#this is a valuable experience
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i had a terrible, awful, bad day yesterday (I mean. two days ago, since it's already after midnight here). I'm not sure if I even should share details, but let's just say being (partially) responsible for evacuating almost 700 people definitely wasn't on my bucket list for that day
and it is mentally taxing, I still feel like the stress of it all didn't fully leave my body. and I have to go to work tomorrow (I mean. today. since it's already after midnight) and everyone knows what happened and to whom and I know they're all just curious but I'm not sure if I'm mentally capable of answering all their questions. I DIDN'T SIGN UP FOR BEING A MINOR CELEBRITY AT MY JOB I SIGNED UP SO I COULD BE NICE TO PEOPLE AND SOMETIMES SLEEP AT WORK
#i would write down specifically what happened but#let's just say i like to be somewhat anonymous on the internet#+ it was literally something that never happened before. not just to me but to ANYONE#(not like. never ever)#(but not in this city. not to people that work where i do. not on that scale.)#and if I write about it too openly#my employers potentially could figure out my identity#i doubt they browse tumblr but if they do then they WILL know who I am#and since the employers & the bosses (& the way company handled this case) are part of the reason the day was fucking awful-....#yea i dont wanna them to read it#i like my job and i'd like to keep it. and i'm alredy on thin ice#but now im just. so tired guys#so tired and YET im proud of myself.#of the way i handled it. of all things i did. people literally thanked ME for it????#i know that better than me would fail in my position.#this is a valuable experience#not just for me but for the entire company#so the empoyers should fucking APOLOGIZE to me and utilize my experience for something better. for their own good lol#dont mess with me i have the power of rage and labour unions on my side#personal#ramblings
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I recently had to do a project in one of my psych classes, and man, I knew that CBT was used for every little thing, but seeing over and over, "do CBT! CBT is the best for every mental illness!" was so jarring. I'm absolutely biased because of my own experiences, but I just don't think it's as universal a treatment model as it's touted.
If you didn't benefit from CBT, it's not because you're lazy or didn't try hard enough or lacked intelligence or foresight into your own needs. Frankly, it's a therapy model that (I think) shouldn't be the only readily-accessible model and among the only therapy models covered by insurance. Some of us should not be treated in a CBT model and that's okay. It's not a sign of poor character or unreasonable demands, and if you don't think it's a model that works for you, then it's your right to express that!
#mental health#mental health advocacy#it was just so annoying because every resource i could access for this project often ONLY recommended cbt and#that just doesn't seem helpful for a good chunk of people#because i know i never benefitted from that model of therapy#obligatory: i am not against this therapy. me having a negative experience with it is not indicative that i believe it should be abolished'#if it works for you: KEEP DOING IT. cbt is not inherently harmful for MANY people and it's a good and valuable tool for many#but the overemphasis of cbt as the Only Therapy Model You Need sends this message that YOU failed...#...if you don't miraculously recover with that therapy model. it often feels like you'll Fail Recovery/Therapy and you're now a Bad Person#i've tried for over a decade to stick out cbt with a dozen therapists to boot. so i think i know a thing or two about my experiences with it#and overall its an unimpressive model (for me) as someone whos had a history with abuse and miscellaneous mental knickknacks rattling around#it's also frustrating because i genuinely like psych and i love learning about people#it's just. i'm tired of only being exposed to cbt (because i hate it honestly)#i feel similarly about cbt as i do with sigmund fucking frued#anyway i just want other insane people (affectionate) to remember that they deserve to not beat themselves up over this#if you're an insane person reading this: i love you i love you i love you i love you#i will share a slice of cake and homemade bread with you <3
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GAAAH the therian/nonhuman community never ceases to amaze me. There's literally the coolest fucking people, creatures, characters, gods, angels, items- you name it. ITS JUST SO COOL!
Sitting over here kicking my feet bc a deity followed me back. scrolling my following and seeing what my dinosaur friend is up to. i just- GAAH
not to mention just how welcoming everybody is, it's wonderful. in all this adversity in such a cruel world we live in, we have a (semi)safe space. I wanna see this community grow and seeing people talk about how it used to be EVEN BETTER?? GODD we need to get some of that back.
keep being wild and unpredictable :pointing at viewer: share your stories and write some, do crafts, take up coding, whatever. just do it. you wanna know who's really good at learning crafts and hobbies? YOU!! get got nerd >:) go be a creature rn
#bones' blabberin'#therian#alterhuman#nonhuman#dogkin#<- me hehehe :3c#(amongst other things)#look at me posting!!! post about whatever you want#seriously :3#cmon *blinks at you*#and if you already are keep it up#valuable valuable member(s)...#tw caps#motivational hueheuheuhe#i wanna hear more shift stories and just general experiences in nonhumanity#and im gonna share mine too!!!#i'm just... collcting blinkies and userboxes atm..#dont mind meee pfft#dragon thing i cant help it.. i need the shiny things#i didnt check for typos bear with me here
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house of eazy
#jay eazy#house of leaves#LISTEN!!!!#hol#jayeazy#this is. not the funniest thing ive done. but valuable learning experience for a new video editing software i started using#enjoy :]#oh and the song is hallways of always by ulver
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Happy Birthday Owen Wilson! ♡ (November 18th, 1968)
#and we love him for it 🥰💖#owen wilson#celebrating this monumental occasion with an appreciation of one of the most valuable experiences of our time#the cowboy owen wilson cinematic universe™ of course#which even this isn't the entirety of but uh. for completely coincidental reasons i may have gotten distracted while making the set lol#happy birthday beloved!! man of all time forever and always 🥳#shanghai noon#zoolander#night at the museum#the royal tenenbaums#starsky and hutch#drillbit taylor#armageddon#shanghai knights#marvelcastedit#owenwilsonedit#movieedit#dianagifs#(also have to mention how surreal it is for those california naturals ads to have taken place THIS year they feel soooo long ago 😭😭)
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what is your opinion on the situation?
I've been at work all day so I haven't been able to sit down with stuff fully, it also seems like Caiti is planning to release a statement later today with more information I think? So I'd like to get her response there, but based on what I've seen so far I think I fall more on the side of "people made some dumb choices and should learn from them" than anything else.
Consent is messy and it gets messier when people start lying or are drunk. In this case, both Caiti and George were drunk. From what I understand, either Caiti had a 21+ wristband from the vidcon party, or her friend group did and assumed since she was drinking with them, she was also 21+.
Honestly, when it comes to the matter of underage drinking, I don't think it's even remotely fair to place blame on Dream/George for that. The blame there lies with Caiti deciding to drink while under 21, and on her friends, Ghostie and the other person present who were both over 21. Unlike Dream/George, both of them knew Caiti and knew exactly how old she was and were letting her drink. They were also letting her drink with no one sober and no one making sure she got home.
Now, Caiti is 18 and also I'm not a goddamn square, I'm not gonna stand here and be like "oh no drinking at 18 clutch my pearls" but like, if people are going to blame other people for that situation, that very much lies with Caiti's friends who knew they had an underage person drinking with them. I feel like people are weirdly assigning blame to Dream/George for not like, iding every person they hang out with (particularly if she had a 21+ bracelet at vidcon, which would mean she already got IDed). While completely avoiding placing any blame on the people who 100% knew they were taking an 18 year old drinking without a doubt.
Putting that aside, from my understanding George's side is he believed at the time that she was having fun, and the most they did was cuddle on a couch with other people there. He believed at the time that everything was cool, and that she later decided she was uncomfortable with what happened.
Honestly, I don't really think that's an unfair reading. At this same party, her best friend was there and from Ghostie's own words, she also didn't realize Caiti was uncomfortable until several months later when Caiti told her. If her best friend didn't notice she was uncomfortable or see anything wrong, then I find it hard to think anyone else would pick up on it.
