interpetation of them can't be wrong, because your interpretation of them is all that there is, they have no existence outside of that.
And obviously your interpretation will be different to other people's, because your brain, your life, your associations - the building blocks from which the voices you hear on a podcast become realised people in your mind - are entirely your own. Thus you cannot say anyone else's is wrong. You can say "That's not how it came across to me" or "I have a very different reading of that character", but that's it. I suppose if someone is fundamentally missing something (like saying "x character would never use violence" when x character strangles a man to death in chapter 4) you could say "I think that's a significant misreading of the text", but that's only to be reserved for if you have the evidence to back it up and are feeling really savage.
I think this is one of the things that saddens me a bit about some aspects of fandom culture - it has a tendency to police or standardise responses or interpretations, turning them from personal experiences to be explored into public takes to be argued over. It also has the occasional moralistic strain, and if there's one thing I wish I could carve in stone on every fan space it's that Your Responses to a Piece of Art Carry No Intrinsic Moral Weight.
As for authorial intention, that's a simpler one: who gives a shit? Even the author doesn't know their own intentions half the time. There is intentionality there, of course, but often it's a chaotic and shifting mix of theme and story and character which rarely sticks in the mind in the exact form it had during writing. If you ask me what my intention was in a scene from five years ago, I'll give you an answer, but it will be my own current interpretation of a half-remembered thing, altered and warped by my own changing relationship to the work and five years of consideration and change within myself. Or I might not remember at all and just have a guess. And I'm a best case scenario because I'm still alive. Thinking about a writers possible or stated intentions is interesting and can often lead to some compelling discussion or examination, but to try and hold it up as any sort of "truth" is, to my mind, deeply misguided.
Authorial statements can provide interesting context to a work, or suggest possible readings, but they have no actual transformative effect on the text. If an author says of a book that they always imagined y character being black, despite it never being mentioned in the text, that's interesting - what happens if we read that character as black? How does it change our responses to the that character actions and position? How does it affect the wider themes and story? It doesn't, however, actually make y character black because in the text itself their race remains nonspecific. The author lost the ability to make that change the moment it was published. It's not solely theirs anymore.
So yeah, that was a fuckin essay. In conclusion, serious and silly are both good, but serious does not mean yelling at other people about "misinterpretations", it means sitting with your personal explorations of a piece of art. All interpretations are valid unless they've legitimately missed a major part of the text (and even then they're still valid interpretations of whatever incomplete or odd version of the text exists inside that person's brain). Authorial intent is interesting to think about but ultimately unknowable, untrustworthy and certainly not a source of truth. Phew.
Oh, and blorbofication is fine, though it does to my mind sometimes pair with a certain shallowness to one's exploration of the work in question.
2K notes · View notes
freebreadmoon · 1 year ago
Note
is there anyway you can write a cute, fluffy little story for Walker Scobell?
YES OMG I HAVENT BEEN ACTIVE BC I HAVE MIDTERMS
warnings: fluff, reader plays annabeth (i love leah dont come for me), no use of y/n, reader and walker aren’t dating but are obvi crushing
requests are open!!
Tumblr media Tumblr media
You and Walker were filming a buzzfeed puppy interview, sitting in the middle of the floor.
Walker sat with his legs crisscrossed, smiling wide at the brown spotted dog that nuzzled his leg. “Is it on? Oh, hi, I’m Walker Scobell, and I play Percy Jackson.”
“Hi,” you introduced yourself, “I play Annabeth Chase,” you picked up the fluffy fured black one that was by your foot, “and your watching buzzfeed!” You put a thumbs up at the camera, earning a laugh from the boy beside you.
“Wait I wanted to say it, I’m literally the main character—“
“But I’m the best character. Walker, you can say it at Vanity Fair.” He rolled his eyes at you, smiling slightly.
“Okay, moving on! um…what’s the question? What was your favorite scene to film…um…oh thats a hard one. I’m gonna say…either the fight with the Ares kids in capture the flag, or falling out of the arch. The harness thing was annoying to put on, but the other parts were fun.” Walker was only half paying attention, preoccupied by the dogs.
“I think the tunnel of love scene, or the one where Annabeth pushes Percy in the water, ‘cause I got to push Walker really hard.” You glanced at him, watching the smile curl onto his face.
“Yeah. We did like 15 takes of that because she kept laughing.” Walker laughed, shaking his head. “Actually, she laughed a lot. We had to retake lots of stuff ‘cause of her, especially the tunnel of love scene. The boat flipped and she wouldn’t stop laughing.” He shifted closer to you, messing with the puppy you’re holding.
“Oh! the next question…what’s your opinion on each other? Um…walker is the best blonde dude ever i think. like he’s literally my kid i swear, and he was honestly the best choice for percy. i think he’s the reason i even got to be annabeth, im really greatful for him. Aryan is super sweet and cool, he’s my best best friend, we do the stupidest things together, and I can’t imagine a world we aren’t honorary siblings.” You scratched behind a puppy’s ear, letting it lick you.
“Well I was just gonna say you’re awesome but…I guess I think we make a great team on-screen as well as off-screen. She’s a true friend. If it weren't for her, I don't know what I'd do, y'know? She’s like my very own real life Annabeth." He glanced up at you subtly, wanting to gauge your reaction, smiling in victory when he noticed the red tint to your cheeks.
“The…the next one says, how do you feel about fan support? is it overwhelming? Well, my answer is yes, sometimes. Especially with people who are really like into the book to the point where they hated the casting over looks.” You had started to speak a lot quieter as Walker drifted closer, trying to get the puppy off your lap.
“I don’t think much of it.” Walker shurgs. “Only really the edits that I see anyway, those are fun.” He smiles encouragingly at you , finally meeting your eyes.
“…Yeah. The edits.” You smile at him, referring to the ship edits. You’d talked about it in multiple interviews, and you had a favorites folder for them on Tiktok. You raised an eyebrow at Walker, who continued to move closer until his head was on your lap, giggling softly and starting pet his hair like you did the puppys fur.
“Okay, last question…have there been any memorable moments on set? Um…probably when i first met her. I just got the feeling she was gonna be Annabeth, she gave me this ‘what is he doing?’ Look, and it just clicked.” He stayed with his head on your lap, turning so his head is on your stomach when puppies come and attack him with licks.
“They think you’re one of them!” You push him off a little so the puppies can get to him. “And my answer…um…I think when Walker gave me the piece of banana that was in my hair in the show. He kinda just tied it in and left my set trailer, and it stuck. So if you guys wondered what the weird blue fabric in Annabeth’s hair was, it was not in fact a design choice, it was a Percy choice.” You turn so the camera can see the small braid in your hair with the bandanna piece at the end.
