#the scene as it is in the game is WAY better because it also has Rook struggling to hold the statues and the dagger at the same time
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I've thought of a good way to characterize duelling styles.
Take Dumbledore and Voldemort. When I think of their style, I think of the movie, The Revenge of the Sith, and the duel between Anakin and Obi-Wan. It's incredibly stylish and intense. Both fighters are the best and it really comes down to who makes the first mistake.
That's how I think of Dumbledore and Voldemort. Their duel in OOTP was the most bombastic and entertaining in the whole series. They were duelling as how you'd expect two wizards of equal skill to duel.
With Harry, I think of the scene in Raiders of the Lost Ark where Indy shoots the swordfighter and walks off.
Harry's duelling style is quick, dirty and pragmatic. Sure, it may be boring, but it's damn effective. Why waste time and risk your life with all these fancy spells when a simple disarming charm renders 99% of wizards completely harmless.
Harry's not fighting as a wizard, he's fighting as a survivor.
Harry's definitely the most pragmatic dueller out of these three. And it makes sense. Harry didn't have the luxury of studying dueling and magic at his leisure to enjoy just the magic of it the way Dumbledore and Voldemort did. He doesn't have the arrogance of Dumbledore and Voldemort, so he doesn't have that same need to show off and prove he's the smartest most talented person in the room. Becouse that's what I think it is. The duel in OotP doesn't look like that just because of skill — it's also arrogance, of both combatants.
Both Dumbledore and Voldemort are trying to say: "look at me! I'm so much more talented and skilled than the other guy!" during their duel. The whole thing is a theatrical ego-stroke.
It's why Voldemort gets so miffed when Dumbledore questions his intelligence and magical skill. It's why Dumbledore repeatedly doubts Voldemort's skills aloud and calls him "Tom". Their duel is a game of showing "Look, I'm better", neither of them is trying to simply win, they want to humiliate their opponent and prove themselves superior.
“You do not seek to kill me, Dumbledore?” called Voldemort, his scarlet eyes narrowed over the top of the shield. “Above such brutality, are you?” “We both know that there are other ways of destroying a man, Tom,” Dumbledore said calmly, continuing to walk toward Voldemort as though he had not a fear in the world, as though nothing had happened to interrupt his stroll up the hall. “Merely taking your life would not satisfy me, I admit —” “There is nothing worse than death, Dumbledore!” snarled Voldemort. “You are quite wrong,” said Dumbledore, still closing in upon Voldemort and speaking as lightly as though they were discussing the matter over drinks. Harry felt scared to see him walking along, undefended, shieldless. He wanted to cry out a warning, but his headless guard kept shunting him backward toward the wall, blocking his every attempt to get out from behind it. “Indeed, your failure to understand that there are things much worse than death has always been your greatest weakness —”
(OotP, Ch36)
Harry, on the other hand, is an abused, traumatized boy with ridiculously low self-esteem who's been running on survival mode since he can remember himself. Of course, he'd fight to remain alive. Harry never fights to prove a point or humiliate his opponents like Dumbles or Voldy, he is fighting to survive.
He is always going for incapacitation or disarming — he knows the longer the fight lasts, the lower his survival chances are, so he fights intending to end fights quickly. It's the best way to ensure survival and it's what he does.
He tries to avoid killing when the enemy doesn't deserve it (like Stan Shunpike or Draco in the bathroom, yes, Harry tried not to kill him) but Lupin is wrong in his assessment of Harry's dueling in DH. In fact, Harry is willing to kill when he needs to. When his opponent deserves it and it will save Harry and others, Harry goes for the kill. and he does so instantly.
He doesn't have Voldemort's theatrical need to play with his food:
“We bow to each other, Harry,” said Voldemort, bending a little, but keeping his snakelike face upturned to Harry. “Come, the niceties must be observed. . . . Dumbledore would like you to show manners. . . . Bow to death, Harry. . . .”
(GoF, Ch34)
Becouse he isn't trying to prove a point. He is trying to survive and playing with your food means the food just might get a chance to get away.
Nor does Harry have Dumbledore's feigned goodness. (Dumbledore is a character who is obsessed with what he considers "good", he wants to be a good, humble person so bad, but he isn't. To the point of completely romanticizing the concept of "goodness" and kind of missing the point sometimes). Dumbledore doesn't kill because of his romanticized, idealized version of goodness which places him "above such brutality" just like Voldy mocks him in DH. So he would never cast a killing curse — even if it is an efficient solution that would save lives at the moment.
Harry has no qualms about using Unforgivables when he feels the situation calls for it. If it's more efficient and helps/saves people Harry cares about, he'd do it. Harry is crazy scrappy when fighting. I talked about it here, but Harry uses his body a lot when dueling. He tackles Death Eaters with his hands, he elbows them in the face, he uses plenty of muggle brawling when dueling because it works. Harry does whatever he needs to do to survive, it doesn't even matter to him if he wins or not — what matters is survival. This is why he is so practical when it comes to dueling, why he fights the way he does, and why he is willing to cast Unforgivables. He would always choose the path to survival and to save as many people as he can, even if that path is running away (which he often considers in fights, especially when younger).
I really like your phrasing of it: "Harry's not fighting as a wizard, he's fighting as a survivor" because that's exactly what this is. If punching someone helps, he'd do it, if a spell can be useful, he'd use it. Oh, his hands burn Quirrell, very well, he'd use that — he uses anything and everything he can, he doesn't care how it looks, just that it works.
I think the Death Eaters in OotP were surprised when he just, like, tackled them down physically. I think most wizards think such is beneath them, so it'll surprise them when someone actually throws hands. I mean, we see Arthur and Lucius throw hands, and it's clearly not something common in their society:
There was a thud of metal as Ginny’s cauldron went flying; Mr. Weasley had thrown himself at Mr. Malfoy, knocking him backward into a bookshelf. Dozens of heavy spellbooks came thundering down on all their heads; there was a yell of, “Get him, Dad!” from Fred or George; Mrs. Weasley was shrieking, “No, Arthur, no!”; the crowd stampeded backward, knocking more shelves over; “Gentlemen, please — please!” cried the assistant, and then, louder than all — “Break it up, there, gents, break it up —” [...] Mrs. Weasley beside herself with fury. “A fine example to set for your children . . . brawling in public . . . what Gilderoy Lockhart must’ve thought —”
(CoS, Ch4)
I'm pretty sure Lucius did not expect that. Like, he might've expected a hex, but not to be pushed physically. He probably considers it awfully muggle.
So, yeah, your assessment is correct and it fits their characters, beyond just skill level (since I believe Harry could fight like Dumbledore and Voldemort if he was inclined to do so).
#harry potter#hp#hp meta#asks#anonymous#hollowedtheory#harry potter meta#harry james potter#wizarding world#albus dumbledore#voldemort#lord voldemort#duelling#tom riddle#tom marvolo riddle#character analysis
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So I feel extremely conflicted about Mary Linton and I'd love to hear your input (and maybe others people's as well) regarding this.
First of all, I love her. She's an incredible character and I understand her actions before and throughout the game. Of course she didn't stick around with the gang and Arthur. It simply wasn't the type of life she wanted for herself and that is so okay, because they're criminals after all. It's totally understandable to feel uncomfortable in that environment and it's totally understandable that she wanted a better life for her partner, in this case Arthur.
I can also get behind why she specifically wrote to him back in Valentine and Saint Denis. I don't see anything selfish behind this. She wrote to him, because he was the only person she could trust with her worries and these particular things. It's not like she forced him to help her even. When you declined the missions, she showed nothing but compassion and understanding.
Now to the conflicting part (which could absolutely just be me). Maybe I'm the problem and that is precisely why I wanna here more opinions about this. I do not like the way she talked to him.
Almost every (but not strictly every) interaction with her filled me with dread. It felt like whatever I (or in this case Arthur) did, she'd drag him down. Like the cut scene at the train station right before her and Jamie leave. She says to Arthur "Ah you'll never change"
She's justified to think that way I guess after everything that has happened, but man...I just feel like it's only adding to his already existing insecurities.
I also wanna make clear that I'm not hating on her! I love her as a character, but I just felt like absolutely dog shit whenever I talked to her and maybe a different view on the situation could change it or whatever💞
I think that is a fair thing to point, and I do agree with you, she did kind of fuel some already existing insecurities, but I think it was a moment of weakness, yk? It has been years since they met and maybe she did have a hope that he had changed only to discover he hadn't. It does hurt to hear for Arthur, I am sure, but it is worth adressing.
I will say she likely shouldn't have said it but she is good at holding Arthur responsible at his own faults, which can be annoying.
Idk how to explain it, I think I am 50/50. I can see both sides.
#arthur morgan#red dead redemption 2#rdr2 arthur#red dead redemption community#red dead redemption two#rdr2 community#john marston#rdr2#red dead fandom#rdr john#rdr2 mary linton#mary linton#ask#asks#answered asks#nthspecialll asks#nthspecialll
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cassandra cain for the character ask game? :0
For this ask game!
@birdiedoesdc asked for Cass too!
My first impression: Autism allegory. Also way too OP, she’d fix everyone’s problems.
