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#the project was just to make a tutorial video
ff-killjam · 2 days
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How The Tables Turned [Ford x reader oneshot]
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Summary: This time, its Ford making you stop what you're going to make sure you get sleep.
Rating: SFW and very fluffy
Warnings: Aside from a slightly suggestive part, none!
AO3 version
A/N: Actually based on a period of time where I tried to learn how to use unity (before the whole drama of it happened). I refused to do ANYTHING but to work on my little project no matter how much I was starving for a few weeks straight. lol.
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It’s basically routine at this point for you to drag Ford out of his lab to head for bed. Even if you remind him of the benefits on sleeping and how the lack of it will impact his work, you still needed to get him into bed, sometimes having some food ready for him to make sure he didn’t sleep on an empty stomach.
That’s how its USUALLY IS.
Lately, you’ve started your own personal project involving learning a game engine to play around with. It was mostly just a random idea one day, wanting to try your hand at making your own little “video game”. Nothing too fancy, just something fun to put together and to learn some new skills along the way. There was A LOT you needed to look into and learn to make this happen, however.
From learning a coding language, the game engine itself, a mix between finding free to use assets and even making your own when nothing suited your taste- you had a lot on your plate. It wasn’t all that bad really, considering how this whole thing turned into a full blown hyper fixation fairly soon after starting it. It was easy to let the hours fly by as you were split between watching tutorial videos, drawing and fixing any errors/bugs in any of the codes you wrote down. You were aware of when you needed to sleep, eat and do other things for your health, but something about working on this project made you refuse to move from your chair. And you weren’t the only one to noticed this.
After a decent amount of time being with you, Ford has grown used to the routine of you coming to his lab to check up on him. It got to the point where he purposely stayed late in the lab to get you to come in and “pester” him to take care of himself better. The feeling of knowing you cared and loved him so much to go out of your way to make sure he knew that was something he relished in. Of course, he did felt a little “silly” and “immature” doing this instead of straight up telling you, but there was no harm being done anyways, so it was fine.
So when you stopped checking on him after a few nights, he couldn’t help but to worry a bit. At first, he figured you were just a bit busy, possibly even out for the night, so he didn’t think too much of it. However, when walking into your computer room and seeing you up staring at your screen with an open notebook with various random things written on it, he couldn’t help to smile a bit as you reminded him of his university days. You were just working on something, nothing too bad.
But as time passed by, he soon realizes he only ever sees you in your computer room. You barely went out for anything, even for food. Ford didn’t want to jump to any conclusions, but he was worried. Things escalated for him when he barely sees you in bed anymore.
It’s not like he didn’t talk to you as you were deep in your work. He would sometimes check in on you when things felt a little too quite after he started to noticed your absent in his lab. Ford was happy you were able to pursue something new and to take the time and effort to do it. He was aware of the little game you wanted to make for the sake of saying “I made this!”. When he had the free time, he’ll listen to you talk about the things you learned, some of the issues you faced and how you fixed them, etc etc. But he can only take so much before he had to really step in for your own sake.
The sky was dark out, and it was around 1am. You weren’t in bed yet. Again. Ford was really concerned for you now. Walking through the dim hallway, he opens up the door of your computer room. He can see you fully concentrated on your screen, looking over some codes you put together, as if you were trying to find any errors in the lines of text that was presented in front of you. It was obvious how dry your eyes were, how your body longed for rest, but the urge to keep going and to fix this one mistake kept you from wanting to sleep despite how much you felt the need to do so.
It was almost funny to him. A taste of his own medicine some would say. It reminds him of the many nights on how he too would refuse to stop for the night, always needing to do one more thing before he could let himself rest. How you would do your best to persuade him to let himself walk away from his work, to take care of himself to avoid any health complications, and to spend time with you in the comfort of your bed.
It made him feel guilty as well. The things you did for him and how much you loved him to always go out of your way to show it. Ford knew he was taking full advantage of that, and he wanted to repay it back.
You jumped a little in your seat when you felt his familiar six finger hand land on your shoulder, being so focused on the lines of text on your screen that you forgot where you were for a good bit. You look over at Ford as he stood beside your seat, giving him a weak smile.
“Oh hey! Do you need anything?” You asked before quickly looking back at the screen again.
“Love, when was the last time you ate?” Ford asked you in a gentle voice.
“Uh… I had breakfast?” You answered, only remembering you had some toast with a sunny side egg on top when you last ate. It didn’t seem like it mattered too much though.