There's certainly risks taken here that I wouldn't have taken. I think that George needs to do better with checking for consent and maybe vetting the people you're hanging out with. Although I also understand that doing a full background check on everyone you ever meet is an absurd requirement and if, at the time, they trusted the person that they actually invited, I get how that shit happens. Per consent, given that he was also drunk, I get how it may've appeared to him that he had consent. I do think it's still something to work on, but I'm also perfectly aware that in real life, people are often going off vibes and social cues, and sometimes those don't mash.
I also think that Caiti's friends have been pretty shitty throughout this. They take no responsibility for having let an 18 year old drink and then ditching her. They are absolutely milking drama out of this shit and they have a weird obsession with blaming Dream for shit he had no fault in.
As for Dream, I don't think he did anything wrong here. Full stop. If Caiti's best friend didn't notice that she was uncomfortable or unhappy, it's insanely unreasonable to expect Dream to have managed that. He was also drunk and hanging out with people, and he had no way of knowing Caiti was underage. None of that shit was his fault, and his statement seems very measured and reasonable. People are trying to blame him for things that he had absolutely no part in, and the UK group are absolutely trying to pull that shit.
Overall, sounds like several people involved made dumb choices, I hope they learn and grow. Otherwise all of this honestly sounds like shit that should've been talked out privately and not tossed to the internet for speculation. Human beings are messy and will fuck up sometimes. This feels like a case of miscommunication and people making risky choices that left people with some hurt.
Again, I may change my mind with further evidence presented, but that's how it feels to me.
#dreamwastaken#georgenotfound#discourse#sif speaks#sif answers#idk man I think I just have more irl experience with these sorts of situations#like#shit happens in real life#and I think maybe part of the problem with like twitter#is you have a lot of 15 year olds that have never been drunk or fucked in their lives#who are totally sure they know exactly how consent works and how sex goes in real life#I really liked the greendot talk I got about it back in college#I should find a recording of that sometime for people#It laid it out really well that consent is not an on-off switch#It's a door that you're opening#and depending on the circumstances you take risks with how you're opening it#0 risk is like the two of you have a formal plan#and have signed contracts#and then you start to move up through situations that can be more risky that something goes wrong#and someone gets hurt#And honestly for irl consent I found that was so much more of a valuable framework to look at things through
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thing about deltora quest that only occurred to me in hindsight is not only just how much jasmine carries the entire party on this quest but also how genre-defyingly brutal she is lol. like, this is a kid's series that hinges on riddles and puzzles far more heavily than combat - even when deaths occur, they're often the result of cleverness in some way rather than straight up combat ability. that said, let's look at the villain kill count at the end of book five of eight of the first series:
- lief: 1 - even there it's with a well-thrown bottle of cursed water rather than his sword.
- barda: 0 - i'm not counting that one unnamed sand beast, that's an animal not a villain.
- filli: 0 - he is a squirrel, this is unsurprising.
- kree: 1 - killed an invincible sorceress all by himself, good bird best friend.
- jasmine: 5 - dropped a tree branch on a mf, drowned two cannibals in quicksand, cut a giant snake's throat, shoved a dude down a pipe full of toxic mold (after having to be told not to cut his throat while he slept jfc).
idk it just suddenly struck me as really funny how this one character who isn't the protagonist is almost from a different, far more brutal story, and uses that fact to consistently be the mvp and save everyone else's asses. i need to read this series again it's been too long.
#lief: i am the hero. it's me. also i have never used a sword before like yesterday but i Won't Let That Stop Me!#barda: i am a big strong man. everything we actually fight is bigger than me tho so mostly i contribute worldly wisdom and life experience.#jasmine: I Raised Myself In The Woods Alone I Can Talk To Trees I Will Cut A Bitch Without A Moment's Hesitation I Carry Two Live Animals#Because They're My Friends And Ten Thousand Dollars Because They're Shiny I Met These Two While I Was Rolling Them For Loose Valuables#one of the characters of all time ms rodda i owe you my childhood#deltora quest
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amab and afab, if they were used as shorthand for the actual full phrases that they signify, with emphasis on the "assigned" part, and an understanding that they are enforcements of normative (ie, dyadic and cisgender and binary) sex, would be like. really useful. but people took the terms and started using them as shorthand FOR normative sex instead of the ENFORCEMENT OF normative sex. so when other trans people (almost always dyadic trans people) ask for your agab they are almost always asking for your Original Genital Situation. your starting point, so to say. and the reason FOR asking is also almost always bc they are trying to also enforce a certain kind of normativity within queer spaces (which is stupid bc being queer is inherently non-normative but here we are). like, you cant be a lesbian if you're ftm, bc you ARE m, so if you ARE a lesbian, then that means you're lying about some aspect of your identity. does that make sense?
it is always always always incredibly.... i do not trust dyadic trans people that use cagab terms, even moreso than i do not trust dyadic trans people that just use agab terms. agab is also coopted intersex language, but the "coercive" part of cagab SPECIFICALLY refers to medical "intervention" of intersex characteristics, such as "corrective" surgeries and hrt. i am deeply fucking suspicious of any dyadic trans person that uses those terms exactly the same as described above, even moreso if they do so bc "all gender is coercive".
like. yeah. that's true. but you use these terms to erase and overtake intersex discussions on the medical abuse of intersex infants. and i cant help but wonder why you would feel the need to do that.
#iirc it was also common to tirf ideology and the baeddel group#< notoriously intersexist group#to say nothing of any other tirf beliefs#both of these misuses of agab and cagab come from the same source#but it is . deeply disconcerting with cagab#bc its like. that is such a lesser known term in the greater dyadic trans community#you would HAVE to have known what it originally meant#either YOU are misusing it INTENTIONALLY#or someone TAUGHT you to misuse it INTENTIONALLY#people that are cruel and bigoted always want to believe theyre good people#so its hard to convince them when they are being bigoted#esp as marginalized people#and especially as a marginalized people that is particularly affected by the same enforcement of normative sex#the more i learned about this the more i learned abt intersexism in trans spaces#the more i notice it. its so fucking pervasive#and like u should care abt intersexism on its own but its like#no surprise that the ppl misusing cagab terms usually are transandrophobic (as the discourse du jour) and exorsexist#these things go together and reinforce each other#anyways it sucks bc ill see a BEAUTIFULLY written analysis of transmisogyny but so often there will be#like one thing. two things maybe.#and ill go to ops blog search a few keywords and lo and behold#they are transphobic. they are intersexist. they are racist. they are aphobic.#all forms of exclusionist politic in the queer community just lead into each other ad infinitum#nauseating... and#i will read the theory of people who disgust me or who are fundamentally wrong abt other ppls experiences bc i think they still have#valuable things to say but i am SO FUCKING TIRED of running into the same goddamn problem EVERY fucking time#i think its just the posts that get circulated the most that are like that#bc i think the majority of people dont actively seek out and learn abt new queer theory as it rolls in#or other ppls experiences in general#so they dont learnt to recognize the red flags or even realize why its bad in the first place
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this post is kind of all over the place but here are some thoughts I really wanted to get out:
i’ve seen a lot of perisex people on this website be like “why do we see all these afab transfems but not amab transmascs? it must be because the afab transfem identity is apart of a secret transmisogynistic psyop!” and it’s funny to me because the truth is that they’ve only heard about afab transfems because that’s an internet discourse topic… and they haven’t heard about amab transmascs because that isn’t an internet discourse topic. they don’t actually know or have listened to intersex trans people who identify this way they literally are just jumping to conclusions based off of extremely niche internet discourse.
in queer intersex spaces it is common to see REAL LIFE PEOPLE who identify as transmasc when they’ve been assigned male at birth and identify as transfem when they’ve been assigned female at birth and nobody bats an eye. amab transmascs aren’t rare at all compared to afab transfems. this “terf psyop” theory just doesn’t check out.
in conclusion though, all of this discourse is because of people’s fundamental misunderstanding of what agab is. agab has come to be a term that people thinks describes what your sex is, what your body is like, and what gender you were raised as, when the term is solely meant to describe your gender assignment at birth. gender assignment meaning the sex that your doctor chose for you when you were born, which for most babies is done by just seeing that they have a penis and testes and marking M or seeing a vulva and marking F, and for babies with ambiguous genitalia it’s done by picking M or F based on which their genitalia is closest to and/or surgically altering their genitalia to look like a typical penis and testes or vulva so that they can easily be labeled as M or F.