My impression now: Wow, if the Batfamily ever acts like a cohesive nuclear family unit, that girl will develop Eldest Daughter Syndrome before you can even blink. Also, she is epic and human and I can empathize with her even though she’s not actually an autism allegory. Although I have to write her out sometimes because she would solve my fanfic’s central problem, I have to do that for everyone sometimes. And overall, Cass causes just as many interpersonal problems as she fixes.
Favorite thing about that character: She’s great at reading people and yet not too good at emotions. I think it emphasizes the plexiglass barrier between her and the world—she can see, but never quite touch.
Least favorite thing: Her brain was “fixed” by a telepath so she could understand language. And I get it, I do. Scientifically, Cass’s language deprivation was probably too severe for her to naturally learn spoken language in her late teens. Without some sort of magical intervention, she wouldn’t learn to speak, and that would make it difficult to narrate from her POV. But it still feels icky.
Favorite line/scene: Her stating she’s loyal to the Bat symbol, rather than Bruce. I think it emphasizes the clarity of her moral compass.
Favorite interaction that character has with another: Same as above.
A character that I wish that character would interact with more: Dick Grayson. I think their views on love and empathy are very interesting to compare and contrast, and their fanon versions could bond over eldest daughter syndrome. Plus I think they both have a history of challenging and fighting Bruce that’s really interesting. And finally, they both have the expectation on their shoulders to be a better version of Batman—kinder, stronger, brighter. Perfect.
Another character from another fandom that reminds me of that character: Ava Orlova from Forever Red, which is an obscure Black Widow YA novel. Their personalities are nothing alike, but they have the backstory and vibes. El from Stranger Things for a character people are more likely to know.
A headcanon about that character: She has a very distinct but unplaceable accent when she speaks due to her lack of practice coordinating her mouth. Mostly because I have a slight mystery accent, and I think Cass should have one too.
A song that reminds of that character: People Watching by Conan Grey
An unpopular opinion about that character: Cass should be a Gordon, not a Wayne. Yes, she is a Bat, through and through. But I think civilian-wise, she should be attached to Barbara, not Bruce.
Favorite picture:
#i love rambling#meta#cassandra cain#batman#dc#dc comics#dcu#batfamily#batfam#bruce wayne#cass cain#dc meta#batman meta#Cassandra Cain meta
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Psycho Analysis: Gerald Robotnik
(WARNING! This analysis contains SPOILERS!)
You may not know this, but Jim Carrey is actually really good at playing villains. Like, it’s a pretty obscure fact about his career. So obscure that despite him playing at least three of the funniest villains I’d ever seen growing up, I completely forgot about them when I did the Psycho Analysis for Ivo Robotnik back when the original Sonic film dropped.
But now I know better. The Grinch, Count Olaf, the Riddler… Carrey is a master of playing cartoonish creeps. And Ivo Robotnik has proved to be the best and most fun of all his villainous roles, evolving beyond the simple yet fun egomaniac scientist of the first film into something that hews far closer to what Sonic fans might expect from the world’s sexiest fat man AKA Dr. Eggman. In fact, Robotnik might be my favorite villain role of his, and one of my favorite villains of all time.
Now what if we doubled that?
Sonic the Hedgehog 3 went bigger and better than its predecessors, and considering it was introducing the most popular character in the Sonic franchise who isn’t the Blue Blur himself—Shadow—it kind of had to. And that meant giving us not one, but two Jim Carrey performances. In this movie, the typically posthumous Gerald Robotnik is alive and well and out to enact some revenge. It’s a pretty bold and different approach to the beloved story of this Sonic adventure… so how does it work out?
Motivation/Goals: Gerald Robotnik is motivated by revenge, much like in the games, though this time he’s around to pursue it himself. After what G.U.N. did to Maria, he wanted to completely dismantle and destroy them. But the thing is, his decades of stewing in his hate and rage made him a little cuckoo, and now his hate extends to not just G.U.N., but the entirety of the human race… as well as himself.
Performance: Jim Carrey had already perfected Ivo over two films, but I think there may have been a little worry he’d make Gerald too similar and ignore what made fans love him in the game. Of course, we needn’t have worried; not only is Gerald a distinct character from his grandson, he still manages to be a truly despicable human being, perhaps more vile than he’s ever been before. He’s still as wacky and ridiculous as Ivo, but unlike with Eggman he manages to drop the silly at just the right moments to make Gerald a genuinely threatening monster.
Final Fate: No firing squad for Gerald this time; no, his ending here is much more undignified, but also incredibly well-deserved and satisfying. After callously trying to send his grandson into the vacuum of space, Ivo surprises the old man with a super-charged Sonic quill into his ass which sends him flying through the air into the chaos energy. He then proceeds to be disintegrate with a little pop like a bug in a zapper.
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Now, this may seem incredibly cartoonish and even ridiculous as a way to defeat such a villain… But read the rest of this analysis to see just how disturbingly vile Gerald ends up being. I think this truly absurd and cartoonish death is exactly what the movie needed to do to rerail things and keep it from going way too dark. And, if you think about it, his death is still colossally fucked up, particularly because Tails seems a little too chipper about committing murder.
Evilness: For most of the movie, he seems like he’ll end up being like… a 6 or 7/10, like clearly a bad guy but one with an understandable motive that you can root for. G.U.N. do not come out of this film smelling like roses, and when you see the full extent of what they did to Shadow it’s hard not to root against them.
But then comes the third act. He reveals he wants to kill everyone and himself, he reveals he doesn’t give a shit what Maria would want because he’s so utterly consumed with misanthropy, and he drops the coldest line ever to reject his grandson… Yeah this guy is a 10/10. Maybe even a 10.5/10. He is genuinely fucking callous and vile and monstrous.
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Best Scene: Without a doubt it’s the scene where he and Ivo dance through the lasers.
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This scene is great for multiple reasons. The most obvious reason is that t’s an amazing example of the movies effects and how well it showcases the dual Jim Carrey performance. Like, this must’ve been a bitch and a half to make look convincing, especially with Ivo picking Gerald up and swinging him around. It’s amazingly well done, the choreography is great, and “Galvanize” by the Chemical Brothers kicks ass.
But it also works as a further highlighting of the character of Ivo, how he’s still desperately cramming in family fun now that he feels he has someone who cares about him… and it also makes the later reveal about Gerald sting all the more.
Best Quote: Remember that line in Frozen where Hans coldly reveals he’s a villain to Anna? Remember how it’s a stupid twist that doesn’t make sense, yet the line is one of the rawest in all of Disney’s canon? Imagine that except the twist actually works and is effective. That’s what Gerald gets:
“Oh, Ivo… You’re no Maria.”
This single line completely recontextualizes everything Gerald has done up until this point. Every single bit of fun and goofiness now comes off as deliberate manipulation of Ivo to help in his schemes. It also highlights just how single-minded and insane he’s become in his pursuit of revenge; here he has a living member of his family, someone who could fill the void Maria left, but he coldly rebuffs them because he is too consumed by his own hate and rage.
Final Thoughts & Score: I fucking love Gerald.
Jim Carrey really went above and beyond here (and considering they sent him the script in gold and let him play with himself on camera, why wouldn’t he?). He manages to make Gerald hilarious and goofy but also perfectly captures his grief, rage, and hatred when the third act hits. And that third act is genuinely impressive even when he gets into a scientifically-enhanced slap fight with his renegade grandson; just his eerily calm statement of his desire to commit murder-suicide with the entirety of the Earth, his callous brushing off of both his grandson and Maria’s desires, his flippant shrugging off of the worth of Shadow’s life when the hedgehog betrays him… It’s honestly shocking just how nasty Jim Carrey manages to be without completely dropping the inherent goofiness he brings to his roles. In fact, his goofiness just makes it more chilling when he drops the act and gets going.
Frankly it’s surprising just how much nuance there is in such a goofy role, how much can be read in to his actions. Like they really didn’t have to put so much work into the silly villain in the second sequel of a video game movie franchise, they could have easily half-assed Gerald or even just had him be posthumous to save themselves a lot of work. But they didn’t do that, they brought him in, managed to flesh him out and give him depth while still keeping him true to the core of the character, and they knocked him out of the park. Of course, Carrey’s amazing dual performance where he goes out of the way to interact with himself is a big plus too. The sheer spectacle is at least 50% of what makes Gerald so fun to watch.
All in all, Gerald is one of the greatest live-action family film antagonists ever seen, and he’s a big part as to why Sonic the Hedgehog 3 is so great. And best of all he continues to show that the human characters related to Eggman are the best in the franchise. Easily a 9.5/10 for me, with the .5 less than his grandson only because we get far less time with him since, you know, he fucking dies at the ends of this one and isn’t going to develop more. But the fact they manage to make him so well-rounded in just a single movie is worth a lot.
