#this is exactly what I was hoping for
Explore tagged Tumblr posts
thepixarau · 1 year ago
Text
ELEMENTAL DISNEY PLUS SERIES CONFIRMED?????
12 notes · View notes
moth-thief · 1 year ago
Text
Tumblr media
Tentomon BT15-043 SR <03>
Rookie | Vaccine | Insectoid
[Start of Your Main Phase] By suspending 1 Digimon, 1 of your Digimon with the [Insectoid] trait gets +3000 DP until the end of your opponent's turn.
---
Inherited: [All Turns] (Once Per Turn) When this Digimon deletes an opponent's Digimon in battle, gain 1 memory.
11 notes · View notes
kensatou · 4 months ago
Text
Tumblr media Tumblr media
(✿◕‿◕) die (ꈍ ꒳ ꈍ✿)
18K notes · View notes
hi-im-kaybee · 6 months ago
Text
Tumblr media
3K notes · View notes
am-i-the-asshole-official · 8 months ago
Note
AITA for jerkin' it to Goya's Black Paintings?
Emojis for convenience and humor: 🎨🖼🍆💦
I know someone's gonna yell bait about this but idc, like, what? Do you want proof? Video evidence? Grow up.
So I (30x) really like Goya's Black Paintings. Like, Saturn Devouring His Son, Duel with Cudgels, A Pilgrimage to San Isidro. I think they're hypnotic, beautiful, evocative. They make me feel emotions I can't quite explain properly.
As the title says, sometimes I beat my meat to them. Whatever. It's not really about horniness. But the intent doesn't matter.
Recently (in a discussion about sexuality in art, I promise it was relevant, similar sentiments were being shared) I mentioned to my partner (33nb) that I do this. They were pretty taken aback.
Apparently, they find this 'gross' and 'kind of dodgy' because Goya's black paintings were never intended to be shared with a wider audience. They were art that he did not mean to share, painted on the walls of his house near the end of his life. They say it seems like the work is too personal to jerk off to, that it seems invasive or like a violation.
I don't think it's a big deal. The guy is dead, it's not like his ghost knows what I'm doing. It's a good thing to consider, but I don't think it ultimately matters, ethically.
So, I guess AITA for this?
4K notes · View notes
keferon · 2 months ago
Text
Tumblr media Tumblr media Tumblr media
Some more Mistakes on mistakes until fanart because ehehe I love this scene
1K notes · View notes
earl-of-221b · 1 year ago
Text
I can’t explain what blue eye samurai makes me feel…….its a typical revenge story, a man sets out on his hero’s journey to kill the four men who have wronged him. A lone ronin, wide brimmed hat and sword in hand, roaming Edo Japan on his vendetta. But he’s not a man. He’s a woman. And how has he been wronged? What’s she getting revenge on?
On the fact that she exists. She wants revenge on the four white men that could possibly have conceived her. Who got her Japanese mother pregnant with a blue-eyed child. And not just any blue-eyed child, but a girl child. How is she possibly supposed to live in the world like that? For the wrong of being conceived, for the wrong of being born, for the wrong of being birthed into a world that will never love or accept her, she will kill her father.
I don’t know what level of convoluted self hate that is. Is she a child of rape? Or a child of a whore? Halfway through I realise what she told herself at the start couldn’t possibly be true - it’s not really for her mother. Her mother wasn’t the root of her vendetta, she wasn’t really doing it for her. When she leaves that farm and leaves the chance to live a simple, legitimate life as a woman, she goes right back to hunting down the men. Those men personally wronged her.
And then there’s so much to be discussed surrounding the way she grew up, because as a boy child and a man she can afford so much more than life has dealt her. Her swordfather who took her in out of the love and care in his heart had no shame in teaching a mixed man his art. The face of a ‘demon’ is fine. But not the identity of a woman. Shh. Don’t say it. Don’t confess. He knows and doesn’t want to hear it.
And because she’s lived that way her entire life for safety and security, she’s so completely alienated from being a woman, perhaps she really is he. But not really by choice. Or is it? The thing she does best is the art of killing, the art of men. Gender is a prison and gender is a performance and she has to choose which to perform. The times cannot reconcile hatred and violence with a woman. So she lives as a man.
So she can get revenge on her father, for revenge on herself.
6K notes · View notes
tbartss · 5 months ago
Text
Tumblr media
mom said it was my turn to draw the lesbians covered in blood
1K notes · View notes
gremlingirlsmell · 4 months ago
Text
hey just so y'all know, rhetoric like this:
Tumblr media
is anti-transfeminist dogwhistling.
the "radfems" they're talking about are transfems trying to define and use language about our own opression like "transmisogyny" and who is targeted by it.