#and yes im aware there are perisex ppl afab who ID as transfem (and arent detransioners or systems) and i dont understand them tbh#maybe some of them ARE identifying that way because of transmisogynistic biases. but like...#in the world we're living in i cant bring myself to feel that 'is the way this random person describes their experience with gender based-#on transmisogynistic biases' is in any way a valuable discussion to have#intersex#intersexism#transmisogyny#amab transmasc#afab transfem#transfemmasc#transmascfem
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I'm struggling to word this but I'm finally ready to talk about it and I want people to listen.
I've noticed a type of racism in leftist communities I don't see talked about a lot. I am Quarter Japanese and I am visibly mixed, but a lot of leftists see "quarter" and assume that I don't have the right to an opinion on issues that effect me. The sentiment I've gotten from mostly white leftists is that I'm not "POC enough" for a lot of discussions.
There's this weird thing in a lot of leftist spaces where your appearance and percentage, not your experiences based on your race, are considered above all.
Meanwhile, in reality, all aspects of my identity are affected by my race and my family's experience with Japanese internment. An event which stripped them of any wealth they had acquired since moving to Canada over 50 years before the war.
An event that cause the intermarriage rate of Japanese-canadians and white Canadians to be over 90 percent post internment because we viewed proximity to whiteness as safety. An event which left them in severe poverty until my dad and aunt worked their asses off to get a degree. The generational trauma goes so deep my dad didn't want me transitioning because he was worried about what the government would do to me.
Because of my race I experienced negligence from authority figures related to pretty severe racially based bullying at 12. That negligence could have killed me. I've had to deal with microaggressions and straight up racism related to my last name on multiple occasions.
One time I was out with a friend and he grabbed my arm tight and dragged me to walk faster. A man wearing a white lives matter T-shirt was standing in the middle of the path looking directly at me when I turned around.
I'm pretty sure this wasn't based on me being feminine and goth that day, I live in a city with a decent amount of people in alt subculture and my friend was way more gothed up and queer than me. I was barely passing as a guy at that point so it wasn't because I was a man in a dress. I know this is a weaker point, but it made me realize just how unsafe I am in my own community even though I'm a mixed person in a heavily multicultural city.
Obviously, this isn't on the scale of someone who is less white passing than me and/or has more compounding marginalizations. However I've found that the fact I'm mixed race has been used against me to devalue my experience and knowledge regarding what it's like to be a POC in Canada.
I can assure you I am aware of how bad it is, and I am aware of how good I have it. I also want you to be aware that it's not all sunshine rainbows and bunny farts to be more white, it doesn't make the racism go away. It often just makes it more covert and easy to explain away because I'm "not really Japanese"
#tw racism#please be aware i struggle to type because of dyspraxia pleade br kind about grammar and spellinv#i just want to share my experiences and also talk about that racism idk if im oversharing but i wannamake my point#i have a lot of insights i feel are valuable but i also feel unwelcome in white leftist spaces because of how ive been treated in the past#ei trying to say that im fully white passing and dont experience racism and then having to relive truama to explain no actually#ive experienced quite a bit#but i also feel scared to go to bipoc centred spaces because of that judgement from other spaces#what if i AM white passing?#im not lol#people on the east coast have just never met a mixed japanese person LOL#Like ive met one perosn outsode my family who is mixed Japanese and shes like 15 and my sisters friend so not exactly the sorta community#im looking for haha#if i were out west (where internment occured and also just. closer to japan.) i would have a different experience i think#idk#this is a ramble atp#edit when i say white leftist spaces i mean primarly white spaces#to vlarify#clarify
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sometimes I forget that my experience has been. um. not 'your experiences are not universal' vibes but more like 'your experiences are EXTREMELY atypical'
#red said#recent events have reminded me that my life has involved like. a LOT of other people's psychosis#like not in a way where i have been Beset By Terrifying Crazies bc that's not like. a thing.#but a lot of people in my life have had a lot of really severe psychotic episodes#and i FORGET sometimes. that actually that is an Unusual Amount Of Experience With Psychosis for someone who's not#for somebody who has not really personally ever had psychotic episodes (unless severe PTSD flashbacks count)#actually i tell a lie i have maybe had One psychotic episode but because it was very situational and i knew what was happening#i was able to ride it out. because i am literally only psychotic Inside Hospitals and so that's all fine#as long as i LITERALLY NEVER HAVE TO HAVE INPATIENT CARE. Very important to me to never ever ever require surgery i think.#i can handle the amount of psychosis i get from a 1-4 hour stopoff in hospital#as long as i know I'm leaving soon then i can just Cope with the fact that the walls are moving and reality is thin#ANYWAY that's not the point the point is i forget! that most ppl i know have experience of at most a handful of severe psychotic episodes#some people i know have experienced more for sure. especially if the episodes were mostly theirs.#but people really seem to expect me to be more freaked out by their symptoms of psychosis than i am#bc i don't think i really register it as frightening unless they're in actual danger or Currently Aggressing Actually At Me#like i WORRY about them bc it can super suck but it's not SHOCKING or WEIRD#there have definitely been times ive been frightened. one time i woke up in the night and my friend was standing over me with a knife#but also like he was still HIM he was just having a moment. and as soon as i got the knife off him he just came back and broke down.#and we were fine and he was safe and i learnt the valuable lesson that even when people seem like they wanna kill you they probably don't#tbf now I'm thinking about it it's honestly a tossup whether he was there to threaten or because he felt a need to guard us#like to be clear probably don't try and take a knife off someone having a psychotic break. i was 17 and it was 3am and i knew him very well#i probably did not make the smartest call but nobody got hurt is the point#anyway you know there's that kind of psychotic episode and my granny got very violently angry a few times. buuuut you know there's also#been plenty of other times I've been with somebody having an episode and it's been chill as hell.#my ex saw and heard monsters so much that eventually she just got sick of being scared. we used to watch TV with them#i would sometimes have to sit on a bit of sofa that wasn't haunted and we might not be able to watch certain things bc they didn't like it#most of the time she was hallucinating there was absolutely nothing to worry about we just had a few extra variables#honestly of everyone i know who's had psychotic episodes or schizophrenia the amount of times it's been a material risk#is like. low single figures? maybe low double if you include self harm but idk what the cause and effect is there.#idk why you would need to be frightened like 99.99% of the time it truly is usually just Oh No That Seems Distressing For You I'm Sorry
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[EOA2] Years In The Future, But Not Many: Adolescence and Time in Act 2 of Homestuck
‘Stories of cultural evolution and of individual adolescent development prioritize the ending; they are primarily narratives of fulfillment.’ – Nancy Lesko (2001)
Act 2 of Homestuck takes place in a single afternoon, and also spans the whole history of life on earth, from before the Pacific Ocean formed to a post-apocalyptic wasteland. As time flashes and contorts and makes a maze of sequential storytelling, our main characters remain frozen at thirteen years old, locked in time at the end of the world. The modern teenager is culturally constructed as a person who is always waiting and preparing, running to keep up with milestones and punished for stepping outside a correct order. Teenagers’ only, and very difficult, job is to adequately prepare for adulthood – an adulthood that is always years in the future, but not many.
This essay looks at adolescence as it is theorized in society and in young adult literature, with a focus on its temporal dimension. It then applies these theories to Act 2 of Homestuck, asking to what extent Homestuck recreates, explores or subverts dominant ideas of adolescence with its characterizations and nonlinear storytelling. It’s about 8,000 words; to skip the theoretical background and just read the Homestuck analysis, Ctrl+F for ‘Paragraphs in the future…’ and read from that section onwards.