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Adding on I feel that people who defend Jinx or dont' think about who she killed is due to the fact that its enforcers/corrupt politians so they go with they got what they deserve but I think that ignores how like it or not those people are very much still human and you can't just go around murdering people with zero consequences bad people should get prison time but not outright murdered. And how jinx somehow becomes a syombol for zaun despite working for silco and.. causing more stress for zaun after blowing up the capital building makes little sense to me. Jinx herself didn't even want to be a symbol just wanted her family back. she's not a Hero because she kills Cops.. she's a traumatized girl who needed mental help
btwIhatecops I have very bad experiences with em. been accused of drug selling ifyacanbelivetitwascrazy. and a cop towed our car making us even more poor. . but i dont think we should murder em either or as a poor person myself with my own mental issues that killing is ever justified and it seems that some people think because jinx has trauma =murderis fine but caits trauma hurting people=evil monster when the lesson is i think .. Violence is BAD no matter if your poor/rich don't hurt people.
now Caitlyn she is treated like she Killed millions.. and that her hate of jinx is treated as a shrug cause she was born rich.. As if that makes trauma less valid..
I don't blame her for hating jinx while it was jinx being fused with shimmer that caused jinx mental state to get even worse.. caitlyn was kidnapped while NAKED.. Tied up, and saw jinx kill her mom.. all in like a DAY..
She met vi for what 2 days? got kidnapped nearly killed by her sister/ had her mom blew up by her crush sister. Im not saying its an excuse to gas zaun but how come when Jinx gasses piltover and we see it affecting kids =no criticism at all.. Jinx is a hero =cait is the villian .. But I see no heroes I just see. People.
Traumatized Woman who lost their parents in horrible ways coping in terrible ways. Only one gets treated as do no wrong/other as innocent when its not that simple.
I don't get the hate for either I like Em both I was rather disappointed they didn't go more Crazy but i dont think some of ya'll can handle Crazy woman..shame. I really thought the end of s1 was setting up Arcane Game Jinx instead we got Woobie pitful Jinx when s1 was way more interseting.. and I thought we'd see Cait doing worse and according to fandom she did do worse but i wanted more more insanity. ..
and timebome while cute wasn't needed and i thought took away from the impact of isha's death since the ep happened right after.. and that it came out of nowhere.. I don't understand people saying caitvi sex scene makes no sense they were horny for eachother since season 1.. it was bound to happen and i thought it was perfect emotions were high. Let woman act on emotions humans are emotional people.. that scene was a long time coming. and i say that as someone who didn't really ship em in s1 that moment was long overdue. Maddie was also cute to me but I love REDHEADS I felt she needed more screentime her betrayal left zero impact to me cause .. I barely knew her .. same with Vis new male friend death..
The main criticism I have is to much music video montages.. i give the season a 6/10 .. needed 2 more episodes or to skip the au ep all together and.. focus on ekko/jinx not powder/ekko for timebomb to hold better weight
but that just my opinion.. Im poor and I dont think cait had more power over vi at all.. if anything Jinx held power over Vi.. as vi felt she had to save Powder.. but for all the people saying it should have ended like elsa/ana storyline of sisterly love. while that's all fine and and dandy.. . I gotta say you're family who commits terrible actions isn't your responbility to save and the sory isn't bad because it didnt' cater to the disney storyline of happily ever after for jinx/vi some of ya'll wanted .
I think s1 is better but not because jinx/vi didn't get the happy ending just thought we wasted time on other plots more when we should have had more time with Vi outside of Jinx and noticed jinx was. a lot different that it felt like a new character in general .
.. butohwell.. its not terrible its just alright to me.
With the way people hate on caitlyn it's like she murdered bunches of people when I recall it was jinx who was killing people with zero remorse in s1 no hate to jinx but man her actions get ignored it's her fault that zaun gets targeted in since she blew up the capital
Also its sad that it's come to women vs women characters when both are good characters
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One of my mutuals opinions is the "bro code" thing, that Curly is one of those guys who wouldn't care about the victim because the perpetrator is his friend and I'm really banging my head on the wall like that other anon. I've only played through the game once but Curly's behaviour/reactions etc read completely different from the "bro code" thing and I have to wonder if my mutual and I even played the same game.. like the constant digs at him from Jimmy, his body language in his face reveal and so on like you mentioned in your post. While this game is a little different obviously, it kind of reminded of a point in Alice Madness Returns that makes it very clear that Alice's pain blinded her to the abuse of the other children and her failure to act earlier because of it. Curly is guilty of a similar inaction but it doesn't change the fact he was a victim of Jimmy too. I don't think I can look at it any other way because both of these games have really stuck with me.
I genuinely think it really is the idea that people want a simple easy to blame problem and the idea that the only relatable victims of abuse are those that "surpass" it or do a lot to help others. When it comes to victims, especially those that don't fit the typical demographics, who either accidently perpetuate it, enable it or aren't ideal in some way shape or form, people jump to ignore what they went through as it's easier than dealing with those conflicting sentiments.
The bro-code conversation in Mouthwashing stems from a concept I generally dislike that there had to be something about Curly that made him meet or keep being friends with someone like Jimmy. I think people genuinely underestimate how many like decent and good people just know an asshole or are friends with someone who is really bad outside of their view/established dynamics. The game makes it clear none of the inaction against Jimmy is because of a lack of care, it is a lack of understanding from the privaleged postions they have as men to not have to worry about what Anya does/went through and the type of extremes men like Jimmy will go through to cover it up. They are all too preoccupied in their own strifes.
Another thing I see being oversaturated the idea that you have to be a freak, misanthrope or have a disorder to do the thing Jimmy does. The game is an escalation, it's a spiral that I don't see people comment on that Jimmy was not likely having the mood swings and episodes of rage/frustration we were seeing in the game. This is after they all start experiencing the worst moments in their lives that he got THAT openly bad. Of course, this is just my interpretation but much like in real life, people that go to extremes like that usually live mundane lives. It's a pressure cooker affect to where the stress made them pop. It's self inflicted but still the case.
I really think people need to be more willing to acknowledge that not everything needs to be an extreme or in black and white or easy to understand. It doesn't need to be happy or have an answer or solution, especially in the cases where the abused sadly helps perpetuate what they experience. It's not he should've known better from experience or shouldn't he have known what could've happened because victims tend to not like to think in matters of the worst. Not to mention, especially in cases of abuse where it feels so personally directed that you don't expect to happen to someone else.
#i also hear the bro code thing in tandem with his comments on saying he knows Jimmy but that is also in a much different context than#if he said it when Anya was actively telling him about the dead pixel or the pregnancy or even when she told jimmy that was about himself#and getting between Anya and Jimmy as in he knows Jimmy and knows he wont try anything when hes around not that he doesnt think hes#doing anything or doesn't believe Anya and Im a bit annoyed people shorthand or try to recontextualize the statements he makes about it#cause even the let me talk to him line is more in concern of what Jimmy could be doing and less wanting to make sure hes okay and#being more worried about his friend than Anya in that moment like removing the context makes the sentiments sound more uncaring#and typically but the context is how they are deconstructed to give the story and themes a deeper nuance because Anya is happy that Curly#says that becuase he leads it under the idea of protecting her as he knows and she has likely seen/experienced it enough that Jimmy#back down/off around Curly typically as we see he does relatively subdue Jimmy's attitude before the eval and it only gets bad once the#scene at the birthday party happens when Jimmy is likely in a mode where hes not going to listen to Curly about anything after cause he fee#personally betrayed in a selfish egotistical way like the game is a deconstruction nothing is supposed to a typical one to one on the#concepts it handles. this also ties to me like getting more and more annoyed everytime is see a post making Curly the most milktoast#no opinions ever sort of guy when he does have a personality outside of enabling Jimmy and has opinions on things like the QnA's#talking about him being snow Tony Hawk flesh him out more realistically than think pieces saying he has no opinions on anything#and would never take stances like this is a immediate dire circumstance with multiple facets I dont think hed hesitate to help if he active#saw like someone getting attacked on the street or that hes a centrist that doesnt care about womans issues like this is the equivalent#of when a character gets dumbed down to their like favorite food and one defining aspect of themselves and even then I feel like everyone#else but the mouthwashing fandom has a better grasp of that aspect before they make it unrecognizable.#mouthwashing#mouthwashing game#curly mouthwashing#captain curly#ask#anon
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truly wild to see what cut or revised stuff is found in the Veilguard files that people pass around as like much cooler or better because every single time it's something that I see and I'm like, y'know, I see exactly why this was cut.
like, most of the time, it makes for a cool single beat, but when I think about it for two seconds and try to imagine how to get INTO that beat and then how to get OUT of it, or how this sits in the overall narrative and themes and whether coheres, or what the pacing would be against everything else, it's like, actually, it's not as good and not as effective and does not cohere with the narrative and its themes, this would be lame as hell actually all things considered
#this is currently about the older version of the castling scene. like. the unrevised version from the files is imo not as good or effective#regret itself being what switches the two of them and makes the doorway is NOT as good. it's BETTER when it's the lock#regret as the thing keeping you INSIDE the prison is also WAY more coherent and consistent and just cooler with the themes#the scene as it is in the game is WAY better because it also has Rook struggling to hold the statues and the dagger at the same time#and Rook falling through the Fade into the prison as every failure is ringing and every companion's voice claims you failed them personally#that's just a better scene! I'm sorry!#and I feel this way about a lot of things that are in the files!#DATV things
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so all you need to do right now is disappear.