“Its almost one am” Ford replied, a little stern this time. You quickly check the clock on your taskbar, feeling surprised from how much time had passed.
“Oh… oops” you spoke mostly to yourself, feeling a little silly for not checking the time more often. “I’ll probably head to bed soon”
“Not soon,” Ford points out, “you’re going to bed now.” His words made you look at him again, confusion viable on your face.
“Just let me do this one fix-” Ford says your name, stern voice again, causing you to stop your sentence.
“You are fully aware of the effects of not taking care of yourself” Ford spoke to you with a smirk on his face. You knew that he was referencing the many of times where you brought out the facts of how the lack of sleep and self care can affect your health and day to day life. It was the best way to convince him to come to bed and let you cuddle with him until you were both asleep. “You’re no different form me, sweetheart. Got to practice what they preach, as they say”
“Uh…. I’m built different?” You gave a half shrug and a low chuckle at your own joke. Obviously, this did nothing to change his mind. You knew he was right, and had nothing to say to argue back. Ford knew this too. “Fine… let me quickly save and shut off my computer…”
Ford watches you quickly save any progress before shutting off your computer, the light of the screen turning off and making the room dark as it was the only thing on. As you start to stand, your body fully conveyed how tired you really were. You were about to walk to the hallway door before Ford lets out a ‘let me’, and you were now being picked up bridle style in his arms. You let out a small gasp, often forgetting how much muscle the older man has as he often hides it away in his iconic turtleneck. The comfort of him holding you made the realization at your own exhaustion hit hard. You can feel yourself somewhat go limp as Ford carried you to your shared room.
Ford felt you quickly relax in his arms, feeling prideful as he carried you to your bed. Sitting you on the side and pulling the blanket back. He lays you on your pillow before fallowing suit into his usual spot on the bed beside you. Your eyes were shut as you let yourself sink into the soft mattress, the weight of the blanket being pulled over you giving a sense of security, along with how his arms wrapped around you to pull you close to his chest. You let out a sigh of relief as you feel him nuzzle his face into the crook of your neck, getting a few shivers down your spine.
“Sorry…” You mumbled to him, feeling guilty now for making him go out of his way to get you to bed. You feel him chuckle into your skin, the smile forming on his face being easily felt on your skin.
“Nothing to be sorry about sweetheart,” his replied, voice audibly sounding more tired, “I should be the one to apologize, making you go through this almost every night. I see how doing this almost all the time can be a bit frustrating for you.”
“Not if its you,” You were quickly to reply, “I’m always happy to make sure you’re okay”. Ford felt his heart flutter at your words. You always did surprised him with how much you loved him despite how many times you pointed it out.
“The feeling is mutual,” Ford placed a kiss on your skin as he caressed one of his thumbs that rested on you, “lets get to sleep now, I’ll be sure to do something for you in the morning” Ford gave another kiss on your skin, and you can’t help but to feel excited for what he had planned.
Silence followed as you two let yourselves slowly fall asleep in each others comfort. Feeling his steady heartbeat on your back lulled you to your sleep.
Ford smiled when he realized you fell asleep before he did. It was no surprise, you needed it really bad. Without fail every night when he has you in his arms like this, he feels like the luckiest man in the multiverse. He didn’t deserve you, but it was almost as if this is the repayment he deserved after many years of suffering, a way of life saying sorry to him.
And he wouldn’t ask for anything else.
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soda-burst · 7 months
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I was gonna use these for a class project but since the whole point is to like do alot of editing im considering doing something else.
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So if I don't end up using them, I decided I'll just post them here since I still worked hard to make them.
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motherforthefamicom · 7 months
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killing him with my mind (affectionate)
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itsqueenshroom · 2 months
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I saw someone on the ikea coworker crafters’ forum make a discreet hanging key box out of picture frames and I realized I also needed to make that.
so here she is, my 5x7 beatrice portrait box. it even has the epitaph inside of it. all it needs is a lil magnet or latch to keep it closed. this was an easy and fun mini project. :)
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Every bookbinding tutorial i found online: "DO NOT TRY THE COPTIC STITCH AS A BEGINNER ITS TOO ADVANCED"
Me who has only bound one book before and used a completely different method: "ehh it can't be that hard"
2 hours later
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.....I was right. Its not that hard.
