#there are so many different monsters from fantasy and folklore you could use
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YouTube Horror channels be normal about indigenous American cultures challenge
#musings#'hmm there's this entity that you're never supposed to speak the name of. i'm going to write a creepypasta about it'#it's always that thing or skin walkers or probably something i don't even know about yet#and it rubs me the wrong way because it's always the white american youtubers doing this shit#they're not usually the ones writing the stories but c'mon#there are so many different monsters from fantasy and folklore you could use#or better yet make something up yourself#even if you think that using other peoples' cultures as the basis for a creepypasta isn't cultural appropriation#at this point it's just boring and generic to see the same monsters used the same way over and over#i can't speak for native americans on this but it rubs me the wrong way to see entities that have been part of their culture for centuries#treated as something trendy like the backrooms or some shit#to be used and overused and then discarded when the internet gets bored of them
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Vampire Player Character Rules in Eureka: Investigative Urban Fantasy
Eureka has six playable "monster" types, and about ten total supernatural character options all together. Each supernatural trait is taken basically as if it is a normal trait like the ones you have been seeing us post. You cannot give a character more than one supernatural trait--and from what you are about to read, you probably wouldn't want to. Playing monsters is recommended for "advanced" players only, people who like a lot of "crunch" in their games, as require you to keep track of a lot more mechanics than playing a normal human.
Here is the Vampire Trait as it appears in its overhauled state in the patreon release. The August itchio beta does not currently have these overhauled monster traits(though, you could just use this post as reference if you wanted to play with the overhauled vampire rules, we don't mind! They're much better rules and we want people to have the most fun possible!)
If you are reading this past about October 24th, then there is a good chance that the itchio beta actually has been updated to include these improved rules, fingers crossed!
Anyway here we go. This is going under a Read More because it's long as hell but we really hope that you will check it out and comment. This is, like, the whole entire ruleset for playing a vampire in Eureka.
Vampire (Monster Trait)
Vampires have quite a lot of powers, more than twice as many as any other monster, all informed by pre-1900 vampire legends. As a Narrator or a player portraying a vampire, don't fret about remembering all the vampire's powers at all times - they certainly don't. Some effects of these powers and weaknesses are left intentionally somewhat vague so as to leave them partially up to Narrator/player discretion. This is intentional, and is meant to reflect that no two vampires work exactly the same.
Eureka presents a particular perspective on the legend of the vampire, while still adhering very strictly to real historical vampire folklore. It is a specific interpretation, which sets the stage for specific themes in the lives of vampiric investigators.
Vampires, and the legends surrounding them, perhaps more so than any other monster present as a playable monster in the Eureka: Investigative Urban Fantasy rulebook, are inextricably linked to continental Europe and therefore Abrahamic[1] faiths.[2] Some may argue that vampire legends exist all around the world in every time and place, and that may be true, if you think that the only defining feature of a vampire is that they drink blood. What you are calling “vampires” from other cultures are each actually their own concept, with their own rich folkloric history, only overlapping with the European vampire on the Venn diagram in the fact that they drink blood and perhaps are undead. Loss and fear are universal, but the way different historical cultures interpret and portray these things in their stories are not. If you would like to play one of the many creatures that often gets attributed as “[other culture]’s vampire,” we encourage this and invite you to do some research into them, to see how unique and interesting each of these spirits from around the world really are.
[1. Off to the side in the final formatting.] Predominantly Catholic and Orthodox, but enough of it also applies to other Abrahamic faiths.
[2 off to the side in the final formatting] Vampires are of course not entirely unique in coming from a very specific cultural context, but the authors of this book are writing what they know. If there’s two things that the American South has, it’s vampires and Christianity. The American South is a deeply Christian environment, and we know what that can do to a person (for better or for worse), whereas we have less of a personal connection - and more importantly, less intimate knowledge and access to firsthand accounts - of the cultural heritage of some of the other monsters, so even where a specific cultural background may be additive to the rules thematically, such as the conception of women in historical and modern Greek culture for gorgons, we have chosen not to elaborate.
Vampiric investigators in Eureka: Investigative Urban Fantasy are all considered to have been raised in cultures of Abrahamic faith. They may have remained unchanged in their faith or lack thereof, found faith, or lost faith[1] in their transition from life to undeath, but no matter what, Abrahamic faith has strongly influenced their life in some way.[2] This is a prerequisite for an investigator being a vampire.
[1. Off to the side in the final formatting.] A vampire who never had any faith to begin with would have to be a very, very young vampire.
[2. Off to the side in the final formatting.] If creating a vampiric investigator with a religious upbringing more than a couple centuries ago, bear in mind that the way historical people related to and conceptualized their faith is often very different than the way modern people do. Try to look into what those historical peoples actually believed; pop-history will tell you that medieval Roman Catholicism and modern American Protestantism are the same. They aren’t. The middle ages were the middle ages, not the 1950s.
[2.1. off to the side in the final formatting] Depending on their place of origin, some “vampires” older than a few centuries may prefer to identify themselves as “revenants” or “draugr.” It would be quite rude to try and correct them.
[Snoop: The tall thin vampire snoopette with hat standing on the ceiling right behind a frightened snoop in a dark room, who does not know she is there. Maybe make the background black and the snoops white to show that it is dark? Give the frightened snoop a flashlight with a white beam?]
Superhuman Strength
When not debilitated by a weakness, vampires are considered to have Superhuman Strength, and a +10 Base bonus to Athletics[4] and +1 Base bonus to Close Combat.[1][2][3]
[1 off to the side in the final formatting] Vampires do not have stamina in the same sense as living beings do, and may appear to have unlimited energy as far as conventional physical exertion goes. Their extreme and unnatural strength does not actually come from their muscles.
[2 off to the side in the final formatting] Despite what the movies say, vampires do not have superhuman speed. Though superhuman strength and seemingly unlimited stamina means they can still move frighteningly fast.
[3 off to the side in the final formatting] 1 Samuel 16:14.
[4 off to the side in the final formatting] This means that their Athletics bonus will almost always be equal to their current Composure level.
In Lizard Fashion
When not debilitated by a Weakness, vampires have the ability to walk or climb on any solid surface as if it were a floor.[1][2] Re-orienting to a surface that would be impossible to stand on normally counts as use of a supernatural ability. Additionally, so long as they are not debilitated by a weakness, if they do choose, vampires are immovable. They will never lose their balance or be able to be knocked off their feet.[3] Their bones will break before they budge. Making use of this power is only possible when they are standing still, and counts as use of a supernatural ability. This cannot be used in response to a Stealth Attack, and if the vampire is otherwise not expecting to need it, they must make a Full Success on a Reflexes roll to be able to do so.
[1 off to the side in the final formatting] A vampire’s hair and clothes will hang towards whatever surface they are oriented to, rather than the actual ground.
[2 off to the side in the final formatting] Under most environmental conditions, there is no difference in effort between standing and sitting for a vampire.
[3 off to the side in the final formatting] Great for parties, and Michael Jackson moves.
Psycho-Social Phenomenon
When not debilitated by a weakness, vampires have a +3 Contextual bonus to Stealth. This bonus increases by +1 for each point of Composure the vampire is missing.[1][4][5] Additionally, vampires do not have saliva, skin oils, or anything else of the sort. If they lose hair, it will disintegrate like any other post body part, and soon reappear on the body.[3] Vampires will never leave fingerprints[2] or any other DNA evidence behind.
[1. Off to the side in the final formatting] At 0 Composure, this bonus would be +10.
[2 off to the side in the final formatting] One exception may be if they have something else on their fingers besides skin oils.
[3 off to the side in the final formatting] This can make shaving very tricky!
[4 off to the side in the final formatting] Even without meaning to, vampires tend to appear “right on top of” people without ever being noticed on the approach.
[5 off to the side in the final formatting] Sometimes vampires cannot even be seen at all until one looks directly at them.
The Cave Wall
Any character who makes a Full Success on a Senses roll directed towards a vampire will instantly lose 1 Composure or 1 Morale, with no explanation or description from the Narrator. This is 2 Composure and 2 Morale if the focus of the Senses roll is actually directed to the space behind the vampire, such as looking over their shoulder. Additionally, at times, the motions of the vampire may appear subtly “choppy,” almost as though animated, and at lower frame rate than their surroundings.
Wearing the Evening
So long as they are not debilitated by a weakness, vampires are capable of instantly relocating in total or near total darkness.[1] This instant relocation cannot pass through solid objects, and there must be an uninterrupted line of darkness between the start point and end point of this relocation. Additionally, a vampire’s vision is not significantly affected by absence of light until there is literally no light present at all.[2][3]
[1 off to the side in the final formatting] This does not require a Composure roll for use of a supernatural ability. Vampires may not even be fully conscious of the fact that they are instantly relocating in total darkness.
[2 off to the side in the final formatting] Time to try out echolocation as a bat!
[3 off to the side in the final formatting] With miniscule sources of light, their vision may still feel somewhat impaired, but not enough to warrant a mechanical penalty modifier.
[3.1. off to the side in the final formatting] Bright light, however, can cause discomfort, even if it is not sunlight. Many vampires may opt to wear sunglasses even indoors or at night.
Hovering
Vampires are capable of hovering up to three feet off the ground when manifesting as a human,[1] though actually moving while doing this is no faster than walking. This ability must start from the ground, and cannot be done to save a vampire from a freefall.
[1 off to the side in the final formatting] Another great party trick.
Teeth and Claws
A vampire’s nails are hard and sharp like claws.[1] This allows them to deal Penetrative Damage instead of Superficial Damage with any unarmed melee attack. When they are not debilitated by a weakness, this damage can be doubled due to Superhuman Strength.
[1 off to the side in the final formatting] A steel file is required for filing these nails down, they tear up lesser files.
Vampires also have fangs.
Hibernation
Vampires do not need to sleep, ever.[1] Their closest equivalent is entering a state of suspended animation for months, years, or even decades at a time. No coffin or grave dirt is required. This is useful for laying low while heat dies down, recovering from destruction of the “physical” body, or simply resetting the vampires ever quickening perception of the passage of time.
[1. Off to the side in the final formatting.] Most vampires will remain awake for decades at a time.
Breathing, or Lack Thereof
Vampires have no need to breathe, except to talk or sniff the air.[1]
[1 off to the side in the final formatting] It is easy for vampires to forget to breathe.
Remanifestation
So long as they are not debilitated by a weakness, a vampire may manifest in any of the following five ways.[1] Remanifesting as a different manifestation counts as use of a Supernatural Ability, and counts as taking 1 action if done in combat. A vampire cannot manifest as any manifestation that there is not enough empty space available to contain, even if the solid object taking up that space is paper thin.
[1 off to the side in the final formatting] Nothing is really changing, just another aspect rising to the surface.
Human Manifestation
This is the default manifestation. All aspects of the Vampire Trait apply. [maybe add the human-only things like claws here]
Bat Manifestation
As this manifestation, the vampire appears as a small bat with a maximum Superficial and Penetrative HP of 3 and Acceleration of +3. They do *not* have superhuman strength, and are limited to only feats of strength and other actions that a small mammal without opposable thumbs could accomplish. Any attack by this manifestation can deal at most 1 Superficial Damage. Any attack against this manifestation suffers a -2 penalty.[1][2]
[1 off to the side in the final formatting] This manifestation may be considered adorable.
[2 off to the side in the final formatting] Trying to do a whole swarm of bats at once is a great way to give yourself one-hundred concurrent head injuries.
As this manifestation, the vampire may use echolocation to find their way even in total darkness, and have a +5 Contextual bonus to any Senses roll involving sound.
As this manifestation, the vampire has a +4 Contextual bonus to Stealth.
All other aspects of vampirism apply.
Wolf Manifestation
As this manifestation, the vampire appears as a wolf with a +2 Contextual bonus to Close Combat, a +4 Contextual bonus to Senses rolls involving sound and smell, and +4 Acceleration. They maintain superhuman strength, but are limited to actions which a canine without opposable thumbs could accomplish.
As this manifestation, the vampire’s only means of attack is with their jaws. This is a Grab attack. So long as the target is Grabbed, all other aspects of Grabbing apply, but the target also takes 2 Penetrative Damage on each of the vampire’s turn’s with no roll needed.
As this manifestation, the vampire has a +4 Base bonus to Stealth.
All other aspects of vampirism still apply.
Mist/Smoke Manifestation
As this manifestation, the vampire appears as a cloud of autonomously mobile smoke or mist with a volume of at most 4,000 cubic feet,[2] capable of squeezing through any gap that is not perfectly air-tight.[1] This manifestation has very limited ability to interact with or even perceive the physical world. They can only feel their surroundings, meaning their “vision” is limited to only the vague outlines of what the cloud is touching.[3]
[1. Off to the side in the final formatting] Black, grey, or red are common colorations.
[2. Off to the side in the final formatting.] This is a lot smaller than it sounds, a little bigger than a bedroom.
[3 off to the side in the final formatting] Skin and assimilated clothing evaporates, then muscle, then bone. When the vampire takes on a solid manifestation, the sequence will be reversed.
As this manifestation, though the vampire does maintain their Superhuman Strength bonuses, they cannot pick up, assimilate, or otherwise exert their will on physical objects. They cannot be attacked in any way, though they will need to make a Full Success on an Athletics roll to resist powerful suction or other strong air currents.[1]
[1. Off to the side in the final formatting.] Though remanifesting as smoke properly requires an action, any missed attack against a vampire or other sort of dodge may be described as the vampire spontaneously evaporating for a split second before resolidifying.
This manifestation is not ordinarily heavy enough to suffocate a human being or cause any damage at all, but can be made vicious by spending of Eureka! Points. The cloud becomes oppressive, choking, and even capable of causing very small lacerations on the body, inside and out. The effect is somewhat like being in a sandstorm made of broken glass. Up to the vampire, any number of characters within the cloud may be targeted.[1] For the duration the manifestation is maintained, targets will take 2 Superficial Damage per turn per Eureka! Point spent. Targets forced to take Injury rolls or killed[2] as a result of this damage will be considered to be partially drained of blood by the vampire and restore the vampire’s Composure appropriately.
[1. Off to the side in the final formatting] It may be difficult for a vampire to tell friend from foe by their fuzzy, colorless outlines alone.
[2. Off to the side in the final formatting] Hardly anything may remain of targets killed in this way.
All other aspects of vampirism apply.
Monstrous Beast Manifestation
As this manifestation, a vampire appears as a monstrously massive bat-like[2] beast larger than most cars, but maintaining this manifestation in the world requires a near constant intake of fresh human blood. This manifestation has 17 of both types of HP, a +2 Contextual bonus to Close Combat, a +4 Contextual bonus to Senses involving hearing and smell, a +4 Acceleration bonus, and a -10 penalty to Stealth.[1]
[1 off to the side in the final formatting] Seven is the Biblical number of perfection.
[1.1. Off to the side in the final formatting] Now you are thinking like a vampire.
[2 off to the side in the final formatting] It is most common for it to resemble a bat, but the exact shape and size of the monstrous beast varies from vampire to vampire.
This manifestation is considered to have Superhuman Strength, and the Base bonuses from Superhuman Strength become *Contextual*.
As this manifestation, the vampire loses 6 Composure per round.
This manifestation has two effective means of attack, a Vehicle Attack using their Athletics divided by 2 (rounded up) instead of Driving, and their enormous jaws. The vampire can use their jaw to make Grab attacks. So long as the target is grabbed by the vampire’s jaw, they automatically take 4 Penetrative Damage each time it is the vampire’s turn with no roll needed. The vampire can continue to perform other actions while Grabbing a target with their jaws and movement is unimpeded. Rather than deal the 4 Penetrative Damage, if the vampire is Grabbing a target of human or smaller size with their jaws, they may make a Hold attack using either Athletics or Close Combat to simply swallow them whole.[1] This manifestation can stomach at most two humans at a time.[2] For a target swallowed alive, depending on the context and circumstances, the Narrator may simply declare them as good as dead and not make any rolls, or apply the Drowning/Suffocation rules. The only chance this target would have of damaging the vampire from the inside would be with a small piercing weapon. They may also make an Escape attempt, but attacking or attempting to escape would be considered exertion for the purposes of the Drowning/Suffocation rules. However, the first successful Escape attempt will put them in the beast’s jaws, not totally free. They must also Escape from the beast’s jaws to be totally free.
[1 off to the side in the final formatting] Flesh is blood.
[2 off to the side in the final formatting] It is not known what will happen to a person in the beast’s stomach if the vampire remanifests as something much smaller.
Remanifestation and Items
Small and/or low-density items that have been in contact with a particular manifestation for a long period of time will be “assimilated” by this manifestation. Assimilation by a manifestation means that when a vampire remanifests to a different manifestation, those items will vanish along with the previous manifestation, and reappear along with it.[1]
[1 off to the side in the final formatting] Maybe someday vampires could be explained by a physicist, but not by a biologist, like the shadows on the cave wall.
For gameplay purposes, this concept is simplified to where certain items will always count as assimilated and others items will never count. Unassimilated items will fall to the ground when the vampire shifts manifestations.[1][3]
Always Counts as Assimilated:
Basic clothing and accessories the vampire is wearing, including hats, cloaks, and shoes.
Wallets and their contents.
Small electronics such as cellphones.
Never Counts as Assimilated:
Any clothing which provides Armor.
Any weaponry.
Larger electronics such as laptops.
Anything made of silver.
Larger accessories such as purses or backpacks.
People and other living things.
Anything that is both recently obtained and narratively important.[2]
[1 off to the side in the final formatting] Before remanifesting, a vampire should ask a friend to hold her purse, leather jacket, gun, but not worry about her cellphone or the rest of her outfit.
[2. Off to the side in the final formatting.] A vampire may be able to sneak into room as a cloud of smoke, but once they have the documents or other item they’re trying to steal, they will have to find their way out as a manifestation that can actually carry it.
[3. Off to the side in the final formatting] Assimilated objects will lose their vampiric properties if separated from the vampire for long enough.
An Object at Rest Cannot be Stopped
Vampires take half-damage from all damage sources, the only exception being HP that results from loss of Composure. If a vampire wears armor that protects against whatever is dealing the damage, this damage is halved again, for one quarter damage, rounding up. Apply a -2 modifier to attacks against the vampire from 1-damage weapons.[1]
[1 off to the side in the final formatting] Vampires take half-damage not because their flesh is extraordinarily durable, but because they just don’t need it to ‘live.’ Wolfmen, however, take half-damage because they are extraordinarily dense and durable.
Decentralized Animation
One round after a body part is severed, a vampire will be able to reassert control over it, even in the event of decapitation. Any Skill check taken by a detached body part will have a -3 penalty applied, unless the vampire can see the body part, in which case it is -2.[1] [Maybe call this or something else “extrinsic animation.”]
[1 off to the side in the final formatting] After death, every motion of the body is something which must be entirely relearned, even the act of standing and walking is an entirely different experience. Doing so under the sun’s rays, and around fast-moving water, are similarly distinct forms of animation.
[1.1. Off to the side in the final formatting] Many say the hardest thing is relearning how to dance.
Healing
Regular first-aide will work on vampires in most cases within reason, but, so long as they are not debilitated by a weakness, their “physical” bodies return to their basic state over time. Vampires automatically recover 1 point of Superficial and Penetrative HP at the beginning of every game session, and 1 point of Superficial HP at the end of each day, so long as they are not debilitated by a weakness.
Additionally, so long as they are not debilitated by a weakness, if they took damage to either HP type during an instance of combat, they restore 1 HP of the same type as soon as the combat is resolved.
So long as they are not debilitated by a weakness, a vampire may take 1 action to reattach a severed body part at the stump and have it work again good as new after 1 turn.
So long as they are not debilitated by a weakness, if a vampire’s Penetrative HP is full, instead of recovering Penetrative HP from any of the above rules, they recover from one Grievous Wound, permanent or not.[1]
[1 off to the side in the final formatting] If this is a missing body part, the severed body part will disintegrate and reintegrate back where it’s supposed to be.
So long as they are not debilitated by a weakness, a vampire may spend 1 Eureka! Point to instantly recover all Superficial and Penetrative HP, and from all Grievous Wounds. This takes 1 action.
Unkillable
If a vampire is reduced to 0 Penetrative HP, they do “die” instantly, but they will not stay “dead” permanently, barring specific circumstances. (See: How to “Kill” a Vampire p.Xx) It may take weeks, months, or years, but the vampire will eventually return, even if their “physical” body is absolutely obliterated. A “dead” vampire investigator is removed from the current adventure same as a regular dead investigator, but may return and be played in any subsequent adventure.[1][2]
[1 off to the side in the final formatting] Can the fact that it appears that someone is continuing to live when they should not be considered anything short of a miracle?
[2 off to the side in the final formatting] The Not Finished Yet Trait increases an investigator’s Penetrative HP dramatically, with the caveat that they will die at the end of the adventure if they take too much damage. Well, unless they’re killed in a very specific way, vampires revive in between adventures, so that kind of negates the entire downside of the Trait, doesn’t it? Well, not exactly. There’s two ways we suggest handling this. The first way is to have it represent a vampire who is on the verge of passing on, whether they know it or not, by reaching certain personal revelations, accomplishing their unfinished business, and that this time it will be permanent - peaceful, even. Alternatively, it could represent that, not unlike a mortal with the same Trait, this vampire is pushing themselves past any remotely sustainable level of bodily damage, and if it goes too far this *will* catch up to them at the end of the adventure. Should they drop below the threshold for Penetrative HP, regardless of Eureka! Points spent to restore their HP or revive them, they will fall into hibernation or fade away and remain “dead” for *decades* or more. Yes, they will eventually return, but it won’t be any time soon. This happened to Yvette Preux in the 1890s and that’s why she slept through most of the 20th century.
A vampire whom has been reduced to 0 Penetrative HP does not heal from first-aide or any of the other rules mentioned under “Healing.”
Revival
So long as they are not debilitated by a weakness, a vampire that has been reduced to 0 Penetrative HP and “killed” for the adventure may spend 2 Eureka! Points to revive with 1 of both types of HP, but only once a minimum of 5 Scenes have passed. A vampire may instead spend 3 Eureka! Points to revive instantly, so long as they have been “dead” for at least 1 round.[1]
[1 off to the side in the final formatting] John 11:1-44.
Threatening Presence
It’s subtle, but something about vampires will always make the hair on the back of people’s necks stand up, or send a chill down their spine, like their body is trying to warn them of what they’re really talking to. Vampires have a +1 Contextual bonus to Threaten rolls and a -1 to Comfort rolls. Any other mortal human investigators, including monsters, take a -1 penalty to all Composure rolls so long as they are sharing a Scene with the vampire.[1][2]
[1. Off to the side in the final formatting] It should not be explained how or why this -1 applies. Even veteran Eureka players will not be able to know for sure whether this -1 is from vampirism or from the Wicked Trait.
[2 off to the side in the final formatting] Even if you don’t know why, being in a room with a vampire can be like being in a room with a bug that might start flying at any moment, especially when the vampire starts moving suddenly again after standing still.
[2.1. Off to the side in the final formatting] When a vampire stands still, they stand perfectly still. More motions are a conscious decision than not.
The Creeps
If playing with “The Creeps” optional rule, the vampire’s player rolls a hidden D6 at the start of every Scene. On a 6, they will privately message or signal the Narrator, and the Narrator will call for “The Creeps” at the next available opportunity, without revealing that it is the result of having a vampire present. Players and investigators alike will wonder what is so anxiety-inducing about this clean office building or peaceful elevator ride. Add +1 to any The Creeps Composure roll by investigators who are friends with the vampire and are aware of the vampirism.
Bloodthirsty (Vampire True Nature)
[Snoop: That tall skinny lady vampire snoop with the big hat biting into another snoop’s neck. Use a pose where she is holding the other snoop in front of herself. I’ll find or make a reference I don’t know what the pose is called.]
Vampires do not need to eat regular meals,[1][2] nor do they need to sleep, so they suffer no Flat Composure Damage from skipping meals nor from staying up all night. However, they also do not gain any Composure Points from eating normal food or getting sleep.
Flat Composure Damage from Skipping Meals = No
Composure restoration from Three Meals a Day = No
Flat Composure Damage from Skipping Sleep = No
Composure restoration from Full Night’s Sleep = No
[1 off to the side in the final formatting] Though their sensitivity to spices and their lack of saliva can sometimes prove an obstacle, vampires actually can eat and even enjoy ‘normal food,’ though it provides no nutritional benefit. It is not actually known what happens to ‘normal food’ consumed by vampires, except that it doesn’t seem to come out.
[2 off to the side in the final formatting] Vampires do not have to drink blood with any sort of regularity, only when they need it, which is something that may vary from vampire to vampire, and in the case of vampire investigators, depend on how much Composure they are losing.
Vampires need to drink fresh, living human blood, and a lot of it, in order to exist in any degree of comfort. Animal blood does nothing for them.[1][2][3]
[1 off to the side in the final formatting] If this really needs to be stated, no, menstrual blood isn’t really blood and does not work.
[2 off to the side in the final formatting] Though they are unlikely to ever “lose control,” at least not more so than a famished mortal, a vampire will almost never feel completely satiated.
[3 off to the side in the final formatting] 2:173.
Making a Wound
A vampire does not have to use their fangs to make a wound and drink blood, they may use their claws, a knife, or even a phlebotomy needle if the other person would just hold still.[1]
[1 off to the side in the final formatting] A vampire is a gaping wound left where a life used to be, and now the world is bleeding out.
When Grabbing or Holding a target, the vampire can use their fangs, claws, a knife, or whatever else they prefer to open a large blood vessel and press their lips to it to drink blood. These wounds are not magical and will heal like any other wound if allowed to, and do not transform the victim into a vampire or anything else of the sort.
This attack uses Athletics or Close Combat and, regardless of superhuman strength, does 4 damage on a Full Success, 2 damage on a Partial Success, and no damage on a Failure. The type of damage is up to the vampire.
They may choose to do 4 Superficial Damage by making a smaller wound and/or targeting a less critical blood vessel, such as the radial or elbow brachial;[1] or they may choose to do 4 Penetrative Damage by creating a larger wound and/or targeting a more critical vessel, such as the carotid, jugular, shoulder brachial, or femoral.[2]
[1 off to the side in the final formatting] All of these blood vessels are critical to the human body. 4 Superficial Damage from attacking a “less critical” vessel can still result in loss of consciousness or even death.
[2 Off to the side in the final formatting] Arterial blood is oxygenated and relatively free of debris compared to venous blood, and as such it is preferred by most vampires.
In order for the vampire to be considered to have consumed a sufficient amount of blood, the victim must be forced to make an Injury roll as a direct result of the damage from this attack. The success or failure of the victim’s Injury roll is irrelevant.
Drinking copious amounts of blood is not something that can be done as speedily as any regular combat action. It is simply not viable to measure this in Rounds. Once the vampire starts drinking, they will be drinking for the remainder of the combat. The victim gets to make only one Escape attempt for the duration of the blood draining.[1]
Superficial Damage
Time to Injury Roll: 10 minutes
Time to Death: 30 minutes.
Penetrative Damage
Time to Injury Roll: 1 minute.
Time to Death: 2 minutes.
Once the victim expires, their blood is no-longer nutritious.
[1 off to the side in the final formatting] Vampires are not people who are cursed with vampirism, they are the curse–everyone else who has to deal with them are who’s cursed. The suffering of their prey is part of the feeding process. They are ghosts, dead, the blood they drink is life. The vampire legend largely arises from the grief of losing family members by watching them suffer slow, very painful deaths from illnesses, the vampire is representative of the pain of having to watch a loved one waste away. The blood has to be preferably taken by force and it has to hurt, because what they’re really consuming is the slow and agonizing extraction of life from the living. This is why there can be no substitute for human blood.
[1.1. off to the side in the final formatting] Why was this allowed to happen to them?
[1.2. off to the side in the final formatting] Why are they allowed to happen to other people?
[1.3. off to the side in the final formatting] Are they real?
During this process, if they are going for Penetrative damage, the vampire must also make a Reflexes roll to attempt to remain clean while drinking blood. If they just don’t care about manners, however, they can choose to simply Fail and skip the roll.[1]
Full Success: They do not spill a drop, leaving no evidence on their person that they just drank blood.
Partial Success: They are not fast enough to drink from the wound, and blood spirts onto their face and mouth.
Failure: They are not fast enough to drink from the wound, and blood gets everywhere. On the ground, on their face, on their clothes. This will be very hard to explain.
[1 off to the side in the final formatting] Most vampires’ fangs will take on a slight curve when they are allowed to grow out long enough, perfect for sinking in behind large arteries and pulling them out, where they can then be used like a straw. This is, of course, very efficient, but always fatal. More conscientious vampires may create smaller cuts or puncture marks in major blood vessels from which to drink.
Willing Donors
If the other person is cooperative, there is no need to roll the Grabs, Holds, bites, etc. The vampire can just deal the damage using their teeth, claws, knife, or even a phlebotomy needle, if they’d just hold still. Choosing to deal Superficial Damage consumes 2 Ticks. Penetrative Damage consumes 1 Tick, and still requires a Reflexes (or Medicine in this case) roll to avoid a mess.[1]
[1 off to the side in the final formatting] The vampire is nourished by the suffering of those who care about them the most.
Blood Banks
There are of course establishments which keep large quantities of human blood in stock. However, this doesn’t provide an easy solution to a vampire’s problem. They are always at least somewhat secure, and their stock is carefully tracked. What’s more, for blood to be any good to a vampire, it has to be fresh, nothing that’s been separated from the body for too long. If it’s near expiry, it’s worthless. A haul of fresh blood bags will restore at most 1 point of Composure.[1]
[1. Off to the side in the final formatting] Someone will be liable for that missing inventory, and someone else will go without a vital transfusion. There is always a wound.