This essay is also hosted on ao3 and has a bibliography.
Background: Normal Teenagers, Normal Development
‘A child’s social, and ontological purpose is therefore, it would seem, not to stay a child… any signs of entrenchment or backtracking, like play for example, may be interpreted as indicators of a failure to ‘develop’’ – Chris Jenks (2009)
All current adults have experienced childhood and adolescence – it is ‘the only truly common experience of being human’ (Jenks). Adolescence was not theorized in academia until the late 1800s, but had a social meaning much earlier; in 1818, Isaac Taylor published Advice to the Teens, Or, Practical Help Towards the Formation of One’s Own Character at the tender age of fifty-nine. G Stanley Hall, the first scholar of adolescence, was also fifty-nine in 1904 when he characterized the teenage experience as ‘storm and stress’, a time of turbulence, mood and behavioral changes, and conflict with authority.
In this early era of research, children and adolescents were studied in terms of their deviations from the ‘normal adult’, who was explicitly characterized as a middle-class white man. Young people were seen as speedrunning all stages of human evolution before reaching this ‘enlightened’ state at the onset of adulthood; the entirety of history recreated in each individual life. Those seen as ‘further down’ the evolutionary ladder – people of color and the working class in addition to adolescents – were viewed as biologically determined, controlled by their hormones and ‘underdeveloped’ brains, making it the job of those more ‘advanced’ to restrict their behavior. In this way, minors became a marginalized group, and adolescence became a training ground. By positioning teenagers as not yet capable of rational thinking and decision making, it was easy to justify controlling them until they were ‘ready’ to be full members of society.
Modern social scientists generally believe that our idea of ‘the adolescent’ was constructed in the early 20th century, in response to specific social conditions – but many people, including parents, teachers, journalists and young adult fiction authors, retain ideas about the ‘inherent nature’ of teenagers. Science surrounding the ‘teenage brain’ is picked up by popular media and adopted as proof of a biological basis of behavior, and two studies found that preservice teachers saw their future teenage students as ‘incomplete people’. Teenagers have long been described as overly emotional, as unstable due to raging hormones, as disrespectful and rebellious towards authority, delinquents and criminals, lacking individuality, lazy and disengaged, loud and disruptive, politically inactive, hedonistic, immature, as wasting their youth and health, and as not to be taken seriously. In the 21st century, the discourse shifts slightly: teenagers are just as much of a problem, but now they are entitled, inattentive, lacking in intelligence, work ethic and critical thinking skills, reliant on technology, spending too much time indoors, self- and celebrity-obsessed, irresponsible with money, overly sensitive and nihilistic towards the future. When these beliefs are dispersed throughout society and reiterated from all angles, it is no surprise that young people internalize them, and fulfill the prophecy they are told is unavoidable.
Politically, the ‘correct’ development of young people is crucial. The youth are the future adults, and as future adults, it is crucial that they advance society in the ‘right’ direction, and continue along the same path as the current adults. Hand in hand with the idea of teenagers’ inherent nature is the idea that their future trajectory can be changed through the right guidance and the right policy. Placed in a political spotlight, young people are always the ones to be concerned about, never able to formally raise their own concerns. Teenagers are denied the right to vote in countries they will likely be citizens of for their whole lives, and if they attempt to enter political arenas, are widely disparaged with their ideas seen as unrealistic and overly radical. They should instead be waiting their turn, with the expectation that their views will become more moderate by the time they are ‘mature’ enough to guide society.
In her re-theorization of adolescence Act Your Age! A Cultural Construction of Adolescence, Nancy Lesko points out that adolescence is defined through chronological age, and therefore through time. Pointing to theories of the clock as the technology that best defines the modern age, she discusses how youth are kept to a schedule of universalized milestones. One example is age graded schools, where all students are expected to turn thirteen during the seventh grade, and to all achieve the same defined educational standard at this age. Activities such as learning to drive and entering paid work are legally prohibited until a certain age, but people are expected to do these shortly after reaching these milestones, or they will be seen as falling behind. Physical markers of puberty are expected in narrow age ranges, and teenagers are medically pathologized if their bodies mature too fast or too slow. Social development, such as the expectation that adolescents will have their first kisses and first romantic relationships in their early teens, also qualify as milestones. Placed in narrowly age-grouped environments, young people will continually compare themselves to their peers, and those who reach milestones on time are socially rewarded by each other as well as by adults.
These milestones are not end points in themselves, but simply necessary steps along a path of becoming, always focused on the adult a teenager will be. Adults are positioned as superior in society, and to develop as a child is to become more adultlike. When a young person is given increased freedom and responsibility, it is bestowed by adults with the expectation that they will make the decisions of the adult – a teenager told they no longer have a curfew is probably still expected to come home at an adult-defined ‘reasonable time’, otherwise, the curfew will likely be reinstated.
The significance of adolescent decisions and experiences are often minimized. A first heartbreak, a failure to qualify for a sports team, or a decision between two potential friend groups or two academic tracks has a major impact on a teenager’s day to day life, but adults are typically dismissive, framing the issues from their perspective – when the teen is older, they will surely realize the insignificance of this training-ground decision to the arena of real life. Future reflections are privileged over in the moment feelings.
Time, more broadly, has been theorized by philosophers in many different ways, and studies have shown that humans intuitively understand time as both linear (happening one moment after another, continuous and unstoppable) and spatial (held in memory, with moments from the past able to be recaptured and moments from the future rehearsed). Western society heavily privileges the linear view, where time is measurable, unidirectional, and correlated with progress. Once a milestone has been reached, regression is unacceptable. A teenager putting away their Lego sets to get a part time job would be criticized for quitting that job and returning to their toys, and a high school that sees a year-on-year decline in standardized test results is seen as ‘failing’, regardless of other metrics (such as students’ mental health). Individuals and societies must continue to grow and advance with time; a logic which guides our current economic system as well as previous colonial projects. The fear of a society in decline is arguably the primary driving force behind the general obsession with youth, and with the ways the current adolescent generation is inferior to the previous.
This runs contrary to real experiences of time, which involve expansion, compression, twists, circles, loss, gain, running out and having too much. Time passes faster for a fifty year old compared to a fifteen year old. It passes faster when spending time with friends than when waiting for a bus in the rain, faster when anxiously preparing for a final exam than when waiting for results with fingers crossed. Adolescence, in its entirety, passes faster for a teenager raised in poverty who helps provide income and childcare at the age of fourteen than for an upper middle class teenager given a sizable income until they leave college at twenty-two. The past is returned to, over and over again, by adults who relive their high school yearbooks, watch television shows set in high schools, and reconceptualize their own adolescence by watching their children. My personal experience of time changed radically when I took on a seven year project, and started planning for a long term future as well as a short. Time is important not only in how it is spent, but in how it is captured, preserved, and shared.
Technological developments have further changed the experience of time for people of all ages. Writing in 2008, Judy Wajcman discusses the common belief that the pace of life is speeding up, as studies have found that across the second half of the twentieth century, people subjectively experienced feeling more rushed with decreased time for leisure. Some possible explanations discussed are how mobile communication has led to people organizing their lives around blocks of time instead of physical locations, as more activities are available ‘on the go’. There are greater expectations for people to do multiple tasks simultaneously, and mobile devices allow for people to plan and coordinate their time, and therefore optimize it for maximum productivity. Communication and the search for information happen at beyond-human speeds, and time that would historically have been ‘waiting time’ becomes obsolete.
