#these are your keyboard shortcuts how do you not have them all
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if you’re gonna cheat on an online test you gotta throw at least one or two answers so it doesn’t seem suspicious. and by throw i mean organically mess up because either you didn’t bother doing enough research online to actually find that answer or an authoritative website that should’ve had it all failed you i guess
#peach rambles#listen. why does the adobe suite website not have these answers#these are your keyboard shortcuts how do you not have them all
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Tumblr Hack Week, January 2024 Edition
Once again it was Hack Week (more than just a day!) at Tumblr! This is getting repetitive in the best way. A couple of times per year we slow down our normal work and spend a week working on scratching a personal itch or features we want as user and see how far we can get with our hacks. One thing from the last Hack Week in September made it all the way to a new experiment out to some testers: Tumblr Patio!
Here are some of the projects that got built for our most recent Hack Week in January. Some of these things you may also end up seeing on the site…
Spoiler text, spoiler blocks, and centered text!
This one is so obvious and amazing, it’s wild we don’t already have it. For Hack Week, Katie added the ability to select text in a paragraph to be hidden behind a wall of black that can be revealed with a tap. This can be super useful to hide spoilers. And even better: whole spoiler blocks. And while we’re here, the ability to center text!
A plethora of new default blog avatars
We haven’t updated our default avatars in several years. (Some of you may remember this one from 10+ years ago.) They’re feeling a bit stale to us, so why not update them? And while we’re at it… make a ton more variations! Paul from the Tumblr Design team came up with a suite of new default avatars, using our latest Tumblr color palette. Here’s a look at some of them, but there are actually many dozens more using different colors:
Notifications and emails about engagement on your posts
This one is for the folks on Tumblr who love numbers and their Activity page. Daniel, @jesseatblr, and the Feeds & Machine Learning team worked on some new notifications and emails we could send out to people about how their posts have been doing lately on the platform, such as how many views they’ve gotten, and by how many people. We already have this available (and more) when you Blaze a post, but why not open it up to more people? It’s really useful to the folks who use Tumblr to help build an audience for their work!
A new way of navigating the web: the Command Palette
Some apps we use a lot have a “command palette” accessible via a keyboard shortcut for quick keyboard-driven access to different parts of the platform. For example, Slack and Discord have Command + K to access their quick switchers to hop around conversations. What if Tumblr had one? Kelly and Paul built one! Press Command/Control + K on Tumblr and you can use your keyboard to jump to your blog, Activity, your recent conversations, search, dozens of places!
As always, stay tuned to the @changes blog to see if any of these hacks make it on Tumblr for real!
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I know you generally work fast but I'm curious on how long on average it takes for you to get out a page of ThUG? I haven't had the opportunity to read it yet (it looks SO good) but I'm making the assumption a page is the size of an average print comic style versus webtoon scroll episode length format. Also curious on what short cuts you might take to get them out faster/more efficiently. I'm currently planning a comic in a similar format and am trying to plan my process ahead.
Thank you!
I don't do whole pages in one go (I do all the thumbnails then all the lineart then all the colour) so it's hard to tell exactly how long but maybe around 3-6h per page? Which makes a chapter (25-30 ish pages) take around 150 ish hours. I definitely prefer this to the webtoon format for a number of reasons, one of which being the satisfaction you get seeing a bunch of panels come together versus having to scroll through them separately.
In terms of speed, my entire process is pretty optimised for it, both in comics and outside. I stick to an A5 format and downsize it further (I tend to work with pages at 1000px width and 300dpi) to keep myself from overworking details. If an eye closeup feels tiring to get right or loses proportion, my resolution is too high
I also use textured brushes and leave the lineart more like a clean sketch, which allows me to not only skip straight from thumbnails to it but also to skip work on backgrounds, objects and figures at a certain distance
The main point of comic work is to convey emotions, movement, etc, not to draw everything accurate all the time, and that's probably the biggest lesson I've learned over the past years. You want your art to evolve in a way that means even without a lot of shading/linework/detail the scene gets properly conveyed, imo
Aside from that, I skip work on SFX and just. Write the sounds down or sketch motion lines as basic as they get. That's a stylistic choice but it works for me. And I have a workspace + automated actions + keyboard shortcuts that are all sort of optimised to make me move as little as possible between tasks and screens etc
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Some tips for The Sims 3 Buy/Build
Install LazyDuchess’ Smooth Patch to alleviate lag, esp in Buy/Build and CAS.
Keep your CC merged and organized, esp your patterns, this will also alleviate a lotta lag across all modes.
When building on community lots, or any lot rlly, avoid going to the edit world menu, and just put testingcheats enabled into the cheat window, then shift+click the ground of the lot to enter Buy/Build mode. This makes leaving it to save a lot easier, with less “preparing” screens to possibly get hung up in.
Lower your settings, you don’t need any adjacent lots loaded, and you certainly don’t need super water on either. You can always switch these back on when you’re done.
While you’re at it, remove your HQ mod, and turn off your Reshade/Gshade preset, or at least turn off your depth shaders. I only ever turn on my depth shaders when I’m taking screenshots for better fps while playing. The DoF shader esp requires a lotta resources your game could be using to simulate all those 78 townie sims instead.
Save as… vs Save, I Save as… at least every third save. It’s also just good habit to keep backups.
When using the CASt tool, set down everything you plan to CASt first, then switch to a category like the wall tool to avoid eventual lag and drag when using it a lot. Love yourself. You don’t have to suffer using CASt tool in an overpopulated category like misc deco.
Utilize the clone option through testing cheats to duplicate already CASted objects, it’ll keep your design just like the dropper tool, but it’s a lot less time consuming, I promise.
Don’t be afraid to use the swatch save tool for objects you use often, esp community lot objects, as it helps to keep your aesthetic consistent. I also keep all of my favorite streetlamps, benches, and public trash bins etc in a convenient custom collection folder to speed up the process of doing multiple lots in one sitting. These handy tools are there, use them.
The issue with custom counters. They mess up sometimes, if you can’t recolor it suddenly, here’s how to fix that. Now if you can’t place down a cupboard suddenly, even though nothing’s in the way, and you’ve got moveobjects on activated, try putting it on the wall a tile over, and then try adding it to your desired spot again. Lastly if you set down counters or cupboards at a corner, and it messes up the textures, but you can still recolor it, you could do what the video I linked above does, or you could simply pull out the CASt tool, and switch it back to any of its original swatches and click the check, then feel free to recolor it as you want.
Railings will also do the “can’t recolor” trick too, but this is a simple fix, just delete it, and replace it, and you’re good.
“Oh no, I switched between buy and build mode, and now my catalogue won’t load, and I can’t click on anything at all!” Don’t panic, hit F2 and/or F3 on your keyboard, these are shortcuts for switching between them, and if you’re lucky it’ll load properly again. Should you get the bug where you load a category and it’s somehow empty, don’t fret, just click on a different category and this should fix it. Then if you get the bug where all the objects you put down disappear suddenly, sorry your game is haunted. Call an exorcist, or just reload, they might reappear if you do.
Tbh, if you run into any kind of major bugs, it’s likely a sign to either save immediately or just restart your game. These only ever show up when you’ve been at it a while ( at least for me ), therefore starting fresh wouldn’t hurt. Probably also wouldn’t hurt to check whether you might’ve installed something the game didn’t agree with by running Dashboard, or put it through the ol’ Save Cleaner.
Honorable Mention: Keep an eye on the texture sizes and poly counts of objects. I know it’s tempting to build these ultra hyperrealistic lots with clutter at every inch, but unless you’re just doing it for screenshots, or for your story, or using it very sparingly, it is not by any means recommended purely for gameplay. This is just the truth when it comes to any Sims game. You don’t want lag, or max memory crashes, or save errors? The Sims 3 is a 32bit game, that’s almost old enough to drive, be easy on it.
