#Tutorials
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kosmokhaos · 1 day ago
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I feel like my brain gained a wrinkle?
Okay, some people might know this already, but I'm sharing for those who don't! Sims 3 players, if you have @omedapixel's Sims 3 decorator Tool, you can select a OSMP (even the resizer and tipsy ones), and move your sims around with it.
Currently, the mod doesn't support moving a sim on it's own, but this is an excellent workaround. Works really good when you're trying to pose a sim and need to move them up or down or tilt and spin them a little.
So just a little psa for you because my brain felt SO unsmooth when I tried it out lol 🫶🏾
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barnlarn · 3 hours ago
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Working on another poster! Here's part 1: facial structure and eyes. Nose and ears up next.
Simplifying Horses for Drawing Part 1
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toadifylackoffantasy · 21 hours ago
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Combine this with plumbobgothica's guide of what EAXIS items tend to be and.... Gosh, I am not surprised a lot of people their game doesn't run with the less-than-great state of ts3cc
Polycount rule of Thumb
This is what I could find online for general polycount you want in the game for everyone's computer. If this changed lmk and I can fix it, but I post it here for my own and other simmers to note. Also feel free to chime in with anymore info I should know:
This is the max number you want for all cc, so that everyone's game can run smoothly. To me it's like a cheat sheet.
Clothes - 10k Shoes - 3k Hair - 37k-50k (I personally will try to keep the hairs under 37) Accessories - 2k Outfit - 15k Objects - 18k ???
Edited to realistically reflect everyone's modern PC's. The previous numbers were documented over 7 years ago. I reached out to some converters waiting their experienced answer to update again.
A hair converter said 50k is really pushing it, but anything less than 37k is ok.
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sabrebash · 11 months ago
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I have to draw a lot of gold and metal for my work, but wasn't happy with any of the metal tutorials i could find around. I prefer really specific instruction, so after some research i put together what i think works as a generalist's guide/tutorial. Not perfectly accurate, but i hope it's helpful!
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diycraftsnmore · 2 years ago
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iraprince · 8 months ago
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gonna show u guys a little opalescent highlight hack i threw together today
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rainbow gradient above your main figure (i usually have all my main figure folders/layers in one big folder, so i can clip gradient maps + adjustments to it!). liquify tool to push the colors around a bit. STAY WITH ME I KNOW IT LOOKS STUPID RN I'M GOING SOMEWHERE WITH THIS
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THEN: set it to add/glow (or the equivalent in ur drawing program), lower the opacity a bit, and apply a layer mask. then u can edit the mask with whatever tools you like to create rainbow highlights!!
in this case i'm mostly using the lasso fill tool to chip out little facets, but i've also done some soft airbrushing to bring in larger rainbow swirls in some areas. it's pretty subtle here, but you can see it better when i remove the gradient map that's above everything, since below i'm working in greyscale:
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more granular rambling beneath the cut!
u could also just do this with a brush that has color jitter, but what i like about using layer masks for highlight/shading layers is how simple and reversible it makes everything. i can use whatever brushes i want, and erasing/redoing things is super low stakes, which is great when i often approach this stuff with a super trial-and-error approach.
example: have u ever thrown a gradient w multiple colors over an entire piece, set it to multiply etc, and then tried to erase it away to carve out shadows/highlights? it's super frustrating, bc it looks really good, but if u erase something and then change ur mind later, u basically would have to like. recreate the gradient in the area u want to cover up again. that's how i used to do things before figuring out layer masks!! but masking basically creates a version of this with INFINITE undo bc u can erase/re-place the base layer whenever u want.
anyway, back to rambling about this specific method:
i actually have TWO of these layers on this piece (one with the liquified swirls shown above, and another that's just a normal concentric circle gradient with much broader stripes) so i can vary the highlights easily as needed.
