#the reference was like that im sorry
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segisuo · 4 months ago
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rayla using runaan's bow is so precious to me
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theoldkyokodied · 11 months ago
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Guess who has been rewatching iasip...
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parisoonic · 3 months ago
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'We go together!' 🤝
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heartorbit · 1 month ago
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figure skating set right now please. thanks
#project sekai#pjsk#prsk#emu otori#proseka#tsukasa tenma#nene kusanagi#rui kamishiro#wxs#wonderlands x showtime#GUYS I AM PUTTING OFF WORKING ON MY COSPLAY SOMETHING STUPID. im tireddddd i like sleeepingggff i want to play and drawwwww#after work ​I literally ate a giant bowl of mac n cheese and climbed into bed. lifestyle choices of a 9 year old#anyways i want figure skaitng set. bad. PJSK HAS A WEIRDLY LOW NUMBER OF ACTUALLY WINTERY SETS... like 3. kind of.#i have some thumbnail sketches but im kind of stumped on composition for them. my idea was a nene focus set#(IF HER NEXT FOCUS ISNT PHANTOM OF THE OPERA THEMED INWILL DIE. BADLY. THEYRE GOING TO AN OPER AHOUSE. PLEADBR)#originally my idea was for nene to be biting a medal i was very sold on it bc i love nenes competitive side#however her outfit is so nice i want it to also be part of the art .. its heavily inspired by that one iconic eunsoo lim dress#from her somewhere in time program iirc. im really undatisfied with emus dress tbh my origimal idea was to give it a phoenix look#but a lot of the firebird/phoenix skating programs have very sleek dresses and i want emus to be fluffy. the balance is hard ..#and since i want her program song to be once upon a dream from sleeping beauty i swerved to make it look a bit like auroras ? but again#it definitely feels like the weakest of everybodys ... maybe i just love her too much and want her to look the best. sorry wxs.#tsukasas outfit is supposed to look like a shooting star. easy. program music moonlight sonata 3rd movement like from dazzling light. easy.#actually i like takahashi daisukes moonlight sonata program its a medley of the 1st and 3rd movement.. i think the calm at the beginning#is best. maybe smth like that.. for his card inhad him doing a haircutter spin but again. the outfits good i want the outfit visible. damn.#ruis the one im very set on even now. girl why are you so phantom of the opera.#it has a lot of beautiful programs to reference but the outfit i didnt really have any solid reference i kind of just balled#my main idea was to make it look a bit like both christine and the phantom.... gender Fluid.#my yapfest... i should be SEWING!!!!!!!!#despite my yapping im not that well versed in figure skating i cant really distinguish jumps i just like it . and medalist#i only do normal skating. bc i played hockey for like 7 years LOLLLL inlove skating though Heart.
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ennas-aesthetic · 1 year ago
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If we DO ever get a Good Omens season 3 (and fingers crossed we will) then using the Second Coming as the narrative device to facilitate the final culmination of Good Omens' ideology and message is brilliant, actually.
Because the Second Coming IS NOT another Adam situation. And, contrary to the misconceptions I've seen, It IS NOT about Jesus being born again as a baby, etc, etc.
THE SECOND COMING. QUITE LITERALLY refers to THE LAST JUDGMENT.
As in. The SAME Last Judgment Michelangelo painted on the walls of the Sistine Chapel. As in - THE JUDGMENT of the Living and the Dead. THE LAST, FINAL, ETERNAL JUDGMENT.
It's the WHOLE thing Armageddon was leading towards. Book of Revelation speedrun: the world ends, everyone dies, and then they get resurrected again to be judged by JESUS himself. He will flick through the Book of Life (WINK WINK WINK DO YOU SEE HOW LOUDLY I'M WINKING AT YOU???), and if your name is there he will go "oh nice you deserve eternal paradise! :D" and if your name is ERASED from the Book of Life he will go "oh no, sorry, you go to the lake of fire for eternity now D:" (except apparently in Good Omens lore it'd just DOOM YOU TO NON-EXISTENCE FOREVER???)
And if you THINK about it, The Last Judgment is the ultimate manifestation of moral absolutism. No shades of gray, no chances. Just BLACK, and WHITE. Never mind that you're like Wee Morag and Elspeth, who are forced to do "bad" things because of circumstances. It's either you pass Judgment Day, or you burn (or disappear forever.) And the way THINGS are going in the Good Omens universe? I don't think there's ANYONE "good" enough to be "saved." Not Crowley, not Aziraphale. Hell, not even the Archangels themselves.
So it provides a PERFECT opportunity for Aziraphale and Crowley to UPEND that SYSTEM entirely.
I think that's what Crowley and Aziraphale would do in s3: establish a new kind of system in which angels and demons have free will to determine the right (or wrong) choice.
Giving them the APPLE, so to speak.
And then they'll go off to retire in a cottage, together at last.
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mushyfart · 6 months ago
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sorry for all my recent mediocre art posts, was drained out of ideas but im now slightly restocked!! yyyippee!!!! hope you guys like this, pretty proud of it
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(based off the phrase "tugging at my heartstrings")
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torchstelechos · 3 months ago
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[Congratulations, congratulations, congratulations.]
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drrba · 2 years ago
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ALMOST TIME
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falmerbrook · 6 months ago
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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blueskittlesart · 6 months ago
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in the nicest and most non-confrontational way possible. i feel like some of you think that anything that isn't directly openly spelled out for you within a story is "missed potential" or "unexplored." like. sometimes there are implied narratives. sometimes the point is that you as the reader are supposed to think and draw your own conclusions and participate in the story. the writers not directly spelling every little detail out for you doesn't mean that the story is poorly written or missed its own plot details somehow. PLEASE.
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sporeclan · 5 months ago
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Oh yay a new queen with kits let me just check out her informatioFOURTEEN MOONS?!?!?!?!?!?!??!
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whatmattersisyou · 3 months ago
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It hurts
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fakesorbet · 5 months ago
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The Bad Kids + Summer drinks
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netzieart · 11 months ago
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I got caught up in a bigger project and end-of-semester work and;.... like..,.,. forgot I had a blog in which Im supposed to post stuff So, here, have some Sunday doodles! Penacony please come soon.........
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dangoulains-devotion · 8 months ago
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thatoneluckybee · 6 months ago
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i didn't expect this to breach containment so i sincerely apologize to y'all for this
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