“And Percy’s got one too, if you look hard enough.” He lifts one of his feet, showing the vans he wore during filming, and the flimsy piece of bandanna tied through his top shoe hole. You shake your head, laughing at his insistence in staying with his head in your lap.
Tumblr media
While you layed on his bed, you scrolled through your fyp, stopping when you see the familiar scene of you two in the buzzfeed room, with his head in your lap. Nodding your head to the song in the edit as you scrolled through the comments.
“IRL percabeth?” He questioned from beside you. You looked at him, not realizing he had started paying attention to you, jumping to get your phone from him.
“No, I’m commenting! And reposting!” He laughed, rolling away from you. You got off the bed behind him, giving up taking the phone and blinking when he simply commented ‘real’.
“Well, so much for ‘it’ll blow over’.” You rolled your eyes, knowing the dating allegations will only get worse after this. Walker smiled triumphantly, waiting for the responses to come in.
Tumblr media
taglist: @persassyxo @diorlorenzo @ilovewalkerscobell @paytonthereader @platypusbearrr @kissatelier @riptidelor
2K notes · View notes
zoe-oneesama · 4 months ago
Note
1. I really just don’t like how you shit on Chloe in your Au considering that she is technically the Main character now because of her having the ladybug earrings.
2. As for unlikable characters exist. Yeah they do but they usually don’t have a really good back story.
Thomas give her a sad backstory, took that away and made her worse ??? It makes no sense. Especially if it was supposed to be a unlikable character. her backstory isn’t an excuse for her actions but yall hate her for the actions and at the same time don’t want her to change.
(Not only that but he ended replacing her with a very boring and rushed character like Zoé.)
Basically what I’m saying it’s just weird for yall to hate a character that much.
I think it's really weird for y'all to be so defensive of a fictional person, yet here we are.
Perhaps you were mislead because her "hero" form was the title of the AU, but uh, Scarlet Lady was never about Chloe. That's why she didn't, like, grow or anything and why we left her several times to focus on Adrien and Marinette. Having the Ladybug Earrings does not automatically make someone the main character, she's the tritagonist at best. And canonically, she's just a side character with too much screen time.
But even if she was the main character, so what? Scarlet Lady's tone is comical, it was never going to go deep (except in the Finale, kinda) and Chloe was never going to get the 5 Hour Youtube Essay Deep Cut in Comic Form about the Wonderful Person She Had the Potential to Become that viewers like you seem to be craving so badly.
And we fundamentally disagree about Chloe's backstory. It's not a good backstory, it's pretty basic, not even entirely unique to Chloe in the very story it's stuck in, and removing it changes nothing about her or her personality and motivations in the long run. It's used as a weak excuse that's only brought up at random to the point where even canon doesn't buy it anymore.
Though I'm not sure why you think that unlikeable characters can't have sympathetic backstories, the point is usually that despite going through the worst and despite the fact that it's entirely possible if things were different for them that the character could've been someone entirely different (and therefore "likeable"), none of those things erase the things they've done or make them more likeable. It just makes them kinda sad on top of it.
But that doesn't really apply to Chloe since taking out her garbage birth giver still leaves her with Andre who did a good job ruining her all on his own.
Anyway, sorry for the rant, but to wrap it up, sorry you don't like how I do things around here, no one's keeping you here if you don't wanna be faced with it or whatever.
602 notes · View notes
felassan · 3 months ago
Text
Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs" 
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
494 notes · View notes
viperwhispered · 2 months ago
Text
Notes on Jamil's speech patterns
I was supposed to just pick out some examples of typical Jamil lines. How he speaks, the vocabulary he uses, things like that. Something I could easily refer to when writing to get the tone right.
But then it kinda blew up, oop – because it’s hard to talk about how a character speaks without also dipping into why they say whatever they say.
Plus then I wanted to get examples of Jamil in different moods, and could not resist some poignant things that were more related to his character or backstory rather than strictly the speech patterns themselves, so… It expanded a bit.
Anyways. Some things I noticed he tends to do:
Sighs (more than I realized)
Snarks
Tch (though could be a more general twst writing choice too)
Stutters when he’s flustered / embarrassed / caught of guard (what a cutie)
Goes ahem like an old man when he’s trying to get back on track in those off-kilter moments
Kinda formal with his manner of speech and choice of words (especially in servant mode) (I always worry I exaggerate this but he sure does do that)
But there’s still some animatedness with the way he emphasises words, for example
(so long-suffering and ready to bark out directions to Kalim oh boy - the way the directness just comes through when he loses it)
sugarcoating his opinions if he doesn’t feel like he can say them plainly (tyrant becomes rigorous, etc.)
sarcasm, sometimes with a side of deadpan, sometimes with a smirk
“Good grief” (another thing I didn't realize was that much of a catchphrase)
Very mild on the level of insults & swears honestly, (I mean, "drat"?) but I imagine this is more of a result of the game's rating (I guess for in-game reasons we can say he's been very conditioned by his upbringing)
I put the screenshots that seemed telling, and some related notes, on to a google sheet. That way one can filter and order it in various ways.
The sheet is probably best viewed on a computer or another larger screen, the screenshots might make it a bit difficult to navigate on mobile.
I did go in with the assumption that Jamil might speak differently pre-overblot (when the servant mask is firmly in place) and post-overblot (at least those occasions where he allows himself to be more honest). Like, there’s the sycophantic (as Leona calls it) flatterer, versus when Jamil’s honestly voicing his own thoughts. Which also shows in how I chose to categorize the screenshots.
Of course events are a bit wibbly wobbly in relation to the main story so can’t be placed in the timeline in the same way, but there are still those occasions where it seems you can tell the difference between the servant mask and a Jamil who’s not saying things just for the sake of appearances.
So, to explain the logic of the sheet:
First column has a screenshot of something Jamil says. The second two columns give the source.
The column for whether or not this happened before or after the overblot is only really used for main story things, since event stories are kinda murky timeline-wise.
Next is whether Jamil seems to be putting on the servant mask or speaking more honestly. This is where get more to interpretation territory, and I’ve not applied it to every screenshot (either because that didn’t seem like the relevant part for that line, or because I couldn’t tell).
The last column of the sheet is where we get most to my personal interpretations. So of course you might read these lines differently than I do, and that’s completely fine, these are simply the aspects that seemed poignant to me. Some notes are simply pointing out specific word choices or style of speech, others delve more into character analysis side of things.
Totally fine if you want to copy this file or modify it to your own needs. All I ask is that you don’t pass off anything I wrote as your own thoughts.
Order of lines is based purely on the order the pics were in my screenshots folder, so guess this is also an insight on the order I played things in, lol.