since i've basically hidden the rainbow pattern from myself, the colors in each brushstroke i make will kind of be a surprise, which isn't always great -- but easily fixable! for example, if i carve out a highlight and it turns out the rainbow pattern in that area is way too stripey, i can just switch from editing the mask to editing the main layer and blur that spot a bit.
also, this isn't a full explanation of the overall transparency effect in these screencaps! there's other layer stuff happening below the rainbow highlights, but the short version is i have all this character's body parts in different folders, each with their own lineart and background fill, and then the fill opacity is lowered and there's multiply layers clipped to that -- blah blah it's a whole thing. maybe i'll have a whole rundown on this on patreon later. uhhh i think that's it tho! i hope u get something useful out of this extremely specific thing i did lmao
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lackadaisycats · 2 months ago
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Hi, Tracy! Can you please tell me... what that hell is the context of this drawing? Found this on here, Tumblr, and i have been asking myself ever since. Love your work <3
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Hehe.. It's from a tutorial I made about drawing clothing wrinkles.
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(The tutorial is available to my Patrons. It's also in the Lackadaisy Essentials Book + eBook.)
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randomgods · 9 months ago
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someone asked me a while ago how I draw slugcats and I wanted to make a huge guide going into how I rationalize their anatomy but I’ve been so busy w college I haven’t been able to touch it in like a month! So I decided to post these few notes I had! One day I’ll get back and make an entire guide but for now have these little notes :)
Animals I tend to gravitate towards for slugcat references are: otters, weasels, cats, and monkeys!
Also this isn’t me saying this is what their anatomy is, more so how I think of it and what landmarks I use when I draw!
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jhonskii · 3 months ago
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Made a quick tutorial on how I do Kremy's head for the peeps from the official avantris discord and now Imma share it here too :3
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hattiestgal · 1 year ago
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If you don't mind my asking, how do you go about drawing fat? :3
JUST THE EXCUSE I WAS LOOKING FOR
So, for me personally, a lot of the time when I draw fat characters, I'm not looking to specifically capture the specifics of fat as much as the feel of fat. Bulkier, rounder shapes in the right places that has a feeling of weight to em! A lot of that is intuition and simplification at this point, but it all works on the same frame as just any ol' person. Like take this-
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For example. This is the basis for any body shape, not just the more average one that it may imply. Sure- it can be that average body shape:
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But also a fat one too!
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And a big part of that is knowing where fat usually tends to bunch up on the body, so lets take a look piece by piece! (Please keep in mind this is very simplified, and not completely precise in some parts)
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THE FACE: Cheeks (in purple) and especially the chin (in light blue) are the places where a lot of the fat is gonna wanna gather and round out on your face! Additionally, theres a small pocket of fat beneath the cranium on the backside of your head. It's small, but it is there. I believe fat can build up elsewhere like the bridge of your nose and forehead, but generally speaking, you're gonna have a whole lot more buildup in other places first.
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THE TORSO: A lot of the fat built up on the torso is gonna be sent to your tummy. More cushioning for vital organs, mostly out of the way, it just makes sense. Additionally, the lower backs fat builds up and joins with a patch of fat on your sides that forms what is typically referred to as the love handles to make that double belly look. Along with this, the immediate next target for the torso is the breasts, followed by the upper back!
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THE ARMS: For this limb, a VERY notable amount of the fat present builds up on the tricep and bicep areas, lessening once you get towards the flexor and extensor areas. You can almost think of the arm as a sort of triangular shape, wide side starting from the shoulder and tapering towards the hand, which itself mostly builds up fat around the back of the hand and the fingers. The shoulders themselves don't build up too much fat unless you got a lot
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THE LEGS: And finally, you can think of the legs having pretty similar curves to what you're probably already used to thinking. The front of the thighs getting a big buildup, along with the back of the calves, the other parts being flatter in turn. As far as the feet go- similarly to the hands, the top of the feet, along with the heels get most of the buildup, as fat on your soles would impede mobility. The glute, hip and crotch area will also especially build up fat, lending to the same triangular shape that you can see in the arm!