For teenagers especially, social media has changed the experience of time, with young people feeling increased pressure to post frequently, respond to messages in the moment, and record their lives. One teenager explained social media as ‘kind of like documenting your life – you can look back in ten years time, you'll have all these pictures and comments’ while another, discussing taking photographs at Madame Tussauds, suggested that ‘the images became significant after the visit when they could be used to “tell stories” to others, providing digital prompts and enabling conversation about culture’ (Manchester & Pett, 2015). As affordable cultural spaces for teenagers decline, with fewer discos, malls and parks as well as a cultural shift away from parents allowing their children to roam outside, teenagers’ use of time also changes, and young people – especially the working class – report finding themselves with nothing to do.
In contrast, some middle-class young people have the opposite problem, their lives a far cry from the ‘leisure class’ of their peers fifty years before. Some schools begin careers education in middle school, and high achieving youth with college prospects are encouraged to fill their time with extracurriculars, volunteer work and academic preparation, held up against their peers who are using their time more effectively now, and are sure to see better futures because of it. In this way, some teenagers find themselves quite literally waiting for the time to pass and the next stage of life to arrive, while others find themselves working against the clock, trying to complete all preparatory work in time for their entry into adulthood. Despite attempts at standardization, real experiences of both adolescence and time are highly variable, responsive to individual differences, social positions, and new technologies.
Background: Narratives About Youth
‘Behind every disempowered teen narrator is an empowered adult author conveying ideology about the superiority of adult norms.’ – Petrone et al. (2015)
As teenagers became a distinct marketing group, new culture industries grew up around them. The first teen movies, focused on delinquent teenage boys committing crimes due to lack of adequate parenting, were released in the 1950s. In his book The Road to Romance and Ruin: Teen Films and Youth Culture, Jon Lewis argues that via these movies, adults projected their own discontent with modern society onto the teenage characters they created. He views all narrative as ideological, as even the most rebellious and anti-establishment teen movies end up reinforcing adult authority, with characters coming to regret their deviance and ‘reform’ themselves, or being punished for their actions.
Young adult literature was slower to develop, but grew in popularity throughout the 1970s and 80s. So named because it focuses on similar themes to adult books but intended for a younger audience, young adult books can work in any genre, but focus on teenage protagonists and coming of age narratives. Whether real or fantastical, these protagonists navigate the rules and power structures of the world around them, go through some type of trial and eventually learn a lesson crucial to adulthood. It has been argued that the classical narrative is inherently adolescent, as stories by their nature deal with development and change; postmodern fiction does not always follow these rules but it is true for many works for all age groups.
Jon Lewis also discusses the ‘notion of cause and effect’ as it applies to teenagers being ‘at once a mass movement and a mass market’. Many people have argued that the ‘teenager’ was partly created by marketing industries, who, noticing young people’s increased free time and money in the 1950s, created products to fill that niche. Other scholars assert the agency of young people in creating their own subcultures, saying that teen culture arises spontaneously, with adolescents just as likely to adopt a symbol not specifically marketed to them – such as the safety pin’s role in punk culture – as to be swayed by intentional marketing.
In media, the product being sold is an identity to embody. The protagonist of a teen movie can be both relatable and aspirational – they reflect both who the viewer is, and who they want to be. A teenage protagonist is described as ‘relatable’ and ‘authentic’ if they appear to reflect experiences of actual teenagers, who are conceptualized here as a monolith. Petrone et al. point out that such an analysis would seem ridiculous if a character were described as an ‘authentic adult’. They advocate for a more nuanced discussion of ideas surrounding adolescence in fiction – a Youth Lens, which questions how literature represents adolescence, what assumptions the story makes about youth and how that frames plots and characterizations, and to what extent the text reinforces or subverts the dominant understandings. They believe this could pave the way for more varied representations of teenagers, which could positively impact young readers, as ‘writers who foreground examples of youth who do not follow conventional expectations of adolescence can shift how youth might be understood’.
Young adult literature is typically written by adult authors, capturing a reflection of teen culture instead of the reality. It is also regulated by adults – editors and publishers who decide whether a book can be marketed for young adults, and librarians and bookstore owners who decide whether to categorize it as such. Mature themes – including mental health, death, drug abuse, sex, and structural issues such as racism – do feature in young adult fiction, but there are no formal guidelines, and any book seen as ‘going too far’ is liable to be kept away from teenagers.
Writing about young adult fantastical fiction, Alison Waller shows how fantasy narratives reinforce adult norms just as much as realistic fiction; the expectations of growth on a young witch, werewolf or ‘chosen one’ are not radically different from those on real life teenagers. A common theme in dystopian and high fantasy fiction sees a teenage protagonist framed as the only hope for the future, a person prophesized to both change and save their world. Although this narrative may seem progressive as it allows for radical change, in reality these characters are generally guided by wiser adult characters who influence their decisions, and the story is not so different from the real life expectation that the next generation will save us from the problems caused by the previous.
In time travel narratives specifically, a protagonist may go back in time to a situation where they have improved agency and a subjectively better life, but by the end of the story, will voluntarily decide that returning to the present is the right thing to do. A temporary move backwards gives this character the tools they need to succeed at the next stage of life, and overall, their chronological and developmental trajectory is not disrupted. Where a secondary character chooses the past over the future, the narrative tends to treat them with anxiety, positioning them as cautionary tales or as mistakes in need of fixing.
Novels, movies and video games are typically released as completed works – the creators know how the story ends before the work is released. This may not apply to books in a series, and also does not apply to many television shows, comic books, or audio dramas. In a format such as the sitcom, the growing up narrative is complicated – a teenage character may learn a lesson about sensitivity to others’ emotions in one episode, and return to their previous self-centered ways in the next, thereby allowing ‘adolescent’ to be a primary descriptor of the character, not a state to be grown out of. Creators who are teenagers themselves, such as published British author Rachael Wing and many online writers producing fanfiction and original fiction about characters their age, also present a new paradigm. Although they may be influenced by the judgments of adults, they are still writing based on their present experiences instead of memories and observations.
The internet expands possibilities for both narratives and creators. A work posted serially online has the chance to respond in real time to a young audience, and there are far fewer restrictions on what can be posted on the internet, meaning that stories can be made accessible to young adults even if a major publisher or a parent would disapprove. As the internet itself is an ‘adolescent’ rather than a ‘mature’ medium, exploring the possibilities of the medium itself could go hand in hand with disrupting a typical coming of age narrative.
Paragraphs in the future…
‘Try not to be so linear, dear.’ (p.421)
Homestuck is written by Andrew Hussie, a former teenager who turned 30 while writing Act 2 in 2009. Its principal characters are teenagers and like most stories, it is written from memories of being a teenager and observations of what teenagers are like today. Its first act is entirely linear, but Act 2 begins to explore time, continuity, and cause and effect. Readers can no longer assume that a page takes place after its preceding page, and the main characters – John, Rose, Dave and the Wayward Vagabond – all exist at different points along the timeline.
I believe that Act 2 represents time as it is actually experienced by teenagers, where growth and personal development are not always linear and not always in sync with that of others. John, Rose and Dave are all growing up in the 2000s USA, and are all subject to roughly the same cultural expectations as described in the earlier sections, just as the overall work is written in that context. Looking at each character in turn, I will discuss to what extent they conform to dominant conceptions of ‘the teenager’ and how they experience time within the narrative, with a view to asking whether Homestuck could offer a new understanding of adolescence.
John Egbert
‘And even meanerwhile, in the present. Sort of. Once again, the slippery antagonist eludes you.’ (p.385)
As the principal character and the first introduced, John’s time is arbitrarily defined as ‘the present’ – pages 334 and 385 both say as such. However, at the end of act 1, John is transported to a ‘realm untouched by the flow of time’ (p.421) and while time continues to pass for him, it’s not necessarily in step with Earth time, indicated by the ??:?? timestamps on his Pesterlogs. As such, John’s ‘normal’ development has been stalled on the day he becomes a teenager, and he’s locked off from the future of his society.