#its technically slightly wrong cuz i dont have signatures#im just doing one folded piece of paper at a time#which does take longer#but i was expecting that#doing actual signatures would have a. been way too thick cuz im using watercolor paper and getting them to lay flat wouldve been annoying#and also i wouldve had to pay a lot more attention to how the pages were actually laid out#and this project was already kinda overwhelming without that added in#im also combining methods a bit cuz im also gonna glue the spine with wood glue for extra support#and i also dont want the stitching to be visible#every tutorial was also like ''coptic stitch is great for exposed stitching!!!'' like cool story. not why im using it. gonna cover that shit#also finding one that wasnt in video form AND actually showed everything i needed to know was completely impossible apparently#i needed to know how to attach a fresh string when i run out cuz i always struggle with that in any sewing project#and generally need a refresher each time#and all the written ones were just like ''just make sure your string is long enough before hand!!! but not so much that it becomes#tangled!!!'' bitch im making a much thicker book than you. i cannot just use ONE string. it b#absolutely WILL become tangled if i make it long enough to finish the binding in one go.#yall are WEAK#my book is 3 times thicker than yours#i need to know how to attach a fresh string#the video tutorials cover that but i had to fast forward through most of it#im running out of steam for tonight (hence why im here and not working on it) so ill be finishing this tomorrow#was hoping to get this part done over the weekend but i ended up not getting a lot of the writing done on friday as i intended#cuz i ended up having to play tech support for my friend so she could update her sims mods
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kay-claire · 5 months
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I feel like half the reason crochet got so popular over the last few years while knitting hasn't had as big of a new following is due to the fact that it's not too hard to find good crochet tutorials, but all the knitting tutorials on YouTube fucking SUCK.
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captainbrookeworm · 1 year
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I will never learn to cut my losses with an animation because I would simply rather spend two hours re-learning blender just to get a 5 second shot
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mashmouths · 2 years
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i am going to go insane if i don't make reticella lace earrings i can feel it in me bones
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kenobihater · 4 months
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>use capcut for 3 years
>attempt to edit a 2 hr movie down to twenty seconds with original audio overlaid by a song
>video lags, audio is fine. editing is impossible
>download inshot
>video lags, audio is fine. editing is impossible
>research reasonably priced mobile editing apps
>spend thirty dollars on luma fusion
>video is good. audio is now nearly inaudible demon cows you can only hear if you crank your volume way up
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l0ganberry · 9 months
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youtube
HOLY CHRIST, SHE'S A SAINT!!!! THIS VIDEO CARRYS ALL MY WORRIES!! THANK GOD AND ALL THE HIGHER BEINGS ABOVE!!!😇🙏
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incorrectbatfam · 1 year
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If the batfam had tiktok what would they post? What would go the most viral?
Dick does duets where he remixes people who have bad takes. His most viewed one is turning Lex Luthor's corporate monologue into a dubstep track with beat drops every time Superman is mentioned. Equally popular is his mashup of Bruce's yawning with a Sam Smith song.
Jason makes cooking videos. The recipes are normal, but the voiceovers like, "today I'm making a realistic animal-themed vegan bento box 'cause I wanna torment my brother." His most popular video is of him shit-talking Batman while making a pot roast, but it gets deleted because he didn't say "unalive."
Tim does behind-the-scenes videos of his photoshoots where he makes it seem like a complex process with dimmed lights and glitter falling from a ceiling fan, then it cuts to a blurry iPhone pic of a pissed-off Jason with sparkly hair chasing him down a dark hallway.
Damian's is a mix of animal videos, art tutorials, Cheese Viking speedruns, and classical covers of anime intros. But his most popular one is recording his family's reaction to him saying the fuck-word for the first time. He also has a series where he asks people how babies are made to see whose response TikTok takes down first.
Duke posts subtle and wholesome pranks, like leaving Tooth Fairy money under the older batkids' pillows or gradually filling Kate's purse with Jolly Ranchers. His most popular series is when he slowly replaced Damian's furniture with increasingly smaller replicas until the 8th day when Damian finally notices.
Steph does a little bit of everything and often takes suggestions (re: dumb dares) from the comments. Her account started with her just sharing her favorite memes, but her most popular video is when she slept in a bathtub full of Mardi Gras necklaces after an audience poll.
Cass normally posts a mix of dance covers and sign language lessons, but occasionally there will be moments from her daily life that she captures at the right time. Her most viral video is at the grocery store when someone accidentally knocks a coconut onto the ground and she follows it as it rolls to the other end of the store.
Harper and Cullen do a lot of backyard science experiments where they take hypotheses from comments and test them out, like if they can cook steak with firecrackers or make a trampoline out of rubber bands. Their biggest project was turning an abandoned pool into a frog sanctuary.