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Tutorial: How-To Create Striking Gradient Shapes & Waves for Adobe Illustrator for iPad
In this tutorial, we will explore step-by-step instructions and tips to create striking gradient waves and shapes that can enhance any project, from digital illustration to web design and marketing materials.
Starting off you'll want to open Adobe Illustrator on your iPad, and select 'custom size'.
Create a canvas that measures at 3000 x 3000 points.
Set the colour mode as 'RGB'.
Select the 'Pencil' tool, and then select 'Paint Brush'.
Select 'Calligraphic' brushes, and scroll down until you find the 15 pt. 'Round' brush and select it.
Select the 'Fill' option and set the colour value to none.
Select the 'Stroke' option and set the colour value to a colour of your choosing.
Select the 'Smoothness' option and set it to the maximum value (10).
Draw a wavy line.
Select the 'Stroke' tool and choose a new colour.
Draw another wavy line over the top of the previous.
Select the 'Stroke' tool and choose another new colour.
Draw another wavy line over the top of the previous two.
Select the 'Selection' tool.
Select all of the shapes.
Select the 'Repeat' tool.
Within the 'Repeat' tool, select the 'Blend' option.
Tip: If you have a keyboard connected to your iPad, you can use the keyboard shortcut 'Command+Alt+B' when objects are selected to blend them.
Now our gradient wave shape has been created!
Once the shapes have been blended, you can manipulate the spacing of each shape with the three dots in the middle, each one represents each of the lines.
Move each point around until you feel comfortable with their spacing.
We may want to make some alterations to our shape such as changing the rotation, shape, size, order of lines. Here’s how we can do that.
Select the 'Selection' tool.
Drag and select the shape.
Select the 'Object' tool.
Select the 'Release' option.
Now the objects are unblended they can be altered or manipulated to our liking.
To put our gradient wave back in place, first select the 'Repeat' tool.
Then select the 'Blend' option.
Congratulations on completing the tutorial on creating striking gradient waves and shapes in Adobe Illustrator for iPad! You've taken significant steps in enhancing your design skills, learning how to apply gradients effectively, and bringing your digital artwork to life with vibrant colours and dynamic forms.
Keep Practicing - As with any creative skill, practice is key to mastery. Continue experimenting with different gradient combinations, wave patterns, and shapes. Find new ways to enhance your designs.
The more you practice, the more confident and proficient you will become.
If you're interested in supporting me, or checking out some free eBooks, Wallpapers, and more. Please consider checking out my Ko-Fi page: https://ko-fi.com/spikeeager
#freebies#guides#guide#how to#howto#how-to#how-to's#how-tos#art guide#art#design#illustration#art help#art tip#art advice#art tutorial#drawing tips#graphic design#creative#unique#marketing#tips#artwork#art process#digital painting#drawing#illustrators on tumblr#illustrator#illustrative art
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Your art so surreal, did you take inspiration from African masks it’s amazing. You have probably gotten this question before but what’s your process and how do plan these beautiful pieces out. I am a beginner artist and would like some advice on how start doing digital painting.
thank you for bringing me back from the dead with your kindness, (i was so sad today ughhhh i think watching vampire diaries starting to affect me hjkhjk), i really, really deeply thankful that you spend your time to write something so sweet (also sorry it took me literally ages to reply phphp THE USUAL)
yeah, in buryatia shamanism like the big thing, so when i went to search what's out there in the masks department - google's mess of the results for once was helpful and showed this massive collection of beautiful african masks. the one that was inspo for tiisha lived in my head rent free for weeks before the character was even born phphph now i cant even imagine her without it
(here is little tiisha for you before i'll proceed to be not helpfull phphphph)
oof advices are not my strong side , like..........my process mostly is just sleep through the whole thing i guess..........................i very rarely do sketches, i hate study anatomy and perspective, drawing cubes makes me physically sick etc etc my approach to drawing were "fuck around and find out", always about chill and fun and barely ever about learning. imho thats why im so shitty at drawing simple things but not bad at coloring. so yeah, my biggest advice always and forever will be - be gentle to yourself, please
digital or traditional or whatever else is out there, dont forget you make it for yourself and for yourself only okay? it supposed to be fun, not sad tiring and competitive
advices for digital specifically tho - very objective, apply with caution
learn all the keyboard shortcuts, ideally to press them without thinking
explore more instruments than just brush. it will be tedious and sometimes feel like a chore so mb pick one victim once a month and browse youtube for a stuff like SECRET ULTIMATE TIPS ABOUT MAGIC WAND TOOL THAT WILL SAVE YOUR LIFE (they indeed will save your life)
check if your drawing program has artboards - turning it on will give you more freedom over canvas positioning and your refs will always be there and not in the separate window
idk about others but using auto tone, auto contrast and auto color often gives me well needed perspective on what im doing
in 99% cases be sure that you can reanimate even the most messiest artpiece you ever did. working in digital gives you the chance to mess with shapes, colors and perspective at any time so if you dont want to gave up on something - you absolutely didnt have to
from time to time while you are still learning - go out there in the wilds and search for the new brushes. tweak with them if you want. i have like ~500 and i use 6 max, but those 6 i found by at some point trying to draw with all of the 500
MADE. BACK UPS. and i mean not like save layers just in case before merging them (tho that's too will help) no, i mean click SAVE AS once an hour and create A NEW FILE. PLEASE. i lost so much stuff to sudden power outage. its never pretty and you loosing will to work for days
watch at least one tutorial about the whole rgb srgb and cmyk thing - i did, understood not a thing, but at least im not playing dora the explorer with my colors after the export now
uh idk think thats it? tried to think about those that id hope i knew when i started so hopefully something will help
have fun with your drawings!!
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Hello! Sorry to bother but do you have any digital art tips? I’m quite new to it and any tips, tricks or advice would be helpful! Your coloring style is very beautiful and I love it a lot!
thank you! 💚💚💚 sorry this is a bit late, hopefully there's still something helpful in it!
(also, it got pretty long, sorry!)
I think the biggest thing is to just take things slow -- digital art feels different than drawing traditionally, and it's SUPER easy to get overwhelmed by the billions of cool features that the digital world offers. (I say, as someone who spends a lot of time downloading cool brushes and textures...and then never using them ever.) there is a ton of really cool stuff you can do digitally, but because there's so much, I think it's really important to take time to figure out what is and isn't working for you. spend some time doodling without any intent to do a finished piece, figure out how you like to hold (or not hold) your tablet, what keyboard shortcuts you end up using a lot (and therefore might want to map to your pen/tablet buttons for quicker use)...that kind of thing!
everyone's workflow and preferred program and style are different, so it's hard to give hard-and-fast general advice. but the things that I think of as the essentials for learning digital art programs, and what I think of as a good order to focus on learning them in (although YMMV, especially depending on what kind of art you're doing):
brush customization (e.g. flow, opacity, softness)
layers and layer masks
selections and transformations (e.g. scale, rotate, flip horizontal/vertical, skew) (skew is underrated and I will die on that hill)
blending modes (e.g. multiply, screen)
adjustments/adjustment layers (e.g. hue/saturation, curves)
and I think most stuff after that is gravy! often very good gravy though! but yeah, as overall advice I recommend just taking things one little bit at a time, spending some time just drawing and messing around with each feature and what you can do with it. whether or not you end up incorporating any of it into your workflow, it's always good to try things out and just see how they feel! :D
and just so there is at least a little more concrete helpfulness in here, here's a few more specific things that I think are super important to keep in mind!