For John, time and space are linked. Although he has been removed from time and therefore from normal expectations, he’s still stuck in his house, the one piece of his culture that he brought with him. The picture John’s dad pinned to the fridge and the green slime pogo ride John continues to define himself by in this act both keep him tied to his childhood. While he’s here, John can’t escape a multitude of authority figures. His dad has been kidnapped, but still leaves notes around the house congratulating John on his maturity – ‘You are strong enough to lift the safe. You are now a man… I know you will take this responsibility seriously’ (p.546).
With Dad gone, Nannasprite steps in, having not seen John since he was very young. She restores John’s bedroom door to its hinges and restores the family order in the house, giving advice, controlling what John knows, and baking unprecedented amounts of cookies. Nannasprite calls John a ‘good boy’ (p.428), and the Wayward Vagabond’s first command to John is ‘BOY.’ (p.252), a word with assumptions about both John’s gender and current stage of life. Rose and WV also have guardianlike roles over John, able to control how he spends his time.
John is younger than Rose and Dave by a few months, but retains far more childlike qualities. His priorities lean towards play and silliness, as shown when he captchalogues shaving cream in case he suddenly needs to make a Santa beard (p.488) or makes a tent out of cruxite dowels (p.615), and he isn’t in any hurry to reach the signifiers of adulthood, such as shaving (p.544) or taking personal responsibility (p.643). The trait John most shares with the stereotypical teenager is poor emotional regulation – both his excitement and his frustration are obvious on his face and regularly interfere with his behavior (for example, p.429, p.637).
He passes the time instead of using the time, and is easily swayed by his peers. He has a drive for autonomy and self preservation, and will attempt to stand up for himself, but usually ends up deferring to the authority of his friends or guardians. He’s not very self-motivated except when it comes to putting bunnies back in boxes, and he enjoys consuming media, not all of which is age-appropriate – three of the movies on his wall are R-rated, including Con Air. He also plays popular video games and buys media merchandise such as T-shirts and posters, so falls into a mainstream youth marketing demographic.
As a prophesized savior positioned to undertake a hero’s journey, John is a classic young adult protagonist. He demonstrates the idea that the youth are our only hope, though they still require guidance from previous generations and are defined by their opposition to adulthood (seen through Nannasprite’s presence). However, despite Skaia influencing Earth since before life itself existed (p.757), it wasn’t until its power was harnessed into a video game that it began to threaten the world – youth’s popular culture is the thing that sends us all into decline, even if that culture was created and marketed by adults.
The earth already being ‘done for’ (p.427) allows for a subversion of the typical progress narrative. Page 757 indicates that Sburb may be influenced by ancient technology from outside of Earth, The end goal is not known, making John’s narrative defined by the journey and not by the ending, highlighting adolescence as a meaningful experience in and of itself, not only because of where it leads. And Sburb is already poking fun at John’s culture – the echeladder (p.405) parodies the milestone progression of youth, filled with meaningless and generic titles placed in an arbitrary order.
John’s destiny to ascend through the Seven Gates to Skaia, fighting with the light kingdom and attempting to overcome the dark forces’ destined win, could be read as an ascension from childhood to adulthood. John would be moving away from the sinful childlike state where young people are ruled by their base instincts of hunger, sleep, hormones and emotions, towards a rational and enlightened adulthood. But an inversion of this metaphor would work, too. John could move away from his culture’s ideal adult that he’s been told he’ll become – a person who is cynical, conformist, an obedient worker, driven by money and personal success – back towards the childlike state, retaining the open-mindedness, sense of whimsy and possibility, and creativity of childhood. Earth is done for, and so there’s no reason John should still be tied to the linear march of the culture he came from. He is perfectly positioned to imagine a new paradigm of adolescence, if he can break away from the ties – his house and his guardians – that try to tie him down to the ‘old ways’.
Rose Lalonde
‘To hear his mammoth belly gurgle is to know the Epoch of Joy has come to an abrupt end.’ (p.302)
In the narrative, Rose’s time is defined as the near future. Although her story directly overlaps with John’s, putting them at the same point in time, Rose is three timezones ahead and refers to other timezones as ‘younger’ (p.174). It’s night time for her, which visually distinguishes her panels and gives her story a more adult atmosphere. She is future oriented and proactive, planning for the next thing, and typically portrayed as one step ahead of John.
Rose has experienced the passage of time quickly, and has not had the luxury of lingering in childhood as John has. With a mother who is inattentive towards raising her and communicates through daily arguments (p.389) and ‘notes’ on the fridge (p.366), Rose likely had to develop independence and adult traits at a young age. She would be considered ‘precocious’, a word typically carrying a negative or judgmental tone describing a young person whose achievements or inclinations are happening ‘too soon’. In the narrative, Rose is continually running out of time, watching the battery on her laptop slowly drain and the forest fire surrounding her house creep closer. This anxiety of something yet to come positions Rose as a teenager who is awaiting the future and making use of every possible moment to prepare for it.
Educationally, she has a larger vocabulary than the average person her age, and likely a higher reading level. Practically, she understands construction and generator safety, has a good grasp of modern technology such as computers as well as classic skills such as knitting, and the hand eye coordination to do these things well. She demonstrates abstract and critical thinking, and attempts – with varying levels of success – to understand the consequences of her actions. She shows an understanding of a world greater than herself when she wishes Jaspers had been allowed to decompose (p.414) and avoids allocating her grimoire to her strife specibus (p.297). Despite being raised by a rich mother, she enjoys a challenge and is willing to work hard, rejecting childlike wish-fulfillment fantasies such as princesses and wizards.
Rose is a teenager who attempts to fill her time with activities she sees as productive and as bettering her as a person. She has internalized adult values and would prefer to get there too soon than be left behind, and she works hard to define herself through timeless, sophisticated hobbies such as literature, knitting and the violin, generally resisting mass culture that would be typically marketed to teens; unlike John she disrupts the idea of the teenager as mindless consumer or as defined by her peers’ interests. She tries to avoid juvenile behavior and scorns it in others (p.249) and is very attuned to cultural expectations, feeling a nebulous pair of eyes upon her judging the appropriateness of her actions, which affects her decisions (p.370), almost as if she is trying to skip the complicated, messy parts of being a modern teenager and move directly from childhood into rational adulthood.
It’s rare for Rose to regress into childlike behavior, such as the ‘W’ mustache (p.370) and the Youth Roll (p.379), and she usually ends up regretting or correcting the behavior afterwards (p.398, p.380). Her disdain for her mother suggests that she is self-correcting and trying to parent herself in response to these ‘slips’. Notably on page 440, Rose works on her GameFAQs, which are intended as an informative guide to future players. Accidentally slipping into a frustrated and self-berating personal anecdote, she strikes out the passage and again criticizes her own regression, which is immediately followed by a narrative shift into Rose’s actual past.
Rose struggles with patience, and with waiting for other people to catch up to her. She understands the seriousness of her situation; for her adolescence is a time of survival, her decisions now liable to affect her entire future. Act 2’s title, ‘Raise of the Conductor’s Baton’, appears in the text in relation to Rose - ‘Somewhere a zealous god threads these strings between the clouds and the earth, preparing for a symphony it fears impossible to play. And so it threads on, and on, delaying the raise of the conductor's baton’ (p.307). This certainly links to Rose’s experience of time, her living in expectant mode for a terrifying, looming future.
Primarily Rose strives for the ‘positive’ markers of adulthood, such as responsibility and educational attainment, but she also tries to be casual regarding sex, such as claiming to enjoy Dave’s bro’s websites (p.419). The only markers of adulthood she openly rejects are alcohol and domestic chores, both of which the text associates with Rose’s mother, who Rose views as a cautionary tale and the ‘wrong’ kind of adult. Through Rose’s relationship with her mother, there is space to question the idea put forward by other media that teenagers become dangers to society through poor parental oversight; Rose is certainly a rebellious and anti-authority teen, but her ‘rebellion’ consists of asserting her own capability and responsibility, such as turning down alcohol in favor of water (p.388).