Composure Restoration
A vampire recovers 1 point of Composure when they cause a victim to make an Injury roll as a result of the damage dealt by having their blood drained. A vampire can gain at most 1 Composure from the same victim this way within a single Scene, no matter how many subsequent Injury rolls within the same Scene.[1]
[1 off to the side in the final formatting] Does communion wine count for blood to a vampire? Do you believe in transubstantiation? Is a vampire not equally the person they once were, and something much greater and more terrible at the same time?
Continuing to drain blood until the victim expires will restore 1 additional point of Composure.[1]
[1. Off to the side in the final formatting.] In the event that the victim dies before they are caused to make an Injury roll, the vampire will still regain 2 Composure.
When a vampire drinks blood, they will also regain 1 additional point of Composure if they do at least 5 Morale damage,[1] or 3 points of Composure damage, to the victim within the same Scene before or during the blood draining.[2][3]
[1 off to the side in the final formatting] This is possible even if the victim does not have 5 total Morale to loose, so long as the vampire does enough Morale-lowering things to be equivalent to 5 Morale damage. It is recommended that the vampire’s player keep track of this, to lighten the load on the Narrator.
[2 off to the side in the final formatting] This does have the added benefit of getting the victim’s adrenaline going and their heart pumping fast. After all, vampires feed on human suffering as much as the literal blood itself.
[3 off to the side in the final formatting] Terrifying or tormenting a victim alone without actually drinking blood will not restore any of the vampire’s Composure.
Where Does the Blood Go?
When fresh human blood enters a vampire’s stomach, it soon finds its way into the vampire’s own blood vessels through unknown means, their own heart even fluttering back to life to circulate it evenly, filling the vampire with warmth and life again from the inside out. This blood remains in their system for an irregular amount of time before eventually fading away to nothingness. If cut, they will bleed the victim’s blood.[1]
[1. Off to the side in the final formatting] Though they have no reason to fear (permanent) death from weapons, when vampires make Composure rolls for being damaged by weapons, it could be considered that that which nourishes them is being drawn from their body. It’s almost like food being taken right out of their stomach.
For gameplay purposes, consider a vampire to have their most recent victim’s blood flowing through their veins so long as they are at 4 Composure or above,[1] with a higher level of realistic human warmth the closer they are to 7 Composure. Below the threshold of 4 Composure, the inside of their body will be dry, starchy, and off-black.
[1. Off to the side in the final formatting.] Yes, this does mean that some small amount of liveliness can seemingly return to them through other means of Composure restoration.
When that which is not living human flesh and blood enters a vampire’s stomach, it does nothing to nourish the vampire, merely sitting in the stomach until suddenly vanishes after 1 Tick.[1][2][3]
[1 off to the side in the final formatting] No one knows where used up blood and other food items end up, least of all the vampire. They don’t seem to come out of either end, and most vampires would be hesitant to search too hard for answers.
[2 off to the side in the final formatting] Vampires truly give nothing back, not even to the soil.
[3. off to the side in the final formatting] Substances which cause altered states of consciousness, such as alcohol and narcotics, will have no effect on a vampire if taken by mouth. However, chemicals in a victim’s blood can affect the vampire, such that drinking from an inebriated victim could inebriate the vampire. If the vampire’s own veins are flowing with blood, substances taken through injection could also affect them. Substances taken by smoke inhalation will likely irritate a vampire due to the smell, but may or may not otherwise affect them.
Smelling Blood
Vampires use their heightened sense of taste and smell to sniff out human blood. A vampire can confirm if there is human blood - inside or outside a person - within the vicinity with a Partial Success on a Senses roll. With a Full Success, they can identify approximate number of individuals, their general direction and proximity, and in some cases may be able to recognize individuals whose blood they have smelled or tasted before.
Scent Tracking
Vampires are capable of Scent Tracking. (See p.xx “Scent Tracking”.) Apply a -2 penalty to the roll if the scent trail and scent example do not involve the target’s blood in any way.
I Burn Easily (Vampire Weakness)
Vampires have several literally “debilitating” weaknesses, other weaknesses that appear more neurotic, a special method required to kill them permanently, and many noteworthy tells.
Sunlight
Direct sunlight will debilitate a vampire for the duration of their exposure, rendering them unable to use or benefit from powers marked as such above. “Direct” sunlight exposure means being outside during the day, in the sun’s rays pouring through a window, or similar direct exposure.[1] Artificial UV light also counts. Shady areas and clouds will not prevent debilitation, but may help mitigate the worst of the sun’s effects.
[1 off to the side in the final formatting] Moonlight is not strong enough exposure to debilitate the vampire or impose penalties, though it may still feel like it stings a bit.
In addition to debilitation from their powers, when exposed to direct sunlight vampires suffer a -7 penalty to all rolls, including Composure rolls, representing painful rapid onset sunburn and eventual degradation of the skin as strength is sapped from their body. Sunlight does not do any direct HP damage to vampires, though the Composure damage could dip into HP.[1]
[1 off to the side in the final formatting] It is unknown whether this sunburn and degradation of the skin will eventually escalate to disintegration, most vampires are not interested in staying exposed long enough to find out. The earliest depiction of a vampire being killed by sunlight is Nosferatu(1922).
While nothing short of a full-body radiation suit can prevent debilitation, there are a few things a vampire can do or wear to mitigate the worst of the effects. Each of the following will lessen the severity of the sunlight penalty by 1, to a minimum of -0.
High SPF Sunscreen
Sunglasses
Hood or Wide Brimmed Hat
Full Body Coverage Below Neck (including feet but not hands)
Gloves
Umbrella or Parasol
Cloak, Jacket, or Overcoat
Heavy Shade
Overcast or Rainy Day
Once per Scene, upon being exposed to direct sunlight, a vampire must make a +3 Composure roll. This Composure roll is affected by the sunlight penalty as well as the mitigating factors thereof.
Silver
Direct physical contact with silver will debilitate a vampire for the duration of their exposure, rendering them unable to use or benefit from powers marked as such above.
Silver burns a vampire’s body as though it is white hot, and this disruption of their being confers a -4 penalty to all rolls, including Composure rolls, for as long as they are in contact. Silver does not do any direct HP damage to vampires, but being damaged by a silver weapon will apply the -4 penalty to the resulting Composure roll.
Silver Bullets
Silver is a particularly soft metal. A bullet made of silver, or even just plated in silver, when penetrating a target at high velocity is likely to shatter within the body and leave small pieces of silver residue behind.[1] Each time this character is shot with a silver bullet, look at the physical dice that were rolled. If they are both odd numbers or both even numbers, the bullet does leave a bit of silver in the body and the character is considered to be in physical contact with silver for all rules purposes until these pieces are dug out.[2]
[1 off to the side in final formatting] At the time of writing this, a single, fireable, professionally manufactured silver bullet costs $150+Shipping.
[2 off to the side in the final formatting] To be perfectly clear, this is not about modifiers or cumulative value of the dice. If you roll the dice and see two odd numbers or two even numbers on the physical dice, that is when there are bits of silver left in the body. For D12s, silver is left in the body if any D12 in the roll shows an 8 or a 9, even if that specific die did not cause a hit–so long as another D12 in the same group did cause a hit.
Silver Hollow Points
Silver hollow point bullets will always leave what counts as a single piece of silver stuck in the body.
Silver Pellets
Silver shotgun shell pellets, flechettes, or other weapons which hit with numerous pieces of silver at once will always leave silver stuck in or clinging to the body.
Silver Melee Weapons
Silver melee weapons must be stuck in and left in the vampire’s physical body in order to fully debilitate them.
Digging Silver Out
Silver lodged in the vampire’s physical body will obviously be in contact with them and debilitating them indefinitely until it is removed. These can be carefully surgically removed with professional medical aid, or dug out hastily by the vampire (or someone else) on the spot. For a vampire to rip or cut silver out of their body on the spot, they must take an action and cause 1 Penetrative Damage to themselves to remove a single piece, or 2 Penetrative Damage to remove every piece at once in the case of multiple pieces, such as silver shotgun pellets.[1]
[1. Off to the side in the final formatting] This damage is not reduced by their innate damage reduction, the values present already account for that.
Nasal Sensitivity
Vampires must have “Nasal Sensitivity" somewhere on their Tiers of Fear. Strong-scented herbs, such as garlic, onions, spices, etc. overwhelm the vampire’s keen sense of smell and they will usually attempt to avoid these scents when possible, though it does not damage them.[1]
One per Scene, upon breathing in or tasting these or similar strong-scented herbs will prompt a Nasal Sensitivity Composure check.[1][2]
[1. Off to the side in the final formatting.] Remember, vampires only need to breathe for the purposes of smelling and talking.
[2. Off to the side in the final formatting] Having something to put over their nose and mouth when they breathe, such as a handkerchief, may serve as a comforting factor for this Composure roll, or just negate the need for it altogether if the scent is not particularly strong.
Sometimes it is as simple as not breathing, but more aggressive irritants, such as pepper spray or tear gas will be extremely effective against a vampire regardless. Irritant weapons will immediately impose a (Superficial) Injury roll upon vampires, regardless of actual damage done. The result of this Injury roll will always count as one degree of success lower than the actual result.
There is a silver lining to a vampire’s hypersensitivities. They have a Base bonus to any Senses roll involving taste or smell based on the severity of their Nasal Sensitivity.
The Base modifier for taste and smell based Senses rolls is as follows:
Nasal Sensitivity -3 = +7 Base Bonus
Nasal Sensitivity -2 = +6 Base Bonus
Nasal Sensitivity -1 = +5 Base Bonus
Nasal Sensitivity +0 = +4 Base Bonus
Nasal Sensitivity +1 = +3 Base Bonus
Nasal Sensitivity +2 = +2 Base Bonus
Nasal Sensitivity +3 = +1 Base Bonus
If the vampire is an NPC, consider them to have a +4 Base bonus. Breathing in or tasting strong-scented herbs or spices will cost them -1 Morale, and being sprayed with irritant weapons will cost them -2 Morale.
Religious Iconography and Holy Grounds
A vampire must have “Religious Iconography” and “Holy Grounds” as separate entries at some rank on their Tiers of Fear.[1]
[1 off to the side in the final formatting] This weakness does not necessarily mean they have renounced or turned against their religion, often quite the opposite.
The vampire does not need to make a Composure check just from seeing or touching a holy symbol. However, if someone hides behind a symbol of their faith from the vampire, and the vampire attacks or otherwise physically harms them regardless, then the vampire must make the Religious Iconography Composure check.[1][2][3][4][5]
[1. Off to the side in the final formatting.] If a vampire attacks someone and only finds the symbol afterwards, this still calls for a Composure check.
[1.1. Off to the side in the final formatting] The holy symbol does not literally have to be brandished for it to make the vampire reconsider harming someone. A visible cross necklace, or a cross hanging on the wall above a potential victim’s bed would also be sufficient.
[1.2. Off to the side in the final formatting] Audible prayer, or gestures such as the sign of the cross, may also be considered “holy symbols” for the purposes of this rule.
[2. Off to the side in the final formatting.] It is up to the vampire whether the particular culture or religion of the holy symbol counts as a Comforting Factor or not.
[3 off to the side in the final formatting] Some vampires who have just woken up may not be fully up-to-date on their holy symbols. For instance, the Star of David only became a definitive symbol of Judaism during the Holocaust.
[4 off to the side in the final formatting] For defining what does and does not count as a “holy symbol”, simply ask “Would you kneel and pray before it?” Do two yardstick or fireplace pokers laid across each other count as a cross? Would you pray before them? Perhaps the answer lies in how desperate you are.
[5 off to the side in the final formatting] They have been 'alive' for hundreds of years, and no punishment has come for them, but what kind of a world are they creating if they devour someone who has nothing to protect them but their faith? Don’t they want faith to be an aegis, a safe refuge?
[5.1. Off to the side in the final formatting] Do they fear the crucifix as they fear punishment from God, or do they fear a world where not even God protects the meek and helpless?
[5.2. Off to the side in the final formatting] Don’t they want faith to save them?
If a vampire knowingly intrudes upon holy/consecrated grounds, they must make a Holy Grounds Composure check.[1]
[1 off to the side in the final formatting] Holy ground that has been desecrated in some way may reduce the penalty on a vampire’s Composure Roll. In other cases, the sight of holy ground being desecrated may be distressing enough to the vampire to negate any “comforting factor.”
If the vampire is an NPC, then seeking protection from a holy symbol is considered to lower Morale by -2. (This only works once per encounter.) A vampire investigator can also make a Social Cues roll to determine if a victim hiding behind a holy symbol really has faith in the symbol to protect them. If the vampire can be confident that they do not, this can count as a “comforting factor” for the purposes of Composure Rolls. If an investigator is hiding behind a holy symbol from an NPC vampire, and they do not have any actual faith in the holy symbol, they must make a Manipulate Roll to at least look like they do. If it is a Failure, the vampire will be able to tell, and the symbol will reduce their morale by one less point.[1]
[1 off to the side in the final formatting] A vampire can tell when you are smugly using their own faith against them.
Intruding
Vampires must have “Intruding” somewhere on their Tiers of Fear. Vampires posses a neurotic, compulsive respect for others’ privacy and the sanctity of their home, a deep-seated feeling of not belonging or being unwanted, a desire to make the sport fair, or all of the above.[1] They will not willingly enter a private residence without a direct invitation from the residents.[2] The vampire knowingly entering a private residence uninvited prompts an Intruding Composure roll. If the vampire is directly told to leave a residence by a resident, failure to do so will also prompt an Intruding Composure roll.[3][4][5]
[1 off to the side in the final formatting] It is possible that their centuries of consciousness has given them certain irrational hangups regarding etiquette, or it is possible that they want there to be a space of safe refuge for each person somewhere on Earth. Maybe they’re just accustomed to being the last thing anyone ever wants to see.
[2 off to the side in the final formatting] In the case of rented private residences, it is up to the vampire’s opinion whether a landlord, renter, or both has the authority to invite them in. In the case of hotel rooms, it is up to the vampire’s opinion if the resident, an employee, and/or the hotel owner has the authority to invite them in. (This only applies to the room, not the hotel lobby or halls.)
[3 off to the side in the final formatting] A “welcome” mat may serve as a comforting factor for this Composure roll if the vampire is pedantic enough, but not allow it to be bypassed entirely.
[4 off to the side in the final formatting] Depending on the social awareness of the vampire in question, these invitations and uninvitations will often need to be clear and obvious, such as saying “Come in.” or “Get out!” Merely opening the door will not count as an invitation, and merely acting hostile or rude will rarely, if ever, count as an uninvitation.
[5 off to the side in the final formatting] It takes a very specific kind of person to become a vampire, and many elements of “vampirism” may actually be elements of them.
Running Water
When passing over any significant amount of running water, whether jumping, wading through, crossing a bridge, taking a boat, flying over, etc., a vampire risks becoming dizzy and disoriented. They must make a Reflexes roll.
Full Success: They are able to keep their bearings without issue.
Partial Success: They are affected badly enough to stumble, but not completely lose their bearings. This may lose them a Tick, or a movement action in combat.
Failure: The vampire loses their bearings completely and falls to the ground. This may lose them a Tick, or an entire turn in combat. In the worst case scenario, such as if they are wading through the water or crossing a narrow bridge with no guard rails, this may cause them to fall and become fully submerged in the water.
Crossing over still water, small sources of running water such as indoor plumbing, or walking around in a city that has a sewer system will not affect the vampire. Narrators should only call for this Reflexes roll when success or failure would actually affect or alter the situation.
The ocean will always count as running water.
Submersion in Water
If a vampire becomes completely submerged in water, they will cease to function completely, their body totally paralyzed. The vampire is considered debilitated and cannot take any action under these circumstances. They cannot drown, and will revive as soon as any part of themselves surfaces.
Vampires with a Composure level of 4 or more can move through water normally so long as they do not fully submerge at any point. Vampires with a Composure level of 3 or less are not buoyant, and sink, applying a -2 penalty to any roll to swim or keep themselves afloat.
Arithmomania
Either a result of hundreds of years of consciousness, or because they’re just like that, many vampires possess a compulsive need to know the quantity of large numbers of small objects, such as grains of rice, or even sand in extreme cases.[1] They must have “Ignorance of Quantity” somewhere on their Tiers of Fear. If the vampire is confronted with something like this, ignoring it will prompt an Ignorance of Quantity Composure roll. If they choose to count it, they must make a Paperwork roll. (Particularly large amounts of objects may take longer to count than listed below, up to the Narrator's discretion.)[2][3]
[1 off to the side in the final formatting] In extreme cases where knowing the exact quantity isn’t humanly possible, this character is too smart to be stuck counting literally forever. If this character feels they must know the number of grains of sand on a beach, consider a Technology roll instead of a Paperwork roll as they use their phone to Internet search the approximate packing density of sand and the square footage of the beach they’re on.
[2 off to the side in the final formatting] There is no need to give vampires the Arithmomania mundane Trait.
[3 off to the side in the final formatting] While numbers are the most documented, any particular vampire may have an entirely different obsessive compulsion.
Full Success: They count it quickly enough to not disrupt what they were doing.
Partial Success: They must spend one turn (or one Tick) counting and can do nothing else for the duration.
Failure They must spend two turns (or two Ticks) counting and can do nothing else for the duration.
Despite the drawbacks of this compulsion, the vampire has a +2 Contextual bonus to any rolls involving numbers or math (including those induced by their compulsion), such as a Paperwork roll to figure out if numbers in an account book add up or recognizing a pattern in a string of seemingly random numbers. In addition, when this bonus is applied to an Investigative roll, this character gets additional Investigation Points. They get more Investigation Points the more severe their compulsion, as noted below:
Ignorance of Quantity -3 = +6 Investigation Points
Ignorance of Quantity -2 = +5 Investigation Points
Ignorance of Quantity -1 = +4 Investigation Points
Ignorance of Quantity +0 = +3 Investigation Points
Ignorance of Quantity +1 = +2 Investigation Points
Ignorance of Quantity +2 = +1 Investigation Points
Ignorance of Quantity +3 = +0 Investigation Points
Once per Scene, they also gain 1 Investigation Point each time they make note of the quantity of a set of objects.
If the vampire is an NPC, then consider ignoring countable objects to cost them -1 Morale. If they choose to count them, make them roll at +2.[1]
[1 off to the side in the final formatting] In south Louisiana, it is tradition to leave a colander or a cheese grater on your porch over night, so that if a vampire or loup-garou tries to approach, they will get distracted and be stuck counting all the holes until the sun chases them away in the morning.
[1.1 off to the side in the final formatting] but most vampires would think that’s pretty stupid, because they can just count the holes on one edge and then multiply.
Stakes
If any object, wooden or otherwise, is driven completely through and through a vampire’s heart, they will cease to function completely, their body totally paralyzed. The vampire is considered debilitated and cannot take *any* action under these circumstances.[1] This applies even if the heart is not currently in the vampire’s chest.
[1. Off to the side in the final formatting] This does not kill the vampire, turn them to dust, or anything of the sort.
The vampire will revive immediately as soon as the object is removed.
Light Sensitivity
For the purposes of flashbangs, add a +3 Contextual bonus to the resulting Senses roll for vampires.
How to Kill a Vampire For Good
Following these steps in the correct order may be able to permanently get rid of a vampire.
Drive a long object, wooden or otherwise, through and through the vampire’s heart to paralyze them.
Decapitate the vampire while they are still paralyzed.
Incinerate both the severed head and the body in separate fires–careful, if the stake is made of wood, it may burn up before the body does, rendering the vampire able to move again even if they are decapitated.
Mix the resulting ashes from both fires with blessed water.
If possible, have blood relatives of the vampire in question drink the ashes with the water. There is still no guarantee that following these steps will permanently prevent a vampire’s return, but following through to the last step will give the best possible chance of destroying them for good.
To determine if a vampire will return, the Narrator should roll a hidden D6, adding a +1 modifier for each of the above steps that were completed. Subtract -2 if the steps were not done in exactly the sequence listed above. On a result of 8 or more, the vampire will not return.
Misc. Tells
Spectral
The higher a vampire’s Composure, the more “normal” and biological they will seem, with more flushed and warmer skin, and even often a real heartbeat.
The lower a vampire’s Composure, the more spectral, palled, cold, and sometimes even “fuzzy” they will seem. Touching them may even have the tiniest bit of give, as if one could phase right through them with enough pressure, and may evoke the feeling of touching a CRT screen. The vampire themselves will experience physical numbness.
Vampires are likely to express mild discomfort in colder environments, unless they have recently inundated themselves with warm blood.
Eyes
While normal at first glance, under low-light conditions, a vampire’s eyes reflect red light with a shine not unlike those of an animal.
Vampires also have no need to blink, and will often forget to unless they are consciously thinking to do it.
Fangs
A vampire’s fangs are growing out at a constant rate, and must be filed down to a manageable size every few months or so. Larger fangs are quite easy to spot for anyone looking at the vampire’s mouth, especially when they speak. Vampires will often cover their mouths when they speak directly at someone, disguising it as scratching their nose or some other innocuous action.[2] Of course, they could also easily pass them off as well-made dental prosthetics.[1][3]
[1 off to the side in the final formatting] What, did you think they were a real vampire?
[2 off to the side in the final formatting] The vampire’s player should mention this in descriptions but not draw too much emphasis to it.
[3 off to the side in the final formatting] Some vampires may not have fangs. The question isn’t why they don't, but why others do.
Additionally, the fangs can make it quite hard to pronounce TH and W sounds.
Reflections and Photography
Neither vampires, nor objects on their person considered assimilated, appear in any sort of reflection nor in analogue photography. Items that are not assimilated will appear to float in mid air in reflections and analogue photography.
Vampires do appear in digital imaging, but facial recognition and other image analysis software will not be able to detect or identify them.
Electromagnetic Field
Vampires seem to produce an exceptionally strong electromagnetic field. It is not enough to severely damage most modern electronics, but it would make an EMF detector go off immediately.[1][2]
[1 off to the side in final formatting] Some experts claim that the vampire in fact is this electromagnetic field, and the person one sees while looking at the vampire is a hallucination brought on by this field’s effect on the human brain.
[2 off to the side in the final formatting] Vampires often struggle with touch screen devices, and not just because they’re old. They tend to prefer physical buttons.
Shadows
Vampires, and anything they have assimilated, do not cast shadows from most artificial light, such as flashlights and ceiling lights, but do cast shadows from sunlight and moonlight. Sometimes, regardless of their current manifestation, a vampire’s shadow will be that of the Monstrous Beast manifestation.
Gaunt Appearance
Vampires usually, but not always, appear as a ‘snapshot’ of themselves upon death. Therefore, it is not uncommon for vampires to appear gaunt, emaciated, or otherwise unhealthy, though the degree may be subjective to the viewer.[1] Vampires who were missing body parts for a significant amount of time in life will still be missing them in death.
[1 off to the side in the final formatting] Vampires are subjective.
Animals
When a vampire encounters animals of any degree of intelligence, the Narrator will roll a hidden D6. If 1: The animal will react with extreme fear and hostility towards the vampire, though will likely be afraid to outright attack. If 2-5: The animal will not distinguish between the vampire and a normal person. If 6: The animal will be unable to perceive the vampire at all.
Exact Orientation
When not debilitated by a weakness, vampires may sometimes accidentally “orient” themselves to surfaces that they do not need to, such that they will appear to be standing at a slight angle on slopes surfaces while everyone else is standing directly up. This is often hardly noticeable, and the steeper the slope, the more likely the vampire is to catch themselves and stand “correctly.”
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im officially coming off anon hi its tossball-stick 🐊 obsessed with your mythical creature au youve got going. id love to hear more about it, should you wanna tell. satyr kieran and sean are gonna stick in my head for forever thank you so much
Thank you!!! Me and @eggsaladsweetie work hard at it for fun :) I am glad it has captured your interest.
We have a google doc that contains information about the AU (it’s a WIP tho)
I can summarize bits of the world lore. Some will be copy pasted, others will be informally summarized.
——
General gist:
The AU is centered around the RDR2 world except fantasy creatures have existed alongside humans for centuries. The creatures range from well known in folklore like unicorns, all the way to mix-match fantasy creatures.
These creatures are magical in regard to being able to shapeshift into humans, talk to humans, and hide amongst humans. Besides that, there isn’t much magic in the world (as of writing this post).
Story details:
There is no decided story for the AU currently. Some details are altered, like certain characters dying at different points than they do in-game (Sean survives past chapter 3! Long enough to see Bronte’s mansion).
In the story, Arthur realizes Dutch is off his rocker sooner than Arthur realizes in-game. This is because Arthur and Micah have a more amicable friendship in the AU and Micah is willing to tell Arthur that he believes Dutch isn’t doing okay, mentally and physically.
Arthur still gets sick too. Chronic wasting disease!! He gets it from Mary Linton (another Deertaur) while she sick in the town of Valentines looking for her brother.
The story still ends like how it does in-game (that’s the plan as of writing this). Dutch still leaves Arthur to die on the mountain and doesn’t team up with Micah again until much, much later.
General Creature Lore:
- Note: species is not a stand in for race, ethnicity, or nationality. Most groups or organizations are a mix match of species so as to not make the connection that a species represents a specific group of people. When groups of one species do form, it is in a wild animal way or family. A herd of satyr is like herding behavior in goats. A group of Wursts form a group because they are family. Multi species groups are not uncommon.
Humans have existed alongside mythical creatures since humans have existed alongside wild animals. Humans have tried many times to domesticate mythical creatures but they all possessed such intelligence and resilience that many religions, philosophers, and groups proclaimed the creatures as something both inhuman and too human.
The creature’s ability to shapeshift into humans was disliked by many. Cultures across the world hunted mythical creatures for the resources and to eliminate the overlap of mythical and human interaction (though not all cultures. Groups and certain cultures carved space for these mythical creatures to coexist alongside them and even work them into their religions, traditions, and ceremonies).
They came to be known interchangeably as monsters, mythicals, or fantasy creatures. There are connotations attached to them of course (“monster” sounds scarier than “mythicals”), but in use they all mean the same thing.
Mythicals (depending on their size and niche) used to be common but with human expansion, they’d become rarer and rarer. Seeing a mythical is like seeing a shiny Pokémon.
Mythicals and their view of humans is a mix of instinct vs knowledge. Mythicals have the fight or flight instinct of animals at their core, but they have the human intelligence to reason, rationalize, evaluate, judge, and hold grudges. Almost all mythicals avoid humans (unless in disguise) so as to not even risk the chance of a negative interaction with a human. One upset human could lead to a whole village ready to kill.
All species can disguise as human. They can look the part but it requires practice and either really good studying or having an acting coach to nail behaving human. Even harder to do it convincing enough to trick humans.
When disguised, their fur/pelt turns into their human clothes. This means any animal that transforms leaves a visual tell behind. Ex: Dutch’s suit always has a black leopard print which is visible when the light hits it right. Colm has gray feathers in his hat.
[there is a lot more about monsters and especially specific monsters in the google doc]
VDL gang:
The VDL gang is an organized pack of mythical creatures that were all taken under wing by Dutch and Hosea (be it sick, injured, starving, too feisty for their own good, or other).
Packs of various mythical species isn’t unheard of but for one to be so big and so tightly knit is rare; most packs that form are temporary and seasonal for survival.
The VDL has close to the same dynamic as they do in-game.
Monsters come in 3 sizes in the world (check google doc, it explains in detail these sizing in the general monster section). The 3 size classification loosely dictates what duties members do:
Small creatures often help around camp since they can’t take part in major fights. That isn’t to say they are defenseless, they can very might fight.
Medium creatures both help around camp and go out to make money for the gang. They are the nimble pawns for the gang to use where needed.
Large creatures main job is to pull wagons when they are traveling, but from the day-to-day, they make money and help around camp with heavy chores like carrying things. They have a stigma for being the laziest in the gang because their big size makes it hard for them to be used in every mission, but they’re the big guns for missions and do a lot of work when needed.
[more info on the VDL members in the doc]
Other Groups in the Story:
The Pinkertons: Government organized group for eliminating mythical creatures (on top of being a detective agency…)
They take up hunting down the VDL gang after throwing their weight around one too many times and making it an emergency to capture and or kill the gang and its beastly members.
Angelo Bronte: mythical taxidermy collector and mafia leader.
His mansion is stocked with well crafted taxidermy pieces of baby spinx chubs forever frozen in play. Taxidermy of satyr dancing and playing instruments but never making a sound.
The VDL gang hates being in human disguise while being forced to look at taxidermy of their own species.
—
That’s the broad strokes as of right now. You could ask @eggsaladsweetie and see what they have to say about the AU.
I will happily talk about specific characters or specific species or anything else in detail, just send an ask.
#rdr2#rdr2 AU#fantasy AU#Meeks eambles#eggsaladsweetie#ask#asks#answer#spoilers#rdr2 spoilers#spoilers rdr2#meeks rambles#red dead redemption 2
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Hi! I’m not sure if you’re comfortable answering questions about your fics here so please feel free to ignore this if you’re not.
I’m a russian queer who left a comment under chapter 3 of The Season and I’m super qurious why you decided to make Астарион :), Cazador and Halsin russian. In Good Men and Monsters you mention that Astarion has been called upyr, does he have Eastern European background in that universe as well?
I’m completely enamoured with and fascinated by your works and wait for new updates religiously. Thank you so much for sharing them with us, you’re a солнышко! 🖤
Hello friend!! I am slow to answer but happy to! I can't promise I'll be very eloquent or be able to provide a satisfying answer but I'll do my best.
First of all, I haven't specified Astarion's background in Good Men and I likely won't, so if you want to read him as Eastern European please do! I can absolutely see how it fits. In the context of that discussion it's the concept of Vampirism and the folklore surrounding it that is focused on Eastern Europe rather than he himself. I am absolutely not going to touch some of Stoker's vampiric lore because he was a xenophobic Victorian man (the boxes of dirt... goddamn, Stoker, what the fuck - the grave dirt of course is relevant in Good Men but it's 'the soil the vampire was buried in' not 'fifty boxes of soil from his homeland'). I could write a whole essay on the symbolism of the outsider as a threat and the crossover of the ostracized sections of Victorian society in Dracula (non-english, lower class, homosexual, the list goes on and fucking on) but this is already a long reply so I'll spare you and look at Season.