Tagging some jamil peeps in case y'all find this useful:
@crystallizsch @diodellet @moonyasnow @twstgo @lex752
@majestickitty @viperbunnies
381 notes · View notes
shorthaltsjester · 1 month ago
Text
endlessly thinking thoughts about cr characters, morality, and selfishness (likely place for me to be, given that my day job includes endlessly researching ethics and meaning of life) but in light of bell’s hells most recent illustration of their insularity and individualism, I’ve been really like. Trying to unpack why I find it particularly egregious in this party when obviously mighty nein were notoriously self-interested, especially at the beginning, and when vox machina had quite a few moments where their horses were far higher than they had any reason to be. And again, I really want to make it clear her that I don’t hold self-interest or selfishness to be some abhorrent and unforgivable thing, in fact I think its incredibly normal especially given the context of main characters in a story told through game mechanics that flourish on the interest of the individuals making the choices. I’ve written before about how one of the throughlines that I’ve seen in laura’s pcs (since I’m someone who particularly enjoys looking at the moral outlooks characters develop) is a common thread of morality that’s highly dependent on their own interests. And like, this is a positive throughline to me! Without getting into my own views on morality, it is particularly compelling to me for characters with isolated upbringing (which applies to vex, jester, and imogen, each in different ways) to develop a moral code informed by that isolation, and in vex we see her moral code is ‘anything goes if it protects those I hold dear’, in jester we see a moral code that doesn’t care about morality as much as it cares about the chance to care and be cared for, and in imogen we see a moral code developed in response to her very unique experience of hearing the darkest parts of people and judging them on those (which to be clear, i am not judging her for that fact, I think it makes extreme sense for someone who hears the thoughts the people have to be horrified by those things, but it does mean her moral system is almost completely backwards, where intention holds more weight than action, which perhaps makes sense of the popularity of defending all of her ideas and choices and the Right Ones by certain parts of the fandom that insist leftism is hidden in the dnd real play). And that’s all to say that, out of the cr parties we’ve seen, I don’t think any single member of bell’s hells is uniquely more or less selfish or more or less of an asshole than previous characters. And in fact, I tend to be quite fond of selfish characters, I have a well documented history of cherishing them well beyond the cr fandom. But the point is that my calling something or someone self-interested is not a value judgement in this context, it's a descriptive claim about the traits a character exhibited.
Imogen, who has insisted time and time again re: the values of the accord that she would not be swayed by the temptation of predathos because she recognizes the importance of this fight, only to turn around and pretty immediately open herself up to predathos to fulfil the most threatening part of ludinus’ plan is self-interested. I cannot conceive of any other way to describe her choices. And her being self-interested doesn’t mean she can’t also be altruistic at times, but I will be clear that I don’t think her risking killing herself as she attempts to bring down the god-eater that she released is particularly selfless. In my best faith interpretation I’d say she’s pretty middle of the road in that choice. But I bring all this up because a comparison I’ve been seeing is that bell’s hells aren’t as mean as the mighty nein or even vox machina in certain moments and that it doesn’t make sense for the fandom to view bell’s hells as likely to be villains when the same wasn’t true of the previous two campaigns, and I think I have to pretty emphatically disagree, and not because I don’t think there aren’t moments in both campaigns that feature extremely high levels of assholery and villainry from pcs – I mean, some of my favourite cr characters are percy and jester, both of whom i’d say are ‘good guys’ due to the pure luck of the found familys they fell in with and both of whom often suggested plans that were. Not okay. To say the least. But ignoring the difference between suggesting fucked up plans and walking your god-eater infused bestie back towards the troops sent to support you in keeping that entity contained, the other big difference I’ve noticed in my own introspection on how I react to bh vs mn and vm, as well as which things i cherish about previous campaigns that were really missing from c3 to what I think is the story and the character’s detriment (staying away from the shape of the narrative, just because others have made posts that put words together better about that than I can) is that while members of vm and mn remained self-interest to the end of their campaigns and have reasserted those habits in appearances since, the parties as entities working in exandria had both, to echo ashton’s apt suggestion to ludinus, grown up.
Like one moment I think of is beau and fjord’s convo in the nein hells episode, because beau is being her asshole self and fjord is being his ‘I care about My People and I’ll think about the rest later’ self (i say affectionately but certain parts of the fandom I recognize would view derogatorily) – clearly they’re not the kindest people as they discuss bell’s hells, but two notable things are (a) they still treat the hells with the respect and use their means to help them prepare for the battle coming, even when they hear the horrifying thought that the hells aren’t certain they’ll choose to save the gods, all the nein request is that they choose the kind option (b) they say none of their doubts to the hells themselves – likely because they have the empathy to realizes that its a high stress situation that won’t be made better by a reminding the hells how small and likely ineffectual in the universe they are – and their comments about cannon fodder are ones made in jest to each other. Even taking that in the worst faith interpretation, the jokes that beau and fjord make in a private conversation has absolutely zero influence on bh. This is quite different than bells hells, after like. as clearly betraying the accord they promised to assist (even if their intentions are ‘good’) as is possible, belittling the religious armies sent to support their endeavor to keep predathos sealed as they all feel the weight of an irrevocable change occurring in exandria, one bells hells has first account knowledge now that it IS incredibly willing to eat mortals, and laudna and ashton, the members of bells hells most often cited by certain fandom spaces as characters who have gone through so much and it only made them kind and strong, look into the faces of people facing literally existential threat and laugh and mock them. That is, mighty nein as individuals is comprised of some of the, perhaps, most asshole pcs, but The Mighty Nein as a party is committed to treating others the best they can, to leaving things better than they found them (a quote that I think is particularly exemplary of the dynamics of self-interest at play in the mighty nein, since it originated as a blatant illustration of molly’s notion of self-importance but developed to become a kind of commandment that the nein became committed to fulfilling). The opposite is true of bell’s hells, where orym and dorian at least both seem to have motivation beyond themselves, imogen’s changes but has shown she is capable of letting go of her ‘intention reigns’ requisitely individualistic perspective, and chetney plays up his selfishness but has shown himself to care quite a bit for people beyond their party but bell’s hells as an entity is uh, pretty self-interested.