Barbara keeps most of her daily videos private and her public ones are mainly book hauls, song recs, and computer tips. Her most popular video, even making news articles, is a video where she breaks down how planned obsolesce works and calling out big tech companies.
Bruce has a secret account that no one knows about. He doesn't post anything. He just lurks because he wants to be the first like and comment whenever his kids post.
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soda-burst · 7 months
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I was gonna use these for a class project but since the whole point is to like do alot of editing im considering doing something else.
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So if I don't end up using them, I decided I'll just post them here since I still worked hard to make them.
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xensilverquill · 1 year
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Amigurumi/Crochet Toy 101 + Resources
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Noticed a couple folks in my tags mentioning that they wanted to learn or wished they knew how to crochet amigurumi. So here's a quick and dirty little how-to guide with resources I threw together? Hope it helps!
Tools + Materials
Crochet is one of those hobbies that is actually relatively cheap to get into. Here is a basic list of what you'll need to get started. You can find most of these at any craft store or even Walmart.
(1) Yarn (Required)
Yarns come in a variety of weights (sizes) and fibers. I recommend a soft, worsted weight acrylic yarn (indicated by a number "4" and "medium" on the yarn label) for your first few projects.  
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(2) Crochet Hook (Required)
These come in a lot of sizes and styles, and what size you'll use will depend on your yarn weight and how tight you want your stitches to be. I'd recommend buying just one hook to start with rather than a larger set. Metal hooks with ergonomic rubber handles are easiest for beginners (and on your wrists longterm, lol). A 5.0 MM/Size H or a 4.50 MM/Size G works best for making amigurumi with worsted weight yarn.
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(3) Polyfil/Stuffing (Required)
For stuffing your project.
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(4) Yarn Needle (Required)
Most crochet projects require sewing to one degree or another. Yarn needles are distinguished from regular sewing needles by their larger size, larger eye, and blunter tip. Yarn needles may be straight, or they may be angled at the tip (i.e. a darning yarn needle).
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(5) Scissors (Required)
Any sharp, medium-sized pair of scissors will do for cutting your yarn.
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(6) Sewing Pins (Recommended)
For holding parts in place as you sew them on.
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(7) Stitch Marker (Recommended)
Many amigurumi projects are worked in rows of continuous rounds, and stitch markers can be used to mark the beginning or end of these rounds. They can also be used to mark areas of interest in your project or to secure your project to keep it from becoming accidentally unraveled. I strongly reccomend getting split ring ones. Scrap pieces of yarn also work in a pinch as stitch markers.
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(8) Counter (Recommended)
For keeping track of your rows as you work a pattern.
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(9) Safety Eyes (Recommended)
Most amigurumi will require eyes of some sort. Safety eyes (you can find these in various sizes in the doll section of any craft store) will give your project a polished look, but you can also use buttons, felt, or even embroider the eye details on your amigurumi.
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(10) Stuffing Stick (Recommended)
For getting your stuffing into hard-to-reach spots. A chopstick or wooden skewer works very well for this.
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Basic Crochet Stitches + Amigurumi Techniques
Most crochet patterns are built from a few basic stitches. Before attempting any larger project, I recommend getting comfortable with these stitches by making a few small, flat pot holders out of each basic stitch. A lot of crochet is pure muscle memory and practice, and this is a great way to start.
There are also a few techniques specific to making amirugumi that will be helpful for you to know. You can find any number of free videos/tutorials online. Below are links to a few videos that I found helpful when I was learning to crochet.
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How to Make a Slip Knot
Single Crochet (+ Starting Chain and How to Count Stitches)
Half Double Crochet
Double Crochet
Triple Crochet
How to Keep Starting Chain from Twisting
Magic Ring
Ultimate Finish
Invisible Finish
Invisible Decrease
Beginner Amigurumi Patterns
These were the first three patterns I learned in the process of teaching myself how to make amigurumi. I recommend working them in the order they are listed. The first two links have step-by-step instructional videos and will help ease you into learning to read amigurumi patterns. All of these patterns are free, and there are many more free patterns out there as well. Have fun!
Amigurumi Ball
Amigurumi Whale
Amigurumi Stegosaurus
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catskets · 8 months
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A more in-depth guide for creating visual novels, especially in the horror, horror-romance, etc circles
Some of you have seen my previous, smaller post on crafting visual novels, especially in this little space of Tumblr that a lot of us have found themselves in. Since that post took off, I've wanted to create a longer guide to help touch on some points I've thought about for the past few months.