use! your! tablet/pen buttons! I mentioned this earlier, but they are extremely useful for keyboard shortcuts that you use often! most programs will also let you create new shortcuts for other things -- personally, I use the magic wand tool to fill in big color blocks a lot, so I made shortcuts for 'expand selection' and 'fill' and then mapped them to my tablet buttons.
flop your work horizontally often! when you're working on something, you get used to the way it looks, so seeing it mirrored is a quick way to see it with fresh eyes! in my experience, it often feels like this:
(a common thing is to find that everything is sort of 'leaning' too much one way, which is where skew really comes in handy!) (seriously, I love skew, it is my savior)
if you're working with color, keep a hue/saturation adjustment layer (or a layer filled with black or white and set to Color) on top and toggle it on occasionally to check your values! a lot of people who know a lot more about color than me (and are better at putting it into words) have written about why values are so important, so all I'll say is that the rule of thumb is that your image should still be readable in greyscale:
there are some exceptions and grey areas (do ho ho), but it's a good general rule to keep in mind! (some programs also have a colorblind mode, so you can check to see how your work will look to someone with colorblindness!)
and finally, here's some digital art programs I recommend, if you're still looking for a good one!
free: krita, FireAlpaca
paid: ClipStudio, Procreate (iOS/iPad only)
#art#...sort of#horizontally flipped mal isn't my favorite drawing i've ever done of him#but it's up there#anyway i do personally use photoshop#but i absolutely do not recommend it when there are better and free-er art programs out there#it is the equivalent of texting with a giant 90s-block phone that has been jury-rigged to somehow install whatsapp#because i don't NEED a new phone i KNOW how to use this one it's FINE#(oh god i've become my dad)#someday i will have to actually switch to clipstudio and learn new keyboard shortcuts :(
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A Party To Die For Templates: SFS
So I may have got a tad overexcited about the Halloween CAS Challenge created by @la-llama-sims, and I made templates for every prompt. I wanted to share them on the off chance someone wanted to also do the challenge but maybe didn't have time to do much other than screenshots.
Tutorial below on how to make your own cards using the templates if you are unfamiliar with photo software, all you need is the template and a screenshot of your sim! Very little technical skill required to so feel free to jump in for Simblreen (the month of October on simblr). Remember to go to the original creator post to check out the prompts and the hashtag given for creations is #LLPTDF. Hope to see some of your creations next month, keep them for the spooky season 🎃👻🦇
Strap in and follow along as I make Glenn here (he won't do the spellcaster prompt for Simblreen, it's dress up after all, but it makes sense for a demo)
Step one: Grab the zipped folder of templates on SFS HERE. Unzip the folder and put it somewhere easy to find in your documents, I have a tumblr specific folder my templates are normally sorted in.
Step two: Open your photo editing program of choice. I use paint.net which is old but for this demonstration I will use Photopea, the online free alternative to adobe. You will see the screen below
Step three: Click "Open From Computer" right in the middle under the main title. Find the screenshot you have taken that you would like to use and open it. Now the hole in my template is 744x991 but you can make it slightly bigger if you don't want to fuss as much with lining things up exactly. To resize image from the top bar (Image -> Image Size) We're going to use the crop tool when we have our picture.
Step four: Pull on the squares at the edges to change the size. If you need click View in the top bar and you can zoom in to allow finer selecting. When you have the right size click the tick and copy the image. Keyboard shortcuts are Ctrl+A to select all, then Ctrl+C to copy.
Step five: Open the template you want to use (File -> Open, from the top bar). Add a new layer using either the top bar (Layer -> New -> Layer) or the icons on the bottom right.
Step six: With the new layer selected paste the image, Ctrl+V.
Step seven: On the right of the screen you'll be able to see layer order. Drag the layer with your sim underneath the background layer. This is what will let you slot in your picture.
Step eight: Finishing touches! Unless you are super duper lucky your sim won't appear in the exact right place, you'll have to move them around using the move tool. For precision you'll need to zoom in and move your field of vision using the hand tool.
You'll know it's in the right place when you can no longer see any of the negative space behind it. I like to check both corners to make sure I've got it. This is where having a sim image slightly larger will make it easier.
If you like you can finish now. From the top bar File -> Export as -> PNG or JPG. The picture will save to your downloads folder. If you want to add your own text, keep reading, as I've left space at the bottom for your username, the sim name, and a profile pic or other logo. Or go ahead and crop it out, who needs extra hassle when there are cute CAS looks to be made?
Step nine: From the bar on the right select the large T to add some text, it will automatically spawn in a new layer. Scroll through text options and find one you like (the text style I used isn't in photopea so we will find another). Depending on the type of text you will likely need to play around with the size as well.
Step ten: Start typing. When you're done you can highlight what you have written and use that size box to adjust how big the text is. Select the move tool from the right to move your text where you want it. Repeat step nine if you want text on the other side. I've chosen to put my username on one side, and my sim's name on the other.
Step eleven: Logo time. Open a pre shrunk logo (I scaled my pride plumbobs down to 125x125) and copy. Back on the template add a new layer then paste your image (for some reason I had to copy twice before it would do the right thing, I don't have an explanation sorry). Then using the move tool and the hand tool get your image where you want it.
From the top bar File -> Export as -> PNG or JPG. Again it will have saved to your downloads folder.
Voila, we have a Glenn card! Hopefully you have a your sim card. I spent hours doing up all the templates so feel free to fill them with your sims for the challenge. All I ask is that you don't claim templates as your own work or shove them behind a paywall because rude and the whole premise of Simblreen is free treats! Obviously you do NOT need the templates to participate in the challenge, the cards are just how I'll be presenting mine. Like CAS challenges the possibilities are most often only limited by your imagination.
#sims 4#the sims#simblr#my sims#ts4#active simblr#Enjoy my friends#I wanted all of us to be able to do Simblreen#Even if we don't have prior skills
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Updated: How I edit my sims 4 screenshots (night-time edition)
A more detailed editing tut so you can understand my process as it may help you, i edited this relatively quickly and usually spend about 1-2hrs editing something...so let's goo.....
Before taking screenshots:
Help yourself as much as you can in-game, I always make sure there is some sort of light source in my pictures or something interesting that I can add to enhance something already there
Understand good/bad composition and add variety by using different angles
I take LOTS of photos just to end up with 1 or 2 good ones
I'll just be using photoshop for this, but i also like to use the procreate app as i'm more confident w it.
step1: I check if there are any major glitches or hard areas e.g, fingers elbows etc.. that have sharp points and pull them in liquify so they are smooth. Then use curves to change the contrast.
step2: *duplicates image* using the dodge and burn tools (keyboard shortcut: o ) i'll add emphasis to highlights and shadows (be careful with these as the dodge tool can ruin the image if used in excess) *merges image* (i duplicate and merge as i go, utilise using lots of layers so you can go back if you mess up/ want to change the opacity of an effect.)
step3: making light sources POP. *new layer* change blending mode to overlay or soft light and choose a colour you like.
step4: *new layer* draw hair strands. i just use a basic round brush in photoshop and change the hardness or i'll use a sharp caligraphy type brush depending on my sims hair type. (i try not to overdo it as i like maxis hair and don't want it to look too realistic)
step5: i would then add a new layer and set the blending mode to multiply to add more shadows, but i don't feel like i need to at this point.
step6: *duplicates image* go to filter > camera raw filter, i change the "light" and "curve" panels, i like green tints in my screenshots especially the night ones. (this is where all the magic happens really so just adjust all the channels to your liking, lightroom is also really good to use)
step7: *create new layer* blending mode: screen or linear dodge (add) / makeup and finishing touches! - for this look i'll get stars and glitter pngs off google or unsplash same for the smoke, though if i'm using procreate they have free brushes for that :')
step8: add light leaks as they add some fun dynamic lighting and textures to your screenshots. (i also flip my image horizantally [image > image rotation > flip canvas horizontally] whilst editing as it's like a "fresh pair of eyes" when you've been editing for a while so you can see what looks off)
final step: merge all the layers (though i do merge along the way once i'm happy with something) go to filter > sharpen > smart sharpen. I leave it as the default setting.
extra step if u want: for party pics i might add chromic abberation here is a 60 second tutorial on youtube it makes the pic look cool and trippy.