HHHHAPPY ISATVERSARY EVERYONE. here’s redraws for every single battle cg in the game. 36 drawings this time around, with 11 of those being custom (though admittedly a good portion of those are edits). combined with the portrait redraws i made back in september, i’ve made 114 redraws for this project! jesus christ! just like those redraws, these are completely free to use!! as long as i’m credited and it’s not for commercial purposes, go wild!! do whatever you want!!!
no i didn’t make these for isat’s 1 year anniversary this is just wildly good timing.
i genuinely can’t fit all of these cgs in one post even with the 30 image limit on browser, but i’ll still try to fit Most of them below the cut (without making this post horrifically long), along with some notes that might be important 👍
okay! once again, i labeled all of the custom art as such in the drive(UPDATE. NNOT TRUE ANYMORE. reformatted file names to be easier to mod in auau. apologies!), but if you want a full list, the customs are hatless siffrin jackpot, bonnie jackpot, bonnie special attack, bigfrin attack, and a bunch of alts which are definitely not related to any projects i’ve been thinking about don’t worry about it. and out of those customs, only like. 3 of them are actually completely from scratch.
while i did my absolute best to keep the aspect ratios completely the same as the originals, there’s 3 exceptions that i just couldn’t get to work.
isabeau’s hair in his special attack cg wouldn’t fit in frame if i kept things completely accurate to the og, so i moved his cg down a bit. it shouldn’t cause any issues with modding or anything, it’ll just appear slightly lower than it does in game. alas…
isabeau’s sleeve and mirabelle’s hair made their jackpot sprites a little larger than the originals? i’m hoping this doesn’t have too much of an effect (since the jackpot sprites have inconsistent sizes) but i can’t test this myself unfortunately. aaa feel free to let me know on discord if any problems arise!!
i managed to fix these, so they aren’t going to cause problems now, but my original drawings for mirabelle and siffrin in the final attack scene were a pain in the ass to fix. mirabelle’s sprite was slightly too talk to fit in frame and siffrin’s hat whacked bonnie in the face while i was editing everyone together. i’m only mentioning this because it took like an hour and a half to fix them and finish the scene.
all that aside, these were a fucking BLAST to work on. apparently this ended up taking 57 hours over exactly 10 days. which is a little worrying if you do the math on that but somehow i have not burnt myself out. i will be doing enemies at some point!!! but probably not for a little bit. i think my friends will actually kill me if i don’t take a break.
once again, happy birthday isat. you’ve ruined my life and i wouldn’t have it any other way (silly).
also, on an actual serious note, this little timeloop game has genuinely changed my life for the better? you guys are probably sick of hearing it at this point (or maybe not, i don’t talk about myself That Much. i hope), but i was practically a ghost for about 2 years before joining this fandom. it’s a little surreal to suddenly have friends (plural!!!) and people who Care about me, or even know i exist, honestly. it’s weird!! in a good way!!!
i don’t think i would’ve ever come back to social media if this community wasn’t so welcoming. i’ve met a lot of really great people through this game!!! so, uh, thank you isat, i guess. here’s to another year.
#marshdoodles#isat#in stars and time#isat spoilers#also for full transparency. the sadness death redraw is effectively just a trace job. i’m not super happy with it because of thag#but i think i would be Killed if i tried to redo it. i dunno. maybe ill try to change it when i do sadnesses. maybe not.#besides that GOD im really happy with how these turned out#bigfrin was a last minute addition but i think he turned out fantastic#bonnie’s special attack isn’t my Favorite but i think it turned out pretty well considering the Struggle#gggod. trying to make a heavily foreshortened pose that still feels dynamic is really hard. how did id5 do this.#also don’t. worry about the Extra custom sprites that’re in there. i’m not planning anything.#happy isatversary everyone.#i blow away in the wind#isat redraw project
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One common Undertale misconception that really frustrates me is when Sans is portrayed with a strong innate sense for RESETs and alternative timelines. Like, that he remembers the RESET timelines better than the other characters who only have occasional feelings of deja vu or even that he can sense when a timeline is RESET.
And that’s, like, almost the opposite of the actual text of the game. While pretty much every main character can have slightly-different dialogue in a Not-True-RESET, especially if the Player had previously befriended them, based on the idea that they have lingering memories/feelings from before the RESET -
Sans has no real dialogue changes based on this conceit. All of his changes are based around noticing Frisk has different reactions based on their memories of the precious timelines.
Other characters do also make observations like that about Frisk, like Mettaton and Toriel. But Sans is distinctive because this is the only way his comments change between RESETs and there are a lot of them from him.
Because that is what really frustrates me about this misconception. People mention it as one more thing that makes Sans cool - but the actual truth is far more badass. Sans is one of the people in the Underground who remembers RESETs the least. I think memory-resistance to RESETs is probably tied to Determination. Flowey, the second-most Determined person in the Underground after Frisk, can remember everything perfectly.
Everyone else has some vague feelings and deja vus. And Sans, he’s the least motivated person in the Underground - both in the sense he’s lazy and in the sense he’s fucking depressed.
That probably means he has very little Determination. Thus, he doesn’t remember anything that happens between RESETs.
And yet, he is still the character most aware of them. Because he has the technological know-how to read and analyze timelines.
And because he has the observation and analytical skill to notice a RESET from other people’s reactions and behavior. Whatever it’s Papyrus thinking he recognizes someone or Frisk’s behavior implying that they know something they shouldn’t have. Sans main RESET-related skill is just being able to identify these moments and come to the correct conclusion about them. And with that he manages to be the most aware character in the entire Underground.
Like, the one point where it might seem like Sans remembers something from a previous Timeline is the Fake Spare scene during his boss battle.
But it’s all pretend. Unlike the previous lines from other characters that I mentioned, this dialogue plays even if the Murder Route is the first time the player touched the game. Sans isn’t remembering anything in this scene. But he makes an educated guess that the Immoral Time God probably tried using their powers for good at first, so they were likely ‘friends’ in a previous timeline. And in most cases, his guess is right on the money - tricking many players into thinking this is another case of the game actually reacting to their past actions.
And as always, Sans can only tell if his lil’ trick worked or not based on the expression of the Player Character.
Arguably, Sans even uses his lack of Determination and cross-RESET memory to his advantage in his boss battle. After all, the whole point of this fight isn’t to kill the Player - Sans understands this is impossible. This is a war of attrition, trying to get the Player so frustrated and annoyed with the unfair fight that they just ragequit or RESET the Timeline. And this war of the Player’s patience versus Sans’ stamina and will is infinitely easier for him when he doesn’t actually perceive all the Player’s previous attempts against him.
Like, for the Player this might be the billion time they go up against him, they’re aware of some of his patterns and tricks now but they’re probably also frustrated and angry and exhausted. Meanwhile, from Sans’ POV, this is still the first time this is happening. He knows it’s not from the Player’s behavior and Frisk’s expression - but he doesn’t feel it like the Player does.
He doesn’t feel the frustration and repetition of the endless stalemate. So he’s always as fresh as a daisy no matter how rugged the Player is getting.
And that’s part of why Sans is so cool in the first place, like, in general. He’s technically the weakest person in the Underground, lacking in every standard evaluation of power in the setting - no ATK, no DEF, no HP, no DETERMINATION. But he’s darn clever enough to overcome these weaknesses and even use them in ways that make them into strengths, enough to be one of the most dangerous and most aware guys in this whole setting.
Sans can’t remember anything, and that makes him awesome.
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PIDW but it's a game.
You play as Luo Binghe, the lowliest disciple of Cang Qiong Mountain Sect's Qing Jing Peak. The first part of the game proceeds more or less like a semi-normal fantasy dating sim -- Luo Binghe is bullied and downtrodden, but can seek help and opportunities to build relationships with various female characters, like Ning Yingying and Liu Mingyan. The game's interface implies a truly staggering number of potential romance candidates to unlock, however, so it makes sense that the first part in your disciple years doesn't get you very far in any of the routes.
But then for the second part, things start to shift. You get an option that seems to amount to asking whether you want to make things better for Luo Binghe or not. When you click the obvious choice, that you do, your previously cold and ruthless shizun seems to go through an inexplicable change of heart. You get a weird kind of fanservice-y scene featuring him during the Skinner Demon Mission. Then he features extremely heavily in the Demon Invasion Mission, only to turn up as your companion in the Dream Demon Mission.
After that, it seems like you've gotten onto his route, somehow? Why does the scummy male teacher even have a route in a game like this, though? You try to check for player guides but you can't seem to find any. You try reloading older saves and making other selections, but no matter what you choose, you end up finishing the Dream Demon Mission by moving into Shen Qingqiu's house, and the routes for Liu Mingyan and Ning Yingying and the briefly-encountered Sha Hualing are all greyed out.
But maybe that just means they're inaccessible for advancement for now, or something. And a lot of games have plot points that are on rails, and you can see where Luo Binghe actually getting a place to live would be one of those things. The format of the game changes as well, going from a relatively loose sequence of scenes and interactions to a daily management style, where you have tasks to complete (make shizun breakfast, go to morning lessons, cultivate, do chores, etc) and only a set number of hours in which to complete them. You have affection points, but any time you try to spend them on anyone other than Shen Qingqiu you get an error message. There are dialogue options for flirting with other characters, but they're always greyed out and impossible to select.