A big thing to note with fat is that it tends to taper off towards joints. Your knees, elbows, shoulders, hips, and all the other places are gonna have significantly less fat so that you remain mobile and flexible, as that's important!
Now that we have an idea of where fat builds up on the body, you might have something that looks kinda like this
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Which yes, does demonstrate a solid understanding of the places fat builds up, lacks the weight you're probably trying to convey, which brings us to out next point! Fat is well... heavy! Gravity is what gives fat much of it's shape, especially as you tread towards larger and larger bodies.
This is demonstrated really well on the arms especially-
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Those big ol' bits of fat'll really start to sag when left hanging, and they will squish like hell if they run into something. I like to think of these bits of fat as big ol' ovals that squash and stretch depending on if there's an obstacle in their way or not
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These are the important shapes to remember when it comes to the weightiness of fat! If you take all of this into mind, you should be getting something a lot closer to that shape you've been after!
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Oh, and always remember that fat bodies come in all variety of shapes and sizes! Play around with a whole lot, and seek out all the resources you can! it'll really lend to your knowledge when it comes to this kinda stuff!
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And as I always recommend when it comes to learning art- look at what your favorite artists do with fat bodies. See what you really like about the fat bodies they draw and try to replicate it in your own work, I promise you it's one of the most helpful things ever.
This is like the most basic of basics when it comes to drawing fat bodies though. If there's any additional thing about fat bodies, or maybe you want clarification on something, don't be afraid to ask! If there's enough to cover, I'll make an addition to this post!
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tawnysoup · 8 months ago
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I ADORE your art and how well you match the ISAT artstyle. I've been being alot of studies to try replicate the style and draw characters 3d but stylised. Are there any tutorials that have helped you, studies you do, or things you keep in mind whilst drawing to make the characters look so 3d?
Oooaaahh thank you!!! This is a really good question. I say that because I feel like I "2D cheat" ISAT art a lot. It's very comfy to draw bc my normal art is like that too, with angles that shouldn't be able to exist but look right bc it's 2D so your brain forgives it. Design of the art > accuracy of the anatomy, y'kno?
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The hair kind of gives it away in most cases. It's meant to be such a specific shape, it kind of stops looking like the character if it gets too 3D? But drawing it more 3D has huge utility too, especially for animation n stuff. It's just something I've noticed about the style! It's very designed for 2D. It's very "the shape of the lines" > "the shape of the 3D object"
It's helpful to remember that ISAT characters are all made up of really simple shapes. Like Siffrin's head is just a ball from nearly any angle but the side. Their body is a cylinder but one end is wider than the other. Odile's face is a ball but the bottom is long, like an oval. Isa's is a ball but his chin is square, it has soft corners. Even Bonnie's face is a ball you just add a cheek bump. Etc etc.
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^Notice how i can't simplify the hat down into a consistent 3D shape bc otherwise it just. kind of. doesn't look like Siffrin's hat LOL
If you have the simple 3D shapes down then the rest of it is all 2D cheating and focussing on details! Having character refs nearby at all times especially when ur tryna figure out how to draw the character is KEY so you can keep looking at it and comparing. Try to pay attention to the little quirks of the art style that differ from yours and try to mimic them. But don't be afraid to let your style infect it a bit if it helps you to create something more dynamic looking.