And you're done!! congrats on surviving. if you have any questions please send them in my ask box so others can see and get help too.
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Okay, gardening stuff is done (plus it is way too hot outside for late October, thanks climate change), so, here's a quick tutorial on how to use the Navigator function in Libreoffice to organize your writing :)
Don't have Libreoffice yet?
Download the free, open-source writing processor here! :)
Once you've got Libre opened up, you'll probably be greeted with a generic New Document, like this:
To get the most of out taking notes and references, as well as just generally organizing your story (especially if you have it all in one master document), you'll want to use the Outline / Navigator function!
To get started, go up to the "View" drop down menu from the very top of the document (third option from the left) and in the drop-down menu, go all the way down and select "Navigator" (fourth from the bottom).
.Click it, and ta-dah! You now have your Navigator menu open.
You can re-size it by dragging the right-hand side to show more or less of it at any time, and I think you can move it to elsewhere in the document, but I use it where the default view is, so that's what I'll show here.
At first, it'll be empty:
But that is easy enough to fix!
To learn the ropes, type in a few example sentences in your document on seperate lines labeled 1 through 5.
As you type the first line labeled 1, highlight the sentence, and go to the Styles menu (shown below) and select "Heading 1"
Go head and type the other 4 sentences labeled 2, 3,4, & 5, changing each one's Style to the equivalent Heading (Heading 2, Heading 3, Heading 4, and Heading 5, accordingly)
(To do it more quickly with keyboard shortcuts, you can do CTRL + [Heading Number] to quickly change to a Heading, by doing CTRL+1, CTRL+2, etc)
until your document looks like this:
Notice how your Navigator now has different tiered categories, which you can collapse to hide the lower headings, which will nest together on the Navigator underneath higher level headings.
So, how is this useful?
If you have a document dedicated to Outlining your novel, you can now easily organize and find your information by sorting them by categories and subcategories, like below:
Here's what it looks like when most of the categories are collapsed:
And, of course, when you're writing your story all in one Master Document, being able to easily navigate to different chapters is essential!
Here's an example:
If you need to make notes for editing later, such as:
[Add a description of location here]
[Come up with a fantasy animal here]
[rewrite this scene so its more clear]
[Skipped this scene from writers block, come back and redo]
etc
You can simply add these notes in as Heading 3 (or one-tier lower according to how you're organizing your document) to make it show up as a sub-heading inside the chapter to easily find it again :D
Obviously, 99% of works are going to have Tables of Contents much less chaotic than this example lol:
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I saw an aesthetic picture about spreading Satan through the Internet recently and it got me thinking about being the IT support at the ministry, and which papas and ghouls would be best and worst at technology. So now I obviously want to hear your thoughts.
(I think Primo would surprise us by being surprisingly proficient, sort of like how my grandma mastered email and Facebook in her 80s.)
I have discussed this at great lengths with my best friend, @her-satanic-wiles, and these are the conclusions we have come to. These include all technology and use of the internet and social media habits.
Please enjoy as much as we did - it was too much fun. This is long, so i've put a page break in.
Some 18+ content here, MDNI!
Primo
As you said, surprisingly proficient.
He learns very fast, intently listening to you when you explain email, Microsoft Word & Excel, and Facebook.
He doesn't get Instagram but that's okay, that's not his target audience.
Doesn't understand how the internet works... "So, is it floating around in the air, or...?"
But he does know how to work it, and how to use it.
Secondo
No patience for technology at all.
If it doesn't work how it should, it is immediately referred to as broken.
"Mostrami solo le mie email, pezzo di merda!" you'll hear him scream from his office.
If it is not broken, it soon will be. His frustration makes him violent.
Got the iPhone 4 when it first came out but it perished in a mysterious fire. He doesn't know how it happened. Stop asking him.
Has been through four Ministry issued keyboards and one monitor that saw violent ends.
Terzo
Not bad at technology at all, in fact learns very quickly.
However, the discovery of Internet Pornography set him back in his paperwork by about a week.
He takes casual nudes and sends them to everyone, like him sat on the toilet or just having got out of the shower. Just because he can.
Your phone keeps saving them automatically and you have to do a mass exodus of Terzo nudes at least once a week to save your phone memory.
When you delete them he sends you more out of spite.
Ends up with Malware on his computer all the time from scam emails that promise him 'hot single babes in his area'.
The kind of guy to go on Omegle to flirt with random people, maybe find someone to jerk off with.
Copia
Boomer.
He's bloody useless, it always makes him feel like a silly old fool.
The only thing he can do by himself is search YouTube for rat videos, because you've shown him a million times.
Types with the screen close to his face and with one finger.
FaceTime angle of a typical dad.
"Look at this!" and proceeds to not flip the camera because he doesn't know how so you just end up staring at his face anyway.
SHOUTS when he's on the phone, no concept of noise at all.
Always forgetting his passwords - you get phone calls asking what his password for this and that is every. damn. day.
How many times do you have to remind him his phone unlocks with FaceID?!
Got scammed by a Facebook ad and had to change all his credit cards.
And now for the Ghouls...
Rain
He's VERY good with tech.
Quiet little genius, knows all the keyboard shortcuts and phone tips and tricks going.
Others ask him for help a lot, and he gets such a sense of pride when he can help them, swishing his tails and smiling to himself as he's helping.
Rain is also in charge of Copia's computer. He built it, fixed it, and cries every time Papa does something he shouldn’t to it.
Swiss
Technology conspiracy theorist.
He is terrified of tech, thinks it's listening to him all the time. Alexa is a demon he doesn't trust and his phone is an old Nokia he uses for emergencies ONLY.
That Nokia is also his weapon that he throws at people's heads when they piss him off. Which happens entirely too often and has caused some damage...
Mountain
Always up to date with the latest tech, never misses a launch.
He keeps leaving his second-hand phones in places Swiss will find them to trigger his technophobia and paranoia.
"DO THEY BREED, OR SOMETHING?!" Mountain is snickering outside his dorm listening to the chaos he's created.
Phantom
TROLL.
Chaos maker, through and through.
He is a serial redditer. The havoc he creates on there is diabolical, honestly.
Goes on Omegle to troll people.
He came across Papa Terzo one evening. They both agreed to never speak of what he saw ever again.
Plays on Swiss' technophobia along with Mountain.
He even created a cruel "conspiracy mode" on the Alexa that plays dramatic music, changes the lighting and shuts the window blinds in Swiss' room whilst Alexa tells him "I'm here, Swiss. I see everything."
Sodo
Has absolutely no interest in the internet or technology whatsoever.
Serial text forgetter. Sees you've text him, ignores it. Promises to get back to it. Never does.
When it comes to guitar tech though, he'll chew your ear off for hours. He knows EVERYTHING.
Ask him a question, but be prepared to be stuck there for approx. 45 minutes while he explains it in great detail with tangents you didn't ask for.
Aurora
Very good with tech, specifically social media.
Basically the social media manager of The Ghost Project.
She loves tiktok, makes them regularly. but it gives off 'Illegal Disney' vibes... Total crack.
Papa had to stop her making them and tell her to take them down.
Ask her about dance challenges - she knows them all.
Cumulus
CANNOT BE BOTHERED.
Why does everything take so long? Typing and everything... so much effort.
So she's a voice note kinda girl.
And they can be full blown podcasts, she talks and talks and talks....