Rose sees herself as the more responsible of the two of them, but it remains uncertain whether the narrative will legitimize this. By being positioned in a guardianlike role over John she disrupts the typical adult-youth dynamic, and is given a chance to prove her chesslike skills of thinking several steps ahead while staying responsive to new information, evidenced by her GameFAQ updates. However, in the final page of the act, Rose’s ability to manage her own life reaches its limits, and it is her mother who saves her by opening a secret passage, having apparently planned for this all along. Here Rose’s independence is taken from her and she is once again the teenager who needs a firm guiding hand, despite apparently working much harder than her mother. This reinforces a typical authority structure and is dismissive of Rose’s legitimate problems with her mother, as despite her flaws she is still a necessary figure in Rose’s life.
In future acts, Rose’s character arc could go multiple ways, particularly once she enters the Medium and is presumably separated from her mother. The story could legitimize her drive to grow up at a young age and allow her to take on a leadership role that she does seem well positioned for, given her ability to keep a clear head and solve problems in real time. In this narrative, Rose would not be punished or put back in her ‘rightful place’ for speeding through time, instead, her early development would allow her to be valuable to the group, and to challenge herself in ways a thirteen-year-old would not have access to in the real world. Alternatively, Rose could have an arc that allows her to go ‘back in time’ and reclaim her more youthful traits, taking on some of John’s silliness, handing over responsibility or making bad and uninformed decisions when in a new context, for example when she becomes a client player. This could also be subversive if returning from a more adultlike to a more childlike state is portrayed as a valid and meaningful journey in its own right, instead of as someone who grew up too fast returning to their ‘correct’ place in time.
Dave Strider
‘You just don’t have time for this bullshit. You’ll catch up later.’ (p.332)
Dave’s narrative time is defined as the past. His story begins on page 308, at the same moment where John’s story began on page 1. John and Rose are several hours ahead of him by now, and Dave’s storyline is constantly racing to catch up. Like any teen looking around and watching their peers maturing physically and socially while they fail to keep up, Dave is always missing information and excluded from his friends’ activities. The narrator makes sly references to Dave being in the past and unaware of what’s to come (p.314) like a nagging thought in the back of his head, and in every page, he has the relic of a five-year-old movie stamped on his face.
In reality, Dave is not failing to meet developmental milestones – quite the opposite. In a world where the athletic achievement of young men is prized and adults are expected to be in control of their own bodies, Dave is physically fit with quick reflexes, able to fight, jump, dodge and perform an ‘acrobatic fucking pirouette’ (p.579, p.665), even without regular access to food. The original, early 20th century Boy Scouts prepared boys for military service primarily through obedience, a sense of duty, and personal responsibility towards physical development; Dave’s brother with his strict sword-training and Saw trap regime is instilling similar values.
Dave does participate in mainstream culture, evidenced by his regular reading of GameBro and his desire to be ‘cool’ and to like the same things as his brother – but he’s not only a consumer of culture, he’s also a producer. He writes a blog, ostensibly on a regular schedule, and produces a webcomic, combining creative and analytical pursuits. He regularly refers to himself as ‘busy’ (p.309, etc) and says he ‘doesn’t have time’ for things (p.310, 332), has ‘a lot on [his] plate’ (p.333), and that it’s ‘hard to get any work done’ (p.381). Dave sees his internet projects as work, as commitments he needs to make time for, and he’s not afraid to push back against the player’s commands if he thinks they wouldn’t be a good use of his time.
He has the Complete Bullshit desktop application and keeps up with his brother’s projects, and likely other internet culture too, to stay on the cutting edge of irony that he prides himself on. It seems like Dave’s time is largely full and he struggles to fit everything in. He is very aware of the constantly changing, modern society that he lives in and wants to stay on the pulse of these changes. Less than six months after Obama’s election, a black president is no longer noteworthy to Dave (p.287), and he creates remixes with electronic samplers instead of playing classical instruments like his friends. He’s always online and always keeping in real time contact with his friends; he ‘pesters [Rose] like clockwork’ (p.415). Trying to keep the beat of an ever-shifting internet meme culture to stay cool and avoid being outdated at all costs is exhausting, and it’s no wonder Dave sometimes struggles to keep up.
Living in the city, a place where the pace of life is quickest, in a time of rapid technological and cultural change already creates a ‘racing against the clock’ mindset, and Dave’s relationship with his brother compounds this. By modeling himself on Jigsaw, a villain who created complex, physically violent traps with strict time limits, he forces Dave to be constantly on guard, constantly expecting the next danger, yet often a moment too late for it, behaving like an intense ‘no pain, no gain’ style sports coach. On the surface, Dave’s sunglasses, frown and monosyllables look like a rebellious teen movie protagonist, but beneath that, Dave best corresponds to a real life high achieving teenager who is put under pressure to achieve even more by the adults around them.
Dave’s story so far has focused on the ‘campaign of one-upmanship’ between himself and his brother as he fights for his brother’s Sburb game discs – his brother is an obstacle to both his plot development and his emotional development (for example, admitting that he’s uncomfortable with his brother’s hobbies). This is likely setting up a ‘loss of innocence’ story, where Dave has to come to terms with harsh realities of the adult world by recognizing that an authority figure is imperfect. This is a fairly typical growing up narrative that does not disrupt conventional ideas of linear growth, as the adult world is widely seen as darker, more serious, and something young people need to be protected from.
However, I think Dave’s status as a subcultural producer places him outside a typical youth/adult binary. Dave is not overall presented as adultlike, as he follows trends and is fully subservient to the adult in his life, and his hobbies – Sweet Bro and Hella Jeff, sweet bro’s hella blog, and remixing music – don’t place him on a typical path to adulthood. By establishing that Dave sees these as responsibilities, and as things he creates for a real audience of at minimum four people and potentially many more, Dave’s teenage experiences and creations are given importance without needing to be legitimated by adults (such as the narrator or his brother).
Dave’s self-motivation when it comes to his creative pursuits also disrupts ideas of teenagers as lazy or needing to be shaped by outside forces; he’s capable of sticking to a self-imposed schedule. However, his creative drive is part of a real-time responsiveness to internet culture – if he is taken to the Medium, outside the normal progression of time, would he be able to maintain this? An arc that focuses on Dave as a creator instead of Dave as a soldier could do more to complicate a typical youth narrative.
Wayward Vagabond
‘The APPEARIFIER cannot appearify something if it will create a TIME PARADOX’. (p.752)
The Wayward Vagabond is not a human adolescent, and does not come from the same culture as John, Rose and Dave – they discover the concepts of ‘cutlery’ and ‘politeness’ in Act 2, so are a long way from internalizing age-based ideals. As such, although WV exists in the future – their story taking place 413 years after the human characters’ – they are not more advanced, or more adult, than the others.
Alone in a wasteland and free from social influences, WV does not regulate their eating, is described as physically weak, expresses black and white opinions on governance, and loses track of time playing pretend games. At the same time, they show a good understanding of art, chess strategy and precise movements and distances. They pick up social and technological skills quickly and are very attuned to positions in space (p.743), but far less attuned to positions in time (p.755). Many of their actions are similarly nonsensical to John’s, and these moments of whimsy frame WV as childlike.
However, WV has a privileged position in time. Not only are they in the future, but they have the technology to experiment with temporal mechanics. Through a set of screens they are able to look back at and directly influence events from the past; they have authority over at least one young person, and can appearify objects from other points in time.
Being an adult and a child at the same time feels like a time paradox to us, just as appearifying a rotten pumpkin they ate earlier is a time paradox to WV. Having authority over a young person who, if he continued to grow in linear time, would be long dead by the time WV enters the bunker is also a paradox of normal development. By mixing childlike and adultlike traits, WV draws attention to the way roles in society are socially mediated and may not exist outside of their cultural moment. By living in a post-apocalyptic wasteland where advanced technology is lost to the ravages of nature, WV represents a type of person who could live in the future if the world does not follow a path of strict linear progress, but simply of change.