To clarify some of my thoughts here in the spirit of the wicked renaissance happening rn, I’ve always felt that for good was an incredibly apt song for the mighty nein, because it really nails that feeling that perhaps they didn’t change each other as individuals to become better people on the grand scale, maybe they’ve just changed each other permanently, but they (and I would agree with this) view each other as having changed each other for the better (e.g., I don’t know if I could say whether jester is a morally better Individual at the end of the campaign, but I can say with certainty that she fulfils and makes moral choices in her work as a member of the mighty nein). And I don’t know if this can be said about bell’s hells – I think they have certainly influenced each other and changed how alone many of those characters felt, and that is not a slight on the story, it can be a great centre for a story to focus on how a relinquishment of the feeling that one is alone in the world can change them. But for the most part, that hasn’t been bh’s story, their story instead has been about validating their refusal to become anything beyond what they insist was out of their control. And not to get to annoying philosophy student about it but bell’s hells are maybe some of the most explicit examples of sartrian bad faith I’ve seen in fiction in a hot minute, because their insistence that they treat their wounds as incurable and entirely out of their hands has led to them limiting their own potential because many of them ignore their responsibility as people to make choices in their own lives. In contrast, at the end of the campaign, mighty nein are still assholes as we all like to refer to them as, but in the context of an apocalypse, I think I’d prefer the assholes like fjord – who is certainly being truthful when he says he doesn’t care about what harm comes to 200 people when jester is at risk but who also, as they traverse into aeor, is insistent that their group won’t be running away from whatever apocalyptic threat awaits them, even if that means dying in the fight – than I would an asshole like ashton – who promises to fight for the little guys but who then turns around and acts upon a philosophy that says the strongest will survive. When you look at the mighty nein, it is incredibly easy to see the fingerprints of change they’ve left upon one another, and even to see the boundaries they place on one another’s asocial behaviours through their presence in one another’s lives (more recently the group chastising jester’s fond words about ludinus is a good example, but others are yasha’s pressuring caleb and essek to move on from their wizard talks as they collect paper in aeor instead of venturing further toward the battle they have to fight, or fjord and jester’s frustrated conversation in the ukotoa reunion about how fjord made a stupid decision and he doesn’t regret but he feels dejected and jester checking him on the fact that they still need to figure out a solution). It takes some extrapolation to see how bells hells have changed each other in more than aesthetic ways, if they have at all. Because the catalyst for change is pressure to do so, and aside from moments where it was truly change or be left behind, bh doesn’t challenge each other unless forced to by morri’s trials or delilah’s interruption and on the very odd occasion an interesting game of rollies-spin-the-bottle. 
And it’s interesting because the asshole behaviour of the mighty nein, like bell’s hells, stems from being left on the outskirts of society and the mistreatment that comes with that, so seemingly the change from being alone to being with others is one that actually insists upon being challenged to grow and change. I mean, just looking at the starting points of the characters, there’s an intriguing amount of stark similarities between their pasts; jester and fearne were both people loved dearly by the family they grew up with but who were loved within the confines of a gilded cage, ashton and beau both have an glaring self awareness that their anger at the world has a very particular source (their parents) but use that as justification rather than a means of self reflection, yasha and orym are trying to navigate a world in the wake of an incomprehensible loss and a sense of duty, fjord and imogen are both seeking out knowledge of their own powers and unknowingly retreading the paths of their missing and presumed dead parental figures. The idea that bell’s hells are uniquely mistreated by society in the history of cr player characters is, politely, laughable. Absolutely they’re mistreated, and I think it could be fair to say these characters are more defined by their isolation than others but I think that has more to do with the lack of downtime rp than it has to do with the context of their suffering.
What I have loved about the mighty nein is that in their realization that the bonds they forge with each other are undermining the truths most of them had taken to be true – that they were alone and without a place in the world – they are also forced to realize that no longer being alone and isolated comes with the weight of social responsibility. And this was born out of a willingness the mighty nein had to call each other out and that the players had to allow their characters to be wrong and get called on it. Because that’s the friction of living with other people on the small party scale and the large world scale – in the mighty nein’s ability to survive as a people who cared for each other even when they didn’t agree or when they made decisions that they couldn’t understand, they were constantly developing their ability to care for the very same world that left them alone. Because in campaign two, the world as a whole had the role that the gods have in campaign 3 – why should a party of nobodies, treated like shit by the world and the people in it go through the effort of saving it?
And the mighty nein answered, in their own imperfection and assholery, that nothing is ever just one thing – one of the things I cherish most about campaign 2 is its commitment to ambiguity, allowing the complexity of the world to go unsolved because there is no solution to the fact that life is immense and sometimes incoherent. I don’t think its a coincidence that I’ve seen some of the people lamenting the idiocy of fandom members like me who think that it actually isnt a leftist win to destroy the world in the hopes of spontaneous justice arising in c3 are the same people who criticised c2’s conclusion with the cerberus assembly for not being leftist (a word which for them means . the aesthetic image of a rebellion sparked and not the unending commitment to doing what you practically can to make life more just for those around you – whether they’re particularly kind to you or not) enough. The conclusion of c2 emphasizes that the choice to make the world a better place isn’t something that can be achieved in one single sweeping action that will wipe the boards clean – there is no murder of all the members of the cerberus assembly that would’ve solved the problems that caused the assembly’s power. There is no forcing of the god’s out of exandria that will deal with the actual issue undergirding both bh and their blorbo-moralized fans' criticism of the gods, which is that mortals are cursed with the burden of free will, and being mistreated by other mortals means constantly having to try and make sense of the fact that someone chose to do something cruel to you (and, sometimes, that you made a choice that allowed that cruelty to occur) – a burden made much heavier when the person who hurt you is your cult-indoctrinated mother, or your cult leader father, or the person in the mirror. The mighty nein take up this fight, and the complexities of their individual identities begin to heal in the light of a commitment in their relationship as friends and as a team to improve the world, even on the small scale. Bell’s hells remain gridlocked and stagnant and unwilling to change in an unspoken turf war of self-interest because they’ve insisted (influenced in part by the context of the campaign 3 narrative but, as others have aptly pointed out, that narrative was much more influenced by bh’s lack of curiosity regarding anything except their own minds) upon finding a solution to a problem they’ve decided is earth-shatteringly (quite literally, to the people of ruidus) unjust based on, aside from encounters where fellow mortals were the primary oppressors, their own testimony of the god’s not listening to them and the obvious villain’s parallel testimony. Something I’ve really been chewing on lately is caduceus words to fjord about his role as a paladin of the wildmother – that maybe it just means that someday, someone will pray for a miracle, and there fjord’ll be and the weight that has given that fjord’s bond to ukotoa came from his desperation not to die and his willingness to accept whatever help would be offered, that fjord could now be the person that reaches out to someone in need, and that the hand he offers won’t come with a curse.  And I think that’s really the poignant difference between bh and mn for me, that for bh, their experiences of injustice, though did make them personally bitter, did not make them morally misanthropic.
Comparatively, Bell’s Hells chose to ensure that, because the gods never answered their prayers, they shouldn’t be permitted to answer anyone else’s. Is this an understandable position? Sure, for the walls of a preschool, not really for a group of characters that I will ever be in any way inclined to view as something close to heroes. While it’s true that there are parts of life that are beyond our control – somethings happen to us that we have no say in, and they cause injuries both physical and mental that we are left to heal without any rhyme or reason, it is still our responsibility to heal them. And if you choose not to, well, then you’ve chosen not to, and are responsible for the consequences and judgements that choice might amount to.