There are a couple of reasons that it fits, for me, and a lot of it is to do with the Russian history of competitive ice skating. Writing a modern AU Astarion who wasn't a vampire meant I knew I needed to find another way to have that aspect of his character where his life hasn't been his own, where it's been shaped by other people for their own purposes, and even as an adult and being 'free' to make his own choices, he's living with the legacy of who they made him, and working to be more than that. Competitive sport definitely has that aspect already, unfortunately, and ice skating even more so.
I also never wanted him to be the only Russian, because then of course you're risking tokenizing him. Cazador made sense for obvious reasons, but Halsin too. I considered him because he's the other high elf companion, but also because in game he's the one with a history of war. Transferring him to a modern day context was harder than a lot of the other characters, but I wanted him to have that similar ground with Astarion that he has in game, even if they never address it. Unintentionally, it means that in Season he and Astarion have very different experiences of their culture and identity, especially in context of the diaspora, which is something I really enjoy exploring.
Of course that then raises the question of the current geopolitical state of Russia and the wider Slavic regions. Having real world issues as a basis for plot is always somewhat fraught, but it's also something very close to my heart and that I want to write about. I also didn't want to make them all British to avoid any of that difficulty, that would be both unrealistic and uninteresting.
I think the ultimate reason is that fiction, even fanfiction, is our way of processing and reflecting on and exploring our world. It's less obvious in fantasy settings, but it's still very much there. The ultimate reason I choose to do anything is because it's interesting - and usually, in a real world context, that means it's fraught and complicated. I want to write about things that matter, to me and to anyone who might read it, and I want to do it in a way that means anyone reading from a different context might feel seen.
The reason I started writing in the first place, however many years ago, is that I didn't see any asexual rep in fiction and I knew that if I needed it, someone else needed it too. I do the same now. I have queer Russian friends who feel like the world has moved on from what's going on in Russia at the moment, or that all Russian people are being treated like they MUST agree with what the Russian government are doing. The nuance of the situation and their identity is erased by oversimplification. I suppose part of writing this is just me wanting to do anything I can to combat that. It's not much, but I hope it's something, to know that you're seen and still being thought about, and people still care.
Writing characters who have dealt with miscarriage, drug abuse, xenophobia, chronic pain, emotional neglect and all those kinds of things is because I have feelings about these subjects, I want to discuss them, I want to explore what it means to live through something like that and how it affects you as a person. Fiction is a space to do that, and to invite people into those conversations that we wouldn't have otherwise. Art has always been a starting point, and it's always been at the forefront of social and political change. I don't write fanfic thinking it's going to change the world, obviously, but I do write it with the intention of treating real life situations with the respect and consideration they deserve, rather than just using them for drama or brushing over them because it's a difficult thing to talk about.
I know that Season is a love story. That's the ultimate goal, and I presume that's why people are still reading. But it's also, to me, a story about what it means to be queer in our world today. What that looks like, how far we've come and how far we still have left to go. I want to give people a story that is real, in that sense. That takes in all the fucking awful shit that can come with being queer and out and open, and still have hope and a happy ending. It's not easy, and I don't ever want to pretend that it is. But fiction also gives us a place where we can imagine what a happy ending might look like, in a world that doesn't provide them as often as we'd like.
So. Sorry for the essay as a response, but. I suppose I made Astarion Russian because it made sense for his character, but also because I want to write with hope, and not manufacturing false hope by turning away from the world as it is. I want to write all the awful, difficult, horrible things, and believe that happiness and hope are possible anyway, despite, and including them. We don't live in an ideal world. Sometimes I want to cave to despair and think that things will never be better. I write because I don't want to believe that's true.
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Okay okay okay, now that you have ventured into the territory of Ghost x König I finally have to find the courage to send you a request. I need more of this ship.
I don't have many specifics, enemies to lovers is always great, but Monster (any type, werewolf/bear, your avian soldiers, other unique folklore related creatures etc.) König and Handler Ghost? A combination/variation of the two? Ooooh, in general I am in love with your fantasy AUs. So whatever strikes your inspiration, if you have a completely different idea that comes up in regards to this ship I will probably eat it up, so feel free to venture away from the ideas provided.
If you do this I will kiss- oh wait I heard threats are the social norm in this ask box so uhm... yes... if you do this I will refrain from stealing your teeth. Yes, yes.
Werebear Koenig werebear Koenig werebear Koenig. I got you. Enemies to lovers? No problem! Also Ghost is a werewolf :)
I rewrote this six times before i liked it so pls... let me keep my teeth... I know it's short but I'll make a part 2 or something 😭
Ghost considered himself a selfish person generally. He also genuinely did not believe he was a good person. But with König, he tried to be better. König was polite and skilled, he saw no reason to be mean to him. They were only paired up because Ghost could overpower König, a feat not many people on base could boast. More accurately, no one but Ghost could boast. König was paired to him because Ghost didn't need a handler in the typical sense. It meant König didn't have to worry about it. He was new from KorTac, still adjusting to this. They both hated each other.
Ghost wasn't even sure he knew why. Neither had "punished" the other. They shared section of the base, a room, bathroom and hallway due to Ghost being a lieutenant and requesting the privacy, but they had quickly found rules that meant they never, ever saw each other unmasked unless it was on purpose. It meant they avoided each other pretty much constantly as a bonus.
Occasionally, when they did happen to be in the same area at the same time, it was a fragile truce. Their ranks were ignored and so was their work. Instead, they just continued doing what they were doing in as non awkward of a silence as they could manage.
But König slipped up. During a mission, he had shifted without being told and the wrong people got hurt. Luckily, the friendly fire was mostly just hurt egos and bruises, no casualties. He didn't think König would survive if he had genuinely hurt anyone.
Said shifter was angrily crossing his arms, looking at him with frustration. "They weren't moving fast enough. They needed to get to exfil and I didn't think they could make it at the pace we were going. I was trying to prevent anyone from getting hurt."
"I understand that. But you have to ask for permission, König. People could've gotten hurt." Ghost understood the frustration. Nonshifters could be annoyingly slow at times. Personally, he even agreed it was the right call, but he couldn't tell him that.
"Unlike you, I don't go feral when I shift." König hissed. "I'm in control. I was fine." Low fucking blow. It took a lot for Ghost to shove the initially angry reaction down.
Ghost stared at him and sighed. "I believe you. But the point still stands. You should've asked."
König scowled at him fiercely and Ghost just shook his head. "I know you're used to being a mercenary with no ru-"
"Fuck you, Riley." König suddenly got closer, towering over him. Ghost's heart did something funny that he blamed on fear. Nothing else. His breath moved the cloth over his face.
"König. Stand down."
"And what are you doing to do?" He growled at him.
Ghost growled back and stepped closer, ignoring the height difference. He hooked his ankle around König's knees and sent him to the floor, kneeling in front of him. "Don't ever. Ever."
"Ever what? Growl at you? Disrespect your authority?"
Ghost yanked König's hood up and guilt immediately flooded him. König shied away from him, all the fury going out of him. He looked away, ashamed. There were scars across his face, but they weren't too bad. It was the thick scarring around his throat, like he had been wearing a spiked collar or had almost been decapitated.
Ghost dropped his hood. The silence followed like a shroud. It ached and groaned between them.
König let out a shuddering breath. "I... I do not want you to do that again."
"I wont."
"I promise not to shift without your permission again, sir." Sir. ah.
Ghost wanted to apologize. It was funny. He did worse things to other people and never felt this problem and yet, he wanted to apologize. To König.
"Good. Don't let it." That's what he said instead.
König didn't look at him. The silence stayed. Neither slept.
#cod#cod mw2#call of duty modern warfare#call of duty#call of duty modern warfare ii#simon ghost riley#ghost cod#König x ghost#König
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Blaze's Compendium entry #2: Zhu Tun She: A pig? A snake? Both!?
This is a very mysterious creature, that supposedly has been spotted during the Song Dynasty, in China. (This being between 10th and 13th century)
Zhu Tun She (which means literally something like ''Snake Pig'' in Chinese) was described as a demon or monster snake, but it had four legs and behaved like a pig but violently, making squeaking noises. Some sources say it was covered in scaled and hair.
This specific creature caught my attention some years ago, and was one of the first Megaten Demons that i wanted to research by my own, because i found it very interesting. I ended up going to a Chinese Book Store in my city to research it, but it was relatively unknown even for natives. The internet has surprisingly few information about this demon, and since i do not speak Chinese, there's a huge language barrier. Still, i went on.
The most widely spread tale about Zhu Tun She in the west and Chinese web, is that it appeared during the Song Dynasty attacking peasants and soldiers, and (maybe) sometimes eating them. It was supposedly defeated by an officer who was also a magician, and managed to kill it.
From my initial superficial research in the topic, as well my more detailed one, it seems this creature is not a recurrent one. They are different from more recurrent characters, that have their own tales and whatnot. As far as i could pinpoint, at least, Zhu Tun She had just a small tale from a very specific time period. It's valid thought, that i affirm once again i am not a Chinese speaker, so if the creature appeared in other literary works, i was not able to read nor find it.
Zhu Tun She in Demi Kids. Sorry i stacked them...
The origins of the beast came from the Yijianzhi, a collection of folkloric and fantastic tales written during the Song Dynasty. This series of tales contained originally hundreds of chapters, which were complied by Hong Mai, a prolific writer from the time. Its believed that the first chapter was from around 1161, and the other ones from around 1198.
Hong Mai (1123 - 1202) was an author that decided to collect this old stories in a book. He gave the name Yijianzhi in honor to the author Yijian, which wrote according on tales he himself heard, according to Taoist Texts.
The Yijanzhi by itself is very interesting. It contains multitudes of texts, that travels around a lot of topics. From gods, to ghosts, to revenge stories, kings, fantasy, some bizarre stuff, and most important: Fantastical creatures that inhabit those legends.
In case you want to read the book... I have good and bad news: The good news is that it received a partial translation to English in 2018, i have read this version. It's called Records of The Listener and it's a simple and very rewarding read. There's also a 2007 version of partial translation. Both are properly archived and you can read it online.
The bad news is that, they are just a partial translation, many tales are missing and the Zhu Tun She one is among those missing. We do, however have a summarized version, this version was extracted from me from Chinese sources, but you can also find it on the western web. I used software to translate it, so please forgive me if i get something wrong. (See below)
But before, let's discuss it's origins a bit:
While the source mostly associated with the story, was the elusive Shigeru Mizuki book ''Dictionary of Chinese Demons'', and probably the same Kaneko took it from. There's hardly English sources about this demon, which made it very hard to research about it not being a native Chinese speaker, or at least knowing a bit of the language.
Me and some friends even pondered about it being made up by Mizuki, since it has happened before with other creatures. But with the help of the Chinese Web, i could pin down exactly where this tale was originally from:
-This was present in the book Siqu Quanshu. It's a compendium from the Qing Dynasty that contained some chapters of the Yijian Zhi including this one, you can read in it's entirety online here. (If you can read Chinese. If you can't, i will provide a translation below do not fear.)
The indexation in this book is as follows:
Siqu Quanshu -> Yijian Zhi -> 戊卷03 ( volume 3) - It's unclear how was it's original index in its original source.
(Thanks u/storiesti for helping me finding it)
The compendium in question was commissioned by the emperor Qianlong, and it's how this tales survived. That's important, because many Yijian Zhi chapters simply did not survived to the modern age, and the way some of them did was being republished in works such as that. So, at the very least it was not made up by Mizuki or anyone in the internet.
So... What was this story about then? What was our little piggy's tale?
Here's a brief version of it, translated via software, sorry it was the best i could do:
In the stationed army at Jiankang, there was a officer named Cheng Jun who was very experienced in the "forbidden spells" technique, especially in subduing demon snakes. This incident seems to have happened in the 23rd year of the Shaoxing period. (1130 AD) One evening, when the army was training outside the south gate, a snake suddenly appeared in a bamboo woods. The snake was as thick as a pestle, about three feet long, covered in fur, with four legs, just like a demon. When it appeared, it would make a sound like a pig and chase after people while making this noise, running as if it were going to devour them. People could only panic and flee with no way to deal with it. At this moment, someone nearby found a horse stable and quickly used it to trap the snake, then reported the matter to the commander. The commander immediately sent someone to investigate and also commanded Cheng Jun, who was famous for subduing spirit snakes, to take care of the snake. After a while, Cheng Jun arrived; as soon as he saw it, he recognized the shape of the demon snake under the horse stable. He said, "This is called 'Zhu Tun She', a type of demon snake that kills people once they get entangled by it." After that, Cheng Jun blew air from above the horse stable and began to use his spells. Soon, Cheng Jun commanded someone to open the horse stable, and they saw the demon snake curled up and motionless. Cheng Jun then closed the horse stable again, deeply inhaled as if he was absorbing moonlight, and then blew air from above the stable three more times. Afterwards, Cheng Jun commanded someone to open the horse stable again, and they saw that the demon snake had turned into a puddle of blood.
A.. lot happened here as you can see.
Shigeru Mizuki's depiction of the Zhu Tun She.
It's unclear how common this demon was supposed to be in that tale, since Cheng was able to identify it pretty easily, and was known to defeat monsters like that all the time.
But that is how far it goes, the creature was (to my knowledge) never mentioned again, and made brief appearances in popular media. I don't know how it ended up in Mizuki's table, but he helped to popularize it since most of sources end up in his book. This is of course because it's way more accessible to read a book from the 1990s than an old scroll from 1130s.
Zhu Tun She differs from other critters i'v researched about, because there's few to no nuance in its existence. There's no moral to the tale, there's nothing to explain it as well, it seems like a cryptid from the old world, or just an elaborated fictional tale to amuse the emperor.
My personal theory is that: If it was not made up to amuse the Emperor, it was probably a very weird capybara or something like that. Who knows?
Still it's a very fascinating demon, a creature that would be terrifying to find alone in a bamboo forest for sure. But the best part of this study was to find more about the work where it came from, the Yijian Zhi. This books are simply amazing.
It's a collection of tales from old China, some supernatural, others just common tales. Still, they are very brief and entertaining also shedding some light into old China, full of myths and stories. As i said, there's a partial translation to English available to buy, or read online! Go check it out.
As for our pig friend, i could not find out if it had other apparitions in Chinese folklore, as mentioned before. It seems Zhu Tun She was an very isolated incident, and has only known by us because someone republished the tale many years later.
You see, snakes are beings very present in Human collective consciousness. Snakes were natural predators to early humans, many of us are born with innate fear of snakes. Snake monsters, demons and gods are part of lots of cultures around the world. The Quetzalcoatl in Central America, the Hydra in Greek Mythology, Orochi in Japanese mythology. In Northeastern Brazil there's a tale of a Feathered monster Snake called ''The Lapa's Feathered Snake''. This is just some of them, while many other exist.
As our ancestral predator and a very dangerous creature, snakes ended up taking a lot of space in our minds.
It's possible that other creatures similar to Zhu Tun She have been written, but could be lost to time. Who knows? There's indeed many other snake demons around the world, so our pig friend here is not alone!
I'd like to thank sorenblr for helping me getting attention to this research, and also Atmaflare for literally accompanying me during this research. @sorenblr and @atmaflare thank you!
Hope you all enjoyed!
Sources: -Siqu Quanshu: Some Yijian Zhi tales (Original Chinese book where the tale is currently available, brought from the Yijian Zhi books)
-The Dictionary of Chinese Demons (Shigeru Mizuki, could not find it for buying but its the source parroted throughout the web.)
#mythology#chinese mythology#Yijian zhe#shin megami tensei#megaten#kazuma kaneko#shigeru mizuki#yokai#demons#monster#atlus#blazescompendiumentry
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Summary kinda of other project
The main character is a knight called Dagny in a walled city. The city keeps getting attacked by monsters so she makes a deal with a troll called Bannkjell*. She gives him her hair and he gives her enhanced sight and hearing. Everything is great for 6 months because she can kill monsters even at night, but then she slowly starts becoming inhuman. Eventually, she's exiled and forced to live outside the wall. Some days pass, and then she finds out the troll attacked the city basically as soon as she left. She feels horrible so she kills the troll and returns all the children he kidnapped to the city, except one.
The last one is called Filpa and he's from a Sami inspired city super far north so Dagny goes on a quest to bring him there. On the way, her former friend Levander joins the party and they become like a second set of parents to Dagny and Dagny forgives Levander for being the one to suggest she be exiled.
Will not talk about the ending
*fun fact, Bannkjell is a name given to him by the residents of the city. In Norwegian, it means child boiler because he eats children
Also sincerely apologize (not really) but Dagny is a Danish name pronounced like dao-nü. It means new dawn, which is fun because her character arc is that she regenerates as a person and goes from being a huge asshole to a sweet and selfless person Idk if I said but the setting of the story is a fantasy world based on Norse and Celtic mythology, so there's stuff like Jormungandr-like serpents, a few questing beasts, Levander is a selkie and parts of Dagny's character arc reflects the story of how Odin came to be all knowing
I couldn't screenshot and attach your other letters to this because Dumblr somehow thinks I'm suddenly past the character limit with those two images!
I'm gonna reply to this one this time because honestly, I LOVE THIS FROM THE GET-GO.
The name? Fucking slaps. I'm really into giving meaningful names and trying to learn the stories behind other people's names, man. Is there a story behind Filpa and Levander?
What does becoming "inhuman" basically entail? Do you mean physically changes form? Like... a werewolf-sorta thing? Or some other sort of transformation? Or do you mean something more psychological, but no less sinister—an appetite for human flesh? A healthy hunger for blood? A monstrous mode where she acts very differently from herself?
Who was the troll before he met Dagny? How was he different from other monsters that attacked the city? Was he the only sort of wish-granting troll there was?
Does Dagny have other friends? She's a knight, so I assume she went through knight training as a squire along with other squires. Oh! Is Levander a friend she met from back then?!
How is Levander like? What's the thing about them that Dagny like, and what's the thing about them that Dagny cannot stand?
What inspired you to start this project? 'Cause this has a really nice fairytale feel to it. It read like a story from this old book I used to own, where it showcased special stamps from all around the world and told local folklore and fairytales as they were shown on the stamp. I really loved those books.
OHHHH I SURE LOVE ME SOME NORSE AND CELTIC MYTH! I have only very passing idea of selkies, but I heard they are very pleasant-looking (fine, the stamp storybook said so).
I didn't even expect Odin himself to be featured here! I thought dude became all-knowing by sacrificing his eye. Or was it after he learned, er, seidhr? Seidr? It's some magic, I think.
Will this project be a written story?
Damn, I am jealous of how many stories your brain could craft. It doesn't matter if they aren't completed; I just think storytellers pulsate with human-ness! Humans are all about fables, after all.
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top five characters/moments/things from irish mythology you wish had more pop culture traction?
Thank you!
One thing I’m going to say, off the bat, is that I know that my idea of what has pop culture traction is going to be very different than what the general public sees -- When you spend a solid chunk of your life looking....and looking...and looking at pop culture retellings, that’s pretty much all you see, but I’m aware that what might be relatively common in depictions of this stuff might still be relatively obscure to the general public. (Especially if it’s not, say, banshees, selkies, or, God help us all, leprechauns. Even though those are all folklore, I know I’m never going to win that fight.)
1. The Tuatha Dé being dicks in general. Like, with all respect to the Professor, he did possibly the worst possible thing to Irish material (and that’s including when he dissed “Celtic materials” as being like shattered stained glass) that he could have done by sheer accident when he created Lord of the Rings. Because, since that series was published, every single low quality fantasy writer has been trying to shove the Tuatha Dé into Tolkien’s elves (and a specifically bowdlerized version of them.) And the TD are...they’re fascinating to me. I love them very dearly, I’ve been going back to them for years because they’re this group of superhumans who are also petty and spiteful and sometimes rigid in upholding distinctions. They haven’t always forgiven the Milesians for taking Ireland from them, they will do everything they possibly can to screw people over, they are sometimes only loosely tolerant of the mortals (and, on Samhain, for example, they sometimes lose even that loose tolerance.)
Like, I want the Tuatha Dé to be complicated and hypocritical and petty and spiteful while also being capable of being the best of humanity as well while ALSO being distinctly Off. I want Lovecraftian Tuatha Dé who are always just beneath the surface, I want comic relief Tuatha Dé who are still in denial over having lost Ireland and refuse to adapt to the modern world at any cost to truly ridiculous standards, I want the Tuatha Dé to be a big, high stakes family drama/reality show/soap opera with the entirety of Ireland having to deal with the fallout, I want tragic Tuatha Dé who are these kind of living artifacts in a world that’s more or less outgrown them. (I am obviously aware that they have modern worshippers -- I am saying that the TDD are drama queens and will still be mopey after having lost the entire island. Unless you have Brehon law actively being around still, they are still going to be mopey.)
2. Related to that, bruighean tales. This is not a term you hear very often outside of Celticist circles, and part of the reason for that is that these tales often haven’t been translated yet into English (though some of them have been translated from modern Irish), even though they had a wide currency in the folk tradition. What these are is, essentially...a story in which the Fianna are tricked by the Tuatha Dé to go into a magical fort, where the Tuatha Dé proceed to attack them throughout the night with a series of spells, illusions, and the odd monster or two. (The most famous of these is probably Laoi na Con Duibhe -- The Lay of the Black Dog.) Like, I feel like there’s a lot that a modern audience could appreciate about this, from the perspective of horror and the gothic. I think you could do a lot with the claustrophobia and the tension of it, with this group of legendary heroes possibly, for the very first time, being in over their head.
3. The Fir Bolg! It is so ridiculously easy for these guys to get adapted out of depictions of the battle between the Fomoire and the Tuatha Dé, but they’re so important! (Also, more Fir Bolg who are accurate to how they’re presented in Lebor Gabála Érenn -- so many pop culture references, when we do get them, have so much....uncomfortable baggage. Like, I don’t want to say too much because there are some papers coming out on this, and it’s like...I don’t know how much I can say, but it’s just...please can we toss away the idea of them somehow being these primal “primitive” people who are associated with the earth? Can’t we let them be competent and clever and strong settlers of Ireland who established the kingship?) Especially my boy Sreng who is quietly one of the single most fascinating and complex characters in the entirety of the medieval and early modern Irish literary tradition.
4. I firmly believe that we have never gotten enough Bres as a character, which is a little shocking when you consider how important he is to the Tuatha Dé -- so many central figures are related to him (the Morrígan is his aunt), he has a fairly interesting arc in Cath Maige Tuired (which is just a text that...I can never have enough adaptations of), and he gets a relatively large number of appearances across medieval and early modern Ireland. And, like with the TD, I’d really like to see him be done....well. Like, don’t settle for “he’s evil because he’s evil”; I want to see him get a large amount of interiority, I want to see him be complex, I want the audience to sympathize with him even as they realize that if he succeeds...it all goes down. Authors almost seem...intimidated by him, and I think part of it’s that heroes like Lugh are easy, especially when you remove the inconvenient little bits about them that might make them unpalatable. Villains like Bres, though...it’s like they’re having to hold up a mirror. We want to be like Lugh, we want to be that kind of superhuman, hypercompetent master of all crafts who is beloved and is able to conquer all the enemy. In reality, though, I feel like Bres is more...realistic. More human. And that’s why people struggle with him in adaptations, whether they excise him entirely or make him a caricature of himself. People don’t want the reminder of their own flaws. (Also I believe that he should kiss men.)
(On the mouth.)
(With both parties consenting to it.)
5. Relating to #2, I feel like there’s a thick pseudo-Gothic (pre-Gothic?) vein in a lot of the Irish material that could be a lot of fun to work with. @effervescentdragon once compared Crimson Peak to Togail Briudne Dá Derga, I personally love the incident with the dead men and the Morrígan from the Boyhood Deeds of Cú Chulainn, I was recently rereading the plot summary of the short story “Don’t Wake the Dead” and was reminded of the story of Sín in Aided Muirchertaig meic Erca, the Dead Man in Echtra Nerai, this one description of a bruighean tale...I think it was Eochaid Bhig Dearg, where every single one of the Tuatha Dé is described as having a smile on their faces as they surround the fort....waiting....while the Fianna can only look on in horror and dread whatever nightmares they summon next...Medieval Irish material is often likened to fantasy and, for what it’s worth, I do understand it, especially since all the great fantasy writers were very well in-tune with world mythology and Irish is an Indo European literary tradition (albeit one that, as of the time of it being written down, had intertwined itself tightly with Christianity.) Still, I would really like to see more of that Gothic element being teased out, because a lot of my roots are in the gothic tradition and I would love to combine my two favorite things.
In general, I suppose my tl;dr is that I would like, in general, for more nuance, more complexity, I’d like more writers to have fun with the material and to think outside the box that this stuff gets put into, I’d like to see less bowdlerization, less need to apply a Nationalistic brush to these things that hasn’t really been necessary since the 1930s. (Also, give me more Cath Maige Tuired adaptations.)
It’s funny a lot of the time, when I see, say, arguments about Arthuriana or Greek Mythological adaptations where people will be saying “I HATE when adaptations--” and I’m just kind of in this perpetual state of “What do you mean ‘adaptations?’ Y’all get your favorite works adapted more than one time?” Don’t get me wrong, I can sympathize with seeing your favorite material butchered, but I’ve had to read a LOT of really bad self published novels, Wattpad fiction, and MySpace RPGs from back in the day in order to get *anything* for my favorite characters. And if I was ever really, deeply personally offended by seeing my favorite characters done badly....I think I’d have gone insane at this point. I think people often expect me to be very strict but the truth is that I’ve never had the luxury of being very strict. Our most accurate representation of the material thus far’s been an animated film where the day is partially saved by a spirit cat attacking a Viking warlord. Our second most accurate representation’s been Assassin’s Creed: Valhalla, where there’s an evil cult of human-sacrificing druids in 9th century Ireland that ends up spurring an Irish Inquisition and the 50 foot tall Lia Fáil, which is an alien artifact, exploding into smithereens. And I think that it’s fascinating to see what the public is really interested in and what authors and creatives are putting into their stuff VS the material as we understand it. So, a part of me’s a little sad all the time, but a part of me’s also always interested in seeing how these trends play out.
But, anyway, I hope this answers the question! Thank you again for the ask!
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Can we get a reimagining for golems pleas? They’re somewhat problematic in their current portrayal when you consider the mythological origins
Monsters Reimagined: Golems
For those not in the know, there was a discourse a little while ago about how golems and how their use in pop fantasy diverged from their origins as a part of Jewish folklore. While there’s different arguments to be made about whether you should use creatures from the folklore of other cultures (verging onto appropriation) most of the discussion I saw revolved around the fact that golems in d&d (and the fantasy genre that imitated it) bear little resemblance to their mythological roots, flattening a creature with rich cultural connections into just another brainless monster to be flattened by adventurers.
That said, humans have been imagining stories about artificial people for as long as we’ve been building things with our own hands, and just because we don’t use the name “golem” doesn’t mean we have to abandon the concept entirely. TLDR: While you could just default to calling them “constructs” as many have, I like to use the term “Malgam” for my artificially constructed servitor monsters. Not only does it relate to their nature as an amalgamation of particular elements, it also has the same mouthfeel as the original monster. This also lets you use “golem” in the specific context for the creature it was intended: An artificial creature given life through the working of holy scholars, in imitation of the way that the creator gave life to them.
There have always been stories of artificial beings: and in many ways the origin myths of most cultures have humans crafted by the gods out of something inanimate, which could theoretically classify all humans as something given form by the hands of another.
As someone with a childhood fascination with both robots and greek mythology, it blew my mind that accounts of the god Hephaestus had him assisted by mechanical beings. Despite the fact that the ancient greeks were living in the bronze age, they still had enough of an understanding of machinery to think “ yep, get good enough at this sorta thing and you could make people”
Golems are part of this tradition, but take on a particularly religious aspect in that it’s animation echoes gods own creation of humans, imperfect as all mortal attempts must be in comparison with their creator. Many golem myths likewise get into power hierarchies, as those golems that were not built for defence are often built to perform labour for their creators, growing rebellious and subverting the divine hierarchy
Logically then, if we’re going to write adventures ABOUT golems, we should do so through the examination of the creator gods, worshippers, and the things they both make, as well as how the relationships between them can reveal about our philosophy as an audience:
Through careful study of the teachings of his creation goddess, a sage has created a golem to act as his apprentice, seeking a blank and willing vessel to fill up with the purest form of her faith and knowledge without all the base humanity getting in the way. The golem turns out to be a prodigy, but over years of instruction the sage comes to care for them as one might a child, believing them to be just as ensouled as a person. The golem, pious to a fault, knows that it would be blasphamy for their instructor to claim powers equal to that of the goddess and denies the claim, causing a rift to form between them. Now the two wander the great temples and libraries of the land, searching for the proof that will
Brought to life by a miracle of Moradin, a tremendously strong golem has guarded a particular village for generations, dispatching monsters and raiders, throwing itself into danger to rescue those who dwell within the town, drawn to where it can help best by a divinely gifted sixth sense. The party just so happen to be in town when it rises from it’s traditional seat of honor before the steps of the village temple, takes seven long strides, and brings its fist down on a stupefied merchant, who’d just arrived in town. The townsfolk are divided, did their protector go mad, or did its orders to kill come directly from the allhammer himself? The merchants travelling companions are demanding retribution, while the golem returns to its seat and merely shrugs. Its role is not to question what it does, only to protect the village when it is called to do so.
on the trail of a diabolist who’s tortured priests and robbed monasteries, the party has finally realized that their foe intends to scorn the gods by creating a more perfect form of being than they ever could, and has been extracting the secrets of lifeweaving over many bloody years. Catching up to the villain in his lair, the party is aghast to discover that he has succeeded: using foul magic to birth a “perfect” specimen who quickly concluded that her creator was unfit for his position of power over her and tore him limb from limb. Now the party is faced with a very different sort of challenge: a superhuman entity who wishes to understand her place in the world but who has yet to be taught any reason why she should care about other beings beyond their usefulness to her.