Always takes Mountain's old phones after Swiss has been spooked by them. She hasn't bought a new phone in 6 years. Mountain is none the wiser.
Cirrus
Has a basic understanding, but feels guilty asking for help from IT support.
If an error message pops up, she'll panic and call Aurora.
"No but it says Error 404... WHAT DOES THIS MEAN?!"
Queen of cat videos. Falls asleep to 10 hour loops of rain storms on YouTube.
#ghost bc#the band ghost fanfic#papa emeritus iv#papa emeritus 4#cardinal copia#papa emeritus iii#papa emeritus 3#copia#terzo#papa copia#papa terzo#papa secondo#secondo#papa emeritus ii#papa emeritus i#papa emeritus primo#papa primo#primo#primo headcanons#secondo headcanons#terzo headcanons#copia headcanons#papa headcanon#ghost ghoulettes#ghost ghouls#ghouls hc#ghoulettes hc#sodo ghoul#swiss ghoul#phantom ghoul
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Blender: Which Buttons Do I press? (Part 1)
There are a lot of tutorials where you already need to know how to "do the basics" like "maneuver the camera." So this tutorial is focusing on the Buttons- not on the sculpt or the object, just on the buttons and shortcuts that I personally use in Blender.
Note: You will need a mouse with 3 buttons / scroll wheel for this.
Before we start, I'm going to explain which shortcuts I use in this, but, not to make myself redundant, there's a shortcut for seeing shortcuts: Press Spacebar + Shift to see all available shortcuts in each mode.
I'm using Blender 3.6 for this tutorial. I recommend you use the same. It's completely free and has a lot of great features! For this tutorial though, 3.4 will likely work as well.
Click "General" under New File.
Your screen should look like this. There are 3 default objects in the file: Camera, Cube, and Light source.
3. This bar indicates that you are in Object mode. This menu will allow you to go into other modes depending on the object you have selected.
4. Lets talk about shortcuts. You can zoom, rotate, and move the screen using buttons at the top right, but I haven't marked those because I will teach you a better way. Feel free to click them all and see what they do, but I assume you're here because you don't want to explore every button in this godforsaken program the hard way.
Below, the Left and Right buttons are marked as a reminder as well as the Middle button which is also the scroll wheel (press down to click it)
Left click: Select an Object Left click and drag: Selects multiple objects Scroll Wheel: Zoom in and out Middle Click and drag: Rotate your view Shift + Middle Click and drag: Move your view Right click: Brings up a menu that won't be relevant here. Shift + Right Click: Moves the 3D cursor. Not important for this tutorial, but I do it on accident a lot. Hit Shift + C to reset the cursor and also to reset the viewer position to see all objects at once.
Move the viewer around as practice! You're gonna need to do it a lot while modeling. If you have a keyboard with a Numpad (the calculator-looking thing on the right side, says Num at the top) you can use Numpad 1-9 to automatically adjust the view to front, left, right, backwards, and different angles. If not, test out the rotate tool at the top right which does something similar.
There's a helpful menu I use to switch between Modes (if you hit the dropdown menu where it says "Object Mode" you can do this without the shortcut); click Preferences to enable it.
Hop over to the Keymap section and check "Tab for Pie Menu"
And then close the window. No "Save" button is needed.
Now that you have the shortcut enabled, select your box with Left Click, hit Tab and Left click "Edit Mode"
And yes, this is just like the Animal Crossing tool ring:
Now that you're in Edit Mode (You can swap back anytime by hitting Tab -> Object Mode), click arrow at the top right to open a menu where you can check the "X-ray" box. You'll be able to see through your cube. As a reminder, Spacebar + Shift will show you the available shortcuts in this mode, but I'll go over the important once momentarily.
What is a 3D object made out of?
This box is made out of vertices, and each face of the cube has four vertices at each corner- a triangle with three vertices also works, but we'll stick with squares for this tutorial. Moving the vertices will change the shape of the box, like a piece of stretchy fabric over a wire frame.
From now on, I'll be calling the vertices dots, because I hate reading and typing the word vertices over and over again.
5. By all means you can fiddle with the buttons over here but I'm gonna show you the shortcuts I use and the buttons you'll actually need. Don't get intimidated by the amount of buttons. Also press the T key and the toolbar will go away!
(Seriously, though, feel free to play around in this section as much as you want to, but we'll go over the shortcuts a few at a time with examples. at the end of this section will be a summarized list.)
6. Left Click one of the dots and press the G key. You'll see below a whole bunch of additional shortcuts show up at the button. Here are the ones I use:
G key: Grab and move around the dots
R key: Rotate two or more dots*
S key: Size two or more dots*; if two dots are selected, the distance between the dots will change but the angle between them will stay the same.
*Left Click and drag to select multiple dots!
CTRL + Z to Undo edits.
When you move a dot with the G key, imagine that the dot is against a piece of glass at a fixed point ahead of your viewer. The dot will not move farther or nearer to you, but will instead move parallel to your view.
As an example, if you press Numpad 1 and view the object from the front (The -Y green circle will be at front and center in the rotate tool), the dot will only move left and right (X axis) and up and down (Z axis). It will not move farther or nearer on the Y axis by default.
Play around with the G, R, and S tools before moving on.
This little X button at the top right will turn on symmetry. You don't need to use this, but it can be useful.
Left Click and drag so that an entire face (flat square) is highlighted and then press the E key to extrude. Extruding will add another set of dots that are automatically connected to the first set.
Ctrl + R adds a loop cut. This will divide the existing faces into two and add more dots. You can also drag loops to slide them to different positions.
The 3 key (not on the Numpad) will switch your Select Mode to Face Select. This is useful for extruding. Essentially it is simply selecting all the dots at the corners of the squares.
The 1 key will switch back to Vertex Select (or Dot Select) mode and the 2 key will switch to Edge Select (the least useful of the three, to me)
Before we go wild, there are a couple of additional things to know. For the tutorial, focus on working with faces, not vertices. If you accidentally pull a single vertex, select it and press the X key to delete it.
If you want to add shapes, I recommend sticking to cubes for now. Ctrl + A will open the Add Mesh menu and you can add a cube. Feel free to have complete cubes overlap for this tutorial.
Double Left Click will select a series of dots connected in a loop, and can be helpful for selecting areas all at once.
Ctrl + B is the bevel tool, and when a loop is selected it can turn it into two.
Here is a summary of all of the Edit Mode shortcuts:
G key: Grab and move around the dots R key: Rotate two or more dots* S key: Size two or more dots* *Left Click and drag to select multiple dots Double Left Click will select a series of dots CTRL + Z to Undo E key to extrude faces Ctrl + R adds a loop of dots Ctrl + B splits one loop into two X key -> Vertices to delete dots (vertices) 1, 2, 3 keys to switch Select mode Numpad 1-9 to move viewer automatically Ctrl + A to add a shape
Go play with them. See you back here in a while.
7. I used a single cube to make this figure. It's still very blocky, but that's fine. Loop cuts created additional faces which were extruded to create arms, legs, and a neck. Definition to the face was added by selecting individual dots. Remember, Ctrl + Z (undo) is your friend!
Once satisfied with the shape you made - a boxy figure or object is fine- continue on.
8. Press Tab -> Object Mode. Turn your attention to the right hand bar and make sure the Wrench button is selected. Note the Add Modifier Button.
There are a heck of a lot of buttons here that you don't have to worry about- just select Remesh.
Change the number under Voxel Size to .05m by Left Clicking and typing it (there is a slider, but I find this causes lag). Then, apply the remesh by clicking the down arrow and selecting Apply.
Your figure should be shaped similar to before, but have a slight "graininess". If you have added multiple cubes, it will seamlessly merge them into one. The smaller the Voxel Size you put, the more dots will make up your object. However, I suggest starting with something in the .03-.06 range. We will refine this later.