"gender essentialism" is used to mean different things. for one it's meant to denounce tme/tma language, saying that everyone is targeted by transmisogyny the same, and depraving us of standpoint epistemology. a second meaning i often see is: it's "gender essentialism" to say "we live in a patriarchy that benefits men over women"
this tactic is used mainly to paint transfeminists as dangerous and transmasc-hating, for applying intersectionality and materialism to feminist theory. it's to shun us by calling us terfs (a hate group primarily centered against transfems) which will immediately mark us as unsafe for other transfems and trans people in general. this is done instead of calling us baeddels, because calling us medieval slurs has fallen out of fashion and has become too obviously transmisogynistic
1K notes · View notes
vaguely-concerned · 1 month ago
Text
the more I play the more I think lucanis basically knows it's illario who betrayed him right from the beginning (he's had a year in the ossuary to think. not that many people knew where he was going. when you ask him 'did Illario know you'd be on that ship' his only answer is the hardest flattest 'yes' you ever heard). so it's not so much about figuring out who the traitor is (because that's ludicrous. we all know. immediately. they didn't really bother to hide it lmao) as about methodically closing off every single avenue of denial lucanis has clung to that whole time with as much or little gentleness as you might prefer until he has no choice but to admit it. because the moment he has to admit it, he'll have to do something -- feel something -- about it. and that's such a catastrophic event in lucanis' inner landscape (he has had TWO people in this whole entire world up until now and will do anything to hold on to them with a heartbreaking child-like desperation, even at and especially through the detriment of his own self) that he'd rather just. not. what if we quite simply. didn't. what if we just stayed here in the emptiness where we can both pretend you didn't hurt me in a way I should never forgive. I have so much practice in that with caterina already it's always worked out great for everyone so far. (press x to fucking doubt but that's trauma logic for you lol)
after everything illario did, so much of the storm of lucanis' emotions around it is 'what the FUCK did you get yourself tangled up in this time and how do I get you out of this mess safely'. what's worse: the fact that your brother murdered you, or that he put himself in horrible danger doing so and thus exposed you to the risk of losing him forever. lucanis' heart certainly has an opinion here and it's fucking unhinged (affectionate)
the themes of dissociation in lucanis' character in general makes me feel nuts. allllll these contradictory messy things he needs to cut off from each other because they can't coexist or be easily reconciled inside him. but all remain stubbornly true separately anyway and will have their due one day. love and resentment. tenderness and fear and rage. terror and longing. love and freedom don't coexist. the burned out golden child anthem is playing in the background. he was always caterina's favourite and he has to keep striving to deserve that dubious honour with every breath he takes and then, presumably, mercifully, some day he will die and be excused and can rest. and until now he's suppressed all the -- natural, healthy, protective! -- negative feelings that threaten the few attachment relationships he actually has, at the cost of ever actually having his needs for connection and safety met and leaving his core self imprisoned and compromised. and spite goes 'what. no. that's dumb fuck that' (*spite voice* I do not understand that and even if I did I would not respect it) and does not allow him to fall back into that, which I think is what saves his life, ultimately. it took being possessed by a demon for lucanis to even contemplate telling anyone he loves 'no' in any way, but hey. whatever gets you there right lol
lucanis is dealing with the freeze response allll the way down baby. and he was even before the ossuary, that just turbo powered it and brought it to a breaking point way before it could happen naturally. but something was going to break eventually no matter what, and I'm just glad that in the end, through the power of friendship and also pure spite, it doesn't have to be him
905 notes · View notes
pokeberry5 · 1 year ago
Text
Tumblr media
girl experiences gender euphoria and is immediately slammed by grief
for @litttlittt <3. this was supposed to be a portrait of caroline hill, but litta mentioned tim looking like janet when dressed as caroline and identity issues and angst and things spiraled
something about tim not knowing if he's his mother's child or bruce's or neither's.
figuring out the looks:
Tumblr media
i wanted janet to have that poofy 70s hair
3K notes · View notes
quicksilversnails · 14 days ago
Text
Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
446 notes · View notes
cozylittleartblog · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
worst way to start my new year, thanks. i have a lot of things to say about these companies but i'm tired and just keeping it focused to the pin side of things for this one. do not ever buy pins from these companies, literally ALL of them are stolen from small artists like me. if you want to buy enamel pins, check out etsy, and artist's personal websites and shops! (though even Etsy has some bootleg pins that ship straight from china, so tread carefully…)
Every pin I've designed is, thus far, EXCLUSIVE to my etsy. if you find it anywhere else, it's been ripped off! and once these stupid bootlegs pop up, it's basically a never ending game of whack-a-mole trying to get them all taken down...
3K notes · View notes
cupcakeshakesnake · 3 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
*steals your anime villain and turns them into a little critter*
Tumblr media
599 notes · View notes
babacontainsmultitudes · 6 months ago
Text
Tumblr media
RIP Will Campos the only person who was murdered this episode.
876 notes · View notes
mushtoons · 1 year ago
Note
Can we please please please see Simon get a big hug from IK. I think he needs it. I think they both do
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
we kinda made it cringe and turned it into angst dhdjdjdj
2K notes · View notes