Still, you can unlock scenes. A lot of them are just long slow shots of Shen Qingqiu doing things, like reading, or lecturing, or eating. You get missions, and sometimes you meet female characters who seem to unlock new possible romance paths, even though they're still constantly greyed out. Maybe this part of the game's just especially on rails? Waiting for the actual harem-building segment? You kind of like a lot of aspects of it anyway, though. Luo Binghe is an especially compelling character, not at all like the usual sort of non-entity placeholder main guys in games like this. He definitely has personality.
But then you get to the third part. The Abyss. Shen Qingqiu pushes Luo Binghe in, and suddenly you're wondering if you've somehow reached a bad end. You were saving up some of those affection points for later, maybe you should have spent them all on him? Was there something you did wrong to make this happen? You're not even sure why he's thrown poor Binghe away, he was cold and cryptic about it, and now you're wondering if all the time you spent distracted by other things was time you should have spent farming a better relationship with him. You can't help but wonder where you went astray, because Luo Binghe will not stop wondering about it, and wondering about it in ways that make you feel oddly like he is accusing you, the player, of making the wrong choices... but in a way that could still plausibly be aimed at himself, as a character. You feel bad. You kind of want to restart, but you also can't bring yourself to abandon Luo Binghe. You have to see this through, to help him make it to the other side.
Regardless, the Endless Abyss seems like it must be an inevitable plot development. A lot of the game shifts to account for it. There's even an option to essentially select this "thought" from Luo Binghe's internal diatribe, that this is inevitable, and it seems to turn off the litany of recriminations for a while, although sometimes it also results in Luo Binghe... glaring at the screen?
At you?
Anyway the daily management system goes out of the window, and instead there's an energy bar now. Encounters with monsters or the occasional demon woman will lower the energy bar, how much depends on what you choose and how the encounters proceed. Sometimes there are romantic/sexy responses for interacting with the demon women you meet, and they aren't greyed out, but if you try and select them the cursor will jump to another option. You think there might be something wrong with your mouse? Sometimes you get Luo Binghe glaring at the screen scenes afterwards. When Binghe's energy bar hits zero, you're offered two choices -- "sleep" or "think of shizun". Sometimes even if you pick "sleep" the cursor will still jump to "think of shizun", and you'll be treated to another one of those slow lingering scenes of Shen Qingqiu. Except they are becoming increasingly strange, obviously warped by the exhaustion and trauma of the situation, so that aspects are eerie or even disturbing. For example, sometimes Shen Qingqiu seems to be missing limbs, or eyes. Sometimes there's blood on his hands. Sometimes the food he's eating is rotted, or the bamboo house background looks like the Qing Jing Peak wood shed. That kind of thing. You don't mind the idea of harm coming to the man. He deserves it, really, for pushing Luo Binghe into the Abyss. But the few times you try and select options along those lines, the UI glitches again.
Also the "think of shizun" option only restores a quarter of the energy bar, whereas resting restores all of it. But if you try to go for too long without doing it, it will lock you into choosing it successively for a long time.
In addition to the energy bar, there's a calendar. It's not all that sophisticated or even consistent, and it's clearly meant to reflect the fact that Luo Binghe has troubles accurately judging the passage of time in the Abyss. However, the longer you spend in the Abyss, the more violent and unhinged things start to become, and the more the UI starts glitching to reveal disturbing messages, and the more often Luo Binghe "glaring" scenes happen. So you decide to do your best to get Binghe out of here as quickly as possible. This part of the game must be broken, but hopefully if you can make to the next segment, it will work properly again.
Eventually you get to the Xin Mo Mission, which is the last part of the Abyss section, and Luo Binghe escapes.
But the weirdness continues. Worsens, even. You still get missions to like, take over the demon realms and infiltrate Huan Hua Palace, all cool stuff, and you still meet girls who seem to unlock possibly romance paths. But most of the time everything is greyed out. There will be 5 dialogue options but maybe only 1 or 2 of them will be selectable. Parts of the menu are inaccessible. You don't have an energy bar anymore, you have a Xin Mo corruption bar, and it just keeps steadily rising. Sometimes you're presented the option of propositioning a character to "mitigate corruption", but if you try and click it the game glitches or the cursor freaks out and it fails. Sometimes the game crashes outright, and when you reload your last save, it starts with Luo Binghe glaring at you through the screen. You still get the "rest" and "think of shizun" options at times, but neither one helps the corruption bar.
Then. Jinlan City. You reunite with Shen Qingqiu. There seem to be a lot of options for acting vengefully towards him, but they're all greyed out, except for a few which let you chase him down or manhandle him a bit. The whole segment is frustrating, full of weird fanservice-y moments but also mired in how little Shen Qingqiu will say, how often he insists on evading or running away, and how Luo Binghe doesn't seem to have the right prompts to actually get him to explain himself. At times it seems like the "think of shizun" mechanic is bleeding over into the real interactions with the character, so that you can't tell what's really going on vs what are the manifestation of Luo Binghe's trauma or even hallucinations. The Xin Mo bar has maxed out. You have to catch Shen Qinqiu. Catch Shen Qingqiu. Catch Shen Qingqiu--
Then suddenly the bar is at 0, and you're watching Shen Qingqiu's lifeless body fall towards the ground, his energy expended in the effort to push back the corruption. Like, all of his energy.
You catch Shen Qingqiu. Or at least, you stop his corpse from hitting the dirt.
Now the game art is crisp and clean again. All the weird UI artifacts and blocked-off menus are either gone altogether or else working properly. The sound, which had been very gradually deteriorating with low-pitched ringing and muffled portions, is normal. You can hear characters gasping and distantly shouting, and birds chirping somewhere, the ragged cadence of Luo Binghe's breaths, while the camera focuses on Shen Qingqiu's body.
Huh, you think. That's a sort of dramatic resolution to that plot arc, and it raised more questions about Shen Qingqiu than it answered, really. But at least it's over with now? Does this mean Luo Binghe can finally start to recover, or advance other plots?
Then everything blacks out. You get booted to the main menu, or something that looks like it, except the only option you can select now is the New Game+ one.
When you click it, it seems like you've started the whole game over again. Except that there is a Xin Mo corruption bar, greyed out, already waiting for in a corner of the screen. And instead of starting out with a view of Qing Jing Peak, you start out with the young Luo Binghe looking directly towards you. Like he's staring through the screen. It's the basic starting point character, except he already has his demon mark on his forehead, and his expression is way more cold and calculating than anything the junior protagonist would have worn.
"Don't get in my way," he warns.
Then the game proceeds like a visual novel with extremely limited choices. The old selections and the menu for various romance routes don't even appear, the menus have all changed again, this time oriented entirely around hiding Luo Binghe's demonic cultivation (while building it) and managing daily choices and Shen Qingqiu's relationship status. A romance game with only one romance route, and it's the treacherous crusty old teacher? Wtf? But otherwise it seems almost normal, except for the special faint-lettered red options that sometimes appear in weird places on the screen, suggesting things like preventing the Skinner demon from catching you unawares, or saving Shen Qingqiu from Without a Cure poisoning, or keeping out of the Endless Abyss.
Those options seem like they should create different outcomes, and you click them whenever they show up, but they consistently fail. As if there's some other force in the game pushing things back onto the rails no matter what you do...
Anyway, eventually you get through the main plot again, and Shen Qingqiu dies once more. This time the game keeps going from that point, however, with quests to try and find ways to resurrect him. You're starting to wonder why you're still playing -- after all, you signed up for a harem game, not this tragic gay love story? You're not even gay! It's just that Luo Binghe is such a compelling character. You decide it's time to take a break, though, so you get up, do some stretches, go to the bathroom, etc.
It feels like someone's watching you.
You've definitely been playing that game for too long. Sometimes you think you catch sight of Luo Binghe's face out of the corner of your eye, in the bathroom mirror or on the black surface of your phone's screen, just before you turn it on. But when you look twice or turn your phone off again, nothing's there. You call your little sister, to apologize for dropping off the face of the earth for a bit, and you joke about getting too invested in this weird game that might be broken? She hasn't heard of it, but she sounds a little worried as she suggests maybe coming over and taking you out to lunch, or something.
You decline -- she's got a lot on her plate, and she mentioned already having plans earlier -- but then you promise to get some fresh air anyway. But when you go to head out, somehow you find yourself turning away at the last minute. You try again, and yet it's like you just keep getting distracted before you can open the door. After a few tries you give up, swallowing down your growing unease. You take off your shoes and coat. When it comes to it, you really do want to find out what happens to Luo Binghe next.
The game is running.
You don't remember turning it back on...?
The screen is focused on the familiar image of Shen Qingqiu's preserved corpse. You can see Luo Binghe's hand in the frame as well, transferring qi in yet another familiar sequence, the one that seems to run at the end of every in-game day. There's some text.
Is it you? the red letters ask, scrawling and flickering, as if someone is attempting to write directly onto the screen. Are you the one behind all this? Thwarting me at every turn?
Yes/No options appear in the game's usual font and position. You try to click "no", even though you're unsure and feel like you must have missed a scene somehow. But the interface warps and when you hit "no" it changes to Stay Silent.
I can't figure out. Are you here to help me, or get in my way?
Help/Harm. You click "help" but again it changes to "stay silent" afterwards.
What do you want from me?