Press Tab and select Sculpt Mode.
This is a mode where I actually use the tool bar for modifying my sculpt, as there are a lot of brushes . The icons show roughly what the brushes do using small icons (note on adjusting this below)
9. Observe the Radius and Strength bars, which will adjust the... well, the size and radius. Note that although the "brush" looks like a flat circle, the affected area is actually a sphere. Select a brush with Left Click and Left Click and drag on the sculpture.
10. This is the smooth tool. I have smoothed out the right side of this figure. Note that I turned off symmetry to do this, but i usually have X-axis symmetry selected.
Although I am used to the small buttons, there is a way to change them. Hover near the toolbar to Left Click + Drag so you can see the names. Hold Ctrl + Middle Mouse button and drag to resize. You will be able to make the size of the menu much larger. This goes for many of the menus in Blender.
The above arrows point to the symmetry button (Top right) and Grab brush (bottom left). The Grab brush uses the shortcut G Key.
The lines point to which tools were used for each part of the sculpt. The Draw Sharp tool was used to mark out eyes. Clay strips made the hair texture. Round cheeks were added using the Inflate tool and a nose (and buns) were added using the Blob tool. The aforementioned Smooth and Flatten tools were used judiciously to remove sharp edges.
I don't have a shortcut list for you here, but here are all the tools I use the most:
You can hold the Ctrl key while using the brush to reverse its effects. For example, if you hold the Ctrl key while using the Inflate brush, it will deflate the shape instead, creating a concave shape.
As you can see, my figure is getting a little grainy. So, we're going to remesh this model again and add more dots and therefore detail.
This time, we're putting the Voxel Size to .01m. Apply the remesh as before. Now we have more dots to work with and we're just repeating the process, smoothing, and sharpening the lines.
I was going to add a bit about how to take a photo of your sculpt, but I ran out of photo space. I will add a reblog with this information.
I came up with this little lamb character on the spot because the clay strips created a nice texture. She's by no means perfect, but she did turn out pretty cute so i might make a cleaner version later on.
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Beta Editor Overview
This post was originally made on January 7, 2023, and was last updated on January 14, 2023.
After seeing quite a few posts expressing confusion/frustration over the beta editor, trying to understand new features and find where old options have moved to, I thought I'd write up an overview of the new editor, showing the various changes it has from legacy.
My main goal is to show people that the new editor not nearly as bad as they may have heard. You'll have a few days of weirdness and confusion, and then you'll be used to it. The beta editor does have some bugs... but so does the legacy editor. We've all just gotten used to legacy and know how to work around its quirks. After a couple weeks with beta, you'll be familiar with it and know how to do the same.
FAQ
I'm putting this part above the read more to quickly answer the questions I see asked most often.
How do I cut posts with the new editor? — You need to get an extension called XKit Rewritten and use Trim Reblogs. Once you have that installed, save the post to your drafts and click the scissors icon along the bottom of the post. This will open a window that allows you to remove earlier reblogs. If you run into funky issues, see my ginormous post here.
Where is blockquote? — Blockquote is now called indented. There are two ways to reach it. Option 1: select your text, open the dropdown menu, and choose indented. Option 2: type / on an empty line, select indented, and type your text.
Where is small text? — Select your text and click the small S in brackets. I recommend doing this at the end of writing your post, as it can be finicky otherwise. The old keyboard shortcut for small text does not work anymore; the new shortcut is CTRL/CMD + COMMA.
Where are bullets? — Select your text, open the dropdown menu, and choose bulleted list. You can also type / on an empty line and select/type bulleted list. Additionally, you can type * and a space on an empty line to autoformat to bullets, or use the keyboard shortcut CTRL/CMD + SHIFT + 8.
How do I disable reblogs on a post? — Click the settings icon in the top right, click the dropdown next to "Who can reblog?" and select "no one." (Please note that while it says those mentioned in a post can always reblog, I've found this to be broken. At the moment you should only disable reblogs if you don't want anyone reblogging it.)
Why does adding a gif to a post include the URL? — Inserting an image via link will automatically include that URL underneath the image in the final post (though it won't display in the editor). You can remove this by hovering over the image and clicking the chain link icon in the bottom left. Select the URL in the field there, delete it, and click Done.
How do I add alt text to an image? — Add your image, hover over it, click the three dots in the bottom right corner, and click "update image description."
Adding Elements
When you click on an empty line, options for things to add to your post will appear on the right, similar to legacy.
In order, these are:
Image
Gif search
Link
Audio
Video
Read more
All of these work almost exactly as they have previously, except for adding an image. Clicking that will give you this, which resembles a standalone photo post of the old format.
You can then upload directly from your computer, or paste a URL, as before. If you insert an image via URL, that link will be visible just below the image in your final post, though it won't show up like that in the editor. It'll look like this.
If you don't want this, make sure to click the link icon at the bottom left of the image and delete the URL there.
Back to the image you added in the text editor! Hovering over the image will give these options.
The squares icon in the top left lets you click and drag the image, and you can drag images next to each other to stack them horizontally. The X in the top right will remove the image from your post. The link icon in the bottom left shows the image URL, and will only appear if you inserted the image via link. And the dots in the bottom right allow you to add alt text to your image -- click the dots, then click Update image description.
Formatting Text
Now! If you type up some text and then select it, formatting options will pop up. This is similar to legacy, but now there's a dropdown menu.
Here's what's in the dropdown.
Here's what they all look like in a post.
Regular is plain text. Bigger is the equivalent of the headline option on the legacy editor. Biggest is the equivalent of the main title, but you can have more than one in a single post now.
Quote turns text into a serif font and increases the font size. If you type up a long quote, the font size will shrink.
Chat switches to a more computer-looking font.
Lucille increases the font size and is a cursive font.
Indented is blockquote. It looks a tiny bit different on the dash now, with some more spacing on the top and bottom, but it's functionally the same.
Bulleted and numbered lists are self-explanatory. You can also start a bulleted list by starting an empty line of regular text with * and a space, and a numbered line by starting an empty line with 1 and a space. Additionally, the keyboard shortcuts CTRL/CMD + SHIFT + 7 for numbered list and CTRL/CMD + SHIFT + 8 for bulleted list still work.
You can also access these same options (and some others) by typing a slash onto the start of an empty line. A menu will pop up, allowing you to either click the one you want or simply type the one you want and hit enter.
If you want to quickly add a title, an indented blockquote, or anything like that, this is the fastest way to do it.
Hopping back to the rest of these options now!
To the right of the drop down, these options are:
Strikethrough
Bold
Italics
Small
Link
Color
Most of these are self-explanatory. Keyboard shortcuts for bold and italics work as before. The old keyboard shortcut for small text no longer works, but CTRL/CMD + COMMA does.
Link works the same as it always has, and the keyboard shortcut of CTRL/CMD + K works as well. Additionally, if you have text selected and just paste in a URL, it will insert as a hyperlink from that selected text.
Color lets you change the color of your text to a few presets. Just click the paint bucket, and pick the color you want.
Post Settings
Back out to the main editor now, here's what under the settings icon in the top right.
Custom URL lets you set a custom URL for your post, if you want it to be something other than a string of numbers.
Content source is the source link and works similarly to how it did in legacy.
Post date is not the scheduler! That's under the post button dropdown and is fairly straightforward. But this option lets you backdate a post, setting the date to sometime earlier than you actually made. Gonna be completely honest, I haven't used this at all and don't entirely see the point, but if you want to play around with it, there it is.
Who can reblog? Is one of my favorite features. Opening that dropdown lets you disable reblogs on your post. The reblog button will be grayed out on the dash. (After you've made the post, you can edit to turn reblogs back on if you need to.)