Anyway, sorry this is all over the place but TLDR: calling bell’s hells as a party self-interested is actually just descriptively correct – they can save members of the party made up of their close friends and still be self-interested – and while the individual members of bell’s hells actually aren’t all that uniquely self-interested in the history of cr pcs, the party is uniquely self-interested in how they’ve chosen to navigate the world an their responsibility to the people in it.
361 notes · View notes
drabblesandsnippets · 4 months ago
Text
Safe
Pairing: Bucky Barnes x Plus-size female reader
Background: TW: (Past) SA. During times when old traumatic memories start to pop up again (for whatever random reason/trigger), I find myself seeking out art that I can connect with to help me process things. Over the years, I’ve spent endless hours searching for stories/books where the main character is dealing with sexual trauma while also trying to have/maintain a healthy sex life - this is my attempt to write that type of story (without delving into the details of the trauma).
Summary: (4k) TW: (Past) SA. Bucky’s girlfriend craves intimacy while struggling with triggers and flashbacks.
Warnings: 18+ Only. TW: Mention of past SA/trauma (very vague), flashbacks (including during sex), anxiety. Established relationship. Bucky doesn’t always sleep with his prosthetic on (who else has this headcanon?). Fluff. Praise. Enthusiastic consent. Soft and sweet Bucky. Pet names (doll, sweetheart, baby). (Unprotected) PiV. Aftercare.
---------------------------
Trauma has a way of sneaking up on you when you least expect it. 
One minute, you’re laughing and dancing in the kitchen with your boyfriend, his hands around your waist while he sings a song from the 40’s, and the next thing you know, you’re leaning over the sink, your knees nearly giving out as you try to remember how to breathe. 
All it took was one fleeting press of Bucky against your back and you were suddenly transported to a different time, your mind taking you back to those moments when your life irrevocably changed.
Other times, it’s less conspicuous. 
You’re on the back of his motorcycle, enjoying a peaceful ride outside the city, taking the scenic route to enjoy a bit more time together, when you’re hit with a wave of anxiety. Something in your brain made a connection to the past, and the only signal you can give Bucky is a tighter hold around his torso.
There’s not much that fazes him, given his own history and lingering struggles, but it doesn’t always make it easier. You oscillate between wanting to talk it all out and just wanting to pretend you’re fine - Bucky doing his best to meet you wherever you’re at, trying to ease your burden as best he can.
When you’re really lucky, it’s a momentary thing, your mind allowing the memory to fade so you can focus on the present. When that happens, you get to go weeks, sometimes months, without it happening again.
Of course, you’re not always that lucky. There are times when it invades the rest of your day, seeping into moments it has no business being a part of. Trying to control parts of your life that you swore it’d never touch. 
And then, there are times like now, when it sticks around. When it feels like the smallest thing sets you off, brief flashes of things you’d rather not have to think about playing out behind your eyes. Your body constantly on edge, giving you no reprieve, even when the memories finally fade out.
You’re not sure how many days it’s been, or what the initial trigger even was, your mind too preoccupied with trying not to take a trip down memory lane. The only lifeline you can cling to is knowing you have a partner who supports you as much as you support him, especially during dark times, refusing to give up on each other.
As painful as it all can be, it’s a familiar pattern, one you know you’ll eventually break free of, no matter how turbulent it gets. Until then, you ride the wave, doing everything you can to stay afloat, to allow yourself to continue to live your life, seek out the things that bring you joy and pleasure.
Yesterday was filled with laughter and adventures, Bucky taking you to some of his favorite places, whisking you off to the next destination when your anxiety started to get the better of you. As if he’s made it his mission to help you find your footing again.
Bucky’s love and patience is more than you could have ever hoped for, and as you wake up with him snuggled against your back, in the bed you’ve shared for years, the remnants of your dream trying to take hold, his name spills out of you, filling the dark silence.
In an instant, he’s awake enough to breathe your name in return, his voice husky with sleep as he asks, “You okay? S’wrong, doll?” Bucky’s aware it was probably another nightmare, or maybe a flashback, but he’s learned not to assume anything, giving you the space to decide if and how you want to be heard.
It’s not always that simple. Sometimes your voice can fail you, words getting trapped in your throat as you struggle to focus on the moment. You’re not even sure how to describe what’s happening, other than to admit that you feel on edge, like your skin is crawling, your body growing restless.
Bucky doesn’t need more explanation, his hand leaving its normal resting place on your thigh to slide along your back, his intention clear. His familiar touch draws the expected reaction out of you, a soft sigh of relief as a bit of tension leaves your body, his fingertips dancing across your shoulder blade.
Almost immediately you’re curling up, inviting him to keep going, his reverent touch spreading tingles across your skin. As intimate as it is, there’s nothing inherently sexual about it, Bucky wanting nothing more than to help you relax, to lull you back into a peaceful slumber.
Yet, your body seems to have other ideas, each tender caress of your back sending sparks of arousal to your core. It’s far from the first time, even over the past several days, but it’s yet another aspect of your relationship that gets thrown off balance during times like this.
Any other time, Bucky would read your subtle cues, happily accepting the silent invitation to touch more of you, to bring you unspeakable pleasure. Until you’re back on solid ground though, it’s not an option for him. He can’t risk pressuring you, the thought of adding more stress on top of everything you’re already struggling with too unbearable to him. 
You can’t exactly blame him. When the roles are reversed - when Bucky is dealing with his own trauma, ghosts of his past invading his mind - you follow his lead, offering him nothing more than a place to rest. A safe space, where he’s completely in control.
That’s what he’s been offering you since your brain decided to spend so much time in the past. Intimacy, in whatever form it takes, is on your terms, things never progressing unless you’re vocalizing your desires. 
Bucky’s patience is unyielding. No matter how much your soft, breathy noises of appreciation stir up his need for you, the path of his hand doesn’t alter. His fingertips continue to draw circles across your skin, exploring the contours of your back, as if he hasn’t already mapped every single inch of you. 
One of his favorite things is to touch you. To bring you comfort, to provide safety, and yes, when you allow him, to bring you pleasure. And right now, despite - or maybe because of - the turmoil broiling beneath the service, it’s what you need.
There’s a risk that things might overwhelm you. That you won’t be able to lose yourself in the moment. You try not to think about that, telling yourself that you at least deserve to try, knowing Bucky will help you through it, wherever it leads.
Your request for more remains subtle, a slight shift of your hips, pressing back into him, the evidence of his own arousal growing against your ass. Nothing changes for Bucky, his gentle touch following a trail up along your spine to the back of your neck, his thumb stroking a particular tense spot, refusing to take advantage of your trust in him.
There’s a part of you that wonders if you should just allow yourself to succumb to the sleep that’s threatening to overtake you again, but you miss him. And, as he drags the back of his fingers down to the dip of your waist, you moan softly, your thighs tensing with need, seeking out friction.