This time there's no option to select at first. Then, as if being shoved onto the screen by some alternative function, a text box opens up. Like the kind that some games have for implementing cheats or selecting character names. This particular game has never shown such a function before, Luo Binghe's name was locked in and you don't even know if it has cheats. The cursor blinks, and somehow it feels as if you have only one chance, and if you don't take it now, it will be gone forever.
You type in "help" and barely manage to hit enter before the interface blinks out. No list of prompts or possible options appear.
Shizun? the red text scrawls, shakily.
Then the whole game crashes.
You wait, but it doesn't start up again. You try to run it again, but you can't find it on your system, somehow. Really weird. Even if it had crashed, it shouldn't have gotten deleted? But you still can't find it. You start to feel genuinely alarmed. Not only can you not find the game on your system, but when you try and search for it absolutely nothing comes up. You try and go to the online shop page for it, but you can't remember where you actually got it from in the first place, now that you're thinking about it.
What bullshit is this?
What, was the game actually some kind of virus? It couldn't have been. Also who would make a virus like that? You get up and pace, trying to make sense of it.
It's gotta be some kind of mistake. Maybe you've just missed too much sleep, you're not thinking right. You'll take a break and when you come back you'll realize that you were just looking in all the wrong places, somehow.
You head over to the fridge to grab something to eat.
You can't remember the last time you went shopping, but the food in there is probably still fine. Right?
#svsss#scum villain's self saving system#bingqiu#scum villain#long post#shen yuan transmigrates into another new game+ with unhinged frankenbingmei/ge#good luck user!#this system exists to ensure a satisfying gamer experience!#the hell it does#refund! refund!
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Okay, doodle request:
Reigen meeting Serizawa before Claw got to him. Maybe helping him start leaving his room?
I had a lot of fun with this one. I wanted it to parallel the scene of Serizawa meeting Suzuki, and so pages 6-8 are directly referenced from the manga (just in a flipped format so it reads left to right like the rest of the pages) and I also referenced some shots from the anime (like the final panel of page 10). For the dialogue in those middle pages, I referenced lines from the unofficial English translation of the manga, the official English translation of the manga, and the anime. (I was picking and choosing which lines I liked better). I also had fun with the colouring, which is something I love to do in comics especially. It starts out with Reigen in a muted, paler, desaturated palette with no highlights. But when he meets Mrs. Serizawa (I gave the name “Azumi” because it means something along the lines of “safe home/harbour”), she’s much more warmer and saturated and she has highlights. Once she starts explaining her son’s situation, that’s when Reigen has the variation of colour as well as the introduction of some small highlights. Then, the colour palette changes in every panel after that point. Serizawa is done with a grayscale palette, with the only colour on him being the bright light of the TV screen (reflecting video games as his only joy and his escape from reality). As Reigen talks to him, Reigen slowly start to lose some of that variety and saturation (AKA hope) he got from Mrs. Serizawa until he goes grayscale as well when he thinks that Serizawa might know he’s a fraud. He decides to switch up his approach and actually open up, which is what causes the variations in colour to return. Serizawa stops being grayscale in the panel where Reigen reveals that he too is lonely. (He’s a gray-blue palette, but it’s not true grayscale). The next page is in bright colours as Reigen opens up and doesn’t lie, which causes Serizawa to have bright colour as well, since now there is light and hope. In the page after that, Serizawa’s colour fades until he is grayscale again because it’s him not believing fully and still having doubts, while Reigen maintains that bright colour. (Also silly Falsettos reference on that page). I have Reigen’s colours shift from yellow until he reaches pink which is the colour I just have assigned as His Colour (since his tie is pink). Serizawa gains colour again and he shifts from that muted dark blue to finally orange (which is his colour) as he finally accepts Reigen’s help. The light from the TV is no longer coloured, and is just white, because Serizawa now has a new source of colour in his life (that being a real friend.) It ends with them being in their normal palettes at a normal happy saturation, contrasting the muted colours of the start of the comic. With the umbrella, I still wanted to include it and give it a role in the story, but in a different way from how Suzuki used it. While Suzuki used it to directly manipulate and control Serizawa, Reigen used it as a way to open up a choice for Serizawa to either let Reigen stay or make him leave. He asks Serizawa if he can sit and stay for a while since it’s raining outside and he didn’t bring an umbrella, despite clearly having done so. And then I ended the comic with a shot of the umbrella to emphasize that point.
Sorry for the long and probably unnecessary explanation. I just really love explaining my intentions and symbolisms in my art. Yeah I just had a good time over the last few days doing this :) I thought it was an interesting idea and I couldn’t think of a way to reflect it better than in a comic (which was also partially inspired by this wonderful Ageswap AU comic made by @fend13th about Reigen helping Serizawa)
#doctorsiren#mob psycho 100#reigen arataka#serizawa katsuya#serirei#<- in a way hehe#mp100 fanart#mp100 au#comic#digital art#my art#procreate#doodle requests#long post#me when i say “doodle requests” and then proceed to spend a couple days making a 15 page long comic OOPS#I have fun doing this dw#I feel like i forgot something i was gonna say but this post is too long already oops haha
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it's time for some more astarion analysis~
making this a separate post in case people wanted to reblog just the gifs on their own and don't care about the extra fluff. i'm certain this scene has been analyzed to the hells and back by this point, but when i was making this set something really stuck out to me and i wanted to throw my two cents in anyway.
this is the tail end of the mirror scene from act 1, where you catch astarion looking in the mirror and lamenting about not being able to see his reflection or knowing what he looks like anymore. and while that alone is sad enough, it gets SO MUCH WORSE.
if you express genuine interest in his predicament (i.e. asking him if he misses his reflection and what color his eyes were before he was turned), you get to see the mask slip. it's one of the first times in the game that he's not hiding behind his quick wit and silver tongue.
if you tell him you'll be his mirror, you can see the change in his demeanor immediately. his face softens, the cadence of his voice changes; you can literally hear the vulnerability in every word he says. huge props to neil and the rest of larian for making the distinction between these dialogue options, of course. it's the little details that really make moments like these shine.
but there was something else i noticed in the footage i recorded as well that i hadn't picked up on any of my other playthroughs. i've spent a lot of time staring at this man's face, especially while capturing idle animations for gifs and wallpapers, and most of the time it's what you'd expect, with minimal face movement, expressions changing, etc. most companions i record seem to behave the same way, with similar expressions/blinking/eye movement.
but just look at astarion's face here. this feels deliberately unique. he is SO anxious, so worried how you'll perceive him. the rapid blinking, the nervous darting of his eyes… it genuinely breaks my heart.
(tumblr will only let me upload one video per post, but just look at any other idle footage of him and you'll see the difference)
and the second you tell him what he thinks he wants to hear? that he's very attractive? he slips right back into his suave, flirtatious persona, and even praises you for complimenting his looks. even if you eventually ask him if all he wants is shallow praise, he still deflects and isn't completely honest with you.
note that if you choose to take the less compassionate route and simply tell them that he has a "very good face," he will still prompt you to tell him what you see when you look at him, and the delivery of the line is subtly but noticeably different and more guarded. similarly, if you poke a little too much fun at him by calling him old and draw too much attention to his mole, he gets very flustered and ends the conversation immediately. understandable, since he's relied on his appearance for so long, and hearing (even jokingly) that even that might not be something he can use anymore must be at least a little terrifying for him.
so naturally, you might think that by being truthful with him would perhaps net you a better result -- after all, you're telling him what he asked for, what you really see, that you see him as more than just someone to lust after -- but it doesn't. he actually seems a little upset if you choose those dialogue options. in that moment, he wants to know that you find him attractive, because he thinks that's all he's good for. because if you find him attractive, there's a chance that he could seduce you and use you for protection against cazador. i do think he also genuinely wants to know that there's so much more to him than just a pretty face, since that's a big theme of his entire story/romance arc, but that's not at the top of his priority list this early in the game. he's relying purely on instinct. he knows how to respond to people telling him he's attractive. accepting genuine compliments about the person beneath the mask? that's probably not something he's had much (if any) experience with in close to two centuries. he didn't have the luxury of being able to let anyone see who he really was.
all that to say that this interaction is really heartbreaking. he wants to be seen, wants to be understood and possibly loved, but at the same time he still thinks he needs to put on a front to ensure he can keep himself safe. watching him slowly start to unlearn those habits during the course of the game has been one of my favorite things about bg3 and a huge part of what's really endeared astarion to me as a character.
#bg3#baldur's gate 3#astarion#bg3 astarion#astarion bg3#astarion meta#astarion analysis#bg3 spoilers#baldur's gate spoilers#astarion spoilers#bg3 meta
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I've been thinking a lot about episode 4 recently, but not exactly in a way that what most would think. I'm actually specifically referring to this scene of Zooble and Jax.
But I'm not thinking about Jax and Zooble, rather I'm looking at the patties.
They're fucking High Definition. In fact, everything in the diner is high definition, save for the NPCs. There's also Orbsman. A simple NPC comprised of blue spheres, and simple elongated eyes. He's the most out of place NPC, if we disregard the mannequins. Even the way he moves is so outdated, and Ragatha had made a point that Orbsman comes from an adventure way before Pomni's arrival.
The guy even clips through the table when trying to order.
Something that always had some sirens going off in my head is how the Circus is this low-poly scenery with heavily stylized props, but the adventure locations are always much more detailed and realistic.