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It helps that i've been drawing for ages. I know 'practice' is the age old advice but here's my spin on it: just draw, keep drawing what u want no matter if it looks bad or if some professional artist tells you you're doing it wrong. So long as you keep drawing you are learning. Indulge and draw what you want so you get to keep all the motivation and keep going.
oh and PUSH YOUR POSES/EXPRESSIONS!!! By this I mean, draw it once, and then lower the opacity and draw it again on top but pushing everything a little bit further. If a pose feels stiff this tends to fix it.
uhmmm i rambled on for ages but i hoped it helped u Tea (or anyone else reading)! thank u for the excuse to draw a bunch of funny isat doodlies :D keep going you have GOT THIS!!! THERE IS NO WRONG WAY TO MAKE OR ENJOY ART! YAY
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androdragynous · 2 years ago
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wheelchair, cane + forearm crutches, walker 90% chance if you're hesitant to draw mobility aids you're overthinking it. start somewhere. obviously these are not detailed references.
wheelchairs and walkers should be proportioned like chairs. in most cases canes are held on the opposite side of the painful leg because you want to put weight on the cane instead of the leg (dr house lied to you) but depending on the reason for the cane this can change!
[ image id: a title image that reads "learn how to draw mobility aids very fast" followed by three simplified drawings of different mobility aids broken down into two steps each. the changes made in each step are colored red.
the second image shows a wheelchair, with the steps "1. seat with footrest", showing a simple chair shape, and "2. wheels", which adds two large wheels to the back and two small wheels to the front.
the third image shows both a cane and forearm crutches, with the steps "1. stick", showing a single line of color, and "2. add handle", which shows a hand grip and a forearm rest on two different sticks. and additional label below this step reads "handheld stick height is where the hand rests at the hip" and "forearm stick height is the forearm".
the fourth image shows a walker, with the steps "1. platform with wheels", showing a backless chair shape with a wheel on each leg, and "2. add handlebar", which shows a handle raised above the seat. end id ]
✨ edited to remove italics for screen readers + also pointing out that I missed the handle on the forearm crutches! always use real reference photos when you can, this is just a starting point to help you understand the basics if you're not familiar :3
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prokopetz · 1 year ago
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One of the better examples of integrating video game conventions of play into the narrative is how the game mechanics tutorials in the opening stages of Final Fantasy VII (the original) flip the customary script and have Cloud, the player character, be the one explaining things to other characters, thereby establishing the unspoken expectation that his narrative function is to be the guy who knows what the fuck is going on and lending greater weight to the eventual revelation that he has no idea what the fuck is going on.
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hansoeii · 1 year ago
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hi, I'm a big fan of your art! especially the good omens ones, they make me cry.
one question, how do you draw eyes? i am a beginner when it comes to drawing, so any tips or...?
Hey!
Thank you so much! Happy to hear you like my work!
When drawing eyes I usually go about it like this:
It helps me to imagine the character I'm trying to draw with a mask. This especially helps when trying to draw an expressive set of eyes and eyebrows! David Tennant is the best example for this:
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The shape of an eye can be simplified with just four lines, like this:
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These four lines can be manipulated to whatever shape of eyes your character has. One line can be longer or rounder.
This is what it would look like:
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(sorry for doing this to you, david)
And once you've understood these basics, you can draw some eyes!
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Hope this is somewhat helpful!
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chokingonchairs · 18 days ago
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Tutorial on how to edit graphics! (Or improve your edits! + tips!) Part 1..
Well firstly, if you’re entirely new to editing or a beginner. Then editing can seem very confusing and tricky, especially the intense psd, cluttered kind of edits, mine are also very cluttered but I think the best way to go as far as being a beginner is to figure out what style you want to do.. minimalistic? Cluttered? Eye strain? Gif/animated? I personally don’t do very many animated graphics and I also don’t do eye strain, so.. you’re on your own for that but it’s important to know what ur GOAL is. You need to know the basics of editing before doing anything else.