Bucky knows exactly what he’s doing to you, each pass of his hand along sensitive flesh making you tremble, goosebumps spreading across your skin. It’s not long before he’s able to smell you, the knowledge that his touch turns you on so much nearly enough to make him lose his resolve.
Somehow he remains steadfast, even as you shift again, arching your back and angling your hips to find more pressure, his erection trapped against the curve of your ass. There’s an ache building inside of him to grind against you, to give you what your body is so obviously asking for, your shuddering sighs encouraging him to keep touching you, waiting for permission that he knows might not come.
It’s more than okay if it doesn’t, Bucky content with easing your burdens in whatever way you’ll allow him. It’s a privilege he’ll never take for granted. 
As is the privilege of getting to bring you more pleasure. And the moment you whisper his name, followed by a barely audible utterance of “please,” he’s asking you what you need. Desperate to give you everything you desire.
It provides the catalyst to empower you to ask for more, telling him how good he feels as you shamelessly rub against him, Bucky’s own heavy breaths and words of love spurring you on. The gentle caress of his fingers never cease, tentatively dipping lower to tease along your hip, and you leave no room for doubt, quickly letting out a needy moan of “yes.”
His reaction comes as no surprise, your consent making him groan, his hard cock throbbing against you. You’re about to reach back, wanting to feel more of him, when you’re triggered without warning, your breath catching and your back stiffening, unwanted images flashing in your head. 
“Are you okay?”
The concern in his voice keeps you in place, choosing to ignore your body’s instinct to pull away, forcing yourself to breathe through it. As the silence tries to consume you, threatening to derail everything, Bucky’s hand on your hip helps you get the words out, the soft clearing of your throat letting him know a response is forthcoming.
“Yeah,” you finally whisper into the dark, grateful when he doesn’t move, his thighs flush against yours. “I don’t- I’m okay, I don’t wanna stop.” Before he can ask if you’re sure, your hand comes into contact with his arm, your fingers sliding down to gently take hold of his wrist, refusing to second guess yourself as you guide his hand higher up your body, showing him exactly what you want.
The heat of his hand cupping your breast brings you fully back into the present with him, ripping a strangled moan out of you, your back arching to grind harder against him.
“Fuck,” he exhales heavily, Bucky wasting no time in following your lead, your erect nipple pinched between his long fingers, his palm squeezing your tit as he murmurs soft words of praise. His ears are trained on you, listening for every noise he elicits, from the loud moans to the barely audible gasps, ensuring his touch remains welcome.
It’s everything you could possibly want, his leg soon finding its way between yours, Bucky barely getting a chance to ask you if it’s okay before you’re begging him to keep going. Your whine of pleasure drowns out his own noises of appreciation, his thigh pressed to your slick heat, his rock hard cock starting to leak pre-cum.
“You feel so good,” you whisper, one hand gripping the edge of the bed, giving you leverage to grind on his thigh, the fingers of your other hand still gripping his wrist, keeping him pinned to you.
“So do you, baby,” he moans in your ear, nudging his leg higher to find a steady rhythm against your swollen pussy, intent on drawing this out as long as you’ll let him. “Love when you ride my thigh like this, when you let me feel how wet you are.”
Your body takes over, chasing the high, Bucky letting you set the pace, his large hand palming your heavy breasts, the occasional pinch and playful tug of your nipples building you higher. He never lets the silence settle for too long, filling the moments between heavy breaths and barely coherent words with a string of praises, reminding you how much he loves every inch of you.
The darkness seems to amplify your senses, allowing you to get lost in the sensations, your walls pulsing with every delicious grind against your clit. You’re on the verge of begging him to fuck you, the words on the tip of your tongue when a wave of tension takes over, ruining all your plans.
Your hips falter the same time Bucky’s do, his gentle assurance of, “it’s okay,” calming your racing heart before it can beat out of control. Keeping his hand pressed to your stomach, you breathe through the confusion, trying to pinpoint the trigger before deciding to focus on how to move forward instead.
A request for more comes in the form of asking him to turn on a light, the need to see him overpowering everything else, and Bucky’s climbing off the bed, a lingering kiss and touch to keep you company until he returns. You’re kicking the covers off just as he clicks the adjoining bathroom light on, your eyes adjusting quickly to the soft glow now illuminating the room.
The irresistible image of you waiting for him has him returning to the bed within record time, his feet only pausing when his gaze drifts to his prosthetic arm, safe in its resting place in the corner of the room. He doesn’t always wear it to bed, your sex life never suffering without it, but he knows how much you enjoy having both his arms wrapped around you, the slight furrow of his brow telling you exactly what he’s thinking.
You interrupt the unspoken question, your voice pulling Bucky’s attention back to you, your unprompted words taking him by surprise. “I wanna ride you.”
“Oh really?” he asks, the former subject easily forgotten, a grin spreading at the eager nod of your head. He doesn’t need to be told twice, jumping onto the bed with a flourish, landing on his back with a soft thud, a giddy look plastered across his face.
“You’re ridiculous,” you laugh, getting to your knees beside him, not missing the way his eyes travel along your curves, the peak of his tongue wetting his lips giving you momentary pause, your thighs tensing with need.
Bucky’s obviously thinking the same thing, his laughter sending a thrill down your spine as he asks, “Whatcha thinking about ridin’, doll?”
You enjoy having his head between your thighs just as much as he does, the teasing flick of his tongue along his top teeth having you shaking your head at him. “Your cock, if that’s okay with you,” you tell him, the playful grin on your face masking your concern of being triggered again if you can’t see his eyes.
“Oh, no complaints from me,” he emphatically promises, offering out his hand to help you climb on top, your worry not lost on him. You’ve been through so much together, Bucky having learned to read your body, understanding your emotions even better than you sometimes. As obsessed as he is with you, his mouth watering at the thought of tasting you, he won’t push for it, especially not tonight.
Your bodies fit together perfectly, puzzle pieces interlocking like you were made for each other, his thick cock stretching you slowly with each roll of your hips, taking him inch by glorious inch. His firm grip on your thigh encourages you to keep going, his audible grunts and gasps filling your ears, unable to tear your eyes away from him.
“Jesus,” Bucky pants, his lashes fluttering every time you let him slide in just a bit deeper, his hips tense underneath you, determined to give you complete control. “Feel so good, baby. God, I love you.”
You’re quick to nod your head, your hands finding their way to his chest, allowing you to find an easy rhythm, your eyes nearly rolling back when he bottoms out inside of you. “Oh fuck,” you whine, your hips moving on autopilot, grinding in slow circles, soon finding the perfect pressure against your clit that has you trembling on top of him.
There’s something incredibly intoxicating about being in charge of your own pleasure, especially when Bucky could easily overpower you, the occasional twitch of his hips signaling just how hard he’s working to control himself.