In case you've never heard of me, I'm Kat, also known as catsket. I have a Bachelor of Fine Arts in Game Design. I've been making games for nearly 5 years, and I've been doing visual novels more "professionally" for 2. You may know me for Art Without Blood, 10:16, God is in the Radio, or Fatal Focus. I'm here to help you make your first visual novel.
Please note that my advice does not fit everyone, and you may disagree with what I say. That's okay! It doesn't work for all. That's why there's thousands of resources out there.
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FOR THOSE OF YOU WHO HAVE NEVER MADE A GAME
So, you have an idea for a huge visual novel. Horror, a shady and obsessive love interest, a little bit of woo-hooing. 100k words. Maybe a million. What is this, the 07th Expansion?
I notice a lot of people getting into visual novels are artists first. That's okay! I wanted to do art for games before I realized how much I enjoyed writing. And even less of you have probably touched Visual Studio. Again, perfectly okay. We all start somewhere.
My number one piece of advice? Make shitty games.
What does that mean?! My recommendation to those who have never done games is to make a bunch of shitty ones. Think of a theme, or hell, even join a game jam, where you make a game that fits a theme in a short amount of time. Spend about a week on your game. Focus on making something polished. Polish your mechanics. Polish your output.
I recommend, if you can, to make at least 4-6, if not more, kind of shitty games before hopping into longer projects. Making a game is a skill, just like art, just like writing. And game development is combining ALL of these together into one big soup being stirred by a skeleton hand puppet. You'll get into the rhythm and see what works for you.
It also helps you learn, perhaps, the second most important thing here: do you even like making games? There are cases out there where people have created video games (not saying visual novels) just for clout. That's no fun for you, that's no fun for your players. And you might go through this process and find that you don't like making games. That's completely okay! It's not for everyone.
Also, you can use these shittier games to gather an audience. I've built my audience because, for the past few years, I've been releasing games that slowly give me growing fields of eyes every day. A success story overnight is a rare one. It takes time. It's like building a brand, but you aren't a brand, you're an artist.
REV UP YOUR ENGINES!
Ren'py is the number one engine you will be recommended. It is very beginner-friendly, with lots of tutorials, assets on itch.io to use and download, and support. The engine comes with a few tutorials in the form of games, whose code you can freely browse. This is the engine I use most often. Most visual novels you see are made in this engine.
Twine is a text-based engine that most people use for interactive fiction. You can add images and audio, though, if you don't mind messing with HTML. I use Twine for text games and for outlining for my larger games. Ever played Degrees of Lewdity? Yeah, I know you have. Don't ask why. That game was made in Twine.
RPG Maker has multiple versions and has been used for exclusively VNs if you don't mind fucking around with plugins. It can definitely give your game a super unique feel. I recommend RPG Maker MV, since it has the most resources. This line of engines usually costs money, but it often goes on sale for under $5-$15.
People will recommend TyranoBuilder, but as a user and player, the lack of options and the format the games often come in is just...not fun to navigate. It advertises itself as little to no code, but it's often evident in the final results. Some good games have been made in it, though, so if you want to use it for prototyping/practice, you can. I'm not a fan, but that doesn't mean that fans don't exist! This engine costs money.
Not an engine, but check out Ink! Super useful scripting language that's used for more professional projects.
DEMOS, DEMOS, DEMOS
You've got an idea for a long-term project, and now you want to show it to the world! But wait, wait, don't do that yet!
When should I start advertising my game? This is a personal opinion, but I say that you should not start advertising your game until 50-60% of your demo is complete. Why? As I've discussed with some fans of indie VNs, they can name quite a few projects that have been in the "working on the demo" age for 1-2+ years. I've been in the Kickstarter MMO circles. If you, making a single-player experience with little mechanics to balance and polish (aka a visual novel), are taking that long on a demo, I am going to assume the game is not coming out. There are some games I have seen out here that have been in "working on the demo" phase where I haven't seen a single ounce of what the project will look like.
What should I put in my demo? The purpose of a demo is to showcase the mechanics and the vibes and the mechanics of your game. It's a demonstration. In my last post, I pointed to the Dead Space 2 demo that was showcased at E3 (RIP), that takes place about 2 hours into the story and shows how enemies are defeated, some animations, bits of the story, etc. Usually, because it's less about mechanics and more about vibes, visual novel demos showcase a certain percentage of the full thing (5-10%.) Can you showcase the vibe of the game here and what players should expect? If not, show off another portion.