While this does say that anyone mentioned can always reblog, I've found this to be broken in my testing -- I have submitted a ticket to staff, so hopefully they're working on it. It would be a godsend for roleplayers, since it would restrict reblogs to only the partner that you @-mentioned in your starter and keep randos from reblogging your threads.
Lastly, the text editor lets you switch to HTML or Markdown for your post, if you prefer one of those. They are similar to how they worked in legacy.
Community Labels
Along the bottom of the editor, you'll see the close button, the post button with the same dropdown as in legacy, and another dropdown that reads Everyone by default. Here's what that one looks like.
This is where you can manage your community labels, which is a fairly new feature from Tumblr. By default, your post will be marked as being for everyone. However, if your post contains any of the content listed, you should click to toggle that one on. This will hide your post from anyone who has that label switched off in their settings.
To check what you have on or off in your settings, look for this underneath your filtered tags:
Tags
Tags work the same as before. The only notable difference is that you can now edit inside tags without having to completely delete them. Just click on the text where you want your cursor to be.
You can rearrange tags with click and drag as before. Just be sure to click on the blue space around the text, rather than on the text itself.
Autosaving
The beta editor will automatically save your posts! It's autosaving whenever you see this pop up at the bottom of your screen, every minute or so.
If the editor gets closed unexpectedly, the last autosave of your post will go into your drafts. As someone who's lost many replies to unexpected tab closures, this is a godsend.
Just know that this only works if something external closes the editor. If you click the close button yourself, the post will disappear.
Miscellaneous Differences
You can now have more than one main title (Biggest) in your post.
You can no longer have multiple levels of bullet points.
You can no longer have paragraph breaks within your blockquote/indented text (though it's been that way for a while). To get a similar look in your blockquote, hold down shift and press enter twice (or use <br><br> in your HTML).
Previewing a post on your blog is still possible, but in a different location. Go to a post in your drafts, click the three dots in the top right, and click preview.
The editor will still remember your tags, but capitalization will be removed, which might be an aesthetic annoyance.
The editor will only suggest tags that start with your search. For example, if your ask memes tag is send me stuff ( ask memes ) — typing "send me stuff" in the tags box will suggest this tag for you, while typing "ask memes" will not.
When making or reblogging a post, your most recently used sideblog will be up by default; this is different from the legacy editor, which would always open your primary blog. Be mindful of things going onto the correct blogs!
More items may be added here as I spot them. Feel free to send any observations of your own if you have them.
Known Glitches
Because the beta editor is still known to be buggy, I thought I'd document the glitches I am aware of. I have reported these to staff using their feedback option and highly recommend that you politely do the same if these annoy you.
I've heard from several people that using CTRL/CMD + Z to undo caused their entire post to be erased. This has not personally happened to me, but I've heard it enough times that I feel I should share it here.
Using CTRL/CMD + A to select your entire post can be finicky. Clicking and dragging across the entire post is more reliable.
Typing with small text can be finicky and won't always apply correctly. I highly recommend applying the small text after everything is written, just to save some headache.
Generally, text formatting and paragraph blocks can behave oddly, especially when trying to select more than one. This is also a problem I've had with the legacy editor, but my experiences are not universal, so it may be a hindrance to you.
Customizing Beta/NPF Elements on your Theme
This is only for those of you who want to know how to change the way certain new beta elements look on their blog theme. If that's not you, you can stop reading here!
These are the elements and classes you want to customize in your CSS:
BIGGER - h2
BIGGEST - h1
QUOTE - .npf_quote
CHAT - .npf_chat
LUCILLE - .npf_quirky
RED TEXT - .npf_color_joey
ORANGE TEXT - .npf_color_monica
PURPLE TEXT - .npf_color_chandler
YELLOW TEXT - .npf_color_phoebe
BLUE TEXT - .npf_color_ross
PINK TEXT - .npf_color_niles
Colored text that isn't one of the default colors from Tumblr will just use <span> to assign a custom hex code, and can usually be targeted that way. You may need to use the !important property to override some of these default styles.
#beta editor#beta text editor#rpc#rpt#rph#*my stuff#*my tutorials#i seem to have branded myself the Beta Editor Gal at the moment so. leaning into it. here ya go
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Show/Hide Sketch Layer Actions
I uploaded this action set to Clip Studio Assets. Asset ID: 2083426
I was thinking to myself: I wish I could switch the sketch layer on and off without having to look for it and interrupt my drawing.
Because there's a reason why "turn off the sketch layer, drawing looks weird" meme exists. Having the sketch layer visible obscures the a lot of the mistakes on the drawing layer.
Being able to effortlessly turn it on and off would mean you can do it more often and check your drawing layer more often without hesitation.
So here it is, after a few days of experimenting with auto-actions and some help from my friend teteotolis, and the community!
These actions look for a layer named "sketch" and switches its visibility on and off. No need to manually find the layer. No need to tap on the little square to toggle it.
If you bind it to some keyboard, or controller, or macro keypad shortcuts, it would be as seamless as how animators flip between pages when they animate.
Alternatively, you can add the auto-actions to the Command Bar or Quick Access palette.
It has some limitations: It will only target the lowest layer if you have multiple layers named "sketch", and you need two separate shortcuts: One for show, and another for hide.
Download it from the Clip Studio Assets page! 👇
Asset ID: 2083426
It was nice that this was possible at all. But ideally, we shouldn't need this auto-action.
I wish Clip Studio Paint itself would just have this as a feature instead of us having to hack it together. If you think this would be a good feature to have, please send the Clip Studio developers a feature request to them to let them know it's useful to you!
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Morph Madness!
Fixing Exploding Morphs
Marik's Egyptian Choker is currently in production. It is the first accessory I've made that involves assignment to more than one bone and morphs for fat, fit and thin states. So there is a learning curve, and it is during that learning curve that interesting and unexpected things can happen.
As with my other content, I'm making the choker fit sims of all ages and genders--that's 8 different bodies.
Adding fat, fit and thin morphs multiples this number to 27 different bodies.
I'm also making 3 levels of detail for each of these. The number comes to 81 different bodies, 81 different bodies for which I need to tightly fit a cylinder around the neck and avoid clipping.
That's a lot of work. I can see why most custom content creators stick with one age, gender and detail level. At least, they did in the past. Our tools are getting better day by day, and that may partly be because of creative, ambitious and somewhat obsessive people like me.
There are usually multiple ways to solve the same problem. Some ways are faster than others. This I've learned from working in Blender3D. You can navigate to a button with your mouse or hit the keyboard shortcut. You can use proportional editing to fiddle around with a mesh or you can use a combination of modifiers.
If I am going to be creating 81 chokers, I don't want to be fiddling around on each one of them for an hour. I need something automated, repeatable and non-destructive so I can make adjustments later without having to start over from the beginning. I need to work smart rather than just work hard.
This is where modifiers and geometry nodes come in. After you develop a stack to work with one body, the same process pretty much works for the others as well. That is how it became easier for me to model each of the 81 chokers from scratch rather than to use proportional editing to fit a copy from one body to the next.
But I was about to confront an explosive problem…
Anyone who has worked with morphs before probably knows where this story is headed. There is a good reason to copy the base mesh and then use proportional editing to refit it to the fat, fit and thin bodies. That reason has to do with vertex index numbers.
You see, every vertex in your mesh has a number assigned to it so that the computer can keep track of it. Normally, the order of these numbers doesn't really matter much. I had never even thought about them before I loaded my base mesh and morphs into TSRW, touched those sliders to drag between morph states, and watched my mesh disintegrate into a mess of jagged, black fangs.