The editing apps I recommend are photopea and ibisPaint X, both are free. I really don’t recommend any paid apps other than ibispaint.. yes there’s ibispaint x then ibispaint. (The paid version has everything in it and is a one-time purchase, and has the same mechanics as the free version. If you are editing on pc or laptop, there is a version of ibispaint on desktop but you are only able to use it for 1 hour, if you are most comfortable with ibispaint then you can just delete it and re-download it. But if you don’t want to do that (you can use photopea!) I don’t use photopea so this will be a tutorial using only ibispaint! I can probably find a moot of mine that uses it LOL
So as far as resources go.. they’re everywhere.. I know @/lavendergalactic, @/llocket and @bydollita have a lot of good resources. (I didn’t fully mention the other two because well.. they’re not my moots so I felt awkward LOL) I can probably post some of my most used ones on a separate side blog like I did with my last account so.. also tell me if ur interested in that.
But for the basics of your resources: you want the character or person. An image then a transparent cut-out of them, a frame and/or pfp/image mask to use, and some decorative PNGs like bows, curtains, hearts, whatever you’d like. I can link some good resource rentries too!
Once you have all of that: find a reference/inspo, if you are taking HEAVY inspiration off of someone from tumblr or whatever, PLEASE check if they are okay with it, message or send them an ask in their inbox if it’s okay.. or they might have it somewhere on their pinned post if they allow it.
And now.. the question ur probably asking.. how do I do all of that?!
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I had quickly made this. You can see the main components. The character cut-out, the inner image behind the frame, the decor, and the silly texts and textures behind the graphic to make it pop.
If you want ur graphics to be this cohesive there’s a few things to note. You need to know colours look best together, what style of editing looks best with certain art styles, and characters.
If you’re wondering “why does this character look so out of place?” Or just finding yourself in a rut with certain characters, you need to examine the character, like you can’t make a goth style graphic with a happy and cheery character like emu otori (depending on the card you choose) or like paimon from Genshin impact.. like that’s just gonna look SILLY. So take note of what this character looks like and what their original colour palette is. Are they a happy person? Are they emo and depressed? What colours do you usually see this person in?
Having range in your editing style will help you a lot, so branch out and edit different characters, and use different colours, and aesthetics!
Now for colours, you need to understand colour theory which quite frankly.. I am not about to teach out so probably at the end of this post I will have some videos linked for you to look at and watch that just overall will help you understand better how to edit that includes a video about colour theory!
If you are an editor and find yourself not being able to edit a certain style or can’t fulfill someone’s request for a certain aesthetic.. don’t be afraid to decline because a lot of the times you’ll have people who know nothing about what looks good with ur editing style or what aesthetics fit certain characters so it’s okay to decline stupid people… (/j.. they’re not stupid but ykw I mean..)
Using the stroke filter on ibispaint or photopea, aswell as the glow filter on ibispaint make ur edits look VERY good! (I use it on everything because it gives everything a little bit of separation yk? So you can see the different layers to the graphic!
Using textures over top of your graphics make it look very visually appealing aswell!
So as I mentioned I will link some videos, and I will also link some posts for good textures, and then add some photos for downloadable fonts to use on ibispaint (if you don’t know how to download fonts on ibispaint I can make a tutorial too! If you are also confused on how to use ibispaint they have a built-in tutorial, and it’s also best to learn as you go, look at all of the filters, the effects, the built-in images/materials)
Please for the love of god.. DONT over-do it with ur overlays and psds, unless that’s the style you like, don’t do it.. me personally.. I don’t like it but if you like it then go right ahead but over-usage of overlays and colourings make it look kinda bad 😭 and kind of confusing to look at, please make sure you can see the different components of your graphics and what is what.. if it’s too confusing to look at, chances are you’re less likely to have people like it or enjoy it. And don’t over-do it with fonts either… people need to be able to see whatever ur trying to say.. I wear glasses and people who over-do stupid fonts piss me off.. I literally block them, so keep that in mind aswell 🫶🏻
Photopea tutorial How to use a pfp/icon mask Colour theory If you needed a visual for how to make graphics here you go Some textures and overlays How to make a rentry How to use borders on rentries How to make blinkies
Some tags for reach: @frilliette @blinkndgone @hellhoundsdoth0wl @smilepilled @nomkiwi
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