How long should I work on my demo? Before, I said 3-4 months. That can be true, that can also not be true. Think about how long the demo takes you in proportion to how long the actual game should take you. Don't put too much effort. The demo is to showcase the vibe. It's to see how much the public and fans may enjoy the game.
My game is 18+, what should I do? Make a splash screen when the game is downloaded to let players know your game is 18+. If it's going to contain sexual content, you can hide it with itch.io's adult content filter. Write it on the page itself that your game is for adults only. Don't put your demo behind a paywall. This is genuinely ridiculous. The purpose of a demo is to showcase what a game is like before a player purchases it. That defeats the point of a demo. I've seen this happen, and it discourages players from approaching, especially because most demos never make it past the demo phase. So...I'm paying you $10 for 2-3k words of a game that may never come out?
Should I make a social media for my game? YES! Go for it. These anchors are how people will find your game. Make a Tumblr and open that ask box. Make a Twitter. Go to BluSky. Advertising is not bad. Some YouTubers even take e-mail suggestions from developers. Feel free to shoot your shot. The worst they can do is not respond.
HOW TO SET UP YOUR ITCH.IO PAGE:
Getting your itch.io to a presentable state can be very challenging! There's many ways to do it. I highly recommend using this page image guide for learning how to size your images to make your page pop!
Itch.io themselves has suggested to not publish a page until the game or demo is released. You can make the page and keep it as a draft, but do not publish it until you're ready!
Your cover image is the image that will appear in the search of the website, on any front pages, in collections, and on your profile. What have I seen that works? Key art of one of the characters up close and the title of the game! If you can make it a .GIF, do it! Bitches love .GIFs!
Itch.io recommends 3-5 screenshots on your page. I recommend 1 of these 5 be a .GIF that shows how gameplay feels. This is effective, even for visual novels!
Write a 3-5 sentence summary about your game for the description. What is your story about? What is the draw?
DO NOT BE ONE OF THOSE PEOPLE WHO IS GOING TO SAY "This is not like other visual novels. It doesn't have that cheesy this or that or-" No one cares. Genuinely. You're putting down other games in your genre and elevating yourself to the pompous level.
TAG YOUR GAME! itch.io gives you a list of tags to choose from when you go to tag. DON'T USE THIS! Try to go for more specific tags. Arimia has a very good guide on how to use itch.io's tagging system to your advantage.
GENERAL GAME MAKING ADVICE
SCOPE KNIFE IS SUPER USEFUL! Everyone makes games that are way over their workload. It's okay to cut out features and add them later. Prioritize making a finished game before hitting those stretch goals.
PLAN, PLAN, PLAN! Writing outlines is super helpful. I use Twine for my outlines, because you can connect your passages together and make really well-thought webs.
IT'S OKAY TO ASK FOR HELP! Whether it's from friends, professionals, or anything in-between. They can help with assets, editing, etc.
HONE YOUR SKILLS OUTSIDE OF GAMES! Write some poetry. Do some sketches everyday. Improve on your craft to improve your games
MUSIC IS HARD. THERE ARE RESOURCES. Most of us aren't musicians. That's okay. Make sure the music you get for your game is allowed to be used. You can use anything non-commercial if your game will not cost money or donations. I try to do songs in the public domain or free to use overall with credit if I don't have a musician. Consult the Creative Commons website if you're unsure how you're supposed to use a certain piece of music. If you don't use the right stuff, not only can it put you in legal trouble, but it can put streamers in hot water if they play your game and they can't upload the video because music is copyrighted.
PLEASE, DO SOMETHING ABOUT YOUR UI. Wanna know an easy way to get your game to look more professional? Edit the damn UI for your game. Make a new textbox, even if it's just a black box. Change the font. Eventually, players recognize the defaults and patterns of games made in certain engines and may attribute a lack of UI changes to a developer being lazy. It doesn't take very long to change the colors around and move text! Please do it to add a little pop to your game.
DEADLINES ARE AWESOME. Not everyone works well under pressure, but if you give yourself an infinite amount of time to make something, it'll never get done. Set goals for yourself for how much you can work on something.
IF YOU HAVE TO GIVE UP, GIVE UP. Making things is hard, especially long-term. Emergencies happen, jobs happen, life happens. Let your fans know that a project isn't happening anymore. Don't leave them in the dark. You don't need to tell strangers your medical history or anything, but transparency + honesty are really hot traits. You should use those in your creative work. This is one reason why I advocate for not publishing or advertising things until you know it's stable.