A morph is made up of directions for each vertex in a mesh on where to go if the sim is fat or thin or fit. The vertex index number determines which vertex gets which set of directions. If the vertices of your base mesh are numbered differently than the vertices of your morph, the wrong directions are sent to the vertices, and they end up going everywhere but the right places.
It is morph madness!
When a base mesh is copied and then the vertices are just nudged around with proportional editing, the numbering remains the same. When you make each morph from scratch, the numbering varies widely.
How, then, could I get each one of those 81 meshes to be numbered in exactly the same way?
Their structures and UV maps were the same, but their size and proportions varied a lot from body to body. Furthermore, I'd used the Edge Split modifier to sharpen edges, which results in disconnected geometry and double vertices.
Sorting the elements with native functions did not yield uniform results because of the varying proportions.
The Blender Add-On by bartoszstyperek called Copy Verts Ids presented a possible solution, but it was bewildered by the disconnected geometry and gave unpredictable results.
Fix your SHAPE KEYS! - Blender 2.8 tutorial by Danny Mac 3D
I had an idea of how I wanted the vertices to be numbered, ascending along one edge ring at a time, but short of selecting one vertex at a time and sending it to the end of the stack with the native Sort Elements > Selected function, there was no way to do this.
Of course, selecting 27,216 vertices one-at-a-time was even more unacceptable to me than the idea of fiddling with 81 meshes in proportional editing mode.
So… I decided to learn how to script an Add-On for Blender and create the tool I needed myself.
A week and 447 polished lines of code later, I had this satisfying button to press that would fix my problem.
Here are the index numbers before and after pressing that wonderful button.
My morphs are not exploding anymore, and I am so happy I didn't give up on this project or give myself carpal tunnel syndrome with hours of fiddling.
Marik's Egyptian Choker is coming along nicely now. I haven't avoided fiddling entirely, but now it only involves resizing to fix clipping issues during animation.
Unfortunately, I'll have to push the release date to next month, but now, I have developed my first Blender Add-On and maybe, after a bit more testing, it could be as useful to other creators in the community as its been to me.
Looking for more info about morphing problems? See this post.
See more of my work: Check out my archive.
Join me on my journey: Follow me on tumblr.
Support my creative life: Buy me a coffee on KoFi.
#exploding#morph#mesh#sims 3#cc#custom content#tutorial#C:O#SallyCompaq122#mod the sims#cc creator#art process#blender#3d#add on#shape keys#sort#vertex#index#blendercommunity
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a very foking detailed GIF tutorial you asked for and how I color my gifs
However, I color them individually, so there will be explanation of tools I choose instead of showing what settings I used for this specific gif in this tutorial.
I will go through entire process of how I create gifs, the process of gifmaking can be different for others and there is no obligation of how to create a gif. Basically, do it however you like and enjoy the process.
this is part I, part II is here\in reblogs.
First, you will need to prepare everything, you choose the moment you want to gif and make screencaps. I use mpv player to create them, here is a great tutorial on how to install it. So I won't go over it, just follow it and or use another player which allows to make screencaps, such as kmplayer.
Once you make screencaps go to photoshop - file - scripts - load files into stack - browse - select screencaps and upload them.
At this point I will also add that I use keyboard shortcuts a lot, you can set them up to your preference, that is much easier for me and might be for you too, and I am so used to them that I forget where are some settings. You can do it from edit - keyboard shortcuts, you may set up anything there.
You will have all screencaps uploaded into one file. Once I have it I change canvas/image size, I also remove 10 pixels from each side, because I hate that some files have that weird black line which looks awful on gifs. But that's up to you. Use proper dimensions for tumblr, that is important since your gifs will look 'not good' when you upload them. I will go with 540x500px this time. (correct dimensions for tumblr are 540px for big gifs, 268px for two gifs along each other and 177-178-177px for the three gifs together)
Go to images - image size (crtl+alt+i) and change the size.
After that I make animation, because without it we would not be able to convert all the screencaps into smart filters. Go to windows - timeline
you will have something like this by default
click on create frame animation - then on 4 horizontal lines which will open menu - make frames from layers
click on convert to video timeline (that 3 horizontal lines and 1 vertical line or whatever it is, right under the first layer) you will get something like this.
now, this will be animated. If you choose convert to video timeline right away it will not be animated.
Now, select all the layers - filters - convert to smart filters
You will have something like this, and if you play it - it will be animated anyway. That way you can edit ALL the screencaps at once.
I usually start with sharpening, settings may change according to the files I have, for some you will need more sharpening, for some less. I go with filters - sharpen - smart sharpen and usually that's enough
but I sometimes add more sharpening, just change radius to 0,2. So, repeat the action.
You will have it like this
and at any point of making gif you will be able to change settings for it, if after coloring it will look not as good as you wanted to.
I will not go into a lot of details about coloring for this gif, because does not matter how good the coloring on this gif will be, it won't work as good on another gif.
There is no right way to start coloring, you may start with curves, levels or selective colors depending on the screencaps you want to edit.
Well, this time I did start with layer - new adjustment layer - curves. (yeah, i guess by the end of the day we all do lmao) (Always use 'layer - new adjustment layer'. That's the only thing I suggest to remember when you color. ) Just to brighten gif a little bit, but you also can change colors with it.
those are not settings I used for this gif!
Curves have option to edit colors, just press RGB and you will see options for RED, GREEN, BLUE. Upper slider adds the said color, the slider at the bottom removes it. That's a great tool if you have a very red\yellow\blue\green scene, with those settings and moving sliders here and there you will be able to add the color you want, for red scene I suggest to use more green and blue, as well as for yellows but with less green. Just move them to see what fits your gif better.
there are also eyedrop tools which will help you to edit picture, with the first one you need to find the darkest part of your gif and click, it will adjust your picture according to it. If there's too much red, it will make it bluer, etc. The middle one is the one I use the most out of them, cos it changes the midtones, it's great if you have very yellow picture, just press the yellow part and it will make it bluer\greenish, depends on the picture, and then you can adjust it to make it look better. And the last one you can use to lighten picture as well, just find the brightest part of the picture and press it. It will adjust other colors accordingly.
I like to play with settings, I could add more darkness to the gif by levels, by selective colors making dark colors even darker, but sometimes I just use layer - new adjustment layer - black & white. Putting it on soft light blending mode and changing opacity. Idk, I like the effect :D Also, by using these, you will be able to darken part or lighten specific colors
so yeah, play around and figure out what is the best way for you.
after that I used layer - new adjustment layer - selective colors. I think this is one of my favorite tools out there, I love it, I usually end up with 30 selective color layers if I make a super complex gif :D
You can change colors with it, make them more vibrant, or less.
for each color you will have 'cyan, magenta, yellow and black' and by dragging sliders you can change colors, make them darker or lighter for the lovers of those paster gifs :D
But don't worry, that's not where I will go with the gif, so it will look better, i promise.
You know how much I love making blue even more blue. So I go with more selective color layers to enhance it.
You do not have to use just one, and you won't be able to make it with just one sometimes. So add as many as you like to get the result you want.
next is one of my favorites - layers - adjustment layers - levels
with it you can darken colors or lighten them, there's also auto, as well as on curves, which will find the most suitable settings for your picture.
I hardly ever change the middle slider, cos
nope.
so, we are at this part of the gif by dragging sliders.
next one I used is layers - adjustment layers - color balance. right now I will stop adding directory, this tutorial is already long enough, so most of the things are there in layers - adjustment layers.
Absolutely love it, most of settings do the same things but a little differently, this one changes colors but also entire picture, not just part of it. You have shadows, midtones and highlights
Each of them is really great when you have a yellow\red\blue\green picture to edit. And each of them has 3 sliders cyan\magenta\yellow.
You see, if you drags sliders the other way it will make picture more yellow.
END OF PART I
since tumblr
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