Refocusing goelms in this way as a type of construct rather than the brand-name for lumbering animated statues lets us pay proper respect to their folkloric roots, while also giving us a new tool in our narrative toolbox in order to tell more diverse and insightful stories.
Art
#monsters reimagined#golem#construct#Religion#history#Cleric#diplomacy#random encounter#mystery#villain#mid level
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Top 20: my favorite interactive stories
Hello, guys!
Once I saw that one of my popular and mostly likeable posts was about IF, I decided to share with you my personal top of the best IF authors I have known.
I read a lot of WIPs (work in progress) and finished novels since three long years, so I might recommend truly incredible stories. I apologies for adding pics and some additional info about my MC, but I wanted to bring spark of life into this top.
MC – Julia (deShanre), she|her.
I'll start with telling about quartet of works greatly affected on me. It was almost like… living my second life. It felt so real, so vibrant. In the darkest times it gave me the strenght to meet the next day.
1. Samurai of Hyuga, Books 1-4 by Devon Connell (WIP, planned 7 books). Patreon. Buy Book 1. Buy Book 2. Buy Book 3. Buy Book 4.
Samurai of Hyuga is a brutal, heart-pounding interactive tale. Prepare to enter the land of silk and steel, where fantasy clashes against grim reality, and where the good guys don't always win in the end. It's a harsh world with tough choices at every turn. Good thing you're the toughest ronin around.
My MC: Ronin, the master of the Jigoku Ittō-ryū, The Sword Who Cuts the Heavens
Jigoku:
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2. Fallen Hero by Malin Ryden (WIP, planned 4 books). Tumblr: @fallenhero-rebirth. Patreon. Buy Book 1.
Become the greatest telepathic villain Los Diablos has ever known! Once you were famous; soon you will be infamous. That is, unless your old friends in the Rangers stop you first. Juggle different identities and preserve your secrets as you build new alliances and try to forget the friendships you've left behind.
My MC: Sidestep Puppetmaster:
Jane (puppet):
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3. I, the Forgotten one by Bacondoneright (WIP, planned dilogy). No tumblr or Patreon|Ko-fi. Demo.
It has been five long years since the end of The Border Wars. Five long years without a purpose. Endlessly drifting around from one job to the next, serving your apathetic father only to receive no credit. Nobody in Kanton truly knows what you did. How you won The War, leading the armies of Kanton as a youth.
Nobody knows what it took out of you. Spending your formative years in war is not good for one’s outlook on life. Your emotions now lie behind a mask of stoicism. After all, all emotions do is cloud one’s judgement and wind up costing lives.
Nobody knows how much it hurt to be cast down from the throne and succession. To be disinherited, cast away from the family, and left aside to die.
My MC: The Marshal, the bastard child:
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4. The Exile by Pheo (WIP). Tumblr: @exilethegame. Patreon. Demo.
You’re the ex-commander of the Kingdom of Plaithus, and your name is known by all. It used to be whispered in fear by your enemies, and the very mention of it could send men fleeing. Your people had cried it out in battle, swords raised in your honor as they faced death fearlessly. You were a hero, and to some, a legend.
Until you weren’t.
You can’t remember what happened. All that’s left are blurry faces, screams, and the feeling of blood on your hands. The only reason you still have your head is because of the pity of an old friend.
And now? It’s only been a year since the incident, and already things are going wrong again when a rather peculiar sorcerer offers you absurd amounts of gold in exchange for protection from… well, that’s the problem, isn’t it? You don’t know.
My MC: the Commander:
Ex-commander.
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Shepherds of Haven by Lena Nguyen (WIP). Tumblr: @shepherds-of-haven Patreon. Demo.
Shepherds of Haven is a dark fantasy interactive fiction game. In it, you play as a Mage living in a world where magic is outlawed and your people—those possessing supernatural powers—are oppressed and reviled. The world is ruled by humans who believe in science, technology, and industry: at best, you and your kind are nothing more than a fairytale, and at worst you are the state’s greatest threat.
My MC: Human Mage, gunner
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God of the Red Mountain (WIP). Tumblr: @friendlybowlofsoup Demo.
You are a spirit born of the Red Mountain–though you’ve run away from it long ago. You’d be content to stay away, too, if not for the mountain god who suddenly comes looking for you. But what purpose do they have? And what exactly is your end goal?
Based on East Asian myths and folklore, you play as a powerful, nameless spirit in a shifting world. As a being caught between death and life, you are connected to a stream of limitless power, and the more you are known, the more powerful you become.
However, your journey will not be so smooth. You have been cursed by powerful, malignant beings known as Foxes, and it’s only a matter of time before you fall from sanity yourself.
My MC: Owl spirit, human appearance
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The Bastard of Camelot by Rebelgirl (WIP). Tumblr: @llamagirl28 Demo. Ko-fi.
Your child will be the undoing of Camelot. Born under an ominous prophecy, you are the incestuous bastard of King Arthur and Morgana Le Fay. Will you fulfill the prophecy, or rebel?
Be the villain they expect you to be, or the hero they don’t- be remorseful or unapologetic, make your destiny or be Morgana’s tool of revenge.
Arthur can’t have any more children, making you the sole blood heir, and sole other Pendragon. As a Pendragon, you have the power of dragons.
The Bastard of Camelot is a trilogy following Mordred as they become a knight of the Round Table, and save or destroy Camelot.
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The Seven Heirs of Ophaesia: Part One by (WIP). Tumblr: @fantasyfawkes Demo. Patreon.
The Seven Heirs of Ophaesia is a low-fantasy game set in a Renaissance-esque world where you play as one of seven heirs to a fictional kingdom rife with intrigue. As the King’s seventh child, you are a prince or princess of Ophaesia, a luxurious nation along the southern coast of Selanes. You are the first child of your father’s third wife, a woman hated throughout the realm due to the pervasive suspicion that she poisoned the previous queen, and her poor reputation taints your image in the eyes of the court and beyond. From your days in the palace nursery all the way to adulthood, you must navigate treacherous court politics and delicate foreign affairs while trying to find your place in the world — and your family.
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Attollo by A.E. Jendryke (WIP). Tumblr: @attollogame Demo. Patreon.
After several years of radio silence, you receive a message from your younger sibling that carries a strange sense of urgency to it. Either out of familial concern, or boredom, you embark on a journey from your residence to your siblings apartment in New Hampshire to see what’s wrong and then get on with your life. Too bad it’s never so simple.
Deal with cults, interdimensional entities, and far too many people with superpowers (where, for once, you’re the odd one out) in your journey to bring your sibling back from an underworld far out of your control.
My MC: lawyer
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Land of the Dragon (WIP) by Hilsee Foo. Demo. Last update was long ago... (crying)
Welcome to the Land of the Dragon! Here you shall experience an adventure in an ancient land, navigate court politics, forge friendships, and maybe even pursue romance if you so choose!
The Dragon Emperor sits upon the throne, as he inherited it from his father before him. But all is not well in the realm. In the provinces, an Uprising is gaining both strength and popularity. At court, the Elder Prince plots in secret to usurp his brother's throne. And within the Emperor's harem, the Empress and Imperial Consort vie for power.
As the Emperor and Empress' only trueborn child, you are at the centre of this power struggle. When all hell breaks lose on your 21st nameday, what will you do to find your place in this world?
All this, and more... In the Land of the Dragon.
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The Northern Passage by Kit H.J. (WIP). Tumblr: @northern-passage Demo.
The Northern Passage is a horror fantasy CYOA, where you play as a hunter sent up north to investigate a series of missing people along the border and in the port cities of the Blackwater.
Working with your handler, Lea, you will travel north and discover that things are far worse than you ever could have imagined, and that there is something powerful lurking out in the deep, dark sea…
My MC: Hunter
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The Nameless by Parker Lyn (WIP). Tumblr: @parkerlyn Demo. Ko-fi.
The Nameless is a low fantasy WIP that is character and romance driven, with your race (sheevra) loosely based on stories about the fey and other myths. Where deals are a weapon and a name is the most intimate secret someone can offer. You play as a sheevra investigating the city of Renescen after the complete disappearance of one of four sheevra Clans in the world, running across a ragtag group of both sheevra and mortalis along the way.
Will you find out what happened before it comes for you?
Mortalis appearance
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Virtue’s End by Crimsis (WIP). Tumblr: @virtuesend-if Demo. Patreon.
In a dark world overrun by monsters from the shadow plane, you exist as a hybrid monster hunter called a helvling, a human whose very soul has been Bound to one such entity. Travelling from warded settlement to warded settlement with your surly Keeper, Shea, you have the thankless task of defending the common folk against these horrors from Hel.
Usually, a fate such as yours is only reserved for the lowest of criminals, as penance for their loathsome deeds… You wouldn’t know if your fate has been deserved, however, since upon completion of your Binding seven years ago, all former memories of your human life have been lost.
You’ve been moulded into a weapon by the Virtuous Order, trained to be an unfeeling and ruthlessly efficient hunter… But is that who you are? Who are you, truly?
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A Tale of Crowns (WIP). Tumblr: @ataleofcrowns Itch.
A Tale of Crowns is a high fantasy love story with Middle Eastern roots, both on pc as well as mobile! It’s entirely text-based, with choices throughout to shape both your main character’s personality and skills as well as influence their relationships with others. There are four love interests for you to choose from, both female as well as male, each with their own stories and secrets for you to uncover!
Crown of Arsur
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Wayfarer (WIP). Tumblr: @idrellegames Demo. Patreon.
When your mercenary work backs you into a corner, you take the only option available and accept a contract: to travel to the city of Velantis and steal an ancient artifact said to be blessed by the gods. Simple, right?
But Velantis holds more than you bargained for. Gathering a ragtag party of malcontents and renegades from across the city, you must navigate enemy factions, meddling guilds, and escalating political tensions. Your choices will ultimately determine the city’s fate – and the fate of every person who lives there.
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When Twilight Strikes by evertidings (WIP). Tumblr: @evertidings Demo.
You are a bounty hunter. Responsible for taking in rogue supernaturals, you work for IAOS—the International Agency of Supernaturals—where, alongside your best friend and partner, you two have quickly become the best hunting duo of the branch. After a particular tricky hunt, you brief your boss, Caine Atheron, and come back to work the next day to find that he has mysteriously disappeared overnight, the company is now in the hands of his best friend, Sebastian Mai. And though no one else seems to question it, something tells you that there’s more to the story.
With bounty cases rising at an alarming rate and a second mystery unfolding, you and your ragtag team of allies set out to find the truth.
But as you go further and further, the secrets you uncover begin to make you question: who… or what exactly are you fighting for?
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Passanger by Pime (WIP). Tumblr: @the-passenger-if Demo. Ko-fi.
Do you like monsters? Do you think they are the best part of their respective movies, books, and shows? Then The Passenger might be the game for you.
The Passenger is a choice script work in progress in which you are an eldritch abomination that’s about to be devoured by another unthinkable creature. Good news is you are pretty crafty and know how to jump dimensions to escape your ghastly fate; bad news is, you’re now stuck on Earth, trapped inside a dumb human larva.
As years go by, you realize the amount of energy you need to leave this horrible dimension behind is a lot more than you anticipated. Not to mention the creature that almost ate you all those years ago never really stopped looking for you. But there’s no way it’ll pinpoint your actual location… right?
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Scout: An Apocalypse Story by Anya (WIP). Tumblr: @anya-dev Itch.
It has been over a decade since a worldwide natural disaster obliterated the natural planet and decimated human civilization. There are small groups of humans still alive, fending for themselves, trying to create communities amongst the rubble.
You are a 24-year old scout living in a small community on the edge of the Orange Plains. You lost your mother and your sister before finding your way here. You are primarily an academic, and you put your skills to use on regular scouting missions. With your best friend and your scouting team leader in tow, your small group is a pillar of the Community.
On your first scouting mission of the hot season, you meet the leader of the People Across the Orange Plains. Will you break from the Community you have known your whole life? Ask a romantic partner to join you? Discover secrets that your own people have been hiding? Become a leader yourself?
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Body Count by Nell Bolton (WIP). Tumblr: @bodycountgame Demo. Ko-fi.
Your life isn’t going how you’d hoped. Despite having big plans when you graduated, you’re stuck in a dead end job and a crappy flat with zero romantic life to speak of. All until a friend convinces you to join the cast of a new reality TV show.
The premise is simple: 12 singles are sent to a villa on a tropical island and they live there together for a month. After 28 days, the couple who is voted by the other islanders as being most likely to withstand the test of time will win £500,000. In addition, the couple with the highest body count will win £500,000. Total prize pool? £1,000,000.
In this context, “body count” refers to how many people you’ve slept with… right? Well, that’s what you think when you sign your contract. Turns out, though, that not all of your fellow cast members will be using that definition to get to the prize.
Fall in love, win big money, solve some murders and try to stay.
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Project Hadea by nyehilism (WIP). Tumblr: @nyehilismwriting Itch. Ko-fi.
You play as an OPERATIVE of Scytha Industries, a highly selective private security company. As their most elite Operative, you possess many skills and talents, not to mention top-of-the-line equipment - including your very own AI module, IVI.
This, of course, puts a price on your head. An AI module goes for billions on the black market; carrying one around in your skull is, perhaps, not the safest idea. Sure, you’re more than a match for anyone who might come after you - but no-one outside the high levels of Scytha knows about it, so you should be safe anyway, right?
Wrong.
Wrong, wrong, wrong.
I do want to thank all these tremendously talented authors for creating such complex and beautiful worlds. I love it with all my soul.
Thanks for reading, I hope you will find story for yourself. I’ll gradually extand this top!
Stay tuned.
#samurai of hyuga#fallen hero#i the forgotten one#forgotten one#the exile#God of the Red Mountain#shepherds of haven#The Seven Heirs of Ophaesia#attollo#The Bastard of Camelot#Land of the Dragon#The Northern Passage#Virtue’s End#The Nameless#A Tale of Crowns#Wayfarer#When Twilight Strikes#Passanger#Body Count#Project Hadea#Scout: An Apocalypse Story
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The arcana crew as beast-kin
Why? Because I wanna :P
General notes:
Everyone is based off of the card they’re associated with
Beast-kin tend to have magic that lets them look human (three forms; 1: anthropomorphic beast, 2: human with animal ears/wings and tails, and them as a normal human—I’ll be focusing on the animal aspects)
Just because they can do glamour magic doesn’t mean they can do other types of magic.
They still have their familiars, don’t worry.
If you wanna reference for the first form, just watch Beastars. The design is pretty similar (mainly thinking about the birds)
If you wanna reference for beast-kin in general check out the manga “Milady Just Wants to Relax” it’s what I’ve based the abilities off of and just beast-kin in general.
Asra
This sly fox :)
It’s probably because of my ties with anime but I imagine him like a multi-tailed fox
It’s purely so that you have more tails to cuddle and snuggle with.
You know how when foxes are in the snow they leap into the air then get their whole upper half stuck in the snow?
Well, when Asra hears something they want to catch, or they’re playing with Faust, they sometimes just... well....
It’s funny to see honestly.
Lowkey acts like a dog sometimes. They Loves the pats and chin scratches he can get and will whine until you give him more.
Sometimes you wake up to their tail(s) in your face. Good or bad, you decide.
In most folklore that have them, foxes aren’t exactly trusted, so often, Asra uses his glamour to make himself look like a human. However, when a customer runs unsavoury or maybe there’s just some mean brat that he wants to scare, his shadow still shows off his ears and tail(s)
Cuddles??? Cuddles!!!! Foxes are just so fluffy... Asra is no different. (In fact he might just be even fluffier)
Hate to delve a little into angst territory, but as a child since he was an orphan and all, Asra probably learned to basically act like a dog or a cat depending on the person to get more food, or to convince them that they’re a harmless beast-kin.
Nadia
Design wise, I love humanoid bird designs with their wings doubling as their arms and hands. Don’t ask me how this works logically right now we’re talking about crazy fantasy elements anyways, let me have this.
One thing I cannot get out of my mind is:
Nadia has her back to Lucio and he’s just talking and chattering nonsense. Then Lucio says something insanely stupid or offensive and whoever is talking to Lucio can see Nadia behind him just—
Whips her freaking head around 180°
It’s worse if she’s somewhere dark cause then you just see two red eyes coming into view as she slowly turns to glare at you.
Our queen is proud of her pretty talons, honestly probably spends a day sharpening them with Portia.
Goes out flying with Chandra at dusk if she has the time, and if you can fly (via spells, wings, a broomstick, etc.) you’re welcome to come along
Super accurate hearing. Honestly. It’s hard to hide an injury from Nadia even without her being an owl but she hears you Yelp in pain on the other side of the palace and she’s there in minutes.
Pretty problematic when she has headaches though :(
Preen feathers with her!! She’ll love having you card your fingers though her feathers making them less itchy. You’ll often help her preen after a bath, but honestly she’ll appreciate the sentiment anywhere but during an important meeting. It’s hard to concentrate when you’re providing her such wonderful affection.
Please don’t make owl jokes. She doesn’t like them. Sometimes she just avoids saying “who” so people don’t make that annoying joke. (It’s Natiqa’s favorite joke to make please spare Nadia the pain.)
“...and to whom will I be sending this?” “don’t you mean to “who” Dia?” *glare*
Julian
This is a happy raven ok? HAPPY. no birdie in a cage, ok?
The look we all know is probably his second form leaning to the first. Nadia’s would look somewhat similar
Crows & ravens are pretty dramatic birds. Reminds you of someone doesn’t it?
Idk if Edger Allan Poe even exists in this world, or any variant of it, but if it does... ooohhh if it does... this guy is totally gonna recite the poem in a dramatic flourish, and when he’s drunk you can sometimes find him chanting “ever more” same applies to any and all raven/crow themed media.
Screams. A lot. “Caw, caw b**ch” or “quoth the raven: AAAAAAAAAAAAAAA”
Once convinced a bunch of birds to just go n take a dump on Lucio & his statue. He helped the servants clean when the work was dumped on them but they all agreed the bleat he made was hilarious(more on that later)
Shiny thing collector. Portia tried to get him to clean his stuff up but he has since bribed her out of it with a ball of yarn.
He and Portia make an odd pair of siblings, they’re still pretty much the same though. Crows are kinda just cats with wings.
“One day Illia, I’m probably just gonna eat you.”
*overly dramatic offended gasp*
All in good humor lol
Speaking of, their familiars are the same animal as they are!
So sometimes Julian scoops up Malak and says in a dramatic fashion (because however else would he say it) “I’ve found you my long lost brother! Oh how I’ve missed you!”
Portia does the same (more on that later)
Because his sister is a cat, Julian sometimes does a lot of cat-like things. (Case in point, he bleps. Tongue just kinda left out after yawning or something.)
Flies around with Malak often, like Nadia does, and sometimes carries Portia around with him. Will do the same for you if you want him to, sometimes if you don’t want him to as well. Expect to be grabbed from the ground and flown up into the sky at some point.
Bread. Boy loves his lobster claws but bread is a close second. “Aww yisss motha freaking bread crumbs”
Sometimes on a bad day, he just walks in dragging Pepi behind him who has her mouth latched on his tail
Portia
(If this were modern times) “you know, like, nya~!”
Look. Portia is so sweet to be around. But take that plus PURRING? And a soft as all frick FUR?
Honestly I think that sometimes when with Nadia has a bad headache, Portia purring is a great way to calm her down. You—you lucky MC, get to fall asleep to that.
She falls asleep on your lap and you are stuck there. Bound by a rule that transcends time and space. Her purring does little to aid the fact that YOU NEED TO PEE. The universe does not care of your internal tides, for your lover, who is also a cat, rests in your lap.
When she’s chasing down Julian for something stupid he often yells about being hunted. All in good fun!
“Mazelinka!!! Portia’s hunting me again!!!” “I wouldn’t be chasing you if you’d just clean your stuff!!!!”
Small boxes are her jam! Julian hates them, and like other birds doesn’t like closed spaces, but Portia loves em.
Good at squeezing into and out of tight places. Which is really helpful for sneaking around, curiosity killed the cat, but satisfaction brought it back.
Swishy swishy tail.
Cast a little light spell for her to case down. She loves it, you love it, Pepi loves it— everyone wins! (Except for the furniture she crashes into)
Yes, she has picked up Pepi before and yelled very loudly for Julian to hear (often after he’s made the joke of his long lost brother Malak) “Oh Pepi, you’re my favorite sister!!!”
On a bad day, Malak may be found in Portia’s mouth. He’s completely unharmed if only a little ruffled, but it’s gotta be a pretty bad day to find her doing that.
If Camio is in her mouth it’s same business as always. She won’t kill hem either but if Mr. Sh**bird doesn’t shut up she’ll make him shut up. You don’t even know why he keeps coming back.
Not all cats like cuddling, but like Pepi, Portia LOVES it. So long as you’re the right person and not someone unpleasant.
Please don’t step on the tail.
As much as she doesn’t like baths she still does properly was herself. She just really doesn’t like it when her fur is all wet and clings to her body. Do you have a spell to dry her off quickly? Please use it. Save her the misery.
Muriel
pretty sure he’s even bigger as a bear. Like, it’s probably because of the added fur but— woah... Big. Bear.
Big arse bear with scars is SUPER intimidating buuuuut you saw him sitting in the sunlight with Inanna once, just napping in the sun. He looked so peaceful and so dang fluffy!!
He enjoys headpats and gets very flustered at belly rubs. He’s seen you do so to Inanna many times probably kinda wanting you to do the same to him though he would never willingly admit it.
When you two get closer expect to spend some time with his head in your lap. Pat his head rub his ears, Inanna may get jealous if you don’t also provide her attention
Just don’t let him fall asleep there, he’s gonna have a sore back later and you’re going to have numb legs.
Hunting, swimming, carrying you, this boy can do it all.
Unlike his usual(cannon) self, Muriel probably doesn’t carve any bear statures. The only one he’d have was probably a gift from Asra. Carves birds, bunnies, foxes, and wolves instead. Does NOT carve goats. Never have never will.
Again I hate to go int angst but Muriel probably wants to get his claws removed somehow. It’d hurt and it probably insanely unsafe, but they were used as weapons before and its one of the things on him that everyone is afraid of. If he could he’d probably try to change his teeth too.
Show him that claws aren’t something to be feared. They don’t have to be a weapon. They help him climb and hunt food and sometimes to even carve wood. Like humans and knives, his claws aren’t bad or inherently evil, and neither is he.
Giant. Teddy Bear. You will be getting hugs and falling asleep with a Giant Teddy Bear.
He probably keeps in his mostly human form though, because he stands out less that way and he looks a little less intimidating.
Short little bear tail on his butt. Plz don’t touch, he’s going to be blushing so hard if you do (let’s be honest, that’s all the more reason to do so)
In “Milady Just Wants to Relax” Beast-kin are feared as monsters and I don’t think it’d do Muriel any good to have to live with that kind of fear from everyone. However, when you come around un afraid and eager to provide head-pats, but patient enough to let him get comfortable with it, Muriel will probably start using less energy to try and glamour himself.
Sometimes he’s so caught up with you that when you go to the market together he forgets to cast a glamour. While some do get scared off most of the people who you buy from are only a little surprised and take things in stride. They still treat him like he’s human, and he’s forever grateful for that.
If I could write a beast-kin version of his route, the moment you and Muriel meet Morga is probably when you first realize he isn’t human. And it’s because Morga pointed it out.
“Why didn’t you fight? As a beast you’re stronger than them.”
He knows you’ve spent time with Asra but he probably assumed they kept it hidden from you most of the time.
Just love him please. Platonic or romantic doesn’t matter, just give him headpats and belly rubs and boop his nose. Keep him assured that you aren’t afraid of this giant teddy bear.
Lucio
We know of both first and second forms. They’re pretty much cannon, but just not a ghost.
Which means you finally get to pet the fluffy white fur.
This also means his horns can do an irritating amount of damage.
Also he’s so much more noisier now
*loud stupid goat noises*
It’s fun to make him bleat a lot. He tends to bleat when embarrassed. If you’re topping him expect a bleat every time you pin him to the wall.
Tries to butt heads with EVERYONE. Please stop him, Lucio is the only prey animal in the lineup!
Seriously, how has he survived this long?? Muriel is a bear! he could just.... chomp.
not that he would obviously, but I don’t think Asra would hesitate after what he’s done to you and his parents...
Portia too for that matter, if she realized that Lucio had forcefully given Julian the plague, Lucio would be forever running from a feral cat.
I know he’s probably skilled in fighting or whatever, enough to take down various fantastical beasts, but stiiiiiiilllll.....
Is it obvious I dislike Lucio?
Grouchy bias aside, Lucio is really good at climbing. Like I’m pretty sure he’s a sword fighter so just imagine him leaping onto ledges in order to get the high ground.
Still uses eyeliner. I don’t know how since he has fur sometimes, but yeah, he still somehow uses eyeliner.
Honestly he probably keeps in a mostly human form or just entirely human form for that reason exactly. It’s just easier to look good when he’s more human.
But if you wanna pet his luxurious fur then he is all but willing to take on his goat form. In fact, if he turns into his goat form around you (which is always) he pretty much expects you to brush his fur or just run your hands through his fur. He will whine very loudly if you don’t.
Spare everyone else’s ears (especially Nadia’s) and just give him the head pats.
#the arcana#the arcana headcannons#the arcana portia#the arcana asra#the arcana julian#the arcana nadia#the arcana muriel#the arcana lucio#muriel the mountain man#muriel the hermit#muriel of the kokhuri#count lucio#lucio fontana#nadia stratinava#asra alzanar#julian devorak#portia devorak
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Celtic Pantheon/Campaigns (5e D&D)(Long Post)
Okay, so I’m just going to get this out there, because every time I glance at the Celtic Pantheon in the PHB I do giggle a bit. Mind you, it’s not anyone’s fault, but a couple of centuries of academics bundling stuff together under ‘Celtic’ has mightily confused just about everything, and it really shows here.
(Note: I have no academic qualifications regarding Celtic mythology/history/folklore whatsoever, I’m just Irish and grew up with a lot of the Irish myths and legends as a kid. This also means I know very little about the Welsh and other Celtic myths, just to say that in advance. This is all just what I’m familiar with from growing up and a little bit of research, and might have errors)
This post is also brought to you by my idly scanning lfg posts for Celtic campaigns and seeing a lot of historically inspired Celts-vs-Romans campaigns which is … doubly funny to me if they’re using the PHB pantheon list. This is because, as you’ll see in a minute, the majority of the PHB list uses the Irish gods and we … didn’t have those. Romans. We didn’t have them. So. Heh.
(We had Roman traders, especially around the Waterford area, it’s a relatively quick hop over from Wales/Cornwall, and we have evidence of Roman … tourists, probably? There are Roman offerings at various Irish prehistoric religious sites, in the Midlands especially. So we did have Romans, in the sense of we met them, but we didn’t have Romans, in the sense of invasion by the Roman Empire)
So. The thing about the PHB ‘pantheon’. It’s kind of borrowing gods from several different Celtic pantheons. ‘Celtic’ covers a lot of distinct regional cultures that are believed (I think for primarily linguistic and archaeological reasons) to be descended from an original proto-Celtic culture. For extra fun, there aren’t many primary historical sources for most of them, as in Celts writing about themselves and their faiths. Most of the texts we have are either medieval Christian (a lot of the Irish and Welsh) or Roman (a lot of the Gaulish, Iberian, Germanic, Brythonic), so there’s a lot of cross-cultural influence and interpretation muddling it up in there before you ever get to celtic-vs-celtic.
So they’re all Celtic, but they’re all very distinct in terms of stories, culture and the attributes of their gods. There are some gods that were broadly shared under similar names between various of the regional pantheons (Lugh and Brigantia are two examples), although they could be very different in portrayal between, say, the Irish and Gaulish stories. (Where the PHB uses one of these, I’m going with what name they’re using for guidance)
(The various attributes given to them by the PHB are a different muddle of influences again, with I think a lot of it being straight D&D invention, but that’s its own story)
So, to have a look at the D&D breakdown:
5e PHB Celtic Pantheon
Arawn (Welsh)
Belenus (Gaulish/Romano-British)
Brigantia (Gaulish/Romano-British)
Diancecht (Irish)
Dunatis (???)(Can’t find or remember this guy at all. Only thing I’ve got is that the Irish for ‘fort’ is ‘dún’, so maybe Irish?)
Goibhniu (Irish)
Lugh (Irish)
Manannan Mac Lir (Irish)
Math Mathonwy (Welsh)
Morrigan (Irish)
Nuada (Irish)
Oghma (Irish)
Silvanus (???)(Don’t know at all. I’m going to guess continental because I think ‘silva’ is the latin for ‘forest’, hence ‘Transylvania’ or ‘Beyond the Forest’, so the dude has a latin name)(… looking this up, he’s actually straight-up a Roman god, okay then)
The Daghdha (Irish)(I usually see it spelled ‘Dagda’, mind)
This all shakes out as follows:
Irish: Daghdha, Diancecht, Goibhniu, Lugh, Manannan, Morrigan, Nuada, Oghma
Not Sure/Maybe Irish?: Dunatis
Welsh: Arawn, Math Mathonwy
Gaulish/Romano-British: Belenus, Brigantia
Straight Roman: Silvanus
So that’s more than half the list being figures from Irish mythology. And that … there’s nothing wrong with using them for an Asterix-and-Obelix Romans-vs-Celts sort of campaign. I mean, it’s your own private fantasy game, not a history lesson. Go nuts! It just … reads oddly to me. Heh. Historically speaking, very few people with Irish names calling on Irish gods would have had much cause to fight Romans. Not on any large scale, anyway.