SHOWCASING YOUR CONTENT
People love to see WIPs for games! This is what the devlog is good for! A devlog is a post where a developer talks about and showcases some things happening in the game? What can you add to your dev log?
PERCENTAGES! How much of the artwork is done? How much of this character's route is done?
SNEAK PEEKS AT ARTWORK AND SPRITES!
GIFS! GIRLS LOVE GIFS!
Anything else to showcase your game's content! Posting consistent updates retains and even gains a fan's attention for your work.
RUNNING YOUR TUMBLR
You've joined us, and you've made a Tumblr for your blog! Link it on the itch.io page, so people can come find you after playing your awesome demo!
Do I have to respond to every ask? No. It's your blog. Delete whatever asks you want.
I got a hate comment! What do I do? Delete it and move on. I have a more detailed section on hate below.
I want to interact with [blog]! How do I do that? Reach out to the devs for silly little collabs. If you come onto a developer slightly headstrong, they might feel you are being abrasive or using them for content.
If people make fan content, interact with it! Encourage it! Reblog it. Show your love.
OTHER IMPORTANT THINGS
PROFESSIONALISM IS KEY. These may be pet projects, but you want to appear some level of professional on your actual itch.io page.
Being dismissive of player and fan complaints or criticisms will make you appear childish.
If your game is broken, fix it. I have been told by some amateur developers to ignore game-breaking bugs. It does not make me, a player, want to engage with your content. It seems messy and unfinished.
With the above point, it's 100% okay to have bugs and errors upon release. Every developer and their brood mother has. To decrease these issues, get playtesters. Friends can play your games, spot any errors, and help you point out things that can be improved upon. I recommend having playtesters at every stage of development.
Make sure your game runs before you publish it. Please.
You can still be silly and giddy! There's no reason to not be, especially when you get positive comments! The point of this is to not be outright rude to potential players and fans.
IGNORE HATE COMMENTS. In this case, a hate comment is a statement that contains no constructive criticism and are only here to be insulting or malicious. People are going to leave you with actual piles of dog shit in your ask box. They are trying to provoke you. Giving hate comments any attention, even if you're there to "clap back" proves that they got to you, even if you don't take the hate to heart. They will continue to pester you. Delete any hate comments and ignore them completely. Laugh about them with friends in a private setting, sure.
THINK BEFORE YOU REFERENCE! I know one big thing in this community is adding references to other games in yours, such as plushies of other characters or putting them on posters. The best thing you can do it ask the developer before adding this. How would you feel if some random person you've never met put your character in a video game? Most of us would feel weird and potentially violated. Open communication with devs is awesome. I am usually okay with it as long as someone asks for permission.
As a complete aside, I prefer more tasteful references to other games as opposed to 523482346 plushies and posters. These have been slightly overdone. Why not theme a candy after another game's character? Maybe your characters know each other.
OTHER RESOURCES I RECOMMEND
Devtalk is a server dedicated to independent visual novel creators. You can find jobs, resources, advice, talks, and, like, everything there! Devtalk is super useful. Everyone in there is so cool. They have a really great and comprehensive list of resources that I could not even begin to cover.
Visual Novel Design is a great YouTuber. No other words, check the guy out!
Ren'py and whatever other engine you're using has documentation that's super useful to follow.
Arimia not only has amazing VN resources, especially for marketing, but she also just has? Amazing games that you should check out?
And for a shameless self plug, I'm the lead of Sacred Veins, a collective of devs creating narrative games, whether it be horror, humor, romance, or everything in-between. Come hang out with us!