It leaves you breathless, your body finding a quicker pace, the head of his cock hitting that spot deep inside of you that has you seeing stars. When his name starts to fall past your lips like a prayer, his thighs tense, shifting underneath you, the new angle forcing out the words burning the back of your throat, “Bucky… baby, please. Please, fuck me.”
“Co’mere,” he growls, pulling you down on top of him, your palms finding purchase against the mattress on either side of his head, his eyes never leaving yours. With his arm wrapped around your waist, hand splayed across your lower back, he starts a slow pace, watching the pleasure play out across your face.
Bucky pulls out until your walls pulse, a prideful grin twitching at the corners of his mouth at how greedily you welcome him back in, his eyes darkening when he bottoms out, your thrusts soon meeting his.
“That’s it,” he pants, nodding his head, his hold on you grower firmer, doing his best to keep the right amount of friction against your clit. “Just like that, take whatever you need baby.” He’s aware your muscles are going to grow tired soon, your knees likely needing a break before long, but he refuses to stop until you tell him to, gritting his teeth with effort to hold his own orgasm back.
You’ve lost track of how many times you’ve come close to the edge yourself, only for the feeling to fade, your mind threatening to spiral into unwanted territory. Until this very moment, you’ve done a good job at holding the unwanted feelings at bay, your desire for intimacy and connection driving your actions.
Except, that’s suddenly no longer the case, a particularly sharp burst of pleasure has you closing your eyes and before you realize it, everything’s come to a standstill. The unwarranted apology dies on the tip of your tongue, a heavy sigh of frustration leaving you as you quickly shake your head, sitting up to try to regain some semblance of composure.
“Sweetheart,” Bucky murmurs, taking hold of your hand to bring it to his lips, brushing a kiss across your knuckles to soothe your anxiety. “Tell me what you need.”
You breathe heavily, your bodies still connected, Bucky nestled deep inside of you, your walls spasming uncontrollably around him. There’s no reason to push through this, to ignore your body’s obvious discontent, no matter how much you want to pretend you can handle this.
It’d be unfair to subject either of you to that inevitable discomfort. The only thing you can do is face it, admit that you’re not as strong as you’d like to admit, your independent nature wanting to fight you the entire way. A gentle clearing of your throat, followed by a rough swallow and you’re bringing your awareness back to the present, your eyes finally opening to meet his once again.
One look at him and it’s easy to find your voice, his warm smile breaking down your walls like they’re paper-thin. “I need to feel you on top of me.” To feel the comfort of his weight, the safety of his embrace.
Bucky’s more than happy to oblige, trusting that you understand your own needs, knowing you’ll tell him if it becomes too much. Guiding you back down on top of him, his lips find yours, pouring all his love and devotion into the simple act as he secures an arm around you, cradling you against him in order to roll you both over.
It’s not as seamless as either of you anticipate, your tense muscles and abundant wetness causing him to slip out. Neither of you are able to hide your exhales of disappointment, Bucky’s grin meeting your own when he lines himself back up, the head of his cock nudging your entrance, giving you every opportunity to change your mind.
As grateful as you are, it’s not needed, and your hips shift, telling him everything he needs to know, the nod you give him alleviating any lingering doubt. With his weight settling on top of you, his body aligned with yours, he slides his arm underneath your shoulder to cradle the back of your neck in his palm and finally surges forward, sinking back into your tight heat. 
Your unbridled reaction spurs him on, your gasps and cries of exquisite pleasure causing heat to race up his spine, his hips setting a familiar pace. He can’t stop himself from praising you, watching you start to fall apart for him, your walls fluttering around him with every deep stroke, his body grinding hard against your clit.
You cling to him, nails digging into his back, your orgasm just out of reach, sweat covering your body, the desperation written all over your face. You’re so close, Bucky’s loud groans and animalistic grunts usually enough to send you spiraling, his words causing more arousal to coat his cock, but there’s still something holding you back, your body on the verge of tensing again.
“Tell me I’m okay,” you gasp, your eyes locked on his, your hips meeting his thrusts, your body begging for release.
“You’re okay,” he promises, dropping his forehead to yours, his heavy breath fanning your face, using every ounce of energy to not succumb to the pleasure threatening to overwhelm him. “You’re okay, my sweet girl. You’re safe, I’m not going anywhere.”
His steady stream of assurance has you crying out, tears pricking your eyes, the familiar tingle starting to build to unbearable heights, surely about to tease you again. Bucky refuses to give up, fucking you through it, maintaining the perfect, consistent speed, his cock bottoming out each time, the sounds of your bodies meeting in a heated rush adding to the sensations coursing through you.
“There we go,” he groans, his grip on the back of your neck tightening, holding you in place as you start to tighten around him, refusing to let you push him out. “You feel so fucking good, sweetheart, just let go for me. You’re safe, you’re right where you belong.”
That’s all it takes, your mouth opening in a silent scream as your entire body tenses, your limbs wrapped around him, his movements never faltering, letting you ride out the intense waves taking over your senses. You’re not even aware when your voice returns to you, a string of incoherent noises filling the air as you come hard, sobbing from the onslaught of pleasure, Bucky not missing a single second of the glorious vision unfolding underneath him.
He doesn’t allow himself to let go until he’s sure it’s what you want, your gasping pleas triggering his orgasm. With a groan of your name, he pulls you into a fiery kiss, his hips thrusting just a few more times as his pulsing cock fills you with his release.
You've been reduced to heavy pants and trembling limbs, Bucky's body shaking against yours, more sweet utterances of love and devotion being shared as you both return back to reality.
For the first time in too long, you’re able to stay relaxed in his embrace, refusing to let him move for several moments, the weight of him pressing down on you keeping you grounded. It’s not until your lungs start to ache from lack of deep breaths that you relent, letting Bucky roll you both over, your bodies continuing to draw comfort from each other.
There’s no rush to clean up, no dire need to leave the bed, the two of you remaining there for as long as you want, your mind at ease, Bucky’s steady breaths and gentle caress of your back almost lulling you back to sleep. 
This time, there’s no need to fight it. You let yourself drift off, peaceful rest once again overtaking you, Bucky content to hold you for the rest of the night, promising to keep you safe wherever your dreams take you.
---------------------------
Comments & reblogs very much appreciated!! 🩶
Main Masterlist
341 notes · View notes
fixyourwritinghabits · 2 months ago
Text
Editing Your Novel Part 2: The Plot Pass
Okay, it's finally time to edit. You've got all your materials sorted, it's time to dive right in. You want to start with the big edits first, aka the plot pass.
Now listen. You're going to want to linger and fix those little bits of grammar or dialogue, and I know it's so hard not to, but letting yourself get off-track might mean wasting hours on a scene you realize later you have to delete. Fix a few spelling errors, leave a note, and stay plot-focused.