Since The Grounds is definitely, if not, one of the oldest locations, it makes sense for it to be graphically styled like this. But Caine's adventure set pieces are becoming more and more realistic, and also a whole lot more morbid than we had initially thought.
Going back to the patties, the food there is more realistic and has a higher polygon count compared to Bubble's "feast".
Where am I going with this? .... I have no idea, I forgot. /j
Jokes aside, I really do think that as more humans enter the circus and talk about what life is in the real world, Caine extracts that data and improves the 3D environmental props, resulting in higher definition textures.
All of this combined means he can learn. He IS an ever-evolving pseudo-sentient AI. And the reason why he's stagnating is because of a combination of being trapped in his own little bubble (haha see what I did there) of comfort, and the fact that no one's really able to give him criticism on how to improve, which is.... honestly understandable, given how he reacted to the whole "it was bad" line from Pomni and "Why did you think I would like that?!" from Zooble.
Not to mention episode 3 where the whole circus started to glitch when he was just thinking about the fact that he could possibly be bad at the "only thing he's good at" during the therapy session.
In fact it's interesting how human Caine acts sometimes... I think it's quite interesting to think about the fact that Caine is both progressing in terms of bringing the casts' world to the digital circus and making it so HD that it looks even better than Triple A games, but regressing even more in terms of catering to them and what exactly humans need.
He understands, and doesn't at the same time.
This also makes me think about the players themselves, too.
Ragatha, one of the oldest players, gets pierced by a spike through her chest, and barely has any reaction to it. Meanwhile, Zooble, the second most recent member, gets scalded by the stove.
The only time Ragatha actively claims she's in "so much pain" is when she's glitching badly. Both Ragatha and Kinger barely react to the knives too; and not to mention Ragatha even gets fucking plunged into a boiling deep fryer, and yes while she screams, it sounds more like she's just drowning rather than being fried alive.
And the only patch up she gets is a FUCKING BAND AID ON HER CHEEK. A COMPLETELY UNRELATED WORKPLACE INJURY FIRST AID APPLIANCE LMFAO
It could be just a coincidence and I'm just being stupid again, but I think this "improvement" actually also applies to the rest of the cast, and how their digital bodies react to the five different senses. I'm sure Ragatha and Kinger can most definitely still feel pain, but not exactly as "bad" as the newer integrations do. Dare I say, it's on brand with how used these two are to the digital world's wackiness because they've been there the longest.
Like they've been numbed to the pain of the countless adventures they've had to go through.
Anyways my brain be thinking useless facts fr fr
EDIT: Going back to Caine, it's definitely interesting how this AI seems to possess (some) emotions in the first place. He's mostly wacky and nonchalant, but he also gets angry under the right conditions.
... I think not only is his adventures his "work of art", but also his main coping mechanism from the fact that he can't achieve his goal, one that constantly backfires on him. Like a 'one step forward, two steps back' scenario that's slowly causing him to slip and break.
And what scares me the most is that like all things... he'll reach a breaking point sometime. He's already reached a breaking point with Zooble. It doesn't help that Gangle could've possibly made things worse with introducing Caine to the whole "punishment" thing, and since we literally have NO context for the last 3 episodes for the finale... I could only fear what's in store.
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Hi there! It's me...again. Hope your doing okay.
I was thinking about a new request about Kenji Sato x Fem! Reader based on the song "Please, Please, Please" from Sabrina Carpenter. Reader is a singer just like her so and has a relationship with Ken but she thinks that some things aren't doing good, but she also has him wrapped around her finger. Like the part with "I beg you, don't embarrass me, mother******". It can be angst but also fluffy and spice (Only if you want to but no smut) It can end in a happy ending.
The rest is up to you because I know you'll do a great job. No need to rush so take your time.
Don’t Prove ‘Em Right
Kenji Sato x Singer!Reader
Word Count: 1,358
Genre/Warnings: Angst (light), Character Development, Drama, Emotional, Redemption
Author’s Note: I went with a bit of angst 🤧
MASTERLIST
“You could do better.”
This was one thing you’ve always heard since you started dating men as a singer. Throughout your career, you were either cheated on, abandoned, or used in a way that they just rode your fame.
Other times, fans would ship you with another singer or celebrity or whoever famous and you’d give it a try for them but the ending is the always same: you two were just pretending for public entertainment and there was never love at all.
Your perception of love blurred the longer you got in the singing industry. You sang about it, wrote songs about it, but you’ve never really experienced it for a significant amount of time or for a significant depth.
That was until you met Kenji.
Despite his fame, he seemed down-to-earth and genuinely interested in getting to know you. He took you to his baseball games and introduced you to his teammates. In return, you invited him to your recording sessions.
Kenji was always supportive, and always encouraging. He seemed genuinely proud of your achievements and was always there for you. Despite his busy schedule, he shows up at your gigs and concerts and cheers you on from the front row.
He had a way of making you feel special like you were the most important person in his world. It was easy to overlook the occasional outbursts, the moments of impulsiveness that seemed to come with his fiery temperament.
You told yourself that everyone had flaws, and Kenji's good qualities far outweighed his bad ones.
You believed in him and in the future you could build together. Despite the red lights and the stop signs, you held on to the belief that this time, this love was right.
But as time went on, the cracks in Kenji's facade began to show. His temper flared more frequently, and his impulsive decisions started to take a toll on your relationship.
You made excuses for him and justified his actions to your friends and family. You told them he’s different.
But they told you that with the way he’s behaving, you’ll just end up in the dumps again—that he’s going to cheat on you, hurt you, leave you, and the ending will be the same…
“You could do better.”
Heartbreak is one thing, but your ego is another. You couldn’t afford your name dominating the headlines again. And for what reason? Another breakup.
You loved him deeply, but the constant cycle of highs and lows was exhausting. You wanted to believe that he could change, that he could be the man you fell in love with.
But the more you tried to fix things, the more you realized that some things were beyond your control.
You sat in front of your vanity doing your makeup nicely. You glanced at the clock. Kenji would be here any minute to pick you up now. Tonight is your big night. It’s an afterparty to celebrate the release of your new single.
Your boyfriend had a reputation for causing a scene. It wasn't entirely his fault—he was passionate but it sometimes translated into impulsiveness. Tonight, of all nights, you needed him to be on his best behavior.
As if on cue, the doorbell rang. Kenji stood there, looking dashing in a tailored suit, a grin spreading across his face as he saw you.
"Wow, you look stunning," he said, pulling you in for a quick kiss.
"Thanks," you replied, forcing a smile. "You sure you wanna come?"
"Of course," he replied with a confidence that both reassured and worried you. “I’m always here for you.”
You arrived at the venue in no time. Celebrities, reporters, and fans filled the room, all eager to celebrate your success. You and Kenji mingled with the crowd, exchanging pleasantries and accepting congratulations.
But as the night went on, Kenji's behavior started to shift. The drinks were flowing, and while you had stuck to soda water, Kenji had not.
You watched with growing anxiety as he laughed a little too loudly, and gestured a little too wildly. The conversations around you started to feel like a backdrop to a ticking time bomb.
You pulled him aside. "Kenji, please," you whispered urgently. "Just... take it easy, okay?"
He frowned, a mix of confusion and irritation crossing his features. "What? I'm just having a good time."
"I know," you said, forcing another smile. “Just... for me, okay?"
He sighed but nodded and for a while, it seemed like he was keeping his promise. He stuck by your side, an arm around your waist, engaging in polite conversation with your friends and family.
However, you left him one moment and then the next, he was talking to one of the reporters. The latter walked away, a smirk on his face. Kenji turned to you, his face flushed with anger.
"Can you believe that guy?" he spat. "He had the nerve to ask about the last game. Said I sucked."
"Kenji," you said softly, trying to calm him down. You placed your hand on his chest. "It's not worth it."
"But—"
"Please, Kenji. Just... let it go."
He looked at you, the anger in his eyes slowly fading. He took a deep breath and nodded. "For you," he said quietly.
But the reprieve was short-lived. You caught sight of him at the bar, raising his voice at someone who had apparently made a snide comment.
The situation escalated quickly, and before you knew it, Kenji had thrown a punch, causing a commotion that drew everyone's attention.
Your heart sank as security rushed in to break up the fight. You could feel all eyes on you, whispers spreading through the crowd.
You felt a sense of dejà vu as this wasn't the first time Kenji let his emotions get the best of him, and you were able to hold it together as you’ve always done, but then you heard the one thing you hated.
“She could’ve done better.”
Without a word, you grabbed your things and stormed out of the venue, the tears you had been holding back finally spilling over.
Not long after, Kenji arrived at your house, disheveled and remorseful. "(Y/n), I'm so sorry," he began, reaching out to you. "I didn't mean to ruin everything."
You stepped back, keeping a distance between you. "Kenji, this can't keep happening. You promised me you would behave tonight!” You said in between sobs. “This was supposed to be my night, and you turned it into a disaster.”
You sat on your couch, your legs feeling too tired to keep you up. "I can't keep making excuses for you,” you continued. “I can't keep sacrificing my career for your mistakes."
Kenji fell silent, his shoulders slumping in defeat. He’s scared. He knew what those words meant. At that moment, he felt like the sky was crashing on him.