The appearifier and command station in WV’s bunker fundamentally change the function of time in the narrative. Although WV’s mastery of time is limited by the need to avoid paradoxes, if characters take actions to influence or improve the past, they disrupt the norm of future orientation and give equal importance to the past. Indeed, the pages titled ‘Years in the future…’ are not presented as the desirable end goal of the narrative, nor are they a terrible fate to be avoided. They are interesting asides to the story, but they are asides, with the bulk of them taking place in pages hosted outside of the main story. The story structure lets the past and present be centered in themselves, not just through their leading to the future.
The Narrator
‘Maybe you could go bug someone somewhere else for a while? Or at the very least, somewhen else.’ (p.440)
The position of any given Homestuck page within the timeline is uncertain until established by the narrator, who regularly exercises their power to shift back and forth, and to conceal these movements until the player has made a fool of themself. In this way, the narrator is positioned as an adult with perfect knowledge of the timeline, viewing adolescence in its totality. They have transcended the limitations of adolescence and have moved onto a real and meaningful time of life, and will occasionally reference their superior knowledge of future events with winks to the audience while keeping characters out of the loop – ‘you can’t imagine how a video game could save someone’s life’ (p.314) or ‘only… babies who poop in their diapers believe in [monsters]’ (p.387).
However, moments of the narrator criticizing or speaking condescendingly to the teenage characters is surprisingly rare. It happens occasionally, like with ‘This is COMPLETE BULLSHIT.’ (p.458) or ‘The circle of stupidity is complete’ (p.490) but the vast majority of narrative criticism is directed towards the Wayward Vagabond, the only character the narrator regularly speaks directly to. The narrator calls WV stupid on multiple occasions (for example, p.437, p.746), and tells them to defer to Rose’s decision making (p.277), but the majority of narrative text criticizing the kids’ behavior is actually just reporting their own thoughts, either towards themselves – ‘It seems the woman has you at a clear disadvantage’ (p.373) – or towards each other, such as ‘What the hell is that nincompoop doing?’ (p.508). When a command would lead to a bad decision, it’s generally the character who refutes it, not the narrator (p.489). In this way, although the narrator does have superior knowledge, they give center stage to adolescent perspectives.
Implicitly, the narrator controls the flow of time in the story – deciding who to switch to and in what moment of their story, allowing characters to speak or moving focus away from them – and the narrator is willing to indulge the characters in their non-plot critical diversions, rarely hurrying them along when they take extended time to read books or rearrange their sylladex, but allowing the minutiae of their experiences to matter. The narrator lists characters’ interests without judgment – adult characters are interested in clowns, wizards, puppets and sugary foods, while adolescent characters are interested in computer programming, knitting and specimen preservation, with no clear line on ‘acceptable’ interests for a given age group.
Zooming out a layer, Act 2 posits the idea of John, Rose and Dave’s stories available for viewing through a screen, four hundred and thirteen years in the future. As well as reflecting the existence of the webcomic itself, this contrasts the idea of adolescence as a transient state. The 13-year-old versions of these characters are frozen in time on the Wayward Vagabond’s screen. Born in the mid-1990s, these characters are among the first to grow up with social media, and with an internet moving away from anonymity. Their lives being recorded on the command terminal, in Rose’s GameFAQ screenshots (p.510) and in Bro’s Jigsaw puppet (p.570) are not a million miles from the teenagers documenting each other’s lives on Facebook in 2009 – and at the time of Act 2’s writing, it’s not yet certain what the real world impacts of this will be on current young people’s experiences of time.
Conclusion
‘Temporal movement into the future is understood as linear, uni-directional, and able to be separated from the present and the past… a conception of growth and change as recursive, as occurring over and over again as we move into new situations, would reorient us.’ - Nancy Lesko (2001)
Written in 2009, Homestuck carries the baggage of over a hundred years of public discourse around the teenager. Adulthood is seen as the most important stage of life, with teenagers as flawed, incomplete versions who need to be corrected before reaching the end goal of conventional adult society through conforming to a series of linear milestones. The expected development of real teenagers is reflected in the stories told about them, which focus on characters ‘coming of age’ and successfully internalizing adult norms.
By introducing nonlinear storytelling in Act 2, Homestuck represents time as teenagers actually experience it, which gives the comic a chance to explore and question dominant ideas of adolescence and adolescent time. John and Rose have relationships with guardian figures, including the narrator, that reinforce adult superiority, and all three kids have communication breakdowns between themselves and their guardians – but the skills and interests of teenagers are also given importance, and adults are not exempt from narrative criticism. The narrator is happy to indulge the teenagers just as often as to correct them.
The end of Act 2 positions Sburb as an organic entity of sorts, not necessarily created by adults in universe. Sburb encourages linear gameplay with progression up the Echeladder and through the Seven Gates, but the Medium’s position outside of time, and the fact that restoring the Earth is not the game’s goal, allow for narratives of change that are not necessarily narratives of progress, as the characters’ future in rational adult society no longer exists. The comic’s focus on creativity – both the potential of Skaia and with Dave’s role as an artist – means the story could focus on the importance of not losing childlike traits along the path to adulthood.
The narrative structure allows teenage characters to be nonlinear, to move between past and future moments, to experience sudden growth and moments of regression, to overtake their friends and then fall behind. The real-time nature of Homestuck’s creation allows readers to linger in the characters’ day to day moments and to experience their present alongside them, instead of tightly focusing on their plot development, and the reader submitted commands central to Act 2 mean that real life teenagers likely contributed to their own story. Homestuck is still early on in its story, but has already laid the groundwork for a novel conceptualization of time, and therefore an understanding of adolescence as more than just its ending.
#eoa2#milestone#analysis#homestuck#to be honest i think i aimed too high with this and that what i wanted to do here is beyond what im currently capable of#but it was a very valuable experience! and i hope to work on these skills over the next couple years#and to look back at this and see lots of improvement over time!#i do also think theres a lot of good in the bones of this even if the execution isnt great! and so its still important to post :)#chrono
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Hits Finn with the sad beam because I’m STRESSED (organic chemistry you know how it is)
#if I had a nickel for every time a god wanted to keep him as a pet#I’d have two nickels which isn’t a lot but it’s weird that it happened twice right#also considering there’s 3 gods so he has a 2/3 chance of wanted to be kept as a pet#it’s because it’s because it’s because the gods don’t see humans as valuable beings rather just cute little accessories#(liam- his boyfriend- DESPISES this mindset trust me)#see this is a good drawing for real ones who can recognize my gods’ symbols!!#I kind of want to do more like dynamic poses soon but NOT NOW#I do NOT have the energy to experiment with my art rn#oc#my ocs#artists on tumblr#illustration#digital art#my art#digital illustration#original art#procreate#doodle#art#drawing#artwork#oc artwork#oc art tag#oc art#original character art#original character#digital doodle#digital artist#digital drawing#character design
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#my dogs#cane corso#I had to leave the baby for the first time this weekend and I miss him already#he’s supposedly doing well and settled in quickly#I’m perpetually the one with separation anxiety#he’s in good hands and he’ll have fun and this is a valuable experience for him#and yet here I am
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yayyy first harm reduction for sh chat done :) really appreciated everyone's patience because i felt very discombobulated and all over the place but i loved talking with everyone so much and learning together!!
#personal#have thoughts on how to make my part more cohesive for the next time#but yay :)#harm reduction#loved the chats on connections between PWUD harm redux and wound care and things so so much#and all the valuable experiences and tips that people shared!
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#okay. i'm starting to get the hang of these guys. the motherfuckers i couldn't get working before#i got valuable experience from farfetch'd. unfortunately for me‚ this experience is only really going to last as long as gen 8#once we get to scarlet/violet i have No clue what i'm gonna do. i'll just be fuckin lost on that front i guess#mr rime#but for now you can have the galarian forms. i did it :)
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