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sharenadraculea · 8 months
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If the primarchs had social media
Lion: There is nothing on his accounts. Not even a profile-picture. Someone is still logging into them every so often. Fulgrim: On all the plattforms. Primarely family-blogger: look at my perfect kids, my perfect spaceship, my perfect partner, my perfect healthy breakfest, my perfect make-up. OnlyFans-account on the side. Get‘s into controversies all the time. Perty: Angry rants. Has spent to much time on Twitter. Old man yells at cloud type of stuff. Jagh: And this is how we‘ll break the speed-limit today! Talks about bikes, how to mod them, drives them around very fast, ect. Occasional horse-pictures. Leman: Puppies! Just cute dog-pictures and -videos, of every canine he encounters in the galaxy Rogal: He isn‘t very good at social media. Sometimes posts bad selfies or pictures of his building projects. Completly ignores all of Pertys hate-comments Konrad: He writes fanfic. Edgy, dark, not very good fanfic. The protag is a clear self-insert and Mary Sue and brings justice to all the settings he puts them in. A ton of spelling errors. The plot barely holds together. He is very proud of it. Sang: He has official accounts with pretty pictures of him everywhere, but he has some private accounts that are just like his art and sometimes cute family pictures. Also why can I see Sang having a Vtuber-persona he livestreams with so people don‘t recognize him? Ferrus: Appears on Fulgrims accounts fairly often. Maybe does some gaming-content on the side Angron: Everything is very sporadic and when it‘s there it‘s pretty angry. Surprisingly talks a lot about issues with his disabilities and that he needs way more help than he get‘s and also all his trauma. Struggles a lot with typing and forming sentences, so it can be hard to understand at times. Roboute: A channel with tutorials for stuff like running a planet or putting on armour. If people ask him to explain something he can just send them a link. Morty: Not very active, sometimes pictures of some funky plants and little texts about them. Magnus: Video-essays. He dissappers for months and then returns with a four-hour-video (minimum) about the most random topic. Hugely popular. Horus: Look at my sexy abs! Look at my huge bicep! Soft-porn-pictures of him and his sons. Probally also had OnlyFans. Lorgar: Social media is great for preaching! So he does that! Deletes all his accounts after monarchia. Vulkan: Food! He loves trying out new recipes from diffrentc cultures! At the start of every recipe is a pagelong story, which people actually read Corvus: Also writes Fanfic. Very, very good fanfic if a bit edgy at times. Kind of has a rivalery with Konrad. Also runs a very active blog, about both writing and justice, with occasional bits about guerilla-warfare Alpharius Omegon: Just the worst trolls. Dozens if not hundreds of sockpuppet accounts. They are having a good time.
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sillywizardman · 11 days
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HI!!! After finishing Disco Elysium I wanted to read Sacred and Terrible Air, but there were two issues:
1. It’s not officially released in English
2. I don’t like staring at pdfs!
So I did what any sane person would do. That is take three days of my life printing and binding it.
TRANSLATION (“thank you Group Ibex” we all say in unison!):
PROCESS PICS:
I apologize in advance for anyone who has experience in this sort of thing this is so botched.
I have NEVER done anything like this before, I don’t even read books on my own volition, but if the Disco fixation wants me to learn how to sew and bookbind I’ll do that.
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Four of the signatures above. There were nine total, eight of them with 8 sheets/32 pages and the last was five sheets I think. Threw the pdf into adobe acrobat and went straight to printing with those settings and the “booklet” option enabled.
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Pricked holes through each signature! Used thumbtacks and a piece of foam I scavenged from my room, worked out great. It’s probably also worth mentioning I do not have a bone folder, book press, or any of the other fancy schmancy bookbinding tools. Flattened the pages with a pencil and pressed with D&D books…
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SEWING TIME. I have never sewn in my life. My success in this regard can be majorly attributed to Sea Lemon on youtube, particularly this tutorial:
youtube
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The process from printing to finishing sewing the signatures took ~8 hours. Now we hit our first roadblock, I had no glue for the spine! After going to sleep and waiting what felt like ages (literally 10 hours or so) before I was free to visit a craft store, I tried to find PVA glue because that’s what you’re supposed to use I think?? Yeah. They were out of PVA glue and my impatient ass got mod podge.
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‘Tis glued! As you can see I added cardstock to the ends. Joyous day.
Also, you see that sketchbook in the pic? Yeah? You see that lovely cardboard?
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It is now the cover. Rest in piss bristol sketchpad backing.
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EDIT: I see a bunch of people want to attempt this so here’s a video on how to make the hardcover: https://youtu.be/Av_rU-yOPd4?si=7T5zgVJGAfPFBxn-
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I didn’t use any measurements or advice from it but it’s a good reference for when it comes to assembling the cover from ~3:50 onwards. The boards are same size as your text block pages and spine, I think I made the cover width a bit longer just in case it doesn’t cover the text block though. Do not do this with the spine, I regret it.
And note, this is NOT a tutorial, it is the process of someone who got a bit too silly and decided to bind a book, obviously do your own research lol. Don’t be afraid to try it though, it’s surprisingly simple!
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… So, now that’s done! I swore to myself I wouldn’t start reading SATA/PJÕL until I finished this project completely, meaning I’ll be doing that now yippee :]
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