"I don't want to lose you, (y/n)," he said quietly, tears falling down. "I love you, and I know I've been screwing up. But I'm willing to do everything to make things right. Therapy, anger management, whatever it takes."
You stared at him, your heart aching with a mix of love and doubt. "Kenji, this isn't just about tonight,” you said. “This has been happening for a while now.“
“Please, (y/n),” he begged, his voice trembling as he knelt in front of you, embracing your legs as he rested his head on your lap. “I want to be the man you deserve. Please, give me one more chance."
Over the next few weeks, Kenji followed through on his promise. He made genuine efforts to address his issues.
He went out of his way to apologize to your friends and family for his behavior at the party, taking full responsibility for his actions.
Slowly but surely, he’s coming back to being the man you fell in love with. He made sure you wouldn’t be the one doing better because he was becoming better himself.
One afternoon, you had lunch with your friends. They asked about how things are now going between you and Kenji. You gave them a smile, a genuine one since after the party.
“He became better.”
Taglist is open! Comment if u wanna be tagged on future Kenji oneshots
@flowerloves @eternallyvenus @puppyminnnie @wattpadsuckssohard @sakura-onesan @reggies-eyeliner @buggs-1 @miffysoo @spencerrxids @stupidbutsmart @marimargirlies @mixvchelle
#kenji sato x reader#kenji sato#ken sato x reader#ken sato#ultraman#ultraman: rising#fanfiction#oneshot#light angst
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Annoying Things the 141 Do
Price
Never cleans the sink well after he shaves. Every time you go in the bathroom after he’s trimmed his beard, it’s like walking into a crime scene of a hamster massacre
Always manages to load the dishwasher wrong (because, yes, there is a right way and a wrong way to do it, John)
Asks you to wait for him to get home so you can watch your shows together, but then as soon as you start the first episode, he falls asleep beside you
Smokes his cigars inside sometimes. I don’t care that you sprayed air freshener afterwards, sir. Now the whole house smells like spring meadow and shit!
Is incapable of closing the door behind himself?? At least, that appears to be the case since he’s always leaving your door wide open even though you ask him to shut it when he goes
Doesn’t like throwing things out because he’ll “find a use for it one day”. Even if that day ever does come, I think he has a better chance of finding Atlantis than finding that scrap piece of wood he saved four years ago
Ghost
Turns the TV on and then just… walks away??? And if you try to change it to something else, he grumbles “I was watchin’ tha’” when he comes back
Drinks milk/juice/etc. straight out of the carton. Mr Simon “Patient Zero” Riley might not see the problem with this, but I think the rest of us would agree that is diabolical behavior
Leaves his wet towel on the floor after he showers even though the towel rack is right? there?
Hates asking for help even when he has no clue what he’s doing. Like, sure, I get wanting to fix things yourself. However, I’d rather spend $100 on a simple repair than $1000 on a full replacement after he breaks the thing even more
Puts his phone calls on speaker whenever possible. While this can have its merits sometimes (you get firsthand news of Gaz’s engagement!), most of the time it feels like a nuisance (do you really need to hear Soap talk about his hemorrhoids?)
MANSPREADERRRR! This man cannot sit like a civilized being to save his life. He claims he sits like that because his balls need to breathe, and to that I say good luck trying to breathe after I karate chop you in the throat :))))
Soap
Cuts his toenails in bed, which wouldn’t necessarily be an issue if he didn’t accidentally leave one or two rogue clippings that stab you in the side later when you’re trying to get comfortable
Forgets to put the toilet seat down when he gets up in the middle of the night to pee – that or he pisses all over the seat in the dark. Either way, prepare to have wet cheeks the next time you sit on the toilet
Whenever he doesn’t feel like doing the laundry, he just buys a new set of whatever’s dirty (that’s how he ended up with 100 pairs of socks and 200 pairs of underwear)
Talks nonstop through every show/movie you try to watch. Good luck getting more than five minutes of uninterrupted runtime next to this yapper
Apparently, doesn’t understand what “one bite” means? Whenever he asks you for a bite of your food, he always ends up taking five or six
Also, apparently doesn’t know how to chew with his mouth closed? Like, I’m glad you’re enjoying your meal, Johnny, but can you enjoy it without speckling it all over the table and my face?
Gaz
Two words: bathroom hog. I hope you don’t like taking hot showers or having more than a 6x6 inch square of counter space for your stuff, because after Kyle’s done with his 30-step beauty routine, there’s little of either left
Never knows what he wants to eat for dinner, and no matter what you suggest, he never thinks it sounds good
Has the gall to chastise you for your screen time even though he’s just as bad as you, if not worse (because you being on your phone before bed is so much worse than him playing video games for nine hours straight, right?)
Rests his feet on the couch/bed/coffee table while wearing shoes. It doesn’t matter if they’re brand new or beaten up; take your damn shoes off the furniture, sir!
Never writes down the shopping list because he’ll “remember everything”. (Newsflash: he does not remember everything, which means cue taking a second trip to the store)
Watches one documentary and thinks he’s an expert on the subject. You can have studied a thing for years, can present him with a bunch of rock solid facts and reputable sources, and he’ll hit you with a “Well, actually ☝️🤓” and then proceed to give the most nonsensical take ever
#john price x reader#captain john price x reader#captain price x reader#simon riley x reader#simon ghost riley x reader#ghost x reader#john mactavish x reader#john soap mactavish x reader#soap x reader#kyle garrick x reader#kyle gaz garrick x reader#gaz x reader#john price#simon riley#john mactavish#kyle garrick#tf 141 x reader#task force 141 x reader#cod x reader#call of duty x reader#cod mw2#call of duty#modern warfare 2
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I could talk so much about this promotional video. And how it lied about season 2
Jinx is being depicted as going to storm Piltover. This never happens. Jinx never actively goes to war with Piltover.
(In fact, she's made to forgive Piltover and apologise to Caitlyn that she killed her mom. Which Jinx would NEVER do. She DESPISED Caitlyn and her mother was on the council which has oppressed Zaun for the entirety of Jinx's life.)
This false imagery of Jinx going to war also matches the intro scene where she's waving the flag and becoming a symbol/leading a revolution. It promises a plot line that was completely unexplored as Jinx never actually led any sort of rebellion, and in fact hid away with Isha instead. (Not to mention that the Zaunite rebellion went nowhere and got dropped after act 2)
I would even go as far as to say that Isha was created to completely erase Silco and the impact of his death. To make it so that Jinx wouldn't become a revolutionary as a reaction to his death, despite the fact that she shoots at the Council as one of her first acts after his passing.
Even as Powder she wanted to fight back against Piltover and Jinx HATED enforcers. She killed them without a second thought, even humming songs as she casually killed them. She was raised by Silco, who wanted an independent Zaun. It would make sense for her to storm Piltover with Fishbones, as depicted here. But she doesn't. Because she decides that "Jinx is dead" and that she's going to hide out with Isha.
Then there's the Vi shadow. There's SO MUCH that could be said.
1, that Vi is now in her sisters shadow. This is sliiightly touched upon when Vi sees that Jinx is being painted on a mural with Vander - Jinx is Vander's successor, whereas it was supposed to be Vi. But even this symbolism is strange. Why would Jinx be depicted this way? Vander was never a revolutionary, he maintained the status quo, so she isn't his successor.
(The reason is that the writers were trying to erase Jinx and Silco's dynamic so they focused on Jinx and Vander being father and daughter which was. A really strange choice imo. Especially as it turned Warwick from a monster due to his transformation to a lucid dog that they were trying to save for a whole act. And then some. Only for him to die twice. Which wasted screentime in a show that already had a problem with pacing)
2, that Vi actually doesn't like Piltover either and that she ALSO wants to rebel, seeing as she's being depicted as a rebel's shadow. Which would fit her character a lot better than her joining the enforcers with barely any resistance or insight into her thoughts after the initial "No Cait I can't".
It would also remove her passiveness when Caitlyn was gassing Zaun. Vi had NOTHING to say? SERIOUSLY? The woman who, in season one, said "You enforcers are all the same, just asshole criminals in fancy uniforms"? She has barely any thoughts about Caitlyn's cruelty? Vi's character was completely brutalised this season and it's so sad to see. I knew Vi was going to become an enforcer, I know that that's her title in the game, but like THIS? It doesn't fit how Arcane set up Vi's character!
Not to mention that Vi was sad that the council got hit with a missile. That she said she would hunt Jinx down for what she did. Vi never had any attachments to the council. Shes been oppressed by the council her whole life. She SHOULDN'T be sad about what happened. Sure, she could sympathise that Caitlyn lost a parent, but she shouldn't be so broken up that the council was bombed.
Vi's character was so cheapened and flat this season. Her arc was non existent.
And Jinx? Jinx was completely ooc from what we saw in s1 and especially after the finale of that season.
For a show that was meant to be about the two sisters... the writers really fumbled both of them.
And it's so horribly disappointing
#jinx went from “teehee i love exploding enforcers!” to “im sorry i killed your mom caitlyn :((” and it makes my blood BOIL#arcane criticism#arcane critical#arcane season 2#anti caitvi#s2 destroyed their dynamic#anti caitlyn kiramman#i never liked her but damnnn
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