Making Sense (Of the Plot)
In the plot pass, you're asking yourself some basic questions:
Do events follow a clear order? - When you're getting everything down on the page for the first time, scenes might get jumbled up or events might not have clear causes. Maybe you have a car crashing into the cafe pages before, but in a writing haze, you wrote your main characters having a casual conversation moments later. If the bad guy beats your heroes to treasure, is it clear how they got there? (Not everyone can be Yzma.)
Do circumstances feel contrived? If there are any problems that can be solved by your characters sitting down and talking to each other, it may be better to lean into their motivation for not speaking to each other, rather than coming up with bad romcom scenarios. If the plot can be resolved by the mcguffin the grandma had the whole time, it might be better to make finding that mcguffin part of the plot instead.
It doesn't have to be perfect, and you don't have to reinvent the wheel. If someone gets bitten by a werewolf, it's perfectly fine to have them turn into one at the worst possible moment. When it comes to contrived, you're looking for problems that seem easy to solve and look for more interesting ways to complicate them.
Are your character motivations consistent to the characters throughout the story? - They can change throughout the story, but character motivations do need to be linked to the actions they take. An out-of-nowhere betrayal is way more satisfying if you lay the groundwork for it ahead of time.
Take a moment to list out the motivations of the characters in a scene you're not quite sure of can help you figure how to fix it. Having an outline helps with this a lot!
Are you following an "if... then" format? - My brain doesn't work like this when I'm writing, because as a writer you know how A got to Z, and it seems (in your head) obvious how it happened. This is where my scene card outline come in handy, because I can look at my overview of what should happen and why, and then compare it to what actually happens in the scene. I've discovered so many threads I forgot to connect that way, like why a character had a certain device (I forgot to have him pick it up two scenes earlier), or adding a few simmering dialogue bits that make the big fight pay off much better.
Can you fix the "Because the Plot Demands It" scenes? - Look, sometimes your character needs to be in that haunted house to see that damn ghost, but your character isn't the type to set foot in such a place. It's really easy, especially in the first draft, to contrive a way in there (she took a wrong turn on her way to grandma's!), but retooling these scenes to connect them to the characters motivations and needs is the way to go. The main character doesn't want to go into that obviously cursed place, but her best friend hasn't shown up for school in three days and now she's crying for help from the second floor window. Your character's strong desire to be there for her friend is a much better way to get her into that house.
This is not always easy - it took me six fricken drafts to realize a critical part of a character's motivation was because his father blamed him for his mother's death - but it is going to be worth putting in the work to hammer down.
Do you have a solid timeline? - This might not seem as important, but it's super easy to accidentally fit two weeks worth of activities in three days. Make sure you have that on reference, even if you don't mention it in the book. Also make sure to gauge your distances if your characters are on a trip, because if you do accidentally say it takes two hours to drive from Seattle to Spokane instead of five, someone will dive down your throat for it. Not me. Just someone.
Okay, maybe me. Slow down, you maniacs.
Next post we'll dive into the structure pass. See you then!
229 notes · View notes
cy-cyborg · 9 months ago
Text
It's been confirmed that there are 3 amputees in the main cast of Dragon Age: the veilguard - Neve (leg amputee), Bellara (arm amputee) and your inquisitor (arm amputee). So as an amputee myself, here are some things I'd like to see.
Note: these aren't predictions, just things I'd really like to be included.
The inquisitor doesn't use a prosthetic (I already talked about this in its own post but with 3 amputees, and 2 of them already being shown to use prosthetics that, lets be honest, do look like "perfect replacement" prosthetics, it would be nice to see at least one who doesn't)
We will get to customise our inquisitor in chatacter creation, so I would love, if they do use a prosthetic, for there to be some customisability to it (im not holding my breath there but still).
Neve and Bellara's prosthetics aren't perfect prosthetics, and they are actually acknowledged as being disabled while still being active members of your party.
There's some kind of party banter between Neve and Bellara about some of the downsides/problems with their prosthetics, not necessarily in a "poor them" way, but in a "ugh, don't you just hate it when you can't get the stupid thing on in the morning" kind of way.
I get a kind of jokey/adventurous vibe from Bellara, I hope they aren't affraid to let her use her prosthetic for pranks or jokes. I don't think neve would, but I can see bellara having a blast with it.
I hope the prosthetics come off during down time. No amputee wears their prosthetics 24/7, it's uncomfortable, and they get heavy and sore after using them all day.
I hope we see Neve express some frustration or see her alter her walk animation on rough terrain. It's hard to get a clear look because the trailers she's been shown in are so dark, but her foot doesn't look articulated, which is going to change how she walks, even just a little bit.
I hope the prosthetics don't break - this is a trope I'm starting to notice more and more, where someone has a perfect prosthetic that is only not a perfect replacement when it breaks, usually for plot reasons, at which point the character in question is forced out of the action until its fixed. DA has forced companions out of your party for story reasons before (e.g. solas after you free his spirit friend and he needs to cool off) so I can see this being used for plot, and I really hope it's not.
The inquisitor, Neve and Bellara compair prosthetists (the maker of the prosthetic) and maker techniques.
I really doubt they'll do this but I'd love it if random NPC's approach you if you have any of the amputees in your party to ask what happened and/or make weird comments at them ("but cy, that would be so annoying and inconvenient!" That's the point. So many people do that to irl amputees, and it's never at a convenient or even safe time, and I've never seen it happen in media. A game is arguably the best place to have it happen, in, say, a random event similar to the ones that could happen in origins)
In that same vein, I'd love to see a scene where someone approaches the inquisitor to call them an inspiration- you and the inquisitor assume it's for, you know, beating corripheus (I know I spelled it wrong lol) and saving the world, but it's revealed the chatacter has no idea who the hell the inquisitor is and just means it's inspiring that they're out in public "like that" - referring to their arm. This also happens to me all the time, and you can't tell me some snooty orlesean or tevinter noble wouldn't make those back-handed compliments, lol. You also can't convince me that any version of the inquisitor would just accept that
I hope none of the chatacters are used as inspiration porn ("don't you worry Rook! I can still pull my own weight on the team despite being an amputee, you just have to give me a chance to prove myself!")
At least one of the chatacter's stories of how they lost their limb is left untold in game (we don't always need to know how it happened if it's not relevent to the plot).
Like I said, these aren't predictions, just my hopes. I wouldn't hold my breath for any of these to be honest (bioware has not been the best in term of disability rep in the past) but A lot of them wouldn't be hard to implement and could take the representation from hardly even acknowledging their disability to something actually pretty decent disability rep-wise. It's also pretty rare to have so many characters with the same kind of disability in the cast of such a mainstream piece of media, and I really, really hope they do something with that because you can have a lot of fun with that.
495 notes · View notes