Campaign Inspirations:
I’m going to just say, though. If you want a more historical and/or mythological feeling Celtic campaign. You have a couple of options. I’d say the easiest thing is to just look up the specific pantheons and cherry-pick your gods from there (there’s a handy Wikipedia list here)
If you want continental Romans vs Celts a-la Asterix and Obelix, use the Gaulish/Brythonic list.
If you want Romans vs Celts more along the lines of various modern interpretations of King Arthur, use the Gaulish/Brythonic and/or Pictish lists.
If you want Celtic more along the lines of full Arthurian, Excalibur, BBC Merlin, ‘dragons, druids, knights and romance’, a lot of actual Arthurian legend used Welsh myths as a base, so it’s a nice start, then throw some Brythonic on top (particularly if you want to do an 80s Robin Hood on it and throw in Cernunnos/Herne the Hunter in). If your setting is more of a fully mixed ‘Medieval England’ sort of setting, Robin Hood, King Arthur, etc, you can mix and match a whole bunch of folklore and mythology of various sources, Welsh, Roman, Norse, etc. (Alan Garner is a fantasy author who does this very well, if you want a high-fantasy example)
And if you want Celtic as in Irish myth to match the names …
If you’re going relatively low-fantasy for a more historical feel, use the Irish pantheon, and the sources you want to inspire the setting would be the Cattle Raid of Cooley and the Fenian Cycle/stories of Fionn Mac Cumhaill and the Fianna. The Five Kingdoms of Ireland (Ulster, Connacht, Leinster, Munster and Meath, with the High King sitting at Tara in Meath) makes a pretty good setting.
If you’re going more high fantasy, like the Arthurian example, use the Irish pantheon, and you want the Book of Invasions and the Battle of Magh Tuireadh as inspiration. Setting elements you can have here are the Five Kingdoms of Ireland, the Four Cities that the Treasures of Ireland came from, Tir na nOg, and the Otherworld. (Note on the four cities and their treasures: they were each guarded by a legendary bard (poet/scholar/mage), so you could go classic archmage wizard or you could throw in some high level NPC bards for fun)
There’s some very cool magic items in Irish myth too, like the aforementioned four treasures, the magic pigskin (waterskin) Lugh had the sons of Tuireann quest for (heals all wounds, but charges of various healing spells per day would probably work), the sword Fragarach (I think other D&D editions had a version, but I’m particularly interested in its sword of truth aspect that forces anyone threatened by it to tell the truth), Cuchulainn’s Gae Bolg spear, aka Belly Spear (which is made from a bone of a sea monster and is nasty – it basically grows barbs/spines once it’s in someone’s body), and basically every item ever owned/gifted by Manannan Mac Lir, who is basically the Irish god of giving away cool magic items (as well as sea god, trickster god, elder god, and the god often in charge of starting quests). If you need a quest-starter god or a god to litter magic items around your world, Manannan Mac Lir is your dude.
If you want a fantasy author that I quite like who does great loosely-based-on-Irish-myth high fantasy, I would say Michael Scott, particularly (from my reading) the De Danaan tales and Tales of the Bard. I also grew up reading Cormac Mac Raois’ Giltspur trilogy, which is an awesome kid’s portal fantasy involving some Wicklow kids winding up in Tir na nOg and fighting the forces of the Morrigan, but that’s pretty much impossible to get outside Ireland, I think.
And I promise I’m not only saying this because I personally feel like a low-fantasy ‘historical’ campaign is about the least interesting thing you could do with any of the Celtic pantheons. Honest.
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Thing From Beyond Player Character Rules in Eureka: Investigative Urban Fantasy
Eureka has six playable "monster" types, and about ten total supernatural character options all together. Each supernatural trait is taken basically as if it is a normal trait like the ones you have been seeing us post. You cannot give a character more than one supernatural trait--and from what you are about to read, you probably wouldn't want to. Playing monsters is recommended for "advanced" players only, people who like a lot of "crunch" in their games, as require you to keep track of a lot more mechanics than playing a normal human.
Here is the Thing from Beyond Trait. This is going under a Read More because it's long as hell but we really hope that you will check it out and comment. This is, like, the whole entire ruleset for playing a thing from beyond in Eureka. This one might be the longest, it definitely has the most sidebars, because it's a wholly original creature rather than something recognizable from western folklore or pop-culture.
Thing from Beyond (Monster Trait)
Despite being inspired by many horror concepts from around the 20th century, this is the most wholly original monster in Eureka’s lineup, and requires a lot more explanation up front. Throughout the rules text for the thing from beyond, they will be referred to as “TFBs” in the interest of page space.[1]
[1 off to the side in the final formatting] A thing from beyond is very unlikely to call themselves a “thing from beyond.” They don’t know where they’re from, it could be anywhere.
[1.1. Off to the side in the final formatting] How lonely it must be to not even have a name for what you are.
[Snoop: A regular snoop with the two shapes that make up his or her trench-coat opening up to reveal sharp teeth and tentacles.]
A TFB was never human, but maybe they are now. Their “true form” is a large, flat blanket of membranous flesh that is smooth and skin-like on one side, and ever-so-slightly damp and mouth-like on the other side. The skin side is capable of changing color and texture to a high degree of detail, not unlike that of a cuttlefish. The mouth side is also capable of color-changing but to a lesser degree. Their only bones are dozens and dozens of sharp teeth. Unlike any transformation of, say, the wolfman or a fairy or witch, a TFB is not actually changing in any “magical” way, rather just disguising the same body to superficially appear more like a human.[1]
[1. Off to the side in the final formatting] This also presents certain challenges in writing the rules text for them.
Despite not arriving on flying saucers or having anything to do with little green men, a TFB is an alien beast, from places or dimensions entirely unknown to modern science.
They are highly adaptive mimics which typically lock on to a single prey species as their primary source of food from a young age, imitating either things the prey species finds non-threatening, or the prey species itself. Their metabolism is unique, capable of not only absorbing nutrients, but DNA and even intact neurological information which can be integrated into their own equivalent of a brain. They not only consume their prey, but their prey’s memories as well. In the wild, this helps them to better and more consciously mimic their prey species — on earth, when consuming humans, it has the unintended side effect of causing them to develop sapience.
TFBs start to think like their prey, and a TFB which has been eating humans will start to think much like a human. Their desires become human desires, their needs become human needs, such purpose, belonging, and love.
To this end, TFBs - or at least the ones who are valid to be investigators - will fold their flat body into a humanoid form, color and texture their outer skin appropriately, and attempt to participate in human society.
The consciousness and sapience of a TFB, alien neurology influenced by human neurology, can manifest in a number of different ways.[1][2] After the first few victims, these senses of self tend to be fixed, and a TFB will not experience a change from one to the other, absolutely not mid-adventure. Despite the frequent intake of new memories and DNA, their personalities are only marginally less fixed than human personalities.[3]
[1. Off to the side in the final formatting] These are not exhaustive or prescriptive options, just suggestions to help you in developing your TFB investigator.
[2 off to the side in the final formatting] A TFB’s memories of their animal-like intelligence before developing sapience are often fuzzy at best.
[3. Off to the side in the final formatting] But how set in stone are human personalities?
Gestalt Composite:[2] After their first few human meals, their mind may form as a distinct and original personality, a gestalt composite of those minds that they have digested, which is not significantly influenced by the personality traits of their latest meal,[3] at least not much more than a regular personality is influenced by human interaction. TFBs who develop like this will truly be outsiders to society, learning what they can about how to exhibit normal human behavior through fragments of digested memories and asking lots of unusual questions.[1]
[1. Off to the side in the final formatting] This conscious sapient mind will not fit the same template and mental framework of the average human mind, but neither do those of many natural-born humans.
[2. Off to the side in the final formatting] As the most common of the three, the majority of sidebars referring to the thought processes of TFBs in this section will be in reference to this kind of TFB consciousness.
[3 off to the side in the final formatting] “I’ve been thinking about Alan Rickman a lot all of the sudden.”
First Victim: They may “become” their first victim, the victim seeming to wake after a horrifying ambush in an unfamiliar, alien body that nevertheless they have some instinctual control of. Once devoured, they are now the TFB. Future victims will not override the base memories of their previous life. A TFB like this will obviously already have some grasp on societal conventions, their journey being more about adapting to what they are now than adapting to what they aren’t.
Both: They may develop something like a combination of the above two possibilities, with a gestalt composite personality formed out of multiple victims, but also a single early victim rising to the surface among them. These two minds share one body, and often communicate with each other by speaking out loud. In partnerships like these, each will be adapting to their new life and to each other.[1]
[1. Off to the side in the final formatting] While having one player play both investigators sharing this body is perfectly easy, this opens up some other interesting options as well, such as two players sharing the character and character sheet, one for the human and one for the alien. One of these could also be an NPC handled by the Narrator. If “one” investigator is being played by two players, you may even represent this with two separate character sheets, and track Investigation Points and Eureka! Points separately, just so long as they share HP.
Unfurled State
The Unfurled state is the default, natural state of the TFB. A large, flat body that slithers along the ground.[1][2][3][4]
[1. Off to the side in the final formatting] They may be circular, oval-shaped, star-shaped, square-shaped with rounded corners, or none of the above.
[2. Off to the side in the final formatting] Size ranges from around 7x9 square feet to around 12x14 square feet, sometimes larger if they eat a lot.
[3. Off to the side in the final formatting] Look up marine flatworms to get a sense of how they move when unfurled.
[4 off to the side in the final formatting] They are, thankfully, not slimy.
Suction Grip
While unfurled, a TFB can slither on walls and even on ceilings just about as easily as though they were floors.
Flat Body
While unfurled, a TFB can compress themselves enough to squeeze through any gap greater than about two inches wide.
No Hands
While unfurled, the TFB has no human hands, and thus cannot interface with complex devices such as firearms, vehicles, etc. The TFB does have two or more long, thin tendrils attached to their mouth side but these can only manipulate the most basic of devices such as simple tools. They cannot use weapons or make regular melee attacks at all in this form. For how a TFB can fight in this state, see p.xx “Homoiophage (Thing From Beyond True Nature)”.
No Speech
While unfurled, the TFB has no human mouth and cannot produce any human speech or in fact any vocal sound at all.[1]
[1. Off to the side in the final formatting] However, since they can change the color of their skin at will, it is not out of the question that they could display images or even words on their skin to communicate with humans. If this is done with use of a Charm, Comfort, Manipulate, or Seduce roll, apply a -2 penalty to the roll, at least when it makes sense to do so. Rolls towards a character who knows and is comfortable with the TFB in this state may not include those penalties.
All Muscle
While unfurled, apply a +3 Base bonus to the TFB’s Athletics for anything except Speed calculation. They are, however, not considered to have Superhuman Strength in the same way many other supernatural creatures do.
Disguised
Despite this not being their default state, a TFB will likely spend most of their time during the investigation - and any social interaction[1] - disguised as a normal human. They do this by stretching, compressing, and origami-ing their flat bodies into the shape of a human, with their “mouth” side on the inside, and then coloring and texturing their outer skin to appear like human skin, clothing, and other features.[2][3] Going from Disguised to Unfurled is effortless, but going from Unfurled to Disguised takes one Movement if time is measured in Turns and also requires a non-skill supernatural ability Composure roll. Most TFBs will have a specific human persona whom they disguise as regularly, and it is this persona which has a social life, a job, a bank account, etc. [maybe that art by dame can go here?]
[1. Off to the side in the final formatting] Unless their human friends are very cool about hanging out with a man-eating blanket of flesh.
[2. Off to the side in the final formatting] Getting false clothing to appear to hang correctly off of their disguise takes a lot of practice. They could fold into the shape of a naked human and then put real clothes over that, but most TFBs find wearing more than the slightest amount of real fabric uncomfortable and restrictive.
[3. Off to the side in the final formatting] Human hair is another highly difficult element for a TFB to mimic. Some TFBs may opt to mimic the shape and texture of human hair with their own skin and rely on nobody looking too closely or being rude enough to point this out, others may wear wigs, embody exclusively bald personas, or put all that DNA they’ve absorbed to use and grow out real human hair.
[3.1 off to the side in the final formatting] Some TFBs have thick clusters of little feelers they can use to represent hair.
[3.2. Off to the side in the final formatting] Elbows are particularly hard to get right as well.
While disguised, consider a TFB to be able to do anything a human could do, including speak and manipulate devices, however, this is quite a contortion act for the them, leading to mild discomfort and the outward appearance of a general lack of coordination.[1] Apply a -1 penalty to all Physical skills when a TFB is disguised.
[1. Off to the side in the final formatting] For the TFB, moving a body meant for slithering around on imitation legs using their imitation hands for things would be sort of like a human using their feet to complete daily tasks while walking on their hands. It can be achieved with practice, but isn’t intuitive. This struggle will often manifest early on as difficulty just walking upright, and then comes the challenge of not applying too much or too little grip strength with their hands, and moving each finger independently without making it look obvious that there’s no bones or joints inside.
[1.1. Off to the side in the final formatting] TFBs may use humans’ bodies in their stomachs to practice. If a motion locks out or breaks a joint, they know what not to do.
When disguised as a human, the TFB’s mannerisms will always appear somewhat off, though it will be hard for anyone to put their finger on exactly how. Apply a -1 penalty to all Charm, Comfort, Manipulate, and Seduce rolls made in this form while the TFB is within sight of the target. This penalty can be ignored if the roll is directed towards someone who knows and trusts the TFB, and is aware that they are a TFB.
A TFB can also disguise themselves as virtually anything of sufficient size, such as furniture or animals, not just humans, but this rulebook will not be statting out every object and animal in the world. If you feel unique stats are needed for a specific shape, then use your best judgment. Disguising as inanimate objects will typically be a Stealth check.[1]
[1. Off to the side in the final formatting] An intoxicated TFB may “loosen up” and have trouble holding their disguise together, literally. They may also get the colors wrong.
Disguising as Specific People
TFB’s have endless practice taking on their specific human persona that most people know them by, and can disguise as random fake people with no distinct identity just as easily, but disguising as a specific individual other than their main persona is another story.
A TFB can disguise themselves to look like any particular human they have gotten a good up-close look at. When the TFB is attempting to study a person, roll Social Cues.[1] This attempt can be repeated once per Scene to aim for a higher degree of success, so long as the thing from beyond can get an up-close look at the person they want to imitate. Add +1 Base to this roll for each type of DNA sample from the target they have consumed. (See p.xx “DNA Sample Types”.) If they have consumed the whole person within the same adventure, this roll is automatically a Full Success. Unless the TFB is able to study the human in-person or look at full-body photographs or videos taken from multiple angles, they can at most achieve a Partial Success on this roll.[2][3]
[1 off to the side in the final formatting] “You have such a lovely face. Do you mind if I borrow it for tonight?"
[2. Off to the side in the final formatting] In some cases, it may be a good idea for the Narrator to make this roll hidden from the players, as the TFB will not be able to confirm the effectiveness of their mimicry without putting it to the test.
[3. Off to the side in the final formatting] A TFB may be very proud of how much detail they can replicate the human form with, but have no one to brag to.
Full Success: From this point on, the TFB can perfectly disguise themselves as the human they are studying, down to all the fine details. Not even the human’s friends and family could tell the difference. This does not mean, however, that no one will notice if they act out-of-character.
Partial Success: From this point on, the TFB can approximately disguise themselves as the human they are studying. The disguise may fool people from a distance, but upon examination, anyone who knows the human in question could easily realize that this is not them with a Full Success or a Partial Success on a Senses or Social Cues roll. They may also be noticed if they act out-of-character.
Failure: The TFB cannot seem to get anything right about the person they are disguising themselves as, and no one will buy the disguise. Best case, people will just think it is someone else who kinda looks like the person in question.
Mimicking Specific Voices
A TFB can imitate human vocal cords and tongue on the inside of their human disguise, pushing air past them and through an opening in their folds they’ve made to look like a mouth, creating convincing human speech. Like with a visual disguise, making up a random voice is no issue. Typically, they will just use the voice they’ve decided on for their human persona for everything, but with a bit of effort they can alter these features to mimic any specific human voice and speech patterns that they have clearly heard and studied.
When the TFB is attempting to study a person’s voice, roll Senses.[2] This attempt can be repeated once per Scene to aim for a higher degree of success, so long as the TFB can listen to the voice they are attempting to learn to mimic. Add +1 Base to this roll for each type of DNA sample from the target they have consumed. (See p.xx “DNA Sample Types”.) If they have consumed the whole person within the same adventure, this roll is automatically a Full Success. Unless they are able to listen to the voice in-person or hear a very high-quality recording for at least 1 Tick and a large variety of different sentences, they can at most achieve a Partial Success on this roll.[1]
[1. Off to the side in the final formatting] Like with disguising, this can actually be done for virtually any sound, not just a human voice.
[2. off to the side in the final formatting] The Senses and Social Cues rolls are intended to be separate.
Full Success: From this point on, the TFB can perfectly mimic the voice of the human they are studying, down to all the fine details of their speech patterns. Not even the human’s friends and family could tell the difference. This does not mean, however, that no one will notice if they act out-of-character.
Partial Success: From this point on, the TFB can approximately mimic the voice of the human they are studying. When making any Interpersonal roll that relies on mimicry of the voice in question, apply a -2 penalty to the roll.
Failure: The TFB cannot seem to get anything right about the voice they are attempting to mimic. Best case, people will just think it is someone doing a bad impression of the voice in question. When making any interpersonal roll that relies on mimicry of the voice in question, apply a -4 penalty to the roll.
Mimicry from DNA Sample Alone
A TFB can also attempt to mimic the look or voice of a particular person based only on consuming a sample of their DNA but never having seen or heard them. When doing so, the Narrator makes a hidden 2D6 roll with a -3 modifier, and does *not* add the TFB’s Skill modifier. Add a +1 to this roll for each separate type of sample of the target’s DNA the TFB consumes. See the above results for the possible outcomes. The Narrator will not reveal the result of the dice, so there will be no way to know how accurate the mimicry is.[1]
[1. Off to the side in the final formatting] TFBs *are* what they eat. Over time, a TFB may come to conceptualize their tendrils as human fingers, their skin as human skin, their teeth as human teeth, their enormous mouth as a human mouth, they just have to remember not to yawn with it.
[maybe get the dame TFB tendril heart image to go here]
DNA Sample Types
For the purposes of this mechanic, the types of DNA samples a TFB can consume are considered blood, other bodily fluid, fingernails, hair, skin, bone, muscle, and organ.[1] Any sample must be more than a microscopic amount.
[1. Off to the side in the final formatting] So, a severed finger would be considered muscle, skin, bone, nail, and possibly blood if it’s fresh enough, totaling to a +4 Base to the roll. It would not contain enough hair to count as a hair sample.
The Ancillary
A TFB has a body part referred to as an “ancillary.” The ancillary appears as a five-foot-long off-white worm-like creature with six other shorter worm-like tentacles splitting off from the core body. For all intents and purposes, the ancillary is the same “character” as the main body of the TFB, and uses the main body’s base stats and traits (with its own set of base bonuses and penalties explained below), though it is capable of acting entirely independently, and will have its own independent place in a turn order when time is measured in Turns. The ancillary cannot make any Interpersonal Skill checks.
It is normally flatly embedded in the “mouth” side of the TFB, but can be ejected and taken back in at will.[1]
[1 off to the side in the final formatting] The main purpose, evolutionarily, of the ancillary is to scout out and ensnare prey for the main body to then come and devour, but a TFB investigator isn’t exactly in their original evolutionary niche either, and probably had an app for that now.
The ancillary can squeeze through gaps as narrow as one inch wide, breathe in both air and water, and climb on sheer surfaces, but cannot change color, manipulate devices more complex than perhaps a button, use weapons, or make any sort of communication.
There is a mental connection between the ancillary and the main body, meaning the main body knows anything the ancillary knows, but the ancillary does not know much because its senses are extremely rudimentary. Apply a -2 penalty to all Investigative Rolls made by the ancillary, and all Senses rolls made by it. The mental connection cannot be maintained outside of a distance of 100 yards, and if the connection is broken, the ancillary will shrivel and die. The TFB may choose to terminate the connection deliberately and kill the ancillary at any time, such as to prevent its capture and study.
The Ancillary and Composure and Combat
The ancillary has 2 of each type of HP. For the purposes of Composure rolls, anything that happens to the ancillary happens to the main body. For example, the TFB must make a relevant Composure roll if the ancillary takes damage. If the ancillary dies, the TFB must make a Death Composure roll. If the ancillary’s death results from a severing of the mental connection, the Death Composure roll is made with a comforting factor because the TFB is not experiencing the death as clearly.
If the ancillary is destroyed or otherwise lost rather than being returned to the main body, the TFB will grow the ancillary back as if it were a missing body part.
The ancillary is powerful for its size, and fairly thin and hard to damage. Add a +1 Base bonus to all of its Athletics, Close Combat rolls, +2 Contextual to its Stealth rolls, and apply a -1 penalty to any attack directed towards it.[1]
[1 off to the side in the final formatting] The +3 Base to Athletics that the Unfurled TFB gets does not apply to the ancillary, nor do any other bonuses or penalties from the main body.
Attacking with the Ancillary
The only forms of attack available to the ancillary are Grab and Hold. This Hold may be escalated to Submission.
Provided that the TFB is not wearing body armor, the ancillary may be launched from the main body up to a range of 10 feet when ejected, hitting a target in range only on a Full Success with an Athletics roll. This counts as 1 Action. If the launched ancillary hits the target, it may immediately take its Turn. Otherwise, it acts at the end of the current Round’s turn order.
General Abilities
Beyond this point, these rules will apply to both the TFB’s unfurled state and disguised state, unless otherwise specified.
Invertebrate
TFBs are largely ambivalent about which way any part of their body bends. Apply a +3 Contextual bonus to any Escape attempts. If the TFB has a human occupying their stomach, they lose this bonus unless they first make a successful Crunching attempt (see p.xx “Crunching”). A TFB also will not take any damage from being put into a Submission Hold.
Blunt objects, as well as crushing weights, can only deal Superficial Damage to the TFB.[2] Additionally, damage from falls is halved.[1]
[1 off to the side in the final formatting] The damage from falls is halved both by the Redundant Body Structure and by the rule above, meaning they take 25% damage from falling.
[2 off to the side in the final formatting] Due to being flat and boneless, or flat, boneless, and hollow when in the shape of a human, TFBs are soft and squishy unless they have a human skeleton inside them. Enough pressure could flatten them whether folded or unfolded, only for them to spring right back!
All Eyes
The entire “skin” side of the TFB is covered in photoreceptors, making it impossible for them to be snuck up on from “behind.” They don’t even have an actual “behind,” they see in all directions at all times.[1] TFBs see entirely differently from humans with their whole body being one big photoreceptor.
[1. Off to the side in the final formatting] A Disguised thing from beyond may also be able to see details of the environment that their human disguise’s “eyes” could not, such as an audio recorder stuck under a desk below eye-level. They see it from their disguise’s “feet.”
TFBs see entirely differently from humans with their whole body being one big photoreceptor. They cannot benefit from magnifying scopes attached to firearms, or anything of the sort such as binoculars. Additionally, there is no way for them to shield their photoreceptors from bright light unless they want to cover the entire body.
Natural Camouflage
The TFB’s “skin” side can alter its colors–and texture–down to the slightest detail, much like a cuttlefish. This is part of how they mimic human skin and clothing. This grants them a +4 Base bonus to Stealth when Disguised, a +5 Base bonus to Stealth when Unfurled, and a +10 Base bonus to Stealth when Unfurled and flattened against a surface, at least if they choose to change their color to blend into the environment. If time is being measured in Turns, this takes 1 Movement. The “mouth” side of the TFB is also capable of changing colors, but instead of being nearly instantaneous, changing the colors of this side takes at least 1 Action if time is being measured in Turns.[1]
[1 off to the side in the final formatting] Laying flat on a surface with the ‘mouth’ side up is extremely useful for lying in ambush for prey to walk over the thing from beyond and then snapping them up, though it would render them largely blind.
[1.1. off to the side in the final formatting] Be wary of new carpets.
All-Purpose Gills
The TFB has the ability to absorb oxygen from both air and water.
Prey Fear Response Suppression
Within a radius of about ten feet, the TFB influences the human mind through an energy field it produces. This field is tailored to the TFB’s preferred prey species, which in the case of any TFB investigator will be humans. This field exerts a calming effect over the human mind, suppressing the electrochemical signals that cause negative emotions such as fear and anger, intended to make them less likely to look for the small tells that could help give the predator away. Add a +1 Contextual bonus to all Comfort and Composure rolls made by anyone else within this field, and subtract a -1 penalty from all Reflexes, Senses, and Threaten rolls made by anyone else within this field. This ability is “on” by default, and can only be switched “off” on a per-Scene basis with use of a non-skill supernatural ability Composure roll.[1]
[1 off to the side in the final formatting] Many people may not appreciate this if they learn about it, but it is hard to stay mad when the signals which create “mad” in your brain are being blocked.
[2. Off to the side in the final formatting] When “on,” this strong field will be easily detected by an EMF reader.
Exposure to this field over a long period of time can alter the memories of humans. Technically, the humans are unconsciously altering the memories themselves, because long-term exposure causes a disproportionately strong feeling of familiarity with the TFB in question. This feeling may cause them to misremember past events, inserting the TFB into events they were not present for. Characters will feel like they have known the thing from beyond for twice as long as they really have; one year feels like two, five years feels like ten.[1]
[1. off to the side in the final formatting] Keep in mind the TFB will not know the content of these false memories themselves, as they are not consciously inserting them into peoples’ brains. The human brain is altering these memories itself to rationalize why it feels like the TFB has been around so long.
Learning by Example
TFBs gain an additional +1 Investigation Points from any Investigative Roll that involves inquiring about the motivations and emotions of human beings on an individual or societal level, and from any Full Successes on Social Cues, whether they are Investigative Rolls or not. However, they have a -2 penalty to Social Cues.[1]
[1 off to the side in the final formatting] Even TFBs that are their own first victim benefit from this, because they have to learn how to make their new body move and look like a natural human.
Redundant Body Structure
The TFB’s flesh is tough and their internal body structure is almost entirely redundant. With several exceptions (extreme heat, acid, nickel; see: Crawl Away from a Hot Needle for more detail.), TFBs take half-damage from all damage sources, the only exception being HP that results from loss of Composure. If a TFB wears armor that protects against whatever is dealing the damage, this damage is halved again, for one quarter damage, rounding up. Apply a -2 modifier to attacks against the TFB from 1-damage weapons.
[1 off to the side in the final formatting] It may be smart for the TFB to use their shapeshifting and color-changing abilities to simulate more human-like wounds on their human disguise.
Healing
Regular first-aide will work on TFBs in most cases within reason, but their bodies are also capable of an incredible rate of natural healing and regeneration. TFBs automatically recover 1 point of Superficial and Penetrative HP at the beginning of every game session, and 1 point of Superficial HP at the end of each day.
Additionally, if they took damage to either HP type during an instance of combat, they restore 1 HP of the same type as soon as the combat is resolved.
If a TFB’s Penetrative HP is full, instead of recovering Penetrative HP from any of the above rules, they recover from one Grievous Wound, permanent or not.
A TFB may spend 1 Eureka! Point to instantly recover all Superficial and Penetrative HP, and from all Grievous Wounds. This takes 1 action.
If a TFB is in their human disguise and has a “limb” severed, treat this mechanically the same way as if a normal human was missing that limb. Additionally, consider the TFB to have taken a Brain Injury Grievous Wound until they have recovered, no matter if they are Unfurled or Disguised.
Unkillable
Even when the TFB’s body appears to be torn to shreds, they are most likely just in a coma-like state while their cells gradually regenerate and their body self-repairs.[1] When reduced to 0 Penetrative HP, the TFB does “die” for all mechanics purposes and is out of the adventure same as a regular dead investigator, but may return and be played in any subsequent adventure. While in this state they cannot be healed by any kind of conventional first aid.
[1 off to the side in the final formatting] This may take days, months, or years, and may result in a much smaller TFB overall upon recovery.
[Snoop: The decapitated head of a TFB snoop that has sprouted legs like the decapitated head from The Thing and is slithering away in the other direction, while another snoop incinerates its dead body with a flamethrower.]
Revival
A TFB that has been reduced to 0 Penetrative HP and “killed” for the adventure may spend 2 Eureka! Points to revive with 1 of both types of HP, but only once a minimum of 5 Scenes have passed. A TFB may instead spend 3 Eureka! Points to revive instantly, so long as they have been “dead” for at least 1 round.
Scent Tracking
A TFB’s sense of “smell” is actually their sense of taste, picked up when air runs over their “mouth” side, but mechanically this should still be treated as a sense of smell. All of that surface area gives them a very sensitive “nose,” and they can pick up on trace elements of scents that a human would not be able to. Additionally, when they are unfurled, apply a +2 Contextual[or base? Look at other monsters] bonus to Senses rolls for smell.
Additionally, TFBs are capable of Scent Tracking. See p.xx “Scent Tracking”.
Low-Oxygen Origins
A TFB requires much less oxygen than a human. In a low or zero-oxygen environment, multiply the amount of time they can last without oxygen by 10 before they must start making Athletics rolls. When they do make Athletics rolls, the results are as follows:
Full Success: No Damage
Partial Success: 1 Superficial Damage
Failure: 2 Superficial Damage
Homoiophage (Thing from Beyond True Nature)
The TFB regains no Composure from eating normal food, but does gain Composure from sleeping. They will lose Composure as normal from skipping meals or skipping sleep.
Flat Composure Damage from Skipping Meals = Yes
Composure restoration from Three Meals a Day = No
Flat Composure Damage from Skipping Sleep = Yes
Composure restoration from Full Night’s Sleep = Yes
The primary food source of a TFB is whatever species they have disguised themselves as, and whatever prey species of sufficient size they first consume several of is usually what that disguise becomes. Thus, all TFBs that are valid to be player-character investigators are ones that disguise as and consume humans. The “default” appearance of some TFBs will be that of the first person they devoured, but they may “personalize” this look to make it more unique over time, either out of preference, or because they were discovered and needed a new look that wasn’t attached to any of the victim’s friends or family. TFBs who were later at developing full sapience will usually make up a persona entirely from scratch. The TFB has little if any memory of their life before taking on a human mentality.
The TFB can eat “normal” food,[1] but does not regain Composure points from doing so. The only food that restores Composure points for them is humans, the fresher the better. They have a particular fondness for brains, and this is because they not only absorb nutrition from their victims, but information encoded in their brains and DNA as well.[2][3][4]
[1 off to the side in the final formatting] When the TFB eats normal food in their human disguise, it doesn’t look terribly different from when a regular human eats food, except they may struggle with foods that must be torn off with the teeth, since their human teeth are fake and made of flesh.
[2. Off to the side in the final formatting] TFBs can live off of a vegetarian diet for their “normal” food, though they may struggle to digest it in large quantities, but most strongly dislike food that isn’t meat.
[3. Off to the side in the final formatting] Some TFBs avoid animal products like the plague unless they’re thoroughly cooked, and some avoid them altogether, fearing that if they eat too many rare steaks, they’ll start to become more like a cow and less like a human.
[4. Off to the side in the final formatting] Being alien creatures whose favorite food is human flesh, TFBs don’t always develop “normal” pallets in the first place, creating food combinations that would make others cringe, like putting BBQ sauce on pizza. These preferences may need to be ignored in favor of more “normal” food combinations if the TFB does not want to draw attention.
[4.1. Of course, “drawing attention” does not necessarily mean everyone will assume they’re an alien. How weird would somebody have to be before you’d question if they’re even human, and not think “what is wrong with me?”
[5. Off to the side in the final formatting] Whatever their hangups or lack thereof regarding “normal” food, a TFB can fake a more balanced diet by putting things in their mouths and spitting them out undigested later.
TFBs are built for digesting very large meals over the course of a very long time, not unlike a snake. They can subsist off of more “normal” quantities of food consumed several times daily like a human, but it is not as comfortable for them as one large meal. When eating humans, they will not restore Composure unless the human is consumed entirely at once.
TFBs also simply need more calories than humans daily. When eating normal food, a TFB can either eat three meals a day, each paid for with a -1 Wealth roll to represent the expense of a greater quantity of food, or eat all three daily meals worth of food at once with a -2 to the Wealth roll.[1][2]
[1. Off to the side in the final formatting] This is a -2 instead of -3 because eating it all at once is how their body is designed to handle it most efficiently.
[2 off to the side in the final formatting] They cannot choke, and could effortlessly “stretch” their human disguise’s mouth to a size large enough to allow virtually any meal past their false lips. Really though they’re just widening the gap between the folds that make up their persona’s face.
Enveloping Victims
TFBs can make two types of Grab attacks. The first is the normal mundane Grab that they can do with their “hands” while disguised. The second is an Enveloping Grab.[1]
[1. Off to the side in the final formatting] Narrators should assume that when a TFB’s player says “Grab” they are talking about a mundane Grab and not an Enveloping Grab unless explicitly stated otherwise.
Enveloping Grab.
For the purposes of Enveloping Grab, always use the TFB’s Unfurled Athletics Modifier.
An Enveloping Grab can be done whether a TFB is Unfurled or Disguised,[1] but cannot be done while they are wearing body armor or a helmet, and a Throw cannot be made from an Enveloping Grab. For the purposes of an Enveloping Grab, always use the TFB’s Unfurled stat bonuses, regardless of whether they are starting from Unfurled or Disguised.[4] This works exactly like a regular Grab mechanically except with a few important differences. First, the Enveloping Grab can be done as a regular attack, or as a Counter-Attack. Additionally, an Enveloping Grab can be done to up to 14 targets so long as they are standing close enough together.[3] If targeting multiple targets, make only one roll for the TFB, based on the least favorable Weight Class.[2]
[1. Off to the side in the final formatting] Though of course doing it while disguised will give away the disguise
[2. Off to the side in the final formatting] What direction the TFB actually appears to be facing is irrelevant for this. TFBs have no front or back, and the whole concept is something they must get used to when assimilating into human society. An inexperienced Disguised TFB may not turn their head towards sounds or even most things they’re supposed to be looking at because they see out of their whole body, not just where their fake human eyes are.
[3. Off to the side in the final formatting] Beware, this could mean up to 14 Counter-Attacks coming back at the TFB too!
[4. Off to the side in the final formatting] Their tendrils are very useful for holding prey still while the main body moves over them.
With a successful Enveloping Grab, the TFB has begun to wrap themselves around the victim, the victim is essentially partially inside their “mouth.”[1][2][3] When a TFB has a target in an Enveloping Grab, they may either Inject Venom or progress to an Enveloping Hold.
[1 off to the side in the final formatting] The “mouth” side of the TFB is covered in many dozens of sharp teeth which help cling to the victim, and may be painful but do not do actual HP damage inherently. If for any reason the TFB wants to make their “mouth” more comfortable for the person they are wrapped around, these teeth can be made to lay completely flat.
[2 off to the side in the final formatting] The teeth on the mouth side are scattered in many seemingly random patches, the pattern of which is actually unique to each TFB.
[3 off to the side in the final formatting] The “mouth” side of a TFB is surprisingly much less slimy than one might expect. It may be described as something in between the soft flesh at the roof of a human mouth, and the dry and scratchy feel of a cat’s tongue, leaning farther towards one or the other depending on the particular TFB in question. In addition to the teeth and venomous retractable spines, most of the interior of a TFB is covered in tiny prickles that assist in clinging to prey during the envelopment process. The interior may also be described as similar to–but slightly gentler than–shark skin.
Inject Venom
For the purposes of injecting venom, always use the TFB’s Unfurled Athletics modifier.
The TFB possesses a row of sharp retractable spines running down the center of their “mouth” side.[2] When they have a victim in an Enveloping Grab or Enveloping Hold, they may attempt to inject the victim with digestive venom by making a Athletics roll.[1][3] This is considered an attack and takes an Action. If the victim is wearing body armor, apply a -3 modifier to this roll.
[1 off to the side in the final formatting] The TFB is completely immune to their own venom and that of other TFBs.
[2. Off to the side in the final formatting] These are not the same as their regular teeth.
[3. Off to the side in the final formatting] They digest like a spider, if a spider’s cocoon was also the spider’s mouth and its stomach, and could secrete its own acid.
There’s a whole lot of spines, and the TFB can inject as many targets as they have Enveloping Grabbed or Enveloping Held using one single dose. Make a single roll for all victims, unless some victims have armor and others don’t, in which case roll those separately.
Under normal circumstances, a TFB only produces one dose of digestive venom per 24 hour period, usually when they sleep, to a maximum of 1 dose stored. Restore a TFB’s dose of venom each time they gain Composure from a Full Night’s Rest.
Full Success: The victim is injected with a dose of venom that is not only exceptionally painful but is very likely to be lethal. Applies poison (Lethal, OT: Immediate, DF: per round). There is no antidote.
Partial Success: Only a few spines manage to penetrate and properly inject venom, resulting in a dose that is less likely to kill the victim. Applies poison (Non-lethal, OT: Immediate, DF: Per Round). There is no antidote.
Failure: The TFB does not manage to get any spines in deep enough to have any effect. The dose is still spent.
If the TFB takes Superficial, Penetrative, or Composure damage while holding a person in their “mouth”/“stomach”, they must make a Reflexes roll if they want to stop themselves from accidentally injecting the person inside with digestive venom. Add +3 to this Reflexes roll if the person inside is wearing armor.
Full Success: The TFB is able to keep total control and prevent themselves from injecting venom.
Partial Success: The TFB is able to barely stop themselves from releasing all their spines, and the character inside takes a small dose of venom. Applies poison (Non-lethal, OT: Immediate, DF: Per Round).
Failure: The TFB is not able to hold back at all and releases their spines completely. The character inside takes a full dose of the digestive venom. Applies poison (Lethal, OT: Immediate, DF: per round).
Enveloping Hold
For the purposes of Enveloping Hold, always use the TFB’s Unfurled Athletics modifier.
An Enveloping Hold works exactly like a regular Hold, except the TFB does not suffer the regular penalties and caveats associated with using a Hold. They can still move around and act freely. (They have unique rules for that, see p.xx “Digestion”.) With a successful Enveloping Hold, the TFB wraps themselves completely around the target, essentially “swallowing” them. The TFB’s “mouth” is also their stomach. As long as there is only one victim inside them, they may choose to immediately return to the human disguise.[1] Doing so under these exact circumstances does not take a Movement and does not require the thing from beyond to make a +3 Composure roll for using a supernatural power, even though it normally would. It is part of the “swallowing” process. If there are multiple targets Enveloping Grabbed, the Enveloping Hold targets all of them. It takes only one roll and is made with the least favorable Weight Class for the TFB. A TFB cannot effectively Disguise as human at all if they are attempting to contain more than one victim. When a TFB is Disguised in this way, they are wrapped around their victim like a full-body suit. The victim’s arms are inside their “arms,” the victim’s legs are inside their “legs,” the victim’s head is inside their “head,” etc. A TFB wrapped around a person in this way can count as Armor, at least from things besides bullets.
When a Disguised TFB has a person in an Enveloping Hold it is nearly impossible to tell that a person is inside them just by looking, as if the victim is wearing the TFB as a skin-tight bodysuit.[1] However, if the victim is still alive, their screams for help will almost certainly be heard by anyone within about 10 feet that can make a Full Success on a Senses Roll. On a Partial Success, the listener may hear some kind of muffled sound, but not be able to pinpoint its source. If the thing from beyond opens the fake mouth of their human disguise, however, the victim inside will certainly be able to be heard by everyone around.[2]
[1 off to the side in the final formatting] The dimensions of the TFB’s Disguised form may appear slightly different than usual while holding a victim. They must at least somewhat mirror those of the victim inside.
[2 off to the side in the final formatting] “Hm? Did you just say something?”
[2.1. Off to the side in the final formatting] “No, sorry, must’ve been something I ate.”
Escaping a Thing from Beyond
If the victim inside a TFB is actively resisting them and/or trying to escape, apply a -1 penalty to all the TFB’s rolls per struggling victim.
For the purposes of any Escape attempts by the victim, always use the TFB’s Unfurled Athletics skill and modifiers.
Being surrounded by the TFB’s many dozens of teeth all pressing into them essentially means that the victim inside “chews” themselves by struggling too hard, saving the TFB energy. If the teeth are not being made to lay flat by the TFB, a victim trying to Escape from inside them takes 1 Superficial Damage for each Escape attempt, regardless of success or failure, unless the victim is wearing armor which covers most of their body as well as a helmet.
Chewing
Instead of Submission, an Enveloping Hold has chewing, which, mechanically, works exactly like Submission.[2] When a TFB has a victim in an Enveloping Hold, they may choose to “chew” their victim by squeezing and crushing them inside while cutting off their supply of air, and secreting acid to begin the process of digestion.[1] If there are multiple victims in an Enveloping Hold, this counts for all of them.
[1. Off to the side in the final formatting] Simply holding a person inside is not inherently lethal or otherwise damaging to the victim, unless the TFB starts chewing and digesting them.
[2. Off to the side in the final formatting] Maintaining Chewing each Turn takes an Action, just like maintaining Submission.
Crunching
For the purposes of Crunching, always use the TFB’s Unfurled Athletics modifier.
A third option TFBs have for subduing tumultuous prey is to just squeeze them until their bones are crushed, or bend them in ways humans can’t stand to bend. If time is measured in Turns, this takes an Action. Make an Athletics roll with a -3 penalty, and apply Weight Class. If there are multiple targets, apply the least favorable Weight Class On a Full Success, anyone inside the TFB’s stomach takes 4 Penetrative Damage. On a Partial Success or Failure, the TFB fails to exert enough pressure, and cannot attempt this again on the same victim.
Digestion
It takes, on average, 7 days for a TFB to fully digest a human,[1] and digesting more than one at a time does not slow this process. By day 2, no skin will remain. By day 5, only bones remain. By the end of day 7, not even the skeleton will remain. The digestive system of the TFB is capable of absorbing and utilizing every bit of a human body, and produces virtually no solid waste, though they may spit out tattered, acid-washed clothing and other indigestibles at the end of this process. The body of the victim may also be spit out prematurely at any time for any reason.
[1 off to the side in the final formatting] If the victim is an Unkillable monster, double the digestion timeframe. [stick this in the monster edge cases section later]
So long as the TFB is digesting a victim, they do not need to eat other food and will never count as having skipped meals. At the end of each day, as long as the TFB is digesting a victim, they regain 1 point of Composure as if they had eaten three meals that day.[1] This goes on at the end of each day until the victim is completely digested. If there are multiple victims being digested at once, the thing from beyond regains 1 point of Composure for each victim. Additionally, each time a TFB gains Composure from digesting a person, add +1 Composure each time for every 2 years the TFB has been friends with this person. A TFB can also completely skip the Composure roll for Death by immediately consuming the corpse of the deceased.[2][3][4][5][6][7][8][1. Off to the side in the final formatting The victim does not have to be dead
*yet* for this Composure to be restored, as long as they have been chewed and/or dissolved by acid enough to be forced to make an Injury roll.
[2 off to the side in the final formatting] For some TFBs, the closer they are to someone emotionally, the greater their desire to consume them may grow, to absorb that person’s thoughts, personality, memories, everything into their own body. This may show as frequent hugs in the human disguise, or even particularly “mouthy” “hugs” by the unfolded form, if the secret is already out. Most friends of a TFB would hope it never escalates beyond that.
[2.1. off to the side in the final formatting] A TFB whose true nature is already known to their edible friends may struggle to keep these thoughts to themselves if they lack the social skills to know better.
[2.2. off to the side in the final formatting] If they are respectful of their friends’ desire not to be digested alive, a TFB with these desires may instead settle for learning “what makes them tick” by more conventional means, studying their every move and closely watching their reaction to everything. Still, bodies may go missing after death.
[3 off to the side in the final formatting] Because things from beyond absorb information from their prey, they eventually do start to develop a good idea of what being digested alive is like. However, they will typically still consider the ends worth the means.
[4 off to the side in the final formatting] “I hate you, I might even spit you out once you’re dead because I don’t want you in me, depending on how hungry I feel.”
[5 off to the side in the final formatting] “Sorry, I’m just so hungry.”
[6 off to the side in the final formatting] “I’m sorry, I know this is really going to hurt, but when it’s done you’ll literally be a part of me forever.”
[6.1. Off to the side in the final formatting] Some TFBs may not conceptualize this as being the same thing as death for the human. A TFB may experience the want to merge with a particular human in a way a human simply cannot. This will not always translate into the desire to eat them, but it easily can, because a TFB may see no other way.
[7. Off to the side in the final formatting] Regardless of these attitudes, most of a TFB’s victims will still likely be people they have no relationship with.
[8 off to the side in the final formatting] TFBs have no natural sexual attraction to humans but may develop a desire for intimacy through relationships with humans and through learning this feeling through human DNA and memories they absorb. Their actual means of reproduction is entirely unknown, and may be entirely asexual–they at least do not possess sex organs in any way that a human may fully understand. How they go about achieving this intimacy, therefore, requires some creativity and experimentation, but no matter the conclusion, any human participant should always always wear protection.
Digestion and Investigation Points
As mentioned earlier, the TFB not only receives nourishment from their victims, but information from their brain matter and DNA as well.[1] To mechanically represent this, the TFB not only receives Composure points from digesting the victim, but Investigation Points as well.[2] The TFB also gains 1 Investigation Point from a digesting victim at the end of each day, so long as the victim has been chewed/dissolved enough to have to make an Injury roll.
[1 off to the side in the final formatting] As a predator species, TFBs use information assimilated from their prey to adjust and alter their own equivalent-to-brains to think and act more like their preferred prey and thus better hunt them. When TFBs appear on Earth and start to consume humans, this has the unexpected side effect of causing them to develop sapience and a personality.
[1.1. off to the side in the final formatting] Over time, the default look to a TFB’s human disguise becomes more than just a lure, but a persona as well.
[2. Off to the side in the final formatting] These Investigation Points represent the jumble of random information a TFB starts to absorb from their meal almost as soon as the process is underway. Often, TFBs won’t be exactly sure where they learned something, whether it was something they heard, or something someone they ate heard.
Add 1 additional investigation point each time if the victim was alive when put in the Enveloping Hold.
Add 1 additional Investigation Point if the victim was somehow connected to the current investigation, no matter what “side” of it they were on.[1]
[1 off to the side in the final formatting] The TFB can tell if a victim is related to the current investigation or not by their taste after digesting them for at least long enough to gain a Composure point.
Add 1 Investigation Point if the victim was a fellow investigator, and additionally the TFB can take 1 Eureka! Point from an investigator victim each time a point of Composure is restored by digesting them. They also gain the ability to use a Eureka! Point on any previously failed Investigative Rolls written on an investigator victim’s character sheet. This means that a TFB can potentially gain up to 4 Investigation Points per victim per day.
Subtract -2 investigation points from this total, to gain a minimum of 0, for any victim that has been dead more than an hour before being “swallowed.”
A TFB only gets the aforementioned Composure and Investigation Points if they have been digesting the victim or victims constantly since they were ingested. They cannot just leave a dead body in their apartment and return home to digest it for a few minutes at the end of each day, nor can they just lightly nibble on a friend for a few minutes at the end of the day to count as a “meal” and restore Composure. Doing this would give them no Composure points nor investigation points. They must keep wrapped around their prey overnight to digest overnight, but this does not mean that they must remain in human shape the entire time they are digesting.
Digestion and Exact Memories
Once a TFB has spent at least three days digesting a person that is somehow related to the current investigation, add “[Person’s Name]’s Mind” to their On-Person Inventory.[1] So long as they have this, at any point, they may spend a Eureka! Point to “use” the person’s mind to learn a single piece of useful information that the digested person would know, similar to how any investigator might use a Eureka! Point to learn from a previously Failed Investigative Roll.
[1. Off to the side in the final formatting] TFBs do not absorb literally every piece of information held in a person’s brain, nor do they necessarily “keep” everything they do absorb. They aren’t hard drives. [Person’s Name]’s Mind will no-longer be in their inventory at the start of a new adventure under normal circumstances.
So long as they have this, add +1 to any Interpersonal roll targeting a person who knows the victim. They will also innately recognize people whom their victim knew, but may or may not know any details of their relationship, up to the Narrator. They also do not need to make a specific roll to be able to disguise their body and voice as this person’s.
Overclock Metabolism and Acid/Venom Spray
The TFB may spend 1 Eureka! Point to secrete an enormous amount of stomach acid from their “mouth” side in a very short time, regardless of whether they have a dose of digestive venom ready. If time is measured in Turns, this takes an Action, though it does not take an Action to keep this acid continuously coming until it runs out. If there are one or more living victims currently inside the TFB, each will immediately take 8 Superficial damage, and then take 8 Superficial damage on the TFB’s Turn each Round for 7 Rounds. Halve this damage if the target is only Enveloping Grabbed by the TFB and not Enveloping Held. This also advances the digestion process by 1 day on the TFB’s Turn each Round for 7 Rounds, including any Composure restoration, Investigation Point gain, and deterioration of the victim’s body that would entail. This, however, will not grant “[Person’s Name]’s Mind” until the victim is dead. Additionally, this allows for digestion of inorganic substances, though the taste and feeling of doing so are not at all pleasant to the TFB. This excess acid secretion may be ended early at any time, but another Eureka! Point must then be spent to start it back up again.
This excess secretion of acid may be used for other purposes too. If Unfurled, then the TFB may flatten themselves against a surface and dissolve a hole through it equal to their size and shape at a rate of about one half of an inch per Turn.[1] This does take an Action each Turn to continuously do.[2]
[1 off to the side in the final formatting] The dissolution rate of different substances may actually vary up to the Narrator's discretion.
[2 off to the side in the final formatting] The TFB will taste every moment of this.
In either form, 1 Round after the Eureka! Point was spent, the TFB is secreting enough stomach acid that they may pressurize it within their body and spray it up to 10 feet in any and all directions. Treat this mechanically as though a splash explosion had happened centered on the TFB, though they may instead choose any number of specific targets within range rather than hitting every potential target in range indiscriminately. Targets hit will take 2 Superficial damage each round until the acid can be washed away or wiped off.
A TFB is immune to its own acid, like its venom. They are of very similar chemical construction.
Inhuman Sleeping Patterns
Sections of a TFB’s body take “sleep” in shifts,[1] with their whole body only shutting down for a short period of time each day. Therefore, TFBs do not appear to require as much sleep as regular humans do. A TFB need only sleep for 2 Ticks to get a Full Night’s Rest. Treat 1 Tick of rest as equivalent to less than 8 hours of sleep, and 0 Ticks as staying up all night.[2][3][4]
[1 off to the side in the final formatting] This has no other mechanical effect, except that when a TFB says “my leg fell asleep,” it could be a very literal statement.
[2. Off to the side in the final formatting] Though TFBs are neither nocturnal nor dinurial, they will mostly try to keep up the act of a human sleeping pattern.
[3. Off to the side in the final formatting] Speaking of “sleeping patterns,” their skin may go through elaborate changes of color when they dream.
[4. Off to the side in the final formatting] Most TFBs are capable of maintaining a folded shape even while asleep.
Whenever a TFB sleeps, their photoreceptors do not shut down entirely. They will be vaguely aware of their surroundings even while sleeping. If a threat approaches them in their sleep, they may make a Reflexes or Senses roll and wake up on a Partial Success or Full Success.
Whenever a TFB sleeps, and the result would matter in any way, roll 1D6. On a result of 1-3, the TFB will wake up in an entirely different color combination than they were when they went to sleep.[1]
[1. Off to the side in the final formatting] Redoing their human persona’s tattoos and makeup on these mornings can be a hassle.
Crawl Away from a Hot Needle (Thing from Beyond Weakness)
TFBs are survivable, but not invincible. There are a number of substances and situations that their bodies do not react well to.
Regeneration Impediments
Damage from the following sources is not halved: Fire and extreme heat, acid, or nickel.[1]
[1. Off to the side in the final formatting] For example, a regular bullet would deal 2 Penetrative Damage to the TFB, but a nickel-plated bullet would deal the regular 4.
If any damage is caused to them by these substances during an instance of combat, they will not automatically regenerate 1 of both types of HP at the end of combat, nor at the end of the same session.[1] This damage may still be healed by other means.
[1 off to the side in the final formatting] They will continue to regenerate as normal from the next session and next instance of combat, as long as they don’t take any more damage from these substances.
Nickel Poisoning
Nickel is a highly toxic substance to TFBs, and if they start to digest it,[2] they must immediately expel the entire contents of their stomach, or make a Reflexes roll to more discriminately spit out only the source of nickel.[1]
[1 off to the side in the final formatting] Jewelry, buttons, and other metal apparel are commonly nickel-plated or use nickel as a filler. TFBs who don’t pay attention to what their victims are wearing may soon regret it.
[2 off to the side in the final formatting] If the TFB is not actively digesting, the nickel will not dissolve into their bloodstream.
Full Success: They can spit out only the source of nickel quickly enough to not suffer more than a very unpleasant taste.
Partial Success: They can spit out only the source of nickel, but not before becoming poisoned (Non-lethal, OT: Immediate, DF: per Tick).
Failure: They fail to spit out the nickel before it dissolves in their stomach, and they suffer from poison (Lethal, OT: Immediate, DF: per Tick).
Extreme Heat
TFBs must have “Extreme Heat” at some place on their Tiers of Fear. They make this Composure roll when exposed to temperatures greater than 100F/38C. Additionally, if they are Disguised, when exposed to temperatures greater than 130F/55C, they must make a Reflexes roll to maintain their disguise or else flop open violently.
Full Success: They do not allow their disguise to falter at all.
Partial Success: Their disguise falters slightly, gaps opening up and certain features slipping out of place for only a second or two.
Failure: They completely unravel into their unfurled state.
Alien Nightmares
TFBs have vivid dreams, and their nightmares are particularly distressing to the part of their mind that has developed human sensibilities.[1] If a TFB is at 3 Composure or below, roll 1D6 each time they sleep. On a 5 or 6, they will have a vivid nightmare. This means that they fail to gain any Composure points from this rest. On a 6, they will extend their venomous spines in panic, injecting or launching digestive venom into whatever their “mouth” side is touching.[2]
[1 off to the side in the final formatting] Is this from the last moments of their victims, or something long before that?
[2. Off to the side in the final formatting] Thimbles could be useful, maybe?
Misc. Tells
False Clothing
Many TFBs find any kind of human apparel uncomfortable and restrictive to wear. When the TFB disguises themselves as a human by folding into a human shape, their “clothes” are typically also part of the disguise, and are thus warm to the touch like skin, and may not hang exactly like actual fabric should.
Weight
While holding a person inside their human disguise, the TFB will of course be twice as heavy.
X-Ray
The TFB has no bones, but may pass an x-ray exam by holding another person in their body for its duration, if this would, like, ever come up. [maybe make this a sidebar in the Invertebrate section?]
Heartbeat
TFB do not have a centralized heart and thus do not have a proper heartbeat anywhere on their body.
All Stomach
Listening to any part of a TFB’s body while they are digesting a victim will sound like putting your ear to someone’s stomach.
False Mouth
Anyone into the “mouth” of a TFB’s human persona may see the TFB’s many rows of real teeth in the back of their “throat.”
How to Kill a Thing from Beyond
A TFB’s main body is capable of gradually regenerating so long as even a small scrap of flesh remains from it. In order to permanently kill a TFB, the damage that takes them to 0 Penetrative HP must be done with fire or an acidic substance, or all of their remains gathered and thoroughly burned or dissolved afterwards.
They will also die permanently if killed by nickel poisoning, though not if killed by a nickel weapon.
#the thing#ttrpg tumblr#indie ttrpg#tabletop#rpg#ttrpg#ttrpgs#ttrpg character#ttrpg community#the thing 1982#alien#eldrich oc#eldrich horror#lovecraft#lovecraftian horror#lovecraftian#the blob#supernatural horror#indie ttrpgs#blanket#eureka#eureka: investigative urban fantasy
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INTERVIEW: The Creators of The Ancient Magus' Bride and The Girl From the Other Side
In coordination with the recent anime announcements of The Girl from the Other Side and The Ancient Magus' Bride, Comic Natalie recently held an interview with the manga authors of both series: Nagabe and Kore Yamazaki. Crunchyroll News was given the opportunity to officially translate the interview in English between the two, posted below. You can read the original Japanese interview here.
Tetsuko Kumase held and composed the interview.
The Girl from the Other Side by Nagabe and The Ancient Magus’ Bride by Kore Yamazaki are the two stories that develop around the theme of "Beast x Girl," and probably have many fans in common. To celebrate the release of The Girl from the Other Side as a full-length anime OAD (news article embedded) and the development of a new OAD series for The Ancient Magus’ Bride (news article embedded), Comic Natalie has set up an interview with Nagabe and Yamazaki. In addition to discussing their commitment to their work and the concept of "Beast x Girl", they also shared their thoughts about the new anime productions. At the end of the interview, they asked questions to each other to learn more about one’s perspectives towards creating stories.
Respect for each other and the appeal of "Beast x Girl"
── There have been several projects you collaborated on, such as a joint event for the two works (see: The Ancient Magus’ Bride and The Girl from the Other Side fair where visitors could get the “Beast x Girl” playing cards) and the book of The Ancient Magus’ Bride including a trivia manga booklet, The Ancient Magus’ Bride: Quiet Talk, written by Nagabe-san (see: The Ancient Magus’ Bride volume 10 includes an acrylic stand and a booklet written by Nagabe). I know that many readers are fans of both of your works, but could you tell us about your impressions of each other's creations and what you like about them?
Nagabe: The Ancient Magus’ Bride initially grabbed my attention because of the obi (belt) on the book that said "Beast x Girl." But when I started reading it, I found it to be a fantasy manga that’s really well thought out. Dragons, mythical creatures, folklore, and mythology are well integrated into the modern world, and each magical being is given its own meaning. The non-human characters also have their own meanings, backgrounds, and cultures, and interact with the protagonists. It's not just a fantasy, but the way the characters are connected to the world and make it feel so real is exquisite! Of course, the non-humans in the story are also wonderful. I love Elias.
Kore Yamazaki: Thank you very much. I'm often amazed at the range of stories and pictures you create. I sometimes even question if there are any non-human characters you can’t draw. I don't know if it's appropriate to say, but there's a hint of darkness or something in your work. I think it's a little sexy or maybe there’s secret eros? I love that I can feel a little bit of naughtiness in your work.
Nagabe: Thank you!
Yamazaki: The other thing is that I feel like I can almost smell the lines and shadows you draw if I trace them. Also, your story can be either very sweet or disturbing. I know you've been working very hard to achieve this, but honestly, I envy you. I wish I could create pictures and stories like you.
── I can really tell that you respect each other deeply. Now, please tell us what you like about particular scenes, episodes, or expressions in each of your works.
Nagabe: Personally, I think that The Ancient Magus’ Bride is a human drama in which you see Chise’s growth and changes as she confronts the environment around her. So, of course, there are impressive episodes that correspond to that. However, if I get to choose one based on my own preferences, I like the story of magic in Episode 2 and the Christmas story of Elias and Chise. The former shows magical instruments in a fantasy world, and the latter shows the integration of the real world customs in manga. I love portraits that showcase slice-of-life stories, so I thought those were great!
Yamazaki: I really like the gradual development of the relationship between Shiva and Sensei in The Girl from the Other Side. I love the scenes where they are about to touch but hesitate and also the scene that portraits the cute fight that heats up through the door. There’s also a scene where they touch each other by accident, but that triggers them to touch each other intentionally after, and that made me go "Wow!” The distance between them is so... delicate and exquisite. The softness of the flesh and the temperature of Shiva and the lack of physical temperature of Sensei next to her, all give me the feeling of winter, which is amazing. I think it just fits my sense of winter perfectly. The coldness that mercilessly takes away life, the feel of the felt, floor, and walls chilled by snow and water, and the warmth of having someone by your side in front of the stove… they all exist together in the story.
Nagabe: I'm very happy to hear that.
Yamazaki: My favorite episode is episode 29 in volume 6. I really want them both to be happy! It made me feel the warm temperature of Shiva’s tears. The scene where they go see Mother gave me chills. The design of the children of darkness is also epic!
── Now, can you talk about what you both find to be attractive about the “Beast x Girl," which is a common concept in both of your works?
Nagabe: It’s not just about girls but more so about humans, but I think I’m into cross-culturalism. Different races have different cultures, languages, and maybe even different body structures. The two characters have great differences and that brings out interesting gaps and interactions which creates a good drama. It’s also nice when they see each other’s similarities and go “oh, that’s the part we have in common”. I especially like it when there are differences that are incompatible. For example, whether cannibalism is acceptable or not. The fact that taboos in the human world are practiced without hesitation in the non-human world creates clear divisions. Seeing how they deal with these negative differences is the best part and what makes this theme attractive to me.
Yamazaki: The concept of non-human exists because there are humans. I am personally attracted to things that are distant from humans in appearance and sensibility. I love non-humans who don’t speak human languages, but I also have to balance my work for consumer products. In The Ancient Magus’ Bride, I used fairytales from Britain and Ireland as references, so they all speak human languages fluently. Their sensibilities and appearance are quite human-like except for their rules. It’s probably because humans wouldn’t be able to understand them otherwise, and they can be very different from your ideas of non-humans. However, they are very rigid about certain rules they have, so I have to be careful drawing those concepts clearly. It’s quite difficult to decide how much of the original folktales and fairytales I include in my creation. If I put too much just because it’s interesting, the originality in my work will disappear. This is something I have to be careful not to overlook.
── You've taken special care to balance these concepts.
Yamazaki: The other topic to consider is the reason why a girl is matched with a beast. Personally, I think it’s because girls have the most flexibility and softness. For better or worse, children are soft, malleable, and flexible to their environment. But they also have their own answers to questions, toughness, weakness, rigidness, and acceptance to their worlds, questions, hesitation, tolerance, anger, joy… all sorts of ideas and emotions, which makes them very attractive and easy to draw. I understand that adult characters are interesting as well. Also, it’s just exciting to see humans and non-humans together like with animals, monsters, and so on. In reality, people often don’t understand each other, but in creation, we can hope differently. I guess I like seeing everyone getting along as a bystander. But from a business point of view, I can’t just leave it like that, so I give them lots of challenges!
Nagabe: In The Ancient Magus’ Bride, I think that emotions are portrayed as something specific to humans. The contrast between Chise, who is always changing based on her experiences, and Elias, who is certainly changing but lacking in some crucial way, is brilliant. It seems that this kind of dissonance is there because we see Elias’ emotions in the same way we see that of Chise’s or humans. In the story, Chise said to Elias “I can’t understand you”, and I think it’s great that you are taking this difference between the characters seriously and depicting it in your work.
Yamazaki: Thank you. I think The Girl from the Other Side provides the perfect sense in terms of closeness among characters. Other works of yours also showcase this as well. Sometimes characters are all over each other, and other times they are trying to figure out the right distance. There’s rejection, and there’s also adorable connection. I love it. I think the struggle between a being and another being is wonderful. Also, it’s simply cool to have two different concepts exist together like big and small.
── What kind of works have influenced the two of you in terms of drawing fantasy and the theme of "Beast x Girl"?
Yamazaki: It’s not that I’m only looking for the “Beast x Girl” theme, but it just triggers my sensors! Some of the books that caught my attention are the Darren Shan series, Rachel series, Koteki no Kanata, Dendera Ryu ga Detekitayo, Sukkuto Kitsune, and Hellsing. In terms of animation, I’d say the Monster Farm, PoPoLoCrois series, Brigadoon: Marin & Melan, and Blood: The Last Vampire series. Rather than finding the exact theme of “Beast x Girl," I find the subtle essence of that in these works. Also, I often use myths and folktales as references. I’d say the ones that influenced me the most are Ashiarai Yashiki no Juunintachi, J&J series, and Blood+.
Nagabe: I think Beauty and the Beast was influential for me! These are not about a beast and a girl, but Alice in Wonderland and Moomin also had a strong influence on my current manga creation. They are certainly fantasy, but not shiny and glamorous, and gives you a sense of antiquity,
── Are there any works that you would like to recommend to each other?
Nagabe: In my case, I am more interested in art books and picture books than novels, so my tastes are a little different. But I would like to recommend Arthur Rackham and Saint-Exupery! Arthur Rackham is famous for Alice in Wonderland, and Saint-Exupery for The Little Prince. I also recommend Jon Klassen's picture book series. I like the airy atmosphere and you can see his energetic watercolor touch. I hope you will read them if you have a chance.
Yamazaki: I'd like to check them out. It's hard to make recommendations to Nagabe-san, but I'd like you to read Ashiarai Yashiki no Juunintachi. The characters are more human-like in appearance, but there is also great diversity. There are lots of characters so I'm sure you'll be able to find one, three, or even ten that you like.
Nagabe: I see. I’ll check it out.
What they want to portray through their work
── Could you tell us about your own work? In a previous interview with Comic Natalie, Yamazaki-san, you said you wanted to create a story in The Ancient Magus’ Bride where "everyone is bad and everyone is good."
Yamazaki: Now that I think about it, “everyone is bad and everyone is good” is not exactly correct. If I could answer it again, I would say it’s about differences. It's like a sample of where various emotions and thoughts are. I hope that reading my manga will give the audience a chance to think about the differences in their lives. But they are free to dismiss it if they think it’s boring. I have my ideas of what I want to convey as a message in my work, but I try not to give clear answers so that people can think and feel what they want.
── Now, Nagabe-san, in a previous interview, you said that the most important theme for you was "gentleness."
Nagabe: After finishing The Girl from the Other Side, I felt once again that ‘gentleness’ is a difficult thing to express. I wondered to whom that ‘gentleness’ was meant for, what it meant, and what would happen if that feeling resulted in a bad situation. Is ‘gentleness’ shown in words, actions, or something else in the first place? Any of these can express ‘gentleness’ depending on the perspectives of each protagonist, so I was reminded of the ambiguity of emotions, the frustration that comes with interaction, and how difficult it is to depict those things. I’m glad I got to learn the difficulty of this theme, and I felt that I need to look at it from different aspects.
── I see. It's been a few years since any of the interviews I mentioned before, but has there been anything new you would like to emphasize in your works?
Nagabe: Since I’ve been thinking about the theme of emotions through "gentleness," I want to focus more on personality. In other words, I want to focus more on human dramas. In addition to that, I would like to depict a strange everyday life in a mysterious world. Of course, I want to include non-humans.
Yamazaki: I haven't really changed my main ideas. But if I had to say, I’d like to go back to the basics and draw non-humans again as I’ve been drawing only humans in stories lately.
The world of The Girl from the Other Side and
The Ancient Magus’ Bride in animation
── Both The Girl from the Other Side and The Ancient Magus’ Bride have been developed into anime projects in the past. How do you feel about your works being made into animation again?
Nagabe: My honest impression (after watching the animation) was "It's moving!” The artwork, visuals, and atmosphere of the manga are very important to me, so I was very impressed that the production team was able to recreate those of my manga with such care. In the previous short animation, the audience was able to enjoy the blank space created by the lack of words. It left room for interpretation. I was simply thrilled that they created such mature animation.
Yamazaki: In my case, I was looking at a hypothetical future where the project was in progress, but in the middle of the project, people would say, "It's not going to sell," and it would discontinue. I was thinking that I should at least be able to do enough work to feed myself, but it actually came true. Can you believe it? Now I can't quit so easily. Oops...
── Oh, no (laughs).
Yamazaki: I was just kidding and was actually very happy, and even though it was a lot of hard work, I had great fun working with many creators!
── What kind of messages and reactions did you receive from the readers of your manga who watched the anime?
Nagabe: The readers were also excited that The Girl from the Other Side was moving! That's how much they have enjoyed the world of The Girl from the Other Side in manga, and we’ve succeeded to meet their expectation in the anime.
Yamazaki: I've received a lot of feedback as well, but it's generally been positive and I’m relieved. I want to thank everyone for that!
── I believe that there are qualities that people are drawn to and ways of expression that are each unique to manga and anime, but when you saw your own work turned into animation, was there anything that you felt was unique to animation?
Nagabe: I think that the subtle movements of people and objects are best expressed through animation. For example, in the scene at the dinner table with Sensei and Shiva, you can see both a movement of Shiva where she tries to climb up on a chair and a smooth movement of Sensei at the same time. This contrast allowed the audience to feel a sense of life in our daily routines, and I thought that was great. One more thing is that the scenes like Shiva’s dreams and the star scene, in the end, achieved a better sense of realism because of the colors, and I think the black-and-white representation of manga won’t be able to quite do the same.
Yamazaki: I may have the same opinion. The manga is quite plain as I prefer low saturation, but I also knew that could be a hindrance for a consumer product. So I was impressed with the bright colors in the anime. Also, the animation complimented the lack of explanation in the manga and it made it more theatrical. I hope people will see both works!
Nagabe: That's right! I want people to see both, too.
── Both manga and anime have their own strong points, and I hope people will enjoy them both. And now, the development of a full-length anime of The Girl from the Other Side and a new OAD series for The Ancient Magus’ Bride has been announced. Please tell us your honest opinions about these developments.
Nagabe: YEEEESSS! I'm so happy. I personally gave the last short-length anime a perfect score, so I have…really...high expectations!
── I can feel your joy. (laugh)
Nagabe: This is all happening thanks to the hard work put in by WIT STUDIO, Yutaro Kubo (director), and Satomi Yoneya (director), and my expectations are very high and I have no worries at all! How about you, Yamazaki-san?
Yamazaki: I'm glad to be working with various creators again! I'm also going to be doing more work that I don't normally do, so in a way I'll be able to change up my routine. It's a lot of work, but also a lot of fun.
── What are you looking forward to and what are your expectations for the new animation?
Nagabe: I’m wondering how they will tell the story now that it’s longer. Of course, I’m interested in the visual expressions and the production of animation as I was for the previous short-length anime, but more than that, I’m looking forward to seeing how they will incorporate the world of The Girl from the Other Side into animation and how they will depict it. Also, Sensei and Shiva are going to talk… with voices. I’m pretty pumped about it and can't contain my excitement!
── As a fan, I'm really looking forward to it. What about you, Yamazaki-san?
Yamazaki: It's fun to have more opportunities to see the work of the animation staff. To tell the truth, I don't really have much expectation for my work. “New anime! Work is coming! I'll do my best!”, I don’t normally feel that way. It almost feels like a collaboration between the supervising team and the animation team, so I have to do my best for our audience to enjoy it.
── How do you feel about the fact that both of your works are loved overseas as well?
Nagabe: Is that so? I'm glad to hear that! Since The Girl from the Other Side is more like a poem or a picture book than a manga, I’ve been wondering how it would be perceived even in Japan. But I'm frankly happy that it's been accepted so favorably. I'm also happy that TThe Girl from the Other Side has “flown” to a foreign country (the Other Side). That gave me a smile. Thank you very much.
Yamazaki: I'm really grateful that there are people overseas who are interested in my work since I basically published it for Japanese people. As the story is set in England, I tried to avoid using gestures and phrases that are unique to Japanese culture, but I guess you could say that worked in my favor. I've been getting a lot of positive feedback and art from fans!
The influence of the pandemic
── I'd like to change the subject. In the past year, as I’ve had interactions with various manga artists, I've witnessed the impact of the pandemic in the writing process and the mental health of manga artists in general. Have there been any changes for you?
Nagabe: Due to the pandemic, of course, I thought about things like my daily life, how to go out, and how to enforce hygiene. But if I speak of The Girl from the Other Side, I feel that its world has gotten closer to our reality. In the story, there’s a curse, and one character would say “it’s safe to stay close to non-humans from the Outside as long as you take proper precautions” while another would say “we should eliminate the cause if nobody can take responsibility”, and they keep arguing. They are both right, and that is why there is friction. I think our feelings and societal reactions toward COVID-19 is very similar to that of The Girl from the Other Side.
Yamazaki: My assistant has been working from far away since before the pandemic, so our work itself hasn’t really been affected at all. But the fact that I can’t go out to gather information and materials for my work has put a damper on my mood. I can feel the significant influence on my work speed, physical condition, and mental health. I’ve always thought I was an indoor person, but in the situation where I am restricted to go out, it’s making me want to do so even more.
── I really understand. There are many people around me saying that they had thought they were indoor people but they got depressed when they couldn’t go outside for a long period of time. Along this topic, I have an impression that manga artists are more used to being at home than people with regular jobs, so you must have some useful tips on how to make it more enjoyable. Do you?
Nagabe: Leave it to me. After all, I am a professional at that.
── I’m counting on you (laughs).
Nagabe: In my case, I have three rooms: one is my workroom, one is my bedroom, and one is my living space, so I feel like I can make my home more comfortable just by not mixing up my personal and professional life. Also, it's exhausting to keep up 100% of my attention, so I think it's okay to cut corners where I can. I also wear pajamas except in my workspace. For me, it's important to keep my workspace clean and crisp and separate from my personal life. Otherwise, I think people should invest in hobbies. Yeah, I think so. Let's paint, everyone. Drawing is good. [To the reader] Why don't you draw pictures, too?
Yamazaki: Haha. I am an indoor person only when I have a lot of materials to read and work, so not being able to go out gives me a fair amount of stress. If I had to pick, I’d say looking at photo books, cooking, trying out musical instruments, or woodworking or something. Woodworking in particular is great because you can develop your concentration and you end up with a finished product in your hands. Just shaving the bark of a tree branch with a knife is fun, so I think it’s good to have a knife. It’s convenient.
Questions to each other from their commitments to creation to the favorite features of non-humans
─ Since we are here to talk altogether, I would like to ask you to interview each other. First, Nagabe-san, could you please ask questions to Yamazaki-san?
Nagabe: I’d like to know your process of thinking out and what you are particular about in creating your stories. When I read The Ancient Magus’ Bride, the first thing that struck me was that Yamazaki-sensei uses motifs from Western mythology, fairies, and folklore, and then creates a human drama about how those characters confront each other and express their feelings. So I am wondering how you incorporate the elements that exist in fantasy into your own stories and characters.
Yamazaki: A human drama…… Can I call it a human drama? I'd be happy if I can!
Nagabe: I'm sure you can!
Yamazaki: To be honest, there are many parts where I’m not really sure how I’ve applied the concept of fantasy to the characters. When I'm thinking about a story, my brain starts going "This is it," "This person is that," or "That can be incorporated into this development,” and it often puts different pieces together like a puzzle. On the other hand, when those things don't come out naturally, it's hard as hell to write a story (laughs). I usually read books on mythology and folklore, and I often have a stock of ideas that I can use in development. Perhaps it's because I don't think of fantasy as something that can't happen in reality, so I create a story where humans meet fantasy in an ordinary way. That's probably why I create the way I do. I feel that these things can happen right next to us, like the change of seasons.
Nagabe: Are there any techniques or theories that you consider in manga? For example, I'd like to know if there are any techniques that you use when drawing manga, such as creating a development every four pages or adjusting the number of frames.
Yamazaki: People have different opinions on this, but I try to include some funny parts here and there. I’ve had some people say they prefer for me to write seriously throughout weighty stories so that they won’t be distracted. But some say they enjoy those funny parts. Either way, I am enjoying drawing those scenes, so that’s the direction I’m going. Other than that, I only pay attention to the basics. Not too many frames, not too few, no more than three lines of dialogues because it’s hard to read, and wide horizontal lines for speech bubbles. When the bubbles are long in length, it's a problem when it’s translated into other languages.
Nagabe: Oh, I see. I'm just curious, but you create manga, illustrations, and novels, and is there any new field you would like to work on?
Yamazaki: I'm mostly satisfied because I was able to get my hands on all three of those (laughs). I originally wanted to be a writer, but I found it overwhelmingly unsuitable, so I got serious about manga. If I don't have to think about what I’m suited for, writing picture books or game and anime scripts sound interesting.
Nagabe: Now, I'm going to assume that you like non-humans, but what are your favorite things about them? I want you to talk about it as much as you can.
Yamazaki: I don’t know if I’m qualified to talk about non-humans just because I like non-human characters, but personally, I think it’s their differences that attract me. Compared to humans, they look different, think differently, speak different languages, live in different ways, and have different cultures. But when you think about it, this all applies to humans, doesn’t it? If you are from different countries or even areas, all of the things I mentioned can be the differences among humans. I think I enjoy non-human characters because those differences are easier to see. The further away they are from humans and the more difficult it is to communicate with them, the more excited I get. But that also doesn’t mean that I like all non-humans just because. They need to have attractive inner qualities as well. I do love non-human characters, but the basic premise is that characters have to be attractive and stories have to be interesting!
Nagabe: Yeah, I agree.
Yamazaki: Going back to the question, if I had to pick the best feature of non-humans, I would say that it's the fact that they seem to be able to understand humans, but can’t. Even when they are next to us and looking at the same things, what we see are different and we never understand each other’s point of view. I love the fact that we continue to be individuals who don’t intersect, don’t mix, and can’t be fixed into something. But even then, the human character and the non-human character stick around together! I love that concept!I love the fact that they seem to be attracted to each other but are not, and that they will forever remain different creatures. After all, the existence of humans is essential for non-humans because the premise of non-humans is that there are humans. Therefore, I don't get too excited when I don't know much about the non-human characters. If possible, I want to know their thoughts, tastes, words, and deeds of the being before liking them. Although, in some cases, I get really excited about characters based on their appearance only…. So, I guess it’s like an accident to find non-human characters I like.
Nagabe: Is that right? By the way, what do you think of cat ears? Do you like them or not? Is it a beast, a demi-human, or a non-human? Please tell me your opinion.
Yamazaki: There are many factors that I would personally consider, such as how the cat ears are attached, the facial structure, whether it has human ears in addition to cat ears, its lifestyle, and whether it seems to think like a beast rather than a human. Whether there are any features other than the cat ears that differ from humans is probably the main question. Personally, I don't think that a human with only cat ears can be considered a non-human, but in some cases, it can be, so it really depends on the character.
Nagabe: I see.
Yamazaki: For example, if the lifestyle is that of a feral cat or feline, it is a beast, if the lifestyle is culturally different from that of humans, it is a demi-human, and if the lifestyle is clearly different from that of humans, it is non-human. I think it’s important to keep in mind that people will judge cat ears, or rather animal ears, differently depending on who they are. I believe in freedom of what people think, each individual is wonderful, and you can step away from things you disagree with.
Nagabe: Thank you for sharing your thoughts. Lastly, I like non-humans so much that I draw them all the time, but I can’t find the appeal of human features. I don’t find it interesting to draw humans, so please help me.
Yamazaki: What? I'm not very good at drawing humans either! (laughs)
Nagabe: (laughs).
Yamazaki: To be honest, I feel that I’m not very good at drawing in general, but appeal… appeal…. I personally get motivated when I feel I’ve drawn something well, so I draw the features I like with my own fetishism in full swing. Eyes, hair, waistline, and facial expressions. That’s about it, I guess. So when I get into a slump, I am stuck there for a long time.
── Now it’s time for Yamazaki-san to ask Nagabe-san questions.
Yamazaki: I've heard that you draw very quickly, but do you have any weaknesses or strengths in terms of creating a storyboard, plotting, drafting, or line drawing?
Nagabe: I don’t like creating a storyboard and plotting. I get bored easily so I don’t like to spend too much time creating one thing. If I think too much, I don’t make any progress, and as a result, my focus shifts to other things. Creating a storyboard requires an awareness of the direction and progression of the story as well as its intentions. I’m not accustomed to these very well and I can’t supplement these with just my drawing ability.
Yamazaki: I also have a hard time with storyboards, so I understand. Are there any particular things that you can’t compromise in your work?
Nagabe: It's the composition of the picture. I like to deliberately draw blank spaces, and I think adding meaning to the empty spaces and adding emotion to the positions of the characters is an expression that is possible only in the framed world of manga, so I'm very particular about that.
Yamazaki: Thank you very much. Now, do you have any activities or something that you do when you just can't bring yourself to work?
Nagabe: At first, I would draw the easy parts. For example, I start with tasks that I think will be easy, such as drawing only one frame, drawing only persons, or drawing only speech bubbles. I don't know if it makes sense, but I think motivation comes after I begin the work, so I try to start with easy tasks to get the engine going.
Yamazaki: I see. This is the same question you asked me earlier, but I would also like to know what Nagabe-san’s favorite features about non-humans are.
Nagabe: Okay, you sure you have enough time to talk about it?
Yamazaki: (laughs).
Nagabe: First of all, I like the way they look. Sometimes they are human skeletons, sometimes they are four-legged, and they are just distorted and diverse. The visuals are beyond imagination, like a living creature or a sculpture, and I like the eeriness of it. Next is regarding common sense. For example, they may eat pet animals as food, and the pets just accept that they will be eaten. Is this similar to the Cambyses Lottery (Fujiko F. Fujio)? What is considered common sense in one country is considered heretical in another. I love the interaction created by these cultural differences.
Yamazaki: Yeah.
Nagabe: The other thing is their life expectancy. It doesn't matter if it's a long life or a short life. At the moment you are born, it’s decided that you will not live the same amount of time as others and I like the impermanence of it. I want to create a new feeling of discomfort that has never existed before through this concept. There's no end to what I want to say, but I think I put a lot of emphasis on appearance and external characteristics. It's like the characteristics of animal features, and I hope those shapes have meanings.
Yamazaki: I've always thought that you are so good at depicting the interaction between humans and non-humans who don't have control over human language.
Nagabe: Thank you!
Yamazaki: Regardless of whether you draw them or not, which do you prefer, the ones who can control human language or the ones who can't?
Nagabe: I think both are good. If they use words, they can at least communicate instantly, and if they don't, I can create drama through their trial and error process of interacting. But for a story, I think I like the ones that don't use words because it gives them a stronger sense of foreignness and makes it easier to depict the difference between humans and non-humans.
Yamazaki: So, do you have a favorite genre for a non-human with animal features?
Nagabe: All... of them?
Yamazaki: (laughs). Dogs, cats, birds, reptiles and amphibians, marine mammals, insects, etc. These are not animals, but robots and androids would be fine as well.
Nagabe: Anything is fine as long as it's not a human.
Yamazaki: (laughs).
── I can feel Nagabe-san’s love for non-humans (laughs). Lastly, please share a message to the readers who are supporting your work.
Nagabe: Thank you for reading. In my works, I try to eliminate or omit explanations and dialogues as much as possible, so there may be many places where you may wonder what's going on. I've tried to leave room for your imagination, so I hope you'll enjoy the intentional blanks!
Yamazaki: Thank you so much for your support. It's a story that has lots of twists, but there's always something beyond that. I hope you will enjoy it. Thank you for your continued support!
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Since you like the Hellboy...*perks up* Can I ask what you like about it? Does this need to be part of the ask game, if so, smash it in there. But opinions! I would love!
Ooh! Hm. This is actually surprisingly hard to articulate.
I’ve been ‘into’ Hellboy for like. Half my damn life now, and while I could have gone on at length about all the things about it I found fun as a teenager it was at its core very much a ‘this makes me Feel Happy’ thing. And now that glow is less intense but it’s bolstered by that habitual sort of attachment you feel to like. Family members.
Let’s see how far I can break this down lol.
I have never been able to much like most of the BPRD tie-in type materials and I was not at all pleased with the films, so to an extent I think I can say confidently part of what I like is the way Hellboy is situated in a superhero-comic-adjacent space while being very much coordinated by one overarching creative sensibility--like, other people were brought in to work on Hellboy a lot over the course of the run, but Mignola always had a unifying voice and even when I don’t actually agree with his taste or values that level of artistic...intentionality? Judgment? Presence? Something like that. Gives the work a sense of...integrity? Maybe just unity.
Anyway makes it feel less plastic than comics often do. This is a corporate product of course but it’s also just Mike Mignola hanging out doing whatever he thinks would be cool. Drawing rocks and monsters because that’s what he wants to draw. I like that.
Some of the higher-quality webcomics you get nowadays, when they don’t take themselves too terribly seriously but aren’t outright comedic, can land similarly in terms of voice, but even just fifteen years ago webcomics weren’t really at that point yet as a medium, and even now most are still amateurish as well as amateur. Which is fine, but different.
To get slightly less meta, I love the collection of genres that are smeared together for Hellboy--we’ve got a lot of detective noir stuff cut together with cosmic horror and like...the genre where people research folklore and then mostly punch it. Does that have a name? And then there are a bunch of other influences stirred in, sometimes for only a single issue, sometimes more.
Mignola managed to be significantly less offensive than average about the way he adapted world folklore into his weird groddy kitchen-sink fantasy system, which is pretty funny because he doesn’t come across as being careful about it at all. Not that I think there was no effort made, but also he just used research as a basis for narrative much more often than he started with a story premise and stretched the creature to fit, which by default gave him less scope for dickery.
Also I think the only god he ever fights is Hecate and she’s handled from a 19th-century-occultist angle rather than a Classical angle.
Also Hellboy fights Nazis and cyborg gorillas as well as like. Baba Yaga and vampires. The balance of schlock and gonzo nonsense to pathos and sensitive emotional bits is usually about where I like it.
The episodic format is really well used. It lets the storytelling style lean heavily on the late-19th-through-mid-20th-century short story genres that it borrows a lot from, and which honestly has always worked better for comics than end-to-end long-arc serialization. I like how the anachronic order of many sections of the series allowed for a lot of ‘building outward from the middle.’
Also it means the story can stay true to its roots and kill off a lot of characters in gothic excess without constantly sloughing main cast or having to do fakeouts.
...I can’t believe that since Hellboy isn’t really emotionally involved with the issue of his birth parents except inasmuch as it explains the world-ending stone hand, the single angstiest part of his backstory is technically when he went on a drinking binge road trip around Mexico in his teens and made friends with vampire-fighting luchador triplets but then the youngest one whom he was closest to was kidnapped by the vampires and Hellboy had to kill his best friend, and this is all established in a random side story that pushes the intentional genre absurdism to its breaking point and is equal parts comedic and grotesque.
(The second angstiest is probably the bit in volume 1 when he finds his dad murdered by frogs.)
I also just love characters who wear trench coats and are actually really clever and knowledgeable and kind but tend to resort, in extremity, to just hitting problems really hard. Okay? I like that. That’s a fave.
Hellboy’s whole character design is very strong, a bunch of dramatic broad-strokes decisions that contrast interestingly against one another, and then a lot of subtler elements layered in crosswise.
The way his relationship to the narrative ‘occult-fighting antichrist figure’ could be really straightforward, but keeps stepping a little sideways off the usual shape of the tropes in a way that creates depth.
He’s a giant red demon guy who stopped aging in the 50s; he’s never going to be able to be ‘normal’ or pretend he isn’t what he is--but also he’s a dude with a government job and probably a Social Security Number who goes and interviews people about the situation and says ‘I’m Agent Hellboy’ and gets called ‘Mr. Boy’ and is just this guy who knows his shit and can take a beating.
(This was one of the major things I hated in the first movie, that they decided to make him this weird secret cryptid whose dad keeps him locked in a vault when he’s not fighting.)
The way the identity thing is never reduced to comfortable binaries with him except by enemies trying to psych him out is just really satisfying. He fights monsters not because he hates them or himself but because he was recruited into this career young and he’s really good at it, and he feels good about helping people who are being victimized.
When something occult isn’t hurting anybody he’s down to chill, and if it turns out they secretly are after all he’s always so tired and disappointed, and if they really aren’t then he has a new friend. Whom he may never see again or may hit up for a game of cards next time he’s in town.
(I also like how he combines ‘being pretty private’ ‘being very casually friendly’ and ‘being an asshole who makes a lot of enemies’; it’s not that unusual a combo for his type of main character but it’s one I enjoy.)
When he breaks off his own horns as part of his rejection of being Anung Un Rama it’s not ‘choosing humanity’ or w/e it’s choosing not to be used for this. His name is Hellboy, which is an objectively awful name but it was given to him by people he loved and who chose him, not the people who made him or brought him to this world to be used, and he chooses it.
And that has weight. That has force enough behind it to carry a world.
Just in general in spite of all the identity stuff he gets swamped with he’s really good at self-knowledge and letting other people’s ideas of who and what he’s supposed to be just wash over him. As the story goes on and shit gets weirder his sense of identity gets shaken, but he never quite loses that anchor in the knowledge that he is the ultimate arbiter of his own identity.
His exasperation on being told via stabbing that he doesn’t get to be King of England even if he is the first male descendant of King Arthur since Mordred is so funny. Why is this a thing, says Hellboy. Why am I finding out like this. Why do I always find out this shit like this. Why would anyone think I wanted to be King of England. I already punched so many skeletons about not wanting to be King of Witches.
He’s got so much righteous anger that comes out when people are treated as disposable, or as less for being not human or less human or superpowered, and of course it’s founded in his own experiences and his own fight for respect but it’s not about him. It’s about the person who’s suffering now.
One time his combat one-liner before shooting something started with ‘The Torch of Liberty said I was the worst shot he ever tried to train’ that’s so funny! I love that!
He’s my boy okay.
#have this rant lol#hellboy#my opinions#fandom recruitment pitch#i have all 12 volumes and a number of very disappointing tie-ins#i almost didn't get them all because i was collecting at a leisurely rate#and then all the bookstores stopped stocking it because it had wrapped up#and guess what???#volume 11 of 12 ain't easy to find used!#comics#writing#identity#names and naming#beastenraged#ask#hoc est meum
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구미호뎐 | Tale of the Nine Tailed - Lost in Translation EP01
In which my sister and I sat down with a pint of mint chocolate chip and wrote down everything that occurred to us while watching the fan-subbed version of TotNT EP01. Contains mild spoilers.
Prologue
We open with an excerpt from the Hyeonjoonggi (현중기・玄中記), which the internet informs me originated in China sometime between 265-317 CE. In Korea in particular, gumiho are typically thought of as being female, but this is an example of a classical text that says they can be either. From what director Kang Shin Hyo said at the TotNT press conference, the premise of TotNT began with the idea of challenging this base assumption by making the gumiho male and placing him in modern-day Seoul. I would translate the passage as follows:
When a fox becomes 100, it can become a beautiful woman, or become a man who has relations with women. A fox that lives for 1000 years communes with the heavens and becomes a cheon’ho (heavenly fox). Its gifts are like that of a powerful shamaness; it can perceive things more than 1000 leagues distant.”
To my sense, the passage was introduced to show precedent for the existence of male gumiho in traditional folklore, as well as to illustrate that foxes over 1000 (cheon’ho) can be closer to deities than monsters.
On to the show. The year is 1999. I’m surprised the subs left ‘Fox Ridge’ untranslated as Yeou Gogae since it seems like it would be relevant information that the place where the accident takes place is somehow tied to foxes.
When the imposter parents (who I believe are also foxes) chase little Ji Ah up into her room and her not-dad says, “You little brat!” (or at least, that’s what the subs we’re watching say), this is an example of what’s called ‘code switching.’ His phrasing is somewhat old-fashioned, which in this case helps to give the impression that he’s not human since it’s the cant of creatures in traditional fairytales. For anyone studying Korean, the line is, “요 년 봐라,” where ‘nyeon’ might mean anywhere from ‘girl’ to ‘wench’ or even ‘bitch.’
Okay, I have to ask. Does no one else in Seoul drive on Fox Ridge? How did Ji Ah have time to go home, get attacked, and then be returned to the scene of the accident (I’m assuming by Yeon) before anyone came across it?
Also, how did Yeon know where to take her? He tells grown Ji Ah that he just happened upon her after catching the scent of blood, but I get the sense there’s more to the story than that. I feel like this is part of a larger pattern wherein Yeon goes out of his way to rescue someone and then pretends as if he didn’t.
Episode 01 Title Card: What Happened on Fox Ridge
According to Yeon’s alarm, our current timeline begins on Saturday, August 29, 2020, and he has a wedding to attend. 2020 yet no COVID19? I guess this really is a fantasy drama. ;p
The BGM playing while Yeon gets ready is called ‘The Fox's Wedding Day,’ or, more literally, ‘day when a fox goes to be married’ (Yeou ga shijip ganeun nal) and it’s actually Yeon’s theme. I was expecting his theme to be the track entitled ‘Gumiho,’ but I guess not lol
The sun-shower. In both Japan and Korea, a sun-shower is known as ‘a fox’s wedding’ (kitsune no yome-iri/yeou ga shijip ganeun nal), so this is already cluing us in that the bride is a fox (I say ‘bride’ because both these phrasings typically apply to a bride marrying into her husband’s house. The phrasing is different for grooms, who ‘receive’ the bride). This is what Yeon means when he arrives at the wedding hall and says, “That’s because a fox is getting married today.”
It’s strange to me that the bride’s identity has completely dropped out of the subs. She’s Yeou Nui (literally ‘fox sister’), a folklore character of the Brothers Grim-style horror school of fairytales. Her thing is that she’s a gumiho who preys on families with only sons who desperately want a daughter. She insinuates herself into their lives, brings calamity down upon them, and finally, eats their livers. Like most fairytales, there are many permutations of her story, but many of them feature her saying she’s consumed 999 livers. I understand where - absent this context - some people might have seen Yeon as the bad guy here (spoiler: he’s not).
The subtitle here for Yeon’s line says: “But you need to know that changing your identity isn’t as simple as you think.” What he literally says is:
Yeon: How did you go to ground so completely? You think that if you change your face and your identity, your blood-stained past will change too, right? But changing lives isn’t as simple* as changing subway lines. [*Note: ‘simple’ is in English]
This is the first real dialogue we get from Yeon, and one thing it’s doing very intentionally is showcasing just how much he’s adapted to modern life. It does this both with the content of what he says (talking about changing subway lines), as well as with the amount of English loan words he tosses around. So I personally would have kept the bit about the subway in if I had been translating.
Yeou Nui’s line was translated as, “Please forgive me,” but it should more properly be, “Spare me,” or “Let me live.” Yeon is an enforcer, not a judge. (Also, ‘forgive’ is another word entirely).
Yeon’s line that’s subbed, “Listen, you fox. How could you dare dream of having a happy ending after eating so many livers?” is the result of what’s called diagonal translation, which is an unfortunate side-effect of subtitling conventions. What he literally says is:
Yeon: Yeou Nui, after eating the livers of countless adoptive parents and older brothers* how can you dream of a happy ending?
[*Note: The word he uses for ‘brothers’ here is 오라비들, which is a semi-antiquated word, and again, the sort of language used in folktales]
Yeon’s line, “Here’s a piece of advice” is more literally, “Here’s a bit of advice stemming from experience,” which is the first hint we get in-drama that he’s been in a similar position.
Nam Ji Ah
We get our first introduction to adult Ji Ah as she narrates the script she’s editing for her TV program on her way to the wedding hall. When Jae Hwan worries about her changing the script without the writer’s permission (again lol), Ji Ah's response translated literally would be:
Ji Ah: Then let’s go with this. PDs’ livers have to be swollen or coming out of their bodies.
That’s a pretty disgusting image in English, so I don’t blame the subs for changing it to something more sensical and less graphic. But as a cultural note, in Korea and Japan, having a large liver means to be gutsy or brave. Ji Ah’s character description similarly describes her as, ‘a woman whose liver is [so large it’s] coming out of her body,’ meaning she’s about as gutsy as it gets.
Okay, call me a cynic, but I loved Ji Ah’s line about not being able to digest wedding food due to the choking atmosphere of forced happiness pfft
Jae Hwan saying, “Who knows? You may meet your destined partner at a place like this,” as Yeon walks by in the background = Jae Hwan unwittingly hitting the nail of the head #1
Lol Yeon acting like a bored kid held captive at a dinner party while the wedding takes place. Bless Lee Dong Wook because I’m sure it’s all ad libbed. I feel like this could be a game: spot the LDW ad lib.
The Wedding Hall Incident
When Yeon returns to her dressing room after the wedding, Yeou Nui changes tactics from begging to putting her hackles up and challenging Yeon. Linguistically, that’s marked by her code switching to an archaic cant. Yeon, however, remains unfazed and responds with the most modern thing possible, completely undermining her bravado:
Yeou Nui: Oh former master of Baekdudaegan, what authority have you to condemn us?
Yeon: Get a hold of how she’s talking (rhetorical). Hey, if it wasn’t for you I would’ve been watching American TV shows while eating ice cream today!
Okay, I love the way Yeon materializes his sword. I thought he was (un-)transforming his umbrella at first, but he later does it with a plank of wood so I assume he can do this with pretty much anything?
On the topic of his sword, I posted a gif set not long ago referring to it as a sa’ingeom (사인검), literally ‘Four Tigers Sword’ (referring to the year, month, day, and hour of the tiger when such swords were supposedly forged). You’ll notice it doesn’t have a cross-guard since they’re traditionally ceremonial swords rather than actual weapons. The first sa’ingeom were made during the reign of King Taejo (1392-1398), but I assume they gave him one despite it being somewhat anachronistic because they’re also said to cut down evil spirits and ward against calamity. Mostly, though, it looks really cool and is very traditionally Korean.
Not for anything, but I love this BGM track that’s playing during the wedding hall fight (‘The Uninvited’). This short action sequence was so great. I wish we could have seen more of Yeon hunting down supernatural baddies. Also more of those gumiho eyes. More gumiho everything in general.
As he stabs her, Yeon’s line to Yeou Nui in the subs was rendered as, “Don’t do something stupid like falling in love in your next time.” I would have translated this as, “If you’re reborn, don’t do something so [useless] as falling in love.” Again, for anyone studying Korean, the phrase is ‘사랑 따위" (sarang ddaui). ‘Ddaui’ means ‘such a thing as,’ and it’s always used to disparage whatever proceeds it. There’s no good way to communicate that disparagement in English grammatically, so I opted for ‘useless’ in an approximation.
The BGM that plays the first time Ji Ah spots Yeon leaving the wedding hall is called ‘White Pupils’ (or literally ‘white eyes’). The imagery typically associated with that is death, so I’m curious what inspired the track title. Maybe they mean ‘white eyes’ like the fortune teller since it’s used at fateful moments?
“Who knows? That may be the story you were destined to cover.” = Jae Hwan unwittingly hitting the nail on the head #2
“Were they mass hypnotized or something?” = Jae Hwan unwittingly hitting the nail of the head #3. Thank you, exposition fairy. ;)
Okay, when Ji Ah and Jae Hwan examine the scene, Ji Ah’s line is subbed, “I need to see what that woman of this love story looks like,” which is ungrammatical in addition to being wrong. What she actually says is:
Ji Ah: I need to see the face of that protagonist of the Romance of the Age. [And I believe the ‘protagonist’ she was referring to is actually Yeon ;) This is bordering on meta, seeing as he’s actually the protagonist of the epic romance that is TotNT]
Kim Soo Oh
The BGM playing while Yeon sits in the park people-watching and then looks pensively at his hand is called, ‘Thread Rings.’ Between that, what LDW alluded to in his VLIVE, and some still cuts I saw of deleted scenes from EP16, I’m convinced there was something more to those rings that got cut due to time constraints. ㅠㅠ
Fun fact: This scene between Yeon and Soo Oh was the first scene of the drama that they filmed.
When Soo Oh asks Yeon what he’s doing there, the sub for Yeon’s response was, “Nothing other than waiting for someone.” That strikes me as off in tone as well as pacing. I would have translated it as, “Just.....waiting for someone.” (which is literally what he says).
When Soo Oh asks Yeon why he’s waiting, the sub says, “Because a fox can only love one person till death.” I don’t really have a problem with that translation, but what he literally says is, “Once a fox takes a mate they never forsake them. Until death.”
Sub: “How are you coping with that?” / “Not well.” > Literally: “Are you okay?” / “I’m not okay.” I actually like the sub here since it better conveys how precocious Soo Oh appears in this scene. He seems to alternate between precocious and adorably dim throughout the drama depending on who he’s with, though when he’s with Rang, it’s mostly the latter pfft
When Yeon turns down Soo Oh’s offer of friendship he says, “Your nose. I’m not big on men with runny noses. And human lifespans are too short to be friends with me.” Yeon's use of ‘men’ struck me as funny since I guess to someone over 1600 years old, an 8 year old and an 80 year old aren’t all that different. Also, Yeon giving serious life advice to an 8 year old is adorable. He talks to him like he’s an adult.
The Afterlife Immigration Office
Between the BGM and the way the camera pans up the endless levels of shelving, did anyone else feel like Yeon entered Hogwarts for a sec? (not complaining) ;)
For the record, Yeon uses banmal with Taluipa and calls her halmeom (granny). In contrast, Hyeonuiong is pretty much the only character Yeon speaks to in jondaetmal and addresses respectfully as ‘elder’ (eoreushin). He speaks to Ji Ah’s parents politely as well, but it’s mainly because they’re her parents.
The text introducing Taluipa’s character wasn’t translated in the version we’re watching but it reads: ‘The god who rules over the River of Three Crossings (Samdocheon), the boundary between this world and the next.’ The hanja for her name (奪衣婆) refer to her traditional role, namely, removing the clothing of the dead for her husband to weigh on the Uiryeong’su (su = tree) to measure the weight of their sins. This is the same tree that the Uiryeong’geom (the wooden sword that appears in EP13), is allegedly carved from.
Lol Taluipa saying she has to keep up with the times but also using a computer that’s positively ancient (come to think of it, it’s probably from the 80s since that’s her favorite decade)
Again, I’m surprised that Yeou Nui’s character name dropped from the subs completely. The subs here just say, ‘the female fox.’
For Taluipa’s line, the subs say, “You’re to obey the order and capture who you’re sent after,” but that’s a loose approximation. More literally, it should be: “If the higher ups say to bring someone in, then you just have to bring them in.” I’m only mentioning it because the line implys that both Taluipa and Yeon report to someone higher up the chain of command. Otherwise they may be misconstrued as Taluipa’s orders.
Yeon’s line, “My compulsory military service has gone on for 600 years. How could I not go crazy?” is hilarious when you consider that Korean men are required to complete 2 years of military service, and even that often feels like an eternity, so I think for any Korean, the idea of 600 years of it is just exceptionally cruel. The line is iconic enough to have been included in Yeon’s character profile.
I noticed this a while back, but ‘mountain god’ is being consistently translated as ‘mountain spirit.’ Technically, Yeon is (was?) a god, if a low ranking one in the grand scheme of things (the Korean word is ‘sanshin’ where ‘san’ = mountain and ‘shin’ = god). I understand the use of ‘spirit’ though, since he’s not a god as gods are typically thought of in western mythologies.
Lol Yeon sticking his fingers in his ears (I would bet money this was also an ad lib)
Taluipa has a line that’s subbed, “Foxes never stay in debt.” More literally, it should be, “They say foxes repay eunhye no matter what.” You can find my explanation of eunhye here.
Wow, the subs really dropped the humour ball on Taluipa’s line here. First off, she says, ‘Right now’ in English. And while the sub says “Do you want your freedom back?” what she literally says is. “Do you want to be discharged?” (since Yeon had just likened his duties to military service).
On his way out, Yeon actually tells Taluipa, “Halmeom, you’re going to go to hell” (which is not the same as the underworld/afterlife as it said in the subs. Taluipa’s job is literally to ferry souls, so she goes to the afterlife all the time anyway). Also, when he says “I’ll pray for it everyday,” his phrasing is that of an elderly person pfft
As I mentioned, Yeon speaks formally to Hyeonuiong, who in return affectionately calls him Yeon-ie or Yeon-ah, which I find adorable.
Lol I’m not used to Ahn Gil Kang playing such a friendly character. Seeing him wheedle Taluipa with aegyo is hilarious.
Code Red
Somewhat of a side note, I can’t help but wonder, is Shin Joo’s last name ‘Gu’ because he’s a gumiho, a la My Girlfriend is a Gumiho (2010)’s Gu Mi Ho-ssi?
I wish the subs had just left ‘Lee Yeon-nim’ as-is, instead of changing it to ‘Mr. Lee.' As a general rule, I’m in favor of preserving character forms of address when translating.
Personally, I would have translated the name of Ji Ah’s TV program as: ‘In Search of Urban Legends’ rather than ‘Unveiling Urban Legends.’
I really like the dynamic between Ji Ah and writer Kim Sae Rom. “Should we fight?” / “Yeah, let’s fight~” How great is it that this drama doesn’t have a single catty, bitchy, stuck-up or otherwise obnoxious female character?
For anyone keeping track, Shin Joo speaks to Yeon in jondaetmal while Yeon speaks to Shin Joo in banmal, underlining their master/retainer dynamic.
Side note: There are actually multiple ‘types’ of jondaetmal: what I think of as ‘neutral polite’ (i.e. simply adding ‘yo’ to the end of all your sentences), the more formal polite (i.e. ending with ~[seu]mnida), that which elevates the subject, and that which lowers the speaker. The interplay of the four allows for varying degrees of politeness. The way Shin Joo speaks to Yeon is pretty much the highest degree. That doesn’t mean they aren’t close. Polite language can indicate distance but also level of regard irrespective of distance. This applies to Rang and Yoo Ri as well.
Again, Shin Joo calls Ji Ah ‘PD-nim’ but that became ‘that female director’ in the subs. PD-nim is a respectful (and non-gendered) form of address, and it’s perfectly suited to Shin Joo’s genial and deferential personality, so I wish the subs had just kept it.
I read an episode recap where the recapper mentioned she wasn’t sure what Shin Joo’s deal was. At the time I was confused, but now I think I get it. In the subs, Shin Joo says, “When I’m a seasoned veteran? I’m now up to the point where I’m wondering if I’ve turned into an actual person.” What he actually says is:
Shin Joo: No way~ How long have I been living in this (the human) world? Recently, I sometimes even have an existential crisis wondering, ‘Am I a person or a fox?’
[So he flat out says he’s a fox here, but that wasn’t reflected in the subs.]
Fun fact: this was Hwang Hee’s first scene that he filmed with Lee Dong Wook, and the BGM as they exit is Shin Joo’s theme.
I love the way Lee Dong Wook played this scene where they pay their tab. That is all.
It’s only as Yeon and Shin Joo exit the restaurant that we see that the sign out front reads ‘The Snail Bride’ (Ureong Gakshi). This is another folktale in-joke, since the snail bride’s whole thing is that she cooks delicious meals for her human husband everyday.
For the record, the Snail Bride (Bok Hye Ja) also uses honorific language towards Yeon and calls him ‘Lee Yeon-nim.’ I just assumed it was in deference to his ex-mountain god status, but it turns out she has a personal reason for holding him in high regard as well that we discover in the final episode.
As Yeon and Shin Joo walk away, Shin Joo’s line is subbed, “That show’s actually quite famous.” Since Korean doesn’t require a subject, the sentence is somewhat ambiguous, but I understood him to be referring to Ji Ah herself rather than the show since he says: “[Something is] really famous around the broadcast station.”
Lee Rang
Lol Kim Beom. How are you 32 years old?
I love how sharp and no-nonsense Ji Ah is. It’s so refreshing to not have to wait for the characters to catch up to what the audience already knows.
Rang’s theme that plays as he transforms back into his suave self is so iconic. The music director (Hong Dae Sung) really is a genius. It’s funny when you think about how different Rang’s theme is from Yeon’s.
Fun fact: Kim Beom shared in his Instagram LIVE that Rang ‘picking the wrong shoes’ was actually intentional. He was testing Ji Ah to see if she’d notice.
Okay, Rang says here that he likes, “everything about her (Ji Ah) from head to toe,” (not in a romantic way but in a grudging respect/she’s fun to toy with kind of way) but what happened to that? Are we supposed to assume that he would have liked her if she hadn’t been the object of his brother’s affection? But he approached her knowing that’s who she was...? I don’t know. I do know I wish they’d had more scenes together. Their verbal sparring is great.
Side note: One Korean fan nickname for Rang and Yoo Ri that Kim Beom liked was ‘Hoket-dan,’ playing off the Korean for pokemon’s ‘Team Rocket’ (Roket-dan) and mashing it together with the ‘ho’ from ‘gumiho’ haha
Yeon’s obsession with mint chocolate ice cream is a hilarious counterpoint to his status as a cheon’ho and his ex-mountain god title. Point to the writer. In Japanese, this would probably be called ‘gap-moe’.
When Yeon tells the man behind the counter, “When I’m indebted to someone, I’m obligated to return the favor,” he’s once again talking about eunhye. As a fox, he’s supernaturally bound to repay good deeds done for him. As far as I’m aware, this is unique to the drama and not part of the traditional gumiho lore.
Yeon eating ice cream like a happy kid XD Lol Lee Dong Wook, how are you 39?
Fun fact: Yeon’s line when he answers Rang’s call, “The number you have reached doesn’t exist, you punk” was an ad lib by Lee Dong Wook. The combination of the formal phrasing found in a typical voicemail recording followed by ‘you punk’ is particularly funny. It’s so witty I actually wouldn’t have known this was an ad lib if LDW hadn’t confessed as much himself.
“Let’s meet.” / “I refuse.” / “I’ll set your house on fire.” Hahaha What is with these brothers? Are they 1600+ and 600, or 16 and 6? Are the zeros silent??
Bus 1002
Ji Ah: “If possible, pick a different dream. I’ve been on the clock for 22 hours straight now.” I like Ji Ah so much. She’s unpretentious, intelligent, honest, driven, resourceful and witty.
Lol As Ji Ah struggles with the old man, you can hear Yeon offscreen urging the driver to get moving. Only he calls him, ‘driver yangban.’ Yangban is originally a word for a nobleman, but much like the word ‘lady’ in English, what was once a term of respect is now...not. lol Also, I’m pretty sure this was another ad lib by Lee Dong Wook since it happens entirely in the background.
This scene with Ji Ah piggybacking the old man is so classic spooky-folktale. I love it.
"You’re the only person I saw.” *Close up of the totem pole* They managed to make that whole sequence creepy despite nothing actually happening. Cool cool cool.
So our old drunkard is revealed to be a Mokjangseung (mok = wood). Jangseung in general are totems that stand at crossroads and the entrances to villages. tvN published some backstory info explaining Ji Ah’s past with this particular Jangseung and why he elected to save her which I translated here.
Aaaand we’re back at Fox Ridge. I can’t believe I only just noticed this, but the episode title could refer equally to the accident in Ji Ah’s past and this bus accident in the present.
Of course Rang staged the accident at the site of Ji Ah’s greatest trauma. Also, the fact that he knows that about her is telling.
Appropriately, the BGM playing as Ji Ah arrives at the scene of the accident is ‘Fox Ridge’ (Yeou Gogae). Iconic.
Back over to Yeon. The first time I watched this I wondered where on earth he was heading in that downpour but it turns out he was in pursuit of Rang, who had given him the slip.
Seeing Yeon limping injured through the rain ㅠㅠ Also, while Yeon later tells Ji Ah he carries his umbrella everywhere because he hates his fur getting wet, he clearly isn’t bothered here, choosing to keep it sheathed on his back instead. I guess all bets are off when he’s in Gumiho Mode.
Detective Baek and Ji Ah speak in banmal and he calls her ‘Nam Ji Ah,’ which I assume means they’ve been friends for a while.
Wow, good for Ji Ah for having made note of the exact number of passengers in the midst of all that chaos. I certainly wouldn’t have.
Hospital Encounter
So after Rang gave his brother the slip, Yeon realizes the next day that he’s at the hospital thanks to the news article Shin Joo reads out to him. Idk but I like that shot of the two of them heading out. There’s something vaguely Avengers about it. Which is maybe not surprising given that was another early influence for the show.
I liked this conversation between Ji Ah and ‘Soo Young.’ We get to see Ji Ah’s own resolve and drive in the advice she offers: “Even so, I hope you’ll become strong. It’s way more fun to be a PD than a victim.”
As with when he arrived at the wedding hall, the cinematography + BGM as Yeon approaches the hospital with his red umbrella is just A++
The BGM playing when Ji Ah spots Yeon approaching the hospital information desk isn’t on spotify or anywhere else that I’ve seen. It reminds me a bit of the ‘Tubular Bells’ theme from the Exorcist (a movie I actually haven’t even seen). If anyone knows what it is, I’d love to know.
“My only talent is my face~” pffft Also, decidedly untrue.
When Ji Ah tells Yeon, “Yes, I’m scouting you, but not for that,” She literally says, “but not for that genre.”
And now the subs say ‘Fox Ridge.’ Okay, then.
When Yeon says, “From the sound of it, it won’t be well made,” ‘well made’ is in English. Again, the peppering of English through Yeon’s speech makes him sound more modern.
When Yeon says, “Plus, I’m very devoted” his line is more literally, “Plus, contrary to how I look, I’m the devoted type.” Are you saying you look like a player? pfft
Yeon is such a big softie, so why does he keep threatening to kill people? Does he not realize they might take him seriously?
For this entire conversation (interrogation?), both Yeon and Ji Ah are switching back and forth between polite speech and banmal, almost on a sentence by sentence basis. On the whole, it gives the impression of a verbal sparring match.
“It’s not as if this was a blind date. No thanks on a second one.” lol I do enjoy cheeky Yeon.
Oh, I love that Ji Ah thinks on her feet. Using her leather bag to lift Yeon’s fingerprints was a smart move. Although, I’m not entirely convinced it would work that well in real life.
The ‘grim reaper’s outfit’ exchange was a coordinated ad lib between Lee Dong Wook and Hwang Hee. I mean, of course it was lol Casting Lee Dong Wook is the gift that keeps on giving.
Was that supposed to be Yoo Ri entering ‘Soo Young’s’ hospital room in those boots?
Minor detail, but ‘Soo Young’ calls Ji Ah ‘eonni’ meaning ‘older sister.’ It’s common convention in Korean to refer to people by familial ‘roles’ that fit their general age range even when you’re not actually related. I could digress, but I guess I just find it jarring when they have her addressing Ji Ah by name in the subs since Ji Ah is older and virtually a stranger.
Okay, when ‘Soo Young’ hears that Ji Ah lives alone, the smile she gives is effectively creepy.
The contrast between ‘Soo Young’s’ narration and the events of what actually happened on the bus that we see as viewers is great. Point to the director.
Wow, Rang really just slaughtered a whole bus worth of innocent people without a thought. I feel like we all managed to forget that about him as the show progressed. Hats off to the writer and to Kim Beom’s compelling performance. I actually worried initially that Rang would remain a one-note character because that would have been such a waste of Kim Beom, who is a fantastic actor. I’m so glad that wasn’t the case.
I love the subversion of viewer expectations when it turns out that Ji Ah knew all along that ‘Soo Young’ wasn’t who she claimed. This is something TotNT does repeatedly and well. We get both the dramatic tension of her being in danger and the satisfaction of her having had the upper hand all along. Point to the writer.
I’m pretty sure Ji Ah knocked that pitcher over with the express intent of using a shard from it as a weapon. Point for character consistency. Past or present, Ji Ah is apparently a ‘stab first, ask questions later’ kind of girl.
The Brothers
“Hey you! I clearly told you I didn’t want a second date?!” Haha Oh, Yeon.
I saw comments from Korean fans about how Yeon burst into her house with his shoes on here, and now I can’t not think of them when I watch this scene: ‘Entering the house with your shoes on...in the Republic of Korea...Ha...’, ‘Even if you bust the whole house apart, you have to take your shoes off before entering...’ lol
I love Yeon’s line that’s subbed as, “As if, brother.” In Korean, it’s “Do you want to die, little brother?” The word he uses for ‘little brother’ is ‘아우야,’ which, while still used occasionally today, is an antiquated word Yeon might just as easily have called Rang 600 years ago. It’s also, in contrast to the first half of his sentence, quite an affectionate term of address.
Rang’s line subbed as, “It’s a long story, but the family has a dirty past,” should more properly be: “It’s a long story, but you might say we come from a broken home.” Saying they have a dirty past makes it sound like they’re the mafia or something. Also, as a fun language note, the expression is literally ‘a bean-powder household.’
“Are you worried I’ll be sucked into the Underworld?” should be: “Are you worried I’ll go to hell?” Not sure where they got ‘sucked into.’ Rang just means when he dies. Also, I wish the subs would do a better job distinguishing between hell, the underworld, and the afterlife. They’re three different words.
“It’s because you embarrass me, that’s why.” Lol at the way Yeon covers his eyes. That’s definitely another ad lib from Lee Dong Wook.
When Rang calls time here, he actually calls Yeon ‘hyung.’ I suspect this wasn’t in the script but rather something that slipped out subconsciously on Kim Beom’s part, since the writer was clearly saving that word for when it would hurt us viewers the most. ㅠㅠ
Yeon’s line is subbed, “Old habits really do die hard,” but it should properly be: “You still haven’t fixed that habit?”
“If you don’t find it until the end of the next month, this woman will die.” This should actually be: “If you can’t find [that] by the next end of the month, your woman will die.” The subject is actually omitted so it’s unclear to what exactly Rang is referring, which is intentional. I also understand hearing ‘your woman’ (ni yeoja) as ‘this woman’ (i yeoja), but when they later flash back to this conversation they use a different take in which the line delivery is clearer and I’m confident it’s ‘your woman.’ This also explains Yeon’s confusion, since at this point he didn’t even know she’d been reborn.
I Waited for You
For anyone wondering how Ji Ah got into Yeon’s apartment, apparently his house code is 0000 lol
From his expression as he discovers and then watches the video she secretly took of him, I feel like Yeon is impressed with Ji Ah in spite of himself and I’m 100% here for it.
For the record, from this point forward, Yeon and Ji Ah use banmal with each other. Ji Ah has a tendency to speak to many of the supernaturals in banmal, which is honestly the opposite of what I would have opted for in her shoes.
Yeon’s question of, “How did you come here?” could mean either, ‘What brings you here?’ or ‘How did you get [in] here?’ in Korean, and honestly they’re both valid haha
Minor note, but she actually says his Korean age is 36, which would be 35 by the typical reckoning...except he’s actually ~1636 so it’s a moot point, really.
Ji Ah’s line, “Now I can proudly say that it’s fate,” translated more literally would be: “At this point, it really is fate and not coincidence.”
I feel like Ji Ah’s strategy of throwing herself off the balcony here is possibly the only thing she does in this entire show that strikes me as dumb. Like, I’m pretty sure if Yeon hadn’t been both benevolent and able to fly (and she had no guarantee that he was either), letting her just fall here would have been the easiest way for him to resolve the matter/the only thing he could have done.
Yeon’s line, “Did you just test me?” is one of the rare instances in which he code switches to archaic speech. I guess using his gumiho powers put him in a Gumiho frame of mind. ;)
On the whole, I prefer the instrumental OST tracks to the lyrical ones, but ‘Blue Moon’ is just sooooo catchy. I wish they had continued using it more.
And that concludes Episode 1. I’ve never posted anything like this before, but hopefully it was at least mildly interesting. Let me know what you think.
#tale of the nine tailed#totnt#lost in translation#I've never done this before so think of it as an experiment#this is what happens when language nerds watch dramas#korean language#korean culture#kdrama#구미호뎐
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